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| 1 | - | --------------- |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
|
| 2 | - | --Nahid hunter v2-- |
| 2 | + | local Player,game,owner = owner,game |
| 3 | - | ---------------------------------------------------------------- |
| 3 | + | local RealPlayer = Player |
| 4 | - | print([[ |
| 4 | + | do |
| 5 | - | --edited by ozzak1003 -- |
| 5 | + | print("FE Compatibility code by Mokiros")
|
| 6 | - | --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A-- |
| 6 | + | local rp = RealPlayer |
| 7 | - | --Discord: ozzak1003ripagain#3275 |
| 7 | + | script.Parent = rp.Character |
| 8 | ||
| 9 | - | hello good sir |
| 9 | + | --RemoteEvent for communicating |
| 10 | - | Don't leak pls |
| 10 | + | local Event = Instance.new("RemoteEvent")
|
| 11 | - | Enjoy ;) |
| 11 | + | Event.Name = "UserInput_Event" |
| 12 | ||
| 13 | - | ]]) |
| 13 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | - | music.SoundId = "rbxassetid://0" |
| 23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | - | sick.SoundId = "rbxassetid://1118967006" |
| 113 | + | end, |
| 114 | Players = FakeService({
| |
| 115 | - | sick.Pitch = 1 |
| 115 | + | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | plr = game.Players.LocalPlayer | |
| 145 | chara = plr.Character | |
| 146 | mouse = plr:GetMouse() | |
| 147 | Create = Instance.new | |
| 148 | Huge = math.huge | |
| 149 | ||
| 150 | local music = Create("Sound",chara.HumanoidRootPart)
| |
| 151 | music.SoundId = "rbxassetid://450439098" | |
| 152 | music.Volume = 1 | |
| 153 | music.Looped = true | |
| 154 | music:Play() | |
| 155 | local shadowhead = Create("Part",chara.Head)
| |
| 156 | shadowhead.BrickColor = BrickColor.new("Really black")
| |
| 157 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
| 158 | shadowhead.CanCollide = false | |
| 159 | local shadowheadmesh = Create("SpecialMesh",shadowhead)
| |
| 160 | shadowheadmesh.MeshType = "Head" | |
| 161 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
| 162 | local weld2 = Create("Weld",shadowhead)
| |
| 163 | weld2.Part0 = shadowhead | |
| 164 | weld2.Part1 = chara.Head | |
| 165 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 166 | ||
| 167 | Player = game:GetService("Players").LocalPlayer
| |
| 168 | PlayerGui = Player.PlayerGui | |
| 169 | Cam = workspace.CurrentCamera | |
| 170 | Backpack = Player.Backpack | |
| 171 | Character = Player.Character | |
| 172 | char = Player.Character | |
| 173 | Humanoid = Character.Humanoid | |
| 174 | Mouse = Player:GetMouse() | |
| 175 | RootPart = Character["HumanoidRootPart"] | |
| 176 | Torso = Character["Torso"] | |
| 177 | Head = Character["Head"] | |
| 178 | RightArm = Character["Right Arm"] | |
| 179 | LeftArm = Character["Left Arm"] | |
| 180 | RightLeg = Character["Right Leg"] | |
| 181 | LeftLeg = Character["Left Leg"] | |
| 182 | RootJoint = RootPart["RootJoint"] | |
| 183 | Neck = Torso["Neck"] | |
| 184 | RightShoulder = Torso["Right Shoulder"] | |
| 185 | LeftShoulder = Torso["Left Shoulder"] | |
| 186 | RightHip = Torso["Right Hip"] | |
| 187 | LeftHip = Torso["Left Hip"] | |
| 188 | ||
| 189 | local Orin = "http://www.roblox.com/asset/?id=7074786" | |
| 190 | Head.face.Texture = Orin | |
| 191 | function weld(a, b, acf) | |
| 192 | local w = Instance.new("Weld", a)
| |
| 193 | w.Part0 = a | |
| 194 | w.Part1 = b | |
| 195 | w.C0 = acf | |
| 196 | end | |
| 197 | ||
| 198 | local righteyebrickcolor = "Really red" | |
| 199 | local reye = Instance.new("Part", char)
| |
| 200 | reye.CanCollide = false | |
| 201 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
| 202 | reye.Material = "Neon" | |
| 203 | reye.Size = Vector3.new(.25,.35,.25) | |
| 204 | weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0)) | |
| 205 | m1 = Instance.new("SpecialMesh", reye)
| |
| 206 | m1.MeshType = "Sphere" | |
| 207 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
| 208 | reye.Locked = true | |
| 209 | reye.Name = "re" | |
| 210 | -------------------------------- | |
| 211 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=596345665" | |
| 212 | -------------------------------- | |
| 213 | ||
| 214 | wait(0.2) | |
| 215 | ||
| 216 | p = game.Players.LocalPlayer | |
| 217 | Player = game:GetService("Players").LocalPlayer
| |
| 218 | PlayerGui = Player.PlayerGui | |
| 219 | Cam = workspace.CurrentCamera | |
| 220 | Backpack = Player.Backpack | |
| 221 | Character = Player.Character | |
| 222 | Humanoid = Character.Humanoid | |
| 223 | Mouse = Player:GetMouse() | |
| 224 | RootPart = Character["HumanoidRootPart"] | |
| 225 | Torso = Character["Torso"] | |
| 226 | Head = Character["Head"] | |
| 227 | RightArm = Character["Right Arm"] | |
| 228 | LeftArm = Character["Left Arm"] | |
| 229 | RightLeg = Character["Right Leg"] | |
| 230 | LeftLeg = Character["Left Leg"] | |
| 231 | RootJoint = RootPart["RootJoint"] | |
| 232 | Neck = Torso["Neck"] | |
| 233 | RightShoulder = Torso["Right Shoulder"] | |
| 234 | LeftShoulder = Torso["Left Shoulder"] | |
| 235 | RightHip = Torso["Right Hip"] | |
| 236 | LeftHip = Torso["Left Hip"] | |
| 237 | player=game:GetService('Players').LocalPlayer
| |
| 238 | c=player.Character | |
| 239 | local POWERLEVEL = 1 | |
| 240 | local sick = Instance.new("Sound",Torso)
| |
| 241 | sick.SoundId = "rbxassetid://450439098" | |
| 242 | sick.Looped = true | |
| 243 | sick.Pitch = 0.89 | |
| 244 | sick.Volume = 5 | |
| 245 | sick:Play() | |
| 246 | ||
| 247 | IT = Instance.new | |
| 248 | CF = CFrame.new | |
| 249 | VT = Vector3.new | |
| 250 | RAD = math.rad | |
| 251 | C3 = Color3.new | |
| 252 | UD2 = UDim2.new | |
| 253 | BRICKC = BrickColor.new | |
| 254 | ANGLES = CFrame.Angles | |
| 255 | EULER = CFrame.fromEulerAnglesXYZ | |
| 256 | COS = math.cos | |
| 257 | ACOS = math.acos | |
| 258 | SIN = math.sin | |
| 259 | ASIN = math.asin | |
| 260 | ABS = math.abs | |
| 261 | MRANDOM = math.random | |
| 262 | FLOOR = math.floor | |
| 263 | local INNERKNIFES = {}
| |
| 264 | local OUTERKNIFES = {}
| |
| 265 | ||
| 266 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 267 | local NEWMESH = Instance.new(MESH) | |
| 268 | if MESH == "SpecialMesh" then | |
| 269 | NEWMESH.MeshType = MESHTYPE | |
| 270 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 271 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 272 | end | |
| 273 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 274 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 275 | end | |
| 276 | end | |
| 277 | NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0) | |
| 278 | NEWMESH.Scale = SCALE | |
| 279 | NEWMESH.Parent = PARENT | |
| 280 | return NEWMESH | |
| 281 | end | |
| 282 | ||
| 283 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 284 | local NEWPART = Instance.new("Part")
| |
| 285 | NEWPART.formFactor = FORMFACTOR | |
| 286 | NEWPART.Reflectance = REFLECTANCE | |
| 287 | NEWPART.Transparency = TRANSPARENCY | |
| 288 | NEWPART.CanCollide = false | |
| 289 | NEWPART.Locked = true | |
| 290 | NEWPART.Anchored = true | |
| 291 | if ANCHOR == false then | |
| 292 | NEWPART.Anchored = false | |
| 293 | end | |
| 294 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
| 295 | NEWPART.Name = NAME | |
| 296 | NEWPART.Size = SIZE | |
| 297 | NEWPART.Position = tors.Position | |
| 298 | NEWPART.Material = MATERIAL | |
| 299 | NEWPART:BreakJoints() | |
| 300 | NEWPART.Parent = PARENT | |
| 301 | return NEWPART | |
| 302 | end | |
| 303 | ||
| 304 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 305 | local NEWMESH = IT(MESH) | |
| 306 | if MESH == "SpecialMesh" then | |
| 307 | NEWMESH.MeshType = MESHTYPE | |
| 308 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 309 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 310 | end | |
| 311 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 312 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 313 | end | |
| 314 | end | |
| 315 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 316 | NEWMESH.Scale = SCALE | |
| 317 | NEWMESH.Parent = PARENT | |
| 318 | return NEWMESH | |
| 319 | end | |
| 320 | ||
| 321 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 322 | local NEWPART = IT("Part")
| |
| 323 | NEWPART.formFactor = FORMFACTOR | |
| 324 | NEWPART.Reflectance = REFLECTANCE | |
| 325 | NEWPART.Transparency = TRANSPARENCY | |
| 326 | NEWPART.CanCollide = false | |
| 327 | NEWPART.Locked = true | |
| 328 | NEWPART.Anchored = true | |
| 329 | if ANCHOR == false then | |
| 330 | NEWPART.Anchored = false | |
| 331 | end | |
| 332 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 333 | NEWPART.Name = NAME | |
| 334 | NEWPART.Size = SIZE | |
| 335 | NEWPART.Position = Torso.Position | |
| 336 | NEWPART.Material = MATERIAL | |
| 337 | NEWPART:BreakJoints() | |
| 338 | NEWPART.Parent = PARENT | |
| 339 | return NEWPART | |
| 340 | end | |
| 341 | ||
| 342 | --//=================================\\ | |
| 343 | --|| CUSTOMIZATION | |
| 344 | --\\=================================// | |
| 345 | ||
| 346 | Player_Size = 1 --Size of the player. | |
| 347 | Animation_Speed = 3 | |
| 348 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 349 | ||
| 350 | local Speed = 16 | |
| 351 | local Effects2 = {}
| |
| 352 | ||
| 353 | --//=================================\\ | |
| 354 | --|| END OF CUSTOMIZATION | |
| 355 | --\\=================================// | |
| 356 | ||
| 357 | local function weldBetween(a, b) | |
| 358 | local weldd = Instance.new("ManualWeld")
| |
| 359 | weldd.Part0 = a | |
| 360 | weldd.Part1 = b | |
| 361 | weldd.C0 = CFrame.new() | |
| 362 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 363 | weldd.Parent = a | |
| 364 | return weldd | |
| 365 | end | |
| 366 | ||
| 367 | --//=================================\\ | |
| 368 | --|| USEFUL VALUES | |
| 369 | --\\=================================// | |
| 370 | ||
| 371 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 372 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 373 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 374 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 375 | local CHANGEDEFENSE = 0 | |
| 376 | local CHANGEDAMAGE = 0 | |
| 377 | local CHANGEMOVEMENT = 0 | |
| 378 | local DAMAGEMULTIPLIER = 1 | |
| 379 | local ANIM = "Idle" | |
| 380 | local ATTACK = false | |
| 381 | local EQUIPPED = false | |
| 382 | local HOLD = false | |
| 383 | local COMBO = 1 | |
| 384 | local Rooted = false | |
| 385 | local SINE = 0 | |
| 386 | local KEYHOLD = false | |
| 387 | local CHANGE = 2 / Animation_Speed | |
| 388 | local WALKINGANIM = false | |
| 389 | local WALK = 0 | |
| 390 | local VALUE1 = false | |
| 391 | local VALUE2 = false | |
| 392 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 393 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 394 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 395 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 396 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 397 | WEAPONGUI.Name = "Weapon GUI" | |
| 398 | local Effects = IT("Folder", Character)
| |
| 399 | Effects.Name = "Effects" | |
| 400 | local ANIMATOR = Humanoid.Animator | |
| 401 | local ANIMATE = Character.Animate | |
| 402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 403 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 404 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 405 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 406 | local UNANCHOR = true | |
| 407 | ||
| 408 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 409 | ||
| 410 | ||
| 411 | ||
| 412 | --//=================================\\ | |
| 413 | --\\=================================// | |
| 414 | ||
| 415 | ||
| 416 | --//=================================\\ | |
| 417 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 418 | --\\=================================// | |
| 419 | ||
| 420 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 421 | ArtificialHB.Name = "ArtificialHB" | |
| 422 | ||
| 423 | script:WaitForChild("ArtificialHB")
| |
| 424 | ||
| 425 | frame = Frame_Speed | |
| 426 | tf = 0 | |
| 427 | allowframeloss = false | |
| 428 | tossremainder = false | |
| 429 | lastframe = tick() | |
| 430 | script.ArtificialHB:Fire() | |
| 431 | ||
| 432 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 433 | tf = tf + s | |
| 434 | if tf >= frame then | |
| 435 | if allowframeloss then | |
| 436 | script.ArtificialHB:Fire() | |
| 437 | lastframe = tick() | |
| 438 | else | |
| 439 | for i = 1, math.floor(tf / frame) do | |
| 440 | script.ArtificialHB:Fire() | |
| 441 | end | |
| 442 | lastframe = tick() | |
| 443 | end | |
| 444 | if tossremainder then | |
| 445 | tf = 0 | |
| 446 | else | |
| 447 | tf = tf - frame * math.floor(tf / frame) | |
| 448 | end | |
| 449 | end | |
| 450 | end) | |
| 451 | ||
| 452 | --//=================================\\ | |
| 453 | --\\=================================// | |
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | ||
| 459 | --//=================================\\ | |
| 460 | --|| SOME FUNCTIONS | |
| 461 | --\\=================================// | |
| 462 | ----- | |
| 463 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 464 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 465 | end | |
| 466 | ||
| 467 | function PositiveAngle(NUMBER) | |
| 468 | if NUMBER >= 0 then | |
| 469 | NUMBER = 0 | |
| 470 | end | |
| 471 | return NUMBER | |
| 472 | end | |
| 473 | ||
| 474 | function NegativeAngle(NUMBER) | |
| 475 | if NUMBER <= 0 then | |
| 476 | NUMBER = 0 | |
| 477 | end | |
| 478 | return NUMBER | |
| 479 | end | |
| 480 | ||
| 481 | function Swait(NUMBER) | |
| 482 | if NUMBER == 0 or NUMBER == nil then | |
| 483 | ArtificialHB.Event:wait() | |
| 484 | else | |
| 485 | for i = 1, NUMBER do | |
| 486 | ArtificialHB.Event:wait() | |
| 487 | end | |
| 488 | end | |
| 489 | end | |
| 490 | ||
| 491 | function QuaternionFromCFrame(cf) | |
| 492 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 493 | local trace = m00 + m11 + m22 | |
