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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | warn("Hello and welcome Mr.Death")
| |
| 153 | warn("Reap Edited by ggrelior333")
| |
| 154 | --//====================================================\\-- | |
| 155 | --|| Made By shackluster | |
| 156 | --\\====================================================//-- | |
| 157 | ||
| 158 | --//====================================================\\-- | |
| 159 | --|| Edited By ggrelior333 | |
| 160 | --\\====================================================//-- | |
| 161 | ||
| 162 | wait(0.2) | |
| 163 | local function callback(text) | |
| 164 | if text == "Yes" then | |
| 165 | print("User said yes")
| |
| 166 | elseif text == "No" then | |
| 167 | print("User said no")
| |
| 168 | end | |
| 169 | end | |
| 170 | ||
| 171 | local bindableFunction= Instance.new("BindableFunction")
| |
| 172 | ||
| 173 | game.StarterGui:SetCore("SendNotification", {
| |
| 174 | Title = "Grim loaded"; | |
| 175 | Text = "Have fun ok?"; | |
| 176 | Icon = ""; | |
| 177 | Duration = "5"; | |
| 178 | callbakc = bindableFunction; | |
| 179 | Button1 = "Ok! Sure"; | |
| 180 | Button2 = "No thanks nub."; | |
| 181 | }) | |
| 182 | ||
| 183 | wait(0.2) | |
| 184 | ||
| 185 | ||
| 186 | ||
| 187 | Player = game:GetService("Players").LocalPlayer
| |
| 188 | PlayerGui = Player.PlayerGui | |
| 189 | Cam = workspace.CurrentCamera | |
| 190 | Backpack = Player.Backpack | |
| 191 | Character = Player.Character | |
| 192 | Humanoid = Character.Humanoid | |
| 193 | Mouse = Player:GetMouse() | |
| 194 | RootPart = Character["HumanoidRootPart"] | |
| 195 | Torso = Character["Torso"] | |
| 196 | Head = Character["Head"] | |
| 197 | RightArm = Character["Right Arm"] | |
| 198 | LeftArm = Character["Left Arm"] | |
| 199 | RightLeg = Character["Right Leg"] | |
| 200 | LeftLeg = Character["Left Leg"] | |
| 201 | RootJoint = RootPart["RootJoint"] | |
| 202 | Neck = Torso["Neck"] | |
| 203 | RightShoulder = Torso["Right Shoulder"] | |
| 204 | LeftShoulder = Torso["Left Shoulder"] | |
| 205 | RightHip = Torso["Right Hip"] | |
| 206 | LeftHip = Torso["Left Hip"] | |
| 207 | local sick = Instance.new("Sound",Character)
| |
| 208 | sick.SoundId = "rbxassetid://542364176" | |
| 209 | sick.Looped = true | |
| 210 | sick.Pitch = 1 | |
| 211 | sick.Volume = 2 | |
| 212 | Player:ClearCharacterAppearance() | |
| 213 | local HANDS = {}
| |
| 214 | Character.Archivable = true | |
| 215 | Humanoid.DisplayDistanceType = "None" | |
| 216 | ||
| 217 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 218 | naeeym2.AlwaysOnTop = true | |
| 219 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 220 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 221 | naeeym2.Adornee = Character.Head | |
| 222 | naeeym2.Name = "Name" | |
| 223 | naeeym2.PlayerToHideFrom = Player | |
| 224 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 225 | tecks2.BackgroundTransparency = 1 | |
| 226 | tecks2.TextScaled = true | |
| 227 | tecks2.BorderSizePixel = 0 | |
| 228 | tecks2.Text = "1x1x1x1IAMbck" | |
| 229 | tecks2.Font = "Antique" | |
| 230 | tecks2.TextSize = 30 | |
| 231 | tecks2.TextTransparency = 1 | |
| 232 | tecks2.TextStrokeTransparency = 1 | |
| 233 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 234 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 235 | tecks2.Parent = naeeym2 | |
| 236 | ||
| 237 | IT = Instance.new | |
| 238 | CF = CFrame.new | |
| 239 | VT = Vector3.new | |
| 240 | RAD = math.rad | |
| 241 | C3 = Color3.new | |
| 242 | UD2 = UDim2.new | |
| 243 | BRICKC = BrickColor.new | |
| 244 | ANGLES = CFrame.Angles | |
| 245 | EULER = CFrame.fromEulerAnglesXYZ | |
| 246 | COS = math.cos | |
| 247 | ACOS = math.acos | |
| 248 | SIN = math.sin | |
| 249 | ASIN = math.asin | |
| 250 | ABS = math.abs | |
| 251 | MRANDOM = math.random | |
| 252 | FLOOR = math.floor | |
| 253 | ||
| 254 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 255 | local NEWMESH = IT(MESH) | |
| 256 | if MESH == "SpecialMesh" then | |
| 257 | NEWMESH.MeshType = MESHTYPE | |
| 258 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 259 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 260 | end | |
| 261 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 262 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 263 | end | |
| 264 | end | |
| 265 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 266 | NEWMESH.Scale = SCALE | |
| 267 | NEWMESH.Parent = PARENT | |
| 268 | return NEWMESH | |
| 269 | end | |
| 270 | ||
| 271 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 272 | local NEWPART = IT("Part")
| |
| 273 | NEWPART.formFactor = FORMFACTOR | |
| 274 | NEWPART.Reflectance = REFLECTANCE | |
| 275 | NEWPART.Transparency = TRANSPARENCY | |
| 276 | NEWPART.CanCollide = false | |
| 277 | NEWPART.Locked = true | |
| 278 | NEWPART.Anchored = true | |
| 279 | if ANCHOR == false then | |
| 280 | NEWPART.Anchored = false | |
| 281 | end | |
| 282 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 283 | NEWPART.Name = NAME | |
| 284 | NEWPART.Size = SIZE | |
| 285 | NEWPART.Position = Torso.Position | |
| 286 | NEWPART.Material = MATERIAL | |
| 287 | NEWPART:BreakJoints() | |
| 288 | NEWPART.Parent = PARENT | |
| 289 | return NEWPART | |
| 290 | end | |
| 291 | ||
| 292 | --//=================================\\ | |
| 293 | --|| CUSTOMIZATION | |
| 294 | --\\=================================// | |
| 295 | ||
| 296 | Player_Size = 1 --Size of the player. | |
| 297 | Animation_Speed = 3 | |
| 298 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 299 | ||
| 300 | local Speed = 16 | |
| 301 | local Effects2 = {}
| |
| 302 | ||
| 303 | --//=================================\\ | |
| 304 | --|| END OF CUSTOMIZATION | |
| 305 | --\\=================================// | |
| 306 | ||
| 307 | local function weldBetween(a, b) | |
| 308 | local weldd = Instance.new("ManualWeld")
| |
| 309 | weldd.Part0 = a | |
| 310 | weldd.Part1 = b | |
| 311 | weldd.C0 = CFrame.new() | |
| 312 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 313 | weldd.Parent = a | |
| 314 | return weldd | |
| 315 | end | |
| 316 | ||
| 317 | --//=================================\\ | |
| 318 | --|| USEFUL VALUES | |
| 319 | --\\=================================// | |
| 320 | ||
| 321 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 322 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 323 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 324 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 325 | local CHANGEDEFENSE = 0 | |
| 326 | local CHANGEDAMAGE = 0 | |
| 327 | local CHANGEMOVEMENT = 0 | |
| 328 | local ANIM = "Idle" | |
| 329 | local ATTACK = false | |
| 330 | local EQUIPPED = false | |
| 331 | local HOLD = false | |
| 332 | local COMBO = 1 | |
| 333 | local Rooted = false | |
| 334 | local SINE = 0 | |
| 335 | local KEYHOLD = false | |
| 336 | local CHANGE = 2 / Animation_Speed | |
| 337 | local WALKINGANIM = false | |
| 338 | local WALK = 0 | |
| 339 | local VALUE1 = false | |
| 340 | local VALUE2 = false | |
| 341 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 342 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 343 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 344 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 345 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 346 | WEAPONGUI.Name = "Weapon GUI" | |
| 347 | local Weapon = IT("Model")
| |
| 348 | Weapon.Name = "Weapon" | |
| 349 | local Effects = IT("Folder", Weapon)
| |
| 350 | Effects.Name = "Effects" | |
| 351 | local ANIMATOR = Humanoid.Animator | |
| 352 | local ANIMATE = Character.Animate | |
| 353 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 354 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 355 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 356 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 357 | local UNANCHOR = true | |
| 358 | local INTRO = false | |
| 359 | local TRANSFORMED = false | |
| 360 | local INSTANT = false | |
