Advertisement
pakin2549

Untitled

May 2nd, 2019
122
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. local RealPlayer = Player
  10. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  11.  
  12. Player = owner
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. Character.Archivable = true
  33. Player:ClearCharacterAppearance()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 20
  59. local SIZE = 1
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. local ATANIM = IT("Animation")
  81. ATANIM.Name = "Attack Animation"
  82. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "Weapon GUI"
  86. local Weapon = IT("Model")
  87. Weapon.Name = "Adds"
  88. local Effects = IT("Folder", Weapon)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local CLOCKLOOP = 0
  94. local SONG = 621130660
  95. local CLOCKTARGET = nil
  96. local CLOCKSPEED = 1
  97. script.Parent = WEAPONGUI
  98. local CLONE = Character:Clone()
  99. CLONE.Parent = nil
  100. Character.Archivable = false
  101. local sick = Instance.new("Sound",Torso)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Stepped:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextStrokeColor3 = C3(1,1,1)
  330. label.TextScaled = false
  331. label.Text = TEXT
  332. label.Name = NAME
  333. label.Parent = PARENT
  334. return label
  335. end
  336.  
  337. function NoOutlines(PART)
  338. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  339. end
  340.  
  341. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  342. local NEWWELD = IT(TYPE)
  343. NEWWELD.Part0 = PART0
  344. NEWWELD.Part1 = PART1
  345. NEWWELD.C0 = C0
  346. NEWWELD.C1 = C1
  347. NEWWELD.Parent = PARENT
  348. return NEWWELD
  349. end
  350.  
  351. local S = IT("Sound")
  352. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  353. local NEWSOUND = nil
  354. coroutine.resume(coroutine.create(function()
  355. NEWSOUND = S:Clone()
  356. NEWSOUND.Parent = PARENT
  357. NEWSOUND.Volume = VOLUME
  358. NEWSOUND.Pitch = PITCH
  359. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  360. NEWSOUND:play()
  361. if DOESLOOP == true then
  362. NEWSOUND.Looped = true
  363. else
  364. repeat wait(1) until NEWSOUND.Playing == false
  365. NEWSOUND:remove()
  366. end
  367. end))
  368. return NEWSOUND
  369. end
  370.  
  371. function CFrameFromTopBack(at, top, back)
  372. local right = top:Cross(back)
  373. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  374. end
  375.  
  376. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  377. function WACKYEFFECT(Table)
  378. local TYPE = (Table.EffectType or "Sphere")
  379. local SIZE = (Table.Size or VT(1,1,1))
  380. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  381. local TRANSPARENCY = (Table.Transparency or 0)
  382. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  383. local CFRAME = (Table.CFrame or Torso.CFrame)
  384. local MOVEDIRECTION = (Table.MoveToPos or nil)
  385. local ROTATION1 = (Table.RotationX or 0)
  386. local ROTATION2 = (Table.RotationY or 0)
  387. local ROTATION3 = (Table.RotationZ or 0)
  388. local MATERIAL = (Table.Material or "Neon")
  389. local COLOR = (Table.Color or C3(1,1,1))
  390. local TIME = (Table.Time or 45)
  391. local SOUNDID = (Table.SoundID or nil)
  392. local SOUNDPITCH = (Table.SoundPitch or nil)
  393. local SOUNDVOLUME = (Table.SoundVolume or nil)
  394. coroutine.resume(coroutine.create(function()
  395. local PLAYSSOUND = false
  396. local SOUND = nil
  397. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  398. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  399. PLAYSSOUND = true
  400. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  401. end
  402. EFFECT.Color = COLOR
  403. local MSH = nil
  404. if TYPE == "Sphere" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Block" then
  407. MSH = IT("BlockMesh",EFFECT)
  408. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  409. elseif TYPE == "Wave" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
  411. elseif TYPE == "Ring" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  413. elseif TYPE == "Slash" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  415. elseif TYPE == "Round Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Swirl" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  419. elseif TYPE == "Skull" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Crystal" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
  423. end
  424. if MSH ~= nil then
  425. local MOVESPEED = nil
  426. if MOVEDIRECTION ~= nil then
  427. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  428. end
  429. local GROWTH = SIZE - ENDSIZE
  430. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  431. if TYPE == "Block" then
  432. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433. else
  434. EFFECT.CFrame = CFRAME
  435. end
  436. for LOOP = 1, TIME+1 do
  437. Swait()
  438. MSH.Scale = MSH.Scale - GROWTH/TIME
  439. if TYPE == "Wave" then
  440. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  441. end
  442. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  443. if TYPE == "Block" then
  444. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445. else
  446. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  447. end
  448. if MOVEDIRECTION ~= nil then
  449. local ORI = EFFECT.Orientation
  450. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  451. EFFECT.Orientation = ORI
  452. end
  453. end
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. repeat Swait() until SOUND.Playing == false
  458. EFFECT:remove()
  459. end
  460. else
  461. if PLAYSSOUND == false then
  462. EFFECT:remove()
  463. else
  464. repeat Swait() until SOUND.Playing == false
  465. EFFECT:remove()
  466. end
  467. end
  468. end))
  469. end
  470.  
