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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = owner | |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | --//====================================================\\-- | |
| 84 | --|| CREATED BY SHACKLUSTER | |
| 85 | --\\====================================================//-- | |
| 86 | ||
| 87 | wait(0.2) | |
| 88 | ||
| 89 | Player = owner | |
| 90 | PlayerGui = Player.PlayerGui | |
| 91 | Cam = workspace.CurrentCamera | |
| 92 | Backpack = Player.Backpack | |
| 93 | Character = Player.Character | |
| 94 | Humanoid = Character.Humanoid | |
| 95 | RootPart = Character["HumanoidRootPart"] | |
| 96 | Torso = Character["Torso"] | |
| 97 | Head = Character["Head"] | |
| 98 | RightArm = Character["Right Arm"] | |
| 99 | LeftArm = Character["Left Arm"] | |
| 100 | RightLeg = Character["Right Leg"] | |
| 101 | LeftLeg = Character["Left Leg"] | |
| 102 | RootJoint = RootPart["RootJoint"] | |
| 103 | Neck = Torso["Neck"] | |
| 104 | RightShoulder = Torso["Right Shoulder"] | |
| 105 | LeftShoulder = Torso["Left Shoulder"] | |
| 106 | RightHip = Torso["Right Hip"] | |
| 107 | LeftHip = Torso["Left Hip"] | |
| 108 | IT = Instance.new | |
| 109 | CF = CFrame.new | |
| 110 | VT = Vector3.new | |
| 111 | RAD = math.rad | |
| 112 | C3 = Color3.new | |
| 113 | UD2 = UDim2.new | |
| 114 | BRICKC = BrickColor.new | |
| 115 | ANGLES = CFrame.Angles | |
| 116 | EULER = CFrame.fromEulerAnglesXYZ | |
| 117 | COS = math.cos | |
| 118 | ACOS = math.acos | |
| 119 | SIN = math.sin | |
| 120 | ASIN = math.asin | |
| 121 | ABS = math.abs | |
| 122 | MRANDOM = math.random | |
| 123 | FLOOR = math.floor | |
| 124 | local sick = Instance.new("Sound",RootPart)
| |
| 125 | --//=================================\\ | |
| 126 | --|| USEFUL VALUES | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | Animation_Speed = 3 | |
| 130 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 131 | local Speed = 45 | |
| 132 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 133 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 134 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 135 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 136 | local DAMAGEMULTIPLIER = 1 | |
| 137 | local ANIM = "Idle" | |
| 138 | local ATTACK = false | |
| 139 | local EQUIPPED = false | |
| 140 | local HOLD = false | |
| 141 | local COMBO = 1 | |
| 142 | local Rooted = false | |
| 143 | local SINE = 0 | |
| 144 | local KEYHOLD = false | |
| 145 | local CHANGE = 2 / Animation_Speed | |
| 146 | local WALKINGANIM = false | |
| 147 | local VALUE1 = false | |
| 148 | local VALUE2 = false | |
| 149 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 150 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 151 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 152 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 153 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 154 | WEAPONGUI.Name = "Weapon GUI" | |
| 155 | local Weapon = IT("Model")
| |
| 156 | Weapon.Name = "Adds" | |
| 157 | local Effects = IT("Folder", Weapon)
| |
| 158 | Effects.Name = "Effects" | |
| 159 | local ANIMATOR = Humanoid.Animator | |
| 160 | local ANIMATE = Character.Animate | |
| 161 | local UNANCHOR = true | |
| 162 | local HITFLOOR = nil | |
| 163 | local HITPOS = nil | |
| 164 | - | local FireSound = "904051531" |
| 164 | + | local FireSound = "147722227" |
| 165 | local AMMO = 16 | |
| 166 | local SONG = nil | |
| 167 | local READYTODOUBLE = false | |
| 168 | local DOUBLEJUMP = false | |
| 169 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 170 | Humanoid.DisplayDistanceType = "None" | |
| 171 | local naeeym2 = IT("BillboardGui",Character)
| |
| 172 | naeeym2.AlwaysOnTop = true | |
| 173 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 174 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 175 | naeeym2.MaxDistance = 75 | |
| 176 | naeeym2.Adornee = Character.Head | |
| 177 | naeeym2.Name = "Name" | |
| 178 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 179 | tecks2.BackgroundTransparency = 1 | |
| 180 | tecks2.TextScaled = true | |
| 181 | tecks2.BorderSizePixel = 0 | |
| 182 | tecks2.Text = "Sammy The Purple Heart Guardian Of Abyssal" | |
| 183 | tecks2.Font = "Arcade" | |
| 184 | tecks2.TextSize = 30 | |
| 185 | tecks2.TextStrokeTransparency = 0 | |
| 186 | tecks2.TextColor3 = C3(0,0,0) | |
| 187 | tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0) | |
| 188 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 189 | tecks2.Parent = naeeym2 | |
| 190 | --//=================================\\ | |
| 191 | --\\=================================// | |
| 192 | ||
| 193 | ||
| 194 | --//=================================\\ | |
| 195 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 196 | --\\=================================// | |
| 197 | ||
| 198 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 199 | ArtificialHB.Name = "ArtificialHB" | |
| 200 | ||
| 201 | script:WaitForChild("ArtificialHB")
| |
| 202 | ||
| 203 | frame = Frame_Speed | |
| 204 | tf = 0 | |
| 205 | allowframeloss = false | |
| 206 | tossremainder = false | |
| 207 | lastframe = tick() | |
| 208 | script.ArtificialHB:Fire() | |
| 209 | ||
| 210 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 211 | tf = tf + s | |
| 212 | if tf >= frame then | |
| 213 | if allowframeloss then | |
| 214 | script.ArtificialHB:Fire() | |
| 215 | lastframe = tick() | |
| 216 | else | |
| 217 | for i = 1, math.floor(tf / frame) do | |
| 218 | script.ArtificialHB:Fire() | |
| 219 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 219 | + | |
| 220 | lastframe = tick() | |
| 221 | end | |
| 222 | if tossremainder then | |
| 223 | tf = 0 | |
| 224 | else | |
| 225 | tf = tf - frame * math.floor(tf / frame) | |
| 226 | end | |
| 227 | end | |
| 228 | end) | |
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | --//=================================\\ | |
| 234 | --|| SOME FUNCTIONS | |
| 235 | --\\=================================// | |
| 236 | function R_RANDOM(CFRAME,DIST) | |
| 237 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 238 | end | |
| 239 | ||
| 240 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 241 | coroutine.resume(coroutine.create(function() | |
| 242 | local FADE = IT("Model",Effects)
| |
| 243 | if PARENT ~= nil then | |
| 244 | FADE.Parent = PARENT | |
| 245 | end | |
| 246 | FADE.Name = "FadingEffect" | |
| 247 | for _, c in pairs(Character:GetChildren()) do | |
| 248 | if c.ClassName == "Part" then | |
| 249 | c.CanCollide = false | |
| 250 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 251 | FADER.CFrame = c.CFrame | |
| 252 | FADER.Color = COLOR | |
| 253 | if FADER.Name == "Head" then | |
| 254 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 255 | elseif FADER.Name == "HumanoidRootPart" then | |
| 256 | FADE.PrimaryPart = FADER | |
| 257 | FADER.Transparency = 1 | |
| 258 | end | |
| 259 | end | |
| 260 | end | |
| 261 | local TRANS = 0.25/TIMER | |
| 262 | local DIST = nil | |
| 263 | if MOVEDIRECTION ~= nil then | |
| 264 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 265 | end | |
| 266 | for i = 1, TIMER do | |
| 267 | Swait() | |
| 268 | for _, c in pairs(FADE:GetChildren()) do | |
| 269 | if c.ClassName == "Part" then | |
| 270 | c.Transparency = c.Transparency + TRANS | |
| 271 | end | |
| 272 | end | |
| 273 | if MOVEDIRECTION ~= nil then | |
| 274 | local ORI = FADE.PrimaryPart.Orientation | |
| 275 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 276 | end | |
| 277 | end | |
| 278 | FADE:remove() | |
| 279 | end)) | |
| 280 | end | |
| 281 | ||
| 282 | ||
| 283 | function PositiveAngle(NUMBER) | |
| 284 | if NUMBER >= 0 then | |
| 285 | NUMBER = 0 | |
| 286 | end | |
| 287 | return NUMBER | |
| 288 | end | |
| 289 | ||
| 290 | function NegativeAngle(NUMBER) | |
| 291 | if NUMBER <= 0 then | |
| 292 | NUMBER = 0 | |
| 293 | end | |
| 294 | return NUMBER | |
| 295 | end | |
| 296 | ||
| 297 | function Swait(NUMBER) | |
| 298 | if NUMBER == 0 or NUMBER == nil then | |
| 299 | ArtificialHB.Event:wait() | |
| 300 | else | |
| 301 | for i = 1, NUMBER do | |
| 302 | ArtificialHB.Event:wait() | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | ||
| 307 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 308 | local NEWMESH = IT(MESH) | |
| 309 | if MESH == "SpecialMesh" then | |
| 310 | NEWMESH.MeshType = MESHTYPE | |
| 311 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 312 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 313 | end | |
| 314 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 315 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 316 | end | |
| 317 | end | |
| 318 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 319 | NEWMESH.Scale = SCALE | |
| 320 | NEWMESH.Parent = PARENT | |
| 321 | return NEWMESH | |
| 322 | end | |
| 323 | ||
| 324 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 325 | local NEWPART = IT("Part")
| |
| 326 | NEWPART.formFactor = FORMFACTOR | |
| 327 | NEWPART.Reflectance = REFLECTANCE | |
| 328 | NEWPART.Transparency = TRANSPARENCY | |
| 329 | NEWPART.CanCollide = false | |
| 330 | NEWPART.Locked = true | |
| 331 | NEWPART.Anchored = true | |
| 332 | if ANCHOR == false then | |
| 333 | NEWPART.Anchored = false | |
| 334 | end | |
| 335 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 336 | NEWPART.Name = NAME | |
| 337 | NEWPART.Size = SIZE | |
| 338 | NEWPART.Position = Torso.Position | |
| 339 | NEWPART.Material = MATERIAL | |
| 340 | NEWPART:BreakJoints() | |
| 341 | NEWPART.Parent = PARENT | |
| 342 | return NEWPART | |
| 343 | end | |
| 344 | ||
| 345 | local function weldBetween(a, b) | |
| 346 | local weldd = Instance.new("ManualWeld")
| |
| 347 | weldd.Part0 = a | |
| 348 | weldd.Part1 = b | |
| 349 | weldd.C0 = CFrame.new() | |
| 350 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 351 | weldd.Parent = a | |
| 352 | return weldd | |
| 353 | end | |
| 354 | ||
| 355 | ||
| 356 | function QuaternionFromCFrame(cf) | |
| 357 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 358 | local trace = m00 + m11 + m22 | |
| 359 | if trace > 0 then | |
| 360 | local s = math.sqrt(1 + trace) | |
| 361 | local recip = 0.5 / s | |
| 362 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 363 | else | |
| 364 | local i = 0 | |
| 365 | if m11 > m00 then | |
| 366 | i = 1 | |
| 367 | end | |
| 368 | if m22 > (i == 0 and m00 or m11) then | |
| 369 | i = 2 | |
| 370 | end | |
| 371 | if i == 0 then | |
| 372 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 373 | local recip = 0.5 / s | |
| 374 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 375 | elseif i == 1 then | |
| 376 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 377 | local recip = 0.5 / s | |
| 378 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 379 | elseif i == 2 then | |
| 380 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 381 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 382 | end | |
| 383 | end | |
| 384 | end | |
| 385 | ||
| 386 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 387 | local xs, ys, zs = x + x, y + y, z + z | |
| 388 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 389 | local xx = x * xs | |
| 390 | local xy = x * ys | |
| 391 | local xz = x * zs | |
| 392 | local yy = y * ys | |
| 393 | local yz = y * zs | |
| 394 | local zz = z * zs | |
| 395 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 396 | end | |
| 397 | ||
| 398 | function QuaternionSlerp(a, b, t) | |
| 399 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 400 | local startInterp, finishInterp; | |
| 401 | if cosTheta >= 0.0001 then | |
| 402 | if (1 - cosTheta) > 0.0001 then | |
| 403 | local theta = ACOS(cosTheta) | |
| 404 | local invSinTheta = 1 / SIN(theta) | |
| 405 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 406 | finishInterp = SIN(t * theta) * invSinTheta | |
| 407 | else | |
| 408 | startInterp = 1 - t | |
| 409 | finishInterp = t | |
| 410 | end | |
| 411 | else | |
| 412 | if (1 + cosTheta) > 0.0001 then | |
| 413 | local theta = ACOS(-cosTheta) | |
| 414 | local invSinTheta = 1 / SIN(theta) | |
| 415 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 416 | finishInterp = SIN(t * theta) * invSinTheta | |
| 417 | else | |
| 418 | startInterp = t - 1 | |
| 419 | finishInterp = t | |