| 361 | ||
| 362 | local SKILLTEXTCOLOR = BRICKC("Black").Color
| |
| 363 | ||
| 364 | --//=================================\\ | |
| 365 | --\\=================================// | |
| 366 | ||
| 367 | ||
| 368 | --//=================================\\ | |
| 369 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 370 | --\\=================================// | |
| 371 | ||
| 372 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 373 | ArtificialHB.Name = "ArtificialHB" | |
| 374 | ||
| 375 | script:WaitForChild("ArtificialHB")
| |
| 376 | ||
| 377 | frame = Frame_Speed | |
| 378 | tf = 0 | |
| 379 | allowframeloss = false | |
| 380 | tossremainder = false | |
| 381 | lastframe = tick() | |
| 382 | script.ArtificialHB:Fire() | |
| 383 | ||
| 384 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 385 | tf = tf + s | |
| 386 | if tf >= frame then | |
| 387 | if allowframeloss then | |
| 388 | script.ArtificialHB:Fire() | |
| 389 | lastframe = tick() | |
| 390 | else | |
| 391 | for i = 1, math.floor(tf / frame) do | |
| 392 | script.ArtificialHB:Fire() | |
| 393 | end | |
| 394 | lastframe = tick() | |
| 395 | end | |
| 396 | if tossremainder then | |
| 397 | tf = 0 | |
| 398 | else | |
| 399 | tf = tf - frame * math.floor(tf / frame) | |
| 400 | end | |
| 401 | end | |
| 402 | end) | |
| 403 | ||
| 404 | --//=================================\\ | |
| 405 | -- Name OF The Grim-- | |
| 406 | --\\=================================// | |
| 407 | ||
| 408 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 409 | naeeym2.AlwaysOnTop = true | |
| 410 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 411 | naeeym2.StudsOffset = Vector3.new(0,4.5,0) | |
| 412 | naeeym2.Adornee = Character.Head | |
| 413 | naeeym2.Name = "Name" | |
| 414 | naeeym2.MaxDistance = 200 | |
| 415 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 416 | tecks2.BackgroundTransparency = 1 | |
| 417 | tecks2.TextScaled = true | |
| 418 | tecks2.BorderSizePixel = 0 | |
| 419 | tecks2.Text = "Mr.Death"-- The Grim's name! -- | |
| 420 | tecks2.Font = "Fantasy" | |
| 421 | tecks2.TextSize = 70 | |
| 422 | tecks2.TextStrokeTransparency = 0 | |
| 423 | tecks2.TextColor3 = Color3.new(128, 187, 219) | |
| 424 | tecks2.TextStrokeColor3 = Color3.new(188/128, 155/187, 93/219) | |
| 425 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 426 | tecks2.Parent = naeeym2 | |
| 427 | ||
| 428 | ||
| 429 | ||
| 430 | --//=================================\\ | |
| 431 | --|| SOME FUNCTIONS | |
| 432 | --\\=================================// | |
| 433 | ||
| 434 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 435 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 436 | end | |
| 437 | ||
| 438 | function PositiveAngle(NUMBER) | |
| 439 | if NUMBER >= 0 then | |
| 440 | NUMBER = 0 | |
| 441 | end | |
| 442 | return NUMBER | |
| 443 | end | |
| 444 | ||
| 445 | function NegativeAngle(NUMBER) | |
| 446 | if NUMBER <= 0 then | |
| 447 | NUMBER = 0 | |
| 448 | end | |
| 449 | return NUMBER | |
| 450 | end | |
| 451 | ||
| 452 | function Swait(NUMBER) | |
| 453 | if NUMBER == 0 or NUMBER == nil then | |
| 454 | ArtificialHB.Event:wait() | |
| 455 | else | |
| 456 | for i = 1, NUMBER do | |
| 457 | ArtificialHB.Event:wait() | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function QuaternionFromCFrame(cf) | |
| 463 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 464 | local trace = m00 + m11 + m22 | |
| 465 | if trace > 0 then | |
| 466 | local s = math.sqrt(1 + trace) | |
| 467 | local recip = 0.5 / s | |
| 468 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 469 | else | |
| 470 | local i = 0 | |
| 471 | if m11 > m00 then | |
| 472 | i = 1 | |
| 473 | end | |
| 474 | if m22 > (i == 0 and m00 or m11) then | |
| 475 | i = 2 | |
| 476 | end | |
| 477 | if i == 0 then | |
| 478 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 479 | local recip = 0.5 / s | |
| 480 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 481 | elseif i == 1 then | |
| 482 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 483 | local recip = 0.5 / s | |
| 484 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 485 | elseif i == 2 then | |
| 486 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 487 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 488 | end | |
| 489 | end | |
| 490 | end | |
| 491 | ||
| 492 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 493 | local xs, ys, zs = x + x, y + y, z + z | |
| 494 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 495 | local xx = x * xs | |
| 496 | local xy = x * ys | |
| 497 | local xz = x * zs | |
| 498 | local yy = y * ys | |
| 499 | local yz = y * zs | |
| 500 | local zz = z * zs | |
| 501 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 502 | end | |
| 503 | ||
| 504 | function QuaternionSlerp(a, b, t) | |
| 505 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 506 | local startInterp, finishInterp; | |
| 507 | if cosTheta >= 0.0001 then | |
| 508 | if (1 - cosTheta) > 0.0001 then | |
| 509 | local theta = ACOS(cosTheta) | |
| 510 | local invSinTheta = 1 / SIN(theta) | |
| 511 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 512 | finishInterp = SIN(t * theta) * invSinTheta | |
| 513 | else | |
| 514 | startInterp = 1 - t | |
| 515 | finishInterp = t | |
| 516 | end | |
| 517 | else | |
| 518 | if (1 + cosTheta) > 0.0001 then | |
| 519 | local theta = ACOS(-cosTheta) | |
| 520 | local invSinTheta = 1 / SIN(theta) | |
| 521 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 522 | finishInterp = SIN(t * theta) * invSinTheta | |
| 523 | else | |
| 524 | startInterp = t - 1 | |
| 525 | finishInterp = t | |
| 526 | end | |
| 527 | end | |
| 528 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 529 | end | |
| 530 | ||
| 531 | function Clerp(a, b, t) | |
| 532 | local qa = {QuaternionFromCFrame(a)}
| |
| 533 | local qb = {QuaternionFromCFrame(b)}
| |
| 534 | local ax, ay, az = a.x, a.y, a.z | |
| 535 | local bx, by, bz = b.x, b.y, b.z | |
| 536 | local _t = 1 - t | |
| 537 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 538 | end | |
| 539 | ||
| 540 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 541 | local frame = IT("Frame")
| |
| 542 | frame.BackgroundTransparency = TRANSPARENCY | |
| 543 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 544 | frame.Position = POSITION | |
| 545 | frame.Size = SIZE | |
| 546 | frame.BackgroundColor3 = COLOR | |
| 547 | frame.BorderColor3 = BORDERCOLOR | |
| 548 | frame.Name = NAME | |
| 549 | frame.Parent = PARENT | |
| 550 | return frame | |
| 551 | end | |
| 552 | ||
| 553 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 554 | local label = IT("TextLabel")
| |
| 555 | label.BackgroundTransparency = 1 | |
| 556 | label.Size = UD2(1, 0, 1, 0) | |
| 557 | label.Position = UD2(0, 0, 0, 0) | |
| 558 | label.TextColor3 = TEXTCOLOR | |
| 559 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 560 | label.TextTransparency = TRANSPARENCY | |
| 561 | label.FontSize = TEXTFONTSIZE | |
| 562 | label.Font = TEXTFONT | |
| 563 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 564 | label.TextScaled = false | |
| 565 | label.Text = TEXT | |
| 566 | label.Name = NAME | |
| 567 | label.Parent = PARENT | |
| 568 | return label | |
| 569 | end | |
| 570 | ||
| 571 | function NoOutlines(PART) | |
| 572 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 573 | end | |
| 574 | ||
| 575 | ||
| 576 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 577 | local NEWWELD = IT(TYPE) | |
| 578 | NEWWELD.Part0 = PART0 | |
| 579 | NEWWELD.Part1 = PART1 | |
| 580 | NEWWELD.C0 = C0 | |
| 581 | NEWWELD.C1 = C1 | |
| 582 | NEWWELD.Parent = PARENT | |
| 583 | return NEWWELD | |
| 584 | end | |
| 585 | ||
| 586 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 587 | local NEWSOUND = nil | |
| 588 | coroutine.resume(coroutine.create(function() | |
| 589 | NEWSOUND = IT("Sound", PARENT)
| |
| 590 | NEWSOUND.Volume = VOLUME | |
| 591 | NEWSOUND.Pitch = PITCH | |
| 592 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 593 | Swait() | |
