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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
8
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
9
local RealPlayer = Player
10
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
11
12
Player = owner
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
Character.Archivable = true
33
Player:ClearCharacterAppearance()
34
35
IT = Instance.new
36
CF = CFrame.new
37
VT = Vector3.new
38
RAD = math.rad
39
C3 = Color3.new
40
UD2 = UDim2.new
41
BRICKC = BrickColor.new
42
ANGLES = CFrame.Angles
43
EULER = CFrame.fromEulerAnglesXYZ
44
COS = math.cos
45
ACOS = math.acos
46
SIN = math.sin
47
ASIN = math.asin
48
ABS = math.abs
49
MRANDOM = math.random
50
FLOOR = math.floor
51
52
--//=================================\\
53
--|| 	      USEFUL VALUES
54
--\\=================================//
55
56
Animation_Speed = 3
57
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
58
local Speed = 20
59
local SIZE = 1
60
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
63
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
64
local DAMAGEMULTIPLIER = 1
65
local ANIM = "Idle"
66
local ATTACK = false
67
local EQUIPPED = false
68
local HOLD = false
69
local COMBO = 1
70
local Rooted = false
71
local SINE = 0
72
local KEYHOLD = false
73
local CHANGE = 2 / Animation_Speed
74
local WALKINGANIM = false
75
local VALUE1 = false
76
local VALUE2 = false
77
local ROBLOXIDLEANIMATION = IT("Animation")
78
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
79
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
80
local ATANIM = IT("Animation")
81
ATANIM.Name = "Attack Animation"
82
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
83
--ROBLOXIDLEANIMATION.Parent = Humanoid
84
local WEAPONGUI = IT("ScreenGui", PlayerGui)
85
WEAPONGUI.Name = "Weapon GUI"
86
local Weapon = IT("Model")
87
Weapon.Name = "Adds"
88
local Effects = IT("Folder", Weapon)
89
Effects.Name = "Effects"
90
local ANIMATOR = Humanoid.Animator
91
local ANIMATE = Character.Animate
92
local UNANCHOR = true
93
local CLOCKLOOP = 0
94
local SONG = 621130660
95
local CLOCKTARGET = nil
96
local CLOCKSPEED = 1
97
script.Parent = WEAPONGUI
98
local CLONE = Character:Clone()
99
CLONE.Parent = nil
100
Character.Archivable = false
101
local sick = Instance.new("Sound",Torso)
102
103
--//=================================\\
104
--\\=================================//
105
106
107
--//=================================\\
108
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
109
--\\=================================//
110
111
ArtificialHB = Instance.new("BindableEvent", script)
112
ArtificialHB.Name = "ArtificialHB"
113
114
script:WaitForChild("ArtificialHB")
115
116
frame = Frame_Speed
117
tf = 0
118
allowframeloss = false
119
tossremainder = false
120
lastframe = tick()
121
script.ArtificialHB:Fire()
122
123-
game:GetService("RunService").Heartbeat:connect(function(s, p)
123+
game:GetService("RunService").Stepped:connect(function(s, p)
124
	tf = tf + s
125
	if tf >= frame then
126
		if allowframeloss then
127
			script.ArtificialHB:Fire()
128
			lastframe = tick()
129
		else
130
			for i = 1, math.floor(tf / frame) do
131
				script.ArtificialHB:Fire()
132
			end
133
		lastframe = tick()
134
		end
135
		if tossremainder then
136
			tf = 0
137
		else
138
			tf = tf - frame * math.floor(tf / frame)
139
		end
140
	end
141
end)
142
143
--//=================================\\
144
--\\=================================//
145
146
--//=================================\\
147
--|| 	      SOME FUNCTIONS
148
--\\=================================//
149
150
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
151
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
152
end
153
154
function PositiveAngle(NUMBER)
155
	if NUMBER >= 0 then
156
		NUMBER = 0
157
	end
158
	return NUMBER
159
end
160
161
function NegativeAngle(NUMBER)
162
	if NUMBER <= 0 then
163
		NUMBER = 0
164
	end
165
	return NUMBER
166
end
167
168
function Swait(NUMBER)
169
	if NUMBER == 0 or NUMBER == nil then
170
		ArtificialHB.Event:wait()
171
	else
172
		for i = 1, NUMBER do
173
			ArtificialHB.Event:wait()
174
		end
175
	end
176
end
177
178
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
179
	local NEWMESH = IT(MESH)
180
	if MESH == "SpecialMesh" then
181
		NEWMESH.MeshType = MESHTYPE
182
		if MESHID ~= "nil" and MESHID ~= "" then
183
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
184
		end
185
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
186
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
187
		end
188
	end
189
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
190
	NEWMESH.Scale = SCALE
191
	NEWMESH.Parent = PARENT
192
	return NEWMESH
193
end
194
195
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
196
	local NEWPART = IT("Part")
197
	NEWPART.formFactor = FORMFACTOR
198
	NEWPART.Reflectance = REFLECTANCE
199
	NEWPART.Transparency = TRANSPARENCY
200
	NEWPART.CanCollide = false
201
	NEWPART.Locked = true
202
	NEWPART.Anchored = true
203
	if ANCHOR == false then
204
		NEWPART.Anchored = false
205
	end
206
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
207
	NEWPART.Name = NAME
208
	NEWPART.Size = SIZE
209
	NEWPART.Position = Torso.Position
210
	NEWPART.Material = MATERIAL
211
	NEWPART:BreakJoints()
212
	NEWPART.Parent = PARENT
213
	return NEWPART
214
end
215
216
	local function weldBetween(a, b)
217
	    local weldd = Instance.new("ManualWeld")
218
	    weldd.Part0 = a
219
	    weldd.Part1 = b
220
	    weldd.C0 = CFrame.new()
221
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
222
	    weldd.Parent = a
223
	    return weldd
224
	end
225
226
227
function QuaternionFromCFrame(cf)
228
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
229
	local trace = m00 + m11 + m22
230
	if trace > 0 then 
231
		local s = math.sqrt(1 + trace)
232
		local recip = 0.5 / s
233
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
234
	else
235
		local i = 0
236
		if m11 > m00 then
237
			i = 1
238
		end
239
		if m22 > (i == 0 and m00 or m11) then
240
			i = 2
241
		end
242
		if i == 0 then
243
			local s = math.sqrt(m00 - m11 - m22 + 1)
244
			local recip = 0.5 / s
245
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
246
		elseif i == 1 then
247
			local s = math.sqrt(m11 - m22 - m00 + 1)
248
			local recip = 0.5 / s
249
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
250
		elseif i == 2 then
251
			local s = math.sqrt(m22 - m00 - m11 + 1)
252
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
253
		end
254
	end
255
end
256
 
257
function QuaternionToCFrame(px, py, pz, x, y, z, w)
258
	local xs, ys, zs = x + x, y + y, z + z
259
	local wx, wy, wz = w * xs, w * ys, w * zs
260
	local xx = x * xs
261
	local xy = x * ys
262
	local xz = x * zs
263
	local yy = y * ys
264
	local yz = y * zs
265
	local zz = z * zs
266
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
267
end
268
 
269
function QuaternionSlerp(a, b, t)
270
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
271
	local startInterp, finishInterp;
272
	if cosTheta >= 0.0001 then
273
		if (1 - cosTheta) > 0.0001 then
274
			local theta = ACOS(cosTheta)
275
			local invSinTheta = 1 / SIN(theta)
276
			startInterp = SIN((1 - t) * theta) * invSinTheta
277
			finishInterp = SIN(t * theta) * invSinTheta
278
		else
279
			startInterp = 1 - t
280
			finishInterp = t
281
		end
282
	else
283
		if (1 + cosTheta) > 0.0001 then
284
			local theta = ACOS(-cosTheta)
285
			local invSinTheta = 1 / SIN(theta)
286
			startInterp = SIN((t - 1) * theta) * invSinTheta
287
			finishInterp = SIN(t * theta) * invSinTheta
