5sdfsadgaq5465

Sammy The Neptunian V Guardian Of Abyssal

Apr 7th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --//====================================================\\--
  84. --|| CREATED BY SHACKLUSTER
  85. --\\====================================================//--
  86.  
  87. wait(0.2)
  88.  
  89. Player = owner
  90. PlayerGui = Player.PlayerGui
  91. Cam = workspace.CurrentCamera
  92. Backpack = Player.Backpack
  93. Character = Player.Character
  94. Humanoid = Character.Humanoid
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124. local sick = Instance.new("Sound",RootPart)
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. Animation_Speed = 3
  130. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  131. local Speed = 45
  132. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  135. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  136. local DAMAGEMULTIPLIER = 1
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local CHANGE = 2 / Animation_Speed
  146. local WALKINGANIM = false
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local Effects = IT("Folder", Weapon)
  158. Effects.Name = "Effects"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local UNANCHOR = true
  162. local HITFLOOR = nil
  163. local HITPOS = nil
  164. local FireSound = "147722227"
  165. local AMMO = 16
  166. local SONG = nil
  167. local READYTODOUBLE = false
  168. local DOUBLEJUMP = false
  169. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  170. Humanoid.DisplayDistanceType = "None"
  171. local naeeym2 = IT("BillboardGui",Character)
  172. naeeym2.AlwaysOnTop = true
  173. naeeym2.Size = UDim2.new(5,35,2,15)
  174. naeeym2.StudsOffset = Vector3.new(0,2,0)
  175. naeeym2.MaxDistance = 75
  176. naeeym2.Adornee = Character.Head
  177. naeeym2.Name = "Name"
  178. local tecks2 = IT("TextLabel",naeeym2)
  179. tecks2.BackgroundTransparency = 1
  180. tecks2.TextScaled = true
  181. tecks2.BorderSizePixel = 0
  182. tecks2.Text = "Sammy The Purple Heart Guardian Of Abyssal"
  183. tecks2.Font = "Arcade"
  184. tecks2.TextSize = 30
  185. tecks2.TextStrokeTransparency = 0
  186. tecks2.TextColor3 = C3(0,0,0)
  187. tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
  188. tecks2.Size = UDim2.new(1,0,0.5,0)
  189. tecks2.Parent = naeeym2
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202.  
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211. tf = tf + s
  212. if tf >= frame then
  213. if allowframeloss then
  214. script.ArtificialHB:Fire()
  215. lastframe = tick()
  216. else
  217. for i = 1, math.floor(tf / frame) do
  218. script.ArtificialHB:Fire()
  219. end
  220. lastframe = tick()
  221. end
  222. if tossremainder then
  223. tf = 0
  224. else
  225. tf = tf - frame * math.floor(tf / frame)
  226. end
  227. end
  228. end)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233. --//=================================\\
  234. --|| SOME FUNCTIONS
  235. --\\=================================//
  236. function R_RANDOM(CFRAME,DIST)
  237. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  238. end
  239.  
  240. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  241. coroutine.resume(coroutine.create(function()
  242. local FADE = IT("Model",Effects)
  243. if PARENT ~= nil then
  244. FADE.Parent = PARENT
  245. end
  246. FADE.Name = "FadingEffect"
  247. for _, c in pairs(Character:GetChildren()) do
  248. if c.ClassName == "Part" then
  249. c.CanCollide = false
  250. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  251. FADER.CFrame = c.CFrame
  252. FADER.Color = COLOR
  253. if FADER.Name == "Head" then
  254. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  255. elseif FADER.Name == "HumanoidRootPart" then
  256. FADE.PrimaryPart = FADER
  257. FADER.Transparency = 1
  258. end
  259. end
  260. end
  261. local TRANS = 0.25/TIMER
  262. local DIST = nil
  263. if MOVEDIRECTION ~= nil then
  264. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  265. end
  266. for i = 1, TIMER do
  267. Swait()
  268. for _, c in pairs(FADE:GetChildren()) do
  269. if c.ClassName == "Part" then
  270. c.Transparency = c.Transparency + TRANS
  271. end
  272. end
  273. if MOVEDIRECTION ~= nil then
  274. local ORI = FADE.PrimaryPart.Orientation
  275. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  276. end
  277. end
  278. FADE:remove()
  279. end))
  280. end
  281.  
  282.  
  283. function PositiveAngle(NUMBER)
  284. if NUMBER >= 0 then
  285. NUMBER = 0
  286. end
  287. return NUMBER
  288. end
  289.  
  290. function NegativeAngle(NUMBER)
  291. if NUMBER <= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function Swait(NUMBER)
  298. if NUMBER == 0 or NUMBER == nil then
  299. ArtificialHB.Event:wait()
  300. else
  301. for i = 1, NUMBER do
  302. ArtificialHB.Event:wait()
  303. end
  304. end
  305. end
  306.  
  307. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  308. local NEWMESH = IT(MESH)
  309. if MESH == "SpecialMesh" then
  310. NEWMESH.MeshType = MESHTYPE
  311. if MESHID ~= "nil" and MESHID ~= "" then
  312. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  313. end
  314. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  315. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  316. end
  317. end
  318. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  319. NEWMESH.Scale = SCALE
  320. NEWMESH.Parent = PARENT
  321. return NEWMESH
  322. end
  323.  
  324. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  325. local NEWPART = IT("Part")
  326. NEWPART.formFactor = FORMFACTOR
  327. NEWPART.Reflectance = REFLECTANCE
  328. NEWPART.Transparency = TRANSPARENCY
  329. NEWPART.CanCollide = false
  330. NEWPART.Locked = true
  331. NEWPART.Anchored = true
  332. if ANCHOR == false then
  333. NEWPART.Anchored = false
  334. end
  335. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  336. NEWPART.Name = NAME
  337. NEWPART.Size = SIZE
  338. NEWPART.Position = Torso.Position
  339. NEWPART.Material = MATERIAL
  340. NEWPART:BreakJoints()
  341. NEWPART.Parent = PARENT
  342. return NEWPART
  343. end
  344.  
  345. local function weldBetween(a, b)
  346. local weldd = Instance.new("ManualWeld")
  347. weldd.Part0 = a
  348. weldd.Part1 = b
  349. weldd.C0 = CFrame.new()
  350. weldd.C1 = b.CFrame:inverse() * a.CFrame
  351. weldd.Parent = a
  352. return weldd
  353. end
  354.  
  355.  
  356. function QuaternionFromCFrame(cf)
  357. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  358. local trace = m00 + m11 + m22
  359. if trace > 0 then
  360. local s = math.sqrt(1 + trace)
  361. local recip = 0.5 / s
  362. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  363. else
  364. local i = 0
  365. if m11 > m00 then
  366. i = 1
  367. end
  368. if m22 > (i == 0 and m00 or m11) then
  369. i = 2
  370. end
  371. if i == 0 then
  372. local s = math.sqrt(m00 - m11 - m22 + 1)
  373. local recip = 0.5 / s
  374. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  375. elseif i == 1 then
  376. local s = math.sqrt(m11 - m22 - m00 + 1)
  377. local recip = 0.5 / s
  378. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  379. elseif i == 2 then
  380. local s = math.sqrt(m22 - m00 - m11 + 1)
  381. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  387. local xs, ys, zs = x + x, y + y, z + z
  388. local wx, wy, wz = w * xs, w * ys, w * zs
  389. local xx = x * xs
  390. local xy = x * ys
  391. local xz = x * zs
  392. local yy = y * ys
  393. local yz = y * zs
  394. local zz = z * zs
  395. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  396. end
  397.  
