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if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
141
142
--[[
143
	Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox	
144
--]]
145
146
local Player = game.Players.LocalPlayer
147
local Mouse = Player:GetMouse()
148
repeat wait() until Player.Character
149
local Character = Player.Character
150
local Humanoid = Character.Humanoid
151
local Torso = Character.Torso
152
local Head = Character.Head
153
local RightArm = Character["Right Arm"]
154
local LeftArm = Character["Left Arm"]
155
local RightLeg = Character["Right Leg"]
156
local LeftLeg = Character["Left Leg"]
157
local Head = Character.Head
158
local RightShoulder = Torso["Right Shoulder"]
159
local LeftShoulder = Torso["Left Shoulder"]
160
local Neck = Torso["Neck"]
161
local RightHip = Torso["Right Hip"]
162
local LeftHip = Torso["Left Hip"]
163
wait(1)
164
Instance.new("ForceField", Character)
165
166
local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
167
local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
168
local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
169
local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
170
local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
171
local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
172
local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
173
local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
174
local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
175
local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
176
177
178
179
180
181
182
183
184
185
186
187
188
local Player = game.Players.LocalPlayer
189
local Character = Player.Character
190
local Humanoid = Character.Humanoid
191
local Torso = Character.Torso
192
local Head = Character.Head
193
local mouse = Player:GetMouse()
194
local Root = Character.HumanoidRootPart
195
local RunService = game:GetService("RunService").RenderStepped
196
local Lighting = game:GetService("Lighting")
197
198
199
Player:ClearCharacterAppearance()
200
wait(0.1)
201
Player.Character.Head.BrickColor = BrickColor.new("Really black")
202
Player.Character.Torso.BrickColor = BrickColor.new("Really black")
203
Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
204
Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
205
Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
206
Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
207
pcall(function() Player.Character.Torso.roblox:Destroy() end)
208
209
z = Instance.new("Sound", Character)
210
z.SoundId = "rbxassetid://301463006"--301463006
211
z.Looped = true
212
z.Pitch = 1
213
z.Volume = 1
214
wait(.1)
215
z:Play()
216
217
218
219
local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
220
        local wave = Instance.new("Part", Torso)
221
        wave.BrickColor = BrickColor.new("Maroon")
222
        wave.Anchored = true
223
        wave.CanCollide = false
224
        wave.Locked = true
225
        wave.Size = Vector3.new(1, 1, 1)
226
        wave.TopSurface = "Smooth"
227
        wave.BottomSurface = "Smooth"
228
        wave.Transparency = 0.35
229
        wave.CFrame = HandCF
230
        wm = Instance.new("SpecialMesh", wave)
231
        wm.MeshId = "rbxassetid://3270017"
232
        coroutine.wrap(function()
233
        for i = 1, 14, 1 do
234
        wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
235
        wave.Size = wm.Scale
236
        wave.CFrame = HandCF
237
        wave.Transparency = i/14
238
        wait()
239
        end
240
        wait()
241
        wave:Destroy()
242
end)()
243
244
	
245
local function RefreshWelds()
246
	Neck.C0 = NeckC0
247
	Neck.C1 = NeckC1
248
	RightShoulder.C0 = RightShoulderC0
249
	RightShoulder.C1 = RightShoulderC1
250
	LeftShoulder.C0 = LeftShoulderC0
251
	LeftShoulder.C1 = LeftShoulderC1
252
	RightHip.C0 = RightHipC0
253
	RightHip.C1 = RightHipC1
254
	LeftHip.C0 = LeftHipC0
255
	LeftHip.C1 = LeftHipC1
256
end
257
258
local LastArm = "Left"
259
local Active = false
260
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
261
	if not Gpe then
262
		if Key.KeyCode == Enum.KeyCode.F and not Active then
263
			Active=true
264
			RefreshWelds()
265
			Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
266
			Torso.Anchored=true
267
			Humanoid.PlatformStand = true
268
			for i = 1,3 do
269
				RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
270
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
271
			end
272
			local last1
273
			local last2
274
			local explosion = Instance.new("Sound", Character)
275
			explosion.Name="explosion"
276
			explosion.SoundId = "rbxassetid://2248511"
277
			explosion:Play()
278
			game.Debris:AddItem(explosion,10)
279
			spawn(function()
280
				for i = 1,15 do
281
					local p = Instance.new("Part", Character)
282
					p.Anchored=true
283
					p.CanCollide=false
284
					p.Transparency=1
285
					p.Size=Vector3.new(.1,.1,.1)
286
					p.Shape = "Ball"
287
					p.BrickColor = BrickColor.new("Really black")
288
					game.Debris:AddItem(p,1)
289
					if not last1 then
290
						p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
291
						last1=p 
292
					else
293
						p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
294
						last1=p
295
					end
296
					local explo = Instance.new("Explosion", workspace)
297
					explo.Position=p.Position
298
					explo.BlastPressure = 700000
299
					explo.BlastRadius=10
300
					wait()
301
				end
302
			end)
303
			spawn(function()
304
				for i = 1,15 do
305
					local p = Instance.new("Part", Character)
306
					p.Anchored=true
307
					p.CanCollide=false
308
					p.Transparency=1
309
					p.Size=Vector3.new(.1,.1,.1)
310
					p.Shape = "Ball"
311
