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1
-- Source Name: '=ReplicatedFirst.King Crimson'
2
3
wait(1)
4
warn("Slenercat5's")
5
warn("King Crimson")
6
warn("Q to call stand")
7
warn("E for karate chop attack")
8
warn("R for Kick attack")
9
warn("T to erase time(Hold)")
10
warn("Y to say someting")
11
warn("F (Hold) for epitaph")
12
warn("G to cycle through idle animations")
13
warn("Origional Model by JojofMer")
14
warn("Avatar clothing and hair by Masterofroblox1206")
15
warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
16
plr = game.Players.LocalPlayer
17
epitaphreload = false
18
epitpah = false
19
ChopR = false
20
mse = plr:GetMouse()
21
sound = Instance.new("Sound", game.Workspace)
22
sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
23
sound.Volume = 10
24
canworld = true
25
BeeSpeed = 50
26
chr = plr.Character
27
tors = torso
28
chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
29
chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
30
chr.Torso.BrickColor = BrickColor.new("Pastel brown")
31
chr.Head.BrickColor = BrickColor.new("Pastel brown")
32
local Players = game:service("Players")
33
local Player = Players.LocalPlayer
34
local Mouse = Player:GetMouse("")
35
Character = Player.Character
36
local RenderStepped = game:service("RunService").RenderStepped
37
local MeshId = "http://www.roblox.com/asset?id=779592805"
38
local TextureId = "http://www.roblox.com/asset/?id=775493027"
39
local QHold = false
40
local EHold = false
41
cut = Instance.new("Sound", chr)
42
cut.SoundId = "https://www.roblox.com/asset/?id=0"
43
cut.Volume = 1.5
44
thri = Instance.new("Sound", chr)
45
thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
46
thri.Volume = 2.5
47
Sound2 = Instance.new("Sound")
48
Sound2.SoundId = "rbxassetid://616594063"
49
Sound2.Parent = Player.Character.Head
50
Effects = {}
51
local Player = game.Players.localPlayer
52
local Character = Player.Character
53
Character.Archivable = false
54
AdvancingFortress = Character:Clone()
55
sandbox = function(l_1_0, l_1_1)
56
local env = getfenv(l_1_1)
57
local newenv = setmetatable({}, {})
58
 -- DECOMPILER ERROR: Overwrote pending register.
59
60
setfenv(l_1_1, function(l_1_0, l_1_1)
61
if l_1_1 == "script" then
62
  return 
63
 -- DECOMPILER ERROR: Overwrote pending register.
64
65
else
66
  return 
67
end
68
 -- Warning: undefined locals caused missing assignments!
69
end
70
)
71
return 
72
end
73
74
cors = {}
75
mas = Instance.new("Model", game:GetService("Lighting"))
76
Model0 = Instance.new("Model")
77
Model1 = Instance.new("Model")
78
Part2 = Instance.new("Part")
79
SpecialMesh3 = Instance.new("SpecialMesh")
80
Part4 = Instance.new("Part")
81
SpecialMesh5 = Instance.new("SpecialMesh")
82
Part6 = Instance.new("Part")
83
Part7 = Instance.new("Part")
84
Part8 = Instance.new("Part")
85
Part9 = Instance.new("Part")
86
Texture10 = Instance.new("Texture")
87
Texture11 = Instance.new("Texture")
88
Texture12 = Instance.new("Texture")
89
Texture13 = Instance.new("Texture")
90
Texture14 = Instance.new("Texture")
91
Texture15 = Instance.new("Texture")
92
Part16 = Instance.new("Part")
93
Model17 = Instance.new("Model")
94
Part18 = Instance.new("Part")
95
SpecialMesh19 = Instance.new("SpecialMesh")
96
Part20 = Instance.new("Part")
97
SpecialMesh21 = Instance.new("SpecialMesh")
98
Part22 = Instance.new("Part")
99
Part23 = Instance.new("Part")
100
Part24 = Instance.new("Part")
101
Part25 = Instance.new("Part")
102
Part26 = Instance.new("Part")
103
Texture27 = Instance.new("Texture")
104
Texture28 = Instance.new("Texture")
105
Texture29 = Instance.new("Texture")
106
Texture30 = Instance.new("Texture")
107
Texture31 = Instance.new("Texture")
108
Texture32 = Instance.new("Texture")
109
Part33 = Instance.new("Part")
110
Model34 = Instance.new("Model")
111
Part35 = Instance.new("Part")
112
SpecialMesh36 = Instance.new("SpecialMesh")
113
Part37 = Instance.new("Part")
114
SpecialMesh38 = Instance.new("SpecialMesh")
115
Part39 = Instance.new("Part")
116
SpecialMesh40 = Instance.new("SpecialMesh")
117
Part41 = Instance.new("Part")
118
SpecialMesh42 = Instance.new("SpecialMesh")
119
Part43 = Instance.new("Part")
120
SpecialMesh44 = Instance.new("SpecialMesh")
121
Part45 = Instance.new("Part")
122
SpecialMesh46 = Instance.new("SpecialMesh")
123
Part47 = Instance.new("Part")
124
SpecialMesh48 = Instance.new("SpecialMesh")
125
Part49 = Instance.new("Part")
126
SpecialMesh50 = Instance.new("SpecialMesh")
127
Part51 = Instance.new("Part")
128
SpecialMesh52 = Instance.new("SpecialMesh")
129
Part53 = Instance.new("Part")
130
SpecialMesh54 = Instance.new("SpecialMesh")
131
Part55 = Instance.new("Part")
132
SpecialMesh56 = Instance.new("SpecialMesh")
133
Part57 = Instance.new("Part")
134
SpecialMesh58 = Instance.new("SpecialMesh")
135
Part59 = Instance.new("Part")
136
SpecialMesh60 = Instance.new("SpecialMesh")
137
Part61 = Instance.new("Part")
138
SpecialMesh62 = Instance.new("SpecialMesh")
139
Part63 = Instance.new("Part")
140
SpecialMesh64 = Instance.new("SpecialMesh")
141
Part65 = Instance.new("Part")
142
SpecialMesh66 = Instance.new("SpecialMesh")
143
Model67 = Instance.new("Model")
144
Part68 = Instance.new("Part")
145
Part69 = Instance.new("Part")
146
Part70 = Instance.new("Part")
147
Part71 = Instance.new("Part")
148
Part72 = Instance.new("Part")
149
Part73 = Instance.new("Part")
150
Part74 = Instance.new("Part")
151
Part75 = Instance.new("Part")
152
Attachment76 = Instance.new("Attachment")
153
Texture77 = Instance.new("Texture")
154
Texture78 = Instance.new("Texture")
155
Texture79 = Instance.new("Texture")
156
Texture80 = Instance.new("Texture")
157
Texture81 = Instance.new("Texture")
158
Texture82 = Instance.new("Texture")
159
Part83 = Instance.new("Part")
160
Attachment84 = Instance.new("Attachment")
161
Texture85 = Instance.new("Texture")
162
Texture86 = Instance.new("Texture")
163
Texture87 = Instance.new("Texture")
164
Texture88 = Instance.new("Texture")
165
Texture89 = Instance.new("Texture")
166
Texture90 = Instance.new("Texture")
167
Part91 = Instance.new("Part")
168
Attachment92 = Instance.new("Attachment")
169
Texture93 = Instance.new("Texture")
170
Texture94 = Instance.new("Texture")
171
Texture95 = Instance.new("Texture")
172
Texture96 = Instance.new("Texture")
173
Texture97 = Instance.new("Texture")
174
Texture98 = Instance.new("Texture")
175
Part99 = Instance.new("Part")
176
Attachment100 = Instance.new("Attachment")
177
Texture101 = Instance.new("Texture")
178
Texture102 = Instance.new("Texture")
179
Texture103 = Instance.new("Texture")
180
Texture104 = Instance.new("Texture")
181
Texture105 = Instance.new("Texture")
182
Texture106 = Instance.new("Texture")
183
Part107 = Instance.new("Part")
184
Part108 = Instance.new("Part")
185
Part109 = Instance.new("Part")
186
Part110 = Instance.new("Part")
187
Attachment111 = Instance.new("Attachment")
188
Texture112 = Instance.new("Texture")
189
Texture113 = Instance.new("Texture")
190
Texture114 = Instance.new("Texture")
191
Texture115 = Instance.new("Texture")
192
Texture116 = Instance.new("Texture")
193
Texture117 = Instance.new("Texture")
194
Model0.Name = "KingCrimson"
195
Model0.Parent = mas
196
Model1.Name = "Right Arm"
197
Model1.Parent = Model0
198
Part2.Parent = Model1
199
Part2.Material = Enum.Material.SmoothPlastic
200
Part2.BrickColor = BrickColor.new("Smoky grey")
201
Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
202
Part2.Anchored = false
203
Part2.CanCollide = false
204
Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
205
Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
206
Part2.BottomSurface = Enum.SurfaceType.Smooth
207
Part2.TopSurface = Enum.SurfaceType.Smooth
208
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
209
Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
210
Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
211
Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
212
SpecialMesh3.Parent = Part2
213
SpecialMesh3.MeshType = Enum.MeshType.Sphere
214
Part4.Parent = Model1
215
Part4.Material = Enum.Material.SmoothPlastic
216
Part4.BrickColor = BrickColor.new("Smoky grey")
217
Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
218
Part4.Anchored = false
219
Part4.CanCollide = false
220
Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
221
Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
222
Part4.BottomSurface = Enum.SurfaceType.Smooth
223
Part4.TopSurface = Enum.SurfaceType.Smooth
224
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
225
Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
226
Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
227
Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
228
SpecialMesh5.Parent = Part4
229
SpecialMesh5.MeshType = Enum.MeshType.Sphere
230
Part6.Parent = Model1
231
Part6.Material = Enum.Material.SmoothPlastic
232
Part6.BrickColor = BrickColor.new("Smoky grey")
233
Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
234
Part6.Anchored = true
235
Part6.CanCollide = false
236
Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
237
Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
238
Part6.BottomSurface = Enum.SurfaceType.Smooth
239
Part6.TopSurface = Enum.SurfaceType.Smooth
240
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
241
Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
242
Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
243
Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
244
Part7.Parent = Model1
245
Part7.Material = Enum.Material.SmoothPlastic
246
Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
247
Part7.Anchored = true
248
Part7.CanCollide = false
249
Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
250
Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
251
Part7.BottomSurface = Enum.SurfaceType.Smooth
252
Part7.TopSurface = Enum.SurfaceType.Smooth
253
Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
254
Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
255
Part8.Parent = Model1
256
Part8.Material = Enum.Material.SmoothPlastic
257
Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
258
Part8.Anchored = true
259
Part8.CanCollide = false
260
Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
261
Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
262
Part8.BottomSurface = Enum.SurfaceType.Smooth
263
Part8.TopSurface = Enum.SurfaceType.Smooth
264
Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
265
Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
266
Part9.Name = "Middle"
267
Part9.Parent = Model1
268
Part9.Material = Enum.Material.SmoothPlastic
269
Part9.BrickColor = BrickColor.new("Persimmon")
270
Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
271
Part9.Anchored = true
272
Part9.CanCollide = false
273
Part9.Size = Vector3.new(1, 2, 1)
274
Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
275
Part9.BottomSurface = Enum.SurfaceType.Smooth
276
Part9.TopSurface = Enum.SurfaceType.Smooth
277
Part9.Color = Color3.new(1, 0.34902, 0.34902)
278
Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
279
Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
280
Part9.Color = Color3.new(1, 0.34902, 0.34902)
281
Texture10.Parent = Part9
282
Texture10.Texture = "rbxassetid://264596039"
283
Texture10.StudsPerTileU = 0.5
284
Texture10.StudsPerTileV = 0.5
285
Texture11.Parent = Part9
286
Texture11.Texture = "rbxassetid://264596039"
287
Texture11.Face = Enum.NormalId.Back
288
Texture11.StudsPerTileU = 0.5
289
Texture11.StudsPerTileV = 0.5
290
Texture12.Parent = Part9
291
Texture12.Texture = "rbxassetid://264596039"
292
Texture12.Face = Enum.NormalId.Left
293
Texture12.StudsPerTileU = 0.5
294
Texture12.StudsPerTileV = 0.5
295
Texture13.Parent = Part9
296
Texture13.Texture = "rbxassetid://264596039"
297
Texture13.Face = Enum.NormalId.Right
298
Texture13.StudsPerTileU = 0.5
299
Texture13.StudsPerTileV = 0.5
300
Texture14.Parent = Part9
301
Texture14.Texture = "rbxassetid://264596039"
302
Texture14.Face = Enum.NormalId.Top
303
Texture14.StudsPerTileU = 0.5
304
Texture14.StudsPerTileV = 0.5
305
Texture15.Parent = Part9
306
Texture15.Texture = "rbxassetid://264596039"
307
Texture15.Face = Enum.NormalId.Bottom
308
Texture15.StudsPerTileU = 0.5
309
Texture15.StudsPerTileV = 0.5
310
Part16.Parent = Model1
311
Part16.Material = Enum.Material.SmoothPlastic
312
Part16.BrickColor = BrickColor.new("Smoky grey")
313
Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
314
Part16.Anchored = true
315
Part16.CanCollide = false
316
Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
317
Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
318
Part16.BottomSurface = Enum.SurfaceType.Smooth
319
Part16.TopSurface = Enum.SurfaceType.Smooth
320
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
321
Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
322
Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
323
Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
324
Model17.Name = "Right Leg"
325
Model17.Parent = Model0
326
Part18.Parent = Model17
327
Part18.Material = Enum.Material.SmoothPlastic
328
Part18.BrickColor = BrickColor.new("Smoky grey")
329
Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
330
Part18.Anchored = true
331
Part18.CanCollide = false
332
Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
333
Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
334
Part18.BottomSurface = Enum.SurfaceType.Smooth
335
Part18.TopSurface = Enum.SurfaceType.Smooth
336
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
337
Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
338
Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
339
Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
340
SpecialMesh19.Parent = Part18
341
SpecialMesh19.MeshType = Enum.MeshType.Sphere
342
Part20.Parent = Model17
343
Part20.Material = Enum.Material.SmoothPlastic
344
Part20.BrickColor = BrickColor.new("Smoky grey")
345
Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
346
Part20.Anchored = true
347
Part20.CanCollide = false
348
Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
349
Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
350
Part20.BottomSurface = Enum.SurfaceType.Smooth
351
Part20.TopSurface = Enum.SurfaceType.Smooth
352
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
353
Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
354
Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
355
Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
356
SpecialMesh21.Parent = Part20
357
SpecialMesh21.MeshType = Enum.MeshType.Sphere
358
Part22.Parent = Model17
359
Part22.Material = Enum.Material.SmoothPlastic
360
Part22.BrickColor = BrickColor.new("Smoky grey")
361
Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
362
Part22.Anchored = true
363
Part22.CanCollide = false
364
Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
365
Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
366
Part22.BottomSurface = Enum.SurfaceType.Smooth