| 420 | end | |
| 421 | end | |
| 422 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 423 | end | |
| 424 | ||
| 425 | function Clerp(a, b, t) | |
| 426 | local qa = {QuaternionFromCFrame(a)}
| |
| 427 | local qb = {QuaternionFromCFrame(b)}
| |
| 428 | local ax, ay, az = a.x, a.y, a.z | |
| 429 | local bx, by, bz = b.x, b.y, b.z | |
| 430 | local _t = 1 - t | |
| 431 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 432 | end | |
| 433 | ||
| 434 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 435 | local frame = IT("Frame")
| |
| 436 | frame.BackgroundTransparency = TRANSPARENCY | |
| 437 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 438 | frame.Position = POSITION | |
| 439 | frame.Size = SIZE | |
| 440 | frame.BackgroundColor3 = COLOR | |
| 441 | frame.BorderColor3 = BORDERCOLOR | |
| 442 | frame.Name = NAME | |
| 443 | frame.Parent = PARENT | |
| 444 | return frame | |
| 445 | end | |
| 446 | ||
| 447 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 448 | local label = IT("TextLabel")
| |
| 449 | label.BackgroundTransparency = 1 | |
| 450 | label.Size = UD2(1, 0, 1, 0) | |
| 451 | label.Position = UD2(0, 0, 0, 0) | |
| 452 | label.TextColor3 = TEXTCOLOR | |
| 453 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 454 | label.TextTransparency = TRANSPARENCY | |
| 455 | label.FontSize = TEXTFONTSIZE | |
| 456 | label.Font = TEXTFONT | |
| 457 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 458 | label.TextScaled = false | |
| 459 | label.Text = TEXT | |
| 460 | label.Name = NAME | |
| 461 | label.Parent = PARENT | |
| 462 | return label | |
| 463 | end | |
| 464 | ||
| 465 | function NoOutlines(PART) | |
| 466 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 467 | end | |
| 468 | ||
| 469 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 470 | local NEWWELD = IT(TYPE) | |
| 471 | NEWWELD.Part0 = PART0 | |
| 472 | NEWWELD.Part1 = PART1 | |
| 473 | NEWWELD.C0 = C0 | |
| 474 | NEWWELD.C1 = C1 | |
| 475 | NEWWELD.Parent = PARENT | |
| 476 | return NEWWELD | |
| 477 | end | |
| 478 | ||
| 479 | local S = IT("Sound")
| |
| 480 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 481 | local NEWSOUND = nil | |
| 482 | coroutine.resume(coroutine.create(function() | |
| 483 | NEWSOUND = S:Clone() | |
| 484 | NEWSOUND.Parent = PARENT | |
| 485 | NEWSOUND.Volume = VOLUME | |
| 486 | NEWSOUND.Pitch = PITCH | |
| 487 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 488 | NEWSOUND:play() | |
| 489 | if DOESLOOP == true then | |
| 490 | NEWSOUND.Looped = true | |
| 491 | else | |
| 492 | repeat Swait() until NEWSOUND.Playing == false | |
| 493 | NEWSOUND:remove() | |
| 494 | end | |
| 495 | end)) | |
| 496 | return NEWSOUND | |
| 497 | end | |
| 498 | ||
| 499 | function CFrameFromTopBack(at, top, back) | |
| 500 | local right = top:Cross(back) | |
| 501 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 502 | end | |
| 503 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 504 | PLAYMAINANIM = false | |
| 505 | if WhichPose == "Cast1" then | |
| 506 | for i=0, Time, 0.1 / Animation_Speed do | |
| 507 | Swait() | |
| 508 | if Magic == true then | |
| 509 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 510 | end | |
| 511 | if Gyro ~= nil and Gyro ~= false then | |
| 512 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 513 | end | |
| 514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 520 | end | |
| 521 | elseif WhichPose == "Cast2" then | |
| 522 | for i=0, Time, 0.1 / Animation_Speed do | |
| 523 | Swait() | |
| 524 | if Magic == true then | |
| 525 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 526 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 527 | end | |
| 528 | if Gyro ~= nil and Gyro ~= false then | |
| 529 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 530 | end | |
| 531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 537 | end | |
| 538 | elseif WhichPose == "RightArmUp" then | |
| 539 | for i=0, Time, 0.1 / Animation_Speed do | |
| 540 | Swait() | |
| 541 | if Magic == true then | |
| 542 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 543 | end | |
| 544 | if Gyro ~= nil and Gyro ~= false then | |
| 545 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 546 | end | |
| 547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 553 | end | |
| 554 | elseif WhichPose == "Taunt" then | |
| 555 | for i=0, Time, 0.1 / Animation_Speed do | |
| 556 | Swait() | |
| 557 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 558 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 559 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 560 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 561 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 562 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 563 | end | |
| 564 | HATWELD.Part0 = RightArm | |
| 565 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 566 | CreateSound(221057812,Torso,10,1,false) | |
| 567 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 568 | Swait() | |
| 569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 575 | end | |
| 576 | for i=0, Time, 0.1 / Animation_Speed do | |
| 577 | Swait() | |
| 578 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 582 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 583 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 584 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 585 | end | |
| 586 | HATWELD.Part0 = Head | |
| 587 | HATWELD.C0 = CF(0,0.35,0) | |
| 588 | elseif WhichPose == "Prepare key" then | |
| 589 | for i=0, Time, 0.1 / Animation_Speed do | |
| 590 | Swait() | |
| 591 | if Gyro ~= nil and Gyro ~= false then | |
| 592 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 593 | end | |
| 594 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 595 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 596 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 597 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 598 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 600 | end | |
| 601 | elseif WhichPose == "Turn key" then | |
| 602 | for i=0, Time, 0.1 / Animation_Speed do | |
| 603 | Swait() | |
| 604 | if Gyro ~= nil and Gyro ~= false then | |
| 605 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 606 | end | |
| 607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 613 | end | |
| 614 | end | |
| 615 | - | local Decal = IT("Decal")
|
| 615 | + | PLAYMAINANIM = true |
| 616 | - | function SpawnBulletHole(POSITION) |
| 616 | + | |
| 617 | - | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) |
| 617 | + | |
| 618 | - | local decal = Decal:Clone() |
| 618 | + | |
| 619 | - | decal.Parent = O1 |
| 619 | + | |
| 620 | - | decal.Face = "Top" |
| 620 | + | |
| 621 | - | decal.Texture = "http://www.roblox.com/asset/?id=130624105" |
| 621 | + | |
| 622 | - | local decal2 = Decal:Clone() |
| 622 | + | |
| 623 | - | decal2.Parent = O1 |
| 623 | + | |
| 624 | - | decal2.Face = "Bottom" |
| 624 | + | |
| 625 | - | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" |
| 625 | + | |
| 626 | - | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) |
| 626 | + | |
| 627 | - | Debris:AddItem(O1,5) |
| 627 | + | |
| 628 | local ROTATION2 = (Table.RotationY or 0) | |
| 629 | local ROTATION3 = (Table.RotationZ or 0) | |
| 630 | local MATERIAL = (Table.Material or "Neon") | |
| 631 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 632 | local TIME = (Table.Time or 45) | |
| 633 | local SOUNDID = (Table.SoundID or nil) | |
| 634 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 635 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 636 | coroutine.resume(coroutine.create(function() | |
| 637 | local PLAYSSOUND = false | |
| 638 | local SOUND = nil | |
| 639 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 640 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 641 | PLAYSSOUND = true | |
| 642 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 643 | end | |
| 644 | EFFECT.Color = COLOR | |
| 645 | local MSH = nil | |
| 646 | if TYPE == "Sphere" then | |
| 647 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 648 | elseif TYPE == "Block" then | |
| 649 | MSH = IT("BlockMesh",EFFECT)
| |
| 650 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 651 | elseif TYPE == "Wave" then | |
| 652 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 653 | elseif TYPE == "Ring" then | |
| 654 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 655 | elseif TYPE == "Slash" then | |
| 656 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 657 | elseif TYPE == "Round Slash" then | |
| 658 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 659 | elseif TYPE == "Swirl" then | |
| 660 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 661 | elseif TYPE == "Skull" then | |
| 662 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 663 | elseif TYPE == "Crystal" then | |
| 664 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 665 | end | |
| 666 | if MSH ~= nil then | |
| 667 | local MOVESPEED = nil | |
| 668 | if MOVEDIRECTION ~= nil then | |
| 669 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 670 | end | |
| 671 | local GROWTH = SIZE - ENDSIZE | |
| 672 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 673 | if TYPE == "Block" then | |
| 674 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 675 | else | |
| 676 | EFFECT.CFrame = CFRAME | |
| 677 | end | |
| 678 | for LOOP = 1, TIME do | |
| 679 | Swait() | |
| 680 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 681 | if TYPE == "Wave" then | |
| 682 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 683 | end | |
| 684 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 685 | if TYPE == "Block" then | |
| 686 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 687 | else | |
| 688 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 689 | end | |
| 690 | if MOVEDIRECTION ~= nil then | |
| 691 | local ORI = EFFECT.Orientation | |
| 692 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 693 | EFFECT.Orientation = ORI | |
| 694 | - | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) |
| 694 | + | |
| 695 | end | |
| 696 | if PLAYSSOUND == false then | |
| 697 | EFFECT:remove() | |
| 698 | else | |
| 699 | repeat Swait() until SOUND.Playing == false | |
| 700 | EFFECT:remove() | |
| 701 | end | |
| 702 | else | |
| 703 | if PLAYSSOUND == false then | |
| 704 | EFFECT:remove() | |
| 705 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
| 705 | + | |
| 706 | repeat Swait() until SOUND.Playing == false | |
| 707 | EFFECT:remove() | |
| 708 | end | |
| 709 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
| 709 | + | |
| 710 | - | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(0), RAD(70)), CF(0, 0, 0))
|
| 710 | + | |
| 711 | end | |
| 712 | ||
| 713 | function SpawnTrail(FROM,TO) | |
| 714 | - | for i = 1, 6 do |
| 714 | + | |
| 715 | - | local Hair = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) |
| 715 | + | |
| 716 | - | local HairWeld = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.1) * ANGLES(RAD(-20), RAD(-125+(15*i)), RAD(70)), CF(0, i/(3+i/8), 0) * ANGLES(RAD(0), RAD(90),RAD(0)))
|
| 716 | + | |
| 717 | - | CreateMesh("SpecialMesh", Hair, "FileMesh", "12212520", "", VT(1,2,1)*(1.02-(i/10)), VT(0,0,0))
|
| 717 | + | |
| 718 | - | Hair.Color = C3(0,0,0) |
| 718 | + | |
| 719 | coroutine.resume(coroutine.create(function() | |
| 720 | for i = 1, 5 do | |
| 721 | - | local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Right Gun", VT(2.05, 1.05, 0.2),false) |
| 721 | + | |
| 722 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 723 | end | |
| 724 | TRAIL:remove() | |
| 725 | end)) | |
| 726 | end | |
| 727 | ||
| 728 | function MakeForm(PART,TYPE) | |
| 729 | - | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eye", VT(0.3,0.5,0.3)/2.5,false) |
| 729 | + | |
| 730 | - | MakeForm(Eye,"Ball") |
| 730 | + | |
| 731 | - | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.05,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.575) * ANGLES(RAD(0), RAD(0), RAD(45)))
|
| 731 | + | |
| 732 | local MSH = IT("SpecialMesh",PART)
| |
| 733 | - | local top = Instance.new("Shirt")
|
| 733 | + | |
| 734 | - | top.ShirtTemplate = "rbxassetid://764933308" |
| 734 | + | |
| 735 | local MSH = IT("SpecialMesh",PART)
| |
| 736 | MSH.MeshType = "Wedge" | |
