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cubanmixed2

edgy hunter

Oct 31st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. plr = game.Players.LocalPlayer
  145. chara = plr.Character
  146. mouse = plr:GetMouse()
  147. Create = Instance.new
  148. Huge = math.huge
  149.  
  150. local music = Create("Sound",chara.HumanoidRootPart)
  151. music.SoundId = "rbxassetid://450439098"
  152. music.Volume = 1
  153. music.Looped = true
  154. music:Play()
  155. local shadowhead = Create("Part",chara.Head)
  156. shadowhead.BrickColor = BrickColor.new("Really black")
  157. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  158. shadowhead.CanCollide = false
  159. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  160. shadowheadmesh.MeshType = "Head"
  161. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  162. local weld2 = Create("Weld",shadowhead)
  163. weld2.Part0 = shadowhead
  164. weld2.Part1 = chara.Head
  165. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  166.  
  167. Player = game:GetService("Players").LocalPlayer
  168. PlayerGui = Player.PlayerGui
  169. Cam = workspace.CurrentCamera
  170. Backpack = Player.Backpack
  171. Character = Player.Character
  172. char = Player.Character
  173. Humanoid = Character.Humanoid
  174. Mouse = Player:GetMouse()
  175. RootPart = Character["HumanoidRootPart"]
  176. Torso = Character["Torso"]
  177. Head = Character["Head"]
  178. RightArm = Character["Right Arm"]
  179. LeftArm = Character["Left Arm"]
  180. RightLeg = Character["Right Leg"]
  181. LeftLeg = Character["Left Leg"]
  182. RootJoint = RootPart["RootJoint"]
  183. Neck = Torso["Neck"]
  184. RightShoulder = Torso["Right Shoulder"]
  185. LeftShoulder = Torso["Left Shoulder"]
  186. RightHip = Torso["Right Hip"]
  187. LeftHip = Torso["Left Hip"]
  188.  
  189. local Orin = "http://www.roblox.com/asset/?id=7074786"
  190. Head.face.Texture = Orin
  191. function weld(a, b, acf)
  192. local w = Instance.new("Weld", a)
  193. w.Part0 = a
  194. w.Part1 = b
  195. w.C0 = acf
  196. end
  197.  
  198. local righteyebrickcolor = "Really red"
  199. local reye = Instance.new("Part", char)
  200. reye.CanCollide = false
  201. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  202. reye.Material = "Neon"
  203. reye.Size = Vector3.new(.25,.35,.25)
  204. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  205. m1 = Instance.new("SpecialMesh", reye)
  206. m1.MeshType = "Sphere"
  207. m1.Scale = Vector3.new(0.9,0.9,0.9)
  208. reye.Locked = true
  209. reye.Name = "re"
  210. --------------------------------
  211. char.Head.face.Texture = "http://www.roblox.com/asset/?id=596345665"
  212. --------------------------------
  213.  
  214. wait(0.2)
  215.  
  216. p = game.Players.LocalPlayer
  217. Player = game:GetService("Players").LocalPlayer
  218. PlayerGui = Player.PlayerGui
  219. Cam = workspace.CurrentCamera
  220. Backpack = Player.Backpack
  221. Character = Player.Character
  222. Humanoid = Character.Humanoid
  223. Mouse = Player:GetMouse()
  224. RootPart = Character["HumanoidRootPart"]
  225. Torso = Character["Torso"]
  226. Head = Character["Head"]
  227. RightArm = Character["Right Arm"]
  228. LeftArm = Character["Left Arm"]
  229. RightLeg = Character["Right Leg"]
  230. LeftLeg = Character["Left Leg"]
  231. RootJoint = RootPart["RootJoint"]
  232. Neck = Torso["Neck"]
  233. RightShoulder = Torso["Right Shoulder"]
  234. LeftShoulder = Torso["Left Shoulder"]
  235. RightHip = Torso["Right Hip"]
  236. LeftHip = Torso["Left Hip"]
  237. player=game:GetService('Players').LocalPlayer
  238. c=player.Character
  239. local POWERLEVEL = 1
  240. local sick = Instance.new("Sound",Torso)
  241. sick.SoundId = "rbxassetid://450439098"
  242. sick.Looped = true
  243. sick.Pitch = 0.89
  244. sick.Volume = 5
  245. sick:Play()
  246.  
  247. IT = Instance.new
  248. CF = CFrame.new
  249. VT = Vector3.new
  250. RAD = math.rad
  251. C3 = Color3.new
  252. UD2 = UDim2.new
  253. BRICKC = BrickColor.new
  254. ANGLES = CFrame.Angles
  255. EULER = CFrame.fromEulerAnglesXYZ
  256. COS = math.cos
  257. ACOS = math.acos
  258. SIN = math.sin
  259. ASIN = math.asin
  260. ABS = math.abs
  261. MRANDOM = math.random
  262. FLOOR = math.floor
  263. local INNERKNIFES = {}
  264. local OUTERKNIFES = {}
  265.  
  266. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  267. local NEWMESH = Instance.new(MESH)
  268. if MESH == "SpecialMesh" then
  269. NEWMESH.MeshType = MESHTYPE
  270. if MESHID ~= "nil" and MESHID ~= "" then
  271. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  272. end
  273. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  274. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  275. end
  276. end
  277. NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
  278. NEWMESH.Scale = SCALE
  279. NEWMESH.Parent = PARENT
  280. return NEWMESH
  281. end
  282.  
  283. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  284. local NEWPART = Instance.new("Part")
  285. NEWPART.formFactor = FORMFACTOR
  286. NEWPART.Reflectance = REFLECTANCE
  287. NEWPART.Transparency = TRANSPARENCY
  288. NEWPART.CanCollide = false
  289. NEWPART.Locked = true
  290. NEWPART.Anchored = true
  291. if ANCHOR == false then
  292. NEWPART.Anchored = false
  293. end
  294. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  295. NEWPART.Name = NAME
  296. NEWPART.Size = SIZE
  297. NEWPART.Position = tors.Position
  298. NEWPART.Material = MATERIAL
  299. NEWPART:BreakJoints()
  300. NEWPART.Parent = PARENT
  301. return NEWPART
  302. end
  303.  
  304. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  305. local NEWMESH = IT(MESH)
  306. if MESH == "SpecialMesh" then
  307. NEWMESH.MeshType = MESHTYPE
  308. if MESHID ~= "nil" and MESHID ~= "" then
  309. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  310. end
  311. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  312. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  313. end
  314. end
  315. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  316. NEWMESH.Scale = SCALE
  317. NEWMESH.Parent = PARENT
  318. return NEWMESH
  319. end
  320.  
  321. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  322. local NEWPART = IT("Part")
  323. NEWPART.formFactor = FORMFACTOR
  324. NEWPART.Reflectance = REFLECTANCE
  325. NEWPART.Transparency = TRANSPARENCY
  326. NEWPART.CanCollide = false
  327. NEWPART.Locked = true
  328. NEWPART.Anchored = true
  329. if ANCHOR == false then
  330. NEWPART.Anchored = false
  331. end
  332. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  333. NEWPART.Name = NAME
  334. NEWPART.Size = SIZE
  335. NEWPART.Position = Torso.Position
  336. NEWPART.Material = MATERIAL
  337. NEWPART:BreakJoints()
  338. NEWPART.Parent = PARENT
  339. return NEWPART
  340. end
  341.  
  342. --//=================================\\
  343. --|| CUSTOMIZATION
  344. --\\=================================//
  345.  
  346. Player_Size = 1 --Size of the player.
  347. Animation_Speed = 3
  348. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  349.  
  350. local Speed = 16
  351. local Effects2 = {}
  352.  
  353. --//=================================\\
  354. --|| END OF CUSTOMIZATION
  355. --\\=================================//
  356.  
  357. local function weldBetween(a, b)
  358. local weldd = Instance.new("ManualWeld")
  359. weldd.Part0 = a
  360. weldd.Part1 = b
  361. weldd.C0 = CFrame.new()
  362. weldd.C1 = b.CFrame:inverse() * a.CFrame
  363. weldd.Parent = a
  364. return weldd
  365. end
  366.  
  367. --//=================================\\
  368. --|| USEFUL VALUES
  369. --\\=================================//
  370.  
  371. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  372. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  373. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  374. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  375. local CHANGEDEFENSE = 0
  376. local CHANGEDAMAGE = 0
  377. local CHANGEMOVEMENT = 0
  378. local DAMAGEMULTIPLIER = 1
  379. local ANIM = "Idle"
  380. local ATTACK = false
  381. local EQUIPPED = false
  382. local HOLD = false
  383. local COMBO = 1
  384. local Rooted = false
  385. local SINE = 0
  386. local KEYHOLD = false
  387. local CHANGE = 2 / Animation_Speed
  388. local WALKINGANIM = false
  389. local WALK = 0
  390. local VALUE1 = false
  391. local VALUE2 = false
  392. local ROBLOXIDLEANIMATION = IT("Animation")
  393. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  394. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  395. --ROBLOXIDLEANIMATION.Parent = Humanoid
  396. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  397. WEAPONGUI.Name = "Weapon GUI"
  398. local Effects = IT("Folder", Character)
  399. Effects.Name = "Effects"
  400. local ANIMATOR = Humanoid.Animator
  401. local ANIMATE = Character.Animate
  402. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  403. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  404. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  405. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  406. local UNANCHOR = true
  407.  
  408. local SKILLTEXTCOLOR = C3(1,0,0)
  409.  
  410.  
  411.  
  412. --//=================================\\
  413. --\\=================================//
  414.  
  415.  
  416. --//=================================\\
  417. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  418. --\\=================================//
  419.  
  420. ArtificialHB = Instance.new("BindableEvent", script)
  421. ArtificialHB.Name = "ArtificialHB"
  422.  
  423. script:WaitForChild("ArtificialHB")
  424.  
  425. frame = Frame_Speed
  426. tf = 0
  427. allowframeloss = false
  428. tossremainder = false
  429. lastframe = tick()
  430. script.ArtificialHB:Fire()
  431.  
  432. game:GetService("RunService").Heartbeat:connect(function(s, p)
  433. tf = tf + s
  434. if tf >= frame then
  435. if allowframeloss then
  436. script.ArtificialHB:Fire()
  437. lastframe = tick()
  438. else
  439. for i = 1, math.floor(tf / frame) do
  440. script.ArtificialHB:Fire()
  441. end
  442. lastframe = tick()
  443. end
  444. if tossremainder then
  445. tf = 0
  446. else
  447. tf = tf - frame * math.floor(tf / frame)
  448. end
  449. end
  450. end)
  451.  
  452. --//=================================\\
  453. --\\=================================//
  454.  
  455.  
  456.  
  457.  
  458.  
  459. --//=================================\\
  460. --|| SOME FUNCTIONS
  461. --\\=================================//
  462. -----
  463. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  464. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  465. end
  466.  
  467. function PositiveAngle(NUMBER)
  468. if NUMBER >= 0 then
  469. NUMBER = 0
  470. end
  471. return NUMBER
  472. end
  473.  
  474. function NegativeAngle(NUMBER)
  475. if NUMBER <= 0 then
  476. NUMBER = 0
  477. end
  478. return NUMBER
  479. end
  480.  
  481. function Swait(NUMBER)
  482. if NUMBER == 0 or NUMBER == nil then
  483. ArtificialHB.Event:wait()
  484. else
  485. for i = 1, NUMBER do
  486. ArtificialHB.Event:wait()
  487. end
  488. end
  489. end
  490.  
