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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --||          USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 10
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "SB_Blind_Reaper"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local SWIPES = {28144268,28144277,28144291,28144295}
  81.  
  82. --//=================================\\
  83. --\\=================================//
  84.  
  85.  
  86. --//=================================\\
  87. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  88. --\\=================================//
  89.  
  90. ArtificialHB = Instance.new("BindableEvent", script)
  91. ArtificialHB.Name = "ArtificialHB"
  92.  
  93. script:WaitForChild("ArtificialHB")
  94.  
  95. frame = Frame_Speed
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99. lastframe = tick()
  100. script.ArtificialHB:Fire()
  101.  
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103.     tf = tf + s
  104.     if tf >= frame then
  105.         if allowframeloss then
  106.             ArtificialHB:Fire()
  107.             lastframe = tick()
  108.         else
  109.             for i = 1, math.floor(tf / frame) do
  110.                 ArtificialHB:Fire()
  111.             end
  112.             lastframe = tick()
  113.         end
  114.         if tossremainder then
  115.             tf = 0
  116.         else
  117.             tf = tf - frame * math.floor(tf / frame)
  118.         end
  119.     end
  120. end)
  121.  
  122. --//=================================\\
  123. --\\=================================//
  124.  
  125. --//=================================\\
  126. --||          SOME FUNCTIONS
  127. --\\=================================//
  128.  
  129. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  130.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  131. end
  132.  
  133. function PositiveAngle(NUMBER)
  134.     if NUMBER >= 0 then
  135.         NUMBER = 0
  136.     end
  137.     return NUMBER
  138. end
  139.  
  140. function NegativeAngle(NUMBER)
  141.     if NUMBER <= 0 then
  142.         NUMBER = 0
  143.     end
  144.     return NUMBER
  145. end
  146.  
  147. function Swait(NUMBER)
  148.     if NUMBER == 0 or NUMBER == nil then
  149.         ArtificialHB.Event:wait()
  150.     else
  151.         for i = 1, NUMBER do
  152.             ArtificialHB.Event:wait()
  153.         end
  154.     end
  155. end
  156.  
  157. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  158.     local NEWMESH = IT(MESH)
  159.     if MESH == "SpecialMesh" then
  160.         NEWMESH.MeshType = MESHTYPE
  161.         if MESHID ~= "nil" and MESHID ~= "" then
  162.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  163.         end
  164.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  165.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  166.         end
  167.     end
  168.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  169.     NEWMESH.Scale = SCALE
  170.     NEWMESH.Parent = PARENT
  171.     return NEWMESH
  172. end
  173.  
  174. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  175.     local NEWPART = IT("Part")
  176.     NEWPART.formFactor = FORMFACTOR
  177.     NEWPART.Reflectance = REFLECTANCE
  178.     NEWPART.Transparency = TRANSPARENCY
  179.     NEWPART.CanCollide = false
  180.     NEWPART.Locked = true
  181.     NEWPART.Anchored = true
  182.     if ANCHOR == false then
  183.         NEWPART.Anchored = false
  184.     end
  185.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186.     NEWPART.Name = NAME
  187.     NEWPART.Size = SIZE
  188.     NEWPART.Position = Torso.Position
  189.     NEWPART.Material = MATERIAL
  190.     NEWPART:BreakJoints()
  191.     NEWPART.Parent = PARENT
  192.     return NEWPART
  193. end
  194.  
  195.     local function weldBetween(a, b)
  196.         local weldd = Instance.new("ManualWeld")
  197.         weldd.Part0 = a
  198.         weldd.Part1 = b
  199.         weldd.C0 = CFrame.new()
  200.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  201.         weldd.Parent = a
  202.         return weldd
  203.     end
  204.  
  205.  
  206. function QuaternionFromCFrame(cf)
  207.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  208.     local trace = m00 + m11 + m22
  209.     if trace > 0 then
  210.         local s = math.sqrt(1 + trace)
  211.         local recip = 0.5 / s
  212.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  213.     else
  214.         local i = 0
  215.         if m11 > m00 then
  216.             i = 1
  217.         end
  218.         if m22 > (i == 0 and m00 or m11) then
  219.             i = 2
  220.         end
  221.         if i == 0 then
  222.             local s = math.sqrt(m00 - m11 - m22 + 1)
  223.             local recip = 0.5 / s
  224.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  225.         elseif i == 1 then
  226.             local s = math.sqrt(m11 - m22 - m00 + 1)
  227.             local recip = 0.5 / s
  228.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  229.         elseif i == 2 then
  230.             local s = math.sqrt(m22 - m00 - m11 + 1)
  231.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  232.         end
  233.     end
  234. end
  235.  
  236. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  237.     local xs, ys, zs = x + x, y + y, z + z
  238.     local wx, wy, wz = w * xs, w * ys, w * zs
  239.     local xx = x * xs
  240.     local xy = x * ys
  241.     local xz = x * zs
  242.     local yy = y * ys
  243.     local yz = y * zs
  244.     local zz = z * zs
  245.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  246. end
  247.  
  248. function QuaternionSlerp(a, b, t)
  249.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  250.     local startInterp, finishInterp;
  251.     if cosTheta >= 0.0001 then
  252.         if (1 - cosTheta) > 0.0001 then
  253.             local theta = ACOS(cosTheta)
  254.             local invSinTheta = 1 / SIN(theta)
  255.             startInterp = SIN((1 - t) * theta) * invSinTheta
  256.             finishInterp = SIN(t * theta) * invSinTheta
  257.         else
  258.             startInterp = 1 - t
  259.             finishInterp = t
  260.         end
  261.     else
  262.         if (1 + cosTheta) > 0.0001 then
  263.             local theta = ACOS(-cosTheta)
  264.             local invSinTheta = 1 / SIN(theta)
  265.             startInterp = SIN((t - 1) * theta) * invSinTheta
  266.             finishInterp = SIN(t * theta) * invSinTheta
  267.         else
  268.             startInterp = t - 1
  269.             finishInterp = t
  270.         end
  271.     end
  272.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  273. end
  274.  