288
		else
289
			startInterp = t - 1
290
			finishInterp = t
291
		end
292
	end
293
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
294
end
295
296
function Clerp(a, b, t)
297
	local qa = {QuaternionFromCFrame(a)}
298
	local qb = {QuaternionFromCFrame(b)}
299
	local ax, ay, az = a.x, a.y, a.z
300
	local bx, by, bz = b.x, b.y, b.z
301
	local _t = 1 - t
302
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
303
end
304
305
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
306
	local frame = IT("Frame")
307
	frame.BackgroundTransparency = TRANSPARENCY
308
	frame.BorderSizePixel = BORDERSIZEPIXEL
309
	frame.Position = POSITION
310
	frame.Size = SIZE
311
	frame.BackgroundColor3 = COLOR
312
	frame.BorderColor3 = BORDERCOLOR
313
	frame.Name = NAME
314
	frame.Parent = PARENT
315
	return frame
316
end
317
318
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
319
	local label = IT("TextLabel")
320
	label.BackgroundTransparency = 1
321
	label.Size = UD2(1, 0, 1, 0)
322
	label.Position = UD2(0, 0, 0, 0)
323
	label.TextColor3 = TEXTCOLOR
324
	label.TextStrokeTransparency = STROKETRANSPARENCY
325
	label.TextTransparency = TRANSPARENCY
326
	label.FontSize = TEXTFONTSIZE
327
	label.Font = TEXTFONT
328
	label.BorderSizePixel = BORDERSIZEPIXEL
329
	label.TextStrokeColor3 = C3(1,1,1)
330
	label.TextScaled = false
331
	label.Text = TEXT
332
	label.Name = NAME
333
	label.Parent = PARENT
334
	return label
335
end
336
337
function NoOutlines(PART)
338
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
339
end
340
341
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
342
	local NEWWELD = IT(TYPE)
343
	NEWWELD.Part0 = PART0
344
	NEWWELD.Part1 = PART1
345
	NEWWELD.C0 = C0
346
	NEWWELD.C1 = C1
347
	NEWWELD.Parent = PARENT
348
	return NEWWELD
349
end
350
351
local S = IT("Sound")
352
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
353
	local NEWSOUND = nil
354
	coroutine.resume(coroutine.create(function()
355
		NEWSOUND = S:Clone()
356
		NEWSOUND.Parent = PARENT
357
		NEWSOUND.Volume = VOLUME
358
		NEWSOUND.Pitch = PITCH
359
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
360
		NEWSOUND:play()
361
		if DOESLOOP == true then
362
			NEWSOUND.Looped = true
363
		else
364
			repeat wait(1) until NEWSOUND.Playing == false
365
			NEWSOUND:remove()
366
		end
367
	end))
368
	return NEWSOUND
369
end
370
371
function CFrameFromTopBack(at, top, back)
372
	local right = top:Cross(back)
373
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
374
end
375
376
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
377
function WACKYEFFECT(Table)
378
	local TYPE = (Table.EffectType or "Sphere")
379
	local SIZE = (Table.Size or VT(1,1,1))
380
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
381
	local TRANSPARENCY = (Table.Transparency or 0)
382
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
383
	local CFRAME = (Table.CFrame or Torso.CFrame)
384
	local MOVEDIRECTION = (Table.MoveToPos or nil)
385
	local ROTATION1 = (Table.RotationX or 0)
386
	local ROTATION2 = (Table.RotationY or 0)
387
	local ROTATION3 = (Table.RotationZ or 0)
388
	local MATERIAL = (Table.Material or "Neon")
389
	local COLOR = (Table.Color or C3(1,1,1))
390
	local TIME = (Table.Time or 45)
391
	local SOUNDID = (Table.SoundID or nil)
392
	local SOUNDPITCH = (Table.SoundPitch or nil)
393
	local SOUNDVOLUME = (Table.SoundVolume or nil)
394
	coroutine.resume(coroutine.create(function()
395
		local PLAYSSOUND = false
396
		local SOUND = nil
397
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
398
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
399
			PLAYSSOUND = true
400
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
401
		end
402
		EFFECT.Color = COLOR
403
		local MSH = nil
404
		if TYPE == "Sphere" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
406
		elseif TYPE == "Block" then
407
			MSH = IT("BlockMesh",EFFECT)
408
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
409
		elseif TYPE == "Wave" then
410
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
411
		elseif TYPE == "Ring" then
412
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
413
		elseif TYPE == "Slash" then
414
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
415
		elseif TYPE == "Round Slash" then
416
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
417
		elseif TYPE == "Swirl" then
418
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
419
		elseif TYPE == "Skull" then
420
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
421
		elseif TYPE == "Crystal" then
422
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
423
		end
424
		if MSH ~= nil then
425
			local MOVESPEED = nil
426
			if MOVEDIRECTION ~= nil then
427
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
428
			end
429
			local GROWTH = SIZE - ENDSIZE
430
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
431
			if TYPE == "Block" then
432
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
433
			else
434
				EFFECT.CFrame = CFRAME
435
			end
436
			for LOOP = 1, TIME+1 do
437
				Swait()
438
				MSH.Scale = MSH.Scale - GROWTH/TIME
439
				if TYPE == "Wave" then
440
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
441
				end
442
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
443
				if TYPE == "Block" then
444
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
445
				else
446
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
447
				end
448
				if MOVEDIRECTION ~= nil then
449
					local ORI = EFFECT.Orientation
450
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
451
					EFFECT.Orientation = ORI
452
				end
453
			end
454
			if PLAYSSOUND == false then
455
				EFFECT:remove()
456
			else
457
				repeat Swait() until SOUND.Playing == false
458
				EFFECT:remove()
459
			end
460
		else
461
			if PLAYSSOUND == false then
462
				EFFECT:remove()
463
			else
464
				repeat Swait() until SOUND.Playing == false
465
				EFFECT:remove()
466
			end
467
		end
468
	end))
469
end
470
471
function MakeForm(PART,TYPE)
472
	if TYPE == "Cyl" then
473
		local MSH = IT("CylinderMesh",PART)
474
	elseif TYPE == "Ball" then
475
		local MSH = IT("SpecialMesh",PART)
476
		MSH.MeshType = "Sphere"
477
	elseif TYPE == "Wedge" then
478
		local MSH = IT("SpecialMesh",PART)
479
		MSH.MeshType = "Wedge"
480
	end
481
end
482
483
Debris = game:GetService("Debris")
484
485
function CastProperRay(StartPos, EndPos, Distance, Ignore)
486
	local DIRECTION = CF(StartPos,EndPos).lookVector
487
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
488
end
489
490
function turnto(position)
491
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
492
end
493
494
--//=================================\\
495
--||	     WEAPON CREATION
496
--\\=================================//
497
498
RootPart.Size = RootPart.Size*SIZE
499
Torso.Size = Torso.Size*SIZE
500
RightArm.Size = RightArm.Size*SIZE
501
RightLeg.Size = RightLeg.Size*SIZE
502
LeftArm.Size = LeftArm.Size*SIZE
503
LeftLeg.Size = LeftLeg.Size*SIZE
504
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
505
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
506
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
508
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
509
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
510
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
511
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
512
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
513
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
514
Head.Size = Head.Size*SIZE
515
RootJoint.Parent = RootPart
516
Neck.Parent = Torso