367
Part22.TopSurface = Enum.SurfaceType.Smooth
368
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
369
Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
370
Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
371
Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
372
Part23.Parent = Model17
373
Part23.Material = Enum.Material.SmoothPlastic
374
Part23.BrickColor = BrickColor.new("Dark green")
375
Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
376
Part23.Anchored = true
377
Part23.CanCollide = false
378
Part23.Shape = Enum.PartType.Ball
379
Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
380
Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
381
Part23.BottomSurface = Enum.SurfaceType.Smooth
382
Part23.TopSurface = Enum.SurfaceType.Smooth
383
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
384
Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
385
Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
386
Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
387
Part24.Parent = Model17
388
Part24.Material = Enum.Material.SmoothPlastic
389
Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
390
Part24.Anchored = true
391
Part24.CanCollide = false
392
Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
393
Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
394
Part24.BottomSurface = Enum.SurfaceType.Smooth
395
Part24.TopSurface = Enum.SurfaceType.Smooth
396
Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
397
Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
398
Part25.Parent = Model17
399
Part25.Material = Enum.Material.SmoothPlastic
400
Part25.BrickColor = BrickColor.new("Sea green")
401
Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
402
Part25.Anchored = true
403
Part25.CanCollide = false
404
Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
405
Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
406
Part25.BottomSurface = Enum.SurfaceType.Smooth
407
Part25.TopSurface = Enum.SurfaceType.Smooth
408
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
409
Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
410
Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
411
Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
412
Part26.Name = "Middle"
413
Part26.Parent = Model17
414
Part26.Material = Enum.Material.SmoothPlastic
415
Part26.BrickColor = BrickColor.new("Persimmon")
416
Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
417
Part26.Anchored = true
418
Part26.CanCollide = false
419
Part26.Size = Vector3.new(1, 2, 1)
420
Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
421
Part26.BottomSurface = Enum.SurfaceType.Smooth
422
Part26.TopSurface = Enum.SurfaceType.Smooth
423
Part26.Color = Color3.new(1, 0.34902, 0.34902)
424
Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
425
Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
426
Part26.Color = Color3.new(1, 0.34902, 0.34902)
427
Texture27.Parent = Part26
428
Texture27.Texture = "rbxassetid://264596039"
429
Texture27.StudsPerTileU = 0.5
430
Texture27.StudsPerTileV = 0.5
431
Texture28.Parent = Part26
432
Texture28.Texture = "rbxassetid://264596039"
433
Texture28.Face = Enum.NormalId.Back
434
Texture28.StudsPerTileU = 0.5
435
Texture28.StudsPerTileV = 0.5
436
Texture29.Parent = Part26
437
Texture29.Texture = "rbxassetid://264596039"
438
Texture29.Face = Enum.NormalId.Left
439
Texture29.StudsPerTileU = 0.5
440
Texture29.StudsPerTileV = 0.5
441
Texture30.Parent = Part26
442
Texture30.Texture = "rbxassetid://264596039"
443
Texture30.Face = Enum.NormalId.Right
444
Texture30.StudsPerTileU = 0.5
445
Texture30.StudsPerTileV = 0.5
446
Texture31.Parent = Part26
447
Texture31.Texture = "rbxassetid://264596039"
448
Texture31.Face = Enum.NormalId.Top
449
Texture31.StudsPerTileU = 0.5
450
Texture31.StudsPerTileV = 0.5
451
Texture32.Parent = Part26
452
Texture32.Texture = "rbxassetid://264596039"
453
Texture32.Face = Enum.NormalId.Bottom
454
Texture32.StudsPerTileU = 0.5
455
Texture32.StudsPerTileV = 0.5
456
Part33.Parent = Model17
457
Part33.Material = Enum.Material.SmoothPlastic
458
Part33.BrickColor = BrickColor.new("Dark stone grey")
459
Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
460
Part33.Anchored = true
461
Part33.CanCollide = false
462
Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
463
Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
464
Part33.BottomSurface = Enum.SurfaceType.Smooth
465
Part33.TopSurface = Enum.SurfaceType.Smooth
466
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
467
Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
468
Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
469
Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
470
Model34.Name = "FHead"
471
Model34.Parent = Model0
472
Part35.Name = "Head2"
473
Part35.Parent = Model34
474
Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
475
Part35.Anchored = true
476
Part35.CanCollide = false
477
Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
478
Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
479
Part35.BottomSurface = Enum.SurfaceType.Smooth
480
Part35.TopSurface = Enum.SurfaceType.Smooth
481
Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
482
Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
483
SpecialMesh36.Parent = Part35
484
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
485
SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
486
Part37.Parent = Model34
487
Part37.Material = Enum.Material.SmoothPlastic
488
Part37.BrickColor = BrickColor.new("Bright green")
489
Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
490
Part37.Anchored = true
491
Part37.CanCollide = false
492
Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
493
Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
494
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
495
Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
496
Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
497
Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
498
SpecialMesh38.Parent = Part37
499
SpecialMesh38.MeshType = Enum.MeshType.Sphere
500
Part39.Parent = Model34
501
Part39.Material = Enum.Material.SmoothPlastic
502
Part39.BrickColor = BrickColor.new("Really black")
503
Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
504
Part39.Anchored = true
505
Part39.CanCollide = false
506
Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
507
Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
508
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
509
Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
510
Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
511
Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
512
SpecialMesh40.Parent = Part39
513
SpecialMesh40.MeshType = Enum.MeshType.Sphere
514
Part41.Parent = Model34
515
Part41.Material = Enum.Material.SmoothPlastic
516
Part41.BrickColor = BrickColor.new("Bright green")
517
Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
518
Part41.Anchored = true
519
Part41.CanCollide = false
520
Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
521
Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
522
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
523
Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
524
Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
525
Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
526
SpecialMesh42.Parent = Part41
527
SpecialMesh42.MeshType = Enum.MeshType.Sphere
528
Part43.Parent = Model34
529
Part43.Material = Enum.Material.SmoothPlastic
530
Part43.BrickColor = BrickColor.new("Really black")
531
Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
532
Part43.Anchored = true
533
Part43.CanCollide = false
534
Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
535
Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
536
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
537
Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
538
Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
539
Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
540
SpecialMesh44.Parent = Part43
541
SpecialMesh44.MeshType = Enum.MeshType.Sphere
542
Part45.Parent = Model34
543
Part45.Material = Enum.Material.SmoothPlastic
544
Part45.BrickColor = BrickColor.new("Bright green")
545
Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
546
Part45.Anchored = true
547
Part45.CanCollide = false
548
Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
549
Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
550
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
551
Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
552
Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
553
Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
554
SpecialMesh46.Parent = Part45
555
SpecialMesh46.MeshType = Enum.MeshType.Sphere
556
Part47.Parent = Model34
557
Part47.Material = Enum.Material.SmoothPlastic
558
Part47.BrickColor = BrickColor.new("Really black")
559
Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
560
Part47.Anchored = true
561
Part47.CanCollide = false
562
Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
563
Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
564
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
565
Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
566
Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
567
Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
568
SpecialMesh48.Parent = Part47
569
SpecialMesh48.MeshType = Enum.MeshType.Sphere
570
Part49.Parent = Model34
571
Part49.Material = Enum.Material.SmoothPlastic
572
Part49.BrickColor = BrickColor.new("Really black")
573
Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
574
Part49.Anchored = true
575
Part49.CanCollide = false
576
Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
577
Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
578
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
579
Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
580
Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
581
Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
582
SpecialMesh50.Parent = Part49
583
SpecialMesh50.MeshType = Enum.MeshType.Sphere
584
Part51.Parent = Model34
585
Part51.Material = Enum.Material.SmoothPlastic
586
Part51.BrickColor = BrickColor.new("Bright green")
587
Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
588
Part51.Anchored = true
589
Part51.CanCollide = false
590
Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
591
Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
592
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
593
Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
594
Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
595
Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
596
SpecialMesh52.Parent = Part51
597
SpecialMesh52.MeshType = Enum.MeshType.Sphere
598
Part53.Parent = Model34
599
Part53.Material = Enum.Material.SmoothPlastic
600
Part53.BrickColor = BrickColor.new("Really black")
601
Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
602
Part53.Anchored = true
603
Part53.CanCollide = false
604
Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
605
Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
606
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
607
Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
608
Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
609
Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
610
SpecialMesh54.Parent = Part53
611
SpecialMesh54.MeshType = Enum.MeshType.Sphere
612
Part55.Name = "Head2"
613
Part55.Parent = Model34
614
Part55.BrickColor = BrickColor.new("Persimmon")
615
Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
616
Part55.Anchored = true
617
Part55.CanCollide = false
618
Part55.Size = Vector3.new(2, 1, 1)
619
Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
620
Part55.BottomSurface = Enum.SurfaceType.Smooth
621
Part55.TopSurface = Enum.SurfaceType.Smooth
622
Part55.Color = Color3.new(1, 0.34902, 0.34902)
623
Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
624
Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
625
Part55.Color = Color3.new(1, 0.34902, 0.34902)
626
SpecialMesh56.Parent = Part55
627
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
628
SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
629
Part57.Name = "Head2"
630
Part57.Parent = Model34
631
Part57.BrickColor = BrickColor.new("Persimmon")
632
Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
633
Part57.Anchored = true
634
Part57.CanCollide = false
635
Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
636
Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
637
Part57.BottomSurface = Enum.SurfaceType.Smooth
638
Part57.TopSurface = Enum.SurfaceType.Smooth
639
Part57.Color = Color3.new(1, 0.34902, 0.34902)
640
Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
641
Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
642
Part57.Color = Color3.new(1, 0.34902, 0.34902)
643
SpecialMesh58.Parent = Part57
644
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
645
SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
646
Part59.Name = "Middle"
647
Part59.Parent = Model34
648
Part59.BrickColor = BrickColor.new("Bright yellow")
649
Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
650
Part59.Anchored = true
651
Part59.CanCollide = false
652
Part59.Size = Vector3.new(2, 1, 0.899999976)
653
Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
654
Part59.BottomSurface = Enum.SurfaceType.Smooth
655
Part59.TopSurface = Enum.SurfaceType.Smooth
656
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
657
Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
658
Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
659
Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
660
SpecialMesh60.Parent = Part59
661
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
662
SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
663
Part61.Parent = Model34
664
Part61.Material = Enum.Material.SmoothPlastic
665
Part61.BrickColor = BrickColor.new("Really black")
666
Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
667
Part61.Anchored = true
668
Part61.CanCollide = false
669
Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
670
Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
671
Part61.Color = Color3.new(0, 0, 0)
672
Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
673
Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
674
Part61.Color = Color3.new(0, 0, 0)
675
SpecialMesh62.Parent = Part61
676
SpecialMesh62.MeshType = Enum.MeshType.Sphere
677
Part63.Parent = Model34
678
Part63.Material = Enum.Material.SmoothPlastic
679
Part63.BrickColor = BrickColor.new("Really black")
680
Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
681
Part63.Anchored = true
682
Part63.CanCollide = false
683
Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
684
Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
685
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
686
Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
687
Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
688
Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
689
SpecialMesh64.Parent = Part63
690
SpecialMesh64.MeshType = Enum.MeshType.Sphere
691
Part65.Parent = Model34
692
Part65.Material = Enum.Material.SmoothPlastic
693
Part65.BrickColor = BrickColor.new("Really black")
694
Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
695
Part65.Anchored = true
696
Part65.CanCollide = false
697
Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
698
Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
699
Part65.Color = Color3.new(0, 0, 0)
700
Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
701
Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
702
Part65.Color = Color3.new(0, 0, 0)
703
SpecialMesh66.Parent = Part65
704
SpecialMesh66.MeshType = Enum.MeshType.Sphere
705
Model67.Name = "FTorso"
706
Model67.Parent = Model0
707
Part68.Parent = Model67
708
Part68.Material = Enum.Material.SmoothPlastic
709
Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
710
Part68.Anchored = true
711
Part68.CanCollide = false
712
Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
713
Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
714
Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
715
Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
716
Part69.Parent = Model67
717
Part69.Material = Enum.Material.SmoothPlastic
718
Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
719
Part69.Anchored = true
720
Part69.CanCollide = false
721
Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
722
Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
723
Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
724
Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
725
Part70.Parent = Model67
726
Part70.Material = Enum.Material.SmoothPlastic
727
Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
728
Part70.Anchored = true
729
Part70.CanCollide = false
730
Part70.Shape = Enum.PartType.Cylinder
731
Part70.Size = Vector3.new(0.200000003, 1, 1)
732
Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
733
Part70.BottomSurface = Enum.SurfaceType.Smooth
734
Part70.TopSurface = Enum.SurfaceType.Smooth
735
Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
736
Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
737
Part71.Parent = Model67
738
Part71.Material = Enum.Material.SmoothPlastic
739
Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
740
Part71.Anchored = true
741
Part71.CanCollide = false
742
Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
743
Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
744
Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
745
Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
746
Part72.Parent = Model67
747
Part72.Material = Enum.Material.SmoothPlastic
748
Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
749
Part72.Anchored = true
750
Part72.CanCollide = false
751
Part72.Shape = Enum.PartType.Cylinder
752
Part72.Size = Vector3.new(0.200000003, 1, 1)
753
Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
754
Part72.BottomSurface = Enum.SurfaceType.Smooth
755
Part72.TopSurface = Enum.SurfaceType.Smooth
756
Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
757
Part72.Orientation = Vector3.new(0, -179.970001, 0)
758
Part73.Parent = Model67
759
Part73.Material = Enum.Material.SmoothPlastic
760
Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
761
Part73.Anchored = true
762
Part73.CanCollide = false
763
Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
764
Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
765
Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
766
Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
767
Part74.Parent = Model67
768
Part74.Material = Enum.Material.SmoothPlastic
769
Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
770
Part74.Anchored = true
771
Part74.CanCollide = false
772
Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
773
Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
774
Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
775
Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
776
Part75.Parent = Model67
777
Part75.BrickColor = BrickColor.new("Persimmon")
778
Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
779
Part75.Anchored = true
780
Part75.CanCollide = false
781
Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
782
Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
783
Part75.Color = Color3.new(1, 0.34902, 0.34902)
784
Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
785
Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
786
Part75.Color = Color3.new(1, 0.34902, 0.34902)
787
Attachment76.Name = "RootRigAttachment"
788
Attachment76.Parent = Part75
789
Texture77.Parent = Part75
790
Texture77.Texture = "rbxassetid://264596039"
791
Texture77.StudsPerTileU = 0.5
792
Texture77.StudsPerTileV = 0.5
793
Texture78.Parent = Part75
794
Texture78.Texture = "rbxassetid://264596039"
795
Texture78.Face = Enum.NormalId.Back
796
Texture78.StudsPerTileU = 0.5
797
Texture78.StudsPerTileV = 0.5
798
Texture79.Parent = Part75
799
Texture79.Texture = "rbxassetid://264596039"
800
Texture79.Face = Enum.NormalId.Left
801
Texture79.StudsPerTileU = 0.5
802
Texture79.StudsPerTileV = 0.5
803
Texture80.Parent = Part75
804
Texture80.Texture = "rbxassetid://264596039"
805
Texture80.Face = Enum.NormalId.Right
806
Texture80.StudsPerTileU = 0.5
807
Texture80.StudsPerTileV = 0.5
808
Texture81.Parent = Part75
809
Texture81.Texture = "rbxassetid://264596039"
810
Texture81.Face = Enum.NormalId.Top
811
Texture81.StudsPerTileU = 0.5
812
Texture81.StudsPerTileV = 0.5
813
Texture82.Parent = Part75
814
Texture82.Texture = "rbxassetid://264596039"
815
Texture82.Face = Enum.NormalId.Bottom
816
Texture82.StudsPerTileU = 0.5
817
Texture82.StudsPerTileV = 0.5
818
Part83.Parent = Model67
819
Part83.BrickColor = BrickColor.new("Persimmon")
820
Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
821
Part83.Anchored = true
822
Part83.CanCollide = false
823
Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
824
Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
825
Part83.Color = Color3.new(1, 0.34902, 0.34902)
826
Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
827
Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
828
Part83.Color = Color3.new(1, 0.34902, 0.34902)
829
Attachment84.Name = "RootRigAttachment"
830
Attachment84.Parent = Part83
831
Texture85.Parent = Part83
832
Texture85.Texture = "rbxassetid://264596039"
833
Texture85.StudsPerTileU = 0.5
834
Texture85.StudsPerTileV = 0.5
835
Texture86.Parent = Part83
836
Texture86.Texture = "rbxassetid://264596039"
837
Texture86.Face = Enum.NormalId.Back
838
Texture86.StudsPerTileU = 0.5
839
Texture86.StudsPerTileV = 0.5
840
Texture87.Parent = Part83
841
Texture87.Texture = "rbxassetid://264596039"
842
Texture87.Face = Enum.NormalId.Left
843
Texture87.StudsPerTileU = 0.5
844
Texture87.StudsPerTileV = 0.5
845
Texture88.Parent = Part83
846
Texture88.Texture = "rbxassetid://264596039"
847
Texture88.Face = Enum.NormalId.Right
848
Texture88.StudsPerTileU = 0.5
849
Texture88.StudsPerTileV = 0.5
850
Texture89.Parent = Part83
851
Texture89.Texture = "rbxassetid://264596039"
852
Texture89.Face = Enum.NormalId.Top
853
Texture89.StudsPerTileU = 0.5
854
Texture89.StudsPerTileV = 0.5
855
Texture90.Parent = Part83
856
Texture90.Texture = "rbxassetid://264596039"
857
Texture90.Face = Enum.NormalId.Bottom
858
Texture90.StudsPerTileU = 0.5
859
Texture90.StudsPerTileV = 0.5
860
Part91.Parent = Model67
861
Part91.BrickColor = BrickColor.new("Persimmon")
862
Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
863
Part91.Anchored = true
864
Part91.CanCollide = false
865
Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
866
Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
867
Part91.Color = Color3.new(1, 0.34902, 0.34902)
868
Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
869
Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
870
Part91.Color = Color3.new(1, 0.34902, 0.34902)
871
Attachment92.Name = "RootRigAttachment"
872
Attachment92.Parent = Part91
873
Texture93.Parent = Part91
874
Texture93.Texture = "rbxassetid://264596039"
875
Texture93.StudsPerTileU = 0.5
876
Texture93.StudsPerTileV = 0.5
877
Texture94.Parent = Part91
878
Texture94.Texture = "rbxassetid://264596039"
879
Texture94.Face = Enum.NormalId.Back
880
Texture94.StudsPerTileU = 0.5
881
Texture94.StudsPerTileV = 0.5
882
Texture95.Parent = Part91
883
Texture95.Texture = "rbxassetid://264596039"
884
Texture95.Face = Enum.NormalId.Left
885
Texture95.StudsPerTileU = 0.5
886
Texture95.StudsPerTileV = 0.5
887
Texture96.Parent = Part91
888
Texture96.Texture = "rbxassetid://264596039"
889
Texture96.Face = Enum.NormalId.Right
890
Texture96.StudsPerTileU = 0.5
891
Texture96.StudsPerTileV = 0.5
892
Texture97.Parent = Part91
893
Texture97.Texture = "rbxassetid://264596039"
894
Texture97.Face = Enum.NormalId.Top
895
Texture97.StudsPerTileU = 0.5
896
Texture97.StudsPerTileV = 0.5
897
Texture98.Parent = Part91
898
Texture98.Texture = "rbxassetid://264596039"
899
Texture98.Face = Enum.NormalId.Bottom
900
Texture98.StudsPerTileU = 0.5
901
Texture98.StudsPerTileV = 0.5
902
Part99.Parent = Model67
903
Part99.BrickColor = BrickColor.new("Persimmon")
904
Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
905
Part99.Anchored = true
906
Part99.CanCollide = false
907
Part99.Size = Vector3.new(2, 2, 1)
908
Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
909
Part99.Color = Color3.new(1, 0.34902, 0.34902)
910
Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
911
Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
912
Part99.Color = Color3.new(1, 0.34902, 0.34902)
913
Attachment100.Name = "RootRigAttachment"
914
Attachment100.Parent = Part99
915
Texture101.Parent = Part99
916
Texture101.Texture = "rbxassetid://264596039"
917
Texture101.StudsPerTileU = 0.5
918
Texture101.StudsPerTileV = 0.5
919
Texture102.Parent = Part99
920
Texture102.Texture = "rbxassetid://264596039"
921
Texture102.Face = Enum.NormalId.Back
922
Texture102.StudsPerTileU = 0.5
923
Texture102.StudsPerTileV = 0.5
924
Texture103.Parent = Part99
925
Texture103.Texture = "rbxassetid://264596039"
926
Texture103.Face = Enum.NormalId.Left
927
Texture103.StudsPerTileU = 0.5
928
Texture103.StudsPerTileV = 0.5
929
Texture104.Parent = Part99
930
Texture104.Texture = "rbxassetid://264596039"
931
Texture104.Face = Enum.NormalId.Right
932
Texture104.StudsPerTileU = 0.5
933
Texture104.StudsPerTileV = 0.5
934
Texture105.Parent = Part99
935
Texture105.Texture = "rbxassetid://264596039"
936
Texture105.Face = Enum.NormalId.Top
937
Texture105.StudsPerTileU = 0.5
938
Texture105.StudsPerTileV = 0.5
939
Texture106.Parent = Part99
940
Texture106.Texture = "rbxassetid://264596039"
941
Texture106.Face = Enum.NormalId.Bottom
942
Texture106.StudsPerTileU = 0.5
943
Texture106.StudsPerTileV = 0.5
944
Part107.Parent = Model67
945
Part107.Material = Enum.Material.SmoothPlastic
946
Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
947
Part107.Anchored = true
948
Part107.CanCollide = false
949
Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
950
Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
951
Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
952
Part107.Orientation = Vector3.new(0, 179.87999, 180)
953
Part108.Parent = Model67
954
Part108.Material = Enum.Material.SmoothPlastic
955
Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
956
Part108.Anchored = true
957
Part108.CanCollide = false
958
Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
959
Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
960
Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
961
Part108.Orientation = Vector3.new(0, 179.87999, 180)
962
Part109.Parent = Model67
963
Part109.Material = Enum.Material.SmoothPlastic
964
Part109.BrickColor = BrickColor.new("Dark stone grey")
965
Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
966
Part109.Anchored = true
967
Part109.CanCollide = false
968
Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
969
Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
970
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
971
Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
972
Part109.Orientation = Vector3.new(0, 179.87999, 180)
973
Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
974
Part110.Name = "Middle"
975
Part110.Parent = Model67
976
Part110.BrickColor = BrickColor.new("Persimmon")
977
Part110.Anchored = true
978
Part110.CanCollide = false
979
Part110.Size = Vector3.new(2, 2, 1)
980
Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
981
Part110.Color = Color3.new(1, 0.34902, 0.34902)
982
Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
983
Part110.Color = Color3.new(1, 0.34902, 0.34902)
984
Attachment111.Name = "RootRigAttachment"
985
Attachment111.Parent = Part110
986
Texture112.Parent = Part110
987
Texture112.Texture = "rbxassetid://264596039"
988
Texture112.StudsPerTileU = 0.5
989
Texture112.StudsPerTileV = 0.5
990
Texture113.Parent = Part110
991
Texture113.Texture = "rbxassetid://264596039"
992
Texture113.Face = Enum.NormalId.Back
993
Texture113.StudsPerTileU = 0.5
994
Texture113.StudsPerTileV = 0.5
995
Texture114.Parent = Part110
996
Texture114.Texture = "rbxassetid://264596039"
997
Texture114.Face = Enum.NormalId.Left
998
Texture114.StudsPerTileU = 0.5
999
Texture114.StudsPerTileV = 0.5
1000
Texture115.Parent = Part110
1001
Texture115.Texture = "rbxassetid://264596039"
1002
Texture115.Face = Enum.NormalId.Right
1003
Texture115.StudsPerTileU = 0.5
1004
Texture115.StudsPerTileV = 0.5
1005
Texture116.Parent = Part110
1006
Texture116.Texture = "rbxassetid://264596039"
1007
Texture116.Face = Enum.NormalId.Top
1008
Texture116.StudsPerTileU = 0.5
1009
Texture116.StudsPerTileV = 0.5
1010
Texture117.Parent = Part110
1011
Texture117.Texture = "rbxassetid://264596039"
1012
Texture117.Face = Enum.NormalId.Bottom
1013
Texture117.StudsPerTileU = 0.5
1014
Texture117.StudsPerTileV = 0.5
1015
for i,v in pairs(mas:GetChildren()) do
1016
  do
1017
    v.Parent = game:GetService("Players").LocalPlayer.Character
1018-
    pcall(function    v:MakeJoints()
1018+
    pcall(function    (v:MakeJoints()
1019
      end)
1020
  end
1021
end
1022
mas:Destroy()
1023
for i,v in pairs(cors) do
1024
  spawn(function  pcall(v)
1025
   end)
1026
end
1027
sandbox = function(l_4_0, l_4_1)
1028
local env = getfenv(l_4_1)
1029
local newenv = setmetatable({}, {})
1030
 -- DECOMPILER ERROR: Overwrote pending register.
1031
1032
setfenv(l_4_1, function(l_1_0, l_1_1)
1033
if l_1_1 == "script" then
1034
  return 
1035
 -- DECOMPILER ERROR: Overwrote pending register.
1036
1037
else
1038
  return 
1039
end
1040
 -- Warning: undefined locals caused missing assignments!
