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TehRizzle

rando

Oct 14th, 2018
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  1. KH2FM Reward Randomizer Info
  2.  
  3. Stuff That's Currently Randomized:
  4. - items given after cutscenes (Munny Pouch in Rox world)
  5. - chests (can give consumable items, keyblades, maps, abilities, drive forms, spells
  6. - "bonus gets" are half randomized (Barbossa gives Drive Gauge 4 and Aerial Finish, only Aerial Finish is randomized)
  7. - Critical Mode Starting Abilities
  8. Version 3 (that I'm using today) also has these things added
  9. - Level Up stat bonuses are randomized
  10. - Difficulty support, although I'll still be playing on critical
  11.  
  12. In addition:
  13. - Gummi missions are removed.
  14. - Every world can be accessed immediately(which causes a few issues listed here: https://pastebin.com/xaTyYJMW )
  15.  
  16. Things being worked on:
  17. - Level up stat bonuses might need a rebalance
  18. - Spoiler generation
  19.  
  20. Things to Note:
  21. - a problem we would run into would be that if you got an ability after a cutscene skip, the game could eat up the ability and you would not receive it so it's made to where you can not get abilities from cutscene skips
  22. - kind of like stated above with the "half randomized" Bonus Gets, you will still always be rewarded HP, MP, Acc Slots, Armor Slots, Items Slots, and Drive Gauges regularly
  23. - Fire, Blizzard and Thunder are still given in their respective spots for their base level, this way you won't have the chance of not being able to complete the switches in Agrabah 2
  24. - this randomizer is not 100% Completion or even All Worlds Friendly (torn pages and such could be accessible from places past where you'd need them)
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