Guest User

Untitled

a guest
Jul 12th, 2018
88
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 180.09 KB | None | 0 0
  1. -- Source Name: '=ReplicatedFirst.King Crimson'
  2.  
  3. wait(1)
  4. warn("Slenercat5's")
  5. warn("King Crimson")
  6. warn("Q to call stand")
  7. warn("E for karate chop attack")
  8. warn("R for Kick attack")
  9. warn("T to erase time(Hold)")
  10. warn("Y to say someting")
  11. warn("F (Hold) for epitaph")
  12. warn("G to cycle through idle animations")
  13. warn("Origional Model by JojofMer")
  14. warn("Avatar clothing and hair by Masterofroblox1206")
  15. warn("Sorry for model distortion and a big thanks to Model to Script converter by ttyyuu12345")
  16. plr = game.Players.LocalPlayer
  17. epitaphreload = false
  18. epitpah = false
  19. ChopR = false
  20. mse = plr:GetMouse()
  21. sound = Instance.new("Sound", game.Workspace)
  22. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  23. sound.Volume = 10
  24. canworld = true
  25. BeeSpeed = 50
  26. chr = plr.Character
  27. tors = torso
  28. chr["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
  29. chr["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
  30. chr.Torso.BrickColor = BrickColor.new("Pastel brown")
  31. chr.Head.BrickColor = BrickColor.new("Pastel brown")
  32. local Players = game:service("Players")
  33. local Player = Players.LocalPlayer
  34. local Mouse = Player:GetMouse("")
  35. Character = Player.Character
  36. local RenderStepped = game:service("RunService").RenderStepped
  37. local MeshId = "http://www.roblox.com/asset?id=779592805"
  38. local TextureId = "http://www.roblox.com/asset/?id=775493027"
  39. local QHold = false
  40. local EHold = false
  41. cut = Instance.new("Sound", chr)
  42. cut.SoundId = "https://www.roblox.com/asset/?id=0"
  43. cut.Volume = 1.5
  44. thri = Instance.new("Sound", chr)
  45. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  46. thri.Volume = 2.5
  47. Sound2 = Instance.new("Sound")
  48. Sound2.SoundId = "rbxassetid://616594063"
  49. Sound2.Parent = Player.Character.Head
  50. Effects = {}
  51. local Player = game.Players.localPlayer
  52. local Character = Player.Character
  53. Character.Archivable = false
  54. AdvancingFortress = Character:Clone()
  55. sandbox = function(l_1_0, l_1_1)
  56. local env = getfenv(l_1_1)
  57. local newenv = setmetatable({}, {})
  58. -- DECOMPILER ERROR: Overwrote pending register.
  59.  
  60. setfenv(l_1_1, function(l_1_0, l_1_1)
  61. if l_1_1 == "script" then
  62. return
  63. -- DECOMPILER ERROR: Overwrote pending register.
  64.  
  65. else
  66. return
  67. end
  68. -- Warning: undefined locals caused missing assignments!
  69. end
  70. )
  71. return
  72. end
  73.  
  74. cors = {}
  75. mas = Instance.new("Model", game:GetService("Lighting"))
  76. Model0 = Instance.new("Model")
  77. Model1 = Instance.new("Model")
  78. Part2 = Instance.new("Part")
  79. SpecialMesh3 = Instance.new("SpecialMesh")
  80. Part4 = Instance.new("Part")
  81. SpecialMesh5 = Instance.new("SpecialMesh")
  82. Part6 = Instance.new("Part")
  83. Part7 = Instance.new("Part")
  84. Part8 = Instance.new("Part")
  85. Part9 = Instance.new("Part")
  86. Texture10 = Instance.new("Texture")
  87. Texture11 = Instance.new("Texture")
  88. Texture12 = Instance.new("Texture")
  89. Texture13 = Instance.new("Texture")
  90. Texture14 = Instance.new("Texture")
  91. Texture15 = Instance.new("Texture")
  92. Part16 = Instance.new("Part")
  93. Model17 = Instance.new("Model")
  94. Part18 = Instance.new("Part")
  95. SpecialMesh19 = Instance.new("SpecialMesh")
  96. Part20 = Instance.new("Part")
  97. SpecialMesh21 = Instance.new("SpecialMesh")
  98. Part22 = Instance.new("Part")
  99. Part23 = Instance.new("Part")
  100. Part24 = Instance.new("Part")
  101. Part25 = Instance.new("Part")
  102. Part26 = Instance.new("Part")
  103. Texture27 = Instance.new("Texture")
  104. Texture28 = Instance.new("Texture")
  105. Texture29 = Instance.new("Texture")
  106. Texture30 = Instance.new("Texture")
  107. Texture31 = Instance.new("Texture")
  108. Texture32 = Instance.new("Texture")
  109. Part33 = Instance.new("Part")
  110. Model34 = Instance.new("Model")
  111. Part35 = Instance.new("Part")
  112. SpecialMesh36 = Instance.new("SpecialMesh")
  113. Part37 = Instance.new("Part")
  114. SpecialMesh38 = Instance.new("SpecialMesh")
  115. Part39 = Instance.new("Part")
  116. SpecialMesh40 = Instance.new("SpecialMesh")
  117. Part41 = Instance.new("Part")
  118. SpecialMesh42 = Instance.new("SpecialMesh")
  119. Part43 = Instance.new("Part")
  120. SpecialMesh44 = Instance.new("SpecialMesh")
  121. Part45 = Instance.new("Part")
  122. SpecialMesh46 = Instance.new("SpecialMesh")
  123. Part47 = Instance.new("Part")
  124. SpecialMesh48 = Instance.new("SpecialMesh")
  125. Part49 = Instance.new("Part")
  126. SpecialMesh50 = Instance.new("SpecialMesh")
  127. Part51 = Instance.new("Part")
  128. SpecialMesh52 = Instance.new("SpecialMesh")
  129. Part53 = Instance.new("Part")
  130. SpecialMesh54 = Instance.new("SpecialMesh")
  131. Part55 = Instance.new("Part")
  132. SpecialMesh56 = Instance.new("SpecialMesh")
  133. Part57 = Instance.new("Part")
  134. SpecialMesh58 = Instance.new("SpecialMesh")
  135. Part59 = Instance.new("Part")
  136. SpecialMesh60 = Instance.new("SpecialMesh")
  137. Part61 = Instance.new("Part")
  138. SpecialMesh62 = Instance.new("SpecialMesh")
  139. Part63 = Instance.new("Part")
  140. SpecialMesh64 = Instance.new("SpecialMesh")
  141. Part65 = Instance.new("Part")
  142. SpecialMesh66 = Instance.new("SpecialMesh")
  143. Model67 = Instance.new("Model")
  144. Part68 = Instance.new("Part")
  145. Part69 = Instance.new("Part")
  146. Part70 = Instance.new("Part")
  147. Part71 = Instance.new("Part")
  148. Part72 = Instance.new("Part")
  149. Part73 = Instance.new("Part")
  150. Part74 = Instance.new("Part")
  151. Part75 = Instance.new("Part")
  152. Attachment76 = Instance.new("Attachment")
  153. Texture77 = Instance.new("Texture")
  154. Texture78 = Instance.new("Texture")
  155. Texture79 = Instance.new("Texture")
  156. Texture80 = Instance.new("Texture")
  157. Texture81 = Instance.new("Texture")
  158. Texture82 = Instance.new("Texture")
  159. Part83 = Instance.new("Part")
  160. Attachment84 = Instance.new("Attachment")
  161. Texture85 = Instance.new("Texture")
  162. Texture86 = Instance.new("Texture")
  163. Texture87 = Instance.new("Texture")
  164. Texture88 = Instance.new("Texture")
  165. Texture89 = Instance.new("Texture")
  166. Texture90 = Instance.new("Texture")
  167. Part91 = Instance.new("Part")
  168. Attachment92 = Instance.new("Attachment")
  169. Texture93 = Instance.new("Texture")
  170. Texture94 = Instance.new("Texture")
  171. Texture95 = Instance.new("Texture")
  172. Texture96 = Instance.new("Texture")
  173. Texture97 = Instance.new("Texture")
  174. Texture98 = Instance.new("Texture")
  175. Part99 = Instance.new("Part")
  176. Attachment100 = Instance.new("Attachment")
  177. Texture101 = Instance.new("Texture")
  178. Texture102 = Instance.new("Texture")
  179. Texture103 = Instance.new("Texture")
  180. Texture104 = Instance.new("Texture")
  181. Texture105 = Instance.new("Texture")
  182. Texture106 = Instance.new("Texture")
  183. Part107 = Instance.new("Part")
  184. Part108 = Instance.new("Part")
  185. Part109 = Instance.new("Part")
  186. Part110 = Instance.new("Part")
  187. Attachment111 = Instance.new("Attachment")
  188. Texture112 = Instance.new("Texture")
  189. Texture113 = Instance.new("Texture")
  190. Texture114 = Instance.new("Texture")
  191. Texture115 = Instance.new("Texture")
  192. Texture116 = Instance.new("Texture")
  193. Texture117 = Instance.new("Texture")
  194. Model0.Name = "KingCrimson"
  195. Model0.Parent = mas
  196. Model1.Name = "Right Arm"
  197. Model1.Parent = Model0
  198. Part2.Parent = Model1
  199. Part2.Material = Enum.Material.SmoothPlastic
  200. Part2.BrickColor = BrickColor.new("Smoky grey")
  201. Part2.Rotation = Vector3.new(146.360001, -45.2199974, 123.129997)
  202. Part2.Anchored = false
  203. Part2.CanCollide = false
  204. Part2.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  205. Part2.CFrame = CFrame.new(14.3651133, -0.644345582, 5.35796213, -0.384963095, -0.589887083, -0.709817886, -0.482254148, 0.784308314, -0.390245438, 0.786915004, 0.192082107, -0.586403787)
  206. Part2.BottomSurface = Enum.SurfaceType.Smooth
  207. Part2.TopSurface = Enum.SurfaceType.Smooth
  208. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  209. Part2.Position = Vector3.new(14.3651133, -0.644345582, 5.35796213)
  210. Part2.Orientation = Vector3.new(22.9699993, -129.559998, -31.5900002)
  211. Part2.Color = Color3.new(0.356863, 0.364706, 0.411765)
  212. SpecialMesh3.Parent = Part2
  213. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  214. Part4.Parent = Model1
  215. Part4.Material = Enum.Material.SmoothPlastic
  216. Part4.BrickColor = BrickColor.new("Smoky grey")
  217. Part4.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  218. Part4.Anchored = false
  219. Part4.CanCollide = false
  220. Part4.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  221. Part4.CFrame = CFrame.new(13.2839031, -0.561478913, 5.65568638, 0.709811509, -0.589899778, -0.384955257, 0.390244275, 0.784294486, -0.482277453, 0.586412311, 0.192099035, 0.786904454)
  222. Part4.BottomSurface = Enum.SurfaceType.Smooth
  223. Part4.TopSurface = Enum.SurfaceType.Smooth
  224. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  225. Part4.Position = Vector3.new(13.2839031, -0.561478913, 5.65568638)
  226. Part4.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  227. Part4.Color = Color3.new(0.356863, 0.364706, 0.411765)
  228. SpecialMesh5.Parent = Part4
  229. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  230. Part6.Parent = Model1
  231. Part6.Material = Enum.Material.SmoothPlastic
  232. Part6.BrickColor = BrickColor.new("Smoky grey")
  233. Part6.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  234. Part6.Anchored = true
  235. Part6.CanCollide = false
  236. Part6.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  237. Part6.CFrame = CFrame.new(13.6033516, -0.389770329, 5.15472221, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  238. Part6.BottomSurface = Enum.SurfaceType.Smooth
  239. Part6.TopSurface = Enum.SurfaceType.Smooth
  240. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  241. Part6.Position = Vector3.new(13.6033516, -0.389770329, 5.15472221)
  242. Part6.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  243. Part6.Color = Color3.new(0.356863, 0.364706, 0.411765)
  244. Part7.Parent = Model1
  245. Part7.Material = Enum.Material.SmoothPlastic
  246. Part7.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  247. Part7.Anchored = true
  248. Part7.CanCollide = false
  249. Part7.Size = Vector3.new(1.0999999, 0.469999939, 1.20000005)
  250. Part7.CFrame = CFrame.new(13.1461792, 0.218052983, 5.30360651, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  251. Part7.BottomSurface = Enum.SurfaceType.Smooth
  252. Part7.TopSurface = Enum.SurfaceType.Smooth
  253. Part7.Position = Vector3.new(13.1461792, 0.218052983, 5.30360651)
  254. Part7.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  255. Part8.Parent = Model1
  256. Part8.Material = Enum.Material.SmoothPlastic
  257. Part8.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  258. Part8.Anchored = true
  259. Part8.CanCollide = false
  260. Part8.Size = Vector3.new(1.0999999, 0.499999911, 1.20000005)
  261. Part8.CFrame = CFrame.new(14.0752525, -1.01719975, 5.00104761, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  262. Part8.BottomSurface = Enum.SurfaceType.Smooth
  263. Part8.TopSurface = Enum.SurfaceType.Smooth
  264. Part8.Position = Vector3.new(14.0752525, -1.01719975, 5.00104761)
  265. Part8.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  266. Part9.Name = "Middle"
  267. Part9.Parent = Model1
  268. Part9.Material = Enum.Material.SmoothPlastic
  269. Part9.BrickColor = BrickColor.new("Persimmon")
  270. Part9.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  271. Part9.Anchored = true
  272. Part9.CanCollide = false
  273. Part9.Size = Vector3.new(1, 2, 1)
  274. Part9.CFrame = CFrame.new(13.6180906, -0.409376323, 5.14992189, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  275. Part9.BottomSurface = Enum.SurfaceType.Smooth
  276. Part9.TopSurface = Enum.SurfaceType.Smooth
  277. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  278. Part9.Position = Vector3.new(13.6180906, -0.409376323, 5.14992189)
  279. Part9.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  280. Part9.Color = Color3.new(1, 0.34902, 0.34902)
  281. Texture10.Parent = Part9
  282. Texture10.Texture = "rbxassetid://264596039"
  283. Texture10.StudsPerTileU = 0.5
  284. Texture10.StudsPerTileV = 0.5
  285. Texture11.Parent = Part9
  286. Texture11.Texture = "rbxassetid://264596039"
  287. Texture11.Face = Enum.NormalId.Back
  288. Texture11.StudsPerTileU = 0.5
  289. Texture11.StudsPerTileV = 0.5
  290. Texture12.Parent = Part9
  291. Texture12.Texture = "rbxassetid://264596039"
  292. Texture12.Face = Enum.NormalId.Left
  293. Texture12.StudsPerTileU = 0.5
  294. Texture12.StudsPerTileV = 0.5
  295. Texture13.Parent = Part9
  296. Texture13.Texture = "rbxassetid://264596039"
  297. Texture13.Face = Enum.NormalId.Right
  298. Texture13.StudsPerTileU = 0.5
  299. Texture13.StudsPerTileV = 0.5
  300. Texture14.Parent = Part9
  301. Texture14.Texture = "rbxassetid://264596039"
  302. Texture14.Face = Enum.NormalId.Top
  303. Texture14.StudsPerTileU = 0.5
  304. Texture14.StudsPerTileV = 0.5
  305. Texture15.Parent = Part9
  306. Texture15.Texture = "rbxassetid://264596039"
  307. Texture15.Face = Enum.NormalId.Bottom
  308. Texture15.StudsPerTileU = 0.5
  309. Texture15.StudsPerTileV = 0.5
  310. Part16.Parent = Model1
  311. Part16.Material = Enum.Material.SmoothPlastic
  312. Part16.BrickColor = BrickColor.new("Smoky grey")
  313. Part16.Rotation = Vector3.new(31.5, -22.6399994, 39.7299995)
  314. Part16.Anchored = true
  315. Part16.CanCollide = false
  316. Part16.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  317. Part16.CFrame = CFrame.new(13.9218893, -0.813286364, 5.05098629, 0.709813535, -0.589898348, -0.384953856, 0.390245259, 0.784295917, -0.482274503, 0.586409211, 0.192098081, 0.786907136)
  318. Part16.BottomSurface = Enum.SurfaceType.Smooth
  319. Part16.TopSurface = Enum.SurfaceType.Smooth
  320. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  321. Part16.Position = Vector3.new(13.9218893, -0.813286364, 5.05098629)
  322. Part16.Orientation = Vector3.new(28.8299999, -26.0699997, 26.4499989)
  323. Part16.Color = Color3.new(0.356863, 0.364706, 0.411765)
  324. Model17.Name = "Right Leg"
  325. Model17.Parent = Model0
  326. Part18.Parent = Model17
  327. Part18.Material = Enum.Material.SmoothPlastic
  328. Part18.BrickColor = BrickColor.new("Smoky grey")
  329. Part18.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  330. Part18.Anchored = true
  331. Part18.CanCollide = false
  332. Part18.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  333. Part18.CFrame = CFrame.new(12.545022, -2.51445723, 4.48515892, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  334. Part18.BottomSurface = Enum.SurfaceType.Smooth
  335. Part18.TopSurface = Enum.SurfaceType.Smooth
  336. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  337. Part18.Position = Vector3.new(12.545022, -2.51445723, 4.48515892)
  338. Part18.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  339. Part18.Color = Color3.new(0.356863, 0.364706, 0.411765)
  340. SpecialMesh19.Parent = Part18
  341. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  342. Part20.Parent = Model17
  343. Part20.Material = Enum.Material.SmoothPlastic
  344. Part20.BrickColor = BrickColor.new("Smoky grey")
  345. Part20.Rotation = Vector3.new(-12.4299994, 0, -172.119995)
  346. Part20.Anchored = true
  347. Part20.CanCollide = false
  348. Part20.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  349. Part20.CFrame = CFrame.new(12.6252451, -3.05395842, 4.73150682, -0.990570366, 0.137022212, 4.42622695e-05, -0.133800104, -0.967346251, 0.215264723, 0.0295387954, 0.213228405, 0.976555824)
  350. Part20.BottomSurface = Enum.SurfaceType.Smooth
  351. Part20.TopSurface = Enum.SurfaceType.Smooth
  352. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  353. Part20.Position = Vector3.new(12.6252451, -3.05395842, 4.73150682)
  354. Part20.Orientation = Vector3.new(-12.4299994, 0, -172.12999)
  355. Part20.Color = Color3.new(0.356863, 0.364706, 0.411765)
  356. SpecialMesh21.Parent = Part20
  357. SpecialMesh21.MeshType = Enum.MeshType.Sphere
  358. Part22.Parent = Model17
  359. Part22.Material = Enum.Material.SmoothPlastic
  360. Part22.BrickColor = BrickColor.new("Smoky grey")
  361. Part22.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  362. Part22.Anchored = true
  363. Part22.CanCollide = false
  364. Part22.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  365. Part22.CFrame = CFrame.new(12.5705891, -2.35689735, 5.04051924, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  366. Part22.BottomSurface = Enum.SurfaceType.Smooth
  367. Part22.TopSurface = Enum.SurfaceType.Smooth
  368. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  369. Part22.Position = Vector3.new(12.5705891, -2.35689735, 5.04051924)
  370. Part22.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  371. Part22.Color = Color3.new(0.356863, 0.364706, 0.411765)
  372. Part23.Parent = Model17
