SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | - | Player = game:GetService("Players").LYONAYOUTUBE -- put your roblox username here
|
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | --//====================================================\\-- | |
| 147 | --|| CREATED BY SHACKLUSTER | |
| 148 | --\\====================================================//-- | |
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | wait(0.2) | |
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | Player = game:GetService("Players").Tabby_Cxt -- put your roblox username here
| |
| 157 | PlayerGui = Player.PlayerGui | |
| 158 | Cam = workspace.CurrentCamera | |
| 159 | Backpack = Player.Backpack | |
| 160 | Character = Player.Character | |
| 161 | Humanoid = Character.Humanoid | |
| 162 | Mouse = Player:GetMouse() | |
| 163 | RootPart = Character["HumanoidRootPart"] | |
| 164 | Torso = Character["Torso"] | |
| 165 | Head = Character["Head"] | |
| 166 | RightArm = Character["Right Arm"] | |
| 167 | LeftArm = Character["Left Arm"] | |
| 168 | RightLeg = Character["Right Leg"] | |
| 169 | LeftLeg = Character["Left Leg"] | |
| 170 | RootJoint = RootPart["RootJoint"] | |
| 171 | Neck = Torso["Neck"] | |
| 172 | RightShoulder = Torso["Right Shoulder"] | |
| 173 | LeftShoulder = Torso["Left Shoulder"] | |
| 174 | RightHip = Torso["Right Hip"] | |
| 175 | LeftHip = Torso["Left Hip"] | |
| 176 | local sick = Instance.new("Sound",Character)
| |
| 177 | sick.SoundId = "rbxassetid://165704299" | |
| 178 | sick.Looped = true | |
| 179 | sick.Pitch = 0.8 | |
| 180 | sick.Volume = 1 | |
| 181 | sick:Play() | |
| 182 | Humanoid.DisplayDistanceType = "None" | |
| 183 | game.Lighting.ClockTime = 22 | |
| 184 | ||
| 185 | IT = Instance.new | |
| 186 | CF = CFrame.new | |
| 187 | VT = Vector3.new | |
| 188 | RAD = math.rad | |
| 189 | C3 = Color3.new | |
| 190 | UD2 = UDim2.new | |
| 191 | BRICKC = BrickColor.new | |
| 192 | ANGLES = CFrame.Angles | |
| 193 | EULER = CFrame.fromEulerAnglesXYZ | |
| 194 | COS = math.cos | |
| 195 | ACOS = math.acos | |
| 196 | SIN = math.sin | |
| 197 | ASIN = math.asin | |
| 198 | ABS = math.abs | |
| 199 | MRANDOM = math.random | |
| 200 | FLOOR = math.floor | |
| 201 | ||
| 202 | local Sky = IT("Sky")
| |
| 203 | Sky.Parent = game.Lighting | |
| 204 | Sky.MoonAngularSize = 45 | |
| 205 | Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136" | |
| 206 | ||
| 207 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 208 | local NEWMESH = IT(MESH) | |
| 209 | if MESH == "SpecialMesh" then | |
| 210 | NEWMESH.MeshType = MESHTYPE | |
| 211 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 212 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 213 | end | |
| 214 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 215 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 216 | end | |
| 217 | end | |
| 218 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 219 | NEWMESH.Scale = SCALE | |
| 220 | NEWMESH.Parent = PARENT | |
| 221 | return NEWMESH | |
| 222 | end | |
| 223 | ||
| 224 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 225 | local NEWPART = IT("Part")
| |
| 226 | NEWPART.formFactor = FORMFACTOR | |
| 227 | NEWPART.Reflectance = REFLECTANCE | |
| 228 | NEWPART.Transparency = TRANSPARENCY | |
| 229 | NEWPART.CanCollide = false | |
| 230 | NEWPART.Locked = true | |
| 231 | NEWPART.Anchored = true | |
| 232 | if ANCHOR == false then | |
| 233 | NEWPART.Anchored = false | |
| 234 | end | |
| 235 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 236 | NEWPART.Name = NAME | |
| 237 | NEWPART.Size = SIZE | |
| 238 | NEWPART.Position = Torso.Position | |
| 239 | NEWPART.Material = MATERIAL | |
| 240 | NEWPART:BreakJoints() | |
| 241 | NEWPART.Parent = PARENT | |
| 242 | return NEWPART | |
| 243 | end | |
| 244 | ||
| 245 | --//=================================\\ | |
| 246 | --|| CUSTOMIZATION | |
| 247 | --\\=================================// | |
| 248 | ||
| 249 | Player_Size = 1 --Size of the player. | |
| 250 | Animation_Speed = 3 | |
| 251 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 252 | ||
| 253 | local Speed = 16 | |
| 254 | local Effects2 = {}
| |
| 255 | ||
| 256 | --//=================================\\ | |
| 257 | --|| END OF CUSTOMIZATION | |
| 258 | --\\=================================// | |
| 259 | ||
| 260 | local function weldBetween(a, b) | |
| 261 | local weldd = Instance.new("ManualWeld")
| |
| 262 | weldd.Part0 = a | |
| 263 | weldd.Part1 = b | |
| 264 | weldd.C0 = CFrame.new() | |
| 265 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 266 | weldd.Parent = a | |
| 267 | return weldd | |
| 268 | end | |
| 269 | ||
| 270 | --//=================================\\ | |
| 271 | --|| USEFUL VALUES | |
| 272 | --\\=================================// | |
| 273 | ||