  398. function QuaternionSlerp(a, b, t)
  399. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  400. local startInterp, finishInterp;
  401. if cosTheta >= 0.0001 then
  402. if (1 - cosTheta) > 0.0001 then
  403. local theta = ACOS(cosTheta)
  404. local invSinTheta = 1 / SIN(theta)
  405. startInterp = SIN((1 - t) * theta) * invSinTheta
  406. finishInterp = SIN(t * theta) * invSinTheta
  407. else
  408. startInterp = 1 - t
  409. finishInterp = t
  410. end
  411. else
  412. if (1 + cosTheta) > 0.0001 then
  413. local theta = ACOS(-cosTheta)
  414. local invSinTheta = 1 / SIN(theta)
  415. startInterp = SIN((t - 1) * theta) * invSinTheta
  416. finishInterp = SIN(t * theta) * invSinTheta
  417. else
  418. startInterp = t - 1
  419. finishInterp = t
  420. end
  421. end
  422. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  423. end
  424.  
  425. function Clerp(a, b, t)
  426. local qa = {QuaternionFromCFrame(a)}
  427. local qb = {QuaternionFromCFrame(b)}
  428. local ax, ay, az = a.x, a.y, a.z
  429. local bx, by, bz = b.x, b.y, b.z
  430. local _t = 1 - t
  431. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  432. end
  433.  
  434. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  435. local frame = IT("Frame")
  436. frame.BackgroundTransparency = TRANSPARENCY
  437. frame.BorderSizePixel = BORDERSIZEPIXEL
  438. frame.Position = POSITION
  439. frame.Size = SIZE
  440. frame.BackgroundColor3 = COLOR
  441. frame.BorderColor3 = BORDERCOLOR
  442. frame.Name = NAME
  443. frame.Parent = PARENT
  444. return frame
  445. end
  446.  
  447. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  448. local label = IT("TextLabel")
  449. label.BackgroundTransparency = 1
  450. label.Size = UD2(1, 0, 1, 0)
  451. label.Position = UD2(0, 0, 0, 0)
  452. label.TextColor3 = TEXTCOLOR
  453. label.TextStrokeTransparency = STROKETRANSPARENCY
  454. label.TextTransparency = TRANSPARENCY
  455. label.FontSize = TEXTFONTSIZE
  456. label.Font = TEXTFONT
  457. label.BorderSizePixel = BORDERSIZEPIXEL
  458. label.TextScaled = false
  459. label.Text = TEXT
  460. label.Name = NAME
  461. label.Parent = PARENT
  462. return label
  463. end
  464.  
  465. function NoOutlines(PART)
  466. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  467. end
  468.  
  469. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  470. local NEWWELD = IT(TYPE)
  471. NEWWELD.Part0 = PART0
  472. NEWWELD.Part1 = PART1
  473. NEWWELD.C0 = C0
  474. NEWWELD.C1 = C1
  475. NEWWELD.Parent = PARENT
  476. return NEWWELD
  477. end
  478.  
  479. local S = IT("Sound")
  480. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  481. local NEWSOUND = nil
  482. coroutine.resume(coroutine.create(function()
  483. NEWSOUND = S:Clone()
  484. NEWSOUND.Parent = PARENT
  485. NEWSOUND.Volume = VOLUME
  486. NEWSOUND.Pitch = PITCH
  487. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  488. NEWSOUND:play()
  489. if DOESLOOP == true then
  490. NEWSOUND.Looped = true
  491. else
  492. repeat Swait() until NEWSOUND.Playing == false
  493. NEWSOUND:remove()
  494. end
  495. end))
  496. return NEWSOUND
  497. end
  498.  
  499. function CFrameFromTopBack(at, top, back)
  500. local right = top:Cross(back)
  501. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  502. end
  503. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  504. PLAYMAINANIM = false
  505. if WhichPose == "Cast1" then
  506. for i=0, Time, 0.1 / Animation_Speed do
  507. Swait()
  508. if Magic == true then
  509. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  510. end
  511. if Gyro ~= nil and Gyro ~= false then
  512. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  513. end
  514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  520. end
  521. elseif WhichPose == "Cast2" then
  522. for i=0, Time, 0.1 / Animation_Speed do
  523. Swait()
  524. if Magic == true then
  525. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  526. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  527. end
  528. if Gyro ~= nil and Gyro ~= false then
  529. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  530. end
  531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  537. end
  538. elseif WhichPose == "RightArmUp" then
  539. for i=0, Time, 0.1 / Animation_Speed do
  540. Swait()
  541. if Magic == true then
  542. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  543. end
  544. if Gyro ~= nil and Gyro ~= false then
  545. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  546. end
  547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  553. end
  554. elseif WhichPose == "Taunt" then
  555. for i=0, Time, 0.1 / Animation_Speed do
  556. Swait()
  557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  563. end
  564. HATWELD.Part0 = RightArm
  565. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  566. CreateSound(221057812,Torso,10,1,false)
  567. for i=0, Time*2, 0.1 / Animation_Speed do
  568. Swait()
  569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  575. end
  576. for i=0, Time, 0.1 / Animation_Speed do
  577. Swait()
  578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  584. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  585. end
  586. HATWELD.Part0 = Head
  587. HATWELD.C0 = CF(0,0.35,0)
  588. elseif WhichPose == "Prepare key" then
  589. for i=0, Time, 0.1 / Animation_Speed do
  590. Swait()
  591. if Gyro ~= nil and Gyro ~= false then
  592. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  593. end
  594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  600. end
  601. elseif WhichPose == "Turn key" then
  602. for i=0, Time, 0.1 / Animation_Speed do
  603. Swait()
  604. if Gyro ~= nil and Gyro ~= false then
  605. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  606. end
  607. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  608. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  609. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  613. end
  614. end
  615. PLAYMAINANIM = true
  616. end
  617.  
  618. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  619. function WACKYEFFECT(Table)
  620. local TYPE = (Table.EffectType or "Sphere")
  621. local SIZE = (Table.Size or VT(1,1,1))
  622. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  623. local TRANSPARENCY = (Table.Transparency or 0)
  624. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  625. local CFRAME = (Table.CFrame or Torso.CFrame)
  626. local MOVEDIRECTION = (Table.MoveToPos or nil)
  627. local ROTATION1 = (Table.RotationX or 0)
  628. local ROTATION2 = (Table.RotationY or 0)
  629. local ROTATION3 = (Table.RotationZ or 0)
  630. local MATERIAL = (Table.Material or "Neon")
  631. local COLOR = (Table.Color or C3(1,1,1))
  632. local TIME = (Table.Time or 45)
  633. local SOUNDID = (Table.SoundID or nil)
  634. local SOUNDPITCH = (Table.SoundPitch or nil)
  635. local SOUNDVOLUME = (Table.SoundVolume or nil)
  636. coroutine.resume(coroutine.create(function()
  637. local PLAYSSOUND = false
  638. local SOUND = nil
  639. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  640. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  641. PLAYSSOUND = true
  642. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  643. end
  644. EFFECT.Color = COLOR
  645. local MSH = nil
  646. if TYPE == "Sphere" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  648. elseif TYPE == "Block" then
  649. MSH = IT("BlockMesh",EFFECT)
  650. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  651. elseif TYPE == "Wave" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  653. elseif TYPE == "Ring" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  655. elseif TYPE == "Slash" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  657. elseif TYPE == "Round Slash" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  659. elseif TYPE == "Swirl" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  661. elseif TYPE == "Skull" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  663. elseif TYPE == "Crystal" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  665. end
  666. if MSH ~= nil then
  667. local MOVESPEED = nil
  668. if MOVEDIRECTION ~= nil then
  669. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  670. end
  671. local GROWTH = SIZE - ENDSIZE
  672. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  673. if TYPE == "Block" then
  674. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  675. else
  676. EFFECT.CFrame = CFRAME
  677. end
  678. for LOOP = 1, TIME do
  679. Swait()
  680. MSH.Scale = MSH.Scale - GROWTH/TIME
  681. if TYPE == "Wave" then
  682. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  683. end
  684. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  685. if TYPE == "Block" then
  686. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  687. else
  688. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  689. end
  690. if MOVEDIRECTION ~= nil then
  691. local ORI = EFFECT.Orientation
  692. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  693. EFFECT.Orientation = ORI
  694. end
  695. end
  696. if PLAYSSOUND == false then
  697. EFFECT:remove()
  698. else
  699. repeat Swait() until SOUND.Playing == false
  700. EFFECT:remove()
  701. end
  702. else
  703. if PLAYSSOUND == false then
  704. EFFECT:remove()
  705. else
  706. repeat Swait() until SOUND.Playing == false
  707. EFFECT:remove()
  708. end
  709. end
  710. end))
  711. end
  712.  
