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Mar 8th, 2019
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146. --//====================================================\\--
  147. --|| CREATED BY SHACKLUSTER
  148. --\\====================================================//--
  149.  
  150.  
  151.  
  152. wait(0.2)
  153.  
  154.  
  155.  
  156. Player = game:GetService("Players").Tabby_Cxt -- put your roblox username here
  157. PlayerGui = Player.PlayerGui
  158. Cam = workspace.CurrentCamera
  159. Backpack = Player.Backpack
  160. Character = Player.Character
  161. Humanoid = Character.Humanoid
  162. Mouse = Player:GetMouse()
  163. RootPart = Character["HumanoidRootPart"]
  164. Torso = Character["Torso"]
  165. Head = Character["Head"]
  166. RightArm = Character["Right Arm"]
  167. LeftArm = Character["Left Arm"]
  168. RightLeg = Character["Right Leg"]
  169. LeftLeg = Character["Left Leg"]
  170. RootJoint = RootPart["RootJoint"]
  171. Neck = Torso["Neck"]
  172. RightShoulder = Torso["Right Shoulder"]
  173. LeftShoulder = Torso["Left Shoulder"]
  174. RightHip = Torso["Right Hip"]
  175. LeftHip = Torso["Left Hip"]
  176. local sick = Instance.new("Sound",Character)
  177. sick.SoundId = "rbxassetid://165704299"
  178. sick.Looped = true
  179. sick.Pitch = 0.8
  180. sick.Volume = 1
  181. sick:Play()
  182. Humanoid.DisplayDistanceType = "None"
  183. game.Lighting.ClockTime = 22
  184.  
  185. IT = Instance.new
  186. CF = CFrame.new
  187. VT = Vector3.new
  188. RAD = math.rad
  189. C3 = Color3.new
  190. UD2 = UDim2.new
  191. BRICKC = BrickColor.new
  192. ANGLES = CFrame.Angles
  193. EULER = CFrame.fromEulerAnglesXYZ
  194. COS = math.cos
  195. ACOS = math.acos
  196. SIN = math.sin
  197. ASIN = math.asin
  198. ABS = math.abs
  199. MRANDOM = math.random
  200. FLOOR = math.floor
  201.  
  202. local Sky = IT("Sky")
  203. Sky.Parent = game.Lighting
  204. Sky.MoonAngularSize = 45
  205. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. --//=================================\\
  246. --|| CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. Player_Size = 1 --Size of the player.
  250. Animation_Speed = 3
  251. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  252.  
  253. local Speed = 16
  254. local Effects2 = {}
  255.  
  256. --//=================================\\
  257. --|| END OF CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270. --//=================================\\
  271. --|| USEFUL VALUES
  272. --\\=================================//
  273.  
  274. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  277. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  278. local CHANGEDEFENSE = 0
  279. local CHANGEDAMAGE = 0
  280. local CHANGEMOVEMENT = 0
  281. local ANIM = "Idle"
  282. local ATTACK = false
  283. local EQUIPPED = false
  284. local HOLD = false
  285. local COMBO = 1
  286. local Rooted = false
  287. local SINE = 0
  288. local KEYHOLD = false
  289. local CHANGE = 2 / Animation_Speed
  290. local WALKINGANIM = false
  291. local WALK = 0
  292. local VALUE1 = false
  293. local VALUE2 = false
  294. local ROBLOXIDLEANIMATION = IT("Animation")
  295. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  296. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  297. --ROBLOXIDLEANIMATION.Parent = Humanoid
  298. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  299. WEAPONGUI.Name = "Weapon GUI"
  300. local Weapon = IT("Model")
  301. Weapon.Name = "Adds"
  302. local Effects = IT("Folder", Weapon)
  303. Effects.Name = "Effects"
  304. local ANIMATOR = Humanoid.Animator
  305. local ANIMATE = Character.Animate
  306. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  307. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  308. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  309. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  310. local UNANCHOR = true
  311. local KILLINSTINCT = 0
  312.  
