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| 1 | - | local Player = game:GetService("Players").SincereProdeadZ
|
| 1 | + | local Player = game:GetService("Players").TameDoNotClick
|
| 2 | local Mouse,mouse,UserInputService,ContextActionService | |
| 3 | do | |
| 4 | script.Parent = Player.Character | |
| 5 | local CAS = {Actions={}}
| |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput_Event" | |
| 8 | Event.Parent = Player.Character | |
| 9 | local fakeEvent = function() | |
| 10 | local t = {_fakeEvent=true}
| |
| 11 | t.Connect = function(self,f)self.Function=f end | |
| 12 | t.connect = t.Connect | |
| 13 | return t | |
| 14 | end | |
| 15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 17 | function CAS:BindAction(name,fun,touch,...) | |
| 18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 19 | end | |
| 20 | function CAS:UnbindAction(name) | |
| 21 | CAS.Actions[name] = nil | |
| 22 | end | |
| 23 | local function te(self,ev,...) | |
| 24 | local t = m[ev] | |
| 25 | if t and t._fakeEvent and t.Function then | |
| 26 | t.Function(...) | |
| 27 | end | |
| 28 | end | |
| 29 | m.TrigEvent = te | |
| 30 | UIS.TrigEvent = te | |
| 31 | Event.OnServerEvent:Connect(function(plr,io) | |
| 32 | if plr~=Player then return end | |
| 33 | if io.isMouse then | |
| 34 | m.Target = io.Target | |
| 35 | m.Hit = io.Hit | |
| 36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 37 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 38 | m:TrigEvent("Button1Down")
| |
| 39 | else | |
| 40 | m:TrigEvent("Button1Up")
| |
| 41 | end | |
| 42 | else | |
| 43 | for n,t in pairs(CAS.Actions) do | |
| 44 | for _,k in pairs(t.Keys) do | |
| 45 | if k==io.KeyCode then | |
| 46 | t.Function(t.Name,io.UserInputState,io) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 52 | UIS:TrigEvent("InputBegan",io,false)
| |
| 53 | else | |
| 54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 55 | UIS:TrigEvent("InputEnded",io,false)
| |
| 56 | end | |
| 57 | end | |
| 58 | end) | |
| 59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 60 | end | |
| 61 | - | Player = game:GetService("Players").SincereProdeadZ
|
| 61 | + | Player = game:GetService("Players").TameDoNotClick
|
| 62 | PlayerGui = Player.PlayerGui | |
| 63 | Cam = workspace.CurrentCamera | |
| 64 | Backpack = Player.Backpack | |
| 65 | Character = Player.Character | |
| 66 | Humanoid = Character.Humanoid | |
| 67 | RootPart = Character["HumanoidRootPart"] | |
| 68 | Torso = Character["Torso"] | |
| 69 | Head = Character["Head"] | |
| 70 | RightArm = Character["Right Arm"] | |
| 71 | LeftArm = Character["Left Arm"] | |
| 72 | RightLeg = Character["Right Leg"] | |
| 73 | LeftLeg = Character["Left Leg"] | |
| 74 | RootJoint = RootPart["RootJoint"] | |
| 75 | Neck = Torso["Neck"] | |
| 76 | RightShoulder = Torso["Right Shoulder"] | |
| 77 | LeftShoulder = Torso["Left Shoulder"] | |
| 78 | RightHip = Torso["Right Hip"] | |
| 79 | LeftHip = Torso["Left Hip"] | |
| 80 | local TIME = 0 | |
| 81 | local sick = Instance.new("Sound",Torso)
| |
| 82 | sick.Parent = Torso | |
| 83 | sick.Playing = true | |
| 84 | sick.Looped = true | |
| 85 | sick.Volume = 5 | |
| 86 | sick.Pitch = 1 | |
| 87 | sick.TimePosition = 0 | |
| 88 | sick.SoundId = "rbxassetid://157460916" | |
| 89 | ||
| 90 | IT = Instance.new | |
| 91 | CF = CFrame.new | |
| 92 | VT = Vector3.new | |
| 93 | RAD = math.rad | |
| 94 | C3 = Color3.new | |
| 95 | UD2 = UDim2.new | |
| 96 | BRICKC = BrickColor.new | |
| 97 | ANGLES = CFrame.Angles | |
| 98 | EULER = CFrame.fromEulerAnglesXYZ | |
| 99 | COS = math.cos | |
| 100 | ACOS = math.acos | |
| 101 | SIN = math.sin | |
| 102 | ASIN = math.asin | |
| 103 | ABS = math.abs | |
| 104 | MRANDOM = math.random | |
| 105 | FLOOR = math.floor | |
| 106 | ||
| 107 | --//=================================\\ | |
| 108 | --|| USEFUL VALUES | |
| 109 | --\\=================================// | |
| 110 | ||
| 111 | Animation_Speed = 3 | |
| 112 | local FORCERESET = false | |
| 113 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 114 | local SIZE = 1 | |
| 115 | local Speed = 16 | |
| 116 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 117 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 118 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 119 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 120 | local DAMAGEMULTIPLIER = 1 | |
| 121 | local ANIM = "Idle" | |
| 122 | local ATTACK = false | |
| 123 | local EQUIPPED = false | |
| 124 | local HOLD = false | |
| 125 | local COMBO = 1 | |
| 126 | local Rooted = false | |
| 127 | local SINE = 0 | |
| 128 | local KEYHOLD = false | |
| 129 | local CHANGE = 2 / Animation_Speed | |
| 130 | local WALKINGANIM = false | |
| 131 | local VALUE1 = false | |
| 132 | local VALUE2 = false | |
| 133 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 134 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 135 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 136 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 137 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 138 | WEAPONGUI.Name = "BanishV3Gui" | |
| 139 | local Weapon = IT("Folder", Character)
| |
| 140 | Weapon.Name = "Weapon" | |
| 141 | local Weapon2 = IT("Folder", Character)
| |
| 142 | Weapon2.Name = "Weapon2" | |
| 143 | local DeadEye = IT("Folder", Character)
| |
| 144 | DeadEye.Name = "DeadEye" | |
| 145 | local HM = IT("Folder", Character)
| |
| 146 | HM.Name = "HM" | |
| 147 | local Pan = IT("Folder", Character)
| |
| 148 | Pan.Name = "Pan" | |
| 149 | local Pan2 = IT("Folder", Character)
| |
| 150 | Pan2.Name = "Pan2" | |
| 151 | local FaceGradient = IT("Folder", Character)
| |
| 152 | FaceGradient.Name = "FaceGradient" | |
| 153 | local black = IT("Folder", Character)
| |
| 154 | black.Name = "black" | |
| 155 | local Heads = IT("Folder", Character)
| |
| 156 | Heads.Name = "Heads" | |
| 157 | local Effects = IT("Folder", Character)
| |
| 158 | Effects.Name = "Effects" | |
| 159 | local ANIMATOR = Humanoid.Animator | |
| 160 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 161 | local UNANCHOR = true | |
| 162 | local CLOCKLOOP = 0 | |
| 163 | local CLOCKTARGET = nil | |
| 164 | local CLOCKSPEED = 1 | |
| 165 | script.Parent = WEAPONGUI | |
| 166 | local HITFLOOR = nil | |
| 167 | local INTRO = false | |
| 168 | local INSTANT = false | |
| 169 | local LEFTWINGS = {}
| |
| 170 | local RIGHTWINGS = {}
| |
| 171 | local BODY = {}
| |
| 172 | local TOBANISH = {}
| |
| 173 | script.Parent = PlayerGui | |
| 174 | local MODE = "GoodCop" | |
| 175 | ||
| 176 | --//=================================\\ | |
| 177 | --\\=================================// | |
| 178 | ||
| 179 | local plr = Player | |
| 180 | local char = plr.Character | |
| 181 | local hum = char.Humanoid | |
| 182 | ||
| 183 | ------------------------------------------------------- | |
| 184 | --Start Good Stuff-- | |
| 185 | ------------------------------------------------------- | |
| 186 | cam = game.Workspace.CurrentCamera | |
| 187 | CF = CFrame.new | |
| 188 | angles = CFrame.Angles | |
| 189 | attack = false | |
| 190 | Euler = CFrame.fromEulerAnglesXYZ | |
| 191 | Rad = math.rad | |
| 192 | IT = Instance.new | |
| 193 | BrickC = BrickColor.new | |
| 194 | Cos = math.cos | |
| 195 | Acos = math.acos | |
| 196 | Sin = math.sin | |
| 197 | Asin = math.asin | |
| 198 | Abs = math.abs | |
| 199 | Mrandom = math.random | |
| 200 | Floor = math.floor | |
| 201 | ||
| 202 | --//=================================\\ | |
| 203 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 204 | --\\=================================// | |
| 205 | ||
| 206 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 207 | ArtificialHB.Name = "ArtificialHB" | |
| 208 | ||
| 209 | script:WaitForChild("ArtificialHB")
| |
| 210 | ||
| 211 | frame = Frame_Speed | |
| 212 | tf = 0 | |
| 213 | allowframeloss = false | |
| 214 | tossremainder = false | |
| 215 | lastframe = tick() | |
| 216 | script.ArtificialHB:Fire() | |
| 217 | ||
| 218 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 219 | tf = tf + s | |
| 220 | if tf >= frame then | |
| 221 | if allowframeloss then | |
| 222 | script.ArtificialHB:Fire() | |
| 223 | lastframe = tick() | |
| 224 | else | |
| 225 | for i = 1, math.floor(tf / frame) do | |
| 226 | script.ArtificialHB:Fire() | |
| 227 | end | |
| 228 | lastframe = tick() | |
| 229 | end | |
| 230 | if tossremainder then | |
| 231 | tf = 0 | |
| 232 | else | |
| 233 | tf = tf - frame * math.floor(tf / frame) | |
| 234 | end | |
| 235 | end | |
| 236 | end) | |
| 237 | ||
| 238 | --//=================================\\ | |
| 239 | --\\=================================// | |
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --|| CUSTOMIZATION | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | local function weldBetween(a, b) | |
| 246 | local weldd = Instance.new("ManualWeld")
| |
| 247 | weldd.Part0 = a | |
| 248 | weldd.Part1 = b | |
| 249 | weldd.C0 = CFrame.new() | |
| 250 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 251 | weldd.Parent = a | |
| 252 | return weldd | |
| 253 | end | |
| 254 | ||
| 255 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 256 | local acs = Instance.new("Part")
| |
| 257 | acs.CanCollide = false | |
| 258 | acs.Anchored = false | |
| 259 | acs.Size = Vector3.new(0,0,0) | |
| 260 | acs.CFrame = attachmentpart.CFrame | |
| 261 | acs.Parent = Character | |
| 262 | acs.BrickColor = color | |
| 263 | local meshs = Instance.new("SpecialMesh")
| |
| 264 | meshs.MeshId = mesh | |
| 265 | meshs.TextureId = texture | |
| 266 | meshs.Parent = acs | |
| 267 | meshs.Scale = scale | |
| 268 | meshs.Offset = offset | |
| 269 | weldBetween(attachmentpart,acs) | |
| 270 | end | |
| 271 | ||
| 272 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 273 | if TYPE == "Gem" then | |
| 274 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 275 | acs.Anchored = false | |
| 276 | acs.CanCollide = false | |
| 277 | acs.CFrame = PART.CFrame | |
| 278 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 279 | weldBetween(PART,acs) | |
| 280 | elseif TYPE == "Skull" then | |
| 281 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 282 | acs.Anchored = false | |
| 283 | acs.CanCollide = false | |
| 284 | acs.CFrame = PART.CFrame | |
| 285 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 286 | weldBetween(PART,acs) | |
| 287 | elseif TYPE == "Eye" then | |
| 288 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 289 | acs.Anchored = false | |
| 290 | acs.CanCollide = false | |
| 291 | acs.CFrame = PART.CFrame | |
| 292 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 293 | weldBetween(PART,acs) | |
| 294 | end | |
| 295 | end | |
| 296 | ||
| 297 | ||
| 298 | Class_Name = "Sin Unleashed" | |
| 299 | Weapon_Name = "Add-ons" | |
| 300 | ||
| 301 | Custom_Colors = {
| |
| 302 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 303 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 304 | ||
| 305 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 306 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 307 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 308 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 309 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 310 | ||
| 311 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 312 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 313 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 314 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 315 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 316 | } | |
| 317 | ||
| 318 | ||
| 319 | Player_Size = 1 --Size of the player. | |
| 320 | Animation_Speed = 2 | |
| 321 | Animation_Speed2 = 1 | |
| 322 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 323 | ||
| 324 | local Speed = 28 | |
| 325 | Humanoid.JumpPower = 80 | |
| 326 | local Effects2 = {}
| |
| 327 | ||
| 328 | --//=================================\\ | |
| 329 | --|| END OF CUSTOMIZATION | |
| 330 | --\\=================================// | |
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --|| SOME FUNCTIONS | |
| 334 | --\\=================================// | |
| 335 | ||
| 336 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 337 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 338 | end | |
| 339 | ||
| 340 | function PositiveAngle(NUMBER) | |
| 341 | if NUMBER >= 0 then | |
| 342 | NUMBER = 0 | |
| 343 | end | |
| 344 | return NUMBER | |
| 345 | end | |
| 346 | ||
| 347 | function NegativeAngle(NUMBER) | |
| 348 | if NUMBER <= 0 then | |
| 349 | NUMBER = 0 | |
| 350 | end | |
| 351 | return NUMBER | |
| 352 | end | |
| 353 | ||
| 354 | function Swait(NUMBER) | |
| 355 | if NUMBER == 0 or NUMBER == nil then | |
| 356 | ArtificialHB.Event:wait() | |
| 357 | else | |
| 358 | for i = 1, NUMBER do | |
| 359 | ArtificialHB.Event:wait() | |
| 360 | end | |
| 361 | end | |
| 362 | end | |
| 363 | ||
| 364 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 365 | local NEWMESH = IT(MESH) | |
| 366 | if MESH == "SpecialMesh" then | |
| 367 | NEWMESH.MeshType = MESHTYPE | |
| 368 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 369 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 370 | end | |
| 371 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 372 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 373 | end | |
| 374 | end | |
| 375 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 376 | NEWMESH.Scale = SCALE | |
| 377 | NEWMESH.Parent = PARENT | |
| 378 | return NEWMESH | |
| 379 | end | |
| 380 | ||
| 381 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 382 | local NEWPART = IT("Part")
| |
| 383 | NEWPART.formFactor = FORMFACTOR | |
| 384 | NEWPART.Reflectance = REFLECTANCE | |
| 385 | NEWPART.Transparency = TRANSPARENCY | |
| 386 | NEWPART.CanCollide = false | |
| 387 | NEWPART.Locked = true | |
| 388 | NEWPART.Anchored = true | |
| 389 | if ANCHOR == false then | |
| 390 | NEWPART.Anchored = false | |
| 391 | end | |
| 392 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 393 | NEWPART.Name = NAME | |
| 394 | NEWPART.Size = SIZE | |
| 395 | NEWPART.Position = Torso.Position | |
| 396 | NEWPART.Material = MATERIAL | |
| 397 | NEWPART:BreakJoints() | |
| 398 | NEWPART.Parent = PARENT | |
| 399 | return NEWPART | |
| 400 | end | |
| 401 | ||
| 402 | local function weldBetween(a, b) | |
| 403 | local weldd = Instance.new("ManualWeld")
| |
| 404 | weldd.Part0 = a | |
| 405 | weldd.Part1 = b | |
| 406 | weldd.C0 = CFrame.new() | |
| 407 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 408 | weldd.Parent = a | |
| 409 | return weldd | |
| 410 | end | |
| 411 | ||
| 412 | ||
| 413 | function QuaternionFromCFrame(cf) | |
| 414 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 415 | local trace = m00 + m11 + m22 | |
| 416 | if trace > 0 then | |
| 417 | local s = math.sqrt(1 + trace) | |
| 418 | local recip = 0.5 / s | |
| 419 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 420 | else | |
| 421 | local i = 0 | |
| 422 | if m11 > m00 then | |
| 423 | i = 1 | |
| 424 | end | |
| 425 | if m22 > (i == 0 and m00 or m11) then | |
| 426 | i = 2 | |
| 427 | end | |
| 428 | if i == 0 then | |
| 429 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 430 | local recip = 0.5 / s | |
| 431 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 432 | elseif i == 1 then | |
| 433 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 434 | local recip = 0.5 / s | |
| 435 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 436 | elseif i == 2 then | |
| 437 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 438 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 439 | end | |
| 440 | end | |
| 441 | end | |
| 442 | ||
| 443 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 444 | local xs, ys, zs = x + x, y + y, z + z | |
| 445 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 446 | local xx = x * xs | |
| 447 | local xy = x * ys | |
| 448 | local xz = x * zs | |
| 449 | local yy = y * ys | |
| 450 | local yz = y * zs | |
| 451 | local zz = z * zs | |
| 452 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 453 | end | |
| 454 | ||
| 455 | function QuaternionSlerp(a, b, t) | |
| 456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 457 | local startInterp, finishInterp; | |
| 458 | if cosTheta >= 0.0001 then | |
| 459 | if (1 - cosTheta) > 0.0001 then | |
| 460 | local theta = ACOS(cosTheta) | |
| 461 | local invSinTheta = 1 / SIN(theta) | |
| 462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 463 | finishInterp = SIN(t * theta) * invSinTheta | |
| 464 | else | |
| 465 | startInterp = 1 - t | |
| 466 | finishInterp = t | |
| 467 | end | |
| 468 | else | |
| 469 | if (1 + cosTheta) > 0.0001 then | |
| 470 | local theta = ACOS(-cosTheta) | |
| 471 | local invSinTheta = 1 / SIN(theta) | |
| 472 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 473 | finishInterp = SIN(t * theta) * invSinTheta | |
| 474 | else | |
| 475 | startInterp = t - 1 | |
| 476 | finishInterp = t | |
| 477 | end | |
| 478 | end | |
| 479 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 480 | end | |
| 481 | ||
| 482 | function Clerp(a, b, t) | |
| 483 | local qa = {QuaternionFromCFrame(a)}
| |
| 484 | local qb = {QuaternionFromCFrame(b)}
| |
| 485 | local ax, ay, az = a.x, a.y, a.z | |
| 486 | local bx, by, bz = b.x, b.y, b.z | |
| 487 | local _t = 1 - t | |
| 488 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 489 | end | |
| 490 | ||
| 491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 492 | local frame = IT("Frame")
| |
| 493 | frame.BackgroundTransparency = TRANSPARENCY | |
| 494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 495 | frame.Position = POSITION | |
| 496 | frame.Size = SIZE | |
| 497 | frame.BackgroundColor3 = COLOR | |
| 498 | frame.BorderColor3 = BORDERCOLOR | |
| 499 | frame.Name = NAME | |
| 500 | frame.Parent = PARENT | |
| 501 | return frame | |
| 502 | end | |
| 503 | ||
| 504 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 505 | local label = IT("TextLabel")
| |
| 506 | label.BackgroundTransparency = 1 | |
| 507 | label.Size = UD2(1, 0, 1, 0) | |
| 508 | label.Position = UD2(0, 0, 0, 0) | |
| 509 | label.TextColor3 = TEXTCOLOR | |
| 510 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 511 | label.TextTransparency = TRANSPARENCY | |
| 512 | label.FontSize = TEXTFONTSIZE | |
| 513 | label.Font = TEXTFONT | |
| 514 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 515 | label.TextScaled = false | |
| 516 | label.Text = TEXT | |
| 517 | label.Name = NAME | |
| 518 | label.Parent = PARENT | |
| 519 | return label | |
| 520 | end | |
| 521 | ||
| 522 | function NoOutlines(PART) | |
| 523 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 524 | end | |
| 525 | ||
| 526 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 527 | local NEWWELD = IT(TYPE) | |
| 528 | NEWWELD.Part0 = PART0 | |
| 529 | NEWWELD.Part1 = PART1 | |
| 530 | NEWWELD.C0 = C0 | |
| 531 | NEWWELD.C1 = C1 | |
| 532 | NEWWELD.Parent = PARENT | |
| 533 | return NEWWELD | |
| 534 | end | |
| 535 | ||
| 536 | local S = IT("Sound")
| |
| 537 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 538 | local NEWSOUND = nil | |
| 539 | coroutine.resume(coroutine.create(function() | |
| 540 | NEWSOUND = S:Clone() | |
| 541 | NEWSOUND.Parent = PARENT | |
| 542 | NEWSOUND.Volume = VOLUME | |
| 543 | NEWSOUND.Pitch = PITCH | |
| 544 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 545 | NEWSOUND:play() | |
| 546 | if DOESLOOP == true then | |
| 547 | NEWSOUND.Looped = true | |
| 548 | else | |
| 549 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 550 | NEWSOUND:remove() | |
| 551 | end | |
| 552 | end)) | |
| 553 | return NEWSOUND | |
| 554 | end | |
| 555 | ||
| 556 | function CFrameFromTopBack(at, top, back) | |
| 557 | local right = top:Cross(back) | |
| 558 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 559 | end | |
| 560 | ||
| 561 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 562 | function WACKYEFFECT(Table) | |
| 563 | local TYPE = (Table.EffectType or "Sphere") | |
| 564 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 565 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 566 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 567 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 568 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 569 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 570 | local ROTATION1 = (Table.RotationX or 0) | |
| 571 | local ROTATION2 = (Table.RotationY or 0) | |
| 572 | local ROTATION3 = (Table.RotationZ or 0) | |
| 573 | local MATERIAL = (Table.Material or "Neon") | |
| 574 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 575 | local TIME = (Table.Time or 45) | |
| 576 | local SOUNDID = (Table.SoundID or nil) | |
| 577 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 578 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 579 | coroutine.resume(coroutine.create(function() | |
| 580 | local PLAYSSOUND = false | |
| 581 | local SOUND = nil | |
| 582 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 583 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 584 | PLAYSSOUND = true | |
| 585 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 586 | end | |
| 587 | EFFECT.Color = COLOR | |
| 588 | local MSH = nil | |
| 589 | if TYPE == "Sphere" then | |
| 590 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 591 | elseif TYPE == "Block" then | |
| 592 | MSH = IT("BlockMesh",EFFECT)
| |
| 593 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 594 | elseif TYPE == "Wave" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 596 | elseif TYPE == "Ring" then | |
| 597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 598 | elseif TYPE == "Slash" then | |
| 599 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 600 | elseif TYPE == "Round Slash" then | |
| 601 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 602 | elseif TYPE == "Swirl" then | |
| 603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 604 | elseif TYPE == "Skull" then | |
| 605 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 606 | elseif TYPE == "Crystal" then | |
| 607 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 608 | end | |
| 609 | if MSH ~= nil then | |
| 610 | local MOVESPEED = nil | |
| 611 | if MOVEDIRECTION ~= nil then | |
| 612 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 613 | end | |
| 614 | local GROWTH = SIZE - ENDSIZE | |
| 615 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 616 | if TYPE == "Block" then | |
| 617 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 618 | else | |
| 619 | EFFECT.CFrame = CFRAME | |
| 620 | end | |
| 621 | for LOOP = 1, TIME+1 do | |
| 622 | Swait() | |
| 623 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 624 | if TYPE == "Wave" then | |
| 625 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 626 | end | |
| 627 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 628 | if TYPE == "Block" then | |
| 629 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 630 | else | |
| 631 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 632 | end | |
| 633 | if MOVEDIRECTION ~= nil then | |
| 634 | local ORI = EFFECT.Orientation | |
| 635 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 636 | EFFECT.Orientation = ORI | |
| 637 | end | |
| 638 | end | |
| 639 | if PLAYSSOUND == false then | |
| 640 | EFFECT:remove() | |
| 641 | else | |
| 642 | SOUND.Stopped:Connect(function() | |
| 643 | EFFECT:remove() | |
| 644 | end) | |
| 645 | end | |
| 646 | else | |
| 647 | if PLAYSSOUND == false then | |
| 648 | EFFECT:remove() | |
| 649 | else | |
| 650 | repeat Swait() until SOUND.Playing == false | |
| 651 | EFFECT:remove() | |
| 652 | end | |
| 653 | end | |
| 654 | end)) | |
| 655 | end | |
| 656 | for _, c in pairs(Character:GetChildren()) do | |
| 657 | if c.ClassName == "Part" then | |
| 658 | table.insert(BODY,{c,Character})
| |
| 659 | for _, q in pairs(c:GetChildren()) do | |
| 660 | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then | |
| 661 | table.insert(BODY,{q,c})
| |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | function refit() | |
| 668 | Character.Parent = workspace | |
| 669 | for e = 1, #BODY do | |
| 670 | if BODY[e] ~= nil then | |
| 671 | local STUFF = BODY[e] | |
| 672 | local PART = STUFF[1] | |
| 673 | local PARENT = STUFF[2] | |
| 674 | PART.Parent = PARENT | |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | ||
| 679 | function MakeForm(PART,TYPE) | |
| 680 | if TYPE == "Cyl" then | |
| 681 | local MSH = IT("CylinderMesh",PART)
| |
| 682 | elseif TYPE == "Ball" then | |
| 683 | local MSH = IT("SpecialMesh",PART)
| |
| 684 | MSH.MeshType = "Sphere" | |
| 685 | elseif TYPE == "Wedge" then | |
| 686 | local MSH = IT("SpecialMesh",PART)
| |
| 687 | MSH.MeshType = "Wedge" | |
| 688 | end | |
| 689 | end | |
| 690 | ||
| 691 | function SpawnTrail(FROM,TO,BIG) | |
| 692 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
| 693 | MakeForm(TRAIL,"Cyl") | |
| 694 | local DIST = (FROM - TO).Magnitude | |
| 695 | if BIG == true then | |
| 696 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 697 | else | |
| 698 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 699 | end | |
| 700 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 701 | coroutine.resume(coroutine.create(function() | |
| 702 | for i = 1, 5 do | |
| 703 | Swait() | |
| 704 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 705 | end | |
| 706 | TRAIL:remove() | |
| 707 | end)) | |
| 708 | end | |
| 709 | ||
| 710 | Debris = game:GetService("Debris")
| |
| 711 | ||
| 712 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 713 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 714 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 715 | end | |
