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Quite disliked, Goblins aren't exactly smiled at in your average community, and are barely tolerated in settlements only because they're often servants. Goblin laborers are very popular in the Dwarven and Orcish kingdoms, and are often used to assist them in creating their highly advanced war machines. Natural geniuses, Goblins are widely known for possessing great knowledge but little to no common sense. Their inventions are magnificently advanced, but are liable to explode for little to no reason.
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Name: Nadek "Aconitum"
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Age: 27
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Goblins outside of slavery are native to Malibor, and live in their own free tribes wandering along the desert. These tribes are often killed on sight due to most of them preying off nearby defenseless settlements, and even then, the friendly goblins are likely to create some war machine that's likely to go off and explode in the middle of a town. 
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Religious Views: Natinatara
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Personality: Excitable, Curious, Cheerful, Reckless, Careless
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Goblins are short creatures with green or grey skin, with toothed mouths that can stretch ear to ear
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Appearance: tl;dr 2'7", big ears, big eyes, nonsensical outfit, covered in piercings
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	Aconitum stands at about two and a half feet tall, but her massive, bat-like ears edge her well over three feet. Her swamp-colored skin is flecked with deep purple freckles and mottled with patches of brown. Her eyes are like two golden saucers, glittering in the light, and her smile is wide enough to split her head in half.
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Name:
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	She is covered in occult tattoos, bone piercings, and jewelry whenever she can find it. Her ears are lined with piercings, causing them to droop slightly, and her tongue has so many studs through it she has a slight lisp.
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	Her clothing is elaborate, with multiple belts, ties, and ornaments, as well as ragged sheets of fabric, she looks like a creature that rolled around in garbage until it practically asphyxiated her. Her favorite belt is lined with bells, only half of which still ring, and her shoes are both entirely different, one a knee-high boot, several sizes too big, and the other a simple sandal.
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Age: Goblin age varies a lot. 30-50 is the expectancy due to their often violent lifestyle. Druids are known to achieve outright immortality.
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Religious Views:
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	Ornamental bone dagger
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	Several small pouches and sacks
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Personality:
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	A dozen belts
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	Handmade, raggedy journal
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Appearance:
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Magic: Sorcery*
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	Occultist's Path: Aconitum gathers the spirits of important people in her past. These people she was very close to, whether they were family, people she killed, people who died for her, and the like. Her spells call upon the spirits of these individuals, but the availability of the spirits varies. The spirit of her grandmother, Xunob, is always available.
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	Taboo Communion: Aconitum calls upon the wretched spirits of her past to surge forwards and strike her target. The number of spirits varies from cast to cast.
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	Vile Conviction: Aconitum curses the spirit of an adversary, poisoning them from the inside out.
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	Witchblood Pact: Aconitum forces one of her spirits into a nearby nonmagical item, animating it and causing it to act as a sort of guardian. These items are usually something like a suit of armor, a sword, a bookshelf, etc.
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Magic(If any): 
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*This whole section is subject to change
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Full on Goblin sorcerers are quite rare, as it's often considered disrespect towards their Shaman. However, engineers often learn some basic tricks so that they can craft their (often exploding) machinery.
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Backstory:
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Goblin druids are incredibly rare but are also just as powerful as they are hard to find. All druids are considered to be in their own league for the tribe; and while they aren't technical leaders, their opinion on matters is highly respected. All Goblin druids specialize in one specific element, but are capable of controlling all four; that is wind, fire, earth, and water.
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TL;DR - Became a witch, exiled from tribe, seeks an artifact called the Witch's Heart.
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	Originally named Nadek, she was the next in line to become her tribe's shaman. She trained for months and months, studied until her hair started falling out, but she could never conjure the spirits of nature like the shaman above her. She was sent out on a vision quest to find herself and her magic, but was quickly lost in the swamps of Malibor.
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Goblins that practice miracles are quite rare as well. They're most often serving as the right hand of their Shaman.
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	There she nearly starved, was dehydrated, and was battered by the wilds, wielding no more than a small knife she fashioned herself out of bone. A powerful swamp witch happened upon the goblin, and took her in.
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	There, Nadek learned the swamp witch's ways, gathering magical power and calling upon the souls that the witch provided. The witch guided Nadek back to her tribe, the two now close friends, and Nadek was filled with a deep pride. She found herself, her magic, and a friend.
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	However, once she showed the shaman her newfound magic, she was branded a witch, a heretic, one who turned from the elements, and was immediately turned upon. Nadek and the witch tried to escape, but were stopped by Nadek's old family and friends. Only her grandmother stood between Nadek and the tribe. She pleaded for her granddaughter's life, but was killed by the shaman in a mad frenzy.
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	Nadek flew into a wild panic, and began conjuring forth the spirits of tribe members that had died long ago. After a furious battle, caked in blood and wounds, half the tribe had fled and the other half had died. Nadek was left alone, body strained and her witch friend hardly breathing, crumpled nearby.
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	Nadek carried the witch back to her hut in the swamps, and with her dying breath she whispered to Nadek of a powerful artifact, the Witch's Heart. It was rumored to give dark magic beyond compare to whoever wielded it, and would keep Nadek safe from the naysayers of her past.
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	As the witch died in her hands, Nadek pledged to do whatever it took to secure the Witch's Heart. She also took the witch's name, a last fragment of power still landing on her lips when she spoke it aloud, Aconitum.