  373. Part23.Material = Enum.Material.SmoothPlastic
  374. Part23.BrickColor = BrickColor.new("Dark green")
  375. Part23.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  376. Part23.Anchored = true
  377. Part23.CanCollide = false
  378. Part23.Shape = Enum.PartType.Ball
  379. Part23.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  380. Part23.CFrame = CFrame.new(13.1938934, -2.80689168, 5.28531265, 0.990570366, -0.134036899, -0.028446557, 0.133800104, 0.901447296, 0.411692202, -0.0295387954, -0.411615372, 0.910878837)
  381. Part23.BottomSurface = Enum.SurfaceType.Smooth
  382. Part23.TopSurface = Enum.SurfaceType.Smooth
  383. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  384. Part23.Position = Vector3.new(13.1938934, -2.80689168, 5.28531265)
  385. Part23.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  386. Part23.Color = Color3.new(0.156863, 0.498039, 0.278431)
  387. Part24.Parent = Model17
  388. Part24.Material = Enum.Material.SmoothPlastic
  389. Part24.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  390. Part24.Anchored = true
  391. Part24.CanCollide = false
  392. Part24.Size = Vector3.new(1.14999962, 0.240000039, 1.12999988)
  393. Part24.CFrame = CFrame.new(12.6945753, -3.0105567, 5.31779671, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  394. Part24.BottomSurface = Enum.SurfaceType.Smooth
  395. Part24.TopSurface = Enum.SurfaceType.Smooth
  396. Part24.Position = Vector3.new(12.6945753, -3.0105567, 5.31779671)
  397. Part24.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  398. Part25.Parent = Model17
  399. Part25.Material = Enum.Material.SmoothPlastic
  400. Part25.BrickColor = BrickColor.new("Sea green")
  401. Part25.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  402. Part25.Anchored = true
  403. Part25.CanCollide = false
  404. Part25.Size = Vector3.new(1.14999962, 0.210000053, 1.12999988)
  405. Part25.CFrame = CFrame.new(12.7220516, -3.1953485, 5.40218019, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  406. Part25.BottomSurface = Enum.SurfaceType.Smooth
  407. Part25.TopSurface = Enum.SurfaceType.Smooth
  408. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  409. Part25.Position = Vector3.new(12.7220516, -3.1953485, 5.40218019)
  410. Part25.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  411. Part25.Color = Color3.new(0.203922, 0.556863, 0.25098)
  412. Part26.Name = "Middle"
  413. Part26.Parent = Model17
  414. Part26.Material = Enum.Material.SmoothPlastic
  415. Part26.BrickColor = BrickColor.new("Persimmon")
  416. Part26.Rotation = Vector3.new(-24.3199997, -1.63, 7.71000004)
  417. Part26.Anchored = true
  418. Part26.CanCollide = false
  419. Part26.Size = Vector3.new(1, 2, 1)
  420. Part26.CFrame = CFrame.new(12.5464573, -2.19464064, 4.96642303, 0.990570247, -0.134038031, -0.0284439493, 0.13380006, 0.901447117, 0.41169256, -0.0295416676, -0.411615282, 0.910878837)
  421. Part26.BottomSurface = Enum.SurfaceType.Smooth
  422. Part26.TopSurface = Enum.SurfaceType.Smooth
  423. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  424. Part26.Position = Vector3.new(12.5464573, -2.19464064, 4.96642303)
  425. Part26.Orientation = Vector3.new(-24.3099995, -1.78999996, 8.43999958)
  426. Part26.Color = Color3.new(1, 0.34902, 0.34902)
  427. Texture27.Parent = Part26
  428. Texture27.Texture = "rbxassetid://264596039"
  429. Texture27.StudsPerTileU = 0.5
  430. Texture27.StudsPerTileV = 0.5
  431. Texture28.Parent = Part26
  432. Texture28.Texture = "rbxassetid://264596039"
  433. Texture28.Face = Enum.NormalId.Back
  434. Texture28.StudsPerTileU = 0.5
  435. Texture28.StudsPerTileV = 0.5
  436. Texture29.Parent = Part26
  437. Texture29.Texture = "rbxassetid://264596039"
  438. Texture29.Face = Enum.NormalId.Left
  439. Texture29.StudsPerTileU = 0.5
  440. Texture29.StudsPerTileV = 0.5
  441. Texture30.Parent = Part26
  442. Texture30.Texture = "rbxassetid://264596039"
  443. Texture30.Face = Enum.NormalId.Right
  444. Texture30.StudsPerTileU = 0.5
  445. Texture30.StudsPerTileV = 0.5
  446. Texture31.Parent = Part26
  447. Texture31.Texture = "rbxassetid://264596039"
  448. Texture31.Face = Enum.NormalId.Top
  449. Texture31.StudsPerTileU = 0.5
  450. Texture31.StudsPerTileV = 0.5
  451. Texture32.Parent = Part26
  452. Texture32.Texture = "rbxassetid://264596039"
  453. Texture32.Face = Enum.NormalId.Bottom
  454. Texture32.StudsPerTileU = 0.5
  455. Texture32.StudsPerTileV = 0.5
  456. Part33.Parent = Model17
  457. Part33.Material = Enum.Material.SmoothPlastic
  458. Part33.BrickColor = BrickColor.new("Dark stone grey")
  459. Part33.Rotation = Vector3.new(155.699997, 1.77999997, -7.71000004)
  460. Part33.Anchored = true
  461. Part33.CanCollide = false
  462. Part33.Size = Vector3.new(1.14999962, 0.200000092, 1.12999988)
  463. Part33.CFrame = CFrame.new(12.6691103, -2.83928537, 5.23960114, 0.990490079, 0.134039685, 0.031104736, 0.134906918, -0.901445925, -0.41133368, -0.0270957313, 0.411617249, -0.910953939)
  464. Part33.BottomSurface = Enum.SurfaceType.Smooth
  465. Part33.TopSurface = Enum.SurfaceType.Smooth
  466. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  467. Part33.Position = Vector3.new(12.6691103, -2.83928537, 5.23960114)
  468. Part33.Orientation = Vector3.new(24.289999, 178.039993, 171.48999)
  469. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  470. Model34.Name = "FHead"
  471. Model34.Parent = Model0
  472. Part35.Name = "Head2"
  473. Part35.Parent = Model34
  474. Part35.Rotation = Vector3.new(-66.3699951, 18.5599995, 4.25999975)
  475. Part35.Anchored = true
  476. Part35.CanCollide = false
  477. Part35.Size = Vector3.new(0.920000196, 0.550000072, 0.530000031)
  478. Part35.CFrame = CFrame.new(11.9153433, 1.61313581, 4.26253557, 0.94537884, -0.0704041496, 0.318287492, -0.261034399, 0.421339154, 0.868524313, -0.195254266, -0.904166341, 0.379946351)
  479. Part35.BottomSurface = Enum.SurfaceType.Smooth
  480. Part35.TopSurface = Enum.SurfaceType.Smooth
  481. Part35.Position = Vector3.new(11.9153433, 1.61313581, 4.26253557)
  482. Part35.Orientation = Vector3.new(-60.2899971, 39.9500008, -31.7799988)
  483. SpecialMesh36.Parent = Part35
  484. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  485. SpecialMesh36.Scale = Vector3.new(1.25, 1.25, 1.25)
  486. Part37.Parent = Model34
  487. Part37.Material = Enum.Material.SmoothPlastic
  488. Part37.BrickColor = BrickColor.new("Bright green")
  489. Part37.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  490. Part37.Anchored = true
  491. Part37.CanCollide = false
  492. Part37.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  493. Part37.CFrame = CFrame.new(11.5367546, 1.36738515, 4.06262636, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  494. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  495. Part37.Position = Vector3.new(11.5367546, 1.36738515, 4.06262636)
  496. Part37.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  497. Part37.Color = Color3.new(0.294118, 0.592157, 0.294118)
  498. SpecialMesh38.Parent = Part37
  499. SpecialMesh38.MeshType = Enum.MeshType.Sphere
  500. Part39.Parent = Model34
  501. Part39.Material = Enum.Material.SmoothPlastic
  502. Part39.BrickColor = BrickColor.new("Really black")
  503. Part39.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  504. Part39.Anchored = true
  505. Part39.CanCollide = false
  506. Part39.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  507. Part39.CFrame = CFrame.new(11.5217371, 1.36572087, 4.03961229, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  508. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  509. Part39.Position = Vector3.new(11.5217371, 1.36572087, 4.03961229)
  510. Part39.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  511. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  512. SpecialMesh40.Parent = Part39
  513. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  514. Part41.Parent = Model34
  515. Part41.Material = Enum.Material.SmoothPlastic
  516. Part41.BrickColor = BrickColor.new("Bright green")
  517. Part41.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  518. Part41.Anchored = true
  519. Part41.CanCollide = false
  520. Part41.Size = Vector3.new(0.134020761, 0.125086069, 0.0893471837)
  521. Part41.CFrame = CFrame.new(12.0348082, 1.24521685, 3.94988966, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  522. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  523. Part41.Position = Vector3.new(12.0348082, 1.24521685, 3.94988966)
  524. Part41.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  525. Part41.Color = Color3.new(0.294118, 0.592157, 0.294118)
  526. SpecialMesh42.Parent = Part41
  527. SpecialMesh42.MeshType = Enum.MeshType.Sphere
  528. Part43.Parent = Model34
  529. Part43.Material = Enum.Material.SmoothPlastic
  530. Part43.BrickColor = BrickColor.new("Really black")
  531. Part43.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  532. Part43.Anchored = true
  533. Part43.CanCollide = false
  534. Part43.Size = Vector3.new(0.0536082946, 0.0446735919, 0.0536083132)
  535. Part43.CFrame = CFrame.new(12.0462294, 1.23641217, 3.92642498, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  536. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  537. Part43.Position = Vector3.new(12.0462294, 1.23641217, 3.92642498)
  538. Part43.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  539. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  540. SpecialMesh44.Parent = Part43
  541. SpecialMesh44.MeshType = Enum.MeshType.Sphere
  542. Part45.Parent = Model34
  543. Part45.Material = Enum.Material.SmoothPlastic
  544. Part45.BrickColor = BrickColor.new("Bright green")
  545. Part45.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  546. Part45.Anchored = true
  547. Part45.CanCollide = false
  548. Part45.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  549. Part45.CFrame = CFrame.new(11.9851036, 1.75838351, 3.91338539, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  550. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  551. Part45.Position = Vector3.new(11.9851036, 1.75838351, 3.91338539)
  552. Part45.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  553. Part45.Color = Color3.new(0.294118, 0.592157, 0.294118)
  554. SpecialMesh46.Parent = Part45
  555. SpecialMesh46.MeshType = Enum.MeshType.Sphere
  556. Part47.Parent = Model34
  557. Part47.Material = Enum.Material.SmoothPlastic
  558. Part47.BrickColor = BrickColor.new("Really black")
  559. Part47.Rotation = Vector3.new(18.789999, -25.2699986, 2.36999989)
  560. Part47.Anchored = true
  561. Part47.CanCollide = false
  562. Part47.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  563. Part47.CFrame = CFrame.new(11.9937954, 1.76010776, 3.9009192, 0.903546631, -0.0373740271, -0.426862031, -0.0982237533, 0.951597333, -0.291229397, 0.417084217, 0.305066586, 0.856139719)
  564. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  565. Part47.Position = Vector3.new(11.9937954, 1.76010776, 3.9009192)
  566. Part47.Orientation = Vector3.new(16.9300003, -26.5, -5.88999987)
  567. Part47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  568. SpecialMesh48.Parent = Part47
  569. SpecialMesh48.MeshType = Enum.MeshType.Sphere
  570. Part49.Parent = Model34
  571. Part49.Material = Enum.Material.SmoothPlastic
  572. Part49.BrickColor = BrickColor.new("Really black")
  573. Part49.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  574. Part49.Anchored = true
  575. Part49.CanCollide = false
  576. Part49.Size = Vector3.new(0.0297753923, 0.0248128343, 0.0297754034)
  577. Part49.CFrame = CFrame.new(11.7805262, 1.81244111, 3.96626186, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  578. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  579. Part49.Position = Vector3.new(11.7805262, 1.81244111, 3.96626186)
  580. Part49.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  581. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  582. SpecialMesh50.Parent = Part49
  583. SpecialMesh50.MeshType = Enum.MeshType.Sphere
  584. Part51.Parent = Model34
  585. Part51.Material = Enum.Material.SmoothPlastic
  586. Part51.BrickColor = BrickColor.new("Bright green")
  587. Part51.Rotation = Vector3.new(39.1800003, 28.5100002, -44.1299973)
  588. Part51.Anchored = true
  589. Part51.CanCollide = false
  590. Part51.Size = Vector3.new(0.07443849, 0.0694759339, 0.0496256687)
  591. Part51.CFrame = CFrame.new(11.7875834, 1.8068831, 3.97863412, 0.630697012, 0.611918688, 0.477264643, -0.323370308, 0.766299486, -0.555172861, -0.705446601, 0.195812121, 0.681177616)
  592. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  593. Part51.Position = Vector3.new(11.7875834, 1.8068831, 3.97863412)
  594. Part51.Orientation = Vector3.new(33.7199974, 35.0200005, -22.8799992)
  595. Part51.Color = Color3.new(0.294118, 0.592157, 0.294118)
  596. SpecialMesh52.Parent = Part51
  597. SpecialMesh52.MeshType = Enum.MeshType.Sphere
  598. Part53.Parent = Model34
  599. Part53.Material = Enum.Material.SmoothPlastic
  600. Part53.BrickColor = BrickColor.new("Really black")
  601. Part53.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  602. Part53.Anchored = true
  603. Part53.CanCollide = false
  604. Part53.Size = Vector3.new(0.174020723, 0.165086061, 0.0500000007)
  605. Part53.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  606. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  607. Part53.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  608. Part53.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  609. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  610. SpecialMesh54.Parent = Part53
  611. SpecialMesh54.MeshType = Enum.MeshType.Sphere
  612. Part55.Name = "Head2"
  613. Part55.Parent = Model34
  614. Part55.BrickColor = BrickColor.new("Persimmon")
  615. Part55.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  616. Part55.Anchored = true
  617. Part55.CanCollide = false
  618. Part55.Size = Vector3.new(2, 1, 1)
  619. Part55.CFrame = CFrame.new(11.9367552, 1.30647635, 4.63012409, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  620. Part55.BottomSurface = Enum.SurfaceType.Smooth
  621. Part55.TopSurface = Enum.SurfaceType.Smooth
  622. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  623. Part55.Position = Vector3.new(11.9367552, 1.30647635, 4.63012409)
  624. Part55.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  625. Part55.Color = Color3.new(1, 0.34902, 0.34902)
  626. SpecialMesh56.Parent = Part55
  627. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  628. SpecialMesh56.Scale = Vector3.new(1.25, 1.25, 1.25)
  629. Part57.Name = "Head2"
  630. Part57.Parent = Model34
  631. Part57.BrickColor = BrickColor.new("Persimmon")
  632. Part57.Rotation = Vector3.new(18.1399994, 6.60999966, -19.8599987)
  633. Part57.Anchored = true
  634. Part57.CanCollide = false
  635. Part57.Size = Vector3.new(0.5, 0.400000006, 0.400000006)
  636. Part57.CFrame = CFrame.new(11.9143991, 1.67772126, 4.14330864, 0.934295237, 0.337407798, 0.115121685, -0.289071709, 0.905973315, -0.309273332, -0.208647937, 0.255673677, 0.943979383)
  637. Part57.BottomSurface = Enum.SurfaceType.Smooth
  638. Part57.TopSurface = Enum.SurfaceType.Smooth
  639. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  640. Part57.Position = Vector3.new(11.9143991, 1.67772126, 4.14330864)
  641. Part57.Orientation = Vector3.new(18.0200005, 6.94999981, -17.6999989)
  642. Part57.Color = Color3.new(1, 0.34902, 0.34902)
  643. SpecialMesh58.Parent = Part57
  644. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  645. SpecialMesh58.Scale = Vector3.new(1.25, 1.25, 1.25)
  646. Part59.Name = "Middle"
  647. Part59.Parent = Model34
  648. Part59.BrickColor = BrickColor.new("Bright yellow")
  649. Part59.Rotation = Vector3.new(-8.06999969, 14.8199997, -11.8899994)
  650. Part59.Anchored = true
  651. Part59.CanCollide = false
  652. Part59.Size = Vector3.new(2, 1, 0.899999976)
  653. Part59.CFrame = CFrame.new(11.8984041, 1.28610897, 4.48655272, 0.946011603, 0.19913213, 0.255759805, -0.23908259, 0.961464882, 0.135738179, -0.218873739, -0.189557195, 0.957163811)
  654. Part59.BottomSurface = Enum.SurfaceType.Smooth
  655. Part59.TopSurface = Enum.SurfaceType.Smooth
  656. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  657. Part59.Position = Vector3.new(11.8984041, 1.28610897, 4.48655272)
  658. Part59.Orientation = Vector3.new(-7.79999971, 14.96, -13.96)
  659. Part59.Color = Color3.new(0.960784, 0.803922, 0.188235)
  660. SpecialMesh60.Parent = Part59
  661. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  662. SpecialMesh60.Scale = Vector3.new(1.25, 1.25, 1.25)
  663. Part61.Parent = Model34
  664. Part61.Material = Enum.Material.SmoothPlastic
  665. Part61.BrickColor = BrickColor.new("Really black")
  666. Part61.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  667. Part61.Anchored = true
  668. Part61.CanCollide = false
  669. Part61.Size = Vector3.new(0.374020815, 0.0900000036, 0.0500000007)
  670. Part61.CFrame = CFrame.new(11.5474768, 1.36848938, 4.07948542, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  671. Part61.Color = Color3.new(0, 0, 0)
  672. Part61.Position = Vector3.new(11.5474768, 1.36848938, 4.07948542)
  673. Part61.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  674. Part61.Color = Color3.new(0, 0, 0)
  675. SpecialMesh62.Parent = Part61
  676. SpecialMesh62.MeshType = Enum.MeshType.Sphere
  677. Part63.Parent = Model34
  678. Part63.Material = Enum.Material.SmoothPlastic
  679. Part63.BrickColor = BrickColor.new("Really black")