| 594 | NEWSOUND:play() | |
| 595 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 596 | end)) | |
| 597 | return NEWSOUND | |
| 598 | end | |
| 599 | ||
| 600 | function CFrameFromTopBack(at, top, back) | |
| 601 | local right = top:Cross(back) | |
| 602 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 603 | end | |
| 604 | ||
| 605 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 606 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 607 | local mesh = IT("SpecialMesh",wave)
| |
| 608 | mesh.MeshType = "FileMesh" | |
| 609 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 610 | mesh.Scale = SIZE | |
| 611 | mesh.Offset = VT(0,0,0) | |
| 612 | wave.CFrame = CFRAME | |
| 613 | coroutine.resume(coroutine.create(function(PART) | |
| 614 | for i = 1, WAIT do | |
| 615 | Swait() | |
| 616 | mesh.Scale = mesh.Scale + GROW | |
| 617 | if DOESROT == true then | |
| 618 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 619 | end | |
| 620 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 621 | if wave.Transparency > 0.99 then | |
| 622 | wave:remove() | |
| 623 | end | |
| 624 | end | |
| 625 | end)) | |
| 626 | end | |
| 627 | ||
| 628 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 629 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 630 | local mesh = IT("SpecialMesh",wave)
| |
| 631 | mesh.MeshType = "Sphere" | |
| 632 | mesh.Scale = SIZE | |
| 633 | mesh.Offset = VT(0,0,0) | |
| 634 | wave.CFrame = CFRAME | |
| 635 | coroutine.resume(coroutine.create(function(PART) | |
| 636 | for i = 1, WAIT do | |
| 637 | Swait() | |
| 638 | mesh.Scale = mesh.Scale + GROW | |
| 639 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 640 | if wave.Transparency > 0.99 then | |
| 641 | wave:remove() | |
| 642 | end | |
| 643 | end | |
| 644 | end)) | |
| 645 | end | |
| 646 | ||
| 647 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 648 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 649 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 650 | wave.CFrame = CFRAME | |
| 651 | coroutine.resume(coroutine.create(function(PART) | |
| 652 | for i = 1, WAIT do | |
| 653 | Swait() | |
| 654 | mesh.Scale = mesh.Scale * GROW | |
| 655 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 656 | if wave.Transparency > 0.99 then | |
| 657 | wave:remove() | |
| 658 | end | |
| 659 | end | |
| 660 | end)) | |
| 661 | end | |
| 662 | ||
| 663 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 664 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 665 | local mesh = IT("BlockMesh",wave)
| |
| 666 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 667 | coroutine.resume(coroutine.create(function(PART) | |
| 668 | for i = 1, WAIT do | |
| 669 | Swait() | |
| 670 | mesh.Scale = mesh.Scale + GROW | |
| 671 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 672 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 673 | if wave.Transparency > 0.99 then | |
| 674 | wave:remove() | |
| 675 | end | |
| 676 | end | |
| 677 | end)) | |
| 678 | end | |
| 679 | ||
| 680 | function MakeForm(PART,TYPE) | |
| 681 | if TYPE == "Cyl" then | |
| 682 | local MSH = IT("CylinderMesh",PART)
| |
| 683 | elseif TYPE == "Ball" then | |
| 684 | local MSH = IT("SpecialMesh",PART)
| |
| 685 | MSH.MeshType = "Sphere" | |
| 686 | elseif TYPE == "Wedge" then | |
| 687 | local MSH = IT("SpecialMesh",PART)
| |
| 688 | MSH.MeshType = "Wedge" | |
| 689 | end | |
| 690 | end | |
| 691 | ||
| 692 | function CheckTableForString(Table, String) | |
| 693 | for i, v in pairs(Table) do | |
| 694 | if string.find(string.lower(String), string.lower(v)) then | |
| 695 | return true | |
| 696 | end | |
| 697 | end | |
| 698 | return false | |
| 699 | end | |
| 700 | ||
| 701 | function CheckIntangible(Hit) | |
| 702 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 703 | if Hit and Hit.Parent then | |
| 704 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 705 | return true | |
| 706 | end | |
| 707 | end | |
| 708 | return false | |
| 709 | end | |
| 710 | ||
| 711 | Debris = game:GetService("Debris")
| |
| 712 | ||
| 713 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 714 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 715 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 716 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 717 | if RayHit and CheckIntangible(RayHit) then | |
| 718 | if DelayIfHit then | |
| 719 | wait() | |
| 720 | end | |
| 721 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 722 | end | |
| 723 | return RayHit, RayPos, RayNormal | |
| 724 | end | |
| 725 | ||
| 726 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 727 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 728 | end | |
| 729 | ||
| 730 | function turnto(position) | |
| 731 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 732 | end | |
| 733 | ||
| 734 | --//=================================\\ | |
| 735 | --|| SPEECH | |
| 736 | --\\=================================// | |
| 737 | ||
| 738 | function chatfunc(text,waitt) | |
| 739 | local chat = coroutine.wrap(function() | |
| 740 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 741 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 742 | end | |
| 743 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 744 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 745 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 746 | naeeym2.Adornee = Character.Head | |
| 747 | naeeym2.Name = "TalkingBillBoard" | |
| 748 | naeeym2.AlwaysOnTop = true | |
| 749 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 750 | tecks2.BackgroundTransparency = 1 | |
| 751 | tecks2.BorderSizePixel = 0 | |
| 752 | tecks2.Text = "" | |
| 753 | tecks2.Font = "SciFi" | |
| 754 | tecks2.TextSize = 30 | |
| 755 | tecks2.TextStrokeTransparency = 1 | |
| 756 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 757 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 758 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 759 | for i = 1,string.len(text),1 do | |
| 760 | tecks2.Text = string.sub(text,1,i) | |
| 761 | Swait() | |
| 762 | end | |
| 763 | wait(waitt) | |
| 764 | coroutine.resume(coroutine.create(function() | |
| 765 | for i = 1, 10 do | |
| 766 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 767 | Swait() | |
| 768 | end | |
| 769 | naeeym2:Destroy() | |
| 770 | end)) | |
| 771 | end) | |
| 772 | chat() | |
| 773 | end | |
| 774 | ||
| 775 | --//=================================\\ | |
| 776 | --|| WEAPON CREATION | |
| 777 | --\\=================================// | |
| 778 | ||
| 779 | local EyeSizes={
| |
| 780 | NumberSequenceKeypoint.new(0,1,0), | |
| 781 | NumberSequenceKeypoint.new(1,0,0) | |
| 782 | } | |
| 783 | local EyeTrans={
| |
| 784 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 785 | NumberSequenceKeypoint.new(1,1,0) | |
| 786 | } | |
| 787 | local PE=Instance.new("ParticleEmitter",art)
| |
| 788 | PE.LightEmission=.8 | |
| 789 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 790 | PE.Size=NumberSequence.new(EyeSizes) | |
| 791 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 792 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 793 | PE.Rotation=NumberRange.new(0,360) | |
| 794 | PE.Rate=999 | |
| 795 | PE.VelocitySpread = 10000 | |
| 796 | PE.Acceleration = Vector3.new(0,0,0) | |
| 797 | PE.Drag = 5 | |
| 798 | PE.Speed = NumberRange.new(0,0,0) | |
| 799 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 800 | PE.ZOffset = -1.5 | |
| 801 | PE.Name = "PE" | |
| 802 | PE.Enabled = false | |
| 803 | ||
| 804 | function particles(art) | |
| 805 | local PARTICLES = PE:Clone() | |
| 806 | PARTICLES.Parent = art | |
| 807 | end | |
| 808 | ||
| 809 | local HANDFOLDER = IT("Folder",Weapon)
| |
| 810 | HANDFOLDER.Name = "Hands" | |
| 811 | ||
| 812 | for i = 1, 3 do | |
| 813 | local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false) | |
| 814 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 815 | CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
| |