  491. function QuaternionFromCFrame(cf)
  492. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  493. local trace = m00 + m11 + m22
  494. if trace > 0 then
  495. local s = math.sqrt(1 + trace)
  496. local recip = 0.5 / s
  497. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  498. else
  499. local i = 0
  500. if m11 > m00 then
  501. i = 1
  502. end
  503. if m22 > (i == 0 and m00 or m11) then
  504. i = 2
  505. end
  506. if i == 0 then
  507. local s = math.sqrt(m00 - m11 - m22 + 1)
  508. local recip = 0.5 / s
  509. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  510. elseif i == 1 then
  511. local s = math.sqrt(m11 - m22 - m00 + 1)
  512. local recip = 0.5 / s
  513. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  514. elseif i == 2 then
  515. local s = math.sqrt(m22 - m00 - m11 + 1)
  516. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  517. end
  518. end
  519. end
  520.  
  521. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  522. local xs, ys, zs = x + x, y + y, z + z
  523. local wx, wy, wz = w * xs, w * ys, w * zs
  524. local xx = x * xs
  525. local xy = x * ys
  526. local xz = x * zs
  527. local yy = y * ys
  528. local yz = y * zs
  529. local zz = z * zs
  530. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  531. end
  532.  
  533. function QuaternionSlerp(a, b, t)
  534. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  535. local startInterp, finishInterp;
  536. if cosTheta >= 0.0001 then
  537. if (1 - cosTheta) > 0.0001 then
  538. local theta = ACOS(cosTheta)
  539. local invSinTheta = 1 / SIN(theta)
  540. startInterp = SIN((1 - t) * theta) * invSinTheta
  541. finishInterp = SIN(t * theta) * invSinTheta
  542. else
  543. startInterp = 1 - t
  544. finishInterp = t
  545. end
  546. else
  547. if (1 + cosTheta) > 0.0001 then
  548. local theta = ACOS(-cosTheta)
  549. local invSinTheta = 1 / SIN(theta)
  550. startInterp = SIN((t - 1) * theta) * invSinTheta
  551. finishInterp = SIN(t * theta) * invSinTheta
  552. else
  553. startInterp = t - 1
  554. finishInterp = t
  555. end
  556. end
  557. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  558. end
  559.  
  560. function Clerp(a, b, t)
  561. local qa = {QuaternionFromCFrame(a)}
  562. local qb = {QuaternionFromCFrame(b)}
  563. local ax, ay, az = a.x, a.y, a.z
  564. local bx, by, bz = b.x, b.y, b.z
  565. local _t = 1 - t
  566. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  567. end
  568.  
  569. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  570. local frame = IT("Frame")
  571. frame.BackgroundTransparency = TRANSPARENCY
  572. frame.BorderSizePixel = BORDERSIZEPIXEL
  573. frame.Position = POSITION
  574. frame.Size = SIZE
  575. frame.BackgroundColor3 = COLOR
  576. frame.BorderColor3 = BORDERCOLOR
  577. frame.Name = NAME
  578. frame.Parent = PARENT
  579. return frame
  580. end
  581.  
  582. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  583. local label = IT("TextLabel")
  584. label.BackgroundTransparency = 1
  585. label.Size = UD2(1, 0, 1, 0)
  586. label.Position = UD2(0, 0, 0, 0)
  587. label.TextColor3 = TEXTCOLOR
  588. label.TextStrokeTransparency = STROKETRANSPARENCY
  589. label.TextTransparency = TRANSPARENCY
  590. label.FontSize = TEXTFONTSIZE
  591. label.Font = TEXTFONT
  592. label.BorderSizePixel = BORDERSIZEPIXEL
  593. label.TextScaled = false
  594. label.Text = TEXT
  595. label.Name = NAME
  596. label.Parent = PARENT
  597. return label
  598. end
  599.  
  600. function NoOutlines(PART)
  601. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  602. end
  603.  
  604.  
  605. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  606. local NEWWELD = IT(TYPE)
  607. NEWWELD.Part0 = PART0
  608. NEWWELD.Part1 = PART1
  609. NEWWELD.C0 = C0
  610. NEWWELD.C1 = C1
  611. NEWWELD.Parent = PARENT
  612. return NEWWELD
  613. end
  614.  
  615. local SOUND = IT("Sound")
  616.  
  617. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  618. local NEWSOUND = nil
  619. coroutine.resume(coroutine.create(function()
  620. NEWSOUND = SOUND:Clone()
  621. NEWSOUND.Parent = PARENT
  622. NEWSOUND.Volume = VOLUME
  623. NEWSOUND.Pitch = PITCH
  624. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  625. --Swait()
  626. NEWSOUND:play()
  627. if DOESLOOP == false then
  628. repeat Swait() until NEWSOUND.Playing == false
  629. NEWSOUND:remove()
  630. elseif DOESLOOP == true then
  631. NEWSOUND.Looped = true
  632. end
  633. end))
  634. return NEWSOUND
  635. end
  636.  
  637. function CFrameFromTopBack(at, top, back)
  638. local right = top:Cross(back)
  639. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  640. end
  641.  
  642. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  643. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  644. local mesh = IT("SpecialMesh",wave)
  645. mesh.MeshType = "FileMesh"
  646. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  647. mesh.Scale = SIZE
  648. mesh.Offset = VT(0,0,-SIZE.X/8)
  649. wave.CFrame = CFRAME
  650. coroutine.resume(coroutine.create(function(PART)
  651. for i = 1, WAIT do
  652. Swait()
  653. mesh.Scale = mesh.Scale + GROW
  654. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  655. if DOESROT == true then
  656. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  657. end
  658. wave.Transparency = wave.Transparency + (0.5/WAIT)
  659. if wave.Transparency > 0.99 then
  660. wave:remove()
  661. end
  662. end
  663. end))
  664. end
  665.  
  666. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  667. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  668. local mesh = IT("SpecialMesh",wave)
  669. mesh.MeshType = "FileMesh"
  670. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  671. mesh.Scale = SIZE
  672. mesh.Offset = VT(0,0,0)
  673. wave.CFrame = CFRAME
  674. coroutine.resume(coroutine.create(function(PART)
  675. for i = 1, WAIT do
  676. Swait()
  677. mesh.Scale = mesh.Scale + GROW
  678. if DOESROT == true then
  679. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  680. end
  681. wave.Transparency = wave.Transparency + (0.5/WAIT)
  682. if wave.Transparency > 0.99 then
  683. wave:remove()
  684. end
  685. end
  686. end))
  687. end
  688.  
  689. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  690. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  691. local mesh = IT("SpecialMesh",wave)
  692. mesh.MeshType = "Sphere"
  693. mesh.Scale = SIZE
  694. mesh.Offset = VT(0,0,0)
  695. wave.CFrame = CFRAME
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, WAIT do
  698. Swait()
  699. mesh.Scale = mesh.Scale + GROW
  700. wave.Transparency = wave.Transparency + (1/WAIT)
  701. if wave.Transparency > 0.99 then
  702. wave:remove()
  703. end
  704. end
  705. end))
  706. end
  707. function MagicSpheres(size,waitt,cframe,color)
  708. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  709. local mesh = IT("SpecialMesh",wave)
  710. mesh.MeshType = "Sphere"
  711. mesh.Scale = VT(size,size,size)
  712. mesh.Offset = VT(0,0,0)
  713. wave.CFrame = cframe
  714. coroutine.resume(coroutine.create(function(PART)
  715. for i = 1, waitt do
  716. Swait()
  717. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  718. wave.Transparency = wave.Transparency + (1/waitt)
  719. if wave.Transparency > 0.99 then
  720. wave:remove()
  721. end
  722. end
  723. end))
  724. end
  725. function MagicSpheres2(size,waitt,cframe,color)
  726. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  727. local mesh = IT("SpecialMesh",wave)
  728. mesh.MeshType = "Sphere"
  729. mesh.Scale = VT(size,size,size)
  730. mesh.Offset = VT(0,0,0)
  731. wave.CFrame = cframe
  732. coroutine.resume(coroutine.create(function(PART)
  733. for i = 1, waitt do
  734. Swait()
  735. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  736. wave.Transparency = wave.Transparency - (1/waitt)
  737. end
  738. wave:remove()
  739. end))
  740. end
  741. function MagicBlock(size,waitt,part,offset,color)
  742. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  743. local mesh = IT("BlockMesh",wave)
  744. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  745. coroutine.resume(coroutine.create(function(PART)
  746. for i = 1, waitt do
  747. Swait()
  748. mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15)
  749. wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  750. wave.Transparency = wave.Transparency + (1/waitt)
  751. if wave.Transparency > 0.99 then
  752. wave:remove()
  753. end
  754. end
  755. end))
  756. end
  757. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  758. if FLOOR ~= nil then
  759. coroutine.resume(coroutine.create(function()
  760. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  761. PART.CFrame = CF(POSITION)
  762. for i = 1, 45 do
  763. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  764. RingPiece.Material = FLOOR.Material
  765. RingPiece.Color = FLOOR.Color
  766. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  767. Debris:AddItem(RingPiece,SWAIT)
  768. end
  769. PART:remove()
  770. end))
  771. end
  772. end
  773.  
  774. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  775. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  776. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  777. wave.CFrame = CFRAME
  778. coroutine.resume(coroutine.create(function(PART)
  779. for i = 1, WAIT do
  780. Swait()
  781. mesh.Scale = mesh.Scale * GROW
  782. wave.Transparency = wave.Transparency + (0.5/WAIT)
  783. if wave.Transparency > 0.99 then
  784. wave:remove()
  785. end
  786. end
  787. end))
  788. end
  789.  
  790. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  791. if FLOOR ~= nil then
  792. for i = 1, AMOUNT do
  793. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  794. DEBREE.Material = FLOOR.Material
  795. DEBREE.Color = FLOOR.Color
  796. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  797. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  798. coroutine.resume(coroutine.create(function()
  799. Swait(15)
  800. DEBREE.Parent = workspace
  801. DEBREE.CanCollide = true
  802. Debris:AddItem(DEBREE,SWAIT)
  803. end))
  804. end
  805. end
  806. end
  807.  
  808. function MakeForm(PART,TYPE)
  809. if TYPE == "Cyl" then
  810. local MSH = IT("CylinderMesh",PART)
  811. elseif TYPE == "Ball" then
  812. local MSH = IT("SpecialMesh",PART)
  813. MSH.MeshType = "Sphere"
  814. elseif TYPE == "Wedge" then
  815. local MSH = IT("SpecialMesh",PART)
  816. MSH.MeshType = "Wedge"
  817. end
  818. end
  819.  
  820. function CheckTableForString(Table, String)
  821. for i, v in pairs(Table) do
  822. if string.find(string.lower(String), string.lower(v)) then
  823. return true
  824. end
  825. end
  826. return false
  827. end
  828.  
  829. function CheckIntangible(Hit)
  830. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  831. if Hit and Hit.Parent then
  832. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  833. return true
  834. end
  835. end
  836. return false
  837. end
  838.  
  839. Debris = game:GetService("Debris")
  840.  
  841. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  842. local Direction = CFrame.new(StartPos, Vec).lookVector
  843. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  844. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  845. if RayHit and CheckIntangible(RayHit) then
  846. if DelayIfHit then
  847. wait()
  848. end
  849. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  850. end
  851. return RayHit, RayPos, RayNormal
  852. end
  853.  