  313. local SKILLTEXTCOLOR = C3(1,0,0)
  314.  
  315. --//=================================\\
  316. --\\=================================//
  317.  
  318.  
  319. --//=================================\\
  320. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  321. --\\=================================//
  322.  
  323. ArtificialHB = Instance.new("BindableEvent", script)
  324. ArtificialHB.Name = "ArtificialHB"
  325.  
  326. script:WaitForChild("ArtificialHB")
  327.  
  328. frame = Frame_Speed
  329. tf = 0
  330. allowframeloss = false
  331. tossremainder = false
  332. lastframe = tick()
  333. script.ArtificialHB:Fire()
  334.  
  335. game:GetService("RunService").Heartbeat:connect(function(s, p)
  336. tf = tf + s
  337. if tf >= frame then
  338. if allowframeloss then
  339. script.ArtificialHB:Fire()
  340. lastframe = tick()
  341. else
  342. for i = 1, math.floor(tf / frame) do
  343. script.ArtificialHB:Fire()
  344. end
  345. lastframe = tick()
  346. end
  347. if tossremainder then
  348. tf = 0
  349. else
  350. tf = tf - frame * math.floor(tf / frame)
  351. end
  352. end
  353. end)
  354.  
  355. --//=================================\\
  356. --\\=================================//
  357.  
  358.  
  359.  
  360.  
  361.  
  362. --//=================================\\
  363. --|| SOME FUNCTIONS
  364. --\\=================================//
  365.  
  366. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  367. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  368. end
  369.  
  370. function PositiveAngle(NUMBER)
  371. if NUMBER >= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function NegativeAngle(NUMBER)
  378. if NUMBER <= 0 then
  379. NUMBER = 0
  380. end
  381. return NUMBER
  382. end
  383.  
  384. function Swait(NUMBER)
  385. if NUMBER == 0 or NUMBER == nil then
  386. ArtificialHB.Event:wait()
  387. else
  388. for i = 1, NUMBER do
  389. ArtificialHB.Event:wait()
  390. end
  391. end
  392. end
  393.  
  394. function QuaternionFromCFrame(cf)
  395. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  396. local trace = m00 + m11 + m22
  397. if trace > 0 then
  398. local s = math.sqrt(1 + trace)
  399. local recip = 0.5 / s
  400. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  401. else
  402. local i = 0
  403. if m11 > m00 then
  404. i = 1
  405. end
  406. if m22 > (i == 0 and m00 or m11) then
  407. i = 2
  408. end
  409. if i == 0 then
  410. local s = math.sqrt(m00 - m11 - m22 + 1)
  411. local recip = 0.5 / s
  412. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  413. elseif i == 1 then
  414. local s = math.sqrt(m11 - m22 - m00 + 1)
  415. local recip = 0.5 / s
  416. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  417. elseif i == 2 then
  418. local s = math.sqrt(m22 - m00 - m11 + 1)
  419. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420. end
  421. end
  422. end
  423.  
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425. local xs, ys, zs = x + x, y + y, z + z
  426. local wx, wy, wz = w * xs, w * ys, w * zs
  427. local xx = x * xs
  428. local xy = x * ys
  429. local xz = x * zs
  430. local yy = y * ys
  431. local yz = y * zs
  432. local zz = z * zs
  433. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435.  
  436. function QuaternionSlerp(a, b, t)
  437. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  438. local startInterp, finishInterp;
  439. if cosTheta >= 0.0001 then
  440. if (1 - cosTheta) > 0.0001 then
  441. local theta = ACOS(cosTheta)
  442. local invSinTheta = 1 / SIN(theta)
  443. startInterp = SIN((1 - t) * theta) * invSinTheta
  444. finishInterp = SIN(t * theta) * invSinTheta
  445. else
  446. startInterp = 1 - t
  447. finishInterp = t
  448. end
  449. else
  450. if (1 + cosTheta) > 0.0001 then
  451. local theta = ACOS(-cosTheta)
  452. local invSinTheta = 1 / SIN(theta)
  453. startInterp = SIN((t - 1) * theta) * invSinTheta
  454. finishInterp = SIN(t * theta) * invSinTheta
  455. else
  456. startInterp = t - 1
  457. finishInterp = t
  458. end
  459. end
  460. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  461. end
  462.  