| 494 | if trace > 0 then | |
| 495 | local s = math.sqrt(1 + trace) | |
| 496 | local recip = 0.5 / s | |
| 497 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 498 | else | |
| 499 | local i = 0 | |
| 500 | if m11 > m00 then | |
| 501 | i = 1 | |
| 502 | end | |
| 503 | if m22 > (i == 0 and m00 or m11) then | |
| 504 | i = 2 | |
| 505 | end | |
| 506 | if i == 0 then | |
| 507 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 508 | local recip = 0.5 / s | |
| 509 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 510 | elseif i == 1 then | |
| 511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 512 | local recip = 0.5 / s | |
| 513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 514 | elseif i == 2 then | |
| 515 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 516 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 517 | end | |
| 518 | end | |
| 519 | end | |
| 520 | ||
| 521 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 522 | local xs, ys, zs = x + x, y + y, z + z | |
| 523 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 524 | local xx = x * xs | |
| 525 | local xy = x * ys | |
| 526 | local xz = x * zs | |
| 527 | local yy = y * ys | |
| 528 | local yz = y * zs | |
| 529 | local zz = z * zs | |
| 530 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 531 | end | |
| 532 | ||
| 533 | function QuaternionSlerp(a, b, t) | |
| 534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 535 | local startInterp, finishInterp; | |
| 536 | if cosTheta >= 0.0001 then | |
| 537 | if (1 - cosTheta) > 0.0001 then | |
| 538 | local theta = ACOS(cosTheta) | |
| 539 | local invSinTheta = 1 / SIN(theta) | |
| 540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 541 | finishInterp = SIN(t * theta) * invSinTheta | |
| 542 | else | |
| 543 | startInterp = 1 - t | |
| 544 | finishInterp = t | |
| 545 | end | |
| 546 | else | |
| 547 | if (1 + cosTheta) > 0.0001 then | |
| 548 | local theta = ACOS(-cosTheta) | |
| 549 | local invSinTheta = 1 / SIN(theta) | |
| 550 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 551 | finishInterp = SIN(t * theta) * invSinTheta | |
| 552 | else | |
| 553 | startInterp = t - 1 | |
| 554 | finishInterp = t | |
| 555 | end | |
| 556 | end | |
| 557 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 558 | end | |
| 559 | ||
| 560 | function Clerp(a, b, t) | |
| 561 | local qa = {QuaternionFromCFrame(a)}
| |
| 562 | local qb = {QuaternionFromCFrame(b)}
| |
| 563 | local ax, ay, az = a.x, a.y, a.z | |
| 564 | local bx, by, bz = b.x, b.y, b.z | |
| 565 | local _t = 1 - t | |
| 566 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 567 | end | |
| 568 | ||
| 569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 570 | local frame = IT("Frame")
| |
| 571 | frame.BackgroundTransparency = TRANSPARENCY | |
| 572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 573 | frame.Position = POSITION | |
| 574 | frame.Size = SIZE | |
| 575 | frame.BackgroundColor3 = COLOR | |
| 576 | frame.BorderColor3 = BORDERCOLOR | |
| 577 | frame.Name = NAME | |
| 578 | frame.Parent = PARENT | |
| 579 | return frame | |
| 580 | end | |
| 581 | ||
| 582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 583 | local label = IT("TextLabel")
| |
| 584 | label.BackgroundTransparency = 1 | |
| 585 | label.Size = UD2(1, 0, 1, 0) | |
| 586 | label.Position = UD2(0, 0, 0, 0) | |
| 587 | label.TextColor3 = TEXTCOLOR | |
| 588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 589 | label.TextTransparency = TRANSPARENCY | |
| 590 | label.FontSize = TEXTFONTSIZE | |
| 591 | label.Font = TEXTFONT | |
| 592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 593 | label.TextScaled = false | |
| 594 | label.Text = TEXT | |
| 595 | label.Name = NAME | |
| 596 | label.Parent = PARENT | |
| 597 | return label | |
| 598 | end | |
| 599 | ||
| 600 | function NoOutlines(PART) | |
| 601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 602 | end | |
| 603 | ||
| 604 | ||
| 605 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 606 | local NEWWELD = IT(TYPE) | |
| 607 | NEWWELD.Part0 = PART0 | |
| 608 | NEWWELD.Part1 = PART1 | |
| 609 | NEWWELD.C0 = C0 | |
| 610 | NEWWELD.C1 = C1 | |
| 611 | NEWWELD.Parent = PARENT | |
| 612 | return NEWWELD | |
| 613 | end | |
| 614 | ||
| 615 | local SOUND = IT("Sound")
| |
| 616 | ||
| 617 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 618 | local NEWSOUND = nil | |
| 619 | coroutine.resume(coroutine.create(function() | |
| 620 | NEWSOUND = SOUND:Clone() | |
| 621 | NEWSOUND.Parent = PARENT | |
| 622 | NEWSOUND.Volume = VOLUME | |
| 623 | NEWSOUND.Pitch = PITCH | |
| 624 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 625 | --Swait() | |
| 626 | NEWSOUND:play() | |
| 627 | if DOESLOOP == false then | |
| 628 | repeat Swait() until NEWSOUND.Playing == false | |
| 629 | NEWSOUND:remove() | |
| 630 | elseif DOESLOOP == true then | |
| 631 | NEWSOUND.Looped = true | |
| 632 | end | |
| 633 | end)) | |
| 634 | return NEWSOUND | |
| 635 | end | |
| 636 | ||
| 637 | function CFrameFromTopBack(at, top, back) | |
| 638 | local right = top:Cross(back) | |
| 639 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 640 | end | |
| 641 | ||
| 642 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 643 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 644 | local mesh = IT("SpecialMesh",wave)
| |
| 645 | mesh.MeshType = "FileMesh" | |
| 646 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 647 | mesh.Scale = SIZE | |
| 648 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 649 | wave.CFrame = CFRAME | |
| 650 | coroutine.resume(coroutine.create(function(PART) | |
| 651 | for i = 1, WAIT do | |
| 652 | Swait() | |
| 653 | mesh.Scale = mesh.Scale + GROW | |
| 654 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 655 | if DOESROT == true then | |
| 656 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 657 | end | |
| 658 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 659 | if wave.Transparency > 0.99 then | |
| 660 | wave:remove() | |
| 661 | end | |
| 662 | end | |
| 663 | end)) | |
| 664 | end | |
| 665 | ||
| 666 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 667 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 668 | local mesh = IT("SpecialMesh",wave)
| |
| 669 | mesh.MeshType = "FileMesh" | |
| 670 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 671 | mesh.Scale = SIZE | |
| 672 | mesh.Offset = VT(0,0,0) | |
| 673 | wave.CFrame = CFRAME | |
| 674 | coroutine.resume(coroutine.create(function(PART) | |
| 675 | for i = 1, WAIT do | |
| 676 | Swait() | |
| 677 | mesh.Scale = mesh.Scale + GROW | |
| 678 | if DOESROT == true then | |
| 679 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 680 | end | |
| 681 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 682 | if wave.Transparency > 0.99 then | |
| 683 | wave:remove() | |
| 684 | end | |
| 685 | end | |
| 686 | end)) | |
| 687 | end | |
| 688 | ||
| 689 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 690 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 691 | local mesh = IT("SpecialMesh",wave)
| |
| 692 | mesh.MeshType = "Sphere" | |
| 693 | mesh.Scale = SIZE | |
| 694 | mesh.Offset = VT(0,0,0) | |
| 695 | wave.CFrame = CFRAME | |
| 696 | coroutine.resume(coroutine.create(function(PART) | |
| 697 | for i = 1, WAIT do | |
| 698 | Swait() | |
| 699 | mesh.Scale = mesh.Scale + GROW | |
| 700 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 701 | if wave.Transparency > 0.99 then | |
| 702 | wave:remove() | |
| 703 | end | |
| 704 | end | |
| 705 | end)) | |
| 706 | end | |
| 707 | function MagicSpheres(size,waitt,cframe,color) | |
| 708 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 709 | local mesh = IT("SpecialMesh",wave)
| |
| 710 | mesh.MeshType = "Sphere" | |
| 711 | mesh.Scale = VT(size,size,size) | |
| 712 | mesh.Offset = VT(0,0,0) | |
| 713 | wave.CFrame = cframe | |
| 714 | coroutine.resume(coroutine.create(function(PART) | |
| 715 | for i = 1, waitt do | |
| 716 | Swait() | |
| 717 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 718 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 719 | if wave.Transparency > 0.99 then | |
| 720 | wave:remove() | |
| 721 | end | |
| 722 | end | |
| 723 | end)) | |
| 724 | end | |
| 725 | function MagicSpheres2(size,waitt,cframe,color) | |
| 726 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 727 | local mesh = IT("SpecialMesh",wave)
| |
| 728 | mesh.MeshType = "Sphere" | |
| 729 | mesh.Scale = VT(size,size,size) | |
| 730 | mesh.Offset = VT(0,0,0) | |
| 731 | wave.CFrame = cframe | |
| 732 | coroutine.resume(coroutine.create(function(PART) | |
| 733 | for i = 1, waitt do | |
| 734 | Swait() | |
| 735 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 736 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 737 | end | |
| 738 | wave:remove() | |
| 739 | end)) | |
| 740 | end | |
| 741 | function MagicBlock(size,waitt,part,offset,color) | |
| 742 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
| 743 | local mesh = IT("BlockMesh",wave)
| |
| 744 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 745 | coroutine.resume(coroutine.create(function(PART) | |
| 746 | for i = 1, waitt do | |
| 747 | Swait() | |
| 748 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
| 749 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 750 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 751 | if wave.Transparency > 0.99 then | |
| 752 | wave:remove() | |
| 753 | end | |
| 754 | end | |
| 755 | end)) | |
| 756 | end | |
| 757 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 758 | if FLOOR ~= nil then | |
| 759 | coroutine.resume(coroutine.create(function() | |
| 760 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
| 761 | PART.CFrame = CF(POSITION) | |
| 762 | for i = 1, 45 do | |
| 763 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
| 764 | RingPiece.Material = FLOOR.Material | |
| 765 | RingPiece.Color = FLOOR.Color | |
| 766 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 767 | Debris:AddItem(RingPiece,SWAIT) | |
| 768 | end | |
| 769 | PART:remove() | |
| 770 | end)) | |
| 771 | end | |
| 772 | end | |
| 773 | ||
| 774 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 775 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 776 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 777 | wave.CFrame = CFRAME | |
| 778 | coroutine.resume(coroutine.create(function(PART) | |
| 779 | for i = 1, WAIT do | |
| 780 | Swait() | |
| 781 | mesh.Scale = mesh.Scale * GROW | |
| 782 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 783 | if wave.Transparency > 0.99 then | |
| 784 | wave:remove() | |
| 785 | end | |
| 786 | end | |
| 787 | end)) | |
| 788 | end | |
| 789 | ||
| 790 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 791 | if FLOOR ~= nil then | |
| 792 | for i = 1, AMOUNT do | |
| 793 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false) | |
| 794 | DEBREE.Material = FLOOR.Material | |
| 795 | DEBREE.Color = FLOOR.Color | |
| 796 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 797 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 798 | coroutine.resume(coroutine.create(function() | |
| 799 | Swait(15) | |
| 800 | DEBREE.Parent = workspace | |
| 801 | DEBREE.CanCollide = true | |
| 802 | Debris:AddItem(DEBREE,SWAIT) | |
| 803 | end)) | |
| 804 | end | |
| 805 | end | |
| 806 | end | |
| 807 | ||
| 808 | function MakeForm(PART,TYPE) | |
| 809 | if TYPE == "Cyl" then | |
| 810 | local MSH = IT("CylinderMesh",PART)
| |
| 811 | elseif TYPE == "Ball" then | |
| 812 | local MSH = IT("SpecialMesh",PART)
| |
| 813 | MSH.MeshType = "Sphere" | |
| 814 | elseif TYPE == "Wedge" then | |
| 815 | local MSH = IT("SpecialMesh",PART)
| |
| 816 | MSH.MeshType = "Wedge" | |
| 817 | end | |
| 818 | end | |
| 819 | ||
| 820 | function CheckTableForString(Table, String) | |
| 821 | for i, v in pairs(Table) do | |
| 822 | if string.find(string.lower(String), string.lower(v)) then | |
| 823 | return true | |
| 824 | end | |
| 825 | end | |
| 826 | return false | |
| 827 | end | |
| 828 | ||
| 829 | function CheckIntangible(Hit) | |
| 830 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 831 | if Hit and Hit.Parent then | |
| 832 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 833 | return true | |
| 834 | end | |
| 835 | end | |
| 836 | return false | |
| 837 | end | |
| 838 | ||
| 839 | Debris = game:GetService("Debris")
| |
| 840 | ||
| 841 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 842 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 843 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 844 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 845 | if RayHit and CheckIntangible(RayHit) then | |
| 846 | if DelayIfHit then | |
| 847 | wait() | |
| 848 | end | |
| 849 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 850 | end | |
| 851 | return RayHit, RayPos, RayNormal | |
| 852 | end | |
| 853 | ||
| 854 | function turnto(position) | |
| 855 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 856 | end | |
| 857 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 858 | function WACKYEFFECT(Table) | |
| 859 | local TYPE = (Table.EffectType or "Sphere") | |
| 860 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 861 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 862 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 863 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 864 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 865 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 866 | local ROTATION1 = (Table.RotationX or 0) | |
| 867 | local ROTATION2 = (Table.RotationY or 0) | |
| 868 | local ROTATION3 = (Table.RotationZ or 0) | |
| 869 | local MATERIAL = (Table.Material or "Neon") | |
| 870 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 871 | local TIME = (Table.Time or 45) | |
| 872 | local SOUNDID = (Table.SoundID or nil) | |