1041
end
1042
)
1043
return 
1044
end
1045
1046
cors = {}
1047
mas = Instance.new("Model", game:GetService("Lighting"))
1048
Model0 = Instance.new("Model")
1049
Part1 = Instance.new("Part")
1050
SpecialMesh2 = Instance.new("SpecialMesh")
1051
Part3 = Instance.new("Part")
1052
Texture4 = Instance.new("Texture")
1053
Texture5 = Instance.new("Texture")
1054
Texture6 = Instance.new("Texture")
1055
Texture7 = Instance.new("Texture")
1056
Texture8 = Instance.new("Texture")
1057
Texture9 = Instance.new("Texture")
1058
Part10 = Instance.new("Part")
1059
Part11 = Instance.new("Part")
1060
Part12 = Instance.new("Part")
1061
Part13 = Instance.new("Part")
1062
SpecialMesh14 = Instance.new("SpecialMesh")
1063
Part15 = Instance.new("Part")
1064
Model0.Name = "Left Arm"
1065
Model0.Parent = mas
1066
Part1.Parent = Model0
1067
Part1.Material = Enum.Material.SmoothPlastic
1068
Part1.BrickColor = BrickColor.new("Smoky grey")
1069
Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
1070
Part1.Anchored = true
1071
Part1.CanCollide = false
1072
Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
1073
Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
1074
Part1.BottomSurface = Enum.SurfaceType.Smooth
1075
Part1.TopSurface = Enum.SurfaceType.Smooth
1076
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1077
Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
1078
Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
1079
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1080
SpecialMesh2.Parent = Part1
1081
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1082
Part3.Name = "Middle"
1083
Part3.Parent = Model0
1084
Part3.Material = Enum.Material.SmoothPlastic
1085
Part3.BrickColor = BrickColor.new("Persimmon")
1086
Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1087
Part3.Anchored = true
1088
Part3.CanCollide = false
1089
Part3.Size = Vector3.new(1, 2, 1)
1090
Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1091
Part3.BottomSurface = Enum.SurfaceType.Smooth
1092
Part3.TopSurface = Enum.SurfaceType.Smooth
1093
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1094
Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
1095
Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1096
Part3.Color = Color3.new(1, 0.34902, 0.34902)
1097
Texture4.Parent = Part3
1098
Texture4.Texture = "rbxassetid://264596039"
1099
Texture4.StudsPerTileU = 0.5
1100
Texture4.StudsPerTileV = 0.5
1101
Texture5.Parent = Part3
1102
Texture5.Texture = "rbxassetid://264596039"
1103
Texture5.Face = Enum.NormalId.Back
1104
Texture5.StudsPerTileU = 0.5
1105
Texture5.StudsPerTileV = 0.5
1106
Texture6.Parent = Part3
1107
Texture6.Texture = "rbxassetid://264596039"
1108
Texture6.Face = Enum.NormalId.Left
1109
Texture6.StudsPerTileU = 0.5
1110
Texture6.StudsPerTileV = 0.5
1111
Texture7.Parent = Part3
1112
Texture7.Texture = "rbxassetid://264596039"
1113
Texture7.Face = Enum.NormalId.Right
1114
Texture7.StudsPerTileU = 0.5
1115
Texture7.StudsPerTileV = 0.5
1116
Texture8.Parent = Part3
1117
Texture8.Texture = "rbxassetid://264596039"
1118
Texture8.Face = Enum.NormalId.Top
1119
Texture8.StudsPerTileU = 0.5
1120
Texture8.StudsPerTileV = 0.5
1121
Texture9.Parent = Part3
1122
Texture9.Texture = "rbxassetid://264596039"
1123
Texture9.Face = Enum.NormalId.Bottom
1124
Texture9.StudsPerTileU = 0.5
1125
Texture9.StudsPerTileV = 0.5
1126
Part10.Parent = Model0
1127
Part10.Material = Enum.Material.SmoothPlastic
1128
Part10.BrickColor = BrickColor.new("Smoky grey")
1129
Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1130
Part10.Anchored = true
1131
Part10.CanCollide = false
1132
Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1133
Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1134
Part10.BottomSurface = Enum.SurfaceType.Smooth
1135
Part10.TopSurface = Enum.SurfaceType.Smooth
1136
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1137
Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
1138
Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1139
Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
1140
Part11.Parent = Model0
1141
Part11.Material = Enum.Material.SmoothPlastic
1142
Part11.BrickColor = BrickColor.new("Smoky grey")
1143
Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1144
Part11.Anchored = true
1145
Part11.CanCollide = false
1146
Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1147
Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1148
Part11.BottomSurface = Enum.SurfaceType.Smooth
1149
Part11.TopSurface = Enum.SurfaceType.Smooth
1150
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1151
Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
1152
Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1153
Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
1154
Part12.Parent = Model0
1155
Part12.Material = Enum.Material.SmoothPlastic
1156
Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1157
Part12.Anchored = true
1158
Part12.CanCollide = false
1159
Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1160
Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1161
Part12.BottomSurface = Enum.SurfaceType.Smooth
1162
Part12.TopSurface = Enum.SurfaceType.Smooth
1163
Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
1164
Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1165
Part13.Parent = Model0
1166
Part13.Material = Enum.Material.SmoothPlastic
1167
Part13.BrickColor = BrickColor.new("Smoky grey")
1168
Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1169
Part13.Anchored = true
1170
Part13.CanCollide = false
1171
Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1172
Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1173
Part13.BottomSurface = Enum.SurfaceType.Smooth
1174
Part13.TopSurface = Enum.SurfaceType.Smooth
1175
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1176
Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
1177
Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1178
Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
1179
SpecialMesh14.Parent = Part13
1180
SpecialMesh14.MeshType = Enum.MeshType.Sphere
1181
Part15.Parent = Model0
1182
Part15.Material = Enum.Material.SmoothPlastic
1183
Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
1184
Part15.Anchored = true
1185
Part15.CanCollide = false
1186
Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
1187
Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
1188
Part15.BottomSurface = Enum.SurfaceType.Smooth
1189
Part15.TopSurface = Enum.SurfaceType.Smooth
1190
Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
1191
Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
1192
for i,v in pairs(mas:GetChildren()) do
1193
  v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
1194
  pcall(function  v:MakeJoints()
1195
   end)
1196
end
1197
mas:Destroy()
1198
for i,v in pairs(cors) do
1199
  spawn(function  pcall(v)
1200
   end)
1201
end
1202
sandbox = function(l_7_0, l_7_1)
1203
local env = getfenv(l_7_1)
1204
local newenv = setmetatable({}, {})
1205
 -- DECOMPILER ERROR: Overwrote pending register.
1206
1207
setfenv(l_7_1, function(l_1_0, l_1_1)
1208
if l_1_1 == "script" then
1209
  return 
1210
 -- DECOMPILER ERROR: Overwrote pending register.
1211
1212
else
1213
  return 
1214
end
1215
 -- Warning: undefined locals caused missing assignments!
1216
end
1217
)
1218
return 
1219
end
1220
1221
cors = {}
1222
mas = Instance.new("Model", game:GetService("Lighting"))
1223
Model0 = Instance.new("Model")
1224
Part1 = Instance.new("Part")
1225
SpecialMesh2 = Instance.new("SpecialMesh")
1226
Part3 = Instance.new("Part")
1227
Part4 = Instance.new("Part")
1228
Texture5 = Instance.new("Texture")
1229
Texture6 = Instance.new("Texture")
1230
Texture7 = Instance.new("Texture")
1231
Texture8 = Instance.new("Texture")
1232
Texture9 = Instance.new("Texture")
1233
Texture10 = Instance.new("Texture")
1234
Part11 = Instance.new("Part")
1235
Part12 = Instance.new("Part")
1236
SpecialMesh13 = Instance.new("SpecialMesh")
1237
Part14 = Instance.new("Part")
1238
Part15 = Instance.new("Part")
1239
Part16 = Instance.new("Part")
1240
Model0.Name = "Left Leg"
1241
Model0.Parent = mas
1242
Part1.Parent = Model0
1243
Part1.Material = Enum.Material.SmoothPlastic
1244
Part1.BrickColor = BrickColor.new("Smoky grey")
1245
Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
1246
Part1.Anchored = true
1247
Part1.CanCollide = false
1248
Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
1249
Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
1250
Part1.BottomSurface = Enum.SurfaceType.Smooth
1251
Part1.TopSurface = Enum.SurfaceType.Smooth
1252
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1253
Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
1254
Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
1255
Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
1256
SpecialMesh2.Parent = Part1
1257
SpecialMesh2.MeshType = Enum.MeshType.Sphere
1258
Part3.Parent = Model0
1259
Part3.Material = Enum.Material.SmoothPlastic
1260
Part3.BrickColor = BrickColor.new("Smoky grey")
1261
Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
1262
Part3.Anchored = true
1263
Part3.CanCollide = false
1264
Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
1265
Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1266
Part3.BottomSurface = Enum.SurfaceType.Smooth
1267
Part3.TopSurface = Enum.SurfaceType.Smooth
1268
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1269
Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
1270
Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
1271
Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
1272
Part4.Name = "Middle"
1273
Part4.Parent = Model0
1274
Part4.Material = Enum.Material.SmoothPlastic
1275
Part4.BrickColor = BrickColor.new("Persimmon")
1276
Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
1277
Part4.Anchored = true
1278
Part4.CanCollide = false
1279
Part4.Size = Vector3.new(1, 2, 1)
1280
Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1281
Part4.BottomSurface = Enum.SurfaceType.Smooth
1282
Part4.TopSurface = Enum.SurfaceType.Smooth
1283
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1284
Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
1285
Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
1286
Part4.Color = Color3.new(1, 0.34902, 0.34902)
1287
Texture5.Parent = Part4
1288
Texture5.Texture = "rbxassetid://264596039"
1289
Texture5.StudsPerTileU = 0.5
1290
Texture5.StudsPerTileV = 0.5
1291
Texture6.Parent = Part4
1292
Texture6.Texture = "rbxassetid://264596039"
1293
Texture6.Face = Enum.NormalId.Back
1294
Texture6.StudsPerTileU = 0.5
1295
Texture6.StudsPerTileV = 0.5
1296
Texture7.Parent = Part4
1297
Texture7.Texture = "rbxassetid://264596039"
1298
Texture7.Face = Enum.NormalId.Left
1299
Texture7.StudsPerTileU = 0.5
1300
Texture7.StudsPerTileV = 0.5
1301
Texture8.Parent = Part4
1302
Texture8.Texture = "rbxassetid://264596039"
1303
Texture8.Face = Enum.NormalId.Right
1304
Texture8.StudsPerTileU = 0.5
1305
Texture8.StudsPerTileV = 0.5
1306
Texture9.Parent = Part4
1307
Texture9.Texture = "rbxassetid://264596039"
1308
Texture9.Face = Enum.NormalId.Top
1309
Texture9.StudsPerTileU = 0.5
1310
Texture9.StudsPerTileV = 0.5
1311
Texture10.Parent = Part4
1312
Texture10.Texture = "rbxassetid://264596039"
1313
Texture10.Face = Enum.NormalId.Bottom
1314
Texture10.StudsPerTileU = 0.5
1315
Texture10.StudsPerTileV = 0.5
1316
Part11.Parent = Model0
1317
Part11.Material = Enum.Material.SmoothPlastic
1318
Part11.BrickColor = BrickColor.new("Dark green")
1319
Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
1320
Part11.Anchored = true
1321
Part11.CanCollide = false
1322
Part11.Shape = Enum.PartType.Ball
1323
Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
1324
Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1325
Part11.BottomSurface = Enum.SurfaceType.Smooth
1326
Part11.TopSurface = Enum.SurfaceType.Smooth
1327
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1328
Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
1329
Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
1330
Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
1331
Part12.Parent = Model0
1332
Part12.Material = Enum.Material.SmoothPlastic
1333
Part12.BrickColor = BrickColor.new("Smoky grey")
1334
Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
1335
Part12.Anchored = true
1336
Part12.CanCollide = false
1337
Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
1338
Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
1339
Part12.BottomSurface = Enum.SurfaceType.Smooth
1340
Part12.TopSurface = Enum.SurfaceType.Smooth
1341
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1342
Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
1343
Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
1344
Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
1345
SpecialMesh13.Parent = Part12
1346
SpecialMesh13.MeshType = Enum.MeshType.Sphere
1347
Part14.Parent = Model0
1348
Part14.Material = Enum.Material.SmoothPlastic
1349
Part14.BrickColor = BrickColor.new("Bright green")
1350
Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
1351
Part14.Anchored = true
1352
Part14.CanCollide = false
1353
Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
1354
Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1355
Part14.BottomSurface = Enum.SurfaceType.Smooth
1356
Part14.TopSurface = Enum.SurfaceType.Smooth
1357
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1358
Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
1359
Part14.Orientation = Vector3.new(0, 179.87999, 180)
1360
Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
1361
Part15.Parent = Model0
1362
Part15.Material = Enum.Material.SmoothPlastic
1363
Part15.BrickColor = BrickColor.new("Dark stone grey")
1364
Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
1365
Part15.Anchored = true
1366
Part15.CanCollide = false
1367
Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
1368
Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1369
Part15.BottomSurface = Enum.SurfaceType.Smooth
1370
Part15.TopSurface = Enum.SurfaceType.Smooth
1371
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1372
Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
1373
Part15.Orientation = Vector3.new(0, 179.87999, 180)
1374
Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
1375
Part16.Parent = Model0
1376
Part16.Material = Enum.Material.SmoothPlastic
1377
Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
1378
Part16.Anchored = true