  471. function MakeForm(PART,TYPE)
  472. if TYPE == "Cyl" then
  473. local MSH = IT("CylinderMesh",PART)
  474. elseif TYPE == "Ball" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Sphere"
  477. elseif TYPE == "Wedge" then
  478. local MSH = IT("SpecialMesh",PART)
  479. MSH.MeshType = "Wedge"
  480. end
  481. end
  482.  
  483. Debris = game:GetService("Debris")
  484.  
  485. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  486. local DIRECTION = CF(StartPos,EndPos).lookVector
  487. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  488. end
  489.  
  490. function turnto(position)
  491. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  492. end
  493.  
  494. --//=================================\\
  495. --|| WEAPON CREATION
  496. --\\=================================//
  497.  
  498. RootPart.Size = RootPart.Size*SIZE
  499. Torso.Size = Torso.Size*SIZE
  500. RightArm.Size = RightArm.Size*SIZE
  501. RightLeg.Size = RightLeg.Size*SIZE
  502. LeftArm.Size = LeftArm.Size*SIZE
  503. LeftLeg.Size = LeftLeg.Size*SIZE
  504. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  508. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  509. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  510. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  511. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  512. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  513. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  514. Head.Size = Head.Size*SIZE
  515. RootJoint.Parent = RootPart
  516. Neck.Parent = Torso
  517. RightShoulder.Parent = Torso
  518. LeftShoulder.Parent = Torso
  519. RightHip.Parent = Torso
  520. LeftHip.Parent = Torso
  521.  
  522. local naeeym2 = IT("BillboardGui",Character)
  523. naeeym2.AlwaysOnTop = true
  524. naeeym2.Size = UDim2.new(5,35,2,15)
  525. naeeym2.StudsOffset = Vector3.new(0,2,0)
  526. naeeym2.MaxDistance = 75
  527. naeeym2.Adornee = Character.Head
  528. naeeym2.Name = "Name"
  529. local top = Instance.new("Shirt")
  530. top.ShirtTemplate = "rbxassetid://99405261"
  531. top.Parent = Character
  532. top.Name = "Cloth"
  533. local bottom = Instance.new("Pants")
  534. bottom.PantsTemplate = "rbxassetid://99405318"
  535. bottom.Parent = Character
  536. bottom.Name = "Cloth"
  537. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(0.1,0.1,0.1),false)
  538. PRT.Color = C3(0,0,0)
  539. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.1,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0,-0.5,0.2))
  540. CreateMesh("SpecialMesh", PRT, "FileMesh", "3088871166", "", VT(1,1,1), VT(0,0,0))
  541.  
  542. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  543. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  544. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  545. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  546. MakeForm(PRT,"Cyl")
  547. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  548. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  549. MakeForm(PRT,"Cyl")
  550. PRT.Color = C3(159/255, 111/255, 183/255)
  551. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  552. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  553. MakeForm(RING,"Cyl")
  554. RING.Color = C3(0,0,0)
  555. for i = 1, 12 do
  556. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  557. PRT.Color = C3(0,0,0)
  558. local MSH = IT("BlockMesh",PRT)
  559. MSH.Scale = VT(0.6,1,1)
  560. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  561. end
  562. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  563. PRT.Color = C3(0,0,0)
  564. local MSH = IT("BlockMesh",PRT)
  565. MSH.Scale = VT(0.4,1,1)
  566. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  567. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  568. PRT.Color = C3(0,0,0)
  569. local MSH = IT("BlockMesh",PRT)
  570. MSH.Scale = VT(0.4,1,1)
  571. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  572. coroutine.resume(coroutine.create(function()
  573. while true do
  574. Swait()
  575. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  576. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  577. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  578. if CLOCKLOOP <= -150 then
  579. if VALUE1 == false then
  580. CLOCKLOOP = 0
  581. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 1.2, SoundVolume = 4})
  582. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  583. ApplyAoE(HITPOS,10,15,45,75,false)
  584. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  585. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  586. if CLOCKTARGET ~= nil then
  587. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  588. if CLOCKTARGET.Torso ~= nil then
  589. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  590. end
  591. if CLOCKTARGET.Health == 0 then
  592. CLOCKTARGET = nil
  593. end
  594. end
  595. end
  596. end
  597. end
  598. end))
  599.  
  600. for _, c in pairs(Weapon:GetChildren()) do
  601. if c.ClassName == "Part" then
  602. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  603. end
  604. end
  605.  
  606. Neck.Name = "Weld"
  607. RootJoint.Name = "Weld"
  608. RightShoulder.Name = "Weld"
  609. LeftShoulder.Name = "Weld"
  610. RightHip.Name = "Weld"
  611. LeftHip.Name = "Weld"
  612.  
  613. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  614. local SKILLFONT = "Fantasy"
  615. local SKILLTEXTSIZE = 7
  616.  
  617. Weapon.Parent = Character
  618. Humanoid.Parent = Character
  619.  
  620. Humanoid.Died:connect(function()
  621. ATTACK = true
  622. end)
  623.  
  624. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  625. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  626. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  627. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  628. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  629.  
  630. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  631. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  632. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  633. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  634. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  635.  
  636. --//=================================\\
  637. --|| DAMAGING
  638. --\\=================================//
  639.  