| 873 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 874 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 875 | coroutine.resume(coroutine.create(function() | |
| 876 | local PLAYSSOUND = false | |
| 877 | local SOUND = nil | |
| 878 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 879 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 880 | PLAYSSOUND = true | |
| 881 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 882 | end | |
| 883 | EFFECT.Color = COLOR | |
| 884 | local MSH = nil | |
| 885 | if TYPE == "Sphere" then | |
| 886 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 887 | elseif TYPE == "Block" then | |
| 888 | MSH = IT("BlockMesh",EFFECT)
| |
| 889 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 890 | elseif TYPE == "Box" then | |
| 891 | MSH = IT("BlockMesh",EFFECT)
| |
| 892 | MSH.Scale = SIZE | |
| 893 | elseif TYPE == "Wave" then | |
| 894 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 895 | elseif TYPE == "Ring" then | |
| 896 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 897 | elseif TYPE == "Slash" then | |
| 898 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 899 | elseif TYPE == "Round Slash" then | |
| 900 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 901 | elseif TYPE == "Swirl" then | |
| 902 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 903 | elseif TYPE == "Skull" then | |
| 904 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 905 | elseif TYPE == "Crystal" then | |
| 906 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 907 | end | |
| 908 | if MSH ~= nil then | |
| 909 | local MOVESPEED = nil | |
| 910 | if MOVEDIRECTION ~= nil then | |
| 911 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 912 | end | |
| 913 | local GROWTH = SIZE - ENDSIZE | |
| 914 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 915 | if TYPE == "Block" then | |
| 916 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 917 | else | |
| 918 | EFFECT.CFrame = CFRAME | |
| 919 | end | |
| 920 | for LOOP = 1, TIME+1 do | |
| 921 | Swait() | |
| 922 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 923 | if TYPE == "Wave" then | |
| 924 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 925 | end | |
| 926 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 927 | if TYPE == "Block" then | |
| 928 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 929 | else | |
| 930 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 931 | end | |
| 932 | if MOVEDIRECTION ~= nil then | |
| 933 | local ORI = EFFECT.Orientation | |
| 934 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 935 | EFFECT.Orientation = ORI | |
| 936 | end | |
| 937 | end | |
| 938 | if PLAYSSOUND == false then | |
| 939 | EFFECT:remove() | |
| 940 | else | |
| 941 | SOUND.Stopped:Connect(function() | |
| 942 | EFFECT:remove() | |
| 943 | end) | |
| 944 | end | |
| 945 | else | |
| 946 | if PLAYSSOUND == false then | |
| 947 | EFFECT:remove() | |
| 948 | else | |
| 949 | repeat Swait() until SOUND.Playing == false | |
| 950 | EFFECT:remove() | |
| 951 | end | |
| 952 | end | |
| 953 | end)) | |
| 954 | end | |
| 955 | function SpawnTrail(FROM,TO,BIG) | |
| 956 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 957 | MakeForm(TRAIL,"Cyl") | |
| 958 | local DIST = (FROM - TO).Magnitude | |
| 959 | if BIG == true then | |
| 960 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 961 | else | |
| 962 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 963 | end | |
| 964 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 965 | coroutine.resume(coroutine.create(function() | |
| 966 | for i = 1, 5 do | |
| 967 | Swait() | |
| 968 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 969 | end | |
| 970 | TRAIL:remove() | |
| 971 | end)) | |
| 972 | end | |
| 973 | local asd = Instance.new("ParticleEmitter")
| |
| 974 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 975 | asd.LightEmission = .1 | |
| 976 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 977 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 978 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 979 | asd.Transparency = bbb | |
| 980 | asd.Size = aaa | |
| 981 | asd.ZOffset = .9 | |
| 982 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 983 | asd.LockedToPart = false | |
| 984 | asd.EmissionDirection = "Back" | |
| 985 | asd.Lifetime = NumberRange.new(1, 2) | |
| 986 | asd.Rotation = NumberRange.new(-100, 100) | |
| 987 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 988 | asd.Speed = NumberRange.new(10) | |
| 989 | asd.Enabled = false | |
| 990 | asd.VelocitySpread = 999 | |
| 991 | ||
| 992 | function getbloody(victim,amount) | |
| 993 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 994 | PART.CFrame = victim.CFrame | |
| 995 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 996 | Debris:AddItem(PART,5) | |
| 997 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 998 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 999 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1000 | local prtcl = asd:Clone() | |
| 1001 | prtcl.Parent = PART | |
| 1002 | prtcl:Emit(amount*10) | |
| 1003 | end | |
| 1004 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 1005 | for _, c in pairs(PARENT:GetDescendants()) do | |
| 1006 | if c.ClassName == "Model" then | |
| 1007 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1008 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1009 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 1010 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 1011 | table.insert(TABLE,c) | |
| 1012 | end | |
| 1013 | end | |
| 1014 | end | |
| 1015 | end | |
| 1016 | end | |
| 1017 | ----- | |
| 1018 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1019 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1020 | end | |
| 1021 | ||
| 1022 | function PositiveAngle(NUMBER) | |
| 1023 | if NUMBER >= 0 then | |
| 1024 | NUMBER = 0 | |
| 1025 | end | |
| 1026 | return NUMBER | |
| 1027 | end | |
| 1028 | ||
| 1029 | function NegativeAngle(NUMBER) | |
| 1030 | if NUMBER <= 0 then | |
| 1031 | NUMBER = 0 | |
| 1032 | end | |
| 1033 | return NUMBER | |
| 1034 | end | |
| 1035 | ||
| 1036 | function Swait(NUMBER) | |
| 1037 | if NUMBER == 0 or NUMBER == nil then | |
| 1038 | ArtificialHB.Event:wait() | |
| 1039 | else | |
| 1040 | for i = 1, NUMBER do | |
| 1041 | ArtificialHB.Event:wait() | |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | ||
| 1046 | function QuaternionFromCFrame(cf) | |
| 1047 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1048 | local trace = m00 + m11 + m22 | |
| 1049 | if trace > 0 then | |
| 1050 | local s = math.sqrt(1 + trace) | |
| 1051 | local recip = 0.5 / s | |
| 1052 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1053 | else | |
| 1054 | local i = 0 | |
| 1055 | if m11 > m00 then | |
| 1056 | i = 1 | |
| 1057 | end | |
| 1058 | if m22 > (i == 0 and m00 or m11) then | |
| 1059 | i = 2 | |
| 1060 | end | |
| 1061 | if i == 0 then | |
| 1062 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1063 | local recip = 0.5 / s | |
| 1064 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1065 | elseif i == 1 then | |
| 1066 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1067 | local recip = 0.5 / s | |
| 1068 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1069 | elseif i == 2 then | |
| 1070 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1071 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1072 | end | |
| 1073 | end | |
| 1074 | end | |
| 1075 | ||
| 1076 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1077 | local xs, ys, zs = x + x, y + y, z + z | |
| 1078 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1079 | local xx = x * xs | |
| 1080 | local xy = x * ys | |
| 1081 | local xz = x * zs | |
| 1082 | local yy = y * ys | |
| 1083 | local yz = y * zs | |
| 1084 | local zz = z * zs | |
| 1085 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1086 | end | |
| 1087 | ||
| 1088 | function QuaternionSlerp(a, b, t) | |
| 1089 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1090 | local startInterp, finishInterp; | |
| 1091 | if cosTheta >= 0.0001 then | |
| 1092 | if (1 - cosTheta) > 0.0001 then | |
| 1093 | local theta = ACOS(cosTheta) | |
| 1094 | local invSinTheta = 1 / SIN(theta) | |
| 1095 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1096 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1097 | else | |
| 1098 | startInterp = 1 - t | |
| 1099 | finishInterp = t | |
| 1100 | end | |
| 1101 | else | |
| 1102 | if (1 + cosTheta) > 0.0001 then | |
| 1103 | local theta = ACOS(-cosTheta) | |
| 1104 | local invSinTheta = 1 / SIN(theta) | |
| 1105 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1106 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1107 | else | |
| 1108 | startInterp = t - 1 | |
| 1109 | finishInterp = t | |
| 1110 | end | |
| 1111 | end | |
| 1112 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1113 | end | |
| 1114 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1115 | local NEWMESH = IT(MESH) | |
| 1116 | if MESH == "SpecialMesh" then | |
| 1117 | NEWMESH.MeshType = MESHTYPE | |
| 1118 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1119 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1120 | end | |
| 1121 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1122 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1123 | end | |
| 1124 | end | |
| 1125 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1126 | NEWMESH.Scale = SCALE | |
| 1127 | NEWMESH.Parent = PARENT | |
| 1128 | return NEWMESH | |
| 1129 | end | |
| 1130 | ||
| 1131 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1132 | local NEWPART = IT("Part")
| |
| 1133 | NEWPART.formFactor = FORMFACTOR | |
| 1134 | NEWPART.Reflectance = REFLECTANCE | |
| 1135 | NEWPART.Transparency = TRANSPARENCY | |
| 1136 | NEWPART.CanCollide = false | |
| 1137 | NEWPART.Locked = true | |
| 1138 | NEWPART.Anchored = true | |
| 1139 | if ANCHOR == false then | |
| 1140 | NEWPART.Anchored = false | |
| 1141 | end | |
| 1142 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1143 | NEWPART.Name = NAME | |
| 1144 | NEWPART.Size = SIZE | |
| 1145 | NEWPART.Position = Torso.Position | |
| 1146 | NEWPART.Material = MATERIAL | |
| 1147 | NEWPART:BreakJoints() | |
| 1148 | NEWPART.Parent = PARENT | |
| 1149 | return NEWPART | |
| 1150 | end | |
| 1151 | ||
| 1152 | local function weldBetween(a, b) | |
| 1153 | local weldd = IT("Weld")
| |
| 1154 | weldd.Part0 = a | |
| 1155 | weldd.Part1 = b | |
| 1156 | weldd.C0 = CF() | |
| 1157 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1158 | weldd.Parent = a | |
| 1159 | return weldd | |
| 1160 | end | |
| 1161 | ||
| 1162 | function Clerp(a, b, t) | |
| 1163 | local qa = {QuaternionFromCFrame(a)}
| |
| 1164 | local qb = {QuaternionFromCFrame(b)}
| |
| 1165 | local ax, ay, az = a.x, a.y, a.z | |
| 1166 | local bx, by, bz = b.x, b.y, b.z | |
| 1167 | local _t = 1 - t | |
| 1168 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1169 | end | |
| 1170 | ||
| 1171 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1172 | local frame = IT("Frame")
| |
| 1173 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1174 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1175 | frame.Position = POSITION | |
| 1176 | frame.Size = SIZE | |
| 1177 | frame.BackgroundColor3 = COLOR | |
| 1178 | frame.BorderColor3 = BORDERCOLOR | |
| 1179 | frame.Name = NAME | |
| 1180 | frame.Parent = PARENT | |
| 1181 | return frame | |
| 1182 | end | |
| 1183 | ||
| 1184 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1185 | local label = IT("TextLabel")
| |
| 1186 | label.BackgroundTransparency = 1 | |
| 1187 | label.Size = UD2(1, 0, 1, 0) | |
| 1188 | label.Position = UD2(0, 0, 0, 0) | |
| 1189 | label.TextColor3 = TEXTCOLOR | |
| 1190 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1191 | label.TextTransparency = TRANSPARENCY | |
| 1192 | label.FontSize = TEXTFONTSIZE | |
| 1193 | label.Font = TEXTFONT | |
| 1194 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1195 | label.TextScaled = false | |
| 1196 | label.Text = TEXT | |
| 1197 | label.Name = NAME | |
| 1198 | label.Parent = PARENT | |
| 1199 | return label | |
| 1200 | end | |
| 1201 | ||
| 1202 | function NoOutlines(PART) | |
| 1203 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1204 | end | |
| 1205 | ||
| 1206 | ||
| 1207 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1208 | local NEWWELD = IT(TYPE) | |
| 1209 | NEWWELD.Part0 = PART0 | |
| 1210 | NEWWELD.Part1 = PART1 | |
| 1211 | NEWWELD.C0 = C0 | |
| 1212 | NEWWELD.C1 = C1 | |
| 1213 | NEWWELD.Parent = PARENT | |
| 1214 | return NEWWELD | |
| 1215 | end | |
| 1216 | ||
| 1217 | local S = IT("Sound")
| |
| 1218 | ||
| 1219 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 1220 | local NEWSOUND = nil | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | NEWSOUND = S:Clone() | |
| 1223 | NEWSOUND.Parent = PARENT | |
| 1224 | NEWSOUND.Volume = VOLUME | |
| 1225 | NEWSOUND.Pitch = PITCH | |
| 1226 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1227 | Swait() | |
| 1228 | NEWSOUND:play() | |
| 1229 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 1230 | end)) | |
| 1231 | return NEWSOUND | |
| 1232 | end | |
| 1233 | ||
| 1234 | local asd = Instance.new("ParticleEmitter")
| |
| 1235 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1236 | asd.LightEmission = .1 | |
| 1237 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1238 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1239 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1240 | asd.Transparency = bbb | |
| 1241 | asd.Size = aaa | |
| 1242 | asd.ZOffset = .9 | |
| 1243 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1244 | asd.LockedToPart = false | |
| 1245 | asd.EmissionDirection = "Back" | |
| 1246 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1247 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1248 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1249 | asd.Speed = NumberRange.new(10) | |