  713. function SpawnTrail(FROM,TO)
  714. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  715. MakeForm(TRAIL,"Cyl")
  716. local DIST = (FROM - TO).Magnitude
  717. TRAIL.Size = VT(0.1,DIST,0.1)
  718. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  719. coroutine.resume(coroutine.create(function()
  720. for i = 1, 5 do
  721. Swait()
  722. TRAIL.Transparency = TRAIL.Transparency + 0.1
  723. end
  724. TRAIL:remove()
  725. end))
  726. end
  727.  
  728. function MakeForm(PART,TYPE)
  729. if TYPE == "Cyl" then
  730. local MSH = IT("CylinderMesh",PART)
  731. elseif TYPE == "Ball" then
  732. local MSH = IT("SpecialMesh",PART)
  733. MSH.MeshType = "Sphere"
  734. elseif TYPE == "Wedge" then
  735. local MSH = IT("SpecialMesh",PART)
  736. MSH.MeshType = "Wedge"
  737. end
  738. end
  739.  
  740. Debris = game:GetService("Debris")
  741.  
  742. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  743. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  744. end
  745.  
  746. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  747. local DIRECTION = CF(StartPos,EndPos).lookVector
  748. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  749. end
  750.  
  751. function turnto(position)
  752. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  753. end
  754.  
  755. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  756. if FLOOR ~= nil then
  757. coroutine.resume(coroutine.create(function()
  758. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  759. PART.CFrame = CF(POSITION)
  760. for i = 1, 45 do
  761. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  762. RingPiece.Material = FLOOR.Material
  763. RingPiece.Color = FLOOR.Color
  764. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  765. Debris:AddItem(RingPiece,SWAIT)
  766. end
  767. PART:remove()
  768. end))
  769. end
  770. end
  771.  
  772. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  773. if FLOOR ~= nil then
  774. for i = 1, AMOUNT do
  775. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  776. DEBREE.Material = FLOOR.Material
  777. DEBREE.Color = FLOOR.Color
  778. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  779. if DOES360 == true then
  780. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  781. else
  782. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  783. end
  784. coroutine.resume(coroutine.create(function()
  785. Swait(15)
  786. DEBREE.Parent = workspace
  787. DEBREE.CanCollide = true
  788. Debris:AddItem(DEBREE,SWAIT)
  789. end))
  790. end
  791. end
  792. end
  793.  
  794.  
  795.  
  796. local asd = Instance.new("ParticleEmitter")
  797. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  798. asd.LightEmission = .1
  799. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  800. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  801. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  802. asd.Transparency = bbb
  803. asd.Size = aaa
  804. asd.ZOffset = .9
  805. asd.Acceleration = Vector3.new(0, -15, 0)
  806. asd.LockedToPart = false
  807. asd.EmissionDirection = "Back"
  808. asd.Lifetime = NumberRange.new(1, 2)
  809. asd.Rotation = NumberRange.new(-100, 100)
  810. asd.RotSpeed = NumberRange.new(-100, 100)
  811. asd.Speed = NumberRange.new(10)
  812. asd.Enabled = false
  813. asd.VelocitySpread = 999
  814.  
  815. function getbloody(victim,amount)
  816. local PART = IT("Part",Effects)
  817. PART.Transparency = 1
  818. PART.Size = victim.Size
  819. PART.Anchored = true
  820. PART.CanCollide = false
  821. PART.CFrame = CF(victim.Position)
  822. local HITPLAYERSOUNDS = {"356551938","264486467"}
  823. Debris:AddItem(PART,5)
  824. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  825. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  826. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  827. local prtcl = asd:Clone()
  828. prtcl.Parent = PART
  829. prtcl:Emit(amount*10)
  830. end
  831.  
  832. function BulletDetection(FROM,TO)
  833. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  834. if AIMHIT ~= nil then
  835. if AIMHIT.Parent ~= Character and AIMHIT.Parent ~= Weapon and AIMHIT.Parent ~= Weapon then
  836. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  837. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  838. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  839. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  840. if AIMHIT.Parent.ClassName == "Accessory" then
  841. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  842. AIMHIT.Parent.Parent:BreakJoints()
  843. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  844. getbloody(AIMHIT.Parent.Parent.Head,15)
  845. AIMHIT.Parent.Parent.Head:remove()
  846. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  847. end
  848. else
  849. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  850. end
  851. elseif AIMHIT.Name == "Head" then
  852. getbloody(AIMHIT,15)
  853. AIMHIT.Parent:BreakJoints()
  854. AIMHIT:remove()
  855. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  856. end
  857. end
  858. else
  859. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  860. end
  861. end
  862. end
  863. return AIMHIT,AIMPOS,NORMAL
  864. end
  865. function Needle()
  866. ATTACK = true
  867. Rooted = true
  868. local GYRO = IT("BodyGyro",RootPart)
  869. GYRO.D = 2
  870. GYRO.P = 2000
  871. GYRO.MaxTorque = VT(0,4000000,0)
  872. local NEEDGYRO = true
  873. coroutine.resume(coroutine.create(function()
  874. repeat
  875. Swait()
  876. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  877. until NEEDGYRO == false
  878. GYRO:Remove()
  879. end))
  880. for i=0, 0.3, 0.1 / Animation_Speed do
  881. Swait()
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. for i=0, 1, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. end
  898. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  899. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  900. NEEDGYRO = false
  901. if HIT then
  902. local NEEDLE = IT("Model",Effects)
  903. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  904. MakeForm(BASE,"Cyl")
  905. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  906. weldBetween(BASE,HIT)
  907. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false)
  908. MakeForm(FLUID,"Cyl")
  909. FLUID.CFrame = BASE.CFrame
  910. weldBetween(BASE,FLUID)
  911. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  912. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  913. weldBetween(BASE,PART)
  914. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  915. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  916. weldBetween(BASE,PART)
  917. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  918. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  919. weldBetween(BASE,PART)
  920. Debris:AddItem(NEEDLE,7)
  921. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  922. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  923. coroutine.resume(coroutine.create(function()
  924. for i = 1, 500 do
  925. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  926. if HUMAN.Health == 0 then
  927. break
  928. end
  929. Swait(2)
  930. end
  931. if HUMAN.Health == 0 then
  932. local CHILD = HUMAN.Parent
  933. if CHILD:FindFirstChild("Torso") then
  934. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  935. Ragdoll(CHILD,Torso,true)
  936. elseif CHILD:FindFirstChild("UpperTorso") then
  937. R15Ragdoll(CHILD,true)
  938. end
  939. end
  940. end))
  941. end
  942. end
  943. for i=0, 1, 0.1 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. end
  952. ATTACK = false
  953. Rooted = false
  954. end
  955.  
