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| 1 | <@Tiy> do you want to see a level 3 human spaceship | |
| 2 | <@Tiy> thats completely empty | |
| 3 | <@Tiy> I had like.. a dining room with fancy curtains in the bottom left | |
| 4 | <@Tiy> and some sofas with tvs in the adjacent room | |
| 5 | < JoshF> And do the ships go along with the threat levels? (1 through 10) | |
| 6 | <@Tiy> JoshF sort of, there aren't 10 levels though | |
| 7 | <@Tiy> every race has their own ships | |
| 8 | <@Tiy> i would show you, but theyre not in the game yet (though its not going to take long to add them, we're just doing other stuff) | |
| 9 | <@Tiy> and so any images would be "unlit" | |
| 10 | <@Tiy> and that looks ugly | |
| 11 | <@Tiy> but because our engine provides lighting | |
| 12 | <@Tiy> we dont draw lighting into the image, if that makes sense | |
| 13 | <@Tiy> and so they dont look anywhere near as good as they do in game | |
| 14 | - | |
| 14 | + | [Later in an ongoing discussion about the human ships layout. Why the "rooms" look so similar and are ordered like that] |
| 15 | <+Rho_> the reason it's like that is because the upgrades have to be modular, growing outwards from the starter ship |