  854. function turnto(position)
  855. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  856. end
  857. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  858. function WACKYEFFECT(Table)
  859. local TYPE = (Table.EffectType or "Sphere")
  860. local SIZE = (Table.Size or VT(1,1,1))
  861. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  862. local TRANSPARENCY = (Table.Transparency or 0)
  863. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  864. local CFRAME = (Table.CFrame or Torso.CFrame)
  865. local MOVEDIRECTION = (Table.MoveToPos or nil)
  866. local ROTATION1 = (Table.RotationX or 0)
  867. local ROTATION2 = (Table.RotationY or 0)
  868. local ROTATION3 = (Table.RotationZ or 0)
  869. local MATERIAL = (Table.Material or "Neon")
  870. local COLOR = (Table.Color or C3(1,1,1))
  871. local TIME = (Table.Time or 45)
  872. local SOUNDID = (Table.SoundID or nil)
  873. local SOUNDPITCH = (Table.SoundPitch or nil)
  874. local SOUNDVOLUME = (Table.SoundVolume or nil)
  875. coroutine.resume(coroutine.create(function()
  876. local PLAYSSOUND = false
  877. local SOUND = nil
  878. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  879. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  880. PLAYSSOUND = true
  881. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  882. end
  883. EFFECT.Color = COLOR
  884. local MSH = nil
  885. if TYPE == "Sphere" then
  886. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  887. elseif TYPE == "Block" then
  888. MSH = IT("BlockMesh",EFFECT)
  889. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  890. elseif TYPE == "Box" then
  891. MSH = IT("BlockMesh",EFFECT)
  892. MSH.Scale = SIZE
  893. elseif TYPE == "Wave" then
  894. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  895. elseif TYPE == "Ring" then
  896. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  897. elseif TYPE == "Slash" then
  898. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  899. elseif TYPE == "Round Slash" then
  900. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  901. elseif TYPE == "Swirl" then
  902. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  903. elseif TYPE == "Skull" then
  904. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  905. elseif TYPE == "Crystal" then
  906. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  907. end
  908. if MSH ~= nil then
  909. local MOVESPEED = nil
  910. if MOVEDIRECTION ~= nil then
  911. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  912. end
  913. local GROWTH = SIZE - ENDSIZE
  914. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  915. if TYPE == "Block" then
  916. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  917. else
  918. EFFECT.CFrame = CFRAME
  919. end
  920. for LOOP = 1, TIME+1 do
  921. Swait()
  922. MSH.Scale = MSH.Scale - GROWTH/TIME
  923. if TYPE == "Wave" then
  924. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  925. end
  926. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  927. if TYPE == "Block" then
  928. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  929. else
  930. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  931. end
  932. if MOVEDIRECTION ~= nil then
  933. local ORI = EFFECT.Orientation
  934. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  935. EFFECT.Orientation = ORI
  936. end
  937. end
  938. if PLAYSSOUND == false then
  939. EFFECT:remove()
  940. else
  941. SOUND.Stopped:Connect(function()
  942. EFFECT:remove()
  943. end)
  944. end
  945. else
  946. if PLAYSSOUND == false then
  947. EFFECT:remove()
  948. else
  949. repeat Swait() until SOUND.Playing == false
  950. EFFECT:remove()
  951. end
  952. end
  953. end))
  954. end
  955. function SpawnTrail(FROM,TO,BIG)
  956. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  957. MakeForm(TRAIL,"Cyl")
  958. local DIST = (FROM - TO).Magnitude
  959. if BIG == true then
  960. TRAIL.Size = VT(0.5,DIST,0.5)
  961. else
  962. TRAIL.Size = VT(0.25,DIST,0.25)
  963. end
  964. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  965. coroutine.resume(coroutine.create(function()
  966. for i = 1, 5 do
  967. Swait()
  968. TRAIL.Transparency = TRAIL.Transparency + 0.1
  969. end
  970. TRAIL:remove()
  971. end))
  972. end
  973. local asd = Instance.new("ParticleEmitter")
  974. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  975. asd.LightEmission = .1
  976. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  977. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  978. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  979. asd.Transparency = bbb
  980. asd.Size = aaa
  981. asd.ZOffset = .9
  982. asd.Acceleration = Vector3.new(0, -15, 0)
  983. asd.LockedToPart = false
  984. asd.EmissionDirection = "Back"
  985. asd.Lifetime = NumberRange.new(1, 2)
  986. asd.Rotation = NumberRange.new(-100, 100)
  987. asd.RotSpeed = NumberRange.new(-100, 100)
  988. asd.Speed = NumberRange.new(10)
  989. asd.Enabled = false
  990. asd.VelocitySpread = 999
  991.  
  992. function getbloody(victim,amount)
  993. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  994. PART.CFrame = victim.CFrame
  995. local HITPLAYERSOUNDS = {"356551938","264486467"}
  996. Debris:AddItem(PART,5)
  997. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  998. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  999. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1000. local prtcl = asd:Clone()
  1001. prtcl.Parent = PART
  1002. prtcl:Emit(amount*10)
  1003. end
  1004. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1005. for _, c in pairs(PARENT:GetDescendants()) do
  1006. if c.ClassName == "Model" then
  1007. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1008. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1009. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1010. if (TORSO.Position - FROM).Magnitude < DIST then
  1011. table.insert(TABLE,c)
  1012. end
  1013. end
  1014. end
  1015. end
  1016. end
  1017. -----
  1018. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1019. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1020. end
  1021.  
  1022. function PositiveAngle(NUMBER)
  1023. if NUMBER >= 0 then
  1024. NUMBER = 0
  1025. end
  1026. return NUMBER
  1027. end
  1028.  
  1029. function NegativeAngle(NUMBER)
  1030. if NUMBER <= 0 then
  1031. NUMBER = 0
  1032. end
  1033. return NUMBER
  1034. end
  1035.  
  1036. function Swait(NUMBER)
  1037. if NUMBER == 0 or NUMBER == nil then
  1038. ArtificialHB.Event:wait()
  1039. else
  1040. for i = 1, NUMBER do
  1041. ArtificialHB.Event:wait()
  1042. end
  1043. end
  1044. end
  1045.  
  1046. function QuaternionFromCFrame(cf)
  1047. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1048. local trace = m00 + m11 + m22
  1049. if trace > 0 then
  1050. local s = math.sqrt(1 + trace)
  1051. local recip = 0.5 / s
  1052. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1053. else
  1054. local i = 0
  1055. if m11 > m00 then
  1056. i = 1
  1057. end
  1058. if m22 > (i == 0 and m00 or m11) then
  1059. i = 2
  1060. end
  1061. if i == 0 then
  1062. local s = math.sqrt(m00 - m11 - m22 + 1)
  1063. local recip = 0.5 / s
  1064. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1065. elseif i == 1 then
  1066. local s = math.sqrt(m11 - m22 - m00 + 1)
  1067. local recip = 0.5 / s
  1068. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1069. elseif i == 2 then
  1070. local s = math.sqrt(m22 - m00 - m11 + 1)
  1071. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1072. end
  1073. end
  1074. end
  1075.  
  1076. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1077. local xs, ys, zs = x + x, y + y, z + z
  1078. local wx, wy, wz = w * xs, w * ys, w * zs
  1079. local xx = x * xs
  1080. local xy = x * ys
  1081. local xz = x * zs
  1082. local yy = y * ys
  1083. local yz = y * zs
  1084. local zz = z * zs
  1085. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1086. end
  1087.  
  1088. function QuaternionSlerp(a, b, t)
  1089. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1090. local startInterp, finishInterp;
  1091. if cosTheta >= 0.0001 then
  1092. if (1 - cosTheta) > 0.0001 then
  1093. local theta = ACOS(cosTheta)
  1094. local invSinTheta = 1 / SIN(theta)
  1095. startInterp = SIN((1 - t) * theta) * invSinTheta
  1096. finishInterp = SIN(t * theta) * invSinTheta
  1097. else
  1098. startInterp = 1 - t
  1099. finishInterp = t
  1100. end
  1101. else
  1102. if (1 + cosTheta) > 0.0001 then
  1103. local theta = ACOS(-cosTheta)
  1104. local invSinTheta = 1 / SIN(theta)
  1105. startInterp = SIN((t - 1) * theta) * invSinTheta
  1106. finishInterp = SIN(t * theta) * invSinTheta
  1107. else
  1108. startInterp = t - 1
  1109. finishInterp = t
  1110. end
  1111. end
  1112. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1113. end
  1114. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1115. local NEWMESH = IT(MESH)
  1116. if MESH == "SpecialMesh" then
  1117. NEWMESH.MeshType = MESHTYPE
  1118. if MESHID ~= "nil" and MESHID ~= "" then
  1119. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1120. end
  1121. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1122. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1123. end
  1124. end
  1125. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1126. NEWMESH.Scale = SCALE
  1127. NEWMESH.Parent = PARENT
  1128. return NEWMESH
  1129. end
  1130.  
  1131. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1132. local NEWPART = IT("Part")
  1133. NEWPART.formFactor = FORMFACTOR
  1134. NEWPART.Reflectance = REFLECTANCE
  1135. NEWPART.Transparency = TRANSPARENCY
  1136. NEWPART.CanCollide = false
  1137. NEWPART.Locked = true
  1138. NEWPART.Anchored = true
  1139. if ANCHOR == false then
  1140. NEWPART.Anchored = false
  1141. end
  1142. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1143. NEWPART.Name = NAME
  1144. NEWPART.Size = SIZE
  1145. NEWPART.Position = Torso.Position
  1146. NEWPART.Material = MATERIAL
  1147. NEWPART:BreakJoints()
  1148. NEWPART.Parent = PARENT
  1149. return NEWPART
  1150. end
  1151.  
  1152. local function weldBetween(a, b)
  1153. local weldd = IT("Weld")
  1154. weldd.Part0 = a
  1155. weldd.Part1 = b
  1156. weldd.C0 = CF()
  1157. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1158. weldd.Parent = a
  1159. return weldd
  1160. end
  1161.  
  1162. function Clerp(a, b, t)
  1163. local qa = {QuaternionFromCFrame(a)}
  1164. local qb = {QuaternionFromCFrame(b)}
  1165. local ax, ay, az = a.x, a.y, a.z
  1166. local bx, by, bz = b.x, b.y, b.z
  1167. local _t = 1 - t
  1168. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1169. end
  1170.  
  1171. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1172. local frame = IT("Frame")
  1173. frame.BackgroundTransparency = TRANSPARENCY
  1174. frame.BorderSizePixel = BORDERSIZEPIXEL
  1175. frame.Position = POSITION
  1176. frame.Size = SIZE
  1177. frame.BackgroundColor3 = COLOR
  1178. frame.BorderColor3 = BORDERCOLOR
  1179. frame.Name = NAME
  1180. frame.Parent = PARENT
  1181. return frame
  1182. end
  1183.  
  1184. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1185. local label = IT("TextLabel")
  1186. label.BackgroundTransparency = 1
  1187. label.Size = UD2(1, 0, 1, 0)
  1188. label.Position = UD2(0, 0, 0, 0)
  1189. label.TextColor3 = TEXTCOLOR
  1190. label.TextStrokeTransparency = STROKETRANSPARENCY
  1191. label.TextTransparency = TRANSPARENCY
  1192. label.FontSize = TEXTFONTSIZE
  1193. label.Font = TEXTFONT
  1194. label.BorderSizePixel = BORDERSIZEPIXEL
  1195. label.TextScaled = false
  1196. label.Text = TEXT
  1197. label.Name = NAME
  1198. label.Parent = PARENT
  1199. return label
  1200. end
  1201.  
  1202. function NoOutlines(PART)
  1203. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1204. end
  1205.  
  1206.  
  1207. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1208. local NEWWELD = IT(TYPE)
  1209. NEWWELD.Part0 = PART0
  1210. NEWWELD.Part1 = PART1
  1211. NEWWELD.C0 = C0
  1212. NEWWELD.C1 = C1
  1213. NEWWELD.Parent = PARENT
  1214. return NEWWELD
  1215. end
  1216.  
  1217. local S = IT("Sound")
  1218.  
