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| 1 | ||
| 2 | TILE_BLACK EQU $10 | |
| 3 | ||
| 4 | DIR_UP EQU 0 | |
| 5 | DIR_DOWN EQU 1 | |
| 6 | DIR_LEFT EQU 2 | |
| 7 | DIR_RIGHT EQU 3 | |
| 8 | ||
| 9 | UP_KEY EQU 6 | |
| 10 | DOWN_KEY EQU 7 | |
| 11 | - | Pong: |
| 11 | + | |
| 12 | ; Since this code will run in the enemy party data, 0x739 must be added to each absolute address | |
| 13 | - | ; uncomment if not in bank f (i.e. used buffer overflow RCE exploit in trade center) |
| 13 | + | |
| 14 | - | ; ld a, $0f |
| 14 | + | ; D17C |
| 15 | - | ; ld ($2000), a |
| 15 | + | |
| 16 | ; draw bg, horizontal walls, and vertical voids | |
| 17 | call DrawBackground | |
| 18 | call DrawVoids | |
| 19 | ; refresh player pad | |
| 20 | ld hl, wTileMap | |
| 21 | ld a, [wPad1Offset] | |
| 22 | call DrawPadFromOffset | |
| 23 | ; refresh enemy pad | |
| 24 | ld hl, wTileMap + 19 | |
| 25 | ld a, [wPad2Offset] | |
| 26 | call DrawPadFromOffset | |
| 27 | ; refresh ball | |
| 28 | ld hl, wTileMap | |
| 29 | ld a, [wBallCoordX] | |
| 30 | ld e, a | |
| 31 | ld d, 0 | |
| 32 | add hl, de | |
| 33 | ld a, [wBallCoordY] | |
| 34 | ld bc, 20 | |
| 35 | call AddNTimes | |
| 36 | ; xor a | |
| 37 | ld [hl], a | |
| 38 | ret | |
| 39 | ||
| 40 | DrawBackground: | |
| 41 | ld hl, wTileMap | |
| 42 | call .drawWall | |
| 43 | ld a, TILE_BLACK | |
| 44 | ld bc, 20 * (18 - 2) | |
| 45 | call FillMemory | |
| 46 | ; jr .drawWall | |
| 47 | .drawWall | |
| 48 | ld bc, 20 | |
| 49 | xor a | |
| 50 | jp FillMemory | |
| 51 | ||
| 52 | DrawVoids: | |
| 53 | ld hl, wTileMap + 20 * 1 | |
| 54 | call DrawFullVerticalBlackLine | |
| 55 | ld hl, wTileMap + 20 * 1 + 19 | |
| 56 | ; jr DrawFullVerticalBlackLine | |
| 57 | ||
| 58 | DrawFullVerticalBlackLine: | |
| 59 | ld a, TILE_BLACK | |
| 60 | ld e, 16 | |
| 61 | DrawVerticalLine: | |
| 62 | ; hl = start address | |
| 63 | ; e = how many tiles | |
| 64 | ; a = tile | |
| 65 | ld bc, 20 | |
| 66 | .loop | |
| 67 | ld [hl], a | |
| 68 | add hl, bc | |
| 69 | dec e | |
| 70 | ret z | |
| 71 | jr .loop | |
| 72 | ||
| 73 | DrawPadFromOffset: | |
| 74 | ld bc, 20 | |
| 75 | call AddNTimes | |
| 76 | xor a | |
| 77 | ld e, 4 | |
| 78 | jr DrawVerticalLine | |
| 79 | ||
| 80 | _ldahl_cp16: | |
| 81 | ld a, [hl] | |
| 82 | cp 16 | |
| 83 | ret | |
| 84 | ||
| 85 | _ldahl_cp18: | |
| 86 | ld a, [hl] | |
| 87 | cp 18 | |
| 88 | ret | |
| 89 | ||
| 90 | _cp13_retz_inca: | |
| 91 | cp 17 - 4 | |
| 92 | ret z | |
| 93 | inc a | |
| 94 | ret ; this always returns nz | |
| 95 | ||
| 96 | ds 3 | |
| 97 | ||
| 98 | ; Entry Point: D1EF | |