  680. Part63.Rotation = Vector3.new(-10.9699993, -14.79, 3.61999989)
  681. Part63.Anchored = true
  682. Part63.CanCollide = false
  683. Part63.Size = Vector3.new(0.364020735, 0.0750860721, 0.0500000007)
  684. Part63.CFrame = CFrame.new(12.0297956, 1.24883831, 3.96855235, 0.96494174, -0.0609708652, -0.255293489, 0.110407718, 0.976696193, 0.184050947, 0.238121852, -0.205784336, 0.949184358)
  685. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  686. Part63.Position = Vector3.new(12.0297956, 1.24883831, 3.96855235)
  687. Part63.Orientation = Vector3.new(-10.6099997, -15.0499992, 6.44999981)
  688. Part63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  689. SpecialMesh64.Parent = Part63
  690. SpecialMesh64.MeshType = Enum.MeshType.Sphere
  691. Part65.Parent = Model34
  692. Part65.Material = Enum.Material.SmoothPlastic
  693. Part65.BrickColor = BrickColor.new("Really black")
  694. Part65.Rotation = Vector3.new(11.4399996, 36.6800003, -33.7599983)
  695. Part65.Anchored = true
  696. Part65.CanCollide = false
  697. Part65.Size = Vector3.new(0.173999995, 0.165000007, 0.0500000007)
  698. Part65.CFrame = CFrame.new(11.5421143, 1.36793602, 4.07104349, 0.666773379, 0.445667267, 0.59732604, -0.446142316, 0.880708873, -0.159087777, -0.596969247, -0.160416603, 0.786062539)
  699. Part65.Color = Color3.new(0, 0, 0)
  700. Part65.Position = Vector3.new(11.5421143, 1.36793602, 4.07104349)
  701. Part65.Orientation = Vector3.new(9.14999962, 37.2299995, -26.8699989)
  702. Part65.Color = Color3.new(0, 0, 0)
  703. SpecialMesh66.Parent = Part65
  704. SpecialMesh66.MeshType = Enum.MeshType.Sphere
  705. Model67.Name = "FTorso"
  706. Model67.Parent = Model0
  707. Part68.Parent = Model67
  708. Part68.Material = Enum.Material.SmoothPlastic
  709. Part68.Rotation = Vector3.new(0, 0.0299999993, 0)
  710. Part68.Anchored = true
  711. Part68.CanCollide = false
  712. Part68.Size = Vector3.new(0.330000073, 0.200000003, 0.900000036)
  713. Part68.CFrame = CFrame.new(11.0521231, 0.839523673, 4.67163563, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  714. Part68.Position = Vector3.new(11.0521231, 0.839523673, 4.67163563)
  715. Part68.Orientation = Vector3.new(0, 0.0299999993, 0)
  716. Part69.Parent = Model67
  717. Part69.Material = Enum.Material.SmoothPlastic
  718. Part69.Rotation = Vector3.new(21, 0.0299999993, -0.00999999978)
  719. Part69.Anchored = true
  720. Part69.CanCollide = false
  721. Part69.Size = Vector3.new(1.58999991, 0.800000012, 0.200000003)
  722. Part69.CFrame = CFrame.new(11.8924513, 0.952376485, 5.2253499, 1.00000215, 0.000194943394, 0.000548332697, 1.45472441e-05, 0.933557212, -0.358428597, -0.000581771368, 0.358428538, 0.933556974)
  723. Part69.Position = Vector3.new(11.8924513, 0.952376485, 5.2253499)
  724. Part69.Orientation = Vector3.new(21, 0.0299999993, 0)
  725. Part70.Parent = Model67
  726. Part70.Material = Enum.Material.SmoothPlastic
  727. Part70.Rotation = Vector3.new(0, 0.0299999993, 0)
  728. Part70.Anchored = true
  729. Part70.CanCollide = false
  730. Part70.Shape = Enum.PartType.Cylinder
  731. Part70.Size = Vector3.new(0.200000003, 1, 1)
  732. Part70.CFrame = CFrame.new(10.819169, 0.889256001, 4.63970709, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  733. Part70.BottomSurface = Enum.SurfaceType.Smooth
  734. Part70.TopSurface = Enum.SurfaceType.Smooth
  735. Part70.Position = Vector3.new(10.819169, 0.889256001, 4.63970709)
  736. Part70.Orientation = Vector3.new(0, 0.0299999993, 0)
  737. Part71.Parent = Model67
  738. Part71.Material = Enum.Material.SmoothPlastic
  739. Part71.Rotation = Vector3.new(0, 0.0299999993, 0)
  740. Part71.Anchored = true
  741. Part71.CanCollide = false
  742. Part71.Size = Vector3.new(0.400000036, 0.200000003, 0.900000036)
  743. Part71.CFrame = CFrame.new(12.7871428, 0.839549303, 4.67061138, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  744. Part71.Position = Vector3.new(12.7871428, 0.839549303, 4.67061138)
  745. Part71.Orientation = Vector3.new(0, 0.0299999993, 0)
  746. Part72.Parent = Model67
  747. Part72.Material = Enum.Material.SmoothPlastic
  748. Part72.Rotation = Vector3.new(-180, -0.0299999993, 180)
  749. Part72.Anchored = true
  750. Part72.CanCollide = false
  751. Part72.Shape = Enum.PartType.Cylinder
  752. Part72.Size = Vector3.new(0.200000003, 1, 1)
  753. Part72.CFrame = CFrame.new(12.965106, 0.889284968, 4.68757534, -1.00000215, -1.45131817e-05, -0.000581773929, -1.45472441e-05, 1, 5.8661255e-05, 0.000581771368, 5.86695787e-05, -0.999999821)
  754. Part72.BottomSurface = Enum.SurfaceType.Smooth
  755. Part72.TopSurface = Enum.SurfaceType.Smooth
  756. Part72.Position = Vector3.new(12.965106, 0.889284968, 4.68757534)
  757. Part72.Orientation = Vector3.new(0, -179.970001, 0)
  758. Part73.Parent = Model67
  759. Part73.Material = Enum.Material.SmoothPlastic
  760. Part73.Rotation = Vector3.new(-3, 0.0299999993, 0)
  761. Part73.Anchored = true
  762. Part73.CanCollide = false
  763. Part73.Size = Vector3.new(0.200000003, 0.600000024, 1.5)
  764. Part73.CFrame = CFrame.new(12.6873074, 1.00220788, 4.98134327, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  765. Part73.Position = Vector3.new(12.6873074, 1.00220788, 4.98134327)
  766. Part73.Orientation = Vector3.new(-3, 0.0299999993, 0)
  767. Part74.Parent = Model67
  768. Part74.Material = Enum.Material.SmoothPlastic
  769. Part74.Rotation = Vector3.new(-3, 0.0299999993, 0)
  770. Part74.Anchored = true
  771. Part74.CanCollide = false
  772. Part74.Size = Vector3.new(0.210000053, 0.600000024, 1.5)
  773. Part74.CFrame = CFrame.new(11.1568213, 1.00218725, 4.93468666, 1.00000215, -4.4937362e-05, 0.000580217456, 1.45472441e-05, 0.998633087, 0.0522711277, -0.000581771368, -0.0522711128, 0.998632908)
  774. Part74.Position = Vector3.new(11.1568213, 1.00218725, 4.93468666)
  775. Part74.Orientation = Vector3.new(-3, 0.0299999993, 0)
  776. Part75.Parent = Model67
  777. Part75.BrickColor = BrickColor.new("Persimmon")
  778. Part75.Rotation = Vector3.new(0, 0.0299999993, 0)
  779. Part75.Anchored = true
  780. Part75.CanCollide = false
  781. Part75.Size = Vector3.new(2, 0.429999948, 1.15999985)
  782. Part75.CFrame = CFrame.new(11.9249992, 0.524288297, 4.55067492, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  783. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  784. Part75.Position = Vector3.new(11.9249992, 0.524288297, 4.55067492)
  785. Part75.Orientation = Vector3.new(0, 0.0299999993, 0)
  786. Part75.Color = Color3.new(1, 0.34902, 0.34902)
  787. Attachment76.Name = "RootRigAttachment"
  788. Attachment76.Parent = Part75
  789. Texture77.Parent = Part75
  790. Texture77.Texture = "rbxassetid://264596039"
  791. Texture77.StudsPerTileU = 0.5
  792. Texture77.StudsPerTileV = 0.5
  793. Texture78.Parent = Part75
  794. Texture78.Texture = "rbxassetid://264596039"
  795. Texture78.Face = Enum.NormalId.Back
  796. Texture78.StudsPerTileU = 0.5
  797. Texture78.StudsPerTileV = 0.5
  798. Texture79.Parent = Part75
  799. Texture79.Texture = "rbxassetid://264596039"
  800. Texture79.Face = Enum.NormalId.Left
  801. Texture79.StudsPerTileU = 0.5
  802. Texture79.StudsPerTileV = 0.5
  803. Texture80.Parent = Part75
  804. Texture80.Texture = "rbxassetid://264596039"
  805. Texture80.Face = Enum.NormalId.Right
  806. Texture80.StudsPerTileU = 0.5
  807. Texture80.StudsPerTileV = 0.5
  808. Texture81.Parent = Part75
  809. Texture81.Texture = "rbxassetid://264596039"
  810. Texture81.Face = Enum.NormalId.Top
  811. Texture81.StudsPerTileU = 0.5
  812. Texture81.StudsPerTileV = 0.5
  813. Texture82.Parent = Part75
  814. Texture82.Texture = "rbxassetid://264596039"
  815. Texture82.Face = Enum.NormalId.Bottom
  816. Texture82.StudsPerTileU = 0.5
  817. Texture82.StudsPerTileV = 0.5
  818. Part83.Parent = Model67
  819. Part83.BrickColor = BrickColor.new("Persimmon")
  820. Part83.Rotation = Vector3.new(0, 0.0299999993, 0)
  821. Part83.Anchored = true
  822. Part83.CanCollide = false
  823. Part83.Size = Vector3.new(0.550000191, 0.849999785, 1.15999985)
  824. Part83.CFrame = CFrame.new(12.6500111, 0.314302087, 4.55023623, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  825. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  826. Part83.Position = Vector3.new(12.6500111, 0.314302087, 4.55023623)
  827. Part83.Orientation = Vector3.new(0, 0.0299999993, 0)
  828. Part83.Color = Color3.new(1, 0.34902, 0.34902)
  829. Attachment84.Name = "RootRigAttachment"
  830. Attachment84.Parent = Part83
  831. Texture85.Parent = Part83
  832. Texture85.Texture = "rbxassetid://264596039"
  833. Texture85.StudsPerTileU = 0.5
  834. Texture85.StudsPerTileV = 0.5
  835. Texture86.Parent = Part83
  836. Texture86.Texture = "rbxassetid://264596039"
  837. Texture86.Face = Enum.NormalId.Back
  838. Texture86.StudsPerTileU = 0.5
  839. Texture86.StudsPerTileV = 0.5
  840. Texture87.Parent = Part83
  841. Texture87.Texture = "rbxassetid://264596039"
  842. Texture87.Face = Enum.NormalId.Left
  843. Texture87.StudsPerTileU = 0.5
  844. Texture87.StudsPerTileV = 0.5
  845. Texture88.Parent = Part83
  846. Texture88.Texture = "rbxassetid://264596039"
  847. Texture88.Face = Enum.NormalId.Right
  848. Texture88.StudsPerTileU = 0.5
  849. Texture88.StudsPerTileV = 0.5
  850. Texture89.Parent = Part83
  851. Texture89.Texture = "rbxassetid://264596039"
  852. Texture89.Face = Enum.NormalId.Top
  853. Texture89.StudsPerTileU = 0.5
  854. Texture89.StudsPerTileV = 0.5
  855. Texture90.Parent = Part83
  856. Texture90.Texture = "rbxassetid://264596039"
  857. Texture90.Face = Enum.NormalId.Bottom
  858. Texture90.StudsPerTileU = 0.5
  859. Texture90.StudsPerTileV = 0.5
  860. Part91.Parent = Model67
  861. Part91.BrickColor = BrickColor.new("Persimmon")
  862. Part91.Rotation = Vector3.new(0, 0.0299999993, 0)
  863. Part91.Anchored = true
  864. Part91.CanCollide = false
  865. Part91.Size = Vector3.new(0.49999997, 0.849999785, 1.15999985)
  866. Part91.CFrame = CFrame.new(11.1850176, 0.314280808, 4.55109692, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  867. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  868. Part91.Position = Vector3.new(11.1850176, 0.314280808, 4.55109692)
  869. Part91.Orientation = Vector3.new(0, 0.0299999993, 0)
  870. Part91.Color = Color3.new(1, 0.34902, 0.34902)
  871. Attachment92.Name = "RootRigAttachment"
  872. Attachment92.Parent = Part91
  873. Texture93.Parent = Part91
  874. Texture93.Texture = "rbxassetid://264596039"
  875. Texture93.StudsPerTileU = 0.5
  876. Texture93.StudsPerTileV = 0.5
  877. Texture94.Parent = Part91
  878. Texture94.Texture = "rbxassetid://264596039"
  879. Texture94.Face = Enum.NormalId.Back
  880. Texture94.StudsPerTileU = 0.5
  881. Texture94.StudsPerTileV = 0.5
  882. Texture95.Parent = Part91
  883. Texture95.Texture = "rbxassetid://264596039"
  884. Texture95.Face = Enum.NormalId.Left
  885. Texture95.StudsPerTileU = 0.5
  886. Texture95.StudsPerTileV = 0.5
  887. Texture96.Parent = Part91
  888. Texture96.Texture = "rbxassetid://264596039"
  889. Texture96.Face = Enum.NormalId.Right
  890. Texture96.StudsPerTileU = 0.5
  891. Texture96.StudsPerTileV = 0.5
  892. Texture97.Parent = Part91
  893. Texture97.Texture = "rbxassetid://264596039"
  894. Texture97.Face = Enum.NormalId.Top
  895. Texture97.StudsPerTileU = 0.5
  896. Texture97.StudsPerTileV = 0.5
  897. Texture98.Parent = Part91
  898. Texture98.Texture = "rbxassetid://264596039"
  899. Texture98.Face = Enum.NormalId.Bottom
  900. Texture98.StudsPerTileU = 0.5
  901. Texture98.StudsPerTileV = 0.5
  902. Part99.Parent = Model67
  903. Part99.BrickColor = BrickColor.new("Persimmon")
  904. Part99.Rotation = Vector3.new(0, 0.0299999993, 0)
  905. Part99.Anchored = true
  906. Part99.CanCollide = false
  907. Part99.Size = Vector3.new(2, 2, 1)
  908. Part99.CFrame = CFrame.new(11.9250631, -0.26070109, 4.63062239, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  909. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  910. Part99.Position = Vector3.new(11.9250631, -0.26070109, 4.63062239)
  911. Part99.Orientation = Vector3.new(0, 0.0299999993, 0)
  912. Part99.Color = Color3.new(1, 0.34902, 0.34902)
  913. Attachment100.Name = "RootRigAttachment"
  914. Attachment100.Parent = Part99
  915. Texture101.Parent = Part99
  916. Texture101.Texture = "rbxassetid://264596039"
  917. Texture101.StudsPerTileU = 0.5
  918. Texture101.StudsPerTileV = 0.5
  919. Texture102.Parent = Part99
  920. Texture102.Texture = "rbxassetid://264596039"
  921. Texture102.Face = Enum.NormalId.Back
  922. Texture102.StudsPerTileU = 0.5
  923. Texture102.StudsPerTileV = 0.5
  924. Texture103.Parent = Part99
  925. Texture103.Texture = "rbxassetid://264596039"
  926. Texture103.Face = Enum.NormalId.Left
  927. Texture103.StudsPerTileU = 0.5
  928. Texture103.StudsPerTileV = 0.5
  929. Texture104.Parent = Part99
  930. Texture104.Texture = "rbxassetid://264596039"
  931. Texture104.Face = Enum.NormalId.Right
  932. Texture104.StudsPerTileU = 0.5
  933. Texture104.StudsPerTileV = 0.5
  934. Texture105.Parent = Part99
  935. Texture105.Texture = "rbxassetid://264596039"
  936. Texture105.Face = Enum.NormalId.Top
  937. Texture105.StudsPerTileU = 0.5
  938. Texture105.StudsPerTileV = 0.5
  939. Texture106.Parent = Part99
  940. Texture106.Texture = "rbxassetid://264596039"
  941. Texture106.Face = Enum.NormalId.Bottom
  942. Texture106.StudsPerTileU = 0.5
  943. Texture106.StudsPerTileV = 0.5
  944. Part107.Parent = Model67
  945. Part107.Material = Enum.Material.SmoothPlastic
  946. Part107.Rotation = Vector3.new(-180, 0.119999997, 0)
  947. Part107.Anchored = true
  948. Part107.CanCollide = false
  949. Part107.Size = Vector3.new(0.960000217, 1.28999972, 1.0999999)
  950. Part107.CFrame = CFrame.new(11.9067307, -0.335699737, 4.64631414, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  951. Part107.Position = Vector3.new(11.9067307, -0.335699737, 4.64631414)
  952. Part107.Orientation = Vector3.new(0, 179.87999, 180)
  953. Part108.Parent = Model67
  954. Part108.Material = Enum.Material.SmoothPlastic
  955. Part108.Rotation = Vector3.new(-180, 0.119999997, 0)
  956. Part108.Anchored = true
  957. Part108.CanCollide = false
  958. Part108.Size = Vector3.new(2.16999936, 0.949999988, 1.0999999)
  959. Part108.CFrame = CFrame.new(11.8742619, -0.565696001, 4.60946989, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  960. Part108.Position = Vector3.new(11.8742619, -0.565696001, 4.60946989)
  961. Part108.Orientation = Vector3.new(0, 179.87999, 180)
  962. Part109.Parent = Model67
  963. Part109.Material = Enum.Material.SmoothPlastic
  964. Part109.BrickColor = BrickColor.new("Dark stone grey")
  965. Part109.Rotation = Vector3.new(-180, 0.119999997, 0)
  966. Part109.Anchored = true
  967. Part109.CanCollide = false
  968. Part109.Size = Vector3.new(2.23999977, 0.410000026, 1.12999988)
  969. Part109.CFrame = CFrame.new(11.9093018, -1.12568498, 4.60950422, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  970. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  971. Part109.Position = Vector3.new(11.9093018, -1.12568498, 4.60950422)
  972. Part109.Orientation = Vector3.new(0, 179.87999, 180)
  973. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  974. Part110.Name = "Middle"
  975. Part110.Parent = Model67
  976. Part110.BrickColor = BrickColor.new("Persimmon")
  977. Part110.Anchored = true
  978. Part110.CanCollide = false
  979. Part110.Size = Vector3.new(2, 2, 1)
  980. Part110.CFrame = CFrame.new(11.8900042, -0.300692469, 4.61989641, 1.00000226, -1.44949418e-05, 3.72668728e-06, 1.44950927e-05, 1, -5.8666963e-05, -3.72505747e-06, 5.86668757e-05, 1)
  981. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  982. Part110.Position = Vector3.new(11.8900042, -0.300692469, 4.61989641)
  983. Part110.Color = Color3.new(1, 0.34902, 0.34902)
  984. Attachment111.Name = "RootRigAttachment"
  985. Attachment111.Parent = Part110
  986. Texture112.Parent = Part110
  987. Texture112.Texture = "rbxassetid://264596039"
  988. Texture112.StudsPerTileU = 0.5
  989. Texture112.StudsPerTileV = 0.5
  990. Texture113.Parent = Part110
  991. Texture113.Texture = "rbxassetid://264596039"
  992. Texture113.Face = Enum.NormalId.Back
  993. Texture113.StudsPerTileU = 0.5
  994. Texture113.StudsPerTileV = 0.5
  995. Texture114.Parent = Part110
  996. Texture114.Texture = "rbxassetid://264596039"
  997. Texture114.Face = Enum.NormalId.Left
  998. Texture114.StudsPerTileU = 0.5
  999. Texture114.StudsPerTileV = 0.5
  1000. Texture115.Parent = Part110
  1001. Texture115.Texture = "rbxassetid://264596039"
  1002. Texture115.Face = Enum.NormalId.Right
  1003. Texture115.StudsPerTileU = 0.5
  1004. Texture115.StudsPerTileV = 0.5
  1005. Texture116.Parent = Part110
  1006. Texture116.Texture = "rbxassetid://264596039"
  1007. Texture116.Face = Enum.NormalId.Top
  1008. Texture116.StudsPerTileU = 0.5
  1009. Texture116.StudsPerTileV = 0.5
  1010. Texture117.Parent = Part110
  1011. Texture117.Texture = "rbxassetid://264596039"
  1012. Texture117.Face = Enum.NormalId.Bottom
  1013. Texture117.StudsPerTileU = 0.5
  1014. Texture117.StudsPerTileV = 0.5
  1015. for i,v in pairs(mas:GetChildren()) do
  1016. do
  1017. v.Parent = game:GetService("Players").LocalPlayer.Character
  1018. pcall(function v:MakeJoints()
  1019. end)
  1020. end
  1021. end
  1022. mas:Destroy()
  1023. for i,v in pairs(cors) do
  1024. spawn(function pcall(v)
  1025. end)
  1026. end
  1027. sandbox = function(l_4_0, l_4_1)
  1028. local env = getfenv(l_4_1)
  1029. local newenv = setmetatable({}, {})
  1030. -- DECOMPILER ERROR: Overwrote pending register.
