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Feb 19th, 2019
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  1. local Player = game:GetService("Players").TameDoNotClick
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. Player = game:GetService("Players").TameDoNotClick
  62. PlayerGui = Player.PlayerGui
  63. Cam = workspace.CurrentCamera
  64. Backpack = Player.Backpack
  65. Character = Player.Character
  66. Humanoid = Character.Humanoid
  67. RootPart = Character["HumanoidRootPart"]
  68. Torso = Character["Torso"]
  69. Head = Character["Head"]
  70. RightArm = Character["Right Arm"]
  71. LeftArm = Character["Left Arm"]
  72. RightLeg = Character["Right Leg"]
  73. LeftLeg = Character["Left Leg"]
  74. RootJoint = RootPart["RootJoint"]
  75. Neck = Torso["Neck"]
  76. RightShoulder = Torso["Right Shoulder"]
  77. LeftShoulder = Torso["Left Shoulder"]
  78. RightHip = Torso["Right Hip"]
  79. LeftHip = Torso["Left Hip"]
  80. local TIME = 0
  81. local sick = Instance.new("Sound",Torso)
  82. sick.Parent = Torso
  83. sick.Playing = true
  84. sick.Looped = true
  85. sick.Volume = 5
  86. sick.Pitch = 1
  87. sick.TimePosition = 0
  88. sick.SoundId = "rbxassetid://157460916"
  89.  
  90. IT = Instance.new
  91. CF = CFrame.new
  92. VT = Vector3.new
  93. RAD = math.rad
  94. C3 = Color3.new
  95. UD2 = UDim2.new
  96. BRICKC = BrickColor.new
  97. ANGLES = CFrame.Angles
  98. EULER = CFrame.fromEulerAnglesXYZ
  99. COS = math.cos
  100. ACOS = math.acos
  101. SIN = math.sin
  102. ASIN = math.asin
  103. ABS = math.abs
  104. MRANDOM = math.random
  105. FLOOR = math.floor
  106.  
  107. --//=================================\\
  108. --|| USEFUL VALUES
  109. --\\=================================//
  110.  
  111. Animation_Speed = 3
  112. local FORCERESET = false
  113. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  114. local SIZE = 1
  115. local Speed = 16
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local DAMAGEMULTIPLIER = 1
  121. local ANIM = "Idle"
  122. local ATTACK = false
  123. local EQUIPPED = false
  124. local HOLD = false
  125. local COMBO = 1
  126. local Rooted = false
  127. local SINE = 0
  128. local KEYHOLD = false
  129. local CHANGE = 2 / Animation_Speed
  130. local WALKINGANIM = false
  131. local VALUE1 = false
  132. local VALUE2 = false
  133. local ROBLOXIDLEANIMATION = IT("Animation")
  134. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  135. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  136. --ROBLOXIDLEANIMATION.Parent = Humanoid
  137. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  138. WEAPONGUI.Name = "BanishV3Gui"
  139. local Weapon = IT("Folder", Character)
  140. Weapon.Name = "Weapon"
  141. local Weapon2 = IT("Folder", Character)
  142. Weapon2.Name = "Weapon2"
  143. local DeadEye = IT("Folder", Character)
  144. DeadEye.Name = "DeadEye"
  145. local HM = IT("Folder", Character)
  146. HM.Name = "HM"
  147. local Pan = IT("Folder", Character)
  148. Pan.Name = "Pan"
  149. local Pan2 = IT("Folder", Character)
  150. Pan2.Name = "Pan2"
  151. local FaceGradient = IT("Folder", Character)
  152. FaceGradient.Name = "FaceGradient"
  153. local black = IT("Folder", Character)
  154. black.Name = "black"
  155. local Heads = IT("Folder", Character)
  156. Heads.Name = "Heads"
  157. local Effects = IT("Folder", Character)
  158. Effects.Name = "Effects"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character:FindFirstChild("Animate")
  161. local UNANCHOR = true
  162. local CLOCKLOOP = 0
  163. local CLOCKTARGET = nil
  164. local CLOCKSPEED = 1
  165. script.Parent = WEAPONGUI
  166. local HITFLOOR = nil
  167. local INTRO = false
  168. local INSTANT = false
  169. local LEFTWINGS = {}
  170. local RIGHTWINGS = {}
  171. local BODY = {}
  172. local TOBANISH = {}
  173. script.Parent = PlayerGui
  174. local MODE = "GoodCop"
  175.  
  176. --//=================================\\
  177. --\\=================================//
  178.  
  179. local plr = Player
  180. local char = plr.Character
  181. local hum = char.Humanoid
  182.  
  183. -------------------------------------------------------
  184. --Start Good Stuff--
  185. -------------------------------------------------------
  186. cam = game.Workspace.CurrentCamera
  187. CF = CFrame.new
  188. angles = CFrame.Angles
  189. attack = false
  190. Euler = CFrame.fromEulerAnglesXYZ
  191. Rad = math.rad
  192. IT = Instance.new
  193. BrickC = BrickColor.new
  194. Cos = math.cos
  195. Acos = math.acos
  196. Sin = math.sin
  197. Asin = math.asin
  198. Abs = math.abs
  199. Mrandom = math.random
  200. Floor = math.floor
  201.  
  202. --//=================================\\
  203. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  204. --\\=================================//
  205.  
  206. ArtificialHB = Instance.new("BindableEvent", script)
  207. ArtificialHB.Name = "ArtificialHB"
  208.  
  209. script:WaitForChild("ArtificialHB")
  210.  
  211. frame = Frame_Speed
  212. tf = 0
  213. allowframeloss = false
  214. tossremainder = false
  215. lastframe = tick()
  216. script.ArtificialHB:Fire()
  217.  
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if tf >= frame then
  221. if allowframeloss then
  222. script.ArtificialHB:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.ArtificialHB:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end)
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241. --//=================================\\
  242. --|| CUSTOMIZATION
  243. --\\=================================//
  244.  
  245. local function weldBetween(a, b)
  246. local weldd = Instance.new("ManualWeld")
  247. weldd.Part0 = a
  248. weldd.Part1 = b
  249. weldd.C0 = CFrame.new()
  250. weldd.C1 = b.CFrame:inverse() * a.CFrame
  251. weldd.Parent = a
  252. return weldd
  253. end
  254.  
  255. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  256. local acs = Instance.new("Part")
  257. acs.CanCollide = false
  258. acs.Anchored = false
  259. acs.Size = Vector3.new(0,0,0)
  260. acs.CFrame = attachmentpart.CFrame
  261. acs.Parent = Character
  262. acs.BrickColor = color
  263. local meshs = Instance.new("SpecialMesh")
  264. meshs.MeshId = mesh
  265. meshs.TextureId = texture
  266. meshs.Parent = acs
  267. meshs.Scale = scale
  268. meshs.Offset = offset
  269. weldBetween(attachmentpart,acs)
  270. end
  271.  
  272. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  273. if TYPE == "Gem" then
  274. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  275. acs.Anchored = false
  276. acs.CanCollide = false
  277. acs.CFrame = PART.CFrame
  278. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  279. weldBetween(PART,acs)
  280. elseif TYPE == "Skull" then
  281. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  282. acs.Anchored = false
  283. acs.CanCollide = false
  284. acs.CFrame = PART.CFrame
  285. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  286. weldBetween(PART,acs)
  287. elseif TYPE == "Eye" then
  288. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  289. acs.Anchored = false
  290. acs.CanCollide = false
  291. acs.CFrame = PART.CFrame
  292. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  293. weldBetween(PART,acs)
  294. end
  295. end
  296.  
  297.  
  298. Class_Name = "Sin Unleashed"
  299. Weapon_Name = "Add-ons"
  300.  
  301. Custom_Colors = {
  302. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  303. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  304.  
  305. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  306. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  307. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  308. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  309. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  310.  
  311. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  312. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  313. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  314. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  315. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  316. }
  317.  
  318.  
  319. Player_Size = 1 --Size of the player.
  320. Animation_Speed = 2
  321. Animation_Speed2 = 1
  322. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  323.  
  324. local Speed = 28
  325. Humanoid.JumpPower = 80
  326. local Effects2 = {}
  327.  
  328. --//=================================\\
  329. --|| END OF CUSTOMIZATION
  330. --\\=================================//
  331.  
  332. --//=================================\\
  333. --|| SOME FUNCTIONS
  334. --\\=================================//
  335.  
  336. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  337. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  338. end
  339.  
  340. function PositiveAngle(NUMBER)
  341. if NUMBER >= 0 then
  342. NUMBER = 0
  343. end
  344. return NUMBER
  345. end
  346.  
  347. function NegativeAngle(NUMBER)
  348. if NUMBER <= 0 then
  349. NUMBER = 0
  350. end
  351. return NUMBER
  352. end
  353.  
  354. function Swait(NUMBER)
  355. if NUMBER == 0 or NUMBER == nil then
  356. ArtificialHB.Event:wait()
  357. else
  358. for i = 1, NUMBER do
  359. ArtificialHB.Event:wait()
  360. end
  361. end
  362. end
  363.  
  364. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  365. local NEWMESH = IT(MESH)
  366. if MESH == "SpecialMesh" then
  367. NEWMESH.MeshType = MESHTYPE
  368. if MESHID ~= "nil" and MESHID ~= "" then
  369. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  370. end
  371. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  372. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  373. end
  374. end
  375. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  376. NEWMESH.Scale = SCALE
  377. NEWMESH.Parent = PARENT
  378. return NEWMESH
  379. end
  380.  
  381. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  382. local NEWPART = IT("Part")
  383. NEWPART.formFactor = FORMFACTOR
  384. NEWPART.Reflectance = REFLECTANCE
  385. NEWPART.Transparency = TRANSPARENCY
  386. NEWPART.CanCollide = false
  387. NEWPART.Locked = true
  388. NEWPART.Anchored = true
  389. if ANCHOR == false then
  390. NEWPART.Anchored = false
  391. end
  392. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  393. NEWPART.Name = NAME
  394. NEWPART.Size = SIZE
  395. NEWPART.Position = Torso.Position
  396. NEWPART.Material = MATERIAL
  397. NEWPART:BreakJoints()
  398. NEWPART.Parent = PARENT
  399. return NEWPART
  400. end
  401.  
  402. local function weldBetween(a, b)
  403. local weldd = Instance.new("ManualWeld")
  404. weldd.Part0 = a
  405. weldd.Part1 = b
  406. weldd.C0 = CFrame.new()
  407. weldd.C1 = b.CFrame:inverse() * a.CFrame
  408. weldd.Parent = a
  409. return weldd
  410. end
  411.  
  412.  
  413. function QuaternionFromCFrame(cf)
  414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  415. local trace = m00 + m11 + m22
  416. if trace > 0 then
  417. local s = math.sqrt(1 + trace)
  418. local recip = 0.5 / s
  419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  420. else
  421. local i = 0
  422. if m11 > m00 then
  423. i = 1
  424. end
  425. if m22 > (i == 0 and m00 or m11) then
  426. i = 2
  427. end
  428. if i == 0 then
  429. local s = math.sqrt(m00 - m11 - m22 + 1)
  430. local recip = 0.5 / s
  431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  432. elseif i == 1 then
  433. local s = math.sqrt(m11 - m22 - m00 + 1)
  434. local recip = 0.5 / s
  435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  436. elseif i == 2 then
  437. local s = math.sqrt(m22 - m00 - m11 + 1)
  438. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  439. end
  440. end
  441. end
  442.  
  443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  444. local xs, ys, zs = x + x, y + y, z + z
  445. local wx, wy, wz = w * xs, w * ys, w * zs
  446. local xx = x * xs
  447. local xy = x * ys
  448. local xz = x * zs
  449. local yy = y * ys
  450. local yz = y * zs
  451. local zz = z * zs
  452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  453. end
  454.  
  455. function QuaternionSlerp(a, b, t)
  456. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  457. local startInterp, finishInterp;
  458. if cosTheta >= 0.0001 then
  459. if (1 - cosTheta) > 0.0001 then
  460. local theta = ACOS(cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((1 - t) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = 1 - t
  466. finishInterp = t
  467. end
  468. else
  469. if (1 + cosTheta) > 0.0001 then
  470. local theta = ACOS(-cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((t - 1) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = t - 1
  476. finishInterp = t
  477. end
  478. end
  479. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481.  
  482. function Clerp(a, b, t)
  483. local qa = {QuaternionFromCFrame(a)}
  484. local qb = {QuaternionFromCFrame(b)}
  485. local ax, ay, az = a.x, a.y, a.z
  486. local bx, by, bz = b.x, b.y, b.z
  487. local _t = 1 - t
  488. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  489. end
  490.  
  491. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  492. local frame = IT("Frame")
  493. frame.BackgroundTransparency = TRANSPARENCY
  494. frame.BorderSizePixel = BORDERSIZEPIXEL
  495. frame.Position = POSITION
  496. frame.Size = SIZE
  497. frame.BackgroundColor3 = COLOR
  498. frame.BorderColor3 = BORDERCOLOR
  499. frame.Name = NAME
  500. frame.Parent = PARENT
  501. return frame
  502. end
  503.  
  504. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  505. local label = IT("TextLabel")
  506. label.BackgroundTransparency = 1
  507. label.Size = UD2(1, 0, 1, 0)
  508. label.Position = UD2(0, 0, 0, 0)
  509. label.TextColor3 = TEXTCOLOR
  510. label.TextStrokeTransparency = STROKETRANSPARENCY
  511. label.TextTransparency = TRANSPARENCY
  512. label.FontSize = TEXTFONTSIZE
  513. label.Font = TEXTFONT
  514. label.BorderSizePixel = BORDERSIZEPIXEL
  515. label.TextScaled = false
  516. label.Text = TEXT
  517. label.Name = NAME
  518. label.Parent = PARENT
  519. return label
  520. end
  521.  
  522. function NoOutlines(PART)
  523. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  524. end
  525.  
  526. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  527. local NEWWELD = IT(TYPE)
  528. NEWWELD.Part0 = PART0
  529. NEWWELD.Part1 = PART1
  530. NEWWELD.C0 = C0
  531. NEWWELD.C1 = C1
  532. NEWWELD.Parent = PARENT
  533. return NEWWELD
  534. end
  535.  
  536. local S = IT("Sound")
  537. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  538. local NEWSOUND = nil
  539. coroutine.resume(coroutine.create(function()
  540. NEWSOUND = S:Clone()
  541. NEWSOUND.Parent = PARENT
  542. NEWSOUND.Volume = VOLUME
  543. NEWSOUND.Pitch = PITCH
  544. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  545. NEWSOUND:play()
  546. if DOESLOOP == true then
  547. NEWSOUND.Looped = true
  548. else
  549. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  550. NEWSOUND:remove()
  551. end
  552. end))
  553. return NEWSOUND
  554. end
  555.  
  556. function CFrameFromTopBack(at, top, back)
  557. local right = top:Cross(back)
  558. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  559. end
  560.  
  561. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  562. function WACKYEFFECT(Table)
  563. local TYPE = (Table.EffectType or "Sphere")
  564. local SIZE = (Table.Size or VT(1,1,1))
  565. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  566. local TRANSPARENCY = (Table.Transparency or 0)
  567. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  568. local CFRAME = (Table.CFrame or Torso.CFrame)
  569. local MOVEDIRECTION = (Table.MoveToPos or nil)
  570. local ROTATION1 = (Table.RotationX or 0)
  571. local ROTATION2 = (Table.RotationY or 0)
  572. local ROTATION3 = (Table.RotationZ or 0)
  573. local MATERIAL = (Table.Material or "Neon")
  574. local COLOR = (Table.Color or C3(1,1,1))
  575. local TIME = (Table.Time or 45)
  576. local SOUNDID = (Table.SoundID or nil)
  577. local SOUNDPITCH = (Table.SoundPitch or nil)
  578. local SOUNDVOLUME = (Table.SoundVolume or nil)
  579. coroutine.resume(coroutine.create(function()
  580. local PLAYSSOUND = false
  581. local SOUND = nil
  582. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  583. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  584. PLAYSSOUND = true
  585. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  586. end
  587. EFFECT.Color = COLOR
  588. local MSH = nil
  589. if TYPE == "Sphere" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  591. elseif TYPE == "Block" then
  592. MSH = IT("BlockMesh",EFFECT)
  593. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  594. elseif TYPE == "Wave" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  596. elseif TYPE == "Ring" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  598. elseif TYPE == "Slash" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  600. elseif TYPE == "Round Slash" then
  601. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  602. elseif TYPE == "Swirl" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  604. elseif TYPE == "Skull" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  606. elseif TYPE == "Crystal" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  608. end
  609. if MSH ~= nil then
  610. local MOVESPEED = nil
  611. if MOVEDIRECTION ~= nil then
  612. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  613. end
  614. local GROWTH = SIZE - ENDSIZE
  615. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  616. if TYPE == "Block" then
  617. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  618. else
  619. EFFECT.CFrame = CFRAME
  620. end
  621. for LOOP = 1, TIME+1 do
  622. Swait()
  623. MSH.Scale = MSH.Scale - GROWTH/TIME
  624. if TYPE == "Wave" then
  625. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  626. end
  627. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  628. if TYPE == "Block" then
  629. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  630. else
  631. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  632. end
  633. if MOVEDIRECTION ~= nil then
  634. local ORI = EFFECT.Orientation
  635. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  636. EFFECT.Orientation = ORI
  637. end
  638. end
  639. if PLAYSSOUND == false then
  640. EFFECT:remove()
  641. else
  642. SOUND.Stopped:Connect(function()
  643. EFFECT:remove()
  644. end)
  645. end
  646. else
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat Swait() until SOUND.Playing == false
  651. EFFECT:remove()
  652. end
  653. end
  654. end))
  655. end
  656. for _, c in pairs(Character:GetChildren()) do
  657. if c.ClassName == "Part" then
  658. table.insert(BODY,{c,Character})
  659. for _, q in pairs(c:GetChildren()) do
  660. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  661. table.insert(BODY,{q,c})
  662. end
  663. end
  664. end
  665. end
  666.  
  667. function refit()
  668. Character.Parent = workspace
  669. for e = 1, #BODY do
  670. if BODY[e] ~= nil then
  671. local STUFF = BODY[e]
  672. local PART = STUFF[1]
  673. local PARENT = STUFF[2]
  674. PART.Parent = PARENT
  675. end
  676. end
  677. end
  678.  
  679. function MakeForm(PART,TYPE)
  680. if TYPE == "Cyl" then
  681. local MSH = IT("CylinderMesh",PART)
  682. elseif TYPE == "Ball" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Sphere"
  685. elseif TYPE == "Wedge" then
  686. local MSH = IT("SpecialMesh",PART)
  687. MSH.MeshType = "Wedge"
  688. end
  689. end
  690.  
  691. function SpawnTrail(FROM,TO,BIG)
  692. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  693. MakeForm(TRAIL,"Cyl")
  694. local DIST = (FROM - TO).Magnitude
  695. if BIG == true then
  696. TRAIL.Size = VT(0.5,DIST,0.5)
  697. else
  698. TRAIL.Size = VT(0.25,DIST,0.25)
  699. end
  700. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  701. coroutine.resume(coroutine.create(function()
  702. for i = 1, 5 do
  703. Swait()
  704. TRAIL.Transparency = TRAIL.Transparency + 0.1
  705. end
  706. TRAIL:remove()
  707. end))
  708. end
  709.  
  710. Debris = game:GetService("Debris")
  711.  
  712. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  713. local DIRECTION = CF(StartPos,EndPos).lookVector
  714. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  715. end
  716.  
  717. function turnto(position)
  718. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  719. end
  720. local asd = Instance.new("ParticleEmitter")
  721. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  722. asd.LightEmission = .1
  723. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  724. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  725. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  726. asd.Transparency = bbb
  727. asd.Size = aaa
  728. asd.ZOffset = .9
  729. asd.Acceleration = Vector3.new(0, -15, 0)
  730. asd.LockedToPart = false
  731. asd.EmissionDirection = "Back"
  732. asd.Lifetime = NumberRange.new(1, 2)
  733. asd.Rotation = NumberRange.new(-100, 100)
  734. asd.RotSpeed = NumberRange.new(-100, 100)
  735. asd.Speed = NumberRange.new(10)
  736. asd.Enabled = false
  737. asd.VelocitySpread = 999
  738.  
  739. function getbloody(victim,amount)
  740. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  741. PART.CFrame = victim.CFrame
  742. local HITPLAYERSOUNDS = {"356551938","264486467"}
  743. Debris:AddItem(PART,5)
  744. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  745. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  746. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  747. local prtcl = asd:Clone()
  748. prtcl.Parent = PART
  749. prtcl:Emit(amount*10)
  750. end
  751.  
  752. local Particle = IT("ParticleEmitter",nil)
  753. Particle.Enabled = false
  754. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  755. Particle.LightEmission = 0.5
  756. Particle.Rate = 150
  757. Particle.ZOffset = 1
  758. Particle.Rotation = NumberRange.new(-180, 180)
  759. Particle.RotSpeed = NumberRange.new(-180, 180)
  760. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  761. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0.4,0,0))
  762.  
