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- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | --[[ | |
| 143 | Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox | |
| 144 | --]] | |
| 145 | ||
| 146 | local Player = game.Players.LocalPlayer | |
| 147 | local Mouse = Player:GetMouse() | |
| 148 | repeat wait() until Player.Character | |
| 149 | local Character = Player.Character | |
| 150 | local Humanoid = Character.Humanoid | |
| 151 | local Torso = Character.Torso | |
| 152 | local Head = Character.Head | |
| 153 | local RightArm = Character["Right Arm"] | |
| 154 | local LeftArm = Character["Left Arm"] | |
| 155 | local RightLeg = Character["Right Leg"] | |
| 156 | local LeftLeg = Character["Left Leg"] | |
| 157 | local Head = Character.Head | |
| 158 | local RightShoulder = Torso["Right Shoulder"] | |
| 159 | local LeftShoulder = Torso["Left Shoulder"] | |
| 160 | local Neck = Torso["Neck"] | |
| 161 | local RightHip = Torso["Right Hip"] | |
| 162 | local LeftHip = Torso["Left Hip"] | |
| 163 | wait(1) | |
| 164 | Instance.new("ForceField", Character)
| |
| 165 | ||
| 166 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 167 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 168 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 169 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 170 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 171 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 172 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 173 | local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 174 | local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 175 | local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 176 | ||
| 177 | ||
| 178 | ||
| 179 | ||
| 180 | ||
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | ||
| 186 | ||
| 187 | ||
| 188 | local Player = game.Players.LocalPlayer | |
| 189 | local Character = Player.Character | |
| 190 | local Humanoid = Character.Humanoid | |
| 191 | local Torso = Character.Torso | |
| 192 | local Head = Character.Head | |
| 193 | local mouse = Player:GetMouse() | |
| 194 | local Root = Character.HumanoidRootPart | |
| 195 | local RunService = game:GetService("RunService").RenderStepped
| |
| 196 | local Lighting = game:GetService("Lighting")
| |
| 197 | ||
| 198 | ||
| 199 | Player:ClearCharacterAppearance() | |
| 200 | wait(0.1) | |
| 201 | Player.Character.Head.BrickColor = BrickColor.new("Really black")
| |
| 202 | Player.Character.Torso.BrickColor = BrickColor.new("Really black")
| |
| 203 | Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
| |
| 204 | Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
| |
| 205 | Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
| |
| 206 | Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
| |
| 207 | pcall(function() Player.Character.Torso.roblox:Destroy() end) | |
| 208 | ||
| 209 | z = Instance.new("Sound", Character)
| |
| 210 | z.SoundId = "rbxassetid://301463006"--301463006 | |
| 211 | z.Looped = true | |
| 212 | z.Pitch = 1 | |
| 213 | z.Volume = 1 | |
| 214 | wait(.1) | |
| 215 | z:Play() | |
| 216 | ||
| 217 | ||
| 218 | ||
| 219 | local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
| 220 | local wave = Instance.new("Part", Torso)
| |
| 221 | wave.BrickColor = BrickColor.new("Maroon")
| |
| 222 | wave.Anchored = true | |
| 223 | wave.CanCollide = false | |
| 224 | wave.Locked = true | |
| 225 | wave.Size = Vector3.new(1, 1, 1) | |
| 226 | wave.TopSurface = "Smooth" | |
| 227 | wave.BottomSurface = "Smooth" | |
| 228 | wave.Transparency = 0.35 | |
| 229 | wave.CFrame = HandCF | |
| 230 | wm = Instance.new("SpecialMesh", wave)
| |
| 231 | wm.MeshId = "rbxassetid://3270017" | |
| 232 | coroutine.wrap(function() | |
| 233 | for i = 1, 14, 1 do | |
| 234 | wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) | |
| 235 | wave.Size = wm.Scale | |
| 236 | wave.CFrame = HandCF | |
| 237 | wave.Transparency = i/14 | |
| 238 | wait() | |
| 239 | end | |
| 240 | wait() | |
| 241 | wave:Destroy() | |
| 242 | end)() | |
| 243 | ||
| 244 | ||
| 245 | local function RefreshWelds() | |
| 246 | Neck.C0 = NeckC0 | |
| 247 | Neck.C1 = NeckC1 | |
| 248 | RightShoulder.C0 = RightShoulderC0 | |
| 249 | RightShoulder.C1 = RightShoulderC1 | |