  640. function ApplyDamage(Humanoid,Damage,TorsoPart)
  641. local defence = Instance.new("BoolValue",Humanoid.Parent)
  642. defence.Name = ("HitBy"..Player.Name)
  643. game:GetService("Debris"):AddItem(defence, 0.001)
  644. Damage = Damage * DAMAGEMULTIPLIER
  645. if Humanoid.Health ~= 0 then
  646. local CritChance = MRANDOM(1,100)
  647. if Damage > Humanoid.Health then
  648. Damage = math.ceil(Humanoid.Health)
  649. if Damage == 0 then
  650. Damage = 0.1
  651. end
  652. end
  653. Humanoid.Health = Humanoid.Health - Damage
  654. end
  655. end
  656.  
  657. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  658. local CHILDREN = workspace:GetDescendants()
  659. for index, CHILD in pairs(CHILDREN) do
  660. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  661. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  662. if HUM then
  663. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  664. if TORSO then
  665. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  666. if INSTAKILL == true then
  667. CHILD:BreakJoints()
  668. else
  669. local DMG = MRANDOM(MINDMG,MAXDMG)
  670. ApplyDamage(HUM,DMG,TORSO)
  671. end
  672. if FLING > 0 then
  673. for _, c in pairs(CHILD:GetChildren()) do
  674. if c:IsA("BasePart") then
  675. local bv = Instance.new("BodyVelocity")
  676. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  677. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  678. bv.Parent = c
  679. Debris:AddItem(bv,0.05)
  680. end
  681. end
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end
  688. end
  689.  
  690. --//=================================\\
  691. --|| ATTACK FUNCTIONS AND STUFF
  692. --\\=================================//
  693.  
  694. function MagicMissiles()
  695. ATTACK = true
  696. Rooted = true
  697. local SELECTING = true
  698. local SPOTS = {}
  699. coroutine.resume(coroutine.create(function()
  700. local LOOP = 0
  701. repeat
  702. LOOP = LOOP + 1
  703. Swait()
  704. if LOOP >= 10 then
  705. LOOP = 0
  706. for i = 1, #SPOTS do
  707. if SPOTS[i] ~= nil then
  708. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  709. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  710. end
  711. end
  712. end
  713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  717. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  719. until SELECTING == false
  720. Rooted = false
  721. repeat
  722. LOOP = LOOP + 1
  723. Swait()
  724. if LOOP >= 10 then
  725. LOOP = 0
  726. for i = 1, #SPOTS do
  727. if SPOTS[i] ~= nil then
  728. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  729. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  730. end
  731. end
  732. end
  733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  737. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. until ATTACK == false
  740. end))
  741. repeat
  742. repeat Swait() until HOLD == true
  743. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  744. if DIST > 65 then
  745. DIST = 65
  746. end
  747. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  748. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  749. if HITFLOOR ~= nil then
  750. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  751. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  752. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  753. end
  754. repeat Swait() until HOLD == false
  755. until #SPOTS == 5
  756. SELECTING = false
  757. for i = 1, #SPOTS do
  758. if SPOTS[i] ~= nil then
  759. local POS = SPOTS[i]
  760. coroutine.resume(coroutine.create(function()
  761. local MISSILE = IT("Model",Effects)
  762. MISSILE.Name = "Missile"
  763. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  764. MakeForm(BASEPART,"Cyl")
  765. MISSILE.PrimaryPart = BASEPART
  766. BASEPART.CFrame = POS*CF(0,-30*3,0)
  767. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  768. MakeForm(HEAD,"Ball")
  769. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  770. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  771. MakeForm(TAIL,"Cyl")
  772. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  773. for i = 1, 10 do
  774. Swait()
  775. for _, c in pairs(MISSILE:GetChildren()) do
  776. if c.ClassName == "Part" then
  777. c.Transparency = c.Transparency - 1/10
  778. end
  779. end
  780. end
  781. for i = 1, 15*1.5 do
  782. Swait()
  783. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  784. end
  785. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  786. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  787. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  788. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  789. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  790. MISSILE:remove()
  791. end))
  792. end
  793. end
  794. wait(0.6)
  795. ATTACK = false
  796. Rooted = false
  797. end
  798.  
  799. function TimesUp()
  800. CLOCKTARGET = nil
  801. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  802. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  803. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  804. if TORSO then
  805. ATTACK = true
  806. Rooted = false
  807. coroutine.resume(coroutine.create(function()
  808. repeat
  809. Swait()
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. until ATTACK == false
  817. end))
  818. if Effects:FindFirstChild("NeonDoll") then
  819. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  820. end
  821. wait(0.5)
  822. local FAKECHARACTER = IT("Model",Effects)
  823. FAKECHARACTER.Name = "NeonDoll"
  824. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  825. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  826. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  827. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  828. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  829. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  830. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  831. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  832. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  833. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  834. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  835. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  836. CreateSound(201858045, TORS, 5, 0.4, false)
  837. for i = 1, 150 do
  838. Swait()
  839. CLOCKSPEED = 6
  840. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  841. if c.ClassName == "Part" then
  842. c.Transparency = c.Transparency - 0.5/150
  843. end
  844. end
  845. end
  846. CLOCKTARGET = HUM
  847. coroutine.resume(coroutine.create(function()
  848. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  849. for i = 1, 25 do
  850. Swait()
  851. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  852. if c.ClassName == "Part" then
  853. c.Transparency = c.Transparency + 0.5/25
  854. end
  855. end
  856. end
  857. CLOCKSPEED = 1
  858. FAKECHARACTER:remove()
  859. end))
  860. wait(0.5)
  861. ATTACK = false
  862. Rooted = false
  863. end
  864. end
  865. end
  866.  