  956. function Chatter(Text,Timer)
  957. local chat = coroutine.wrap(function()
  958. if Character:FindFirstChild("SpeechBoard")~= nil then
  959. Character:FindFirstChild("SpeechBoard"):destroy()
  960. end
  961. local naeeym2 = IT("BillboardGui",Character)
  962. naeeym2.Size = UD2(0,100,0,40)
  963. naeeym2.StudsOffset = Vector3.new(0,2,0)
  964. naeeym2.Adornee = Character.Head
  965. naeeym2.Name = "SpeechBoard"
  966. naeeym2.AlwaysOnTop = true
  967. local tecks2 = IT("TextLabel",naeeym2)
  968. tecks2.BackgroundTransparency = 1
  969. tecks2.BorderSizePixel = 0
  970. tecks2.Text = ""
  971. tecks2.Font = "Legacy"
  972. tecks2.TextSize = 15
  973. tecks2.TextStrokeTransparency = 0
  974. tecks2.TextColor3 = Color3.new(1,1,1)
  975. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  976. tecks2.Size = UDim2.new(1,0,0.5,0)
  977. for i = 1,string.len(Text),1 do
  978. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  979. tecks2.Text = string.sub(Text,1,i)
  980. wait(Timer)
  981. end
  982. wait(1)
  983. naeeym2:Destroy()
  984. end)
  985. chat()
  986. end
  987. --//=================================\\
  988. --|| RAGDOLL STUFF
  989. --\\=================================//
  990.  
  991. function recurse(root,callback,i)
  992. i= i or 0
  993. for _,v in pairs(root:GetChildren()) do
  994. i = i + 1
  995. callback(i,v)
  996.  
  997. if #v:GetChildren() > 0 then
  998. i = recurse(v,callback,i)
  999. end
  1000. end
  1001.  
  1002. return i
  1003. end
  1004.  
  1005. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  1006. attachmentName = attachmentName.."RigAttachment"
  1007. local constraint = Instance.new(className.."Constraint")
  1008. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  1009. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  1010. constraint.Name = "RagdollConstraint"..part1.Name
  1011.  
  1012. for _,propertyData in next,properties or {} do
  1013. constraint[propertyData[1]] = propertyData[2]
  1014. end
  1015.  
  1016. constraint.Parent = character
  1017. end
  1018.  
  1019. function getAttachment0(character, attachmentName)
  1020. for _,child in next,character:GetChildren() do
  1021. local attachment = child:FindFirstChild(attachmentName)
  1022. if attachment then
  1023. return attachment
  1024. end
  1025. end
  1026. end
  1027.  
  1028. function ArtificialHitbox(Part)
  1029. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  1030. HITBOX.CanCollide = true
  1031. HITBOX.CFrame = Part.CFrame
  1032. weldBetween(Part,HITBOX)
  1033. end
  1034.  
  1035. function R15Ragdoll(character,KeepArms)
  1036. character:BreakJoints()
  1037. coroutine.resume(coroutine.create(function()
  1038. recurse(character, function(_,v)
  1039. if v:IsA("Attachment") then
  1040. v.Axis = Vector3.new(0, 1, 0)
  1041. v.SecondaryAxis = Vector3.new(0, 0, 1)
  1042. v.Rotation = Vector3.new(0, 0, 0)
  1043. end
  1044. end)
  1045. for _,child in next,character:GetChildren() do
  1046. if child:IsA("Accoutrement") then
  1047. for _,part in next,child:GetChildren() do
  1048. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1049. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1050. local attachment0 = getAttachment0(character,attachment1.Name)
  1051. if attachment0 and attachment1 then
  1052. local constraint = Instance.new("HingeConstraint")
  1053. constraint.Attachment0 = attachment0
  1054. constraint.Attachment1 = attachment1
  1055. constraint.LimitsEnabled = true
  1056. constraint.UpperAngle = 0
  1057. constraint.LowerAngle = 0
  1058. constraint.Parent = character
  1059. end
  1060. ArtificialHitbox(part)
  1061. elseif part.Name == "HumanoidRootPart" then
  1062. part:remove()
  1063. end
  1064. end
  1065. end
  1066. end
  1067.  
  1068. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1069. {"LimitsEnabled",true};
  1070. {"UpperAngle",5};
  1071. })
  1072. if character:FindFirstChild("Head") then
  1073. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1074. {"LimitsEnabled",true};
  1075. {"UpperAngle",15};
  1076. })
  1077. end
  1078.  
  1079. local handProperties = {
  1080. {"LimitsEnabled", true};
  1081. {"UpperAngle",0};
  1082. {"LowerAngle",0};
  1083. }
  1084. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1085. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1086.  
  1087. local shinProperties = {
  1088. {"LimitsEnabled", true};
  1089. {"UpperAngle", 0};
  1090. {"LowerAngle", -75};
  1091. }
  1092. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1093. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1094.  
  1095. local footProperties = {
  1096. {"LimitsEnabled", true};
  1097. {"UpperAngle", 15};
  1098. {"LowerAngle", -45};
  1099. }
  1100. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1101. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1102. if KeepArms == true then
  1103. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1104. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1105. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1106. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1107. end
  1108. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1109. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1110. Debris:AddItem(character,5)
  1111. end))
  1112. end
  1113.  
  1114. function Ragdoll(Character2,CharTorso,KeepArms)
  1115. coroutine.resume(coroutine.create(function()
  1116. Character2:BreakJoints()
  1117. local hum = Character2:findFirstChild("Humanoid")
  1118. hum:remove()
  1119. local function Scan(ch)
  1120. local e
  1121. for e = 1,#ch do
  1122. Scan(ch[e]:GetChildren())
  1123. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1124. ch[e]:remove()
  1125. end
  1126. end
  1127. end
  1128. local NEWHUM = IT("Humanoid")
  1129. NEWHUM.Name = "Corpse"
  1130. NEWHUM.Health = 0
  1131. NEWHUM.MaxHealth = 0
  1132. NEWHUM.PlatformStand = true
  1133. NEWHUM.Parent = Character2
  1134. NEWHUM.DisplayDistanceType = "None"
  1135.  
  1136. local ch = Character2:GetChildren()
  1137. local i
  1138. for i = 1,#ch do
  1139. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1140. ch[i]:remove()
  1141. end
  1142. end
  1143.  
  1144. local Torso2 = Character2.Torso
  1145. local movevector = Vector3.new()
  1146.  
  1147. if Torso2 then
  1148. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1149. local Head = Character2:FindFirstChild("Head")
  1150. if Head then
  1151. local Neck = Instance.new("Weld")
  1152. Neck.Name = "Neck"
  1153. Neck.Part0 = Torso2
  1154. Neck.Part1 = Head
  1155. Neck.C0 = CFrame.new(0, 1.5, 0)
  1156. Neck.C1 = CFrame.new()
  1157. Neck.Parent = Torso2
  1158.  
  1159. end
  1160. local Limb = Character2:FindFirstChild("Right Arm")
  1161. if Limb and KeepArms == true then
  1162.  
  1163. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1164. local Joint = Instance.new("Glue")
  1165. Joint.Name = "RightShoulder"
  1166. Joint.Part0 = Torso2
  1167. Joint.Part1 = Limb
  1168. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1169. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1170. Joint.Parent = Torso2
  1171.  
  1172. local B = Instance.new("Part")
  1173. B.TopSurface = 0
  1174. B.BottomSurface = 0
  1175. B.formFactor = "Symmetric"
  1176. B.Size = Vector3.new(1, 1, 1)
  1177. B.Transparency = 1
  1178. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1179. B.Parent = Character2
  1180. local W = Instance.new("Weld")
  1181. W.Part0 = Limb
  1182. W.Part1 = B
  1183. W.C0 = CFrame.new(0, -0.5, 0)
  1184. W.Parent = Limb
  1185.  
  1186. end
  1187. local Limb = Character2:FindFirstChild("Left Arm")
  1188. if Limb and KeepArms == true then
  1189.  
  1190. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1191. local Joint = Instance.new("Glue")
  1192. Joint.Name = "LeftShoulder"
  1193. Joint.Part0 = Torso2
  1194. Joint.Part1 = Limb
  1195. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1196. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1197. Joint.Parent = Torso2
  1198.  