| 274 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 275 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 276 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 277 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 278 | local CHANGEDEFENSE = 0 | |
| 279 | local CHANGEDAMAGE = 0 | |
| 280 | local CHANGEMOVEMENT = 0 | |
| 281 | local ANIM = "Idle" | |
| 282 | local ATTACK = false | |
| 283 | local EQUIPPED = false | |
| 284 | local HOLD = false | |
| 285 | local COMBO = 1 | |
| 286 | local Rooted = false | |
| 287 | local SINE = 0 | |
| 288 | local KEYHOLD = false | |
| 289 | local CHANGE = 2 / Animation_Speed | |
| 290 | local WALKINGANIM = false | |
| 291 | local WALK = 0 | |
| 292 | local VALUE1 = false | |
| 293 | local VALUE2 = false | |
| 294 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 295 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 296 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 297 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 298 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 299 | WEAPONGUI.Name = "Weapon GUI" | |
| 300 | local Weapon = IT("Model")
| |
| 301 | Weapon.Name = "Adds" | |
| 302 | local Effects = IT("Folder", Weapon)
| |
| 303 | Effects.Name = "Effects" | |
| 304 | local ANIMATOR = Humanoid.Animator | |
| 305 | local ANIMATE = Character.Animate | |
| 306 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 307 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 308 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 309 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 310 | local UNANCHOR = true | |
| 311 | local KILLINSTINCT = 0 | |
| 312 | ||
| 313 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 314 | ||
| 315 | --//=================================\\ | |
| 316 | --\\=================================// | |
| 317 | ||
| 318 | ||
| 319 | --//=================================\\ | |
| 320 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 321 | --\\=================================// | |
| 322 | ||
| 323 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 324 | ArtificialHB.Name = "ArtificialHB" | |
| 325 | ||
| 326 | script:WaitForChild("ArtificialHB")
| |
| 327 | ||
| 328 | frame = Frame_Speed | |
| 329 | tf = 0 | |
| 330 | allowframeloss = false | |
| 331 | tossremainder = false | |
| 332 | lastframe = tick() | |
| 333 | script.ArtificialHB:Fire() | |
| 334 | ||
| 335 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 336 | tf = tf + s | |
| 337 | if tf >= frame then | |
| 338 | if allowframeloss then | |
| 339 | script.ArtificialHB:Fire() | |
| 340 | lastframe = tick() | |
| 341 | else | |
| 342 | for i = 1, math.floor(tf / frame) do | |
| 343 | script.ArtificialHB:Fire() | |
| 344 | end | |
| 345 | lastframe = tick() | |
| 346 | end | |
| 347 | if tossremainder then | |
| 348 | tf = 0 | |
| 349 | else | |
| 350 | tf = tf - frame * math.floor(tf / frame) | |
| 351 | end | |
| 352 | end | |
| 353 | end) | |
| 354 | ||
| 355 | --//=================================\\ | |
| 356 | --\\=================================// | |
| 357 | ||
| 358 | ||
| 359 | ||
| 360 | ||
| 361 | ||
| 362 | --//=================================\\ | |
| 363 | --|| SOME FUNCTIONS | |
| 364 | --\\=================================// | |
| 365 | ||
| 366 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 367 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 368 | end | |
| 369 | ||
| 370 | function PositiveAngle(NUMBER) | |
| 371 | if NUMBER >= 0 then | |
| 372 | NUMBER = 0 | |
| 373 | end | |
| 374 | return NUMBER | |
| 375 | end | |
| 376 | ||
| 377 | function NegativeAngle(NUMBER) | |
| 378 | if NUMBER <= 0 then | |
| 379 | NUMBER = 0 | |
| 380 | end | |
| 381 | return NUMBER | |
| 382 | end | |
| 383 | ||
| 384 | function Swait(NUMBER) | |
| 385 | if NUMBER == 0 or NUMBER == nil then | |
| 386 | ArtificialHB.Event:wait() | |
| 387 | else | |
| 388 | for i = 1, NUMBER do | |
| 389 | ArtificialHB.Event:wait() | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | ||
| 394 | function QuaternionFromCFrame(cf) | |
| 395 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 396 | local trace = m00 + m11 + m22 | |
| 397 | if trace > 0 then | |
| 398 | local s = math.sqrt(1 + trace) | |
| 399 | local recip = 0.5 / s | |
| 400 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 401 | else | |
| 402 | local i = 0 | |
| 403 | if m11 > m00 then | |
| 404 | i = 1 | |
| 405 | end | |
| 406 | if m22 > (i == 0 and m00 or m11) then | |
| 407 | i = 2 | |
| 408 | end | |
| 409 | if i == 0 then | |
| 410 | - | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
|
| 410 | + | |
| 411 | - | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 411 | + | |
| 412 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 413 | elseif i == 1 then | |
| 414 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 415 | local recip = 0.5 / s | |
| 416 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 417 | elseif i == 2 then | |