517
RightShoulder.Parent = Torso
518
LeftShoulder.Parent = Torso
519
RightHip.Parent = Torso
520
LeftHip.Parent = Torso
521
522
local naeeym2 = IT("BillboardGui",Character)
523
naeeym2.AlwaysOnTop = true
524
naeeym2.Size = UDim2.new(5,35,2,15)
525
naeeym2.StudsOffset = Vector3.new(0,2,0)
526
naeeym2.MaxDistance = 75
527
naeeym2.Adornee = Character.Head
528
naeeym2.Name = "Name"
529
local top = Instance.new("Shirt")
530
top.ShirtTemplate = "rbxassetid://99405261"
531
top.Parent = Character
532
top.Name = "Cloth"
533
local bottom = Instance.new("Pants")
534
bottom.PantsTemplate = "rbxassetid://99405318"
535
bottom.Parent = Character
536
bottom.Name = "Cloth"
537
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(0.1,0.1,0.1),false)
538
PRT.Color = C3(0,0,0)
539
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.1,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0,-0.5,0.2))
540
CreateMesh("SpecialMesh", PRT, "FileMesh", "3088871166", "", VT(1,1,1), VT(0,0,0))
541
542
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
543
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
544
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
545
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
546
MakeForm(PRT,"Cyl")
547
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
548
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
549
MakeForm(PRT,"Cyl")
550
PRT.Color = C3(159/255, 111/255, 183/255)
551
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
552
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
553
MakeForm(RING,"Cyl")
554
RING.Color = C3(0,0,0)
555
for i = 1, 12 do
556
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
557
	PRT.Color = C3(0,0,0)
558
	local MSH = IT("BlockMesh",PRT)
559
	MSH.Scale = VT(0.6,1,1)
560
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
561
end
562
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
563
PRT.Color = C3(0,0,0)
564
local MSH = IT("BlockMesh",PRT)
565
MSH.Scale = VT(0.4,1,1)
566
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
567
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
568
PRT.Color = C3(0,0,0)
569
local MSH = IT("BlockMesh",PRT)
570
MSH.Scale = VT(0.4,1,1)
571
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
572
coroutine.resume(coroutine.create(function()
573
	while true do
574
		Swait()
575
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
576
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
577
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
578
		if CLOCKLOOP <= -150 then
579
			if VALUE1 == false then
580
				CLOCKLOOP = 0
581
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 1.2, SoundVolume = 4})
582
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
583
				ApplyAoE(HITPOS,10,15,45,75,false)
584
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
585
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
586
				if CLOCKTARGET ~= nil then
587
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
588
					if CLOCKTARGET.Torso ~= nil then
589
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
590
					end
591
					if CLOCKTARGET.Health == 0 then
592
						CLOCKTARGET = nil
593
					end
594
				end
595
			end
596
		end
597
	end
598
end))
599
600
for _, c in pairs(Weapon:GetChildren()) do
601
	if c.ClassName == "Part" then
602
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
603
	end
604
end
605
606
Neck.Name = "Weld"
607
RootJoint.Name = "Weld"
608
RightShoulder.Name = "Weld"
609
LeftShoulder.Name = "Weld"
610
RightHip.Name = "Weld"
611
LeftHip.Name = "Weld"
612
613
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
614
local SKILLFONT = "Fantasy"
615
local SKILLTEXTSIZE = 7
616
617
Weapon.Parent = Character
618
Humanoid.Parent = Character
619
620
Humanoid.Died:connect(function()
621
	ATTACK = true
622
end)
623
624
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
625
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
626
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
627
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
628
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
629
630
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
631
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
632
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
633
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
634
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
635
636
--//=================================\\
637
--||			DAMAGING
638
--\\=================================//
639
640
function ApplyDamage(Humanoid,Damage,TorsoPart)
641
	local defence = Instance.new("BoolValue",Humanoid.Parent)
642
	defence.Name = ("HitBy"..Player.Name)
643
	game:GetService("Debris"):AddItem(defence, 0.001)
644
	Damage = Damage * DAMAGEMULTIPLIER
645
	if Humanoid.Health ~= 0 then
646
		local CritChance = MRANDOM(1,100)
647
		if Damage > Humanoid.Health then
648
			Damage = math.ceil(Humanoid.Health)
649
			if Damage == 0 then
650
				Damage = 0.1
651
			end
652
		end
653
		Humanoid.Health = Humanoid.Health - Damage
654
	end
655
end
656
657
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
658
	local CHILDREN = workspace:GetDescendants()
659
	for index, CHILD in pairs(CHILDREN) do
660
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
661
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
662
			if HUM then
663
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
664
				if TORSO then
665
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
666
						if INSTAKILL == true then
667
							CHILD:BreakJoints()
668
						else
669
							local DMG = MRANDOM(MINDMG,MAXDMG)
670
							ApplyDamage(HUM,DMG,TORSO)
671
						end
672
						if FLING > 0 then
673
							for _, c in pairs(CHILD:GetChildren()) do
674
								if c:IsA("BasePart") then
675
									local bv = Instance.new("BodyVelocity") 
676
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
677
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
678
									bv.Parent = c
679
									Debris:AddItem(bv,0.05)
680
								end
681
							end
682
						end
683
					end
684
				end
685
			end
686
		end
687
	end
688
end
689
690
--//=================================\\
691
--||	ATTACK FUNCTIONS AND STUFF
692
--\\=================================//
693
694
function MagicMissiles()
695
	ATTACK = true
696
	Rooted = true
697
	local SELECTING = true
698
	local SPOTS = {}
699
	coroutine.resume(coroutine.create(function()
700
		local LOOP = 0
701
		repeat
702
			LOOP = LOOP + 1
703
			Swait()
704
			if LOOP >= 10 then
705
				LOOP = 0
706
				for i = 1, #SPOTS do
707
					if SPOTS[i] ~= nil then
708
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
709
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
710
					end
711
				end
712
			end
713
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
714
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
715
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
716
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
717
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
718
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
719
		until SELECTING == false
720
		Rooted = false
721
		repeat
722
			LOOP = LOOP + 1
723
			Swait()
724
			if LOOP >= 10 then
725
				LOOP = 0
726
				for i = 1, #SPOTS do
727
					if SPOTS[i] ~= nil then
728
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
729
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
730
					end
731
				end
732
			end
733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
737
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
739