  463. function Clerp(a, b, t)
  464. local qa = {QuaternionFromCFrame(a)}
  465. local qb = {QuaternionFromCFrame(b)}
  466. local ax, ay, az = a.x, a.y, a.z
  467. local bx, by, bz = b.x, b.y, b.z
  468. local _t = 1 - t
  469. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  470. end
  471.  
  472. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  473. local frame = IT("Frame")
  474. frame.BackgroundTransparency = TRANSPARENCY
  475. frame.BorderSizePixel = BORDERSIZEPIXEL
  476. frame.Position = POSITION
  477. frame.Size = SIZE
  478. frame.BackgroundColor3 = COLOR
  479. frame.BorderColor3 = BORDERCOLOR
  480. frame.Name = NAME
  481. frame.Parent = PARENT
  482. return frame
  483. end
  484.  
  485. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  486. local label = IT("TextLabel")
  487. label.BackgroundTransparency = 1
  488. label.Size = UD2(1, 0, 1, 0)
  489. label.Position = UD2(0, 0, 0, 0)
  490. label.TextColor3 = TEXTCOLOR
  491. label.TextStrokeTransparency = STROKETRANSPARENCY
  492. label.TextTransparency = TRANSPARENCY
  493. label.FontSize = TEXTFONTSIZE
  494. label.Font = TEXTFONT
  495. label.BorderSizePixel = BORDERSIZEPIXEL
  496. label.TextScaled = false
  497. label.Text = TEXT
  498. label.Name = NAME
  499. label.Parent = PARENT
  500. return label
  501. end
  502.  
  503. function NoOutlines(PART)
  504. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  505. end
  506.  
  507.  
  508. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  509. local NEWWELD = IT(TYPE)
  510. NEWWELD.Part0 = PART0
  511. NEWWELD.Part1 = PART1
  512. NEWWELD.C0 = C0
  513. NEWWELD.C1 = C1
  514. NEWWELD.Parent = PARENT
  515. return NEWWELD
  516. end
  517.  
  518. function CreateSound(ID, PARENT, VOLUME, PITCH)
  519. local NEWSOUND = nil
  520. coroutine.resume(coroutine.create(function()
  521. NEWSOUND = IT("Sound", PARENT)
  522. NEWSOUND.Volume = VOLUME
  523. NEWSOUND.Pitch = PITCH
  524. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  525. Swait()
  526. NEWSOUND:play()
  527. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  528. end))
  529. return NEWSOUND
  530. end
  531.  
  532. function CFrameFromTopBack(at, top, back)
  533. local right = top:Cross(back)
  534. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538. if TYPE == "Cyl" then
  539. local MSH = IT("CylinderMesh",PART)
  540. elseif TYPE == "Ball" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Sphere"
  543. elseif TYPE == "Wedge" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Wedge"
  546. end
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550. --//=================================\\
  551. --|| WEAPON CREATION
  552. --\\=================================//
  553.  
  554. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  555. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "11442510", "11442524", VT(3,3,3), VT(0, 0, 0))
  556. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,-.05) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  557.  
  558. local DECAL = IT("Decal",HandlePart)
  559. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  560.  
  561. for _, c in pairs(Weapon:GetChildren()) do
  562. if c.ClassName == "Part" then
  563. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  564. end
  565. end
  566.  