1379
Part16.CanCollide = false
1380
Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
1381
Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
1382
Part16.BottomSurface = Enum.SurfaceType.Smooth
1383
Part16.TopSurface = Enum.SurfaceType.Smooth
1384
Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
1385
Part16.Orientation = Vector3.new(0, 179.87999, 180)
1386
for i,v in pairs(mas:GetChildren()) do
1387
  v.Parent = Character.KingCrimson
1388
  pcall(function  v:MakeJoints()
1389
   end)
1390
end
1391
mas:Destroy()
1392
for i,v in pairs(cors) do
1393
  spawn(function  pcall(v)
1394
   end)
1395
end
1396
AdvancingFortress.Parent = Character
1397
torso = AdvancingFortress.Torso
1398
hum = AdvancingFortress.Humanoid
1399
AdvancingFortress.Name = "Advancing Fortress"
1400
pl = AdvancingFortress
1401
for i,v in pairs(AdvancingFortress:GetChildren()) do
1402
  if v:IsA("BasePart") then
1403
    v.Transparency = 1
1404
  end
1405
end
1406
local Humanoid = AdvancingFortress.Humanoid
1407
local Mouse = Player:GetMouse()
1408
local LeftArm = AdvancingFortress["Left Arm"]
1409
local RightArm = AdvancingFortress["Right Arm"]
1410
local LeftLeg = AdvancingFortress["Left Leg"]
1411
local RightLeg = AdvancingFortress["Right Leg"]
1412
local Head = AdvancingFortress.Head
1413
local Torso = AdvancingFortress.Torso
1414
local Camera = game.Workspace.CurrentCamera
1415
local RootPart = AdvancingFortress.HumanoidRootPart
1416
local RootJoint = RootPart.RootJoint
1417
local attack = false
1418
local Anim = "Idle"
1419
local attacktype = 1
1420
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
1421
local velocity = RootPart.Velocity.y
1422
local sine = 0
1423
local change = 1
1424
local Create = LoadLibrary("RbxUtility").Create
1425
local TimeStop = false
1426
local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
1427
KQ = {}
1428
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1429
  if v:IsA("Model") then
1430
    for _,g in pairs(v:GetChildren()) do
1431
      if g:IsA("Part") then
1432
        for _,h in pairs(g:GetChildren()) do
1433
          if h:IsA("Texture") or h:IsA("Decal") then
1434
            table.insert(KQ, h)
1435
          end
1436
        end
1437
      end
1438
    end
1439
  end
1440
end
1441
AdvancingFortress.Head.Name = "FHead"
1442
AdvancingFortress.Torso.Name = "FTorso"
1443
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1444
  fEF = v.Name
1445
  if v:IsA("Model") then
1446
    for _,g in pairs(v:GetChildren()) do
1447
      if g:IsA("Part") then
1448
        local W = Instance.new("Weld")
1449
        W.Part0 = v.Middle
1450
        W.Part1 = g
1451
        local CJ = CFrame.new(v.Middle.Position)
1452
        local C0 = v.Middle.CFrame:inverse() * CJ
1453
        local C1 = g.CFrame:inverse() * CJ
1454
        W.C0 = C0
1455
        W.C1 = C1
1456
        W.Parent = v.Middle
1457
      end
1458
      local Y = Instance.new("Weld")
1459
      Y.Part0 = AdvancingFortress[fEF]
1460
      Y.Part1 = v.Middle
1461
      Y.C0 = CFrame.new(0, 0, 0)
1462
      Y.Parent = Y.Part0
1463
    end
1464
  end
1465
end
1466
for _,v in pairs(Character.KingCrimson:GetChildren()) do
1467
  fEF = v.Name
1468
  if v:IsA("Model") then
1469
    for _,g in pairs(v:GetChildren()) do
1470
      if g:IsA("Part") then
1471
        g.Anchored = false
1472
      end
1473
    end
1474
  end
1475
end
1476
for _,v in pairs(AdvancingFortress:GetChildren()) do
1477
  if v:IsA("Part") then
1478
    v.BrickColor = BrickColor.new("Really red")
1479
  end
1480
end
1481
AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
1482
AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
1483
Humanoid.Animator.Parent = nil
1484
AdvancingFortress.Animate.Parent = nil
1485
base = Instance.new("ScreenGui", plr.PlayerGui)
1486
bbg = Instance.new("BillboardGui", plr.Character.Head)
1487
bbg.Size = UDim2.new(0, 200, 0, 50)
1488
bbg.StudsOffset = Vector3.new(0, 3, 0)
1489
bbgTl = Instance.new("TextLabel", bbg)
1490
bbgTl.BackgroundTransparency = 1
1491
bbgTl.Size = UDim2.new(10, 0, 1, 0)
1492
bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
1493
bbgTl.Font = "Code"
1494
bbgTl.Text = " "
1495
bbgTl.TextSize = 25
1496
bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
1497
bbgTl.TextColor3 = Color3.new(0, 0, 0)
1498
bbgTl.TextStrokeTransparency = 0
1499
bbgTl.TextWrapped = true
1500
lknives = false
1501
plr.Chatted:connect(function(l_11_0)
1502
Chat(l_11_0)
1503
end
1504
)
1505
local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
1506
local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
1507
return 
1508
end
1509
1510
clerp = function(l_13_0, l_13_1, l_13_2)
1511
return 
1512
 -- Warning: undefined locals caused missing assignments!
1513
end
1514
1515
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1516
NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1517
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1518
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1519
local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
1520
local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
1521
RootJoint.C1 = CFrame.new(0, 0, 0)
1522
RootJoint.C0 = CFrame.new(0, 0, 0)
1523
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1524
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1525
local rarmc1 = RW.C1
1526
local larmc1 = LW.C1
1527
local rlegc1 = RH.C1
1528
local llegc1 = LH.C1
1529
local resetc1 = false
1530
ArtificialHB = function(l_14_0, l_14_1, l_14_2)
1531
RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
1532
Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
1533
RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
1534
LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
1535
RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
1536
LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
1537
if l_14_2 == false and resetc1 == false then
1538
  upvalue_3216 = true
1539
  RootJoint.C1 = RootJoint.C1
1540
  Torso.Neck.C1 = Torso.Neck.C1
1541
  RW.C1 = rarmc1
1542
  LW.C1 = larmc1
1543
  RH.C1 = rlegc1
1544
  LH.C1 = llegc1
1545
end
1546
end
1547
({Parent = script, Name = "Heartbeat"})
1548
script:WaitForChild("Heartbeat")
1549
frame = 0.033333333333333
1550
tf = 0
1551
allowframeloss = false
1552
tossremainder = false
1553
lastframe = tick()
1554
script.Heartbeat:Fire()
1555
game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
1556
tf = tf + l_15_0
1557
if frame <= tf then
1558
  if allowframeloss then
1559
    script.Heartbeat:Fire()
1560
    lastframe = tick()
1561
  else
1562
    for i = 1, math.floor(tf / frame) do
1563
      script.Heartbeat:Fire()
1564
    end
1565
    lastframe = tick()
1566
  end
1567
  if tossremainder then
1568
    tf = 0
1569
  else
1570
    tf = tf - frame * math.floor(tf / frame)
1571
  end
1572
end
1573
end
1574
)
1575
swait = function(l_16_0)
1576
if l_16_0 == 0 or l_16_0 == nil then
1577
  ArtificialHB.Event:wait()
1578
else
1579
  for i = 0, l_16_0 do
1580
    ArtificialHB.Event:wait()
1581
  end
1582
end
1583
end
1584
1585
RemoveOutlines = function(l_17_0)
1586
l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
1587
end
1588
1589
CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
1590
 -- DECOMPILER ERROR: Confused about usage of registers!
1591
1592
 -- DECOMPILER ERROR: Confused about usage of registers!
1593
1594
 -- DECOMPILER ERROR: Confused about usage of registers!
1595
1596
 -- DECOMPILER ERROR: Confused about usage of registers!
1597
1598
 -- DECOMPILER ERROR: Confused about usage of registers!
1599
1600
 -- DECOMPILER ERROR: Confused about usage of registers!
1601
1602
 -- DECOMPILER ERROR: Confused about usage of registers!
1603
1604
local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
1605
RemoveOutlines(Part)
1606
{Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
1607
return 
1608
end
1609
}, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
1610
local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
1611
if l_19_0 == "SpecialMesh" then
1612
  Msh.MeshType = l_19_2
1613
  Msh.MeshId = l_19_3
1614
end
1615
return 
1616
end
1617
}, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
1618
local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
1619
return 
1620
end
1621
}, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
1622
local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
1623
Sound:play()
1624
game:GetService("Debris"):AddItem(Sound, 130)
1625
return 
1626
end
1627
}, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
1628
local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
1629
return 
1630
end
1631
}, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
1632
local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1633
BillPar.CFrame = CFrame.new(l_23_2)
1634
local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
1635
local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
1636
return 
1637
end
1638
}, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
1639
 -- DECOMPILER ERROR: Confused about usage of registers!
1640
1641
 -- DECOMPILER ERROR: Confused about usage of registers!
1642
1643
 -- DECOMPILER ERROR: Confused about usage of registers!
1644
1645
 -- DECOMPILER ERROR: Confused about usage of registers!
1646
1647
 -- DECOMPILER ERROR: Confused about usage of registers!
1648
1649
 -- DECOMPILER ERROR: Confused about usage of registers!
1650
1651
 -- DECOMPILER ERROR: Confused about usage of registers!
1652
1653
 -- DECOMPILER ERROR: Confused about usage of registers!
1654
1655
 -- DECOMPILER ERROR: Confused about usage of registers!
1656
1657
 -- DECOMPILER ERROR: Confused about usage of registers!
1658
1659
 -- DECOMPILER ERROR: Confused about usage of registers!
1660
1661
local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
1662
return 
1663
{Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
1664
end
1665
}, CreateTemplate = {}}
1666
rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
1667
return 
1668
 -- Warning: undefined locals caused missing assignments!
1669
end
1670
1671
FindNearestTorso = function(l_26_0)
1672
local list = (game.Workspace:children())
1673
local torso = nil
1674
local dist = 1000
1675
do
1676
  local temp, human, temp2 = nil, nil, nil
1677
  for x = 1, #list do
1678
    temp2 = list[x]
1679
    if temp2.className == "Model" and temp2.Name ~= Character.Name then
1680
      temp = temp2:findFirstChild("Torso")
1681
      human = temp2:findFirstChild("Humanoid")
1682
      if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
1683
        local dohit = true
1684
        if dohit == false then
1685
          torso = temp
1686
          dist = temp.Position - l_26_0.magnitude
1687
        end
1688
      end
1689
    end
1690
  end
1691
  return 
1692
end
1693
 -- Warning: undefined locals caused missing assignments!
1694
end
1695
1696
ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
1697
if l_27_1.Parent == nil then
1698
  return 
1699
end
1700
local h = l_27_1.Parent:FindFirstChild("Humanoid")
1701
for _,v in pairs(l_27_1.Parent:children()) do
1702
  do
1703
    c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
1704
    if v:IsA("Humanoid") then
1705
      h = v
1706
  end
1707
  if c ~= nil then
1708
    end
1709
  end
1710
end
1711
if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
1712
  if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
1713
    return 
1714
  end
1715
  local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1716
  game:GetService("Debris"):AddItem(c, 0.5)
1717
  CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
1718
  local Damage = math.random(l_27_2, l_27_3)
1719
  local blocked = false
1720
  local block = l_27_1.Parent:findFirstChild("Block")
1721
  if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1722
    blocked = true
1723
    block.Value = block.Value - 1
1724
    print(block.Value)
1725
  end
1726
  if TimeStop == false then
1727
    h.Health = h.Health - Damage
1728
    ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1729
  elseif TimeStop == false then
1730
    wait()
1731
     -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
1732
1733
  end
1734
  h.Health = h.Health - Damage / 2
1735
  ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
1736
end
1737
if l_27_5 == "Knockdown" then
1738
  local hum = l_27_1.Parent.Humanoid
1739
  hum.PlatformStand = false
1740
  coroutine.resume(coroutine.create(function(l_1_0)
1741
  swait(1)
1742
  l_1_0.PlatformStand = false
1743
   end), hum)
1744
  local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
1745
  local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1746
  local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
1747
  game:GetService("Debris"):AddItem(bodvol, 0.5)
1748
  game:GetService("Debris"):AddItem(rl, 0.5)
1749
elseif l_27_5 == "Normal" then
1750
  local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
1751
  if l_27_4 > 0 then
1752
    vp.Parent = l_27_1.Parent.Torso
1753
  end
1754
  game:GetService("Debris"):AddItem(vp, 0.5)
1755
elseif l_27_5 == "Up" then
1756
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1757
  game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1758
elseif l_27_5 == "DarkUp" then
1759
  coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
1760
  swait()
1761
  Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
1762
end
1763
end
1764
))
1765
  local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
1766
  game:GetService("Debris"):AddItem(bodyVelocity, 1)
1767
elseif l_27_5 == "Snare" then
1768
  local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1769
  game:GetService("Debris"):AddItem(bp, 1)
1770
elseif l_27_5 == "Freeze" then
1771
  local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
1772
  local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
1773
  l_27_1.Parent.Torso.Anchored = false
1774
  coroutine.resume(coroutine.create(function(l_3_0)
1775
  swait(1.5)
1776
  l_3_0.Anchored = false
1777
   end), l_27_1.Parent.Torso)
1778
  game:GetService("Debris"):AddItem(BodPos, 3)
1779
  game:GetService("Debris"):AddItem(BodGy, 3)
1780
end
1781
local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
1782
game:GetService("Debris"):AddItem(debounce, l_27_7)
1783
c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
1784
game:GetService("Debris"):AddItem(c, 0.5)
1785
end
1786
end
1787
, Create + Players
1788
local STDamage = false
1789
 -- DECOMPILER ERROR: Overwrote pending register.