| 1250 | asd.Enabled = false | |
| 1251 | asd.VelocitySpread = 999 | |
| 1252 | ||
| 1253 | ||
| 1254 | ||
| 1255 | function getbloody(victim,amount) | |
| 1256 | local PART = CreatePart(1, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1257 | PART.CFrame = victim.CFrame | |
| 1258 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1259 | Debris:AddItem(PART,5) | |
| 1260 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
| 1261 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
| 1262 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10)) | |
| 1263 | local prtcl = asd:Clone() | |
| 1264 | prtcl.Parent = PART | |
| 1265 | prtcl:Emit(amount*10) | |
| 1266 | end | |
| 1267 | ||
| 1268 | ||
| 1269 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1270 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1271 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1272 | wave.CFrame = CFRAME | |
| 1273 | coroutine.resume(coroutine.create(function(PART) | |
| 1274 | for i = 1, WAIT do | |
| 1275 | Swait() | |
| 1276 | mesh.Scale = mesh.Scale + GROW | |
| 1277 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1278 | if DOESROT == true then | |
| 1279 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1280 | end | |
| 1281 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1282 | if wave.Transparency > 0.99 then | |
| 1283 | wave:remove() | |
| 1284 | end | |
| 1285 | end | |
| 1286 | end)) | |
| 1287 | end | |
| 1288 | ||
| 1289 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1290 | local wave = CreatePart(1, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1291 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 1292 | wave.CFrame = CFRAME | |
| 1293 | coroutine.resume(coroutine.create(function(PART) | |
| 1294 | for i = 1, WAIT do | |
| 1295 | Swait() | |
| 1296 | mesh.Scale = mesh.Scale + GROW | |
| 1297 | if DOESROT == true then | |
| 1298 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1299 | end | |
| 1300 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1301 | if wave.Transparency > 0.99 then | |
| 1302 | wave:remove() | |
| 1303 | end | |
| 1304 | end | |
| 1305 | end)) | |
| 1306 | end | |
| 1307 | ||
| 1308 | ||
| 1309 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1310 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1311 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1312 | wave.CFrame = CFRAME | |
| 1313 | coroutine.resume(coroutine.create(function(PART) | |
| 1314 | for i = 1, WAIT do | |
| 1315 | Swait() | |
| 1316 | mesh.Scale = mesh.Scale + GROW | |
| 1317 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1318 | if wave.Transparency > 0.99 then | |
| 1319 | wave:remove() | |
| 1320 | end | |
| 1321 | end | |
| 1322 | end)) | |
| 1323 | end | |
| 1324 | ||
| 1325 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1326 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1327 | local mesh = nil | |
| 1328 | if KIND == "Base" then | |
| 1329 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 1330 | elseif KIND == "Thin" then | |
| 1331 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 1332 | elseif KIND == "Round" then | |
| 1333 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 1334 | end | |
| 1335 | wave.CFrame = CFRAME | |
| 1336 | coroutine.resume(coroutine.create(function(PART) | |
| 1337 | for i = 1, WAIT do | |
| 1338 | Swait() | |
| 1339 | mesh.Scale = mesh.Scale + GROW/10 | |
| 1340 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1341 | if wave.Transparency > 0.99 then | |
| 1342 | wave:remove() | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end)) | |
| 1346 | end | |
| 1347 | ||
| 1348 | function MakeForm(PART,TYPE) | |
| 1349 | if TYPE == "Cyl" then | |
| 1350 | local MSH = IT("CylinderMesh",PART)
| |
| 1351 | elseif TYPE == "Ball" then | |
| 1352 | local MSH = IT("SpecialMesh",PART)
| |
| 1353 | MSH.MeshType = "Sphere" | |
| 1354 | elseif TYPE == "Wedge" then | |
| 1355 | local MSH = IT("SpecialMesh",PART)
| |
| 1356 | MSH.MeshType = "Wedge" | |
| 1357 | end | |
| 1358 | end | |
| 1359 | ||
| 1360 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
| 1361 | SIZE = SIZE / 2 | |
| 1362 | local WELD = nil | |
| 1363 | local KNIFEMODEL = IT("Model",Effects)
| |
| 1364 | KNIFEMODEL.Name = "Knife" | |
| 1365 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
| 1366 | MakeForm(HandlePart,"Cyl") | |
| 1367 | if ISGRABBED == true then | |
| 1368 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
| |
| 1369 | end | |
| 1370 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
| 1371 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
| 1372 | weldBetween(HandlePart,BladePart) | |
| 1373 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
| 1374 | MakeForm(Part,"Wedge") | |
| 1375 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1376 | weldBetween(BladePart,Part) | |
| 1377 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
| 1378 | MakeForm(Part,"Wedge") | |
| 1379 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1380 | weldBetween(BladePart,Part) | |
| 1381 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
| 1382 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1383 | weldBetween(BladePart,Part) | |
| 1384 | local A = IT("Attachment",BladePart)
| |
| 1385 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
| 1386 | local B = IT("Attachment",BladePart)
| |
| 1387 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
| 1388 | local Trail = IT("Trail",BladePart)
| |
| 1389 | Trail.Attachment0 = A | |
| 1390 | Trail.Attachment1 = B | |
| 1391 | Trail.Lifetime = 0.2 | |
| 1392 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 1393 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1394 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
| 1395 | if c.ClassName == "Part" then | |
| 1396 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1397 | end | |
| 1398 | end | |
| 1399 | if DOESDODAMAGE == true then | |
| 1400 | local HIT = false | |
| 1401 | BladePart.CanCollide = true | |
| 1402 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
| 1403 | if HIT == false then | |
| 1404 | if hit ~= nil then | |
| 1405 | if hit.Parent ~= nil then | |
| 1406 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1407 | HIT = true | |
| 1408 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
| |
| 1409 | wait(0.1) | |
| 1410 | HIT = false | |
| 1411 | end | |
| 1412 | end | |
| 1413 | end | |
| 1414 | end | |
| 1415 | end) | |
| 1416 | end | |
| 1417 | return KNIFEMODEL,WELD,BladePart | |
| 1418 | end | |
| 1419 | ||
| 1420 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 1421 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 1422 | if HITFLOOR ~= nil then | |
| 1423 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 1424 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1425 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1426 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 1427 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 1428 | end | |
| 1429 | else | |
| 1430 | if HITFLOOR.Anchored == true then | |
| 1431 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 1432 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1433 | MakeForm(BLOOD,"Cyl") | |
| 1434 | coroutine.resume(coroutine.create(function() | |
| 1435 | Swait(75) | |
| 1436 | while true do | |
| 1437 | Swait() | |
| 1438 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 1439 | if BLOOD.Size.Z < 0.051 then | |
| 1440 | BLOOD:remove() | |
| 1441 | break | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end)) | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end | |
| 1450 | ||
| 1451 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 1452 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 1453 | BLOOD.CFrame = CF(POSITION) | |
| 1454 | MakeForm(BLOOD,"Ball") | |
| 1455 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 1456 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1457 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 1458 | bv.Name = "MOVE" | |
| 1459 | Debris:AddItem(bv,0.05) | |
| 1460 | coroutine.resume(coroutine.create(function() | |
| 1461 | local HASTOUCHEDGROUND = false | |
| 1462 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1463 | if hit.Anchored == true then | |
| 1464 | HASTOUCHEDGROUND = true | |
| 1465 | if DoesTable == true then | |
| 1466 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 1467 | end | |
| 1468 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 1469 | end | |
| 1470 | end) | |
| 1471 | for i = 1, 75 do | |
| 1472 | Swait() | |
| 1473 | if i > 5 then | |
| 1474 | BLOOD.CanCollide = true | |
| 1475 | end | |
| 1476 | if HASTOUCHEDGROUND == true then | |
| 1477 | break | |
| 1478 | end | |
| 1479 | end | |
| 1480 | BLOOD:remove() | |
| 1481 | end)) | |
| 1482 | end | |
| 1483 | ||
| 1484 | function CheckTableForString(Table, String) | |
| 1485 | for i, v in pairs(Table) do | |
| 1486 | if string.find(string.lower(String), string.lower(v)) then | |
| 1487 | return true | |
| 1488 | end | |
| 1489 | end | |
| 1490 | return false | |
| 1491 | end | |
| 1492 | ||
| 1493 | function CheckIntangible(Hit) | |
| 1494 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 1495 | if Hit and Hit.Parent then | |
| 1496 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 1497 | return true | |
| 1498 | end | |
| 1499 | end | |
| 1500 | return false | |
| 1501 | end | |
| 1502 | ||
| 1503 | Debris = game:GetService("Debris")
| |
| 1504 | ||
| 1505 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1506 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1507 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1508 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1509 | if RayHit and CheckIntangible(RayHit) then | |
| 1510 | if DelayIfHit then | |
| 1511 | wait() | |
| 1512 | end | |
| 1513 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1514 | end | |
| 1515 | return RayHit, RayPos, RayNormal | |
| 1516 | end | |
| 1517 | ||
| 1518 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1519 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1520 | end | |
| 1521 | ||
| 1522 | function turnto(position) | |
| 1523 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1524 | end | |
| 1525 | ||
| 1526 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1527 | function WACKYEFFECT(Table) | |
| 1528 | local TYPE = (Table.EffectType or "Sphere") | |
| 1529 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1530 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1531 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1532 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1533 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1534 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1535 | local ROTATION1 = (Table.RotationX or 0) | |
| 1536 | local ROTATION2 = (Table.RotationY or 0) | |
| 1537 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1538 | local MATERIAL = (Table.Material or "Neon") | |
| 1539 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1540 | local TIME = (Table.Time or 45) | |
| 1541 | local SOUNDID = (Table.SoundID or nil) | |
| 1542 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1543 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1544 | coroutine.resume(coroutine.create(function() | |
| 1545 | local PLAYSSOUND = false | |
| 1546 | local SOUND = nil | |
| 1547 | - | tecks2.Text = "Nahid hunter" |
| 1547 | + | |
| 1548 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1549 | PLAYSSOUND = true | |
| 1550 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1551 | end | |
| 1552 | EFFECT.Color = COLOR | |
| 1553 | local MSH = nil | |
| 1554 | if TYPE == "Sphere" then | |
| 1555 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1556 | elseif TYPE == "Block" then | |
| 1557 | MSH = IT("BlockMesh",EFFECT)
| |
| 1558 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1559 | elseif TYPE == "Wave" then | |
| 1560 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1561 | elseif TYPE == "Ring" then | |
| 1562 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1563 | elseif TYPE == "Slash" then | |
| 1564 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1565 | elseif TYPE == "Round Slash" then | |
| 1566 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1567 | elseif TYPE == "Swirl" then | |
| 1568 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1569 | elseif TYPE == "Skull" then | |
| 1570 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1571 | elseif TYPE == "Crystal" then | |
| 1572 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1573 | end | |
| 1574 | if MSH ~= nil then | |
| 1575 | local MOVESPEED = nil | |
| 1576 | if MOVEDIRECTION ~= nil then | |
| 1577 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1578 | end | |
| 1579 | local GROWTH = SIZE - ENDSIZE | |
| 1580 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1581 | if TYPE == "Block" then | |
| 1582 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1583 | else | |
| 1584 | EFFECT.CFrame = CFRAME | |
| 1585 | end | |
| 1586 | Swait() | |
| 1587 | for LOOP = 1, TIME+1 do | |
| 1588 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1589 | if TYPE == "Wave" then | |
| 1590 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1591 | end | |
| 1592 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1593 | if TYPE == "Block" then | |
| 1594 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1595 | else | |
| 1596 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1597 | end | |
| 1598 | if MOVEDIRECTION ~= nil then | |
| 1599 | local ORI = EFFECT.Orientation | |
| 1600 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1601 | EFFECT.Orientation = ORI | |
| 1602 | end | |
| 1603 | end | |
| 1604 | if PLAYSSOUND == false then | |
| 1605 | EFFECT:remove() | |
| 1606 | else | |