  1219. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1220. local NEWSOUND = nil
  1221. coroutine.resume(coroutine.create(function()
  1222. NEWSOUND = S:Clone()
  1223. NEWSOUND.Parent = PARENT
  1224. NEWSOUND.Volume = VOLUME
  1225. NEWSOUND.Pitch = PITCH
  1226. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1227. Swait()
  1228. NEWSOUND:play()
  1229. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1230. end))
  1231. return NEWSOUND
  1232. end
  1233.  
  1234. local asd = Instance.new("ParticleEmitter")
  1235. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  1236. asd.LightEmission = .1
  1237. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1238. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  1239. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1240. asd.Transparency = bbb
  1241. asd.Size = aaa
  1242. asd.ZOffset = .9
  1243. asd.Acceleration = Vector3.new(0, -15, 0)
  1244. asd.LockedToPart = false
  1245. asd.EmissionDirection = "Back"
  1246. asd.Lifetime = NumberRange.new(1, 2)
  1247. asd.Rotation = NumberRange.new(-100, 100)
  1248. asd.RotSpeed = NumberRange.new(-100, 100)
  1249. asd.Speed = NumberRange.new(10)
  1250. asd.Enabled = false
  1251. asd.VelocitySpread = 999
  1252.  
  1253.  
  1254.  
  1255. function getbloody(victim,amount)
  1256. local PART = CreatePart(1, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1257. PART.CFrame = victim.CFrame
  1258. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1259. Debris:AddItem(PART,5)
  1260. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10))
  1261. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10))
  1262. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 0.3, (math.random(8,12)/10))
  1263. local prtcl = asd:Clone()
  1264. prtcl.Parent = PART
  1265. prtcl:Emit(amount*10)
  1266. end
  1267.  
  1268.  
  1269. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1270. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1271. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1272. wave.CFrame = CFRAME
  1273. coroutine.resume(coroutine.create(function(PART)
  1274. for i = 1, WAIT do
  1275. Swait()
  1276. mesh.Scale = mesh.Scale + GROW
  1277. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1278. if DOESROT == true then
  1279. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1280. end
  1281. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1282. if wave.Transparency > 0.99 then
  1283. wave:remove()
  1284. end
  1285. end
  1286. end))
  1287. end
  1288.  
  1289. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1290. local wave = CreatePart(1, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1291. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  1292. wave.CFrame = CFRAME
  1293. coroutine.resume(coroutine.create(function(PART)
  1294. for i = 1, WAIT do
  1295. Swait()
  1296. mesh.Scale = mesh.Scale + GROW
  1297. if DOESROT == true then
  1298. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1299. end
  1300. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1301. if wave.Transparency > 0.99 then
  1302. wave:remove()
  1303. end
  1304. end
  1305. end))
  1306. end
  1307.  
  1308.  
  1309. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1310. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1311. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1312. wave.CFrame = CFRAME
  1313. coroutine.resume(coroutine.create(function(PART)
  1314. for i = 1, WAIT do
  1315. Swait()
  1316. mesh.Scale = mesh.Scale + GROW
  1317. wave.Transparency = wave.Transparency + (1/WAIT)
  1318. if wave.Transparency > 0.99 then
  1319. wave:remove()
  1320. end
  1321. end
  1322. end))
  1323. end
  1324.  
  1325. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  1326. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1327. local mesh = nil
  1328. if KIND == "Base" then
  1329. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1330. elseif KIND == "Thin" then
  1331. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1332. elseif KIND == "Round" then
  1333. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  1334. end
  1335. wave.CFrame = CFRAME
  1336. coroutine.resume(coroutine.create(function(PART)
  1337. for i = 1, WAIT do
  1338. Swait()
  1339. mesh.Scale = mesh.Scale + GROW/10
  1340. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1341. if wave.Transparency > 0.99 then
  1342. wave:remove()
  1343. end
  1344. end
  1345. end))
  1346. end
  1347.  
  1348. function MakeForm(PART,TYPE)
  1349. if TYPE == "Cyl" then
  1350. local MSH = IT("CylinderMesh",PART)
  1351. elseif TYPE == "Ball" then
  1352. local MSH = IT("SpecialMesh",PART)
  1353. MSH.MeshType = "Sphere"
  1354. elseif TYPE == "Wedge" then
  1355. local MSH = IT("SpecialMesh",PART)
  1356. MSH.MeshType = "Wedge"
  1357. end
  1358. end
  1359.  
  1360. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  1361. SIZE = SIZE / 2
  1362. local WELD = nil
  1363. local KNIFEMODEL = IT("Model",Effects)
  1364. KNIFEMODEL.Name = "Knife"
  1365. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  1366. MakeForm(HandlePart,"Cyl")
  1367. if ISGRABBED == true then
  1368. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  1369. end
  1370. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  1371. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  1372. weldBetween(HandlePart,BladePart)
  1373. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  1374. MakeForm(Part,"Wedge")
  1375. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1376. weldBetween(BladePart,Part)
  1377. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  1378. MakeForm(Part,"Wedge")
  1379. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1380. weldBetween(BladePart,Part)
  1381. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  1382. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  1383. weldBetween(BladePart,Part)
  1384. local A = IT("Attachment",BladePart)
  1385. A.Position = VT(0,BladePart.Size.Y/2,0)
  1386. local B = IT("Attachment",BladePart)
  1387. B.Position = VT(0,-BladePart.Size.Y/2,0)
  1388. local Trail = IT("Trail",BladePart)
  1389. Trail.Attachment0 = A
  1390. Trail.Attachment1 = B
  1391. Trail.Lifetime = 0.2
  1392. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1393. Trail.Transparency = NumberSequence.new(0, 1)
  1394. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  1395. if c.ClassName == "Part" then
  1396. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1397. end
  1398. end
  1399. if DOESDODAMAGE == true then
  1400. local HIT = false
  1401. BladePart.CanCollide = true
  1402. local TOUCHED = BladePart.Touched:Connect(function(hit)
  1403. if HIT == false then
  1404. if hit ~= nil then
  1405. if hit.Parent ~= nil then
  1406. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1407. HIT = true
  1408. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  1409. wait(0.1)
  1410. HIT = false
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end)
  1416. end
  1417. return KNIFEMODEL,WELD,BladePart
  1418. end
  1419.  
  1420. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1421. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1422. if HITFLOOR ~= nil then
  1423. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  1424. if HITFLOOR.Name == "BloodPuddle" then
  1425. local DIST = (Position - HITFLOOR.Position).Magnitude
  1426. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1427. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1428. end
  1429. else
  1430. if HITFLOOR.Anchored == true then
  1431. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  1432. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  1433. MakeForm(BLOOD,"Cyl")
  1434. coroutine.resume(coroutine.create(function()
  1435. Swait(75)
  1436. while true do
  1437. Swait()
  1438. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1439. if BLOOD.Size.Z < 0.051 then
  1440. BLOOD:remove()
  1441. break
  1442. end
  1443. end
  1444. end))
  1445. end
  1446. end
  1447. end
  1448. end
  1449. end
  1450.  
  1451. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  1452. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1453. BLOOD.CFrame = CF(POSITION)
  1454. MakeForm(BLOOD,"Ball")
  1455. local bv = Instance.new("BodyVelocity",BLOOD)
  1456. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1457. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  1458. bv.Name = "MOVE"
  1459. Debris:AddItem(bv,0.05)
  1460. coroutine.resume(coroutine.create(function()
  1461. local HASTOUCHEDGROUND = false
  1462. local HIT = BLOOD.Touched:Connect(function(hit)
  1463. if hit.Anchored == true then
  1464. HASTOUCHEDGROUND = true
  1465. if DoesTable == true then
  1466. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  1467. end
  1468. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1469. end
  1470. end)
  1471. for i = 1, 75 do
  1472. Swait()
  1473. if i > 5 then
  1474. BLOOD.CanCollide = true
  1475. end
  1476. if HASTOUCHEDGROUND == true then
  1477. break
  1478. end
  1479. end
  1480. BLOOD:remove()
  1481. end))
  1482. end
  1483.  
  1484. function CheckTableForString(Table, String)
  1485. for i, v in pairs(Table) do
  1486. if string.find(string.lower(String), string.lower(v)) then
  1487. return true
  1488. end
  1489. end
  1490. return false
  1491. end
  1492.  
  1493. function CheckIntangible(Hit)
  1494. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1495. if Hit and Hit.Parent then
  1496. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1497. return true
  1498. end
  1499. end
  1500. return false
  1501. end
  1502.  
  1503. Debris = game:GetService("Debris")
  1504.  
  1505. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1506. local Direction = CFrame.new(StartPos, Vec).lookVector
  1507. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1508. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1509. if RayHit and CheckIntangible(RayHit) then
  1510. if DelayIfHit then
  1511. wait()
  1512. end
  1513. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1514. end
  1515. return RayHit, RayPos, RayNormal
  1516. end
  1517.  
  1518. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1519. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1520. end
  1521.  
  1522. function turnto(position)
  1523. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1524. end
  1525.  
  1526. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1527. function WACKYEFFECT(Table)
  1528. local TYPE = (Table.EffectType or "Sphere")
  1529. local SIZE = (Table.Size or VT(1,1,1))
  1530. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1531. local TRANSPARENCY = (Table.Transparency or 0)
  1532. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1533. local CFRAME = (Table.CFrame or Torso.CFrame)
  1534. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1535. local ROTATION1 = (Table.RotationX or 0)
  1536. local ROTATION2 = (Table.RotationY or 0)
  1537. local ROTATION3 = (Table.RotationZ or 0)
  1538. local MATERIAL = (Table.Material or "Neon")
  1539. local COLOR = (Table.Color or C3(1,1,1))
  1540. local TIME = (Table.Time or 45)
  1541. local SOUNDID = (Table.SoundID or nil)
  1542. local SOUNDPITCH = (Table.SoundPitch or nil)
  1543. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1544. coroutine.resume(coroutine.create(function()
  1545. local PLAYSSOUND = false
  1546. local SOUND = nil
  1547. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1548. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1549. PLAYSSOUND = true
  1550. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1551. end
  1552. EFFECT.Color = COLOR
  1553. local MSH = nil
  1554. if TYPE == "Sphere" then
  1555. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1556. elseif TYPE == "Block" then
  1557. MSH = IT("BlockMesh",EFFECT)
  1558. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1559. elseif TYPE == "Wave" then
  1560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1561. elseif TYPE == "Ring" then
  1562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1563. elseif TYPE == "Slash" then
  1564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1565. elseif TYPE == "Round Slash" then
  1566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1567. elseif TYPE == "Swirl" then
  1568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1569. elseif TYPE == "Skull" then
  1570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1571. elseif TYPE == "Crystal" then
  1572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1573. end
  1574. if MSH ~= nil then
  1575. local MOVESPEED = nil
  1576. if MOVEDIRECTION ~= nil then
  1577. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1578. end
  1579. local GROWTH = SIZE - ENDSIZE
  1580. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1581. if TYPE == "Block" then
  1582. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1583. else
  1584. EFFECT.CFrame = CFRAME
  1585. end
  1586. Swait()
  1587. for LOOP = 1, TIME+1 do
  1588. MSH.Scale = MSH.Scale - GROWTH/TIME
  1589. if TYPE == "Wave" then
  1590. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1591. end
  1592. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1593. if TYPE == "Block" then
  1594. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1595. else
  1596. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1597. end
  1598. if MOVEDIRECTION ~= nil then
  1599. local ORI = EFFECT.Orientation
  1600. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1601. EFFECT.Orientation = ORI
  1602. end
  1603. end
  1604. if PLAYSSOUND == false then
  1605. EFFECT:remove()
  1606. else
  1607. SOUND.Stopped:Connect(function()
  1608. EFFECT:remove()
  1609. end)
  1610. end
  1611. else
  1612. if PLAYSSOUND == false then
  1613. EFFECT:remove()
  1614. else
  1615. repeat Swait() until SOUND.Playing == false
  1616. EFFECT:remove()
  1617. end
  1618. end
  1619. end))
  1620. end
  1621.  