					p.BrickColor = BrickColor.new("Really black")
312
					game.Debris:AddItem(p,1)
313
					if not last2 then
314
						p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
315
						last2=p 
316
					else
317
						p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
318
						last2=p
319
					end
320
					local explo = Instance.new("Explosion", workspace)
321
					explo.Position=p.Position
322
					explo.BlastPressure = 700000
323
					explo.BlastRadius=10
324
					wait()
325
				end
326
			end)
327
			wait(1)
328
			Torso.Anchored=false
329
			Humanoid.PlatformStand = false
330
			RefreshWelds()
331
			Active=false
332
		elseif Key.KeyCode == Enum.KeyCode.C and not Active then
333
			Active = true
334
			RefreshWelds()
335
			Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
336
			Torso.Anchored=true
337
			Humanoid.PlatformStand = true
338
			for i = 1,3 do
339
				RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
340
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
341
				wait()
342
			end
343
			local last1
344
			local last2
345
			local explosion = Instance.new("Sound", Character)
346
			explosion.Name="explosion"
347
			explosion.SoundId = "rbxassetid://2248511"
348
			explosion:Play()
349
			game.Debris:AddItem(explosion,10)
350
			spawn(function()
351
				for i = 1,15 do
352
					local p = Instance.new("Part", Character)
353
					p.Anchored=true
354
					p.CanCollide=false
355
					p.Transparency=1
356
					p.Size=Vector3.new(.1,.1,.1)
357
					p.Shape = "Ball"
358
					p.BrickColor = BrickColor.new("Really black")
359
					game.Debris:AddItem(p,1)
360
					if not last1 then
361
						p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
362
						last1=p 
363
					else
364
						p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
365
						last1=p
366
					end
367
					local explo = Instance.new("Explosion", workspace)
368
					explo.Position=p.Position
369
					explo.BlastPressure = 700000
370
					explo.BlastRadius=10
371
					wait()
372
				end
373
			end)
374
			spawn(function()
375
				for i = 1,15 do
376
					local p = Instance.new("Part", Character)
377
					p.Anchored=true
378
					p.CanCollide=false
379
					p.Transparency=1
380
					p.Size=Vector3.new(.1,.1,.1)
381
					p.Shape = "Ball"
382
					p.BrickColor = BrickColor.new("Really black")
383
					game.Debris:AddItem(p,1)
384
					if not last2 then
385
						p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
386
						last2=p 
387
					else
388
						p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
389
						last2=p
390
					end
391
					local explo = Instance.new("Explosion", workspace)
392
					explo.Position=p.Position
393
					explo.BlastPressure = 700000
394
					explo.BlastRadius=10
395
					wait()
396
				end
397
			end)
398
			wait(1)
399
			for i = 1,3 do
400
				RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
401
				LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
402
				wait()
403
			end
404
			Torso.Anchored=false
405
			Humanoid.PlatformStand = false
406
			RefreshWelds()
407
			Active=false
408
		elseif Key.KeyCode == Enum.KeyCode.E and not Active
409
			then Active = true
410
			RefreshWelds()
411
			Torso.Anchored=true
412
			Humanoid.PlatformStand=true
413
			if LastArm == "Left" then
414
				LastArm="Right"
415
				Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
416
				for i = 1,3 do
417
					RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
418
					wait()
419
				end
420
				wait(0.5)
421
				RefreshWelds()
422
				for i = 1,3 do
423
					RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
424
				end
425
				Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
426
				local p = Instance.new("Part", Character)
427
				p.Anchored=true
428
				p.CanCollide=false
429
				p.Transparency=1
430
				p.Size=Vector3.new(.1,.1,.1)
431
				p.Shape = "Ball"
432
				p.BrickColor = BrickColor.new("Really black")
433
				p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
434
				game.Debris:AddItem(p,3)
435
				local explosion = Instance.new("Sound", Character)
436
				explosion.Name="explosion"
437
				explosion.SoundId = "rbxassetid://2248511"
438
				explosion:Play()
439
				game.Debris:AddItem(explosion, 10)
440
				local explo = Instance.new("Explosion", workspace)
441
				explo.BlastPressure = 700000
442
				explo.BlastRadius=10
443
				explo.Position=p.Position
444
			elseif LastArm == "Right" then
445
				LastArm = "Left"
446
				Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
447
				for i = 1,3 do
448
					LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
449
					wait()
450
				end
451
				wait(0.5)
452
				RefreshWelds()
453
				for i = 1,3 do
454
					LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
455
				end
456
				Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
457
				local p = Instance.new("Part", Character)
458
				p.Anchored=true
459
				p.CanCollide=false
460
				p.Transparency=1
461
				p.Size=Vector3.new(.1,.1,.1)
462
				p.Shape = "Ball"
463
				p.BrickColor = BrickColor.new("Really black")
464
				p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
465
				game.Debris:AddItem(p,3)
466
				local explosion = Instance.new("Sound", Character)
467
				explosion.Name="explosion"
468
				explosion.SoundId = "rbxassetid://2248511"
469
				explosion:Play()
470
				game.Debris:AddItem(explosion, 10)
471
				local explo = Instance.new("Explosion", workspace)
472
				explo.BlastPressure = 700000
473
				explo.BlastRadius=10
474
				explo.Position=p.Position
475
			end
476
			wait(0.5)
477
			Active = false
478
			RefreshWelds()
479
			Torso.Anchored=false
480
			Humanoid.PlatformStand=false
481
		end
482
	end
483
end)