| 1607 | SOUND.Stopped:Connect(function() | |
| 1608 | EFFECT:remove() | |
| 1609 | end) | |
| 1610 | end | |
| 1611 | else | |
| 1612 | if PLAYSSOUND == false then | |
| 1613 | EFFECT:remove() | |
| 1614 | else | |
| 1615 | repeat Swait() until SOUND.Playing == false | |
| 1616 | EFFECT:remove() | |
| 1617 | end | |
| 1618 | end | |
| 1619 | end)) | |
| 1620 | end | |
| 1621 | ||
| 1622 | function Intro() | |
| 1623 | EQUIPPED = true | |
| 1624 | ATTACK = true | |
| 1625 | Rooted = true | |
| 1626 | if Rooted == false then | |
| 1627 | Disable_Jump = false | |
| 1628 | Humanoid.WalkSpeed = Speed | |
| 1629 | elseif Rooted == true then | |
| 1630 | Disable_Jump = true | |
| 1631 | Humanoid.WalkSpeed = 0 | |
| 1632 | end | |
| 1633 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1634 | Swait() | |
| 1635 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0,300 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed) | |
| 1641 | end | |
| 1642 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 1643 | Swait() | |
| 1644 | CreateSound("1368583274", Torso, 1, 1)
| |
| 1645 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 1647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1651 | CreateRing(VT(5,5,0)*3,false,0,25,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,0,0)*3) | |
| 1652 | MagicSphere(VT(0,0,0),10,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 1653 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(3,3,3)) | |
| 1654 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(1,5,5)) | |
| 1655 | end | |
| 1656 | ATTACK = false | |
| 1657 | Rooted = false | |
| 1658 | end | |
| 1659 | ||
| 1660 | --//=================================\\ | |
| 1661 | --|| WEAPON CREATION | |
| 1662 | --\\=================================// | |
| 1663 | --------- | |
| 1664 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1665 | naeeym2.AlwaysOnTop = true | |
| 1666 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1667 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1668 | naeeym2.MaxDistance = 75 | |
| 1669 | naeeym2.Adornee = Character.Head | |
| 1670 | naeeym2.Name = "Name" | |
| 1671 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1672 | tecks2.BackgroundTransparency = 1 | |
| 1673 | tecks2.TextScaled = true | |
| 1674 | tecks2.BorderSizePixel = 0 | |
| 1675 | tecks2.Text = "Edgy Hunter" | |
| 1676 | tecks2.Font = "Fantasy" | |
| 1677 | tecks2.TextSize = 30 | |
| 1678 | tecks2.TextStrokeTransparency = 0 | |
| 1679 | tecks2.TextColor3 = C3(0,0,0) | |
| 1680 | tecks2.TextStrokeColor3 = C3(255,0,0) | |
| 1681 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1682 | tecks2.Parent = naeeym2 | |
| 1683 | --------------------- | |
| 1684 | local plr = game:service'Players'.LocalPlayer | |
| 1685 | local char = plr.Character | |
| 1686 | local hum = char.Humanoid | |
| 1687 | local ra = char["Right Arm"] | |
| 1688 | local la= char["Left Arm"] | |
| 1689 | local rl= char["Right Leg"] | |
| 1690 | local ll = char["Left Leg"] | |
| 1691 | local hed = char.Head | |
| 1692 | local root = char.HumanoidRootPart | |
| 1693 | local rootj = root.RootJoint | |
| 1694 | local tors = char.Torso | |
| 1695 | local mouse = plr:GetMouse() | |
| 1696 | New = function(Object, Parent, Name, Data) | |
| 1697 | local Object = Instance.new(Object) | |
| 1698 | for Index, Value in pairs(Data or {}) do
| |
| 1699 | Object[Index] = Value | |
| 1700 | end | |
| 1701 | Object.Parent = Parent | |
| 1702 | Object.Name = Name | |
| 1703 | return Object | |
| 1704 | end | |
| 1705 | ||
| 1706 | XBlade = New("Model",char,"XBlade",{})
| |
| 1707 | Handle = New("Part",XBlade,"Handle",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2, 0.119999982, 0.119999982),CFrame = CFrame.new(-44.0486794, 1.89940667, 173.921341, 0.99009043, -0.134159163, -0.0414969474, 0.0418755226, -2.00014849e-09, 0.999122798, -0.134041354, -0.990959466, 0.00561797712),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),})
| |
| 1708 | Wedge = New("WedgePart",XBlade,"Wedge",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.0799999461, 4.97000027, 1.4),CFrame = CFrame.new(-40.6379662, 1.33008528, 173.459518, 0.134159088, 0.990090489, -0.0414969511, 3.48056417e-10, 0.0418755226, 0.999122798, 0.990959585, -0.134041339, 0.00561797852),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),})
| |
| 1709 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.41497803, 7.62939453e-05, -0.712950706, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
| |
| 1710 | ||
| 1711 | local color="Really red" | |
| 1712 | local transPoints = {
| |
| 1713 | NumberSequenceKeypoint.new(0,.819,.0375), | |
| 1714 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
| 1715 | NumberSequenceKeypoint.new(.4,.55,.031), | |
| 1716 | NumberSequenceKeypoint.new(.57,.619,.05), | |
| 1717 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
| 1718 | NumberSequenceKeypoint.new(1,1,0), | |
| 1719 | } | |
| 1720 | local sizePoints = {
| |
| 1721 | NumberSequenceKeypoint.new(0,0.505,0), | |
| 1722 | NumberSequenceKeypoint.new(1,0,0), | |
| 1723 | } | |
| 1724 | local Size = NumberSequence.new(sizePoints) | |
| 1725 | local Transparency = NumberSequence.new(transPoints) | |
| 1726 | ||
| 1727 | efxBlock2 = Instance.new("Part",c)
| |
| 1728 | efxBlock2.CanCollide=false | |
| 1729 | efxBlock2.BrickColor = BrickColor.new(color) | |
| 1730 | efxBlock2.Material = "Neon" | |
| 1731 | efxBlock2.FormFactor = "Custom" | |
| 1732 | efxBlock2.Transparency = 1 | |
| 1733 | efxBlock2.Size = Vector3.new(.25,.25,.25) | |
| 1734 | local mesh2 = Instance.new("SpecialMesh",efxBlock2)
| |
| 1735 | mesh2.MeshType = Enum.MeshType.Sphere | |
| 1736 | mesh2.Scale = Vector3.new(1,1,1) | |
| 1737 | local particles2 = Instance.new("ParticleEmitter",efxBlock2)
| |
| 1738 | particles2.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255)) | |
| 1739 | particles2.LightEmission = .2 | |
| 1740 | particles2.Size = Size | |
| 1741 | particles2.Name = "Fire" | |
| 1742 | particles2.Transparency = Transparency | |
| 1743 | particles2.LockedToPart = false | |
| 1744 | particles2.VelocityInheritance = .5 | |
| 1745 | particles2.LockedToPart = false | |
| 1746 | particles2.Rate = 15 | |
| 1747 | particles2.Texture = "rbxassetid://41068173" | |
| 1748 | particles2.Lifetime = NumberRange.new(2,2) | |
| 1749 | particles2.RotSpeed = NumberRange.new(100,100) | |
| 1750 | particles2.Speed = NumberRange.new(1,1) | |
| 1751 | local offset = Vector3.new(0.11, .23, -0.5) | |
| 1752 | local weld2 = Instance.new("Weld",c.Head)
| |
| 1753 | weld2.Part0 = c.Head | |
| 1754 | weld2.Part1 = efxBlock2 | |
| 1755 | weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-60)) | |
| 1756 | efxBlock2.Parent = c | |
| 1757 | ||
| 1758 | for _, v in pairs(XBlade:GetChildren()) do | |
| 1759 | if v:IsA'BasePart' then | |
| 1760 | v.CanCollide = false | |
| 1761 | end | |
| 1762 | end | |
| 1763 | ||
| 1764 | ||
| 1765 | ||
| 1766 | local NewInstance = function(instance,parent,properties) | |
| 1767 | local inst = Instance.new(instance,parent) | |
| 1768 | if(properties)then | |
| 1769 | for i,v in next, properties do | |
| 1770 | pcall(function() inst[i] = v end) | |
| 1771 | end | |
| 1772 | end | |
| 1773 | return inst; | |
| 1774 | end | |
| 1775 | local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
| |
| 1776 | ||
| 1777 | ||
| 1778 | Humanoid.Died:connect(function() | |
| 1779 | ATTACK = true | |
| 1780 | end) | |
| 1781 | ||
| 1782 | ||
| 1783 | --//=================================\\ | |
| 1784 | --|| DAMAGE FUNCTIONS | |
| 1785 | --\\=================================// | |
| 1786 | ||
| 1787 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1788 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1789 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1790 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1791 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1792 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1793 | BILLBOARDGUI.Adornee = STATPART | |
| 1794 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1795 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1796 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1797 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1798 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1799 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1800 | TEXTLABEL.Text = TEXT | |
| 1801 | TEXTLABEL.Font = "Fantasy" | |
| 1802 | TEXTLABEL.FontSize="Size42" | |
| 1803 | TEXTLABEL.TextColor3 = COLOR | |
| 1804 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1805 | TEXTLABEL.TextScaled = true | |
| 1806 | TEXTLABEL.TextWrapped = true | |
| 1807 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1808 | for i = 1, 50 do | |
| 1809 | Swait() | |
| 1810 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1811 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1812 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1813 | end | |
| 1814 | THEPART.Parent = nil | |
| 1815 | end),STATPART, TEXTLABEL) | |
| 1816 | end | |
| 1817 | ||
| 1818 | ||
| 1819 | --//=================================\\ | |
| 1820 | --|| DAMAGING | |
| 1821 | --\\=================================// | |
| 1822 | ||
| 1823 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 1824 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1825 | defence.Name = ("HitBy"..Player.Name)
| |
| 1826 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1827 | if Humanoid.Health ~= 0 then | |
| 1828 | local CritChance = MRANDOM(1,100) | |
| 1829 | if CritChance < CritRate + 1 then | |
| 1830 | Damage = Damage*CritMultiplier | |
| 1831 | end | |
| 1832 | if Damage > Humanoid.Health then | |
| 1833 | Damage = math.ceil(Humanoid.Health) | |
| 1834 | if Damage == 0 then | |
| 1835 | Damage = 0.1 | |
| 1836 | end | |
| 1837 | end | |
| 1838 | Humanoid.Health = Humanoid.Health - Damage | |
| 1839 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1840 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 3, 1) | |
| 1841 | if CritChance < CritRate + 1 then | |
| 1842 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 1843 | else | |
| 1844 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
| 1845 | end | |
| 1846 | end | |
| 1847 | end | |
| 1848 | end | |
| 1849 | ||
| 1850 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1851 | local dmg = math.random(min,max) | |
| 1852 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1853 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1854 | local body = v:GetChildren() | |
| 1855 | for part = 1, #body do | |
| 1856 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1857 | if(body[part].Position - position).Magnitude < radius then | |
| 1858 | if v.ClassName == "Model" then | |
| 1859 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1860 | if CanBeDodgedByJumping == true then | |
| 1861 | if body[part].Position.Y < position.Y+5 then | |
| 1862 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1863 | end | |
| 1864 | else | |
| 1865 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1866 | end | |
| 1867 | local bv = Instance.new("BodyVelocity")
| |
| 1868 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1869 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1870 | bv.Parent = body[part] | |
| 1871 | Debris:AddItem(bv,0.2) | |
| 1872 | end | |
| 1873 | end | |
| 1874 | end | |
| 1875 | end | |
| 1876 | end | |
| 1877 | end | |
| 1878 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1879 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1880 | end | |
| 1881 | end | |
| 1882 | end | |
| 1883 | ||
| 1884 | function BreakLimit() | |
| 1885 | ATTACK = true | |
| 1886 | Rooted = false | |
| 1887 | UNANCHOR = false | |
| 1888 | RootPart.Anchored = true | |
| 1889 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1890 | Swait() | |
| 1891 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
| 1892 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 1897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 1898 | end | |
| 1899 | CreateSound("1368598393", Torso, 1, 1)
| |
| 1900 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1901 | Swait() | |
| 1902 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1903 | MagicSphere(VT(0,0,0),15,CFRAME,"Really Red",VT(0.1,0.1,5)) | |
| 1904 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
| 1905 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1911 | end | |
| 1912 | CreateSound("1368583274", Torso, 1, 1)
| |
| 1913 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1914 | Swait() | |
| 1915 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
| 1916 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
| 1917 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 1918 | MagicSphere(VT(0,0,0),15,CFRAME,"Red",VT(0.1,0.1,55)) | |
| 1919 | MagicSphere(VT(0,0,0),15,CFRAME,"Black",VT(2,2,2)) | |
| 1920 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really Red",VT(0.1,0.1,55)) | |
| 1921 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1927 | end | |
| 1928 | Swait(45) | |
| 1929 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Red",VT(7,7,0)) | |
| 1930 | CreateSound("1368605755", Torso, 1, 1)
| |
| 1931 | CreateSound("1368637781", Torso, 1, 1)
| |
| 1932 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 1933 | LIMITBROKEN = true | |
| 1934 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1935 | Swait() | |
| 1936 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(4,4,0)) | |
| 1937 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(5,5,0)) | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 1944 | end | |
| 1945 | UNANCHOR = true | |
| 1946 | RootPart.Anchored = false | |
| 1947 | ATTACK = false | |
| 1948 | Rooted = false | |
| 1949 | end | |
| 1950 | ||
| 1951 | function Kill(Char) | |
| 1952 | local NewCharacter = IT("Model",Effects)
| |
| 1953 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1954 | for _, c in pairs(Char:GetDescendants()) do | |