		until ATTACK == false
740
	end))
741
	repeat
742
		repeat Swait() until HOLD == true
743
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
744
			if DIST > 65 then
745
				DIST = 65
746
			end
747
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
748
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
749
			if HITFLOOR ~= nil then
750
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
751
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
752
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
753
			end
754
		repeat Swait() until HOLD == false
755
	until #SPOTS == 5
756
	SELECTING = false
757
	for i = 1, #SPOTS do
758
		if SPOTS[i] ~= nil then
759
			local POS = SPOTS[i]
760
			coroutine.resume(coroutine.create(function()
761
				local MISSILE = IT("Model",Effects)
762
				MISSILE.Name = "Missile"
763
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
764
				MakeForm(BASEPART,"Cyl")
765
				MISSILE.PrimaryPart = BASEPART
766
				BASEPART.CFrame = POS*CF(0,-30*3,0)
767
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
768
				MakeForm(HEAD,"Ball")
769
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
770
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
771
				MakeForm(TAIL,"Cyl")
772
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
773
				for i = 1, 10 do
774
					Swait()
775
					for _, c in pairs(MISSILE:GetChildren()) do
776
						if c.ClassName == "Part" then
777
							c.Transparency = c.Transparency - 1/10
778
						end
779
					end
780
				end
781
				for i = 1, 15*1.5 do
782
					Swait()
783
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
784
				end
785
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
786
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
787
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
788
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
789
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
790
				MISSILE:remove()
791
			end))
792
		end
793
	end
794
	wait(0.6)
795
	ATTACK = false
796
	Rooted = false
797
end
798
799
function TimesUp()
800
	CLOCKTARGET = nil
801
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
802
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
803
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
804
		if TORSO then
805
			ATTACK = true
806
			Rooted = false
807
			coroutine.resume(coroutine.create(function()
808
				repeat
809
					Swait()
810
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
811
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
812
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
814
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
815
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
816
				until ATTACK == false
817
			end))
818
			if Effects:FindFirstChild("NeonDoll") then
819
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
820
			end
821
			wait(0.5)
822
			local FAKECHARACTER = IT("Model",Effects)
823
			FAKECHARACTER.Name = "NeonDoll"
824
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
825
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
826
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
827
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
828
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
829
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
830
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
831
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
832
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
833
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
834
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
835
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
836
			CreateSound(201858045, TORS, 5, 0.4, false)
837
			for i = 1, 150 do
838
				Swait()
839
				CLOCKSPEED = 6
840
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
841
					if c.ClassName == "Part" then
842
						c.Transparency = c.Transparency - 0.5/150
843
					end
844
				end
845
			end
846
			CLOCKTARGET = HUM
847
			coroutine.resume(coroutine.create(function()
848
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
849
				for i = 1, 25 do
850
					Swait()
851
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
852
						if c.ClassName == "Part" then
853
							c.Transparency = c.Transparency + 0.5/25
854
						end
855
					end
856
				end
857
				CLOCKSPEED = 1
858
				FAKECHARACTER:remove()
859
			end))
860
			wait(0.5)
861
			ATTACK = false
862
			Rooted = false
863
		end
864
	end
865
end
866
867
function ChainPunch()
868
	ATTACK = true
869
	Rooted = false
870
	local GYRO = IT("BodyGyro",RootPart)
871
	GYRO.D = 25
872
	GYRO.P = 2000
873
	GYRO.MaxTorque = VT(0,40000,0)
874
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
875
	repeat
876
		Swait()
877
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
878
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
879
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
880
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
881
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
882
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
883
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
884
	until HOLD == true
885
	local POS = Mouse.Hit.p
886
	local CHAINS = false
887
	local CHAINLINKS = {}
888
	local A = IT("Attachment",RightArm)
889
	A.Position = VT(1,-1,0)*SIZE
890
	A.Orientation = VT(-90, -89.982, 0)
891
	local B = IT("Attachment",RightArm)
892
	B.Position = VT(-1,-1,0)*SIZE
893
	B.Orientation = VT(-90, 89.988, 0)
894
	local C = IT("Attachment",RightArm)
895
	C.Position = VT(0.5,-1.3,0)*SIZE
896
	C.Orientation = VT(-90, -89.982, 0)
897
	local D = IT("Attachment",RightArm)
898
	D.Position = VT(-0.5,-1.3,0)*SIZE
899
	D.Orientation = VT(-90, 89.988, 0)
900
	local LIGHT = IT("Attachment",RightArm)
901
	LIGHT.Position = VT(0,-1,0)*SIZE
902
	local LIGHT2 = IT("PointLight",LIGHT)
903
	LIGHT2.Range = 7
904
	LIGHT2.Brightness = 5
905
	LIGHT2.Color = SKILLTEXTCOLOR
906
	for i = 1, 2 do
907
		local TWIST = -2
908
		local START = A
909
		local END = B
910
		if i == 1 then
911
			START = B
912
			END = A
913
		end
914
		local ChainLink = IT("Beam",Torso)
915
		ChainLink.Texture = "rbxassetid://73042633"
916
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
917
		ChainLink.TextureSpeed = 1
918
		ChainLink.Width0 = 1
919
		ChainLink.Width1 = 1
920
		ChainLink.TextureLength = 2.5
921
		ChainLink.Attachment0 = START
922
		ChainLink.Attachment1 = END
923
		ChainLink.CurveSize0 = TWIST
924
		ChainLink.CurveSize1 = TWIST
925
		--ChainLink.FaceCamera = true
926
		ChainLink.Segments = 45
927
		ChainLink.Transparency = NumberSequence.new(1)
928
		table.insert(CHAINLINKS,ChainLink)
929
	end
930
	for i = 1, 2 do
931
		local TWIST = -1
932
		local START = C
933
		local END = D
934
		if i == 1 then
935
			START = D
936
			END = C
937
		end
938
		local ChainLink = IT("Beam",Torso)
939
		ChainLink.Texture = "rbxassetid://73042633"
940
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
941
		ChainLink.TextureSpeed = 1
942
		ChainLink.Width0 = 1
943
		ChainLink.Width1 = 1
944
		ChainLink.TextureLength = 5
945
		ChainLink.Attachment0 = START
946
		ChainLink.Attachment1 = END
947
		ChainLink.CurveSize0 = TWIST
948
		ChainLink.CurveSize1 = TWIST
949
		--ChainLink.FaceCamera = true
950
		ChainLink.Segments = 25
951
		ChainLink.LightEmission = 0.5
952
		ChainLink.Transparency = NumberSequence.new(1)
953
		table.insert(CHAINLINKS,ChainLink)
954
	end
955
	coroutine.resume(coroutine.create(function()
956
		repeat
957
			Swait()
958
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
959