  867. function ChainPunch()
  868. ATTACK = true
  869. Rooted = false
  870. local GYRO = IT("BodyGyro",RootPart)
  871. GYRO.D = 25
  872. GYRO.P = 2000
  873. GYRO.MaxTorque = VT(0,40000,0)
  874. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  875. repeat
  876. Swait()
  877. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  882. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. until HOLD == true
  885. local POS = Mouse.Hit.p
  886. local CHAINS = false
  887. local CHAINLINKS = {}
  888. local A = IT("Attachment",RightArm)
  889. A.Position = VT(1,-1,0)*SIZE
  890. A.Orientation = VT(-90, -89.982, 0)
  891. local B = IT("Attachment",RightArm)
  892. B.Position = VT(-1,-1,0)*SIZE
  893. B.Orientation = VT(-90, 89.988, 0)
  894. local C = IT("Attachment",RightArm)
  895. C.Position = VT(0.5,-1.3,0)*SIZE
  896. C.Orientation = VT(-90, -89.982, 0)
  897. local D = IT("Attachment",RightArm)
  898. D.Position = VT(-0.5,-1.3,0)*SIZE
  899. D.Orientation = VT(-90, 89.988, 0)
  900. local LIGHT = IT("Attachment",RightArm)
  901. LIGHT.Position = VT(0,-1,0)*SIZE
  902. local LIGHT2 = IT("PointLight",LIGHT)
  903. LIGHT2.Range = 7
  904. LIGHT2.Brightness = 5
  905. LIGHT2.Color = SKILLTEXTCOLOR
  906. for i = 1, 2 do
  907. local TWIST = -2
  908. local START = A
  909. local END = B
  910. if i == 1 then
  911. START = B
  912. END = A
  913. end
  914. local ChainLink = IT("Beam",Torso)
  915. ChainLink.Texture = "rbxassetid://73042633"
  916. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  917. ChainLink.TextureSpeed = 1
  918. ChainLink.Width0 = 1
  919. ChainLink.Width1 = 1
  920. ChainLink.TextureLength = 2.5
  921. ChainLink.Attachment0 = START
  922. ChainLink.Attachment1 = END
  923. ChainLink.CurveSize0 = TWIST
  924. ChainLink.CurveSize1 = TWIST
  925. --ChainLink.FaceCamera = true
  926. ChainLink.Segments = 45
  927. ChainLink.Transparency = NumberSequence.new(1)
  928. table.insert(CHAINLINKS,ChainLink)
  929. end
  930. for i = 1, 2 do
  931. local TWIST = -1
  932. local START = C
  933. local END = D
  934. if i == 1 then
  935. START = D
  936. END = C
  937. end
  938. local ChainLink = IT("Beam",Torso)
  939. ChainLink.Texture = "rbxassetid://73042633"
  940. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  941. ChainLink.TextureSpeed = 1
  942. ChainLink.Width0 = 1
  943. ChainLink.Width1 = 1
  944. ChainLink.TextureLength = 5
  945. ChainLink.Attachment0 = START
  946. ChainLink.Attachment1 = END
  947. ChainLink.CurveSize0 = TWIST
  948. ChainLink.CurveSize1 = TWIST
  949. --ChainLink.FaceCamera = true
  950. ChainLink.Segments = 25
  951. ChainLink.LightEmission = 0.5
  952. ChainLink.Transparency = NumberSequence.new(1)
  953. table.insert(CHAINLINKS,ChainLink)
  954. end
  955. coroutine.resume(coroutine.create(function()
  956. repeat
  957. Swait()
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. until CHAINS == true
  965. repeat
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. until ATTACK == false
  974. for e = 1, 15 do
  975. Swait()
  976. for i = 1, #CHAINLINKS do
  977. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  978. end
  979. end
  980. A:remove()
  981. B:remove()
  982. C:remove()
  983. D:remove()
  984. end))
  985. CreateSound(233856115, RightArm, 5, 1.2, false)
  986. for e = 1, 15 do
  987. Swait()
  988. for i = 1, #CHAINLINKS do
  989. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  990. end
  991. end
  992. CHAINS = true
  993. Rooted = true
  994. wait(0.25)
  995. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  996. FIST.Color = C3(1, 215/255, 1)
  997. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  998. local LIGHT3 = IT("PointLight",FIST)
  999. LIGHT3.Range = 7
  1000. LIGHT3.Brightness = 5
  1001. LIGHT3.Color = SKILLTEXTCOLOR
  1002. CreateMesh("SpecialMesh", FIST, "FileMesh", "0", "", VT(10,10,10), VT(0,0,0))
  1003. local FISTA = IT("Attachment",FIST)
  1004. FISTA.Position = VT(0.062, 0.977, 0)
  1005. local ChainLink = IT("Beam",Torso)
  1006. ChainLink.Texture = "rbxassetid://73042633"
  1007. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1008. ChainLink.TextureSpeed = 0
  1009. ChainLink.Width0 = 3
  1010. ChainLink.Width1 = 3
  1011. ChainLink.TextureLength = 12
  1012. ChainLink.Attachment0 = LIGHT
  1013. ChainLink.Attachment1 = FISTA
  1014. ChainLink.FaceCamera = true
  1015. ChainLink.Segments = 45
  1016. ChainLink.LightEmission = 0.5
  1017. ChainLink.Transparency = NumberSequence.new(0.25)
  1018. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1019. for i = 1, 85 do
  1020. Swait()
  1021. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1022. ChainLink.TextureLength = 12+(i*2)
  1023. ApplyAoE(FIST.Position,10,15,25,100,false)
  1024. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1025. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1026. if HITFLOOR ~= nil then
  1027. HITFLOOR:BreakJoints()
  1028. coroutine.resume(coroutine.create(function()
  1029. for i = 1, 15 do
  1030. Swait()
  1031. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1032. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1033. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1034. end
  1035. end))
  1036. break
  1037. end
  1038. end
  1039. coroutine.resume(coroutine.create(function()
  1040. for i = 1, 50 do
  1041. Swait()
  1042. FIST.Transparency = FIST.Transparency + 0.5/50
  1043. LIGHT3.Range = LIGHT3.Range - 7/50
  1044. end
  1045. FIST:remove()
  1046. end))
  1047. LIGHT:remove()
  1048. GYRO:remove()
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052.  