  763. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  764. function ParticleEmitter(Table)
  765. local PRTCL = Particle:Clone()
  766. local Speed = Table.Speed or 5
  767. local Drag = Table.Drag or 0
  768. local Size1 = Table.Size1 or 1
  769. local Size2 = Table.Size2 or 5
  770. local Lifetime1 = Table.Lifetime1 or 1
  771. local Lifetime2 = Table.Lifetime2 or 1.5
  772. local Parent = Table.Parent or Torso
  773. local Emit = Table.Emit or 100
  774. local Offset = Table.Offset or 360
  775. local Acel = Table.Acel or VT(0,0,0)
  776. local Enabled = Table.Enabled or false
  777. PRTCL.Parent = Parent
  778. PRTCL.Size = NumberSequence.new(Size1,Size2)
  779. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  780. PRTCL.Speed = NumberRange.new(Speed)
  781. PRTCL.VelocitySpread = Offset
  782. PRTCL.Drag = Drag
  783. PRTCL.Acceleration = Acel
  784. if Enabled == false then
  785. PRTCL:Emit(Emit)
  786. Debris:AddItem(PRTCL,Lifetime2)
  787. else
  788. PRTCL.Enabled = true
  789. end
  790. return PRTCL
  791. end
  792.  
  793. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  794. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  795. end
  796.  
  797. function PositiveAngle(NUMBER)
  798. if NUMBER >= 0 then
  799. NUMBER = 0
  800. end
  801. return NUMBER
  802. end
  803.  
  804. function NegativeAngle(NUMBER)
  805. if NUMBER <= 0 then
  806. NUMBER = 0
  807. end
  808. return NUMBER
  809. end
  810.  
  811. function Swait(NUMBER)
  812. if NUMBER == 0 or NUMBER == nil then
  813. ArtificialHB.Event:wait()
  814. else
  815. for i = 1, NUMBER do
  816. ArtificialHB.Event:wait()
  817. end
  818. end
  819. end
  820.  
  821. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  822. local NEWMESH = IT(MESH)
  823. if MESH == "SpecialMesh" then
  824. NEWMESH.MeshType = MESHTYPE
  825. if MESHID ~= "nil" and MESHID ~= "" then
  826. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  827. end
  828. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  829. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  830. end
  831. end
  832. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  833. NEWMESH.Scale = SCALE
  834. NEWMESH.Parent = PARENT
  835. return NEWMESH
  836. end
  837.  
  838. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  839. local NEWPART = IT("Part")
  840. NEWPART.formFactor = FORMFACTOR
  841. NEWPART.Reflectance = REFLECTANCE
  842. NEWPART.Transparency = TRANSPARENCY
  843. NEWPART.CanCollide = false
  844. NEWPART.Locked = true
  845. NEWPART.Anchored = true
  846. if ANCHOR == false then
  847. NEWPART.Anchored = false
  848. end
  849. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  850. NEWPART.Name = NAME
  851. NEWPART.Size = SIZE
  852. NEWPART.Position = Torso.Position
  853. NEWPART.Material = MATERIAL
  854. NEWPART:BreakJoints()
  855. NEWPART.Parent = PARENT
  856. return NEWPART
  857. end
  858.  
  859. local function weldBetween(a, b)
  860. local weldd = Instance.new("ManualWeld")
  861. weldd.Part0 = a
  862. weldd.Part1 = b
  863. weldd.C0 = CFrame.new()
  864. weldd.C1 = b.CFrame:inverse() * a.CFrame
  865. weldd.Parent = a
  866. return weldd
  867. end
  868.  
  869.  
  870. function QuaternionFromCFrame(cf)
  871. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  872. local trace = m00 + m11 + m22
  873. if trace > 0 then
  874. local s = math.sqrt(1 + trace)
  875. local recip = 0.5 / s
  876. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  877. else
  878. local i = 0
  879. if m11 > m00 then
  880. i = 1
  881. end
  882. if m22 > (i == 0 and m00 or m11) then
  883. i = 2
  884. end
  885. if i == 0 then
  886. local s = math.sqrt(m00 - m11 - m22 + 1)
  887. local recip = 0.5 / s
  888. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  889. elseif i == 1 then
  890. local s = math.sqrt(m11 - m22 - m00 + 1)
  891. local recip = 0.5 / s
  892. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  893. elseif i == 2 then
  894. local s = math.sqrt(m22 - m00 - m11 + 1)
  895. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  896. end
  897. end
  898. end
  899.  
  900. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  901. local xs, ys, zs = x + x, y + y, z + z
  902. local wx, wy, wz = w * xs, w * ys, w * zs
  903. local xx = x * xs
  904. local xy = x * ys
  905. local xz = x * zs
  906. local yy = y * ys
  907. local yz = y * zs
  908. local zz = z * zs
  909. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  910. end
  911.  
  912. function QuaternionSlerp(a, b, t)
  913. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  914. local startInterp, finishInterp;
  915. if cosTheta >= 0.0001 then
  916. if (1 - cosTheta) > 0.0001 then
  917. local theta = ACOS(cosTheta)
  918. local invSinTheta = 1 / SIN(theta)
  919. startInterp = SIN((1 - t) * theta) * invSinTheta
  920. finishInterp = SIN(t * theta) * invSinTheta
  921. else
  922. startInterp = 1 - t
  923. finishInterp = t
  924. end
  925. else
  926. if (1 + cosTheta) > 0.0001 then
  927. local theta = ACOS(-cosTheta)
  928. local invSinTheta = 1 / SIN(theta)
  929. startInterp = SIN((t - 1) * theta) * invSinTheta
  930. finishInterp = SIN(t * theta) * invSinTheta
  931. else
  932. startInterp = t - 1
  933. finishInterp = t
  934. end
  935. end
  936. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  937. end
  938.  
  939. function Clerp(a, b, t)
  940. local qa = {QuaternionFromCFrame(a)}
  941. local qb = {QuaternionFromCFrame(b)}
  942. local ax, ay, az = a.x, a.y, a.z
  943. local bx, by, bz = b.x, b.y, b.z
  944. local _t = 1 - t
  945. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  946. end
  947.  
  948. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  949. local frame = IT("Frame")
  950. frame.BackgroundTransparency = TRANSPARENCY
  951. frame.BorderSizePixel = BORDERSIZEPIXEL
  952. frame.Position = POSITION
  953. frame.Size = SIZE
  954. frame.BackgroundColor3 = COLOR
  955. frame.BorderColor3 = BORDERCOLOR
  956. frame.Name = NAME
  957. frame.Parent = PARENT
  958. return frame
  959. end
  960.  
  961. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  962. local label = IT("TextLabel")
  963. label.BackgroundTransparency = 1
  964. label.Size = UD2(1, 0, 1, 0)
  965. label.Position = UD2(0, 0, 0, 0)
  966. label.TextColor3 = TEXTCOLOR
  967. label.TextStrokeTransparency = STROKETRANSPARENCY
  968. label.TextTransparency = TRANSPARENCY
  969. label.FontSize = TEXTFONTSIZE
  970. label.Font = TEXTFONT
  971. label.BorderSizePixel = BORDERSIZEPIXEL
  972. label.TextScaled = false
  973. label.Text = TEXT
  974. label.Name = NAME
  975. label.Parent = PARENT
  976. return label
  977. end
  978.  
  979. function NoOutlines(PART)
  980. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  981. end
  982.  
  983. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  984. local NEWWELD = IT(TYPE)
  985. NEWWELD.Part0 = PART0
  986. NEWWELD.Part1 = PART1
  987. NEWWELD.C0 = C0
  988. NEWWELD.C1 = C1
  989. NEWWELD.Parent = PARENT
  990. return NEWWELD
  991. end
  992.  
  993. local S = IT("Sound")
  994. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  995. local NEWSOUND = nil
  996. coroutine.resume(coroutine.create(function()
  997. NEWSOUND = S:Clone()
  998. NEWSOUND.Parent = PARENT
  999. NEWSOUND.Volume = VOLUME
  1000. NEWSOUND.Pitch = PITCH
  1001. NEWSOUND.SoundId = "rbxassetid://"..ID
  1002. NEWSOUND:play()
  1003. if DOESLOOP == true then
  1004. NEWSOUND.Looped = true
  1005. else
  1006. repeat wait(1) until NEWSOUND.Playing == false
  1007. NEWSOUND:remove()
  1008. end
  1009. end))
  1010. return NEWSOUND
  1011. end
  1012.  
  1013. function CFrameFromTopBack(at, top, back)
  1014. local right = top:Cross(back)
  1015. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1016. end
  1017.  
  1018. function R_RANDOM(CFRAME,DIST)
  1019. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1020. end
  1021.  
  1022. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1023. function WACKYEFFECT(Table)
  1024. local TYPE = (Table.EffectType or "Sphere")
  1025. local SIZE = (Table.Size or VT(1,1,1))
  1026. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1027. local TRANSPARENCY = (Table.Transparency or 0)
  1028. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1029. local CFRAME = (Table.CFrame or Torso.CFrame)
  1030. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1031. local ROTATION1 = (Table.RotationX or 0)
  1032. local ROTATION2 = (Table.RotationY or 0)
  1033. local ROTATION3 = (Table.RotationZ or 0)
  1034. local MATERIAL = (Table.Material or "Neon")
  1035. local COLOR = (Table.Color or C3(1,1,1))
  1036. local TIME = (Table.Time or 45)
  1037. local SOUNDID = (Table.SoundID or nil)
  1038. local SOUNDPITCH = (Table.SoundPitch or nil)
  1039. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1040. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1041. local BOOMERANG = (Table.Boomerang or 0)
  1042. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1043. coroutine.resume(coroutine.create(function()
  1044. local PLAYSSOUND = false
  1045. local SOUND = nil
  1046. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1047. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1048. PLAYSSOUND = true
  1049. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1050. end
  1051. EFFECT.Color = COLOR
  1052. local MSH = nil
  1053. if TYPE == "Sphere" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1055. elseif TYPE == "Block" or TYPE == "Box" then
  1056. MSH = IT("BlockMesh",EFFECT)
  1057. MSH.Scale = SIZE
  1058. elseif TYPE == "Wave" then
  1059. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1060. elseif TYPE == "Ring" then
  1061. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1062. elseif TYPE == "Slash" then
  1063. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1064. elseif TYPE == "Round Slash" then
  1065. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1066. elseif TYPE == "Swirl" then
  1067. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  1068. elseif TYPE == "Skull" then
  1069. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1070. elseif TYPE == "Crystal" then
  1071. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1072. end
  1073. if MSH ~= nil then
  1074. local BOOMR1 = 1+BOOMERANG/50
  1075. local BOOMR2 = 1+SIZEBOOMERANG/50
  1076. local MOVESPEED = nil
  1077. if MOVEDIRECTION ~= nil then
  1078. if USEBOOMERANGMATH == true then
  1079. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1080. else
  1081. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1082. end
  1083. end
  1084. local GROWTH = nil
  1085. if USEBOOMERANGMATH == true then
  1086. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1087. else
  1088. GROWTH = (SIZE - ENDSIZE)
  1089. end
  1090. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1091. if TYPE == "Block" then
  1092. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1093. else
  1094. EFFECT.CFrame = CFRAME
  1095. end
  1096. if USEBOOMERANGMATH == true then
  1097. for LOOP = 1, TIME+1 do
  1098. Swait()
  1099. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1100. if TYPE == "Wave" then
  1101. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1102. end
  1103. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1104. if TYPE == "Block" then
  1105. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1106. else
  1107. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1108. end
  1109. if MOVEDIRECTION ~= nil then
  1110. local ORI = EFFECT.Orientation
  1111. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1112. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1113. end
  1114. end
  1115. else
  1116. for LOOP = 1, TIME+1 do
  1117. Swait()
  1118. MSH.Scale = MSH.Scale - GROWTH/TIME
  1119. if TYPE == "Wave" then
  1120. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1121. end
  1122. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1123. if TYPE == "Block" then
  1124. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1125. else
  1126. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1127. end
  1128. if MOVEDIRECTION ~= nil then
  1129. local ORI = EFFECT.Orientation
  1130. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1131. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  1132. end
  1133. end
  1134. end
  1135. EFFECT.Transparency = 1
  1136. if PLAYSSOUND == false then
  1137. EFFECT:remove()
  1138. else
  1139. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1140. EFFECT:remove()
  1141. end
  1142. else
  1143. if PLAYSSOUND == false then
  1144. EFFECT:remove()
  1145. else
  1146. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1147. EFFECT:remove()
  1148. end
  1149. end
  1150. end))
  1151. end
  1152.  
  1153. function MakeForm(PART,TYPE)
  1154. if TYPE == "Cyl" then
  1155. local MSH = IT("CylinderMesh",PART)
  1156. elseif TYPE == "Ball" then
  1157. local MSH = IT("SpecialMesh",PART)
  1158. MSH.MeshType = "Sphere"
  1159. elseif TYPE == "Wedge" then
  1160. local MSH = IT("SpecialMesh",PART)
  1161. MSH.MeshType = "Wedge"
  1162. end
  1163. end
  1164.  
  1165. Debris = game:GetService("Debris")
  1166.  
  1167. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1168. local DIRECTION = CF(StartPos,EndPos).lookVector
  1169. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1170. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1171. end
  1172.  
  1173. local DECAL = IT("Decal")
  1174. function MagicRing()
  1175. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  1176. local MESH = IT("BlockMesh",RING)
  1177. local BOTTOMTEXTURE = DECAL:Clone()
  1178. BOTTOMTEXTURE.Parent = RING
  1179. BOTTOMTEXTURE.Face = "Bottom"
  1180. BOTTOMTEXTURE.Name = "BottomTexture"
  1181. local TOPTEXTURE = DECAL:Clone()
  1182. TOPTEXTURE.Parent = RING
  1183. TOPTEXTURE.Face = "Top"
  1184. TOPTEXTURE.Name = "TopTexture"
  1185. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1186. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  1187. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  1188. TOPTEXTURE.Color3 = C3(0,0,0)
  1189. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  1190. end
  1191.  
  1192. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1193. coroutine.resume(coroutine.create(function()
  1194. local FADE = IT("Model",Effects)
  1195. if PARENT ~= nil then
  1196. FADE.Parent = PARENT
  1197. end
  1198. FADE.Name = "FadingEffect"
  1199. for _, c in pairs(Character:GetChildren()) do
  1200. if c.ClassName == "Part" then
  1201. c.CanCollide = false
  1202. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  1203. FADER.CFrame = c.CFrame
  1204. FADER.Color = COLOR
  1205. if FADER.Name == "Head" then
  1206. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1207. elseif FADER.Name == "HumanoidRootPart" then
  1208. FADE.PrimaryPart = FADER
  1209. FADER.Transparency = 1
  1210. end
  1211. end
  1212. end
  1213. local TRANS = 0.25/TIMER
  1214. local DIST = nil
  1215. if MOVEDIRECTION ~= nil then
  1216. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1217. end
  1218. for i = 1, TIMER do
  1219. Swait()
  1220. for _, c in pairs(FADE:GetChildren()) do
  1221. if c.ClassName == "Part" then
  1222. c.Transparency = c.Transparency + TRANS
  1223. end
  1224. end
  1225. if MOVEDIRECTION ~= nil then
  1226. local ORI = FADE.PrimaryPart.Orientation
  1227. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1228. end
  1229. end
  1230. FADE:remove()
  1231. end))
  1232. end
  1233.  
  1234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1236. end
  1237.  
  1238. function PositiveAngle(NUMBER)
  1239. if NUMBER >= 0 then
  1240. NUMBER = 0
  1241. end
  1242. return NUMBER
  1243. end
  1244.  
  1245. function NegativeAngle(NUMBER)
  1246. if NUMBER <= 0 then
  1247. NUMBER = 0
  1248. end
  1249. return NUMBER
  1250. end
  1251.  
  1252. function Swait(NUMBER)
  1253. if NUMBER == 0 or NUMBER == nil then
  1254. ArtificialHB.Event:wait()
  1255. else
  1256. for i = 1, NUMBER do
  1257. ArtificialHB.Event:wait()
  1258. end
  1259. end
  1260. end
  1261.  
  1262. function QuaternionFromCFrame(cf)
  1263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1264. local trace = m00 + m11 + m22
  1265. if trace > 0 then
  1266. local s = math.sqrt(1 + trace)
  1267. local recip = 0.5 / s
  1268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1269. else
  1270. local i = 0
  1271. if m11 > m00 then
  1272. i = 1
  1273. end
  1274. if m22 > (i == 0 and m00 or m11) then
  1275. i = 2
  1276. end
  1277. if i == 0 then
  1278. local s = math.sqrt(m00 - m11 - m22 + 1)
  1279. local recip = 0.5 / s
  1280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1281. elseif i == 1 then
  1282. local s = math.sqrt(m11 - m22 - m00 + 1)
  1283. local recip = 0.5 / s
  1284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1285. elseif i == 2 then
  1286. local s = math.sqrt(m22 - m00 - m11 + 1)
  1287. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1288. end
  1289. end
  1290. end
  1291.  
  1292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1293. local xs, ys, zs = x + x, y + y, z + z
  1294. local wx, wy, wz = w * xs, w * ys, w * zs
  1295. local xx = x * xs
  1296. local xy = x * ys
  1297. local xz = x * zs
  1298. local yy = y * ys
  1299. local yz = y * zs
  1300. local zz = z * zs
  1301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1302. end
  1303.  
  1304. function QuaternionSlerp(a, b, t)
  1305. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1306. local startInterp, finishInterp;
  1307. if cosTheta >= 0.0001 then
  1308. if (1 - cosTheta) > 0.0001 then
  1309. local theta = ACOS(cosTheta)
  1310. local invSinTheta = 1 / SIN(theta)
  1311. startInterp = SIN((1 - t) * theta) * invSinTheta
  1312. finishInterp = SIN(t * theta) * invSinTheta
  1313. else
  1314. startInterp = 1 - t
  1315. finishInterp = t
  1316. end
  1317. else
  1318. if (1 + cosTheta) > 0.0001 then
  1319. local theta = ACOS(-cosTheta)
  1320. local invSinTheta = 1 / SIN(theta)
  1321. startInterp = SIN((t - 1) * theta) * invSinTheta
  1322. finishInterp = SIN(t * theta) * invSinTheta
  1323. else
  1324. startInterp = t - 1
  1325. finishInterp = t
  1326. end
  1327. end
  1328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1329. end
  1330.  
  1331. function Clerp(a, b, t)
  1332. local qa = {QuaternionFromCFrame(a)}
  1333. local qb = {QuaternionFromCFrame(b)}
  1334. local ax, ay, az = a.x, a.y, a.z
  1335. local bx, by, bz = b.x, b.y, b.z
  1336. local _t = 1 - t
  1337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1338. end
  1339.  
  1340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1341. local frame = IT("Frame")
  1342. frame.BackgroundTransparency = TRANSPARENCY
  1343. frame.BorderSizePixel = BORDERSIZEPIXEL
  1344. frame.Position = POSITION
  1345. frame.Size = SIZE
  1346. frame.BackgroundColor3 = COLOR
  1347. frame.BorderColor3 = BORDERCOLOR
  1348. frame.Name = NAME
  1349. frame.Parent = PARENT
  1350. return frame
  1351. end
  1352.  
  1353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1354. local label = IT("TextLabel")
  1355. label.BackgroundTransparency = 1
  1356. label.Size = UD2(1, 0, 1, 0)
  1357. label.Position = UD2(0, 0, 0, 0)
  1358. label.TextColor3 = TEXTCOLOR
  1359. label.TextStrokeTransparency = STROKETRANSPARENCY
  1360. label.TextTransparency = TRANSPARENCY
  1361. label.FontSize = TEXTFONTSIZE
  1362. label.Font = TEXTFONT
  1363. label.BorderSizePixel = BORDERSIZEPIXEL
  1364. label.TextScaled = false
  1365. label.Text = TEXT
  1366. label.Name = NAME
  1367. label.Parent = PARENT
  1368. return label
  1369. end
  1370.  
  1371. function NoOutlines(PART)
  1372. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1373. end
  1374.  
  1375.  
  1376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1377. local NEWWELD = IT(TYPE)
  1378. NEWWELD.Part0 = PART0
  1379. NEWWELD.Part1 = PART1
  1380. NEWWELD.C0 = C0
  1381. NEWWELD.C1 = C1
  1382. NEWWELD.Parent = PARENT
  1383. return NEWWELD
  1384. end
  1385.  
  1386. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1387. local NEWSOUND = nil
  1388. coroutine.resume(coroutine.create(function()
  1389. NEWSOUND = IT("Sound", PARENT)
  1390. NEWSOUND.Volume = VOLUME
  1391. NEWSOUND.Pitch = PITCH
  1392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1393. Swait()
  1394. NEWSOUND:play()
  1395. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1396. end))
  1397. return NEWSOUND
  1398. end
  1399.  
  1400. function CFrameFromTopBack(at, top, back)
  1401. local right = top:Cross(back)
  1402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1403. end
  1404.  
  1405. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1406. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1407. local mesh = IT("SpecialMesh",wave)
  1408. mesh.MeshType = "FileMesh"
  1409. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1410. mesh.Scale = SIZE
  1411. mesh.Offset = VT(0,0,-SIZE.X/8)
  1412. wave.CFrame = CFRAME
  1413. coroutine.resume(coroutine.create(function(PART)
  1414. for i = 1, WAIT do
  1415. Swait()
  1416. mesh.Scale = mesh.Scale + GROW
  1417. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1418. if DOESROT == true then
  1419. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1420. end
  1421. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1422. if wave.Transparency > 0.99 then
  1423. wave:remove()
  1424. end
  1425. end
  1426. end))
  1427. end
  1428.  
  1429. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1430. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1431. local mesh = IT("SpecialMesh",wave)
  1432. mesh.MeshType = "FileMesh"
  1433. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1434. mesh.Scale = SIZE
  1435. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1436. wave.CFrame = CFRAME
  1437. coroutine.resume(coroutine.create(function(PART)
  1438. for i = 1, WAIT do
  1439. Swait()
  1440. mesh.Scale = mesh.Scale + GROW
  1441. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1442. if DOESROT == true then
  1443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1444. end
  1445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1446. if wave.Transparency > 0.99 then
  1447. wave:remove()
  1448. end
  1449. end
  1450. end))
  1451. end
  1452.  