| 250 | LeftShoulder.C0 = LeftShoulderC0 | |
| 251 | LeftShoulder.C1 = LeftShoulderC1 | |
| 252 | RightHip.C0 = RightHipC0 | |
| 253 | RightHip.C1 = RightHipC1 | |
| 254 | LeftHip.C0 = LeftHipC0 | |
| 255 | LeftHip.C1 = LeftHipC1 | |
| 256 | end | |
| 257 | ||
| 258 | local LastArm = "Left" | |
| 259 | local Active = false | |
| 260 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 261 | if not Gpe then | |
| 262 | if Key.KeyCode == Enum.KeyCode.F and not Active then | |
| 263 | Active=true | |
| 264 | RefreshWelds() | |
| 265 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 266 | Torso.Anchored=true | |
| 267 | Humanoid.PlatformStand = true | |
| 268 | for i = 1,3 do | |
| 269 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55) | |
| 270 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55) | |
| 271 | end | |
| 272 | local last1 | |
| 273 | local last2 | |
| 274 | local explosion = Instance.new("Sound", Character)
| |
| 275 | explosion.Name="explosion" | |
| 276 | explosion.SoundId = "rbxassetid://2248511" | |
| 277 | explosion:Play() | |
| 278 | game.Debris:AddItem(explosion,10) | |
| 279 | spawn(function() | |
| 280 | for i = 1,15 do | |
| 281 | local p = Instance.new("Part", Character)
| |
| 282 | p.Anchored=true | |
| 283 | p.CanCollide=false | |
| 284 | p.Transparency=1 | |
| 285 | p.Size=Vector3.new(.1,.1,.1) | |
| 286 | p.Shape = "Ball" | |
| 287 | p.BrickColor = BrickColor.new("Really black")
| |
| 288 | game.Debris:AddItem(p,1) | |
| 289 | if not last1 then | |
| 290 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10) | |
| 291 | last1=p | |
| 292 | else | |
| 293 | p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5) | |
| 294 | last1=p | |
| 295 | end | |
| 296 | local explo = Instance.new("Explosion", workspace)
| |
| 297 | explo.Position=p.Position | |
| 298 | explo.BlastPressure = 700000 | |
| 299 | explo.BlastRadius=10 | |
| 300 | wait() | |
| 301 | end | |
| 302 | end) | |
| 303 | spawn(function() | |
| 304 | for i = 1,15 do | |
| 305 | local p = Instance.new("Part", Character)
| |
| 306 | p.Anchored=true | |
| 307 | p.CanCollide=false | |
| 308 | p.Transparency=1 | |
| 309 | p.Size=Vector3.new(.1,.1,.1) | |
| 310 | p.Shape = "Ball" | |
| 311 | p.BrickColor = BrickColor.new("Really black")
| |
| 312 | game.Debris:AddItem(p,1) | |
| 313 | if not last2 then | |
| 314 | p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10) | |
| 315 | last2=p | |
| 316 | else | |
| 317 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 318 | last2=p | |
| 319 | end | |
| 320 | local explo = Instance.new("Explosion", workspace)
| |
| 321 | explo.Position=p.Position | |
| 322 | explo.BlastPressure = 700000 | |
| 323 | explo.BlastRadius=10 | |
| 324 | wait() | |
| 325 | end | |
| 326 | end) | |
| 327 | wait(1) | |
| 328 | Torso.Anchored=false | |
| 329 | Humanoid.PlatformStand = false | |
| 330 | RefreshWelds() | |
| 331 | Active=false | |
| 332 | elseif Key.KeyCode == Enum.KeyCode.C and not Active then | |
| 333 | Active = true | |
| 334 | RefreshWelds() | |
| 335 | Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z)) | |
| 336 | Torso.Anchored=true | |
| 337 | Humanoid.PlatformStand = true | |
| 338 | for i = 1,3 do | |
| 339 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 340 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 341 | wait() | |
| 342 | end | |
| 343 | local last1 | |
| 344 | local last2 | |
| 345 | local explosion = Instance.new("Sound", Character)
| |
| 346 | explosion.Name="explosion" | |
| 347 | explosion.SoundId = "rbxassetid://2248511" | |
| 348 | explosion:Play() | |
| 349 | game.Debris:AddItem(explosion,10) | |
| 350 | spawn(function() | |
| 351 | for i = 1,15 do | |
| 352 | local p = Instance.new("Part", Character)
| |
| 353 | p.Anchored=true | |
| 354 | p.CanCollide=false | |
| 355 | p.Transparency=1 | |
| 356 | p.Size=Vector3.new(.1,.1,.1) | |
| 357 | p.Shape = "Ball" | |
| 358 | p.BrickColor = BrickColor.new("Really black")
| |
| 359 | game.Debris:AddItem(p,1) | |
| 360 | if not last1 then | |
| 361 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 362 | last1=p | |
| 363 | else | |
| 364 | p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5) | |
| 365 | last1=p | |
| 366 | end | |