  1622. function Intro()
  1623. EQUIPPED = true
  1624. ATTACK = true
  1625. Rooted = true
  1626. if Rooted == false then
  1627. Disable_Jump = false
  1628. Humanoid.WalkSpeed = Speed
  1629. elseif Rooted == true then
  1630. Disable_Jump = true
  1631. Humanoid.WalkSpeed = 0
  1632. end
  1633. for i = 0, 3, 0.1 / Animation_Speed do
  1634. Swait()
  1635. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0,300 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1641. end
  1642. for i = 0, 4, 0.1 / Animation_Speed do
  1643. Swait()
  1644. CreateSound("1368583274", Torso, 1, 1)
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1651. CreateRing(VT(5,5,0)*3,false,0,25,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,0,0)*3)
  1652. MagicSphere(VT(0,0,0),10,Torso.CFrame,"Really red",VT(5,5,5))
  1653. CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(3,3,3))
  1654. CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(1,5,5))
  1655. end
  1656. ATTACK = false
  1657. Rooted = false
  1658. end
  1659.  
  1660. --//=================================\\
  1661. --|| WEAPON CREATION
  1662. --\\=================================//
  1663. ---------
  1664. local naeeym2 = IT("BillboardGui",Character)
  1665. naeeym2.AlwaysOnTop = true
  1666. naeeym2.Size = UDim2.new(5,35,2,15)
  1667. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1668. naeeym2.MaxDistance = 75
  1669. naeeym2.Adornee = Character.Head
  1670. naeeym2.Name = "Name"
  1671. local tecks2 = IT("TextLabel",naeeym2)
  1672. tecks2.BackgroundTransparency = 1
  1673. tecks2.TextScaled = true
  1674. tecks2.BorderSizePixel = 0
  1675. tecks2.Text = "Edgy Hunter"
  1676. tecks2.Font = "Fantasy"
  1677. tecks2.TextSize = 30
  1678. tecks2.TextStrokeTransparency = 0
  1679. tecks2.TextColor3 = C3(0,0,0)
  1680. tecks2.TextStrokeColor3 = C3(255,0,0)
  1681. tecks2.Size = UDim2.new(1,0,0.5,0)
  1682. tecks2.Parent = naeeym2
  1683. ---------------------
  1684. local plr = game:service'Players'.LocalPlayer
  1685. local char = plr.Character
  1686. local hum = char.Humanoid
  1687. local ra = char["Right Arm"]
  1688. local la= char["Left Arm"]
  1689. local rl= char["Right Leg"]
  1690. local ll = char["Left Leg"]
  1691. local hed = char.Head
  1692. local root = char.HumanoidRootPart
  1693. local rootj = root.RootJoint
  1694. local tors = char.Torso
  1695. local mouse = plr:GetMouse()
  1696. New = function(Object, Parent, Name, Data)
  1697. local Object = Instance.new(Object)
  1698. for Index, Value in pairs(Data or {}) do
  1699. Object[Index] = Value
  1700. end
  1701. Object.Parent = Parent
  1702. Object.Name = Name
  1703. return Object
  1704. end
  1705.  
  1706. XBlade = New("Model",char,"XBlade",{})
  1707. Handle = New("Part",XBlade,"Handle",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2, 0.119999982, 0.119999982),CFrame = CFrame.new(-44.0486794, 1.89940667, 173.921341, 0.99009043, -0.134159163, -0.0414969474, 0.0418755226, -2.00014849e-09, 0.999122798, -0.134041354, -0.990959466, 0.00561797712),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),})
  1708. Wedge = New("WedgePart",XBlade,"Wedge",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.0799999461, 4.97000027, 1.4),CFrame = CFrame.new(-40.6379662, 1.33008528, 173.459518, 0.134159088, 0.990090489, -0.0414969511, 3.48056417e-10, 0.0418755226, 0.999122798, 0.990959585, -0.134041339, 0.00561797852),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(100, 0, 0),})
  1709. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.134159088, 0, 0.990959764, 0.990090549, 0.0418755226, -0.134041384, -0.0414969586, 0.999122858, 0.00561798085),C1 = CFrame.new(3.41497803, 7.62939453e-05, -0.712950706, 0.990090549, 0.0418755226, -0.134041443, -0.134159133, -1.83043725e-09, -0.990959704, -0.0414969549, 0.999122798, 0.00561798038),})
  1710.  
  1711. local color="Really red"
  1712. local transPoints = {
  1713. NumberSequenceKeypoint.new(0,.819,.0375),
  1714. NumberSequenceKeypoint.new(.207,.594,.0187),
  1715. NumberSequenceKeypoint.new(.4,.55,.031),
  1716. NumberSequenceKeypoint.new(.57,.619,.05),
  1717. NumberSequenceKeypoint.new(.76,.8,.0375),
  1718. NumberSequenceKeypoint.new(1,1,0),
  1719. }
  1720. local sizePoints = {
  1721. NumberSequenceKeypoint.new(0,0.505,0),
  1722. NumberSequenceKeypoint.new(1,0,0),
  1723. }
  1724. local Size = NumberSequence.new(sizePoints)
  1725. local Transparency = NumberSequence.new(transPoints)
  1726.  
  1727. efxBlock2 = Instance.new("Part",c)
  1728. efxBlock2.CanCollide=false
  1729. efxBlock2.BrickColor = BrickColor.new(color)
  1730. efxBlock2.Material = "Neon"
  1731. efxBlock2.FormFactor = "Custom"
  1732. efxBlock2.Transparency = 1
  1733. efxBlock2.Size = Vector3.new(.25,.25,.25)
  1734. local mesh2 = Instance.new("SpecialMesh",efxBlock2)
  1735. mesh2.MeshType = Enum.MeshType.Sphere
  1736. mesh2.Scale = Vector3.new(1,1,1)
  1737. local particles2 = Instance.new("ParticleEmitter",efxBlock2)
  1738. particles2.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/255, 0/255, 0/255))
  1739. particles2.LightEmission = .2
  1740. particles2.Size = Size
  1741. particles2.Name = "Fire"
  1742. particles2.Transparency = Transparency
  1743. particles2.LockedToPart = false
  1744. particles2.VelocityInheritance = .5
  1745. particles2.LockedToPart = false
  1746. particles2.Rate = 15
  1747. particles2.Texture = "rbxassetid://41068173"
  1748. particles2.Lifetime = NumberRange.new(2,2)
  1749. particles2.RotSpeed = NumberRange.new(100,100)
  1750. particles2.Speed = NumberRange.new(1,1)
  1751. local offset = Vector3.new(0.11, .23, -0.5)
  1752. local weld2 = Instance.new("Weld",c.Head)
  1753. weld2.Part0 = c.Head
  1754. weld2.Part1 = efxBlock2
  1755. weld2.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(40),math.rad(50),math.rad(-60))
  1756. efxBlock2.Parent = c
  1757.  
  1758. for _, v in pairs(XBlade:GetChildren()) do
  1759. if v:IsA'BasePart' then
  1760. v.CanCollide = false
  1761. end
  1762. end
  1763.  
  1764.  
  1765.  
  1766. local NewInstance = function(instance,parent,properties)
  1767. local inst = Instance.new(instance,parent)
  1768. if(properties)then
  1769. for i,v in next, properties do
  1770. pcall(function() inst[i] = v end)
  1771. end
  1772. end
  1773. return inst;
  1774. end
  1775. local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(0,-.9,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(90))})
  1776.  
  1777.  
  1778. Humanoid.Died:connect(function()
  1779. ATTACK = true
  1780. end)
  1781.  
  1782.  
  1783. --//=================================\\
  1784. --|| DAMAGE FUNCTIONS
  1785. --\\=================================//
  1786.  
  1787. function StatLabel(CFRAME, TEXT, COLOR)
  1788. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1789. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1790. local BODYGYRO = IT("BodyGyro", STATPART)
  1791. game:GetService("Debris"):AddItem(STATPART ,5)
  1792. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1793. BILLBOARDGUI.Adornee = STATPART
  1794. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1795. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1796. BILLBOARDGUI.AlwaysOnTop = false
  1797. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1798. TEXTLABEL.BackgroundTransparency = 1
  1799. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1800. TEXTLABEL.Text = TEXT
  1801. TEXTLABEL.Font = "Fantasy"
  1802. TEXTLABEL.FontSize="Size42"
  1803. TEXTLABEL.TextColor3 = COLOR
  1804. TEXTLABEL.TextStrokeTransparency = 0
  1805. TEXTLABEL.TextScaled = true
  1806. TEXTLABEL.TextWrapped = true
  1807. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1808. for i = 1, 50 do
  1809. Swait()
  1810. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1811. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1812. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1813. end
  1814. THEPART.Parent = nil
  1815. end),STATPART, TEXTLABEL)
  1816. end
  1817.  
  1818.  
  1819. --//=================================\\
  1820. --|| DAMAGING
  1821. --\\=================================//
  1822.  
  1823. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1824. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1825. defence.Name = ("HitBy"..Player.Name)
  1826. game:GetService("Debris"):AddItem(defence, 0.001)
  1827. if Humanoid.Health ~= 0 then
  1828. local CritChance = MRANDOM(1,100)
  1829. if CritChance < CritRate + 1 then
  1830. Damage = Damage*CritMultiplier
  1831. end
  1832. if Damage > Humanoid.Health then
  1833. Damage = math.ceil(Humanoid.Health)
  1834. if Damage == 0 then
  1835. Damage = 0.1
  1836. end
  1837. end
  1838. Humanoid.Health = Humanoid.Health - Damage
  1839. if Humanoid.Parent:FindFirstChild("Head") then
  1840. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 3, 1)
  1841. if CritChance < CritRate + 1 then
  1842. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1843. else
  1844. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  1845. end
  1846. end
  1847. end
  1848. end
  1849.  
  1850. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1851. local dmg = math.random(min,max)
  1852. for i,v in ipairs(workspace:GetChildren()) do
  1853. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1854. local body = v:GetChildren()
  1855. for part = 1, #body do
  1856. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1857. if(body[part].Position - position).Magnitude < radius then
  1858. if v.ClassName == "Model" then
  1859. if v:FindFirstChildOfClass("Humanoid") then
  1860. if CanBeDodgedByJumping == true then
  1861. if body[part].Position.Y < position.Y+5 then
  1862. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1863. end
  1864. else
  1865. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1866. end
  1867. local bv = Instance.new("BodyVelocity")
  1868. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1869. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1870. bv.Parent = body[part]
  1871. Debris:AddItem(bv,0.2)
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877. end
  1878. if v:FindFirstChild("HitBy"..Player.Name) then
  1879. v:FindFirstChild("HitBy"..Player.Name):remove()
  1880. end
  1881. end
  1882. end
  1883.  