  275. function Clerp(a, b, t)
  276.     local qa = {QuaternionFromCFrame(a)}
  277.     local qb = {QuaternionFromCFrame(b)}
  278.     local ax, ay, az = a.x, a.y, a.z
  279.     local bx, by, bz = b.x, b.y, b.z
  280.     local _t = 1 - t
  281.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283.  
  284. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  285.     local frame = IT("Frame")
  286.     frame.BackgroundTransparency = TRANSPARENCY
  287.     frame.BorderSizePixel = BORDERSIZEPIXEL
  288.     frame.Position = POSITION
  289.     frame.Size = SIZE
  290.     frame.BackgroundColor3 = COLOR
  291.     frame.BorderColor3 = BORDERCOLOR
  292.     frame.Name = NAME
  293.     frame.Parent = PARENT
  294.     return frame
  295. end
  296.  
  297. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  298.     local label = IT("TextLabel")
  299.     label.BackgroundTransparency = 1
  300.     label.Size = UD2(1, 0, 1, 0)
  301.     label.Position = UD2(0, 0, 0, 0)
  302.     label.TextColor3 = TEXTCOLOR
  303.     label.TextStrokeTransparency = STROKETRANSPARENCY
  304.     label.TextTransparency = TRANSPARENCY
  305.     label.FontSize = TEXTFONTSIZE
  306.     label.Font = TEXTFONT
  307.     label.BorderSizePixel = BORDERSIZEPIXEL
  308.     label.TextScaled = false
  309.     label.Text = TEXT
  310.     label.Name = NAME
  311.     label.Parent = PARENT
  312.     return label
  313. end
  314.  
  315. function NoOutlines(PART)
  316.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  317. end
  318.  
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320.     local NEWWELD = IT(TYPE)
  321.     NEWWELD.Part0 = PART0
  322.     NEWWELD.Part1 = PART1
  323.     NEWWELD.C0 = C0
  324.     NEWWELD.C1 = C1
  325.     NEWWELD.Parent = PARENT
  326.     return NEWWELD
  327. end
  328.  
  329. local S = IT("Sound")
  330. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  331.     local NEWSOUND = nil
  332.     coroutine.resume(coroutine.create(function()
  333.         NEWSOUND = S:Clone()
  334.         NEWSOUND.Parent = PARENT
  335.         NEWSOUND.Volume = VOLUME
  336.         NEWSOUND.Pitch = PITCH
  337.         NEWSOUND.SoundId = "rbxassetid://"..ID
  338.         NEWSOUND:play()
  339.         if DOESLOOP == true then
  340.             NEWSOUND.Looped = true
  341.         else
  342.             repeat wait(1) until NEWSOUND.Playing == false
  343.             NEWSOUND:remove()
  344.         end
  345.     end))
  346.     return NEWSOUND
  347. end
  348.  
  349. function CFrameFromTopBack(at, top, back)
  350.     local right = top:Cross(back)
  351.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  352. end
  353.  
  354. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  355. function WACKYEFFECT(Table)
  356.     local TYPE = (Table.EffectType or "Sphere")
  357.     local SIZE = (Table.Size or VT(1,1,1))
  358.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  359.     local TRANSPARENCY = (Table.Transparency or 0)
  360.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  361.     local CFRAME = (Table.CFrame or Torso.CFrame)
  362.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  363.     local ROTATION1 = (Table.RotationX or 0)
  364.     local ROTATION2 = (Table.RotationY or 0)
  365.     local ROTATION3 = (Table.RotationZ or 0)
  366.     local MATERIAL = (Table.Material or "Neon")
  367.     local COLOR = (Table.Color or C3(1,1,1))
  368.     local TIME = (Table.Time or 45)
  369.     local SOUNDID = (Table.SoundID or nil)
  370.     local SOUNDPITCH = (Table.SoundPitch or nil)
  371.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  372.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  373.     local BOOMERANG = (Table.Boomerang or 0)
  374.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  375.     coroutine.resume(coroutine.create(function()
  376.         local PLAYSSOUND = false
  377.         local SOUND = nil
  378.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  379.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  380.             PLAYSSOUND = true
  381.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  382.         end
  383.         EFFECT.Color = COLOR
  384.         local MSH = nil
  385.         if TYPE == "Sphere" then
  386.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  387.         elseif TYPE == "Block" or TYPE == "Box" then
  388.             MSH = IT("BlockMesh",EFFECT)
  389.             MSH.Scale = SIZE
  390.         elseif TYPE == "Wave" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  392.         elseif TYPE == "Ring" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  394.         elseif TYPE == "Slash" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396.         elseif TYPE == "Round Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Swirl" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  400.         elseif TYPE == "Skull" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Crystal" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  404.         end
  405.         if MSH ~= nil then
  406.             local BOOMR1 = 1+BOOMERANG/50
  407.             local BOOMR2 = 1+SIZEBOOMERANG/50
  408.             local MOVESPEED = nil
  409.             if MOVEDIRECTION ~= nil then
  410.                 if USEBOOMERANGMATH == true then
  411.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  412.                 else
  413.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  414.                 end
  415.             end
  416.             local GROWTH = nil
  417.             if USEBOOMERANGMATH == true then
  418.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  419.             else
  420.                 GROWTH = (SIZE - ENDSIZE)
  421.             end
  422.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423.             if TYPE == "Block" then
  424.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425.             else
  426.                 EFFECT.CFrame = CFRAME
  427.             end
  428.             if USEBOOMERANGMATH == true then
  429.                 for LOOP = 1, TIME+1 do
  430.                     Swait()
  431.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  432.                     if TYPE == "Wave" then
  433.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  434.                     end