  1031.  
  1032. setfenv(l_4_1, function(l_1_0, l_1_1)
  1033. if l_1_1 == "script" then
  1034. return
  1035. -- DECOMPILER ERROR: Overwrote pending register.
  1036.  
  1037. else
  1038. return
  1039. end
  1040. -- Warning: undefined locals caused missing assignments!
  1041. end
  1042. )
  1043. return
  1044. end
  1045.  
  1046. cors = {}
  1047. mas = Instance.new("Model", game:GetService("Lighting"))
  1048. Model0 = Instance.new("Model")
  1049. Part1 = Instance.new("Part")
  1050. SpecialMesh2 = Instance.new("SpecialMesh")
  1051. Part3 = Instance.new("Part")
  1052. Texture4 = Instance.new("Texture")
  1053. Texture5 = Instance.new("Texture")
  1054. Texture6 = Instance.new("Texture")
  1055. Texture7 = Instance.new("Texture")
  1056. Texture8 = Instance.new("Texture")
  1057. Texture9 = Instance.new("Texture")
  1058. Part10 = Instance.new("Part")
  1059. Part11 = Instance.new("Part")
  1060. Part12 = Instance.new("Part")
  1061. Part13 = Instance.new("Part")
  1062. SpecialMesh14 = Instance.new("SpecialMesh")
  1063. Part15 = Instance.new("Part")
  1064. Model0.Name = "Left Arm"
  1065. Model0.Parent = mas
  1066. Part1.Parent = Model0
  1067. Part1.Material = Enum.Material.SmoothPlastic
  1068. Part1.BrickColor = BrickColor.new("Smoky grey")
  1069. Part1.Rotation = Vector3.new(158.839996, 86.4199982, -159.98999)
  1070. Part1.Anchored = true
  1071. Part1.CanCollide = false
  1072. Part1.Size = Vector3.new(0.499999911, 0.699999928, 0.199999988)
  1073. Part1.CFrame = CFrame.new(9.67373753, -0.925762892, 4.67416382, -0.0586780347, 0.0213669986, 0.998048306, -0.0194990113, 0.999555647, -0.0225456711, -0.998086572, -0.02078389, -0.0582353249)
  1074. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1075. Part1.TopSurface = Enum.SurfaceType.Smooth
  1076. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1077. Part1.Position = Vector3.new(9.67373753, -0.925762892, 4.67416382)
  1078. Part1.Orientation = Vector3.new(1.28999996, 93.3399963, -1.12)
  1079. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1080. SpecialMesh2.Parent = Part1
  1081. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1082. Part3.Name = "Middle"
  1083. Part3.Parent = Model0
  1084. Part3.Material = Enum.Material.SmoothPlastic
  1085. Part3.BrickColor = BrickColor.new("Persimmon")
  1086. Part3.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1087. Part3.Anchored = true
  1088. Part3.CanCollide = false
  1089. Part3.Size = Vector3.new(1, 2, 1)
  1090. Part3.CFrame = CFrame.new(10.2763157, -0.328741938, 4.6582799, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1091. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1092. Part3.TopSurface = Enum.SurfaceType.Smooth
  1093. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1094. Part3.Position = Vector3.new(10.2763157, -0.328741938, 4.6582799)
  1095. Part3.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1096. Part3.Color = Color3.new(1, 0.34902, 0.34902)
  1097. Texture4.Parent = Part3
  1098. Texture4.Texture = "rbxassetid://264596039"
  1099. Texture4.StudsPerTileU = 0.5
  1100. Texture4.StudsPerTileV = 0.5
  1101. Texture5.Parent = Part3
  1102. Texture5.Texture = "rbxassetid://264596039"
  1103. Texture5.Face = Enum.NormalId.Back
  1104. Texture5.StudsPerTileU = 0.5
  1105. Texture5.StudsPerTileV = 0.5
  1106. Texture6.Parent = Part3
  1107. Texture6.Texture = "rbxassetid://264596039"
  1108. Texture6.Face = Enum.NormalId.Left
  1109. Texture6.StudsPerTileU = 0.5
  1110. Texture6.StudsPerTileV = 0.5
  1111. Texture7.Parent = Part3
  1112. Texture7.Texture = "rbxassetid://264596039"
  1113. Texture7.Face = Enum.NormalId.Right
  1114. Texture7.StudsPerTileU = 0.5
  1115. Texture7.StudsPerTileV = 0.5
  1116. Texture8.Parent = Part3
  1117. Texture8.Texture = "rbxassetid://264596039"
  1118. Texture8.Face = Enum.NormalId.Top
  1119. Texture8.StudsPerTileU = 0.5
  1120. Texture8.StudsPerTileV = 0.5
  1121. Texture9.Parent = Part3
  1122. Texture9.Texture = "rbxassetid://264596039"
  1123. Texture9.Face = Enum.NormalId.Bottom
  1124. Texture9.StudsPerTileU = 0.5
  1125. Texture9.StudsPerTileV = 0.5
  1126. Part10.Parent = Model0
  1127. Part10.Material = Enum.Material.SmoothPlastic
  1128. Part10.BrickColor = BrickColor.new("Smoky grey")
  1129. Part10.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1130. Part10.Anchored = true
  1131. Part10.CanCollide = false
  1132. Part10.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1133. Part10.CFrame = CFrame.new(10.2763157, -0.328740954, 4.65828419, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1134. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part10.TopSurface = Enum.SurfaceType.Smooth
  1136. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1137. Part10.Position = Vector3.new(10.2763157, -0.328740954, 4.65828419)
  1138. Part10.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1139. Part10.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1140. Part11.Parent = Model0
  1141. Part11.Material = Enum.Material.SmoothPlastic
  1142. Part11.BrickColor = BrickColor.new("Smoky grey")
  1143. Part11.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1144. Part11.Anchored = true
  1145. Part11.CanCollide = false
  1146. Part11.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1147. Part11.CFrame = CFrame.new(10.2641315, -0.898470879, 4.6701169, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1148. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1149. Part11.TopSurface = Enum.SurfaceType.Smooth
  1150. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1151. Part11.Position = Vector3.new(10.2641315, -0.898470879, 4.6701169)
  1152. Part11.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1153. Part11.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1154. Part12.Parent = Model0
  1155. Part12.Material = Enum.Material.SmoothPlastic
  1156. Part12.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1157. Part12.Anchored = true
  1158. Part12.CanCollide = false
  1159. Part12.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1160. Part12.CFrame = CFrame.new(10.2585678, -1.15834284, 4.67551708, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1161. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part12.TopSurface = Enum.SurfaceType.Smooth
  1163. Part12.Position = Vector3.new(10.2585678, -1.15834284, 4.67551708)
  1164. Part12.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1165. Part13.Parent = Model0
  1166. Part13.Material = Enum.Material.SmoothPlastic
  1167. Part13.BrickColor = BrickColor.new("Smoky grey")
  1168. Part13.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1169. Part13.Anchored = true
  1170. Part13.CanCollide = false
  1171. Part13.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1172. Part13.CFrame = CFrame.new(10.3147316, -0.167107999, 5.25400782, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1173. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part13.TopSurface = Enum.SurfaceType.Smooth
  1175. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1176. Part13.Position = Vector3.new(10.3147316, -0.167107999, 5.25400782)
  1177. Part13.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1178. Part13.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1179. SpecialMesh14.Parent = Part13
  1180. SpecialMesh14.MeshType = Enum.MeshType.Sphere
  1181. Part15.Parent = Model0
  1182. Part15.Material = Enum.Material.SmoothPlastic
  1183. Part15.Rotation = Vector3.new(-1.12, 3.3599999, -1.23000002)
  1184. Part15.Anchored = true
  1185. Part15.CanCollide = false
  1186. Part15.Size = Vector3.new(1.0999999, 0.47999993, 1.20000005)
  1187. Part15.CFrame = CFrame.new(10.2929802, 0.450897068, 4.642066, 0.998048544, 0.0213804133, 0.0586679988, -0.022558989, 0.999555349, 0.0195005946, -0.0582249723, -0.0207860321, 0.998087108)
  1188. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1189. Part15.TopSurface = Enum.SurfaceType.Smooth
  1190. Part15.Position = Vector3.new(10.2929802, 0.450897068, 4.642066)
  1191. Part15.Orientation = Vector3.new(-1.12, 3.3599999, -1.28999996)
  1192. for i,v in pairs(mas:GetChildren()) do
  1193. v.Parent = game:GetService("Players").LocalPlayer.Character.KingCrimson
  1194. pcall(function v:MakeJoints()
  1195. end)
  1196. end
  1197. mas:Destroy()
  1198. for i,v in pairs(cors) do
  1199. spawn(function pcall(v)
  1200. end)
  1201. end
  1202. sandbox = function(l_7_0, l_7_1)
  1203. local env = getfenv(l_7_1)
  1204. local newenv = setmetatable({}, {})
  1205. -- DECOMPILER ERROR: Overwrote pending register.
  1206.  
  1207. setfenv(l_7_1, function(l_1_0, l_1_1)
  1208. if l_1_1 == "script" then
  1209. return
  1210. -- DECOMPILER ERROR: Overwrote pending register.
  1211.  
  1212. else
  1213. return
  1214. end
  1215. -- Warning: undefined locals caused missing assignments!
  1216. end
  1217. )
  1218. return
  1219. end
  1220.  
  1221. cors = {}
  1222. mas = Instance.new("Model", game:GetService("Lighting"))
  1223. Model0 = Instance.new("Model")
  1224. Part1 = Instance.new("Part")
  1225. SpecialMesh2 = Instance.new("SpecialMesh")
  1226. Part3 = Instance.new("Part")
  1227. Part4 = Instance.new("Part")
  1228. Texture5 = Instance.new("Texture")
  1229. Texture6 = Instance.new("Texture")
  1230. Texture7 = Instance.new("Texture")
  1231. Texture8 = Instance.new("Texture")
  1232. Texture9 = Instance.new("Texture")
  1233. Texture10 = Instance.new("Texture")
  1234. Part11 = Instance.new("Part")
  1235. Part12 = Instance.new("Part")
  1236. SpecialMesh13 = Instance.new("SpecialMesh")
  1237. Part14 = Instance.new("Part")
  1238. Part15 = Instance.new("Part")
  1239. Part16 = Instance.new("Part")
  1240. Model0.Name = "Left Leg"
  1241. Model0.Parent = mas
  1242. Part1.Parent = Model0
  1243. Part1.Material = Enum.Material.SmoothPlastic
  1244. Part1.BrickColor = BrickColor.new("Smoky grey")
  1245. Part1.Rotation = Vector3.new(12, 0.0299999993, 179.98999)
  1246. Part1.Anchored = true
  1247. Part1.CanCollide = false
  1248. Part1.Size = Vector3.new(0.325000226, 0.455000341, 0.1300001)
  1249. Part1.CFrame = CFrame.new(11.380847, -2.88461161, 4.02652359, -1.00000215, -0.000106762862, 0.00057207793, -1.45472441e-05, -0.97813499, -0.207971305, 0.000581771368, -0.207971305, 0.978134871)
  1250. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1251. Part1.TopSurface = Enum.SurfaceType.Smooth
  1252. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1253. Part1.Position = Vector3.new(11.380847, -2.88461161, 4.02652359)
  1254. Part1.Orientation = Vector3.new(12, 0.0299999993, -180)
  1255. Part1.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1256. SpecialMesh2.Parent = Part1
  1257. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  1258. Part3.Parent = Model0
  1259. Part3.Material = Enum.Material.SmoothPlastic
  1260. Part3.BrickColor = BrickColor.new("Smoky grey")
  1261. Part3.Rotation = Vector3.new(0, 0.0299999993, 0)
  1262. Part3.Anchored = true
  1263. Part3.CanCollide = false
  1264. Part3.Size = Vector3.new(1.0999999, 0.200000003, 1.20000005)
  1265. Part3.CFrame = CFrame.new(11.4111729, -2.37613988, 4.59652424, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1266. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1267. Part3.TopSurface = Enum.SurfaceType.Smooth
  1268. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1269. Part3.Position = Vector3.new(11.4111729, -2.37613988, 4.59652424)
  1270. Part3.Orientation = Vector3.new(0, 0.0299999993, 0)
  1271. Part3.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1272. Part4.Name = "Middle"
  1273. Part4.Parent = Model0
  1274. Part4.Material = Enum.Material.SmoothPlastic
  1275. Part4.BrickColor = BrickColor.new("Persimmon")
  1276. Part4.Rotation = Vector3.new(0, 0.0299999993, 0)
  1277. Part4.Anchored = true
  1278. Part4.CanCollide = false
  1279. Part4.Size = Vector3.new(1, 2, 1)
  1280. Part4.CFrame = CFrame.new(11.411171, -2.2661407, 4.59652996, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1281. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1282. Part4.TopSurface = Enum.SurfaceType.Smooth
  1283. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1284. Part4.Position = Vector3.new(11.411171, -2.2661407, 4.59652996)
  1285. Part4.Orientation = Vector3.new(0, 0.0299999993, 0)
  1286. Part4.Color = Color3.new(1, 0.34902, 0.34902)
  1287. Texture5.Parent = Part4
  1288. Texture5.Texture = "rbxassetid://264596039"
  1289. Texture5.StudsPerTileU = 0.5
  1290. Texture5.StudsPerTileV = 0.5
  1291. Texture6.Parent = Part4
  1292. Texture6.Texture = "rbxassetid://264596039"
  1293. Texture6.Face = Enum.NormalId.Back
  1294. Texture6.StudsPerTileU = 0.5
  1295. Texture6.StudsPerTileV = 0.5
  1296. Texture7.Parent = Part4
  1297. Texture7.Texture = "rbxassetid://264596039"
  1298. Texture7.Face = Enum.NormalId.Left
  1299. Texture7.StudsPerTileU = 0.5
  1300. Texture7.StudsPerTileV = 0.5
  1301. Texture8.Parent = Part4
  1302. Texture8.Texture = "rbxassetid://264596039"
  1303. Texture8.Face = Enum.NormalId.Right
  1304. Texture8.StudsPerTileU = 0.5
  1305. Texture8.StudsPerTileV = 0.5
  1306. Texture9.Parent = Part4
  1307. Texture9.Texture = "rbxassetid://264596039"
  1308. Texture9.Face = Enum.NormalId.Top
  1309. Texture9.StudsPerTileU = 0.5
  1310. Texture9.StudsPerTileV = 0.5
  1311. Texture10.Parent = Part4
  1312. Texture10.Texture = "rbxassetid://264596039"
  1313. Texture10.Face = Enum.NormalId.Bottom
  1314. Texture10.StudsPerTileU = 0.5
  1315. Texture10.StudsPerTileV = 0.5
  1316. Part11.Parent = Model0
  1317. Part11.Material = Enum.Material.SmoothPlastic
  1318. Part11.BrickColor = BrickColor.new("Dark green")
  1319. Part11.Rotation = Vector3.new(0, 0.0299999993, 0)
  1320. Part11.Anchored = true
  1321. Part11.CanCollide = false
  1322. Part11.Shape = Enum.PartType.Ball
  1323. Part11.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  1324. Part11.CFrame = CFrame.new(10.861167, -2.96610498, 4.61681271, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1325. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1326. Part11.TopSurface = Enum.SurfaceType.Smooth
  1327. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1328. Part11.Position = Vector3.new(10.861167, -2.96610498, 4.61681271)
  1329. Part11.Orientation = Vector3.new(0, 0.0299999993, 0)
  1330. Part11.Color = Color3.new(0.156863, 0.498039, 0.278431)
  1331. Part12.Parent = Model0
  1332. Part12.Material = Enum.Material.SmoothPlastic
  1333. Part12.BrickColor = BrickColor.new("Smoky grey")
  1334. Part12.Rotation = Vector3.new(0, 0.0299999993, 0)
  1335. Part12.Anchored = true
  1336. Part12.CanCollide = false
  1337. Part12.Size = Vector3.new(0.49999994, 0.699999988, 0.200000003)
  1338. Part12.CFrame = CFrame.new(11.3708487, -2.2861259, 4.02655983, 1.00000215, -1.45131817e-05, 0.000581773929, 1.45472441e-05, 1, -5.8661255e-05, -0.000581771368, 5.86695787e-05, 0.999999821)
  1339. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1340. Part12.TopSurface = Enum.SurfaceType.Smooth
  1341. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1342. Part12.Position = Vector3.new(11.3708487, -2.2861259, 4.02655983)
  1343. Part12.Orientation = Vector3.new(0, 0.0299999993, 0)
  1344. Part12.Color = Color3.new(0.356863, 0.364706, 0.411765)
  1345. SpecialMesh13.Parent = Part12
  1346. SpecialMesh13.MeshType = Enum.MeshType.Sphere
  1347. Part14.Parent = Model0
  1348. Part14.Material = Enum.Material.SmoothPlastic
  1349. Part14.BrickColor = BrickColor.new("Bright green")
  1350. Part14.Rotation = Vector3.new(-180, 0.119999997, 0)
  1351. Part14.Anchored = true
  1352. Part14.CanCollide = false
  1353. Part14.Size = Vector3.new(1.23000026, 0.179999977, 1.12999988)
  1354. Part14.CFrame = CFrame.new(11.3783445, -3.29613018, 4.57358456, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1355. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1356. Part14.TopSurface = Enum.SurfaceType.Smooth
  1357. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1358. Part14.Position = Vector3.new(11.3783445, -3.29613018, 4.57358456)