| 816 | local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false) | |
| 817 | local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 818 | MakeForm(Palm2,"Ball") | |
| 819 | particles(Palm2) | |
| 820 | ||
| 821 | local EN = IT("BoolValue",Palm)
| |
| 822 | EN.Name = "IsEnabled" | |
| 823 | EN.Value = true | |
| 824 | table.insert(HANDS,{Palm,HandleWeld})
| |
| 825 | end | |
| 826 | ||
| 827 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
| 828 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 829 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
| |
| 830 | ||
| 831 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
| 832 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 833 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
| |
| 834 | ||
| 835 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
| 836 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 837 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
| |
| 838 | ||
| 839 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false) | |
| 840 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 841 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
| |
| 842 | ||
| 843 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
| 844 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
| |
| 845 | MakeForm(HandlePart,"Ball") | |
| 846 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
| 847 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
| |
| 848 | MakeForm(HandlePart,"Ball") | |
| 849 | ||
| 850 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false) | |
| 851 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 852 | MakeForm(HandlePart,"Ball") | |
| 853 | ||
| 854 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false) | |
| 855 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 856 | MakeForm(HandlePart,"Ball") | |
| 857 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
| 858 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 859 | MakeForm(HandlePart,"Ball") | |
| 860 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
| 861 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 862 | MakeForm(HandlePart,"Ball") | |
| 863 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
| 864 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 865 | MakeForm(HandlePart,"Ball") | |
| 866 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
| 867 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 868 | MakeForm(HandlePart,"Ball") | |
| 869 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
| 870 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 871 | MakeForm(HandlePart,"Ball") | |
| 872 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
| 873 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 874 | MakeForm(HandlePart,"Ball") | |
| 875 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
| 876 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 877 | MakeForm(HandlePart,"Ball") | |
| 878 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
| 879 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 880 | MakeForm(HandlePart,"Ball") | |
| 881 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
| 882 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 883 | MakeForm(HandlePart,"Ball") | |
| 884 | ||
| 885 | local SCYTHE = IT("Model",Character)
| |
| 886 | SCYTHE.Name = "SCYTHE" | |
| 887 | ||
| 888 | local B = SCYTHE | |
| 889 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
| 890 | particles(HandlePart) | |
| 891 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 892 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
| 893 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 894 | MakeForm(part,"Ball") | |
| 895 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
| 896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 897 | MakeForm(part,"Ball") | |
| 898 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
| 899 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 900 | MakeForm(part,"Ball") | |
| 901 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
| 902 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 903 | MakeForm(part,"Ball") | |
| 904 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false) | |
| 905 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 906 | MakeForm(part,"Ball") | |
| 907 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
| 908 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 909 | MakeForm(part,"Ball") | |
| 910 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
| 911 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 912 | MakeForm(part,"Ball") | |
| 913 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
| 914 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 915 | MakeForm(part,"Ball") | |
| 916 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
| 917 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 918 | MakeForm(part,"Ball") | |
| 919 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
| 920 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 921 | MakeForm(part,"Ball") | |
| 922 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
| 923 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 924 | MakeForm(part,"Ball") | |
| 925 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
| 926 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 927 | MakeForm(part,"Ball") | |
| 928 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
| 929 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 930 | MakeForm(part,"Ball") | |
| 931 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 932 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 933 | MakeForm(part,"Ball") | |
| 934 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
| 935 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 936 | MakeForm(part,"Ball") | |
| 937 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
| 938 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 939 | MakeForm(part,"Ball") | |
| 940 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
| 941 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 942 | MakeForm(part,"Ball") | |
| 943 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
| 944 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 945 | MakeForm(part,"Ball") | |
| 946 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
| 947 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 948 | MakeForm(part,"Ball") | |
| 949 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
| 950 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 951 | MakeForm(part,"Ball") | |
| 952 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
| 953 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 954 | MakeForm(part,"Ball") | |
| 955 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
| 956 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 957 | ||
| 958 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 959 | if c.ClassName == "Part" then | |
| 960 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 961 | end | |
| 962 | end | |
| 963 | ||
| 964 | Weapon.Parent = Character | |
| 965 | ||
| 966 | Humanoid.Died:connect(function() | |
| 967 | KillChildren(Character) | |
| 968 | HANDS = {}
| |
| 969 | HANDFOLDER:ClearAllChildren() | |
| 970 | SCYTHE:ClearAllChildren() | |
| 971 | for i = 1, 100 do | |
| 972 | Swait() | |
| 973 | sick.Volume = sick.Volume - 0.02 | |
| 974 | end | |
| 975 | end) | |
| 976 | ||
| 977 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 978 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 979 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 980 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 981 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 982 | ||
| 983 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1") | |
| 984 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2") | |
| 985 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3") | |
| 986 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4") | |