  567. local A = IT("Attachment",HandlePart)
  568. A.Position = VT(0, -1.5, 0)
  569. local B = IT("Attachment",HandlePart)
  570. B.Position = VT(0, 2.2, 0.2)
  571. local Trail = IT("Trail",HandlePart)
  572. Trail.Attachment0 = A
  573. Trail.Attachment1 = B
  574. Trail.Lifetime = 0.1
  575. Trail.Transparency = NumberSequence.new(0.8, 1)
  576. Trail.Enabled = false
  577.  
  578. Weapon.Parent = Character
  579.  
  580. Humanoid.Died:connect(function()
  581. ATTACK = true
  582. end)
  583.  
  584. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  585. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  586. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  587. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  588. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  589.  
  590. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  591. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  592. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  593. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  594. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  595.  
  596. --//=================================\\
  597. --|| DAMAGING
  598. --\\=================================//
  599.  
  600. local asd = Instance.new("ParticleEmitter")
  601. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  602. asd.LightEmission = .1
  603. asd.Size = NumberSequence.new(0.2)
  604. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  605. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  606. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  607. asd.Transparency = bbb
  608. asd.Size = aaa
  609. asd.ZOffset = .9
  610. asd.Acceleration = Vector3.new(0, -5, 0)
  611. asd.LockedToPart = false
  612. asd.EmissionDirection = "Back"
  613. asd.Lifetime = NumberRange.new(1, 2)
  614. asd.Rotation = NumberRange.new(-100, 100)
  615. asd.RotSpeed = NumberRange.new(-100, 100)
  616. asd.Speed = NumberRange.new(2)
  617. asd.Enabled = false
  618. asd.VelocitySpread = 10000
  619.  
  620. function getbloody(victim,amount)
  621. local prtcl = asd:Clone()
  622. prtcl.Parent = victim
  623. prtcl:Emit(amount)
  624. end
  625.  
  626. local TORSOVELOCITY = 0
  627.  
  628. function Ragdoll(Character2,CharTorso)
  629. local svch = Character2
  630. local hum = Character2:findFirstChild("Humanoid")
  631. local q = Character2:GetChildren()
  632. local CLONE = IT("Model",Effects)
  633. local DummyHead = nil
  634. for i = 1,#q do
  635. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  636. q[i].Parent = CLONE
  637. if q[i].Name == "Head" then
  638. DummyHead = CLONE.Head:Clone()
  639. q[i]:ClearAllChildren()
  640. q[i].Transparency = 1
  641. end
  642. else
  643. if q[i].ClassName ~= "Humanoid" then
  644. q[i]:remove()
  645. end
  646. end
  647. end
  648. local chrclone = CLONE
  649.  
  650. for _, c in pairs(Character2:GetChildren()) do
  651. if c.ClassName == "Accessory" then
  652. c:remove()
  653. end
  654. end
  655.  
  656. local ch = chrclone:GetChildren()
  657. local i
  658. for i = 1,#ch do
  659. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  660. ch[i]:remove()
  661. end
  662. end
  663. local function Scan(ch)
  664. local e
  665. for e = 1,#ch do
  666. Scan(ch[e]:GetChildren())
  667. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  668. ch[e]:remove()
  669. end
  670. end
  671. end
  672. Scan(chrclone:GetChildren())
  673.  
  674. local ch = Character2:GetChildren()
  675. local i
  676. for i = 1,#ch do
  677. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  678. ch[i]:remove()
  679. end
  680. end
  681.  
  682. local ch = Character2:GetChildren()
  683. local i
  684. for i = 1,#ch do
  685. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  686. ch[i]:remove()
  687. end
  688. end
  689. Character2 = chrclone
  690. local Torso2 = Character2.Torso
  691. local movevector = Vector3.new()
  692.  
  693. if Torso2 then
  694. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  695. local Head = Character2:FindFirstChild("Head")
  696. if Head then
  697. local Neck = Instance.new("Weld")
  698. Neck.Name = "Neck"
  699. Neck.Part0 = Torso2
  700. Neck.Part1 = Head
  701. Neck.C0 = CFrame.new(0, 1.5, 0)
  702. Neck.C1 = CFrame.new()
  703. Neck.Parent = Torso2
  704. Head:ClearAllChildren()
  705. Head.Transparency = 1
  706.  