  1359. Part14.Orientation = Vector3.new(0, 179.87999, 180)
  1360. Part14.Color = Color3.new(0.294118, 0.592157, 0.294118)
  1361. Part15.Parent = Model0
  1362. Part15.Material = Enum.Material.SmoothPlastic
  1363. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1364. Part15.Rotation = Vector3.new(-180, 0.119999997, 0)
  1365. Part15.Anchored = true
  1366. Part15.CanCollide = false
  1367. Part15.Size = Vector3.new(1.17999923, 0.200000092, 1.12999988)
  1368. Part15.CFrame = CFrame.new(11.3233404, -2.90613794, 4.57349205, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1369. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1370. Part15.TopSurface = Enum.SurfaceType.Smooth
  1371. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1372. Part15.Position = Vector3.new(11.3233404, -2.90613794, 4.57349205)
  1373. Part15.Orientation = Vector3.new(0, 179.87999, 180)
  1374. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1375. Part16.Parent = Model0
  1376. Part16.Material = Enum.Material.SmoothPlastic
  1377. Part16.Rotation = Vector3.new(-180, 0.119999997, 0)
  1378. Part16.Anchored = true
  1379. Part16.CanCollide = false
  1380. Part16.Size = Vector3.new(1.23000026, 0.219999954, 1.12999988)
  1381. Part16.CFrame = CFrame.new(11.3783426, -3.08613205, 4.573596, 1.00000012, 1.45779395e-05, 0.00210929313, 1.44541127e-05, -1, 5.86876267e-05, 0.00210928963, -5.86568676e-05, -0.999997795)
  1382. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1383. Part16.TopSurface = Enum.SurfaceType.Smooth
  1384. Part16.Position = Vector3.new(11.3783426, -3.08613205, 4.573596)
  1385. Part16.Orientation = Vector3.new(0, 179.87999, 180)
  1386. for i,v in pairs(mas:GetChildren()) do
  1387. v.Parent = Character.KingCrimson
  1388. pcall(function v:MakeJoints()
  1389. end)
  1390. end
  1391. mas:Destroy()
  1392. for i,v in pairs(cors) do
  1393. spawn(function pcall(v)
  1394. end)
  1395. end
  1396. AdvancingFortress.Parent = Character
  1397. torso = AdvancingFortress.Torso
  1398. hum = AdvancingFortress.Humanoid
  1399. AdvancingFortress.Name = "Advancing Fortress"
  1400. pl = AdvancingFortress
  1401. for i,v in pairs(AdvancingFortress:GetChildren()) do
  1402. if v:IsA("BasePart") then
  1403. v.Transparency = 1
  1404. end
  1405. end
  1406. local Humanoid = AdvancingFortress.Humanoid
  1407. local Mouse = Player:GetMouse()
  1408. local LeftArm = AdvancingFortress["Left Arm"]
  1409. local RightArm = AdvancingFortress["Right Arm"]
  1410. local LeftLeg = AdvancingFortress["Left Leg"]
  1411. local RightLeg = AdvancingFortress["Right Leg"]
  1412. local Head = AdvancingFortress.Head
  1413. local Torso = AdvancingFortress.Torso
  1414. local Camera = game.Workspace.CurrentCamera
  1415. local RootPart = AdvancingFortress.HumanoidRootPart
  1416. local RootJoint = RootPart.RootJoint
  1417. local attack = false
  1418. local Anim = "Idle"
  1419. local attacktype = 1
  1420. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1421. local velocity = RootPart.Velocity.y
  1422. local sine = 0
  1423. local change = 1
  1424. local Create = LoadLibrary("RbxUtility").Create
  1425. local TimeStop = false
  1426. local m = Create("Model")({Parent = AdvancingFortress, Name = "WeaponModel"})
  1427. KQ = {}
  1428. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1429. if v:IsA("Model") then
  1430. for _,g in pairs(v:GetChildren()) do
  1431. if g:IsA("Part") then
  1432. for _,h in pairs(g:GetChildren()) do
  1433. if h:IsA("Texture") or h:IsA("Decal") then
  1434. table.insert(KQ, h)
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. AdvancingFortress.Head.Name = "FHead"
  1442. AdvancingFortress.Torso.Name = "FTorso"
  1443. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1444. fEF = v.Name
  1445. if v:IsA("Model") then
  1446. for _,g in pairs(v:GetChildren()) do
  1447. if g:IsA("Part") then
  1448. local W = Instance.new("Weld")
  1449. W.Part0 = v.Middle
  1450. W.Part1 = g
  1451. local CJ = CFrame.new(v.Middle.Position)
  1452. local C0 = v.Middle.CFrame:inverse() * CJ
  1453. local C1 = g.CFrame:inverse() * CJ
  1454. W.C0 = C0
  1455. W.C1 = C1
  1456. W.Parent = v.Middle
  1457. end
  1458. local Y = Instance.new("Weld")
  1459. Y.Part0 = AdvancingFortress[fEF]
  1460. Y.Part1 = v.Middle
  1461. Y.C0 = CFrame.new(0, 0, 0)
  1462. Y.Parent = Y.Part0
  1463. end
  1464. end
  1465. end
  1466. for _,v in pairs(Character.KingCrimson:GetChildren()) do
  1467. fEF = v.Name
  1468. if v:IsA("Model") then
  1469. for _,g in pairs(v:GetChildren()) do
  1470. if g:IsA("Part") then
  1471. g.Anchored = false
  1472. end
  1473. end
  1474. end
  1475. end
  1476. for _,v in pairs(AdvancingFortress:GetChildren()) do
  1477. if v:IsA("Part") then
  1478. v.BrickColor = BrickColor.new("Really red")
  1479. end
  1480. end
  1481. AdvancingFortress.FTorso.BrickColor = BrickColor.new("Really red")
  1482. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  1483. Humanoid.Animator.Parent = nil
  1484. AdvancingFortress.Animate.Parent = nil
  1485. base = Instance.new("ScreenGui", plr.PlayerGui)
  1486. bbg = Instance.new("BillboardGui", plr.Character.Head)
  1487. bbg.Size = UDim2.new(0, 200, 0, 50)
  1488. bbg.StudsOffset = Vector3.new(0, 3, 0)
  1489. bbgTl = Instance.new("TextLabel", bbg)
  1490. bbgTl.BackgroundTransparency = 1
  1491. bbgTl.Size = UDim2.new(10, 0, 1, 0)
  1492. bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
  1493. bbgTl.Font = "Code"
  1494. bbgTl.Text = " "
  1495. bbgTl.TextSize = 25
  1496. bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
  1497. bbgTl.TextColor3 = Color3.new(0, 0, 0)
  1498. bbgTl.TextStrokeTransparency = 0
  1499. bbgTl.TextWrapped = true
  1500. lknives = false
  1501. plr.Chatted:connect(function(l_11_0)
  1502. Chat(l_11_0)
  1503. end
  1504. )
  1505. local newMotor = function(l_12_0, l_12_1, l_12_2, l_12_3)
  1506. local w = Create("Weld")({Parent = l_12_0, Part0 = l_12_0, Part1 = l_12_1, C0 = l_12_2, C1 = l_12_3})
  1507. return
  1508. end
  1509.  
  1510. clerp = function(l_13_0, l_13_1, l_13_2)
  1511. return
  1512. -- Warning: undefined locals caused missing assignments!
  1513. end
  1514.  
  1515. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1516. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1517. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1518. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1519. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  1520. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  1521. RootJoint.C1 = CFrame.new(0, 0, 0)
  1522. RootJoint.C0 = CFrame.new(0, 0, 0)
  1523. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1524. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1525. local rarmc1 = RW.C1
  1526. local larmc1 = LW.C1
  1527. local rlegc1 = RH.C1
  1528. local llegc1 = LH.C1
  1529. local resetc1 = false
  1530. ArtificialHB = function(l_14_0, l_14_1, l_14_2)
  1531. RootJoint.C0 = clerp(RootJoint.C0, l_14_0[1], l_14_1)
  1532. Torso.Neck.C0 = clerp(Torso.Neck.C0, l_14_0[2], l_14_1)
  1533. RW.C0 = clerp(RW.C0, l_14_0[3], l_14_1)
  1534. LW.C0 = clerp(LW.C0, l_14_0[4], l_14_1)
  1535. RH.C0 = clerp(RH.C0, l_14_0[5], l_14_1)
  1536. LH.C0 = clerp(LH.C0, l_14_0[6], l_14_1)
  1537. if l_14_2 == false and resetc1 == false then
  1538. upvalue_3216 = true
  1539. RootJoint.C1 = RootJoint.C1
  1540. Torso.Neck.C1 = Torso.Neck.C1
  1541. RW.C1 = rarmc1
  1542. LW.C1 = larmc1
  1543. RH.C1 = rlegc1
  1544. LH.C1 = llegc1
  1545. end
  1546. end
  1547. ({Parent = script, Name = "Heartbeat"})
  1548. script:WaitForChild("Heartbeat")
  1549. frame = 0.033333333333333
  1550. tf = 0
  1551. allowframeloss = false
  1552. tossremainder = false
  1553. lastframe = tick()
  1554. script.Heartbeat:Fire()
  1555. game:GetService("RunService").Heartbeat:connect(function(l_15_0, l_15_1)
  1556. tf = tf + l_15_0
  1557. if frame <= tf then
  1558. if allowframeloss then
  1559. script.Heartbeat:Fire()
  1560. lastframe = tick()
  1561. else
  1562. for i = 1, math.floor(tf / frame) do
  1563. script.Heartbeat:Fire()
  1564. end
  1565. lastframe = tick()
  1566. end
  1567. if tossremainder then
  1568. tf = 0
  1569. else
  1570. tf = tf - frame * math.floor(tf / frame)
  1571. end
  1572. end
  1573. end
  1574. )
  1575. swait = function(l_16_0)
  1576. if l_16_0 == 0 or l_16_0 == nil then
  1577. ArtificialHB.Event:wait()
  1578. else
  1579. for i = 0, l_16_0 do
  1580. ArtificialHB.Event:wait()
  1581. end
  1582. end
  1583. end
  1584.  
  1585. RemoveOutlines = function(l_17_0)
  1586. l_17_0.TopSurface, l_17_0.BottomSurface, l_17_0.LeftSurface, l_17_0.RightSurface, l_17_0.FrontSurface, l_17_0.BackSurface = 10, 10, 10, 10, 10, 10
  1587. end
  1588.  
  1589. CFuncs = {Part = {Create = function(l_18_0, l_18_1, l_18_2, l_18_3, l_18_4, l_18_5, l_18_6)
  1590. -- DECOMPILER ERROR: Confused about usage of registers!
  1591.  
  1592. -- DECOMPILER ERROR: Confused about usage of registers!
  1593.  
  1594. -- DECOMPILER ERROR: Confused about usage of registers!
  1595.  
  1596. -- DECOMPILER ERROR: Confused about usage of registers!
  1597.  
  1598. -- DECOMPILER ERROR: Confused about usage of registers!
  1599.  
  1600. -- DECOMPILER ERROR: Confused about usage of registers!
  1601.  
  1602. -- DECOMPILER ERROR: Confused about usage of registers!
  1603.  
  1604. local Part = Create("Part")({Parent = l_18_0, Reflectance = l_18_2})
  1605. RemoveOutlines(Part)
  1606. {Parent = l_18_0, Reflectance = l_18_2}.Material, {Parent = l_18_0, Reflectance = l_18_2}.Size, {Parent = l_18_0, Reflectance = l_18_2}.Name, {Parent = l_18_0, Reflectance = l_18_2}.BrickColor, {Parent = l_18_0, Reflectance = l_18_2}.Locked, {Parent = l_18_0, Reflectance = l_18_2}.CanCollide, {Parent = l_18_0, Reflectance = l_18_2}.Transparency = l_18_1, l_18_6, l_18_5, BrickColor.new(tostring(l_18_4)), false, false, l_18_3
  1607. return
  1608. end
  1609. }, Mesh = {Create = function(l_19_0, l_19_1, l_19_2, l_19_3, l_19_4, l_19_5)
  1610. local Msh = Create(l_19_0)({Parent = l_19_1, Offset = l_19_4, Scale = l_19_5})
  1611. if l_19_0 == "SpecialMesh" then
  1612. Msh.MeshType = l_19_2
  1613. Msh.MeshId = l_19_3
  1614. end
  1615. return
  1616. end
  1617. }, Weld = {Create = function(l_20_0, l_20_1, l_20_2, l_20_3, l_20_4)
  1618. local Weld = Create("Weld")({Parent = l_20_0, Part0 = l_20_1, Part1 = l_20_2, C0 = l_20_3, C1 = l_20_4})
  1619. return
  1620. end
  1621. }, Sound = {Create = function(l_21_0, l_21_1, l_21_2, l_21_3)
  1622. local Sound = Create("Sound")({Volume = l_21_2, Pitch = l_21_3 or 1, SoundId = "rbxassetid://" .. l_21_0, Parent = l_21_1 or workspace})
  1623. Sound:play()
  1624. game:GetService("Debris"):AddItem(Sound, 130)
  1625. return
  1626. end
  1627. }, Decal = {Create = function(l_22_0, l_22_1, l_22_2, l_22_3, l_22_4)
  1628. local Decal = Create("Decal")({Color3 = l_22_0, Texture = "rbxassetid://" .. l_22_1, Transparency = l_22_2, Name = l_22_3, Parent = l_22_4})
  1629. return
  1630. end
  1631. }, BillboardGui = {Create = function(l_23_0, l_23_1, l_23_2, l_23_3)
  1632. local BillPar = CFuncs.Part.Create(l_23_0, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1633. BillPar.CFrame = CFrame.new(l_23_2)
  1634. local Bill = Create("BillboardGui")({Parent = BillPar, Adornee = BillPar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(l_23_3, l_23_3)})
  1635. local d = Create("ImageLabel", Bill)({Parent = Bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = "rbxassetid://" .. l_23_1})
  1636. return
  1637. end
  1638. }, ParticleEmitter = {Create = function(l_24_0, l_24_1, l_24_2, l_24_3, l_24_4, l_24_5, l_24_6, l_24_7, l_24_8, l_24_9, l_24_10, l_24_11, l_24_12, l_24_13, l_24_14, l_24_15, l_24_16, l_24_17, l_24_18, l_24_19)
  1639. -- DECOMPILER ERROR: Confused about usage of registers!
  1640.  
  1641. -- DECOMPILER ERROR: Confused about usage of registers!
  1642.  
  1643. -- DECOMPILER ERROR: Confused about usage of registers!
  1644.  
  1645. -- DECOMPILER ERROR: Confused about usage of registers!
  1646.  
  1647. -- DECOMPILER ERROR: Confused about usage of registers!
  1648.  
  1649. -- DECOMPILER ERROR: Confused about usage of registers!
  1650.  
  1651. -- DECOMPILER ERROR: Confused about usage of registers!
  1652.  
  1653. -- DECOMPILER ERROR: Confused about usage of registers!
  1654.  
  1655. -- DECOMPILER ERROR: Confused about usage of registers!
  1656.  
  1657. -- DECOMPILER ERROR: Confused about usage of registers!
  1658.  
  1659. -- DECOMPILER ERROR: Confused about usage of registers!
  1660.  
  1661. local Particle = Create("ParticleEmitter")({Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8})
  1662. return
  1663. {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocitySpread, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Speed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.RotSpeed, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rotation, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Rate, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Lifetime, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Enabled, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.EmissionDirection, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.VelocityInheritance, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.LockedToPart, {Parent = l_24_0, Color = ColorSequence.new(l_24_1, l_24_2), LightEmission = l_24_3, Size = l_24_4, Texture = l_24_5, Transparency = l_24_6, ZOffset = l_24_7, Acceleration = l_24_8}.Drag = l_24_19, l_24_18, l_24_17, l_24_16, l_24_15, l_24_14, l_24_13, l_24_12, l_24_11, l_24_10, l_24_9
  1664. end
  1665. }, CreateTemplate = {}}
  1666. rayCast = function(l_25_0, l_25_1, l_25_2, l_25_3)
  1667. return
  1668. -- Warning: undefined locals caused missing assignments!
  1669. end
  1670.  
  1671. FindNearestTorso = function(l_26_0)
  1672. local list = (game.Workspace:children())
  1673. local torso = nil
  1674. local dist = 1000
  1675. do
  1676. local temp, human, temp2 = nil, nil, nil
  1677. for x = 1, #list do
  1678. temp2 = list[x]
  1679. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1680. temp = temp2:findFirstChild("Torso")
  1681. human = temp2:findFirstChild("Humanoid")
  1682. if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - l_26_0.magnitude < dist then
  1683. local dohit = true
  1684. if dohit == false then
  1685. torso = temp
  1686. dist = temp.Position - l_26_0.magnitude
  1687. end
  1688. end
  1689. end
  1690. end
  1691. return
  1692. end
  1693. -- Warning: undefined locals caused missing assignments!
  1694. end
  1695.  
  1696. ShowDamage, Players = function(l_27_0, l_27_1, l_27_2, l_27_3, l_27_4, l_27_5, l_27_6, l_27_7, l_27_8, l_27_9)
  1697. if l_27_1.Parent == nil then
  1698. return
  1699. end
  1700. local h = l_27_1.Parent:FindFirstChild("Humanoid")
  1701. for _,v in pairs(l_27_1.Parent:children()) do
  1702. do
  1703. c = l_27_1.Parent:findFirstChild("HumanoidRootPart")
  1704. if v:IsA("Humanoid") then
  1705. h = v
  1706. end
  1707. if c ~= nil then
  1708. end
  1709. end
  1710. end
  1711. if h ~= nil and l_27_1.Parent.Name ~= Character.Name and l_27_1.Parent:FindFirstChild("Torso") ~= nil then
  1712. if l_27_1.Parent:findFirstChild("DebounceHit") ~= nil and l_27_1.Parent.DebounceHit.Value == false then
  1713. return
  1714. end
  1715. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1716. game:GetService("Debris"):AddItem(c, 0.5)
  1717. CFuncs.Sound.Create(l_27_8, l_27_1, 1, l_27_9)
  1718. local Damage = math.random(l_27_2, l_27_3)
  1719. local blocked = false
  1720. local block = l_27_1.Parent:findFirstChild("Block")
  1721. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1722. blocked = true
  1723. block.Value = block.Value - 1
  1724. print(block.Value)
  1725. end
  1726. if TimeStop == false then
  1727. h.Health = h.Health - Damage
  1728. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1729. elseif TimeStop == false then
  1730. wait()
  1731. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  1732.  