| 418 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 419 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 420 | end | |
| 421 | end | |
| 422 | end | |
| 423 | ||
| 424 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 425 | local xs, ys, zs = x + x, y + y, z + z | |
| 426 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 427 | local xx = x * xs | |
| 428 | local xy = x * ys | |
| 429 | local xz = x * zs | |
| 430 | local yy = y * ys | |
| 431 | local yz = y * zs | |
| 432 | local zz = z * zs | |
| 433 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 434 | end | |
| 435 | ||
| 436 | function QuaternionSlerp(a, b, t) | |
| 437 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 438 | local startInterp, finishInterp; | |
| 439 | if cosTheta >= 0.0001 then | |
| 440 | if (1 - cosTheta) > 0.0001 then | |
| 441 | local theta = ACOS(cosTheta) | |
| 442 | local invSinTheta = 1 / SIN(theta) | |
| 443 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 444 | finishInterp = SIN(t * theta) * invSinTheta | |
| 445 | else | |
| 446 | startInterp = 1 - t | |
| 447 | finishInterp = t | |
| 448 | end | |
| 449 | else | |
| 450 | if (1 + cosTheta) > 0.0001 then | |
| 451 | local theta = ACOS(-cosTheta) | |
| 452 | local invSinTheta = 1 / SIN(theta) | |
| 453 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 454 | finishInterp = SIN(t * theta) * invSinTheta | |
| 455 | else | |
| 456 | startInterp = t - 1 | |
| 457 | finishInterp = t | |
| 458 | end | |
| 459 | end | |
| 460 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 461 | end | |
| 462 | ||
| 463 | function Clerp(a, b, t) | |
| 464 | local qa = {QuaternionFromCFrame(a)}
| |
| 465 | local qb = {QuaternionFromCFrame(b)}
| |
| 466 | local ax, ay, az = a.x, a.y, a.z | |
| 467 | local bx, by, bz = b.x, b.y, b.z | |
| 468 | local _t = 1 - t | |
| 469 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 470 | end | |
| 471 | ||
| 472 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 473 | local frame = IT("Frame")
| |
| 474 | frame.BackgroundTransparency = TRANSPARENCY | |
| 475 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 476 | frame.Position = POSITION | |
| 477 | frame.Size = SIZE | |
| 478 | frame.BackgroundColor3 = COLOR | |
| 479 | frame.BorderColor3 = BORDERCOLOR | |
| 480 | frame.Name = NAME | |
| 481 | frame.Parent = PARENT | |
| 482 | return frame | |
| 483 | end | |
| 484 | ||
| 485 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 486 | local label = IT("TextLabel")
| |
| 487 | label.BackgroundTransparency = 1 | |
| 488 | label.Size = UD2(1, 0, 1, 0) | |
| 489 | label.Position = UD2(0, 0, 0, 0) | |
| 490 | label.TextColor3 = TEXTCOLOR | |
| 491 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 492 | label.TextTransparency = TRANSPARENCY | |
| 493 | label.FontSize = TEXTFONTSIZE | |
| 494 | label.Font = TEXTFONT | |
| 495 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 496 | label.TextScaled = false | |
| 497 | label.Text = TEXT | |
| 498 | label.Name = NAME | |
| 499 | label.Parent = PARENT | |
| 500 | return label | |
| 501 | end | |
| 502 | ||
| 503 | function NoOutlines(PART) | |
| 504 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 505 | end | |
| 506 | ||
| 507 | ||
| 508 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 509 | local NEWWELD = IT(TYPE) | |
| 510 | NEWWELD.Part0 = PART0 | |
| 511 | NEWWELD.Part1 = PART1 | |
| 512 | NEWWELD.C0 = C0 | |
| 513 | NEWWELD.C1 = C1 | |
| 514 | NEWWELD.Parent = PARENT | |
| 515 | return NEWWELD | |
| 516 | end | |
| 517 | ||
| 518 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 519 | local NEWSOUND = nil | |
| 520 | coroutine.resume(coroutine.create(function() | |
| 521 | NEWSOUND = IT("Sound", PARENT)
| |
| 522 | NEWSOUND.Volume = VOLUME | |
| 523 | NEWSOUND.Pitch = PITCH | |
| 524 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 525 | Swait() | |
| 526 | NEWSOUND:play() | |
| 527 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 528 | end)) | |
| 529 | return NEWSOUND | |
| 530 | end | |
| 531 | ||
| 532 | function CFrameFromTopBack(at, top, back) | |
| 533 | local right = top:Cross(back) | |
| 534 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 535 | end | |
| 536 | ||
| 537 | function MakeForm(PART,TYPE) | |
| 538 | if TYPE == "Cyl" then | |
| 539 | local MSH = IT("CylinderMesh",PART)
| |
| 540 | elseif TYPE == "Ball" then | |
| 541 | local MSH = IT("SpecialMesh",PART)
| |
| 542 | MSH.MeshType = "Sphere" | |
| 543 | elseif TYPE == "Wedge" then | |
| 544 | local MSH = IT("SpecialMesh",PART)
| |
| 545 | MSH.MeshType = "Wedge" | |
| 546 | end | |
| 547 | end | |
| 548 | ||
| 549 | Debris = game:GetService("Debris")
| |
| 550 | --//=================================\\ | |
| 551 | --|| WEAPON CREATION | |
| 552 | --\\=================================// | |
| 553 | ||
| 554 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) | |
