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-->Made By XDavodioX<--
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--=(Catagory = Mememy)=--
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--:Notive_Memer:--
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--//Leak\\--
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print"Loaded Meme.exe [Version 5.8]"
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--[[
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Developer Changelog =
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- Added STARMAN by Davodio -
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STARMAN() - A Seizure thingy, uhh what
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Command = TPose then "O"
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WARNING : Can be stopped with the "M" Key!
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- Updated Woah -
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- Added 2 New songs -
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- Changes/Updates On STARMAN() -
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]]--
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warn([[
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all of the commands of the script are
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click - one puuuaaanncchhh
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l - victory if tpose eat chips
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k - kill urself but if tpose drink nooby soda
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j- what huh and if tpose laugh
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h- MEEM and if tpose AAAAAAAAAAAAAAAA
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g- that was fun if tpose seizure
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f- Xd if tpose isthatahamsandwich?
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r- AAH oh my god aah if tpose maybe you should not be living here
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t- squat
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y- laugh and if t-pose think
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u- ooh boi and if tpose chew 5 gum
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i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
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o- no u if tpose STARMAN
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p - bug
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v- game over if tpose What?
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c- REEE and if tpose then change music
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x- dude shut up and if tpose then waiting
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z- dab if tpose ROCKIN' SEIZURE
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e- wtf
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q- ur screwed
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b- TPOSE MEME
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n- UNTPOSE MEME
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m- to stop squat,think,waiting,wtf,seizure,living instantly
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in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
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Thanks to HeavyThePootisMan333 for the cmd list.
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]])
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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   warn("Notive_Memeboi Made by XDavodioX")
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   print"Yeet <"
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   local rp = RealPlayer
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   script.Parent = rp.Character
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   --RemoteEvent for communicating
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   local Event = Instance.new("RemoteEvent")
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   Event.Name = "UserInput_Event"
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   --Fake event to make stuff like Mouse.KeyDown work
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   local function fakeEvent()
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       local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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       t.connect = t.Connect
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       return t
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   end
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   --Creating fake input objects with fake variables
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   local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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   local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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   local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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       CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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   end}
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   --Merged 2 functions into one by checking amount of arguments
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   CAS.UnbindAction = CAS.BindAction
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   --This function will trigger the events that have been :Connect()'ed
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    local function te(self,ev,...)
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        local t = m[ev]
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        if t and t._fakeEvent then
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            for _,f in pairs(t.Functions) do
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                f(...)
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            end
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        end
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    end
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    m.TrigEvent = te
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    UIS.TrigEvent = te
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    Event.OnServerEvent:Connect(function(plr,io)
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        if plr~=rp then return end
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        m.Target = io.Target
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        m.Hit = io.Hit
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        if not io.isMouse then
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            local b = io.UserInputState == Enum.UserInputState.Begin
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            if io.UserInputType == Enum.UserInputType.MouseButton1 then
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                return m:TrigEvent(b and "Button1Down" or "Button1Up")
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            end
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            for _,t in pairs(CAS.Actions) do
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                for _,k in pairs(t.Keys) do
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                    if k==io.KeyCode then
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                        t.Function(t.Name,io.UserInputState,io)
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                    end
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                end
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            end
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            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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        end
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    end)
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    Event.Parent = NLS([==[
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    local Player = game:GetService("Players").LocalPlayer
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    local Event = script:WaitForChild("UserInput_Event")
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    local Mouse = Player:GetMouse()
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    local UIS = game:GetService("UserInputService")
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    local input = function(io,a)
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        if a then return end
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        --Since InputObject is a client-side instance, we create and pass table instead
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        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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    end
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    UIS.InputBegan:Connect(input)
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    UIS.InputEnded:Connect(input)
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    local h,t
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    --Give the server mouse data 30 times every second, but only if the values changed
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    --If player is not moving their mouse, client won't fire events
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    while wait(1/30) do
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        if h~=Mouse.Hit or t~=Mouse.Target then
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            h,t=Mouse.Hit,Mouse.Target
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            Event:FireServer({isMouse=true,Target=t,Hit=h})
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        end
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    end]==],Player.Character)
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    ----Sandboxed game object that allows the usage of client-side methods and services
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    --Real game object
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    local _rg = game
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    --Metatable for fake service
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    local fsmt = {
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        __index = function(self,k)
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            local s = rawget(self,"_RealService")
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            if s then return s[k] end
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        end,
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        __newindex = function(self,k,v)
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            local s = rawget(self,"_RealService")
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            if s then s[k]=v end
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        end,
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        __call = function(self,...)