  1733. end
  1734. h.Health = h.Health - Damage / 2
  1735. ShowDamage(l_27_0.CFrame * CFrame.new(0, 0, l_27_0.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  1736. end
  1737. if l_27_5 == "Knockdown" then
  1738. local hum = l_27_1.Parent.Humanoid
  1739. hum.PlatformStand = false
  1740. coroutine.resume(coroutine.create(function(l_1_0)
  1741. swait(1)
  1742. l_1_0.PlatformStand = false
  1743. end), hum)
  1744. local angle = l_27_1.Position - l_27_6.Position + Vector3.new(0, 0, 0).unit
  1745. local bodvol = Create("BodyVelocity")({velocity = angle * l_27_4, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1746. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = l_27_1})
  1747. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1748. game:GetService("Debris"):AddItem(rl, 0.5)
  1749. elseif l_27_5 == "Normal" then
  1750. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = l_27_6.CFrame.lookVector * l_27_4 + l_27_6.Velocity / 1.05})
  1751. if l_27_4 > 0 then
  1752. vp.Parent = l_27_1.Parent.Torso
  1753. end
  1754. game:GetService("Debris"):AddItem(vp, 0.5)
  1755. elseif l_27_5 == "Up" then
  1756. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1757. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1758. elseif l_27_5 == "DarkUp" then
  1759. coroutine.resume(coroutine.create(functionfor i = 0, 1, 0.1 do
  1760. swait()
  1761. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  1762. end
  1763. end
  1764. ))
  1765. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = l_27_1})
  1766. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1767. elseif l_27_5 == "Snare" then
  1768. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1769. game:GetService("Debris"):AddItem(bp, 1)
  1770. elseif l_27_5 == "Freeze" then
  1771. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = l_27_1.Parent.Torso.Position, Parent = l_27_1.Parent.Torso})
  1772. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = l_27_1.Parent.Torso, cframe = l_27_1.Parent.Torso.CFrame})
  1773. l_27_1.Parent.Torso.Anchored = false
  1774. coroutine.resume(coroutine.create(function(l_3_0)
  1775. swait(1.5)
  1776. l_3_0.Anchored = false
  1777. end), l_27_1.Parent.Torso)
  1778. game:GetService("Debris"):AddItem(BodPos, 3)
  1779. game:GetService("Debris"):AddItem(BodGy, 3)
  1780. end
  1781. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = l_27_1.Parent, Value = false})
  1782. game:GetService("Debris"):AddItem(debounce, l_27_7)
  1783. c = Create("ObjectValue")({Name = "creator", Value = Player, Parent = h})
  1784. game:GetService("Debris"):AddItem(c, 0.5)
  1785. end
  1786. end
  1787. , Create + Players
  1788. local STDamage = false
  1789. -- DECOMPILER ERROR: Overwrote pending register.
  1790.  
  1791. AHandleR = function(l_29_0, l_29_1, l_29_2, l_29_3, l_29_4, l_29_5, l_29_6, l_29_7)
  1792. for _,c in pairs(workspace:children()) do
  1793. local hum = c:findFirstChild("Humanoid")
  1794. if hum ~= nil then
  1795. local head = c:findFirstChild("Torso")
  1796. if head ~= nil then
  1797. local targ = head.Position - l_29_0.Position
  1798. local mag = targ.magnitude
  1799. if mag <= l_29_1 and c.Name ~= Player.Name then
  1800. Damage(head, head, l_29_2, l_29_3, l_29_4, l_29_5, RootPart, 0.1, l_29_6, l_29_7)
  1801. if STDamage == false then
  1802. for i = 1, 3 do
  1803. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  1804. end
  1805. for i = 1, 10 do
  1806. CamShake(1, 70000)
  1807. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 1, 1, 1)
  1808. end
  1809. for _,c in (for generator) do
  1810. end
  1811. if STDamage == false then
  1812. CamShake(1, 90000)
  1813. Effects.Block.Create(BrickColor.new("Really red"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  1814. for i = 1, 2 do
  1815. Effects.Break.Create(BrickColor.new("Really red"), head.CFrame, 0.4, 0.4, 0.4)
  1816. end
  1817. end
  1818. end
  1819. end
  1820. end
  1821. end
  1822. end
  1823. .Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1824. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-06, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1825. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  1826. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-08, 5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, 5.96046519e-08, -1.41561088e-07, 1.00000024))
  1827. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1828. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-05, -1, 8.19564079e-08, -5.96046519e-08, -8.19564079e-08, 1.00000119, -1.41561088e-07, -5.96046519e-08, 1.41561088e-07, -1.00000024))
  1829. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  1830. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-08, 5.96046519e-08, 8.19564079e-08, 1.00000119, 1.41561088e-07, 5.96046519e-08, 1.41561088e-07, 1.00000024))
  1831. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Pastle brown", "Part", Vector3.new(9.1, 8.5, 0.2))
  1832. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  1833. Shield.Parent = nil
  1834. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  1835. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1836. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1837. prt.Anchored = false
  1838. prt.CFrame = l_30_1
  1839. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1840. game:GetService("Debris"):AddItem(prt, 10)
  1841. if l_30_9 == 1 or l_30_9 == nil then
  1842. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1843. elseif l_30_9 == 2 then
  1844. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1845. end
  1846. end
  1847. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1848. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1849. prt.Anchored = false
  1850. prt.CFrame = l_31_1
  1851. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1852. game:GetService("Debris"):AddItem(prt, 2)
  1853. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1854. end
  1855. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1856. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1857. prt.Anchored = false
  1858. prt.CFrame = l_32_1
  1859. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1860. game:GetService("Debris"):AddItem(prt, 10)
  1861. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1862. end
  1863. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1865. prt.Anchored = false
  1866. prt.CFrame = l_33_1
  1867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1868. game:GetService("Debris"):AddItem(prt, 10)
  1869. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1870. end
  1871. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1872. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1873. prt.Anchored = false
  1874. prt.CFrame = l_34_1
  1875. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1876. game:GetService("Debris"):AddItem(prt, 10)
  1877. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1878. end
  1879. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1880. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1881. prt.Anchored = false
  1882. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1883. prt.CFrame = CFrame.new(prt.Position)
  1884. game:GetService("Debris"):AddItem(prt, 2)
  1885. local xval = math.random() / 2
  1886. local yval = math.random() / 2
  1887. local zval = math.random() / 2
  1888. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1889. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1890. end
  1891. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1892. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1893. prt.Anchored = false
  1894. prt.CFrame = l_36_1
  1895. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1896. game:GetService("Debris"):AddItem(prt, 10)
  1897. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  1898. end
  1899. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  1900. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  1901. prt.Anchored = false
  1902. prt.CFrame = l_37_1
  1903. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  1904. game:GetService("Debris"):AddItem(prt, 10)
  1905. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  1906. end
  1907. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  1908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1909. prt.Anchored = false
  1910. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  1912. local num = math.random(10, 50) / 1000
  1913. game:GetService("Debris"):AddItem(prt, 10)
  1914. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1915. end
  1916. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  1917. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  1918. prt.Anchored = false
  1919. prt.CFrame = l_39_1
  1920. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  1921. game:GetService("Debris"):AddItem(prt, 10)
  1922. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  1923. end
  1924. }}.FireWave = {Create = function(l_40_0, l_40_1, l_40_2, l_40_3, l_40_4)
  1925. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, l_40_0, "Effect", Vector3.new())
  1926. prt.Anchored = false
  1927. prt.CFrame = l_40_1
  1928. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_40_2, l_40_3, l_40_4))
  1929. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Top"})
  1930. local d = Create("Decal")({Parent = prt, Texture = "rbxassetid://26356434", Face = "Bottom"})
  1931. game:GetService("Debris"):AddItem(prt, 10)
  1932. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  1933. end
  1934. }
  1935. -- DECOMPILER ERROR: Confused about usage of registers!
  1936.  
  1937. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  1938. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  1939. prt.Anchored = false
  1940. prt.CFrame = l_30_1
  1941. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  1942. game:GetService("Debris"):AddItem(prt, 10)
  1943. if l_30_9 == 1 or l_30_9 == nil then
  1944. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1945. elseif l_30_9 == 2 then
  1946. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  1947. end
  1948. end
  1949. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  1950. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1951. prt.Anchored = false
  1952. prt.CFrame = l_31_1
  1953. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  1954. game:GetService("Debris"):AddItem(prt, 2)
  1955. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  1956. end
  1957. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  1958. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  1959. prt.Anchored = false
  1960. prt.CFrame = l_32_1
  1961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  1962. game:GetService("Debris"):AddItem(prt, 10)
  1963. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  1964. end
  1965. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  1966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  1967. prt.Anchored = false
  1968. prt.CFrame = l_33_1
  1969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  1970. game:GetService("Debris"):AddItem(prt, 10)
  1971. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  1972. end
  1973. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  1974. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  1975. prt.Anchored = false
  1976. prt.CFrame = l_34_1
  1977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  1978. game:GetService("Debris"):AddItem(prt, 10)
  1979. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  1980. end
  1981. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  1982. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  1983. prt.Anchored = false
  1984. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  1985. prt.CFrame = CFrame.new(prt.Position)
  1986. game:GetService("Debris"):AddItem(prt, 2)
  1987. local xval = math.random() / 2
  1988. local yval = math.random() / 2
  1989. local zval = math.random() / 2
  1990. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1991. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  1992. end
  1993. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  1994. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  1995. prt.Anchored = false
  1996. prt.CFrame = l_36_1
  1997. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  1998. game:GetService("Debris"):AddItem(prt, 10)
  1999. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2000. end
  2001. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2003. prt.Anchored = false
  2004. prt.CFrame = l_37_1
  2005. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2006. game:GetService("Debris"):AddItem(prt, 10)
  2007. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2008. end
  2009. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2010. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2011. prt.Anchored = false
  2012. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2013. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2014. local num = math.random(10, 50) / 1000
  2015. game:GetService("Debris"):AddItem(prt, 10)
  2016. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2017. end
  2018. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2019. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2020. prt.Anchored = false
  2021. prt.CFrame = l_39_1
  2022. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2023. game:GetService("Debris"):AddItem(prt, 10)
  2024. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2025. end
  2026. }}.Lightning = {Create = function(l_41_0, l_41_1, l_41_2, l_41_3, l_41_4, l_41_5, l_41_6, l_41_7)
  2027. local magz = l_41_0 - l_41_1.magnitude
  2028. local curpos = l_41_0
  2029. local trz = {-l_41_3, l_41_3}
  2030. for i = 1, l_41_2 do
  2031. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, l_41_6 or 0.4, l_41_4, "Ref", Vector3.new(l_41_5, l_41_5, magz / l_41_2))
  2032. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2033. local trolpos = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, magz / l_41_2).p + ofz
  2034. li.Material = "Neon"
  2035. if l_41_2 == i then
  2036. local magz2 = curpos - l_41_1.magnitude
  2037. li.Size = Vector3.new(l_41_5, l_41_5, magz2)
  2038. li.CFrame = CFrame.new(curpos, l_41_1) * CFrame.new(0, 0, -magz2 / 2)
  2039. table.insert(Effects, {li, "Disappear", l_41_7})
  2040. else
  2041. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / l_41_2 / 2)
  2042. curpos = li.CFrame * CFrame.new(0, 0, magz / l_41_2 / 2).p
  2043. game.Debris:AddItem(li, 10)
  2044. table.insert(Effects, {li, "Disappear", l_41_7})
  2045. end
  2046. end
  2047. end
  2048. }
  2049. -- DECOMPILER ERROR: Confused about usage of registers!
  2050.  
  2051. {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2052. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2053. prt.Anchored = false
  2054. prt.CFrame = l_30_1
  2055. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2056. game:GetService("Debris"):AddItem(prt, 10)
  2057. if l_30_9 == 1 or l_30_9 == nil then
  2058. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2059. elseif l_30_9 == 2 then
  2060. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2061. end
  2062. end
  2063. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2064. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2065. prt.Anchored = false
  2066. prt.CFrame = l_31_1
  2067. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2068. game:GetService("Debris"):AddItem(prt, 2)
  2069. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2070. end
  2071. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2072. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2073. prt.Anchored = false
  2074. prt.CFrame = l_32_1
  2075. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2076. game:GetService("Debris"):AddItem(prt, 10)
  2077. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2078. end
  2079. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2080. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2081. prt.Anchored = false
  2082. prt.CFrame = l_33_1
  2083. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2084. game:GetService("Debris"):AddItem(prt, 10)
  2085. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2086. end
  2087. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2088. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2089. prt.Anchored = false
  2090. prt.CFrame = l_34_1
  2091. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2092. game:GetService("Debris"):AddItem(prt, 10)
  2093. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2094. end
  2095. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2096. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2097. prt.Anchored = false
  2098. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2099. prt.CFrame = CFrame.new(prt.Position)
  2100. game:GetService("Debris"):AddItem(prt, 2)
  2101. local xval = math.random() / 2
  2102. local yval = math.random() / 2
  2103. local zval = math.random() / 2
  2104. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2105. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2106. end
  2107. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2108. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2109. prt.Anchored = false
  2110. prt.CFrame = l_36_1
  2111. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2112. game:GetService("Debris"):AddItem(prt, 10)
  2113. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2114. end
  2115. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2116. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2117. prt.Anchored = false
  2118. prt.CFrame = l_37_1
  2119. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2120. game:GetService("Debris"):AddItem(prt, 10)
  2121. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2122. end
  2123. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2124. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2125. prt.Anchored = false
  2126. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2127. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2128. local num = math.random(10, 50) / 1000
  2129. game:GetService("Debris"):AddItem(prt, 10)
  2130. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2131. end
  2132. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2133. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2134. prt.Anchored = false
  2135. prt.CFrame = l_39_1
  2136. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2137. game:GetService("Debris"):AddItem(prt, 10)
  2138. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2139. end
  2140. }}.EffectTemplate = {}
  2141. -- DECOMPILER ERROR: Confused about usage of registers!
  2142.  
  2143. Effects = {Block = {Create = function(l_30_0, l_30_1, l_30_2, l_30_3, l_30_4, l_30_5, l_30_6, l_30_7, l_30_8, l_30_9)
  2144. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_30_0, "Effect", Vector3.new())
  2145. prt.Anchored = false
  2146. prt.CFrame = l_30_1
  2147. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_30_2, l_30_3, l_30_4))
  2148. game:GetService("Debris"):AddItem(prt, 10)
  2149. if l_30_9 == 1 or l_30_9 == nil then
  2150. table.insert(Effects, {prt, "Block1", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2151. elseif l_30_9 == 2 then
  2152. table.insert(Effects, {prt, "Block2", l_30_8, l_30_5, l_30_6, l_30_7, msh})
  2153. end
  2154. end
  2155. }, Cylinder = {Create = function(l_31_0, l_31_1, l_31_2, l_31_3, l_31_4, l_31_5, l_31_6, l_31_7, l_31_8)
  2156. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, l_31_0, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2157. prt.Anchored = false
  2158. prt.CFrame = l_31_1
  2159. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_31_2, l_31_3, l_31_4))
  2160. game:GetService("Debris"):AddItem(prt, 2)
  2161. Effects[#Effects + 1] = {prt, "Cylinder", l_31_8, l_31_5, l_31_6, l_31_7}
  2162. end
  2163. }, Head = {Create = function(l_32_0, l_32_1, l_32_2, l_32_3, l_32_4, l_32_5, l_32_6, l_32_7, l_32_8)
  2164. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_32_0, "Effect", Vector3.new())
  2165. prt.Anchored = false
  2166. prt.CFrame = l_32_1
  2167. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(l_32_2, l_32_3, l_32_4))
  2168. game:GetService("Debris"):AddItem(prt, 10)
  2169. table.insert(Effects, {prt, "Cylinder", l_32_8, l_32_5, l_32_6, l_32_7, msh})
  2170. end
  2171. }, Sphere = {Create = function(l_33_0, l_33_1, l_33_2, l_33_3, l_33_4, l_33_5, l_33_6, l_33_7, l_33_8)
  2172. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_33_0, "Effect", Vector3.new())
  2173. prt.Anchored = false
  2174. prt.CFrame = l_33_1
  2175. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_33_2, l_33_3, l_33_4))
  2176. game:GetService("Debris"):AddItem(prt, 10)
  2177. table.insert(Effects, {prt, "Cylinder", l_33_8, l_33_5, l_33_6, l_33_7, msh})
  2178. end
  2179. }, Sphere2 = {Create = function(l_34_0, l_34_1, l_34_2, l_34_3, l_34_4, l_34_5, l_34_6, l_34_7, l_34_8)
  2180. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_34_0, "Effect", Vector3.new())
  2181. prt.Anchored = false
  2182. prt.CFrame = l_34_1
  2183. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_34_2, l_34_3, l_34_4))
  2184. game:GetService("Debris"):AddItem(prt, 10)
  2185. table.insert(Effects, {prt, "Cylinder", l_34_8, l_34_5, l_34_6, l_34_7, msh})
  2186. end
  2187. }, Elec = {Create = function(l_35_0, l_35_1, l_35_2, l_35_3)
  2188. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Really red"), "Part", Vector3.new(1, 1, 1))
  2189. prt.Anchored = false
  2190. prt.CFrame = l_35_0 * CFrame.new(math.random(-l_35_1, l_35_1), math.random(-l_35_2, l_35_2), math.random(-l_35_3, l_35_3))
  2191. prt.CFrame = CFrame.new(prt.Position)
  2192. game:GetService("Debris"):AddItem(prt, 2)
  2193. local xval = math.random() / 2
  2194. local yval = math.random() / 2
  2195. local zval = math.random() / 2
  2196. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2197. table.insert(Effects, {prt, "Elec", 0.1, l_35_1, l_35_2, l_35_3, xval, yval, zval})
  2198. end
  2199. }, Ring = {Create = function(l_36_0, l_36_1, l_36_2, l_36_3, l_36_4, l_36_5, l_36_6, l_36_7, l_36_8)
  2200. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_36_0, "Effect", Vector3.new())
  2201. prt.Anchored = false
  2202. prt.CFrame = l_36_1
  2203. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_36_2, l_36_3, l_36_4))
  2204. game:GetService("Debris"):AddItem(prt, 10)
  2205. table.insert(Effects, {prt, "Cylinder", l_36_8, l_36_5, l_36_6, l_36_7, msh})
  2206. end
  2207. }, Wave = {Create = function(l_37_0, l_37_1, l_37_2, l_37_3, l_37_4, l_37_5, l_37_6, l_37_7, l_37_8)
  2208. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, l_37_0, "Effect", Vector3.new())
  2209. prt.Anchored = false
  2210. prt.CFrame = l_37_1
  2211. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(l_37_2, l_37_3, l_37_4))
  2212. game:GetService("Debris"):AddItem(prt, 10)
  2213. table.insert(Effects, {prt, "Cylinder", l_37_8, l_37_5, l_37_6, l_37_7, msh})
  2214. end
  2215. }, Break = {Create = function(l_38_0, l_38_1, l_38_2, l_38_3, l_38_4)
  2216. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_38_0, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2217. prt.Anchored = false
  2218. prt.CFrame = l_38_1 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2219. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(l_38_2, l_38_3, l_38_4))
  2220. local num = math.random(10, 50) / 1000
  2221. game:GetService("Debris"):AddItem(prt, 10)
  2222. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  2223. end
  2224. }, Fire = {Create = function(l_39_0, l_39_1, l_39_2, l_39_3, l_39_4, l_39_5)
  2225. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, l_39_0, "Effect", Vector3.new())
  2226. prt.Anchored = false
  2227. prt.CFrame = l_39_1
  2228. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(l_39_2, l_39_3, l_39_4))
  2229. game:GetService("Debris"):AddItem(prt, 10)
  2230. table.insert(Effects, {prt, "Fire", l_39_5, 1, 1, 1, msh})
  2231. end
  2232. }}
  2233. local Invisible = true
  2234. -- DECOMPILER ERROR: Overwrote pending register.
  2235.  
