Akira_Yiin

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Dec 28th, 2014
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  1. enum fadeScreenEnumas
  2. {
  3. fsTimer,
  4. fsSteps,
  5. fsMode,
  6. fsColor,
  7. Float:fsPos[ 4 ],
  8. fsInterior,
  9. fsVirtualWorld,
  10. fsSkin,
  11. fsClearAnimations,
  12. fsCameraBehindPlayer
  13. }
  14.  
  15. #define FADE_KOKYBE_GERA 1
  16. #define FADE_KOKYBE_BLOGA 2
  17.  
  18. new
  19. fadeScreen [ MAX_PLAYERS ][ fadeScreenEnumas ],
  20. Text:fsTextDraw,
  21. bool:fsTD_sukurtas,
  22. fadeKokybe_intervalas = 20,
  23. fadeKokybe_mazinimas = 4
  24. ;
  25.  
  26. stock iScreenFader_Kokybe(id)
  27. {
  28. if(id != FADE_KOKYBE_GERA && id != FADE_KOKYBE_BLOGA) return print("somethink wrong with that shiiiiit");
  29. if( id == FADE_KOKYBE_GERA ) fadeKokybe_intervalas = 20, fadeKokybe_mazinimas = 4;
  30. else fadeKokybe_intervalas = 100, fadeKokybe_mazinimas = 20;
  31. return 1;
  32. }
  33.  
  34. stock FadeScreenForPlayer(playerid, mode, color = 0x0FF)
  35. {
  36. if(mode != 1 && mode != 2) return printf("KLAIDA iScreenFader naudojime! FadeScreenForPlayer žaidėjui %d mode buvo netinkamas.", playerid);
  37. if(fadeScreen [ playerid ][ fsSteps ] > 0) return print("KLAIDA iScreenFader naudojime! FadeScreenForPlayer funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą.");
  38. fadeScreen [ playerid ][ fsSteps ] = 255;
  39. fadeScreen [ playerid ][ fsMode ] = mode;
  40. fadeScreen [ playerid ][ fsColor ] = color;
  41. return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx("FadeScreen", fadeKokybe_intervalas, true, "d", playerid);
  42. }
  43.  
  44. stock FadePlayerPos( playerid, color = 0x0FF, Float:fsPosX, Float:fsPosY, Float:fsPosZ, Float:fsPosA = -1.0, fsInt = -1, fsVW = -1, fsClearAnims = true, fsCamera = false )
  45. {
  46. if(fadeScreen [ playerid ][ fsSteps ] > 0) return printf("KLAIDA iScreenFader naudojime! FadePlayerPos funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą.", playerid);
  47. fadeScreen [ playerid ][ fsSteps ] = 255;
  48. fadeScreen [ playerid ][ fsMode ] = 1;
  49. fadeScreen [ playerid ][ fsColor ] = color;
  50. fadeScreen [ playerid ][ fsPos ][ 0 ] = fsPosX + 1.0;
  51. fadeScreen [ playerid ][ fsPos ][ 1 ] = fsPosY + 1.0;
  52. fadeScreen [ playerid ][ fsPos ][ 2 ] = fsPosZ + 1.0;
  53. fadeScreen [ playerid ][ fsPos ][ 3 ] = fsPosA + 1.0;
  54. fadeScreen [ playerid ][ fsInterior ] = fsInt + 1;
  55. fadeScreen [ playerid ][ fsVirtualWorld ] = fsVW + 1;
  56. fadeScreen [ playerid ][ fsClearAnimations ] = fsClearAnims;
  57. fadeScreen [ playerid ][ fsCameraBehindPlayer ] = fsCamera;
  58. return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx( "FadeScreen", fadeKokybe_intervalas, true, "d", playerid );
  59. }
  60.  
  61. stock FadePlayerSkin( playerid, skinID, color = 0x0FF )
  62. {
  63. if(fadeScreen [ playerid ][ fsSteps ] > 0) return printf("KLAIDA iScreenFader naudojime! FadePlayerSkin funkcijoje žaidėjas %d jau naudoja ekrano tamsinimą.", playerid);
  64. fadeScreen [ playerid ][ fsSteps ] = 255;
  65. fadeScreen [ playerid ][ fsMode ] = 1;
  66. fadeScreen [ playerid ][ fsColor ] = color;
  67. fadeScreen [ playerid ][ fsSkin ] = skinID + 1;
  68. return fadeScreen [ playerid ][ fsTimer ] = SetTimerEx("FadeScreen", fadeKokybe_intervalas, true, "d", playerid);
  69. }
  70.  
