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1 | //============================================================================= | |
2 | // Actor Stepping Animation | |
3 | // by Shaz | |
4 | - | // Last Updated: 2015.10.30 |
4 | + | // Last Updated: 2021.03.22 |
5 | // | |
6 | // Revisions: | |
7 | // 2015.10.30 Fixed TypeError: Cannot read property 'actor' of undefined. | |
8 | // 2021.03.20 Allow using the notetag for classes and states. | |
9 | // 2021.03.22 RMMV uses ECMA5 which doesn't support arrow functions yet. | |
10 | //============================================================================= | |
11 | ||
12 | /*: | |
13 | * @target MZ & MV | |
14 | * @plugindesc Allows party leader/followers to have stepping anim on map | |
15 | * @author Shaz | |
16 | - | * Add <stepanim> to the note box of an Actor to turn on stepping animation |
16 | + | |
17 | - | * for the actor's sprite on the map, as the party leader or a follower. |
17 | + | |
18 | * | |
19 | * Add <stepanim> to the note box of an Actor, a Class or a State to turn on | |
20 | * stepping animation for the actor's sprite on the map, as the party leader | |
21 | * or a follower. | |
22 | - | var _Game_Player_update = Game_Player.prototype.update; |
22 | + | |
23 | - | Game_Player.prototype.update = function(sceneActive) { |
23 | + | |
24 | - | _Game_Player_update.call(this, sceneActive); |
24 | + | |
25 | - | if ($gameParty.leader()) { |
25 | + | |
26 | - | this.setStepAnime($gameParty.leader().actor().meta.stepanim || false); |
26 | + | var setSteppingAnimation = function(thiz, character) { |
27 | - | } |
27 | + | if (character) { |
28 | - | }; |
28 | + | thiz.setStepAnime( |
29 | character.actor().meta.stepanim || | |
30 | - | var _Game_Follower_update = Game_Follower.prototype.update; |
30 | + | character.currentClass().meta.stepanim || |
31 | - | Game_Follower.prototype.update = function() { |
31 | + | character.states().some(function(s) { return s.meta.stepanim; }) || |
32 | - | _Game_Follower_update.call(this); |
32 | + | false |
33 | - | if (this.actor()) { |
33 | + | ); |
34 | - | this.setStepAnime(this.actor().actor().meta.stepanim || false); |
34 | + | } |
35 | - | } |
35 | + | }; |
36 | - | }; |
36 | + | |
37 | var _Game_Player_update = Game_Player.prototype.update; | |
38 | Game_Player.prototype.update = function(sceneActive) { | |
39 | _Game_Player_update.call(this, sceneActive); | |
40 | setSteppingAnimation(this, $gameParty.leader()); | |
41 | }; | |
42 | ||
43 | var _Game_Follower_update = Game_Follower.prototype.update; | |
44 | Game_Follower.prototype.update = function() { | |
45 | _Game_Follower_update.call(this); | |
46 | setSteppingAnimation(this, this.actor()); | |
47 | }; | |
48 | })(); |