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
960
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
961
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
962
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
963
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
964
		until CHAINS == true
965
		repeat
966
			Swait()
967
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
968
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
969
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
970
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
971
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
972
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
973
		until ATTACK == false
974
		for e = 1, 15 do
975
			Swait()
976
			for i = 1, #CHAINLINKS do
977
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
978
			end
979
		end
980
		A:remove()
981
		B:remove()
982
		C:remove()
983
		D:remove()
984
	end))
985
	CreateSound(233856115, RightArm, 5, 1.2, false)
986
	for e = 1, 15 do
987
		Swait()
988
		for i = 1, #CHAINLINKS do
989
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
990
		end
991
	end
992
	CHAINS = true
993
	Rooted = true
994
	wait(0.25)
995
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
996
	FIST.Color = C3(1, 215/255, 1)
997
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
998
	local LIGHT3 = IT("PointLight",FIST)
999
	LIGHT3.Range = 7
1000
	LIGHT3.Brightness = 5
1001
	LIGHT3.Color = SKILLTEXTCOLOR
1002
	CreateMesh("SpecialMesh", FIST, "FileMesh", "0", "", VT(10,10,10), VT(0,0,0))
1003
	local FISTA = IT("Attachment",FIST)
1004
	FISTA.Position = VT(0.062, 0.977, 0)
1005
	local ChainLink = IT("Beam",Torso)
1006
	ChainLink.Texture = "rbxassetid://73042633"
1007
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1008
	ChainLink.TextureSpeed = 0
1009
	ChainLink.Width0 = 3
1010
	ChainLink.Width1 = 3
1011
	ChainLink.TextureLength = 12
1012
	ChainLink.Attachment0 = LIGHT
1013
	ChainLink.Attachment1 = FISTA
1014
	ChainLink.FaceCamera = true
1015
	ChainLink.Segments = 45
1016
	ChainLink.LightEmission = 0.5
1017
	ChainLink.Transparency = NumberSequence.new(0.25)
1018
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1019
	for i = 1, 85 do
1020
		Swait()
1021
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1022
		ChainLink.TextureLength = 12+(i*2)
1023
		ApplyAoE(FIST.Position,10,15,25,100,false)
1024
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1025
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1026
		if HITFLOOR ~= nil then
1027
			HITFLOOR:BreakJoints()
1028
			coroutine.resume(coroutine.create(function()
1029
				for i = 1, 15 do
1030
					Swait()
1031
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1032
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1033
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1034
				end
1035
			end))
1036
			break
1037
		end
1038
	end
1039
	coroutine.resume(coroutine.create(function()
1040
		for i = 1, 50 do
1041
			Swait()
1042
			FIST.Transparency = FIST.Transparency + 0.5/50
1043
			LIGHT3.Range = LIGHT3.Range - 7/50
1044
		end
1045
		FIST:remove()
1046
	end))
1047
	LIGHT:remove()
1048
	GYRO:remove()
1049
	ATTACK = false
1050
	Rooted = false
1051
end
1052
1053
function WarpMeteor()
1054
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1055
	if DIST > 180 then
1056
		DIST = 180
1057
	end
1058
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1059
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1060
	if HITFLOOR then
1061
		local POS = HITPOS	
1062
		ATTACK = true
1063
		Rooted = true
1064
		local WARPED = false
1065
		local SMASHED = false
1066
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1067
		coroutine.resume(coroutine.create(function()
1068
			repeat
1069
				Swait()
1070
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1071
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1072
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1073
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1074
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1075
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1076
			until WARPED == true
1077
			repeat
1078
				Swait()
1079
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1080
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1081
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1082
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1083
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1084
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1085
			until SMASHED == true
1086
			repeat
1087
				Swait()
1088
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1089
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1090
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1091
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1092
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1093
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1094
			until ATTACK == false
1095
		end))
1096
		VALUE1 = true
1097
		CreateSound(233856115, Torso, 5, 1.6, false)
1098
		for i = 1, 25 do
1099
			Swait()
1100
			for _, c in pairs(Character:GetChildren()) do
1101
				if c.ClassName == "Part" then
1102
					c.Transparency = c.Transparency + 1/25
1103
				end
1104
			end
1105
			for _, c in pairs(Weapon:GetChildren()) do
1106
				if c.ClassName == "Part" then
1107
					c.Transparency = c.Transparency + 1/25
1108
				end
1109
			end
1110
		end
1111
		UNANCHOR = false
1112
		RootPart.Anchored = true
1113
		RootPart.Velocity = VT(0,0,0)
1114
		local ROOTPOS = RootPart.Position
1115
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1116
		WARPED = true
1117
		for i = 1, 25 do
1118
			Swait()
1119
			for _, c in pairs(Character:GetChildren()) do
1120
				if c.ClassName == "Part" then
1121
					c.Transparency = c.Transparency - 1/25
1122
				end
1123
			end
1124
			for _, c in pairs(Weapon:GetChildren()) do
1125
				if c.ClassName == "Part" then
1126
					c.Transparency = c.Transparency - 1/25
1127
				end
1128
			end
1129
		end
1130
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1131
		SHELL.CFrame = RootPart.CFrame
1132
		MakeForm(SHELL,"Ball")
1133
		CreateSound(402981977, SHELL, 5, 1.6, false)
1134
		for i = 1, 10 do
1135
			Swait()
1136
			SHELL.Transparency = SHELL.Transparency - 1/10
1137
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1138
		end
1139
		for i = 1, math.ceil(75/2) do
1140
			Swait()
1141
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1142
			SHELL.CFrame = CF(RootPart.Position)
1143
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1144
		end
1145
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1146
		SHELL.CFrame = CF(RootPart.Position)
1147
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1148
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1149
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1150
		for i = 1, 5 do
1151
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1152
		end
1153
		SHELL:remove()
1154
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1155
		SMASHED = true
1156
		wait(1)
1157
		VALUE1 = false
1158
		UNANCHOR = true
1159
		ATTACK = false
1160
		Rooted = false
1161
	end
1162
end
1163
1164
function PandorasBox()
1165
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1166
	if HITFLOOR ~= nil then
1167
		ATTACK = true
1168
		Rooted = true
1169
		local RINGSPIN = true
1170
		local CONSTRUCTING = true
1171
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1172
		RING.Color = C3(0,0,0)
1173
		MakeForm(RING,"Cyl")
1174
		RING.CFrame = CF(HITPOS)
1175