| 716 | ||
| 717 | function turnto(position) | |
| 718 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 719 | end | |
| 720 | local asd = Instance.new("ParticleEmitter")
| |
| 721 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 722 | asd.LightEmission = .1 | |
| 723 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 724 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 725 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 726 | asd.Transparency = bbb | |
| 727 | asd.Size = aaa | |
| 728 | asd.ZOffset = .9 | |
| 729 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 730 | asd.LockedToPart = false | |
| 731 | asd.EmissionDirection = "Back" | |
| 732 | asd.Lifetime = NumberRange.new(1, 2) | |
| 733 | asd.Rotation = NumberRange.new(-100, 100) | |
| 734 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 735 | asd.Speed = NumberRange.new(10) | |
| 736 | asd.Enabled = false | |
| 737 | asd.VelocitySpread = 999 | |
| 738 | ||
| 739 | function getbloody(victim,amount) | |
| 740 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 741 | PART.CFrame = victim.CFrame | |
| 742 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 743 | Debris:AddItem(PART,5) | |
| 744 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 745 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 746 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 747 | local prtcl = asd:Clone() | |
| 748 | prtcl.Parent = PART | |
| 749 | prtcl:Emit(amount*10) | |
| 750 | end | |
| 751 | ||
| 752 | local Particle = IT("ParticleEmitter",nil)
| |
| 753 | Particle.Enabled = false | |
| 754 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 755 | Particle.LightEmission = 0.5 | |
| 756 | Particle.Rate = 150 | |
| 757 | Particle.ZOffset = 1 | |
| 758 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 759 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 760 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 761 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0)) | |
| 762 | ||
| 763 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 764 | function ParticleEmitter(Table) | |
| 765 | local PRTCL = Particle:Clone() | |
| 766 | local Speed = Table.Speed or 5 | |
| 767 | local Drag = Table.Drag or 0 | |
| 768 | local Size1 = Table.Size1 or 1 | |
| 769 | local Size2 = Table.Size2 or 5 | |
| 770 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 771 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 772 | local Parent = Table.Parent or Torso | |
| 773 | local Emit = Table.Emit or 100 | |
| 774 | local Offset = Table.Offset or 360 | |
| 775 | local Acel = Table.Acel or VT(0,0,0) | |
| 776 | local Enabled = Table.Enabled or false | |
| 777 | PRTCL.Parent = Parent | |
| 778 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 779 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 780 | PRTCL.Speed = NumberRange.new(Speed) | |
| 781 | PRTCL.VelocitySpread = Offset | |
| 782 | PRTCL.Drag = Drag | |
| 783 | PRTCL.Acceleration = Acel | |
| 784 | if Enabled == false then | |
| 785 | PRTCL:Emit(Emit) | |
| 786 | Debris:AddItem(PRTCL,Lifetime2) | |
| 787 | else | |
| 788 | PRTCL.Enabled = true | |
| 789 | end | |
| 790 | return PRTCL | |
| 791 | end | |
| 792 | ||
| 793 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 794 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 795 | end | |
| 796 | ||
| 797 | function PositiveAngle(NUMBER) | |
| 798 | if NUMBER >= 0 then | |
| 799 | NUMBER = 0 | |
| 800 | end | |
| 801 | return NUMBER | |
| 802 | end | |
| 803 | ||
| 804 | function NegativeAngle(NUMBER) | |
| 805 | if NUMBER <= 0 then | |
| 806 | NUMBER = 0 | |
| 807 | end | |
| 808 | return NUMBER | |
| 809 | end | |
| 810 | ||
| 811 | function Swait(NUMBER) | |
| 812 | if NUMBER == 0 or NUMBER == nil then | |
| 813 | ArtificialHB.Event:wait() | |
| 814 | else | |
| 815 | for i = 1, NUMBER do | |
| 816 | ArtificialHB.Event:wait() | |
| 817 | end | |
| 818 | end | |
| 819 | end | |
| 820 | ||
| 821 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 822 | local NEWMESH = IT(MESH) | |
| 823 | if MESH == "SpecialMesh" then | |
| 824 | NEWMESH.MeshType = MESHTYPE | |
| 825 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 826 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 827 | end | |
| 828 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 829 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 830 | end | |
| 831 | end | |
| 832 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 833 | NEWMESH.Scale = SCALE | |
| 834 | NEWMESH.Parent = PARENT | |
| 835 | return NEWMESH | |
| 836 | end | |
| 837 | ||
| 838 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 839 | local NEWPART = IT("Part")
| |
| 840 | NEWPART.formFactor = FORMFACTOR | |
| 841 | NEWPART.Reflectance = REFLECTANCE | |
| 842 | NEWPART.Transparency = TRANSPARENCY | |
| 843 | NEWPART.CanCollide = false | |
| 844 | NEWPART.Locked = true | |
| 845 | NEWPART.Anchored = true | |
| 846 | if ANCHOR == false then | |
| 847 | NEWPART.Anchored = false | |
| 848 | end | |
| 849 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 850 | NEWPART.Name = NAME | |
| 851 | NEWPART.Size = SIZE | |
| 852 | NEWPART.Position = Torso.Position | |
| 853 | NEWPART.Material = MATERIAL | |
| 854 | NEWPART:BreakJoints() | |
| 855 | NEWPART.Parent = PARENT | |
| 856 | return NEWPART | |
| 857 | end | |
| 858 | ||
| 859 | local function weldBetween(a, b) | |
| 860 | local weldd = Instance.new("ManualWeld")
| |
| 861 | weldd.Part0 = a | |
| 862 | weldd.Part1 = b | |
| 863 | weldd.C0 = CFrame.new() | |
| 864 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 865 | weldd.Parent = a | |
| 866 | return weldd | |
| 867 | end | |
| 868 | ||
| 869 | ||
| 870 | function QuaternionFromCFrame(cf) | |
| 871 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 872 | local trace = m00 + m11 + m22 | |
| 873 | if trace > 0 then | |
| 874 | local s = math.sqrt(1 + trace) | |
| 875 | local recip = 0.5 / s | |
| 876 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 877 | else | |
| 878 | local i = 0 | |
| 879 | if m11 > m00 then | |
| 880 | i = 1 | |
| 881 | end | |
| 882 | if m22 > (i == 0 and m00 or m11) then | |
| 883 | i = 2 | |
| 884 | end | |
| 885 | if i == 0 then | |
| 886 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 887 | local recip = 0.5 / s | |
| 888 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 889 | elseif i == 1 then | |
| 890 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 891 | local recip = 0.5 / s | |
| 892 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 893 | elseif i == 2 then | |
| 894 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 895 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 896 | end | |
| 897 | end | |
| 898 | end | |
| 899 | ||
| 900 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 901 | local xs, ys, zs = x + x, y + y, z + z | |
| 902 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 903 | local xx = x * xs | |
| 904 | local xy = x * ys | |
| 905 | local xz = x * zs | |
| 906 | local yy = y * ys | |
| 907 | local yz = y * zs | |
| 908 | local zz = z * zs | |
| 909 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 910 | end | |
| 911 | ||
| 912 | function QuaternionSlerp(a, b, t) | |
| 913 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 914 | local startInterp, finishInterp; | |
| 915 | if cosTheta >= 0.0001 then | |
| 916 | if (1 - cosTheta) > 0.0001 then | |
| 917 | local theta = ACOS(cosTheta) | |
| 918 | local invSinTheta = 1 / SIN(theta) | |
| 919 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 920 | finishInterp = SIN(t * theta) * invSinTheta | |
| 921 | else | |
| 922 | startInterp = 1 - t | |
| 923 | finishInterp = t | |
| 924 | end | |
| 925 | else | |
| 926 | if (1 + cosTheta) > 0.0001 then | |
| 927 | local theta = ACOS(-cosTheta) | |
| 928 | local invSinTheta = 1 / SIN(theta) | |
| 929 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 930 | finishInterp = SIN(t * theta) * invSinTheta | |
| 931 | else | |
| 932 | startInterp = t - 1 | |
| 933 | finishInterp = t | |
| 934 | end | |
| 935 | end | |
| 936 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 937 | end | |
| 938 | ||
| 939 | function Clerp(a, b, t) | |
| 940 | local qa = {QuaternionFromCFrame(a)}
| |
| 941 | local qb = {QuaternionFromCFrame(b)}
| |
| 942 | local ax, ay, az = a.x, a.y, a.z | |
| 943 | local bx, by, bz = b.x, b.y, b.z | |
| 944 | local _t = 1 - t | |
| 945 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 946 | end | |
| 947 | ||
| 948 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 949 | local frame = IT("Frame")
| |
| 950 | frame.BackgroundTransparency = TRANSPARENCY | |
| 951 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 952 | frame.Position = POSITION | |
| 953 | frame.Size = SIZE | |
| 954 | frame.BackgroundColor3 = COLOR | |
| 955 | frame.BorderColor3 = BORDERCOLOR | |
| 956 | frame.Name = NAME | |
| 957 | frame.Parent = PARENT | |
| 958 | return frame | |
| 959 | end | |
| 960 | ||
| 961 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 962 | local label = IT("TextLabel")
| |
| 963 | label.BackgroundTransparency = 1 | |
| 964 | label.Size = UD2(1, 0, 1, 0) | |
| 965 | label.Position = UD2(0, 0, 0, 0) | |
| 966 | label.TextColor3 = TEXTCOLOR | |
| 967 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 968 | label.TextTransparency = TRANSPARENCY | |
| 969 | label.FontSize = TEXTFONTSIZE | |
| 970 | label.Font = TEXTFONT | |
| 971 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 972 | label.TextScaled = false | |
| 973 | label.Text = TEXT | |
| 974 | label.Name = NAME | |
| 975 | label.Parent = PARENT | |
| 976 | return label | |
| 977 | end | |
| 978 | ||
| 979 | function NoOutlines(PART) | |
| 980 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 981 | end | |
| 982 | ||
| 983 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 984 | local NEWWELD = IT(TYPE) | |
| 985 | NEWWELD.Part0 = PART0 | |
| 986 | NEWWELD.Part1 = PART1 | |
| 987 | NEWWELD.C0 = C0 | |
| 988 | NEWWELD.C1 = C1 | |
| 989 | NEWWELD.Parent = PARENT | |
| 990 | return NEWWELD | |
| 991 | end | |
| 992 | ||
| 993 | local S = IT("Sound")
| |
| 994 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 995 | local NEWSOUND = nil | |
| 996 | coroutine.resume(coroutine.create(function() | |
| 997 | NEWSOUND = S:Clone() | |
| 998 | NEWSOUND.Parent = PARENT | |
| 999 | NEWSOUND.Volume = VOLUME | |
| 1000 | NEWSOUND.Pitch = PITCH | |
| 1001 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 1002 | NEWSOUND:play() | |
| 1003 | if DOESLOOP == true then | |
| 1004 | NEWSOUND.Looped = true | |
| 1005 | else | |
| 1006 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1007 | NEWSOUND:remove() | |
| 1008 | end | |
| 1009 | end)) | |
| 1010 | return NEWSOUND | |
| 1011 | end | |
| 1012 | ||
| 1013 | function CFrameFromTopBack(at, top, back) | |
| 1014 | local right = top:Cross(back) | |
| 1015 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1016 | end | |
| 1017 | ||
| 1018 | function R_RANDOM(CFRAME,DIST) | |
| 1019 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 1020 | end | |
| 1021 | ||
| 1022 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 1023 | function WACKYEFFECT(Table) | |
| 1024 | local TYPE = (Table.EffectType or "Sphere") | |
| 1025 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1026 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1027 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1028 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1029 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1030 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1031 | local ROTATION1 = (Table.RotationX or 0) | |
| 1032 | local ROTATION2 = (Table.RotationY or 0) | |
| 1033 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1034 | local MATERIAL = (Table.Material or "Neon") | |
| 1035 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1036 | local TIME = (Table.Time or 45) | |
| 1037 | local SOUNDID = (Table.SoundID or nil) | |
| 1038 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1039 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1040 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 1041 | local BOOMERANG = (Table.Boomerang or 0) | |
| 1042 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 1043 | coroutine.resume(coroutine.create(function() | |
| 1044 | local PLAYSSOUND = false | |
| 1045 | local SOUND = nil | |
| 1046 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1047 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1048 | PLAYSSOUND = true | |
| 1049 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1050 | end | |
| 1051 | EFFECT.Color = COLOR | |
| 1052 | local MSH = nil | |
| 1053 | if TYPE == "Sphere" then | |
| 1054 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1055 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1056 | MSH = IT("BlockMesh",EFFECT)
| |
| 1057 | MSH.Scale = SIZE | |
| 1058 | elseif TYPE == "Wave" then | |
| 1059 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1060 | elseif TYPE == "Ring" then | |
| 1061 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1062 | elseif TYPE == "Slash" then | |
| 1063 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1064 | elseif TYPE == "Round Slash" then | |
| 1065 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1066 | elseif TYPE == "Swirl" then | |
| 1067 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 1068 | elseif TYPE == "Skull" then | |
| 1069 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1070 | elseif TYPE == "Crystal" then | |
| 1071 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1072 | end | |
| 1073 | if MSH ~= nil then | |
| 1074 | local BOOMR1 = 1+BOOMERANG/50 | |
| 1075 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 1076 | local MOVESPEED = nil | |
| 1077 | if MOVEDIRECTION ~= nil then | |
| 1078 | if USEBOOMERANGMATH == true then | |
| 1079 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 1080 | else | |
| 1081 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 1082 | end | |
| 1083 | end | |
| 1084 | local GROWTH = nil | |
| 1085 | if USEBOOMERANGMATH == true then | |
| 1086 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 1087 | else | |
| 1088 | GROWTH = (SIZE - ENDSIZE) | |
| 1089 | end | |
| 1090 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1091 | if TYPE == "Block" then | |
| 1092 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1093 | else | |
| 1094 | EFFECT.CFrame = CFRAME | |
| 1095 | end | |
| 1096 | if USEBOOMERANGMATH == true then | |
| 1097 | for LOOP = 1, TIME+1 do | |
| 1098 | Swait() | |
| 1099 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 1100 | if TYPE == "Wave" then | |
| 1101 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 1102 | end | |
| 1103 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1104 | if TYPE == "Block" then | |
| 1105 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1106 | else | |
| 1107 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1108 | end | |
| 1109 | if MOVEDIRECTION ~= nil then | |
| 1110 | local ORI = EFFECT.Orientation | |
| 1111 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 1112 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 1113 | end | |
| 1114 | end | |
| 1115 | else | |
| 1116 | for LOOP = 1, TIME+1 do | |
| 1117 | Swait() | |
| 1118 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1119 | if TYPE == "Wave" then | |
| 1120 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 1121 | end | |
| 1122 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1123 | if TYPE == "Block" then | |
| 1124 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1125 | else | |
| 1126 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1127 | end | |
| 1128 | if MOVEDIRECTION ~= nil then | |
| 1129 | local ORI = EFFECT.Orientation | |
| 1130 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1131 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 1132 | end | |
| 1133 | end | |
| 1134 | end | |
| 1135 | EFFECT.Transparency = 1 | |
| 1136 | if PLAYSSOUND == false then | |
| 1137 | EFFECT:remove() | |
| 1138 | else | |
| 1139 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1140 | EFFECT:remove() | |
| 1141 | end | |
| 1142 | else | |
| 1143 | if PLAYSSOUND == false then | |
| 1144 | EFFECT:remove() | |
| 1145 | else | |
| 1146 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1147 | EFFECT:remove() | |
| 1148 | end | |
| 1149 | end | |
| 1150 | end)) | |
| 1151 | end | |
| 1152 | ||
| 1153 | function MakeForm(PART,TYPE) | |
| 1154 | if TYPE == "Cyl" then | |
| 1155 | local MSH = IT("CylinderMesh",PART)
| |
| 1156 | elseif TYPE == "Ball" then | |
| 1157 | local MSH = IT("SpecialMesh",PART)
| |
| 1158 | MSH.MeshType = "Sphere" | |
| 1159 | elseif TYPE == "Wedge" then | |
| 1160 | local MSH = IT("SpecialMesh",PART)
| |
| 1161 | MSH.MeshType = "Wedge" | |
| 1162 | end | |
| 1163 | end | |
| 1164 | ||
| 1165 | Debris = game:GetService("Debris")
| |
| 1166 | ||
| 1167 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1168 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1169 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1170 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 1171 | end | |
| 1172 | ||
| 1173 | local DECAL = IT("Decal")
| |
| 1174 | function MagicRing() | |
| 1175 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
| 1176 | local MESH = IT("BlockMesh",RING)
| |
| 1177 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 1178 | BOTTOMTEXTURE.Parent = RING | |
| 1179 | BOTTOMTEXTURE.Face = "Bottom" | |
| 1180 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 1181 | local TOPTEXTURE = DECAL:Clone() | |
| 1182 | TOPTEXTURE.Parent = RING | |
| 1183 | TOPTEXTURE.Face = "Top" | |
| 1184 | TOPTEXTURE.Name = "TopTexture" | |
| 1185 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 1186 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 1187 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
| 1188 | TOPTEXTURE.Color3 = C3(0,0,0) | |
| 1189 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
| 1190 | end | |
| 1191 | ||
| 1192 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 1193 | coroutine.resume(coroutine.create(function() | |
| 1194 | local FADE = IT("Model",Effects)
| |
| 1195 | if PARENT ~= nil then | |
| 1196 | FADE.Parent = PARENT | |
| 1197 | end | |
| 1198 | FADE.Name = "FadingEffect" | |
| 1199 | for _, c in pairs(Character:GetChildren()) do | |
| 1200 | if c.ClassName == "Part" then | |
| 1201 | c.CanCollide = false | |
| 1202 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 1203 | FADER.CFrame = c.CFrame | |
| 1204 | FADER.Color = COLOR | |
| 1205 | if FADER.Name == "Head" then | |
| 1206 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 1207 | elseif FADER.Name == "HumanoidRootPart" then | |
| 1208 | FADE.PrimaryPart = FADER | |
| 1209 | FADER.Transparency = 1 | |
| 1210 | end | |
| 1211 | end | |
| 1212 | end | |
| 1213 | local TRANS = 0.25/TIMER | |
| 1214 | local DIST = nil | |
| 1215 | if MOVEDIRECTION ~= nil then | |
| 1216 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 1217 | end | |
| 1218 | for i = 1, TIMER do | |
| 1219 | Swait() | |
| 1220 | for _, c in pairs(FADE:GetChildren()) do | |
| 1221 | if c.ClassName == "Part" then | |
| 1222 | c.Transparency = c.Transparency + TRANS | |
| 1223 | end | |
| 1224 | end | |
| 1225 | if MOVEDIRECTION ~= nil then | |
| 1226 | local ORI = FADE.PrimaryPart.Orientation | |
| 1227 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 1228 | end | |
| 1229 | end | |
| 1230 | FADE:remove() | |
| 1231 | end)) | |
| 1232 | end | |
| 1233 | ||
| 1234 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1235 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1236 | end | |
| 1237 | ||
| 1238 | function PositiveAngle(NUMBER) | |
| 1239 | if NUMBER >= 0 then | |
| 1240 | NUMBER = 0 | |
| 1241 | end | |
| 1242 | return NUMBER | |
| 1243 | end | |
| 1244 | ||
| 1245 | function NegativeAngle(NUMBER) | |
| 1246 | if NUMBER <= 0 then | |
| 1247 | NUMBER = 0 | |
| 1248 | end | |
| 1249 | return NUMBER | |
| 1250 | end | |
| 1251 | ||
| 1252 | function Swait(NUMBER) | |
| 1253 | if NUMBER == 0 or NUMBER == nil then | |
| 1254 | ArtificialHB.Event:wait() | |
| 1255 | else | |
| 1256 | for i = 1, NUMBER do | |
| 1257 | ArtificialHB.Event:wait() | |
| 1258 | end | |
| 1259 | end | |
| 1260 | end | |
| 1261 | ||
| 1262 | function QuaternionFromCFrame(cf) | |
| 1263 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1264 | local trace = m00 + m11 + m22 | |
| 1265 | if trace > 0 then | |
| 1266 | local s = math.sqrt(1 + trace) | |
| 1267 | local recip = 0.5 / s | |
| 1268 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1269 | else | |
| 1270 | local i = 0 | |
| 1271 | if m11 > m00 then | |
| 1272 | i = 1 | |
| 1273 | end | |
| 1274 | if m22 > (i == 0 and m00 or m11) then | |
| 1275 | i = 2 | |
| 1276 | end | |
| 1277 | if i == 0 then | |
| 1278 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1279 | local recip = 0.5 / s | |
| 1280 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1281 | elseif i == 1 then | |
| 1282 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1283 | local recip = 0.5 / s | |
| 1284 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1285 | elseif i == 2 then | |
| 1286 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1287 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | ||
| 1292 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1293 | local xs, ys, zs = x + x, y + y, z + z | |
| 1294 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1295 | local xx = x * xs | |
| 1296 | local xy = x * ys | |
| 1297 | local xz = x * zs | |
| 1298 | local yy = y * ys | |
| 1299 | local yz = y * zs | |
| 1300 | local zz = z * zs | |
| 1301 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1302 | end | |
| 1303 | ||
| 1304 | function QuaternionSlerp(a, b, t) | |
| 1305 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1306 | local startInterp, finishInterp; | |
| 1307 | if cosTheta >= 0.0001 then | |
| 1308 | if (1 - cosTheta) > 0.0001 then | |
| 1309 | local theta = ACOS(cosTheta) | |
| 1310 | local invSinTheta = 1 / SIN(theta) | |
| 1311 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1312 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1313 | else | |
| 1314 | startInterp = 1 - t | |
| 1315 | finishInterp = t | |
| 1316 | end | |
| 1317 | else | |
| 1318 | if (1 + cosTheta) > 0.0001 then | |
| 1319 | local theta = ACOS(-cosTheta) | |
| 1320 | local invSinTheta = 1 / SIN(theta) | |
| 1321 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1322 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1323 | else | |
| 1324 | startInterp = t - 1 | |
| 1325 | finishInterp = t | |
| 1326 | end | |
| 1327 | end | |
| 1328 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1329 | end | |
| 1330 | ||
| 1331 | function Clerp(a, b, t) | |
| 1332 | local qa = {QuaternionFromCFrame(a)}
| |
| 1333 | local qb = {QuaternionFromCFrame(b)}
| |
| 1334 | local ax, ay, az = a.x, a.y, a.z | |
| 1335 | local bx, by, bz = b.x, b.y, b.z | |
| 1336 | local _t = 1 - t | |
| 1337 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1338 | end | |
| 1339 | ||
| 1340 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1341 | local frame = IT("Frame")
| |
| 1342 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1343 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1344 | frame.Position = POSITION | |
| 1345 | frame.Size = SIZE | |
| 1346 | frame.BackgroundColor3 = COLOR | |
| 1347 | frame.BorderColor3 = BORDERCOLOR | |
| 1348 | frame.Name = NAME | |
| 1349 | frame.Parent = PARENT | |
| 1350 | return frame | |
| 1351 | end | |
| 1352 | ||
| 1353 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1354 | local label = IT("TextLabel")
| |
| 1355 | label.BackgroundTransparency = 1 | |
| 1356 | label.Size = UD2(1, 0, 1, 0) | |
| 1357 | label.Position = UD2(0, 0, 0, 0) | |
| 1358 | label.TextColor3 = TEXTCOLOR | |
| 1359 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1360 | label.TextTransparency = TRANSPARENCY | |
| 1361 | label.FontSize = TEXTFONTSIZE | |
| 1362 | label.Font = TEXTFONT | |
| 1363 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1364 | label.TextScaled = false | |
| 1365 | label.Text = TEXT | |
| 1366 | label.Name = NAME | |
| 1367 | label.Parent = PARENT | |
| 1368 | return label | |
| 1369 | end | |
| 1370 | ||
| 1371 | function NoOutlines(PART) | |
| 1372 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1373 | end | |
| 1374 | ||
| 1375 | ||
| 1376 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1377 | local NEWWELD = IT(TYPE) | |
| 1378 | NEWWELD.Part0 = PART0 | |
| 1379 | NEWWELD.Part1 = PART1 | |
| 1380 | NEWWELD.C0 = C0 | |
| 1381 | NEWWELD.C1 = C1 | |
| 1382 | NEWWELD.Parent = PARENT | |
| 1383 | return NEWWELD | |
| 1384 | end | |
| 1385 | ||
| 1386 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1387 | local NEWSOUND = nil | |
| 1388 | coroutine.resume(coroutine.create(function() | |
| 1389 | NEWSOUND = IT("Sound", PARENT)
| |
| 1390 | NEWSOUND.Volume = VOLUME | |
| 1391 | NEWSOUND.Pitch = PITCH | |
| 1392 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1393 | Swait() | |
| 1394 | NEWSOUND:play() | |
| 1395 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 1396 | end)) | |
| 1397 | return NEWSOUND | |
| 1398 | end | |
| 1399 | ||
| 1400 | function CFrameFromTopBack(at, top, back) | |
| 1401 | local right = top:Cross(back) | |
| 1402 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1403 | end | |
| 1404 | ||