  435.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  436.                     if TYPE == "Block" then
  437.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  438.                     else
  439.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  440.                     end
  441.                     if MOVEDIRECTION ~= nil then
  442.                         local ORI = EFFECT.Orientation
  443.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  444.                         EFFECT.Orientation = ORI
  445.                     end
  446.                 end
  447.             else
  448.                 for LOOP = 1, TIME+1 do
  449.                     Swait()
  450.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  451.                     if TYPE == "Wave" then
  452.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  453.                     end
  454.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  455.                     if TYPE == "Block" then
  456.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  457.                     else
  458.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  459.                     end
  460.                     if MOVEDIRECTION ~= nil then
  461.                         local ORI = EFFECT.Orientation
  462.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  463.                         EFFECT.Orientation = ORI
  464.                     end
  465.                 end
  466.             end
  467.             EFFECT.Transparency = 1
  468.             if PLAYSSOUND == false then
  469.                 EFFECT:remove()
  470.             else
  471.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  472.                 EFFECT:remove()
  473.             end
  474.         else
  475.             if PLAYSSOUND == false then
  476.                 EFFECT:remove()
  477.             else
  478.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  479.                 EFFECT:remove()
  480.             end
  481.         end
  482.     end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486.     if TYPE == "Cyl" then
  487.         local MSH = IT("CylinderMesh",PART)
  488.     elseif TYPE == "Ball" then
  489.         local MSH = IT("SpecialMesh",PART)
  490.         MSH.MeshType = "Sphere"
  491.     elseif TYPE == "Wedge" then
  492.         local MSH = IT("SpecialMesh",PART)
  493.         MSH.MeshType = "Wedge"
  494.     end
  495. end
  496.  
  497. Debris = game:GetService("Debris")
  498.  
  499. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  500.     local DIRECTION = CF(StartPos,EndPos).lookVector
  501.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  502. end
  503.  
  504. function AttackGyro()
  505.     local GYRO = IT("BodyGyro",RootPart)
  506.     GYRO.D = 25
  507.     GYRO.P = 20000
  508.     GYRO.MaxTorque = VT(0,4000000,0)
  509.     GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  510.     coroutine.resume(coroutine.create(function()
  511.         repeat
  512.             Swait()
  513.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  514.         until ATTACK == false
  515.         GYRO:Remove()
  516.     end))
  517. end
  518.  
  519. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  520.     local CHILDREN = workspace:GetDescendants()
  521.     for index, CHILD in pairs(CHILDREN) do
  522.         if CHILD.ClassName == "Model" then
  523.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  524.             if HUM then
  525.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  526.                 if TORSO then
  527.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  528.                         local CAMSHAKER = script.CamShake:Clone()
  529.                         CAMSHAKER.Shake.Value = INTENSITY
  530.                         CAMSHAKER.Timer.Value = TIME
  531.                         CAMSHAKER.Parent = CHILD
  532.                         CAMSHAKER.Disabled = false
  533.                     end
  534.                 end
  535.             end
  536.         end
  537.     end
  538. end
  539.  
  540. function CharacterFade(COLOR,TIMER)
  541.     coroutine.resume(coroutine.create(function()
  542.         local FADE = IT("Model",Effects)
  543.         FADE.Name = "FadingEffect"
  544.         for _, c in pairs(Character:GetChildren()) do
  545.             if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then
  546.                 local FADER = c:Clone()
  547.                 FADER.Color = COLOR
  548.                 FADER.CFrame = c.CFrame
  549.                 FADER.Parent = FADE
  550.                 FADER.Anchored = true
  551.                 FADER.Transparency = 0.25+c.Transparency
  552.                 FADER:BreakJoints()
  553.                 FADER.CanCollide = false
  554.                 FADER.Material = "Neon"
  555.                 if FADER.Name == "Head" then
  556.                     FADER:ClearAllChildren()
  557.                     FADER.Size = VT(1,1,1)
  558.                 end
  559.                 FADER.CanCollide = false
  560.             end
  561.         end
  562.         local TRANS = 0.75/TIMER
  563.         for i = 1, TIMER do
  564.             Swait()
  565.             for _, c in pairs(FADE:GetChildren()) do
  566.                 if c.ClassName == "Part" then
  567.                     c.Transparency = c.Transparency + TRANS
  568.                 end
  569.             end
  570.         end
  571.         FADE:remove()
  572.     end))
  573. end
  574.  
  575. --//=================================\\
  576. --||        GUIS AND MISC
  577. --\\=================================//
  578.  
  579. local BOOSTSOUND = 240429289
  580.  
  581. local BASECOLOR = C3(160/255, 56/255, 47/255)
  582. local SKILLFONT = "Fantasy"
  583. local SKILLTEXTSIZE = 5
  584.  
  585. local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"}
  586.  
  587. local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui")
  588. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame")
  589. BASE.Rotation = 35
  590. CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text")
  591. SKILLFRAME.Rotation = 5
  592. for i = 1, #ATTACKS do
  593.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  594.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  595.     SKILLTEXT.TextXAlignment = "Right"
  596.     SKILLTEXT.Rotation = i*3
  597. end
  598.  