		CreateSound(402981977, RING, 5, 1.2, false)
1176
		coroutine.resume(coroutine.create(function()
1177
			repeat
1178
				Swait()
1179
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1180
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1181
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1183
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1184
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
			until CONSTRUCTING == false
1187
			repeat 
1188
				Swait() 
1189
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1190
			until RINGSPIN == false
1191
			for i = 1, 25 do
1192
				Swait()
1193
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1194
				RING.Size = RING.Size - VT(0.15,0,0.15)
1195
				--DECAL.Transparency = DECAL.Transparency + 1/25
1196
				RING.Transparency = RING.Transparency + 1/25
1197
			end
1198
			RING:remove()
1199
		end))
1200
		for i = 1, 15 do
1201
			Swait()
1202
			RING.Size = RING.Size + VT(0.75,0,0.75)
1203
			RING.Transparency = RING.Transparency - 1/15
1204
		end
1205
		local BOXSPIN = true
1206
		local PANDORASBOX = IT("Model",Effects)
1207
		PANDORASBOX.Name = "Pandora's Box"
1208
		local BOX = IT("Model",PANDORASBOX)
1209
		BOX.Name = "Body"
1210
		local LID = IT("Model",PANDORASBOX)
1211
		LID.Name = "Lid"
1212
		--BUILDING THE BOX--
1213
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1214
			BASE.Color = C3(0,0,0)
1215
			PANDORASBOX.PrimaryPart = BASE
1216
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1217
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1218
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1219
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1220
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1221
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1222
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1223
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1224
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1225
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1226
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1227
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1228
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1229
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1230
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1231
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1232
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1233
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1234
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1235
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1236
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1237
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1238
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1239
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1240
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1241
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1242
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1243
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1244
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1245
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1246
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1247
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1248
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1249
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1250
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1251
			-------------
1252
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1253
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1254
			LID.PrimaryPart = LIDPART
1255
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1256
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1257
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1258
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1259
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1260
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1261
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1262
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1263
			local DECAL = IT("Decal",LIDPART)
1264
			DECAL.Face = "Top"
1265
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1266
			DECAL.Color3 = C3(0,0,0)
1267
		--BUILDING THE BOX--
1268
		coroutine.resume(coroutine.create(function()
1269
			repeat
1270
				Swait()
1271
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1272
			until BOXSPIN == false
1273
		end))
1274
		for i = 1, 25 do
1275
			Swait()
1276
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1277
		end
1278
		wait(0.5)
1279
		BOXSPIN = false
1280
		CONSTRUCTING = false	
1281
		coroutine.resume(coroutine.create(function()
1282
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1283
			--[[for i = 1, 45 do
1284
				Swait()
1285
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1286
			end-
1287
			LID:remove()]]--
1288
			for _, c in pairs(LID:GetChildren()) do
1289
				if c.ClassName == "Part" then
1290
					c.Anchored = false
1291
					c.CanCollide = true
1292
					if c ~= LIDPART then
1293
						weldBetween(LIDPART,c)
1294
					end
1295
				end
1296
			end
1297
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1298
			Debris:AddItem(LID,15)
1299
			wait(0.5)
1300
			local RANDOMEFFECT = MRANDOM(1,4)
1301
			if RANDOMEFFECT == 1 then
1302
				for i = 1, 45 do
1303
					wait((2-(i/15))/15)
1304
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1305
				end	
1306
				wait(1)
1307
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1308
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1309
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1310
				for i = 1, 5 do
1311
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1312
				end
1313
				ApplyAoE(BASE.Position,50,1,200,375,false)
1314
				ApplyAoE(BASE.Position,250,35,75,175,false)
1315
			elseif RANDOMEFFECT == 2 then
1316
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1317
				FIELD.CFrame = BASE.CFrame
1318
				MakeForm(FIELD,"Ball")
1319
				for i = 1, 50 do
1320
					Swait()
1321
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1322
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1323
				end
1324
				wait(0.2)
1325
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1326
				coroutine.resume(coroutine.create(function()
1327
					for i = 1, 75 do
1328
						Swait()
1329
						LOOP.Volume = LOOP.Volume + 10/75
1330
						LOOP.Parent = FIELD
1331
						local CHILDREN = workspace:GetDescendants()
1332
						for index, CHILD in pairs(CHILDREN) do
1333
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1334
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1335
								if HUM then
1336
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1337
									if TORSO then
1338
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1339
											HUM.Health = HUM.Health - 0.1
1340
											TORSO.Velocity = VT(0,5,0)
1341
											HUM.PlatformStand = true
1342
											if TORSO.RotVelocity.Magnitude < 15 then
1343
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1344
											end
1345
										end
1346
									end
1347
								end
1348
							end
1349
						end
1350
						FIELD.Size = FIELD.Size + VT(3,3,3)
1351
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1352
					end
1353
					for i = 1, 500 do
1354
						Swait()
1355
						LOOP.Parent = FIELD
1356
						local CHILDREN = workspace:GetDescendants()
1357
						for index, CHILD in pairs(CHILDREN) do
1358
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1359
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1360