| 555 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "11442510", "11442524", VT(3,3,3), VT(0, 0, 0))
| |
| 556 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,-.05) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 557 | ||
| 558 | local DECAL = IT("Decal",HandlePart)
| |
| 559 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
| 560 | ||
| 561 | for _, c in pairs(Weapon:GetChildren()) do | |
| 562 | if c.ClassName == "Part" then | |
| 563 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 564 | end | |
| 565 | end | |
| 566 | ||
| 567 | local A = IT("Attachment",HandlePart)
| |
| 568 | A.Position = VT(0, -1.5, 0) | |
| 569 | local B = IT("Attachment",HandlePart)
| |
| 570 | B.Position = VT(0, 2.2, 0.2) | |
| 571 | local Trail = IT("Trail",HandlePart)
| |
| 572 | Trail.Attachment0 = A | |
| 573 | Trail.Attachment1 = B | |
| 574 | Trail.Lifetime = 0.1 | |
| 575 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
| 576 | Trail.Enabled = false | |
| 577 | ||
| 578 | Weapon.Parent = Character | |
| 579 | ||
| 580 | Humanoid.Died:connect(function() | |
| 581 | ATTACK = true | |
| 582 | end) | |
| 583 | ||
| 584 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 585 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 586 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 587 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 588 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 589 | ||
| 590 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 591 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 592 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
| 593 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
| 594 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5") | |
| 595 | ||
| 596 | --//=================================\\ | |
| 597 | --|| DAMAGING | |
| 598 | --\\=================================// | |
| 599 | ||
| 600 | local asd = Instance.new("ParticleEmitter")
| |
| 601 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
| 602 | asd.LightEmission = .1 | |
| 603 | asd.Size = NumberSequence.new(0.2) | |
| 604 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 605 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 606 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 607 | asd.Transparency = bbb | |
| 608 | asd.Size = aaa | |
| 609 | asd.ZOffset = .9 | |
| 610 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 611 | asd.LockedToPart = false | |
| 612 | asd.EmissionDirection = "Back" | |
| 613 | asd.Lifetime = NumberRange.new(1, 2) | |
| 614 | asd.Rotation = NumberRange.new(-100, 100) | |
| 615 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 616 | asd.Speed = NumberRange.new(2) | |
| 617 | asd.Enabled = false | |
| 618 | asd.VelocitySpread = 10000 | |
| 619 | ||
| 620 | function getbloody(victim,amount) | |
| 621 | local prtcl = asd:Clone() | |
| 622 | prtcl.Parent = victim | |
| 623 | prtcl:Emit(amount) | |
| 624 | end | |
| 625 | ||
| 626 | local TORSOVELOCITY = 0 | |
| 627 | ||
| 628 | function Ragdoll(Character2,CharTorso) | |
| 629 | local svch = Character2 | |
| 630 | local hum = Character2:findFirstChild("Humanoid")
| |
| 631 | local q = Character2:GetChildren() | |
| 632 | local CLONE = IT("Model",Effects)
| |
| 633 | local DummyHead = nil | |
| 634 | for i = 1,#q do | |
| 635 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 636 | q[i].Parent = CLONE | |
| 637 | if q[i].Name == "Head" then | |
| 638 | DummyHead = CLONE.Head:Clone() | |
| 639 | q[i]:ClearAllChildren() | |
| 640 | q[i].Transparency = 1 | |
| 641 | end | |
| 642 | else | |
| 643 | if q[i].ClassName ~= "Humanoid" then | |
| 644 | q[i]:remove() | |
| 645 | end | |
| 646 | end | |
| 647 | end | |
| 648 | local chrclone = CLONE | |
| 649 | ||
| 650 | for _, c in pairs(Character2:GetChildren()) do | |
| 651 | if c.ClassName == "Accessory" then | |
| 652 | c:remove() | |
| 653 | end | |
| 654 | end | |
| 655 | ||
| 656 | local ch = chrclone:GetChildren() | |
| 657 | local i | |
| 658 | for i = 1,#ch do | |
| 659 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 660 | ch[i]:remove() | |
| 661 | end | |
| 662 | end | |
| 663 | local function Scan(ch) | |
| 664 | local e | |
| 665 | for e = 1,#ch do | |
| 666 | Scan(ch[e]:GetChildren()) | |
| 667 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 668 | ch[e]:remove() | |
| 669 | end | |
| 670 | end | |
| 671 | end | |
| 672 | Scan(chrclone:GetChildren()) | |
| 673 | ||
| 674 | local ch = Character2:GetChildren() | |
| 675 | local i | |
| 676 | for i = 1,#ch do | |
| 677 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 678 | ch[i]:remove() | |
| 679 | end | |
| 680 | end | |
| 681 | ||
| 682 | local ch = Character2:GetChildren() | |
| 683 | local i | |
| 684 | for i = 1,#ch do | |
| 685 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 686 | ch[i]:remove() | |
| 687 | end | |
| 688 | end | |
| 689 | Character2 = chrclone | |