| 1405 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1406 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1407 | local mesh = IT("SpecialMesh",wave)
| |
| 1408 | mesh.MeshType = "FileMesh" | |
| 1409 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1410 | mesh.Scale = SIZE | |
| 1411 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1412 | wave.CFrame = CFRAME | |
| 1413 | coroutine.resume(coroutine.create(function(PART) | |
| 1414 | for i = 1, WAIT do | |
| 1415 | Swait() | |
| 1416 | mesh.Scale = mesh.Scale + GROW | |
| 1417 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1418 | if DOESROT == true then | |
| 1419 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1420 | end | |
| 1421 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1422 | if wave.Transparency > 0.99 then | |
| 1423 | wave:remove() | |
| 1424 | end | |
| 1425 | end | |
| 1426 | end)) | |
| 1427 | end | |
| 1428 | ||
| 1429 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1430 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1431 | local mesh = IT("SpecialMesh",wave)
| |
| 1432 | mesh.MeshType = "FileMesh" | |
| 1433 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1434 | mesh.Scale = SIZE | |
| 1435 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1436 | wave.CFrame = CFRAME | |
| 1437 | coroutine.resume(coroutine.create(function(PART) | |
| 1438 | for i = 1, WAIT do | |
| 1439 | Swait() | |
| 1440 | mesh.Scale = mesh.Scale + GROW | |
| 1441 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1442 | if DOESROT == true then | |
| 1443 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1444 | end | |
| 1445 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1446 | if wave.Transparency > 0.99 then | |
| 1447 | wave:remove() | |
| 1448 | end | |
| 1449 | end | |
| 1450 | end)) | |
| 1451 | end | |
| 1452 | ||
| 1453 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1454 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1455 | local mesh = IT("SpecialMesh",wave)
| |
| 1456 | mesh.MeshType = "FileMesh" | |
| 1457 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1458 | mesh.Scale = SIZE | |
| 1459 | wave.CFrame = CFRAME | |
| 1460 | coroutine.resume(coroutine.create(function(PART) | |
| 1461 | for i = 1, WAIT do | |
| 1462 | Swait() | |
| 1463 | mesh.Scale = mesh.Scale + GROW | |
| 1464 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1465 | if DOESROT == true then | |
| 1466 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1467 | end | |
| 1468 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1469 | if wave.Transparency > 0.99 then | |
| 1470 | wave:remove() | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end)) | |
| 1474 | end | |
| 1475 | ||
| 1476 | ||
| 1477 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1478 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1479 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1480 | wave.CFrame = CFRAME | |
| 1481 | coroutine.resume(coroutine.create(function(PART) | |
| 1482 | for i = 1, WAIT do | |
| 1483 | Swait() | |
| 1484 | mesh.Scale = mesh.Scale * GROW | |
| 1485 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1486 | if wave.Transparency > 0.99 then | |
| 1487 | wave:remove() | |
| 1488 | end | |
| 1489 | end | |
| 1490 | end)) | |
| 1491 | end | |
| 1492 | ||
| 1493 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1494 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1495 | local mesh = IT("SpecialMesh",wave)
| |
| 1496 | mesh.MeshType = "Sphere" | |
| 1497 | mesh.Scale = SIZE | |
| 1498 | mesh.Offset = VT(0,0,0) | |
| 1499 | wave.CFrame = CFRAME | |
| 1500 | coroutine.resume(coroutine.create(function(PART) | |
| 1501 | for i = 1, WAIT do | |
| 1502 | Swait() | |
| 1503 | mesh.Scale = mesh.Scale + GROW | |
| 1504 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1505 | if wave.Transparency > 0.99 then | |
| 1506 | wave:remove() | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end)) | |
| 1510 | end | |
| 1511 | ||
| 1512 | function MakeForm(PART,TYPE) | |
| 1513 | if TYPE == "Cyl" then | |
| 1514 | local MSH = IT("CylinderMesh",PART)
| |
| 1515 | elseif TYPE == "Ball" then | |
| 1516 | local MSH = IT("SpecialMesh",PART)
| |
| 1517 | MSH.MeshType = "Sphere" | |
| 1518 | elseif TYPE == "Wedge" then | |
| 1519 | local MSH = IT("SpecialMesh",PART)
| |
| 1520 | MSH.MeshType = "Wedge" | |
| 1521 | end | |
| 1522 | end | |
| 1523 | ||
| 1524 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1525 | if FLOOR ~= nil then | |
| 1526 | coroutine.resume(coroutine.create(function() | |
| 1527 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1528 | PART.CFrame = CF(POSITION) | |
| 1529 | for i = 1, 45 do | |
| 1530 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1531 | RingPiece.Material = FLOOR.Material | |
| 1532 | RingPiece.Color = FLOOR.Color | |
| 1533 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1534 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 1535 | end | |
| 1536 | PART:remove() | |
| 1537 | end)) | |
| 1538 | end | |
| 1539 | end | |
| 1540 | ||
| 1541 | function CheckTableForString(Table, String) | |
| 1542 | for i, v in pairs(Table) do | |
| 1543 | if string.find(string.lower(String), string.lower(v)) then | |
| 1544 | return true | |
| 1545 | end | |
| 1546 | end | |
| 1547 | return false | |
| 1548 | end | |
| 1549 | ||
| 1550 | function CheckIntangible(Hit) | |
| 1551 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1552 | if Hit and Hit.Parent then | |
| 1553 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1554 | return true | |
| 1555 | end | |
| 1556 | end | |
| 1557 | return false | |
| 1558 | end | |
| 1559 | ||
| 1560 | Debris = game:GetService("Debris")
| |
| 1561 | ||
| 1562 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1563 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1564 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1565 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1566 | if RayHit and CheckIntangible(RayHit) then | |
| 1567 | if DelayIfHit then | |
| 1568 | wait() | |
| 1569 | end | |
| 1570 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1571 | end | |
| 1572 | return RayHit, RayPos, RayNormal | |
| 1573 | end | |
| 1574 | ||
| 1575 | function turnto(position) | |
| 1576 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1577 | end | |
| 1578 | ||
| 1579 | function CameraEnshaking(Length, Intensity) | |
| 1580 | coroutine.resume(coroutine.create(function() | |
| 1581 | local intensity = 1 * Intensity | |
| 1582 | local rotM = 0.01 * Intensity | |
| 1583 | for i = 0, Length, 0.1 do | |
| 1584 | Swait() | |
| 1585 | intensity = intensity - 0.05 * Intensity / Length | |
| 1586 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1587 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1588 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1589 | end | |
| 1590 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1591 | end)) | |
| 1592 | end | |
| 1593 | ||
| 1594 | ||
| 1595 | --//=================================\\ | |
| 1596 | --|| WEAPON CREATION | |
| 1597 | --\\=================================// | |
| 1598 | ||
| 1599 | ||
| 1600 | ||
| 1601 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1602 | local TORSO = Torso | |
| 1603 | local HUM = Humanoid | |
| 1604 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1605 | coroutine.wrap(function() | |
| 1606 | VT = Vector3.new | |
| 1607 | MRANDOM = math.random | |
| 1608 | local A = TIME | |
| 1609 | local B = INTENSITY | |
| 1610 | local C = true | |
| 1611 | local HUMANOID = Humanoid | |
| 1612 | local TIMER = A or 35 | |
| 1613 | local SHAKE = B or 5 | |
| 1614 | local FADE = C or true | |
| 1615 | if HUMANOID then | |
| 1616 | local FADER = SHAKE / TIMER | |
| 1617 | for i = 1, TIMER do | |
| 1618 | wait() | |
| 1619 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1620 | end | |
| 1621 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1622 | end | |
| 1623 | ||
| 1624 | end)() | |
| 1625 | end | |
| 1626 | end | |
| 1627 | ||
| 1628 | ||
| 1629 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1630 | function WACKYEFFECT(Table) | |
| 1631 | local TYPE = (Table.EffectType or "Sphere") | |
| 1632 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1633 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1634 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1635 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1636 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1637 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1638 | local ROTATION1 = (Table.RotationX or 0) | |
| 1639 | local ROTATION2 = (Table.RotationY or 0) | |
| 1640 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1641 | local MATERIAL = (Table.Material or "Neon") | |
| 1642 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1643 | local TIME = (Table.Time or 45) | |
| 1644 | local SOUNDID = (Table.SoundID or nil) | |
| 1645 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1646 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1647 | coroutine.resume(coroutine.create(function() | |
| 1648 | local PLAYSSOUND = false | |
| 1649 | local SOUND = nil | |
| 1650 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
| |
| 1651 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1652 | PLAYSSOUND = true | |
| 1653 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1654 | end | |
| 1655 | EFFECT.Color = COLOR | |
| 1656 | local MSH = nil | |
| 1657 | if TYPE == "Sphere" then | |
| 1658 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1659 | elseif TYPE == "Block" then | |
| 1660 | MSH = IT("BlockMesh",EFFECT)
| |
| 1661 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1662 | elseif TYPE == "Wave" then | |
| 1663 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1664 | elseif TYPE == "Ring" then | |
| 1665 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1666 | elseif TYPE == "Slash" then | |
| 1667 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1668 | elseif TYPE == "Round Slash" then | |
| 1669 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1670 | elseif TYPE == "Swirl" then | |
| 1671 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1672 | elseif TYPE == "Skull" then | |
| 1673 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1674 | elseif TYPE == "Crystal" then | |
| 1675 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1676 | end | |
| 1677 | if MSH ~= nil then | |
| 1678 | local MOVESPEED = nil | |
| 1679 | if MOVEDIRECTION ~= nil then | |
| 1680 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1681 | end | |
| 1682 | local GROWTH = SIZE - ENDSIZE | |
| 1683 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1684 | if TYPE == "Block" then | |
| 1685 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1686 | else | |
| 1687 | EFFECT.CFrame = CFRAME | |
| 1688 | end | |
| 1689 | for LOOP = 1, TIME+1 do | |
| 1690 | Swait() | |
| 1691 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1692 | if TYPE == "Wave" then | |
| 1693 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1694 | end | |
| 1695 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1696 | if TYPE == "Block" then | |
| 1697 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1698 | else | |
| 1699 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1700 | end | |
| 1701 | if MOVEDIRECTION ~= nil then | |
| 1702 | local ORI = EFFECT.Orientation | |
| 1703 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1704 | EFFECT.Orientation = ORI | |
| 1705 | end | |
| 1706 | end | |
| 1707 | if PLAYSSOUND == false then | |
| 1708 | EFFECT:remove() | |
| 1709 | else | |
| 1710 | SOUND.Stopped:Connect(function() | |
| 1711 | EFFECT:remove() | |
| 1712 | end) | |
| 1713 | end | |
| 1714 | else | |
| 1715 | if PLAYSSOUND == false then | |
| 1716 | EFFECT:remove() | |
| 1717 | else | |
| 1718 | repeat Swait() until SOUND.Playing == false | |
| 1719 | EFFECT:remove() | |
| 1720 | end | |
| 1721 | end | |
| 1722 | end)) | |
| 1723 | end | |
| 1724 | ||
| 1725 | ||
| 1726 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1727 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1728 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1729 | wave.CFrame = CFRAME | |
| 1730 | coroutine.resume(coroutine.create(function(PART) | |
| 1731 | for i = 1, WAIT do | |
| 1732 | Swait() | |
| 1733 | mesh.Scale = mesh.Scale + GROW | |
| 1734 | if DOESROT == true then | |
| 1735 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1736 | end | |
| 1737 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1738 | if wave.Transparency > 0.99 then | |
| 1739 | wave:remove() | |
| 1740 | end | |
| 1741 | end | |
| 1742 | end)) | |
| 1743 | end | |
| 1744 | --EYE- | |
| 1745 | ||
| 1746 | for i = 1, 35 do | |
| 1747 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 1748 | FACE.Color = C3(0,0,0) | |
| 1749 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1750 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 1751 | end | |
| 1752 | --EYE1- | |
| 1753 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1754 | MakeForm(Eye,"Ball") | |
| 1755 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1756 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1757 | MakeForm(Eye,"Ball") | |
| 1758 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1759 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 1760 | MakeForm(Eye,"Ball") | |
| 1761 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1762 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 1763 | MakeForm(Eye,"Ball") | |
| 1764 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1765 | --EYE2- | |
| 1766 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1767 | MakeForm(Eye,"Ball") | |
| 1768 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1769 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1770 | MakeForm(Eye,"Ball") | |
| 1771 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1772 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 1773 | MakeForm(Eye,"Ball") | |
| 1774 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1775 | local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 1776 | MakeForm(Eye,"Ball") | |
| 1777 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1778 | ||
| 1779 | --SS-- | |
| 1780 | ||
| 1781 | ||
| 1782 | ||
| 1783 | --EXE-- | |
| 1784 | local EXE = Instance.new("Shirt")
| |
| 1785 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
| 1786 | EXE.Parent = Character | |
| 1787 | EXE.Name = "Cloth" | |
| 1788 | local LOL = Instance.new("Pants")
| |
| 1789 | LOL.PantsTemplate = "rbxassetid://338750779" | |
| 1790 | LOL.Parent = Character | |
| 1791 | LOL.Name = "Cloth" | |
| 1792 | ||
| 1793 | --DeadEye-- | |
| 1794 | ||
| 1795 | local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 1796 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 1797 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 1798 | MakeForm(Part,"Wedge") | |
| 1799 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1800 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
| 1801 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1802 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1803 | MakeForm(Part,"Cyl") | |
| 1804 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1805 | for i = 1, 8 do | |
| 1806 | local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1807 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1808 | end | |
| 1809 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1810 | MakeForm(Part,"Wedge") | |
| 1811 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1812 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
| 1813 | MakeForm(Part,"Cyl") | |
| 1814 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1815 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1816 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1817 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
| 1818 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1819 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
| 1820 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 1821 | local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
| 1822 | MakeForm(RightBarrel,"Cyl") | |
| 1823 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 1824 | local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
| 1825 | MakeForm(Part,"Wedge") | |
| 1826 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1827 | local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1828 | MakeForm(RightHole,"Cyl") | |
| 1829 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1830 | ||
| 1831 | ||
| 1832 | --Heads-- | |
| 1833 | ||
| 1834 | local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1835 | PRT.Color = C3(0,0,0) | |
| 1836 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1837 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1838 | ||
| 1839 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 1840 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1841 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 1842 | local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 1843 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1844 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 1845 | ||
| 1846 | --HM-- | |
| 1847 | ||
| 1848 | local LASTPART = Head | |
| 1849 | for i = 1, 20 do | |
| 1850 | local MATH = (1-(i/25)) | |
| 1851 | if LASTPART == Head then | |
| 1852 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1853 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1854 | LASTPART = Horn | |
| 1855 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1856 | else | |
| 1857 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1858 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1859 | LASTPART = Horn | |
| 1860 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1861 | end | |
| 1862 | end | |
| 1863 | local LASTPART = Head | |
| 1864 | for i = 1, 20 do | |
| 1865 | local MATH = (1-(i/25)) | |
| 1866 | if LASTPART == Head then | |
| 1867 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1868 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1869 | LASTPART = Horn | |
| 1870 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1871 | else | |
| 1872 | local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1873 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1874 | LASTPART = Horn | |
| 1875 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 1876 | end | |
| 1877 | end | |
| 1878 | ||
| 1879 | --Black-- | |
| 1880 | ||
| 1881 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 1882 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1883 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 1884 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1885 | ||
| 1886 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1888 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1889 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1890 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1891 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1892 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 1893 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1894 | ||
| 1895 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 1896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1897 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 1898 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1899 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1900 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1901 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1902 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1903 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 1904 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1905 | ||
| 1906 | --banblack-- | |
| 1907 | ||
| 1908 | ||
| 1909 | --Ban-- | |
| 1910 | ||
| 1911 | local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1912 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1913 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1914 | MakeForm(Part,"Wedge") | |
| 1915 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1916 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1917 | MakeForm(Part,"Wedge") | |
| 1918 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1919 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1920 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1921 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1922 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1923 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1924 | MakeForm(Part,"Cyl") | |
| 1925 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1926 | for i = 1, 8 do | |
| 1927 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1928 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1929 | end | |
| 1930 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1931 | MakeForm(Part,"Cyl") | |
| 1932 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1933 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1934 | MakeForm(Part,"Ball") | |
| 1935 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1936 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1937 | MakeForm(Part,"Wedge") | |
| 1938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1939 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1940 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1941 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1942 | MakeForm(Part,"Cyl") | |
| 1943 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1944 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1945 | MakeForm(Part,"Cyl") | |
| 1946 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1947 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1948 | MakeForm(Part,"Cyl") | |
| 1949 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1950 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
| 1951 | MakeForm(Part,"Wedge") | |
| 1952 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
| |
| 1953 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1954 | MakeForm(Part,"Cyl") | |
| 1955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1956 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
| 1957 | MakeForm(Part,"Wedge") | |
| 1958 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1959 | local LASTPART = Handle | |
| 1960 | for i = 1, 10 do | |
| 1961 | if LASTPART == Handle then | |
| 1962 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1963 | LASTPART = Part | |
| 1964 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1965 | else | |
| 1966 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1967 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1968 | LASTPART = Part | |
| 1969 | end | |
| 1970 | end | |
| 1971 | ||
| 1972 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
| 1973 | MakeForm(Barrel,"Cyl") | |
| 1974 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1975 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1976 | MakeForm(Part,"Cyl") | |
| 1977 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1978 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1979 | MakeForm(Part,"Wedge") | |
| 1980 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1981 | local Hole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1982 | MakeForm(Hole,"Cyl") | |
| 1983 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1984 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1985 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1986 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1987 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1988 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1989 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1990 | coroutine.resume(coroutine.create(function() | |
| 1991 | while wait() do | |
| 1992 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1993 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1994 | end | |
| 1995 | end)) | |
| 1996 | ||
| 1997 | --Pan1-- | |
| 1998 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1999 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2000 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 2001 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2002 | MakeForm(PRT,"Cyl") | |
| 2003 | local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 2004 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2005 | MakeForm(PRT,"Cyl") | |
| 2006 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 2007 | local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 2008 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2009 | MakeForm(RING,"Cyl") | |
| 2010 | RING.Color = C3(0,0,0) | |
| 2011 | for i = 1, 12 do | |
| 2012 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 2013 | PRT.Color = C3(0,0,0) | |
| 2014 | local MSH = IT("BlockMesh",PRT)
| |
| 2015 | MSH.Scale = VT(0.6,1,1) | |
| 2016 | CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 2017 | end | |
| 2018 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 2019 | PRT.Color = C3(0,0,0) | |
| 2020 | local MSH = IT("BlockMesh",PRT)
| |
| 2021 | MSH.Scale = VT(0.4,1,1) | |
| 2022 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 2023 | local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 2024 | PRT.Color = C3(0,0,0) | |
| 2025 | local MSH = IT("BlockMesh",PRT)
| |
| 2026 | MSH.Scale = VT(0.4,1,1) | |
| 2027 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 2028 | coroutine.resume(coroutine.create(function() | |
| 2029 | while true do | |
| 2030 | Swait() | |
| 2031 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 2032 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 2033 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 2034 | if CLOCKLOOP <= -150 then | |