								if HUM then
1361
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1362
									if TORSO then
1363
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1364
											TORSO.Velocity = VT(0,5,0)
1365
											HUM.Health = HUM.Health - 0.1
1366
											HUM.PlatformStand = true
1367
											if TORSO.RotVelocity.Magnitude < 15 then
1368
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1369
											end
1370
										end
1371
									end
1372
								end
1373
							end
1374
						end
1375
					end
1376
					for i = 1, 25 do
1377
						Swait()
1378
						LOOP.Volume = LOOP.Volume + 10/25
1379
						LOOP.Parent = FIELD
1380
						local CHILDREN = workspace:GetDescendants()
1381
						for index, CHILD in pairs(CHILDREN) do
1382
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1383
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1384
								if HUM then
1385
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1386
									if TORSO then
1387
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1388
											TORSO.Velocity = VT(0,5,0)
1389
											HUM.Health = HUM.Health - 0.1
1390
											HUM.PlatformStand = false
1391
											if TORSO.RotVelocity.Magnitude < 15 then
1392
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1393
											end
1394
										end
1395
									end
1396
								end
1397
							end
1398
						end
1399
						FIELD.Size = FIELD.Size - VT(3,3,3)
1400
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1401
					end	
1402
					FIELD:remove()
1403
				end))
1404
			elseif RANDOMEFFECT == 3 then
1405
				for i = 1, 10 do
1406
					wait(0.15)
1407
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1408
					coroutine.resume(coroutine.create(function()
1409
						local MINION = CLONE:Clone()
1410
						MINION.Parent = Effects
1411
						MINION.Name = "Shadow"
1412
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1413
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1414
						for _, c in pairs(MINION:GetChildren()) do
1415
							if c.ClassName == "Part" then
1416
								c.Material = "Neon"
1417
								c.Color = C3(0,0,0)
1418
								c.Transparency = 0.25
1419
								if c.Name == "Head" then
1420
									c:ClearAllChildren()
1421
									local MSH = IT("BlockMesh",c)
1422
									MSH.Scale = VT(0.5,1,1)
1423
								end
1424
							end
1425
						end
1426
						local TORSO = MINION.Torso
1427
						local HUMAN = MINION.Humanoid
1428
						HUMAN.WalkSpeed = 20
1429
						HUMAN.MaxHealth = math.huge
1430
						HUMAN.Health = math.huge
1431
						HUMAN.DisplayDistanceType = "None"
1432
						HUMAN.Died:connect(function()
1433
							MINION:remove()
1434
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1435
						end)
1436
						wait(1)
1437
						local findNearestTorso = function(POS)
1438
							local list = game.Workspace:GetDescendants()
1439
							local torso = nil
1440
							local dist = 500
1441
							local temp = nil
1442
							local human = nil
1443
							local temp2 = nil
1444
							for x = 1, #list do
1445
								temp2 = list[x]
1446
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1447
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1448
									human = temp2:findFirstChildOfClass("Humanoid")
1449
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1450
										if (temp.Position - POS).magnitude < dist then
1451
											torso = temp
1452
											dist = (temp.Position - POS).magnitude
1453
										end
1454
									end
1455
								end
1456
							end
1457
							return torso, dist
1458
						end
1459
						for i = 1, 40 do
1460
							if HUMAN.Health == 0 then
1461
								break
1462
							end
1463
							wait(0.3)
1464
							local target,dist= findNearestTorso(TORSO.Position)
1465
							if target then
1466
								HUMAN:MoveTo(target.Position)
1467
								if dist < 25 then
1468
									CreateSound(348663022, TORSO, 10, 1, true)
1469
									wait(2)
1470
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1471
									--ANIM:Play()
1472
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1473
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1474
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1475
									for i = 1, 5 do
1476
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1477
									end
1478
									break
1479
								end
1480
							end
1481
						end
1482
						MINION:remove()
1483
					end))
1484
				end
1485
			elseif RANDOMEFFECT == 4 then
1486
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1487
				FIELD.Color = C3(0,0,0)
1488
				FIELD.CFrame = BASE.CFrame
1489
				MakeForm(FIELD,"Ball")
1490
				FIELD.CanCollide = true
1491
				for i = 1, 50 do
1492
					Swait()
1493
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1494
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1495
				end
1496
				wait(0.2)
1497
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1498
				coroutine.resume(coroutine.create(function()
1499
					local E = 0
1500
					for i = 1, 75 do
1501
						E = E + 1
1502
						Swait()
1503
						if E >= 35 then
1504
							E = 0
1505
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1506
						end
1507
						LOOP.Volume = LOOP.Volume + 10/75
1508
						LOOP.Parent = FIELD
1509
						local CHILDREN = workspace:GetDescendants()
1510
						for index, CHILD in pairs(CHILDREN) do
1511
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1512
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1513
								if HUM then
1514
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1515
									if TORSO then
1516
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1517
											for _, c in pairs(CHILD:GetChildren()) do
1518
												if c:IsA("BasePart") then
1519
													local bv = Instance.new("BodyVelocity") 
1520
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1521
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1522
													bv.Parent = c
1523
													Debris:AddItem(bv,0.05)
1524
												end
1525
											end
1526
											HUM.Health = HUM.Health - 0.3
1527
										end
1528
									end
1529
								end
1530
							end
1531
						end
1532
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1533
					end
1534
					for i = 1, 180 do
1535
						E = E + 1
1536
						Swait()
1537
						if E >= 35 then
1538
							E = 0
1539
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1540
						end
1541
						LOOP.Parent = FIELD
1542
						local CHILDREN = workspace:GetDescendants()
1543
						for index, CHILD in pairs(CHILDREN) do
1544
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1545
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1546
								if HUM then
1547
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1548
									if TORSO then
1549
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1550
											for _, c in pairs(CHILD:GetChildren()) do
1551
												if c:IsA("BasePart") then
1552
													local bv = Instance.new("BodyVelocity") 
1553
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1554
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1555
													bv.Parent = c
1556
													Debris:AddItem(bv,0.05)
1557
												end
1558
											end
1559
											HUM.Health = HUM.Health - 0.3
1560
										end
1561
									end
1562
								end
1563
							end
1564
						end
1565
					end
1566
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1567
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1568
					for i = 1, 5 do
1569
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1570