  1884. function BreakLimit()
  1885. ATTACK = true
  1886. Rooted = false
  1887. UNANCHOR = false
  1888. RootPart.Anchored = true
  1889. for i=0, 0.1, 0.1 / Animation_Speed do
  1890. Swait()
  1891. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1892. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1898. end
  1899. CreateSound("1368598393", Torso, 1, 1)
  1900. for i=0, 0.1, 0.1 / Animation_Speed do
  1901. Swait()
  1902. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1903. MagicSphere(VT(0,0,0),15,CFRAME,"Really Red",VT(0.1,0.1,5))
  1904. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1905. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1911. end
  1912. CreateSound("1368583274", Torso, 1, 1)
  1913. for i=0, 0.1, 0.1 / Animation_Speed do
  1914. Swait()
  1915. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1916. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1917. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1918. MagicSphere(VT(0,0,0),15,CFRAME,"Red",VT(0.1,0.1,55))
  1919. MagicSphere(VT(0,0,0),15,CFRAME,"Black",VT(2,2,2))
  1920. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really Red",VT(0.1,0.1,55))
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1927. end
  1928. Swait(45)
  1929. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Red",VT(7,7,0))
  1930. CreateSound("1368605755", Torso, 1, 1)
  1931. CreateSound("1368637781", Torso, 1, 1)
  1932. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1933. LIMITBROKEN = true
  1934. for i=0, 1, 0.1 / Animation_Speed do
  1935. Swait()
  1936. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(4,4,0))
  1937. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Black",VT(5,5,0))
  1938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1944. end
  1945. UNANCHOR = true
  1946. RootPart.Anchored = false
  1947. ATTACK = false
  1948. Rooted = false
  1949. end
  1950.  
  1951. function Kill(Char)
  1952. local NewCharacter = IT("Model",Effects)
  1953. NewCharacter.Name = "Ow im ded ;-;"
  1954. for _, c in pairs(Char:GetDescendants()) do
  1955. if c:IsA("BasePart") and c.Transparency == 0 then
  1956. if c.Parent == Char then
  1957. getbloody(c,5)
  1958. end
  1959. c:BreakJoints()
  1960. c.Material = "Glass"
  1961. c.Color = C3(0.5,0,0)
  1962. c.CanCollide = true
  1963. c.Transparency = 0.3
  1964. if c:FindFirstChildOfClass("SpecialMesh") then
  1965. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1966. end
  1967. if c.Name == "Head" then
  1968. c:ClearAllChildren()
  1969. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1970. end
  1971. if c.ClassName == "MeshPart" then
  1972. c.TextureID = ""
  1973. end
  1974. if c:FindFirstChildOfClass("BodyPosition") then
  1975. c:FindFirstChildOfClass("BodyPosition"):remove()
  1976. end
  1977. if c:FindFirstChildOfClass("ParticleEmitter") then
  1978. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1979. end
  1980. c.Parent = NewCharacter
  1981. c.Name = "DeadPart"
  1982. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1983. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1984. end
  1985. end
  1986. Char:remove()
  1987. Debris:AddItem(NewCharacter,5)
  1988. end
  1989.  
  1990. function ApplyAoE(POSITION,radius,min,max,maxstrength)
  1991. local CHILDREN = workspace:GetDescendants()
  1992. for index, CHILD in pairs(CHILDREN) do
  1993. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1994. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1995. if HUM then
  1996. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1997. if TORSO then
  1998.  
  1999. if BRUTAL == true then
  2000. Kill(CHILD)
  2001. else
  2002. CHILD:BreakJoints()
  2003. end
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009.  
  2010. --//=================================\\
  2011. --|| ATTACK FUNCTIONS AND STUFF
  2012. --\\=================================//
  2013. ----
  2014. Humanoid.HealthChanged:connect(function()
  2015. if DEATH == false then
  2016. if Humanoid.Health ~= "inf" then
  2017. Humanoid.Health = "inf"
  2018. CreateSound("907330011", Torso, 10, 1)
  2019. end
  2020. if Humanoid.MaxHealth ~= "inf" then
  2021. Humanoid.MaxHealth = "inf"
  2022. end
  2023. end
  2024. end)
  2025.  
  2026. function VanishPlayer()
  2027. tecks2.TextTransparency = 1
  2028. tecks2.TextStrokeTransparency = 1
  2029. for _, c in pairs(Character:GetChildren()) do
  2030. if c.ClassName == "Part" then
  2031. c.Transparency = 1
  2032. if c:FindFirstChildOfClass("Decal") then
  2033. c:FindFirstChildOfClass("Decal").Transparency = 1
  2034. end
  2035. if c:FindFirstChildOfClass("ParticleEmitter") then
  2036. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2037. end
  2038. elseif c.ClassName == "Accessory" then
  2039. c.Handle.Transparency = 1
  2040. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2041. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2042. end
  2043. end
  2044. end
  2045. end
  2046.  
  2047. function Reappear()
  2048.  
  2049. for _, c in pairs(Character:GetChildren()) do
  2050. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2051. c.Transparency = 0
  2052. if c:FindFirstChildOfClass("Decal") then
  2053. c:FindFirstChildOfClass("Decal").Transparency = 0
  2054. end
  2055. if c:FindFirstChildOfClass("ParticleEmitter") then
  2056. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2057. end
  2058. elseif c.ClassName == "Accessory" then
  2059. c.Handle.Transparency = 0
  2060. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2061. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2062. end
  2063. end
  2064. end
  2065. end
  2066.  
  2067. function Warp()
  2068. ATTACK = true
  2069. Rooted = true
  2070. for i = 1, 50 do
  2071. Swait()
  2072. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  2073. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2080. end
  2081. if VALUE2 == false then
  2082. VALUE2 = true
  2083. elseif VALUE2 == true then
  2084. VALUE2 = false
  2085. end
  2086. ATTACK = false
  2087. Rooted = false
  2088. end
  2089.  
  2090. function Darkness()
  2091. ATTACK = true
  2092. Rooted = true
  2093. local AIMPOS = Mouse.Hit.p
  2094. local BODIES = {}
  2095. local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0.10,15))
  2096. ZONE.Color = C3(0,0,0)
  2097. MakeForm(ZONE,"Cyl")
  2098. ZONE.CFrame = CF(AIMPOS)
  2099. local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true)
  2100. for i =1, 45 do
  2101. Swait()
  2102. AURA.Volume = AURA.Volume + 10/45
  2103. ZONE.Transparency = ZONE.Transparency - 1/45
  2104. ZONE.Size = ZONE.Size + VT(2,0,2)
  2105. end
  2106. local SIZE = ZONE.Size
  2107. for i =1, 400 do
  2108. Swait()
  2109. AddChildrenToTable(ZONE.Position,workspace,ZONE.Size.X/2,BODIES)
  2110. if MRANDOM(1,5) == 1 then
  2111. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2112. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2113. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2114. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2115. end
  2116. ZONE.Size = SIZE + VT(2 * COS(i / 12),0,2 * COS(i / 12))
  2117. end
  2118. for i =1, 45 do
  2119. Swait()
  2120. AURA.Volume = AURA.Volume - 10/45
  2121. ZONE.Transparency = ZONE.Transparency + 1/45
  2122. ZONE.Size = ZONE.Size - VT(2,0,2)
  2123. end
  2124. ZONE:remove()
  2125. for e = 1, #BODIES do
  2126. Swait()
  2127. if BODIES[e] ~= nil then
  2128. local BOD = BODIES[e]
  2129. for i = 1, 10 do
  2130. for i = 1, #BODIES do
  2131. if (BODIES[i] == BOD and i ~= e) then
  2132. table.remove(BODIES,i)
  2133. end
  2134. end
  2135. end
  2136. local BODY = BODIES[e]
  2137. local TORSO = BODIES[e]:FindFirstChild("Torso") or BODIES[e]:FindFirstChild("UpperTorso")
  2138. local HUM = BODIES[e]:FindFirstChildOfClass("Humanoid")
  2139. if TORSO and HUM then
  2140. TORSO.Anchored = true
  2141. for i = 1, 15 do
  2142. if HUM.Health > 0 then
  2143. wait(0.1)
  2144. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
  2145. ApplyAoE(TORSO.CFrame*CF(0,0,-1.2).p,15,true)
  2146. end
  2147. ATTACK = false
  2148. Rooted = false
  2149. end
  2150. end
  2151. end
  2152. end
  2153. end
  2154.  
  2155. function HeadOff()
  2156. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2157. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2158. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2159. local HEDD = HUM.Parent:FindFirstChild("Head")
  2160. if TORSO and HUM.Health > 0 then
  2161. ATTACK = true
  2162. Rooted = false
  2163. local GYRO = IT("BodyGyro",RootPart)
  2164. GYRO.D = 275
  2165. GYRO.P = 20000
  2166. GYRO.MaxTorque = VT(0,40000,0)
  2167. for i=0, 0.8, 0.1 / Animation_Speed do
  2168. Swait()
  2169. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2172. end
  2173. local oof = MagicBlock(5,50,TORSO,0,BRICKC("Really red").Color)
  2174. local oof = MagicBlock(2.5,50,TORSO,0,BRICKC("Really red").Color)
  2175. local POS = Mouse.Hit.p
  2176. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2177. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(30,50,30), Size2 = VT(30,50,30), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2178. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  2179. Debris:AddItem(oof,1)
  2180. CreateSound(429459101, Torso, 7, 1, false)
  2181. CreateSound(429459101, TORSO, 7, 1, false)
  2182.  
  2183. GYRO:remove()
  2184. ATTACK = false
  2185. Rooted = false
  2186. end
  2187. end
  2188. end
  2189.  
  2190. function Boost()
  2191. ATTACK = true
  2192. Rooted = true
  2193. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  2194. for i = 1, 50 do
  2195. Swait()
  2196. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  2197. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  2198. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  2199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  2205. end
  2206. POWERLEVEL = POWERLEVEL + 1
  2207. ATTACK = false
  2208. Rooted = false
  2209. end
  2210.  
  2211. function FalseEnd()
  2212. ATTACK = true
  2213. Rooted = true
  2214. local AIMPOS = Mouse.Hit.p
  2215.  
  2216. coroutine.resume(coroutine.create(function()
  2217. local RAYS = {}
  2218. for i = 1, 4 do
  2219. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Ray", VT(50,2000,50))
  2220. MakeForm(RAY,"Cyl")
  2221. RAY.Mesh.Scale = VT(1,1.1,1)
  2222. table.insert(RAYS,RAY)
  2223. end
  2224. CreateSound(348663022, Effects, 2, 1.2, false)
  2225. for i = 1, 100 do
  2226. Swait()
  2227. for e = 1, #RAYS do
  2228. if RAYS[e] ~= nil then
  2229. local RAY = RAYS[e]
  2230. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  2231. RAY.Transparency = RAY.Transparency - 0.01
  2232. end
  2233. end
  2234. end
  2235. for i = 1, 20 do
  2236. Swait()
  2237. for e = 1, #RAYS do
  2238. if RAYS[e] ~= nil then
  2239. local RAY = RAYS[e]
  2240. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  2241. end
  2242. end
  2243. end
  2244. wait(0.3)
  2245. for i = 1, 16 do
  2246. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  2247. SpawnTrail(POS+VT(0,200,0),POS)
  2248. end
  2249. for i = 1, 4 do
  2250. CreateDebreeRing(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5)
  2251. end
  2252.  
  2253. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  2254. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false)
  2255. CreateSound(130972023, Effects, 2, 1, false)
  2256. local POS = Mouse.Hit.p
  2257. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  2258. MakeForm(RAY,"Cyl")
  2259. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(130,130,130))
  2260. MakeForm(SPHERE,"Ball")
  2261. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120))
  2262. MakeForm(SHIELD,"Ball")
  2263. SHIELD.CFrame = CF(AIMPOS)
  2264. RAY.CFrame = CF(AIMPOS)
  2265. SPHERE.CFrame = CF(AIMPOS)
  2266. local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2267. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2268. for i = 1, 200 do
  2269. Swait()
  2270. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2271. MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really red",VT(5,20,5))
  2272. RAY.Size = RAY.Size + VT(0,0,0)
  2273. SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2274. SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05)
  2275. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2276. end
  2277. for i = 1, 45 do
  2278. Swait()
  2279. RAY.Transparency = RAY.Transparency + 1/45
  2280. SPHERE.Transparency = RAY.Transparency
  2281. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2282. end
  2283. RAY:remove()
  2284. SHIELD:remove()
  2285. SPHERE:remove()
  2286. end))
  2287. ATTACK = false
  2288. Rooted = false
  2289. end
  2290.  