  1199. local B = Instance.new("Part")
  1200. B.TopSurface = 0
  1201. B.BottomSurface = 0
  1202. B.formFactor = "Symmetric"
  1203. B.Size = Vector3.new(1, 1, 1)
  1204. B.Transparency = 1
  1205. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1206. B.Parent = Character2
  1207. local W = Instance.new("Weld")
  1208. W.Part0 = Limb
  1209. W.Part1 = B
  1210. W.C0 = CFrame.new(0, -0.5, 0)
  1211. W.Parent = Limb
  1212.  
  1213. end
  1214. local Limb = Character2:FindFirstChild("Right Leg")
  1215. if Limb then
  1216.  
  1217. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1218. local Joint = Instance.new("Glue")
  1219. Joint.Name = "RightHip"
  1220. Joint.Part0 = Torso2
  1221. Joint.Part1 = Limb
  1222. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1223. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1224. Joint.Parent = Torso2
  1225.  
  1226. local B = Instance.new("Part")
  1227. B.TopSurface = 0
  1228. B.BottomSurface = 0
  1229. B.formFactor = "Symmetric"
  1230. B.Size = Vector3.new(1, 1, 1)
  1231. B.Transparency = 1
  1232. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1233. B.Parent = Character2
  1234. local W = Instance.new("Weld")
  1235. W.Part0 = Limb
  1236. W.Part1 = B
  1237. W.C0 = CFrame.new(0, -0.5, 0)
  1238. W.Parent = Limb
  1239.  
  1240. end
  1241. local Limb = Character2:FindFirstChild("Left Leg")
  1242. if Limb then
  1243.  
  1244. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1245. local Joint = Instance.new("Glue")
  1246. Joint.Name = "LeftHip"
  1247. Joint.Part0 = Torso2
  1248. Joint.Part1 = Limb
  1249. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1250. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1251. Joint.Parent = Torso2
  1252.  
  1253. local B = Instance.new("Part")
  1254. B.TopSurface = 0
  1255. B.BottomSurface = 0
  1256. B.formFactor = "Symmetric"
  1257. B.Size = Vector3.new(1, 1, 1)
  1258. B.Transparency = 1
  1259. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1260. B.Parent = Character2
  1261. local W = Instance.new("Weld")
  1262. W.Part0 = Limb
  1263. W.Part1 = B
  1264. W.C0 = CFrame.new(0, -0.5, 0)
  1265. W.Parent = Limb
  1266.  
  1267. end
  1268. --[
  1269. local Bar = Instance.new("Part")
  1270. Bar.TopSurface = 0
  1271. Bar.BottomSurface = 0
  1272. Bar.formFactor = "Symmetric"
  1273. Bar.Size = Vector3.new(1, 1, 1)
  1274. Bar.Transparency = 1
  1275. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1276. Bar.Parent = Character2
  1277. local Weld = Instance.new("Weld")
  1278. Weld.Part0 = Torso2
  1279. Weld.Part1 = Bar
  1280. Weld.C0 = CFrame.new(0, 0.5, 0)
  1281. Weld.Parent = Torso2
  1282. --]]
  1283. end
  1284. Character2.Parent = workspace
  1285. Debris:AddItem(Character2,5)
  1286.  
  1287. return Character2,Torso2
  1288. end))
  1289. end
  1290.  
  1291. --//=================================\\
  1292. --|| WEAPON CREATION
  1293. --\\=================================//
  1294.  
  1295.  
  1296. local Hair = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hair", VT(1,1,1),false)
  1297. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.15,0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1298. CreateMesh("SpecialMesh", Hair, "FileMesh", "375815502", "", VT(1,1,1)*1.02, VT(0,0,0))
  1299. Hair.Color = C3(0,0,0)
  1300.  
  1301. local Gun1 = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "Right Gun", VT(2.05, 1.05, 0.2),false)
  1302. local Gun1Weld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Gun1, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1303. CreateMesh("SpecialMesh", Gun1, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  1304.  
  1305. local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
  1306. local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1307. CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "", VT(1,1,1)/20, VT(0,0,0))
  1308.  
  1309. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  1310. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  1311. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  1312.  
  1313. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  1314. MakeForm(EYE,"Ball")
  1315. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1316. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false)
  1317. MakeForm(EYE,"Ball")
  1318. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1319. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  1320. MakeForm(EYE,"Ball")
  1321. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1322. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false)
  1323. MakeForm(EYE,"Ball")
  1324. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1325.  
  1326. local top = Instance.new("Shirt")
  1327. top.ShirtTemplate = "rbxassetid://2276760724"
  1328. top.Parent = Character
  1329. top.Name = "Cloth"
  1330. local bottom = Instance.new("Pants")
  1331. bottom.PantsTemplate = "rbxassetid://770508500"
  1332. bottom.Parent = Character
  1333. bottom.Name = "Cloth"
  1334.  
  1335. local Radio = CreatePart(3, Character, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  1336. CreateWeldOrSnapOrMotor("Weld", Radio, RightLeg, Radio, CF(0.5, 0.75, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  1337. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(0.5,0.5,0.5), VT(0,0,0))
  1338.  
  1339. for _, c in pairs(Weapon:GetChildren()) do
  1340. if c.ClassName == "Part" then
  1341. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1342. end
  1343. end
  1344.  
  1345. local SKILLTEXTCOLOR = C3(1,1,1)
  1346. local SKILLFONT = "SciFi"
  1347. local SKILLTEXTSIZE = 7
  1348.  
  1349. Weapon.Parent = Character
  1350.  
  1351. Humanoid.Died:connect(function()
  1352. ATTACK = true
  1353. end)
  1354.  
  1355. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1356. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1357. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.18, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1358. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.55, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1359. local AMMOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo Frame")
  1360. local RELOADFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Reload Frame")
  1361.  
  1362. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1363. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sword", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1364. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Limb Rip", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1365. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Needle", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1366. local AMMOTEXT = CreateLabel(AMMOFRAME, "[16]", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 0.5, "Ammo")
  1367. local RELOAD = CreateLabel(RELOADFRAME, "[R] Reload", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "How2ReloadForDummies")
  1368.  
  1369.  
  1370. --//=================================\\
  1371. --|| DAMAGE FUNCTIONS
  1372. --\\=================================//
  1373.  
  1374. function StatLabel(CFRAME, TEXT, COLOR)
  1375. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1376. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1377. local BODYGYRO = IT("BodyGyro", STATPART)
  1378. game:GetService("Debris"):AddItem(STATPART ,5)
  1379. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1380. BILLBOARDGUI.Adornee = STATPART
  1381. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1382. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1383. BILLBOARDGUI.AlwaysOnTop = false
  1384. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1385. TEXTLABEL.BackgroundTransparency = 1
  1386. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1387. TEXTLABEL.Text = TEXT
  1388. TEXTLABEL.Font = SKILLFONT
  1389. TEXTLABEL.FontSize="Size42"
  1390. TEXTLABEL.TextColor3 = COLOR
  1391. TEXTLABEL.TextStrokeTransparency = 0
  1392. TEXTLABEL.TextScaled = true
  1393. TEXTLABEL.TextWrapped = true
  1394. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1395. for i = 1, 50 do
  1396. Swait()
  1397. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1398. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1399. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextStrokeTransparency + (1/50)
  1400. end
  1401. THEPART.Parent = nil
  1402. end),STATPART, TEXTLABEL)
  1403. end
  1404.  
  1405. --//=================================\\
  1406. --|| DAMAGING
  1407. --\\=================================//
  1408.  
