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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- --[[
- Explosion God script made by EliteShadow @ V3rm aka Crimsonal @ Roblox
- --]]
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- repeat wait() until Player.Character
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local RightArm = Character["Right Arm"]
- local LeftArm = Character["Left Arm"]
- local RightLeg = Character["Right Leg"]
- local LeftLeg = Character["Left Leg"]
- local Head = Character.Head
- local RightShoulder = Torso["Right Shoulder"]
- local LeftShoulder = Torso["Left Shoulder"]
- local Neck = Torso["Neck"]
- local RightHip = Torso["Right Hip"]
- local LeftHip = Torso["Left Hip"]
- wait(1)
- Instance.new("ForceField", Character)
- local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local LeftHipC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- local RightHipC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local RightHipC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Torso = Character.Torso
- local Head = Character.Head
- local mouse = Player:GetMouse()
- local Root = Character.HumanoidRootPart
- local RunService = game:GetService("RunService").RenderStepped
- local Lighting = game:GetService("Lighting")
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Really black")
- Player.Character.Torso.BrickColor = BrickColor.new("Really black")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- pcall(function() Player.Character.Torso.roblox:Destroy() end)
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://301463006"--301463006
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()
- local HandCF = CFrame.new(Root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", Torso)
- wave.BrickColor = BrickColor.new("Maroon")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- local function RefreshWelds()
- Neck.C0 = NeckC0
- Neck.C1 = NeckC1
- RightShoulder.C0 = RightShoulderC0
- RightShoulder.C1 = RightShoulderC1
- LeftShoulder.C0 = LeftShoulderC0
- LeftShoulder.C1 = LeftShoulderC1
- RightHip.C0 = RightHipC0
- RightHip.C1 = RightHipC1
- LeftHip.C0 = LeftHipC0
- LeftHip.C1 = LeftHipC1
- end
- local LastArm = "Left"
- local Active = false
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode == Enum.KeyCode.F and not Active then
- Active=true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.2,0.55)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.2, -0.55)
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0) * CFrame.new(0,0,-10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0, 0,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0) * CFrame.new(0,0,-10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- wait(1)
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.C and not Active then
- Active = true
- RefreshWelds()
- Torso.CFrame = CFrame.new(Torso.Position, Vector3.new(Mouse.hit.p.x, Torso.Position.Y, Mouse.hit.p.z))
- Torso.Anchored=true
- Humanoid.PlatformStand = true
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
- wait()
- end
- local last1
- local last2
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion,10)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last1 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last1=p
- else
- p.CFrame = last1.CFrame * CFrame.new(0,0 ,-i*5)
- last1=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- spawn(function()
- for i = 1,15 do
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- game.Debris:AddItem(p,1)
- if not last2 then
- p.CFrame = Torso.CFrame * CFrame.new(0,0 ,-i*10)
- last2=p
- else
- p.CFrame = last2.CFrame * CFrame.new(0,0 ,-i*5)
- last2=p
- end
- local explo = Instance.new("Explosion", workspace)
- explo.Position=p.Position
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- wait()
- end
- end)
- wait(1)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0, 0.5)
- wait()
- end
- Torso.Anchored=false
- Humanoid.PlatformStand = false
- RefreshWelds()
- Active=false
- elseif Key.KeyCode == Enum.KeyCode.E and not Active
- then Active = true
- RefreshWelds()
- Torso.Anchored=true
- Humanoid.PlatformStand=true
- if LastArm == "Left" then
- LastArm="Right"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- explo.Position=p.Position
- elseif LastArm == "Right" then
- LastArm = "Left"
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(45), 0)
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5)
- wait()
- end
- wait(0.5)
- RefreshWelds()
- for i = 1,3 do
- LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5)
- end
- Torso.CFrame = Torso.CFrame * CFrame.Angles(0, math.rad(-45), 0)
- local p = Instance.new("Part", Character)
- p.Anchored=true
- p.CanCollide=false
- p.Transparency=1
- p.Size=Vector3.new(.1,.1,.1)
- p.Shape = "Ball"
- p.BrickColor = BrickColor.new("Really black")
- p.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, -2)
- game.Debris:AddItem(p,3)
- local explosion = Instance.new("Sound", Character)
- explosion.Name="explosion"
- explosion.SoundId = "rbxassetid://2248511"
- explosion:Play()
- game.Debris:AddItem(explosion, 10)
- local explo = Instance.new("Explosion", workspace)
- explo.BlastPressure = 700000
- explo.BlastRadius=10
- explo.Position=p.Position
- end
- wait(0.5)
- Active = false
- RefreshWelds()
- Torso.Anchored=false
- Humanoid.PlatformStand=false
- end
- end
- end)
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