| 737 | end | |
| 738 | - | bottom.PantsTemplate = "rbxassetid://238651628" |
| 738 | + | |
| 739 | ||
| 740 | Debris = game:GetService("Debris")
| |
| 741 | ||
| 742 | - | local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false) |
| 742 | + | |
| 743 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 744 | end | |
| 745 | ||
| 746 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 747 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 748 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 749 | end | |
| 750 | ||
| 751 | function turnto(position) | |
| 752 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 753 | end | |
| 754 | ||
| 755 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 756 | if FLOOR ~= nil then | |
| 757 | coroutine.resume(coroutine.create(function() | |
| 758 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 759 | PART.CFrame = CF(POSITION) | |
| 760 | for i = 1, 45 do | |
| 761 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 762 | RingPiece.Material = FLOOR.Material | |
| 763 | RingPiece.Color = FLOOR.Color | |
| 764 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 765 | Debris:AddItem(RingPiece,SWAIT) | |
| 766 | end | |
| 767 | PART:remove() | |
| 768 | end)) | |
| 769 | end | |
| 770 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Nexus Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") |
| 770 | + | |
| 771 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heartstroke", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") |
| 771 | + | |
| 772 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Blind Star", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") |
| 772 | + | |
| 773 | if FLOOR ~= nil then | |
| 774 | for i = 1, AMOUNT do | |
| 775 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 776 | DEBREE.Material = FLOOR.Material | |
| 777 | DEBREE.Color = FLOOR.Color | |
| 778 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 779 | if DOES360 == true then | |
| 780 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 781 | else | |
| 782 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 783 | end | |
| 784 | coroutine.resume(coroutine.create(function() | |
| 785 | Swait(15) | |
| 786 | DEBREE.Parent = workspace | |
| 787 | DEBREE.CanCollide = true | |
| 788 | Debris:AddItem(DEBREE,SWAIT) | |
| 789 | end)) | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | ||
| 795 | ||
| 796 | local asd = Instance.new("ParticleEmitter")
| |
| 797 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 798 | asd.LightEmission = .1 | |
| 799 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 800 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
| |
| 801 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 802 | asd.Transparency = bbb | |
| 803 | asd.Size = aaa | |
| 804 | asd.ZOffset = .9 | |
| 805 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 806 | asd.LockedToPart = false | |
| 807 | asd.EmissionDirection = "Back" | |
| 808 | asd.Lifetime = NumberRange.new(1, 2) | |
| 809 | asd.Rotation = NumberRange.new(-100, 100) | |
| 810 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 811 | asd.Speed = NumberRange.new(10) | |
| 812 | asd.Enabled = false | |
| 813 | asd.VelocitySpread = 999 | |
| 814 | ||
| 815 | - | function ApplyDamage(Humanoid,Damage,TorsoPart) |
| 815 | + | |
| 816 | - | if Humanoid ~= nil then |
| 816 | + | |
| 817 | - | Damage = Damage * DAMAGEMULTIPLIER |
| 817 | + | |
| 818 | - | if Humanoid.Health ~= 0 then |
| 818 | + | |
| 819 | - | local CritChance = MRANDOM(1,100) |
| 819 | + | |
| 820 | - | if Damage > Humanoid.Health then |
| 820 | + | |
| 821 | - | Damage = math.ceil(Humanoid.Health) |
| 821 | + | |
| 822 | - | if Damage == 0 then |
| 822 | + | |
| 823 | - | Damage = 0.1 |
| 823 | + | |
| 824 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 825 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 826 | - | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], TorsoPart, 10, (math.random(8,12)/10),false) |
| 826 | + | |
| 827 | local prtcl = asd:Clone() | |
| 828 | - | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(1,1,1)) |
| 828 | + | |
| 829 | prtcl:Emit(amount*10) | |
| 830 | end | |
| 831 | ||
| 832 | function BulletDetection(FROM,TO) | |
| 833 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 834 | if AIMHIT ~= nil then | |
| 835 | if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then | |
| 836 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 837 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
| 838 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 839 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
| 840 | if AIMHIT.Parent.ClassName == "Accessory" then | |
| 841 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
| |
| 842 | AIMHIT.Parent.Parent:BreakJoints() | |
| 843 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then
| |
| 844 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
| 845 | AIMHIT.Parent.Parent.Head:remove() | |
| 846 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
| 847 | end | |
| 848 | else | |
| 849 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 850 | end | |
| 851 | elseif AIMHIT.Name == "Head" then | |
| 852 | getbloody(AIMHIT,15) | |
| 853 | AIMHIT.Parent:BreakJoints() | |
| 854 | AIMHIT:remove() | |
| 855 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
| 856 | end | |
| 857 | end | |
| 858 | else | |
| 859 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
| 860 | end | |
| 861 | end | |
| 862 | end | |
| 863 | return AIMHIT,AIMPOS,NORMAL | |
| 864 | end | |
| 865 | function Needle() | |
| 866 | ATTACK = true | |
| 867 | Rooted = true | |
| 868 | local GYRO = IT("BodyGyro",RootPart)
| |
| 869 | GYRO.D = 2 | |
| 870 | GYRO.P = 2000 | |
| 871 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 872 | local NEEDGYRO = true | |
| 873 | - | local STOP = false |
| 873 | + | coroutine.resume(coroutine.create(function() |
| 874 | - | repeat |
| 874 | + | repeat |
| 875 | Swait() | |
| 876 | - | if COMBO == 1 then |
| 876 | + | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 877 | - | COMBO = 2 |
| 877 | + | until NEEDGYRO == false |
| 878 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 878 | + | GYRO:Remove() |
| 879 | - | Swait() |
| 879 | + | end)) |
| 880 | - | turnto(Mouse.Hit.p) |
| 880 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
| 881 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
| 881 | + | Swait() |
| 882 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) |
| 882 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 883 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 883 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) |
| 884 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 884 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 885 | - | if HITFLOOR == true then |
| 885 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 886 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 886 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 887 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 887 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 888 | - | elseif HITFLOOR == false then |
| 888 | + | end |
| 889 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 889 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 890 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 890 | + | Swait() |
| 891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 893 | - | AMMO = AMMO - 1 |
| 893 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 894 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p) |
| 894 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 895 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS) |
| 895 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 896 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
| 896 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 897 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
| 897 | + | end |
| 898 | - | Swait() |
| 898 | + | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) |
| 899 | - | turnto(AIMPOS) |
| 899 | + | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
|
| 900 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
| 900 | + | NEEDGYRO = false |
| 901 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) |
| 901 | + | if HIT then |
| 902 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 902 | + | local NEEDLE = IT("Model",Effects)
|
| 903 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 903 | + | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) |
| 904 | - | if HITFLOOR == true then |
| 904 | + | MakeForm(BASE,"Cyl") |
| 905 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 905 | + | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) |
| 906 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 906 | + | weldBetween(BASE,HIT) |
| 907 | - | elseif HITFLOOR == false then |
| 907 | + | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false) |
| 908 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 908 | + | MakeForm(FLUID,"Cyl") |
| 909 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 909 | + | FLUID.CFrame = BASE.CFrame |
| 910 | weldBetween(BASE,FLUID) | |
| 911 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
| 912 | - | elseif COMBO == 2 then |
| 912 | + | PART.CFrame = BASE.CFrame*CF(0,0.4,0) |
| 913 | - | COMBO = 1 |
| 913 | + | weldBetween(BASE,PART) |
| 914 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 914 | + | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) |
| 915 | - | Swait() |
| 915 | + | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) |
| 916 | - | turnto(Mouse.Hit.p) |
| 916 | + | weldBetween(BASE,PART) |
| 917 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) |
| 917 | + | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) |
| 918 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
| 918 | + | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) |
| 919 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 919 | + | weldBetween(BASE,PART) |
| 920 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 920 | + | Debris:AddItem(NEEDLE,7) |
| 921 | - | if HITFLOOR == true then |
| 921 | + | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
|
| 922 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 922 | + | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
|
| 923 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 923 | + | coroutine.resume(coroutine.create(function() |
| 924 | - | elseif HITFLOOR == false then |
| 924 | + | for i = 1, 500 do |
| 925 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 925 | + | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 |
| 926 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 926 | + | if HUMAN.Health == 0 then |
| 927 | break | |
| 928 | end | |
| 929 | - | AMMO = AMMO - 1 |
| 929 | + | Swait(2) |
| 930 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p) |
| 930 | + | end |
| 931 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
| 931 | + | if HUMAN.Health == 0 then |
| 932 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS) |
| 932 | + | local CHILD = HUMAN.Parent |
| 933 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
| 933 | + | if CHILD:FindFirstChild("Torso") then
|
| 934 | - | Swait() |
| 934 | + | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
|
| 935 | - | turnto(AIMPOS) |
| 935 | + | Ragdoll(CHILD,Torso,true) |
| 936 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) |
| 936 | + | elseif CHILD:FindFirstChild("UpperTorso") then
|
| 937 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
| 937 | + | R15Ragdoll(CHILD,true) |
| 938 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 938 | + | end |
| 939 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 939 | + | end |
| 940 | - | if HITFLOOR == true then |
| 940 | + | end)) |
| 941 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 941 | + | end |
| 942 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 942 | + | end |
| 943 | - | elseif HITFLOOR == false then |
| 943 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 944 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 944 | + | Swait() |
| 945 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 945 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) |