| 2035 | if MODE == "black" then | |
| 2036 | CLOCKLOOP = 0 | |
| 2037 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
| |
| 2038 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2039 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
| 2040 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2041 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2042 | if CLOCKTARGET ~= nil then | |
| 2043 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 2044 | if CLOCKTARGET.Torso ~= nil then | |
| 2045 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2046 | end | |
| 2047 | if CLOCKTARGET.Health == 0 then | |
| 2048 | CLOCKTARGET = nil | |
| 2049 | end | |
| 2050 | end | |
| 2051 | end | |
| 2052 | end | |
| 2053 | end | |
| 2054 | end)) | |
| 2055 | --Pan2-- | |
| 2056 | coroutine.resume(coroutine.create(function() | |
| 2057 | while true do | |
| 2058 | Swait() | |
| 2059 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 2060 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 2061 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 2062 | if CLOCKLOOP <= -20 then | |
| 2063 | if MODE == "Killbot" then | |
| 2064 | CLOCKLOOP = 0 | |
| 2065 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2})
| |
| 2066 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2067 | ApplyAoE3(HITPOS,10,15,45,75,false) | |
| 2068 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2069 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2070 | if CLOCKTARGET ~= nil then | |
| 2071 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 2072 | if CLOCKTARGET.Torso ~= nil then | |
| 2073 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2074 | end | |
| 2075 | if CLOCKTARGET.Health == 0 then | |
| 2076 | CLOCKTARGET = nil | |
| 2077 | end | |
| 2078 | end | |
| 2079 | end | |
| 2080 | end | |
| 2081 | end | |
| 2082 | end)) | |
| 2083 | ||
| 2084 | ||
| 2085 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2086 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2087 | c.Material = "Glass" | |
| 2088 | c.Color = C3(0,0,0) | |
| 2089 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2090 | c.Color = C3(1,0,0) | |
| 2091 | c.Material = "Neon" | |
| 2092 | end | |
| 2093 | end | |
| 2094 | ||
| 2095 | for _, c in pairs(Weapon2:GetDescendants()) do | |
| 2096 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2097 | c.Material = "Glass" | |
| 2098 | c.Color = C3(0,0,0) | |
| 2099 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2100 | c.Color = C3(0,0,0) | |
| 2101 | c.Material = "Neon" | |
| 2102 | end | |
| 2103 | end | |
| 2104 | ||
| 2105 | for _, c in pairs(DeadEye:GetDescendants()) do | |
| 2106 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2107 | c.Material = "Neon" | |
| 2108 | c.Color = C3(0,0,0) | |
| 2109 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2110 | c.Color = C3(1,0,0) | |
| 2111 | c.Material = "Neon" | |
| 2112 | end | |
| 2113 | end | |
| 2114 | ||
| 2115 | for _, c in pairs(HM:GetDescendants()) do | |
| 2116 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2117 | c.Material = "Neon" | |
| 2118 | c.Color = C3(0,0,0) | |
| 2119 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2120 | c.Color = C3(1,0,0) | |
| 2121 | c.Material = "Neon" | |
| 2122 | end | |
| 2123 | end | |
| 2124 | ||
| 2125 | for _, c in pairs(Heads:GetDescendants()) do | |
| 2126 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2127 | c.Material = "Neon" | |
| 2128 | c.Color = C3(0,0,0) | |
| 2129 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2130 | c.Color = C3(1,0,0) | |
| 2131 | c.Material = "Neon" | |
| 2132 | end | |
| 2133 | end | |
| 2134 | ||
| 2135 | for _, c in pairs(Pan:GetDescendants()) do | |
| 2136 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2137 | c.Material = "Neon" | |
| 2138 | c.Color = C3(0,0,0) | |
| 2139 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2140 | c.Color = C3(1,0,0) | |
| 2141 | c.Material = "Neon" | |
| 2142 | end | |
| 2143 | end | |
| 2144 | ||
| 2145 | Weapon.Parent = Character | |
| 2146 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2147 | if c.ClassName == "Part" then | |
| 2148 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2149 | end | |
| 2150 | end | |
| 2151 | ||
| 2152 | ||
| 2153 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2154 | if c.ClassName == "Part" then | |
| 2155 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2156 | end | |
| 2157 | end | |
| 2158 | ||
| 2159 | Weapon.Parent = Character | |
| 2160 | Weapon2.Parent = nil | |
| 2161 | DeadEye.Parent = nil | |
| 2162 | black.Parent = nil | |
| 2163 | ||
| 2164 | function ParticleEmitter(Table) | |
| 2165 | local PRTCL = Particle:Clone() | |
| 2166 | local Speed = Table.Speed or 5 | |
| 2167 | local Drag = Table.Drag or 0 | |
| 2168 | local Size1 = Table.Size1 or 1 | |
| 2169 | local Size2 = Table.Size2 or 5 | |
| 2170 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2171 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2172 | local Parent = Table.Parent or Torso | |
| 2173 | local Emit = Table.Emit or 100 | |
| 2174 | local Offset = Table.Offset or 360 | |
| 2175 | local Acel = Table.Acel or VT(0,0,0) | |
| 2176 | local Enabled = Table.Enabled or false | |
| 2177 | PRTCL.Parent = Parent | |
| 2178 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2179 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2180 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2181 | PRTCL.VelocitySpread = Offset | |
| 2182 | PRTCL.Drag = Drag | |
| 2183 | PRTCL.Acceleration = Acel | |
| 2184 | if Enabled == false then | |
| 2185 | PRTCL:Emit(Emit) | |
| 2186 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2187 | else | |
| 2188 | PRTCL.Enabled = true | |
| 2189 | end | |
| 2190 | return PRTCL | |
| 2191 | end | |
| 2192 | ||
| 2193 | Weapon.Parent = Character | |
| 2194 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2195 | if c.ClassName == "Part" then | |
| 2196 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2197 | end | |
| 2198 | end | |
| 2199 | ||
| 2200 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 2201 | local SKILLFONT = "SciFi" | |
| 2202 | local SKILLTEXTSIZE = 7 | |
| 2203 | ||
| 2204 | Humanoid.Died:connect(function() | |
| 2205 | ATTACK = true | |
| 2206 | end) | |
| 2207 | ||
| 2208 | ||
| 2209 | function printbye(Name) | |
| 2210 | local MESSAGES = {"NameClan Jail, "}
| |
| 2211 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2212 | end | |
| 2213 | ||
| 2214 | workspace.ChildAdded:connect(function(instance) | |
| 2215 | for BANISH = 1, #TOBANISH do | |
| 2216 | if TOBANISH[BANISH] ~= nil then | |
| 2217 | if instance.Name == TOBANISH[BANISH] then | |
| 2218 | coroutine.resume(coroutine.create(function() | |
| 2219 | printbye(instance.Name) | |
| 2220 | instance:ClearAllChildren() | |
| 2221 | Debris:AddItem(instance,0.0005) | |
| 2222 | end)) | |
| 2223 | end | |
| 2224 | end | |
| 2225 | end | |
| 2226 | end) | |
| 2227 | ||
| 2228 | --//=================================\\ | |
| 2229 | --|| DAMAGE FUNCTIONS | |
| 2230 | --\\=================================// | |
| 2231 | ||
| 2232 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 2233 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2234 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 2235 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2236 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 2237 | BODYPOSITION.P = 2000 | |
| 2238 | BODYPOSITION.D = 100 | |
| 2239 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2240 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 2241 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2242 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2243 | BILLBOARDGUI.Adornee = STATPART | |
| 2244 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2245 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2246 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2247 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2248 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2249 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2250 | TEXTLABEL.Text = TEXT | |
| 2251 | TEXTLABEL.Font = "SciFi" | |
| 2252 | TEXTLABEL.FontSize="Size42" | |
| 2253 | TEXTLABEL.TextColor3 = COLOR | |
| 2254 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 2255 | TEXTLABEL.TextScaled = true | |
| 2256 | TEXTLABEL.TextWrapped = true | |
| 2257 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2258 | if LABELTYPE == "Normal" then | |
| 2259 | for i = 1, 30 do | |
| 2260 | Swait() | |
| 2261 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 2262 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2263 | end | |
| 2264 | elseif LABELTYPE == "Debuff" then | |
| 2265 | for i = 1, 30 do | |
| 2266 | Swait() | |
| 2267 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 2268 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2269 | end | |
| 2270 | elseif LABELTYPE == "Shock" then | |
| 2271 | local ORIGIN = STATPART.Position | |
| 2272 | for i = 1, 30 do | |
| 2273 | Swait() | |
| 2274 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 2275 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 2276 | end | |
| 2277 | end | |
| 2278 | THEPART.Parent = nil | |
| 2279 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 2280 | end | |
| 2281 | --//=================================\\ | |
| 2282 | --|| DAMAGING | |
| 2283 | --\\=================================// | |
| 2284 | --Pan-- | |
| 2285 | ||
| 2286 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 2287 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2288 | defence.Name = ("HitBy"..Player.Name)
| |
| 2289 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2290 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2291 | if Humanoid.Health ~= 0 then | |
| 2292 | local CritChance = MRANDOM(1,100) | |
| 2293 | if Damage > Humanoid.Health then | |
| 2294 | Damage = math.ceil(Humanoid.Health) | |
| 2295 | if Damage == 0 then | |
| 2296 | Damage = 0.1 | |
| 2297 | end | |
| 2298 | end | |
| 2299 | Humanoid.Health = Humanoid.Health - Damage | |
| 2300 | end | |
| 2301 | end | |
| 2302 | ||
| 2303 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2304 | local CHILDREN = workspace:GetDescendants() | |
| 2305 | for index, CHILD in pairs(CHILDREN) do | |
| 2306 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2307 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2308 | if HUM then | |
| 2309 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2310 | if TORSO then | |
| 2311 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2312 | if INSTAKILL == true then | |
| 2313 | CHILD:BreakJoints() | |
| 2314 | else | |
| 2315 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2316 | ApplyDamage(HUM,DMG,TORSO) | |
| 2317 | end | |
| 2318 | if FLING > 0 then | |
| 2319 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2320 | if c:IsA("BasePart") then
| |
| 2321 | local bv = Instance.new("BodyVelocity")
| |
| 2322 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2323 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2324 | bv.Parent = c | |
| 2325 | Debris:AddItem(bv,0.05) | |
| 2326 | end | |
| 2327 | end | |
| 2328 | end | |
| 2329 | end | |
| 2330 | end | |
| 2331 | end | |
| 2332 | end | |
| 2333 | end | |
| 2334 | end | |
| 2335 | ||
| 2336 | ---- | |
| 2337 | ||
| 2338 | function KillChildren(v) | |
| 2339 | v:BreakJoints() | |
| 2340 | for _, c in pairs(v:GetChildren()) do | |
| 2341 | if c:IsA("BasePart") then
| |
| 2342 | if c.Transparency < 1 then | |
| 2343 | if c:FindFirstChildOfClass("Decal") then
| |
| 2344 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2345 | end | |
| 2346 | particles(c) | |
| 2347 | c.PE.Enabled = true | |
| 2348 | c.Parent = Effects | |
| 2349 | c.CanCollide = false | |
| 2350 | c.Material = "Neon" | |
| 2351 | c.Color = C3(1,0,0) | |
| 2352 | c.Transparency = 1 | |
| 2353 | local grav = Instance.new("BodyPosition",c)
| |
| 2354 | grav.P = 20000 | |
| 2355 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2356 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 2357 | grav.Name = "GravityForce" | |
| 2358 | coroutine.resume(coroutine.create(function() | |
| 2359 | for i = 1, 20 do | |
| 2360 | Swait() | |
| 2361 | c.Transparency = c.Transparency + 1/20 | |
| 2362 | end | |
| 2363 | c.PE.Enabled = false | |
| 2364 | Debris:AddItem(c,2) | |
| 2365 | end)) | |
| 2366 | end | |
| 2367 | end | |
| 2368 | end | |
| 2369 | end | |
| 2370 | ||
| 2371 | function ApplyAoE(POSITION,RANGE) | |
| 2372 | local CHILDREN = workspace:GetDescendants() | |
| 2373 | for index, CHILD in pairs(CHILDREN) do | |
| 2374 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2375 | local LISTED = false | |
| 2376 | for LIST = 1, #WHITELIST do | |
| 2377 | if WHITELIST[LIST] ~= nil then | |
| 2378 | if CHILD.Name == WHITELIST[LIST] then | |
| 2379 | LISTED = true | |
| 2380 | end | |
| 2381 | end | |
| 2382 | end | |
| 2383 | if LISTED == false then | |
| 2384 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2385 | if HUM then | |
| 2386 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2387 | if TORSO then | |
| 2388 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 2389 | KillChildren(CHILD) | |
| 2390 | end | |
| 2391 | end | |
| 2392 | end | |
| 2393 | end | |
| 2394 | end | |
| 2395 | end | |
| 2396 | end | |
| 2397 | ||
| 2398 | function killnearest(position,range,maxstrength,direction) | |
| 2399 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2400 | local body = v:GetChildren() | |
| 2401 | for part = 1, #body do | |
| 2402 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2403 | if(body[part].Position - position).Magnitude < range then | |
| 2404 | if v.ClassName == "Model" then | |
| 2405 | --v:BreakJoints() | |
| 2406 | end | |
| 2407 | local POS = position | |
| 2408 | coroutine.resume(coroutine.create(function() | |
| 2409 | body[part].Anchored = true | |
| 2410 | body[part].Parent = Effects | |
| 2411 | body[part].CanCollide = true | |
| 2412 | local SIZE = body[part].Size | |
| 2413 | body[part].Material = "Neon" | |
| 2414 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 2415 | for i = 1, 75 do | |
| 2416 | Swait() | |
| 2417 | body[part].Transparency = 10 | |
| 2418 | body[part].Color = C3(1,0,0) | |
| 2419 | body[part].Size = VT(0,0,0) | |
| 2420 | body[part].TextureID = "" | |
| 2421 | body[part].remove() | |
| 2422 | end | |
| 2423 | coroutine.resume(coroutine.create(function() | |
| 2424 | ||
| 2425 | end)) | |
| 2426 | body[part].Anchored = false | |
| 2427 | body[part].Velocity = direction.lookVector*maxstrength | |
| 2428 | end)) | |
| 2429 | end | |
| 2430 | end | |
| 2431 | end | |
| 2432 | if v.ClassName == "Part" then | |
| 2433 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 2434 | local POS = position | |
| 2435 | coroutine.resume(coroutine.create(function() | |
| 2436 | v.Anchored = true | |
| 2437 | v.Parent = Effects | |
| 2438 | local SIZE = v.Size | |
| 2439 | v.Material = "Neon" | |
| 2440 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 2441 | v.Anchored = false | |
| 2442 | v.Velocity = direction.lookVector*maxstrength | |
| 2443 | end)) | |
| 2444 | end | |
| 2445 | end | |
| 2446 | end | |
| 2447 | end | |
| 2448 | ||
| 2449 | --//=================================\\ | |
| 2450 | --|| TRANSFORMATIONS | |
| 2451 | --\\=================================// | |
| 2452 | ||
| 2453 | function Switch() | |
| 2454 | ATTACK = true | |
| 2455 | Rooted = true | |
| 2456 | if MODE == "GoodCop" then | |
| 2457 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2458 | Swait() | |
| 2459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2460 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2461 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2462 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2465 | end | |
| 2466 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2467 | Swait() | |
| 2468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2474 | end | |
| 2475 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2476 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2477 | Swait() | |
| 2478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2484 | end | |
| 2485 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2486 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2487 | Swait() | |
| 2488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2494 | end | |
| 2495 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2496 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2497 | Swait() | |
| 2498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2504 | end | |
| 2505 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2506 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2507 | Swait() | |
| 2508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2514 | end | |
| 2515 | MODE = "Killbot" | |
| 2516 | sick.SoundId = "rbxassetid://1812212957" | |
| 2517 | Weapon.Parent = nil | |
| 2518 | Weapon2.Parent = nil | |
| 2519 | elseif MODE == "Killbot" then | |
| 2520 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2521 | Swait() | |
| 2522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2526 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2528 | end | |
| 2529 | CameraEnshaking(1,45) | |
| 2530 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2531 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2532 | Swait() | |
| 2533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2537 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2539 | end | |
| 2540 | CameraEnshaking(1,45) | |
| 2541 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2542 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2543 | Swait() | |
| 2544 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2548 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2550 | end | |
| 2551 | MODE = "GoodCop" | |
| 2552 | sick.SoundId = "rbxassetid://157460916" | |
| 2553 | sick.TimePosition = 9 | |
| 2554 | Weapon.Parent = Character | |
| 2555 | Weapon2.Parent = nil | |
| 2556 | end | |
| 2557 | ATTACK = false | |
| 2558 | Rooted = false | |
| 2559 | end | |
| 2560 | ||
| 2561 | function Switch2() | |
| 2562 | ATTACK = true | |
| 2563 | Rooted = true | |
| 2564 | if MODE == "GoodCop" then | |
| 2565 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2566 | Swait() | |
| 2567 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2569 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2570 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2571 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2572 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2573 | end | |
| 2574 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2575 | Swait() | |
| 2576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2582 | end | |
| 2583 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2584 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2585 | Swait() | |
| 2586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2592 | end | |
| 2593 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2594 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2595 | Swait() | |
| 2596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2602 | end | |
| 2603 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2604 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2605 | Swait() | |
| 2606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2612 | end | |
| 2613 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2614 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2615 | Swait() | |
| 2616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2620 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2622 | end | |
| 2623 | MODE = "DeadEye" | |
| 2624 | sick.SoundId = "rbxassetid://1667853651" | |
| 2625 | sick.TimePosition = 0 | |
| 2626 | Weapon.Parent = nil | |
| 2627 | Weapon2.Parent = nil | |
| 2628 | DeadEye.Parent = Character | |
| 2629 | elseif MODE == "DeadEye" then | |
| 2630 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2631 | Swait() | |
| 2632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2636 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2638 | end | |
| 2639 | CameraEnshaking(1,45) | |
| 2640 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2641 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2642 | Swait() | |
| 2643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2647 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2649 | end | |
| 2650 | CameraEnshaking(1,45) | |
| 2651 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2652 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2653 | Swait() | |
| 2654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2658 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2660 | end | |
| 2661 | MODE = "GoodCop" | |
| 2662 | sick.SoundId = "rbxassetid://157460916" | |
| 2663 | sick.TimePosition = 9 | |
| 2664 | Weapon.Parent = Character | |
| 2665 | Weapon2.Parent = nil | |
| 2666 | DeadEye.Parent = nil | |
| 2667 | end | |
| 2668 | ATTACK = false | |
| 2669 | Rooted = false | |
| 2670 | end | |
| 2671 | ||
| 2672 | function Switch3() | |
| 2673 | ATTACK = true | |
| 2674 | Rooted = true | |
| 2675 | if MODE == "GoodCop" then | |
| 2676 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2677 | Swait() | |
| 2678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2684 | end | |
| 2685 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2686 | Swait() | |
| 2687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2693 | end | |
| 2694 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2695 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2696 | Swait() | |
| 2697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2703 | end | |
| 2704 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2705 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2706 | Swait() | |
| 2707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2713 | end | |
| 2714 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2715 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2716 | Swait() | |
| 2717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2723 | end | |
| 2724 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2725 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2726 | Swait() | |
| 2727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2733 | end | |
| 2734 | MODE = "black" | |
| 2735 | sick.SoundId = "rbxassetid://2435379712" | |
| 2736 | Weapon.Parent = nil | |
| 2737 | Weapon2.Parent = nil | |
| 2738 | DeadEye.Parent = nil | |
| 2739 | black.Parent = Character | |
| 2740 | elseif MODE == "black" then | |
| 2741 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2742 | Swait() | |
| 2743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2749 | end | |
| 2750 | CameraEnshaking(1,45) | |
| 2751 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2752 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2753 | Swait() | |
| 2754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2758 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2760 | end | |
| 2761 | CameraEnshaking(1,45) | |
| 2762 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2763 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2764 | Swait() | |
| 2765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2769 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2771 | end | |
| 2772 | MODE = "GoodCop" | |
| 2773 | sick.SoundId = "rbxassetid://157460916" | |
| 2774 | sick.TimePosition = 9 | |
| 2775 | Weapon.Parent = Character | |
| 2776 | Weapon2.Parent = nil | |
| 2777 | DeadEye.Parent = nil | |
| 2778 | black.Parent = nil | |
| 2779 | end | |
| 2780 | ATTACK = false | |
| 2781 | Rooted = false | |
| 2782 | end | |
| 2783 | ||
| 2784 | ||
| 2785 | --//=================================\\ | |
| 2786 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2787 | --\\=================================// | |
| 2788 | ||
| 2789 | local TOBANISH = {}
| |
| 2790 | ||
| 2791 | function Intro() | |
| 2792 | ATTACK = true | |
| 2793 | Rooted = true | |
| 2794 | coroutine.resume(coroutine.create(function() | |
| 2795 | wait(7) | |
| 2796 | ||
| 2797 | Swait(30) | |
| 2798 | Weapon.Parent = Character | |
| 2799 | Swait(30) | |
| 2800 | Weapon.Parent = nil | |
| 2801 | Weapon2.Parent = Character | |
| 2802 | Swait(30) | |
| 2803 | Weapon2.Parent = nil | |
| 2804 | DeadEye.Parent = Character | |
| 2805 | Swait(30) | |
| 2806 | DeadEye.Parent = nil | |
| 2807 | Weapon.Parent = Character | |
| 2808 | end)) | |
| 2809 | repeat | |
| 2810 | Swait() | |
| 2811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2815 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 2817 | until sick.TimePosition > 14 | |
| 2818 | repeat | |
| 2819 | Swait() | |
| 2820 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8) | |
| 2821 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2822 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 2823 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8) | |
| 2824 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8) | |
| 2825 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8) | |
| 2826 | until sick.TimePosition > 16 | |
| 2827 | repeat | |
| 2828 | Swait() | |
| 2829 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 2830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2835 | until sick.TimePosition > 20.7 | |
| 2836 | TRANSFORMED = true | |
| 2837 | ATTACK = false | |
| 2838 | Rooted = false | |
| 2839 | end | |
| 2840 | ||
| 2841 | function InsaneCameraText() | |
| 2842 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!") | |
| 2843 | local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"}