| 367 | local explo = Instance.new("Explosion", workspace)
| |
| 368 | explo.Position=p.Position | |
| 369 | explo.BlastPressure = 700000 | |
| 370 | explo.BlastRadius=10 | |
| 371 | wait() | |
| 372 | end | |
| 373 | end) | |
| 374 | spawn(function() | |
| 375 | for i = 1,15 do | |
| 376 | local p = Instance.new("Part", Character)
| |
| 377 | p.Anchored=true | |
| 378 | p.CanCollide=false | |
| 379 | p.Transparency=1 | |
| 380 | p.Size=Vector3.new(.1,.1,.1) | |
| 381 | p.Shape = "Ball" | |
| 382 | p.BrickColor = BrickColor.new("Really black")
| |
| 383 | game.Debris:AddItem(p,1) | |
| 384 | if not last2 then | |
| 385 | p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10) | |
| 386 | last2=p | |
| 387 | else | |
| 388 | p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5) | |
| 389 | last2=p | |
| 390 | end | |
| 391 | local explo = Instance.new("Explosion", workspace)
| |
| 392 | explo.Position=p.Position | |
| 393 | explo.BlastPressure = 700000 | |
| 394 | explo.BlastRadius=10 | |
| 395 | wait() | |
| 396 | end | |
| 397 | end) | |
| 398 | wait(1) | |
| 399 | for i = 1,3 do | |
| 400 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 401 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 402 | wait() | |
| 403 | end | |
| 404 | Torso.Anchored=false | |
| 405 | Humanoid.PlatformStand = false | |
| 406 | RefreshWelds() | |
| 407 | Active=false | |
| 408 | elseif Key.KeyCode == Enum.KeyCode.E and not Active | |
| 409 | then Active = true | |
| 410 | RefreshWelds() | |
| 411 | Torso.Anchored=true | |
| 412 | Humanoid.PlatformStand=true | |
| 413 | if LastArm == "Left" then | |
| 414 | LastArm="Right" | |
| 415 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 416 | for i = 1,3 do | |
| 417 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 418 | wait() | |
| 419 | end | |
| 420 | wait(0.5) | |
| 421 | RefreshWelds() | |
| 422 | for i = 1,3 do | |
| 423 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 424 | end | |
| 425 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 426 | local p = Instance.new("Part", Character)
| |
| 427 | p.Anchored=true | |
| 428 | p.CanCollide=false | |
| 429 | p.Transparency=1 | |
| 430 | p.Size=Vector3.new(.1,.1,.1) | |
| 431 | p.Shape = "Ball" | |
| 432 | p.BrickColor = BrickColor.new("Really black")
| |
| 433 | p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2) | |
| 434 | game.Debris:AddItem(p,3) | |
| 435 | local explosion = Instance.new("Sound", Character)
| |
| 436 | explosion.Name="explosion" | |
| 437 | explosion.SoundId = "rbxassetid://2248511" | |
| 438 | explosion:Play() | |
| 439 | game.Debris:AddItem(explosion, 10) | |
| 440 | local explo = Instance.new("Explosion", workspace)
| |
| 441 | explo.BlastPressure = 700000 | |
| 442 | explo.BlastRadius=10 | |
| 443 | explo.Position=p.Position | |
| 444 | elseif LastArm == "Right" then | |
| 445 | LastArm = "Left" | |
| 446 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) | |
| 447 | for i = 1,3 do | |
| 448 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
| 449 | wait() | |
| 450 | end | |
| 451 | wait(0.5) | |
| 452 | RefreshWelds() | |
| 453 | for i = 1,3 do | |
| 454 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
| 455 | end | |
| 456 | Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) | |
| 457 | local p = Instance.new("Part", Character)
| |
| 458 | p.Anchored=true | |
| 459 | p.CanCollide=false | |
| 460 | p.Transparency=1 | |
| 461 | p.Size=Vector3.new(.1,.1,.1) | |
| 462 | p.Shape = "Ball" | |
| 463 | p.BrickColor = BrickColor.new("Really black")
| |
| 464 | p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2) | |
| 465 | game.Debris:AddItem(p,3) | |
| 466 | local explosion = Instance.new("Sound", Character)
| |
| 467 | explosion.Name="explosion" | |
| 468 | explosion.SoundId = "rbxassetid://2248511" | |
| 469 | explosion:Play() | |
| 470 | game.Debris:AddItem(explosion, 10) | |
| 471 | local explo = Instance.new("Explosion", workspace)
| |
| 472 | explo.BlastPressure = 700000 | |
| 473 | explo.BlastRadius=10 | |
| 474 | explo.Position=p.Position | |
| 475 | end | |
| 476 | wait(0.5) | |
| 477 | Active = false | |
| 478 | RefreshWelds() | |
| 479 | Torso.Anchored=false | |
| 480 | Humanoid.PlatformStand=false | |
| 481 | end | |
| 482 | end | |
| 483 | end) |