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KH2FM Reward Randomizer Info
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Stuff That's Randomized
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Stuff That's Currently Randomized:
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- items given after cutscenes (Munny Pouch in Rox world)
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- chests (can give consumable items, keyblades, maps, abilities, drive forms, spells
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- "bonus gets" are half randomized (Barbossa gives Drive Gauge 4 and Aerial Finish, only Aerial Finish is randomized)
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- Crit Abilities
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- Critical Mode Starting Abilities
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- Level Up stats
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Version 3 (that I'm using today) also has these things added
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- Level Up stat bonuses are randomized
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Things to Note
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- Difficulty support, although I'll still be playing on critical
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In addition:
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- Gummi missions are removed.
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- this randomizer is not 100% Completion or even All Worlds Friendly (torn pages and such could be accessible from places past where you'd need them)
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- Every world can be accessed immediately(which causes a few issues listed here: https://pastebin.com/xaTyYJMW )
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- worlds will be open from the get-go but sorta break if done incorrectly in a few spots
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- gummi routes are open
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Things being worked on:
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- Level up stat bonuses might need a rebalance
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- Spoiler generation
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Things to Note:
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- a problem we would run into would be that if you got an ability after a cutscene skip, the game could eat up the ability and you would not receive it so it's made to where you can not get abilities from cutscene skips
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- kind of like stated above with the "half randomized" Bonus Gets, you will still always be rewarded HP, MP, Acc Slots, Armor Slots, Items Slots, and Drive Gauges regularly
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- Fire, Blizzard and Thunder are still given in their respective spots for their base level, this way you won't have the chance of not being able to complete the switches in Agrabah 2
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- this randomizer is not 100% Completion or even All Worlds Friendly (torn pages and such could be accessible from places past where you'd need them)