| |
| 2844 | local INSANITYGUIS = {}
| |
| 2845 | for e = 1, 28 do | |
| 2846 | for i = 1, 22 do | |
| 2847 | local MURDERFRAME = FRAME:Clone() | |
| 2848 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
| 2849 | MURDERFRAME.Parent = WEAPONGUI | |
| 2850 | table.insert(INSANITYGUIS,MURDERFRAME) | |
| 2851 | end | |
| 2852 | end | |
| 2853 | coroutine.resume(coroutine.create(function() | |
| 2854 | while true do | |
| 2855 | wait() | |
| 2856 | coroutine.resume(coroutine.create(function() | |
| 2857 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
| 2858 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
| 2859 | local SHOW = "" | |
| 2860 | for i = 1,string.len(APPEARTEXT),1 do | |
| 2861 | local STRING = string.sub(APPEARTEXT,i,i) | |
| 2862 | if MRANDOM(1,2) == 1 then | |
| 2863 | SHOW = SHOW..string.lower(STRING) | |
| 2864 | else | |
| 2865 | SHOW = SHOW..STRING | |
| 2866 | end | |
| 2867 | end | |
| 2868 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
| 2869 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
| 2870 | for i = 1, 15 do | |
| 2871 | Swait() | |
| 2872 | TEXT.Rotation = MRANDOM(-15,15) | |
| 2873 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
| 2874 | end | |
| 2875 | for i = 1, 15 do | |
| 2876 | Swait() | |
| 2877 | TEXT.Rotation = MRANDOM(-15,15) | |
| 2878 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
| 2879 | end | |
| 2880 | TEXT:Remove() | |
| 2881 | end)) | |
| 2882 | end | |
| 2883 | end)) | |
| 2884 | FRAME:remove() | |
| 2885 | end | |
| 2886 | ||
| 2887 | ||
| 2888 | function swait(num) | |
| 2889 | if num == 0 or num == nil then | |
| 2890 | ArtificialHB.Event:wait() | |
| 2891 | else | |
| 2892 | for i = 0, num do | |
| 2893 | ArtificialHB.Event:wait() | |
| 2894 | end | |
| 2895 | end | |
| 2896 | end | |
| 2897 | ||
| 2898 | function chatfunc(text) | |
| 2899 | local chat = coroutine.wrap(function() | |
| 2900 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2901 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2902 | end | |
| 2903 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2904 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2905 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 2906 | Bill.Adornee = Character.Head | |
| 2907 | Bill.Name = "TalkingBillBoard" | |
| 2908 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2909 | Hehe.BackgroundTransparency = 1 | |
| 2910 | Hehe.BorderSizePixel = 0 | |
| 2911 | Hehe.Text = "" | |
| 2912 | Hehe.Font = "Fantasy" | |
| 2913 | Hehe.TextSize = 40 | |
| 2914 | Hehe.TextStrokeTransparency = 0 | |
| 2915 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2916 | coroutine.resume(coroutine.create(function() | |
| 2917 | while Hehe ~= nil do | |
| 2918 | swait() | |
| 2919 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 2920 | Hehe.Rotation = math.random(-5,5) | |
| 2921 | Hehe.TextColor3 = Color3.new(50,15,15) | |
| 2922 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2923 | end | |
| 2924 | end)) | |
| 2925 | for i = 1,string.len(text),1 do | |
| 2926 | swait() | |
| 2927 | Hehe.Text = string.sub(text,1,i) | |
| 2928 | end | |
| 2929 | swait(90)--Re[math.random(1, 93)] | |
| 2930 | for i = 0, 1, .025 do | |
| 2931 | swait() | |
| 2932 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2933 | Hehe.TextStrokeTransparency = i | |
| 2934 | Hehe.TextTransparency = i | |
| 2935 | end | |
| 2936 | Bill:Destroy() | |
| 2937 | end) | |
| 2938 | chat() | |
| 2939 | end | |
| 2940 | ||
| 2941 | function onChatted(msg) | |
| 2942 | chatfunc(msg) | |
| 2943 | end | |
| 2944 | ||
| 2945 | Player.Chatted:connect(onChatted) | |
| 2946 | ||
| 2947 | function printbye(Name) | |
| 2948 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
| |
| 2949 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2950 | end | |
| 2951 | ||
| 2952 | workspace.ChildAdded:connect(function(instance) | |
| 2953 | for BANISH = 1, #TOBANISH do | |
| 2954 | if TOBANISH[BANISH] ~= nil then | |
| 2955 | if instance.Name == TOBANISH[BANISH] then | |
| 2956 | coroutine.resume(coroutine.create(function() | |
| 2957 | printbye(instance.Name) | |
| 2958 | instance:ClearAllChildren() | |
| 2959 | Debris:AddItem(instance,0.0005) | |
| 2960 | end)) | |
| 2961 | end | |
| 2962 | end | |
| 2963 | end | |
| 2964 | end) | |
| 2965 | ||
| 2966 | function Banish(Foe) | |
| 2967 | if Foe then | |
| 2968 | coroutine.resume(coroutine.create(function() | |
| 2969 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2970 | table.insert(TOBANISH,Foe.Name) | |
| 2971 | printbye(Foe.Name) | |
| 2972 | --end | |
| 2973 | Foe.Archivable = true | |
| 2974 | local CLONE = Foe:Clone() | |
| 2975 | Foe:Destroy() | |
| 2976 | CLONE.Parent = Effects | |
| 2977 | CLONE:BreakJoints() | |
| 2978 | local MATERIALS = {"Glass","Neon"}
| |
| 2979 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2980 | if c:IsA("BasePart") then
| |
| 2981 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2982 | CreateSound(340722848, c, 10, 1, false) | |
| 2983 | end | |
| 2984 | c.Anchored = true | |
| 2985 | c.Transparency = c.Transparency + 0.2 | |
| 2986 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2987 | c.Color = C3(0,255,0) | |
| 2988 | if c.ClassName == "MeshPart" then | |
| 2989 | c.TextureID = "" | |
| 2990 | end | |
| 2991 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2992 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2993 | end | |
| 2994 | if c:FindFirstChildOfClass("Decal") then
| |
| 2995 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2996 | end | |
| 2997 | c.Name = "Banished" | |
| 2998 | c.CanCollide = false | |
| 2999 | else | |
| 3000 | c:remove() | |
| 3001 | end | |
| 3002 | end | |
| 3003 | local A = false | |
| 3004 | for i = 1, 35 do | |
| 3005 | if A == false then | |
| 3006 | A = true | |
| 3007 | elseif A == true then | |
| 3008 | A = false | |
| 3009 | end | |
| 3010 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 3011 | if c:IsA("BasePart") then
| |
| 3012 | c.Anchored = true | |
| 3013 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 3014 | c.Transparency = c.Transparency + 0.8/35 | |
| 3015 | if A == false then | |
| 3016 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3017 | elseif A == true then | |
| 3018 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3019 | end | |
| 3020 | end | |
| 3021 | end | |
| 3022 | Swait() | |
| 3023 | end | |
| 3024 | CLONE:remove() | |
| 3025 | end)) | |
| 3026 | end | |
| 3027 | end | |
| 3028 | ||
| 3029 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 3030 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 3031 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 3032 | end | |
| 3033 | ||
| 3034 | function SpawnTrail(FROM,TO,BIG) | |
| 3035 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 3036 | MakeForm(TRAIL,"Cyl") | |
| 3037 | local DIST = (FROM - TO).Magnitude | |
| 3038 | if BIG == true then | |
| 3039 | TRAIL.Size = VT(0.15,DIST,0.15) | |
| 3040 | else | |
| 3041 | TRAIL.Size = VT(0.45,DIST,0.45) | |
| 3042 | end | |
| 3043 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 3044 | coroutine.resume(coroutine.create(function() | |
| 3045 | for i = 1, 5 do | |
| 3046 | Swait() | |
| 3047 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 3048 | end | |
| 3049 | TRAIL:remove() | |
| 3050 | end)) | |
| 3051 | end | |
| 3052 | ||
| 3053 | local asd = Instance.new("ParticleEmitter")
| |
| 3054 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 3055 | asd.LightEmission = .1 | |
| 3056 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 3057 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 3058 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 3059 | asd.Transparency = bbb | |
| 3060 | asd.Size = aaa | |
| 3061 | asd.ZOffset = .9 | |
| 3062 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 3063 | asd.LockedToPart = false | |
| 3064 | asd.EmissionDirection = "Back" | |
| 3065 | asd.Lifetime = NumberRange.new(1, 2) | |
| 3066 | asd.Rotation = NumberRange.new(-100, 100) | |
| 3067 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 3068 | asd.Speed = NumberRange.new(10) | |
| 3069 | asd.Enabled = false | |
| 3070 | asd.VelocitySpread = 999 | |
| 3071 | ||
| 3072 | function getbloody(victim,amount) | |
| 3073 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
| 3074 | PART.CFrame = victim.CFrame | |
| 3075 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 3076 | Debris:AddItem(PART,5) | |
| 3077 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3078 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3079 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3080 | local prtcl = asd:Clone() | |
| 3081 | prtcl.Parent = PART | |
| 3082 | prtcl:Emit(amount*10) | |
| 3083 | end | |
| 3084 | ||
| 3085 | function Kill2(Char) | |
| 3086 | local NewCharacter = IT("Model",Effects)
| |
| 3087 | NewCharacter.Name = "Ow im ded ;-;" | |
| 3088 | for _, c in pairs(Char:GetDescendants()) do | |
| 3089 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 3090 | if c.Parent == Char then | |
| 3091 | getbloody(c,5) | |
| 3092 | end | |
| 3093 | local SIZE = c.Size | |
| 3094 | c:BreakJoints() | |
| 3095 | c.Material = "Neon" | |
| 3096 | c.Color = C3(1,0,0) | |
| 3097 | c.CanCollide = true | |
| 3098 | c.Transparency = 0.3 | |
| 3099 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3100 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3101 | end | |
| 3102 | if c.Name == "Head" then | |
| 3103 | c:ClearAllChildren() | |
| 3104 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 3105 | end | |
| 3106 | if c.ClassName == "MeshPart" then | |
| 3107 | c.TextureID = "" | |
| 3108 | end | |
| 3109 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 3110 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 3111 | end | |
| 3112 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3113 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3114 | end | |
| 3115 | c.Parent = NewCharacter | |
| 3116 | c.Name = "DeadPart" | |
| 3117 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 3118 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 3119 | ||
| 3120 | end | |
| 3121 | end | |
| 3122 | Char:remove() | |
| 3123 | Debris:AddItem(NewCharacter,5) | |
| 3124 | end | |
| 3125 | ||
| 3126 | function BulletDetection(FROM,TO,BRUTAL) | |
| 3127 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 3128 | coroutine.resume(coroutine.create(function() | |
| 3129 | if AIMHIT ~= nil then | |
| 3130 | if AIMHIT.Parent ~= Character then | |
| 3131 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3132 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3133 | if BRUTAL == true then | |
| 3134 | Kill2(AIMHIT.Parent) | |
| 3135 | else | |
| 3136 | getbloody(AIMHIT,15) | |
| 3137 | AIMHIT.Parent:BreakJoints() | |
| 3138 | if AIMHIT.Name == "Head" then | |
| 3139 | AIMHIT.Name = "HEADSHOT" | |
| 3140 | AIMHIT:remove() | |
| 3141 | end | |
| 3142 | end | |
| 3143 | else | |
| 3144 | if BRUTAL == true then | |
| 3145 | Kill2(AIMHIT.Parent.Parent) | |
| 3146 | else | |
| 3147 | Banish(AIMHIT.Parent.Parent) | |
| 3148 | end | |
| 3149 | end | |
| 3150 | end | |
| 3151 | end | |
| 3152 | end | |
| 3153 | end)) | |
| 3154 | SpawnTrail(FROM,AIMPOS) | |
| 3155 | return AIMHIT,AIMPOS,NORMAL | |
| 3156 | end | |
| 3157 | ||
| 3158 | function BulletDetection2(FROM,TO,BRUTAL) | |
| 3159 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 3160 | coroutine.resume(coroutine.create(function() | |
| 3161 | if AIMHIT ~= nil then | |
| 3162 | if AIMHIT.Parent ~= Character then | |
| 3163 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3164 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3165 | if BRUTAL == true then | |
| 3166 | Banish(AIMHIT.Parent) | |
| 3167 | else | |
| 3168 | getbloody(AIMHIT,15) | |
| 3169 | AIMHIT.Parent:BreakJoints() | |
| 3170 | if AIMHIT.Name == "Head" then | |
| 3171 | AIMHIT.Name = "HEADSHOT" | |
| 3172 | AIMHIT:remove() | |
| 3173 | end | |
| 3174 | end | |
| 3175 | else | |
| 3176 | if BRUTAL == true then | |
| 3177 | Banish(AIMHIT.Parent.Parent) | |
| 3178 | else | |
| 3179 | Kill2(AIMHIT.Parent.Parent) | |
| 3180 | end | |
| 3181 | end | |
| 3182 | end | |
| 3183 | end | |
| 3184 | end | |
| 3185 | end)) | |
| 3186 | SpawnTrail(FROM,AIMPOS) | |
| 3187 | return AIMHIT,AIMPOS,NORMAL | |
| 3188 | end | |
| 3189 | ||
| 3190 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
| 3191 | local CHILDREN = workspace:GetDescendants() | |
| 3192 | for index, CHILD in pairs(CHILDREN) do | |
| 3193 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3194 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3195 | if HUM then | |
| 3196 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3197 | if TORSO then | |
| 3198 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3199 | if ISBANISH == true then | |
| 3200 | Banish(CHILD) | |
| 3201 | else | |
| 3202 | if ISBANISH == "Gravity" then | |
| 3203 | HUM.PlatformStand = true | |
| 3204 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3205 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3206 | grav.D = 15 | |
| 3207 | grav.P = 20000 | |
| 3208 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3209 | grav.position = TORSO.Position | |
| 3210 | grav.Name = "V3BanishForce"..Player.Name | |
| 3211 | else | |
| 3212 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3213 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3214 | end | |
| 3215 | else | |
| 3216 | HUM.PlatformStand = false | |
| 3217 | end | |
| 3218 | end | |
| 3219 | elseif ISBANISH == "Gravity" then | |
| 3220 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3221 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3222 | HUM.PlatformStand = false | |
| 3223 | end | |
| 3224 | end | |
| 3225 | end | |
| 3226 | end | |
| 3227 | end | |
| 3228 | end | |
| 3229 | end | |
| 3230 | ||
| 3231 | function CORRUPTEDBURNINGBULLETS() | |
| 3232 | ATTACK = true | |
| 3233 | Rooted = false | |
| 3234 | repeat | |
| 3235 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3236 | GYRO.D = 175 | |
| 3237 | GYRO.P = 20000 | |
| 3238 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3239 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3240 | if COMBO == 1 then | |
| 3241 | COMBO = 2 | |
| 3242 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3243 | Swait() | |
| 3244 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3245 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3246 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3247 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3248 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3249 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3250 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3251 | end | |
| 3252 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3253 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3254 | CreateSound(275326592, LeftHole, 7, 1, false) | |
| 3255 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
| 3256 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3257 | Swait() | |
| 3258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3264 | end | |
| 3265 | elseif COMBO == 2 then | |
| 3266 | COMBO = 1 | |
| 3267 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3268 | Swait() | |
| 3269 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3270 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3271 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3272 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3273 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3274 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3275 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3276 | end | |
| 3277 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3278 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3279 | CreateSound(275326592, RightHole, 7, 1, false) | |
| 3280 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
| 3281 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3282 | Swait() | |
| 3283 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3289 | end | |
| 3290 | end | |
| 3291 | GYRO:remove() | |
| 3292 | until KEYHOLD == false | |
| 3293 | ATTACK = false | |
| 3294 | Rooted = false | |
| 3295 | end | |
| 3296 | ||
| 3297 | function CORRUPTEDLETHALBULLETS() | |
| 3298 | ATTACK = true | |
| 3299 | Rooted = false | |
| 3300 | repeat | |
| 3301 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3302 | GYRO.D = 175 | |
| 3303 | GYRO.P = 20000 | |
| 3304 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3305 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3306 | if COMBO == 1 then | |
| 3307 | COMBO = 2 | |
| 3308 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3309 | Swait() | |
| 3310 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3311 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3317 | end | |
| 3318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3320 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
| 3321 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
| 3322 | for i=0, 0, 0.1 / Animation_Speed do | |
| 3323 | Swait() | |
| 3324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3330 | end | |
| 3331 | elseif COMBO == 2 then | |
| 3332 | COMBO = 1 | |
| 3333 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3334 | Swait() | |
| 3335 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3342 | end | |
| 3343 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3344 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3345 | CreateSound(1590205662, RightHole, 7, 1, false) | |
| 3346 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 3347 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3348 | Swait() | |
| 3349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3353 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3355 | end | |
| 3356 | end | |
| 3357 | GYRO:remove() | |
| 3358 | until KEYHOLD == false | |
| 3359 | ATTACK = false | |
| 3360 | Rooted = false | |
| 3361 | end | |
| 3362 | ||
| 3363 | function CORRUPTEDLETHALBULLETS2() | |
| 3364 | ATTACK = true | |
| 3365 | Rooted = false | |
| 3366 | repeat | |
| 3367 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3368 | GYRO.D = 175 | |
| 3369 | GYRO.P = 20000 | |
| 3370 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3371 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3372 | for i=0, 0.5, 0.5 / Animation_Speed do | |
| 3373 | Swait() | |
| 3374 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3375 | turnto(Mouse.Hit.p) | |
| 3376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3382 | end | |
| 3383 | for i=0, 0.3, 5 / Animation_Speed do | |
| 3384 | Swait() | |
| 3385 | turnto(Mouse.Hit.p) | |
| 3386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3392 | end | |
| 3393 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3394 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3395 | CreateSound(1590205662, RightArm, 7, 1, false) | |
| 3396 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 3397 | for i=0, 0.4, 5 / Animation_Speed do | |
| 3398 | Swait() | |
| 3399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3405 | end | |
| 3406 | GYRO:remove() | |
| 3407 | until KEYHOLD == false | |
| 3408 | ATTACK = false | |
| 3409 | Rooted = false | |
| 3410 | end | |
| 3411 | ||
| 3412 | ||
| 3413 | function Corrupted_Burn() | |
| 3414 | ATTACK = true | |
| 3415 | Rooted = true | |
| 3416 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3417 | Swait() | |
| 3418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3424 | end | |
| 3425 | coroutine.resume(coroutine.create(function() | |
| 3426 | local POS = Mouse.Hit.p | |
| 3427 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 3428 | MakeForm(RAY,"Cyl") | |
| 3429 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
| 3430 | MakeForm(SPHERE,"Ball") | |
| 3431 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 3432 | MakeForm(SHIELD,"Ball") | |
| 3433 | SHIELD.CFrame = CF(POS) | |
| 3434 | RAY.CFrame = CF(POS) | |
| 3435 | SPHERE.CFrame = CF(POS) | |
| 3436 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 3437 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 3438 | for i = 1, 200 do | |
| 3439 | Swait() | |
| 3440 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3441 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 3442 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
| 3443 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
| 3444 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
| 3445 | end | |
| 3446 | for i = 1, 45 do | |
| 3447 | Swait() | |
| 3448 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 3449 | SPHERE.Transparency = RAY.Transparency | |
| 3450 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 3451 | end | |
| 3452 | RAY:remove() | |
| 3453 | SHIELD:remove() | |
| 3454 | SPHERE:remove() | |
| 3455 | end)) | |
| 3456 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3457 | Swait() | |
| 3458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3464 | end | |
| 3465 | ATTACK = false | |
| 3466 | Rooted = false | |
| 3467 | end | |
| 3468 | ||
| 3469 | local Weapon = IT("Model")
| |
| 3470 | Weapon.Name = "Adds" | |
| 3471 | ||
| 3472 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
| 3473 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 3474 | ||
| 3475 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 3476 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 3477 | local mesh = IT("SpecialMesh",wave)
| |
| 3478 | mesh.MeshType = "Sphere" | |
| 3479 | mesh.Scale = SIZE | |
| 3480 | mesh.Offset = VT(0,0,0) | |
| 3481 | wave.CFrame = CFRAME | |
| 3482 | coroutine.resume(coroutine.create(function(PART) | |
| 3483 | for i = 1, WAIT do | |
| 3484 | Swait() | |
| 3485 | mesh.Scale = mesh.Scale + GROW | |
| 3486 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 3487 | if wave.Transparency > 0.99 then | |
| 3488 | wave:remove() | |
| 3489 | end | |
| 3490 | end | |
| 3491 | end)) | |
| 3492 | end | |
| 3493 | ||
| 3494 | function Warp() | |
| 3495 | ATTACK = true | |
| 3496 | Rooted = true | |
| 3497 | UNANCHOR = false | |
| 3498 | RootPart.Anchored = true | |
| 3499 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
| 3500 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
| 3501 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3502 | Swait() | |
| 3503 | WACKYEFFECT({
| |
| 3504 | Time = 5, | |
| 3505 | EffectType = "Round Slash", | |
| 3506 | Size = VT(0, 0, 0), | |
| 3507 | Size2 = VT(0.01, 0, 0.01), | |
| 3508 | Transparency = 0.5, | |
| 3509 | Transparency2 = 1, | |
| 3510 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3511 | MoveToPos = nil, | |
| 3512 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3513 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3514 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3515 | Material = "Neon", | |
| 3516 | Color = C3(1, 0, 0), | |
| 3517 | SoundID = nil, | |
| 3518 | SoundPitch = nil, | |
| 3519 | SoundVolume = nil | |
| 3520 | }) | |
| 3521 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3522 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3528 | end | |
| 3529 | for i = 1, 10 do | |
| 3530 | Swait() | |
| 3531 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3532 | end | |
| 3533 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3534 | Swait() | |
| 3535 | WACKYEFFECT({
| |
| 3536 | Time = 5, | |
| 3537 | EffectType = "Round Slash", | |
| 3538 | Size = VT(0, 0, 0), | |
| 3539 | Size2 = VT(0.01, 0, 0.01), | |
| 3540 | Transparency = 0.5, | |
| 3541 | Transparency2 = 1, | |
| 3542 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3543 | MoveToPos = nil, | |
| 3544 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3545 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3546 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3547 | Material = "Neon", | |
| 3548 | Color = C3(1, 0, 0), | |
| 3549 | SoundID = nil, | |
| 3550 | SoundPitch = nil, | |
| 3551 | SoundVolume = nil | |
| 3552 | }) | |
| 3553 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
| 3554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3560 | end | |
| 3561 | local ORIGIN = RootPart.Position | |
| 3562 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 3563 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3564 | Swait() | |
| 3565 | WACKYEFFECT({
| |
| 3566 | Time = 5, | |
| 3567 | EffectType = "Round Slash", | |
| 3568 | Size = VT(0, 0, 0), | |
| 3569 | Size2 = VT(0.01, 0, 0.01), | |
| 3570 | Transparency = 0.5, | |
| 3571 | Transparency2 = 1, | |
| 3572 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3573 | MoveToPos = nil, | |
| 3574 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3575 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3576 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3577 | Material = "Neon", | |
| 3578 | Color = C3(1, 0, 0), | |
| 3579 | SoundID = nil, | |
| 3580 | SoundPitch = nil, | |
| 3581 | SoundVolume = nil | |
| 3582 | }) | |
| 3583 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 3584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3588 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3590 | end | |
| 3591 | UNANCHOR = true | |
| 3592 | RootPart.Anchored = false | |
| 3593 | for i = 1, 10 do | |
| 3594 | Swait() | |
| 3595 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
| 3596 | end | |
| 3597 | ATTACK = false | |
| 3598 | Rooted = false | |
| 3599 | end | |
| 3600 | ||
| 3601 | function Neckless() | |
| 3602 | local TARGET = Mouse.Target | |
| 3603 | if TARGET ~= nil then | |
| 3604 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3605 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3606 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 3607 | if ROOT and HUM.Health > 0 then | |