  707. end
  708. local Limb = Character2:FindFirstChild("Right Arm")
  709. if Limb then
  710.  
  711. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  712. local Joint = Instance.new("Glue")
  713. Joint.Name = "RightShoulder"
  714. Joint.Part0 = Torso2
  715. Joint.Part1 = Limb
  716. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  717. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  718. Joint.Parent = Torso2
  719.  
  720. local B = Instance.new("Part")
  721. B.TopSurface = 0
  722. B.BottomSurface = 0
  723. B.formFactor = "Symmetric"
  724. B.Size = Vector3.new(1, 1, 1)
  725. B.Transparency = 1
  726. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  727. B.Parent = Character2
  728. local W = Instance.new("Weld")
  729. W.Part0 = Limb
  730. W.Part1 = B
  731. W.C0 = CFrame.new(0, -0.5, 0)
  732. W.Parent = Limb
  733.  
  734. end
  735. local Limb = Character2:FindFirstChild("Left Arm")
  736. if Limb then
  737.  
  738. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  739. local Joint = Instance.new("Glue")
  740. Joint.Name = "LeftShoulder"
  741. Joint.Part0 = Torso2
  742. Joint.Part1 = Limb
  743. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  744. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  745. Joint.Parent = Torso2
  746.  
  747. local B = Instance.new("Part")
  748. B.TopSurface = 0
  749. B.BottomSurface = 0
  750. B.formFactor = "Symmetric"
  751. B.Size = Vector3.new(1, 1, 1)
  752. B.Transparency = 1
  753. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  754. B.Parent = Character2
  755. local W = Instance.new("Weld")
  756. W.Part0 = Limb
  757. W.Part1 = B
  758. W.C0 = CFrame.new(0, -0.5, 0)
  759. W.Parent = Limb
  760.  
  761. end
  762. local Limb = Character2:FindFirstChild("Right Leg")
  763. if Limb then
  764.  
  765. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  766. local Joint = Instance.new("Glue")
  767. Joint.Name = "RightHip"
  768. Joint.Part0 = Torso2
  769. Joint.Part1 = Limb
  770. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  771. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  772. Joint.Parent = Torso2
  773.  
  774. local B = Instance.new("Part")
  775. B.TopSurface = 0
  776. B.BottomSurface = 0
  777. B.formFactor = "Symmetric"
  778. B.Size = Vector3.new(1, 1, 1)
  779. B.Transparency = 1
  780. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  781. B.Parent = Character2
  782. local W = Instance.new("Weld")
  783. W.Part0 = Limb
  784. W.Part1 = B
  785. W.C0 = CFrame.new(0, -0.5, 0)
  786. W.Parent = Limb
  787.  
  788. end
  789. local Limb = Character2:FindFirstChild("Left Leg")
  790. if Limb then
  791.  
  792. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  793. local Joint = Instance.new("Glue")
  794. Joint.Name = "LeftHip"
  795. Joint.Part0 = Torso2
  796. Joint.Part1 = Limb
  797. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  798. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  799. Joint.Parent = Torso2
  800.  
  801. local B = Instance.new("Part")
  802. B.TopSurface = 0
  803. B.BottomSurface = 0
  804. B.formFactor = "Symmetric"
  805. B.Size = Vector3.new(1, 1, 1)
  806. B.Transparency = 1
  807. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  808. B.Parent = Character2
  809. local W = Instance.new("Weld")
  810. W.Part0 = Limb
  811. W.Part1 = B
  812. W.C0 = CFrame.new(0, -0.5, 0)
  813. W.Parent = Limb
  814.  