  599. local BMUSIC = IT("Sound",RootPart)
  600. local VOLUME = 2
  601. local PITCH = 1
  602. local SONGID = 1566197356
  603.  
  604. for i = 1, 10 do
  605.     local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  606.     FACE.Color = C3(0,0,0)
  607.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  608.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  609. end
  610.  
  611. local SCYTHE = script.Scythe
  612. SCYTHE.Parent = Character
  613. local BLADE = SCYTHE.Blade
  614. for _, c in pairs(SCYTHE:GetChildren()) do
  615.     if c:IsA("BasePart") then
  616.         c.Anchored = false
  617.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  618.         if c ~= SCYTHE.PrimaryPart then
  619.             weldBetween(SCYTHE.PrimaryPart,c)
  620.         end
  621.         c.Locked = true
  622.     end
  623. end
  624. local FIRE = SCYTHE.Neon.Fire
  625. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0))
  626. local TRAIL = SCYTHE.Trail
  627. local SHOTGUN = script.Shotgun
  628. SHOTGUN.Parent = Character
  629. for _, c in pairs(SHOTGUN:GetChildren()) do
  630.     if c:IsA("BasePart") then
  631.         c.Anchored = false
  632.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  633.         if c ~= SHOTGUN.PrimaryPart then
  634.             weldBetween(SHOTGUN.PrimaryPart,c)
  635.         end
  636.         c.Locked = true
  637.     end
  638. end
  639. local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0))
  640. local TOPBARREL = SHOTGUN.TopHole
  641. local LOWERBARREL = SHOTGUN.LowerHole
  642. local GUNBARRELS = {TOPBARREL,LOWERBARREL}
  643.  
  644. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  645.     v:Stop();
  646. end
  647. for _, c in pairs(Character:GetChildren()) do
  648.     if c and c.Parent then
  649.         if c.ClassName == "Accessory" then
  650.             local ACCESSORY = c
  651.             local HANDLE = c.Handle
  652.             HANDLE.Parent = Character
  653.             if c then
  654.                 if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  655.                     local WLD = weldBetween(Head,HANDLE)
  656.                 else
  657.                     local WLD = weldBetween(Torso,HANDLE)
  658.                 end
  659.             end
  660.             HANDLE.Name = ACCESSORY.Name
  661.             ACCESSORY:remove()
  662.         end
  663.     end
  664. end
  665. local BODY = {}
  666. for _, c in pairs(Character:GetDescendants()) do
  667.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  668.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  669.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  670.         end
  671.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  672.     elseif c:IsA("JointInstance") then
  673.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  674.     end
  675. end
  676. function refit()
  677.     SCYTHE.Parent = Character
  678.     SHOTGUN.Parent = Character
  679.     Character.Parent = workspace
  680.     Effects.Parent = Character
  681.     for e = 1, #BODY do
  682.         if BODY[e] ~= nil then
  683.             local STUFF = BODY[e]
  684.             local PART = STUFF[1]
  685.             local PARENT = STUFF[2]
  686.             local MATERIAL = STUFF[3]
  687.             local COLOR = STUFF[4]
  688.             local TRANSPARENCY = STUFF[5]
  689.             --local SIZE = STUFF[6]
  690.             local NAME = STUFF[7]
  691.             if PART.ClassName == "Part" and PART ~= RootPart then
  692.                 PART.Material = MATERIAL
  693.                 PART.Transparency = TRANSPARENCY
  694.                 PART.Name = NAME
  695.             end
  696.             if PART.Parent ~= PARENT then
  697.                 if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  698.                     Humanoid:remove()
  699.                 end
  700.                 PART.Parent = PARENT
  701.                 if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  702.                     Humanoid = IT("Humanoid",Character)
  703.                 end
  704.             end
  705.         end
  706.     end
  707. end
  708.  
  709. Humanoid.Died:connect(function()
  710.     refit()
  711. end)
  712.  
  713. --//=================================\\
  714. --||            DAMAGING
  715. --\\=================================//
  716.  
  717. function REAP(MODEL)
  718.     local HUM = MODEL:FindFirstChildOfClass("Humanoid")
  719.     if HUM then
  720.         for index, CHILD in pairs(MODEL:GetChildren()) do
  721.             if CHILD:IsA("BasePart") then
  722.                 if CHILD.Name == "Head" then
  723.                     WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  724.                 elseif CHILD.Name ~= "HumanoidRootPart" then
  725.                     WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  726.                 end
  727.                 if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  728.                     WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  729.                 end
  730.                 CHILD:Destroy()
  731.             end
  732.         end
  733.         HUM.Health = 0
  734.     end
  735.     MODEL:remove()
  736. end
  737.  
  738. function ApplyAoE(POSITION,RANGE)
  739.     for index, CHILD in pairs(workspace:GetDescendants()) do
  740.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  741.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  742.             if HUM then
  743.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  744.                 if TORSO then
  745.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  746.                         REAP(CHILD)
  747.                     end
  748.                 end
  749.             end
  750.         end
  751.     end
  752. end
  753.  
  754. --//=================================\\
  755. --||    ATTACK FUNCTIONS AND STUFF
  756. --\\=================================//
  757.  