| 946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 951 | - | STOP = true |
| 951 | + | end |
| 952 | ATTACK = false | |
| 953 | - | until KEYHOLD == false or STOP == true |
| 953 | + | Rooted = false |
| 954 | end | |
| 955 | ||
| 956 | function Chatter(Text,Timer) | |
| 957 | local chat = coroutine.wrap(function() | |
| 958 | - | function NEXUS_BARRAGE() |
| 958 | + | if Character:FindFirstChild("SpeechBoard")~= nil then
|
| 959 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 960 | - | Rooted = true |
| 960 | + | |
| 961 | - | local BULLETS = {}
|
| 961 | + | local naeeym2 = IT("BillboardGui",Character)
|
| 962 | - | for FIRE = 1, 3 do |
| 962 | + | naeeym2.Size = UD2(0,100,0,40) |
| 963 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 964 | naeeym2.Adornee = Character.Head | |
| 965 | naeeym2.Name = "SpeechBoard" | |
| 966 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 966 | + | naeeym2.AlwaysOnTop = true |
| 967 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(55+15*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 967 | + | local tecks2 = IT("TextLabel",naeeym2)
|
| 968 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-55-15*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 968 | + | tecks2.BackgroundTransparency = 1 |
| 969 | - | if HITFLOOR then |
| 969 | + | tecks2.BorderSizePixel = 0 |
| 970 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 970 | + | tecks2.Text = "" |
| 971 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 971 | + | tecks2.Font = "Legacy" |
| 972 | - | elseif HITFLOOR == nil then |
| 972 | + | tecks2.TextSize = 15 |
| 973 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
| 973 | + | tecks2.TextStrokeTransparency = 0 |
| 974 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
| 974 | + | tecks2.TextColor3 = Color3.new(1,1,1) |
| 975 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 976 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 977 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
| 977 | + | for i = 1,string.len(Text),1 do |
| 978 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
| 978 | + | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) |
| 979 | - | local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0)) |
| 979 | + | tecks2.Text = string.sub(Text,1,i) |
| 980 | - | BULLET.CFrame = Gun1.CFrame*CF(3,0.2,0) |
| 980 | + | wait(Timer) |
| 981 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,BULLET.Position) |
| 981 | + | |
| 982 | - | table.insert(BULLETS,BULLET) |
| 982 | + | wait(1) |
| 983 | - | local BULLET = CreatePart(3, Effects, "Metal", 0, 0, "Mid gray", "Bullet", VT(0.3,0,0)) |
| 983 | + | naeeym2:Destroy() |
| 984 | - | BULLET.CFrame = Gun2.CFrame*CF(3,0.2,0) |
| 984 | + | |
| 985 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,BULLET.Position) |
| 985 | + | chat() |
| 986 | - | table.insert(BULLETS,BULLET) |
| 986 | + | |
| 987 | - | AMMO = AMMO - 2 |
| 987 | + | |
| 988 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
| 988 | + | --|| RAGDOLL STUFF |
| 989 | --\\=================================// | |
| 990 | ||
| 991 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 991 | + | function recurse(root,callback,i) |
| 992 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(35*FIRE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 992 | + | i= i or 0 |
| 993 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-35*FIRE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 993 | + | for _,v in pairs(root:GetChildren()) do |
| 994 | - | if HITFLOOR then |
| 994 | + | i = i + 1 |
| 995 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 995 | + | callback(i,v) |
| 996 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 996 | + | |
| 997 | - | elseif HITFLOOR == nil then |
| 997 | + | if #v:GetChildren() > 0 then |
| 998 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
| 998 | + | i = recurse(v,callback,i) |
| 999 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
| 999 | + | end |
| 1000 | end | |
| 1001 | ||
| 1002 | return i | |
| 1003 | end | |
| 1004 | ||
| 1005 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 1006 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1006 | + | attachmentName = attachmentName.."RigAttachment" |
| 1007 | local constraint = Instance.new(className.."Constraint") | |
| 1008 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 1008 | + | constraint.Attachment0 = part0:FindFirstChild(attachmentName) |
| 1009 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 1009 | + | constraint.Attachment1 = part1:FindFirstChild(attachmentName) |
| 1010 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 1011 | ||
| 1012 | for _,propertyData in next,properties or {} do
| |
| 1013 | constraint[propertyData[1]] = propertyData[2] | |
| 1014 | end | |
| 1015 | ||
| 1016 | constraint.Parent = character | |
| 1017 | end | |
| 1018 | ||
| 1019 | - | for BULLET = 1, #BULLETS do |
| 1019 | + | function getAttachment0(character, attachmentName) |
| 1020 | - | if BULLETS[BULLET] ~= nil then |
| 1020 | + | for _,child in next,character:GetChildren() do |
| 1021 | - | Swait(5) |
| 1021 | + | local attachment = child:FindFirstChild(attachmentName) |
| 1022 | - | local FIRE = BULLETS[BULLET] |
| 1022 | + | if attachment then |
| 1023 | - | local AIMHIT,AIMPOS,NORMAL = BulletDetection(FIRE.Position,Mouse.Hit.p) |
| 1023 | + | return attachment |
| 1024 | - | SpawnTrail(FIRE.Position,AIMPOS) |
| 1024 | + | end |
| 1025 | - | FIRE:remove() |
| 1025 | + | end |
| 1026 | end | |
| 1027 | ||
| 1028 | function ArtificialHitbox(Part) | |
| 1029 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 1030 | HITBOX.CanCollide = true | |
| 1031 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1031 | + | HITBOX.CFrame = Part.CFrame |
| 1032 | weldBetween(Part,HITBOX) | |
| 1033 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 1033 | + | |
| 1034 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 1034 | + | |
| 1035 | function R15Ragdoll(character,KeepArms) | |
| 1036 | character:BreakJoints() | |
| 1037 | coroutine.resume(coroutine.create(function() | |
| 1038 | recurse(character, function(_,v) | |
| 1039 | if v:IsA("Attachment") then
| |
| 1040 | v.Axis = Vector3.new(0, 1, 0) | |
| 1041 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 1042 | v.Rotation = Vector3.new(0, 0, 0) | |
| 1043 | end | |
| 1044 | end) | |
| 1045 | for _,child in next,character:GetChildren() do | |
| 1046 | if child:IsA("Accoutrement") then
| |
| 1047 | - | function HEARTSTROKE() |
| 1047 | + | for _,part in next,child:GetChildren() do |
| 1048 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 1049 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 1050 | - | CreateSound(1112042117, Torso, 5, 1, false) |
| 1050 | + | local attachment0 = getAttachment0(character,attachment1.Name) |
| 1051 | - | for i = 1, 50 do |
| 1051 | + | if attachment0 and attachment1 then |
| 1052 | - | local DASHTHROUGH = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character) |
| 1052 | + | local constraint = Instance.new("HingeConstraint")
|
| 1053 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-2) |
| 1053 | + | constraint.Attachment0 = attachment0 |
| 1054 | - | if DASHTHROUGH ~= nil then |
| 1054 | + | constraint.Attachment1 = attachment1 |
| 1055 | - | if DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid") then
|
| 1055 | + | constraint.LimitsEnabled = true |
| 1056 | - | local HUM = DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid")
|
| 1056 | + | constraint.UpperAngle = 0 |
| 1057 | - | local TORSO = DASHTHROUGH.Parent:FindFirstChild("Torso") or DASHTHROUGH.Parent:FindFirstChild("UpperTorso")
|
| 1057 | + | constraint.LowerAngle = 0 |
| 1058 | - | if TORSO ~= nil and DASHTHROUGH.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
|
| 1058 | + | constraint.Parent = character |
| 1059 | - | Rooted = true |
| 1059 | + | end |
| 1060 | - | local SOUND = CreateSound("147758746", TORSO, 10, 1,false)
|
| 1060 | + | ArtificialHitbox(part) |
| 1061 | - | RootPart.CFrame = RootPart.CFrame*CF(0,0,-12) |
| 1061 | + | elseif part.Name == "HumanoidRootPart" then |
| 1062 | - | RootPart.CFrame = CF(RootPart.Position,TORSO.Position)*ANGLES(RAD(0),RAD(180),RAD(0)) |
| 1062 | + | part:remove() |
| 1063 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
| 1063 | + | end |
| 1064 | - | Swait() |
| 1064 | + | end |
| 1065 | - | TORSO.Anchored = true |
| 1065 | + | end |
| 1066 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1066 | + | end |
| 1067 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1067 | + | |
| 1068 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1068 | + | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
|
| 1069 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 1069 | + | {"LimitsEnabled",true};
|
| 1070 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed) |
| 1070 | + | {"UpperAngle",5};
|
| 1071 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1071 | + | }) |
| 1072 | if character:FindFirstChild("Head") then
| |
| 1073 | - | TORSO.Anchored = false |
| 1073 | + | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
|
| 1074 | - | TORSO.Parent:BreakJoints() |
| 1074 | + | {"LimitsEnabled",true};
|
| 1075 | - | if TORSO.Parent:FindFirstChild("Head") then
|
| 1075 | + | {"UpperAngle",15};
|
| 1076 | - | getbloody(TORSO.Parent:FindFirstChild("Head"),15)
|
| 1076 | + | }) |
| 1077 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,TORSO.Parent:FindFirstChild("Head").Position)
|
| 1077 | + | end |
| 1078 | - | TORSO.Parent:FindFirstChild("Head"):remove()
|
| 1078 | + | |
| 1079 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
| 1079 | + | local handProperties = {
|
| 1080 | - | AMMO = AMMO - 1 |
| 1080 | + | {"LimitsEnabled", true};
|
| 1081 | {"UpperAngle",0};
| |
| 1082 | - | SOUND:remove() |
| 1082 | + | {"LowerAngle",0};
|
| 1083 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,TORSO.Position) |
| 1083 | + | } |
| 1084 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
| 1084 | + | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) |
| 1085 | - | StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Heartstruck!", C3(1,0,0)) |
| 1085 | + | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) |
| 1086 | - | AMMO = AMMO - 1 |
| 1086 | + | |
| 1087 | - | for i=0, 0.1, 0.1 / Animation_Speed do |
| 1087 | + | local shinProperties = {
|
| 1088 | - | Swait() |
| 1088 | + | {"LimitsEnabled", true};
|
| 1089 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1089 | + | {"UpperAngle", 0};
|
| 1090 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1090 | + | {"LowerAngle", -75};
|
| 1091 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1091 | + | } |
| 1092 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(15)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 1092 | + | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) |
| 1093 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 3 / Animation_Speed) |
| 1093 | + | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) |
| 1094 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1094 | + | |
| 1095 | local footProperties = {
| |
| 1096 | {"LimitsEnabled", true};
| |
| 1097 | {"UpperAngle", 15};
| |
| 1098 | - | break |
| 1098 | + | {"LowerAngle", -45};
|
| 1099 | } | |
| 1100 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 1101 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 1102 | if KeepArms == true then | |
| 1103 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 1104 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 1105 | - | function BLIND_STAR() |
| 1105 | + | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") |
| 1106 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 1107 | - | Rooted = true |
| 1107 | + | end |
| 1108 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 1109 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 1110 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1110 | + | Debris:AddItem(character,5) |
| 1111 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1111 | + | end)) |
| 1112 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1112 | + | |
| 1113 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1113 | + | |
| 1114 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 1115 | coroutine.resume(coroutine.create(function() | |