1790
1791
AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
1792
for _,c in pairs(workspace:children()) do
1793
  local hum = c:findFirstChild("Humanoid")
1794
  if hum ~= nil then
1795
    local head = c:findFirstChild("Torso")
1796
    if head ~= nil then
1797
      local targ = head.Position - l_29_0.Position
1798
      local mag = targ.magnitude
1799
      if mag <= l_29_1 and c.Name ~= Player.Name then
1800
        Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
1801
        if STDamage == false then
1802
          for i = 1, 3 do
1803
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
1804
          end
1805
          for i = 1, 10 do
1806
            CamShake(1, 70000)
1807
            Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
1808
          end
1809
          for _,c in (for generator) do
1810
          end
1811
          if STDamage == false then
1812
            CamShake(1, 90000)
1813
            Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
1814
            for i = 1, 2 do
1815
              Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
1816
            end
1817
          end
1818
        end
1819
      end
1820
    end
1821
  end
1822
end
1823
.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1824
AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1825
HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
1826
HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
1827
AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1828
AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
1829
HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
1830
HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
1831
Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
1832
CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
1833
Shield.Parent = nil
1834
EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
1835
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1836
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1837
prt.Anchored = false
1838
prt.CFrame = l_30_1
1839
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1840
game:GetService("Debris"):AddItem(prt, 10)
1841
if l_30_9 == 1 or l_30_9 == nil then
1842
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1843
elseif l_30_9 == 2 then
1844
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1845
end
1846
end
1847
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1848
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1849
prt.Anchored = false
1850
prt.CFrame = l_31_1
1851
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1852
game:GetService("Debris"):AddItem(prt, 2)
1853
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1854
end
1855
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1856
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1857
prt.Anchored = false
1858
prt.CFrame = l_32_1
1859
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1860
game:GetService("Debris"):AddItem(prt, 10)
1861
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1862
end
1863
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1864
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1865
prt.Anchored = false
1866
prt.CFrame = l_33_1
1867
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1868
game:GetService("Debris"):AddItem(prt, 10)
1869
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1870
end
1871
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1872
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1873
prt.Anchored = false
1874
prt.CFrame = l_34_1
1875
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1876
game:GetService("Debris"):AddItem(prt, 10)
1877
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1878
end
1879
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1880
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1881
prt.Anchored = false
1882
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1883
prt.CFrame = CFrame.new(prt.Position)
1884
game:GetService("Debris"):AddItem(prt, 2)
1885
local xval = math.random() / 2
1886
local yval = math.random() / 2
1887
local zval = math.random() / 2
1888
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1889
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1890
end
1891
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1892
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1893
prt.Anchored = false
1894
prt.CFrame = l_36_1
1895
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1896
game:GetService("Debris"):AddItem(prt, 10)
1897
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
1898
end
1899
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
1900
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
1901
prt.Anchored = false
1902
prt.CFrame = l_37_1
1903
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
1904
game:GetService("Debris"):AddItem(prt, 10)
1905
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
1906
end
1907
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
1908
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
1909
prt.Anchored = false
1910
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1911
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
1912
local num = math.random(10, 50) / 1000
1913
game:GetService("Debris"):AddItem(prt, 10)
1914
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
1915
end
1916
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
1917
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
1918
prt.Anchored = false
1919
prt.CFrame = l_39_1
1920
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
1921
game:GetService("Debris"):AddItem(prt, 10)
1922
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
1923
end
1924
}}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
1925
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
1926
prt.Anchored = false
1927
prt.CFrame = l_40_1
1928
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
1929
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
1930
local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
1931
game:GetService("Debris"):AddItem(prt, 10)
1932
table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
1933
end
1934
}
1935
 -- DECOMPILER ERROR: Confused about usage of registers!
1936
1937
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
1938
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
1939
prt.Anchored = false
1940
prt.CFrame = l_30_1
1941
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
1942
game:GetService("Debris"):AddItem(prt, 10)
1943
if l_30_9 == 1 or l_30_9 == nil then
1944
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1945
elseif l_30_9 == 2 then
1946
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
1947
end
1948
end
1949
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
1950
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
1951
prt.Anchored = false
1952
prt.CFrame = l_31_1
1953
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
1954
game:GetService("Debris"):AddItem(prt, 2)
1955
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
1956
end
1957
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
1958
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
1959
prt.Anchored = false
1960
prt.CFrame = l_32_1
1961
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
1962
game:GetService("Debris"):AddItem(prt, 10)
1963
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
1964
end
1965
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
1966
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
1967
prt.Anchored = false
1968
prt.CFrame = l_33_1
1969
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
1970
game:GetService("Debris"):AddItem(prt, 10)
1971
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
1972
end
1973
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
1974
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
1975
prt.Anchored = false
1976
prt.CFrame = l_34_1
1977
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
1978
game:GetService("Debris"):AddItem(prt, 10)
1979
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
1980
end
1981
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
1982
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
1983
prt.Anchored = false
1984
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
1985
prt.CFrame = CFrame.new(prt.Position)
1986
game:GetService("Debris"):AddItem(prt, 2)
1987
local xval = math.random() / 2
1988
local yval = math.random() / 2
1989
local zval = math.random() / 2
1990
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1991
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
1992
end
1993
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
1994
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
1995
prt.Anchored = false
1996
prt.CFrame = l_36_1
1997
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
1998
game:GetService("Debris"):AddItem(prt, 10)
1999
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2000
end
2001
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2002
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2003
prt.Anchored = false
2004
prt.CFrame = l_37_1
2005
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2006
game:GetService("Debris"):AddItem(prt, 10)
2007
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2008
end
2009
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2010
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2011
prt.Anchored = false
2012
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2013
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2014
local num = math.random(10, 50) / 1000
2015
game:GetService("Debris"):AddItem(prt, 10)
2016
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2017
end
2018
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2019
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2020
prt.Anchored = false
2021
prt.CFrame = l_39_1
2022
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2023
game:GetService("Debris"):AddItem(prt, 10)
2024
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2025
end
2026
}}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
2027
local magz = l_41_0 - l_41_1.magnitude
2028
local curpos = l_41_0
2029
local trz = {-l_41_3, l_41_3}
2030
for i = 1, l_41_2 do
2031
  local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
2032
  local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
2033
  local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
2034
  li.Material = "Neon"
2035
  if l_41_2 == i then
2036
    local magz2 = curpos - l_41_1.magnitude
2037
    li.Size = Vector3.new(l_41_5, l_41_5, magz2)
2038
    li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
2039
    table.insert(Effects, {li, "Disappear", l_41_7})
2040
  else
2041
    li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
2042
    curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
2043
    game.Debris:AddItem(li, 10)
2044
    table.insert(Effects, {li, "Disappear", l_41_7})
2045
  end
2046
end
2047
end
2048
}
2049
 -- DECOMPILER ERROR: Confused about usage of registers!
2050
2051
{Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2052
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2053
prt.Anchored = false
2054
prt.CFrame = l_30_1
2055
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2056
game:GetService("Debris"):AddItem(prt, 10)
2057
if l_30_9 == 1 or l_30_9 == nil then
2058
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2059
elseif l_30_9 == 2 then
2060
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2061
end
2062
end
2063
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2064
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2065
prt.Anchored = false
2066
prt.CFrame = l_31_1
2067
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2068
game:GetService("Debris"):AddItem(prt, 2)
2069
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2070
end
2071
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2072
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2073
prt.Anchored = false
2074
prt.CFrame = l_32_1
2075
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2076
game:GetService("Debris"):AddItem(prt, 10)
2077
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2078
end
2079
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2080
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2081
prt.Anchored = false
2082
prt.CFrame = l_33_1
2083
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2084
game:GetService("Debris"):AddItem(prt, 10)
2085
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2086
end
2087
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2088
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2089
prt.Anchored = false
2090
prt.CFrame = l_34_1
2091
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2092
game:GetService("Debris"):AddItem(prt, 10)
2093
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2094
end
2095
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2096
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2097
prt.Anchored = false
2098
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2099
prt.CFrame = CFrame.new(prt.Position)
2100
game:GetService("Debris"):AddItem(prt, 2)
2101
local xval = math.random() / 2
2102
local yval = math.random() / 2
2103
local zval = math.random() / 2
2104
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2105
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2106
end
2107
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2108
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2109
prt.Anchored = false
2110
prt.CFrame = l_36_1
2111
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2112
game:GetService("Debris"):AddItem(prt, 10)
2113
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2114
end
2115
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2116
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2117
prt.Anchored = false
2118
prt.CFrame = l_37_1
2119
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2120
game:GetService("Debris"):AddItem(prt, 10)
2121
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2122
end
2123
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2124
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2125
prt.Anchored = false
2126
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2127
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2128
local num = math.random(10, 50) / 1000
2129
game:GetService("Debris"):AddItem(prt, 10)
2130
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2131
end
2132
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2133
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2134
prt.Anchored = false
2135
prt.CFrame = l_39_1
2136
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2137
game:GetService("Debris"):AddItem(prt, 10)
2138
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2139
end
2140
}}.EffectTemplate = {}
2141
 -- DECOMPILER ERROR: Confused about usage of registers!
2142
2143
Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
2144
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
2145
prt.Anchored = false
2146
prt.CFrame = l_30_1
2147
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
2148
game:GetService("Debris"):AddItem(prt, 10)
2149
if l_30_9 == 1 or l_30_9 == nil then
2150
  table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2151
elseif l_30_9 == 2 then
2152
  table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
2153
end
2154
end
2155
}, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
2156
local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
2157
prt.Anchored = false
2158
prt.CFrame = l_31_1
2159
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
2160
game:GetService("Debris"):AddItem(prt, 2)
2161
Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
2162
end
2163
}, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
2164
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
2165
prt.Anchored = false
2166
prt.CFrame = l_32_1
2167
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
2168
game:GetService("Debris"):AddItem(prt, 10)
2169
table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
2170
end
2171
}, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
2172
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
2173
prt.Anchored = false
2174
prt.CFrame = l_33_1
2175
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
2176
game:GetService("Debris"):AddItem(prt, 10)
2177
table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
2178
end
2179
}, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
2180
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
2181
prt.Anchored = false
2182
prt.CFrame = l_34_1
2183
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
2184
game:GetService("Debris"):AddItem(prt, 10)
2185
table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
2186
end
2187
}, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
2188
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
2189
prt.Anchored = false
2190
prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
2191
prt.CFrame = CFrame.new(prt.Position)
2192
game:GetService("Debris"):AddItem(prt, 2)
2193
local xval = math.random() / 2
2194
local yval = math.random() / 2
2195
local zval = math.random() / 2
2196
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
2197
table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
2198
end
2199
}, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
2200
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
2201
prt.Anchored = false
2202
prt.CFrame = l_36_1
2203
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
2204
game:GetService("Debris"):AddItem(prt, 10)
2205
table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
2206
end
2207
}, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
2208
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
2209
prt.Anchored = false
2210
prt.CFrame = l_37_1
2211
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
2212
game:GetService("Debris"):AddItem(prt, 10)
2213
table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
2214
end
2215
}, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
2216
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
2217
prt.Anchored = false
2218
prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2219
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
2220
local num = math.random(10, 50) / 1000
2221
game:GetService("Debris"):AddItem(prt, 10)
2222
table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
2223
end
2224
}, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
2225
local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
2226
prt.Anchored = false
2227
prt.CFrame = l_39_1
2228
msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
2229
game:GetService("Debris"):AddItem(prt, 10)
2230
table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
2231
end
2232
}}
2233
local Invisible = true
2234
 -- DECOMPILER ERROR: Overwrote pending register.
2235
2236
ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2237
  if i:IsA("Model") then
2238
    for _,v in pairs(i:GetChildren()) do
2239
      if v:IsA("Part") then
2240
        coroutine.resume(coroutine.create(function(l_1_0)
2241
      for v = 0, 1, 0.3 do
2242
        swait()
2243
        l_1_0.Transparency = -v
2244
      end
2245
      l_1_0.Transparency = 0
2246
      for _,v in pairs(KQ) do
2247
        v.Transparency = 0
2248
      end
2249
         end), v)
2250
      end
2251
    end
2252
  end
2253
end
2254
for _,i in pairs(m:children()) do
2255
  if i:IsA("BasePart") then
2256
    coroutine.resume(coroutine.create(function(l_2_0)
2257
  for i = 0, 1, 0.3 do
2258
    swait()
2259
    l_2_0.Transparency = i
2260
  end
2261
  l_2_0.Transparency = 0
2262
   end), i)
2263
  end
2264
end
2265
end
2266
2267
 -- DECOMPILER ERROR: Overwrote pending register.