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            local s = rawget(self,"_RealService")
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            if s then return s(...) end
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        end
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    }
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    local function FakeService(t,RealService)
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        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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        return setmetatable(t,fsmt)
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    end
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    --Fake game object
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    local g = {
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        GetService = function(self,s)
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            return self[s]
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        end,
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        Players = FakeService({
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            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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        },"Players"),
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        UserInputService = FakeService(UIS,"UserInputService"),
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        ContextActionService = FakeService(CAS,"ContextActionService"),
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    }
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    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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    g.service = g.GetService
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    g.RunService = FakeService({
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        RenderStepped = _rg:GetService("RunService").Heartbeat,
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        BindToRenderStep = function(self,name,_,fun)
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        end,
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        UnbindFromRenderStep = function(self,name)
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            self._btrs[name]:Disconnect()
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        end,
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    },"RunService")
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    setmetatable(g,{
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        __index=function(self,s)
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            return _rg:GetService(s) or typeof(_rg[s])=="function"
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            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
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        end,
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        __newindex = fsmt.__newindex,
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        __call = fsmt.__call
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    })
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    --Changing owner to fake player object to support owner:GetMouse()
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    game,owner = g,g.Players.LocalPlayer
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print("Enjoy the leak of the Newest Ver.")
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---[[ Cloud "Visualizer", Rushed out and made by Zuu_Roku, Credits to Cass for being a cool dood]]---
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print("Made by Zuu_Roku, Commands are !play !snow !rain !multiplier and !volume")
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print("Credits to Cass / PPATTA for being a cool dood")
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local Player = game.Players.LocalPlayer
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local Character = Player.Character
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local H = Character["Head"]
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local multiplier = 4
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local Cloud = Instance.new('Part',Character)
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Cloud.Size = Vector3.new(20,15,20)
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Cloud.Anchored = true
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Cloud.CanCollide = false
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Cloud.Transparency = 0
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local CloudMesh = Instance.new('SpecialMesh',Cloud)
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CloudMesh.Scale = Vector3.new(25,10,25)
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CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
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CloudMesh.Offset = Vector3.new(0,10,0)
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local loudness = 0
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local S = Instance.new('Sound',Cloud)
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S.SoundId = "rbxassetid://1111992131"
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S.Looped = true
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S.Volume = 8
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S.MaxDistance = 100
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S:Play()
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local Rain = Instance.new('ParticleEmitter',Cloud)
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Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
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Rain.Size = NumberSequence.new(.5)
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Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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Rain.Transparency = NumberSequence.new(0,.6)
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Rain.Acceleration = Vector3.new(0,-150,0)
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Rain.Lifetime = NumberRange.new(5,10)
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Rain.Rate = 100
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local rad = math.rad
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local sin = math.sin
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local tan = math.tan
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local cos = math.cos
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Player.Chatted:connect(function(m)
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	if m:match("!play%s%d+") then
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		S:Stop()
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		S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
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		S:Play()
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	elseif m:match("!volume%s%d+") then
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		S.Volume = m:match("!volume%s(%d+)")
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	elseif m:match("!pitch%s%d+") then
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		S.Pitch = m:match("!volume%s(%d+)")
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	elseif m:match("!snow") then
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	elseif m:match("!robux") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
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		Rain.Texture = "http://www.roblox.com/asset/?id=1141448987"
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		Rain.Acceleration = Vector3.new(0,-10,0)
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		Rain.Lifetime = NumberRange.new(15,20)
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		Rain.Size = NumberSequence.new(.2)
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	elseif m:match("!rain") then
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		Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
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		Rain.Acceleration = Vector3.new(0,-150,0)
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		Rain.Lifetime = NumberRange.new(5,10)
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		Rain.Size = NumberSequence.new(.5)
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	elseif m:match("!multiplier%s%d+") then
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		multiplier = m:match("!multiplier%s(%d+)")
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	elseif m:match("!rr") then
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		print(Rain.Rate)
328
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	end
330
end)
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function Weld(x,y)
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	local w = Instance.new("Weld")
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	w.Part0 = x
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	w.Part1 = y
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	w.Name = tostring(y.Name).."_Weld"
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	w.Parent = x
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	return w
347
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end
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function Clerp(start,destination,increment)
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	local function slerp(a,b,c)return (1-c)*a+(c*b)end
355
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    local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
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    local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
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    for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
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    return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
363
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end
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while true do
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370
	Rain.Rate = (S.PlaybackLoudness + 50) * multiplier
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	game:GetService('RunService').RenderStepped:wait()
373
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	local HP = H.CFrame.p
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	local sizer = S.PlaybackLoudness/50 + 15
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378
	Cloud.Size = Vector3.new(sizer,15,sizer)
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	CloudMesh.Scale = Vector3.new(sizer,10,sizer)
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	Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
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	Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1))
385
end