  758. function Reap()
  759.     ATTACK = true
  760.     Rooted = false
  761.     for i=0, 0.3, 0.1 / Animation_Speed do
  762.         Swait()
  763.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  764.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  765.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  766.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  767.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  768.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  769.         if ANIM == "Fall" or ANIM == "Jump" then
  770.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  771.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  772.         else
  773.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  775.         end
  776.     end
  777.     local HIT = BLADE.Touched:Connect(function(HIT)
  778.         if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  779.             SHAKECAM(BLADE.Position,12,5,12)
  780.             REAP(HIT.Parent)
  781.         end
  782.     end)
  783.     TRAIL.Enabled = true
  784.     CreateSound(211059653,BLADE,10,0.7,false)
  785.     CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false)
  786.     for i=0, 0.8, 0.1 / Animation_Speed do
  787.         Swait()
  788.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  789.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  790.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  791.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  792.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  793.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  794.         if ANIM == "Fall" or ANIM == "Jump" then
  795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  797.         else
  798.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  799.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  800.         end
  801.     end
  802.     HIT:Disconnect()
  803.     TRAIL.Enabled = false
  804.     for i=0, 0.1, 0.1 / Animation_Speed do
  805.         Swait()
  806.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  808.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  809.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  810.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812.         if ANIM == "Fall" or ANIM == "Jump" then
  813.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815.         else
  816.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  817.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  818.         end
  819.     end
  820.     ATTACK = false
  821.     Rooted = false
  822. end
  823. function Unload()
  824.     ATTACK = true
  825.     Rooted = false
  826.     AttackGyro()
  827.     for i=0, 0.2, 0.1 / Animation_Speed do
  828.         Swait()
  829.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  831.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  832.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  833.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  834.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835.         if ANIM == "Fall" or ANIM == "Jump" then
  836.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  838.         else
  839.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  840.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed)
  841.         end
  842.     end
  843.     CreateSound(1498950813,LeftArm,5,0.8,false)
  844.     for i=0, 0.1, 0.1 / Animation_Speed do
  845.         Swait()
  846.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  847.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed)
  848.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  849.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  850.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  851.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  852.         if ANIM == "Fall" or ANIM == "Jump" then
  853.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  854.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855.         else
  856.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  857.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  858.         end
  859.     end
  860.     for i=0, 0.5, 0.1 / Animation_Speed do
  861.         Swait()
  862.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  863.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  864.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  865.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  866.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  867.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  868.         if ANIM == "Fall" or ANIM == "Jump" then
  869.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  870.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  871.         else
  872.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  873.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  874.         end
  875.     end
  876.     local FIRING = false
  877.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  878.         if NEWKEY == "c" then
  879.             FIRING = true
  880.         end
  881.     end)
  882.     repeat
  883.         local bv = Instance.new("BodyVelocity")
  884.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  885.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55
  886.         bv.Parent = RootPart
  887.         Debris:AddItem(bv,0.02)
  888.         FIRING = false
  889.         SHAKECAM(TOPBARREL.Position,16,8,8)
  890.         for E = 1, #GUNBARRELS do
  891.             WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  892.             for A = 1, 3 do
  893.                 local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p
  894.                 local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  895.                 local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  896.                 local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  897.                 if HIT then
  898.                     if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  899.                         REAP(HIT.Parent)
  900.                     end
  901.                 end
  902.                 WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  903.             end
  904.         end
  905.         WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  906.         for E = 1, 30 do
  907.             Swait()
  908.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  909.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed)
  910.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  911.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  912.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  914.             if ANIM == "Fall" or ANIM == "Jump" then
  915.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  916.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917.             else
  918.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  919.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  920.             end
  921.         end
  922.         for i=0, 0.1, 0.1 / Animation_Speed do
  923.             Swait()
  924.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  925.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  926.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  927.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  928.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  929.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  930.             if ANIM == "Fall" or ANIM == "Jump" then
  931.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.             else
  934.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  935.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  936.             end
  937.         end
  938.     until FIRING == false
  939.     KEY:Disconnect()
  940.     ATTACK = false
  941.     Rooted = false
  942. end
  943. function TenderRain()
  944.     ATTACK = true
  945.     Rooted = true
  946.     CreateSound(1498950813,LeftArm,5,0.8,false)
  947.     for i=0, 0.1, 0.1 / Animation_Speed do
  948.         Swait()
  949.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  950.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  951.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  952.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  953.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  955.         if ANIM == "Fall" or ANIM == "Jump" then
  956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  958.         else
  959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  961.         end
  962.     end
  963.     for i=0, 0.4, 0.1 / Animation_Speed do
  964.         Swait()
  965.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  966.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  968.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  969.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971.         if ANIM == "Fall" or ANIM == "Jump" then
  972.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974.         else
  975.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  976.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  977.         end
  978.     end
  979.     repeat
  980.         SHAKECAM(TOPBARREL.Position,16,8,8)
  981.         for E = 1, #GUNBARRELS do
  982.             WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  983.             for A = 1, 3 do
  984.                 local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p
  985.                 local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  986.                 local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  987.                 local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  988.                 WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  989.             end
  990.         end
  991.         WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  992.         for E = 1, 15 do
  993.             Swait()