| 3608 | local FOE = Mouse.Target.Parent | |
| 3609 | local HEAD = FOE:FindFirstChild("Head")
| |
| 3610 | if HEAD then | |
| 3611 | ATTACK = true | |
| 3612 | Rooted = false | |
| 3613 | CharacterFade(C3(0,0,0),150) | |
| 3614 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 3615 | for _, c in pairs(FOE:GetChildren()) do | |
| 3616 | if c.ClassName == "Part" then | |
| 3617 | c.Anchored = true | |
| 3618 | end | |
| 3619 | end | |
| 3620 | CreateSound(235097614, Torso, 2, 3, false) | |
| 3621 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3622 | Swait() | |
| 3623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3629 | end | |
| 3630 | if ROOT.Name == "HumanoidRootPart" then | |
| 3631 | ROOT:remove() | |
| 3632 | end | |
| 3633 | FOE:BreakJoints() | |
| 3634 | ApplyDamage(HUM,0,true) | |
| 3635 | CreateSound(363808674, HEAD, 5, 1, false) | |
| 3636 | ROOT.Anchored = false | |
| 3637 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3638 | Swait() | |
| 3639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3645 | end | |
| 3646 | for _, c in pairs(FOE:GetChildren()) do | |
| 3647 | if c.ClassName == "Part" then | |
| 3648 | c.Anchored = false | |
| 3649 | end | |
| 3650 | end | |
| 3651 | ATTACK = false | |
| 3652 | Rooted = false | |
| 3653 | end | |
| 3654 | end | |
| 3655 | end | |
| 3656 | end | |
| 3657 | end | |
| 3658 | function BraveSpeed() | |
| 3659 | CreateSound(235097614, Torso, 0.2, 3, false) | |
| 3660 | for i = 1, 7 do | |
| 3661 | CharacterFade(C3(0,0,0),25+(i*10)) | |
| 3662 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
| 3663 | end | |
| 3664 | end | |
| 3665 | function Slashed() | |
| 3666 | local TARGET = Mouse.Target | |
| 3667 | if TARGET ~= nil then | |
| 3668 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3669 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3670 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 3671 | if ROOT and HUM.Health > 0 then | |
| 3672 | local FOE = Mouse.Target.Parent | |
| 3673 | ATTACK = true | |
| 3674 | coroutine.resume(coroutine.create(function() | |
| 3675 | repeat | |
| 3676 | Swait() | |
| 3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 3679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3682 | until ATTACK == false | |
| 3683 | end)) | |
| 3684 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3685 | Swait() | |
| 3686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3687 | end | |
| 3688 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 3689 | Swait() | |
| 3690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3691 | end | |
| 3692 | CreateSound(971125740, LeftArm, 5, 1, false) | |
| 3693 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3694 | Swait() | |
| 3695 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3697 | end | |
| 3698 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
| 3699 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 3700 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 3701 | coroutine.resume(coroutine.create(function() | |
| 3702 | for i = 1, 5 do | |
| 3703 | Chunks(ROOT) | |
| 3704 | end | |
| 3705 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 3706 | FAKEROOT1.CanCollide = true | |
| 3707 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 3708 | FAKEROOT2.CanCollide = true | |
| 3709 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
| 3710 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
| 3711 | ROOT:Remove() | |
| 3712 | ApplyDamage(HUM,0,true) | |
| 3713 | end)) | |
| 3714 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3715 | Swait() | |
| 3716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3717 | end | |
| 3718 | ATTACK = false | |
| 3719 | end | |
| 3720 | end | |
| 3721 | end | |
| 3722 | end | |
| 3723 | function Dirtface() | |
| 3724 | local TARGET = Mouse.Target | |
| 3725 | if TARGET ~= nil then | |
| 3726 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3727 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3728 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 3729 | if ROOT and HUM.Health > 0 then | |
| 3730 | local FOE = Mouse.Target.Parent | |
| 3731 | local HEAD = FOE:FindFirstChild("Head")
| |
| 3732 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 3733 | if HEAD and HITFLOOR then | |
| 3734 | ATTACK = true | |
| 3735 | Rooted = true | |
| 3736 | CharacterFade(C3(0,0,0),150) | |
| 3737 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 3738 | ROOT.Anchored = true | |
| 3739 | CreateSound(235097614, Torso, 2, 3, false) | |
| 3740 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3741 | Swait() | |
| 3742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 3743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3748 | end | |
| 3749 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3750 | Swait() | |
| 3751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 3753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3757 | end | |
| 3758 | ROOT.Anchored = false | |
| 3759 | UNANCHOR = false | |
| 3760 | local DEAD = false | |
| 3761 | local CFRAME = RootPart.CFrame | |
| 3762 | CreateSound(260411131, Torso, 2, 3, false) | |
| 3763 | coroutine.resume(coroutine.create(function() | |
| 3764 | repeat | |
| 3765 | Swait() | |
| 3766 | RootPart.CFrame = CFRAME | |
| 3767 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 3768 | HEAD.Velocity = VT(0,0,0) | |
| 3769 | HUM.PlatformStand = true | |
| 3770 | until DEAD == true | |
| 3771 | end)) | |
| 3772 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3773 | Swait() | |
| 3774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 3776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 3777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3780 | end | |
| 3781 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3782 | Swait() | |
| 3783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3789 | end | |
| 3790 | local ERUPT = function() | |
| 3791 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 3792 | if HITFLOOR then | |
| 3793 | for i = 1, 5 do | |
| 3794 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 3795 | end | |
| 3796 | Chunks(HEAD) | |
| 3797 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 3798 | end | |
| 3799 | end | |
| 3800 | local ATE = false | |
| 3801 | local DEPTH = 1 | |
| 3802 | coroutine.resume(coroutine.create(function() | |
| 3803 | repeat | |
| 3804 | Swait() | |
| 3805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
| 3807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3811 | until ATE == true | |
| 3812 | end)) | |
| 3813 | wait() | |
| 3814 | ERUPT() | |
| 3815 | wait(2) | |
| 3816 | ERUPT() | |
| 3817 | DEPTH = 2 | |
| 3818 | wait(2) | |
| 3819 | ERUPT() | |
| 3820 | DEPTH = 2.5 | |
| 3821 | wait(3) | |
| 3822 | ERUPT() | |
| 3823 | ERUPT() | |
| 3824 | HEAD:remove() | |
| 3825 | DEAD = true | |
| 3826 | ApplyDamage(HUM,0,true) | |
| 3827 | wait(0.2) | |
| 3828 | ATE = true | |
| 3829 | UNANCHOR = true | |
| 3830 | ATTACK = false | |
| 3831 | Rooted = false | |
| 3832 | end | |
| 3833 | end | |
| 3834 | end | |
| 3835 | end | |
| 3836 | end | |
| 3837 | ||
| 3838 | ||
| 3839 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
| 3840 | local CHILDREN = workspace:GetDescendants() | |
| 3841 | for index, CHILD in pairs(CHILDREN) do | |
| 3842 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3843 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3844 | if HUM then | |
| 3845 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3846 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3847 | if EBANISH == true then | |
| 3848 | Banish(CHILD) | |
| 3849 | else | |
| 3850 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 3851 | ApplyDamage(HUM, DMG, TORSO) | |
| 3852 | end | |
| 3853 | if FLING > 0 then | |
| 3854 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3855 | if c:IsA("BasePart") then
| |
| 3856 | local bv = Instance.new("BodyVelocity")
| |
| 3857 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3858 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 3859 | bv.Parent = c | |
| 3860 | Debris:AddItem(bv, 0.05) | |
| 3861 | end | |
| 3862 | end | |
| 3863 | end | |
| 3864 | end | |
| 3865 | end | |
| 3866 | end | |
| 3867 | end | |
| 3868 | end | |
| 3869 | ||
| 3870 | local A = IT("Attachment",RightBarrel)
| |
| 3871 | A.Position = VT(0,-2.5,0) | |
| 3872 | local B = IT("Attachment",RightBarrel)
| |
| 3873 | B.Position = VT(0,2.5,0) | |
| 3874 | local Trail = IT("Trail",RightBarrel)
| |
| 3875 | Trail.Attachment0 = A | |
| 3876 | Trail.Attachment1 = B | |
| 3877 | Trail.Lifetime = 0.2 | |
| 3878 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
| 3879 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 3880 | Trail.Enabled = false | |
| 3881 | ||
| 3882 | function Execute() | |
| 3883 | ATTACK = true | |
| 3884 | Rooted = false | |
| 3885 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
| 3886 | Part.Color = C3(0,0,0) | |
| 3887 | MakeForm(Part,"Wedge") | |
| 3888 | Part.CanCollide = true | |
| 3889 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 3890 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3891 | Swait() | |
| 3892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3898 | end | |
| 3899 | Trail.Enabled = true | |
| 3900 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 3901 | local TOCH = Part.Touched:Connect(function(hit) | |
| 3902 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3903 | Banish(hit.Parent) | |
| 3904 | end | |
| 3905 | end) | |
| 3906 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3907 | Swait() | |
| 3908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3914 | end | |
| 3915 | TOCH:disconnect() | |
| 3916 | Trail.Enabled = false | |
| 3917 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3918 | Swait() | |
| 3919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 3920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3925 | end | |
| 3926 | Part:remove() | |
| 3927 | ATTACK = false | |
| 3928 | Rooted = false | |
| 3929 | end | |
| 3930 | ||
| 3931 | local DECAL = IT("Decal")
| |
| 3932 | function MakeRing() | |
| 3933 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 3934 | local MSH = IT("BlockMesh", RING)
| |
| 3935 | local TOP = DECAL:Clone() | |
| 3936 | local BOTTOM = DECAL:Clone() | |
| 3937 | TOP.Parent = RING | |
| 3938 | BOTTOM.Parent = RING | |
| 3939 | TOP.Face = "Top" | |
| 3940 | BOTTOM.Face = "Bottom" | |
| 3941 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 3942 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 3943 | local function REMOVE() | |
| 3944 | coroutine.resume(coroutine.create(function() | |
| 3945 | local SIZE = MSH.Scale.X | |
| 3946 | for i = 1, 35 do | |
| 3947 | Swait() | |
| 3948 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 3949 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 3950 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 3951 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 3952 | end | |
| 3953 | RING:remove() | |
| 3954 | end)) | |
| 3955 | end | |
| 3956 | return RING, MSH, REMOVE | |
| 3957 | end | |
| 3958 | ||
| 3959 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 3960 | local CHILDREN = workspace:GetDescendants() | |
| 3961 | for index, CHILD in pairs(CHILDREN) do | |
| 3962 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3963 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3964 | if HUM then | |
| 3965 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3966 | if TORSO then | |
| 3967 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3968 | if ISBANISH == true then | |
| 3969 | Banish(CHILD) | |
| 3970 | else | |
| 3971 | if ISBANISH == "Gravity" then | |
| 3972 | HUM.PlatformStand = true | |
| 3973 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3974 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3975 | grav.D = 15 | |
| 3976 | grav.P = 20000 | |
| 3977 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3978 | grav.position = TORSO.Position | |
| 3979 | grav.Name = "V3BanishForce"..Player.Name | |
| 3980 | else | |
| 3981 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3982 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3983 | end | |
| 3984 | else | |
| 3985 | HUM.PlatformStand = false | |
| 3986 | end | |
| 3987 | end | |
| 3988 | elseif ISBANISH == "Gravity" then | |
| 3989 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3990 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3991 | HUM.PlatformStand = false | |
| 3992 | end | |
| 3993 | end | |
| 3994 | end | |
| 3995 | end | |
| 3996 | end | |
| 3997 | end | |
| 3998 | end | |
| 3999 | ||
| 4000 | function Smite() | |
| 4001 | local RING, MESH, DELET = MakeRing() | |
| 4002 | local POS = Mouse.Hit.p | |
| 4003 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4004 | for i = 1, 45 do | |
| 4005 | Swait() | |
| 4006 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 4007 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4008 | end | |
| 4009 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 4010 | if HITFLOOR then | |
| 4011 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
| |
| 4012 | MakeForm(BEAM, "Cyl") | |
| 4013 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 4014 | BEAM.Size = VT(0, DIST, 0) | |
| 4015 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4016 | for i = 1, 5 do | |
| 4017 | WACKYEFFECT({
| |
| 4018 | EffectType = "Wave", | |
| 4019 | Size = VT(25, 0, 25), | |
| 4020 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 4021 | Transparency = 0, | |
| 4022 | Transparency2 = 1, | |
| 4023 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 4024 | MoveToPos = nil, | |
| 4025 | RotationX = 0, | |
| 4026 | RotationY = 3, | |
| 4027 | RotationZ = 0, | |
| 4028 | Material = "Neon", | |
| 4029 | Color = C3(1, 0, 0), | |
| 4030 | SoundID = nil, | |
| 4031 | SoundPitch = nil, | |
| 4032 | SoundVolume = nil | |
| 4033 | }) | |
| 4034 | WACKYEFFECT({
| |
| 4035 | EffectType = "Round Slash", | |
| 4036 | Size = VT(3, 0, 3) / 13, | |
| 4037 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 4038 | Transparency = 0, | |
| 4039 | Transparency2 = 1, | |
| 4040 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 4041 | MoveToPos = nil, | |
| 4042 | RotationX = 0, | |
| 4043 | RotationY = 0, | |
| 4044 | RotationZ = 0, | |
| 4045 | Material = "Neon", | |
| 4046 | Color = C3(1, 0, 1), | |
| 4047 | SoundID = nil, | |
| 4048 | SoundPitch = nil, | |
| 4049 | SoundVolume = nil | |
| 4050 | }) | |
| 4051 | WACKYEFFECT({
| |
| 4052 | Time = 35, | |
| 4053 | EffectType = "Sphere", | |
| 4054 | Size = VT(22, 22, 22), | |
| 4055 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 4056 | Transparency = 0, | |
| 4057 | Transparency2 = 1, | |
| 4058 | CFrame = CF(HITPOS), | |
| 4059 | MoveToPos = nil, | |
| 4060 | RotationX = 0, | |
| 4061 | RotationY = 0, | |
| 4062 | RotationZ = 0, | |
| 4063 | Material = "Neon", | |
| 4064 | Color = C3(0, .7, 0), | |
| 4065 | SoundID = 459523898, | |
| 4066 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4067 | SoundVolume = 10 | |
| 4068 | }) | |
| 4069 | end | |
| 4070 | ApplyAoE(HITPOS, 50, true) | |
| 4071 | for i = 1, 25 do | |
| 4072 | Swait() | |
| 4073 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
| 4074 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 4075 | end | |
| 4076 | BEAM:remove() | |
| 4077 | end | |
| 4078 | wait(0.2) | |
| 4079 | DELET() | |
| 4080 | end | |
| 4081 | ||
| 4082 | function CorruptedBurningBeam() | |
| 4083 | ATTACK = true | |
| 4084 | Rooted = false | |
| 4085 | chatfunc("Why Dont You Just Leave My Sights Already")
| |
| 4086 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4087 | GYRO.D = 20 | |
| 4088 | GYRO.P = 4000 | |
| 4089 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4090 | local RING, MESH, DELET = MakeRing() | |
| 4091 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 4092 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4093 | CreateSound(459523787, RING, 8, 1, false) | |
| 4094 | local BLASTS = {468991944, 468991990}
| |
| 4095 | coroutine.resume(coroutine.create(function() | |
| 4096 | local E = 0 | |
| 4097 | repeat | |
| 4098 | E = E + 5 | |
| 4099 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 4100 | Swait() | |
| 4101 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
| 4102 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 4103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 4104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4108 | until ATTACK == false | |
| 4109 | GYRO:remove() | |
| 4110 | DELET() | |
| 4111 | end)) | |
| 4112 | for i = 1, 50 do | |
| 4113 | Swait() | |
| 4114 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
| 4115 | end | |
| 4116 | for i = 1, 25 do | |
| 4117 | Swait() | |
| 4118 | WACKYEFFECT({
| |
| 4119 | Time = 15, | |
| 4120 | EffectType = "Sphere", | |
| 4121 | Size = VT(4, 4, 4), | |
| 4122 | Size2 = VT(0, 0, 0), | |
| 4123 | Transparency = 1, | |
| 4124 | Transparency2 = 0, | |
| 4125 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 4126 | MoveToPos = RING.Position, | |
| 4127 | RotationX = 0, | |
| 4128 | RotationY = 0, | |
| 4129 | RotationZ = 0, | |
| 4130 | Material = "Neon", | |
| 4131 | Color = C3(1, 0, 0), | |
| 4132 | SoundID = nil, | |
| 4133 | SoundPitch = nil, | |
| 4134 | SoundVolume = nil | |
| 4135 | }) | |
| 4136 | end | |
| 4137 | local LOOP = 0 | |
| 4138 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
| |
| 4139 | MakeForm(BEAM, "Cyl") | |
| 4140 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
| 4141 | repeat | |
| 4142 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
| 4143 | if DISTANCE < 2000 then | |
| 4144 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
| 4145 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4146 | ApplyAoE(Mouse.Hit.p, 35, true) | |
| 4147 | WACKYEFFECT({
| |
| 4148 | Time = 35, | |
| 4149 | EffectType = "Sphere", | |
| 4150 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
| 4151 | Size2 = VT(5, 75, 5), | |
| 4152 | Transparency = 0, | |
| 4153 | Transparency2 = 1, | |
| 4154 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4155 | MoveToPos = nil, | |
| 4156 | RotationX = 0, | |
| 4157 | RotationY = 0, | |
| 4158 | RotationZ = 0, | |
| 4159 | Material = "Neon", | |
| 4160 | Color = C3(0, 0, 0), | |
| 4161 | SoundID = nil, | |
| 4162 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4163 | SoundVolume = 10 | |
| 4164 | }) | |
| 4165 | Swait() | |
| 4166 | LOOP = LOOP + 1 | |
| 4167 | end | |
| 4168 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 4169 | coroutine.resume(coroutine.create(function() | |
| 4170 | for i = 1, 15 do | |
| 4171 | Swait() | |
| 4172 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
| 4173 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 4174 | end | |
| 4175 | BEAM:remove() | |
| 4176 | end)) | |
| 4177 | ATTACK = false | |
| 4178 | Rooted = false | |
| 4179 | end | |
| 4180 | ||
| 4181 | function PlanetaryDevastation() | |
| 4182 | ATTACK = true | |
| 4183 | Rooted = true | |
| 4184 | chatfunc("Burn In My Special Hell")
| |
| 4185 | local SIZE = 1 | |
| 4186 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4187 | GYRO.D = 20 | |
| 4188 | GYRO.P = 4000 | |
| 4189 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4190 | local RING, MESH, DELET = MakeRing() | |
| 4191 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 4192 | RING.CFrame = CF(HITPOS) | |
| 4193 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 4194 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 4195 | Swait() | |
| 4196 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 4197 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4198 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 4201 | end | |
| 4202 | local BLASTS = {468991944, 468991990}
| |
| 4203 | coroutine.resume(coroutine.create(function() | |
| 4204 | local CFRAME = RootPart.CFrame | |
| 4205 | for i = 1, 100 do | |
| 4206 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 4207 | do | |
| 4208 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 4209 | if HITFLOOR then | |
| 4210 | Swait() | |
| 4211 | do | |
| 4212 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 4213 | coroutine.resume(coroutine.create(function() | |
| 4214 | local RING, MESH, DELET = MakeRing() | |
| 4215 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 4216 | for i = 1, 25 do | |
| 4217 | Swait() | |
| 4218 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 4219 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4220 | end | |
| 4221 | ApplyAoE(RING.Position, 65, true) | |
| 4222 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 4223 | WACKYEFFECT({
| |
| 4224 | Time = 25, | |
| 4225 | EffectType = "Sphere", | |
| 4226 | Size = VT(22, 22, 22), | |
| 4227 | Size2 = VT(85, 85, 85), | |
| 4228 | Transparency = 0, | |
| 4229 | Transparency2 = 1, | |
| 4230 | CFrame = CF(RING.Position), | |
| 4231 | MoveToPos = nil, | |
| 4232 | RotationX = 0, | |
| 4233 | RotationY = 0, | |
| 4234 | RotationZ = 0, | |
| 4235 | Material = "Neon", | |
| 4236 | Color = C3(1, 0, 0), | |
| 4237 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 4238 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4239 | SoundVolume = 10 | |
| 4240 | }) | |
| 4241 | for e = 1, 3 do | |
| 4242 | WACKYEFFECT({
| |
| 4243 | EffectType = "Wave", | |
| 4244 | Size = VT(25, 0, 25), | |
| 4245 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 4246 | Transparency = 0, | |
| 4247 | Transparency2 = 1, | |
| 4248 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 4249 | MoveToPos = nil, | |
| 4250 | RotationX = 0, | |
| 4251 | RotationY = 3, | |
| 4252 | RotationZ = 0, | |
| 4253 | Material = "Neon", | |
| 4254 | Color = C3(1, 0, 1), | |
| 4255 | SoundID = nil, | |
| 4256 | SoundPitch = nil, | |
| 4257 | SoundVolume = nil | |
| 4258 | }) | |
| 4259 | WACKYEFFECT({
| |
| 4260 | Time = 35, | |
| 4261 | EffectType = "Sphere", | |
| 4262 | Size = VT(22, 45, 22), | |
| 4263 | Size2 = VT(25, 45 + e * 75, 25), | |
| 4264 | Transparency = 0, | |
| 4265 | Transparency2 = 1, | |
| 4266 | CFrame = CF(RING.Position) * TURN, | |
| 4267 | MoveToPos = nil, | |
| 4268 | RotationX = 0, | |
| 4269 | RotationY = 0, | |
| 4270 | RotationZ = 0, | |
| 4271 | Material = "Neon", | |
| 4272 | Color = C3(0, .5, 0), | |
| 4273 | SoundID = nil, | |
| 4274 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 4275 | SoundVolume = 10 | |
| 4276 | }) | |
| 4277 | end | |
| 4278 | wait(0.3) | |
| 4279 | DELET() | |
| 4280 | end)) | |
| 4281 | end | |
| 4282 | end | |
| 4283 | end | |
| 4284 | end | |
| 4285 | end)) | |
| 4286 | Rooted = false | |
| 4287 | DELET() | |
| 4288 | GYRO:remove() | |
| 4289 | ATTACK = false | |
| 4290 | Rooted = false | |
| 4291 | end | |
| 4292 | ||
| 4293 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 4294 | if FLOOR ~= nil then | |
| 4295 | for i = 1, AMOUNT do | |
| 4296 | do | |
| 4297 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 4298 | DEBREE.Material = FLOOR.Material | |
| 4299 | DEBREE.Color = FLOOR.Color | |
| 4300 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 4301 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 4302 | coroutine.resume(coroutine.create(function() | |
| 4303 | Swait(15) | |
| 4304 | DEBREE.Parent = workspace | |
| 4305 | DEBREE.CanCollide = true | |
| 4306 | Debris:AddItem(DEBREE, SWAIT) | |
| 4307 | end)) | |
| 4308 | end | |
| 4309 | end | |
| 4310 | end | |
| 4311 | end | |
| 4312 | ||
| 4313 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 4314 | if FLOOR ~= nil then | |
| 4315 | for i = 1, AMOUNT do | |
| 4316 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) | |
| 4317 | DEBREE.Material = FLOOR.Material | |
| 4318 | DEBREE.Color = FLOOR.Color | |
| 4319 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 4320 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 4321 | coroutine.resume(coroutine.create(function() | |
| 4322 | Swait(15) | |
| 4323 | DEBREE.Parent = workspace | |
| 4324 | DEBREE.CanCollide = true | |
| 4325 | Debris:AddItem(DEBREE,SWAIT) | |
| 4326 | end)) | |
| 4327 | end | |
| 4328 | end | |
| 4329 | end | |
| 4330 | ||
| 4331 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 4332 | if FLOOR ~= nil then | |
| 4333 | coroutine.resume(coroutine.create(function() | |
| 4334 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
| 4335 | PART.CFrame = CF(POSITION) | |
| 4336 | for i = 1, 45 do | |
| 4337 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
| 4338 | RingPiece.Material = FLOOR.Material | |
| 4339 | RingPiece.Color = FLOOR.Color | |
| 4340 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 4341 | Debris:AddItem(RingPiece,SWAIT) | |
| 4342 | end | |
| 4343 | PART:remove() | |
| 4344 | end)) | |
| 4345 | end | |
| 4346 | end | |
| 4347 | ||
| 4348 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 4349 | if FLOOR ~= nil then | |
| 4350 | coroutine.resume(coroutine.create(function() | |
| 4351 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 4352 | PART.CFrame = CF(POSITION) | |
| 4353 | for i = 1, 45 do | |
| 4354 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 4355 | RingPiece.Material = FLOOR.Material | |
| 4356 | RingPiece.Color = FLOOR.Color | |
| 4357 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 4358 | Debris:AddItem(RingPiece, SWAIT) | |
| 4359 | end | |
| 4360 | PART:remove() | |
| 4361 | end)) | |
| 4362 | end | |
| 4363 | end | |
| 4364 | ||
| 4365 | function BIGSMASH() | |
| 4366 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character) | |
| 4367 | chatfunc("Die.")
