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1 | enum fadeScreenEnumas | |
2 | { | |
3 | fsTimer, | |
4 | fsSteps, | |
5 | fsMode, | |
6 | fsColor, | |
7 | Float:fsPos[ 4 ], | |
8 | fsInterior, | |
9 | fsVirtualWorld, | |
10 | fsSkin, | |
11 | fsClearAnimations, | |
12 | fsCameraBehindPlayer | |
13 | } | |
14 | ||
15 | #define FADE_KOKYBE_GERA 1 | |
16 | #define FADE_KOKYBE_BLOGA 2 | |
17 | ||
18 | new | |
19 | fadeScreen [ MAX_PLAYERS ][ fadeScreenEnumas ], | |
20 | Text:fsTextDraw, | |
21 | bool:fsTD_sukurtas, | |
22 | fadeKokybe_intervalas = 20, | |
23 | fadeKokybe_mazinimas = 4 | |
24 | ; | |
25 | ||
26 | stock iScreenFader_Kokybe(id) | |
27 | { | |
28 | if(id != FADE_KOKYBE_GERA && id != FADE_KOKYBE_BLOGA) return print("somethink wrong with that shiiiiit"); | |
29 | if( id == FADE_KOKYBE_GERA ) fadeKokybe_intervalas = 20, fadeKokybe_mazinimas = 4; | |
30 | else fadeKokybe_intervalas = 100, fadeKokybe_mazinimas = 20; | |
31 | return 1; | |
32 | } | |
33 | ||
34 | stock FadeScreenForPlayer(playerid, mode, color = 0x0FF) | |
35 | { | |
36 | if(mode != 1 && mode != 2) return printf("KLAIDA iScreenFader naudojime! FadeScreenForPlayer žaidėjui %d mode buvo netinkamas.", playerid); | |
37 | if(fadeScreen [ playerid ][ fsSteps ] > 0) return print("KLAIDA iScreenFader naudojime! FadeScreenForPlayer funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą."); | |
38 | fadeScreen [ playerid ][ fsSteps ] = 255; | |
39 | fadeScreen [ playerid ][ fsMode ] = mode; | |
40 | fadeScreen [ playerid ][ fsColor ] = color; | |
41 | return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx("FadeScreen", fadeKokybe_intervalas, true, "d", playerid); | |
42 | } | |
43 | ||
44 | stock FadePlayerPos( playerid, color = 0x0FF, Float:fsPosX, Float:fsPosY, Float:fsPosZ, Float:fsPosA = -1.0, fsInt = -1, fsVW = -1, fsClearAnims = true, fsCamera = false ) | |
45 | { | |
46 | if(fadeScreen [ playerid ][ fsSteps ] > 0) return printf("KLAIDA iScreenFader naudojime! FadePlayerPos funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą.", playerid); | |
47 | fadeScreen [ playerid ][ fsSteps ] = 255; | |
48 | fadeScreen [ playerid ][ fsMode ] = 1; | |
49 | fadeScreen [ playerid ][ fsColor ] = color; | |
50 | fadeScreen [ playerid ][ fsPos ][ 0 ] = fsPosX + 1.0; | |
51 | fadeScreen [ playerid ][ fsPos ][ 1 ] = fsPosY + 1.0; | |
52 | fadeScreen [ playerid ][ fsPos ][ 2 ] = fsPosZ + 1.0; | |
53 | fadeScreen [ playerid ][ fsPos ][ 3 ] = fsPosA + 1.0; | |
54 | fadeScreen [ playerid ][ fsInterior ] = fsInt + 1; | |
55 | fadeScreen [ playerid ][ fsVirtualWorld ] = fsVW + 1; | |
56 | fadeScreen [ playerid ][ fsClearAnimations ] = fsClearAnims; | |
57 | fadeScreen [ playerid ][ fsCameraBehindPlayer ] = fsCamera; | |
58 | return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx( "FadeScreen", fadeKokybe_intervalas, true, "d", playerid ); | |
59 | } | |
60 | ||
61 | stock FadePlayerSkin( playerid, skinID, color = 0x0FF ) | |
62 | { | |
63 | if(fadeScreen [ playerid ][ fsSteps ] > 0) return printf("KLAIDA iScreenFader naudojime! FadePlayerSkin funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą.", playerid); | |
64 | fadeScreen [ playerid ][ fsSteps ] = 255; | |
65 | fadeScreen [ playerid ][ fsMode ] = 1; | |
66 | fadeScreen [ playerid ][ fsColor ] = color; | |
67 | fadeScreen [ playerid ][ fsSkin ] = skinID + 1; | |
68 | return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx("FadeScreen", fadeKokybe_intervalas, true, "d", playerid); | |
69 | } | |
70 | ||
71 | forward FadeScreen(playerid); | |