| 1116 | Character2:BreakJoints() | |
| 1117 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1118 | hum:remove() | |
| 1119 | local function Scan(ch) | |
| 1120 | local e | |
| 1121 | for e = 1,#ch do | |
| 1122 | - | for i = 1, 8 do |
| 1122 | + | Scan(ch[e]:GetChildren()) |
| 1123 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1124 | ch[e]:remove() | |
| 1125 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1125 | + | end |
| 1126 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1126 | + | end |
| 1127 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1127 | + | end |
| 1128 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 0.7 / Animation_Speed) |
| 1128 | + | local NEWHUM = IT("Humanoid")
|
| 1129 | - | if HITFLOOR then |
| 1129 | + | NEWHUM.Name = "Corpse" |
| 1130 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1130 | + | NEWHUM.Health = 0 |
| 1131 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1131 | + | NEWHUM.MaxHealth = 0 |
| 1132 | - | elseif HITFLOOR == nil then |
| 1132 | + | NEWHUM.PlatformStand = true |
| 1133 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
| 1133 | + | NEWHUM.Parent = Character2 |
| 1134 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
| 1134 | + | NEWHUM.DisplayDistanceType = "None" |
| 1135 | ||
| 1136 | local ch = Character2:GetChildren() | |
| 1137 | - | AMMO = AMMO - 1 |
| 1137 | + | local i |
| 1138 | - | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,Gun1.CFrame*CF(2000,0.2,0).p) |
| 1138 | + | for i = 1,#ch do |
| 1139 | - | CreateSound(FireSound, Gun1, 5, 1, false) |
| 1139 | + | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then |
| 1140 | ch[i]:remove() | |
| 1141 | end | |
| 1142 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1142 | + | end |
| 1143 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1143 | + | |
| 1144 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.7 / Animation_Speed) |
| 1144 | + | local Torso2 = Character2.Torso |
| 1145 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1145 | + | local movevector = Vector3.new() |
| 1146 | - | if HITFLOOR then |
| 1146 | + | |
| 1147 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1147 | + | if Torso2 then |
| 1148 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1148 | + | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector |
| 1149 | - | elseif HITFLOOR == nil then |
| 1149 | + | local Head = Character2:FindFirstChild("Head")
|
| 1150 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) |
| 1150 | + | if Head then |
| 1151 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) |
| 1151 | + | local Neck = Instance.new("Weld")
|
| 1152 | Neck.Name = "Neck" | |
| 1153 | Neck.Part0 = Torso2 | |
| 1154 | - | AMMO = AMMO - 1 |
| 1154 | + | Neck.Part1 = Head |
| 1155 | - | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,Gun2.CFrame*CF(2000,0.2,0).p) |
| 1155 | + | Neck.C0 = CFrame.new(0, 1.5, 0) |
| 1156 | - | CreateSound(FireSound, Gun2, 5, 1, false) |
| 1156 | + | Neck.C1 = CFrame.new() |
| 1157 | Neck.Parent = Torso2 | |
| 1158 | - | local AIMPOS = Mouse.Hit.p |
| 1158 | + | |
| 1159 | - | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) |
| 1159 | + | end |
| 1160 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1161 | - | local RAYS = {}
|
| 1161 | + | if Limb and KeepArms == true then |
| 1162 | - | for i = 1, 4 do |
| 1162 | + | |
| 1163 | - | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15)) |
| 1163 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) |
| 1164 | - | MakeForm(RAY,"Cyl") |
| 1164 | + | local Joint = Instance.new("Glue")
|
| 1165 | - | RAY.Mesh.Scale = VT(1,1.1,1) |
| 1165 | + | Joint.Name = "RightShoulder" |
| 1166 | - | table.insert(RAYS,RAY) |
| 1166 | + | Joint.Part0 = Torso2 |
| 1167 | Joint.Part1 = Limb | |
| 1168 | - | CreateSound(348663022, Effects, 2, 1.2, false) |
| 1168 | + | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
| 1169 | - | for i = 1, 100 do |
| 1169 | + | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) |
| 1170 | Joint.Parent = Torso2 | |
| 1171 | - | for e = 1, #RAYS do |
| 1171 | + | |
| 1172 | - | if RAYS[e] ~= nil then |
| 1172 | + | local B = Instance.new("Part")
|
| 1173 | - | local RAY = RAYS[e] |
| 1173 | + | B.TopSurface = 0 |
| 1174 | - | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) |
| 1174 | + | B.BottomSurface = 0 |
| 1175 | - | RAY.Transparency = RAY.Transparency - 0.01 |
| 1175 | + | B.formFactor = "Symmetric" |
| 1176 | B.Size = Vector3.new(1, 1, 1) | |
| 1177 | B.Transparency = 1 | |
| 1178 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1179 | - | for i = 1, 20 do |
| 1179 | + | B.Parent = Character2 |
| 1180 | local W = Instance.new("Weld")
| |
| 1181 | - | for e = 1, #RAYS do |
| 1181 | + | W.Part0 = Limb |
| 1182 | - | if RAYS[e] ~= nil then |
| 1182 | + | W.Part1 = B |
| 1183 | - | local RAY = RAYS[e] |
| 1183 | + | W.C0 = CFrame.new(0, -0.5, 0) |
| 1184 | - | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) |
| 1184 | + | W.Parent = Limb |
| 1185 | ||
| 1186 | end | |
| 1187 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1188 | - | wait(0.3) |
| 1188 | + | if Limb and KeepArms == true then |
| 1189 | - | for i = 1, 16 do |
| 1189 | + | |
| 1190 | - | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p |
| 1190 | + | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) |
| 1191 | - | SpawnTrail(POS+VT(0,200,0),POS) |
| 1191 | + | local Joint = Instance.new("Glue")
|
| 1192 | Joint.Name = "LeftShoulder" | |
| 1193 | - | for i = 1, 4 do |
| 1193 | + | Joint.Part0 = Torso2 |
| 1194 | - | CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) |
| 1194 | + | Joint.Part1 = Limb |
| 1195 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1196 | - | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) |
| 1196 | + | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) |
| 1197 | - | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) |
| 1197 | + | Joint.Parent = Torso2 |
| 1198 | - | CreateSound(130972023, Effects, 2, 1, false) |
| 1198 | + | |
| 1199 | - | ApplyAoE(AIMPOS,25,0,0,100,true) |
| 1199 | + | local B = Instance.new("Part")
|
| 1200 | B.TopSurface = 0 | |
| 1201 | - | ApplyAoE(AIMPOS,85,80,99,45,false) |
| 1201 | + | B.BottomSurface = 0 |
| 1202 | B.formFactor = "Symmetric" | |
| 1203 | B.Size = Vector3.new(1, 1, 1) | |
| 1204 | B.Transparency = 1 | |
| 1205 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1206 | B.Parent = Character2 | |
| 1207 | local W = Instance.new("Weld")
| |
| 1208 | W.Part0 = Limb | |
| 1209 | W.Part1 = B | |
| 1210 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1211 | W.Parent = Limb | |
| 1212 | ||
| 1213 | end | |
| 1214 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1215 | if Limb then | |
| 1216 | ||
| 1217 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1218 | local Joint = Instance.new("Glue")
| |
| 1219 | Joint.Name = "RightHip" | |
| 1220 | Joint.Part0 = Torso2 | |
| 1221 | Joint.Part1 = Limb | |
| 1222 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1223 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1224 | Joint.Parent = Torso2 | |
| 1225 | ||
| 1226 | local B = Instance.new("Part")
| |
| 1227 | B.TopSurface = 0 | |
| 1228 | B.BottomSurface = 0 | |
| 1229 | B.formFactor = "Symmetric" | |
| 1230 | B.Size = Vector3.new(1, 1, 1) | |
| 1231 | B.Transparency = 1 | |
| 1232 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1233 | B.Parent = Character2 | |
| 1234 | local W = Instance.new("Weld")
| |
| 1235 | W.Part0 = Limb | |
| 1236 | W.Part1 = B | |
| 1237 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1238 | W.Parent = Limb | |
| 1239 | ||
| 1240 | end | |
| 1241 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1242 | if Limb then | |
| 1243 | ||
| 1244 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1245 | local Joint = Instance.new("Glue")
| |
| 1246 | Joint.Name = "LeftHip" | |
| 1247 | Joint.Part0 = Torso2 | |
| 1248 | Joint.Part1 = Limb | |
| 1249 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1250 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1251 | Joint.Parent = Torso2 | |
| 1252 | ||
| 1253 | local B = Instance.new("Part")
| |
| 1254 | B.TopSurface = 0 | |
| 1255 | B.BottomSurface = 0 | |
| 1256 | B.formFactor = "Symmetric" | |
| 1257 | B.Size = Vector3.new(1, 1, 1) | |
| 1258 | B.Transparency = 1 | |
| 1259 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1260 | B.Parent = Character2 | |
| 1261 | local W = Instance.new("Weld")
| |
| 1262 | W.Part0 = Limb | |
| 1263 | W.Part1 = B | |
| 1264 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1265 | W.Parent = Limb | |
| 1266 | ||
| 1267 | end | |
| 1268 | --[ | |
| 1269 | local Bar = Instance.new("Part")
| |
| 1270 | Bar.TopSurface = 0 | |
| 1271 | Bar.BottomSurface = 0 | |
| 1272 | Bar.formFactor = "Symmetric" | |
| 1273 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1274 | Bar.Transparency = 1 | |
| 1275 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1276 | Bar.Parent = Character2 | |
| 1277 | local Weld = Instance.new("Weld")
| |
| 1278 | Weld.Part0 = Torso2 | |
| 1279 | Weld.Part1 = Bar | |
| 1280 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1281 | Weld.Parent = Torso2 | |
| 1282 | --]] | |
| 1283 | end | |
| 1284 | Character2.Parent = workspace | |
| 1285 | Debris:AddItem(Character2,5) | |
| 1286 | ||
| 1287 | return Character2,Torso2 | |
| 1288 | end)) | |
| 1289 | end | |
| 1290 | ||
| 1291 | --//=================================\\ | |
| 1292 | --|| WEAPON CREATION | |
| 1293 | --\\=================================// | |
| 1294 | ||
| 1295 | ||
| 1296 | local Hair = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false) | |
| 1297 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1298 | CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
| |
| 1299 | Hair.Color = C3(0,0,0) | |
| 1300 | ||
| 1301 | local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Right Gun", VT(2.05, 1.05, 0.2),false) | |
| 1302 | local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1303 | CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
| |
| 1304 | ||
| 1305 | local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false) | |
| 1306 | local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1307 | CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
| |
| 1308 | ||
| 1309 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
| |
| 1310 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
| |
| 1311 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15)) | |
| 1312 | ||
| 1313 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1314 | MakeForm(EYE,"Ball") | |
| 1315 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1316 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1317 | MakeForm(EYE,"Ball") | |
| 1318 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1319 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1320 | MakeForm(EYE,"Ball") | |
| 1321 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1322 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1323 | MakeForm(EYE,"Ball") | |
| 1324 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1325 | ||
| 1326 | local top = Instance.new("Shirt")
| |
| 1327 | top.ShirtTemplate = "rbxassetid://2276760724" | |
| 1328 | top.Parent = Character | |
| 1329 | top.Name = "Cloth" | |
| 1330 | - | if Key == "z" and ATTACK == false then |
| 1330 | + | |
| 1331 | bottom.PantsTemplate = "rbxassetid://770508500" | |
| 1332 | bottom.Parent = Character | |
| 1333 | bottom.Name = "Cloth" | |
| 1334 | - | if Key == "b" and AMMO >= 6 and ATTACK == false then |
| 1334 | + | |
| 1335 | - | NEXUS_BARRAGE() |
| 1335 | + | local Radio = CreatePart(3, Character, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false) |
| 1336 | CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1337 | local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
| |
| 1338 | - | if Key == "c" and AMMO > 1 and ATTACK == false then |
| 1338 | + | |
| 1339 | - | HEARTSTROKE() |
| 1339 | + | |
| 1340 | if c.ClassName == "Part" then | |
| 1341 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1342 | - | if Key == "x" and AMMO == 16 and ATTACK == false then |
| 1342 | + | |
| 1343 | - | BLIND_STAR() |
| 1343 | + | |
| 1344 | ||