  1053. function WarpMeteor()
  1054. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1055. if DIST > 180 then
  1056. DIST = 180
  1057. end
  1058. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1059. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1060. if HITFLOOR then
  1061. local POS = HITPOS
  1062. ATTACK = true
  1063. Rooted = true
  1064. local WARPED = false
  1065. local SMASHED = false
  1066. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1067. coroutine.resume(coroutine.create(function()
  1068. repeat
  1069. Swait()
  1070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. until WARPED == true
  1077. repeat
  1078. Swait()
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. until SMASHED == true
  1086. repeat
  1087. Swait()
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. until ATTACK == false
  1095. end))
  1096. VALUE1 = true
  1097. CreateSound(233856115, Torso, 5, 1.6, false)
  1098. for i = 1, 25 do
  1099. Swait()
  1100. for _, c in pairs(Character:GetChildren()) do
  1101. if c.ClassName == "Part" then
  1102. c.Transparency = c.Transparency + 1/25
  1103. end
  1104. end
  1105. for _, c in pairs(Weapon:GetChildren()) do
  1106. if c.ClassName == "Part" then
  1107. c.Transparency = c.Transparency + 1/25
  1108. end
  1109. end
  1110. end
  1111. UNANCHOR = false
  1112. RootPart.Anchored = true
  1113. RootPart.Velocity = VT(0,0,0)
  1114. local ROOTPOS = RootPart.Position
  1115. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1116. WARPED = true
  1117. for i = 1, 25 do
  1118. Swait()
  1119. for _, c in pairs(Character:GetChildren()) do
  1120. if c.ClassName == "Part" then
  1121. c.Transparency = c.Transparency - 1/25
  1122. end
  1123. end
  1124. for _, c in pairs(Weapon:GetChildren()) do
  1125. if c.ClassName == "Part" then
  1126. c.Transparency = c.Transparency - 1/25
  1127. end
  1128. end
  1129. end
  1130. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1131. SHELL.CFrame = RootPart.CFrame
  1132. MakeForm(SHELL,"Ball")
  1133. CreateSound(402981977, SHELL, 5, 1.6, false)
  1134. for i = 1, 10 do
  1135. Swait()
  1136. SHELL.Transparency = SHELL.Transparency - 1/10
  1137. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1138. end
  1139. for i = 1, math.ceil(75/2) do
  1140. Swait()
  1141. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1142. SHELL.CFrame = CF(RootPart.Position)
  1143. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1144. end
  1145. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1146. SHELL.CFrame = CF(RootPart.Position)
  1147. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1148. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1149. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1150. for i = 1, 5 do
  1151. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1152. end
  1153. SHELL:remove()
  1154. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1155. SMASHED = true
  1156. wait(1)
  1157. VALUE1 = false
  1158. UNANCHOR = true
  1159. ATTACK = false
  1160. Rooted = false
  1161. end
  1162. end
  1163.  