  994.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  995.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  997.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  998.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000.             if ANIM == "Fall" or ANIM == "Jump" then
  1001.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003.             else
  1004.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.             end
  1007.         end
  1008.         coroutine.resume(coroutine.create(function()
  1009.             coroutine.resume(coroutine.create(function()
  1010.                 local POS = Mouse.Hit.p
  1011.                 for i = 1, 12 do
  1012.                     Swait()
  1013.                     local AIRPOS = POS+VT(0,250,0)
  1014.                     local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2
  1015.                     local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character)
  1016.                     local DISTANCE = (POS - AIRPOS).Magnitude
  1017.                     if HIT then
  1018.                         if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1019.                             REAP(HIT.Parent)
  1020.                         end
  1021.                     end
  1022.                     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15})
  1023.                     WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1024.                 end
  1025.             end))
  1026.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character)
  1027.             WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1028.             WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1029.             SHAKECAM(POS,22,10,8)
  1030.             ApplyAoE(POS,12)
  1031.         end))
  1032.         for i=0, 0.1, 0.1 / Animation_Speed do
  1033.             Swait()
  1034.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1037.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1038.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed)
  1040.             if ANIM == "Fall" or ANIM == "Jump" then
  1041.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.             else
  1044.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046.             end
  1047.         end
  1048.     until KEYHOLD == false
  1049.     ATTACK = false
  1050.     Rooted = false
  1051. end
  1052. function SpiritFire()
  1053.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1054.     if HITFLOOR then
  1055.         ATTACK = true
  1056.         Rooted = true
  1057.         AttackGyro()
  1058.         FIRE.Enabled = true
  1059.         CreateSound(874376217,BLADE,7,1,false)
  1060.         CreateSound(463598785,BLADE,10,1.2,false)
  1061.         for i=0, 2, 0.1 / Animation_Speed do
  1062.             Swait()
  1063.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1064.             local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p
  1065.             WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1066.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1067.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1070.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1071.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1073.             if ANIM == "Fall" or ANIM == "Jump" then
  1074.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.             else
  1077.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1078.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079.             end
  1080.         end
  1081.         TRAIL.Enabled = true
  1082.         CreateSound(211059653,BLADE,10,0.7,false)
  1083.         CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false)
  1084.         for i=0, 0.2, 0.1 / Animation_Speed do
  1085.             Swait()
  1086.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1087.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1091.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092.             if ANIM == "Fall" or ANIM == "Jump" then
  1093.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095.             else
  1096.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1097.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1098.             end
  1099.         end
  1100.         local CFRAME = RootPart.CFrame*CF(0,0,-4)
  1101.         local AIM = CFRAME*CF(0,0,-50000)
  1102.         local SPOTS = {}
  1103.         local CRACKPARTS = {}
  1104.         ApplyAoE(BLADE.Position,15)
  1105.         SHAKECAM(BLADE.Position,25,5,13)
  1106.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1107.         coroutine.resume(coroutine.create(function()
  1108.             local DONE = 0
  1109.             for CRACKS = 1, 2 do
  1110.                 coroutine.resume(coroutine.create(function()
  1111.                     local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1112.                     if HITFLOOR then
  1113.                         local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1114.                         local LASTPART = nil
  1115.                         for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do
  1116.                             Swait()
  1117.                             if LASTPART == nil then
  1118.                                 local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p
  1119.                                 local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1120.                                 CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4)
  1121.                                 LASTPART = CRACK
  1122.                             else
  1123.                                 local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1124.                                 CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4)
  1125.                                 LASTPART = CRACK
  1126.                             end
  1127.                             table.insert(CRACKPARTS,LASTPART)
  1128.                             local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1129.                             if HITFLOOR == nil then
  1130.                                 LASTPART:remove()
  1131.                                 break
  1132.                             else
  1133.                                 if MRANDOM(1,2) == 1 and PARTS > 1 then
  1134.                                     table.insert(SPOTS,LASTPART.Position)
  1135.                                 end
  1136.                             end
  1137.                         end
  1138.                         DONE = DONE + 1
  1139.                     end
  1140.                 end))
  1141.             end
  1142.             repeat wait() until DONE >= 2
  1143.             wait(0.15)
  1144.             for E = 1, #SPOTS do
  1145.                 Swait(5)
  1146.                 local SPOT = SPOTS[E]
  1147.                 ApplyAoE(SPOT,25)
  1148.                 SHAKECAM(SPOT,60,5,13)
  1149.                 local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0))
  1150.                 WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1151.                 WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1152.                 for i = 1, 3 do
  1153.                     WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25})
  1154.                 end
  1155.             end
  1156.             wait(0.3)
  1157.             for i = 1, 15 do
  1158.                 Swait()
  1159.                 for E = 1, #CRACKPARTS do
  1160.                     CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1161.                 end
  1162.             end
  1163.             for E = 1, #CRACKPARTS do
  1164.                 CRACKPARTS[E]:remove()
  1165.             end
  1166.         end))
  1167.         FIRE.Enabled = false
  1168.         for i=0, 0.6, 0.1 / Animation_Speed do
  1169.             Swait()
  1170.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1171.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1173.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1174.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1175.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176.             if ANIM == "Fall" or ANIM == "Jump" then
  1177.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179.             else
  1180.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1181.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1182.             end
  1183.         end
  1184.         TRAIL.Enabled = false
  1185.         for i=0, 0.1, 0.1 / Animation_Speed do
  1186.             Swait()
  1187.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1190.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1191.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193.             if ANIM == "Fall" or ANIM == "Jump" then
  1194.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196.             else
  1197.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199.             end
  1200.         end
  1201.         ATTACK = false
  1202.         Rooted = false
  1203.     end
  1204. end
  1205. function ReapersBallad()
  1206.     ATTACK = true
  1207.     Rooted = true
  1208.     for i=0, 0.2, 0.1 / Animation_Speed do
  1209.         Swait()
  1210.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1213.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1214.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216.         if ANIM == "Fall" or ANIM == "Jump" then
  1217.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219.         else
  1220.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.         end
  1223.     end
  1224.     CreateSound(435742675,Head,5,1,false)
  1225.     local SHOUTING = true
  1226.     coroutine.resume(coroutine.create(function()
  1227.         repeat
  1228.             Swait()
  1229.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1230.             if HITFLOOR then
  1231.                 WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232.             end
  1233.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1236.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed)