  2236. ReappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2237. if i:IsA("Model") then
  2238. for _,v in pairs(i:GetChildren()) do
  2239. if v:IsA("Part") then
  2240. coroutine.resume(coroutine.create(function(l_1_0)
  2241. for v = 0, 1, 0.3 do
  2242. swait()
  2243. l_1_0.Transparency = -v
  2244. end
  2245. l_1_0.Transparency = 0
  2246. for _,v in pairs(KQ) do
  2247. v.Transparency = 0
  2248. end
  2249. end), v)
  2250. end
  2251. end
  2252. end
  2253. end
  2254. for _,i in pairs(m:children()) do
  2255. if i:IsA("BasePart") then
  2256. coroutine.resume(coroutine.create(function(l_2_0)
  2257. for i = 0, 1, 0.3 do
  2258. swait()
  2259. l_2_0.Transparency = i
  2260. end
  2261. l_2_0.Transparency = 0
  2262. end), i)
  2263. end
  2264. end
  2265. end
  2266.  
  2267. -- DECOMPILER ERROR: Overwrote pending register.
  2268.  
  2269. DisappearArmorOnly = functionfor _,i in pairs(Character.KingCrimson:children()) do
  2270. if i:IsA("Model") then
  2271. for _,v in pairs(i:GetChildren()) do
  2272. if v:IsA("Part") then
  2273. coroutine.resume(coroutine.create(function(l_1_0)
  2274. for v = 0, 1, 0.3 do
  2275. swait()
  2276. l_1_0.Transparency = v
  2277. end
  2278. l_1_0.Transparency = 1
  2279. for _,v in pairs(KQ) do
  2280. v.Transparency = 1
  2281. end
  2282. end), v)
  2283. end
  2284. end
  2285. end
  2286. end
  2287. for _,i in pairs(m:children()) do
  2288. if i:IsA("BasePart") then
  2289. coroutine.resume(coroutine.create(function(l_2_0)
  2290. for i = 0, 1, 0.3 do
  2291. swait()
  2292. l_2_0.Transparency = i
  2293. end
  2294. l_2_0.Transparency = 1
  2295. end), i)
  2296. end
  2297. end
  2298. end
  2299.  
  2300. CamShake = function(l_46_0, l_46_1)
  2301. coroutine.resume(coroutine.create(functionlocal cam = game:GetService("Workspace").CurrentCamera
  2302. local time = 10
  2303. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  2304. if math.random(1, 2) == 1 then
  2305. seed = Vector3.new(-seed.x, seed.y, 0)
  2306. end
  2307. if math.random(1, 2) == 1 then
  2308. seed = Vector3.new(seed.x, -seed.y, 0)
  2309. end
  2310. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2311. for i = 1, time do
  2312. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, cam.CoordinateFrame.p - cam.Focus.p.magnitude)
  2313. wait()
  2314. end
  2315. end
  2316. ))
  2317. end
  2318.  
  2319. local ora = false
  2320. Disappear()
  2321. -- DECOMPILER ERROR: Overwrote pending register.
  2322.  
  2323. -- DECOMPILER ERROR: Overwrote pending register.
  2324.  
  2325. CastleCrusherFist, Players = functionupvalue_304 = true
  2326. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2327. S.Looped = false
  2328. if ora == false and ora == false then
  2329. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2330. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2331. for i = 0, 1, 0.8 do
  2332. swait()
  2333. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2334. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2335. end
  2336. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2337. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2338. for i = 0, 1, 0.8 do
  2339. swait()
  2340. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2341. PlayAnimationFromTable({CFrame.new(1.1920929e-06, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-07, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.22189522e-06, 1.49999356, 1.04308128e-06, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-06, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-06, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2342. end
  2343. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2344. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2345. for i = 0, 1, 0.8 do
  2346. swait()
  2347. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2348. PlayAnimationFromTable({CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.26510859e-05, 1.49999118, -2.16066837e-07, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-06, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2349. end
  2350. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  2351. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  2352. for i = 0, 1, 0.8 do
  2353. swait()
  2354. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  2355. PlayAnimationFromTable({CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-07, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.71201134e-06, 1.4999969, 8.94069672e-07, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-06, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-06, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2356. end
  2357. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2358. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  2359. else
  2360. S:Stop()
  2361. local S2 = CFuncs.Sound.Create("", Torso, 1.5, 1)
  2362. for i = 0, 1, 0.13 do
  2363. swait()
  2364. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  2365. PlayAnimationFromTable({CFrame.new(2.68220901e-06, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-07, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-5.36441803e-07, 1.49999356, -1.28149986e-06, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-07, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2366. end
  2367. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  2368. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  2369. for i = 0, 1, 0.1 do
  2370. swait()
  2371. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  2372. PlayAnimationFromTable({CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2373. end
  2374. upvalue_48 = false
  2375. end
  2376. , attack * STDamage
  2377. distance2__ = functionupvalue_304 = true
  2378. upvalue_968 = true
  2379. local S2 = CFuncs.Sound.Create("", Torso, 1, 1)
  2380. for i = 0, 1, 0.1 do
  2381. swait()
  2382. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2383. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2384. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  2385. PlayAnimationFromTable({CFrame.new(-5.99771738e-07, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-07, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.2, false)
  2386. end
  2387. Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  2388. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  2389. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  2390. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  2391. for i = 0, 1, 0.08 do
  2392. swait()
  2393. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  2394. Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  2395. Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  2396. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  2397. PlayAnimationFromTable({CFrame.new(-3.57627869e-07, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-08, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.13248825e-06, 1.49999046, 8.94069672e-07, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-05, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-08, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.6, false)
  2398. end
  2399. upvalue_864 = false
  2400. upvalue_264 = false
  2401. end
  2402.  
  2403. AdvancingFortress.FHead.face:remove()
  2404. dimension = functionupvalue_304 = true
  2405. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2406. S.Looped = false
  2407. if Long then
  2408. if Long then
  2409. for i = 0, 1, 0.8 do
  2410. swait()
  2411. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 0, 0), 0.5)
  2412. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2413. end
  2414. else
  2415. for i = 0, 1, 0.8 do
  2416. swait()
  2417. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(0, 1, 0), 0.5)
  2418. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2419. end
  2420. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2421. MagnitudeDamage(HitboxL, 5, 50, 50, 0, "Normal", "260430117", 1)
  2422. PlayAnimationFromTable({CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), CFrame.new(8.9481473e-06, 1.49999249, 5.2684918e-06, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-06, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.8, false)
  2423. end
  2424. wait(1)
  2425. upvalue_2448 = false
  2426. upvalue_408 = false
  2427. end
  2428.  
  2429. weld5 = functionkickR = true
  2430. upvalue_448 = true
  2431. local S = CFuncs.Sound.Create("", Torso, 3, 1)
  2432. S.Looped = false
  2433. if kick then
  2434. if kick then
  2435. for i = 0, 1, 0.8 do
  2436. swait()
  2437. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(-1, 1, 0), 0.5)
  2438. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2439. end
  2440. else
  2441. for i = 0, 1, 0.8 do
  2442. swait()
  2443. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2444. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2445. end
  2446. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  2447. MagnitudeDamage(AdvancingFortress["Left Leg"], 5, 50, 50, 0, "Normal", "260430117", 1)
  2448. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, distance2__) * CFrame.Angles(1, 0, 0), 0.5)
  2449. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.64196205, 0.612737, 0.52879101, 0.585766852, -0.748857617, -0.309983313, 0.797697842, 0.600352347, 0.0570565537, 0.143371969, -0.280694902, 0.949028373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.03040195, 0.59969002, -0.0860619992, 0.72224164, 0.689503849, -0.0543274544, -0.691111624, 0.716387451, -0.095675312, -0.0270489864, 0.106647037, 0.993929029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2450. end
  2451. wait(1)
  2452. upvalue_2328 = false
  2453. upvalue_496 = false
  2454. wait(4)
  2455. kickR = false
  2456. end
  2457.  
  2458. local Grab = false
  2459. Players = attack * functionupvalue_304 = true
  2460. gp = nil
  2461. -- DECOMPILER ERROR: Overwrote pending register.
  2462.  
  2463. -- DECOMPILER ERROR: Overwrote pending register.
  2464.  
  2465. -- DECOMPILER ERROR: Overwrote pending register.
  2466.  
  2467. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2468. local ht = l_1_0.Parent
  2469. local hum1 = ht:FindFirstChild("Humanoid")
  2470. if Grab == false then
  2471. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2472. hum1.PlatformStand = false
  2473. gp = ht
  2474. upvalue_376 = true
  2475. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2476. asd.Parent = RightArm
  2477. asd.Name = "asd"
  2478. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2479. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2480. elseif hum1 == nil then
  2481. con1:disconnect()
  2482. wait()
  2483. return
  2484. end
  2485. end
  2486. end
  2487. do
  2488. swait()
  2489. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2490. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2491. end
  2492. for i = 0, 1, 0.1 do
  2493. swait()
  2494. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2495. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2496. end
  2497. if Grab == false then
  2498. for i = 1, 5 do
  2499. for i = 0, 1, 0.35 do
  2500. swait()
  2501. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2502. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2503. end
  2504. for i = 0, 1, 0.3 do
  2505. swait()
  2506. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2507. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2508. end
  2509. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2510. if hit ~= nil then
  2511. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2512. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2513. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2514. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2515. end
  2516. end
  2517. end
  2518. for i,v in pairs(RightArm:GetChildren()) do
  2519. if v.Name == "asd" and v:IsA("Weld") then
  2520. v:Remove()
  2521. end
  2522. end
  2523. upvalue_600 = false
  2524. con1:disconnect()
  2525. upvalue_344 = false
  2526. end
  2527.  
  2528. Players = Character * RightArm
  2529. Players = LeftArm + Players
  2530. -- DECOMPILER ERROR: Confused about usage of registers!
  2531.  
  2532. Armor = "remove"
  2533. -- DECOMPILER ERROR: Confused at declaration of local variable
  2534.  
  2535. do
  2536. -- DECOMPILER ERROR: Confused at declaration of local variable
  2537.  
  2538. -- DECOMPILER ERROR: Overwrote pending register.
  2539.  
  2540. -- DECOMPILER ERROR: Overwrote pending register.
  2541.  
  2542. -- DECOMPILER ERROR: Overwrote pending register.
  2543.  
  2544. -- DECOMPILER ERROR: Overwrote pending register.
  2545.  
  2546. Mouse.KeyUp:connect(function(l_62_0)
  2547. if l_62_0 == "e" then
  2548. Long = false
  2549. ChopR = true
  2550. wait(10)
  2551. ChopR = false
  2552. end
  2553. end
  2554. )
  2555. -- DECOMPILER ERROR: Overwrote pending register.
  2556.  
  2557. -- DECOMPILER ERROR: Overwrote pending register.
  2558.  
  2559. repeat
  2560. repeat
  2561. -- DECOMPILER ERROR: Overwrote pending register.
  2562.  
  2563. -- DECOMPILER ERROR: Overwrote pending register.
  2564.  
  2565. if Counter then
  2566. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0250119995, 1.72981095, -0.138321996, 0.994188011, -0.0359275341, 0.101486236, 0.036040999, 0.999350131, 0.000715873321, -0.101446003, 0.00294595282, 0.994836748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(2.03401423, 0.701586962, 0.147005975, -0.0803290382, -0.996719241, 0.00989919901, 0.0203110091, -0.0115660029, -0.999726892, 0.996561468, -0.0801060349, 0.0211734585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-2.06117105, 0.658681154, 0.0243838727, -0.0705350041, 0.997406185, 0.0143421628, 0.0482420065, 0.0177720431, -0.998677611, -0.996342123, -0.0697498247, -0.0493704267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.84610319, 0.00016105175, 0.999999881, -3.30748589e-05, 0.000577731698, -2.79999967e-05, 0.994430363, 0.105396047, -0.000577999919, -0.10539604, 0.994430244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2567. end
  2568. if epitpah then
  2569. Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2570. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2571. end
  2572. for _,v in pairs(AdvancingFortress.FTorso:GetChildren()) do
  2573. -- DECOMPILER ERROR: Confused at declaration of local variable
  2574.  
  2575. end
  2576. swait()
  2577. for i,v in pairs(Character:children()) do
  2578. do
  2579. -- DECOMPILER ERROR: Confused at declaration of local variable
  2580.  
  2581. -- DECOMPILER ERROR: Confused about usage of registers!
  2582.  
  2583. -- DECOMPILER ERROR: Confused about usage of registers!
  2584.  
  2585. -- DECOMPILER ERROR: Confused about usage of registers!
  2586.  
  2587. end
  2588. if 1:IsA("Part") and functionupvalue_304 = true
  2589. gp = nil
  2590. -- DECOMPILER ERROR: Overwrote pending register.
  2591.  
  2592. -- DECOMPILER ERROR: Overwrote pending register.
  2593.  
  2594. -- DECOMPILER ERROR: Overwrote pending register.
  2595.  
  2596. for i = HitboxR.Touched:connect, HitboxR.Touched, function(l_1_0)
  2597. local ht = l_1_0.Parent
  2598. local hum1 = ht:FindFirstChild("Humanoid")
  2599. if Grab == false then
  2600. if hum1 ~= nil and l_1_0.Parent ~= Character then
  2601. hum1.PlatformStand = false
  2602. gp = ht
  2603. upvalue_376 = true
  2604. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  2605. asd.Parent = RightArm
  2606. asd.Name = "asd"
  2607. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  2608. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  2609. elseif hum1 == nil then
  2610. con1:disconnect()
  2611. wait()
  2612. return
  2613. end
  2614. end
  2615. end
  2616. do
  2617. swait()
  2618. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  2619. PlayAnimationFromTable({CFrame.new(-0.000108022243, -0.233785003, -0.0873367637, 0.499999821, -1.78813863e-07, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.2665987e-07, 1.49999368, -1.02072954e-06, 0.573575675, 0.0713936985, 0.816035628, -5.01982868e-07, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2620. end
  2621. for i = 0, 1, 0.1 do
  2622. swait()
  2623. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2624. PlayAnimationFromTable({CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(4.81307507e-06, 1.49999106, -3.65450978e-06, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2625. end
  2626. if Grab == false then
  2627. for i = 1, 5 do
  2628. for i = 0, 1, 0.35 do
  2629. swait()
  2630. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  2631. PlayAnimationFromTable({CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-3.05473804e-06, 1.49998987, 8.94069672e-07, 0.707109332, 0.122785509, 0.696362555, 1.49011612e-06, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122e-06, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367e-06, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.4, false)
  2632. end
  2633. for i = 0, 1, 0.3 do
  2634. swait()
  2635. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  2636. PlayAnimationFromTable({CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.76951289e-07, 1.49999058, 2.2649765e-06, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.7, false)
  2637. end
  2638. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  2639. if hit ~= nil then
  2640. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  2641. Effects.Block.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  2642. Effects.Wave.Create(BrickColor.new("Really red"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  2643. Effects.Sphere.Create(BrickColor.new("Really red"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  2644. end
  2645. end
  2646. end
  2647. for i,v in pairs(RightArm:GetChildren()) do
  2648. if v.Name == "asd" and v:IsA("Weld") then
  2649. v:Remove()
  2650. end
  2651. end
  2652. upvalue_600 = false
  2653. con1:disconnect()
  2654. upvalue_344 = false
  2655. end
  2656. == true then
  2657. end
  2658. for i,v in pairs(AdvancingFortress:GetChildren()) do
  2659. -- DECOMPILER ERROR: Confused at declaration of local variable
  2660.  
  2661. -- DECOMPILER ERROR: Confused about usage of registers!
  2662.  
  2663. -- DECOMPILER ERROR: Confused about usage of registers!
  2664.  
  2665. -- DECOMPILER ERROR: Confused about usage of registers!
  2666.  
  2667. if 1:IsA("Part") then
  2668. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2669. end
  2670. if i_2:IsA("Humanoid") then
  2671. i_2:remove()
  2672. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2673. end
  2674. if i_2:IsA("Accessory") then
  2675. i_2:remove()
  2676. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2677. end
  2678. if i_2:IsA("Shirt") then
  2679. i_2:remove()
  2680. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2681. end
  2682. if i_2:IsA("Pants") then
  2683. i_2:remove()
  2684. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2685. end
  2686. if i_2:IsA("Script") or i_2:IsA("LocalScript") then
  2687. i_2:remove()
  2688. for i_1,i_2 in pairs(AdvancingFortress:GetChildren()) do
  2689. end
  2690. if i_2:IsA("BodyColors") then
  2691. i_2:remove()
  2692. end
  2693. end
  2694. do
  2695. -- DECOMPILER ERROR: Confused at declaration of local variable
  2696.  
  2697. -- DECOMPILER ERROR: Confused at declaration of local variable
  2698.  
  2699. if Counter and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)) ~= nil and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent ~= Character and (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Parent ~= Character and hj ~= nil then
  2700. Effects.Sphere.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2701. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2702. for i = 1, 2 do
  2703. -- DECOMPILER ERROR: Confused at declaration of local variable
  2704.  
  2705. Effects.Block.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2706. end
  2707. for i = 1, 20 do
  2708. local (for index), (for limit), (for step), i = sine
  2709. Effects.Break.Create(BrickColor.new("Really red"), (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)).Parent.Head.CFrame, 1, 1, 1)
  2710. end
  2711. CFuncs.Sound.Create("842772792", (rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, AdvancingFortress.FTorso.Position).lookVector, 4, Character)), 3, 1)
  2712. Effects.Sphere.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  2713. Effects.Block.Create(BrickColor.new("Really red"), Character.Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  2714. end
  2715. -- DECOMPILER ERROR: Confused about usage of registers!
  2716.  
  2717. -- DECOMPILER ERROR: unhandled construct in 'if'
  2718.  
  2719. if 1 < Character.HumanoidRootPart.Velocity.y and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2720. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, -1, 0), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 1, 0), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2721. do return end
  2722. -- DECOMPILER ERROR: Overwrote pending register.
  2723.  
  2724. -- DECOMPILER ERROR: Confused about usage of registers!
  2725.  
  2726. -- DECOMPILER ERROR: unhandled construct in 'if'
  2727.  
  2728. if Character.HumanoidRootPart.Velocity.y < -1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) == nil and attack == false then
  2729. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, -1, 1), CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 1, 0.5), CFrame.new(1.5, 0, 0) * CFrame.new(-1, 0, -0.3) * CFrame.Angles(1.5, 0, -1.5), CFrame.new(-1.5, 0, 0) * CFrame.new(1, 0, -0.5) * CFrame.Angles(3, 0, 1), CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0.5, -0.3) * CFrame.Angles(-0.5, 0, 0)}, 0.3, false)
  2730. do return end
  2731. -- DECOMPILER ERROR: Overwrote pending register.
  2732.  
  2733. -- DECOMPILER ERROR: Confused about usage of registers!
  2734.  
  2735. -- DECOMPILER ERROR: unhandled construct in 'if'
  2736.  
  2737. -- DECOMPILER ERROR: unhandled construct in 'if'
  2738.  
  2739. if Torsovelocity < 1 and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and changeidle == 1 and attack == false then
  2740. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.136710003, 1.73489296, -0.0338380001, -0.0593669862, -0.0516000427, -0.996901751, -0.0550749861, 0.997311354, -0.0483414494, 0.996715784, 0.0520344637, -0.0620492361) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.62340999, 0.131766006, -0.737138987, 0.485451072, -0.460053951, 0.743429601, 0.733702064, 0.676791966, -0.0602823012, -0.475414068, 0.574719965, 0.666091919) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.918160975, 0.172160029, -0.835460007, 0.717120051, -0.489527851, -0.496086031, -0.243526027, 0.490930051, -0.836470425, 0.653019071, 0.720659554, 0.232843012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2741. do return end
  2742. -- DECOMPILER ERROR: Overwrote pending register.