| 987 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5") | |
| 988 | ||
| 989 | --//=================================\\ | |
| 990 | --|| DAMAGING | |
| 991 | --\\=================================// | |
| 992 | ||
| 993 | function KillChildren(v) | |
| 994 | v:BreakJoints() | |
| 995 | for _, c in pairs(v:GetChildren()) do | |
| 996 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 997 | if c.Transparency < 1 then | |
| 998 | if c:FindFirstChildOfClass("Decal") then
| |
| 999 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1000 | end | |
| 1001 | particles(c) | |
| 1002 | c.PE.Enabled = true | |
| 1003 | c.Parent = Effects | |
| 1004 | c.CanCollide = false | |
| 1005 | c.Material = "Neon" | |
| 1006 | c.Color = C3(1,0,0) | |
| 1007 | c.Transparency = 0.5 | |
| 1008 | local grav = Instance.new("BodyPosition",c)
| |
| 1009 | grav.P = 20000 | |
| 1010 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1011 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1012 | grav.Name = "GravityForce" | |
| 1013 | coroutine.resume(coroutine.create(function() | |
| 1014 | for i = 1, 50 do | |
| 1015 | Swait() | |
| 1016 | c.Transparency = c.Transparency + 0.01 | |
| 1017 | end | |
| 1018 | c.PE.Enabled = false | |
| 1019 | Debris:AddItem(c,2) | |
| 1020 | end)) | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | ||
| 1026 | function killnearest(position,range) | |
| 1027 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1028 | local body = v:GetChildren() | |
| 1029 | for part = 1, #body do | |
| 1030 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1031 | if(body[part].Position - position).Magnitude < range then | |
| 1032 | if v.ClassName == "Model" then | |
| 1033 | KillChildren(v) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | ||
| 1041 | --//=================================\\ | |
| 1042 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1043 | --\\=================================// | |
| 1044 | ||
| 1045 | function Intro() | |
| 1046 | ATTACK = true | |
| 1047 | Rooted = true | |
| 1048 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
| 1049 | RootPart.CFrame = CF(HITPOS+VT(0,3,0)) | |
| 1050 | local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1)) | |
| 1051 | MakeForm(ORB,"Ball") | |
| 1052 | local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1) | |
| 1053 | MakeForm(ORB2,"Ball") | |
| 1054 | ORB.CFrame = CF(HITPOS+VT(0,3,0)) | |
| 1055 | ORB2.CFrame = CF(HITPOS+VT(0,3,0)) | |
| 1056 | for _, c in pairs(Character:GetChildren()) do | |
| 1057 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1058 | c.Transparency = 1 | |
| 1059 | end | |
| 1060 | end | |
| 1061 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1062 | Swait() | |
| 1063 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
| 1064 | ORB2.CFrame = ORB.CFrame | |
| 1065 | for _, c in pairs(Character:GetChildren()) do | |
| 1066 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1067 | c.Transparency = 1 | |
| 1068 | elseif c.ClassName == "Accessory" then | |
| 1069 | c:remove() | |
| 1070 | end | |
| 1071 | end | |
| 1072 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1073 | if c.ClassName == "Part" then | |
| 1074 | c.Transparency = 1 | |
| 1075 | c.Color = C3(0,0,0) | |
| 1076 | end | |
| 1077 | end | |
| 1078 | Player:ClearCharacterAppearance() | |
| 1079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1085 | end | |
| 1086 | repeat | |
| 1087 | Swait() | |
| 1088 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
| 1089 | ORB2.CFrame = ORB.CFrame | |
| 1090 | until sick.TimePosition > 12 | |
| 1091 | CreateSound("134978657", Effects, 5, 1)
| |
| 1092 | repeat | |
| 1093 | Swait() | |
| 1094 | if MRANDOM(1,5) == 1 then | |
| 1095 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
| 1096 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
| 1097 | MakeForm(SPHERE,"Ball") | |
| 1098 | coroutine.resume(coroutine.create(function() | |
| 1099 | for i = 1, 100 do | |
| 1100 | Swait() | |
| 1101 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
| 1102 | SPHERE.Transparency = (i/100) | |
| 1103 | end | |
| 1104 | SPHERE:remove() | |
| 1105 | end)) | |
| 1106 | end | |
| 1107 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
| 1108 | ORB2.CFrame = ORB.CFrame | |
| 1109 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
| 1110 | until sick.TimePosition > 24 | |
| 1111 | CreateSound("135017578", Effects, 5, 1)
| |
| 1112 | repeat | |
| 1113 | Swait() | |
| 1114 | if MRANDOM(1,5) == 1 then | |
| 1115 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
| 1116 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
| 1117 | MakeForm(SPHERE,"Ball") | |
| 1118 | coroutine.resume(coroutine.create(function() | |
| 1119 | for i = 1, 100 do | |
| 1120 | Swait() | |
| 1121 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
| 1122 | SPHERE.Transparency = (i/100) | |
| 1123 | end | |
| 1124 | SPHERE:remove() | |
| 1125 | end)) | |
| 1126 | end | |
| 1127 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
| 1128 | ORB2.CFrame = ORB.CFrame | |
| 1129 | if MRANDOM(1,5) == 1 then | |
| 1130 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
| 1131 | end | |
| 1132 | if MRANDOM(1,5) == 1 then | |
| 1133 | CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0)) | |
| 1134 | end | |
| 1135 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
| 1136 | until sick.TimePosition > 34.5 | |
| 1137 | repeat | |
| 1138 | Swait() | |
| 1139 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
| 1140 | ORB2.CFrame = ORB.CFrame | |
| 1141 | MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1)) | |
| 1142 | if MRANDOM(1,5) == 1 then | |
| 1143 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
| 1144 | end | |
| 1145 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
| 1146 | until sick.TimePosition > 36 | |
| 1147 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5)) | |
| 1148 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5)) | |
| 1149 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5)) | |
| 1150 | CreateSound("2691586", Effects, 5, 1)
| |
| 1151 | CreateSound("181384451", Effects, 10, 0.6)
| |
| 1152 | ORB:remove() | |
| 1153 | ORB2:remove() | |
| 1154 | tecks2.TextTransparency = 0 | |
| 1155 | repeat | |
| 1156 | Swait() | |
| 1157 | for _, c in pairs(Character:GetChildren()) do | |
| 1158 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1159 | c.Transparency = 0 | |
| 1160 | c.Color = C3(0,0,0) | |
| 1161 | elseif c.ClassName == "Accessory" then | |
| 1162 | c:remove() | |
| 1163 | end | |
| 1164 | end | |
| 1165 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1166 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1167 | c.Transparency = 0 | |
| 1168 | end | |
| 1169 | end | |
| 1170 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1171 | if c.ClassName == "Part" then | |
| 1172 | c.Transparency = 0 | |
| 1173 | c.Color = C3(0,0,0) | |
| 1174 | end | |
| 1175 | end | |
| 1176 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0)) | |
| 1177 | --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0)) | |
| 1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1184 | until sick.TimePosition > 42 | |
| 1185 | HandleWeld.Part0 = RightArm | |
| 1186 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1187 | Swait() | |
| 1188 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1195 | end | |
| 1196 | for i = 1, 100 do | |
| 1197 | Swait() | |
| 1198 | CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0)) | |
| 1199 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1200 | if c.ClassName == "Part" then | |
| 1201 | if c.Material ~= Enum.Material.Neon then | |
| 1202 | c.Transparency = c.Transparency - 0.01 | |
| 1203 | end | |
| 1204 | c.Color = C3(0,0,0) | |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | HandleWeld.Part0 = Torso | |
| 1209 | TRANSFORMED = true | |
| 1210 | ATTACK = false | |
| 1211 | Rooted = false | |
| 1212 | end | |
| 1213 | ||
| 1214 | function AttackTemplate() | |
| 1215 | ATTACK = true | |