  1164. function PandorasBox()
  1165. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1166. if HITFLOOR ~= nil then
  1167. ATTACK = true
  1168. Rooted = true
  1169. local RINGSPIN = true
  1170. local CONSTRUCTING = true
  1171. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1172. RING.Color = C3(0,0,0)
  1173. MakeForm(RING,"Cyl")
  1174. RING.CFrame = CF(HITPOS)
  1175. CreateSound(402981977, RING, 5, 1.2, false)
  1176. coroutine.resume(coroutine.create(function()
  1177. repeat
  1178. Swait()
  1179. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. until CONSTRUCTING == false
  1187. repeat
  1188. Swait()
  1189. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1190. until RINGSPIN == false
  1191. for i = 1, 25 do
  1192. Swait()
  1193. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1194. RING.Size = RING.Size - VT(0.15,0,0.15)
  1195. --DECAL.Transparency = DECAL.Transparency + 1/25
  1196. RING.Transparency = RING.Transparency + 1/25
  1197. end
  1198. RING:remove()
  1199. end))
  1200. for i = 1, 15 do
  1201. Swait()
  1202. RING.Size = RING.Size + VT(0.75,0,0.75)
  1203. RING.Transparency = RING.Transparency - 1/15
  1204. end
  1205. local BOXSPIN = true
  1206. local PANDORASBOX = IT("Model",Effects)
  1207. PANDORASBOX.Name = "Pandora's Box"
  1208. local BOX = IT("Model",PANDORASBOX)
  1209. BOX.Name = "Body"
  1210. local LID = IT("Model",PANDORASBOX)
  1211. LID.Name = "Lid"
  1212. --BUILDING THE BOX--
  1213. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1214. BASE.Color = C3(0,0,0)
  1215. PANDORASBOX.PrimaryPart = BASE
  1216. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1217. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1218. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1219. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1220. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1221. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1222. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1223. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1224. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1225. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1226. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1227. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1228. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1229. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1230. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1231. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1232. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1233. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1234. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1235. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1236. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1237. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1238. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1239. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1240. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1241. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1242. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1243. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1244. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1245. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1246. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1247. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1248. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1249. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1250. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1251. -------------
  1252. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1253. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1254. LID.PrimaryPart = LIDPART
  1255. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1256. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1257. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1258. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1259. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1260. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1261. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1262. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1263. local DECAL = IT("Decal",LIDPART)
  1264. DECAL.Face = "Top"
  1265. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1266. DECAL.Color3 = C3(0,0,0)
  1267. --BUILDING THE BOX--
  1268. coroutine.resume(coroutine.create(function()
  1269. repeat
  1270. Swait()
  1271. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1272. until BOXSPIN == false
  1273. end))
  1274. for i = 1, 25 do
  1275. Swait()
  1276. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1277. end
  1278. wait(0.5)
  1279. BOXSPIN = false
  1280. CONSTRUCTING = false
  1281. coroutine.resume(coroutine.create(function()
  1282. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1283. --[[for i = 1, 45 do
  1284. Swait()
  1285. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1286. end-
  1287. LID:remove()]]--
  1288. for _, c in pairs(LID:GetChildren()) do
  1289. if c.ClassName == "Part" then
  1290. c.Anchored = false
  1291. c.CanCollide = true
  1292. if c ~= LIDPART then
  1293. weldBetween(LIDPART,c)
  1294. end
  1295. end
  1296. end
  1297. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1298. Debris:AddItem(LID,15)
  1299. wait(0.5)
  1300. local RANDOMEFFECT = MRANDOM(1,4)
  1301. if RANDOMEFFECT == 1 then
  1302. for i = 1, 45 do
  1303. wait((2-(i/15))/15)
  1304. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1305. end
  1306. wait(1)
  1307. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1308. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1309. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1310. for i = 1, 5 do
  1311. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1312. end
  1313. ApplyAoE(BASE.Position,50,1,200,375,false)
  1314. ApplyAoE(BASE.Position,250,35,75,175,false)
  1315. elseif RANDOMEFFECT == 2 then
  1316. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1317. FIELD.CFrame = BASE.CFrame
  1318. MakeForm(FIELD,"Ball")
  1319. for i = 1, 50 do
  1320. Swait()
  1321. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1322. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1323. end
  1324. wait(0.2)
  1325. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1326. coroutine.resume(coroutine.create(function()
  1327. for i = 1, 75 do
  1328. Swait()
  1329. LOOP.Volume = LOOP.Volume + 10/75
  1330. LOOP.Parent = FIELD
  1331. local CHILDREN = workspace:GetDescendants()
  1332. for index, CHILD in pairs(CHILDREN) do
  1333. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1334. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1335. if HUM then
  1336. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1337. if TORSO then
  1338. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1339. HUM.Health = HUM.Health - 0.1
  1340. TORSO.Velocity = VT(0,5,0)
  1341. HUM.PlatformStand = true
  1342. if TORSO.RotVelocity.Magnitude < 15 then
  1343. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1344. end
  1345. end
  1346. end
  1347. end
  1348. end
  1349. end
  1350. FIELD.Size = FIELD.Size + VT(3,3,3)