					end
1571
					FIELD:remove()
1572
				end))
1573
			elseif RANDOMEFFECT == 5 then
1574
			end
1575
			wait(0.5)
1576
			for i = 1, 25 do
1577
				Swait()
1578
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1579
			end
1580
			PANDORASBOX:remove()
1581
			RINGSPIN = false
1582
		end))
1583
		ATTACK = false
1584
		Rooted = false
1585
	end
1586
end
1587
1588
function Taunt()
1589
	ATTACK = true
1590
	local LAUGH = nil
1591
	coroutine.resume(coroutine.create(function()
1592
		repeat
1593
			Swait()
1594
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1595
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1596
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1597
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1598
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1600
		until LAUGH ~= nil
1601
		repeat
1602
			Swait()
1603
			LAUGH.Parent = Head
1604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1608
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1610
		until LAUGH.Playing == false
1611
	ATTACK = false
1612
	end))
1613
	wait(0.1)
1614
	sick:Pause()
1615
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1616
	wait(1)
1617
	sick:Resume()
1618
end
1619
1620
--//=================================\\
1621
--||	  ASSIGN THINGS TO KEYS
1622
--\\=================================//
1623
1624
function MouseDown(Mouse)
1625
	HOLD = true
1626
	if ATTACK == false then
1627
	end
1628
end
1629
1630
function MouseUp(Mouse)
1631
HOLD = false
1632
end
1633
1634
function KeyDown(Key)
1635
	KEYHOLD = true
1636
	if Key == "z" and ATTACK == false then
1637
		MagicMissiles()
1638
	end
1639
1640
	if Key == "b" and ATTACK == false then
1641
		TimesUp()
1642
	end
1643
1644
	if Key == "c" and ATTACK == false then
1645
		ChainPunch()
1646
	end
1647
1648
	if Key == "v" and ATTACK == false then
1649
		WarpMeteor()
1650
	end
1651
1652
	if Key == "x" and ATTACK == false then
1653
		PandorasBox()
1654
	end
1655
1656
	if Key == "t" and ATTACK == false then
1657
		Taunt()
1658
	end
1659
end
1660
1661
function KeyUp(Key)
1662
	KEYHOLD = false
1663
end
1664
1665
	Mouse.Button1Down:connect(function(NEWKEY)
1666
		MouseDown(NEWKEY)
1667
	end)
1668
	Mouse.Button1Up:connect(function(NEWKEY)
1669
		MouseUp(NEWKEY)
1670
	end)
1671
	Mouse.KeyDown:connect(function(NEWKEY)
1672
		KeyDown(NEWKEY)
1673
	end)
1674
	Mouse.KeyUp:connect(function(NEWKEY)
1675
		KeyUp(NEWKEY)
1676
	end)
1677
1678
--//=================================\\
1679
--\\=================================//
1680
1681
1682
function unanchor()
1683
	if UNANCHOR == true then
1684
		RootPart.Anchored = false
1685
	end
1686
	g = Character:GetChildren()
1687
	for i = 1, #g do
1688
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1689
			g[i].Anchored = false
1690
		end
1691
	end
1692
	g = Weapon:GetChildren()
1693
	for i = 1, #g do
1694
		if g[i].ClassName == "Part" then
1695
			g[i].Anchored = false
1696
		end
1697
	end
1698
end
1699
1700
1701
--//=================================\\
1702
--||	WRAP THE WHOLE SCRIPT UP
1703
--\\=================================//
1704
1705
Humanoid.Changed:connect(function(Jump)
1706
	if Jump == "Jump" and (Disable_Jump == true) then
1707
		Humanoid.Jump = false
1708
	end
1709
end)
1710
1711
while true do
1712
	Swait()
1713
	script.Parent = WEAPONGUI
1714
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1715
	    v:Stop();
1716
	end
1717
	ANIMATE.Parent = nil
1718
	SINE = SINE + CHANGE*1.5
1719
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1720
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1721
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1722
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1723
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1724
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1725
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1726
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1727
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1728
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1729
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1730
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1731
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1732
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1733
	end
1734
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1735
		ANIM = "Jump"
1736
		if ATTACK == false then
1737
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1738
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1739
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1740
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1741
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1742
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1743
	    end
1744
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1745
		ANIM = "Fall"
1746
		if ATTACK == false then
1747
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1748
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1749
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1750
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1751
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1752
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1753
		end
1754
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1755
		ANIM = "Idle"
1756
		if ATTACK == false then
1757
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1758
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1759
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1760
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1761
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1762
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1763
		end
1764
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1765
		ANIM = "Walk"
1766
		if ATTACK == false then
1767
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1768
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1769
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1770
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1771
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1772
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1773
		end
1774
	end
1775
	unanchor()
1776
	Humanoid.MaxHealth = "inf"
1777
	Humanoid.Health = "inf"
1778
	if Rooted == false then
1779
		Disable_Jump = false
1780
		Humanoid.WalkSpeed = Speed
1781
	elseif Rooted == true then
1782
		Disable_Jump = true
1783
		Humanoid.WalkSpeed = 0
1784
	end
1785
	for _, c in pairs(Character:GetChildren()) do
1786
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1787
			c.Material = "Fabric"
1788
			if c:FindFirstChildOfClass("ParticleEmitter") then
1789
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1790
			end
1791
			if c ~= Head then
1792
				c.Color = C3(0,0,0)
1793
			else
1794
				c.Color = C3(1,1,1)
1795
			end
1796
			if c == Head then
1797
				if c:FindFirstChild("face") then
1798
					c.face:remove()
1799
				end
1800
			end
1801
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1802
			c:remove()
1803
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1804
			c:remove()
1805
		end
1806
	end
1807
	sick.SoundId = "rbxassetid://"..SONG
1808
	sick.Looped = true
1809
	sick.Pitch = 1
1810
	sick.Volume = 5
1811
	sick.Parent = Torso
1812
	sick:Resume()
1813
	--sick.Playing = false
1814
end
1815
1816
--//=================================\\
1817
--\\=================================//
1818
1819
1820
1821
1822
1823
--//====================================================\\--
1824
--||			  		 END OF SCRIPT
1825
--\\====================================================//--