| 99 | ; I derped and saved three bytes for a bootstrap jump, but this is the entry point! | |
| 100 | db 0, 0, 0 | |
| 101 | Pong: ; D1F2 | |
| 102 | call ClearScreen | |
| 103 | .waitingLoop | |
| 104 | ld a, $ff | |
| 105 | ld [wSerialExchangeNybbleReceiveData], a | |
| 106 | call PlaySound ; mute music | |
| 107 | ld a, 12 | |
| 108 | call LinkBattleExchangeData_PrintWaiting_ExchangeNybbles | |
| 109 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 110 | cp 12 | |
| 111 | jr nz, .waitingLoop | |
| 112 | ||
| 113 | ; load the black tiles to VRAM | |
| 114 | di | |
| 115 | .waitVblank | |
| 116 | ldh a, [rSTAT] | |
| 117 | cp $81 | |
| 118 | jr nz, .waitVblank | |
| 119 | ld hl, $9100 | |
| 120 | ld bc, $16 * 3 | |
| 121 | ld a, $ff | |
| 122 | call FillMemory | |
| 123 | ei | |
| 124 | ||
| 125 | .newGame | |
| 126 | ; init game params | |
| 127 | ld hl, wPad1Offset | |
| 128 | ld a, 7 | |
| 129 | ld [hli], a ; wPad1Offset | |
| 130 | ld [hli], a ; wPad2Offset | |
| 131 | inc a | |
| 132 | ld [hli], a ; wBallCoordY | |
| 133 | ldh a, [hSerialConnectionStatus] | |
| 134 | cp USING_INTERNAL_CLOCK | |
| 135 | ld a, 1 | |
| 136 | ld c, 1 << DIR_UP + 1 << DIR_RIGHT | |
| 137 | jr z, .notOppositeSide | |
| 138 | ld a, 18 | |
| 139 | ld c, 1 << DIR_UP + 1 << DIR_LEFT | |
| 140 | .notOppositeSide | |
| 141 | ld [hli], a ; wBallCoordX | |
| 142 | ld a, [wRandomStartYFlag] | |
| 143 | xor 1 | |
| 144 | ld [wRandomStartYFlag], a | |
| 145 | and a | |
| 146 | jr nz, .ok | |
| 147 | inc c ; replace DIR_UP with DIR_DOWN | |
| 148 | .ok | |
| 149 | ld [hl], c ; wBallDirection | |
| 150 | call RefreshPadsAndBall | |
| 151 | ld c, 12 | |
| 152 | call DelayFrames | |
| 153 | ||
| 154 | .mainLoop | |
| 155 | call RefreshPadsAndBall | |
| 156 | ld a, [wGameOver] | |
| 157 | and a | |
| 158 | jr z, .notGameOver | |
| 159 | dec a | |
| 160 | ld [wGameOver], a | |
| 161 | jr z, .newGame | |
| 162 | .notGameOver | |
| 163 | call HandleJoypadInput | |
| 164 | .skipJoypad | |
| 165 | call SendPadOffset | |
| 166 | call MoveBall | |
| 167 | jr .mainLoop | |
| 168 | ||
| 169 | HandleJoypadInput: | |
| 170 | ld bc, wPad1Offset | |
| 171 | ld a, [bc] | |
| 172 | ld hl, hJoyInput | |
| 173 | bit UP_KEY, [hl] | |
| 174 | jr z, .checkDown | |
| 175 | dec a ; cp 1 | |
| 176 | ret z ; can't move up | |
| 177 | ld [bc], a | |
| 178 | ; ret | |
| 179 | .checkDown | |
| 180 | bit DOWN_KEY, [hl] | |
| 181 | ret z | |
| 182 | call _cp13_retz_inca | |
| 183 | ret z | |
| 184 | ld [bc], a | |
| 185 | ret | |
| 186 | ||
| 187 | SendPadOffset: | |
| 188 | ld a, [bc] ; wPad1Offset | |