| 1345 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 1346 | local SKILLFONT = "SciFi" | |
| 1347 | local SKILLTEXTSIZE = 7 | |
| 1348 | ||
| 1349 | Weapon.Parent = Character | |
| 1350 | ||
| 1351 | Humanoid.Died:connect(function() | |
| 1352 | ATTACK = true | |
| 1353 | end) | |
| 1354 | ||
| 1355 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1356 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1357 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1358 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1359 | local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame") | |
| 1360 | local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame") | |
| 1361 | ||
| 1362 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
| 1363 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sword", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
| 1364 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Limb Rip", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
| 1365 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Needle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
| 1366 | local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo") | |
| 1367 | local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies") | |
| 1368 | ||
| 1369 | ||
| 1370 | --//=================================\\ | |
| 1371 | --|| DAMAGE FUNCTIONS | |
| 1372 | --\\=================================// | |
| 1373 | ||
| 1374 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1375 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1376 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1377 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1378 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1379 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1380 | BILLBOARDGUI.Adornee = STATPART | |
| 1381 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1382 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1383 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1384 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1385 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1386 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1387 | TEXTLABEL.Text = TEXT | |
| 1388 | TEXTLABEL.Font = SKILLFONT | |
| 1389 | TEXTLABEL.FontSize="Size42" | |
| 1390 | TEXTLABEL.TextColor3 = COLOR | |
| 1391 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1392 | TEXTLABEL.TextScaled = true | |
| 1393 | TEXTLABEL.TextWrapped = true | |
| 1394 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1395 | for i = 1, 50 do | |
| 1396 | Swait() | |
| 1397 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1398 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1399 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50) | |
| 1400 | end | |
| 1401 | THEPART.Parent = nil | |
| 1402 | end),STATPART, TEXTLABEL) | |
| 1403 | end | |
| 1404 | ||
| 1405 | --//=================================\\ | |
| 1406 | --|| DAMAGING | |
| 1407 | --\\=================================// | |
| 1408 | ||
| 1409 | function ApplyDamage(Humanoid,Damage) | |
| 1410 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1411 | if Humanoid.Health < 2000 then | |
| 1412 | if Humanoid.Health - Damage > 0 then | |
| 1413 | Humanoid.Health = Humanoid.Health - Damage | |
| 1414 | else | |
| 1415 | Humanoid.Parent:BreakJoints() | |
| 1416 | end | |
| 1417 | else | |
| 1418 | Humanoid.Parent:BreakJoints() | |
| 1419 | end | |
| 1420 | end | |
| 1421 | ||
| 1422 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1423 | local CHILDREN = workspace:GetDescendants() | |
| 1424 | for index, CHILD in pairs(CHILDREN) do | |
| 1425 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1426 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1427 | if HUM then | |
| 1428 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1429 | if TORSO then | |
| 1430 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1431 | if INSTAKILL == true then | |
| 1432 | CHILD:BreakJoints() | |
| 1433 | else | |
| 1434 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1435 | ApplyDamage(HUM,DMG,TORSO) | |
| 1436 | end | |
| 1437 | if FLING > 0 then | |
| 1438 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1439 | if c:IsA("BasePart") then
| |
| 1440 | local bv = Instance.new("BodyVelocity")
| |
| 1441 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1442 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1443 | bv.Parent = c | |
| 1444 | Debris:AddItem(bv,0.05) | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end | |
| 1450 | end | |
| 1451 | end | |
| 1452 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed) |
| 1452 | + | |
| 1453 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed) |
| 1453 | + | |
| 1454 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1454 | + | |
| 1455 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1455 | + | |
| 1456 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then |
| 1456 | + | |
| 1457 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1457 | + | |
| 1458 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1458 | + | |
| 1459 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1459 | + | function Warp() |
| 1460 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1460 | + | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) |
| 1461 | if HITFLOOR then | |
| 1462 | CharacterFade(C3(0.5,0,0),50) | |
| 1463 | HITPOS = HITPOS + VT(0,3.5,0) | |
| 1464 | local POS = RootPart.Position | |
| 1465 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
| 1466 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
| 1467 | end | |
| 1468 | end | |
| 1469 | ||
| 1470 | function BULLET_SHOT() | |
| 1471 | ATTACK = true | |
| 1472 | Rooted = false | |
| 1473 | local STOP = false | |
| 1474 | repeat | |
| 1475 | if AMMO > 0 then | |
| 1476 | if COMBO == 1 then | |
| 1477 | COMBO = 2 | |
| 1478 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1479 | Swait() | |
| 1480 | turnto(Mouse.Hit.p) | |
| 1481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) | |
| 1482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) | |
| 1483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1485 | if HITFLOOR == true then | |
| 1486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1488 | elseif HITFLOOR == false then | |
| 1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1491 | end | |
| 1492 | end | |
| 1493 | AMMO = AMMO - 1 | |
| 1494 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p) | |
| 1495 | SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS) | |
| 1496 | CreateSound(FireSound, Gun1, 5, 1, false) | |
| 1497 | - | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 1497 | + | for i=0, 0.1, 0.1 / Animation_Speed do |
| 1498 | - | ANIM = "Idle" |
| 1498 | + | Swait() |
| 1499 | - | if DOUBLEJUMP == true then |
| 1499 | + | turnto(AIMPOS) |
| 1500 | - | DOUBLEJUMP = false |
| 1500 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed) |
| 1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed) | |
| 1502 | - | if READYTODOUBLE == true then |
| 1502 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 1503 | - | READYTODOUBLE = false |
| 1503 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 1504 | if HITFLOOR == true then | |
| 1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1506 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) |
| 1506 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1507 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) |
| 1507 | + | elseif HITFLOOR == false then |
| 1508 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 1508 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 1509 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 1509 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 1510 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1510 | + | end |
| 1511 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1511 | + | end |
| 1512 | elseif COMBO == 2 then | |
| 1513 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then |
| 1513 | + | COMBO = 1 |
| 1514 | - | ANIM = "Walk" |
| 1514 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
| 1515 | - | if DOUBLEJUMP == true then |
| 1515 | + | Swait() |
| 1516 | - | DOUBLEJUMP = false |
| 1516 | + | turnto(Mouse.Hit.p) |
| 1517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1518 | - | if READYTODOUBLE == true then |
| 1518 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) |
| 1519 | - | READYTODOUBLE = false |
| 1519 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 1520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1521 | if HITFLOOR == true then | |
| 1522 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1522 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1523 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 1523 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1524 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) |
| 1524 | + | elseif HITFLOOR == false then |
| 1525 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
| 1525 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 1526 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 1526 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 1527 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 1527 | + | end |
| 1528 | end | |
| 1529 | AMMO = AMMO - 1 | |
| 1530 | - | unanchor() |
| 1530 | + | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p) |
| 1531 | CreateSound(FireSound, Gun2, 5, 1, false) | |
| 1532 | SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS) | |
| 1533 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1534 | Swait() | |
| 1535 | turnto(AIMPOS) | |
| 1536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1540 | if HITFLOOR == true then | |
| 1541 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1542 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1543 | elseif HITFLOOR == false then | |
| 1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1546 | end | |
| 1547 | end | |
| 1548 | end | |
| 1549 | else | |
| 1550 | Reload() | |
| 1551 | STOP = true | |
| 1552 | end | |
| 1553 | until KEYHOLD == false or STOP == true | |
| 1554 | ATTACK = false | |
| 1555 | Rooted = false | |
| 1556 | end | |
| 1557 | ||
| 1558 | - | AMMOTEXT.Text = "["..AMMO.."]" |
| 1558 | + | function Melee() |
| 1559 | ATTACK = true | |
| 1560 | BLADE.CanCollide = true | |
| 1561 | Rooted = false | |
| 1562 | EQUIPPED = true | |
| 1563 | local HIT = function() | |
| 1564 | local HITS = {}
| |
| 1565 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
| 1566 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 1567 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1568 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1569 | if TORSO and HUM.Health > 0 then | |
| 1570 | local PASS = true | |
| 1571 | for i = 1, #HITS do | |
| 1572 | if HITS[i] == hit.Parent then | |
| 1573 | PASS = false | |
| 1574 | end | |
| 1575 | end | |
| 1576 | table.insert(HITS,hit.Parent) | |
| 1577 | if PASS == true then | |
| 1578 | ApplyDamage(HUM,MRANDOM(15,25)) | |
| 1579 | end | |
| 1580 | end | |
| 1581 | end | |
| 1582 | end) | |
| 1583 | return TOUCH | |
| 1584 | end | |
| 1585 | if COMBO == 1 then | |
| 1586 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1587 | Swait() | |
| 1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1594 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1595 | end | |
| 1596 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 1597 | local TOUCHED = HIT() | |
| 1598 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1599 | Swait() | |
| 1600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
| 1602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1606 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1607 | end | |
| 1608 | TOUCHED:Disconnect() | |
| 1609 | COMBO = 2 | |
| 1610 | elseif COMBO == 2 then | |
| 1611 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1612 | Swait() | |
| 1613 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1616 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1617 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1618 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1619 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1620 | end | |
| 1621 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 1622 | local TOUCHED = HIT() | |