| 1955 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1956 | if c.Parent == Char then | |
| 1957 | getbloody(c,5) | |
| 1958 | end | |
| 1959 | c:BreakJoints() | |
| 1960 | c.Material = "Glass" | |
| 1961 | c.Color = C3(0.5,0,0) | |
| 1962 | c.CanCollide = true | |
| 1963 | c.Transparency = 0.3 | |
| 1964 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1965 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1966 | end | |
| 1967 | if c.Name == "Head" then | |
| 1968 | c:ClearAllChildren() | |
| 1969 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1970 | end | |
| 1971 | if c.ClassName == "MeshPart" then | |
| 1972 | c.TextureID = "" | |
| 1973 | end | |
| 1974 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1975 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1976 | end | |
| 1977 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1978 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1979 | end | |
| 1980 | c.Parent = NewCharacter | |
| 1981 | c.Name = "DeadPart" | |
| 1982 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1983 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1984 | end | |
| 1985 | end | |
| 1986 | Char:remove() | |
| 1987 | Debris:AddItem(NewCharacter,5) | |
| 1988 | end | |
| 1989 | ||
| 1990 | function ApplyAoE(POSITION,radius,min,max,maxstrength) | |
| 1991 | local CHILDREN = workspace:GetDescendants() | |
| 1992 | for index, CHILD in pairs(CHILDREN) do | |
| 1993 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1994 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1995 | if HUM then | |
| 1996 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1997 | if TORSO then | |
| 1998 | ||
| 1999 | if BRUTAL == true then | |
| 2000 | Kill(CHILD) | |
| 2001 | else | |
| 2002 | CHILD:BreakJoints() | |
| 2003 | end | |
| 2004 | end | |
| 2005 | end | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | ||
| 2010 | --//=================================\\ | |
| 2011 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2012 | --\\=================================// | |
| 2013 | ---- | |
| 2014 | Humanoid.HealthChanged:connect(function() | |
| 2015 | if DEATH == false then | |
| 2016 | if Humanoid.Health ~= "inf" then | |
| 2017 | Humanoid.Health = "inf" | |
| 2018 | CreateSound("907330011", Torso, 10, 1)
| |
| 2019 | end | |
| 2020 | if Humanoid.MaxHealth ~= "inf" then | |
| 2021 | Humanoid.MaxHealth = "inf" | |
| 2022 | end | |
| 2023 | end | |
| 2024 | end) | |
| 2025 | ||
| 2026 | function VanishPlayer() | |
| 2027 | tecks2.TextTransparency = 1 | |
| 2028 | tecks2.TextStrokeTransparency = 1 | |
| 2029 | for _, c in pairs(Character:GetChildren()) do | |
| 2030 | if c.ClassName == "Part" then | |
| 2031 | c.Transparency = 1 | |
| 2032 | if c:FindFirstChildOfClass("Decal") then
| |
| 2033 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 2034 | end | |
| 2035 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2036 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 2037 | end | |
| 2038 | elseif c.ClassName == "Accessory" then | |
| 2039 | c.Handle.Transparency = 1 | |
| 2040 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2041 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 2042 | end | |
| 2043 | end | |
| 2044 | end | |
| 2045 | end | |
| 2046 | ||
| 2047 | function Reappear() | |
| 2048 | ||
| 2049 | for _, c in pairs(Character:GetChildren()) do | |
| 2050 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2051 | c.Transparency = 0 | |
| 2052 | if c:FindFirstChildOfClass("Decal") then
| |
| 2053 | c:FindFirstChildOfClass("Decal").Transparency = 0
| |
| 2054 | end | |
| 2055 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2056 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 2057 | end | |
| 2058 | elseif c.ClassName == "Accessory" then | |
| 2059 | c.Handle.Transparency = 0 | |
| 2060 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2061 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | ||
| 2067 | function Warp() | |
| 2068 | ATTACK = true | |
| 2069 | Rooted = true | |
| 2070 | for i = 1, 50 do | |
| 2071 | Swait() | |
| 2072 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
| 2073 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0)) | |
| 2074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2080 | end | |
| 2081 | if VALUE2 == false then | |
| 2082 | VALUE2 = true | |
| 2083 | elseif VALUE2 == true then | |
| 2084 | VALUE2 = false | |
| 2085 | end | |
| 2086 | ATTACK = false | |
| 2087 | Rooted = false | |
| 2088 | end | |
| 2089 | ||
| 2090 | function Darkness() | |
| 2091 | ATTACK = true | |
| 2092 | Rooted = true | |
| 2093 | local AIMPOS = Mouse.Hit.p | |
| 2094 | local BODIES = {}
| |
| 2095 | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0.10,15)) | |
| 2096 | ZONE.Color = C3(0,0,0) | |
| 2097 | MakeForm(ZONE,"Cyl") | |
| 2098 | ZONE.CFrame = CF(AIMPOS) | |
| 2099 | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) | |
| 2100 | for i =1, 45 do | |
| 2101 | Swait() | |
| 2102 | AURA.Volume = AURA.Volume + 10/45 | |
| 2103 | ZONE.Transparency = ZONE.Transparency - 1/45 | |
| 2104 | ZONE.Size = ZONE.Size + VT(2,0,2) | |
| 2105 | end | |
| 2106 | local SIZE = ZONE.Size | |
| 2107 | for i =1, 400 do | |
| 2108 | Swait() | |
| 2109 | AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES) | |
| 2110 | if MRANDOM(1,5) == 1 then | |
| 2111 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2112 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2113 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2114 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2115 | end | |
| 2116 | ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12)) | |
| 2117 | end | |
| 2118 | for i =1, 45 do | |
| 2119 | Swait() | |
| 2120 | AURA.Volume = AURA.Volume - 10/45 | |
| 2121 | ZONE.Transparency = ZONE.Transparency + 1/45 | |
| 2122 | ZONE.Size = ZONE.Size - VT(2,0,2) | |
| 2123 | end | |
| 2124 | ZONE:remove() | |
| 2125 | for e = 1, #BODIES do | |
| 2126 | Swait() | |
| 2127 | if BODIES[e] ~= nil then | |
| 2128 | local BOD = BODIES[e] | |
| 2129 | for i = 1, 10 do | |
| 2130 | for i = 1, #BODIES do | |
| 2131 | if (BODIES[i] == BOD and i ~= e) then | |
| 2132 | table.remove(BODIES,i) | |
| 2133 | end | |
| 2134 | end | |
| 2135 | end | |
| 2136 | local BODY = BODIES[e] | |
| 2137 | local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso")
| |
| 2138 | local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid")
| |
| 2139 | if TORSO and HUM then | |
| 2140 | TORSO.Anchored = true | |
| 2141 | for i = 1, 15 do | |
| 2142 | if HUM.Health > 0 then | |
| 2143 | wait(0.1) | |
| 2144 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
| |
| 2145 | ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,15,true) | |
| 2146 | end | |
| 2147 | ATTACK = false | |
| 2148 | Rooted = false | |
| 2149 | end | |
| 2150 | end | |
| 2151 | end | |
| 2152 | end | |
| 2153 | end | |
| 2154 | ||
| 2155 | function HeadOff() | |
| 2156 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2157 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2158 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2159 | local HEDD = HUM.Parent:FindFirstChild("Head")
| |
| 2160 | if TORSO and HUM.Health > 0 then | |
| 2161 | ATTACK = true | |
| 2162 | Rooted = false | |
| 2163 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2164 | GYRO.D = 275 | |
| 2165 | GYRO.P = 20000 | |
| 2166 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2167 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 2168 | Swait() | |
| 2169 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2172 | end | |
| 2173 | local oof = MagicBlock(5,50,TORSO,0,BRICKC("Really red").Color)
| |
| 2174 | local oof = MagicBlock(2.5,50,TORSO,0,BRICKC("Really red").Color)
| |
| 2175 | local POS = Mouse.Hit.p | |
| 2176 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2177 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 2178 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
| |
| 2179 | Debris:AddItem(oof,1) | |
| 2180 | CreateSound(429459101, Torso, 7, 1, false) | |
| 2181 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 2182 | ||
| 2183 | GYRO:remove() | |
| 2184 | ATTACK = false | |
| 2185 | Rooted = false | |
| 2186 | end | |
| 2187 | end | |
| 2188 | end | |
| 2189 | ||
| 2190 | function Boost() | |
| 2191 | ATTACK = true | |
| 2192 | Rooted = true | |
| 2193 | CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
| |
| 2194 | for i = 1, 50 do | |
| 2195 | Swait() | |
| 2196 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
| 2197 | CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0)) | |
| 2198 | CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0)) | |
| 2199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed) | |
| 2205 | end | |
| 2206 | POWERLEVEL = POWERLEVEL + 1 | |
| 2207 | ATTACK = false | |
| 2208 | Rooted = false | |
| 2209 | end | |
| 2210 | ||
| 2211 | function FalseEnd() | |
| 2212 | ATTACK = true | |
| 2213 | Rooted = true | |
| 2214 | local AIMPOS = Mouse.Hit.p | |
| 2215 | ||
| 2216 | coroutine.resume(coroutine.create(function() | |
| 2217 | local RAYS = {}
| |
| 2218 | for i = 1, 4 do | |
| 2219 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50)) | |
| 2220 | MakeForm(RAY,"Cyl") | |
| 2221 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 2222 | table.insert(RAYS,RAY) | |
| 2223 | end | |
| 2224 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 2225 | for i = 1, 100 do | |
| 2226 | Swait() | |
| 2227 | for e = 1, #RAYS do | |
| 2228 | if RAYS[e] ~= nil then | |
| 2229 | local RAY = RAYS[e] | |
| 2230 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 2231 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 2232 | end | |
| 2233 | end | |
| 2234 | end | |
| 2235 | for i = 1, 20 do | |
| 2236 | Swait() | |
| 2237 | for e = 1, #RAYS do | |
| 2238 | if RAYS[e] ~= nil then | |
| 2239 | local RAY = RAYS[e] | |
| 2240 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 2241 | end | |
| 2242 | end | |
| 2243 | end | |
| 2244 | wait(0.3) | |
| 2245 | for i = 1, 16 do | |
| 2246 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 2247 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 2248 | end | |
| 2249 | for i = 1, 4 do | |
| 2250 | CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
| 2251 | end | |
| 2252 | ||
| 2253 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 2254 | CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
| 2255 | CreateSound(130972023, Effects, 2, 1, false) | |
| 2256 | local POS = Mouse.Hit.p | |
| 2257 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
| 2258 | MakeForm(RAY,"Cyl") | |
| 2259 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130)) | |
| 2260 | MakeForm(SPHERE,"Ball") | |
| 2261 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
| 2262 | MakeForm(SHIELD,"Ball") | |
| 2263 | SHIELD.CFrame = CF(AIMPOS) | |
| 2264 | RAY.CFrame = CF(AIMPOS) | |
| 2265 | SPHERE.CFrame = CF(AIMPOS) | |
| 2266 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2267 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2268 | for i = 1, 200 do | |
| 2269 | Swait() | |
| 2270 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 2271 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5)) | |
| 2272 | RAY.Size = RAY.Size + VT(0,0,0) | |
| 2273 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 2274 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 2275 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 2276 | end | |
| 2277 | for i = 1, 45 do | |
| 2278 | Swait() | |
| 2279 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 2280 | SPHERE.Transparency = RAY.Transparency | |
| 2281 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 2282 | end | |
| 2283 | RAY:remove() | |
| 2284 | SHIELD:remove() | |
| 2285 | SPHERE:remove() | |
| 2286 | end)) | |
| 2287 | ATTACK = false | |
| 2288 | Rooted = false | |
| 2289 | end | |
| 2290 | ||
| 2291 | function Taunt() | |
| 2292 | ATTACK = true | |
| 2293 | Rooted = true | |
| 2294 | CreateSound("907330011", Head, 10, 1.1)
| |
| 2295 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2296 | Swait() | |
| 2297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2303 | end | |
| 2304 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2305 | Swait() | |
| 2306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2312 | end | |
| 2313 | ATTACK = false | |
| 2314 | Rooted = false | |
| 2315 | end | |
| 2316 | ||
| 2317 | function BreakLimit() | |
| 2318 | ATTACK = true | |
| 2319 | Rooted = false | |
| 2320 | UNANCHOR = false | |
| 2321 | RootPart.Anchored = true | |
| 2322 | for i=0, 5, 0.1 / Animation_Speed do | |
| 2323 | Swait() | |
| 2324 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
| 2325 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2329 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 2330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 2331 | end | |
| 2332 | CreateSound("1368598393", Effects, 10, 1)
| |
| 2333 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2334 | Swait() | |
| 2335 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2336 | MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
| 2337 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5)) | |
| 2338 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2344 | end | |
| 2345 | CreateSound("1368583274", Effects, 10, 1)
| |
| 2346 | for i=0, 6, 0.1 / Animation_Speed do | |
| 2347 | Swait() | |
| 2348 | CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)) | |
| 2349 | CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3) | |
| 2350 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2351 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 2352 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2)) | |
| 2353 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55)) | |
| 2354 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2360 | end | |
| 2361 | CreateSound("907329532", Effects, 10, 1.1)
| |