  815. end
  816. --[
  817. local Bar = Instance.new("Part")
  818. Bar.TopSurface = 0
  819. Bar.BottomSurface = 0
  820. Bar.formFactor = "Symmetric"
  821. Bar.Size = Vector3.new(1, 1, 1)
  822. Bar.Transparency = 1
  823. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  824. Bar.Parent = Character2
  825. local Weld = Instance.new("Weld")
  826. Weld.Part0 = Torso2
  827. Weld.Part1 = Bar
  828. Weld.C0 = CFrame.new(0, 0.5, 0)
  829. Weld.Parent = Torso2
  830. --]]
  831. end
  832. Character2.Parent = Weapon
  833. if movevector ~= Vector3.new() then
  834. for i = 1,10 do
  835. Torso2.Velocity = movevector * 30
  836. end
  837. end
  838. DummyHead.Name = "FakeHead"
  839. DummyHead.Parent = CLONE
  840. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  841. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  842. MakeForm(BLOOD,"Cyl")
  843. weldBetween(DummyHead,BLOOD)
  844. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  845. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  846. MakeForm(BLOOD,"Cyl")
  847. weldBetween(Torso2,BLOOD)
  848. Character2.Name = "Corpse"
  849. local hum2 = svch:findFirstChild("Humanoid")
  850.  
  851. return Character2,Torso2,DummyHead
  852. end
  853.  
  854. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  855. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  856. if HITFLOOR ~= nil then
  857. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  858. if HITFLOOR.Name == "BloodPuddle" then
  859. local DIST = (Position - HITFLOOR.Position).Magnitude
  860. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  861. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  862. end
  863. else
  864. if HITFLOOR.Anchored == true then
  865. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  866. BLOOD.CFrame = CF(HITPOS)
  867. MakeForm(BLOOD,"Cyl")
  868. coroutine.resume(coroutine.create(function()
  869. Swait(75)
  870. while true do
  871. Swait()
  872. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  873. if BLOOD.Size.Z < 0.051 then
  874. BLOOD:remove()
  875. break
  876. end
  877. end
  878. end))
  879. end
  880. end
  881. end
  882. end
  883. end
  884.  
  885. function SprayBlood(POSITION,DIRECTION,BloodSize)
  886. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  887. BLOOD.CFrame = CF(POSITION)
  888. MakeForm(BLOOD,"Ball")
  889. local bv = Instance.new("BodyVelocity",BLOOD)
  890. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  891. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  892. bv.Name = "MOVE"
  893. Debris:AddItem(bv,0.05)
  894. coroutine.resume(coroutine.create(function()
  895. local HASTOUCHEDGROUND = false
  896. local HIT = BLOOD.Touched:Connect(function(hit)
  897. if hit.Anchored == true then
  898. HASTOUCHEDGROUND = true
  899. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  900. end
  901. end)
  902. for i = 1, 50 do
  903. Swait()
  904. if HASTOUCHEDGROUND == true then
  905. break
  906. end
  907. BLOOD.Size = BLOOD.Size * 0.9
  908. end
  909. BLOOD:remove()
  910. end))
  911. end
  912.  
  913. function Kill(Target)
  914. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  915. Target:BreakJoints()
  916. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  917. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  918. getbloody(DummyHead,45)
  919. if TORS2 ~= nil then
  920. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  921. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  922. local HUM = IT("Humanoid")
  923. HUM.MaxHealth = 0
  924. HUM.Health = 0
  925. HUM.Name = "CorpseHumanoid"
  926. HUM.PlatformStand = true
  927. HUM.Parent = CLONE
  928. KILLINSTINCT = KILLINSTINCT + 20
  929. TORS2.CFrame = CFRAME
  930. coroutine.resume(coroutine.create(function()
  931. for i = 1, 450 do
  932. wait()
  933. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  934. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  935. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  936. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  937. end
  938. CLONE:Remove()
  939. end))
  940. end
  941. end
  942. end
  943.  
  944. --//=================================\\
  945. --|| ATTACK FUNCTIONS AND STUFF
  946. --\\=================================//
  947.  