| 1216 | Rooted = false | |
| 1217 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1218 | HandleWeld.Part0 = RightArm | |
| 1219 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1220 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1221 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1222 | Swait() | |
| 1223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1229 | end | |
| 1230 | HandleWeld.Part0 = Torso | |
| 1231 | ATTACK = false | |
| 1232 | Rooted = false | |
| 1233 | end | |
| 1234 | ||
| 1235 | function Hit() | |
| 1236 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
| 1237 | if HAND[1].IsEnabled.Value == true then | |
| 1238 | HAND[1].IsEnabled.Value = false | |
| 1239 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
| |
| 1240 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1241 | for i = 1, 4 do | |
| 1242 | Swait() | |
| 1243 | killnearest(HAND[1].Position,5) | |
| 1244 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1245 | end | |
| 1246 | HAND[1].IsEnabled.Value = true | |
| 1247 | end | |
| 1248 | end | |
| 1249 | ||
| 1250 | function Warp() | |
| 1251 | ATTACK = true | |
| 1252 | Rooted = true | |
| 1253 | UNANCHOR = false | |
| 1254 | RootPart.Anchored = true | |
| 1255 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1256 | HandleWeld.Part0 = RightArm | |
| 1257 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1258 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1259 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1260 | Swait() | |
| 1261 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1262 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 1263 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1264 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1268 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1269 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1270 | end | |
| 1271 | for i = 1, 10 do | |
| 1272 | Swait() | |
| 1273 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1274 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1275 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1276 | if c.ClassName == "Part" then | |
| 1277 | c.Transparency = c.Transparency + 0.1 | |
| 1278 | end | |
| 1279 | end | |
| 1280 | end | |
| 1281 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1282 | Swait() | |
| 1283 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1284 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 1285 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1292 | end | |
| 1293 | local ORIGIN = RootPart.Position | |
| 1294 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 1295 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1296 | Swait() | |
| 1297 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1298 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 1299 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
| 1300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1304 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1305 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1306 | end | |
| 1307 | UNANCHOR = true | |
| 1308 | RootPart.Anchored = false | |
| 1309 | for i = 1, 10 do | |
| 1310 | Swait() | |
| 1311 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 1312 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 1313 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1314 | if c.ClassName == "Part" then | |
| 1315 | c.Transparency = c.Transparency - 0.1 | |
| 1316 | end | |
| 1317 | end | |
| 1318 | end | |
| 1319 | HandleWeld.Part0 = Torso | |
| 1320 | ATTACK = false | |
| 1321 | Rooted = false | |
| 1322 | end | |
| 1323 | ||
| 1324 | function DeathlyDash() | |
| 1325 | ATTACK = true | |
| 1326 | Rooted = false | |
| 1327 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1328 | HandleWeld.Part0 = RightArm | |
| 1329 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 1330 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1331 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1332 | Swait() | |
| 1333 | turnto(Mouse.Hit.p) | |
| 1334 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1341 | end | |
| 1342 | local TRAILS = {}
| |
| 1343 | local FOUND = false | |
| 1344 | for i = 1, 75 do | |
| 1345 | Swait() | |
| 1346 | local TRAIL = Character:Clone() | |
| 1347 | for _, c in pairs(TRAIL:GetChildren()) do | |
| 1348 | if c.ClassName == "Part" then | |
| 1349 | c.Anchored = true | |
| 1350 | c.Color = C3(1,0,0) | |
| 1351 | c.Transparency = 0.5 | |
| 1352 | c.Material = "Neon" | |
| 1353 | c.CanCollide = false | |
| 1354 | else | |
| 1355 | c:remove() | |
| 1356 | end | |
| 1357 | end | |
| 1358 | TRAIL.Parent = Effects | |
| 1359 | table.insert(TRAILS,TRAIL) | |
| 1360 | Debris:AddItem(TRAIL,0.08) | |
| 1361 | for _, c in pairs(workspace:GetChildren()) do | |
| 1362 | if c.ClassName == "Model" then | |
| 1363 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1364 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1365 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
| |
| 1366 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
| 1367 | killnearest(TORSO.Position,25) | |
| 1368 | FOUND = true | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | end | |
| 1373 | if FOUND == true then | |
| 1374 | for i = 1, 65 do | |
| 1375 | killnearest(Torso.CFrame*CF(0,0,-8).p,25) | |
| 1376 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 1377 | end | |
| 1378 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
| |
| 1379 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1380 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1381 | Swait() | |
| 1382 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
| 1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
| 1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
| 1385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1389 | end | |
| 1390 | break | |
| 1391 | end | |
| 1392 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
| 1393 | end | |
| 1394 | HandleWeld.Part0 = Torso | |
| 1395 | ATTACK = false | |
| 1396 | Rooted = false | |
| 1397 | end | |
| 1398 | ||
| 1399 | function FatalGrab() | |
| 1400 | Rooted = true | |
| 1401 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
| 1402 | if HAND[1].IsEnabled.Value == true then | |
| 1403 | HAND[1].IsEnabled.Value = false | |
| 1404 | HAND[1].CanCollide = true | |
| 1405 | local GRABBED = false | |
| 1406 | local GRABTARGET = nil | |
| 1407 | local HUMAN = nil | |
| 1408 | local HIT = HAND[1].Touched:Connect(function(hit) | |
| 1409 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1410 | local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1411 | if TORS ~= nil then | |
| 1412 | GRABTARGET = TORS | |
| 1413 | GRABBED = true | |
| 1414 | HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1415 | end | |
| 1416 | end | |
| 1417 | end) | |
| 1418 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
| |
| 1419 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1420 | for i = 1, 4 do | |
| 1421 | Swait() | |
| 1422 | turnto(Mouse.Hit.p) | |
| 1423 | if GRABBED == true then | |
| 1424 | break | |
| 1425 | end | |
| 1426 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
| 1427 | end | |
| 1428 | if GRABBED == true then | |
| 1429 | UNANCHOR = false | |
| 1430 | RootPart.Anchored = true | |
| 1431 | HUMAN.PlatformStand = true | |
| 1432 | GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0)) | |
| 1433 | local WELD = weldBetween(HAND[1],GRABTARGET) | |
| 1434 | VALUE2 = true | |
| 1435 | for i = 1, 30 do | |
| 1436 | Swait() | |
| 1437 | HUMAN.PlatformStand = true | |
| 1438 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1439 | end | |
| 1440 | for i = 1, 50 do | |
| 1441 | Swait() | |
| 1442 | HUMAN.PlatformStand = true | |
| 1443 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed) | |
| 1444 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 1445 | end | |
| 1446 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
| |
| 1447 | MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0)) | |