| |
| 4368 | if HITFLOOR then | |
| 4369 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 4370 | CreateSound("1295446488", Torso, 5, 1)
| |
| 4371 | for i = 1, 5 do | |
| 4372 | WACKYEFFECT({
| |
| 4373 | Time = MRANDOM(15, 35), | |
| 4374 | EffectType = "Round Slash", | |
| 4375 | Size = VT(0, 0, 0), | |
| 4376 | Size2 = VT(0.3, 0, 0.3), | |
| 4377 | Transparency = 0.5, | |
| 4378 | Transparency2 = 1, | |
| 4379 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 4380 | MoveToPos = nil, | |
| 4381 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4382 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4383 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4384 | Material = "Neon", | |
| 4385 | Color = C3(1, 1, 1), | |
| 4386 | SoundID = nil, | |
| 4387 | SoundPitch = nil, | |
| 4388 | SoundVolume = nil | |
| 4389 | }) | |
| 4390 | end | |
| 4391 | ATTACK = true | |
| 4392 | Rooted = true | |
| 4393 | UNANCHOR = false | |
| 4394 | RootPart.Anchored = true | |
| 4395 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
| 4396 | for i = 1, 5 do | |
| 4397 | WACKYEFFECT({
| |
| 4398 | Time = MRANDOM(15, 35), | |
| 4399 | EffectType = "Round Slash", | |
| 4400 | Size = VT(0, 0, 0), | |
| 4401 | Size2 = VT(0.3, 0, 0.3), | |
| 4402 | Transparency = 0.5, | |
| 4403 | Transparency2 = 1, | |
| 4404 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 4405 | MoveToPos = nil, | |
| 4406 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4407 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4408 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4409 | Material = "Neon", | |
| 4410 | Color = C3(1, 1, 1), | |
| 4411 | SoundID = nil, | |
| 4412 | SoundPitch = nil, | |
| 4413 | SoundVolume = nil | |
| 4414 | }) | |
| 4415 | end | |
| 4416 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4417 | Swait() | |
| 4418 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
| 4419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4424 | end | |
| 4425 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4426 | Swait() | |
| 4427 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
| 4428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 4429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 4430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
| 4431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 4432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 4433 | end | |
| 4434 | for i = 1, 10 do | |
| 4435 | Swait() | |
| 4436 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
| 4437 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 4438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 4439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 4441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 4442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 4443 | end | |
| 4444 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4445 | Swait() | |
| 4446 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 4447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 4448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4452 | end | |
| 4453 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
| 4454 | if HITFLOOR then | |
| 4455 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4456 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 4457 | for index, CHILD in pairs(CHILDREN) do | |
| 4458 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4459 | for i = 1, 5 do | |
| 4460 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 4461 | CHILD:remove() | |
| 4462 | end | |
| 4463 | end | |
| 4464 | end | |
| 4465 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4466 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4467 | Debris:AddItem(SOUNDPART, 5) | |
| 4468 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4469 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 4470 | WACKYEFFECT({
| |
| 4471 | EffectType = "Ring", | |
| 4472 | Size = VT(0, 0, 0), | |
| 4473 | Size2 = VT(1, 1, 0), | |
| 4474 | Transparency = 0.7, | |
| 4475 | Transparency2 = 1, | |
| 4476 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4477 | MoveToPos = nil, | |
| 4478 | RotationX = 0, | |
| 4479 | RotationY = 0, | |
| 4480 | RotationZ = 0, | |
| 4481 | Material = "Neon", | |
| 4482 | Color = C3(1, 1, 1), | |
| 4483 | SoundID = nil, | |
| 4484 | SoundPitch = nil, | |
| 4485 | SoundVolume = nil | |
| 4486 | }) | |
| 4487 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4488 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 4489 | for index, CHILD in pairs(CHILDREN) do | |
| 4490 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4491 | for i = 1, 5 do | |
| 4492 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 4493 | CHILD:remove() | |
| 4494 | end | |
| 4495 | end | |
| 4496 | end | |
| 4497 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4498 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4499 | Debris:AddItem(SOUNDPART, 5) | |
| 4500 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 4501 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 4502 | WACKYEFFECT({
| |
| 4503 | EffectType = "Ring", | |
| 4504 | Size = VT(0, 0, 0), | |
| 4505 | Size2 = VT(1, 1, 0), | |
| 4506 | Transparency = 0.7, | |
| 4507 | Transparency2 = 1, | |
| 4508 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4509 | MoveToPos = nil, | |
| 4510 | RotationX = 0, | |
| 4511 | RotationY = 0, | |
| 4512 | RotationZ = 0, | |
| 4513 | Material = "Neon", | |
| 4514 | Color = C3(1, 1, 1), | |
| 4515 | SoundID = nil, | |
| 4516 | SoundPitch = nil, | |
| 4517 | SoundVolume = nil | |
| 4518 | }) | |
| 4519 | elseif HITFLOOR.Anchored == false then | |
| 4520 | if HITFLOOR.Parent ~= workspace then | |
| 4521 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 4522 | for index, CHILD in pairs(CHILDREN) do | |
| 4523 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 4524 | for i = 1, 5 do | |
| 4525 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
| 4526 | end | |
| 4527 | CHILD:remove() | |
| 4528 | end | |
| 4529 | end | |
| 4530 | else | |
| 4531 | for i = 1, 5 do | |
| 4532 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
| 4533 | end | |
| 4534 | HITFLOOR:remove() | |
| 4535 | end | |
| 4536 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4537 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4538 | Debris:AddItem(SOUNDPART, 5) | |
| 4539 | CreateSound("130972023", SOUNDPART, 10, 3)
| |
| 4540 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 4541 | WACKYEFFECT({
| |
| 4542 | EffectType = "Ring", | |
| 4543 | Size = VT(0, 0, 0), | |
| 4544 | Size2 = VT(1, 1, 0), | |
| 4545 | Transparency = 0.7, | |
| 4546 | Transparency2 = 1, | |
| 4547 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 4548 | MoveToPos = nil, | |
| 4549 | RotationX = 0, | |
| 4550 | RotationY = 0, | |
| 4551 | RotationZ = 0, | |
| 4552 | Material = "Neon", | |
| 4553 | Color = C3(1, 1, 1), | |
| 4554 | SoundID = nil, | |
| 4555 | SoundPitch = nil, | |
| 4556 | SoundVolume = nil | |
| 4557 | }) | |
| 4558 | else | |
| 4559 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 4560 | SOUNDPART.CFrame = CF(HITPOS) | |
| 4561 | Debris:AddItem(SOUNDPART, 5) | |
| 4562 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 4563 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 4564 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 4565 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 4566 | ApplyAoE5(HITPOS, 15, 45, 75, 75, true) | |
| 4567 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
| 4568 | for i = 1, 5 do | |
| 4569 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
| 4570 | end | |
| 4571 | for i = 1, 5 do | |
| 4572 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
| 4573 | end | |
| 4574 | end | |
| 4575 | end | |
| 4576 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 4577 | Swait() | |
| 4578 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 4579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 4580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 4582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 4584 | end | |
| 4585 | ATTACK = false | |
| 4586 | Rooted = false | |
| 4587 | UNANCHOR = true | |
| 4588 | RootPart.Anchored = false | |
| 4589 | end | |
| 4590 | end | |
| 4591 | ||
| 4592 | function calamity() | |
| 4593 | ATTACK = true | |
| 4594 | Rooted = true | |
| 4595 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4596 | GYRO.D = 15 | |
| 4597 | GYRO.P = 2000 | |
| 4598 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 4599 | CreateSound("341301115", Head, 5, 1.1)
| |
| 4600 | CreateSound("93724183", Head, 6, 1)
| |
| 4601 | for i = 1, 200 do | |
| 4602 | Swait() | |
| 4603 | WACKYEFFECT({
| |
| 4604 | Time = MRANDOM(5, 15), | |
| 4605 | EffectType = "Round Slash", | |
| 4606 | Size = VT(0, 0, 0), | |
| 4607 | Size2 = VT(0.12, 0, 0.12), | |
| 4608 | Transparency = 0.5, | |
| 4609 | Transparency2 = 1, | |
| 4610 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4611 | MoveToPos = nil, | |
| 4612 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4613 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4614 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4615 | Material = "Neon", | |
| 4616 | Color = C3(0, 0, 0), | |
| 4617 | SoundID = nil, | |
| 4618 | SoundPitch = nil, | |
| 4619 | SoundVolume = nil | |
| 4620 | }) | |
| 4621 | WACKYEFFECT({
| |
| 4622 | Time = MRANDOM(5, 15), | |
| 4623 | EffectType = "Round Slash", | |
| 4624 | Size = VT(0, 0, 0), | |
| 4625 | Size2 = VT(0.1, 0, 0.1), | |
| 4626 | Transparency = 0.5, | |
| 4627 | Transparency2 = 1, | |
| 4628 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4629 | MoveToPos = nil, | |
| 4630 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4631 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4632 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4633 | Material = "Neon", | |
| 4634 | Color = C3(.2, 0, 0), | |
| 4635 | SoundID = nil, | |
| 4636 | SoundPitch = nil, | |
| 4637 | SoundVolume = nil | |
| 4638 | }) | |
| 4639 | WACKYEFFECT({
| |
| 4640 | Time = MRANDOM(5, 15), | |
| 4641 | EffectType = "Round Slash", | |
| 4642 | Size = VT(0, 0, 0), | |
| 4643 | Size2 = VT(0.16, 0, 0.16), | |
| 4644 | Transparency = 0.5, | |
| 4645 | Transparency2 = 1, | |
| 4646 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4647 | MoveToPos = nil, | |
| 4648 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4649 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4650 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4651 | Material = "Neon", | |
| 4652 | Color = C3(.3, 0, 0), | |
| 4653 | SoundID = nil, | |
| 4654 | SoundPitch = nil, | |
| 4655 | SoundVolume = nil | |
| 4656 | }) | |
| 4657 | WACKYEFFECT({
| |
| 4658 | Time = 5, | |
| 4659 | EffectType = "Sphere", | |
| 4660 | Size = VT(i, i, i) / 150, | |
| 4661 | Size2 = VT(0, 0, 0), | |
| 4662 | Transparency = 0.5, | |
| 4663 | Transparency2 = 1, | |
| 4664 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 4665 | MoveToPos = nil, | |
| 4666 | RotationX = 0, | |
| 4667 | RotationY = 0, | |
| 4668 | RotationZ = 0, | |
| 4669 | Material = "Neon", | |
| 4670 | Color = C3(.4, 0, 0), | |
| 4671 | SoundID = nil, | |
| 4672 | SoundPitch = nil, | |
| 4673 | SoundVolume = nil | |
| 4674 | }) | |
| 4675 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4676 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4680 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4682 | end | |
| 4683 | GYRO:remove() | |
| 4684 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 4685 | Swait() | |
| 4686 | WACKYEFFECT({
| |
| 4687 | Time = 25, | |
| 4688 | EffectType = "Sphere", | |
| 4689 | Size = VT(200, 200, 200) / 150, | |
| 4690 | Size2 = VT(0, 0, 0), | |
| 4691 | Transparency = 0.5, | |
| 4692 | Transparency2 = 1, | |
| 4693 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 4694 | MoveToPos = nil, | |
| 4695 | RotationX = 0, | |
| 4696 | RotationY = 0, | |
| 4697 | RotationZ = 0, | |
| 4698 | Material = "Neon", | |
| 4699 | Color = C3(.5, 0, .5), | |
| 4700 | SoundID = nil, | |
| 4701 | SoundPitch = nil, | |
| 4702 | SoundVolume = nil | |
| 4703 | }) | |
| 4704 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4710 | end | |
| 4711 | coroutine.resume(coroutine.create(function() | |
| 4712 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) | |
| 4713 | MakeForm(FIREBALL, "Ball") | |
| 4714 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 4715 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 4716 | for i = 1, 500 do | |
| 4717 | Swait() | |
| 4718 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 4719 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 4720 | if HITFLOOR ~= nil then | |
| 4721 | break | |
| 4722 | end | |
| 4723 | end | |
| 4724 | CreateSound(325132788, Effects, 8, 1, false) | |
| 4725 | for i = 1, 120 do | |
| 4726 | Swait() | |
| 4727 | WACKYEFFECT({
| |
| 4728 | Time = 85, | |
| 4729 | EffectType = "Sphere", | |
| 4730 | Size = FIREBALL.Size, | |
| 4731 | Size2 = VT(0, 9000, 0), | |
| 4732 | Transparency = 0.5, | |
| 4733 | Transparency2 = 1, | |
| 4734 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4735 | MoveToPos = nil, | |
| 4736 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4737 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4738 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4739 | Material = "Neon", | |
| 4740 | Color = C3(.6, 0, .6), | |
| 4741 | SoundID = nil, | |
| 4742 | SoundPitch = nil, | |
| 4743 | SoundVolume = nil | |
| 4744 | }) | |
| 4745 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
| 4746 | end | |
| 4747 | Swait(5) | |
| 4748 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
| 4749 | for i = 1, 10 do | |
| 4750 | WACKYEFFECT({
| |
| 4751 | Time = 85 + 5 * i, | |
| 4752 | EffectType = "Slash", | |
| 4753 | Size = VT(9, 0, 9), | |
| 4754 | Size2 = VT(32, 0, 32), | |
| 4755 | Transparency = 0.5, | |
| 4756 | Transparency2 = 1, | |
| 4757 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4758 | MoveToPos = nil, | |
| 4759 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4760 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4761 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4762 | Material = "Neon", | |
| 4763 | Color = C3(0, 0, 0), | |
| 4764 | SoundID = nil, | |
| 4765 | SoundPitch = nil, | |
| 4766 | SoundVolume = nil | |
| 4767 | }) | |
| 4768 | WACKYEFFECT({
| |
| 4769 | Time = 185 + 5 * i, | |
| 4770 | EffectType = "Swirl", | |
| 4771 | Size = VT(25, 25, 25), | |
| 4772 | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, | |
| 4773 | Transparency = 0.5, | |
| 4774 | Transparency2 = 1, | |
| 4775 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4776 | MoveToPos = nil, | |
| 4777 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4778 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4779 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4780 | Material = "Neon", | |
| 4781 | Color = C3(1, 0.5, 0.5), | |
| 4782 | SoundID = nil, | |
| 4783 | SoundPitch = nil, | |
| 4784 | SoundVolume = nil | |
| 4785 | }) | |
| 4786 | WACKYEFFECT({
| |
| 4787 | Time = 285 + 5 * i, | |
| 4788 | EffectType = "Round Slash", | |
| 4789 | Size = VT(6, 0, 6), | |
| 4790 | Size2 = VT(22, 0, 22), | |
| 4791 | Transparency = 0.5, | |
| 4792 | Transparency2 = 1, | |
| 4793 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4794 | MoveToPos = nil, | |
| 4795 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4796 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4797 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4798 | Material = "Neon", | |
| 4799 | Color = C3(1, 1, 0), | |
| 4800 | SoundID = nil, | |
| 4801 | SoundPitch = nil, | |
| 4802 | SoundVolume = nil | |
| 4803 | }) | |
| 4804 | WACKYEFFECT({
| |
| 4805 | Time = 285 + 5 * i, | |
| 4806 | EffectType = "Sphere", | |
| 4807 | Size = VT(850, 850, 850), | |
| 4808 | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, | |
| 4809 | Transparency = 0.5, | |
| 4810 | Transparency2 = 1, | |
| 4811 | CFrame = FIREBALL.CFrame, | |
| 4812 | MoveToPos = nil, | |
| 4813 | RotationX = 0, | |
| 4814 | RotationY = 0, | |
| 4815 | RotationZ = 0, | |
| 4816 | Material = "Neon", | |
| 4817 | Color = C3(0, 1, 1), | |
| 4818 | SoundID = nil, | |
| 4819 | SoundPitch = 0, | |
| 4820 | SoundVolume = 0 | |
| 4821 | }) | |
| 4822 | end | |
| 4823 | wait(1) | |
| 4824 | WACKYEFFECT({
| |
| 4825 | Time = 75, | |
| 4826 | EffectType = "Sphere", | |
| 4827 | Size = VT(550, 550, 550), | |
| 4828 | Size2 = VT(6500, 6500, 6500), | |
| 4829 | Transparency = 0.8, | |
| 4830 | Transparency2 = 1, | |
| 4831 | CFrame = FIREBALL.CFrame, | |
| 4832 | MoveToPos = nil, | |
| 4833 | RotationX = 0, | |
| 4834 | RotationY = 0, | |
| 4835 | RotationZ = 0, | |
| 4836 | Material = "Neon", | |
| 4837 | Color = C3(1, 1, 1), | |
| 4838 | SoundID = nil, | |
| 4839 | SoundPitch = 0, | |
| 4840 | SoundVolume = 0 | |
| 4841 | }) | |
| 4842 | for i = 1, 15 do | |
| 4843 | Swait() | |
| 4844 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
| 4845 | WACKYEFFECT({
| |
| 4846 | Time = 85, | |
| 4847 | EffectType = "Sphere", | |
| 4848 | Size = VT(95, 95, 95), | |
| 4849 | Size2 = VT(0, 6500, 0), | |
| 4850 | Transparency = 0.5, | |
| 4851 | Transparency2 = 1, | |
| 4852 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4853 | MoveToPos = nil, | |
| 4854 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4855 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4856 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4857 | Material = "Neon", | |
| 4858 | Color = C3(0, 0, 0), | |
| 4859 | SoundID = nil, | |
| 4860 | SoundPitch = nil, | |
| 4861 | SoundVolume = nil | |
| 4862 | }) | |
| 4863 | end | |
| 4864 | FIREBALL:remove() | |
| 4865 | end)) | |
| 4866 | WACKYEFFECT({
| |
| 4867 | Time = 25, | |
| 4868 | EffectType = "Ring", | |
| 4869 | Size = VT(0, 0, 0), | |
| 4870 | Size2 = VT(9.75, 9.75, 0), | |
| 4871 | Transparency = 0.7, | |
| 4872 | Transparency2 = 1, | |
| 4873 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 4874 | MoveToPos = nil, | |
| 4875 | RotationX = 0, | |
| 4876 | RotationY = 0, | |
| 4877 | RotationZ = 0, | |
| 4878 | Material = "Neon", | |
| 4879 | Color = C3(1, 0, 0), | |
| 4880 | SoundID = nil, | |
| 4881 | SoundPitch = nil, | |
| 4882 | SoundVolume = nil | |
| 4883 | }) | |
| 4884 | WACKYEFFECT({
| |
| 4885 | Time = 50, | |
| 4886 | EffectType = "Ring", | |
| 4887 | Size = VT(0, 0, 0), | |
| 4888 | Size2 = VT(35, 35, 0), | |
| 4889 | Transparency = 0.7, | |
| 4890 | Transparency2 = 1, | |
| 4891 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 4892 | MoveToPos = nil, | |
| 4893 | RotationX = 0, | |
| 4894 | RotationY = 0, | |
| 4895 | RotationZ = 0, | |
| 4896 | Material = "Neon", | |
| 4897 | Color = C3(.4, .1, 0), | |
| 4898 | SoundID = nil, | |
| 4899 | SoundPitch = nil, | |
| 4900 | SoundVolume = nil | |
| 4901 | }) | |
| 4902 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 4903 | Swait() | |
| 4904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4907 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4908 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4909 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4910 | end | |
| 4911 | ATTACK = false | |
| 4912 | Rooted = false | |
| 4913 | end | |
| 4914 | ||
| 4915 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 4916 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 4917 | local mesh = IT("SpecialMesh",wave)
| |
| 4918 | mesh.MeshType = "Sphere" | |
| 4919 | mesh.Scale = SIZE | |
| 4920 | mesh.Offset = VT(0,0,0) | |
| 4921 | wave.CFrame = CFRAME | |
| 4922 | coroutine.resume(coroutine.create(function(PART) | |
| 4923 | for i = 1, WAIT do | |
| 4924 | Swait() | |
| 4925 | mesh.Scale = mesh.Scale + GROW | |
| 4926 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 4927 | if wave.Transparency > 0.99 then | |
| 4928 | wave:remove() | |
| 4929 | end | |
| 4930 | end | |
| 4931 | end)) | |
| 4932 | end | |
| 4933 | ||
| 4934 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 4935 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 4936 | local mesh = IT("SpecialMesh",wave)
| |
| 4937 | mesh.MeshType = "FileMesh" | |
| 4938 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 4939 | mesh.Scale = SIZE | |
| 4940 | mesh.Offset = VT(0,0,0) | |
| 4941 | wave.CFrame = CFRAME | |
| 4942 | coroutine.resume(coroutine.create(function(PART) | |
| 4943 | for i = 1, WAIT do | |
| 4944 | Swait() | |
| 4945 | mesh.Scale = mesh.Scale + GROW | |
| 4946 | if DOESROT == true then | |
| 4947 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 4948 | end | |
| 4949 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 4950 | if wave.Transparency > 0.99 then | |
| 4951 | wave:remove() | |
| 4952 | end | |
| 4953 | end | |
| 4954 | end)) | |
| 4955 | end | |
| 4956 | ||
| 4957 | ||
| 4958 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
| 4959 | local CHILDREN = workspace:GetDescendants() | |
| 4960 | for index, CHILD in pairs(CHILDREN) do | |
| 4961 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4962 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4963 | if HUM then | |
| 4964 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4965 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 4966 | if IZBANISH == true then | |
| 4967 | Banish(CHILD) | |
| 4968 | else | |
| 4969 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 4970 | ApplyDamage(HUM, DMG, TORSO) | |
| 4971 | end | |
| 4972 | if FLING > 0 then | |
| 4973 | for _, c in pairs(CHILD:GetChildren()) do | |
| 4974 | if c:IsA("BasePart") then
| |
| 4975 | local bv = Instance.new("BodyVelocity")
| |
| 4976 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4977 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 4978 | bv.Parent = c | |
| 4979 | Debris:AddItem(bv, 0.05) | |
| 4980 | end | |
| 4981 | end | |
| 4982 | end | |
| 4983 | end | |
| 4984 | end | |
| 4985 | end | |
| 4986 | end | |
| 4987 | end | |
| 4988 | ||
| 4989 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
| 4990 | local CHILDREN = workspace:GetDescendants() | |
| 4991 | for index, CHILD in pairs(CHILDREN) do | |
| 4992 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4993 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4994 | if HUM then | |
| 4995 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4996 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 4997 | if KILLD == true then | |
| 4998 | Kill2(CHILD) | |
| 4999 | else | |
| 5000 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 5001 | ApplyDamage(HUM, DMG, TORSO) | |
| 5002 | end | |
| 5003 | if FLING > 0 then | |
| 5004 | for _, c in pairs(CHILD:GetChildren()) do | |
| 5005 | if c:IsA("BasePart") then
| |
| 5006 | local bv = Instance.new("BodyVelocity")
| |
| 5007 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 5008 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 5009 | bv.Parent = c | |
| 5010 | Debris:AddItem(bv, 0.05) | |
| 5011 | end | |
| 5012 | end | |
| 5013 | end | |
| 5014 | end | |
| 5015 | end | |
| 5016 | end | |
| 5017 | end | |
| 5018 | end | |
| 5019 | ||
| 5020 | function Complete_Control() | |
| 5021 | ATTACK = true | |
| 5022 | Rooted = true | |
| 5023 | chatfunc("Do Not Try To Get Evade This.")