| 690 | local Torso2 = Character2.Torso | |
| 691 | local movevector = Vector3.new() | |
| 692 | ||
| 693 | if Torso2 then | |
| 694 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 695 | local Head = Character2:FindFirstChild("Head")
| |
| 696 | if Head then | |
| 697 | local Neck = Instance.new("Weld")
| |
| 698 | Neck.Name = "Neck" | |
| 699 | Neck.Part0 = Torso2 | |
| 700 | Neck.Part1 = Head | |
| 701 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 702 | Neck.C1 = CFrame.new() | |
| 703 | Neck.Parent = Torso2 | |
| 704 | Head:ClearAllChildren() | |
| 705 | Head.Transparency = 1 | |
| 706 | ||
| 707 | end | |
| 708 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 709 | if Limb then | |
| 710 | ||
| 711 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 712 | local Joint = Instance.new("Glue")
| |
| 713 | Joint.Name = "RightShoulder" | |
| 714 | Joint.Part0 = Torso2 | |
| 715 | Joint.Part1 = Limb | |
| 716 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 717 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 718 | Joint.Parent = Torso2 | |
| 719 | ||
| 720 | local B = Instance.new("Part")
| |
| 721 | B.TopSurface = 0 | |
| 722 | B.BottomSurface = 0 | |
| 723 | B.formFactor = "Symmetric" | |
| 724 | B.Size = Vector3.new(1, 1, 1) | |
| 725 | B.Transparency = 1 | |
| 726 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 727 | B.Parent = Character2 | |
| 728 | local W = Instance.new("Weld")
| |
| 729 | W.Part0 = Limb | |
| 730 | W.Part1 = B | |
| 731 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 732 | W.Parent = Limb | |
| 733 | ||
| 734 | end | |
| 735 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 736 | if Limb then | |
| 737 | ||
| 738 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 739 | local Joint = Instance.new("Glue")
| |
| 740 | Joint.Name = "LeftShoulder" | |
| 741 | Joint.Part0 = Torso2 | |
| 742 | Joint.Part1 = Limb | |
| 743 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 744 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 745 | Joint.Parent = Torso2 | |
| 746 | ||
| 747 | local B = Instance.new("Part")
| |
| 748 | B.TopSurface = 0 | |
| 749 | B.BottomSurface = 0 | |
| 750 | B.formFactor = "Symmetric" | |
| 751 | B.Size = Vector3.new(1, 1, 1) | |
| 752 | B.Transparency = 1 | |
| 753 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 754 | B.Parent = Character2 | |
| 755 | local W = Instance.new("Weld")
| |
| 756 | W.Part0 = Limb | |
| 757 | W.Part1 = B | |
| 758 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 759 | W.Parent = Limb | |
| 760 | ||
| 761 | end | |
| 762 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 763 | if Limb then | |
| 764 | ||
| 765 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 766 | local Joint = Instance.new("Glue")
| |
| 767 | Joint.Name = "RightHip" | |
| 768 | Joint.Part0 = Torso2 | |
| 769 | Joint.Part1 = Limb | |
| 770 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 771 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 772 | Joint.Parent = Torso2 | |
| 773 | ||
| 774 | local B = Instance.new("Part")
| |
| 775 | B.TopSurface = 0 | |
| 776 | B.BottomSurface = 0 | |
| 777 | B.formFactor = "Symmetric" | |
| 778 | B.Size = Vector3.new(1, 1, 1) | |
| 779 | B.Transparency = 1 | |
| 780 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 781 | B.Parent = Character2 | |
| 782 | local W = Instance.new("Weld")
| |
| 783 | W.Part0 = Limb | |
| 784 | W.Part1 = B | |
| 785 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 786 | W.Parent = Limb | |
| 787 | ||
| 788 | end | |
| 789 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 790 | if Limb then | |
| 791 | ||
| 792 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 793 | local Joint = Instance.new("Glue")
| |
| 794 | Joint.Name = "LeftHip" | |
| 795 | Joint.Part0 = Torso2 | |
| 796 | Joint.Part1 = Limb | |
| 797 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 798 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 799 | Joint.Parent = Torso2 | |
| 800 | ||
| 801 | local B = Instance.new("Part")
| |
| 802 | B.TopSurface = 0 | |
| 803 | B.BottomSurface = 0 | |
| 804 | B.formFactor = "Symmetric" | |
| 805 | B.Size = Vector3.new(1, 1, 1) | |
| 806 | B.Transparency = 1 | |
| 807 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 808 | B.Parent = Character2 | |
| 809 | local W = Instance.new("Weld")
| |
| 810 | W.Part0 = Limb | |
| 811 | W.Part1 = B | |
| 812 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 813 | W.Parent = Limb | |
| 814 | ||
| 815 | end | |
| 816 | --[ | |
| 817 | local Bar = Instance.new("Part")
| |
| 818 | Bar.TopSurface = 0 | |
| 819 | Bar.BottomSurface = 0 | |
| 820 | Bar.formFactor = "Symmetric" | |
| 821 | Bar.Size = Vector3.new(1, 1, 1) | |
| 822 | Bar.Transparency = 1 | |
| 823 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 824 | Bar.Parent = Character2 | |
| 825 | local Weld = Instance.new("Weld")