  1409. function ApplyDamage(Humanoid,Damage)
  1410. Damage = Damage * DAMAGEMULTIPLIER
  1411. if Humanoid.Health < 2000 then
  1412. if Humanoid.Health - Damage > 0 then
  1413. Humanoid.Health = Humanoid.Health - Damage
  1414. else
  1415. Humanoid.Parent:BreakJoints()
  1416. end
  1417. else
  1418. Humanoid.Parent:BreakJoints()
  1419. end
  1420. end
  1421.  
  1422. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1423. local CHILDREN = workspace:GetDescendants()
  1424. for index, CHILD in pairs(CHILDREN) do
  1425. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1426. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1427. if HUM then
  1428. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1429. if TORSO then
  1430. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1431. if INSTAKILL == true then
  1432. CHILD:BreakJoints()
  1433. else
  1434. local DMG = MRANDOM(MINDMG,MAXDMG)
  1435. ApplyDamage(HUM,DMG,TORSO)
  1436. end
  1437. if FLING > 0 then
  1438. for _, c in pairs(CHILD:GetChildren()) do
  1439. if c:IsA("BasePart") then
  1440. local bv = Instance.new("BodyVelocity")
  1441. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1442. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1443. bv.Parent = c
  1444. Debris:AddItem(bv,0.05)
  1445. end
  1446. end
  1447. end
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
  1454.  
  1455. --//=================================\\
  1456. --|| ATTACK FUNCTIONS AND STUFF
  1457. --\\=================================//
  1458.  
  1459. function Warp()
  1460. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1461. if HITFLOOR then
  1462. CharacterFade(C3(0.5,0,0),50)
  1463. HITPOS = HITPOS + VT(0,3.5,0)
  1464. local POS = RootPart.Position
  1465. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1466. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1467. end
  1468. end
  1469.  
  1470. function BULLET_SHOT()
  1471. ATTACK = true
  1472. Rooted = false
  1473. local STOP = false
  1474. repeat
  1475. if AMMO > 0 then
  1476. if COMBO == 1 then
  1477. COMBO = 2
  1478. for i=0, 0.3, 0.1 / Animation_Speed do
  1479. Swait()
  1480. turnto(Mouse.Hit.p)
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1485. if HITFLOOR == true then
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1488. elseif HITFLOOR == false then
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1491. end
  1492. end
  1493. AMMO = AMMO - 1
  1494. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun1.Position,Mouse.Hit.p)
  1495. SpawnTrail(Gun1.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  1496. CreateSound(FireSound, Gun1, 5, 1, false)
  1497. for i=0, 0.1, 0.1 / Animation_Speed do
  1498. Swait()
  1499. turnto(AIMPOS)
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(86)), 2 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-86)), 2 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(86)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1504. if HITFLOOR == true then
  1505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(25), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1507. elseif HITFLOOR == false then
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1510. end
  1511. end
  1512. elseif COMBO == 2 then
  1513. COMBO = 1
  1514. for i=0, 0.3, 0.1 / Animation_Speed do
  1515. Swait()
  1516. turnto(Mouse.Hit.p)
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1521. if HITFLOOR == true then
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. elseif HITFLOOR == false then
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1527. end
  1528. end
  1529. AMMO = AMMO - 1
  1530. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun2.Position,Mouse.Hit.p)
  1531. CreateSound(FireSound, Gun2, 5, 1, false)
  1532. SpawnTrail(Gun2.CFrame*CF(1.25,0.2,0).p,AIMPOS)
  1533. for i=0, 0.1, 0.1 / Animation_Speed do
  1534. Swait()
  1535. turnto(AIMPOS)
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1540. if HITFLOOR == true then
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543. elseif HITFLOOR == false then
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1546. end
  1547. end
  1548. end
  1549. else
  1550. Reload()
  1551. STOP = true
  1552. end
  1553. until KEYHOLD == false or STOP == true
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557.  
  1558. function Melee()
  1559. ATTACK = true
  1560. BLADE.CanCollide = true
  1561. Rooted = false
  1562. EQUIPPED = true
  1563. local HIT = function()
  1564. local HITS = {}
  1565. local TOUCH = BLADE.Touched:Connect(function(hit)
  1566. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1567. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1568. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1569. if TORSO and HUM.Health > 0 then
  1570. local PASS = true
  1571. for i = 1, #HITS do
  1572. if HITS[i] == hit.Parent then
  1573. PASS = false
  1574. end
  1575. end
  1576. table.insert(HITS,hit.Parent)
  1577. if PASS == true then
  1578. ApplyDamage(HUM,MRANDOM(15,25))
  1579. end
  1580. end
  1581. end
  1582. end)
  1583. return TOUCH
  1584. end
  1585. if COMBO == 1 then
  1586. for i=0, 0.35, 0.1 / Animation_Speed do
  1587. Swait()
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1595. end
  1596. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1597. local TOUCHED = HIT()
  1598. for i=0, 0.5, 0.1 / Animation_Speed do
  1599. Swait()
  1600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  1602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1607. end
  1608. TOUCHED:Disconnect()
  1609. COMBO = 2
  1610. elseif COMBO == 2 then
  1611. for i=0, 0.35, 0.1 / Animation_Speed do
  1612. Swait()
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1620. end
  1621. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1622. local TOUCHED = HIT()
  1623. for i=0, 0.35, 0.1 / Animation_Speed do
  1624. Swait()
  1625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1632. end
  1633. TOUCHED:Disconnect()
  1634. for i=0, 0.2, 0.1 / Animation_Speed do
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  1643. end
  1644. COMBO = 1
  1645. end
  1646. coroutine.resume(coroutine.create(function()
  1647. for i = 1, 50 do
  1648. Swait()
  1649. if ATTACK == true then
  1650. break
  1651. end
  1652. end
  1653. if ATTACK == false then
  1654. COMBO = 1
  1655. end
  1656. end))
  1657. BLADE.CanCollide = false
  1658. ATTACK = false
  1659. Rooted = false
  1660. EQUIPPED = false
  1661. end
  1662.  
