Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -->Made By XDavodioX<--
- --=(Catagory = Mememy)=--
- --:Notive_Memer:--
- --//Leak\\--
- print"Loaded Meme.exe [Version 5.8]"
- --[[
- Developer Changelog =
- - Added STARMAN by Davodio -
- STARMAN() - A Seizure thingy, uhh what
- Command = TPose then "O"
- WARNING : Can be stopped with the "M" Key!
- - Updated Woah -
- - Added 2 New songs -
- - Changes/Updates On STARMAN() -
- ]]--
- warn([[
- all of the commands of the script are
- click - one puuuaaanncchhh
- l - victory if tpose eat chips
- k - kill urself but if tpose drink nooby soda
- j- what huh and if tpose laugh
- h- MEEM and if tpose AAAAAAAAAAAAAAAA
- g- that was fun if tpose seizure
- f- Xd if tpose isthatahamsandwich?
- r- AAH oh my god aah if tpose maybe you should not be living here
- t- squat
- y- laugh and if t-pose think
- u- ooh boi and if tpose chew 5 gum
- i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
- o- no u if tpose STARMAN
- p - bug
- v- game over if tpose What?
- c- REEE and if tpose then change music
- x- dude shut up and if tpose then waiting
- z- dab if tpose ROCKIN' SEIZURE
- e- wtf
- q- ur screwed
- b- TPOSE MEME
- n- UNTPOSE MEME
- m- to stop squat,think,waiting,wtf,seizure,living instantly
- in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
- Thanks to HeavyThePootisMan333 for the cmd list.
- ]])
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- warn("Notive_Memeboi Made by XDavodioX")
- print"Yeet <"
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- print("Enjoy the leak of the Newest Ver.")
- ---[[ Cloud "Visualizer", Rushed out and made by Zuu_Roku, Credits to Cass for being a cool dood]]---
- print("Made by Zuu_Roku, Commands are !play !snow !rain !multiplier and !volume")
- print("Credits to Cass / PPATTA for being a cool dood")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local H = Character["Head"]
- local multiplier = 4
- local Cloud = Instance.new('Part',Character)
- Cloud.Size = Vector3.new(20,15,20)
- Cloud.Anchored = true
- Cloud.CanCollide = false
- Cloud.Transparency = 0
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(25,10,25)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,10,0)
- local loudness = 0
- local S = Instance.new('Sound',Cloud)
- S.SoundId = "rbxassetid://1111992131"
- S.Looped = true
- S.Volume = 8
- S.MaxDistance = 100
- S:Play()
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Rate = 100
- local rad = math.rad
- local sin = math.sin
- local tan = math.tan
- local cos = math.cos
- Player.Chatted:connect(function(m)
- if m:match("!play%s%d+") then
- S:Stop()
- S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
- S:Play()
- elseif m:match("!volume%s%d+") then
- S.Volume = m:match("!volume%s(%d+)")
- elseif m:match("!pitch%s%d+") then
- S.Pitch = m:match("!volume%s(%d+)")
- elseif m:match("!snow") then
- Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
- Rain.Acceleration = Vector3.new(0,-10,0)
- Rain.Lifetime = NumberRange.new(15,20)
- Rain.Size = NumberSequence.new(.2)
- elseif m:match("!rain") then
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Size = NumberSequence.new(.5)
- elseif m:match("!multiplier%s%d+") then
- multiplier = m:match("!multiplier%s(%d+)")
- elseif m:match("!rr") then
- print(Rain.Rate)
- end
- end)
- function Weld(x,y)
- local w = Instance.new("Weld")
- w.Part0 = x
- w.Part1 = y
- w.Name = tostring(y.Name).."_Weld"
- w.Parent = x
- return w
- end
- function Clerp(start,destination,increment)
- local function slerp(a,b,c)return (1-c)*a+(c*b)end
- local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
- local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
- for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
- return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
- end
- while true do
- Rain.Rate = (S.PlaybackLoudness + 50) * multiplier
- game:GetService('RunService').RenderStepped:wait()
- local HP = H.CFrame.p
- local sizer = S.PlaybackLoudness/50 + 15
- Cloud.Size = Vector3.new(sizer,15,sizer)
- CloudMesh.Scale = Vector3.new(sizer,10,sizer)
- Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
- Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1))
- end
Advertisement
Add Comment
Please, Sign In to add comment