| 2362 | Swait(175) | |
| 2363 | CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0)) | |
| 2364 | CreateSound("1368605755", Effects, 10, 1)
| |
| 2365 | CreateSound("1368637781", Effects, 10, 1)
| |
| 2366 | MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5)) | |
| 2367 | LIMITBROKEN = true | |
| 2368 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2369 | Swait() | |
| 2370 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0)) | |
| 2371 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0)) | |
| 2372 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 2377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 2378 | end | |
| 2379 | UNANCHOR = true | |
| 2380 | RootPart.Anchored = false | |
| 2381 | ATTACK = false | |
| 2382 | Rooted = false | |
| 2383 | end | |
| 2384 | ||
| 2385 | function Beam() | |
| 2386 | ATTACK = true | |
| 2387 | Rooted = true | |
| 2388 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2389 | Swait() | |
| 2390 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2394 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2396 | ||
| 2397 | end | |
| 2398 | CreateSound("348663022", Torso, 5, 1)
| |
| 2399 | ||
| 2400 | local StartPos = RootPart.CFrame * CF(0,50,0).p | |
| 2401 | for i = 1, 5 do | |
| 2402 | MagicSpheres2(50,25,CF(StartPos),"Really red") | |
| 2403 | Swait(15) | |
| 2404 | end | |
| 2405 | repeat | |
| 2406 | turnto(Mouse.Hit.p) | |
| 2407 | MagicSpheres2(70,25,CF(StartPos),"Really red") | |
| 2408 | MagicSpheres(70/10,25,CF(StartPos),"Really red") | |
| 2409 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 2410 | local distance = (StartPos - RayPos).magnitude | |
| 2411 | local RayBeam = IT("Part",Effects)
| |
| 2412 | RayBeam.Material = "Neon" | |
| 2413 | RayBeam.Anchored = true | |
| 2414 | RayBeam.BrickColor = BRICKC"Really red" | |
| 2415 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 2416 | mesh.MeshType = "Cylinder" | |
| 2417 | RayBeam.Size = Vector3.new(distance+30, math.random(15,35), math.random(15,35)) | |
| 2418 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2419 | MagicSpheres(35,5,CF(RayPos),"Really red") | |
| 2420 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 2421 | ApplyAoE(RayPos,20,true) | |
| 2422 | Swait() | |
| 2423 | if KEYHOLD == false then | |
| 2424 | coroutine.resume(coroutine.create(function() | |
| 2425 | for i = 1, 30 do | |
| 2426 | RayBeam.Transparency = i/30 | |
| 2427 | Swait() | |
| 2428 | end | |
| 2429 | RayBeam:remove() | |
| 2430 | end)) | |
| 2431 | else | |
| 2432 | RayBeam:remove() | |
| 2433 | end | |
| 2434 | until KEYHOLD == false | |
| 2435 | ATTACK = false | |
| 2436 | Rooted = false | |
| 2437 | end | |
| 2438 | function ggg() | |
| 2439 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2440 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2441 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2442 | if TORSO and HUM.Health > 0 then | |
| 2443 | ATTACK = true | |
| 2444 | Rooted = false | |
| 2445 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2446 | GYRO.D = 275 | |
| 2447 | GYRO.P = 20000 | |
| 2448 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2449 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 2450 | Swait() | |
| 2451 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2452 | end | |
| 2453 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2454 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2455 | grav.D = 1500 | |
| 2456 | grav.P = 20000 | |
| 2457 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2458 | grav.position = TORSO.Position+VT(0,20,0) | |
| 2459 | Debris:AddItem(grav,10) | |
| 2460 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2461 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
| |
| 2462 | CreateSound(429459101, Torso, 7, 1, false) | |
| 2463 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 2464 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2465 | Swait() | |
| 2466 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2467 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2468 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2469 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2470 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2471 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2472 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
| |
| 2473 | end | |
| 2474 | GYRO:remove() | |
| 2475 | ||
| 2476 | ATTACK = false | |
| 2477 | Rooted = false | |
| 2478 | end | |
| 2479 | end | |
| 2480 | end | |
| 2481 | -- LIMIT BROKEN | |
| 2482 | function THEEND() | |
| 2483 | ATTACK = true | |
| 2484 | Rooted = false | |
| 2485 | sick:Stop() | |
| 2486 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2487 | Swait() | |
| 2488 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2494 | end | |
| 2495 | CreateSound("588734767", Torso, 10, 0.5)
| |
| 2496 | local END = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "end", VT(0,0,0)) | |
| 2497 | MakeForm(END,"Ball") | |
| 2498 | END.CFrame = Torso.CFrame | |
| 2499 | coroutine.resume(coroutine.create(function() | |
| 2500 | for i = 1, 10 do | |
| 2501 | Swait() | |
| 2502 | END.Transparency = 1-(i/10) | |
| 2503 | end | |
| 2504 | end)) | |
| 2505 | for i=1, 100 do | |
| 2506 | RootPart.CFrame = RootPart.CFrame * CF(0,2,0) | |
| 2507 | Swait() | |
| 2508 | END.CFrame = RootPart.CFrame*CF(0,2,0) | |
| 2509 | END.Size = END.Size + VT(0.5,0.5,0.5) | |
| 2510 | END.CFrame = RootPart.CFrame*CF(0,0,0) | |
| 2511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2517 | end | |
| 2518 | local StartPos = RootPart.CFrame * CF(0,0,0).p | |
| 2519 | SOUND = CreateSound("1208650519", END, 0, 1, false)
| |
| 2520 | repeat | |
| 2521 | Swait() | |
| 2522 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
| 2523 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2524 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2525 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2526 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2527 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2528 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2529 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2530 | until SOUND.Playing ==false | |
| 2531 | SOUND = CreateSound("1208650519", END, 0, 1, false)
| |
| 2532 | repeat | |
| 2533 | Swait() | |
| 2534 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
| 2535 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2536 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2537 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2538 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2539 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2540 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2541 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2542 | until SOUND.Playing ==false | |
| 2543 | SOUND = CreateSound("1208650519", END, 0, 1, false)
| |
| 2544 | repeat | |
| 2545 | Swait() | |
| 2546 | END.Size = END.Size + VT(0.2,0.2,0.2) | |
| 2547 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2548 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2549 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2550 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2551 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2552 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2553 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2554 | until SOUND.Playing ==false | |
| 2555 | SOUND = CreateSound("1208650519", END, 0, 1, false)
| |
| 2556 | repeat | |
| 2557 | Swait() | |
| 2558 | END.Size = END.Size - VT(1,1,1) | |
| 2559 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2560 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2561 | MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08)) | |
| 2562 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2563 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2564 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75)) | |
| 2565 | MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55)) | |
| 2566 | until SOUND.Playing ==false | |
| 2567 | SOUND = CreateSound("1208650519", END, 0, 1, false)
| |
| 2568 | repeat | |
| 2569 | Swait() | |
| 2570 | MagicSpheres2(50,25,CF(Torso.Position),"Really red") | |
| 2571 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 2572 | until SOUND.Playing == false | |
| 2573 | local POS = Torso.Position | |
| 2574 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(10,10,10)) | |
| 2575 | MakeForm(RAY,"Ball") | |
| 2576 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
| 2577 | MakeForm(SPHERE,"Ball") | |
| 2578 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0)) | |
| 2579 | MakeForm(SHIELD,"Ball") | |
| 2580 | SHIELD.CFrame = CF(POS) | |
| 2581 | RAY.CFrame = CF(POS) | |
| 2582 | SPHERE.CFrame = CF(POS) | |
| 2583 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 2584 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2585 | for i = 1, 200 do | |
| 2586 | Swait() | |
| 2587 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 2588 | SPHERE.Size = SPHERE.Size + VT(6,6,6) | |
| 2589 | SHIELD.Size = SPHERE.Size + VT(7,7,7) | |
| 2590 | end | |
| 2591 | for i = 1, 45 do | |
| 2592 | Swait() | |
| 2593 | RAY.Transparency = 0.3 | |
| 2594 | SPHERE.Transparency = 0.3 | |
| 2595 | SHIELD.Transparency = 0.3 | |
| 2596 | end | |
| 2597 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2598 | Swait() | |
| 2599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 2604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 2605 | end | |
| 2606 | ATTACK = false | |
| 2607 | Rooted = false | |
| 2608 | END:remove() | |
| 2609 | RAY:remove() | |
| 2610 | SHIELD:remove() | |
| 2611 | SPHERE:remove() | |
| 2612 | HappyEnd = true | |
| 2613 | end | |
| 2614 | ---- | |
| 2615 | function Slash() | |
| 2616 | ATTACK = true | |
| 2617 | Rooted = false | |
| 2618 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(20,20)/10,true,RightArm,90,0,true,20) | |
| 2619 | CreateSound("92597369", Torso, 1, 1)
| |
| 2620 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2621 | Swait() | |
| 2622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 2623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 2624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(75), RAD(90)) * RIGHTSHOULDERC0, 1.2 / Animation_Speed) | |
| 2625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2628 | end | |
| 2629 | if COMBO == 1 then | |
| 2630 | COMBO = 2 | |
| 2631 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2632 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1) | |
| 2633 | Swait() | |
| 2634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.5 / Animation_Speed) | |
| 2635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1.5 / Animation_Speed) | |
| 2636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2640 | end | |
| 2641 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2642 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12) | |
| 2643 | Swait() | |
| 2644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 2645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 2646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(145), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-150), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(75)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2650 | end | |
| 2651 | elseif COMBO == 2 then | |
| 2652 | COMBO = 1 | |
| 2653 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2654 | Swait() | |
| 2655 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1) | |
| 2656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(25)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2660 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(-85), RAD(145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2661 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2662 | ||
| 2663 | end | |
| 2664 | ||
| 2665 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2666 | Swait() | |
| 2667 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15) | |
| 2668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(20)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-125), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(125), RAD(-85), RAD(130)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2674 | end | |
| 2675 | end | |
| 2676 | KNIFE1:remove() | |
| 2677 | ATTACK = false | |
| 2678 | Rooted = false | |
| 2679 | end | |
| 2680 | ||
| 2681 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
| 2682 | for _, c in pairs(PARENT:GetChildren()) do | |
| 2683 | if c.ClassName == "Model" then | |
| 2684 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 2685 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 2686 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 2687 | if (TORSO.Position - FROM).Magnitude < DIST then | |
| 2688 | table.insert(TABLE,c) | |
| 2689 | end | |
| 2690 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 2691 | elseif c.ClassName == "Folder" then | |
| 2692 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
| 2693 | end | |
| 2694 | end | |
| 2695 | end | |
| 2696 | end | |
| 2697 | ||
| 2698 | function clerp(a, b, t) | |
| 2699 | local qa = {
| |
| 2700 | QuaternionFromCFrame(a) | |
| 2701 | } | |
| 2702 | local qb = {
| |
| 2703 | QuaternionFromCFrame(b) | |
| 2704 | } | |
| 2705 | local ax, ay, az = a.x, a.y, a.z | |
| 2706 | local bx, by, bz = b.x, b.y, b.z | |
| 2707 | local _t = 1 - t | |
| 2708 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 2709 | end | |
| 2710 | angles = CFrame.Angles | |
| 2711 | ||
| 2712 | function FalseDenial() | |
| 2713 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2714 | local HITBODY = Mouse.Target.Parent | |
| 2715 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
| |
| 2716 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2717 | if TORS ~= nil and HUMAN ~= nil then | |
| 2718 | ATTACK = true | |
| 2719 | Rooted = true | |