2268
2269
DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
2270
  if i:IsA("Model") then
2271
    for _,v in pairs(i:GetChildren()) do
2272
      if v:IsA("Part") then
2273
        coroutine.resume(coroutine.create(function(l_1_0)
2274
      for v = 0, 1, 0.3 do
2275
        swait()
2276
        l_1_0.Transparency = v
2277
      end
2278
      l_1_0.Transparency = 1
2279
      for _,v in pairs(KQ) do
2280
        v.Transparency = 1
2281
      end
2282
         end), v)
2283
      end
2284
    end
2285
  end
2286
end
2287
for _,i in pairs(m:children()) do
2288
  if i:IsA("BasePart") then
2289
    coroutine.resume(coroutine.create(function(l_2_0)
2290
  for i = 0, 1, 0.3 do
2291
    swait()
2292
    l_2_0.Transparency = i
2293
  end
2294
  l_2_0.Transparency = 1
2295
   end), i)
2296
  end
2297
end
2298
end
2299
2300
CamShake = function(l_46_0, l_46_1)
2301
coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
2302
local time = 10
2303
local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
2304
if math.random(1, 2) == 1 then
2305
  seed = Vector3.new(-seed.x, seed.y, 0)
2306
end
2307
if math.random(1, 2) == 1 then
2308
  seed = Vector3.new(seed.x, -seed.y, 0)
2309
end
2310
cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2311
for i = 1, time do
2312
  cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
2313
  wait()
2314
end
2315
end
2316
))
2317
end
2318
2319
local ora = false
2320
Disappear()
2321
 -- DECOMPILER ERROR: Overwrote pending register.
2322
2323
 -- DECOMPILER ERROR: Overwrote pending register.
2324
2325
CastleCrusherFist, Players = functionupvalue_304 = true
2326
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2327
S.Looped = false
2328
if ora == false and ora == false then
2329
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2330
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2331
  for i = 0, 1, 0.8 do
2332
    swait()
2333
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2334
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2335
  end
2336
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2337
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2338
  for i = 0, 1, 0.8 do
2339
    swait()
2340
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2341
    PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2342
  end
2343
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2344
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2345
  for i = 0, 1, 0.8 do
2346
    swait()
2347
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2348
    PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2349
  end
2350
  CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
2351
  MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
2352
  for i = 0, 1, 0.8 do
2353
    swait()
2354
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
2355
    PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2356
  end
2357
  CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2358
  MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
2359
else
2360
  S:Stop()
2361
  local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
2362
  for i = 0, 1, 0.13 do
2363
    swait()
2364
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
2365
    PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2366
  end
2367
  CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
2368
  MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
2369
  for i = 0, 1, 0.1 do
2370
    swait()
2371
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
2372
    PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2373
  end
2374
  upvalue_48 = false
2375
end
2376
, attack * STDamage
2377
distance2__ = functionupvalue_304 = true
2378
upvalue_968 = true
2379
local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
2380
for i = 0, 1, 0.1 do
2381
  swait()
2382
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2383
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2384
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
2385
  PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
2386
end
2387
Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
2388
Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
2389
CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
2390
CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
2391
for i = 0, 1, 0.08 do
2392
  swait()
2393
  MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
2394
  Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
2395
  Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
2396
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
2397
  PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
2398
end
2399
upvalue_864 = false
2400
upvalue_264 = false
2401
end
2402
2403
AdvancingFortress.FHead.face:remove()
2404
dimension = functionupvalue_304 = true
2405
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2406
S.Looped = false
2407
if Long then
2408
  if Long then
2409
    for i = 0, 1, 0.8 do
2410
      swait()
2411
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
2412
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2413
    end
2414
  else
2415
    for i = 0, 1, 0.8 do
2416
      swait()
2417
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
2418
      PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2419
    end
2420
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2421
    MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
2422
    PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
2423
  end
2424
  wait(1)
2425
  upvalue_2448 = false
2426
  upvalue_408 = false
2427
end
2428
2429
weld5 = functionkickR = true
2430
upvalue_448 = true
2431
local S = CFuncs.Sound.Create("", Torso, 3, 1)
2432
S.Looped = false
2433
if kick then
2434
  if kick then
2435
    for i = 0, 1, 0.8 do
2436
      swait()
2437
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
2438
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2439
    end
2440
  else
2441
    for i = 0, 1, 0.8 do
2442
      swait()
2443
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2444
      PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2445
    end
2446
    CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
2447
    MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
2448
    RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
2449
    PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2450
  end
2451
  wait(1)
2452
  upvalue_2328 = false
2453
  upvalue_496 = false
2454
  wait(4)
2455
  kickR = false
2456
end
2457
2458
local Grab = false
2459
Players = attack * functionupvalue_304 = true
2460
gp = nil
2461
 -- DECOMPILER ERROR: Overwrote pending register.
2462
2463
 -- DECOMPILER ERROR: Overwrote pending register.
2464
2465
 -- DECOMPILER ERROR: Overwrote pending register.
2466
2467
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2468
local ht = l_1_0.Parent
2469
local hum1 = ht:FindFirstChild("Humanoid")
2470
if Grab == false then
2471
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2472
    hum1.PlatformStand = false
2473
    gp = ht
2474
    upvalue_376 = true
2475
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2476
    asd.Parent = RightArm
2477
    asd.Name = "asd"
2478
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2479
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2480
  elseif hum1 == nil then
2481
    con1:disconnect()
2482
    wait()
2483
    return 
2484
  end
2485
end
2486
end
2487
 do
2488
  swait()
2489
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2490
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2491
end
2492
for i = 0, 1, 0.1 do
2493
  swait()
2494
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2495
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2496
end
2497
if Grab == false then
2498
  for i = 1, 5 do
2499
    for i = 0, 1, 0.35 do
2500
      swait()
2501
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2502
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2503
    end
2504
    for i = 0, 1, 0.3 do
2505
      swait()
2506
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2507
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2508
    end
2509
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2510
    if hit ~= nil then
2511
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2512
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2513
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2514
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2515
    end
2516
  end
2517
end
2518
for i,v in pairs(RightArm:GetChildren()) do
2519
  if v.Name == "asd" and v:IsA("Weld") then
2520
    v:Remove()
2521
  end
2522
end
2523
upvalue_600 = false
2524
con1:disconnect()
2525
upvalue_344 = false
2526
end
2527
2528
Players = Character * RightArm
2529
Players = LeftArm + Players
2530
 -- DECOMPILER ERROR: Confused about usage of registers!
2531
2532
Armor = "remove"
2533
 -- DECOMPILER ERROR: Confused at declaration of local variable
2534
2535
do
2536
   -- DECOMPILER ERROR: Confused at declaration of local variable
2537
2538
   -- DECOMPILER ERROR: Overwrote pending register.
2539
2540
   -- DECOMPILER ERROR: Overwrote pending register.
2541
2542
   -- DECOMPILER ERROR: Overwrote pending register.
2543
2544
   -- DECOMPILER ERROR: Overwrote pending register.
2545
2546
  Mouse.KeyUp:connect(function(l_62_0)
2547
if l_62_0 == "e" then
2548
  Long = false
2549
  ChopR = true
2550
  wait(10)
2551
  ChopR = false
2552
end
2553
end
2554
)
2555
   -- DECOMPILER ERROR: Overwrote pending register.
2556
2557
   -- DECOMPILER ERROR: Overwrote pending register.
2558
2559
  repeat
2560
    repeat
2561
       -- DECOMPILER ERROR: Overwrote pending register.
2562
2563
       -- DECOMPILER ERROR: Overwrote pending register.
2564
2565
      if Counter then
2566
        PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2567
      end
2568
      if epitpah then
2569
        Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2570
        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2571
      end
2572
      for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
2573
         -- DECOMPILER ERROR: Confused at declaration of local variable
2574
2575
      end
2576
      swait()
2577
      for i,v in pairs(Character:children()) do
2578
        do
2579
           -- DECOMPILER ERROR: Confused at declaration of local variable
2580
2581
           -- DECOMPILER ERROR: Confused about usage of registers!
2582
2583
           -- DECOMPILER ERROR: Confused about usage of registers!
2584
2585
           -- DECOMPILER ERROR: Confused about usage of registers!
2586
2587
      end
2588
      if 1:IsA("Part") and functionupvalue_304 = true
2589
gp = nil
2590
 -- DECOMPILER ERROR: Overwrote pending register.
2591
2592
 -- DECOMPILER ERROR: Overwrote pending register.
2593
2594
 -- DECOMPILER ERROR: Overwrote pending register.
2595
2596
for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
2597
local ht = l_1_0.Parent
2598
local hum1 = ht:FindFirstChild("Humanoid")
2599
if Grab == false then
2600
  if hum1 ~= nil and l_1_0.Parent ~= Character then
2601
    hum1.PlatformStand = false
2602
    gp = ht
2603
    upvalue_376 = true
2604
    local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
2605
    asd.Parent = RightArm
2606
    asd.Name = "asd"
2607
    asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
2608
    CFuncs.Sound.Create("200632821", Torso, 1, 1)
2609
  elseif hum1 == nil then
2610
    con1:disconnect()
2611
    wait()
2612
    return 
2613
  end
2614
end
2615
end
2616
 do
2617
  swait()
2618
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
2619
  PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2620
end
2621
for i = 0, 1, 0.1 do
2622
  swait()
2623
  RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2624
  PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2625
end
2626
if Grab == false then
2627
  for i = 1, 5 do
2628
    for i = 0, 1, 0.35 do
2629
      swait()
2630
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
2631
      PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
2632
    end
2633
    for i = 0, 1, 0.3 do
2634
      swait()
2635
      RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
2636
      PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
2637
    end
2638
    local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
2639
    if hit ~= nil then
2640
      MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
2641
      Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
2642
      Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
2643
      Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
2644
    end
2645
  end
2646
end
2647
for i,v in pairs(RightArm:GetChildren()) do
2648
  if v.Name == "asd" and v:IsA("Weld") then
2649
    v:Remove()
2650
  end
2651
end
2652
upvalue_600 = false
2653
con1:disconnect()
2654
upvalue_344 = false
2655
end
2656
 == true then
2657
        end
2658
        for i,v in pairs(AdvancingFortress:GetChildren()) do
2659
           -- DECOMPILER ERROR: Confused at declaration of local variable
2660
2661
           -- DECOMPILER ERROR: Confused about usage of registers!
2662
2663
           -- DECOMPILER ERROR: Confused about usage of registers!
2664
2665
           -- DECOMPILER ERROR: Confused about usage of registers!
2666
2667
          if 1:IsA("Part") then
2668
            for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2669
            end
2670
            if i_2:IsA("Humanoid") then
2671
              i_2:remove()
2672
              for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2673
              end
2674
              if i_2:IsA("Accessory") then
2675
                i_2:remove()
2676
                for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2677
                end
2678
                if i_2:IsA("Shirt") then
2679
                  i_2:remove()
2680
                  for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2681
                  end
2682
                  if i_2:IsA("Pants") then
2683
                    i_2:remove()
2684
                    for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2685
                    end
2686
                    if i_2:IsA("Script") or i_2:IsA("LocalScript") then
2687
                      i_2:remove()
2688
                      for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
2689
                      end
2690
                      if i_2:IsA("BodyColors") then
2691
                        i_2:remove()
2692
                      end
2693
                    end
2694
                    do
2695
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2696
2697
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2698
2699
                      if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
2700
                        Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2701
                        Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2702
                        for i = 1, 2 do
2703
                           -- DECOMPILER ERROR: Confused at declaration of local variable
2704
2705
                          Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2706
                        end
2707
                        for i = 1, 20 do
2708
                          local (for index), (for limit), (for step), i = sine
2709
                          Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
2710
                        end
2711
                        CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
2712
                        Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
2713
                        Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
2714
                      end
2715
                       -- DECOMPILER ERROR: Confused about usage of registers!
2716
2717
                       -- DECOMPILER ERROR: unhandled construct in 'if'
2718
2719
                      if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2720
                        PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2721
                        do return end
2722
                         -- DECOMPILER ERROR: Overwrote pending register.
2723
2724
                         -- DECOMPILER ERROR: Confused about usage of registers!
2725
2726
                         -- DECOMPILER ERROR: unhandled construct in 'if'
2727
2728
                        if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
2729
                          PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
2730
                          do return end
2731
                           -- DECOMPILER ERROR: Overwrote pending register.
2732
2733
                           -- DECOMPILER ERROR: Confused about usage of registers!
2734
2735
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2736
2737
                           -- DECOMPILER ERROR: unhandled construct in 'if'
2738
2739
                          if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
2740
                            PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2741
                            do return end
2742
                             -- DECOMPILER ERROR: Overwrote pending register.
2743
2744
                             -- DECOMPILER ERROR: Confused about usage of registers!
2745
2746
                            if changeidle == 2 and not attack then
2747
                              PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2748
                              do return end
2749
                               -- DECOMPILER ERROR: Overwrote pending register.
2750
2751
                              if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
2752
                                PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
2753
                              end
2754
                            end
2755
                          end
2756
                        end
2757
                      end
2758
                    until 0 < #Effects
2759
                    for e = 1, #Effects do
2760
                      local (for index), (for limit), (for step), e = velocity, 1
2761
                       -- DECOMPILER ERROR: Confused about usage of registers!
2762
2763
                       -- DECOMPILER ERROR: Confused about usage of registers!
2764
2765
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2766
2767
                       -- DECOMPILER ERROR: Confused about usage of registers!
2768
2769
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2770
2771
                       -- DECOMPILER ERROR: Confused about usage of registers!
2772
2773
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2774
2775
                       -- DECOMPILER ERROR: Confused about usage of registers!
2776
2777
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2778
2779
                       -- DECOMPILER ERROR: Confused about usage of registers!
2780
2781
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2782
2783
                       -- DECOMPILER ERROR: Confused about usage of registers!
2784
2785
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2786
2787
                       -- DECOMPILER ERROR: Confused about usage of registers!