  1237.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1238.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1239.             if ANIM == "Fall" or ANIM == "Jump" then
  1240.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.             else
  1243.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245.             end
  1246.         until SHOUTING == false
  1247.     end))
  1248.     wait(3)
  1249.     local CRACKPARTS = {}
  1250.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1251.     if HITFLOOR then
  1252.         CreateSound(765590102,RootPart,5,1,false)
  1253.         for i = 1, 15 do
  1254.             local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500)
  1255.             local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1256.             local LASTPART = nil
  1257.             for PARTS = 1, MRANDOM(3,5) do
  1258.                 if LASTPART == nil then
  1259.                     local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1260.                     CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2)
  1261.                     LASTPART = CRACK
  1262.                 else
  1263.                     local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1264.                     CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2)
  1265.                     LASTPART = CRACK
  1266.                 end
  1267.                 table.insert(CRACKPARTS,LASTPART)
  1268.                 local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1269.                 if HITFLOOR == nil then
  1270.                     LASTPART:remove()
  1271.                     break
  1272.                 end
  1273.             end
  1274.         end
  1275.         wait(1.5)
  1276.         SHOUTING = false
  1277.         local bv = Instance.new("BodyVelocity")
  1278.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1279.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125
  1280.         bv.Parent = RootPart
  1281.         local GYRO = IT("BodyGyro",RootPart)
  1282.         GYRO.D = 2
  1283.         GYRO.P = 20000
  1284.         GYRO.MaxTorque = VT(0,4000000,0)
  1285.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1286.         for i=0, 0.2, 0.1 / Animation_Speed do
  1287.             Swait()
  1288.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1291.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed)
  1292.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294.             if ANIM == "Fall" or ANIM == "Jump" then
  1295.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297.             else
  1298.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300.             end
  1301.         end
  1302.         bv:remove()
  1303.         GYRO:remove()
  1304.         for i=0, 0.3, 0.1 / Animation_Speed do
  1305.             Swait()
  1306.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1309.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1310.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1311.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312.             if ANIM == "Fall" or ANIM == "Jump" then
  1313.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.             else
  1316.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1317.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.             end
  1319.         end
  1320.         local CONTROLLING = true
  1321.         FIRE.Enabled = true
  1322.         CreateSound(463598785,BLADE,10,1.2,false)
  1323.         AttackGyro()
  1324.         local LOC = CF(HITPOS)
  1325.         SHAKECAM(HITPOS,45,5,13)
  1326.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1327.         coroutine.resume(coroutine.create(function()
  1328.             coroutine.resume(coroutine.create(function()
  1329.                 for i = 1, 15 do
  1330.                     Swait()
  1331.                     for E = 1, #CRACKPARTS do
  1332.                         CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1333.                     end
  1334.                 end
  1335.                 for E = 1, #CRACKPARTS do
  1336.                     CRACKPARTS[E]:remove()
  1337.                 end
  1338.             end))
  1339.             wait(0.25)
  1340.             coroutine.resume(coroutine.create(function()
  1341.                 repeat
  1342.                     local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character)
  1343.                     LOC = Clerp(LOC,CF(HITPOS),0.05)
  1344.                     Swait()
  1345.                     if MRANDOM(1,6) == 1 then
  1346.                         local SPOT = LOC.p
  1347.                         ApplyAoE(SPOT,45)
  1348.                         SHAKECAM(SPOT,160,7,22)
  1349.                         local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0))
  1350.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1351.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1352.                     end
  1353.                     for i = 1, 3 do
  1354.                         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1355.                     end
  1356.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1357.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1358.                 until CONTROLLING == false
  1359.             end))
  1360.             repeat
  1361.                 Swait()
  1362.                 ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363.                 GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1365.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1366.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368.                 if ANIM == "Fall" or ANIM == "Jump" then
  1369.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371.                 else
  1372.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1373.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1374.                 end
  1375.             until CONTROLLING == false
  1376.             FIRE.Enabled = false
  1377.         end))
  1378.         wait(7)
  1379.         CONTROLLING = false
  1380.     else
  1381.         wait(1)
  1382.         SHOUTING = false
  1383.     end
  1384.     ATTACK = false
  1385.     Rooted = false
  1386. end
  1387. function ForcedSpeed()
  1388.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1389.     if HITFLOOR then
  1390.         ATTACK = true
  1391.         Rooted = true
  1392.         for i = 1, 5 do
  1393.             WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1394.             WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1395.         end
  1396.         local bv = Instance.new("BodyVelocity")
  1397.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1398.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125
  1399.         bv.Parent = RootPart
  1400.         local GYRO = IT("BodyGyro",RootPart)
  1401.         GYRO.D = 2
  1402.         GYRO.P = 20000
  1403.         GYRO.MaxTorque = VT(0,4000000,0)
  1404.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1405.         for i=0, 0.2, 0.1 / Animation_Speed do
  1406.             Swait()
  1407.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1410.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1411.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413.             if ANIM == "Fall" or ANIM == "Jump" then
  1414.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416.             else
  1417.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419.             end
  1420.         end
  1421.         local LOOPED = 0
  1422.         repeat
  1423.             Swait()
  1424.             LOOPED = LOOPED + 1
  1425.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1428.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1429.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431.             if ANIM == "Fall" or ANIM == "Jump" then
  1432.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434.             else
  1435.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437.             end
  1438.         until KEYHOLD == false or LOOPED > 50
  1439.         bv:Remove()
  1440.         local LANDED = nil
  1441.         local POS = nil
  1442.         coroutine.resume(coroutine.create(function()
  1443.             repeat
  1444.                 Swait()
  1445.                 ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446.                 GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1450.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1451.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1452.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453.             until LANDED ~= nil
  1454.         end))
  1455.         repeat
  1456.             Swait()
  1457.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  1458.             if HITFLOOR then
  1459.                 LANDED = HITFLOOR
  1460.                 POS = HITPOS
  1461.             end
  1462.         until LANDED ~= nil
  1463.         SHAKECAM(POS,35,15,7)
  1464.         for i = 1, 3 do
  1465.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  1466.         end
  1467.         ApplyAoE(POS,17)
  1468.         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1469.         GYRO:Remove()
  1470.         ATTACK = false
  1471.         Rooted = false
  1472.         wait(0.2)
  1473.         ApplyAoE(POS,23)
  1474.     end
  1475. end
  1476. function AttackTemplate()
  1477.     ATTACK = true
  1478.     Rooted = false
  1479.     for i=0, 1, 0.1 / Animation_Speed do
  1480.         Swait()
  1481.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1484.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1485.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1486.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1487.         if ANIM == "Fall" or ANIM == "Jump" then
  1488.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490.         else
  1491.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493.         end
  1494.     end
  1495.     ATTACK = false
  1496.     Rooted = false
  1497. end
  1498.  