| |
| 826 | Weld.Part0 = Torso2 | |
| 827 | Weld.Part1 = Bar | |
| 828 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 829 | Weld.Parent = Torso2 | |
| 830 | --]] | |
| 831 | end | |
| 832 | Character2.Parent = Weapon | |
| 833 | if movevector ~= Vector3.new() then | |
| 834 | for i = 1,10 do | |
| 835 | Torso2.Velocity = movevector * 30 | |
| 836 | end | |
| 837 | end | |
| 838 | DummyHead.Name = "FakeHead" | |
| 839 | DummyHead.Parent = CLONE | |
| 840 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
| 841 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
| 842 | MakeForm(BLOOD,"Cyl") | |
| 843 | weldBetween(DummyHead,BLOOD) | |
| 844 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
| 845 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
| 846 | MakeForm(BLOOD,"Cyl") | |
| 847 | weldBetween(Torso2,BLOOD) | |
| 848 | Character2.Name = "Corpse" | |
| 849 | local hum2 = svch:findFirstChild("Humanoid")
| |
| 850 | ||
| 851 | return Character2,Torso2,DummyHead | |
| 852 | end | |
| 853 | ||
| 854 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 855 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 856 | if HITFLOOR ~= nil then | |
| 857 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 858 | if HITFLOOR.Name == "BloodPuddle" then | |
| 859 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 860 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 861 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 862 | end | |
| 863 | else | |
| 864 | if HITFLOOR.Anchored == true then | |
| 865 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
| 866 | BLOOD.CFrame = CF(HITPOS) | |
| 867 | MakeForm(BLOOD,"Cyl") | |
| 868 | coroutine.resume(coroutine.create(function() | |
| 869 | Swait(75) | |
| 870 | while true do | |
| 871 | Swait() | |
| 872 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 873 | if BLOOD.Size.Z < 0.051 then | |
| 874 | BLOOD:remove() | |
| 875 | break | |
| 876 | end | |
| 877 | end | |
| 878 | end)) | |
| 879 | end | |
| 880 | end | |
| 881 | end | |
| 882 | end | |
| 883 | end | |
| 884 | ||
| 885 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 886 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 887 | BLOOD.CFrame = CF(POSITION) | |
| 888 | MakeForm(BLOOD,"Ball") | |
| 889 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 890 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 891 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
| 892 | bv.Name = "MOVE" | |
| 893 | Debris:AddItem(bv,0.05) | |
| 894 | coroutine.resume(coroutine.create(function() | |
| 895 | local HASTOUCHEDGROUND = false | |
| 896 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 897 | if hit.Anchored == true then | |
| 898 | HASTOUCHEDGROUND = true | |
| 899 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 900 | end | |
| 901 | end) | |
| 902 | for i = 1, 50 do | |
| 903 | Swait() | |
| 904 | if HASTOUCHEDGROUND == true then | |
| 905 | break | |
| 906 | end | |
| 907 | BLOOD.Size = BLOOD.Size * 0.9 | |
| 908 | end | |
| 909 | BLOOD:remove() | |
| 910 | end)) | |
| 911 | end | |
| 912 | ||
| 913 | function Kill(Target) | |
| 914 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
| |
| 915 | Target:BreakJoints() | |
| 916 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
| |
| 917 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
| 918 | getbloody(DummyHead,45) | |
| 919 | if TORS2 ~= nil then | |
| 920 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
| |
| 921 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
| |
| 922 | local HUM = IT("Humanoid")
| |
| 923 | HUM.MaxHealth = 0 | |
| 924 | HUM.Health = 0 | |
| 925 | HUM.Name = "CorpseHumanoid" | |
| 926 | HUM.PlatformStand = true | |
| 927 | HUM.Parent = CLONE | |
| 928 | KILLINSTINCT = KILLINSTINCT + 20 | |
| 929 | TORS2.CFrame = CFRAME | |
| 930 | coroutine.resume(coroutine.create(function() | |
| 931 | for i = 1, 450 do | |
| 932 | wait() | |
| 933 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
| 934 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
| 935 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
| 936 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
| 937 | end | |
| 938 | CLONE:Remove() | |
| 939 | end)) | |
| 940 | end | |
| 941 | end | |
| 942 | end | |
| 943 | ||
| 944 | --//=================================\\ | |
| 945 | --|| ATTACK FUNCTIONS AND STUFF | |
| 946 | --\\=================================// | |
| 947 | ||
| 948 | function Swing() | |
| 949 | ATTACK = true | |
| 950 | Rooted = false | |
| 951 | for i=0, 1, 0.1 / Animation_Speed do | |
| 952 | Swait() | |
| 953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 959 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
| 960 | end | |
| 961 | Trail.Enabled = true | |
| 962 | HandlePart.CanCollide = true | |
| 963 | CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
| |