72 | public FadeScreen(playerid) | |
73 | { | |
74 | if(!fsTD_sukurtas) | |
75 | { | |
76 | fsTextDraw = TextDrawCreate(-159.000000, -288.000000, "iScreenFader by InstincT"); | |
77 | TextDrawBackgroundColor(fsTextDraw, 255); | |
78 | TextDrawFont(fsTextDraw, 0); | |
79 | TextDrawLetterSize(fsTextDraw, 0.270000, 88.999687); | |
80 | TextDrawColor(fsTextDraw, -1); | |
81 | TextDrawSetOutline(fsTextDraw, 0); | |
82 | TextDrawSetProportional(fsTextDraw, 1); | |
83 | TextDrawSetShadow(fsTextDraw, 1); | |
84 | TextDrawUseBox(fsTextDraw, 1); | |
85 | TextDrawBoxColor(fsTextDraw, 255); | |
86 | TextDrawTextSize(fsTextDraw, 848.000000, 2.000000); | |
87 | fsTD_sukurtas = true; | |
88 | } | |
89 | TextDrawBoxColor(fsTextDraw, GetFadeColor(fadeScreen [ playerid ][ fsSteps ], fadeScreen [ playerid ][ fsMode ], fadeScreen [ playerid ][ fsColor ])); | |
90 | TextDrawShowForPlayer(playerid, fsTextDraw); | |
91 | fadeScreen [ playerid ][ fsSteps ] -= fadeKokybe_mazinimas; | |
92 | if(fadeScreen [ playerid ][ fsSteps ] <= 0) | |
93 | { | |
94 | KillTimer(fadeScreen [ playerid ][ fsTimer ]); | |
95 | if(fadeScreen [ playerid ][ fsMode ] == 2) TextDrawHideForPlayer(playerid, fsTextDraw); | |
96 | else | |
97 | { | |
98 | if(fadeScreen [ playerid ][ fsPos ][ 0 ] != 0.0 && fadeScreen [ playerid ][ fsPos ][ 1 ] != 0.0 && fadeScreen [ playerid ][ fsPos ][ 2 ] != 0.0) | |
99 | { | |
100 | SetPlayerPos( playerid, fadeScreen [ playerid ][ fsPos ][ 0 ] - 1.0, fadeScreen [ playerid ][ fsPos ][ 1 ] - 1.0, fadeScreen [ playerid ][ fsPos ][ 2 ] - 1.0 ); | |
101 | fadeScreen [ playerid ][ fsPos ][ 0 ] = 0.0; | |
102 | fadeScreen [ playerid ][ fsPos ][ 1 ] = 0.0; | |
103 | fadeScreen [ playerid ][ fsPos ][ 2 ] = 0.0; | |
104 | if( fadeScreen [ playerid ][ fsPos ][ 3 ] != 0.0 ) SetPlayerFacingAngle(playerid, fadeScreen [ playerid ][ fsPos ][ 3 ] - 1.0), fadeScreen [ playerid ][ fsPos ][ 3 ] = 0.0; | |
105 | if( fadeScreen [ playerid ][ fsInterior ] != 0 ) SetPlayerInterior(playerid, fadeScreen [ playerid ][ fsInterior ] - 1), fadeScreen [ playerid ][ fsInterior ] = 0; | |
106 | if( fadeScreen [ playerid ][ fsVirtualWorld ] != 0 ) SetPlayerVirtualWorld(playerid, fadeScreen [ playerid ][ fsVirtualWorld ] - 1), fadeScreen [ playerid ][ fsVirtualWorld ] = 0; | |
107 | FadeScreenForPlayer( playerid, 2, fadeScreen [ playerid ][ fsColor ] ); | |
108 | } | |
109 | if(fadeScreen [ playerid ][ fsSkin ] != 0) SetPlayerSkin(playerid, fadeScreen [ playerid ][ fsSkin ] - 1 ), fadeScreen [ playerid ][ fsSkin ] = 0, FadeScreenForPlayer(playerid, 2, fadeScreen [ playerid ][ fsColor ]); | |
110 | if(fadeScreen [ playerid ][ fsClearAnimations ]) fadeScreen [ playerid ][ fsClearAnimations ] = false, ClearAnimations(playerid); | |
111 | if(fadeScreen [ playerid ][ fsCameraBehindPlayer ]) fadeScreen [ playerid ][ fsCameraBehindPlayer ] = false, SetCameraBehindPlayer(playerid); | |
112 | } | |
113 | } | |
114 | return 1; | |
115 | } | |
116 | ||
117 | stock GetFadeColor( steps, mode, color ) | |
118 | { | |
119 | new | |
120 | alpha, | |
121 | rgb [ 3 ], | |
122 | hex | |
123 | ; | |
124 | if(mode == 1) alpha = 255 - steps; | |
125 | else alpha = 255 - (255 - steps); | |
126 | rgb [ 0 ] = (color & 0xFF000000) >>> 24; | |
127 | rgb [ 1 ] = (color & 0x00FF0000) >>> 16; | |
128 | rgb [ 2 ] = (color & 0x0000FF00) >>> 8; | |
129 | hex |= (rgb[ 0 ] & 0xFF) << 24; | |
130 | hex |= (rgb[ 1 ] & 0xFF) << 16; | |
131 | hex |= (rgb[ 2 ] & 0xFF) << 8; | |
132 | hex |= (alpha & 0xFF); | |
133 | return hex; | |
134 | } |