  1453. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1454. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1455. local mesh = IT("SpecialMesh",wave)
  1456. mesh.MeshType = "FileMesh"
  1457. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1458. mesh.Scale = SIZE
  1459. wave.CFrame = CFRAME
  1460. coroutine.resume(coroutine.create(function(PART)
  1461. for i = 1, WAIT do
  1462. Swait()
  1463. mesh.Scale = mesh.Scale + GROW
  1464. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1465. if DOESROT == true then
  1466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1467. end
  1468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1469. if wave.Transparency > 0.99 then
  1470. wave:remove()
  1471. end
  1472. end
  1473. end))
  1474. end
  1475.  
  1476.  
  1477. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1478. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1479. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1480. wave.CFrame = CFRAME
  1481. coroutine.resume(coroutine.create(function(PART)
  1482. for i = 1, WAIT do
  1483. Swait()
  1484. mesh.Scale = mesh.Scale * GROW
  1485. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1486. if wave.Transparency > 0.99 then
  1487. wave:remove()
  1488. end
  1489. end
  1490. end))
  1491. end
  1492.  
  1493. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1494. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1495. local mesh = IT("SpecialMesh",wave)
  1496. mesh.MeshType = "Sphere"
  1497. mesh.Scale = SIZE
  1498. mesh.Offset = VT(0,0,0)
  1499. wave.CFrame = CFRAME
  1500. coroutine.resume(coroutine.create(function(PART)
  1501. for i = 1, WAIT do
  1502. Swait()
  1503. mesh.Scale = mesh.Scale + GROW
  1504. wave.Transparency = wave.Transparency + (1/WAIT)
  1505. if wave.Transparency > 0.99 then
  1506. wave:remove()
  1507. end
  1508. end
  1509. end))
  1510. end
  1511.  
  1512. function MakeForm(PART,TYPE)
  1513. if TYPE == "Cyl" then
  1514. local MSH = IT("CylinderMesh",PART)
  1515. elseif TYPE == "Ball" then
  1516. local MSH = IT("SpecialMesh",PART)
  1517. MSH.MeshType = "Sphere"
  1518. elseif TYPE == "Wedge" then
  1519. local MSH = IT("SpecialMesh",PART)
  1520. MSH.MeshType = "Wedge"
  1521. end
  1522. end
  1523.  
  1524. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1525. if FLOOR ~= nil then
  1526. coroutine.resume(coroutine.create(function()
  1527. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1528. PART.CFrame = CF(POSITION)
  1529. for i = 1, 45 do
  1530. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1531. RingPiece.Material = FLOOR.Material
  1532. RingPiece.Color = FLOOR.Color
  1533. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1534. Debris:AddItem(RingPiece,SWAIT/100)
  1535. end
  1536. PART:remove()
  1537. end))
  1538. end
  1539. end
  1540.  
  1541. function CheckTableForString(Table, String)
  1542. for i, v in pairs(Table) do
  1543. if string.find(string.lower(String), string.lower(v)) then
  1544. return true
  1545. end
  1546. end
  1547. return false
  1548. end
  1549.  
  1550. function CheckIntangible(Hit)
  1551. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1552. if Hit and Hit.Parent then
  1553. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1554. return true
  1555. end
  1556. end
  1557. return false
  1558. end
  1559.  
  1560. Debris = game:GetService("Debris")
  1561.  
  1562. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1563. local Direction = CFrame.new(StartPos, Vec).lookVector
  1564. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1565. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1566. if RayHit and CheckIntangible(RayHit) then
  1567. if DelayIfHit then
  1568. wait()
  1569. end
  1570. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1571. end
  1572. return RayHit, RayPos, RayNormal
  1573. end
  1574.  
  1575. function turnto(position)
  1576. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1577. end
  1578.  
  1579. function CameraEnshaking(Length, Intensity)
  1580. coroutine.resume(coroutine.create(function()
  1581. local intensity = 1 * Intensity
  1582. local rotM = 0.01 * Intensity
  1583. for i = 0, Length, 0.1 do
  1584. Swait()
  1585. intensity = intensity - 0.05 * Intensity / Length
  1586. rotM = rotM - 5.0E-4 * Intensity / Length
  1587. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1588. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1589. end
  1590. hum.CameraOffset = Vector3.new(0, 0, 0)
  1591. end))
  1592. end
  1593.  
  1594.  
  1595. --//=================================\\
  1596. --|| WEAPON CREATION
  1597. --\\=================================//
  1598.  
  1599.  
  1600.  
  1601. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1602. local TORSO = Torso
  1603. local HUM = Humanoid
  1604. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1605. coroutine.wrap(function()
  1606. VT = Vector3.new
  1607. MRANDOM = math.random
  1608. local A = TIME
  1609. local B = INTENSITY
  1610. local C = true
  1611. local HUMANOID = Humanoid
  1612. local TIMER = A or 35
  1613. local SHAKE = B or 5
  1614. local FADE = C or true
  1615. if HUMANOID then
  1616. local FADER = SHAKE / TIMER
  1617. for i = 1, TIMER do
  1618. wait()
  1619. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1620. end
  1621. HUMANOID.CameraOffset = VT(0, 0, 0)
  1622. end
  1623.  
  1624. end)()
  1625. end
  1626. end
  1627.  
  1628.  
  1629. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1630. function WACKYEFFECT(Table)
  1631. local TYPE = (Table.EffectType or "Sphere")
  1632. local SIZE = (Table.Size or VT(1,1,1))
  1633. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1634. local TRANSPARENCY = (Table.Transparency or 0)
  1635. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1636. local CFRAME = (Table.CFrame or Torso.CFrame)
  1637. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1638. local ROTATION1 = (Table.RotationX or 0)
  1639. local ROTATION2 = (Table.RotationY or 0)
  1640. local ROTATION3 = (Table.RotationZ or 0)
  1641. local MATERIAL = (Table.Material or "Neon")
  1642. local COLOR = (Table.Color or C3(1,1,1))
  1643. local TIME = (Table.Time or 45)
  1644. local SOUNDID = (Table.SoundID or nil)
  1645. local SOUNDPITCH = (Table.SoundPitch or nil)
  1646. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1647. coroutine.resume(coroutine.create(function()
  1648. local PLAYSSOUND = false
  1649. local SOUND = nil
  1650. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  1651. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1652. PLAYSSOUND = true
  1653. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1654. end
  1655. EFFECT.Color = COLOR
  1656. local MSH = nil
  1657. if TYPE == "Sphere" then
  1658. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1659. elseif TYPE == "Block" then
  1660. MSH = IT("BlockMesh",EFFECT)
  1661. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1662. elseif TYPE == "Wave" then
  1663. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1664. elseif TYPE == "Ring" then
  1665. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1666. elseif TYPE == "Slash" then
  1667. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1668. elseif TYPE == "Round Slash" then
  1669. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1670. elseif TYPE == "Swirl" then
  1671. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1672. elseif TYPE == "Skull" then
  1673. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1674. elseif TYPE == "Crystal" then
  1675. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1676. end
  1677. if MSH ~= nil then
  1678. local MOVESPEED = nil
  1679. if MOVEDIRECTION ~= nil then
  1680. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1681. end
  1682. local GROWTH = SIZE - ENDSIZE
  1683. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1684. if TYPE == "Block" then
  1685. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1686. else
  1687. EFFECT.CFrame = CFRAME
  1688. end
  1689. for LOOP = 1, TIME+1 do
  1690. Swait()
  1691. MSH.Scale = MSH.Scale - GROWTH/TIME
  1692. if TYPE == "Wave" then
  1693. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1694. end
  1695. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1696. if TYPE == "Block" then
  1697. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1698. else
  1699. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1700. end
  1701. if MOVEDIRECTION ~= nil then
  1702. local ORI = EFFECT.Orientation
  1703. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1704. EFFECT.Orientation = ORI
  1705. end
  1706. end
  1707. if PLAYSSOUND == false then
  1708. EFFECT:remove()
  1709. else
  1710. SOUND.Stopped:Connect(function()
  1711. EFFECT:remove()
  1712. end)
  1713. end
  1714. else
  1715. if PLAYSSOUND == false then
  1716. EFFECT:remove()
  1717. else
  1718. repeat Swait() until SOUND.Playing == false
  1719. EFFECT:remove()
  1720. end
  1721. end
  1722. end))
  1723. end
  1724.  
  1725.  
  1726. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1727. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1728. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1729. wave.CFrame = CFRAME
  1730. coroutine.resume(coroutine.create(function(PART)
  1731. for i = 1, WAIT do
  1732. Swait()
  1733. mesh.Scale = mesh.Scale + GROW
  1734. if DOESROT == true then
  1735. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1736. end
  1737. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1738. if wave.Transparency > 0.99 then
  1739. wave:remove()
  1740. end
  1741. end
  1742. end))
  1743. end
  1744. --EYE-
  1745.  
  1746. for i = 1, 35 do
  1747. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1748. FACE.Color = C3(0,0,0)
  1749. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1750. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1751. end
  1752. --EYE1-
  1753. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1754. MakeForm(Eye,"Ball")
  1755. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1756. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1757. MakeForm(Eye,"Ball")
  1758. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1759. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1760. MakeForm(Eye,"Ball")
  1761. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1762. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1763. MakeForm(Eye,"Ball")
  1764. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1765. --EYE2-
  1766. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1767. MakeForm(Eye,"Ball")
  1768. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1769. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1770. MakeForm(Eye,"Ball")
  1771. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1772. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1773. MakeForm(Eye,"Ball")
  1774. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1775. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1776. MakeForm(Eye,"Ball")
  1777. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1778.  
  1779. --SS--
  1780.  
  1781.  
  1782.  
  1783. --EXE--
  1784. local EXE = Instance.new("Shirt")
  1785. EXE.ShirtTemplate = "rbxassetid://338740550"
  1786. EXE.Parent = Character
  1787. EXE.Name = "Cloth"
  1788. local LOL = Instance.new("Pants")
  1789. LOL.PantsTemplate = "rbxassetid://338750779"
  1790. LOL.Parent = Character
  1791. LOL.Name = "Cloth"
  1792.  
  1793. --DeadEye--
  1794.  
  1795. local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1796. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1797. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1798. MakeForm(Part,"Wedge")
  1799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1800. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1802. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1803. MakeForm(Part,"Cyl")
  1804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1805. for i = 1, 8 do
  1806. local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1807. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1808. end
  1809. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1810. MakeForm(Part,"Wedge")
  1811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1812. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1813. MakeForm(Part,"Cyl")
  1814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1815. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1817. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1818. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1819. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1820. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1821. local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1822. MakeForm(RightBarrel,"Cyl")
  1823. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1824. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1825. MakeForm(Part,"Wedge")
  1826. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1827. local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1828. MakeForm(RightHole,"Cyl")
  1829. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1830.  
  1831.  
  1832. --Heads--
  1833.  
  1834. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1835. PRT.Color = C3(0,0,0)
  1836. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1837. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1838.  
  1839. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1840. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1841. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1842. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1843. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1844. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1845.  
  1846. --HM--
  1847.  
  1848. local LASTPART = Head
  1849. for i = 1, 20 do
  1850. local MATH = (1-(i/25))
  1851. if LASTPART == Head then
  1852. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1853. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1854. LASTPART = Horn
  1855. Horn.Color = C3((i*3-3)/255,0,0)
  1856. else
  1857. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1858. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1859. LASTPART = Horn
  1860. Horn.Color = C3((i*3-3)/255,0,0)
  1861. end
  1862. end
  1863. local LASTPART = Head
  1864. for i = 1, 20 do
  1865. local MATH = (1-(i/25))
  1866. if LASTPART == Head then
  1867. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1868. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1869. LASTPART = Horn
  1870. Horn.Color = C3((i*3-3)/255,0,0)
  1871. else
  1872. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1873. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1874. LASTPART = Horn
  1875. Horn.Color = C3((i*3-3)/255,0,0)
  1876. end
  1877. end
  1878.  
  1879. --Black--
  1880.  
  1881. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1882. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1883. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1884. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1885.  
  1886. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1887. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1888. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1889. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1890. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1891. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1892. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1893. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1894.  
  1895. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1896. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1897. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1898. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1899. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1900. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1901. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1902. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1903. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1904. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1905.  
  1906. --banblack--
  1907.  
  1908.  
  1909. --Ban--
  1910.  
  1911. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1912. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1913. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1914. MakeForm(Part,"Wedge")
  1915. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1916. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1917. MakeForm(Part,"Wedge")
  1918. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1919. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1920. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1921. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1922. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1923. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1924. MakeForm(Part,"Cyl")
  1925. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1926. for i = 1, 8 do
  1927. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1928. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1929. end
  1930. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1931. MakeForm(Part,"Cyl")
  1932. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1933. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1934. MakeForm(Part,"Ball")
  1935. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1936. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1937. MakeForm(Part,"Wedge")
  1938. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1939. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1940. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1941. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1942. MakeForm(Part,"Cyl")
  1943. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1944. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1945. MakeForm(Part,"Cyl")
  1946. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1947. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1948. MakeForm(Part,"Cyl")
  1949. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1950. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1951. MakeForm(Part,"Wedge")
  1952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1953. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1954. MakeForm(Part,"Cyl")
  1955. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1956. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1957. MakeForm(Part,"Wedge")
  1958. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1959. local LASTPART = Handle
  1960. for i = 1, 10 do
  1961. if LASTPART == Handle then
  1962. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1963. LASTPART = Part
  1964. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1965. else
  1966. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1967. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1968. LASTPART = Part
  1969. end
  1970. end
  1971.  
  1972. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1973. MakeForm(Barrel,"Cyl")
  1974. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1975. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1976. MakeForm(Part,"Cyl")
  1977. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1978. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1979. MakeForm(Part,"Wedge")
  1980. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1981. local Hole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1982. MakeForm(Hole,"Cyl")
  1983. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  1984. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1985. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1986. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1987. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1988. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1989. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1990. coroutine.resume(coroutine.create(function()
  1991. while wait() do
  1992. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1993. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1994. end
  1995. end))
  1996.  
  1997. --Pan1--
  1998. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1999. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2000. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  2001. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2002. MakeForm(PRT,"Cyl")
  2003. local PRT = CreatePart(3, Pan, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  2004. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2005. MakeForm(PRT,"Cyl")
  2006. PRT.Color = C3(159/255, 111/255, 183/255)
  2007. local RING = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  2008. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  2009. MakeForm(RING,"Cyl")
  2010. RING.Color = C3(0,0,0)
  2011. for i = 1, 12 do
  2012. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  2013. PRT.Color = C3(0,0,0)
  2014. local MSH = IT("BlockMesh",PRT)
  2015. MSH.Scale = VT(0.6,1,1)
  2016. CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  2017. end
  2018. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  2019. PRT.Color = C3(0,0,0)
  2020. local MSH = IT("BlockMesh",PRT)
  2021. MSH.Scale = VT(0.4,1,1)
  2022. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  2023. local PRT = CreatePart(3, Pan, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  2024. PRT.Color = C3(0,0,0)
  2025. local MSH = IT("BlockMesh",PRT)
  2026. MSH.Scale = VT(0.4,1,1)
  2027. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightLeg, RightLeg, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  2028. coroutine.resume(coroutine.create(function()
  2029. while true do
  2030. Swait()
  2031. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2032. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2033. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2034. if CLOCKLOOP <= -150 then
  2035. if MODE == "black" then
  2036. CLOCKLOOP = 0
  2037. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  2038. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2039. ApplyAoE3(HITPOS,10,15,45,75,false)
  2040. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2041. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2042. if CLOCKTARGET ~= nil then
  2043. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2044. if CLOCKTARGET.Torso ~= nil then
  2045. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2046. end
  2047. if CLOCKTARGET.Health == 0 then
  2048. CLOCKTARGET = nil
  2049. end
  2050. end
  2051. end
  2052. end
  2053. end
  2054. end))
  2055. --Pan2--
  2056. coroutine.resume(coroutine.create(function()
  2057. while true do
  2058. Swait()
  2059. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  2060. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  2061. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  2062. if CLOCKLOOP <= -20 then
  2063. if MODE == "Killbot" then
  2064. CLOCKLOOP = 0
  2065. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.2})
  2066. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2067. ApplyAoE3(HITPOS,10,15,45,75,false)
  2068. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2069. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2070. if CLOCKTARGET ~= nil then
  2071. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  2072. if CLOCKTARGET.Torso ~= nil then
  2073. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2074. end
  2075. if CLOCKTARGET.Health == 0 then
  2076. CLOCKTARGET = nil
  2077. end
  2078. end
  2079. end
  2080. end
  2081. end
  2082. end))
  2083.  
  2084.  
  2085. for _, c in pairs(Weapon:GetDescendants()) do
  2086. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2087. c.Material = "Glass"
  2088. c.Color = C3(0,0,0)
  2089. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2090. c.Color = C3(1,0,0)
  2091. c.Material = "Neon"
  2092. end
  2093. end
  2094.  
  2095. for _, c in pairs(Weapon2:GetDescendants()) do
  2096. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2097. c.Material = "Glass"
  2098. c.Color = C3(0,0,0)
  2099. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2100. c.Color = C3(0,0,0)
  2101. c.Material = "Neon"
  2102. end
  2103. end
  2104.  
  2105. for _, c in pairs(DeadEye:GetDescendants()) do
  2106. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2107. c.Material = "Neon"
  2108. c.Color = C3(0,0,0)
  2109. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2110. c.Color = C3(1,0,0)
  2111. c.Material = "Neon"
  2112. end
  2113. end
  2114.  
  2115. for _, c in pairs(HM:GetDescendants()) do
  2116. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2117. c.Material = "Neon"
  2118. c.Color = C3(0,0,0)
  2119. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2120. c.Color = C3(1,0,0)
  2121. c.Material = "Neon"
  2122. end
  2123. end
  2124.  
  2125. for _, c in pairs(Heads:GetDescendants()) do
  2126. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2127. c.Material = "Neon"
  2128. c.Color = C3(0,0,0)
  2129. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2130. c.Color = C3(1,0,0)
  2131. c.Material = "Neon"
  2132. end
  2133. end
  2134.  
  2135. for _, c in pairs(Pan:GetDescendants()) do
  2136. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2137. c.Material = "Neon"
  2138. c.Color = C3(0,0,0)
  2139. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2140. c.Color = C3(1,0,0)
  2141. c.Material = "Neon"
  2142. end
  2143. end
  2144.  
  2145. Weapon.Parent = Character
  2146. for _, c in pairs(Weapon:GetChildren()) do
  2147. if c.ClassName == "Part" then
  2148. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2149. end
  2150. end
  2151.  
  2152.  
  2153. for _, c in pairs(Weapon:GetChildren()) do
  2154. if c.ClassName == "Part" then
  2155. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2156. end
  2157. end
  2158.  
  2159. Weapon.Parent = Character
  2160. Weapon2.Parent = nil
  2161. DeadEye.Parent = nil
  2162. black.Parent = nil
  2163.  
  2164. function ParticleEmitter(Table)
  2165. local PRTCL = Particle:Clone()
  2166. local Speed = Table.Speed or 5
  2167. local Drag = Table.Drag or 0
  2168. local Size1 = Table.Size1 or 1
  2169. local Size2 = Table.Size2 or 5
  2170. local Lifetime1 = Table.Lifetime1 or 1
  2171. local Lifetime2 = Table.Lifetime2 or 1.5
  2172. local Parent = Table.Parent or Torso
  2173. local Emit = Table.Emit or 100
  2174. local Offset = Table.Offset or 360
  2175. local Acel = Table.Acel or VT(0,0,0)
  2176. local Enabled = Table.Enabled or false
  2177. PRTCL.Parent = Parent
  2178. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2179. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2180. PRTCL.Speed = NumberRange.new(Speed)
  2181. PRTCL.VelocitySpread = Offset
  2182. PRTCL.Drag = Drag
  2183. PRTCL.Acceleration = Acel
  2184. if Enabled == false then
  2185. PRTCL:Emit(Emit)
  2186. Debris:AddItem(PRTCL,Lifetime2)
  2187. else
  2188. PRTCL.Enabled = true
  2189. end
  2190. return PRTCL
  2191. end
  2192.  
  2193. Weapon.Parent = Character
  2194. for _, c in pairs(Weapon:GetChildren()) do
  2195. if c.ClassName == "Part" then
  2196. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2197. end
  2198. end
  2199.  
  2200. local SKILLTEXTCOLOR = C3(0,0,0)
  2201. local SKILLFONT = "SciFi"
  2202. local SKILLTEXTSIZE = 7
  2203.  
  2204. Humanoid.Died:connect(function()
  2205. ATTACK = true
  2206. end)
  2207.  
  2208.  
  2209. function printbye(Name)
  2210. local MESSAGES = {"NameClan Jail, "}
  2211. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2212. end
  2213.  
  2214. workspace.ChildAdded:connect(function(instance)
  2215. for BANISH = 1, #TOBANISH do
  2216. if TOBANISH[BANISH] ~= nil then
  2217. if instance.Name == TOBANISH[BANISH] then
  2218. coroutine.resume(coroutine.create(function()
  2219. printbye(instance.Name)
  2220. instance:ClearAllChildren()
  2221. Debris:AddItem(instance,0.0005)
  2222. end))
  2223. end
  2224. end
  2225. end
  2226. end)
  2227.  
  2228. --//=================================\\
  2229. --|| DAMAGE FUNCTIONS
  2230. --\\=================================//
  2231.  