| 964 | local HIT = HandlePart.Touched:Connect(function(hit) | |
| 965 | Kill(hit.Parent) | |
| 966 | end) | |
| 967 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
| 970 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 971 | end | |
| 972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 978 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 979 | end | |
| 980 | Trail.Enabled = false | |
| 981 | HandlePart.CanCollide = false | |
| 982 | HIT:disconnect() | |
| 983 | ATTACK = false | |
| 984 | Rooted = false | |
| 985 | end | |
| 986 | ||
| 987 | function Laugh() | |
| 988 | ATTACK = true | |
| 989 | Rooted = true | |
| 990 | CreateSound("1238240145", Torso, 6, 1)
| |
| 991 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 992 | Swait() | |
| 993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 999 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1000 | end | |
| 1001 | ATTACK = false | |
| 1002 | Rooted = false | |
| 1003 | end | |
| 1004 | ||
| 1005 | --//=================================\\ | |
| 1006 | --|| ASSIGN THINGS TO KEYS | |
| 1007 | --\\=================================// | |
| 1008 | ||
| 1009 | function MouseDown(Mouse) | |
| 1010 | if ATTACK == false then | |
| 1011 | Swing() | |
| 1012 | end | |
| 1013 | end | |
| 1014 | ||
| 1015 | function MouseUp(Mouse) | |
| 1016 | HOLD = false | |
| 1017 | end | |
| 1018 | ||
| 1019 | function KeyDown(Key) | |
| 1020 | KEYHOLD = true | |
| 1021 | if Key == "b" and ATTACK == false then | |
| 1022 | if Speed == 10 then | |
| 1023 | Speed = 25 | |
| 1024 | elseif Speed == 25 then | |
| 1025 | Speed = 10 | |
| 1026 | end | |
| 1027 | end | |
| 1028 | ||
| 1029 | if Key == "t" and ATTACK == false then | |
| 1030 | Laugh() | |
| 1031 | end | |
| 1032 | end | |
| 1033 | ||
| 1034 | function KeyUp(Key) | |
| 1035 | KEYHOLD = false | |
| 1036 | end | |
| 1037 | ||
| 1038 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1039 | MouseDown(NEWKEY) | |
| 1040 | end) | |
| 1041 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1042 | MouseUp(NEWKEY) | |
| 1043 | end) | |
| 1044 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1045 | KeyDown(NEWKEY) | |
| 1046 | end) | |
| 1047 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1048 | KeyUp(NEWKEY) | |
| 1049 | end) | |
| 1050 | ||
| 1051 | --//=================================\\ | |
| 1052 | --\\=================================// | |
| 1053 | ||
| 1054 | ||
| 1055 | function unanchor() | |
| 1056 | if UNANCHOR == true then | |
| 1057 | g = Character:GetChildren() | |
| 1058 | for i = 1, #g do | |
| 1059 | if g[i].ClassName == "Part" then | |
| 1060 | g[i].Anchored = false | |
| 1061 | end | |
| 1062 | end | |
| 1063 | end | |
| 1064 | end | |
| 1065 | ||
| 1066 | ||
| 1067 | --//=================================\\ | |
| 1068 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1069 | --\\=================================// | |
| 1070 | ||
| 1071 | Humanoid.Changed:connect(function(Jump) | |
| 1072 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1073 | Humanoid.Jump = false | |
| 1074 | end | |
| 1075 | end) | |
| 1076 | ||
| 1077 | Speed = 10 | |
| 1078 | ||
| 1079 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1080 | naeeym2.AlwaysOnTop = true | |
| 1081 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1082 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 1083 | naeeym2.Adornee = Character.Head | |
| 1084 | naeeym2.Name = "Name" | |
| 1085 | naeeym2.PlayerToHideFrom = Player | |
| 1086 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1087 | tecks2.BackgroundTransparency = 1 | |
| 1088 | tecks2.TextScaled = true | |
| 1089 | tecks2.BorderSizePixel = 0 | |
| 1090 | tecks2.Text = "PSYCHO" | |
| 1091 | tecks2.Font = "Antique" | |
| 1092 | tecks2.TextSize = 30 | |
| 1093 | tecks2.TextStrokeTransparency = 0 | |
| 1094 | tecks2.TextColor3 = Color3.new(0.8,0,0) | |
| 1095 | tecks2.TextStrokeColor3 = Color3.new(0.8,0,0) | |
| 1096 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1097 | tecks2.Parent = naeeym2 | |
| 1098 | ||
| 1099 | while true do | |
| 1100 | ANIMATE.Parent = nil | |
| 1101 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1102 | IDLEANIMATION:Play() | |
| 1103 | SINE = SINE + CHANGE | |
| 1104 | TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1105 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1106 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1107 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1108 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1109 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1110 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1111 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1112 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1113 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1114 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1115 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1116 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1117 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1118 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1119 | end | |