  2291. function Taunt()
  2292. ATTACK = true
  2293. Rooted = true
  2294. CreateSound("907330011", Head, 10, 1.1)
  2295. for i=0, 1, 0.1 / Animation_Speed do
  2296. Swait()
  2297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2303. end
  2304. for i=0, 2, 0.1 / Animation_Speed do
  2305. Swait()
  2306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2312. end
  2313. ATTACK = false
  2314. Rooted = false
  2315. end
  2316.  
  2317. function BreakLimit()
  2318. ATTACK = true
  2319. Rooted = false
  2320. UNANCHOR = false
  2321. RootPart.Anchored = true
  2322. for i=0, 5, 0.1 / Animation_Speed do
  2323. Swait()
  2324. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  2325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2331. end
  2332. CreateSound("1368598393", Effects, 10, 1)
  2333. for i=0, 2, 0.1 / Animation_Speed do
  2334. Swait()
  2335. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2336. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2337. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2344. end
  2345. CreateSound("1368583274", Effects, 10, 1)
  2346. for i=0, 6, 0.1 / Animation_Speed do
  2347. Swait()
  2348. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  2349. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  2350. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2351. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2352. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  2353. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2360. end
  2361. CreateSound("907329532", Effects, 10, 1.1)
  2362. Swait(175)
  2363. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2364. CreateSound("1368605755", Effects, 10, 1)
  2365. CreateSound("1368637781", Effects, 10, 1)
  2366. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2367. LIMITBROKEN = true
  2368. for i=0, 1, 0.1 / Animation_Speed do
  2369. Swait()
  2370. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  2371. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  2372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2378. end
  2379. UNANCHOR = true
  2380. RootPart.Anchored = false
  2381. ATTACK = false
  2382. Rooted = false
  2383. end
  2384.  
  2385. function Beam()
  2386. ATTACK = true
  2387. Rooted = true
  2388. for i=0, 1, 0.1 / Animation_Speed do
  2389. Swait()
  2390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2394. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2396.  
  2397. end
  2398. CreateSound("348663022", Torso, 5, 1)
  2399.  
  2400. local StartPos = RootPart.CFrame * CF(0,50,0).p
  2401. for i = 1, 5 do
  2402. MagicSpheres2(50,25,CF(StartPos),"Really red")
  2403. Swait(15)
  2404. end
  2405. repeat
  2406. turnto(Mouse.Hit.p)
  2407. MagicSpheres2(70,25,CF(StartPos),"Really red")
  2408. MagicSpheres(70/10,25,CF(StartPos),"Really red")
  2409. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2410. local distance = (StartPos - RayPos).magnitude
  2411. local RayBeam = IT("Part",Effects)
  2412. RayBeam.Material = "Neon"
  2413. RayBeam.Anchored = true
  2414. RayBeam.BrickColor = BRICKC"Really red"
  2415. local mesh = IT("SpecialMesh",RayBeam)
  2416. mesh.MeshType = "Cylinder"
  2417. RayBeam.Size = Vector3.new(distance+30, math.random(15,35), math.random(15,35))
  2418. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2419. MagicSpheres(35,5,CF(RayPos),"Really red")
  2420. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2421. ApplyAoE(RayPos,20,true)
  2422. Swait()
  2423. if KEYHOLD == false then
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 1, 30 do
  2426. RayBeam.Transparency = i/30
  2427. Swait()
  2428. end
  2429. RayBeam:remove()
  2430. end))
  2431. else
  2432. RayBeam:remove()
  2433. end
  2434. until KEYHOLD == false
  2435. ATTACK = false
  2436. Rooted = false
  2437. end
  2438. function ggg()
  2439. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2440. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2441. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2442. if TORSO and HUM.Health > 0 then
  2443. ATTACK = true
  2444. Rooted = false
  2445. local GYRO = IT("BodyGyro",RootPart)
  2446. GYRO.D = 275
  2447. GYRO.P = 20000
  2448. GYRO.MaxTorque = VT(0,40000,0)
  2449. for i=0, 0.8, 0.1 / Animation_Speed do
  2450. Swait()
  2451. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2452. end
  2453. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2454. local grav = Instance.new("BodyPosition",TORSO)
  2455. grav.D = 1500
  2456. grav.P = 20000
  2457. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2458. grav.position = TORSO.Position+VT(0,20,0)
  2459. Debris:AddItem(grav,10)
  2460. TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  2461. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
  2462. CreateSound(429459101, Torso, 7, 1, false)
  2463. CreateSound(429459101, TORSO, 7, 1, false)
  2464. for i=0, 1, 0.1 / Animation_Speed do
  2465. Swait()
  2466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2.5})
  2473. end
  2474. GYRO:remove()
  2475.  
  2476. ATTACK = false
  2477. Rooted = false
  2478. end
  2479. end
  2480. end
  2481. -- LIMIT BROKEN
  2482. function THEEND()
  2483. ATTACK = true
  2484. Rooted = false
  2485. sick:Stop()
  2486. for i=0, 2, 0.1 / Animation_Speed do
  2487. Swait()
  2488. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2494. end
  2495. CreateSound("588734767", Torso, 10, 0.5)
  2496. local END = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "end", VT(0,0,0))
  2497. MakeForm(END,"Ball")
  2498. END.CFrame = Torso.CFrame
  2499. coroutine.resume(coroutine.create(function()
  2500. for i = 1, 10 do
  2501. Swait()
  2502. END.Transparency = 1-(i/10)
  2503. end
  2504. end))
  2505. for i=1, 100 do
  2506. RootPart.CFrame = RootPart.CFrame * CF(0,2,0)
  2507. Swait()
  2508. END.CFrame = RootPart.CFrame*CF(0,2,0)
  2509. END.Size = END.Size + VT(0.5,0.5,0.5)
  2510. END.CFrame = RootPart.CFrame*CF(0,0,0)
  2511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2517. end
  2518. local StartPos = RootPart.CFrame * CF(0,0,0).p
  2519. SOUND = CreateSound("1208650519", END, 0, 1, false)
  2520. repeat
  2521. Swait()
  2522. END.Size = END.Size + VT(0.2,0.2,0.2)
  2523. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2524. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2525. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2526. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2527. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2528. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2529. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2530. until SOUND.Playing ==false
  2531. SOUND = CreateSound("1208650519", END, 0, 1, false)
  2532. repeat
  2533. Swait()
  2534. END.Size = END.Size + VT(0.2,0.2,0.2)
  2535. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2536. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2537. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2538. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2539. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2540. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2541. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2542. until SOUND.Playing ==false
  2543. SOUND = CreateSound("1208650519", END, 0, 1, false)
  2544. repeat
  2545. Swait()
  2546. END.Size = END.Size + VT(0.2,0.2,0.2)
  2547. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2548. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2549. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2550. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2551. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2552. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2553. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2554. until SOUND.Playing ==false
  2555. SOUND = CreateSound("1208650519", END, 0, 1, false)
  2556. repeat
  2557. Swait()
  2558. END.Size = END.Size - VT(1,1,1)
  2559. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2560. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2561. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",END.Size * VT(0.08,0.08,0.08))
  2562. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2563. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2564. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.03,0.05,0.75))
  2565. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",END.Size * VT(0.01,0.01,0.55))
  2566. until SOUND.Playing ==false
  2567. SOUND = CreateSound("1208650519", END, 0, 1, false)
  2568. repeat
  2569. Swait()
  2570. MagicSpheres2(50,25,CF(Torso.Position),"Really red")
  2571. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,3,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Torso.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = StartPos, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2572. until SOUND.Playing == false
  2573. local POS = Torso.Position
  2574. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(10,10,10))
  2575. MakeForm(RAY,"Ball")
  2576. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  2577. MakeForm(SPHERE,"Ball")
  2578. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(0,0,0))
  2579. MakeForm(SHIELD,"Ball")
  2580. SHIELD.CFrame = CF(POS)
  2581. RAY.CFrame = CF(POS)
  2582. SPHERE.CFrame = CF(POS)
  2583. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2584. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2585. for i = 1, 200 do
  2586. Swait()
  2587. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2588. SPHERE.Size = SPHERE.Size + VT(6,6,6)
  2589. SHIELD.Size = SPHERE.Size + VT(7,7,7)
  2590. end
  2591. for i = 1, 45 do
  2592. Swait()
  2593. RAY.Transparency = 0.3
  2594. SPHERE.Transparency = 0.3
  2595. SHIELD.Transparency = 0.3
  2596. end
  2597. for i=0, 1, 0.1 / Animation_Speed do
  2598. Swait()
  2599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  2604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  2605. end
  2606. ATTACK = false
  2607. Rooted = false
  2608. END:remove()
  2609. RAY:remove()
  2610. SHIELD:remove()
  2611. SPHERE:remove()
  2612. HappyEnd = true
  2613. end
  2614. ----
  2615. function Slash()
  2616. ATTACK = true
  2617. Rooted = false
  2618. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(20,20)/10,true,RightArm,90,0,true,20)
  2619. CreateSound("92597369", Torso, 1, 1)
  2620. for i=0, 0.25, 0.1 / Animation_Speed do
  2621. Swait()
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(75), RAD(90)) * RIGHTSHOULDERC0, 1.2 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2628. end
  2629. if COMBO == 1 then
  2630. COMBO = 2
  2631. for i=0, 0.1, 0.1 / Animation_Speed do
  2632. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  2633. Swait()
  2634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.5 / Animation_Speed)
  2635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 1.5 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(8)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2640. end
  2641. for i=0, 0.15, 0.1 / Animation_Speed do
  2642. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.12)
  2643. Swait()
  2644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  2645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  2646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(145), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-150), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(45), RAD(60), RAD(75)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1.5) * ANGLES(RAD(120), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2650. end
  2651. elseif COMBO == 2 then
  2652. COMBO = 1
  2653. for i=0, 0.2, 0.1 / Animation_Speed do
  2654. Swait()
  2655. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.1)
  2656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(25)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(-85), RAD(145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2662.  
  2663. end
  2664.  
  2665. for i=0, 0.1, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootPart.CFrame = RootPart.CFrame*CF(0,0,0.15)
  2668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(185), RAD(20)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-125), RAD(10)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(125), RAD(-85), RAD(130)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2674. end
  2675. end
  2676. KNIFE1:remove()
  2677. ATTACK = false
  2678. Rooted = false
  2679. end
  2680.  
  2681. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  2682. for _, c in pairs(PARENT:GetChildren()) do
  2683. if c.ClassName == "Model" then
  2684. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  2685. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  2686. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  2687. if (TORSO.Position - FROM).Magnitude < DIST then
  2688. table.insert(TABLE,c)
  2689. end
  2690. AddChildrenToTable(FROM,c,DIST,TABLE)
  2691. elseif c.ClassName == "Folder" then
  2692. AddChildrenToTable(FROM,c,DIST,TABLE)
  2693. end
  2694. end
  2695. end
  2696. end
  2697.  
  2698. function clerp(a, b, t)
  2699. local qa = {
  2700. QuaternionFromCFrame(a)
  2701. }
  2702. local qb = {
  2703. QuaternionFromCFrame(b)
  2704. }
  2705. local ax, ay, az = a.x, a.y, a.z
  2706. local bx, by, bz = b.x, b.y, b.z
  2707. local _t = 1 - t
  2708. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2709. end
  2710. angles = CFrame.Angles
  2711.  