  1663. function LimbRip()
  1664. ATTACK = true
  1665. Rooted = false
  1666. local TARGET = nil
  1667. local ROOT = nil
  1668. local HUMAN = nil
  1669. local DIST = 4
  1670. Speed = 12
  1671. for i=0, 1, 0.1 / Animation_Speed do
  1672. Swait()
  1673. local CHILDREN = workspace:GetDescendants()
  1674. for index, CHILD in pairs(CHILDREN) do
  1675. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1676. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1677. if HUM then
  1678. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1679. if TORSO and HUM.Health > 0 then
  1680. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1681. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1682. ROOT = TORSO
  1683. HUMAN = HUM
  1684. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. if ROOT then
  1691. break
  1692. end
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. end
  1700. Speed = 45
  1701. if ROOT then
  1702. CreateSound(305685800,Torso,5,1.3,false)
  1703. Rooted = true
  1704. local GORED = false
  1705. coroutine.resume(coroutine.create(function()
  1706. repeat
  1707. Swait()
  1708. ROOT.Anchored = true
  1709. until GORED == true
  1710. ROOT.Anchored = false
  1711. end))
  1712. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1713. if TARGET.Name == "Torso" then
  1714. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1715. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1716. if RARM and LARM then
  1717. for i=0, 1, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1727. if c:IsA("JointInstance") then
  1728. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1729. c:remove()
  1730. end
  1731. end
  1732. end
  1733. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1734. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1735. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1736. for i=0, 1, 0.1 / Animation_Speed do
  1737. Swait()
  1738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. end
  1745. for i=0, 1, 0.1 / Animation_Speed do
  1746. Swait()
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. for i=0, 0.1, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. end
  1763. GORED = true
  1764. Ragdoll(TARGET.Parent,Torso)
  1765. if ROOT.Name ~= "Torso" then
  1766. ROOT:remove()
  1767. end
  1768. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1769. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1770. local bv = Instance.new("BodyVelocity",TARGET)
  1771. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1772. bv.velocity = TARGET.CFrame.lookVector*75
  1773. Debris:AddItem(bv,0.05)
  1774. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1775. for i=0, 0.5, 0.1 / Animation_Speed do
  1776. Swait()
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. for i=0, 1, 0.1 / Animation_Speed do
  1785. Swait()
  1786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. end
  1793. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1794. HITBOX.CFrame = RARM.CFrame
  1795. HITBOX.CanCollide = true
  1796. weldBetween(RARM,HITBOX)
  1797. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1798. HITBOX.CFrame = LARM.CFrame
  1799. HITBOX.CanCollide = true
  1800. weldBetween(LARM,HITBOX)
  1801. RGRAB:remove()
  1802. LGRAB:remove()
  1803. for i=0, 0.4, 0.1 / Animation_Speed do
  1804. Swait()
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. end
  1812. end
  1813. elseif TARGET.Name == "UpperTorso" then
  1814. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1815. for i=0, 0.3, 0.1 / Animation_Speed do
  1816. Swait()
  1817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. end
  1824. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1825. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1826. local BLADE = true
  1827. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1828. coroutine.resume(coroutine.create(function()
  1829. repeat
  1830. Swait()
  1831. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1832. until BLADE == false
  1833. SAWBLADE:remove()
  1834. end))
  1835. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1836. for i=0, 1, 0.1 / Animation_Speed do
  1837. Swait()
  1838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. end
  1845. for i=0, 3, 0.1 / Animation_Speed do
  1846. Swait()
  1847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. end
  1854. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1855. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1856. for i=0, 1, 0.1 / Animation_Speed do
  1857. Swait()
  1858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. for i=0, 3, 0.1 / Animation_Speed do
  1866. Swait()
  1867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. end
  1874. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1875. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1876. BLADE = false
  1877. for i=0, 0.5, 0.1 / Animation_Speed do
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. for i=0, 0.1, 0.1 / Animation_Speed do
  1887. Swait()
  1888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1894. end
  1895. GORED = true
  1896. TARGET.Parent:BreakJoints()
  1897. R15Ragdoll(TARGET.Parent)
  1898. if ROOT.Name ~= "Torso" then
  1899. ROOT:remove()
  1900. end
  1901. local bv = Instance.new("BodyVelocity",TARGET)
  1902. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1903. bv.velocity = TARGET.CFrame.lookVector*75
  1904. Debris:AddItem(bv,0.05)
  1905. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1906. for i=0, 0.3, 0.1 / Animation_Speed do
  1907. Swait()
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1914. end
  1915. end
  1916. end
  1917. end
  1918. ATTACK = false
  1919. Rooted = false
  1920. end
  1921.  
  1922. function Needle()
  1923. ATTACK = true
  1924. Rooted = true
  1925. local GYRO = IT("BodyGyro",RootPart)
  1926. GYRO.D = 2
  1927. GYRO.P = 2000
  1928. GYRO.MaxTorque = VT(0,4000000,0)
  1929. local NEEDGYRO = true
  1930. coroutine.resume(coroutine.create(function()
  1931. repeat
  1932. Swait()
  1933. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1934. until NEEDGYRO == false
  1935. GYRO:Remove()
  1936. end))
  1937. for i=0, 0.3, 0.1 / Animation_Speed do
  1938. Swait()
  1939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1943. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. end
  1946. for i=0, 1, 0.1 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. end
  1955. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1956. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1957. NEEDGYRO = false
  1958. if HIT then
  1959. local NEEDLE = IT("Model",Effects)
  1960. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1961. MakeForm(BASE,"Cyl")
  1962. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1963. weldBetween(BASE,HIT)
  1964. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false)
  1965. MakeForm(FLUID,"Cyl")
  1966. FLUID.CFrame = BASE.CFrame
  1967. weldBetween(BASE,FLUID)
  1968. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1969. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1970. weldBetween(BASE,PART)
  1971. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1972. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1973. weldBetween(BASE,PART)
  1974. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1975. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1976. weldBetween(BASE,PART)
  1977. Debris:AddItem(NEEDLE,7)
  1978. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1979. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1980. coroutine.resume(coroutine.create(function()
  1981. for i = 1, 500 do
  1982. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1983. if HUMAN.Health == 0 then
  1984. break
  1985. end
  1986. Swait(2)
  1987. end
  1988. if HUMAN.Health == 0 then
  1989. local CHILD = HUMAN.Parent
  1990. if CHILD:FindFirstChild("Torso") then
  1991. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1992. Ragdoll(CHILD,Torso,true)
  1993. elseif CHILD:FindFirstChild("UpperTorso") then
  1994. R15Ragdoll(CHILD,true)
  1995. end
  1996. end
  1997. end))
  1998. end
  1999. end
  2000. for i=0, 1, 0.1 / Animation_Speed do
  2001. Swait()
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. end
  2009. ATTACK = false
  2010. Rooted = false
  2011. end
  2012.  
  2013. function Reload()
  2014. ATTACK = true
  2015. Rooted = false
  2016. for i=0, 0.3, 0.1 / Animation_Speed do
  2017. Swait()
  2018. if ANIM == "Walk" then
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2020. else
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2022. end
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(150), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -1) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2026. if HITFLOOR then
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2029. elseif HITFLOOR == nil then
  2030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2032. end
  2033. end
  2034. for i=0, 0.1, 0.1 / Animation_Speed do
  2035. Swait()
  2036. if ANIM == "Walk" then
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2038. else
  2039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2040. end
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2044. if HITFLOOR then
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2047. elseif HITFLOOR == nil then
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2050. end
  2051. end
  2052. local FakeGun1 = Gun1:Clone()
  2053. FakeGun1.Parent = Effects
  2054. FakeGun1.CanCollide = true
  2055. Debris:AddItem(FakeGun1,5)
  2056. local FakeGun2 = Gun2:Clone()
  2057. FakeGun2.Parent = Effects
  2058. FakeGun2.CanCollide = true
  2059. Debris:AddItem(FakeGun2,5)
  2060. local bv = Instance.new("BodyVelocity")
  2061. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2062. bv.velocity = CF(Torso.Position,FakeGun1.Position).lookVector*25
  2063. bv.Parent = FakeGun1
  2064. Debris:AddItem(bv,0.05)
  2065. local bv = Instance.new("BodyVelocity")
  2066. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2067. bv.velocity = CF(Torso.Position,FakeGun2.Position).lookVector*25
  2068. bv.Parent = FakeGun2
  2069. Debris:AddItem(bv,0.05)
  2070. Gun1.Transparency = 1
  2071. Gun2.Transparency = 1
  2072. CreateSound(1112042117, FakeGun1, 5, 1, false)
  2073. CreateSound(1112042117, FakeGun2, 5, 1, false)
  2074. FakeGun1.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  2075. FakeGun2.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.5, 0.5, 1, 1)
  2076. for i=0, 0.2, 0.1 / Animation_Speed do
  2077. Swait()
  2078. if ANIM == "Walk" then
  2079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. else
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2082. end
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086. if HITFLOOR then
  2087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2089. elseif HITFLOOR == nil then
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2092. end
  2093. end
  2094. for i=0, 0.2, 0.1 / Animation_Speed do
  2095. Swait()
  2096. if ANIM == "Walk" then
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. else
  2099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2100. end
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2104. if HITFLOOR then
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2107. elseif HITFLOOR == nil then
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2110. end
  2111. end
  2112. Gun1.Transparency = 0
  2113. Gun2.Transparency = 0
  2114. AMMO = 16
  2115. ATTACK = false
  2116. Rooted = false
  2117. end
  2118.  
  2119. --//=================================\\
  2120. --|| ASSIGN THINGS TO KEYS
  2121. --\\=================================//
  2122.  
  2123. function MouseDown(Mouse)
  2124. if ATTACK == false then
  2125. end
  2126. end
  2127.  