  2232. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  2233. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2234. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  2235. local BODYGYRO = IT("BodyGyro", STATPART)
  2236. local BODYPOSITION = IT("BodyPosition", STATPART)
  2237. BODYPOSITION.P = 2000
  2238. BODYPOSITION.D = 100
  2239. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2240. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  2241. game:GetService("Debris"):AddItem(STATPART ,5)
  2242. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2243. BILLBOARDGUI.Adornee = STATPART
  2244. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2245. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2246. BILLBOARDGUI.AlwaysOnTop = false
  2247. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2248. TEXTLABEL.BackgroundTransparency = 1
  2249. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2250. TEXTLABEL.Text = TEXT
  2251. TEXTLABEL.Font = "SciFi"
  2252. TEXTLABEL.FontSize="Size42"
  2253. TEXTLABEL.TextColor3 = COLOR
  2254. TEXTLABEL.TextStrokeTransparency = 1
  2255. TEXTLABEL.TextScaled = true
  2256. TEXTLABEL.TextWrapped = true
  2257. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2258. if LABELTYPE == "Normal" then
  2259. for i = 1, 30 do
  2260. Swait()
  2261. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  2262. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2263. end
  2264. elseif LABELTYPE == "Debuff" then
  2265. for i = 1, 30 do
  2266. Swait()
  2267. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  2268. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2269. end
  2270. elseif LABELTYPE == "Shock" then
  2271. local ORIGIN = STATPART.Position
  2272. for i = 1, 30 do
  2273. Swait()
  2274. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  2275. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  2276. end
  2277. end
  2278. THEPART.Parent = nil
  2279. end),STATPART, BODYPOSITION, TEXTLABEL)
  2280. end
  2281. --//=================================\\
  2282. --|| DAMAGING
  2283. --\\=================================//
  2284. --Pan--
  2285.  
  2286. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2287. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2288. defence.Name = ("HitBy"..Player.Name)
  2289. game:GetService("Debris"):AddItem(defence, 0.001)
  2290. Damage = Damage * DAMAGEMULTIPLIER
  2291. if Humanoid.Health ~= 0 then
  2292. local CritChance = MRANDOM(1,100)
  2293. if Damage > Humanoid.Health then
  2294. Damage = math.ceil(Humanoid.Health)
  2295. if Damage == 0 then
  2296. Damage = 0.1
  2297. end
  2298. end
  2299. Humanoid.Health = Humanoid.Health - Damage
  2300. end
  2301. end
  2302.  
  2303. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2304. local CHILDREN = workspace:GetDescendants()
  2305. for index, CHILD in pairs(CHILDREN) do
  2306. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2307. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2308. if HUM then
  2309. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2310. if TORSO then
  2311. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2312. if INSTAKILL == true then
  2313. CHILD:BreakJoints()
  2314. else
  2315. local DMG = MRANDOM(MINDMG,MAXDMG)
  2316. ApplyDamage(HUM,DMG,TORSO)
  2317. end
  2318. if FLING > 0 then
  2319. for _, c in pairs(CHILD:GetChildren()) do
  2320. if c:IsA("BasePart") then
  2321. local bv = Instance.new("BodyVelocity")
  2322. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2323. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2324. bv.Parent = c
  2325. Debris:AddItem(bv,0.05)
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332. end
  2333. end
  2334. end
  2335.  
  2336. ----
  2337.  
  2338. function KillChildren(v)
  2339. v:BreakJoints()
  2340. for _, c in pairs(v:GetChildren()) do
  2341. if c:IsA("BasePart") then
  2342. if c.Transparency < 1 then
  2343. if c:FindFirstChildOfClass("Decal") then
  2344. c:FindFirstChildOfClass("Decal"):remove()
  2345. end
  2346. particles(c)
  2347. c.PE.Enabled = true
  2348. c.Parent = Effects
  2349. c.CanCollide = false
  2350. c.Material = "Neon"
  2351. c.Color = C3(1,0,0)
  2352. c.Transparency = 1
  2353. local grav = Instance.new("BodyPosition",c)
  2354. grav.P = 20000
  2355. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2356. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2357. grav.Name = "GravityForce"
  2358. coroutine.resume(coroutine.create(function()
  2359. for i = 1, 20 do
  2360. Swait()
  2361. c.Transparency = c.Transparency + 1/20
  2362. end
  2363. c.PE.Enabled = false
  2364. Debris:AddItem(c,2)
  2365. end))
  2366. end
  2367. end
  2368. end
  2369. end
  2370.  
  2371. function ApplyAoE(POSITION,RANGE)
  2372. local CHILDREN = workspace:GetDescendants()
  2373. for index, CHILD in pairs(CHILDREN) do
  2374. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2375. local LISTED = false
  2376. for LIST = 1, #WHITELIST do
  2377. if WHITELIST[LIST] ~= nil then
  2378. if CHILD.Name == WHITELIST[LIST] then
  2379. LISTED = true
  2380. end
  2381. end
  2382. end
  2383. if LISTED == false then
  2384. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2385. if HUM then
  2386. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2387. if TORSO then
  2388. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2389. KillChildren(CHILD)
  2390. end
  2391. end
  2392. end
  2393. end
  2394. end
  2395. end
  2396. end
  2397.  
  2398. function killnearest(position,range,maxstrength,direction)
  2399. for i,v in ipairs(workspace:GetChildren()) do
  2400. local body = v:GetChildren()
  2401. for part = 1, #body do
  2402. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2403. if(body[part].Position - position).Magnitude < range then
  2404. if v.ClassName == "Model" then
  2405. --v:BreakJoints()
  2406. end
  2407. local POS = position
  2408. coroutine.resume(coroutine.create(function()
  2409. body[part].Anchored = true
  2410. body[part].Parent = Effects
  2411. body[part].CanCollide = true
  2412. local SIZE = body[part].Size
  2413. body[part].Material = "Neon"
  2414. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2415. for i = 1, 75 do
  2416. Swait()
  2417. body[part].Transparency = 10
  2418. body[part].Color = C3(1,0,0)
  2419. body[part].Size = VT(0,0,0)
  2420. body[part].TextureID = ""
  2421. body[part].remove()
  2422. end
  2423. coroutine.resume(coroutine.create(function()
  2424.  
  2425. end))
  2426. body[part].Anchored = false
  2427. body[part].Velocity = direction.lookVector*maxstrength
  2428. end))
  2429. end
  2430. end
  2431. end
  2432. if v.ClassName == "Part" then
  2433. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2434. local POS = position
  2435. coroutine.resume(coroutine.create(function()
  2436. v.Anchored = true
  2437. v.Parent = Effects
  2438. local SIZE = v.Size
  2439. v.Material = "Neon"
  2440. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2441. v.Anchored = false
  2442. v.Velocity = direction.lookVector*maxstrength
  2443. end))
  2444. end
  2445. end
  2446. end
  2447. end
  2448.  
  2449. --//=================================\\
  2450. --|| TRANSFORMATIONS
  2451. --\\=================================//
  2452.  
  2453. function Switch()
  2454. ATTACK = true
  2455. Rooted = true
  2456. if MODE == "GoodCop" then
  2457. for i=0, 0.3, 0.1 / Animation_Speed do
  2458. Swait()
  2459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2465. end
  2466. for i=0, 1, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. end
  2475. CreateSound(363808674, Torso, 6, 1, false)
  2476. for i=0, 0.6, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. end
  2485. CreateSound(363808674, Torso, 6, 1, false)
  2486. for i=0, 0.6, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. end
  2495. CreateSound(363808674, Torso, 6, 1, false)
  2496. for i=0, 0.6, 0.1 / Animation_Speed do
  2497. Swait()
  2498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. end
  2505. CreateSound(363808674, Torso, 6, 1, false)
  2506. for i=0, 0.6, 0.1 / Animation_Speed do
  2507. Swait()
  2508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. end
  2515. MODE = "Killbot"
  2516. sick.SoundId = "rbxassetid://1812212957"
  2517. Weapon.Parent = nil
  2518. Weapon2.Parent = nil
  2519. elseif MODE == "Killbot" then
  2520. for i=0, 1, 0.1 / Animation_Speed do
  2521. Swait()
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. CameraEnshaking(1,45)
  2530. CreateSound(363808674, Torso, 6, 1, false)
  2531. for i=0, 0.5, 0.1 / Animation_Speed do
  2532. Swait()
  2533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2537. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. end
  2540. CameraEnshaking(1,45)
  2541. CreateSound(363808674, Torso, 6, 1, false)
  2542. for i=0, 0.5, 0.1 / Animation_Speed do
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. end
  2551. MODE = "GoodCop"
  2552. sick.SoundId = "rbxassetid://157460916"
  2553. sick.TimePosition = 9
  2554. Weapon.Parent = Character
  2555. Weapon2.Parent = nil
  2556. end
  2557. ATTACK = false
  2558. Rooted = false
  2559. end
  2560.  
  2561. function Switch2()
  2562. ATTACK = true
  2563. Rooted = true
  2564. if MODE == "GoodCop" then
  2565. for i=0, 0.3, 0.1 / Animation_Speed do
  2566. Swait()
  2567. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. end
  2574. for i=0, 1, 0.1 / Animation_Speed do
  2575. Swait()
  2576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2582. end
  2583. CreateSound(363808674, Torso, 6, 1, false)
  2584. for i=0, 0.6, 0.1 / Animation_Speed do
  2585. Swait()
  2586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. end
  2593. CreateSound(363808674, Torso, 6, 1, false)
  2594. for i=0, 0.6, 0.1 / Animation_Speed do
  2595. Swait()
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. end
  2603. CreateSound(363808674, Torso, 6, 1, false)
  2604. for i=0, 0.6, 0.1 / Animation_Speed do
  2605. Swait()
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. CreateSound(363808674, Torso, 6, 1, false)
  2614. for i=0, 0.6, 0.1 / Animation_Speed do
  2615. Swait()
  2616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2622. end
  2623. MODE = "DeadEye"
  2624. sick.SoundId = "rbxassetid://1667853651"
  2625. sick.TimePosition = 0
  2626. Weapon.Parent = nil
  2627. Weapon2.Parent = nil
  2628. DeadEye.Parent = Character
  2629. elseif MODE == "DeadEye" then
  2630. for i=0, 1, 0.1 / Animation_Speed do
  2631. Swait()
  2632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. end
  2639. CameraEnshaking(1,45)
  2640. CreateSound(363808674, Torso, 6, 1, false)
  2641. for i=0, 0.5, 0.1 / Animation_Speed do
  2642. Swait()
  2643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2647. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. end
  2650. CameraEnshaking(1,45)
  2651. CreateSound(363808674, Torso, 6, 1, false)
  2652. for i=0, 0.5, 0.1 / Animation_Speed do
  2653. Swait()
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. end
  2661. MODE = "GoodCop"
  2662. sick.SoundId = "rbxassetid://157460916"
  2663. sick.TimePosition = 9
  2664. Weapon.Parent = Character
  2665. Weapon2.Parent = nil
  2666. DeadEye.Parent = nil
  2667. end
  2668. ATTACK = false
  2669. Rooted = false
  2670. end
  2671.  
  2672. function Switch3()
  2673. ATTACK = true
  2674. Rooted = true
  2675. if MODE == "GoodCop" then
  2676. for i=0, 0.3, 0.1 / Animation_Speed do
  2677. Swait()
  2678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. end
  2685. for i=0, 1, 0.1 / Animation_Speed do
  2686. Swait()
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. end
  2694. CreateSound(363808674, Torso, 6, 1, false)
  2695. for i=0, 0.6, 0.1 / Animation_Speed do
  2696. Swait()
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. end
  2704. CreateSound(363808674, Torso, 6, 1, false)
  2705. for i=0, 0.6, 0.1 / Animation_Speed do
  2706. Swait()
  2707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. end
  2714. CreateSound(363808674, Torso, 6, 1, false)
  2715. for i=0, 0.6, 0.1 / Animation_Speed do
  2716. Swait()
  2717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. end
  2724. CreateSound(363808674, Torso, 6, 1, false)
  2725. for i=0, 0.6, 0.1 / Animation_Speed do
  2726. Swait()
  2727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. end
  2734. MODE = "black"
  2735. sick.SoundId = "rbxassetid://2435379712"
  2736. Weapon.Parent = nil
  2737. Weapon2.Parent = nil
  2738. DeadEye.Parent = nil
  2739. black.Parent = Character
  2740. elseif MODE == "black" then
  2741. for i=0, 1, 0.1 / Animation_Speed do
  2742. Swait()
  2743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. end
  2750. CameraEnshaking(1,45)
  2751. CreateSound(363808674, Torso, 6, 1, false)
  2752. for i=0, 0.5, 0.1 / Animation_Speed do
  2753. Swait()
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. end
  2761. CameraEnshaking(1,45)
  2762. CreateSound(363808674, Torso, 6, 1, false)
  2763. for i=0, 0.5, 0.1 / Animation_Speed do
  2764. Swait()
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772. MODE = "GoodCop"
  2773. sick.SoundId = "rbxassetid://157460916"
  2774. sick.TimePosition = 9
  2775. Weapon.Parent = Character
  2776. Weapon2.Parent = nil
  2777. DeadEye.Parent = nil
  2778. black.Parent = nil
  2779. end
  2780. ATTACK = false
  2781. Rooted = false
  2782. end
  2783.  
  2784.  
  2785. --//=================================\\
  2786. --|| ATTACK FUNCTIONS AND STUFF
  2787. --\\=================================//
  2788.  
  2789. local TOBANISH = {}
  2790.  
  2791. function Intro()
  2792. ATTACK = true
  2793. Rooted = true
  2794. coroutine.resume(coroutine.create(function()
  2795. wait(7)
  2796.  
  2797. Swait(30)
  2798. Weapon.Parent = Character
  2799. Swait(30)
  2800. Weapon.Parent = nil
  2801. Weapon2.Parent = Character
  2802. Swait(30)
  2803. Weapon2.Parent = nil
  2804. DeadEye.Parent = Character
  2805. Swait(30)
  2806. DeadEye.Parent = nil
  2807. Weapon.Parent = Character
  2808. end))
  2809. repeat
  2810. Swait()
  2811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2815. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2817. until sick.TimePosition > 14
  2818. repeat
  2819. Swait()
  2820. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  2821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 1 * SIZE, 1 * SIZE) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  2823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  2824. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  2825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  2826. until sick.TimePosition > 16
  2827. repeat
  2828. Swait()
  2829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -1 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2833. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.3 * SIZE, -1 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -0.3 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2835. until sick.TimePosition > 20.7
  2836. TRANSFORMED = true
  2837. ATTACK = false
  2838. Rooted = false
  2839. end
  2840.  
  2841. function InsaneCameraText()
  2842. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "SNAP!!")
  2843. local FACEME = {"PLZZZZ","MAX-LOCAL DANG","HAHAHA","BY NAMECLAN??!","IWANNAEATTOMYUM","AM I PRETTY?","YA HAHAH","PANDORA EDIT??!!","I CAN'T DO IT ANYMORE","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS","PLZ DON'T LEAK THIS"}
  2844. local INSANITYGUIS = {}
  2845. for e = 1, 28 do
  2846. for i = 1, 22 do
  2847. local MURDERFRAME = FRAME:Clone()
  2848. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  2849. MURDERFRAME.Parent = WEAPONGUI
  2850. table.insert(INSANITYGUIS,MURDERFRAME)
  2851. end
  2852. end
  2853. coroutine.resume(coroutine.create(function()
  2854. while true do
  2855. wait()
  2856. coroutine.resume(coroutine.create(function()
  2857. local COLOR = C3(MRANDOM(100,255)/255,0,0)
  2858. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  2859. local SHOW = ""
  2860. for i = 1,string.len(APPEARTEXT),1 do
  2861. local STRING = string.sub(APPEARTEXT,i,i)
  2862. if MRANDOM(1,2) == 1 then
  2863. SHOW = SHOW..string.lower(STRING)
  2864. else
  2865. SHOW = SHOW..STRING
  2866. end
  2867. end
  2868. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  2869. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 7, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH")
  2870. for i = 1, 15 do
  2871. Swait()
  2872. TEXT.Rotation = MRANDOM(-15,15)
  2873. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  2874. end
  2875. for i = 1, 15 do
  2876. Swait()
  2877. TEXT.Rotation = MRANDOM(-15,15)
  2878. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  2879. end
  2880. TEXT:Remove()
  2881. end))
  2882. end
  2883. end))
  2884. FRAME:remove()
  2885. end
  2886.  
  2887.  
  2888. function swait(num)
  2889. if num == 0 or num == nil then
  2890. ArtificialHB.Event:wait()
  2891. else
  2892. for i = 0, num do
  2893. ArtificialHB.Event:wait()
  2894. end
  2895. end
  2896. end
  2897.  
  2898. function chatfunc(text)
  2899. local chat = coroutine.wrap(function()
  2900. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2901. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2902. end
  2903. local Bill = Instance.new("BillboardGui",Character)
  2904. Bill.Size = UDim2.new(0,100,0,40)
  2905. Bill.StudsOffset = Vector3.new(0,3,0)
  2906. Bill.Adornee = Character.Head
  2907. Bill.Name = "TalkingBillBoard"
  2908. local Hehe = Instance.new("TextLabel",Bill)
  2909. Hehe.BackgroundTransparency = 1
  2910. Hehe.BorderSizePixel = 0
  2911. Hehe.Text = ""
  2912. Hehe.Font = "Fantasy"
  2913. Hehe.TextSize = 40
  2914. Hehe.TextStrokeTransparency = 0
  2915. Hehe.Size = UDim2.new(1,0,0.5,0)
  2916. coroutine.resume(coroutine.create(function()
  2917. while Hehe ~= nil do
  2918. swait()
  2919. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2920. Hehe.Rotation = math.random(-5,5)
  2921. Hehe.TextColor3 = Color3.new(50,15,15)
  2922. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2923. end
  2924. end))
  2925. for i = 1,string.len(text),1 do
  2926. swait()
  2927. Hehe.Text = string.sub(text,1,i)
  2928. end
  2929. swait(90)--Re[math.random(1, 93)]
  2930. for i = 0, 1, .025 do
  2931. swait()
  2932. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2933. Hehe.TextStrokeTransparency = i
  2934. Hehe.TextTransparency = i
  2935. end
  2936. Bill:Destroy()
  2937. end)
  2938. chat()
  2939. end
  2940.  
  2941. function onChatted(msg)
  2942. chatfunc(msg)
  2943. end
  2944.  
  2945. Player.Chatted:connect(onChatted)
  2946.  
  2947. function printbye(Name)
  2948. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  2949. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2950. end
  2951.  
  2952. workspace.ChildAdded:connect(function(instance)
  2953. for BANISH = 1, #TOBANISH do
  2954. if TOBANISH[BANISH] ~= nil then
  2955. if instance.Name == TOBANISH[BANISH] then
  2956. coroutine.resume(coroutine.create(function()
  2957. printbye(instance.Name)
  2958. instance:ClearAllChildren()
  2959. Debris:AddItem(instance,0.0005)
  2960. end))
  2961. end
  2962. end
  2963. end
  2964. end)
  2965.  
  2966. function Banish(Foe)
  2967. if Foe then
  2968. coroutine.resume(coroutine.create(function()
  2969. --if game.Players:FindFirstChild(Foe.Name) then
  2970. table.insert(TOBANISH,Foe.Name)
  2971. printbye(Foe.Name)
  2972. --end
  2973. Foe.Archivable = true
  2974. local CLONE = Foe:Clone()
  2975. Foe:Destroy()
  2976. CLONE.Parent = Effects
  2977. CLONE:BreakJoints()
  2978. local MATERIALS = {"Glass","Neon"}
  2979. for _, c in pairs(CLONE:GetDescendants()) do
  2980. if c:IsA("BasePart") then
  2981. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2982. CreateSound(340722848, c, 10, 1, false)
  2983. end
  2984. c.Anchored = true
  2985. c.Transparency = c.Transparency + 0.2
  2986. c.Material = MATERIALS[MRANDOM(1,2)]
  2987. c.Color = C3(0,255,0)
  2988. if c.ClassName == "MeshPart" then
  2989. c.TextureID = ""
  2990. end
  2991. if c:FindFirstChildOfClass("SpecialMesh") then
  2992. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2993. end
  2994. if c:FindFirstChildOfClass("Decal") then
  2995. c:FindFirstChildOfClass("Decal"):remove()
  2996. end
  2997. c.Name = "Banished"
  2998. c.CanCollide = false
  2999. else
  3000. c:remove()
  3001. end
  3002. end
  3003. local A = false
  3004. for i = 1, 35 do
  3005. if A == false then
  3006. A = true
  3007. elseif A == true then
  3008. A = false
  3009. end
  3010. for _, c in pairs(CLONE:GetDescendants()) do
  3011. if c:IsA("BasePart") then
  3012. c.Anchored = true
  3013. c.Material = MATERIALS[MRANDOM(1,2)]
  3014. c.Transparency = c.Transparency + 0.8/35
  3015. if A == false then
  3016. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3017. elseif A == true then
  3018. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3019. end
  3020. end
  3021. end
  3022. Swait()
  3023. end
  3024. CLONE:remove()
  3025. end))
  3026. end
  3027. end
  3028.  
  3029. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3030. local DIRECTION = CF(StartPos,EndPos).lookVector
  3031. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3032. end
  3033.  
  3034. function SpawnTrail(FROM,TO,BIG)
  3035. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  3036. MakeForm(TRAIL,"Cyl")
  3037. local DIST = (FROM - TO).Magnitude
  3038. if BIG == true then
  3039. TRAIL.Size = VT(0.15,DIST,0.15)
  3040. else
  3041. TRAIL.Size = VT(0.45,DIST,0.45)
  3042. end
  3043. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3044. coroutine.resume(coroutine.create(function()
  3045. for i = 1, 5 do
  3046. Swait()
  3047. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3048. end
  3049. TRAIL:remove()
  3050. end))
  3051. end
  3052.  