  1351. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1352. end
  1353. for i = 1, 500 do
  1354. Swait()
  1355. LOOP.Parent = FIELD
  1356. local CHILDREN = workspace:GetDescendants()
  1357. for index, CHILD in pairs(CHILDREN) do
  1358. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1359. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1360. if HUM then
  1361. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1362. if TORSO then
  1363. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1364. TORSO.Velocity = VT(0,5,0)
  1365. HUM.Health = HUM.Health - 0.1
  1366. HUM.PlatformStand = true
  1367. if TORSO.RotVelocity.Magnitude < 15 then
  1368. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375. end
  1376. for i = 1, 25 do
  1377. Swait()
  1378. LOOP.Volume = LOOP.Volume + 10/25
  1379. LOOP.Parent = FIELD
  1380. local CHILDREN = workspace:GetDescendants()
  1381. for index, CHILD in pairs(CHILDREN) do
  1382. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1383. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1384. if HUM then
  1385. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1386. if TORSO then
  1387. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1388. TORSO.Velocity = VT(0,5,0)
  1389. HUM.Health = HUM.Health - 0.1
  1390. HUM.PlatformStand = false
  1391. if TORSO.RotVelocity.Magnitude < 15 then
  1392. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. FIELD.Size = FIELD.Size - VT(3,3,3)
  1400. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1401. end
  1402. FIELD:remove()
  1403. end))
  1404. elseif RANDOMEFFECT == 3 then
  1405. for i = 1, 10 do
  1406. wait(0.15)
  1407. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1408. coroutine.resume(coroutine.create(function()
  1409. local MINION = CLONE:Clone()
  1410. MINION.Parent = Effects
  1411. MINION.Name = "Shadow"
  1412. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1413. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1414. for _, c in pairs(MINION:GetChildren()) do
  1415. if c.ClassName == "Part" then
  1416. c.Material = "Neon"
  1417. c.Color = C3(0,0,0)
  1418. c.Transparency = 0.25
  1419. if c.Name == "Head" then
  1420. c:ClearAllChildren()
  1421. local MSH = IT("BlockMesh",c)
  1422. MSH.Scale = VT(0.5,1,1)
  1423. end
  1424. end
  1425. end
  1426. local TORSO = MINION.Torso
  1427. local HUMAN = MINION.Humanoid
  1428. HUMAN.WalkSpeed = 20
  1429. HUMAN.MaxHealth = math.huge
  1430. HUMAN.Health = math.huge
  1431. HUMAN.DisplayDistanceType = "None"
  1432. HUMAN.Died:connect(function()
  1433. MINION:remove()
  1434. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1435. end)
  1436. wait(1)
  1437. local findNearestTorso = function(POS)
  1438. local list = game.Workspace:GetDescendants()
  1439. local torso = nil
  1440. local dist = 500
  1441. local temp = nil
  1442. local human = nil
  1443. local temp2 = nil
  1444. for x = 1, #list do
  1445. temp2 = list[x]
  1446. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1447. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1448. human = temp2:findFirstChildOfClass("Humanoid")
  1449. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1450. if (temp.Position - POS).magnitude < dist then
  1451. torso = temp
  1452. dist = (temp.Position - POS).magnitude
  1453. end
  1454. end
  1455. end
  1456. end
  1457. return torso, dist
  1458. end
  1459. for i = 1, 40 do
  1460. if HUMAN.Health == 0 then
  1461. break
  1462. end
  1463. wait(0.3)
  1464. local target,dist= findNearestTorso(TORSO.Position)
  1465. if target then
  1466. HUMAN:MoveTo(target.Position)
  1467. if dist < 25 then
  1468. CreateSound(348663022, TORSO, 10, 1, true)
  1469. wait(2)
  1470. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1471. --ANIM:Play()
  1472. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1473. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1474. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1475. for i = 1, 5 do
  1476. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1477. end
  1478. break
  1479. end
  1480. end
  1481. end
  1482. MINION:remove()
  1483. end))
  1484. end
  1485. elseif RANDOMEFFECT == 4 then
  1486. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1487. FIELD.Color = C3(0,0,0)
  1488. FIELD.CFrame = BASE.CFrame
  1489. MakeForm(FIELD,"Ball")
  1490. FIELD.CanCollide = true
  1491. for i = 1, 50 do
  1492. Swait()
  1493. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1494. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1495. end
  1496. wait(0.2)
  1497. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1498. coroutine.resume(coroutine.create(function()
  1499. local E = 0
  1500. for i = 1, 75 do
  1501. E = E + 1
  1502. Swait()
  1503. if E >= 35 then
  1504. E = 0
  1505. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1506. end
  1507. LOOP.Volume = LOOP.Volume + 10/75
  1508. LOOP.Parent = FIELD
  1509. local CHILDREN = workspace:GetDescendants()
  1510. for index, CHILD in pairs(CHILDREN) do
  1511. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1512. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1513. if HUM then
  1514. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1515. if TORSO then
  1516. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1517. for _, c in pairs(CHILD:GetChildren()) do
  1518. if c:IsA("BasePart") then
  1519. local bv = Instance.new("BodyVelocity")
  1520. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1521. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1522. bv.Parent = c
  1523. Debris:AddItem(bv,0.05)
  1524. end
  1525. end
  1526. HUM.Health = HUM.Health - 0.3
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1533. end
  1534. for i = 1, 180 do
  1535. E = E + 1
  1536. Swait()
  1537. if E >= 35 then
  1538. E = 0
  1539. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1540. end
  1541. LOOP.Parent = FIELD
  1542. local CHILDREN = workspace:GetDescendants()
  1543. for index, CHILD in pairs(CHILDREN) do
  1544. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1545. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1546. if HUM then
  1547. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1548. if TORSO then
  1549. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1550. for _, c in pairs(CHILD:GetChildren()) do
  1551. if c:IsA("BasePart") then
  1552. local bv = Instance.new("BodyVelocity")
  1553. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1554. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1555. bv.Parent = c
  1556. Debris:AddItem(bv,0.05)
  1557. end
  1558. end
  1559. HUM.Health = HUM.Health - 0.3
  1560. end
  1561. end
  1562. end
  1563. end
  1564. end
  1565. end
  1566. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1567. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1568. for i = 1, 5 do
  1569. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1570. end
  1571. FIELD:remove()
  1572. end))
  1573. elseif RANDOMEFFECT == 5 then
  1574. end
  1575. wait(0.5)
  1576. for i = 1, 25 do
  1577. Swait()
  1578. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1579. end
  1580. PANDORASBOX:remove()
  1581. RINGSPIN = false
  1582. end))
  1583. ATTACK = false
  1584. Rooted = false
  1585. end
  1586. end
  1587.  