2788
2789
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2790
2791
                       -- DECOMPILER ERROR: Confused about usage of registers!
2792
2793
                       -- DECOMPILER ERROR: Confused about usage of registers!
2794
2795
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2796
2797
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2798
2799
                       -- DECOMPILER ERROR: Confused about usage of registers!
2800
2801
                       -- DECOMPILER ERROR: Overwrote pending register.
2802
2803
                       -- DECOMPILER ERROR: Confused about usage of registers!
2804
2805
                       -- DECOMPILER ERROR: Confused about usage of registers!
2806
2807
                       -- DECOMPILER ERROR: Confused about usage of registers!
2808
2809
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2810
2811
                       -- DECOMPILER ERROR: Confused about usage of registers!
2812
2813
                       -- DECOMPILER ERROR: Confused about usage of registers!
2814
2815
                       -- DECOMPILER ERROR: Confused about usage of registers!
2816
2817
                       -- DECOMPILER ERROR: Confused about usage of registers!
2818
2819
                       -- DECOMPILER ERROR: Confused about usage of registers!
2820
2821
                       -- DECOMPILER ERROR: Confused about usage of registers!
2822
2823
                       -- DECOMPILER ERROR: Confused at declaration of local variable
2824
2825
                       -- DECOMPILER ERROR: Confused about usage of registers!
2826
2827
                      if Effects[false] ~= nil and Effects[false] ~= nil then
2828
                        if Effects[false][2] == "Shoot" then
2829
                           -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
2830
2831
                        end
2832
                        Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
2833
                         -- DECOMPILER ERROR: Confused about usage of registers!
2834
2835
                         -- DECOMPILER ERROR: Confused about usage of registers!
2836
2837
                        if Effects[false][8] == 2 then
2838
                          Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
2839
                        end
2840
                         -- DECOMPILER ERROR: Confused about usage of registers!
2841
2842
                         -- DECOMPILER ERROR: Confused about usage of registers!
2843
2844
                         -- DECOMPILER ERROR: Confused about usage of registers!
2845
2846
                         -- DECOMPILER ERROR: Confused about usage of registers!
2847
2848
                         -- DECOMPILER ERROR: Confused about usage of registers!
2849
2850
                         -- DECOMPILER ERROR: Confused about usage of registers!
2851
2852
                         -- DECOMPILER ERROR: Confused about usage of registers!
2853
2854
                         -- DECOMPILER ERROR: Confused about usage of registers!
2855
2856
                         -- DECOMPILER ERROR: Confused about usage of registers!
2857
2858
                         -- DECOMPILER ERROR: Confused about usage of registers!
2859
2860
                         -- DECOMPILER ERROR: Confused about usage of registers!
2861
2862
                         -- DECOMPILER ERROR: Confused about usage of registers!
2863
2864
                         -- DECOMPILER ERROR: Confused about usage of registers!
2865
2866
                         -- DECOMPILER ERROR: Confused about usage of registers!
2867
2868
                         -- DECOMPILER ERROR: Confused about usage of registers!
2869
2870
                         -- DECOMPILER ERROR: Confused about usage of registers!
2871
2872
                        if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
2873
                          if Effects[false][8] == 1 or Effects[false][8] == 3 then
2874
                            Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2875
                           -- DECOMPILER ERROR: Confused about usage of registers!
2876
2877
                           -- DECOMPILER ERROR: Confused about usage of registers!
2878
2879
                           -- DECOMPILER ERROR: Confused about usage of registers!
2880
2881
                           -- DECOMPILER ERROR: Confused about usage of registers!
2882
2883
                          else
2884
                            if Effects[false][8] == 2 then
2885
                              Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
2886
                              if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
2887
                                CFuncs.Sound.Create("161006093", ref, 1, 1.2)
2888
                                game:GetService("Debris"):AddItem(ref, 0.2)
2889
                                Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
2890
                                Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
2891
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2892
2893
                                 -- DECOMPILER ERROR: Confused about usage of registers!
2894
2895
                                MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
2896
                              end
2897
                            end
2898
                          end
2899
                          Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
2900
                          game:GetService("Debris"):AddItem(ref, 1)
2901
                        end
2902
                         -- DECOMPILER ERROR: Confused about usage of registers!
2903
2904
                         -- DECOMPILER ERROR: Confused about usage of registers!
2905
2906
                        if Effects[false][3] <= 0 then
2907
                          table.remove(Effects, false)
2908
                        end
2909
                      end
2910
                       -- DECOMPILER ERROR: Confused about usage of registers!
2911
2912
                       -- DECOMPILER ERROR: Confused about usage of registers!
2913
2914
                       -- DECOMPILER ERROR: Confused about usage of registers!
2915
2916
                       -- DECOMPILER ERROR: Confused about usage of registers!
2917
2918
                       -- DECOMPILER ERROR: Confused about usage of registers!
2919
2920
                       -- DECOMPILER ERROR: Confused about usage of registers!
2921
2922
                       -- DECOMPILER ERROR: Confused about usage of registers!
2923
2924
                       -- DECOMPILER ERROR: Confused about usage of registers!
2925
2926
                       -- DECOMPILER ERROR: Confused about usage of registers!
2927
2928
                       -- DECOMPILER ERROR: Confused about usage of registers!
2929
2930
                       -- DECOMPILER ERROR: Confused about usage of registers!
2931
2932
                      if Effects[false][2] == "FireWave" then
2933
                        if Effects[false][3] <= Effects[false][4] then
2934
                          do return end
2935
                        end
2936
                         -- DECOMPILER ERROR: Confused about usage of registers!
2937
2938
                        table.remove(Effects, false)
2939
                      end
2940
                       -- DECOMPILER ERROR: Confused about usage of registers!
2941
2942
                       -- DECOMPILER ERROR: Confused about usage of registers!
2943
2944
                       -- DECOMPILER ERROR: Confused about usage of registers!
2945
2946
                       -- DECOMPILER ERROR: Confused about usage of registers!
2947
2948
                       -- DECOMPILER ERROR: Confused about usage of registers!
2949
2950
                       -- DECOMPILER ERROR: Confused about usage of registers!
2951
2952
                       -- DECOMPILER ERROR: Confused about usage of registers!
2953
2954
                       -- DECOMPILER ERROR: Confused about usage of registers!
2955
2956
                       -- DECOMPILER ERROR: Confused about usage of registers!
2957
2958
                       -- DECOMPILER ERROR: Confused about usage of registers!
2959
2960
                       -- DECOMPILER ERROR: Confused about usage of registers!
2961
2962
                       -- DECOMPILER ERROR: Confused about usage of registers!
2963
2964
                       -- DECOMPILER ERROR: Confused about usage of registers!
2965
2966
                       -- DECOMPILER ERROR: Confused about usage of registers!
2967
2968
                      if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
2969
                        if Effects[false][1].Transparency <= 1 then
2970
                          if Effects[false][2] == "Block1" then
2971
                            do return end
2972
                          end
2973
                           -- DECOMPILER ERROR: Confused about usage of registers!
2974
2975
                           -- DECOMPILER ERROR: Confused about usage of registers!
2976
2977
                           -- DECOMPILER ERROR: Confused about usage of registers!
2978
2979
                           -- DECOMPILER ERROR: Confused about usage of registers!
2980
2981
                           -- DECOMPILER ERROR: Confused about usage of registers!
2982
2983
                           -- DECOMPILER ERROR: Confused about usage of registers!
2984
2985
                           -- DECOMPILER ERROR: Confused about usage of registers!
2986
2987
                           -- DECOMPILER ERROR: Confused about usage of registers!
2988
2989
                           -- DECOMPILER ERROR: Confused about usage of registers!
2990
2991
                           -- DECOMPILER ERROR: Confused about usage of registers!
2992
2993
                          if Effects[false][2] == "Block2" then
2994
                            do return end
2995
                          end
2996
                           -- DECOMPILER ERROR: Confused about usage of registers!
2997
2998
                           -- DECOMPILER ERROR: Confused about usage of registers!
2999
3000
                           -- DECOMPILER ERROR: Confused about usage of registers!
3001
3002
                           -- DECOMPILER ERROR: Confused about usage of registers!
3003
3004
                           -- DECOMPILER ERROR: Confused about usage of registers!
3005
3006
                           -- DECOMPILER ERROR: Confused about usage of registers!
3007
3008
                           -- DECOMPILER ERROR: Confused about usage of registers!
3009
3010
                           -- DECOMPILER ERROR: Confused about usage of registers!
3011
3012
                          if Effects[false][2] == "Fire" then
3013
                            do return end
3014
                          end
3015
                           -- DECOMPILER ERROR: Confused about usage of registers!
3016
3017
                           -- DECOMPILER ERROR: Confused about usage of registers!
3018
3019
                           -- DECOMPILER ERROR: Confused about usage of registers!
3020
3021
                           -- DECOMPILER ERROR: Confused about usage of registers!
3022
3023
                           -- DECOMPILER ERROR: Confused about usage of registers!
3024
3025
                           -- DECOMPILER ERROR: Confused about usage of registers!
3026
3027
                           -- DECOMPILER ERROR: Confused about usage of registers!
3028
3029
                           -- DECOMPILER ERROR: Confused about usage of registers!
3030
3031
                          if Effects[false][2] == "Cylinder" then
3032
                            do return end
3033
                          end
3034
                           -- DECOMPILER ERROR: Confused about usage of registers!
3035
3036
                           -- DECOMPILER ERROR: Confused about usage of registers!
3037
3038
                           -- DECOMPILER ERROR: Confused about usage of registers!
3039
3040
                           -- DECOMPILER ERROR: Confused about usage of registers!
3041
3042
                           -- DECOMPILER ERROR: Confused about usage of registers!
3043
3044
                           -- DECOMPILER ERROR: Confused about usage of registers!
3045
3046
                           -- DECOMPILER ERROR: Confused about usage of registers!
3047
3048
                           -- DECOMPILER ERROR: Confused about usage of registers!
3049
3050
                           -- DECOMPILER ERROR: Confused about usage of registers!
3051
3052
                           -- DECOMPILER ERROR: Confused about usage of registers!
3053
3054
                          if Effects[false][2] == "Blood" then
3055
                            do return end
3056
                          end
3057
                           -- DECOMPILER ERROR: Confused about usage of registers!
3058
3059
                           -- DECOMPILER ERROR: Confused about usage of registers!
3060
3061
                           -- DECOMPILER ERROR: Confused about usage of registers!
3062
3063
                           -- DECOMPILER ERROR: Confused about usage of registers!
3064
3065
                           -- DECOMPILER ERROR: Confused about usage of registers!
3066
3067
                           -- DECOMPILER ERROR: Confused about usage of registers!
3068
3069
                           -- DECOMPILER ERROR: Confused about usage of registers!
3070
3071
                           -- DECOMPILER ERROR: Confused about usage of registers!
3072
3073
                           -- DECOMPILER ERROR: Confused about usage of registers!
3074
3075
                          if Effects[false][2] == "Elec" then
3076
                            do return end
3077
                          end
3078
                           -- DECOMPILER ERROR: Confused about usage of registers!
3079
3080
                           -- DECOMPILER ERROR: Confused about usage of registers!
3081
3082
                           -- DECOMPILER ERROR: Confused about usage of registers!
3083
3084
                           -- DECOMPILER ERROR: Confused about usage of registers!
3085
3086
                          if Effects[false][2] == "Disappear" then
3087
                            do return end
3088
                          end
3089
                           -- DECOMPILER ERROR: Confused about usage of registers!
3090
3091
                           -- DECOMPILER ERROR: Confused about usage of registers!
3092
3093
                           -- DECOMPILER ERROR: Confused about usage of registers!
3094
3095
                           -- DECOMPILER ERROR: Confused about usage of registers!
3096
3097
                           -- DECOMPILER ERROR: Confused about usage of registers!
3098
3099
                           -- DECOMPILER ERROR: Confused about usage of registers!
3100
3101
                           -- DECOMPILER ERROR: Confused about usage of registers!
3102
3103
                           -- DECOMPILER ERROR: Confused about usage of registers!
3104
3105
                           -- DECOMPILER ERROR: Confused about usage of registers!
3106
3107
                           -- DECOMPILER ERROR: Confused about usage of registers!
3108
3109
                           -- DECOMPILER ERROR: Confused about usage of registers!
3110
3111
                           -- DECOMPILER ERROR: Confused about usage of registers!
3112
3113
                           -- DECOMPILER ERROR: Confused about usage of registers!
3114
3115
                         -- DECOMPILER ERROR: Confused about usage of registers!
3116
3117
                         -- DECOMPILER ERROR: Confused about usage of registers!
3118
3119
                        else
3120
                          if Effects[false][2] == "Shatter" then
3121
                            table.remove(Effects, false)
3122
                          end
3123
                        end
3124
                      end
3125
                    end
3126
                  end
3127
                end
3128
                do return end
3129
              end
3130
               -- DECOMPILER ERROR: Confused about usage of registers for local variables.
3131
3132
               -- Warning: undefined locals caused missing assignments!
3133
               -- Warning: missing end command somewhere! Added here
3134
            end
3135
             -- Warning: missing end command somewhere! Added here
3136
          end
3137
           -- Warning: missing end command somewhere! Added here
3138
        end
3139
         -- Warning: missing end command somewhere! Added here
3140
      end
3141
       -- Warning: missing end command somewhere! Added here
3142
    end
3143
     -- Warning: missing end command somewhere! Added here
3144
  end