| |
| 5024 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
| 5025 | CreateSound("1137548130", Effects, 10, 1)
| |
| 5026 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 5027 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 5028 | ATTACK = false | |
| 5029 | Rooted = false | |
| 5030 | end | |
| 5031 | ||
| 5032 | function TomYumTaunt() | |
| 5033 | ATTACK = true | |
| 5034 | Rooted = true | |
| 5035 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5036 | Swait() | |
| 5037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5041 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5043 | end | |
| 5044 | CameraEnshaking(1,45) | |
| 5045 | CreateSound(363808674, Torso, 6, 1, false) | |
| 5046 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5047 | Swait() | |
| 5048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 5050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5052 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5054 | end | |
| 5055 | CameraEnshaking(1,45) | |
| 5056 | CreateSound(363808674, Torso, 6, 1, false) | |
| 5057 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5058 | Swait() | |
| 5059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 5061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5063 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5065 | end | |
| 5066 | ATTACK = false | |
| 5067 | Rooted = false | |
| 5068 | end | |
| 5069 | ||
| 5070 | function Bullet() | |
| 5071 | ATTACK = true | |
| 5072 | Rooted = false | |
| 5073 | Weapon2.Parent = Character | |
| 5074 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 5075 | Swait() | |
| 5076 | turnto(Mouse.Hit.p) | |
| 5077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5081 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5083 | end | |
| 5084 | repeat | |
| 5085 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 5086 | Swait() | |
| 5087 | turnto(Mouse.Hit.p) | |
| 5088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 5089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 5090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5093 | end | |
| 5094 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 5095 | SpawnTrail(Hole.Position,POS) | |
| 5096 | ApplyAoE3(POS,1,3,100,20,false) | |
| 5097 | if HIT ~= nil then | |
| 5098 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 5099 | end | |
| 5100 | end | |
| 5101 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5102 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5103 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5104 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5105 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5106 | Swait() | |
| 5107 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 5108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 5109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5112 | end | |
| 5113 | until KEYHOLD == false | |
| 5114 | Weapon2.Parent = nil | |
| 5115 | ATTACK = false | |
| 5116 | Rooted = false | |
| 5117 | end | |
| 5118 | ||
| 5119 | function Bullet2() | |
| 5120 | ATTACK = true | |
| 5121 | Rooted = false | |
| 5122 | Weapon2.Parent = Character | |
| 5123 | repeat | |
| 5124 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5125 | GYRO.D = 175 | |
| 5126 | GYRO.P = 20000 | |
| 5127 | GYRO.MaxTorque = VT(0,40000,0) | |
| 5128 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 5129 | for i=0, 0.5, 0.5 / Animation_Speed do | |
| 5130 | Swait() | |
| 5131 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 5132 | turnto(Mouse.Hit.p) | |
| 5133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5139 | end | |
| 5140 | for i=0, 0.3, 5 / Animation_Speed do | |
| 5141 | Swait() | |
| 5142 | turnto(Mouse.Hit.p) | |
| 5143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5149 | end | |
| 5150 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5151 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5152 | BulletDetection(Hole.Position,Mouse.Hit.p,true) | |
| 5153 | for i=0, 0.4, 5 / Animation_Speed do | |
| 5154 | Swait() | |
| 5155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 5157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5161 | end | |
| 5162 | GYRO:remove() | |
| 5163 | until KEYHOLD == false | |
| 5164 | Weapon2.Parent = nil | |
| 5165 | ATTACK = false | |
| 5166 | Rooted = false | |
| 5167 | end | |
| 5168 | ||
| 5169 | function AttackTemplate() | |
| 5170 | ATTACK = true | |
| 5171 | Rooted = false | |
| 5172 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5173 | Swait() | |
| 5174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 5175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 5176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 5177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 5178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5180 | end | |
| 5181 | ATTACK = false | |
| 5182 | Rooted = false | |
| 5183 | end | |
| 5184 | ||
| 5185 | function GoldenPunch() | |
| 5186 | ATTACK = true | |
| 5187 | Rooted = false | |
| 5188 | local SPEED = Speed | |
| 5189 | Speed = 8 | |
| 5190 | for i=0, 4, 1 / Animation_Speed do | |
| 5191 | Swait() | |
| 5192 | turnto(Mouse.Hit.p) | |
| 5193 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15)) | |
| 5194 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
| 5195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 5196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 5197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5199 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5201 | end | |
| 5202 | for i=0, 0.15, 1 / Animation_Speed do | |
| 5203 | Swait() | |
| 5204 | turnto(Mouse.Hit.p) | |
| 5205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 5206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 5207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5209 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5211 | end | |
| 5212 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false) | |
| 5213 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 5214 | PART.Shape = "Ball" | |
| 5215 | local bv = Instance.new("BodyVelocity")
| |
| 5216 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5217 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 5218 | bv.Parent = PART | |
| 5219 | bv.Name = "PROJECTILEVELOCITY" | |
| 5220 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5)) | |
| 5221 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3)) | |
| 5222 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2)) | |
| 5223 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2)) | |
| 5224 | CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
| |
| 5225 | CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
| |
| 5226 | coroutine.resume(coroutine.create(function() | |
| 5227 | for i = 1, 10 do | |
| 5228 | Swait() | |
| 5229 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 5230 | PART.Size = PART.Size + VT(5,5,5) | |
| 5231 | ApplyAoE3(PART.Position,35,10,99999,99999,false) | |
| 5232 | end | |
| 5233 | PART:Destroy() | |
| 5234 | end)) | |
| 5235 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5236 | Swait() | |
| 5237 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 5238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 5239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5241 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5243 | end | |
| 5244 | Speed = SPEED | |
| 5245 | ATTACK = false | |
| 5246 | Rooted = false | |
| 5247 | end | |
| 5248 | ||
| 5249 | function GoldenGrasp() | |
| 5250 | ATTACK = true | |
| 5251 | Rooted = false | |
| 5252 | local HASGRABBED = false | |
| 5253 | local WELD = nil | |
| 5254 | local TORS = nil | |
| 5255 | local hitting = FIST.Touched:connect(function(hit) | |
| 5256 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 5257 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 5258 | UNANCHOR = false | |
| 5259 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 5260 | TORS.Anchored = true | |
| 5261 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 5262 | WELD = weldBetween(RightArm,TORS) | |
| 5263 | HASGRABBED = true | |
| 5264 | Rooted = true | |
| 5265 | end | |
| 5266 | end | |
| 5267 | end) | |
| 5268 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5269 | Swait() | |
| 5270 | if HASGRABBED == true then | |
| 5271 | break | |
| 5272 | end | |
| 5273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 5274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 5275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5279 | end | |
| 5280 | hitting:disconnect() | |
| 5281 | if HASGRABBED == true then | |
| 5282 | TORS.Anchored = false | |
| 5283 | RootPart.Anchored = true | |
| 5284 | for i=0, 2, 0.1 / Animation_Speed do | |
| 5285 | Swait() | |
| 5286 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5292 | end | |
| 5293 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 5294 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 5295 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5296 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5297 | Debris:AddItem(SOUNDPART,5) | |
| 5298 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5299 | for i = 1, 15 do | |
| 5300 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 5301 | end | |
| 5302 | for i=0, 2, 0.1 / Animation_Speed do | |
| 5303 | Swait() | |
| 5304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5310 | end | |
| 5311 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 5312 | Swait() | |
| 5313 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5314 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5315 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5316 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5317 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5318 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5319 | end | |
| 5320 | if HITFLOOR ~= nil then | |
| 5321 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 5322 | end | |
| 5323 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 5324 | WELD:remove() | |
| 5325 | for i = 1, 25 do | |
| 5326 | Swait() | |
| 5327 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 5328 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 5329 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1)) | |
| 5330 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3)) | |
| 5331 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 5332 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15) | |
| 5333 | end | |
| 5334 | end | |
| 5335 | UNANCHOR = true | |
| 5336 | ATTACK = false | |
| 5337 | Rooted = false | |
| 5338 | end | |
| 5339 | ||
| 5340 | function Mach20() | |
| 5341 | local ORIGIN = RootPart.Position | |
| 5342 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 5343 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 5344 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5345 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5346 | Debris:AddItem(SOUNDPART,5) | |
| 5347 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5348 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 5349 | Swait() | |
| 5350 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 5351 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 5352 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 5353 | SOUNDPART.CFrame = RootPart.CFrame | |
| 5354 | Debris:AddItem(SOUNDPART,5) | |
| 5355 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 5356 | if MRANDOM(1,8) == 1 then | |
| 5357 | ATTACK = true | |
| 5358 | Rooted = true | |
| 5359 | local FRUITSTABLE = {
| |
| 5360 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 5361 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
| |
| 5362 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 5363 | } | |
| 5364 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 5365 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 5366 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 5367 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 5368 | weldBetween(RightArm,FRUITMODEL) | |
| 5369 | for i=0, 4, 0.1 / Animation_Speed do | |
| 5370 | Swait() | |
| 5371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5377 | end | |
| 5378 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 5379 | FRUITMODEL:remove() | |
| 5380 | for i = 1, 15 do | |
| 5381 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 5382 | end | |
| 5383 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5384 | Swait() | |
| 5385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5391 | end | |
| 5392 | ATTACK = false | |
| 5393 | Rooted = false | |
| 5394 | end | |
| 5395 | end | |
| 5396 | ||
| 5397 | function ImplosionCollision() | |
| 5398 | ATTACK = true | |
| 5399 | Rooted = true | |
| 5400 | CreateSound("1548599511", Character, 10, 1)
| |
| 5401 | for i=0, 8, 0.1 / Animation_Speed do | |
| 5402 | Swait() | |
| 5403 | turnto(Mouse.Hit.p) | |
| 5404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 5405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 5406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5408 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5410 | end | |
| 5411 | ||
| 5412 | CreateSound("1548599962", Character, 10, 1)
| |
| 5413 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 5414 | Swait() | |
| 5415 | turnto(Mouse.Hit.p) | |
| 5416 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 5417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 5418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5420 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5422 | end | |
| 5423 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04)) | |
| 5424 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 5425 | coroutine.resume(coroutine.create(function() | |
| 5426 | Swait(100) | |
| 5427 | for i = 1, 5 do | |
| 5428 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 5429 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
| 5430 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
| 5431 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i)) | |
| 5432 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i)) | |
| 5433 | end | |
| 5434 | ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false) | |
| 5435 | for i = 1, 5 do | |
| 5436 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2)
| |
| 5437 | CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3)
| |
| 5438 | end | |
| 5439 | coroutine.resume(coroutine.create(function() | |
| 5440 | for i = 1, 50 do | |
| 5441 | Swait() | |
| 5442 | for i = 1, 1 do | |
| 5443 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 5444 | end | |
| 5445 | for i = 1, 2 do | |
| 5446 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3) | |
| 5447 | end | |
| 5448 | end | |
| 5449 | end)) | |
| 5450 | end)) | |
| 5451 | for i=0, 4, 0.1 / Animation_Speed do | |
| 5452 | Swait() | |
| 5453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 5454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 5455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 5456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 5457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 5459 | end | |
| 5460 | ATTACK = false | |
| 5461 | Rooted = false | |
| 5462 | end | |
| 5463 | ||
| 5464 | --SS-- | |
| 5465 | ||
| 5466 | function VoidedTaunt() | |
| 5467 | ATTACK = true | |
| 5468 | Rooted = true | |
| 5469 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 5470 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false) | |
| 5471 | coroutine.resume(coroutine.create(function() | |
| 5472 | for i=0, 3, 0.1 / Animation_Speed do | |
| 5473 | Swait() | |
| 5474 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed) | |
| 5475 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 5476 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5477 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5478 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed) | |
| 5479 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5480 | end | |
| 5481 | ATTACK = false | |
| 5482 | Rooted = false | |
| 5483 | end)) | |
| 5484 | end | |
| 5485 | ||
| 5486 | function MagicMissiles() | |
| 5487 | ATTACK = true | |
| 5488 | Rooted = true | |
| 5489 | local SELECTING = true | |
| 5490 | local SPOTS = {}
| |
| 5491 | coroutine.resume(coroutine.create(function() | |
| 5492 | local LOOP = 0 | |
| 5493 | repeat | |
| 5494 | LOOP = LOOP + 1 | |
| 5495 | Swait() | |
| 5496 | if LOOP >= 10 then | |
| 5497 | LOOP = 0 | |
| 5498 | for i = 1, #SPOTS do | |
| 5499 | if SPOTS[i] ~= nil then | |
| 5500 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5501 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5502 | end | |
| 5503 | end | |
| 5504 | end | |
| 5505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5509 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5511 | until SELECTING == false | |
| 5512 | Rooted = false | |
| 5513 | repeat | |
| 5514 | LOOP = LOOP + 1 | |
| 5515 | Swait() | |
| 5516 | if LOOP >= 10 then | |
| 5517 | LOOP = 0 | |
| 5518 | for i = 1, #SPOTS do | |
| 5519 | if SPOTS[i] ~= nil then | |
| 5520 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5521 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5522 | end | |
| 5523 | end | |
| 5524 | end | |
| 5525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 5526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 5527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5529 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5531 | until ATTACK == false | |
| 5532 | end)) | |
| 5533 | repeat | |
| 5534 | repeat Swait() until HOLD == true | |
| 5535 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 5536 | if DIST > 99999 then | |
| 5537 | DIST = 99999 | |
| 5538 | end | |
| 5539 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 5540 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 5541 | if HITFLOOR ~= nil then | |
| 5542 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 5543 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 5544 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5545 | end | |
| 5546 | repeat Swait() until HOLD == false | |
| 5547 | until #SPOTS == 1 | |
| 5548 | SELECTING = false | |
| 5549 | for i = 1, #SPOTS do | |
| 5550 | if SPOTS[i] ~= nil then | |
| 5551 | local POS = SPOTS[i] | |
| 5552 | coroutine.resume(coroutine.create(function() | |
| 5553 | local MISSILE = IT("Model",Effects)
| |
| 5554 | MISSILE.Name = "Missile" | |
| 5555 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2)) | |
| 5556 | MakeForm(BASEPART,"Cyl") | |
| 5557 | MISSILE.PrimaryPart = BASEPART | |
| 5558 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 5559 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2)) | |
| 5560 | MakeForm(HEAD,"Ball") | |
| 5561 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 5562 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5)) | |
| 5563 | MakeForm(TAIL,"Cyl") | |
| 5564 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 5565 | for i = 1, 10 do | |
| 5566 | Swait() | |
| 5567 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 5568 | if c.ClassName == "Part" then | |
| 5569 | c.Transparency = c.Transparency - 1/10 | |
| 5570 | end | |
| 5571 | end | |
| 5572 | end | |
| 5573 | for i = 1, 15*1.5 do | |
| 5574 | Swait() | |
| 5575 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 5576 | end | |
| 5577 | ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false) | |
| 5578 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 5579 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
| |
| 5580 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5581 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 5582 | MISSILE:remove() | |
| 5583 | end)) | |
| 5584 | end | |
| 5585 | end | |
| 5586 | wait(0.6) | |
| 5587 | ATTACK = false | |
| 5588 | Rooted = false | |
| 5589 | end | |
| 5590 | ||
| 5591 | local Cooldown1 = false | |
| 5592 | ||
| 5593 | function BulletRoller() | |
| 5594 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 5595 | if HITFLOOR then | |
| 5596 | ATTACK = true | |
| 5597 | Rooted = true | |
| 5598 | local bv = Instance.new("BodyVelocity")
| |
| 5599 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5600 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175 | |
| 5601 | bv.Parent = RootPart | |
| 5602 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5603 | GYRO.D = 2 | |
| 5604 | GYRO.P = 20000 | |
| 5605 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 5606 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 5607 | CreateSound(145486992,Torso,10,0.85,false) | |
| 5608 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 5609 | Swait() | |
| 5610 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 5611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 5612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5614 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 5615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5617 | else | |
| 5618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5620 | end | |
| 5621 | end | |
| 5622 | bv:Remove() | |
| 5623 | local E = 360/15 | |
| 5624 | for i = 1, 15 do | |
| 5625 | Swait() | |
| 5626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5632 | end | |
| 5633 | Cooldown1 = true | |
| 5634 | local LANDED = nil | |
| 5635 | local POS = nil | |
| 5636 | coroutine.resume(coroutine.create(function() | |
| 5637 | repeat | |
| 5638 | Swait() | |
| 5639 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5645 | until LANDED ~= nil | |
| 5646 | end)) | |
| 5647 | repeat | |
| 5648 | Swait() | |
| 5649 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 5650 | if HITFLOOR then | |
| 5651 | LANDED = HITFLOOR | |
| 5652 | POS = HITPOS | |
| 5653 | end | |
| 5654 | until LANDED ~= nil | |
| 5655 | GYRO:remove() | |
| 5656 | Swait(4) | |
| 5657 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5658 | Swait() | |
| 5659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5665 | end | |
| 5666 | local AMMO = 0 | |
| 5667 | repeat | |
| 5668 | AMMO = AMMO + 1 | |
| 5669 | for i=0, 0.1, 0.05 / Animation_Speed do | |
| 5670 | Swait() | |
| 5671 | turnto(Mouse.Hit.p) | |
| 5672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5678 | end | |
| 5679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5680 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5681 | CreateSound(1590205662, RightArm, 7, 1, false) | |
| 5682 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 5683 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 5684 | for i=0, 0.075, 0.05 / Animation_Speed do | |
| 5685 | Swait() | |
| 5686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5690 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5692 | end | |
| 5693 | until AMMO == 9 | |
| 5694 | ATTACK = false | |
| 5695 | Rooted = false | |
| 5696 | wait(0.3) | |
| 5697 | Cooldown1 = false | |
| 5698 | end | |
| 5699 | end | |
| 5700 | ||
| 5701 | function banra() | |
| 5702 | ATTACK = true | |
| 5703 | Rooted = false | |
| 5704 | for i=0, 0.4, 5 / Animation_Speed do | |
| 5705 | Swait() | |
| 5706 | turnto(Mouse.Hit.p) | |
| 5707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5713 | end | |
| 5714 | repeat | |
| 5715 | for i=0, 0.2, 5 / Animation_Speed do | |
| 5716 | Swait() | |
| 5717 | turnto(Mouse.Hit.p) | |
| 5718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5724 | end | |
| 5725 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
| 5726 | SpawnTrail(RightArm.Position,POS) | |
| 5727 | if HIT ~= nil then | |
| 5728 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 5729 | Banish(HIT.Parent) | |
| 5730 | end | |
| 5731 | end | |
| 5732 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5733 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000})
| |
| 5734 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5735 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5736 | for i=0, 0.3, 5 / Animation_Speed do | |
| 5737 | Swait() | |
| 5738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 5740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5744 | end | |
| 5745 | until KEYHOLD == false | |
| 5746 | ATTACK = false | |
| 5747 | Rooted = false | |
| 5748 | end | |
| 5749 | ||
| 5750 | function Punch() | |
| 5751 | ATTACK = true | |
| 5752 | Rooted = false | |
| 5753 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 5754 | Swait() | |
| 5755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5761 | end | |
| 5762 | VALUE1 = true | |
| 5763 | if COMBO == 1 then | |
| 5764 | COMBO = 2 | |
| 5765 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 5766 | ApplyAoE3(LeftArm.Position,3,5,30,15,false) | |
| 5767 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5768 | Swait() | |
| 5769 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 5770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed) | |
| 5771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed) | |
| 5772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5776 | end | |
| 5777 | elseif COMBO == 2 then | |
| 5778 | COMBO = 1 | |
| 5779 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 5780 | ApplyAoE3(RightArm.Position,3,5,30,15,false) | |
| 5781 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5782 | Swait() | |
| 5783 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 5784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
| 5785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed) | |
| 5786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5790 | end | |
| 5791 | end | |
| 5792 | VALUE1 = false | |
| 5793 | ATTACK = false | |
| 5794 | Rooted = false | |
| 5795 | end | |
| 5796 | ||
| 5797 | function Kick() | |
| 5798 | ATTACK = true | |
| 5799 | Rooted = false | |
| 5800 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 5801 | ApplyAoE3(RightLeg.Position,3,5,30,15,false) | |
| 5802 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5803 | Swait() | |
| 5804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 5805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 5806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5810 | end | |
| 5811 | CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
| |
| 5812 | ApplyAoE3(LeftLeg.Position,3,5,30,15,false) | |
| 5813 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5814 | Swait() | |
| 5815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 5816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 5817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5821 | end | |
| 5822 | ATTACK = false | |
| 5823 | Rooted = false | |
| 5824 | end | |
| 5825 | --//=================================\\ | |
| 5826 | --|| ASSIGN THINGS TO KEYS | |
| 5827 | --\\=================================// | |
| 5828 | ||
| 5829 | function MouseDown(Mouse) | |
| 5830 | HOLD = true | |
| 5831 | if ATTACK == false then | |
| 5832 | end | |
| 5833 | end | |
| 5834 | ||
| 5835 | function MouseUp(Mouse) | |
| 5836 | HOLD = false | |
| 5837 | end | |
| 5838 | ||
| 5839 | function KeyDown(Key) | |
| 5840 | KEYHOLD = true | |
| 5841 | if Key == "z" and ATTACK == false then | |
| 5842 | if MODE == "Killbot" then | |
| 5843 | Bullet() | |
| 5844 | elseif MODE == "GoodCop" then | |
| 5845 | GoldenPunch() | |
| 5846 | elseif MODE == "DeadEye" then | |
| 5847 | CORRUPTEDLETHALBULLETS2() | |
| 5848 | elseif MODE == "black" then | |
| 5849 | MagicMissiles() | |
| 5850 | end | |
| 5851 | end | |
| 5852 | ||
| 5853 | if Key == "x" and ATTACK == false then | |
| 5854 | if MODE == "black" then | |
| 5855 | calamity() | |
| 5856 | elseif MODE == "GoodCop" then | |
| 5857 | ImplosionCollision() | |
| 5858 | elseif MODE == "Killbot" then | |
| 5859 | Bullet2() | |
| 5860 | elseif MODE == "DeadEye" then | |
| 5861 | BulletRoller() | |
| 5862 | end | |
| 5863 | end | |
| 5864 | ||
| 5865 | if Key == "c" and ATTACK == false then | |
| 5866 | if MODE == "black" then | |
| 5867 | Corrupted_Burn() | |
| 5868 | elseif MODE == "GoodCop" then | |
| 5869 | Mach20() | |
| 5870 | end | |
| 5871 | end | |
| 5872 | ||
| 5873 | if Key == "v" and ATTACK == false then | |
| 5874 | if MODE == "GoodCopt" then | |
| 5875 | ||
| 5876 | elseif MODE == "black" then | |
| 5877 | PlanetaryDevastation() | |
| 5878 | end | |
| 5879 | end | |
| 5880 | ||
| 5881 | if Key == "t" and ATTACK == false then | |
| 5882 | if MODE == "Killbot" then | |
| 5883 | ||
| 5884 | elseif MODE == "GoodCop" then | |
| 5885 | TomYumTaunt() | |
| 5886 | elseif MODE == "DeadEye" then | |
| 5887 | ||
| 5888 | elseif MODE == "black" then | |
| 5889 | VoidedTaunt() | |
| 5890 | end | |
| 5891 | end | |
| 5892 | ||
| 5893 | if Key == "q" and ATTACK == false then | |
| 5894 | Punch() | |
| 5895 | end | |
| 5896 | ||
| 5897 | if Key == "e" and ATTACK == false then | |
| 5898 | Kick() | |
| 5899 | end | |
| 5900 | ||
| 5901 | if Key == "f" and ATTACK == false then | |
| 5902 | banra() | |
| 5903 | end | |
| 5904 | ||
| 5905 | if Key == "p" and ATTACK == false then | |
| 5906 | Switch() | |
| 5907 | end | |
| 5908 | ||
| 5909 | if Key == "u" and ATTACK == false then | |
| 5910 | Switch2() | |
| 5911 | end | |
| 5912 | ||
| 5913 | if Key == "y" and ATTACK == false then | |
| 5914 | Switch3() | |
| 5915 | end | |
| 5916 | ||
| 5917 | end | |
| 5918 | ||
| 5919 | function KeyUp(Key) | |
| 5920 | KEYHOLD = false | |
| 5921 | end | |
| 5922 | ||
| 5923 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 5924 | MouseDown(NEWKEY) | |
| 5925 | end) | |
| 5926 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 5927 | MouseUp(NEWKEY) | |
| 5928 | end) | |
| 5929 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 5930 | KeyDown(NEWKEY) | |
| 5931 | end) | |
| 5932 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 5933 | KeyUp(NEWKEY) | |
| 5934 | end) | |
| 5935 | ||
| 5936 | --//=================================\\ | |
| 5937 | --\\=================================// | |
| 5938 | ||
| 5939 | ||
| 5940 | function unanchor() | |
| 5941 | if UNANCHOR == true then | |
| 5942 | g = Character:GetChildren() | |
| 5943 | for i = 1, #g do | |
| 5944 | if g[i].ClassName == "Part" then | |
| 5945 | g[i].Anchored = false | |
| 5946 | end | |
| 5947 | end | |
| 5948 | end | |
| 5949 | end | |
| 5950 | ||
| 5951 | ||
| 5952 | --//=================================\\ | |
| 5953 | --|| WRAP THE WHOLE SCRIPT UP | |
| 5954 | --\\=================================// | |
| 5955 | ||
| 5956 | Humanoid.Changed:connect(function(Jump) | |
| 5957 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 5958 | Humanoid.Jump = false | |
| 5959 | end | |
| 5960 | end) | |
| 5961 | ||
| 5962 | while true do | |
| 5963 | Swait() | |
| 5964 | script.Parent = WEAPONGUI | |
| 5965 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 5966 | v:Stop(); | |
| 5967 | end | |
| 5968 | ANIMATE.Parent = nil | |
| 5969 | SINE = SINE + CHANGE*1.5 | |
| 5970 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 5971 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 5972 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 5973 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 5974 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5975 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5976 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5977 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 5978 | if MODE == "GoodCop" then | |
| 5979 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5980 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5981 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5982 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5983 | elseif MODE == "Killbot" then | |
| 5984 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5985 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5986 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5987 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5988 | elseif MODE == "DeadEye" then | |
| 5989 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5990 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5991 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5992 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 5993 | end | |
| 5994 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 5995 | if MODE == "GoodCop" then | |
| 5996 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5997 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5998 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5999 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6000 | elseif MODE == "Killbot" then | |
| 6001 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6002 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6003 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6004 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6005 | elseif MODE == "DeadEye" then | |
| 6006 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6007 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6008 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6009 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6010 | ||
| 6011 | end | |
| 6012 | end | |
| 6013 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 6014 | ANIM = "Jump" | |
| 6015 | if ATTACK == false then | |
| 6016 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 6021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 6022 | end | |
| 6023 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 6024 | ANIM = "Fall" | |
| 6025 | if ATTACK == false then | |
| 6026 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 6031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 6032 | end | |
| 6033 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 6034 | ANIM = "Idle" | |
| 6035 | if ATTACK == false then | |
| 6036 | if MODE == "GoodCop" then | |
| 6037 | Speed = 20 | |
| 6038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 6040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6044 | elseif MODE == "Killbot" then | |
| 6045 | Speed = 10 | |
| 6046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 6047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 6048 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 6049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 6050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 6051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 6052 | elseif MODE == "DeadEye" then | |
| 6053 | Speed = 12 | |
| 6054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 6055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6058 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6060 | if MRANDOM(1,20) == 1 then | |
| 6061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
| 6062 | end | |
| 6063 | elseif MODE == "black" then | |
| 6064 | Speed = 16 | |
| 6065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 6066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed) | |
| 6067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 6069 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6071 | end | |
| 6072 | end | |
| 6073 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 6074 | ANIM = "Walk" | |
| 6075 | if ATTACK == false then | |
| 6076 | if MODE == "GoodCop" then | |
| 6077 | Speed = 30 | |
| 6078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6082 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6084 | elseif MODE == "Killbot" then | |
| 6085 | Speed = 10 | |
| 6086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 6087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 6088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 6089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 6090 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 6091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 6092 | elseif MODE == "DeadEye" then | |
| 6093 | Speed = 12 | |
| 6094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 6096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6098 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6100 | if MRANDOM(1,15) == 1 then | |
| 6101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
| 6102 | end | |
| 6103 | elseif MODE == "black" then | |
| 6104 | Speed = 16 | |
| 6105 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 6106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6109 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6111 | end | |
| 6112 | end | |
| 6113 | end | |
| 6114 | unanchor() | |
| 6115 | Humanoid.MaxHealth = "inf" | |
| 6116 | Humanoid.Health = "inf" | |
| 6117 | if Rooted == false then | |
| 6118 | Disable_Jump = false | |
| 6119 | Humanoid.WalkSpeed = Speed | |
| 6120 | elseif Rooted == true then | |
| 6121 | Disable_Jump = true | |
| 6122 | Humanoid.WalkSpeed = 0 | |
| 6123 | end | |
| 6124 | local MATHS = {"a","o","m","F","e","t","t","y"}
| |
| 6125 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 6126 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 6127 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 6128 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 6129 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 6130 | end | |
| 6131 | if Head:FindFirstChild("face") then
| |
| 6132 | Head.face.Texture = "rbxassetid://403870689" | |
| 6133 | end | |
| 6134 | for _, c in pairs(Character:GetChildren()) do | |
| 6135 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 6136 | c.Color = C3(21,71,109) | |
| 6137 | c.Material = "Neon" | |
| 6138 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 6139 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 6140 | end | |
| 6141 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 6142 | c:remove() | |
| 6143 | end | |
| 6144 | end | |
| 6145 | end | |
| 6146 | ||
| 6147 | --//=================================\\ | |
| 6148 | --\\=================================// | |
| 6149 | ||
| 6150 | ||
| 6151 | ||
| 6152 | ||
| 6153 | ||
| 6154 | --//====================================================\\-- | |
| 6155 | --|| END OF SCRIPT | |
| 6156 | --\\====================================================//-- |