  2712. function FalseDenial()
  2713. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2714. local HITBODY = Mouse.Target.Parent
  2715. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2716. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2717. if TORS ~= nil and HUMAN ~= nil then
  2718. ATTACK = true
  2719. Rooted = true
  2720. RootPart.CFrame = TORS.CFrame * CF(-1,0,7)
  2721. TORS.Anchored = true
  2722. CreateSound(ALONE, Head, 1, 1)
  2723. CreateSound("289556450", Torso, 1, 1)
  2724. CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0))
  2725. CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0))
  2726. CreateRing(VT(0,0,0),false,0,20,Torso.CFrame*ANGLES(RAD(MRANDOM(-30,30)),RAD(MRANDOM(-60,60)),RAD(MRANDOM(-120,120))),"White",VT(4,4,0))
  2727. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  2728. for i=0, 1, 0.1 / Animation_Speed do
  2729. Swait()
  2730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  2735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  2736. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-180),math.rad(0),math.rad(90)), 0.15)
  2737. end
  2738. Rooted = true
  2739. CreateSound("199149137", Torso, 1, 1)
  2740. Swait()
  2741.  
  2742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  2744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  2747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  2748. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(90),math.rad(0)), 0.15)
  2749. CreateWave(VT(0,0,0),15,Wedge.CFrame*CF(0,-Wedge.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  2750. CreateWave(VT(0,0,0),20,Wedge.CFrame*CF(0,-Wedge.Size.Y/2,0),true,2,"Really red",VT(0.6,0.1,1))
  2751. Swait()
  2752. Swait(30)
  2753. for i = 1, 25 do
  2754. Swait()
  2755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(90), RAD(-20)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2759. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  2760. HITBODY:BreakJoints()
  2761. getbloody(TORS,1)
  2762.  
  2763. end
  2764. end
  2765. TORS.Anchored = false
  2766. ATTACK = false
  2767. Rooted = false
  2768. coroutine.resume(coroutine.create(function()
  2769. Swait(15)
  2770. for i = 1, 50 do
  2771. Swait()
  2772. end
  2773. end))
  2774. end
  2775. end
  2776.  
  2777.  
  2778. function findNearestTorso(pos)
  2779. local list = game.Workspace:children()
  2780. local torso = nil
  2781. local dist = 1000
  2782. local temp = nil
  2783. local human = nil
  2784. local temp2 = nil
  2785. for x = 1, #list do
  2786. temp2 = list[x]
  2787. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  2788. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2789. human = temp2:findFirstChildOfClass("Humanoid")
  2790. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2791. if (temp.Position - pos.Position).magnitude < dist then
  2792. torso = temp
  2793. dist = (temp.Position - pos.Position).magnitude
  2794. end
  2795. end
  2796. end
  2797. end
  2798. return torso,dist
  2799. end
  2800.  
  2801. function ReaperDash2()
  2802. ATTACK = true
  2803. Rooted = false
  2804. local TARGET = nil
  2805. local TORS = nil
  2806. local GYRO = IT("BodyGyro",RootPart)
  2807. GYRO.D = 175
  2808. GYRO.P = 20000
  2809. GYRO.MaxTorque = VT(0,40000,0)
  2810. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2811. local RANGE = 5
  2812. CreateSound(541909867, Torso, 1, 1, false)
  2813. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2814. for i=0, 1, 0.1 / Animation_Speed do
  2815. Swait()
  2816. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  2817. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2818. local CHILDREN = workspace:GetDescendants()
  2819. for index, CHILD in pairs(CHILDREN) do
  2820. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2822. if HUM then
  2823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2824. if TORSO then
  2825. if (TORSO.Position - LeftArm.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  2826. RANGE = (TORSO.Position - LeftArm.Position).Magnitude
  2827. TARGET = HUM
  2828. TORS = TORSO
  2829. end
  2830. end
  2831. end
  2832. end
  2833. end
  2834. if TARGET then
  2835. break
  2836. end
  2837. CreateWave(VT(0,0,0),15,Torso.CFrame*CF(0,-Torso.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  2838. RootPart.CFrame = RootPart.CFrame*CF(0,0,-2)
  2839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(65), RAD(30), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed)
  2844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed)
  2845. end
  2846. GYRO:remove()
  2847.  
  2848. if TORS and TARGET then
  2849. Rooted = true
  2850. local BODYPOSITION = IT("BodyPosition", TORS)
  2851. BODYPOSITION.P = 100
  2852. BODYPOSITION.D = 100
  2853. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  2854. for i=0, 1, 0.1 / Animation_Speed do
  2855. Swait()
  2856. TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0))
  2857. BODYPOSITION.Position = TORS.Position
  2858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(55), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed)
  2863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(-40), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed)
  2864. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  2865. end
  2866. for i=0, 0.4, 0.1 / Animation_Speed do
  2867. Swait()
  2868. TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0))
  2869. BODYPOSITION.Position = TORS.Position
  2870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(40), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(15), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed)
  2874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed)
  2875. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  2876. end
  2877. local LOOP = 0
  2878. local LOOP2 = 0
  2879. for i=0, 0.5, 0.1 / Animation_Speed do
  2880. Swait()
  2881. LOOP = LOOP + 1
  2882. TORS.Anchored = false
  2883. LOOP2 = LOOP2 + 1
  2884. if LOOP2 >= 5 then
  2885. LOOP2 = 0
  2886. getbloody(TORS,1)
  2887. end
  2888. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"White",VT(5,5,0))
  2889. TORS.CFrame = Wedge.CFrame * CF(0,TORS.Size.Z/2,1) * ANGLES(RAD(90), RAD(0), RAD(0))
  2890. BODYPOSITION.Position = TORS.Position
  2891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(-20), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(76), RAD(10), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 7), -0.5) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(90), RAD(0)), 2 / Animation_Speed)
  2896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 7), -0.1) * ANGLES(RAD(50), RAD(0), RAD(0)) * ANGLES(RAD(8), RAD(-90), RAD(0)), 2 / Animation_Speed)
  2897. HW.C0 = Clerp(HW.C0, CFrame.new(0,-.9,0)*angles (math.rad(-90),math.rad(0),math.rad(90)), 0.15)
  2898. end
  2899. BODYPOSITION:remove()
  2900. if TORS then
  2901. TORS.Anchored = false
  2902. Kill(TORS.Parent)
  2903. end
  2904. end
  2905. ATTACK = false
  2906. Rooted = false
  2907. end
  2908.  
  2909.  
  2910.  
  2911. --//=================================\\
  2912. --|| ASSIGN THINGS TO KEYS
  2913. --\\=================================//
  2914.  
  2915. function MouseDown(Mouse)
  2916. if ATTACK == false then
  2917. Slash()
  2918. end
  2919. end
  2920.  
  2921. function MouseUp(Mouse)
  2922. HOLD = false
  2923. end
  2924.  
  2925. function KeyDown(Key)
  2926. KEYHOLD = false
  2927. if Key == "z" and ATTACK == false then
  2928. FalseDenial()
  2929. end
  2930. if Key == "x" and ATTACK == false then
  2931. ReaperDash2()
  2932. end
  2933. if Key == "t" and ATTACK == false then
  2934. Taunt()
  2935. end
  2936.  
  2937. if Key == "f" and ATTACK == false then
  2938. Beam()
  2939. end
  2940.  
  2941. if Key == "g" and ATTACK == false then
  2942. Darkness()
  2943. end
  2944.  
  2945. if Key == "h" and ATTACK == false then
  2946. HeadOff()
  2947. end
  2948.  
  2949. if Key == "j" and ATTACK == false then
  2950. ggg()
  2951. end
  2952.  
  2953. if Key == "k" and ATTACK == false then
  2954. BreakLimit()
  2955. end
  2956.  
  2957. if Key == "l" and ATTACK == false then
  2958. FalseEnd()
  2959. end
  2960.  
  2961. if Key == "q" and ATTACK == false then
  2962. THEEND()
  2963. end
  2964.  
  2965. if Key == "" and ATTACK == false then
  2966. noh()
  2967. end
  2968. end
  2969.  
  2970. function KeyUp(Key)
  2971. KEYHOLD = false
  2972. end
  2973.  
  2974. Mouse.Button1Down:connect(function(NEWKEY)
  2975. MouseDown(NEWKEY)
  2976. end)
  2977. Mouse.Button1Up:connect(function(NEWKEY)
  2978. MouseUp(NEWKEY)
  2979. end)
  2980. Mouse.KeyDown:connect(function(NEWKEY)
  2981. KeyDown(NEWKEY)
  2982. end)
  2983. Mouse.KeyUp:connect(function(NEWKEY)
  2984. KeyUp(NEWKEY)
  2985. end)
  2986.  
  2987. --//=================================\\
  2988. --\\=================================//
  2989.  
  2990.  
  2991. function unanchor()
  2992. if UNANCHOR == true then
  2993. g = Character:GetChildren()
  2994. for i = 1, #g do
  2995. if g[i].ClassName == "Part" then
  2996. g[i].Anchored = false
  2997. end
  2998. end
  2999. end
  3000. end
  3001.  
  3002. --//=================================\\
  3003. --|| WRAP THE WHOLE SCRIPT UP
  3004. --\\=================================//
  3005.  
  3006. Humanoid.Changed:connect(function(Jump)
  3007. if Jump == "Jump" and (Disable_Jump == true) then
  3008. Humanoid.Jump = false
  3009. end
  3010. end)
  3011.  
  3012. while true do
  3013. Swait()
  3014. ANIMATE.Parent = nil
  3015. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3016. IDLEANIMATION:Play()
  3017. SINE = SINE + CHANGE
  3018. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3019. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3020. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3021. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3022. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3023. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3024. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3025. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3026. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3027. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3028. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3029. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3031. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3034. end
  3035. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3036. ANIM = "Jump"
  3037. if ATTACK == false then
  3038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3044. end
  3045. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3046. ANIM = "Fall"
  3047. if ATTACK == false then
  3048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3054. end
  3055. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3056. ANIM = "Idle"
  3057. if ATTACK == false then
  3058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  3059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  3060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3064. end
  3065. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3066. ANIM = "Walk"
  3067. WALK = WALK + 1 / Animation_Speed
  3068. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3069. WALK = 0
  3070. if WALKINGANIM == true then
  3071. WALKINGANIM = false
  3072. elseif WALKINGANIM == false then
  3073. WALKINGANIM = true
  3074. end
  3075. end
  3076. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3077. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3078. if ATTACK == false then
  3079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-25), RAD(10)) * RIGHTSHOULDERC0, 0.03 / Animation_Speed)
  3082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.20 / Animation_Speed)
  3083. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3085. end
  3086. end
  3087.  
  3088. unanchor()
  3089. Humanoid.MaxHealth = "inf"
  3090. Humanoid.Health = "inf"
  3091. if Rooted == false then
  3092. Disable_Jump = false
  3093. Humanoid.WalkSpeed = Speed
  3094. elseif Rooted == true then
  3095. Disable_Jump = true
  3096. Humanoid.WalkSpeed = 0
  3097. end
  3098. sick.Parent = Torso
  3099. local MATHS = {"0","1"}
  3100. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3101. Humanoid.PlatformStand = false
  3102. if EQUIPPED == false then
  3103. Intro()
  3104. end
  3105. end
  3106.  
  3107. --//=================================\\
  3108. --\\=================================//
  3109.  
  3110.  
  3111.  
  3112.  
  3113.  
  3114. --//====================================================\\--
  3115. --|| END OF SCRIPT
  3116. --\\====================================================//--
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