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1 | ||
2 | TILE_BLACK EQU $10 | |
3 | ||
4 | DIR_UP EQU 0 | |
5 | DIR_DOWN EQU 1 | |
6 | DIR_LEFT EQU 2 | |
7 | DIR_RIGHT EQU 3 | |
8 | ||
9 | UP_KEY EQU 6 | |
10 | DOWN_KEY EQU 7 | |
11 | - | Pong: |
11 | + | |
12 | ; Since this code will run in the enemy party data, 0x739 must be added to each absolute address | |
13 | - | ; uncomment if not in bank f (i.e. used buffer overflow RCE exploit in trade center) |
13 | + | |
14 | - | ; ld a, $0f |
14 | + | ; D17C |
15 | - | ; ld ($2000), a |
15 | + | |
16 | ; draw bg, horizontal walls, and vertical voids | |
17 | call DrawBackground | |
18 | call DrawVoids | |
19 | ; refresh player pad | |
20 | ld hl, wTileMap | |
21 | ld a, [wPad1Offset] | |
22 | call DrawPadFromOffset | |
23 | ; refresh enemy pad | |
24 | ld hl, wTileMap + 19 | |
25 | ld a, [wPad2Offset] | |
26 | call DrawPadFromOffset | |
27 | ; refresh ball | |
28 | ld hl, wTileMap | |
29 | ld a, [wBallCoordX] | |
30 | ld e, a | |
31 | ld d, 0 | |
32 | add hl, de | |
33 | ld a, [wBallCoordY] | |
34 | ld bc, 20 | |
35 | call AddNTimes | |
36 | ; xor a | |
37 | ld [hl], a | |
38 | ret | |
39 | ||
40 | DrawBackground: | |
41 | ld hl, wTileMap | |
42 | call .drawWall | |
43 | ld a, TILE_BLACK | |
44 | ld bc, 20 * (18 - 2) | |
45 | call FillMemory | |
46 | ; jr .drawWall | |
47 | .drawWall | |
48 | ld bc, 20 | |
49 | xor a | |
50 | jp FillMemory | |
51 | ||
52 | DrawVoids: | |
53 | ld hl, wTileMap + 20 * 1 | |
54 | call DrawFullVerticalBlackLine | |
55 | ld hl, wTileMap + 20 * 1 + 19 | |
56 | ; jr DrawFullVerticalBlackLine | |
57 | ||
58 | DrawFullVerticalBlackLine: | |
59 | ld a, TILE_BLACK | |
60 | ld e, 16 | |
61 | DrawVerticalLine: | |
62 | ; hl = start address | |
63 | ; e = how many tiles | |
64 | ; a = tile | |
65 | ld bc, 20 | |
66 | .loop | |
67 | ld [hl], a | |
68 | add hl, bc | |
69 | dec e | |
70 | ret z | |
71 | jr .loop | |
72 | ||
73 | DrawPadFromOffset: | |
74 | ld bc, 20 | |
75 | call AddNTimes | |
76 | xor a | |
77 | ld e, 4 | |
78 | jr DrawVerticalLine | |
79 | ||
80 | _ldahl_cp16: | |
81 | ld a, [hl] | |
82 | cp 16 | |
83 | ret | |
84 | ||
85 | _ldahl_cp18: | |
86 | ld a, [hl] | |
87 | cp 18 | |
88 | ret | |
89 | ||
90 | _cp13_retz_inca: | |
91 | cp 17 - 4 | |
92 | ret z | |
93 | inc a | |
94 | ret ; this always returns nz | |
95 | ||
96 | ds 3 | |
97 | ||
98 | ; Entry Point: D1EF | |
99 | ; I derped and saved three bytes for a bootstrap jump, but this is the entry point! | |
100 | db 0, 0, 0 | |
101 | Pong: ; D1F2 | |
102 | call ClearScreen | |
103 | .waitingLoop | |
104 | ld a, $ff | |
105 | ld [wSerialExchangeNybbleReceiveData], a | |
106 | call PlaySound ; mute music | |
107 | ld a, 12 | |
108 | call LinkBattleExchangeData_PrintWaiting_ExchangeNybbles | |
109 | ld a, [wSerialExchangeNybbleReceiveData] | |
110 | cp 12 | |
111 | jr nz, .waitingLoop | |
112 | ||
113 | ; load the black tiles to VRAM | |
114 | di | |
115 | .waitVblank | |
116 | ldh a, [rSTAT] | |
117 | cp $81 | |
118 | jr nz, .waitVblank | |
119 | ld hl, $9100 | |
120 | ld bc, $16 * 3 | |
121 | ld a, $ff | |
122 | call FillMemory | |
123 | ei | |
124 | ||
125 | .newGame | |
126 | ; init game params | |
127 | ld hl, wPad1Offset | |
128 | ld a, 7 | |
129 | ld [hli], a ; wPad1Offset | |
130 | ld [hli], a ; wPad2Offset | |
131 | inc a | |
132 | ld [hli], a ; wBallCoordY | |
133 | ldh a, [hSerialConnectionStatus] | |
134 | cp USING_INTERNAL_CLOCK | |
135 | ld a, 1 | |
136 | ld c, 1 << DIR_UP + 1 << DIR_RIGHT | |
137 | jr z, .notOppositeSide | |
138 | ld a, 18 | |
139 | ld c, 1 << DIR_UP + 1 << DIR_LEFT | |