| 1623 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1624 | Swait() | |
| 1625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1631 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 1632 | end | |
| 1633 | TOUCHED:Disconnect() | |
| 1634 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1635 | Swait() | |
| 1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
| 1643 | end | |
| 1644 | COMBO = 1 | |
| 1645 | end | |
| 1646 | coroutine.resume(coroutine.create(function() | |
| 1647 | for i = 1, 50 do | |
| 1648 | Swait() | |
| 1649 | if ATTACK == true then | |
| 1650 | break | |
| 1651 | end | |
| 1652 | end | |
| 1653 | if ATTACK == false then | |
| 1654 | COMBO = 1 | |
| 1655 | end | |
| 1656 | end)) | |
| 1657 | BLADE.CanCollide = false | |
| 1658 | ATTACK = false | |
| 1659 | Rooted = false | |
| 1660 | EQUIPPED = false | |
| 1661 | end | |
| 1662 | ||
| 1663 | function LimbRip() | |
| 1664 | ATTACK = true | |
| 1665 | Rooted = false | |
| 1666 | local TARGET = nil | |
| 1667 | local ROOT = nil | |
| 1668 | local HUMAN = nil | |
| 1669 | local DIST = 4 | |
| 1670 | Speed = 12 | |
| 1671 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1672 | Swait() | |
| 1673 | local CHILDREN = workspace:GetDescendants() | |
| 1674 | for index, CHILD in pairs(CHILDREN) do | |
| 1675 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1676 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1677 | if HUM then | |
| 1678 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1679 | if TORSO and HUM.Health > 0 then | |
| 1680 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1681 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1682 | ROOT = TORSO | |
| 1683 | HUMAN = HUM | |
| 1684 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | end | |
| 1690 | if ROOT then | |
| 1691 | break | |
| 1692 | end | |
| 1693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1699 | end | |
| 1700 | Speed = 45 | |
| 1701 | if ROOT then | |
| 1702 | CreateSound(305685800,Torso,5,1.3,false) | |
| 1703 | Rooted = true | |
| 1704 | local GORED = false | |
| 1705 | coroutine.resume(coroutine.create(function() | |
| 1706 | repeat | |
| 1707 | Swait() | |
| 1708 | ROOT.Anchored = true | |
| 1709 | until GORED == true | |
| 1710 | ROOT.Anchored = false | |
| 1711 | end)) | |
| 1712 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
| 1713 | if TARGET.Name == "Torso" then | |
| 1714 | local RARM = TARGET.Parent:FindFirstChild("Right Arm")
| |
| 1715 | local LARM = TARGET.Parent:FindFirstChild("Left Arm")
| |
| 1716 | if RARM and LARM then | |
| 1717 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1718 | Swait() | |
| 1719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1725 | end | |
| 1726 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
| 1727 | if c:IsA("JointInstance") then
| |
| 1728 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
| 1729 | c:remove() | |
| 1730 | end | |
| 1731 | end | |
| 1732 | end | |
| 1733 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1734 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1735 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1736 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1737 | Swait() | |
| 1738 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1741 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1742 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1743 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1744 | end | |
| 1745 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1746 | Swait() | |
| 1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1753 | end | |
| 1754 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1755 | Swait() | |
| 1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1762 | end | |
| 1763 | GORED = true | |
| 1764 | Ragdoll(TARGET.Parent,Torso) | |
| 1765 | if ROOT.Name ~= "Torso" then | |
| 1766 | ROOT:remove() | |
| 1767 | end | |
| 1768 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1769 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1770 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1771 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1772 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1773 | Debris:AddItem(bv,0.05) | |
| 1774 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1775 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1776 | Swait() | |
| 1777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1783 | end | |
| 1784 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1785 | Swait() | |
| 1786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1792 | end | |
| 1793 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 1794 | HITBOX.CFrame = RARM.CFrame | |
| 1795 | HITBOX.CanCollide = true | |
| 1796 | weldBetween(RARM,HITBOX) | |
| 1797 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 1798 | HITBOX.CFrame = LARM.CFrame | |
| 1799 | HITBOX.CanCollide = true | |
| 1800 | weldBetween(LARM,HITBOX) | |
| 1801 | RGRAB:remove() | |
| 1802 | LGRAB:remove() | |
| 1803 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1804 | Swait() | |
| 1805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1811 | end | |
| 1812 | end | |
| 1813 | elseif TARGET.Name == "UpperTorso" then | |
| 1814 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
| |
| 1815 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1816 | Swait() | |
| 1817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1823 | end | |
| 1824 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 1825 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1826 | local BLADE = true | |
| 1827 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
| |
| 1828 | coroutine.resume(coroutine.create(function() | |
| 1829 | repeat | |
| 1830 | Swait() | |
| 1831 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 1832 | until BLADE == false | |
| 1833 | SAWBLADE:remove() | |
| 1834 | end)) | |
| 1835 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 1836 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1837 | Swait() | |
| 1838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1844 | end | |
| 1845 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1846 | Swait() | |
| 1847 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1848 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1849 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1850 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1851 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1852 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1853 | end | |
| 1854 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1855 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
| |
| 1856 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1857 | Swait() | |
| 1858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1864 | end | |
| 1865 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1866 | Swait() | |
| 1867 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1871 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1873 | end | |
| 1874 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 1875 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
| |
| 1876 | BLADE = false | |
| 1877 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1878 | Swait() | |
| 1879 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1880 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1881 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1882 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1883 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1884 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1885 | end | |
| 1886 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1887 | Swait() | |
| 1888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1894 | end | |
| 1895 | GORED = true | |
| 1896 | TARGET.Parent:BreakJoints() | |
| 1897 | R15Ragdoll(TARGET.Parent) | |
| 1898 | if ROOT.Name ~= "Torso" then | |
| 1899 | ROOT:remove() | |
| 1900 | end | |
| 1901 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 1902 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1903 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 1904 | Debris:AddItem(bv,0.05) | |
| 1905 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1906 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1907 | Swait() | |
| 1908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1914 | end | |
| 1915 | end | |
| 1916 | end | |
| 1917 | end | |
| 1918 | ATTACK = false | |
| 1919 | Rooted = false | |
| 1920 | end | |
| 1921 | ||
| 1922 | function Needle() | |
| 1923 | ATTACK = true | |
| 1924 | Rooted = true | |
| 1925 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1926 | GYRO.D = 2 | |
| 1927 | GYRO.P = 2000 | |
| 1928 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1929 | local NEEDGYRO = true | |
| 1930 | coroutine.resume(coroutine.create(function() | |
| 1931 | repeat | |
| 1932 | Swait() | |
| 1933 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1934 | until NEEDGYRO == false | |
| 1935 | GYRO:Remove() | |
| 1936 | end)) | |
| 1937 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1938 | Swait() | |
| 1939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1945 | end | |
| 1946 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1947 | Swait() | |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1954 | end | |
| 1955 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
| 1956 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
| |
| 1957 | NEEDGYRO = false | |
| 1958 | if HIT then | |
| 1959 | local NEEDLE = IT("Model",Effects)
| |
| 1960 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
| 1961 | MakeForm(BASE,"Cyl") | |
| 1962 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
| 1963 | weldBetween(BASE,HIT) | |
| 1964 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false) | |
| 1965 | MakeForm(FLUID,"Cyl") | |
| 1966 | FLUID.CFrame = BASE.CFrame | |
| 1967 | weldBetween(BASE,FLUID) | |
| 1968 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
| 1969 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
| 1970 | weldBetween(BASE,PART) | |
| 1971 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
| 1972 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
| 1973 | weldBetween(BASE,PART) | |
| 1974 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
| 1975 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
| 1976 | weldBetween(BASE,PART) | |
| 1977 | Debris:AddItem(NEEDLE,7) | |
| 1978 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1979 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1980 | coroutine.resume(coroutine.create(function() | |
| 1981 | for i = 1, 500 do | |
| 1982 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
| 1983 | if HUMAN.Health == 0 then | |
| 1984 | break | |
| 1985 | end | |
| 1986 | Swait(2) | |
| 1987 | end | |
| 1988 | if HUMAN.Health == 0 then | |
| 1989 | local CHILD = HUMAN.Parent | |
| 1990 | if CHILD:FindFirstChild("Torso") then
| |
| 1991 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
| |
| 1992 | Ragdoll(CHILD,Torso,true) | |
| 1993 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 1994 | R15Ragdoll(CHILD,true) | |
| 1995 | end | |
| 1996 | end | |
| 1997 | end)) | |
| 1998 | end | |
| 1999 | end | |
| 2000 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2001 | Swait() | |
| 2002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 2004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2006 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2008 | end | |
| 2009 | ATTACK = false | |
| 2010 | Rooted = false | |
| 2011 | end | |
| 2012 | ||
| 2013 | function Reload() | |
| 2014 | ATTACK = true | |
| 2015 | Rooted = false | |
| 2016 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2017 | Swait() | |
| 2018 | if ANIM == "Walk" then | |
| 2019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2020 | else | |
| 2021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2022 | end | |
| 2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2026 | if HITFLOOR then | |
| 2027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2029 | elseif HITFLOOR == nil then | |
| 2030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2032 | end | |
| 2033 | end | |
| 2034 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2035 | Swait() | |