  71. forward FadeScreen(playerid);
  72. public FadeScreen(playerid)
  73. {
  74. if(!fsTD_sukurtas)
  75. {
  76. fsTextDraw = TextDrawCreate(-159.000000, -288.000000, "iScreenFader by InstincT");
  77. TextDrawBackgroundColor(fsTextDraw, 255);
  78. TextDrawFont(fsTextDraw, 0);
  79. TextDrawLetterSize(fsTextDraw, 0.270000, 88.999687);
  80. TextDrawColor(fsTextDraw, -1);
  81. TextDrawSetOutline(fsTextDraw, 0);
  82. TextDrawSetProportional(fsTextDraw, 1);
  83. TextDrawSetShadow(fsTextDraw, 1);
  84. TextDrawUseBox(fsTextDraw, 1);
  85. TextDrawBoxColor(fsTextDraw, 255);
  86. TextDrawTextSize(fsTextDraw, 848.000000, 2.000000);
  87. fsTD_sukurtas = true;
  88. }
  89. TextDrawBoxColor(fsTextDraw, GetFadeColor(fadeScreen [ playerid ][ fsSteps ], fadeScreen [ playerid ][ fsMode ], fadeScreen [ playerid ][ fsColor ]));
  90. TextDrawShowForPlayer(playerid, fsTextDraw);
  91. fadeScreen [ playerid ][ fsSteps ] -= fadeKokybe_mazinimas;
  92. if(fadeScreen [ playerid ][ fsSteps ] <= 0)
  93. {
  94. KillTimer(fadeScreen [ playerid ][ fsTimer ]);
  95. if(fadeScreen [ playerid ][ fsMode ] == 2) TextDrawHideForPlayer(playerid, fsTextDraw);
  96. else
  97. {
  98. if(fadeScreen [ playerid ][ fsPos ][ 0 ] != 0.0 && fadeScreen [ playerid ][ fsPos ][ 1 ] != 0.0 && fadeScreen [ playerid ][ fsPos ][ 2 ] != 0.0)
  99. {
  100. SetPlayerPos( playerid, fadeScreen [ playerid ][ fsPos ][ 0 ] - 1.0, fadeScreen [ playerid ][ fsPos ][ 1 ] - 1.0, fadeScreen [ playerid ][ fsPos ][ 2 ] - 1.0 );
  101. fadeScreen [ playerid ][ fsPos ][ 0 ] = 0.0;
  102. fadeScreen [ playerid ][ fsPos ][ 1 ] = 0.0;
  103. fadeScreen [ playerid ][ fsPos ][ 2 ] = 0.0;
  104. if( fadeScreen [ playerid ][ fsPos ][ 3 ] != 0.0 ) SetPlayerFacingAngle(playerid, fadeScreen [ playerid ][ fsPos ][ 3 ] - 1.0), fadeScreen [ playerid ][ fsPos ][ 3 ] = 0.0;
  105. if( fadeScreen [ playerid ][ fsInterior ] != 0 ) SetPlayerInterior(playerid, fadeScreen [ playerid ][ fsInterior ] - 1), fadeScreen [ playerid ][ fsInterior ] = 0;
  106. if( fadeScreen [ playerid ][ fsVirtualWorld ] != 0 ) SetPlayerVirtualWorld(playerid, fadeScreen [ playerid ][ fsVirtualWorld ] - 1), fadeScreen [ playerid ][ fsVirtualWorld ] = 0;
  107. FadeScreenForPlayer( playerid, 2, fadeScreen [ playerid ][ fsColor ] );
  108. }
  109. if(fadeScreen [ playerid ][ fsSkin ] != 0) SetPlayerSkin(playerid, fadeScreen [ playerid ][ fsSkin ] - 1 ), fadeScreen [ playerid ][ fsSkin ] = 0, FadeScreenForPlayer(playerid, 2, fadeScreen [ playerid ][ fsColor ]);
  110. if(fadeScreen [ playerid ][ fsClearAnimations ]) fadeScreen [ playerid ][ fsClearAnimations ] = false, ClearAnimations(playerid);
  111. if(fadeScreen [ playerid ][ fsCameraBehindPlayer ]) fadeScreen [ playerid ][ fsCameraBehindPlayer ] = false, SetCameraBehindPlayer(playerid);
  112. }
  113. }
  114. return 1;
  115. }
  116.  
  117. stock GetFadeColor( steps, mode, color )
  118. {
  119. new
  120. alpha,
  121. rgb [ 3 ],
  122. hex
  123. ;
  124. if(mode == 1) alpha = 255 - steps;
  125. else alpha = 255 - (255 - steps);
  126. rgb [ 0 ] = (color & 0xFF000000) >>> 24;
  127. rgb [ 1 ] = (color & 0x00FF0000) >>> 16;
  128. rgb [ 2 ] = (color & 0x0000FF00) >>> 8;
  129. hex |= (rgb[ 0 ] & 0xFF) << 24;
  130. hex |= (rgb[ 1 ] & 0xFF) << 16;
  131. hex |= (rgb[ 2 ] & 0xFF) << 8;
  132. hex |= (alpha & 0xFF);
  133. return hex;
  134. }
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