| 189 | SendByte: | |
| 190 | ld [wSerialExchangeNybbleSendData], a | |
| 191 | .syncLoop1 | |
| 192 | call Serial_ExchangeNybble | |
| 193 | call DelayFrame | |
| 194 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 195 | inc a | |
| 196 | jr z, .syncLoop1 | |
| 197 | ld b, 5 | |
| 198 | .syncLoop2 | |
| 199 | call DelayFrame | |
| 200 | call Serial_ExchangeNybble | |
| 201 | dec b | |
| 202 | jr nz, .syncLoop2 | |
| 203 | ld a, [wSerialExchangeNybbleReceiveData] | |
| 204 | ld [wPad2Offset], a | |
| 205 | ret | |
| 206 | - | ld a, [hl] ; wBallCoordY |
| 206 | + | |
| 207 | MoveBall: | |
| 208 | ld hl, wBallCoordY ; handle vertical movement first | |
| 209 | ld e, 2 | |
| 210 | ld a, [wBallDirection] | |
| 211 | .loop | |
| 212 | rrca | |
| 213 | - | ld a, [hl] ; wBallCoordX |
| 213 | + | |
| 214 | dec [hl] | |
| 215 | .notUpOrLeft | |
| 216 | rrca | |
| 217 | jr nc, .notDownOrRight | |
| 218 | inc [hl] | |
| 219 | .notDownOrRight | |
| 220 | dec e | |
| 221 | inc hl ; wBallCoordX | |
| 222 | jr nz, .loop ; go back to handle horizontal movement | |
| 223 | ; handle collisions | |
| 224 | dec hl | |
| 225 | dec hl ; wBallCoordY | |
| 226 | call _ldahl_cp16 ; avoid 0xfe here | |
| 227 | ld d, b ; 0x50 at D2B5 to terminate Pokemon #1's nickname | |
| 228 | jr z, .wall | |
| 229 | dec a ; cp 1 | |
| 230 | jr z, .wall | |
| 231 | .handleCorners | |
| 232 | inc hl | |
| 233 | call _ldahl_cp18 ; avoid 0xfe here | |
| 234 | jr z, .voidOrPad2 | |
| 235 | dec a ; cp 1 | |
| 236 | jr z, .voidOrPad1 | |
| 237 | ret | |
| 238 | .wall | |
| 239 | ; change Y movement | |
| 240 | ld c, 1 << DIR_UP + 1 << DIR_DOWN | |
| 241 | call .updateBallDirectionAndPlayClickSound | |
| 242 | ; properly handle the corners | |
| 243 | jr .handleCorners | |
| 244 | .voidOrPad2 | |
| 245 | ld a, [wPad2Offset] | |
| 246 | jr .voidOrPad | |
| 247 | .voidOrPad1 | |
| 248 | ld a, [wPad1Offset] | |
| 249 | .voidOrPad | |
| 250 | dec hl ; wBallCoordY | |
| 251 | ld e, 4 | |
| 252 | .padBounceCheckLoop | |
| 253 | cp [hl] | |
| 254 | jr z, .pad | |
| 255 | inc a ; next pad tile | |
| 256 | dec e | |
| 257 | jr nz, .padBounceCheckLoop | |
| 258 | ; game over | |
| 259 | ld a, 3 | |
| 260 | ld [wGameOver], a | |
| 261 | ret | |
| 262 | .pad | |
| 263 | ; change X movement | |
| 264 | ld c, 1 << DIR_LEFT + 1 << DIR_RIGHT | |
| 265 | ; jr .updateBallDirectionAndPlayClickSound | |
| 266 | .updateBallDirectionAndPlayClickSound | |
| 267 | ld a, [wBallDirection] | |
| 268 | xor c | |
| 269 | ld [wBallDirection], a | |
| 270 | ld a, SFX_POUND | |
| 271 | jp PlaySound |