| 1448 | CreateSound("289315275", GRABTARGET, 10, 2.5)
| |
| 1449 | MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5)) | |
| 1450 | WELD:remove() | |
| 1451 | KillChildren(GRABTARGET.Parent) | |
| 1452 | killnearest(GRABTARGET.Position,10) | |
| 1453 | UNANCHOR = true | |
| 1454 | RootPart.Anchored = false | |
| 1455 | for i = 1, 10 do | |
| 1456 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 1457 | Swait() | |
| 1458 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 1459 | end | |
| 1460 | VALUE2 = false | |
| 1461 | end | |
| 1462 | HAND[1].CanCollide = false | |
| 1463 | HAND[1].IsEnabled.Value = true | |
| 1464 | end | |
| 1465 | Rooted = false | |
| 1466 | end | |
| 1467 | ||
| 1468 | function FatalWave() | |
| 1469 | ATTACK = true | |
| 1470 | Rooted = true | |
| 1471 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1472 | HandleWeld.Part0 = RightArm | |
| 1473 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1474 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1475 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1476 | Swait() | |
| 1477 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
| 1478 | turnto(Mouse.Hit.p) | |
| 1479 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
| 1480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1486 | end | |
| 1487 | for i=0,0.1, 0.1 / Animation_Speed do | |
| 1488 | Swait() | |
| 1489 | turnto(Mouse.Hit.p) | |
| 1490 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1491 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1497 | end | |
| 1498 | local angle = - 30 | |
| 1499 | for i = 1, 5 do | |
| 1500 | coroutine.resume(coroutine.create(function() | |
| 1501 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1502 | local SpawnPosition = RayPos | |
| 1503 | local floor = RayHit | |
| 1504 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1505 | local LastPosition = RayPos | |
| 1506 | local Delay = 1 | |
| 1507 | for i = 1, 15 do | |
| 1508 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1509 | local End = RayPos | |
| 1510 | LastPosition = End | |
| 1511 | if SpawnPosition then | |
| 1512 | killnearest(End,25) | |
| 1513 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
| 1514 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 1515 | end | |
| 1516 | Swait() | |
| 1517 | end | |
| 1518 | end)) | |
| 1519 | angle = angle + 15 | |
| 1520 | end | |
| 1521 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1522 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1523 | CreateSound("62339698", HitBox, 10, 0.4)
| |
| 1524 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1525 | Swait() | |
| 1526 | turnto(Mouse.Hit.p) | |
| 1527 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 1534 | end | |
| 1535 | HandleWeld.Part0 = Torso | |
| 1536 | ATTACK = false | |
| 1537 | Rooted = false | |
| 1538 | end | |
| 1539 | ||
| 1540 | function Reap() | |
| 1541 | ATTACK = true | |
| 1542 | Rooted = true | |
| 1543 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1544 | HandleWeld.Part0 = RightArm | |
| 1545 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1546 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
| 1547 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1548 | Swait() | |
| 1549 | for e=1,#HANDS do | |
| 1550 | if HANDS[e]~=nil then | |
| 1551 | local Thing=HANDS[e] | |
| 1552 | if Thing~=nil then | |
| 1553 | local MainPart=Thing[1] | |
| 1554 | local F=Thing[2] | |
| 1555 | MainPart.IsEnabled.Value = false | |
| 1556 | F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
| 1557 | end | |
| 1558 | end | |
| 1559 | end | |
| 1560 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
| 1561 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1562 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1563 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1564 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1565 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1566 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1567 | end | |
| 1568 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
| |
| 1569 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 1570 | local SOUND = CreateSound("135017578", Effects, 5, 1)
| |
| 1571 | Swait() | |
| 1572 | repeat | |
| 1573 | Swait() | |
| 1574 | for e=1,#HANDS do | |
| 1575 | if HANDS[e]~=nil then | |
| 1576 | local Thing=HANDS[e] | |
| 1577 | if Thing~=nil then | |
| 1578 | local MainPart=Thing[1] | |
| 1579 | local F=Thing[2] | |
| 1580 | MainPart.IsEnabled.Value = false | |
| 1581 | F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
| 1582 | end | |
| 1583 | end | |
| 1584 | end | |
| 1585 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
| 1586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1592 | until SOUND.playing == false | |
| 1593 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800)) | |
| 1594 | MakeForm(FLOOR,"Cyl") | |
| 1595 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
| 1596 | CreateSound("289315275", Effects, 5, 0.3)
| |
| 1597 | for i = 1, 400 do | |
| 1598 | Swait() | |
| 1599 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
| 1600 | if i > 100 then | |
| 1601 | if MRANDOM(1,2) == 1 then | |
| 1602 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
| 1603 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
| 1604 | MakeForm(SPHERE,"Ball") | |
| 1605 | coroutine.resume(coroutine.create(function() | |
| 1606 | for i = 1, 100 do | |
| 1607 | Swait() | |
| 1608 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
| 1609 | SPHERE.Transparency = (i/100) | |
| 1610 | end | |
| 1611 | SPHERE:remove() | |
| 1612 | end)) | |
| 1613 | end | |
| 1614 | end | |
| 1615 | end | |
| 1616 | CreateSound("62339698", Effects, 10, 0.3)
| |
| 1617 | killnearest(FLOOR.Position,FLOOR.Size.Z/2) | |
| 1618 | FLOOR:ClearAllChildren() | |
| 1619 | MakeForm(FLOOR,"Ball") | |
| 1620 | for i = 1, 50 do | |
| 1621 | Swait() | |
| 1622 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
| 1623 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
| 1624 | end | |
| 1625 | FLOOR:remove() | |
| 1626 | HandleWeld.Part0 = Torso | |
| 1627 | ATTACK = false | |
| 1628 | Rooted = false | |
| 1629 | for e=1,#HANDS do | |
| 1630 | if HANDS[e]~=nil then | |
| 1631 | local Thing=HANDS[e] | |
| 1632 | if Thing~=nil then | |
| 1633 | local MainPart=Thing[1] | |
| 1634 | local F=Thing[2] | |
| 1635 | MainPart.IsEnabled.Value = true | |
| 1636 | end | |
| 1637 | end | |
| 1638 | end | |
| 1639 | end | |
| 1640 | ||
| 1641 | function Taunt() | |
| 1642 | ATTACK = true | |
| 1643 | Rooted = true | |
| 1644 | local SOUND = CreateSound("134978657", Head, 10, 1)
| |
| 1645 | Swait() | |
| 1646 | repeat | |
| 1647 | Swait() | |
| 1648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1654 | until SOUND.Playing == false | |
| 1655 | ATTACK = false | |
| 1656 | Rooted = false | |
| 1657 | end | |
| 1658 | ||
| 1659 | --//=================================\\ | |
| 1660 | --|| ASSIGN THINGS TO KEYS | |
| 1661 | --\\=================================// | |
| 1662 | ||
| 1663 | function MouseDown(Mouse) | |
| 1664 | if ATTACK == false then | |
| 1665 | Hit() | |
| 1666 | end | |
| 1667 | end | |
| 1668 | ||
| 1669 | function MouseUp(Mouse) | |
| 1670 | HOLD = false | |
| 1671 | end | |
| 1672 | ||
| 1673 | function KeyDown(Key) | |
| 1674 | KEYHOLD = true | |
| 1675 | if TRANSFORMED == true and Rooted == false then | |
| 1676 | if Key == "t" and ATTACK == false then | |
| 1677 | Taunt() | |
| 1678 | end | |
| 1679 | ||
| 1680 | if Key == "z" and ATTACK == false then | |
| 1681 | Warp() | |
| 1682 | end | |
| 1683 | ||
| 1684 | if Key == "b" and ATTACK == false then | |
| 1685 | DeathlyDash() | |
| 1686 | end | |
| 1687 | ||
| 1688 | if Key == "c" and ATTACK == false then | |
| 1689 | FatalGrab() | |
| 1690 | end | |
| 1691 | ||
| 1692 | if Key == "v" and ATTACK == false then | |
| 1693 | FatalWave() | |
| 1694 | end | |
| 1695 | ||
| 1696 | if Key == "x" and ATTACK == false then | |