  2743.  
  2744. -- DECOMPILER ERROR: Confused about usage of registers!
  2745.  
  2746. if changeidle == 2 and not attack then
  2747. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.00841400027, 1.58682406, -0.133435905, 0.946006656, 0.199146166, 0.255758166, -0.239108905, 0.961451054, 0.135789752, -0.218856931, -0.189612061, 0.957156718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.72808003, -0.108690001, 0.530041695, 0.709815204, -0.589883208, -0.384967893, 0.390265077, 0.784318268, -0.48222208, 0.586392105, 0.192049056, 0.786931694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.58884203, 0.466091007, -0.80333817, 0.745909214, 0.109370492, 0.657006502, 0.39590016, -0.866056919, -0.305300593, 0.535614192, 0.487835497, -0.689299643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27999496, -0.283292025, 0.999999881, 0, 0.000577999919, 0, 1, 0, -0.000577999919, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2748. do return end
  2749. -- DECOMPILER ERROR: Overwrote pending register.
  2750.  
  2751. if 2 < Torsovelocity and rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) ~= nil and attack == false then
  2752. PlayAnimationFromTable({CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.0364859998, 1.79243505, -0.121018998, 0.998374999, 0.0542896278, -0.0173208918, -0.0535430014, 0.789630473, -0.611242175, -0.0195070002, 0.611176372, 0.791254103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(1.60313475, 0.610876083, -0.741172016, 0.129928008, -0.343205035, 0.930230677, 0.978899121, 0.193634897, -0.0652848259, -0.157719016, 0.919084311, 0.361121684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-1.41306806, 0.557738006, -0.902216911, 0.017620001, -0.391262084, -0.920110643, -0.9992311, 0.0253460091, -0.0299131274, 0.0350250043, 0.91993022, -0.390514612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(0.656431019, -1.893978, 0.346643776, 0.990569651, -0.13402614, -0.0284412913, 0.133786961, 0.901427865, 0.411738783, -0.0295459889, -0.411660939, 0.910857975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), CFrame.new(-0.548841, -1.27147198, -0.345768005, 0.999999881, -2.65485113e-07, 0.000577550789, -0.000453999935, 0.617766023, 0.786361873, -0.000356999983, -0.786361992, 0.617765963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)}, 0.3, false)
  2753. end
  2754. end
  2755. end
  2756. end
  2757. end
  2758. until 0 < #Effects
  2759. for e = 1, #Effects do
  2760. local (for index), (for limit), (for step), e = velocity, 1
  2761. -- DECOMPILER ERROR: Confused about usage of registers!
  2762.  
  2763. -- DECOMPILER ERROR: Confused about usage of registers!
  2764.  
  2765. -- DECOMPILER ERROR: Confused at declaration of local variable
  2766.  
  2767. -- DECOMPILER ERROR: Confused about usage of registers!
  2768.  
  2769. -- DECOMPILER ERROR: Confused at declaration of local variable
  2770.  
  2771. -- DECOMPILER ERROR: Confused about usage of registers!
  2772.  
  2773. -- DECOMPILER ERROR: Confused at declaration of local variable
  2774.  
  2775. -- DECOMPILER ERROR: Confused about usage of registers!
  2776.  
  2777. -- DECOMPILER ERROR: Confused at declaration of local variable
  2778.  
  2779. -- DECOMPILER ERROR: Confused about usage of registers!
  2780.  
  2781. -- DECOMPILER ERROR: Confused at declaration of local variable
  2782.  
  2783. -- DECOMPILER ERROR: Confused about usage of registers!
  2784.  
  2785. -- DECOMPILER ERROR: Confused at declaration of local variable
  2786.  
  2787. -- DECOMPILER ERROR: Confused about usage of registers!
  2788.  
  2789. -- DECOMPILER ERROR: Confused at declaration of local variable
  2790.  
  2791. -- DECOMPILER ERROR: Confused about usage of registers!
  2792.  
  2793. -- DECOMPILER ERROR: Confused about usage of registers!
  2794.  
  2795. -- DECOMPILER ERROR: Confused at declaration of local variable
  2796.  
  2797. -- DECOMPILER ERROR: Confused at declaration of local variable
  2798.  
  2799. -- DECOMPILER ERROR: Confused about usage of registers!
  2800.  
  2801. -- DECOMPILER ERROR: Overwrote pending register.
  2802.  
  2803. -- DECOMPILER ERROR: Confused about usage of registers!
  2804.  
  2805. -- DECOMPILER ERROR: Confused about usage of registers!
  2806.  
  2807. -- DECOMPILER ERROR: Confused about usage of registers!
  2808.  
  2809. -- DECOMPILER ERROR: Confused at declaration of local variable
  2810.  
  2811. -- DECOMPILER ERROR: Confused about usage of registers!
  2812.  
  2813. -- DECOMPILER ERROR: Confused about usage of registers!
  2814.  
  2815. -- DECOMPILER ERROR: Confused about usage of registers!
  2816.  
  2817. -- DECOMPILER ERROR: Confused about usage of registers!
  2818.  
  2819. -- DECOMPILER ERROR: Confused about usage of registers!
  2820.  
  2821. -- DECOMPILER ERROR: Confused about usage of registers!
  2822.  
  2823. -- DECOMPILER ERROR: Confused at declaration of local variable
  2824.  
  2825. -- DECOMPILER ERROR: Confused about usage of registers!
  2826.  
  2827. if Effects[false] ~= nil and Effects[false] ~= nil then
  2828. if Effects[false][2] == "Shoot" then
  2829. -- DECOMPILER ERROR: Confused while interpreting a jump as a 'while'
  2830.  
  2831. end
  2832. Effects.Head.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0), 1, Effects[false][4] - Effects[false][4].magnitude * 5, 1, 0.5, 0, 0.5, 0.2)
  2833. -- DECOMPILER ERROR: Confused about usage of registers!
  2834.  
  2835. -- DECOMPILER ERROR: Confused about usage of registers!
  2836.  
  2837. if Effects[false][8] == 2 then
  2838. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Effects[false][4] + Effects[false][4]) / 2, ) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2839. end
  2840. -- DECOMPILER ERROR: Confused about usage of registers!
  2841.  
  2842. -- DECOMPILER ERROR: Confused about usage of registers!
  2843.  
  2844. -- DECOMPILER ERROR: Confused about usage of registers!
  2845.  
  2846. -- DECOMPILER ERROR: Confused about usage of registers!
  2847.  
  2848. -- DECOMPILER ERROR: Confused about usage of registers!
  2849.  
  2850. -- DECOMPILER ERROR: Confused about usage of registers!
  2851.  
  2852. -- DECOMPILER ERROR: Confused about usage of registers!
  2853.  
  2854. -- DECOMPILER ERROR: Confused about usage of registers!
  2855.  
  2856. -- DECOMPILER ERROR: Confused about usage of registers!
  2857.  
  2858. -- DECOMPILER ERROR: Confused about usage of registers!
  2859.  
  2860. -- DECOMPILER ERROR: Confused about usage of registers!
  2861.  
  2862. -- DECOMPILER ERROR: Confused about usage of registers!
  2863.  
  2864. -- DECOMPILER ERROR: Confused about usage of registers!
  2865.  
  2866. -- DECOMPILER ERROR: Confused about usage of registers!
  2867.  
  2868. -- DECOMPILER ERROR: Confused about usage of registers!
  2869.  
  2870. -- DECOMPILER ERROR: Confused about usage of registers!
  2871.  
  2872. if 2 >= Effects[false][5] or rayCast(Effects[false][4], Effects[false][1], 30, m) ~= nil then
  2873. if Effects[false][8] == 1 or Effects[false][8] == 3 then
  2874. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2875. -- DECOMPILER ERROR: Confused about usage of registers!
  2876.  
  2877. -- DECOMPILER ERROR: Confused about usage of registers!
  2878.  
  2879. -- DECOMPILER ERROR: Confused about usage of registers!
  2880.  
  2881. -- DECOMPILER ERROR: Confused about usage of registers!
  2882.  
  2883. else
  2884. if Effects[false][8] == 2 then
  2885. Damage(rayCast(Effects[false][4], Effects[false][1], 30, m), rayCast(Effects[false][4], Effects[false][1], 30, m), Effects[false][5], Effects[false][6], Effects[false][7], "Normal", RootPart, 0, "", 1)
  2886. if (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent:findFirstChild("Humanoid")) ~= nil or (rayCast(Effects[false][4], Effects[false][1], 30, m).Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2887. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  2888. game:GetService("Debris"):AddItem(ref, 0.2)
  2889. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2890. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2891. -- DECOMPILER ERROR: Confused about usage of registers!
  2892.  
  2893. -- DECOMPILER ERROR: Confused about usage of registers!
  2894.  
  2895. MagnitudeDamage(ref, 15, Effects[false][5] / 1.5, Effects[false][6] / 1.5, 0, "Normal", "", 1)
  2896. end
  2897. end
  2898. end
  2899. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(), 5, 5, 5, 1, 1, 1, 0.07)
  2900. game:GetService("Debris"):AddItem(ref, 1)
  2901. end
  2902. -- DECOMPILER ERROR: Confused about usage of registers!
  2903.  
  2904. -- DECOMPILER ERROR: Confused about usage of registers!
  2905.  
  2906. if Effects[false][3] <= 0 then
  2907. table.remove(Effects, false)
  2908. end
  2909. end
  2910. -- DECOMPILER ERROR: Confused about usage of registers!
  2911.  
  2912. -- DECOMPILER ERROR: Confused about usage of registers!
  2913.  
  2914. -- DECOMPILER ERROR: Confused about usage of registers!
  2915.  
  2916. -- DECOMPILER ERROR: Confused about usage of registers!
  2917.  
  2918. -- DECOMPILER ERROR: Confused about usage of registers!
  2919.  
  2920. -- DECOMPILER ERROR: Confused about usage of registers!
  2921.  
  2922. -- DECOMPILER ERROR: Confused about usage of registers!
  2923.  
  2924. -- DECOMPILER ERROR: Confused about usage of registers!
  2925.  
  2926. -- DECOMPILER ERROR: Confused about usage of registers!
  2927.  
  2928. -- DECOMPILER ERROR: Confused about usage of registers!
  2929.  
  2930. -- DECOMPILER ERROR: Confused about usage of registers!
  2931.  
  2932. if Effects[false][2] == "FireWave" then
  2933. if Effects[false][3] <= Effects[false][4] then
  2934. do return end
  2935. end
  2936. -- DECOMPILER ERROR: Confused about usage of registers!
  2937.  
  2938. table.remove(Effects, false)
  2939. end
  2940. -- DECOMPILER ERROR: Confused about usage of registers!
  2941.  
  2942. -- DECOMPILER ERROR: Confused about usage of registers!
  2943.  
  2944. -- DECOMPILER ERROR: Confused about usage of registers!
  2945.  
  2946. -- DECOMPILER ERROR: Confused about usage of registers!
  2947.  
  2948. -- DECOMPILER ERROR: Confused about usage of registers!
  2949.  
  2950. -- DECOMPILER ERROR: Confused about usage of registers!
  2951.  
  2952. -- DECOMPILER ERROR: Confused about usage of registers!
  2953.  
  2954. -- DECOMPILER ERROR: Confused about usage of registers!
  2955.  
  2956. -- DECOMPILER ERROR: Confused about usage of registers!
  2957.  
  2958. -- DECOMPILER ERROR: Confused about usage of registers!
  2959.  
  2960. -- DECOMPILER ERROR: Confused about usage of registers!
  2961.  
  2962. -- DECOMPILER ERROR: Confused about usage of registers!
  2963.  
  2964. -- DECOMPILER ERROR: Confused about usage of registers!
  2965.  
  2966. -- DECOMPILER ERROR: Confused about usage of registers!
  2967.  
  2968. if Effects[false][2] ~= "Shoot" and Effects[false][2] ~= "Wave" and Effects[false][2] ~= "FireWave" then
  2969. if Effects[false][1].Transparency <= 1 then
  2970. if Effects[false][2] == "Block1" then
  2971. do return end
  2972. end
  2973. -- DECOMPILER ERROR: Confused about usage of registers!
  2974.  
  2975. -- DECOMPILER ERROR: Confused about usage of registers!
  2976.  
  2977. -- DECOMPILER ERROR: Confused about usage of registers!
  2978.  
  2979. -- DECOMPILER ERROR: Confused about usage of registers!
  2980.  
  2981. -- DECOMPILER ERROR: Confused about usage of registers!
  2982.  
  2983. -- DECOMPILER ERROR: Confused about usage of registers!
  2984.  
  2985. -- DECOMPILER ERROR: Confused about usage of registers!
  2986.  
  2987. -- DECOMPILER ERROR: Confused about usage of registers!
  2988.  
  2989. -- DECOMPILER ERROR: Confused about usage of registers!
  2990.  
  2991. -- DECOMPILER ERROR: Confused about usage of registers!
  2992.  
  2993. if Effects[false][2] == "Block2" then
  2994. do return end
  2995. end
  2996. -- DECOMPILER ERROR: Confused about usage of registers!
  2997.  
  2998. -- DECOMPILER ERROR: Confused about usage of registers!
  2999.  
  3000. -- DECOMPILER ERROR: Confused about usage of registers!
  3001.  
  3002. -- DECOMPILER ERROR: Confused about usage of registers!
  3003.  
  3004. -- DECOMPILER ERROR: Confused about usage of registers!
  3005.  
  3006. -- DECOMPILER ERROR: Confused about usage of registers!
  3007.  
  3008. -- DECOMPILER ERROR: Confused about usage of registers!
  3009.  
  3010. -- DECOMPILER ERROR: Confused about usage of registers!
  3011.  
  3012. if Effects[false][2] == "Fire" then
  3013. do return end
  3014. end
  3015. -- DECOMPILER ERROR: Confused about usage of registers!
  3016.  
  3017. -- DECOMPILER ERROR: Confused about usage of registers!
  3018.  
  3019. -- DECOMPILER ERROR: Confused about usage of registers!
  3020.  
  3021. -- DECOMPILER ERROR: Confused about usage of registers!
  3022.  
  3023. -- DECOMPILER ERROR: Confused about usage of registers!
  3024.  
  3025. -- DECOMPILER ERROR: Confused about usage of registers!
  3026.  
  3027. -- DECOMPILER ERROR: Confused about usage of registers!
  3028.  
  3029. -- DECOMPILER ERROR: Confused about usage of registers!
  3030.  
  3031. if Effects[false][2] == "Cylinder" then
  3032. do return end
  3033. end
  3034. -- DECOMPILER ERROR: Confused about usage of registers!
  3035.  
  3036. -- DECOMPILER ERROR: Confused about usage of registers!
  3037.  
  3038. -- DECOMPILER ERROR: Confused about usage of registers!
  3039.  
  3040. -- DECOMPILER ERROR: Confused about usage of registers!
  3041.  
  3042. -- DECOMPILER ERROR: Confused about usage of registers!
  3043.  
  3044. -- DECOMPILER ERROR: Confused about usage of registers!
  3045.  
  3046. -- DECOMPILER ERROR: Confused about usage of registers!
  3047.  
  3048. -- DECOMPILER ERROR: Confused about usage of registers!
  3049.  
  3050. -- DECOMPILER ERROR: Confused about usage of registers!
  3051.  
  3052. -- DECOMPILER ERROR: Confused about usage of registers!
  3053.  
  3054. if Effects[false][2] == "Blood" then
  3055. do return end
  3056. end
  3057. -- DECOMPILER ERROR: Confused about usage of registers!
  3058.  
  3059. -- DECOMPILER ERROR: Confused about usage of registers!
  3060.  
  3061. -- DECOMPILER ERROR: Confused about usage of registers!
  3062.  
  3063. -- DECOMPILER ERROR: Confused about usage of registers!
  3064.  
  3065. -- DECOMPILER ERROR: Confused about usage of registers!
  3066.  
  3067. -- DECOMPILER ERROR: Confused about usage of registers!
  3068.  
  3069. -- DECOMPILER ERROR: Confused about usage of registers!
  3070.  
  3071. -- DECOMPILER ERROR: Confused about usage of registers!
  3072.  
  3073. -- DECOMPILER ERROR: Confused about usage of registers!
  3074.  
  3075. if Effects[false][2] == "Elec" then
  3076. do return end
  3077. end
  3078. -- DECOMPILER ERROR: Confused about usage of registers!
  3079.  
  3080. -- DECOMPILER ERROR: Confused about usage of registers!
  3081.  
  3082. -- DECOMPILER ERROR: Confused about usage of registers!
  3083.  
  3084. -- DECOMPILER ERROR: Confused about usage of registers!
  3085.  
  3086. if Effects[false][2] == "Disappear" then
  3087. do return end
  3088. end
  3089. -- DECOMPILER ERROR: Confused about usage of registers!
  3090.  
  3091. -- DECOMPILER ERROR: Confused about usage of registers!
  3092.  
  3093. -- DECOMPILER ERROR: Confused about usage of registers!
  3094.  
  3095. -- DECOMPILER ERROR: Confused about usage of registers!
  3096.  
  3097. -- DECOMPILER ERROR: Confused about usage of registers!
  3098.  
  3099. -- DECOMPILER ERROR: Confused about usage of registers!
  3100.  
  3101. -- DECOMPILER ERROR: Confused about usage of registers!
  3102.  
  3103. -- DECOMPILER ERROR: Confused about usage of registers!
  3104.  
  3105. -- DECOMPILER ERROR: Confused about usage of registers!
  3106.  
  3107. -- DECOMPILER ERROR: Confused about usage of registers!
  3108.  
  3109. -- DECOMPILER ERROR: Confused about usage of registers!
  3110.  
  3111. -- DECOMPILER ERROR: Confused about usage of registers!
  3112.  
  3113. -- DECOMPILER ERROR: Confused about usage of registers!
  3114.  
  3115. -- DECOMPILER ERROR: Confused about usage of registers!
  3116.  
  3117. -- DECOMPILER ERROR: Confused about usage of registers!
  3118.  
  3119. else
  3120. if Effects[false][2] == "Shatter" then
  3121. table.remove(Effects, false)
  3122. end
  3123. end
  3124. end
  3125. end
  3126. end
  3127. end
  3128. do return end
  3129. end
  3130. -- DECOMPILER ERROR: Confused about usage of registers for local variables.
  3131.  
  3132. -- Warning: undefined locals caused missing assignments!
  3133. -- Warning: missing end command somewhere! Added here
  3134. end
  3135. -- Warning: missing end command somewhere! Added here
  3136. end
  3137. -- Warning: missing end command somewhere! Added here
  3138. end
  3139. -- Warning: missing end command somewhere! Added here
  3140. end
  3141. -- Warning: missing end command somewhere! Added here
  3142. end
  3143. -- Warning: missing end command somewhere! Added here
  3144. end
Advertisement
Add Comment
Please, Sign In to add comment