  948. function Swing()
  949. ATTACK = true
  950. Rooted = false
  951. for i=0, 1, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  959. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  960. end
  961. Trail.Enabled = true
  962. HandlePart.CanCollide = true
  963. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  964. local HIT = HandlePart.Touched:Connect(function(hit)
  965. Kill(hit.Parent)
  966. end)
  967. for i=0, 0.8, 0.1 / Animation_Speed do
  968. Swait()
  969. if Speed == 25 and TORSOVELOCITY > 0.3 then
  970. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  971. end
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  978. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  979. end
  980. Trail.Enabled = false
  981. HandlePart.CanCollide = false
  982. HIT:disconnect()
  983. ATTACK = false
  984. Rooted = false
  985. end
  986.  
  987. function Laugh()
  988. ATTACK = true
  989. Rooted = true
  990. CreateSound("1238240145", Torso, 6, 1)
  991. for i=0, 3.5, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. end
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004.  
  1005. --//=================================\\
  1006. --|| ASSIGN THINGS TO KEYS
  1007. --\\=================================//
  1008.  
  1009. function MouseDown(Mouse)
  1010. if ATTACK == false then
  1011. Swing()
  1012. end
  1013. end
  1014.  
  1015. function MouseUp(Mouse)
  1016. HOLD = false
  1017. end
  1018.  
  1019. function KeyDown(Key)
  1020. KEYHOLD = true
  1021. if Key == "b" and ATTACK == false then
  1022. if Speed == 10 then
  1023. Speed = 25
  1024. elseif Speed == 25 then
  1025. Speed = 10
  1026. end
  1027. end
  1028.  
  1029. if Key == "t" and ATTACK == false then
  1030. Laugh()
  1031. end
  1032. end
  1033.  
  1034. function KeyUp(Key)
  1035. KEYHOLD = false
  1036. end
  1037.  
  1038. Mouse.Button1Down:connect(function(NEWKEY)
  1039. MouseDown(NEWKEY)
  1040. end)
  1041. Mouse.Button1Up:connect(function(NEWKEY)
  1042. MouseUp(NEWKEY)
  1043. end)
  1044. Mouse.KeyDown:connect(function(NEWKEY)
  1045. KeyDown(NEWKEY)
  1046. end)
  1047. Mouse.KeyUp:connect(function(NEWKEY)
  1048. KeyUp(NEWKEY)
  1049. end)
  1050.  
  1051. --//=================================\\
  1052. --\\=================================//
  1053.  
  1054.  
  1055. function unanchor()
  1056. if UNANCHOR == true then
  1057. g = Character:GetChildren()
  1058. for i = 1, #g do
  1059. if g[i].ClassName == "Part" then
  1060. g[i].Anchored = false
  1061. end
  1062. end
  1063. end
  1064. end
  1065.  
  1066.  
  1067. --//=================================\\
  1068. --|| WRAP THE WHOLE SCRIPT UP
  1069. --\\=================================//
  1070.  
  1071. Humanoid.Changed:connect(function(Jump)
  1072. if Jump == "Jump" and (Disable_Jump == true) then
  1073. Humanoid.Jump = false
  1074. end
  1075. end)
  1076.  
  1077. Speed = 10
  1078.  
  1079. local naeeym2 = Instance.new("BillboardGui",Character)
  1080. naeeym2.AlwaysOnTop = true
  1081. naeeym2.Size = UDim2.new(5,35,2,35)
  1082. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1083. naeeym2.Adornee = Character.Head
  1084. naeeym2.Name = "Name"
  1085. naeeym2.PlayerToHideFrom = Player
  1086. local tecks2 = Instance.new("TextLabel",naeeym2)
  1087. tecks2.BackgroundTransparency = 1
  1088. tecks2.TextScaled = true
  1089. tecks2.BorderSizePixel = 0
  1090. tecks2.Text = "PSYCHO"
  1091. tecks2.Font = "Antique"
  1092. tecks2.TextSize = 30
  1093. tecks2.TextStrokeTransparency = 0
  1094. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1095. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1096. tecks2.Size = UDim2.new(1,0,0.5,0)
  1097. tecks2.Parent = naeeym2
  1098.  