| 2036 | if ANIM == "Walk" then | |
| 2037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2038 | else | |
| 2039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2040 | end | |
| 2041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2044 | if HITFLOOR then | |
| 2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2047 | elseif HITFLOOR == nil then | |
| 2048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2050 | end | |
| 2051 | end | |
| 2052 | local FakeGun1 = Gun1:Clone() | |
| 2053 | FakeGun1.Parent = Effects | |
| 2054 | FakeGun1.CanCollide = true | |
| 2055 | Debris:AddItem(FakeGun1,5) | |
| 2056 | local FakeGun2 = Gun2:Clone() | |
| 2057 | FakeGun2.Parent = Effects | |
| 2058 | FakeGun2.CanCollide = true | |
| 2059 | Debris:AddItem(FakeGun2,5) | |
| 2060 | local bv = Instance.new("BodyVelocity")
| |
| 2061 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2062 | bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25 | |
| 2063 | bv.Parent = FakeGun1 | |
| 2064 | Debris:AddItem(bv,0.05) | |
| 2065 | local bv = Instance.new("BodyVelocity")
| |
| 2066 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2067 | bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25 | |
| 2068 | bv.Parent = FakeGun2 | |
| 2069 | Debris:AddItem(bv,0.05) | |
| 2070 | Gun1.Transparency = 1 | |
| 2071 | Gun2.Transparency = 1 | |
| 2072 | CreateSound(1112042117, FakeGun1, 5, 1, false) | |
| 2073 | CreateSound(1112042117, FakeGun2, 5, 1, false) | |
| 2074 | FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1) | |
| 2075 | FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1) | |
| 2076 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2077 | Swait() | |
| 2078 | if ANIM == "Walk" then | |
| 2079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2080 | else | |
| 2081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2082 | end | |
| 2083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2086 | if HITFLOOR then | |
| 2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2089 | elseif HITFLOOR == nil then | |
| 2090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2092 | end | |
| 2093 | end | |
| 2094 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2095 | Swait() | |
| 2096 | if ANIM == "Walk" then | |
| 2097 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2098 | else | |
| 2099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2100 | end | |
| 2101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2104 | if HITFLOOR then | |
| 2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2107 | elseif HITFLOOR == nil then | |
| 2108 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2110 | end | |
| 2111 | end | |
| 2112 | Gun1.Transparency = 0 | |
| 2113 | Gun2.Transparency = 0 | |
| 2114 | AMMO = 16 | |
| 2115 | ATTACK = false | |
| 2116 | Rooted = false | |
| 2117 | end | |
| 2118 | ||
| 2119 | --//=================================\\ | |
| 2120 | --|| ASSIGN THINGS TO KEYS | |
| 2121 | --\\=================================// | |
| 2122 | ||
| 2123 | function MouseDown(Mouse) | |
| 2124 | if ATTACK == false then | |
| 2125 | end | |
| 2126 | end | |
| 2127 | ||
| 2128 | function MouseUp(Mouse) | |
| 2129 | HOLD = false | |
| 2130 | end | |
| 2131 | ||
| 2132 | function KeyDown(Key) | |
| 2133 | KEYHOLD = true | |
| 2134 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2135 | if AMMO > 0 then | |
| 2136 | if Key == "m" and ATTACK == false then | |
| 2137 | Warp() | |
| 2138 | end | |
| 2139 | if Key == "z" and ATTACK == false then | |
| 2140 | BULLET_SHOT() | |
| 2141 | end | |
| 2142 | ||
| 2143 | if Key == "b" and ATTACK == false then | |
| 2144 | Melee() | |
| 2145 | end | |
| 2146 | ||
| 2147 | if Key == "c" and ATTACK == false then | |
| 2148 | LimbRip() | |
| 2149 | end | |
| 2150 | ||
| 2151 | if Key == "t" and ATTACK == false then | |
| 2152 | Chatter("Dont dare touch my boss!",0.01)
| |
| 2153 | end | |
| 2154 | ||
| 2155 | ||
| 2156 | if Key == "x" and AMMO == 16 and ATTACK == false then | |
| 2157 | Needle() | |
| 2158 | end | |
| 2159 | ||
| 2160 | if Key == "r" and ATTACK == false then | |
| 2161 | Reload() | |
| 2162 | end | |
| 2163 | elseif ATTACK == false then | |
| 2164 | Reload() | |
| 2165 | end | |
| 2166 | end | |
| 2167 | if Key == "q" then | |
| 2168 | if Radio:FindFirstChild("EdgySong") == nil then
| |
| 2169 | local SONGS = {188988878,214614192,343137910,590071128}
| |
| 2170 | SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true) | |
| 2171 | SONG.Name = "EdgySong" | |
| 2172 | else | |
| 2173 | Radio.EdgySong:remove() | |
| 2174 | SONG = nil | |
| 2175 | end | |
| 2176 | end | |
| 2177 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then | |
| 2178 | DOUBLEJUMP = true | |
| 2179 | Torso.Velocity = Vector3.new(0,125,0) | |
| 2180 | CreateSound(159882477, Head, 4, 1, false) | |
| 2181 | CreateSound(1112042117, Torso, 2, 1, false) | |
| 2182 | end | |
| 2183 | end | |
| 2184 | ||
| 2185 | Humanoid.Changed:connect(function(Jump) | |
| 2186 | if Jump == "Jump" and (Disable_Jump == false) then | |
| 2187 | wait(0.1) | |
| 2188 | READYTODOUBLE = true | |
| 2189 | end | |
| 2190 | end) | |
| 2191 | ||
| 2192 | function KeyUp(Key) | |
| 2193 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 2194 | KEYHOLD = false | |
| 2195 | end | |
| 2196 | end | |
| 2197 | ||
| 2198 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2199 | MouseDown(NEWKEY) | |
| 2200 | end) | |
| 2201 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2202 | MouseUp(NEWKEY) | |
| 2203 | end) | |
| 2204 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2205 | KeyDown(NEWKEY) | |
| 2206 | end) | |
| 2207 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2208 | KeyUp(NEWKEY) | |
| 2209 | end) | |
| 2210 | ||
| 2211 | --//=================================\\ | |
| 2212 | --\\=================================// | |
| 2213 | ||
| 2214 | ||
| 2215 | function unanchor() | |
| 2216 | if UNANCHOR == true then | |
| 2217 | RootPart.Anchored = false | |
| 2218 | end | |
| 2219 | g = Character:GetChildren() | |
| 2220 | for i = 1, #g do | |
| 2221 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2222 | g[i].Anchored = false | |
| 2223 | end | |
| 2224 | end | |
| 2225 | g = Weapon:GetChildren() | |
| 2226 | for i = 1, #g do | |
| 2227 | if g[i].ClassName == "Part" then | |
| 2228 | g[i].Anchored = false | |
| 2229 | end | |
| 2230 | end | |
| 2231 | end | |
| 2232 | ||
| 2233 | ||
| 2234 | --//=================================\\ | |
| 2235 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2236 | --\\=================================// | |
| 2237 | ||
| 2238 | Humanoid.Changed:connect(function(Jump) | |
| 2239 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2240 | Humanoid.Jump = false | |
| 2241 | end | |
| 2242 | end) | |
| 2243 | ||
| 2244 | Humanoid.JumpPower = 75 | |
| 2245 | ||
| 2246 | local FF = IT("ForceField",Character)
| |
| 2247 | FF.Visible = false | |
| 2248 | local LOOP = 0 | |
| 2249 | ||
| 2250 | while true do | |
| 2251 | Swait() | |
| 2252 | script.Parent = WEAPONGUI | |
| 2253 | Character.Parent = workspace | |
| 2254 | Humanoid.Parent = Character | |
| 2255 | ANIMATE.Parent = nil | |
| 2256 | if Humanoid then | |
| 2257 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2258 | IDLEANIMATION:Play() | |
| 2259 | end | |
| 2260 | SINE = SINE + CHANGE | |
| 2261 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2262 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2263 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2264 | local WALKSPEEDVALUE = 3 | |
| 2265 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 2266 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed) | |
| 2267 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed) | |
| 2268 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2269 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2270 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 2271 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2272 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2273 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2274 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2275 | end | |
| 2276 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2277 | if ANIM ~= "Jump" then | |
| 2278 | LOOP = 0 | |
| 2279 | end | |
| 2280 | ANIM = "Jump" | |
| 2281 | if DOUBLEJUMP == false then | |
| 2282 | if ATTACK == false then | |
| 2283 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2284 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2285 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2286 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2287 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2288 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2289 | end | |
| 2290 | elseif DOUBLEJUMP == true then | |
| 2291 | if ATTACK == false then | |
| 2292 | LOOP = LOOP + 1 | |
| 2293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 2294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2299 | end | |
| 2300 | end | |
| 2301 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2302 | ANIM = "Fall" | |
| 2303 | if ATTACK == false then | |
| 2304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2310 | end | |
| 2311 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2312 | ANIM = "Idle" | |
| 2313 | if DOUBLEJUMP == true then | |
| 2314 | DOUBLEJUMP = false | |
| 2315 | end | |
| 2316 | if READYTODOUBLE == true then | |
| 2317 | READYTODOUBLE = false | |
| 2318 | end | |
| 2319 | if ATTACK == false then | |
| 2320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 2321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 2322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2326 | end | |
| 2327 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2328 | ANIM = "Walk" | |
| 2329 | if DOUBLEJUMP == true then | |
| 2330 | DOUBLEJUMP = false | |
| 2331 | end | |
| 2332 | if READYTODOUBLE == true then | |
| 2333 | READYTODOUBLE = false | |
| 2334 | end | |
| 2335 | if ATTACK == false then | |
| 2336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2340 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2342 | end | |
| 2343 | end | |
| 2344 | if EQUIPPED == false then | |
| 2345 | if TORSOVELOCITY > 1 then | |
| 2346 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04) | |
| 2347 | else | |
| 2348 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1) | |
| 2349 | end | |
| 2350 | end | |
| 2351 | unanchor() | |
| 2352 | Humanoid.MaxHealth = "inf" | |
| 2353 | Humanoid.Health = "inf" | |
| 2354 | if Rooted == false then | |
| 2355 | Disable_Jump = false | |
| 2356 | Humanoid.WalkSpeed = Speed | |
| 2357 | elseif Rooted == true then | |
| 2358 | Disable_Jump = true | |
| 2359 | Humanoid.WalkSpeed = 0 | |
| 2360 | end | |
| 2361 | for _, c in pairs(Character:GetChildren()) do | |
| 2362 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 2363 | c.Material = "Neon" | |
| 2364 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2365 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2366 | end | |
| 2367 | c.Color = C3(255/255, 230/255, 194/255) | |
| 2368 | if c == Head then | |
| 2369 | if c:FindFirstChild("face") then
| |
| 2370 | c.face:remove() | |
| 2371 | end | |
| 2372 | end | |
| 2373 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2374 | c:remove() | |
| 2375 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2376 | c:remove() | |
| 2377 | end | |
| 2378 | end | |
| 2379 | sick.SoundId = "rbxassetid://259554386" | |
| 2380 | sick.Looped = true | |
| 2381 | sick.Pitch = 1 | |
| 2382 | sick.Volume = 8 | |
| 2383 | sick.Playing = true | |
| 2384 | AMMOTEXT.Text = "["..AMMO.."]" | |
| 2385 | Humanoid.Name = "Gunslinger" | |
| 2386 | script.Parent = WEAPONGUI | |
| 2387 | if SONG ~= nil then | |
| 2388 | RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500) | |
| 2389 | else | |
| 2390 | RADIOMESH.Scale = VT(1,1,1) | |
| 2391 | end | |
| 2392 | end | |
| 2393 | ||
| 2394 | --//=================================\\ | |
| 2395 | --\\=================================// | |
| 2396 | ||
| 2397 | ||
| 2398 | ||
| 2399 | ||
| 2400 | ||
| 2401 | --//====================================================\\-- | |
| 2402 | --|| END OF SCRIPT | |
| 2403 | --\\====================================================//-- |