  1499. --//=================================\\
  1500. --||      ASSIGN THINGS TO KEYS
  1501. --\\=================================//
  1502.  
  1503. function MouseDown(Mouse)
  1504.     if ATTACK == false then
  1505.         Reap()
  1506.     end
  1507. end
  1508.  
  1509. function MouseUp(Mouse)
  1510. HOLD = false
  1511. end
  1512.  
  1513. function KeyDown(Key)
  1514.     KEYHOLD = true
  1515.     if Key == "c" and ATTACK == false then
  1516.         Unload()
  1517.     end
  1518.  
  1519.     if Key == "v" and ATTACK == false then
  1520.         TenderRain()
  1521.     end
  1522.  
  1523.     if Key == "b" and ATTACK == false then
  1524.         SpiritFire()
  1525.     end
  1526.  
  1527.     if Key == "x" and ATTACK == false then
  1528.         ReapersBallad()
  1529.     end
  1530.  
  1531.     if Key == "f" and ATTACK == false then
  1532.         ForcedSpeed()
  1533.     end
  1534. end
  1535.  
  1536. function KeyUp(Key)
  1537.     KEYHOLD = false
  1538. end
  1539.  
  1540.     Mouse.Button1Down:connect(function(NEWKEY)
  1541.         MouseDown(NEWKEY)
  1542.     end)
  1543.     Mouse.Button1Up:connect(function(NEWKEY)
  1544.         MouseUp(NEWKEY)
  1545.     end)
  1546.     Mouse.KeyDown:connect(function(NEWKEY)
  1547.         KeyDown(NEWKEY)
  1548.     end)
  1549.     Mouse.KeyUp:connect(function(NEWKEY)
  1550.         KeyUp(NEWKEY)
  1551.     end)
  1552.  
  1553. --//=================================\\
  1554. --\\=================================//
  1555.  
  1556. function unanchor()
  1557.     for _, c in pairs(Character:GetChildren()) do
  1558.         if c:IsA("BasePart") and c ~= RootPart then
  1559.             c.Anchored = false
  1560.         end
  1561.     end
  1562.     if UNANCHOR == true then
  1563.         RootPart.Anchored = false
  1564.     else
  1565.         RootPart.Anchored = true
  1566.     end
  1567. end
  1568.  
  1569. --//=================================\\
  1570. --||    WRAP THE WHOLE SCRIPT UP
  1571. --\\=================================//
  1572.  
  1573. Humanoid.Changed:connect(function(Jump)
  1574.     if Jump == "Jump" and (Disable_Jump == true) then
  1575.         Humanoid.Jump = false
  1576.     end
  1577. end)
  1578.  
  1579. while true do
  1580.     Swait()
  1581.     ANIMATE.Parent = nil
  1582.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1583.         v:Stop();
  1584.     end
  1585.     SINE = SINE + CHANGE
  1586.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1587.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1588.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1589.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1590.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1591.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1592.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1593.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1594.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1595.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1596.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1597.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1598.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1599.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1600.     end
  1601.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1602.         ANIM = "Jump"
  1603.         if ATTACK == false then
  1604.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1609.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1610.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1611.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612.         end
  1613.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1614.         ANIM = "Fall"
  1615.         if ATTACK == false then
  1616.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624.         end
  1625.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1626.         ANIM = "Idle"
  1627.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1628.         if ATTACK == false then
  1629.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1632.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed)
  1633.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637.         end
  1638.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1639.         ANIM = "Walk"
  1640.         if ATTACK == false then
  1641.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1644.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1645.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1648.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1649.         end
  1650.     end
  1651.     unanchor()
  1652.     Humanoid.MaxHealth = "inf"
  1653.     Humanoid.Health = "inf"
  1654.     if Rooted == false then
  1655.         Disable_Jump = false
  1656.         Humanoid.WalkSpeed = Speed
  1657.     elseif Rooted == true then
  1658.         Disable_Jump = true
  1659.         Humanoid.WalkSpeed = 0
  1660.     end
  1661.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1662.     BMUSIC.Looped = true
  1663.     BMUSIC.Pitch = PITCH
  1664.     BMUSIC.Volume = VOLUME
  1665.     BMUSIC.Playing = true
  1666.     if BMUSIC.Parent ~= RootPart then
  1667.         BMUSIC = IT("Sound",RootPart)
  1668.     end
  1669.     Humanoid.Name = "NONHUM"
  1670.     refit()
  1671. end
  1672.  
  1673. --//=================================\\
  1674. --\\=================================//
  1675.  
  1676.  
  1677.  
  1678.  
  1679.  
  1680. --//====================================================\\--
  1681. --||                     END OF SCRIPT
  1682. --\\====================================================//--
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