  2128. function MouseUp(Mouse)
  2129. HOLD = false
  2130. end
  2131.  
  2132. function KeyDown(Key)
  2133. KEYHOLD = true
  2134. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2135. if AMMO > 0 then
  2136. if Key == "m" and ATTACK == false then
  2137. Warp()
  2138. end
  2139. if Key == "z" and ATTACK == false then
  2140. BULLET_SHOT()
  2141. end
  2142.  
  2143. if Key == "b" and ATTACK == false then
  2144. Melee()
  2145. end
  2146.  
  2147. if Key == "c" and ATTACK == false then
  2148. LimbRip()
  2149. end
  2150.  
  2151. if Key == "t" and ATTACK == false then
  2152. Chatter("Dont dare touch my boss!",0.01)
  2153. end
  2154.  
  2155.  
  2156. if Key == "x" and AMMO == 16 and ATTACK == false then
  2157. Needle()
  2158. end
  2159.  
  2160. if Key == "r" and ATTACK == false then
  2161. Reload()
  2162. end
  2163. elseif ATTACK == false then
  2164. Reload()
  2165. end
  2166. end
  2167. if Key == "q" then
  2168. if Radio:FindFirstChild("EdgySong") == nil then
  2169. local SONGS = {188988878,214614192,343137910,590071128}
  2170. SONG = CreateSound(SONGS[MRANDOM(1,#SONGS)], Radio, 3, 1, true)
  2171. SONG.Name = "EdgySong"
  2172. else
  2173. Radio.EdgySong:remove()
  2174. SONG = nil
  2175. end
  2176. end
  2177. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLEJUMP == false then
  2178. DOUBLEJUMP = true
  2179. Torso.Velocity = Vector3.new(0,125,0)
  2180. CreateSound(159882477, Head, 4, 1, false)
  2181. CreateSound(1112042117, Torso, 2, 1, false)
  2182. end
  2183. end
  2184.  
  2185. Humanoid.Changed:connect(function(Jump)
  2186. if Jump == "Jump" and (Disable_Jump == false) then
  2187. wait(0.1)
  2188. READYTODOUBLE = true
  2189. end
  2190. end)
  2191.  
  2192. function KeyUp(Key)
  2193. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2194. KEYHOLD = false
  2195. end
  2196. end
  2197.  
  2198. Mouse.Button1Down:connect(function(NEWKEY)
  2199. MouseDown(NEWKEY)
  2200. end)
  2201. Mouse.Button1Up:connect(function(NEWKEY)
  2202. MouseUp(NEWKEY)
  2203. end)
  2204. Mouse.KeyDown:connect(function(NEWKEY)
  2205. KeyDown(NEWKEY)
  2206. end)
  2207. Mouse.KeyUp:connect(function(NEWKEY)
  2208. KeyUp(NEWKEY)
  2209. end)
  2210.  
  2211. --//=================================\\
  2212. --\\=================================//
  2213.  
  2214.  
  2215. function unanchor()
  2216. if UNANCHOR == true then
  2217. RootPart.Anchored = false
  2218. end
  2219. g = Character:GetChildren()
  2220. for i = 1, #g do
  2221. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2222. g[i].Anchored = false
  2223. end
  2224. end
  2225. g = Weapon:GetChildren()
  2226. for i = 1, #g do
  2227. if g[i].ClassName == "Part" then
  2228. g[i].Anchored = false
  2229. end
  2230. end
  2231. end
  2232.  
  2233.  
  2234. --//=================================\\
  2235. --|| WRAP THE WHOLE SCRIPT UP
  2236. --\\=================================//
  2237.  
  2238. Humanoid.Changed:connect(function(Jump)
  2239. if Jump == "Jump" and (Disable_Jump == true) then
  2240. Humanoid.Jump = false
  2241. end
  2242. end)
  2243.  
  2244. Humanoid.JumpPower = 75
  2245.  
  2246. local FF = IT("ForceField",Character)
  2247. FF.Visible = false
  2248. local LOOP = 0
  2249.  
  2250. while true do
  2251. Swait()
  2252. script.Parent = WEAPONGUI
  2253. Character.Parent = workspace
  2254. Humanoid.Parent = Character
  2255. ANIMATE.Parent = nil
  2256. if Humanoid then
  2257. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2258. IDLEANIMATION:Play()
  2259. end
  2260. SINE = SINE + CHANGE
  2261. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2262. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2263. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2264. local WALKSPEEDVALUE = 3
  2265. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2266. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.25 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (1) / Animation_Speed)
  2267. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (1) / Animation_Speed)
  2268. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2269. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2270. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2271. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2272. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2273. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2274. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2275. end
  2276. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2277. if ANIM ~= "Jump" then
  2278. LOOP = 0
  2279. end
  2280. ANIM = "Jump"
  2281. if DOUBLEJUMP == false then
  2282. if ATTACK == false then
  2283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(76)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-76)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2289. end
  2290. elseif DOUBLEJUMP == true then
  2291. if ATTACK == false then
  2292. LOOP = LOOP + 1
  2293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2297. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2299. end
  2300. end
  2301. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2302. ANIM = "Fall"
  2303. if ATTACK == false then
  2304. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2310. end
  2311. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2312. ANIM = "Idle"
  2313. if DOUBLEJUMP == true then
  2314. DOUBLEJUMP = false
  2315. end
  2316. if READYTODOUBLE == true then
  2317. READYTODOUBLE = false
  2318. end
  2319. if ATTACK == false then
  2320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2326. end
  2327. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2328. ANIM = "Walk"
  2329. if DOUBLEJUMP == true then
  2330. DOUBLEJUMP = false
  2331. end
  2332. if READYTODOUBLE == true then
  2333. READYTODOUBLE = false
  2334. end
  2335. if ATTACK == false then
  2336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2340. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2342. end
  2343. end
  2344. if EQUIPPED == false then
  2345. if TORSOVELOCITY > 1 then
  2346. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  2347. else
  2348. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  2349. end
  2350. end
  2351. unanchor()
  2352. Humanoid.MaxHealth = "inf"
  2353. Humanoid.Health = "inf"
  2354. if Rooted == false then
  2355. Disable_Jump = false
  2356. Humanoid.WalkSpeed = Speed
  2357. elseif Rooted == true then
  2358. Disable_Jump = true
  2359. Humanoid.WalkSpeed = 0
  2360. end
  2361. for _, c in pairs(Character:GetChildren()) do
  2362. if c.ClassName == "Part" and c.Name ~= "Eye" then
  2363. c.Material = "Neon"
  2364. if c:FindFirstChildOfClass("ParticleEmitter") then
  2365. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2366. end
  2367. c.Color = C3(255/255, 230/255, 194/255)
  2368. if c == Head then
  2369. if c:FindFirstChild("face") then
  2370. c.face:remove()
  2371. end
  2372. end
  2373. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2374. c:remove()
  2375. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2376. c:remove()
  2377. end
  2378. end
  2379. sick.SoundId = "rbxassetid://259554386"
  2380. sick.Looped = true
  2381. sick.Pitch = 1
  2382. sick.Volume = 8
  2383. sick.Playing = true
  2384. AMMOTEXT.Text = "["..AMMO.."]"
  2385. Humanoid.Name = "Gunslinger"
  2386. script.Parent = WEAPONGUI
  2387. if SONG ~= nil then
  2388. RADIOMESH.Scale = VT(1,1,1)+(VT(0.3,0.3,0.3)*SONG.PlaybackLoudness/500)
  2389. else
  2390. RADIOMESH.Scale = VT(1,1,1)
  2391. end
  2392. end
  2393.  
  2394. --//=================================\\
  2395. --\\=================================//
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401. --//====================================================\\--
  2402. --|| END OF SCRIPT
  2403. --\\====================================================//--
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