  3053. local asd = Instance.new("ParticleEmitter")
  3054. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3055. asd.LightEmission = .1
  3056. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3057. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3058. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3059. asd.Transparency = bbb
  3060. asd.Size = aaa
  3061. asd.ZOffset = .9
  3062. asd.Acceleration = Vector3.new(0, -15, 0)
  3063. asd.LockedToPart = false
  3064. asd.EmissionDirection = "Back"
  3065. asd.Lifetime = NumberRange.new(1, 2)
  3066. asd.Rotation = NumberRange.new(-100, 100)
  3067. asd.RotSpeed = NumberRange.new(-100, 100)
  3068. asd.Speed = NumberRange.new(10)
  3069. asd.Enabled = false
  3070. asd.VelocitySpread = 999
  3071.  
  3072. function getbloody(victim,amount)
  3073. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size)
  3074. PART.CFrame = victim.CFrame
  3075. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3076. Debris:AddItem(PART,5)
  3077. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3078. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3079. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3080. local prtcl = asd:Clone()
  3081. prtcl.Parent = PART
  3082. prtcl:Emit(amount*10)
  3083. end
  3084.  
  3085. function Kill2(Char)
  3086. local NewCharacter = IT("Model",Effects)
  3087. NewCharacter.Name = "Ow im ded ;-;"
  3088. for _, c in pairs(Char:GetDescendants()) do
  3089. if c:IsA("BasePart") and c.Transparency == 0 then
  3090. if c.Parent == Char then
  3091. getbloody(c,5)
  3092. end
  3093. local SIZE = c.Size
  3094. c:BreakJoints()
  3095. c.Material = "Neon"
  3096. c.Color = C3(1,0,0)
  3097. c.CanCollide = true
  3098. c.Transparency = 0.3
  3099. if c:FindFirstChildOfClass("SpecialMesh") then
  3100. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3101. end
  3102. if c.Name == "Head" then
  3103. c:ClearAllChildren()
  3104. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3105. end
  3106. if c.ClassName == "MeshPart" then
  3107. c.TextureID = ""
  3108. end
  3109. if c:FindFirstChildOfClass("BodyPosition") then
  3110. c:FindFirstChildOfClass("BodyPosition"):remove()
  3111. end
  3112. if c:FindFirstChildOfClass("ParticleEmitter") then
  3113. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3114. end
  3115. c.Parent = NewCharacter
  3116. c.Name = "DeadPart"
  3117. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3118. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3119.  
  3120. end
  3121. end
  3122. Char:remove()
  3123. Debris:AddItem(NewCharacter,5)
  3124. end
  3125.  
  3126. function BulletDetection(FROM,TO,BRUTAL)
  3127. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3128. coroutine.resume(coroutine.create(function()
  3129. if AIMHIT ~= nil then
  3130. if AIMHIT.Parent ~= Character then
  3131. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3132. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3133. if BRUTAL == true then
  3134. Kill2(AIMHIT.Parent)
  3135. else
  3136. getbloody(AIMHIT,15)
  3137. AIMHIT.Parent:BreakJoints()
  3138. if AIMHIT.Name == "Head" then
  3139. AIMHIT.Name = "HEADSHOT"
  3140. AIMHIT:remove()
  3141. end
  3142. end
  3143. else
  3144. if BRUTAL == true then
  3145. Kill2(AIMHIT.Parent.Parent)
  3146. else
  3147. Banish(AIMHIT.Parent.Parent)
  3148. end
  3149. end
  3150. end
  3151. end
  3152. end
  3153. end))
  3154. SpawnTrail(FROM,AIMPOS)
  3155. return AIMHIT,AIMPOS,NORMAL
  3156. end
  3157.  
  3158. function BulletDetection2(FROM,TO,BRUTAL)
  3159. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3160. coroutine.resume(coroutine.create(function()
  3161. if AIMHIT ~= nil then
  3162. if AIMHIT.Parent ~= Character then
  3163. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3164. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3165. if BRUTAL == true then
  3166. Banish(AIMHIT.Parent)
  3167. else
  3168. getbloody(AIMHIT,15)
  3169. AIMHIT.Parent:BreakJoints()
  3170. if AIMHIT.Name == "Head" then
  3171. AIMHIT.Name = "HEADSHOT"
  3172. AIMHIT:remove()
  3173. end
  3174. end
  3175. else
  3176. if BRUTAL == true then
  3177. Banish(AIMHIT.Parent.Parent)
  3178. else
  3179. Kill2(AIMHIT.Parent.Parent)
  3180. end
  3181. end
  3182. end
  3183. end
  3184. end
  3185. end))
  3186. SpawnTrail(FROM,AIMPOS)
  3187. return AIMHIT,AIMPOS,NORMAL
  3188. end
  3189.  
  3190. function ApplyAoE2(POSITION,RANGE,ISBANISH)
  3191. local CHILDREN = workspace:GetDescendants()
  3192. for index, CHILD in pairs(CHILDREN) do
  3193. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3194. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3195. if HUM then
  3196. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3197. if TORSO then
  3198. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3199. if ISBANISH == true then
  3200. Banish(CHILD)
  3201. else
  3202. if ISBANISH == "Gravity" then
  3203. HUM.PlatformStand = true
  3204. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3205. local grav = Instance.new("BodyPosition",TORSO)
  3206. grav.D = 15
  3207. grav.P = 20000
  3208. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3209. grav.position = TORSO.Position
  3210. grav.Name = "V3BanishForce"..Player.Name
  3211. else
  3212. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3213. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3214. end
  3215. else
  3216. HUM.PlatformStand = false
  3217. end
  3218. end
  3219. elseif ISBANISH == "Gravity" then
  3220. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3221. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3222. HUM.PlatformStand = false
  3223. end
  3224. end
  3225. end
  3226. end
  3227. end
  3228. end
  3229. end
  3230.  
  3231. function CORRUPTEDBURNINGBULLETS()
  3232. ATTACK = true
  3233. Rooted = false
  3234. repeat
  3235. local GYRO = IT("BodyGyro",RootPart)
  3236. GYRO.D = 175
  3237. GYRO.P = 20000
  3238. GYRO.MaxTorque = VT(0,40000,0)
  3239. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3240. if COMBO == 1 then
  3241. COMBO = 2
  3242. for i=0, 0, 0.1 / Animation_Speed do
  3243. Swait()
  3244. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. end
  3252. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3253. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3254. CreateSound(275326592, LeftHole, 7, 1, false)
  3255. BulletDetection2(LeftHole.Position,Mouse.Hit.p,true)
  3256. for i=0, 0, 0.1 / Animation_Speed do
  3257. Swait()
  3258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. end
  3265. elseif COMBO == 2 then
  3266. COMBO = 1
  3267. for i=0, 0.1, 0.1 / Animation_Speed do
  3268. Swait()
  3269. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3276. end
  3277. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3278. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279. CreateSound(275326592, RightHole, 7, 1, false)
  3280. BulletDetection2(RightHole.Position,Mouse.Hit.p,true)
  3281. for i=0, 0.1, 0.1 / Animation_Speed do
  3282. Swait()
  3283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3289. end
  3290. end
  3291. GYRO:remove()
  3292. until KEYHOLD == false
  3293. ATTACK = false
  3294. Rooted = false
  3295. end
  3296.  
  3297. function CORRUPTEDLETHALBULLETS()
  3298. ATTACK = true
  3299. Rooted = false
  3300. repeat
  3301. local GYRO = IT("BodyGyro",RootPart)
  3302. GYRO.D = 175
  3303. GYRO.P = 20000
  3304. GYRO.MaxTorque = VT(0,40000,0)
  3305. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3306. if COMBO == 1 then
  3307. COMBO = 2
  3308. for i=0, 0, 0.1 / Animation_Speed do
  3309. Swait()
  3310. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317. end
  3318. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3319. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3320. CreateSound(1590205662, LeftHole, 7, 1, false)
  3321. BulletDetection(LeftHole.Position,Mouse.Hit.p,true)
  3322. for i=0, 0, 0.1 / Animation_Speed do
  3323. Swait()
  3324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330. end
  3331. elseif COMBO == 2 then
  3332. COMBO = 1
  3333. for i=0, 0.1, 0.1 / Animation_Speed do
  3334. Swait()
  3335. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. end
  3343. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3344. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345. CreateSound(1590205662, RightHole, 7, 1, false)
  3346. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  3347. for i=0, 0.1, 0.1 / Animation_Speed do
  3348. Swait()
  3349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3355. end
  3356. end
  3357. GYRO:remove()
  3358. until KEYHOLD == false
  3359. ATTACK = false
  3360. Rooted = false
  3361. end
  3362.  
  3363. function CORRUPTEDLETHALBULLETS2()
  3364. ATTACK = true
  3365. Rooted = false
  3366. repeat
  3367. local GYRO = IT("BodyGyro",RootPart)
  3368. GYRO.D = 175
  3369. GYRO.P = 20000
  3370. GYRO.MaxTorque = VT(0,40000,0)
  3371. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3372. for i=0, 0.5, 0.5 / Animation_Speed do
  3373. Swait()
  3374. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3375. turnto(Mouse.Hit.p)
  3376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3382. end
  3383. for i=0, 0.3, 5 / Animation_Speed do
  3384. Swait()
  3385. turnto(Mouse.Hit.p)
  3386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3392. end
  3393. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3394. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3395. CreateSound(1590205662, RightArm, 7, 1, false)
  3396. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  3397. for i=0, 0.4, 5 / Animation_Speed do
  3398. Swait()
  3399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3405. end
  3406. GYRO:remove()
  3407. until KEYHOLD == false
  3408. ATTACK = false
  3409. Rooted = false
  3410. end
  3411.  
  3412.  
  3413. function Corrupted_Burn()
  3414. ATTACK = true
  3415. Rooted = true
  3416. for i=0, 1, 0.1 / Animation_Speed do
  3417. Swait()
  3418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3424. end
  3425. coroutine.resume(coroutine.create(function()
  3426. local POS = Mouse.Hit.p
  3427. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  3428. MakeForm(RAY,"Cyl")
  3429. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0))
  3430. MakeForm(SPHERE,"Ball")
  3431. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  3432. MakeForm(SHIELD,"Ball")
  3433. SHIELD.CFrame = CF(POS)
  3434. RAY.CFrame = CF(POS)
  3435. SPHERE.CFrame = CF(POS)
  3436. CreateSound(440145570, SPHERE, 10, 0.8, false)
  3437. CreateSound(415700134, SPHERE, 10, 0.8, false)
  3438. for i = 1, 200 do
  3439. Swait()
  3440. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3441. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  3442. SPHERE.Size = SPHERE.Size + VT(5,5,5)
  3443. SHIELD.Size = SPHERE.Size + VT(10,10,10)
  3444. ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true)
  3445. end
  3446. for i = 1, 45 do
  3447. Swait()
  3448. RAY.Transparency = RAY.Transparency + 1/45
  3449. SPHERE.Transparency = RAY.Transparency
  3450. SHIELD.Transparency = SPHERE.Transparency + 1/45
  3451. end
  3452. RAY:remove()
  3453. SHIELD:remove()
  3454. SPHERE:remove()
  3455. end))
  3456. for i=0, 1, 0.1 / Animation_Speed do
  3457. Swait()
  3458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464. end
  3465. ATTACK = false
  3466. Rooted = false
  3467. end
  3468.  
  3469. local Weapon = IT("Model")
  3470. Weapon.Name = "Adds"
  3471.  
  3472. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false)
  3473. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3474.  
  3475. function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW)
  3476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  3477. local mesh = IT("SpecialMesh",wave)
  3478. mesh.MeshType = "Sphere"
  3479. mesh.Scale = SIZE
  3480. mesh.Offset = VT(0,0,0)
  3481. wave.CFrame = CFRAME
  3482. coroutine.resume(coroutine.create(function(PART)
  3483. for i = 1, WAIT do
  3484. Swait()
  3485. mesh.Scale = mesh.Scale + GROW
  3486. wave.Transparency = wave.Transparency + (1/WAIT)
  3487. if wave.Transparency > 0.99 then
  3488. wave:remove()
  3489. end
  3490. end
  3491. end))
  3492. end
  3493.  
  3494. function Warp()
  3495. ATTACK = true
  3496. Rooted = true
  3497. UNANCHOR = false
  3498. RootPart.Anchored = true
  3499. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2))
  3500. MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2))
  3501. for i=0, 0.5, 0.1 / Animation_Speed do
  3502. Swait()
  3503. WACKYEFFECT({
  3504. Time = 5,
  3505. EffectType = "Round Slash",
  3506. Size = VT(0, 0, 0),
  3507. Size2 = VT(0.01, 0, 0.01),
  3508. Transparency = 0.5,
  3509. Transparency2 = 1,
  3510. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3511. MoveToPos = nil,
  3512. RotationX = MRANDOM(-50, 50) / 10,
  3513. RotationY = MRANDOM(-50, 50) / 10,
  3514. RotationZ = MRANDOM(-50, 50) / 10,
  3515. Material = "Neon",
  3516. Color = C3(1, 0, 0),
  3517. SoundID = nil,
  3518. SoundPitch = nil,
  3519. SoundVolume = nil
  3520. })
  3521. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3528. end
  3529. for i = 1, 10 do
  3530. Swait()
  3531. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3532. end
  3533. for i=0, 1, 0.1 / Animation_Speed do
  3534. Swait()
  3535. WACKYEFFECT({
  3536. Time = 5,
  3537. EffectType = "Round Slash",
  3538. Size = VT(0, 0, 0),
  3539. Size2 = VT(0.01, 0, 0.01),
  3540. Transparency = 0.5,
  3541. Transparency2 = 1,
  3542. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3543. MoveToPos = nil,
  3544. RotationX = MRANDOM(-50, 50) / 10,
  3545. RotationY = MRANDOM(-50, 50) / 10,
  3546. RotationZ = MRANDOM(-50, 50) / 10,
  3547. Material = "Neon",
  3548. Color = C3(1, 0, 0),
  3549. SoundID = nil,
  3550. SoundPitch = nil,
  3551. SoundVolume = nil
  3552. })
  3553. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5))
  3554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3560. end
  3561. local ORIGIN = RootPart.Position
  3562. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  3563. for i=0, 1, 0.1 / Animation_Speed do
  3564. Swait()
  3565. WACKYEFFECT({
  3566. Time = 5,
  3567. EffectType = "Round Slash",
  3568. Size = VT(0, 0, 0),
  3569. Size2 = VT(0.01, 0, 0.01),
  3570. Transparency = 0.5,
  3571. Transparency2 = 1,
  3572. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3573. MoveToPos = nil,
  3574. RotationX = MRANDOM(-50, 50) / 10,
  3575. RotationY = MRANDOM(-50, 50) / 10,
  3576. RotationZ = MRANDOM(-50, 50) / 10,
  3577. Material = "Neon",
  3578. Color = C3(1, 0, 0),
  3579. SoundID = nil,
  3580. SoundPitch = nil,
  3581. SoundVolume = nil
  3582. })
  3583. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5))
  3584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3590. end
  3591. UNANCHOR = true
  3592. RootPart.Anchored = false
  3593. for i = 1, 10 do
  3594. Swait()
  3595. MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5))
  3596. end
  3597. ATTACK = false
  3598. Rooted = false
  3599. end
  3600.  
  3601. function Neckless()
  3602. local TARGET = Mouse.Target
  3603. if TARGET ~= nil then
  3604. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3605. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3606. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3607. if ROOT and HUM.Health > 0 then
  3608. local FOE = Mouse.Target.Parent
  3609. local HEAD = FOE:FindFirstChild("Head")
  3610. if HEAD then
  3611. ATTACK = true
  3612. Rooted = false
  3613. CharacterFade(C3(0,0,0),150)
  3614. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  3615. for _, c in pairs(FOE:GetChildren()) do
  3616. if c.ClassName == "Part" then
  3617. c.Anchored = true
  3618. end
  3619. end
  3620. CreateSound(235097614, Torso, 2, 3, false)
  3621. for i=0, 0.5, 0.1 / Animation_Speed do
  3622. Swait()
  3623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3629. end
  3630. if ROOT.Name == "HumanoidRootPart" then
  3631. ROOT:remove()
  3632. end
  3633. FOE:BreakJoints()
  3634. ApplyDamage(HUM,0,true)
  3635. CreateSound(363808674, HEAD, 5, 1, false)
  3636. ROOT.Anchored = false
  3637. for i=0, 0.5, 0.1 / Animation_Speed do
  3638. Swait()
  3639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645. end
  3646. for _, c in pairs(FOE:GetChildren()) do
  3647. if c.ClassName == "Part" then
  3648. c.Anchored = false
  3649. end
  3650. end
  3651. ATTACK = false
  3652. Rooted = false
  3653. end
  3654. end
  3655. end
  3656. end
  3657. end
  3658. function BraveSpeed()
  3659. CreateSound(235097614, Torso, 0.2, 3, false)
  3660. for i = 1, 7 do
  3661. CharacterFade(C3(0,0,0),25+(i*10))
  3662. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  3663. end
  3664. end
  3665. function Slashed()
  3666. local TARGET = Mouse.Target
  3667. if TARGET ~= nil then
  3668. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3669. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3670. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3671. if ROOT and HUM.Health > 0 then
  3672. local FOE = Mouse.Target.Parent
  3673. ATTACK = true
  3674. coroutine.resume(coroutine.create(function()
  3675. repeat
  3676. Swait()
  3677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  3679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3682. until ATTACK == false
  3683. end))
  3684. for i=0, 0.2, 0.1 / Animation_Speed do
  3685. Swait()
  3686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3687. end
  3688. for i=0, 1.2, 0.1 / Animation_Speed do
  3689. Swait()
  3690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3691. end
  3692. CreateSound(971125740, LeftArm, 5, 1, false)
  3693. for i=0, 0.1, 0.1 / Animation_Speed do
  3694. Swait()
  3695. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3697. end
  3698. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  3699. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  3700. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  3701. coroutine.resume(coroutine.create(function()
  3702. for i = 1, 5 do
  3703. Chunks(ROOT)
  3704. end
  3705. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  3706. FAKEROOT1.CanCollide = true
  3707. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  3708. FAKEROOT2.CanCollide = true
  3709. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  3710. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  3711. ROOT:Remove()
  3712. ApplyDamage(HUM,0,true)
  3713. end))
  3714. for i=0, 0.4, 0.1 / Animation_Speed do
  3715. Swait()
  3716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3717. end
  3718. ATTACK = false
  3719. end
  3720. end
  3721. end
  3722. end
  3723. function Dirtface()
  3724. local TARGET = Mouse.Target
  3725. if TARGET ~= nil then
  3726. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3727. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3728. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3729. if ROOT and HUM.Health > 0 then
  3730. local FOE = Mouse.Target.Parent
  3731. local HEAD = FOE:FindFirstChild("Head")
  3732. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  3733. if HEAD and HITFLOOR then
  3734. ATTACK = true
  3735. Rooted = true
  3736. CharacterFade(C3(0,0,0),150)
  3737. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  3738. ROOT.Anchored = true
  3739. CreateSound(235097614, Torso, 2, 3, false)
  3740. for i=0, 0.4, 0.1 / Animation_Speed do
  3741. Swait()
  3742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. end
  3749. for i=0, 0.1, 0.1 / Animation_Speed do
  3750. Swait()
  3751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3755. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757. end
  3758. ROOT.Anchored = false
  3759. UNANCHOR = false
  3760. local DEAD = false
  3761. local CFRAME = RootPart.CFrame
  3762. CreateSound(260411131, Torso, 2, 3, false)
  3763. coroutine.resume(coroutine.create(function()
  3764. repeat
  3765. Swait()
  3766. RootPart.CFrame = CFRAME
  3767. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3768. HEAD.Velocity = VT(0,0,0)
  3769. HUM.PlatformStand = true
  3770. until DEAD == true
  3771. end))
  3772. for i=0, 0.2, 0.1 / Animation_Speed do
  3773. Swait()
  3774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  3777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. end
  3781. for i=0, 1, 0.1 / Animation_Speed do
  3782. Swait()
  3783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  3785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789. end
  3790. local ERUPT = function()
  3791. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  3792. if HITFLOOR then
  3793. for i = 1, 5 do
  3794. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  3795. end
  3796. Chunks(HEAD)
  3797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  3798. end
  3799. end
  3800. local ATE = false
  3801. local DEPTH = 1
  3802. coroutine.resume(coroutine.create(function()
  3803. repeat
  3804. Swait()
  3805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  3806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  3807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. until ATE == true
  3812. end))
  3813. wait()
  3814. ERUPT()
  3815. wait(2)
  3816. ERUPT()
  3817. DEPTH = 2
  3818. wait(2)
  3819. ERUPT()
  3820. DEPTH = 2.5
  3821. wait(3)
  3822. ERUPT()
  3823. ERUPT()
  3824. HEAD:remove()
  3825. DEAD = true
  3826. ApplyDamage(HUM,0,true)
  3827. wait(0.2)
  3828. ATE = true
  3829. UNANCHOR = true
  3830. ATTACK = false
  3831. Rooted = false
  3832. end
  3833. end
  3834. end
  3835. end
  3836. end
  3837.  
  3838.  