| 1697 | Reap() | |
| 1698 | end | |
| 1699 | end | |
| 1700 | ||
| 1701 | if Key == "9" and ATTACK == false then | |
| 1702 | CreateSound("135017578", Effects, 5, 1)
| |
| 1703 | end | |
| 1704 | end | |
| 1705 | ||
| 1706 | function KeyUp(Key) | |
| 1707 | KEYHOLD = false | |
| 1708 | end | |
| 1709 | ||
| 1710 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1711 | MouseDown(NEWKEY) | |
| 1712 | end) | |
| 1713 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1714 | MouseUp(NEWKEY) | |
| 1715 | end) | |
| 1716 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1717 | KeyDown(NEWKEY) | |
| 1718 | end) | |
| 1719 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1720 | KeyUp(NEWKEY) | |
| 1721 | end) | |
| 1722 | ||
| 1723 | --//=================================\\ | |
| 1724 | --\\=================================// | |
| 1725 | ||
| 1726 | ||
| 1727 | function unanchor() | |
| 1728 | if UNANCHOR == true then | |
| 1729 | RootPart.Anchored = false | |
| 1730 | end | |
| 1731 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1732 | if c.ClassName == "Part" then | |
| 1733 | c.Anchored = false | |
| 1734 | end | |
| 1735 | end | |
| 1736 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1737 | if c.ClassName == "Part" then | |
| 1738 | c.Anchored = false | |
| 1739 | end | |
| 1740 | end | |
| 1741 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1742 | if c.ClassName == "Part" then | |
| 1743 | c.Anchored = false | |
| 1744 | end | |
| 1745 | end | |
| 1746 | end | |
| 1747 | ||
| 1748 | ||
| 1749 | --//=================================\\ | |
| 1750 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1751 | --\\=================================// | |
| 1752 | ||
| 1753 | Humanoid.Changed:connect(function(Jump) | |
| 1754 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1755 | Humanoid.Jump = false | |
| 1756 | end | |
| 1757 | end) | |
| 1758 | ||
| 1759 | local FF = IT("ForceField",Character)
| |
| 1760 | FF.Visible = false | |
| 1761 | ||
| 1762 | INSTANT = false | |
| 1763 | Speed = 20 | |
| 1764 | ||
| 1765 | while true do | |
| 1766 | Swait() | |
| 1767 | SINE = SINE + CHANGE | |
| 1768 | --if DEAD == false then | |
| 1769 | if VALUE2 == false then | |
| 1770 | for e=1,#HANDS do | |
| 1771 | if HANDS[e]~=nil then | |
| 1772 | local Thing=HANDS[e] | |
| 1773 | if Thing~=nil then | |
| 1774 | local MainPart=Thing[1] | |
| 1775 | local F=Thing[2] | |
| 1776 | if MainPart.IsEnabled.Value == true then | |
| 1777 | F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
| 1778 | end | |
| 1779 | end | |
| 1780 | end | |
| 1781 | end | |
| 1782 | end | |
| 1783 | ANIMATE.Parent = nil | |
| 1784 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1785 | IDLEANIMATION:Play() | |
| 1786 | if TRANSFORMED == true then | |
| 1787 | tecks2.TextTransparency = 0 | |
| 1788 | for _, c in pairs(Character:GetChildren()) do | |
| 1789 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 1790 | c.Anchored = false | |
| 1791 | c.Transparency = 0 | |
| 1792 | c.Color = C3(0,0,0) | |
| 1793 | end | |
| 1794 | end | |
| 1795 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1796 | if c.ClassName == "Part" then | |
| 1797 | c.Transparency = 0 | |
| 1798 | end | |
| 1799 | end | |
| 1800 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1801 | if c.ClassName == "Part" then | |
| 1802 | c.Color = C3(0,0,0) | |
| 1803 | if c:FindFirstChild("PE") then
| |
| 1804 | c.PE.Enabled = true | |
| 1805 | end | |
| 1806 | end | |
| 1807 | end | |
| 1808 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1809 | if c.ClassName == "Part" then | |
| 1810 | if c.Material ~= Enum.Material.Neon then | |
| 1811 | c.Transparency = 0 | |
| 1812 | end | |
| 1813 | c.Color = C3(0,0,0) | |
| 1814 | if c:FindFirstChild("PE") then
| |
| 1815 | c.PE.Enabled = true | |
| 1816 | end | |
| 1817 | end | |
| 1818 | end | |
| 1819 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1820 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1821 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1822 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1823 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1824 | if ATTACK == false and VALUE2 == false then | |
| 1825 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
| 1826 | end | |
| 1827 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1828 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1829 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1830 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1831 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1832 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1833 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1834 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1835 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1836 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1837 | end | |
| 1838 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1839 | ANIM = "Jump" | |
| 1840 | if ATTACK == false then | |
| 1841 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1847 | end | |
| 1848 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1849 | ANIM = "Fall" | |
| 1850 | if ATTACK == false then | |
| 1851 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1857 | end | |
| 1858 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1859 | ANIM = "Idle" | |
| 1860 | if ATTACK == false then | |
| 1861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1867 | end | |
| 1868 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1869 | ANIM = "Walk" | |
| 1870 | WALK = WALK + 1 / Animation_Speed | |
| 1871 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1872 | WALK = 0 | |
| 1873 | if WALKINGANIM == true then | |
| 1874 | WALKINGANIM = false | |
| 1875 | elseif WALKINGANIM == false then | |
| 1876 | WALKINGANIM = true | |
| 1877 | end | |
| 1878 | end | |
| 1879 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1880 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1881 | if ATTACK == false then | |
| 1882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1886 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1888 | end | |
| 1889 | end | |
| 1890 | end | |
| 1891 | --end | |
| 1892 | Humanoid.DisplayDistanceType = "None" | |
| 1893 | unanchor() | |
| 1894 | Humanoid.MaxHealth = "inf" | |
| 1895 | Humanoid.Health = "inf" | |
| 1896 | if Rooted == false then | |
| 1897 | Disable_Jump = false | |
| 1898 | Humanoid.WalkSpeed = Speed | |
| 1899 | elseif Rooted == true then | |
| 1900 | Disable_Jump = true | |
| 1901 | Humanoid.WalkSpeed = 0 | |
| 1902 | end | |
| 1903 | if Head:FindFirstChild("face") then
| |
| 1904 | Head.face:remove() | |
| 1905 | end | |
| 1906 | local MATHS = {"0","1"}
| |
| 1907 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1908 | Humanoid.PlatformStand = false | |
| 1909 | if INTRO == false and INSTANT == false then | |
| 1910 | INTRO = true | |
| 1911 | coroutine.resume(coroutine.create(function() | |
| 1912 | sick:Play() | |
| 1913 | Intro() | |
| 1914 | end)) | |
| 1915 | end | |
| 1916 | if INSTANT == true then | |
| 1917 | if TRANSFORMED == false then | |
| 1918 | sick.TimePosition = 60 | |
| 1919 | Player:ClearCharacterAppearance() | |
| 1920 | sick:Play() | |
| 1921 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 1922 | if c.ClassName == "Part" then | |
| 1923 | c.Transparency = 0 | |
| 1924 | end | |
| 1925 | end | |
| 1926 | end | |
| 1927 | TRANSFORMED = true | |
| 1928 | end | |
| 1929 | script.Parent = PlayerGui | |
| 1930 | Character.Parent = workspace | |
| 1931 | Humanoid.Parent = Character | |
| 1932 | Player:ClearCharacterAppearance() | |
| 1933 | end | |
| 1934 | ||
| 1935 | --//=================================\\ | |
| 1936 | --\\=================================// | |
| 1937 | ||
| 1938 | ||
| 1939 | ||
| 1940 | ||
| 1941 | ||
| 1942 | --//====================================================\\-- | |
| 1943 | --|| END OF SCRIPT | |
| 1944 | --\\====================================================//-- |