| 1120 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1121 | ANIM = "Jump" | |
| 1122 | if ATTACK == false then | |
| 1123 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1129 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1130 | end | |
| 1131 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1132 | ANIM = "Fall" | |
| 1133 | if ATTACK == false then | |
| 1134 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1138 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1140 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1141 | end | |
| 1142 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1143 | ANIM = "Idle" | |
| 1144 | if ATTACK == false then | |
| 1145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1146 | if VALUE1 == false then | |
| 1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1148 | end | |
| 1149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1153 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1154 | if VALUE1 == false and MRANDOM(1,200) == 1 then | |
| 1155 | coroutine.resume(coroutine.create(function() | |
| 1156 | VALUE1 = true | |
| 1157 | for i = 1, 25 do | |
| 1158 | Swait() | |
| 1159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed) | |
| 1160 | end | |
| 1161 | VALUE1 = false | |
| 1162 | end)) | |
| 1163 | end | |
| 1164 | end | |
| 1165 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1166 | ANIM = "Walk" | |
| 1167 | WALK = WALK + 1 / Animation_Speed | |
| 1168 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1169 | WALK = 0 | |
| 1170 | if WALKINGANIM == true then | |
| 1171 | WALKINGANIM = false | |
| 1172 | elseif WALKINGANIM == false then | |
| 1173 | WALKINGANIM = true | |
| 1174 | end | |
| 1175 | end | |
| 1176 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1177 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1178 | if ATTACK == false then | |
| 1179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1185 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1186 | end | |
| 1187 | end | |
| 1188 | unanchor() | |
| 1189 | Humanoid.MaxHealth = "inf" | |
| 1190 | Humanoid.Health = "inf" | |
| 1191 | if Rooted == false then | |
| 1192 | Disable_Jump = false | |
| 1193 | Humanoid.WalkSpeed = Speed | |
| 1194 | elseif Rooted == true then | |
| 1195 | Disable_Jump = true | |
| 1196 | Humanoid.WalkSpeed = 0 | |
| 1197 | end | |
| 1198 | if KILLINSTINCT > 0 then | |
| 1199 | PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2) | |
| 1200 | KILLINSTINCT = KILLINSTINCT - 0.1 | |
| 1201 | end | |
| 1202 | if Head:FindFirstChild("face") then
| |
| 1203 | Head.face.Texture = "http://www.roblox.com/asset/?id=120463437" | |
| 1204 | end | |
| 1205 | Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70)) | |
| 1206 | local MATHS = {"0","1"}
| |
| 1207 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)] | |
| 1208 | Humanoid.PlatformStand = false | |
| 1209 | script.Name = Humanoid.Name | |
| 1210 | if math.random(1,70-Speed) == 1 then | |
| 1211 | tecks2.Text = "FAILURE" | |
| 1212 | elseif math.random(1,70-Speed) == 2 then | |
| 1213 | tecks2.Text = "WHY BOTHER" | |
| 1214 | elseif math.random(1,70-Speed) == 3 then | |
| 1215 | tecks2.Text = "WORTHLESS" | |
| 1216 | else | |
| 1217 | if KILLINSTINCT > 0 then | |
| 1218 | if KILLINSTINCT < 100 then | |
| 1219 | if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then | |
| 1220 | tecks2.Text = "HA AH AHA HA HA HA HA" | |
| 1221 | else | |
| 1222 | tecks2.Text = "boss_kiddos the KILLER." | |
| 1223 | end | |
| 1224 | elseif KILLINSTINCT >= 100 then | |
| 1225 | if MRANDOM(1,5) == 1 then | |
| 1226 | tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB" | |
| 1227 | end | |
| 1228 | else | |
| 1229 | tecks2.Text = "boss_kiddos the KILLER." | |
| 1230 | end | |
| 1231 | else | |
| 1232 | tecks2.Text = "boss_kiddos the KILLER." | |
| 1233 | end | |
| 1234 | end | |
| 1235 | DECAL.Transparency = 1-(KILLINSTINCT/25) | |
| 1236 | Swait() | |
| 1237 | if Head:FindFirstChildOfClass("Sound") then
| |
| 1238 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1239 | end | |
| 1240 | if KILLINSTINCT > 100 then | |
| 1241 | KILLINSTINCT = 100 | |
| 1242 | end | |
| 1243 | sick.Parent = Character | |
| 1244 | Sky.Parent = game.Lighting | |
| 1245 | game.Lighting.ClockTime = 22 | |
| 1246 | script.Parent = PlayerGui | |
| 1247 | end | |
| 1248 | ||
| 1249 | --//=================================\\ | |
| 1250 | --\\=================================// | |
| 1251 | ||
| 1252 | ||
| 1253 | ||
| 1254 | ||
| 1255 | ||
| 1256 | --//====================================================\\-- | |
| 1257 | --|| END OF SCRIPT | |
| 1258 | --\\====================================================//-- |