  3839. function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH)
  3840. local CHILDREN = workspace:GetDescendants()
  3841. for index, CHILD in pairs(CHILDREN) do
  3842. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3843. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3844. if HUM then
  3845. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3846. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  3847. if EBANISH == true then
  3848. Banish(CHILD)
  3849. else
  3850. local DMG = MRANDOM(MINDMG, MAXDMG)
  3851. ApplyDamage(HUM, DMG, TORSO)
  3852. end
  3853. if FLING > 0 then
  3854. for _, c in pairs(CHILD:GetChildren()) do
  3855. if c:IsA("BasePart") then
  3856. local bv = Instance.new("BodyVelocity")
  3857. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3858. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  3859. bv.Parent = c
  3860. Debris:AddItem(bv, 0.05)
  3861. end
  3862. end
  3863. end
  3864. end
  3865. end
  3866. end
  3867. end
  3868. end
  3869.  
  3870. local A = IT("Attachment",RightBarrel)
  3871. A.Position = VT(0,-2.5,0)
  3872. local B = IT("Attachment",RightBarrel)
  3873. B.Position = VT(0,2.5,0)
  3874. local Trail = IT("Trail",RightBarrel)
  3875. Trail.Attachment0 = A
  3876. Trail.Attachment1 = B
  3877. Trail.Lifetime = 0.2
  3878. Trail.Color = ColorSequence.new(BRICKC"Crimson".Color)
  3879. Trail.Transparency = NumberSequence.new(0, 1)
  3880. Trail.Enabled = false
  3881.  
  3882. function Execute()
  3883. ATTACK = true
  3884. Rooted = false
  3885. local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false)
  3886. Part.Color = C3(0,0,0)
  3887. MakeForm(Part,"Wedge")
  3888. Part.CanCollide = true
  3889. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  3890. for i=0, 1, 0.1 / Animation_Speed do
  3891. Swait()
  3892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  3893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  3894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. end
  3899. Trail.Enabled = true
  3900. CreateSound(541909867, RightBarrel, 7, 1, false)
  3901. local TOCH = Part.Touched:Connect(function(hit)
  3902. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3903. Banish(hit.Parent)
  3904. end
  3905. end)
  3906. for i=0, 0.35, 0.1 / Animation_Speed do
  3907. Swait()
  3908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  3909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. end
  3915. TOCH:disconnect()
  3916. Trail.Enabled = false
  3917. for i=0, 0.35, 0.1 / Animation_Speed do
  3918. Swait()
  3919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  3920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. end
  3926. Part:remove()
  3927. ATTACK = false
  3928. Rooted = false
  3929. end
  3930.  
  3931. local DECAL = IT("Decal")
  3932. function MakeRing()
  3933. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  3934. local MSH = IT("BlockMesh", RING)
  3935. local TOP = DECAL:Clone()
  3936. local BOTTOM = DECAL:Clone()
  3937. TOP.Parent = RING
  3938. BOTTOM.Parent = RING
  3939. TOP.Face = "Top"
  3940. BOTTOM.Face = "Bottom"
  3941. TOP.Texture = "http://www.roblox.com/asset/?id=647661410"
  3942. BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410"
  3943. local function REMOVE()
  3944. coroutine.resume(coroutine.create(function()
  3945. local SIZE = MSH.Scale.X
  3946. for i = 1, 35 do
  3947. Swait()
  3948. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  3949. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  3950. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  3951. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  3952. end
  3953. RING:remove()
  3954. end))
  3955. end
  3956. return RING, MSH, REMOVE
  3957. end
  3958.  
  3959. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3960. local CHILDREN = workspace:GetDescendants()
  3961. for index, CHILD in pairs(CHILDREN) do
  3962. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3963. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3964. if HUM then
  3965. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3966. if TORSO then
  3967. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3968. if ISBANISH == true then
  3969. Banish(CHILD)
  3970. else
  3971. if ISBANISH == "Gravity" then
  3972. HUM.PlatformStand = true
  3973. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3974. local grav = Instance.new("BodyPosition",TORSO)
  3975. grav.D = 15
  3976. grav.P = 20000
  3977. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3978. grav.position = TORSO.Position
  3979. grav.Name = "V3BanishForce"..Player.Name
  3980. else
  3981. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3982. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3983. end
  3984. else
  3985. HUM.PlatformStand = false
  3986. end
  3987. end
  3988. elseif ISBANISH == "Gravity" then
  3989. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3990. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3991. HUM.PlatformStand = false
  3992. end
  3993. end
  3994. end
  3995. end
  3996. end
  3997. end
  3998. end
  3999.  
  4000. function Smite()
  4001. local RING, MESH, DELET = MakeRing()
  4002. local POS = Mouse.Hit.p
  4003. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  4004. for i = 1, 45 do
  4005. Swait()
  4006. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  4007. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4008. end
  4009. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  4010. if HITFLOOR then
  4011. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  4012. MakeForm(BEAM, "Cyl")
  4013. local DIST = (RING.Position - HITPOS).Magnitude
  4014. BEAM.Size = VT(0, DIST, 0)
  4015. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  4016. for i = 1, 5 do
  4017. WACKYEFFECT({
  4018. EffectType = "Wave",
  4019. Size = VT(25, 0, 25),
  4020. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  4021. Transparency = 0,
  4022. Transparency2 = 1,
  4023. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4024. MoveToPos = nil,
  4025. RotationX = 0,
  4026. RotationY = 3,
  4027. RotationZ = 0,
  4028. Material = "Neon",
  4029. Color = C3(1, 0, 0),
  4030. SoundID = nil,
  4031. SoundPitch = nil,
  4032. SoundVolume = nil
  4033. })
  4034. WACKYEFFECT({
  4035. EffectType = "Round Slash",
  4036. Size = VT(3, 0, 3) / 13,
  4037. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  4038. Transparency = 0,
  4039. Transparency2 = 1,
  4040. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  4041. MoveToPos = nil,
  4042. RotationX = 0,
  4043. RotationY = 0,
  4044. RotationZ = 0,
  4045. Material = "Neon",
  4046. Color = C3(1, 0, 1),
  4047. SoundID = nil,
  4048. SoundPitch = nil,
  4049. SoundVolume = nil
  4050. })
  4051. WACKYEFFECT({
  4052. Time = 35,
  4053. EffectType = "Sphere",
  4054. Size = VT(22, 22, 22),
  4055. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  4056. Transparency = 0,
  4057. Transparency2 = 1,
  4058. CFrame = CF(HITPOS),
  4059. MoveToPos = nil,
  4060. RotationX = 0,
  4061. RotationY = 0,
  4062. RotationZ = 0,
  4063. Material = "Neon",
  4064. Color = C3(0, .7, 0),
  4065. SoundID = 459523898,
  4066. SoundPitch = MRANDOM(9, 12) / 10,
  4067. SoundVolume = 10
  4068. })
  4069. end
  4070. ApplyAoE(HITPOS, 50, true)
  4071. for i = 1, 25 do
  4072. Swait()
  4073. BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15)
  4074. BEAM.Transparency = BEAM.Transparency + 0.04
  4075. end
  4076. BEAM:remove()
  4077. end
  4078. wait(0.2)
  4079. DELET()
  4080. end
  4081.  
  4082. function CorruptedBurningBeam()
  4083. ATTACK = true
  4084. Rooted = false
  4085. chatfunc("Why Dont You Just Leave My Sights Already")
  4086. local GYRO = IT("BodyGyro", RootPart)
  4087. GYRO.D = 20
  4088. GYRO.P = 4000
  4089. GYRO.MaxTorque = VT(0, 40000, 0)
  4090. local RING, MESH, DELET = MakeRing()
  4091. local POS = RootPart.Position + VT(0, 25, 0)
  4092. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  4093. CreateSound(459523787, RING, 8, 1, false)
  4094. local BLASTS = {468991944, 468991990}
  4095. coroutine.resume(coroutine.create(function()
  4096. local E = 0
  4097. repeat
  4098. E = E + 5
  4099. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  4100. Swait()
  4101. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  4102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  4103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  4104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108. until ATTACK == false
  4109. GYRO:remove()
  4110. DELET()
  4111. end))
  4112. for i = 1, 50 do
  4113. Swait()
  4114. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  4115. end
  4116. for i = 1, 25 do
  4117. Swait()
  4118. WACKYEFFECT({
  4119. Time = 15,
  4120. EffectType = "Sphere",
  4121. Size = VT(4, 4, 4),
  4122. Size2 = VT(0, 0, 0),
  4123. Transparency = 1,
  4124. Transparency2 = 0,
  4125. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  4126. MoveToPos = RING.Position,
  4127. RotationX = 0,
  4128. RotationY = 0,
  4129. RotationZ = 0,
  4130. Material = "Neon",
  4131. Color = C3(1, 0, 0),
  4132. SoundID = nil,
  4133. SoundPitch = nil,
  4134. SoundVolume = nil
  4135. })
  4136. end
  4137. local LOOP = 0
  4138. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
  4139. MakeForm(BEAM, "Cyl")
  4140. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  4141. repeat
  4142. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  4143. if DISTANCE < 2000 then
  4144. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  4145. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  4146. ApplyAoE(Mouse.Hit.p, 35, true)
  4147. WACKYEFFECT({
  4148. Time = 35,
  4149. EffectType = "Sphere",
  4150. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  4151. Size2 = VT(5, 75, 5),
  4152. Transparency = 0,
  4153. Transparency2 = 1,
  4154. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4155. MoveToPos = nil,
  4156. RotationX = 0,
  4157. RotationY = 0,
  4158. RotationZ = 0,
  4159. Material = "Neon",
  4160. Color = C3(0, 0, 0),
  4161. SoundID = nil,
  4162. SoundPitch = MRANDOM(9, 12) / 10,
  4163. SoundVolume = 10
  4164. })
  4165. Swait()
  4166. LOOP = LOOP + 1
  4167. end
  4168. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  4169. coroutine.resume(coroutine.create(function()
  4170. for i = 1, 15 do
  4171. Swait()
  4172. BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8)
  4173. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  4174. end
  4175. BEAM:remove()
  4176. end))
  4177. ATTACK = false
  4178. Rooted = false
  4179. end
  4180.  
  4181. function PlanetaryDevastation()
  4182. ATTACK = true
  4183. Rooted = true
  4184. chatfunc("Burn In My Special Hell")
  4185. local SIZE = 1
  4186. local GYRO = IT("BodyGyro", RootPart)
  4187. GYRO.D = 20
  4188. GYRO.P = 4000
  4189. GYRO.MaxTorque = VT(0, 40000, 0)
  4190. local RING, MESH, DELET = MakeRing()
  4191. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  4192. RING.CFrame = CF(HITPOS)
  4193. for i = 0, 0.6, 0.1 / Animation_Speed do
  4194. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  4195. Swait()
  4196. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  4197. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4198. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  4201. end
  4202. local BLASTS = {468991944, 468991990}
  4203. coroutine.resume(coroutine.create(function()
  4204. local CFRAME = RootPart.CFrame
  4205. for i = 1, 100 do
  4206. CFRAME = CFRAME * CF(0, 0, -35)
  4207. do
  4208. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  4209. if HITFLOOR then
  4210. Swait()
  4211. do
  4212. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  4213. coroutine.resume(coroutine.create(function()
  4214. local RING, MESH, DELET = MakeRing()
  4215. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  4216. for i = 1, 25 do
  4217. Swait()
  4218. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  4219. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  4220. end
  4221. ApplyAoE(RING.Position, 65, true)
  4222. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  4223. WACKYEFFECT({
  4224. Time = 25,
  4225. EffectType = "Sphere",
  4226. Size = VT(22, 22, 22),
  4227. Size2 = VT(85, 85, 85),
  4228. Transparency = 0,
  4229. Transparency2 = 1,
  4230. CFrame = CF(RING.Position),
  4231. MoveToPos = nil,
  4232. RotationX = 0,
  4233. RotationY = 0,
  4234. RotationZ = 0,
  4235. Material = "Neon",
  4236. Color = C3(1, 0, 0),
  4237. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  4238. SoundPitch = MRANDOM(9, 12) / 10,
  4239. SoundVolume = 10
  4240. })
  4241. for e = 1, 3 do
  4242. WACKYEFFECT({
  4243. EffectType = "Wave",
  4244. Size = VT(25, 0, 25),
  4245. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  4246. Transparency = 0,
  4247. Transparency2 = 1,
  4248. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  4249. MoveToPos = nil,
  4250. RotationX = 0,
  4251. RotationY = 3,
  4252. RotationZ = 0,
  4253. Material = "Neon",
  4254. Color = C3(1, 0, 1),
  4255. SoundID = nil,
  4256. SoundPitch = nil,
  4257. SoundVolume = nil
  4258. })
  4259. WACKYEFFECT({
  4260. Time = 35,
  4261. EffectType = "Sphere",
  4262. Size = VT(22, 45, 22),
  4263. Size2 = VT(25, 45 + e * 75, 25),
  4264. Transparency = 0,
  4265. Transparency2 = 1,
  4266. CFrame = CF(RING.Position) * TURN,
  4267. MoveToPos = nil,
  4268. RotationX = 0,
  4269. RotationY = 0,
  4270. RotationZ = 0,
  4271. Material = "Neon",
  4272. Color = C3(0, .5, 0),
  4273. SoundID = nil,
  4274. SoundPitch = MRANDOM(9, 12) / 10,
  4275. SoundVolume = 10
  4276. })
  4277. end
  4278. wait(0.3)
  4279. DELET()
  4280. end))
  4281. end
  4282. end
  4283. end
  4284. end
  4285. end))
  4286. Rooted = false
  4287. DELET()
  4288. GYRO:remove()
  4289. ATTACK = false
  4290. Rooted = false
  4291. end
  4292.  
  4293. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  4294. if FLOOR ~= nil then
  4295. for i = 1, AMOUNT do
  4296. do
  4297. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  4298. DEBREE.Material = FLOOR.Material
  4299. DEBREE.Color = FLOOR.Color
  4300. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4301. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  4302. coroutine.resume(coroutine.create(function()
  4303. Swait(15)
  4304. DEBREE.Parent = workspace
  4305. DEBREE.CanCollide = true
  4306. Debris:AddItem(DEBREE, SWAIT)
  4307. end))
  4308. end
  4309. end
  4310. end
  4311. end
  4312.  
  4313. function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  4314. if FLOOR ~= nil then
  4315. for i = 1, AMOUNT do
  4316. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false)
  4317. DEBREE.Material = FLOOR.Material
  4318. DEBREE.Color = FLOOR.Color
  4319. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4320. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  4321. coroutine.resume(coroutine.create(function()
  4322. Swait(15)
  4323. DEBREE.Parent = workspace
  4324. DEBREE.CanCollide = true
  4325. Debris:AddItem(DEBREE,SWAIT)
  4326. end))
  4327. end
  4328. end
  4329. end
  4330.  
  4331. function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  4332. if FLOOR ~= nil then
  4333. coroutine.resume(coroutine.create(function()
  4334. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0))
  4335. PART.CFrame = CF(POSITION)
  4336. for i = 1, 45 do
  4337. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  4338. RingPiece.Material = FLOOR.Material
  4339. RingPiece.Color = FLOOR.Color
  4340. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  4341. Debris:AddItem(RingPiece,SWAIT)
  4342. end
  4343. PART:remove()
  4344. end))
  4345. end
  4346. end
  4347.  
  4348. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  4349. if FLOOR ~= nil then
  4350. coroutine.resume(coroutine.create(function()
  4351. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  4352. PART.CFrame = CF(POSITION)
  4353. for i = 1, 45 do
  4354. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  4355. RingPiece.Material = FLOOR.Material
  4356. RingPiece.Color = FLOOR.Color
  4357. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  4358. Debris:AddItem(RingPiece, SWAIT)
  4359. end
  4360. PART:remove()
  4361. end))
  4362. end
  4363. end
  4364.  
  4365. function BIGSMASH()
  4366. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character)
  4367. chatfunc("Die.")
  4368. if HITFLOOR then
  4369. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  4370. CreateSound("1295446488", Torso, 5, 1)
  4371. for i = 1, 5 do
  4372. WACKYEFFECT({
  4373. Time = MRANDOM(15, 35),
  4374. EffectType = "Round Slash",
  4375. Size = VT(0, 0, 0),
  4376. Size2 = VT(0.3, 0, 0.3),
  4377. Transparency = 0.5,
  4378. Transparency2 = 1,
  4379. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4380. MoveToPos = nil,
  4381. RotationX = MRANDOM(-50, 50) / 10,
  4382. RotationY = MRANDOM(-50, 50) / 10,
  4383. RotationZ = MRANDOM(-50, 50) / 10,
  4384. Material = "Neon",
  4385. Color = C3(1, 1, 1),
  4386. SoundID = nil,
  4387. SoundPitch = nil,
  4388. SoundVolume = nil
  4389. })
  4390. end
  4391. ATTACK = true
  4392. Rooted = true
  4393. UNANCHOR = false
  4394. RootPart.Anchored = true
  4395. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  4396. for i = 1, 5 do
  4397. WACKYEFFECT({
  4398. Time = MRANDOM(15, 35),
  4399. EffectType = "Round Slash",
  4400. Size = VT(0, 0, 0),
  4401. Size2 = VT(0.3, 0, 0.3),
  4402. Transparency = 0.5,
  4403. Transparency2 = 1,
  4404. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  4405. MoveToPos = nil,
  4406. RotationX = MRANDOM(-50, 50) / 10,
  4407. RotationY = MRANDOM(-50, 50) / 10,
  4408. RotationZ = MRANDOM(-50, 50) / 10,
  4409. Material = "Neon",
  4410. Color = C3(1, 1, 1),
  4411. SoundID = nil,
  4412. SoundPitch = nil,
  4413. SoundVolume = nil
  4414. })
  4415. end
  4416. for i = 0, 0.2, 0.1 / Animation_Speed do
  4417. Swait()
  4418. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  4419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  4421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  4422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  4424. end
  4425. for i = 0, 1, 0.1 / Animation_Speed do
  4426. Swait()
  4427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  4428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  4429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  4430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  4431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  4433. end
  4434. for i = 1, 10 do
  4435. Swait()
  4436. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  4437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  4438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  4439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  4440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  4441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  4443. end
  4444. for i = 0, 0.2, 0.1 / Animation_Speed do
  4445. Swait()
  4446. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4452. end
  4453. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  4454. if HITFLOOR then
  4455. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  4456. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4457. for index, CHILD in pairs(CHILDREN) do
  4458. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4459. for i = 1, 5 do
  4460. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4461. CHILD:remove()
  4462. end
  4463. end
  4464. end
  4465. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4466. SOUNDPART.CFrame = CF(HITPOS)
  4467. Debris:AddItem(SOUNDPART, 5)
  4468. CreateSound("130972023", SOUNDPART, 6, 3)
  4469. CreateSound("182765513", SOUNDPART, 6, 1)
  4470. WACKYEFFECT({
  4471. EffectType = "Ring",
  4472. Size = VT(0, 0, 0),
  4473. Size2 = VT(1, 1, 0),
  4474. Transparency = 0.7,
  4475. Transparency2 = 1,
  4476. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4477. MoveToPos = nil,
  4478. RotationX = 0,
  4479. RotationY = 0,
  4480. RotationZ = 0,
  4481. Material = "Neon",
  4482. Color = C3(1, 1, 1),
  4483. SoundID = nil,
  4484. SoundPitch = nil,
  4485. SoundVolume = nil
  4486. })
  4487. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  4488. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  4489. for index, CHILD in pairs(CHILDREN) do
  4490. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  4491. for i = 1, 5 do
  4492. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  4493. CHILD:remove()
  4494. end
  4495. end
  4496. end
  4497. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4498. SOUNDPART.CFrame = CF(HITPOS)
  4499. Debris:AddItem(SOUNDPART, 5)
  4500. CreateSound("130972023", SOUNDPART, 6, 3)
  4501. CreateSound("182765513", SOUNDPART, 6, 1)
  4502. WACKYEFFECT({
  4503. EffectType = "Ring",
  4504. Size = VT(0, 0, 0),
  4505. Size2 = VT(1, 1, 0),
  4506. Transparency = 0.7,
  4507. Transparency2 = 1,
  4508. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4509. MoveToPos = nil,
  4510. RotationX = 0,
  4511. RotationY = 0,
  4512. RotationZ = 0,
  4513. Material = "Neon",
  4514. Color = C3(1, 1, 1),
  4515. SoundID = nil,
  4516. SoundPitch = nil,
  4517. SoundVolume = nil
  4518. })
  4519. elseif HITFLOOR.Anchored == false then
  4520. if HITFLOOR.Parent ~= workspace then
  4521. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  4522. for index, CHILD in pairs(CHILDREN) do
  4523. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  4524. for i = 1, 5 do
  4525. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  4526. end
  4527. CHILD:remove()
  4528. end
  4529. end
  4530. else
  4531. for i = 1, 5 do
  4532. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  4533. end
  4534. HITFLOOR:remove()
  4535. end
  4536. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4537. SOUNDPART.CFrame = CF(HITPOS)
  4538. Debris:AddItem(SOUNDPART, 5)
  4539. CreateSound("130972023", SOUNDPART, 10, 3)
  4540. CreateSound("178452217", SOUNDPART, 6, 1)
  4541. WACKYEFFECT({
  4542. EffectType = "Ring",
  4543. Size = VT(0, 0, 0),
  4544. Size2 = VT(1, 1, 0),
  4545. Transparency = 0.7,
  4546. Transparency2 = 1,
  4547. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  4548. MoveToPos = nil,
  4549. RotationX = 0,
  4550. RotationY = 0,
  4551. RotationZ = 0,
  4552. Material = "Neon",
  4553. Color = C3(1, 1, 1),
  4554. SoundID = nil,
  4555. SoundPitch = nil,
  4556. SoundVolume = nil
  4557. })
  4558. else
  4559. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  4560. SOUNDPART.CFrame = CF(HITPOS)
  4561. Debris:AddItem(SOUNDPART, 5)
  4562. CreateSound("130972023", SOUNDPART, 10, 1)
  4563. CreateSound("130972023", SOUNDPART, 6, 0.7)
  4564. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  4565. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  4566. ApplyAoE5(HITPOS, 15, 45, 75, 75, true)
  4567. ApplyAoE5(HITPOS, 25, 25, 35, 35, true)
  4568. for i = 1, 5 do
  4569. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  4570. end
  4571. for i = 1, 5 do
  4572. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  4573. end
  4574. end
  4575. end
  4576. for i = 0, 1.2, 0.1 / Animation_Speed do
  4577. Swait()
  4578. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  4579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  4580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  4581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  4582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  4584. end
  4585. ATTACK = false
  4586. Rooted = false
  4587. UNANCHOR = true
  4588. RootPart.Anchored = false
  4589. end
  4590. end
  4591.  