140 | .notOppositeSide | |
141 | ld [hli], a ; wBallCoordX | |
142 | ld a, [wRandomStartYFlag] | |
143 | xor 1 | |
144 | ld [wRandomStartYFlag], a | |
145 | and a | |
146 | jr nz, .ok | |
147 | inc c ; replace DIR_UP with DIR_DOWN | |
148 | .ok | |
149 | ld [hl], c ; wBallDirection | |
150 | call RefreshPadsAndBall | |
151 | ld c, 12 | |
152 | call DelayFrames | |
153 | ||
154 | .mainLoop | |
155 | call RefreshPadsAndBall | |
156 | ld a, [wGameOver] | |
157 | and a | |
158 | jr z, .notGameOver | |
159 | dec a | |
160 | ld [wGameOver], a | |
161 | jr z, .newGame | |
162 | .notGameOver | |
163 | call HandleJoypadInput | |
164 | .skipJoypad | |
165 | call SendPadOffset | |
166 | call MoveBall | |
167 | jr .mainLoop | |
168 | ||
169 | HandleJoypadInput: | |
170 | ld bc, wPad1Offset | |
171 | ld a, [bc] | |
172 | ld hl, hJoyInput | |
173 | bit UP_KEY, [hl] | |
174 | jr z, .checkDown | |
175 | dec a ; cp 1 | |
176 | ret z ; can't move up | |
177 | ld [bc], a | |
178 | ; ret | |
179 | .checkDown | |
180 | bit DOWN_KEY, [hl] | |
181 | ret z | |
182 | call _cp13_retz_inca | |
183 | ret z | |
184 | ld [bc], a | |
185 | ret | |
186 | ||
187 | SendPadOffset: | |
188 | ld a, [bc] ; wPad1Offset | |
189 | SendByte: | |
190 | ld [wSerialExchangeNybbleSendData], a | |
191 | .syncLoop1 | |
192 | call Serial_ExchangeNybble | |
193 | call DelayFrame | |
194 | ld a, [wSerialExchangeNybbleReceiveData] | |
195 | inc a | |
196 | jr z, .syncLoop1 | |
197 | ld b, 5 | |
198 | .syncLoop2 | |
199 | call DelayFrame | |
200 | call Serial_ExchangeNybble | |
201 | dec b | |
202 | jr nz, .syncLoop2 | |
203 | ld a, [wSerialExchangeNybbleReceiveData] | |
204 | ld [wPad2Offset], a | |
205 | ret | |
206 | - | ld a, [hl] ; wBallCoordY |
206 | + | |
207 | MoveBall: | |
208 | ld hl, wBallCoordY ; handle vertical movement first | |
209 | ld e, 2 | |
210 | ld a, [wBallDirection] | |
211 | .loop | |
212 | rrca | |
213 | - | ld a, [hl] ; wBallCoordX |
213 | + | |
214 | dec [hl] | |
215 | .notUpOrLeft | |
216 | rrca | |
217 | jr nc, .notDownOrRight | |
218 | inc [hl] | |
219 | .notDownOrRight | |
220 | dec e | |
221 | inc hl ; wBallCoordX | |
222 | jr nz, .loop ; go back to handle horizontal movement | |
223 | ; handle collisions | |
224 | dec hl | |
225 | dec hl ; wBallCoordY | |
226 | call _ldahl_cp16 ; avoid 0xfe here | |
227 | ld d, b ; 0x50 at D2B5 to terminate Pokemon #1's nickname | |
228 | jr z, .wall | |
229 | dec a ; cp 1 | |
230 | jr z, .wall | |
231 | .handleCorners | |
232 | inc hl | |
233 | call _ldahl_cp18 ; avoid 0xfe here | |
234 | jr z, .voidOrPad2 | |
235 | dec a ; cp 1 | |
236 | jr z, .voidOrPad1 | |
237 | ret | |
238 | .wall | |
239 | ; change Y movement | |
240 | ld c, 1 << DIR_UP + 1 << DIR_DOWN | |
241 | call .updateBallDirectionAndPlayClickSound | |
242 | ; properly handle the corners | |
243 | jr .handleCorners | |
244 | .voidOrPad2 | |
245 | ld a, [wPad2Offset] | |
246 | jr .voidOrPad | |
247 | .voidOrPad1 | |
248 | ld a, [wPad1Offset] | |
249 | .voidOrPad | |
250 | dec hl ; wBallCoordY | |
251 | ld e, 4 | |
252 | .padBounceCheckLoop | |
253 | cp [hl] | |
254 | jr z, .pad | |
255 | inc a ; next pad tile | |
256 | dec e | |
257 | jr nz, .padBounceCheckLoop | |
258 | ; game over | |
259 | ld a, 3 | |
260 | ld [wGameOver], a | |
261 | ret | |
262 | .pad | |
263 | ; change X movement | |
264 | ld c, 1 << DIR_LEFT + 1 << DIR_RIGHT | |
265 | ; jr .updateBallDirectionAndPlayClickSound | |
266 | .updateBallDirectionAndPlayClickSound | |
267 | ld a, [wBallDirection] | |
268 | xor c | |
269 | ld [wBallDirection], a | |
270 | ld a, SFX_POUND | |
271 | jp PlaySound |