| 2720 | RootPart.CFrame = TORS.CFrame * CF(-1,0,7) | |
| 2721 | TORS.Anchored = true | |
| 2722 | CreateSound(ALONE, Head, 1, 1) | |
| 2723 | CreateSound("289556450", Torso, 1, 1)
| |
| 2724 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
| 2725 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
| 2726 | CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0)) | |
| 2727 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
| 2728 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2729 | Swait() | |
| 2730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 2732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
| 2736 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-180),math.rad(0),math.rad(90)), 0.15) | |
| 2737 | end | |
| 2738 | Rooted = true | |
| 2739 | CreateSound("199149137", Torso, 1, 1)
| |
| 2740 | Swait() | |
| 2741 | ||
| 2742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 2743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed) | |
| 2744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2746 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed) | |
| 2747 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed) | |
| 2748 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15) | |
| 2749 | CreateWave(VT(0,0,0),15,Wedge.CFrame*CF(0,-Wedge.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
| 2750 | CreateWave(VT(0,0,0),20,Wedge.CFrame*CF(0,-Wedge.Size.Y/2,0),true,2,"Really red",VT(0.6,0.1,1)) | |
| 2751 | Swait() | |
| 2752 | Swait(30) | |
| 2753 | for i = 1, 25 do | |
| 2754 | Swait() | |
| 2755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
| 2756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
| 2757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2759 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
| 2760 | HITBODY:BreakJoints() | |
| 2761 | getbloody(TORS,1) | |
| 2762 | ||
| 2763 | end | |
| 2764 | end | |
| 2765 | TORS.Anchored = false | |
| 2766 | ATTACK = false | |
| 2767 | Rooted = false | |
| 2768 | coroutine.resume(coroutine.create(function() | |
| 2769 | Swait(15) | |
| 2770 | for i = 1, 50 do | |
| 2771 | Swait() | |
| 2772 | end | |
| 2773 | end)) | |
| 2774 | end | |
| 2775 | end | |
| 2776 | ||
| 2777 | ||
| 2778 | function findNearestTorso(pos) | |
| 2779 | local list = game.Workspace:children() | |
| 2780 | local torso = nil | |
| 2781 | local dist = 1000 | |
| 2782 | local temp = nil | |
| 2783 | local human = nil | |
| 2784 | local temp2 = nil | |
| 2785 | for x = 1, #list do | |
| 2786 | temp2 = list[x] | |
| 2787 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
| 2788 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2789 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2790 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2791 | if (temp.Position - pos.Position).magnitude < dist then | |
| 2792 | torso = temp | |
| 2793 | dist = (temp.Position - pos.Position).magnitude | |
| 2794 | end | |
| 2795 | end | |
| 2796 | end | |
| 2797 | end | |
| 2798 | return torso,dist | |
| 2799 | end | |
| 2800 | ||
| 2801 | function ReaperDash2() | |
| 2802 | ATTACK = true | |
| 2803 | Rooted = false | |
| 2804 | local TARGET = nil | |
| 2805 | local TORS = nil | |
| 2806 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2807 | GYRO.D = 175 | |
| 2808 | GYRO.P = 20000 | |
| 2809 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2810 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2811 | local RANGE = 5 | |
| 2812 | CreateSound(541909867, Torso, 1, 1, false) | |
| 2813 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2814 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2815 | Swait() | |
| 2816 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 2817 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2818 | local CHILDREN = workspace:GetDescendants() | |
| 2819 | for index, CHILD in pairs(CHILDREN) do | |
| 2820 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2821 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2822 | if HUM then | |
| 2823 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2824 | if TORSO then | |
| 2825 | if (TORSO.Position - LeftArm.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
| 2826 | RANGE = (TORSO.Position - LeftArm.Position).Magnitude | |
| 2827 | TARGET = HUM | |
| 2828 | TORS = TORSO | |
| 2829 | end | |
| 2830 | end | |
| 2831 | end | |
| 2832 | end | |
| 2833 | end | |
| 2834 | if TARGET then | |
| 2835 | break | |
| 2836 | end | |
| 2837 | CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
| 2838 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-2) | |
| 2839 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2840 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2841 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2842 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(65), RAD(30), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2843 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
| 2844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 2845 | end | |
| 2846 | GYRO:remove() | |
| 2847 | ||
| 2848 | if TORS and TARGET then | |
| 2849 | Rooted = true | |
| 2850 | local BODYPOSITION = IT("BodyPosition", TORS)
| |
| 2851 | BODYPOSITION.P = 100 | |
| 2852 | BODYPOSITION.D = 100 | |
| 2853 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2854 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2855 | Swait() | |
| 2856 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2857 | BODYPOSITION.Position = TORS.Position | |
| 2858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(55), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
| 2863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 2864 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
| 2865 | end | |
| 2866 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2867 | Swait() | |
| 2868 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2869 | BODYPOSITION.Position = TORS.Position | |
| 2870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(40), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(15), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
| 2874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 2875 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
| 2876 | end | |
| 2877 | local LOOP = 0 | |
| 2878 | local LOOP2 = 0 | |
| 2879 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2880 | Swait() | |
| 2881 | LOOP = LOOP + 1 | |
| 2882 | TORS.Anchored = false | |
| 2883 | LOOP2 = LOOP2 + 1 | |
| 2884 | if LOOP2 >= 5 then | |
| 2885 | LOOP2 = 0 | |
| 2886 | getbloody(TORS,1) | |
| 2887 | end | |
| 2888 | CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"White",VT(5,5,0)) | |
| 2889 | TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2890 | BODYPOSITION.Position = TORS.Position | |
| 2891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(-20), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(76), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed) | |
| 2896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
| 2897 | HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15) | |
| 2898 | end | |
| 2899 | BODYPOSITION:remove() | |
| 2900 | if TORS then | |
| 2901 | TORS.Anchored = false | |
| 2902 | Kill(TORS.Parent) | |
| 2903 | end | |
| 2904 | end | |
| 2905 | ATTACK = false | |
| 2906 | Rooted = false | |
| 2907 | end | |
| 2908 | ||
| 2909 | ||
| 2910 | ||
| 2911 | --//=================================\\ | |
| 2912 | --|| ASSIGN THINGS TO KEYS | |
| 2913 | --\\=================================// | |
| 2914 | ||
| 2915 | function MouseDown(Mouse) | |
| 2916 | if ATTACK == false then | |
| 2917 | Slash() | |
| 2918 | end | |
| 2919 | end | |
| 2920 | ||
| 2921 | function MouseUp(Mouse) | |
| 2922 | HOLD = false | |
| 2923 | end | |
| 2924 | ||
| 2925 | function KeyDown(Key) | |
| 2926 | KEYHOLD = false | |
| 2927 | if Key == "z" and ATTACK == false then | |
| 2928 | FalseDenial() | |
| 2929 | end | |
| 2930 | if Key == "x" and ATTACK == false then | |
| 2931 | ReaperDash2() | |
| 2932 | end | |
| 2933 | if Key == "t" and ATTACK == false then | |
| 2934 | Taunt() | |
| 2935 | end | |
| 2936 | ||
| 2937 | if Key == "f" and ATTACK == false then | |
| 2938 | Beam() | |
| 2939 | end | |
| 2940 | ||
| 2941 | if Key == "g" and ATTACK == false then | |
| 2942 | Darkness() | |
| 2943 | end | |
| 2944 | ||
| 2945 | if Key == "h" and ATTACK == false then | |
| 2946 | HeadOff() | |
| 2947 | end | |
| 2948 | ||
| 2949 | if Key == "j" and ATTACK == false then | |
| 2950 | ggg() | |
| 2951 | end | |
| 2952 | ||
| 2953 | if Key == "k" and ATTACK == false then | |
| 2954 | BreakLimit() | |
| 2955 | end | |
| 2956 | ||
| 2957 | if Key == "l" and ATTACK == false then | |
| 2958 | FalseEnd() | |
| 2959 | end | |
| 2960 | ||
| 2961 | if Key == "q" and ATTACK == false then | |
| 2962 | THEEND() | |
| 2963 | end | |
| 2964 | ||
| 2965 | if Key == "" and ATTACK == false then | |
| 2966 | noh() | |
| 2967 | end | |
| 2968 | end | |
| 2969 | ||
| 2970 | function KeyUp(Key) | |
| 2971 | KEYHOLD = false | |
| 2972 | end | |
| 2973 | ||
| 2974 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2975 | MouseDown(NEWKEY) | |
| 2976 | end) | |
| 2977 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2978 | MouseUp(NEWKEY) | |
| 2979 | end) | |
| 2980 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2981 | KeyDown(NEWKEY) | |
| 2982 | end) | |
| 2983 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2984 | KeyUp(NEWKEY) | |
| 2985 | end) | |
| 2986 | ||
| 2987 | --//=================================\\ | |
| 2988 | --\\=================================// | |
| 2989 | ||
| 2990 | ||
| 2991 | function unanchor() | |
| 2992 | if UNANCHOR == true then | |
| 2993 | g = Character:GetChildren() | |
| 2994 | for i = 1, #g do | |
| 2995 | if g[i].ClassName == "Part" then | |
| 2996 | g[i].Anchored = false | |
| 2997 | end | |
| 2998 | end | |
| 2999 | end | |
| 3000 | end | |
| 3001 | ||
| 3002 | --//=================================\\ | |
| 3003 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3004 | --\\=================================// | |
| 3005 | ||
| 3006 | Humanoid.Changed:connect(function(Jump) | |
| 3007 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3008 | Humanoid.Jump = false | |
| 3009 | end | |
| 3010 | end) | |
| 3011 | ||
| 3012 | while true do | |
| 3013 | Swait() | |
| 3014 | ANIMATE.Parent = nil | |
| 3015 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3016 | IDLEANIMATION:Play() | |
| 3017 | SINE = SINE + CHANGE | |
| 3018 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3019 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3020 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3021 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3022 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3023 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3024 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3025 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3026 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3027 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3028 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3029 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3030 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3031 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3032 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3033 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3034 | end | |
| 3035 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3036 | ANIM = "Jump" | |
| 3037 | if ATTACK == false then | |
| 3038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3044 | end | |
| 3045 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3046 | ANIM = "Fall" | |
| 3047 | if ATTACK == false then | |
| 3048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3054 | end | |
| 3055 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3056 | ANIM = "Idle" | |
| 3057 | if ATTACK == false then | |
| 3058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 3059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 3060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3064 | end | |
| 3065 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3066 | ANIM = "Walk" | |
| 3067 | WALK = WALK + 1 / Animation_Speed | |
| 3068 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 3069 | WALK = 0 | |
| 3070 | if WALKINGANIM == true then | |
| 3071 | WALKINGANIM = false | |
| 3072 | elseif WALKINGANIM == false then | |
| 3073 | WALKINGANIM = true | |
| 3074 | end | |
| 3075 | end | |
| 3076 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3077 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3078 | if ATTACK == false then | |
| 3079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-25), RAD(10)) * RIGHTSHOULDERC0, 0.03 / Animation_Speed) | |
| 3082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.20 / Animation_Speed) | |
| 3083 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3085 | end | |
| 3086 | end | |
| 3087 | ||
| 3088 | unanchor() | |
| 3089 | Humanoid.MaxHealth = "inf" | |
| 3090 | Humanoid.Health = "inf" | |
| 3091 | if Rooted == false then | |
| 3092 | Disable_Jump = false | |
| 3093 | Humanoid.WalkSpeed = Speed | |
| 3094 | elseif Rooted == true then | |
| 3095 | Disable_Jump = true | |
| 3096 | Humanoid.WalkSpeed = 0 | |
| 3097 | end | |
| 3098 | sick.Parent = Torso | |
| 3099 | local MATHS = {"0","1"}
| |
| 3100 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 3101 | Humanoid.PlatformStand = false | |
| 3102 | if EQUIPPED == false then | |
| 3103 | Intro() | |
| 3104 | end | |
| 3105 | end | |
| 3106 | ||
| 3107 | --//=================================\\ | |
| 3108 | --\\=================================// | |
| 3109 | ||
| 3110 | ||
| 3111 | ||
| 3112 | ||
| 3113 | ||
| 3114 | --//====================================================\\-- | |
| 3115 | --|| END OF SCRIPT | |
| 3116 | --\\====================================================//-- |