  4592. function calamity()
  4593. ATTACK = true
  4594. Rooted = true
  4595. local GYRO = IT("BodyGyro", RootPart)
  4596. GYRO.D = 15
  4597. GYRO.P = 2000
  4598. GYRO.MaxTorque = VT(0, 4000000, 0)
  4599. CreateSound("341301115", Head, 5, 1.1)
  4600. CreateSound("93724183", Head, 6, 1)
  4601. for i = 1, 200 do
  4602. Swait()
  4603. WACKYEFFECT({
  4604. Time = MRANDOM(5, 15),
  4605. EffectType = "Round Slash",
  4606. Size = VT(0, 0, 0),
  4607. Size2 = VT(0.12, 0, 0.12),
  4608. Transparency = 0.5,
  4609. Transparency2 = 1,
  4610. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4611. MoveToPos = nil,
  4612. RotationX = MRANDOM(-50, 50) / 50,
  4613. RotationY = MRANDOM(-50, 50) / 10,
  4614. RotationZ = MRANDOM(-50, 50) / 50,
  4615. Material = "Neon",
  4616. Color = C3(0, 0, 0),
  4617. SoundID = nil,
  4618. SoundPitch = nil,
  4619. SoundVolume = nil
  4620. })
  4621. WACKYEFFECT({
  4622. Time = MRANDOM(5, 15),
  4623. EffectType = "Round Slash",
  4624. Size = VT(0, 0, 0),
  4625. Size2 = VT(0.1, 0, 0.1),
  4626. Transparency = 0.5,
  4627. Transparency2 = 1,
  4628. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  4629. MoveToPos = nil,
  4630. RotationX = MRANDOM(-50, 50) / 50,
  4631. RotationY = MRANDOM(-50, 50) / 10,
  4632. RotationZ = MRANDOM(-50, 50) / 50,
  4633. Material = "Neon",
  4634. Color = C3(.2, 0, 0),
  4635. SoundID = nil,
  4636. SoundPitch = nil,
  4637. SoundVolume = nil
  4638. })
  4639. WACKYEFFECT({
  4640. Time = MRANDOM(5, 15),
  4641. EffectType = "Round Slash",
  4642. Size = VT(0, 0, 0),
  4643. Size2 = VT(0.16, 0, 0.16),
  4644. Transparency = 0.5,
  4645. Transparency2 = 1,
  4646. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  4647. MoveToPos = nil,
  4648. RotationX = MRANDOM(-50, 50) / 50,
  4649. RotationY = MRANDOM(-50, 50) / 10,
  4650. RotationZ = MRANDOM(-50, 50) / 50,
  4651. Material = "Neon",
  4652. Color = C3(.3, 0, 0),
  4653. SoundID = nil,
  4654. SoundPitch = nil,
  4655. SoundVolume = nil
  4656. })
  4657. WACKYEFFECT({
  4658. Time = 5,
  4659. EffectType = "Sphere",
  4660. Size = VT(i, i, i) / 150,
  4661. Size2 = VT(0, 0, 0),
  4662. Transparency = 0.5,
  4663. Transparency2 = 1,
  4664. CFrame = Head.CFrame * CF(0, -0.25, -1),
  4665. MoveToPos = nil,
  4666. RotationX = 0,
  4667. RotationY = 0,
  4668. RotationZ = 0,
  4669. Material = "Neon",
  4670. Color = C3(.4, 0, 0),
  4671. SoundID = nil,
  4672. SoundPitch = nil,
  4673. SoundVolume = nil
  4674. })
  4675. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  4679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  4680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  4682. end
  4683. GYRO:remove()
  4684. for i = 0, 0.3, 0.1 / Animation_Speed do
  4685. Swait()
  4686. WACKYEFFECT({
  4687. Time = 25,
  4688. EffectType = "Sphere",
  4689. Size = VT(200, 200, 200) / 150,
  4690. Size2 = VT(0, 0, 0),
  4691. Transparency = 0.5,
  4692. Transparency2 = 1,
  4693. CFrame = Head.CFrame * CF(0, -0.25, -1),
  4694. MoveToPos = nil,
  4695. RotationX = 0,
  4696. RotationY = 0,
  4697. RotationZ = 0,
  4698. Material = "Neon",
  4699. Color = C3(.5, 0, .5),
  4700. SoundID = nil,
  4701. SoundPitch = nil,
  4702. SoundVolume = nil
  4703. })
  4704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4710. end
  4711. coroutine.resume(coroutine.create(function()
  4712. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1))
  4713. MakeForm(FIREBALL, "Ball")
  4714. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  4715. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  4716. for i = 1, 500 do
  4717. Swait()
  4718. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  4719. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  4720. if HITFLOOR ~= nil then
  4721. break
  4722. end
  4723. end
  4724. CreateSound(325132788, Effects, 8, 1, false)
  4725. for i = 1, 120 do
  4726. Swait()
  4727. WACKYEFFECT({
  4728. Time = 85,
  4729. EffectType = "Sphere",
  4730. Size = FIREBALL.Size,
  4731. Size2 = VT(0, 9000, 0),
  4732. Transparency = 0.5,
  4733. Transparency2 = 1,
  4734. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4735. MoveToPos = nil,
  4736. RotationX = MRANDOM(-50, 50) / 10,
  4737. RotationY = MRANDOM(-50, 50) / 10,
  4738. RotationZ = MRANDOM(-50, 50) / 10,
  4739. Material = "Neon",
  4740. Color = C3(.6, 0, .6),
  4741. SoundID = nil,
  4742. SoundPitch = nil,
  4743. SoundVolume = nil
  4744. })
  4745. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  4746. end
  4747. Swait(5)
  4748. ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true)
  4749. for i = 1, 10 do
  4750. WACKYEFFECT({
  4751. Time = 85 + 5 * i,
  4752. EffectType = "Slash",
  4753. Size = VT(9, 0, 9),
  4754. Size2 = VT(32, 0, 32),
  4755. Transparency = 0.5,
  4756. Transparency2 = 1,
  4757. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4758. MoveToPos = nil,
  4759. RotationX = MRANDOM(-50, 50) / 50,
  4760. RotationY = MRANDOM(-50, 50) / 10,
  4761. RotationZ = MRANDOM(-50, 50) / 50,
  4762. Material = "Neon",
  4763. Color = C3(0, 0, 0),
  4764. SoundID = nil,
  4765. SoundPitch = nil,
  4766. SoundVolume = nil
  4767. })
  4768. WACKYEFFECT({
  4769. Time = 185 + 5 * i,
  4770. EffectType = "Swirl",
  4771. Size = VT(25, 25, 25),
  4772. Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i,
  4773. Transparency = 0.5,
  4774. Transparency2 = 1,
  4775. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  4776. MoveToPos = nil,
  4777. RotationX = MRANDOM(-50, 50) / 50,
  4778. RotationY = MRANDOM(-50, 50) / 10,
  4779. RotationZ = MRANDOM(-50, 50) / 50,
  4780. Material = "Neon",
  4781. Color = C3(1, 0.5, 0.5),
  4782. SoundID = nil,
  4783. SoundPitch = nil,
  4784. SoundVolume = nil
  4785. })
  4786. WACKYEFFECT({
  4787. Time = 285 + 5 * i,
  4788. EffectType = "Round Slash",
  4789. Size = VT(6, 0, 6),
  4790. Size2 = VT(22, 0, 22),
  4791. Transparency = 0.5,
  4792. Transparency2 = 1,
  4793. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4794. MoveToPos = nil,
  4795. RotationX = MRANDOM(-50, 50) / 50,
  4796. RotationY = MRANDOM(-50, 50) / 10,
  4797. RotationZ = MRANDOM(-50, 50) / 50,
  4798. Material = "Neon",
  4799. Color = C3(1, 1, 0),
  4800. SoundID = nil,
  4801. SoundPitch = nil,
  4802. SoundVolume = nil
  4803. })
  4804. WACKYEFFECT({
  4805. Time = 285 + 5 * i,
  4806. EffectType = "Sphere",
  4807. Size = VT(850, 850, 850),
  4808. Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i,
  4809. Transparency = 0.5,
  4810. Transparency2 = 1,
  4811. CFrame = FIREBALL.CFrame,
  4812. MoveToPos = nil,
  4813. RotationX = 0,
  4814. RotationY = 0,
  4815. RotationZ = 0,
  4816. Material = "Neon",
  4817. Color = C3(0, 1, 1),
  4818. SoundID = nil,
  4819. SoundPitch = 0,
  4820. SoundVolume = 0
  4821. })
  4822. end
  4823. wait(1)
  4824. WACKYEFFECT({
  4825. Time = 75,
  4826. EffectType = "Sphere",
  4827. Size = VT(550, 550, 550),
  4828. Size2 = VT(6500, 6500, 6500),
  4829. Transparency = 0.8,
  4830. Transparency2 = 1,
  4831. CFrame = FIREBALL.CFrame,
  4832. MoveToPos = nil,
  4833. RotationX = 0,
  4834. RotationY = 0,
  4835. RotationZ = 0,
  4836. Material = "Neon",
  4837. Color = C3(1, 1, 1),
  4838. SoundID = nil,
  4839. SoundPitch = 0,
  4840. SoundVolume = 0
  4841. })
  4842. for i = 1, 15 do
  4843. Swait()
  4844. ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true)
  4845. WACKYEFFECT({
  4846. Time = 85,
  4847. EffectType = "Sphere",
  4848. Size = VT(95, 95, 95),
  4849. Size2 = VT(0, 6500, 0),
  4850. Transparency = 0.5,
  4851. Transparency2 = 1,
  4852. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  4853. MoveToPos = nil,
  4854. RotationX = MRANDOM(-50, 50) / 10,
  4855. RotationY = MRANDOM(-50, 50) / 10,
  4856. RotationZ = MRANDOM(-50, 50) / 10,
  4857. Material = "Neon",
  4858. Color = C3(0, 0, 0),
  4859. SoundID = nil,
  4860. SoundPitch = nil,
  4861. SoundVolume = nil
  4862. })
  4863. end
  4864. FIREBALL:remove()
  4865. end))
  4866. WACKYEFFECT({
  4867. Time = 25,
  4868. EffectType = "Ring",
  4869. Size = VT(0, 0, 0),
  4870. Size2 = VT(9.75, 9.75, 0),
  4871. Transparency = 0.7,
  4872. Transparency2 = 1,
  4873. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  4874. MoveToPos = nil,
  4875. RotationX = 0,
  4876. RotationY = 0,
  4877. RotationZ = 0,
  4878. Material = "Neon",
  4879. Color = C3(1, 0, 0),
  4880. SoundID = nil,
  4881. SoundPitch = nil,
  4882. SoundVolume = nil
  4883. })
  4884. WACKYEFFECT({
  4885. Time = 50,
  4886. EffectType = "Ring",
  4887. Size = VT(0, 0, 0),
  4888. Size2 = VT(35, 35, 0),
  4889. Transparency = 0.7,
  4890. Transparency2 = 1,
  4891. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  4892. MoveToPos = nil,
  4893. RotationX = 0,
  4894. RotationY = 0,
  4895. RotationZ = 0,
  4896. Material = "Neon",
  4897. Color = C3(.4, .1, 0),
  4898. SoundID = nil,
  4899. SoundPitch = nil,
  4900. SoundVolume = nil
  4901. })
  4902. for i = 0, 0.3, 0.1 / Animation_Speed do
  4903. Swait()
  4904. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4910. end
  4911. ATTACK = false
  4912. Rooted = false
  4913. end
  4914.  
  4915. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  4916. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  4917. local mesh = IT("SpecialMesh",wave)
  4918. mesh.MeshType = "Sphere"
  4919. mesh.Scale = SIZE
  4920. mesh.Offset = VT(0,0,0)
  4921. wave.CFrame = CFRAME
  4922. coroutine.resume(coroutine.create(function(PART)
  4923. for i = 1, WAIT do
  4924. Swait()
  4925. mesh.Scale = mesh.Scale + GROW
  4926. wave.Transparency = wave.Transparency + (1/WAIT)
  4927. if wave.Transparency > 0.99 then
  4928. wave:remove()
  4929. end
  4930. end
  4931. end))
  4932. end
  4933.  
  4934. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  4935. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  4936. local mesh = IT("SpecialMesh",wave)
  4937. mesh.MeshType = "FileMesh"
  4938. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  4939. mesh.Scale = SIZE
  4940. mesh.Offset = VT(0,0,0)
  4941. wave.CFrame = CFRAME
  4942. coroutine.resume(coroutine.create(function(PART)
  4943. for i = 1, WAIT do
  4944. Swait()
  4945. mesh.Scale = mesh.Scale + GROW
  4946. if DOESROT == true then
  4947. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  4948. end
  4949. wave.Transparency = wave.Transparency + (0.5/WAIT)
  4950. if wave.Transparency > 0.99 then
  4951. wave:remove()
  4952. end
  4953. end
  4954. end))
  4955. end
  4956.  
  4957.  
  4958. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH)
  4959. local CHILDREN = workspace:GetDescendants()
  4960. for index, CHILD in pairs(CHILDREN) do
  4961. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4962. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4963. if HUM then
  4964. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4965. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  4966. if IZBANISH == true then
  4967. Banish(CHILD)
  4968. else
  4969. local DMG = MRANDOM(MINDMG, MAXDMG)
  4970. ApplyDamage(HUM, DMG, TORSO)
  4971. end
  4972. if FLING > 0 then
  4973. for _, c in pairs(CHILD:GetChildren()) do
  4974. if c:IsA("BasePart") then
  4975. local bv = Instance.new("BodyVelocity")
  4976. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  4977. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  4978. bv.Parent = c
  4979. Debris:AddItem(bv, 0.05)
  4980. end
  4981. end
  4982. end
  4983. end
  4984. end
  4985. end
  4986. end
  4987. end
  4988.  
  4989. function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD)
  4990. local CHILDREN = workspace:GetDescendants()
  4991. for index, CHILD in pairs(CHILDREN) do
  4992. if CHILD.ClassName == "Model" and CHILD ~= Character then
  4993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  4994. if HUM then
  4995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  4996. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  4997. if KILLD == true then
  4998. Kill2(CHILD)
  4999. else
  5000. local DMG = MRANDOM(MINDMG, MAXDMG)
  5001. ApplyDamage(HUM, DMG, TORSO)
  5002. end
  5003. if FLING > 0 then
  5004. for _, c in pairs(CHILD:GetChildren()) do
  5005. if c:IsA("BasePart") then
  5006. local bv = Instance.new("BodyVelocity")
  5007. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  5008. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  5009. bv.Parent = c
  5010. Debris:AddItem(bv, 0.05)
  5011. end
  5012. end
  5013. end
  5014. end
  5015. end
  5016. end
  5017. end
  5018. end
  5019.  
  5020. function Complete_Control()
  5021. ATTACK = true
  5022. Rooted = true
  5023. chatfunc("Do Not Try To Get Evade This.")
  5024. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100))
  5025. CreateSound("1137548130", Effects, 10, 1)
  5026. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  5027. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  5028. ATTACK = false
  5029. Rooted = false
  5030. end
  5031.  
  5032. function TomYumTaunt()
  5033. ATTACK = true
  5034. Rooted = true
  5035. for i=0, 1, 0.1 / Animation_Speed do
  5036. Swait()
  5037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5041. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5043. end
  5044. CameraEnshaking(1,45)
  5045. CreateSound(363808674, Torso, 6, 1, false)
  5046. for i=0, 0.5, 0.1 / Animation_Speed do
  5047. Swait()
  5048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  5050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5052. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5054. end
  5055. CameraEnshaking(1,45)
  5056. CreateSound(363808674, Torso, 6, 1, false)
  5057. for i=0, 0.5, 0.1 / Animation_Speed do
  5058. Swait()
  5059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  5061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5063. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5065. end
  5066. ATTACK = false
  5067. Rooted = false
  5068. end
  5069.  
  5070. function Bullet()
  5071. ATTACK = true
  5072. Rooted = false
  5073. Weapon2.Parent = Character
  5074. for i=0, 0.4, 0.1 / Animation_Speed do
  5075. Swait()
  5076. turnto(Mouse.Hit.p)
  5077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5081. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5083. end
  5084. repeat
  5085. for i=0, 0.2, 0.1 / Animation_Speed do
  5086. Swait()
  5087. turnto(Mouse.Hit.p)
  5088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  5089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed)
  5090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5093. end
  5094. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  5095. SpawnTrail(Hole.Position,POS)
  5096. ApplyAoE3(POS,1,3,100,20,false)
  5097. if HIT ~= nil then
  5098. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5099. end
  5100. end
  5101. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5102. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5103. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5104. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5105. for i=0, 0.3, 0.1 / Animation_Speed do
  5106. Swait()
  5107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  5108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed)
  5109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5112. end
  5113. until KEYHOLD == false
  5114. Weapon2.Parent = nil
  5115. ATTACK = false
  5116. Rooted = false
  5117. end
  5118.  
  5119. function Bullet2()
  5120. ATTACK = true
  5121. Rooted = false
  5122. Weapon2.Parent = Character
  5123. repeat
  5124. local GYRO = IT("BodyGyro",RootPart)
  5125. GYRO.D = 175
  5126. GYRO.P = 20000
  5127. GYRO.MaxTorque = VT(0,40000,0)
  5128. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  5129. for i=0, 0.5, 0.5 / Animation_Speed do
  5130. Swait()
  5131. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  5132. turnto(Mouse.Hit.p)
  5133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5139. end
  5140. for i=0, 0.3, 5 / Animation_Speed do
  5141. Swait()
  5142. turnto(Mouse.Hit.p)
  5143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5149. end
  5150. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5151. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5152. BulletDetection(Hole.Position,Mouse.Hit.p,true)
  5153. for i=0, 0.4, 5 / Animation_Speed do
  5154. Swait()
  5155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  5157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5161. end
  5162. GYRO:remove()
  5163. until KEYHOLD == false
  5164. Weapon2.Parent = nil
  5165. ATTACK = false
  5166. Rooted = false
  5167. end
  5168.  
  5169. function AttackTemplate()
  5170. ATTACK = true
  5171. Rooted = false
  5172. for i=0, 1, 0.1 / Animation_Speed do
  5173. Swait()
  5174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  5175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  5176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  5177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  5178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5180. end
  5181. ATTACK = false
  5182. Rooted = false
  5183. end
  5184.  
  5185. function GoldenPunch()
  5186. ATTACK = true
  5187. Rooted = false
  5188. local SPEED = Speed
  5189. Speed = 8
  5190. for i=0, 4, 1 / Animation_Speed do
  5191. Swait()
  5192. turnto(Mouse.Hit.p)
  5193. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-1/15,-1/15,-1/15))
  5194. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  5195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  5196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  5197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5199. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5201. end
  5202. for i=0, 0.15, 1 / Animation_Speed do
  5203. Swait()
  5204. turnto(Mouse.Hit.p)
  5205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  5206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  5207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5209. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5211. end
  5212. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
  5213. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  5214. PART.Shape = "Ball"
  5215. local bv = Instance.new("BodyVelocity")
  5216. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5217. bv.velocity = RootPart.CFrame.lookVector*600
  5218. bv.Parent = PART
  5219. bv.Name = "PROJECTILEVELOCITY"
  5220. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
  5221. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
  5222. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
  5223. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
  5224. CreateSound("824687369", Effects, 10, MRANDOM(10, 12) / 10)
  5225. CreateSound("159882598", Effects, 10, MRANDOM(10, 10) / 10)
  5226. coroutine.resume(coroutine.create(function()
  5227. for i = 1, 10 do
  5228. Swait()
  5229. PART.Transparency = PART.Transparency + 0.2/10
  5230. PART.Size = PART.Size + VT(5,5,5)
  5231. ApplyAoE3(PART.Position,35,10,99999,99999,false)
  5232. end
  5233. PART:Destroy()
  5234. end))
  5235. for i=0, 1, 0.1 / Animation_Speed do
  5236. Swait()
  5237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  5238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  5239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5241. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  5242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  5243. end
  5244. Speed = SPEED
  5245. ATTACK = false
  5246. Rooted = false
  5247. end
  5248.  
  5249. function GoldenGrasp()
  5250. ATTACK = true
  5251. Rooted = false
  5252. local HASGRABBED = false
  5253. local WELD = nil
  5254. local TORS = nil
  5255. local hitting = FIST.Touched:connect(function(hit)
  5256. if hit.Parent:FindFirstChild("Humanoid") then
  5257. if hit.Parent.Humanoid.Health ~= 0 then
  5258. UNANCHOR = false
  5259. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  5260. TORS.Anchored = true
  5261. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  5262. WELD = weldBetween(RightArm,TORS)
  5263. HASGRABBED = true
  5264. Rooted = true
  5265. end
  5266. end
  5267. end)
  5268. for i=0, 1, 0.1 / Animation_Speed do
  5269. Swait()
  5270. if HASGRABBED == true then
  5271. break
  5272. end
  5273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  5274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  5275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5279. end
  5280. hitting:disconnect()
  5281. if HASGRABBED == true then
  5282. TORS.Anchored = false
  5283. RootPart.Anchored = true
  5284. for i=0, 2, 0.1 / Animation_Speed do
  5285. Swait()
  5286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5292. end
  5293. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  5294. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  5295. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5296. SOUNDPART.CFrame = RootPart.CFrame
  5297. Debris:AddItem(SOUNDPART,5)
  5298. CreateSound("1295446488", SOUNDPART, 2, 1)
  5299. for i = 1, 15 do
  5300. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  5301. end
  5302. for i=0, 2, 0.1 / Animation_Speed do
  5303. Swait()
  5304. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  5305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  5309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  5310. end
  5311. for i=0, 0.25, 0.1 / Animation_Speed do
  5312. Swait()
  5313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  5314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  5315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5319. end
  5320. if HITFLOOR ~= nil then
  5321. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  5322. end
  5323. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  5324. WELD:remove()
  5325. for i = 1, 25 do
  5326. Swait()
  5327. killnearest(RootPart.Position,45,100,Torso.CFrame)
  5328. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  5329. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1))
  5330. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3))
  5331. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  5332. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15)
  5333. end
  5334. end
  5335. UNANCHOR = true
  5336. ATTACK = false
  5337. Rooted = false
  5338. end
  5339.  
  5340. function Mach20()
  5341. local ORIGIN = RootPart.Position
  5342. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  5343. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  5344. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5345. SOUNDPART.CFrame = RootPart.CFrame
  5346. Debris:AddItem(SOUNDPART,5)
  5347. CreateSound("1295446488", SOUNDPART, 2, 1)
  5348. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  5349. Swait()
  5350. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  5351. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  5352. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  5353. SOUNDPART.CFrame = RootPart.CFrame
  5354. Debris:AddItem(SOUNDPART,5)
  5355. CreateSound("1295446488", SOUNDPART, 2, 1)
  5356. if MRANDOM(1,8) == 1 then
  5357. ATTACK = true
  5358. Rooted = true
  5359. local FRUITSTABLE = {
  5360. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  5361. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  5362. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  5363. }
  5364. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  5365. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  5366. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  5367. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  5368. weldBetween(RightArm,FRUITMODEL)
  5369. for i=0, 4, 0.1 / Animation_Speed do
  5370. Swait()
  5371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5377. end
  5378. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  5379. FRUITMODEL:remove()
  5380. for i = 1, 15 do
  5381. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  5382. end
  5383. for i=0, 0.5, 0.1 / Animation_Speed do
  5384. Swait()
  5385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5391. end
  5392. ATTACK = false
  5393. Rooted = false
  5394. end
  5395. end
  5396.  
  5397. function ImplosionCollision()
  5398. ATTACK = true
  5399. Rooted = true
  5400. CreateSound("1548599511", Character, 10, 1)
  5401. for i=0, 8, 0.1 / Animation_Speed do
  5402. Swait()
  5403. turnto(Mouse.Hit.p)
  5404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  5405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  5406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5408. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5410. end
  5411.  
  5412. CreateSound("1548599962", Character, 10, 1)
  5413. for i=0, 0.15, 0.1 / Animation_Speed do
  5414. Swait()
  5415. turnto(Mouse.Hit.p)
  5416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  5417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  5418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5420. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5422. end
  5423. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04))
  5424. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  5425. coroutine.resume(coroutine.create(function()
  5426. Swait(100)
  5427. for i = 1, 5 do
  5428. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  5429. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  5430. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  5431. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i))
  5432. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i))
  5433. end
  5434. ApplyAoE3(RootPart.Position,99999,99999,99999,99999,false)
  5435. for i = 1, 5 do
  5436. CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 2)
  5437. CreateSound("824687369", Effects, 10, MRANDOM(5, 8) / 3)
  5438. end
  5439. coroutine.resume(coroutine.create(function()
  5440. for i = 1, 50 do
  5441. Swait()
  5442. for i = 1, 1 do
  5443. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  5444. end
  5445. for i = 1, 2 do
  5446. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3)
  5447. end
  5448. end
  5449. end))
  5450. end))
  5451. for i=0, 4, 0.1 / Animation_Speed do
  5452. Swait()
  5453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  5454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  5455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  5456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  5457. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  5458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  5459. end
  5460. ATTACK = false
  5461. Rooted = false
  5462. end
  5463.  
  5464. --SS--
  5465.  
  5466. function VoidedTaunt()
  5467. ATTACK = true
  5468. Rooted = true
  5469. local LAUGHS = {834001699,834001752,834001797,834001828}
  5470. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  5471. coroutine.resume(coroutine.create(function()
  5472. for i=0, 3, 0.1 / Animation_Speed do
  5473. Swait()
  5474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(0), RAD(180), RAD(0)), 0.2 / Animation_Speed)
  5475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 + 11 * COS(SINE / 1)), RAD(0), RAD(0 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  5476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(20 + 11 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  5477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40 + 11 * COS(SINE / 1)), RAD(0), RAD(-20 + 11 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  5478. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20 + 11 * COS(SINE / 1))), 0.2 / Animation_Speed)
  5479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5480. end
  5481. ATTACK = false
  5482. Rooted = false
  5483. end))
  5484. end
  5485.  
  5486. function MagicMissiles()
  5487. ATTACK = true
  5488. Rooted = true
  5489. local SELECTING = true
  5490. local SPOTS = {}
  5491. coroutine.resume(coroutine.create(function()
  5492. local LOOP = 0
  5493. repeat
  5494. LOOP = LOOP + 1
  5495. Swait()
  5496. if LOOP >= 10 then
  5497. LOOP = 0
  5498. for i = 1, #SPOTS do
  5499. if SPOTS[i] ~= nil then
  5500. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5501. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5502. end
  5503. end
  5504. end
  5505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5509. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5511. until SELECTING == false
  5512. Rooted = false
  5513. repeat
  5514. LOOP = LOOP + 1
  5515. Swait()
  5516. if LOOP >= 10 then
  5517. LOOP = 0
  5518. for i = 1, #SPOTS do
  5519. if SPOTS[i] ~= nil then
  5520. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5521. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5522. end
  5523. end
  5524. end
  5525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  5526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  5527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5529. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5531. until ATTACK == false
  5532. end))
  5533. repeat
  5534. repeat Swait() until HOLD == true
  5535. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  5536. if DIST > 99999 then
  5537. DIST = 99999
  5538. end
  5539. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  5540. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  5541. if HITFLOOR ~= nil then
  5542. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  5543. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  5544. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5545. end
  5546. repeat Swait() until HOLD == false
  5547. until #SPOTS == 1
  5548. SELECTING = false
  5549. for i = 1, #SPOTS do
  5550. if SPOTS[i] ~= nil then
  5551. local POS = SPOTS[i]
  5552. coroutine.resume(coroutine.create(function()
  5553. local MISSILE = IT("Model",Effects)
  5554. MISSILE.Name = "Missile"
  5555. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,2,2))
  5556. MakeForm(BASEPART,"Cyl")
  5557. MISSILE.PrimaryPart = BASEPART
  5558. BASEPART.CFrame = POS*CF(0,-30*3,0)
  5559. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2,4,2))
  5560. MakeForm(HEAD,"Ball")
  5561. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  5562. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Miduim stone gray", "Part", VT(2.5,0.1,2.5))
  5563. MakeForm(TAIL,"Cyl")
  5564. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  5565. for i = 1, 10 do
  5566. Swait()
  5567. for _, c in pairs(MISSILE:GetChildren()) do
  5568. if c.ClassName == "Part" then
  5569. c.Transparency = c.Transparency - 1/10
  5570. end
  5571. end
  5572. end
  5573. for i = 1, 15*1.5 do
  5574. Swait()
  5575. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  5576. end
  5577. ApplyAoE3(BASEPART.CFrame.p,20,35,45,75,false)
  5578. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  5579. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100})
  5580. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5581. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  5582. MISSILE:remove()
  5583. end))
  5584. end
  5585. end
  5586. wait(0.6)
  5587. ATTACK = false
  5588. Rooted = false
  5589. end
  5590.  
  5591. local Cooldown1 = false
  5592.  
  5593. function BulletRoller()
  5594. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  5595. if HITFLOOR then
  5596. ATTACK = true
  5597. Rooted = true
  5598. local bv = Instance.new("BodyVelocity")
  5599. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5600. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  5601. bv.Parent = RootPart
  5602. local GYRO = IT("BodyGyro",RootPart)
  5603. GYRO.D = 2
  5604. GYRO.P = 20000
  5605. GYRO.MaxTorque = VT(0,4000000,0)
  5606. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  5607. CreateSound(145486992,Torso,10,0.85,false)
  5608. for i=0, 0.05, 0.1 / Animation_Speed do
  5609. Swait()
  5610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  5611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  5612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5614. if ANIM == "Fall" or ANIM == "Jump" then
  5615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5617. else
  5618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  5620. end
  5621. end
  5622. bv:Remove()
  5623. local E = 360/15
  5624. for i = 1, 15 do
  5625. Swait()
  5626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  5627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  5628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5632. end
  5633. Cooldown1 = true
  5634. local LANDED = nil
  5635. local POS = nil
  5636. coroutine.resume(coroutine.create(function()
  5637. repeat
  5638. Swait()
  5639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  5640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  5641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5645. until LANDED ~= nil
  5646. end))
  5647. repeat
  5648. Swait()
  5649. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  5650. if HITFLOOR then
  5651. LANDED = HITFLOOR
  5652. POS = HITPOS
  5653. end
  5654. until LANDED ~= nil
  5655. GYRO:remove()
  5656. Swait(4)
  5657. for i=0, 0.5, 0.1 / Animation_Speed do
  5658. Swait()
  5659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5665. end
  5666. local AMMO = 0
  5667. repeat
  5668. AMMO = AMMO + 1
  5669. for i=0, 0.1, 0.05 / Animation_Speed do
  5670. Swait()
  5671. turnto(Mouse.Hit.p)
  5672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5678. end
  5679. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5680. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5681. CreateSound(1590205662, RightArm, 7, 1, false)
  5682. BulletDetection(RightHole.Position,Mouse.Hit.p,true)
  5683. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  5684. for i=0, 0.075, 0.05 / Animation_Speed do
  5685. Swait()
  5686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  5687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  5692. end
  5693. until AMMO == 9
  5694. ATTACK = false
  5695. Rooted = false
  5696. wait(0.3)
  5697. Cooldown1 = false
  5698. end
  5699. end
  5700.  
  5701. function banra()
  5702. ATTACK = true
  5703. Rooted = false
  5704. for i=0, 0.4, 5 / Animation_Speed do
  5705. Swait()
  5706. turnto(Mouse.Hit.p)
  5707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5713. end
  5714. repeat
  5715. for i=0, 0.2, 5 / Animation_Speed do
  5716. Swait()
  5717. turnto(Mouse.Hit.p)
  5718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  5720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5724. end
  5725. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  5726. SpawnTrail(RightArm.Position,POS)
  5727. if HIT ~= nil then
  5728. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  5729. Banish(HIT.Parent)
  5730. end
  5731. end
  5732. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5733. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 1, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 100000})
  5734. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5735. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  5736. for i=0, 0.3, 5 / Animation_Speed do
  5737. Swait()
  5738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  5739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  5740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  5741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  5742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  5744. end
  5745. until KEYHOLD == false
  5746. ATTACK = false
  5747. Rooted = false
  5748. end
  5749.  
  5750. function Punch()
  5751. ATTACK = true
  5752. Rooted = false
  5753. for i=0, 0.2, 0.1 / Animation_Speed do
  5754. Swait()
  5755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  5756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5761. end
  5762. VALUE1 = true
  5763. if COMBO == 1 then
  5764. COMBO = 2
  5765. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5766. ApplyAoE3(LeftArm.Position,3,5,30,15,false)
  5767. for i=0, 0.3, 0.1 / Animation_Speed do
  5768. Swait()
  5769. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  5770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  5771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  5772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5776. end
  5777. elseif COMBO == 2 then
  5778. COMBO = 1
  5779. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5780. ApplyAoE3(RightArm.Position,3,5,30,15,false)
  5781. for i=0, 0.3, 0.1 / Animation_Speed do
  5782. Swait()
  5783. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  5784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  5785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  5786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5790. end
  5791. end
  5792. VALUE1 = false
  5793. ATTACK = false
  5794. Rooted = false
  5795. end
  5796.  
  5797. function Kick()
  5798. ATTACK = true
  5799. Rooted = false
  5800. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5801. ApplyAoE3(RightLeg.Position,3,5,30,15,false)
  5802. for i=0, 0.5, 0.1 / Animation_Speed do
  5803. Swait()
  5804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  5805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  5806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  5809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5810. end
  5811. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  5812. ApplyAoE3(LeftLeg.Position,3,5,30,15,false)
  5813. for i=0, 0.5, 0.1 / Animation_Speed do
  5814. Swait()
  5815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  5816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  5817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  5818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  5819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  5820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  5821. end
  5822. ATTACK = false
  5823. Rooted = false
  5824. end
  5825. --//=================================\\
  5826. --|| ASSIGN THINGS TO KEYS
  5827. --\\=================================//
  5828.  
  5829. function MouseDown(Mouse)
  5830. HOLD = true
  5831. if ATTACK == false then
  5832. end
  5833. end
  5834.  
  5835. function MouseUp(Mouse)
  5836. HOLD = false
  5837. end
  5838.  
  5839. function KeyDown(Key)
  5840. KEYHOLD = true
  5841. if Key == "z" and ATTACK == false then
  5842. if MODE == "Killbot" then
  5843. Bullet()
  5844. elseif MODE == "GoodCop" then
  5845. GoldenPunch()
  5846. elseif MODE == "DeadEye" then
  5847. CORRUPTEDLETHALBULLETS2()
  5848. elseif MODE == "black" then
  5849. MagicMissiles()
  5850. end
  5851. end
  5852.  
  5853. if Key == "x" and ATTACK == false then
  5854. if MODE == "black" then
  5855. calamity()
  5856. elseif MODE == "GoodCop" then
  5857. ImplosionCollision()
  5858. elseif MODE == "Killbot" then
  5859. Bullet2()
  5860. elseif MODE == "DeadEye" then
  5861. BulletRoller()
  5862. end
  5863. end
  5864.  
  5865. if Key == "c" and ATTACK == false then
  5866. if MODE == "black" then
  5867. Corrupted_Burn()
  5868. elseif MODE == "GoodCop" then
  5869. Mach20()
  5870. end
  5871. end
  5872.  
  5873. if Key == "v" and ATTACK == false then
  5874. if MODE == "GoodCopt" then
  5875.  
  5876. elseif MODE == "black" then
  5877. PlanetaryDevastation()
  5878. end
  5879. end
  5880.  
  5881. if Key == "t" and ATTACK == false then
  5882. if MODE == "Killbot" then
  5883.  
  5884. elseif MODE == "GoodCop" then
  5885. TomYumTaunt()
  5886. elseif MODE == "DeadEye" then
  5887.  
  5888. elseif MODE == "black" then
  5889. VoidedTaunt()
  5890. end
  5891. end
  5892.  
  5893. if Key == "q" and ATTACK == false then
  5894. Punch()
  5895. end
  5896.  
  5897. if Key == "e" and ATTACK == false then
  5898. Kick()
  5899. end
  5900.  
  5901. if Key == "f" and ATTACK == false then
  5902. banra()
  5903. end
  5904.  
  5905. if Key == "p" and ATTACK == false then
  5906. Switch()
  5907. end
  5908.  
  5909. if Key == "u" and ATTACK == false then
  5910. Switch2()
  5911. end
  5912.  
  5913. if Key == "y" and ATTACK == false then
  5914. Switch3()
  5915. end
  5916.  
  5917. end
  5918.  
  5919. function KeyUp(Key)
  5920. KEYHOLD = false
  5921. end
  5922.  
  5923. Mouse.Button1Down:connect(function(NEWKEY)
  5924. MouseDown(NEWKEY)
  5925. end)
  5926. Mouse.Button1Up:connect(function(NEWKEY)
  5927. MouseUp(NEWKEY)
  5928. end)
  5929. Mouse.KeyDown:connect(function(NEWKEY)
  5930. KeyDown(NEWKEY)
  5931. end)
  5932. Mouse.KeyUp:connect(function(NEWKEY)
  5933. KeyUp(NEWKEY)
  5934. end)
  5935.  
  5936. --//=================================\\
  5937. --\\=================================//
  5938.  
  5939.  
  5940. function unanchor()
  5941. if UNANCHOR == true then
  5942. g = Character:GetChildren()
  5943. for i = 1, #g do
  5944. if g[i].ClassName == "Part" then
  5945. g[i].Anchored = false
  5946. end
  5947. end
  5948. end
  5949. end
  5950.  
  5951.  
  5952. --//=================================\\
  5953. --|| WRAP THE WHOLE SCRIPT UP
  5954. --\\=================================//
  5955.  
  5956. Humanoid.Changed:connect(function(Jump)
  5957. if Jump == "Jump" and (Disable_Jump == true) then
  5958. Humanoid.Jump = false
  5959. end
  5960. end)
  5961.  
  5962. while true do
  5963. Swait()
  5964. script.Parent = WEAPONGUI
  5965. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  5966. v:Stop();
  5967. end
  5968. ANIMATE.Parent = nil
  5969. SINE = SINE + CHANGE*1.5
  5970. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  5971. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  5972. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  5973. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  5974. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5975. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5976. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  5977. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  5978. if MODE == "GoodCop" then
  5979. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5980. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5981. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5982. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5983. elseif MODE == "Killbot" then
  5984. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5985. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5986. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5987. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5988. elseif MODE == "DeadEye" then
  5989. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5990. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5991. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5992. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  5993. end
  5994. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  5995. if MODE == "GoodCop" then
  5996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  5999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6000. elseif MODE == "Killbot" then
  6001. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6002. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6003. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6004. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6005. elseif MODE == "DeadEye" then
  6006. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6007. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6008. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6009. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6010.  
  6011. end
  6012. end
  6013. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  6014. ANIM = "Jump"
  6015. if ATTACK == false then
  6016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  6021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6022. end
  6023. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  6024. ANIM = "Fall"
  6025. if ATTACK == false then
  6026. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  6028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  6029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  6030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  6031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  6032. end
  6033. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  6034. ANIM = "Idle"
  6035. if ATTACK == false then
  6036. if MODE == "GoodCop" then
  6037. Speed = 20
  6038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  6040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6044. elseif MODE == "Killbot" then
  6045. Speed = 10
  6046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  6047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  6048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  6049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  6050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  6051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  6052. elseif MODE == "DeadEye" then
  6053. Speed = 12
  6054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  6055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6060. if MRANDOM(1,20) == 1 then
  6061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  6062. end
  6063. elseif MODE == "black" then
  6064. Speed = 16
  6065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(-25 - 3 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  6066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(30)), 1 / Animation_Speed)
  6067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  6068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  6069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6071. end
  6072. end
  6073. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  6074. ANIM = "Walk"
  6075. if ATTACK == false then
  6076. if MODE == "GoodCop" then
  6077. Speed = 30
  6078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  6079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  6080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6082. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6084. elseif MODE == "Killbot" then
  6085. Speed = 10
  6086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  6087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  6088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  6089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  6090. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  6091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  6092. elseif MODE == "DeadEye" then
  6093. Speed = 12
  6094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  6095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  6096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6098. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  6100. if MRANDOM(1,15) == 1 then
  6101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  6102. end
  6103. elseif MODE == "black" then
  6104. Speed = 16
  6105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  6106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  6107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.6*SIZE, -0.35*SIZE) * ANGLES(RAD(175), RAD(0 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-35 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6109. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6111. end
  6112. end
  6113. end
  6114. unanchor()
  6115. Humanoid.MaxHealth = "inf"
  6116. Humanoid.Health = "inf"
  6117. if Rooted == false then
  6118. Disable_Jump = false
  6119. Humanoid.WalkSpeed = Speed
  6120. elseif Rooted == true then
  6121. Disable_Jump = true
  6122. Humanoid.WalkSpeed = 0
  6123. end
  6124. local MATHS = {"a","o","m","F","e","t","t","y"}
  6125. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  6126. if Character:FindFirstChildOfClass("Accessory") then
  6127. Character:FindFirstChildOfClass("Accessory"):remove()
  6128. elseif Character:FindFirstChildOfClass("Hat") then
  6129. Character:FindFirstChildOfClass("Hat"):remove()
  6130. end
  6131. if Head:FindFirstChild("face") then
  6132. Head.face.Texture = "rbxassetid://403870689"
  6133. end
  6134. for _, c in pairs(Character:GetChildren()) do
  6135. if c.ClassName == "Part" and c.Name ~= "Eye" then
  6136. c.Color = C3(21,71,109)
  6137. c.Material = "Neon"
  6138. if c:FindFirstChildOfClass("ParticleEmitter") then
  6139. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  6140. end
  6141. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  6142. c:remove()
  6143. end
  6144. end
  6145. end
  6146.  
  6147. --//=================================\\
  6148. --\\=================================//
  6149.  
  6150.  
  6151.  
  6152.  
  6153.  
  6154. --//====================================================\\--
  6155. --|| END OF SCRIPT
  6156. --\\====================================================//--
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