  1099. while true do
  1100. ANIMATE.Parent = nil
  1101. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1102. IDLEANIMATION:Play()
  1103. SINE = SINE + CHANGE
  1104. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1105. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1106. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1107. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1108. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1109. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1110. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1114. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1115. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1116. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1117. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1119. end
  1120. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1121. ANIM = "Jump"
  1122. if ATTACK == false then
  1123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1129. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1130. end
  1131. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1132. ANIM = "Fall"
  1133. if ATTACK == false then
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1140. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1141. end
  1142. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1143. ANIM = "Idle"
  1144. if ATTACK == false then
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. if VALUE1 == false then
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1148. end
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1155. coroutine.resume(coroutine.create(function()
  1156. VALUE1 = true
  1157. for i = 1, 25 do
  1158. Swait()
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1160. end
  1161. VALUE1 = false
  1162. end))
  1163. end
  1164. end
  1165. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1166. ANIM = "Walk"
  1167. WALK = WALK + 1 / Animation_Speed
  1168. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1169. WALK = 0
  1170. if WALKINGANIM == true then
  1171. WALKINGANIM = false
  1172. elseif WALKINGANIM == false then
  1173. WALKINGANIM = true
  1174. end
  1175. end
  1176. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1177. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1178. if ATTACK == false then
  1179. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1183. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1185. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1186. end
  1187. end
  1188. unanchor()
  1189. Humanoid.MaxHealth = "inf"
  1190. Humanoid.Health = "inf"
  1191. if Rooted == false then
  1192. Disable_Jump = false
  1193. Humanoid.WalkSpeed = Speed
  1194. elseif Rooted == true then
  1195. Disable_Jump = true
  1196. Humanoid.WalkSpeed = 0
  1197. end
  1198. if KILLINSTINCT > 0 then
  1199. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1200. KILLINSTINCT = KILLINSTINCT - 0.1
  1201. end
  1202. if Head:FindFirstChild("face") then
  1203. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1204. end
  1205. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1206. local MATHS = {"0","1"}
  1207. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1208. Humanoid.PlatformStand = false
  1209. script.Name = Humanoid.Name
  1210. if math.random(1,70-Speed) == 1 then
  1211. tecks2.Text = "FAILURE"
  1212. elseif math.random(1,70-Speed) == 2 then
  1213. tecks2.Text = "WHY BOTHER"
  1214. elseif math.random(1,70-Speed) == 3 then
  1215. tecks2.Text = "WORTHLESS"
  1216. else
  1217. if KILLINSTINCT > 0 then
  1218. if KILLINSTINCT < 100 then
  1219. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1220. tecks2.Text = "HA AH AHA HA HA HA HA"
  1221. else
  1222. tecks2.Text = "boss_kiddos the KILLER."
  1223. end
  1224. elseif KILLINSTINCT >= 100 then
  1225. if MRANDOM(1,5) == 1 then
  1226. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1227. end
  1228. else
  1229. tecks2.Text = "boss_kiddos the KILLER."
  1230. end
  1231. else
  1232. tecks2.Text = "boss_kiddos the KILLER."
  1233. end
  1234. end
  1235. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1236. Swait()
  1237. if Head:FindFirstChildOfClass("Sound") then
  1238. Head:FindFirstChildOfClass("Sound"):remove()
  1239. end
  1240. if KILLINSTINCT > 100 then
  1241. KILLINSTINCT = 100
  1242. end
  1243. sick.Parent = Character
  1244. Sky.Parent = game.Lighting
  1245. game.Lighting.ClockTime = 22
  1246. script.Parent = PlayerGui
  1247. end
  1248.  
  1249. --//=================================\\
  1250. --\\=================================//
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256. --//====================================================\\--
  1257. --|| END OF SCRIPT
  1258. --\\====================================================//--
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