  1588. function Taunt()
  1589. ATTACK = true
  1590. local LAUGH = nil
  1591. coroutine.resume(coroutine.create(function()
  1592. repeat
  1593. Swait()
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. until LAUGH ~= nil
  1601. repeat
  1602. Swait()
  1603. LAUGH.Parent = Head
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. until LAUGH.Playing == false
  1611. ATTACK = false
  1612. end))
  1613. wait(0.1)
  1614. sick:Pause()
  1615. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1616. wait(1)
  1617. sick:Resume()
  1618. end
  1619.  
  1620. --//=================================\\
  1621. --|| ASSIGN THINGS TO KEYS
  1622. --\\=================================//
  1623.  
  1624. function MouseDown(Mouse)
  1625. HOLD = true
  1626. if ATTACK == false then
  1627. end
  1628. end
  1629.  
  1630. function MouseUp(Mouse)
  1631. HOLD = false
  1632. end
  1633.  
  1634. function KeyDown(Key)
  1635. KEYHOLD = true
  1636. if Key == "z" and ATTACK == false then
  1637. MagicMissiles()
  1638. end
  1639.  
  1640. if Key == "b" and ATTACK == false then
  1641. TimesUp()
  1642. end
  1643.  
  1644. if Key == "c" and ATTACK == false then
  1645. ChainPunch()
  1646. end
  1647.  
  1648. if Key == "v" and ATTACK == false then
  1649. WarpMeteor()
  1650. end
  1651.  
  1652. if Key == "x" and ATTACK == false then
  1653. PandorasBox()
  1654. end
  1655.  
  1656. if Key == "t" and ATTACK == false then
  1657. Taunt()
  1658. end
  1659. end
  1660.  
  1661. function KeyUp(Key)
  1662. KEYHOLD = false
  1663. end
  1664.  
  1665. Mouse.Button1Down:connect(function(NEWKEY)
  1666. MouseDown(NEWKEY)
  1667. end)
  1668. Mouse.Button1Up:connect(function(NEWKEY)
  1669. MouseUp(NEWKEY)
  1670. end)
  1671. Mouse.KeyDown:connect(function(NEWKEY)
  1672. KeyDown(NEWKEY)
  1673. end)
  1674. Mouse.KeyUp:connect(function(NEWKEY)
  1675. KeyUp(NEWKEY)
  1676. end)
  1677.  
  1678. --//=================================\\
  1679. --\\=================================//
  1680.  
  1681.  
  1682. function unanchor()
  1683. if UNANCHOR == true then
  1684. RootPart.Anchored = false
  1685. end
  1686. g = Character:GetChildren()
  1687. for i = 1, #g do
  1688. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1689. g[i].Anchored = false
  1690. end
  1691. end
  1692. g = Weapon:GetChildren()
  1693. for i = 1, #g do
  1694. if g[i].ClassName == "Part" then
  1695. g[i].Anchored = false
  1696. end
  1697. end
  1698. end
  1699.  
  1700.  
  1701. --//=================================\\
  1702. --|| WRAP THE WHOLE SCRIPT UP
  1703. --\\=================================//
  1704.  
  1705. Humanoid.Changed:connect(function(Jump)
  1706. if Jump == "Jump" and (Disable_Jump == true) then
  1707. Humanoid.Jump = false
  1708. end
  1709. end)
  1710.  
  1711. while true do
  1712. Swait()
  1713. script.Parent = WEAPONGUI
  1714. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1715. v:Stop();
  1716. end
  1717. ANIMATE.Parent = nil
  1718. SINE = SINE + CHANGE*1.5
  1719. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1720. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1721. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1722. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1723. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1724. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1725. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1726. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1727. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1728. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1730. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. end
  1734. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1735. ANIM = "Jump"
  1736. if ATTACK == false then
  1737. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1743. end
  1744. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1745. ANIM = "Fall"
  1746. if ATTACK == false then
  1747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1753. end
  1754. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1755. ANIM = "Idle"
  1756. if ATTACK == false then
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1765. ANIM = "Walk"
  1766. if ATTACK == false then
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1773. end
  1774. end
  1775. unanchor()
  1776. Humanoid.MaxHealth = "inf"
  1777. Humanoid.Health = "inf"
  1778. if Rooted == false then
  1779. Disable_Jump = false
  1780. Humanoid.WalkSpeed = Speed
  1781. elseif Rooted == true then
  1782. Disable_Jump = true
  1783. Humanoid.WalkSpeed = 0
  1784. end
  1785. for _, c in pairs(Character:GetChildren()) do
  1786. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1787. c.Material = "Fabric"
  1788. if c:FindFirstChildOfClass("ParticleEmitter") then
  1789. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1790. end
  1791. if c ~= Head then
  1792. c.Color = C3(0,0,0)
  1793. else
  1794. c.Color = C3(1,1,1)
  1795. end
  1796. if c == Head then
  1797. if c:FindFirstChild("face") then
  1798. c.face:remove()
  1799. end
  1800. end
  1801. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1802. c:remove()
  1803. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1804. c:remove()
  1805. end
  1806. end
  1807. sick.SoundId = "rbxassetid://"..SONG
  1808. sick.Looped = true
  1809. sick.Pitch = 1
  1810. sick.Volume = 5
  1811. sick.Parent = Torso
  1812. sick:Resume()
  1813. --sick.Playing = false
  1814. end
  1815.  
  1816. --//=================================\\
  1817. --\\=================================//
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823. --//====================================================\\--
  1824. --|| END OF SCRIPT
  1825. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement