shgsiughiiruhdu12354

Fe Grim (Might be laggy!)

Nov 2nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. warn("Hello and welcome Mr.Death")
  153. warn("Reap Edited by ggrelior333")
  154. --//====================================================\\--
  155. --|| Made By shackluster
  156. --\\====================================================//--
  157.  
  158. --//====================================================\\--
  159. --|| Edited By ggrelior333
  160. --\\====================================================//--
  161.  
  162. wait(0.2)
  163. local function callback(text)
  164. if text == "Yes" then
  165. print("User said yes")
  166. elseif text == "No" then
  167. print("User said no")
  168. end
  169. end
  170.  
  171. local bindableFunction= Instance.new("BindableFunction")
  172.  
  173. game.StarterGui:SetCore("SendNotification", {
  174. Title = "Grim loaded";
  175. Text = "Have fun ok?";
  176. Icon = "";
  177. Duration = "5";
  178. callbakc = bindableFunction;
  179. Button1 = "Ok! Sure";
  180. Button2 = "No thanks nub.";
  181. })
  182.  
  183. wait(0.2)
  184.  
  185.  
  186.  
  187. Player = game:GetService("Players").LocalPlayer
  188. PlayerGui = Player.PlayerGui
  189. Cam = workspace.CurrentCamera
  190. Backpack = Player.Backpack
  191. Character = Player.Character
  192. Humanoid = Character.Humanoid
  193. Mouse = Player:GetMouse()
  194. RootPart = Character["HumanoidRootPart"]
  195. Torso = Character["Torso"]
  196. Head = Character["Head"]
  197. RightArm = Character["Right Arm"]
  198. LeftArm = Character["Left Arm"]
  199. RightLeg = Character["Right Leg"]
  200. LeftLeg = Character["Left Leg"]
  201. RootJoint = RootPart["RootJoint"]
  202. Neck = Torso["Neck"]
  203. RightShoulder = Torso["Right Shoulder"]
  204. LeftShoulder = Torso["Left Shoulder"]
  205. RightHip = Torso["Right Hip"]
  206. LeftHip = Torso["Left Hip"]
  207. local sick = Instance.new("Sound",Character)
  208. sick.SoundId = "rbxassetid://542364176"
  209. sick.Looped = true
  210. sick.Pitch = 1
  211. sick.Volume = 2
  212. Player:ClearCharacterAppearance()
  213. local HANDS = {}
  214. Character.Archivable = true
  215. Humanoid.DisplayDistanceType = "None"
  216.  
  217. local naeeym2 = Instance.new("BillboardGui",Character)
  218. naeeym2.AlwaysOnTop = true
  219. naeeym2.Size = UDim2.new(5,35,2,35)
  220. naeeym2.StudsOffset = Vector3.new(0,3,0)
  221. naeeym2.Adornee = Character.Head
  222. naeeym2.Name = "Name"
  223. naeeym2.PlayerToHideFrom = Player
  224. local tecks2 = Instance.new("TextLabel",naeeym2)
  225. tecks2.BackgroundTransparency = 1
  226. tecks2.TextScaled = true
  227. tecks2.BorderSizePixel = 0
  228. tecks2.Text = "1x1x1x1IAMbck"
  229. tecks2.Font = "Antique"
  230. tecks2.TextSize = 30
  231. tecks2.TextTransparency = 1
  232. tecks2.TextStrokeTransparency = 1
  233. tecks2.TextColor3 = Color3.new(1,0,0)
  234. tecks2.Size = UDim2.new(1,0,0.5,0)
  235. tecks2.Parent = naeeym2
  236.  
  237. IT = Instance.new
  238. CF = CFrame.new
  239. VT = Vector3.new
  240. RAD = math.rad
  241. C3 = Color3.new
  242. UD2 = UDim2.new
  243. BRICKC = BrickColor.new
  244. ANGLES = CFrame.Angles
  245. EULER = CFrame.fromEulerAnglesXYZ
  246. COS = math.cos
  247. ACOS = math.acos
  248. SIN = math.sin
  249. ASIN = math.asin
  250. ABS = math.abs
  251. MRANDOM = math.random
  252. FLOOR = math.floor
  253.  
  254. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  255. local NEWMESH = IT(MESH)
  256. if MESH == "SpecialMesh" then
  257. NEWMESH.MeshType = MESHTYPE
  258. if MESHID ~= "nil" and MESHID ~= "" then
  259. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  260. end
  261. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  262. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  263. end
  264. end
  265. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  266. NEWMESH.Scale = SCALE
  267. NEWMESH.Parent = PARENT
  268. return NEWMESH
  269. end
  270.  
  271. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  272. local NEWPART = IT("Part")
  273. NEWPART.formFactor = FORMFACTOR
  274. NEWPART.Reflectance = REFLECTANCE
  275. NEWPART.Transparency = TRANSPARENCY
  276. NEWPART.CanCollide = false
  277. NEWPART.Locked = true
  278. NEWPART.Anchored = true
  279. if ANCHOR == false then
  280. NEWPART.Anchored = false
  281. end
  282. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  283. NEWPART.Name = NAME
  284. NEWPART.Size = SIZE
  285. NEWPART.Position = Torso.Position
  286. NEWPART.Material = MATERIAL
  287. NEWPART:BreakJoints()
  288. NEWPART.Parent = PARENT
  289. return NEWPART
  290. end
  291.  
  292. --//=================================\\
  293. --|| CUSTOMIZATION
  294. --\\=================================//
  295.  
  296. Player_Size = 1 --Size of the player.
  297. Animation_Speed = 3
  298. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  299.  
  300. local Speed = 16
  301. local Effects2 = {}
  302.  
  303. --//=================================\\
  304. --|| END OF CUSTOMIZATION
  305. --\\=================================//
  306.  
  307. local function weldBetween(a, b)
  308. local weldd = Instance.new("ManualWeld")
  309. weldd.Part0 = a
  310. weldd.Part1 = b
  311. weldd.C0 = CFrame.new()
  312. weldd.C1 = b.CFrame:inverse() * a.CFrame
  313. weldd.Parent = a
  314. return weldd
  315. end
  316.  
  317. --//=================================\\
  318. --|| USEFUL VALUES
  319. --\\=================================//
  320.  
  321. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  322. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  323. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  324. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  325. local CHANGEDEFENSE = 0
  326. local CHANGEDAMAGE = 0
  327. local CHANGEMOVEMENT = 0
  328. local ANIM = "Idle"
  329. local ATTACK = false
  330. local EQUIPPED = false
  331. local HOLD = false
  332. local COMBO = 1
  333. local Rooted = false
  334. local SINE = 0
  335. local KEYHOLD = false
  336. local CHANGE = 2 / Animation_Speed
  337. local WALKINGANIM = false
  338. local WALK = 0
  339. local VALUE1 = false
  340. local VALUE2 = false
  341. local ROBLOXIDLEANIMATION = IT("Animation")
  342. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  343. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  344. --ROBLOXIDLEANIMATION.Parent = Humanoid
  345. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  346. WEAPONGUI.Name = "Weapon GUI"
  347. local Weapon = IT("Model")
  348. Weapon.Name = "Weapon"
  349. local Effects = IT("Folder", Weapon)
  350. Effects.Name = "Effects"
  351. local ANIMATOR = Humanoid.Animator
  352. local ANIMATE = Character.Animate
  353. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  354. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  355. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  356. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  357. local UNANCHOR = true
  358. local INTRO = false
  359. local TRANSFORMED = false
  360. local INSTANT = false
  361.  
  362. local SKILLTEXTCOLOR = BRICKC("Black").Color
  363.  
  364. --//=================================\\
  365. --\\=================================//
  366.  
  367.  
  368. --//=================================\\
  369. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  370. --\\=================================//
  371.  
  372. ArtificialHB = Instance.new("BindableEvent", script)
  373. ArtificialHB.Name = "ArtificialHB"
  374.  
  375. script:WaitForChild("ArtificialHB")
  376.  
  377. frame = Frame_Speed
  378. tf = 0
  379. allowframeloss = false
  380. tossremainder = false
  381. lastframe = tick()
  382. script.ArtificialHB:Fire()
  383.  
  384. game:GetService("RunService").Heartbeat:connect(function(s, p)
  385. tf = tf + s
  386. if tf >= frame then
  387. if allowframeloss then
  388. script.ArtificialHB:Fire()
  389. lastframe = tick()
  390. else
  391. for i = 1, math.floor(tf / frame) do
  392. script.ArtificialHB:Fire()
  393. end
  394. lastframe = tick()
  395. end
  396. if tossremainder then
  397. tf = 0
  398. else
  399. tf = tf - frame * math.floor(tf / frame)
  400. end
  401. end
  402. end)
  403.  
  404. --//=================================\\
  405. -- Name OF The Grim--
  406. --\\=================================//
  407.  
  408. local naeeym2 = Instance.new("BillboardGui",Character)
  409. naeeym2.AlwaysOnTop = true
  410. naeeym2.Size = UDim2.new(5,35,2,35)
  411. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  412. naeeym2.Adornee = Character.Head
  413. naeeym2.Name = "Name"
  414. naeeym2.MaxDistance = 200
  415. local tecks2 = Instance.new("TextLabel",naeeym2)
  416. tecks2.BackgroundTransparency = 1
  417. tecks2.TextScaled = true
  418. tecks2.BorderSizePixel = 0
  419. tecks2.Text = "Mr.Death"-- The Grim's name! --
  420. tecks2.Font = "Fantasy"
  421. tecks2.TextSize = 70
  422. tecks2.TextStrokeTransparency = 0
  423. tecks2.TextColor3 = Color3.new(128, 187, 219)
  424. tecks2.TextStrokeColor3 = Color3.new(188/128, 155/187, 93/219)
  425. tecks2.Size = UDim2.new(1,0,0.5,0)
  426. tecks2.Parent = naeeym2
  427.  
  428.  
  429.  
  430. --//=================================\\
  431. --|| SOME FUNCTIONS
  432. --\\=================================//
  433.  
  434. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  435. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  436. end
  437.  
  438. function PositiveAngle(NUMBER)
  439. if NUMBER >= 0 then
  440. NUMBER = 0
  441. end
  442. return NUMBER
  443. end
  444.  
  445. function NegativeAngle(NUMBER)
  446. if NUMBER <= 0 then
  447. NUMBER = 0
  448. end
  449. return NUMBER
  450. end
  451.  
  452. function Swait(NUMBER)
  453. if NUMBER == 0 or NUMBER == nil then
  454. ArtificialHB.Event:wait()
  455. else
  456. for i = 1, NUMBER do
  457. ArtificialHB.Event:wait()
  458. end
  459. end
  460. end
  461.  
  462. function QuaternionFromCFrame(cf)
  463. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  464. local trace = m00 + m11 + m22
  465. if trace > 0 then
  466. local s = math.sqrt(1 + trace)
  467. local recip = 0.5 / s
  468. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  469. else
  470. local i = 0
  471. if m11 > m00 then
  472. i = 1
  473. end
  474. if m22 > (i == 0 and m00 or m11) then
  475. i = 2
  476. end
  477. if i == 0 then
  478. local s = math.sqrt(m00 - m11 - m22 + 1)
  479. local recip = 0.5 / s
  480. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  481. elseif i == 1 then
  482. local s = math.sqrt(m11 - m22 - m00 + 1)
  483. local recip = 0.5 / s
  484. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  485. elseif i == 2 then
  486. local s = math.sqrt(m22 - m00 - m11 + 1)
  487. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  488. end
  489. end
  490. end
  491.  
  492. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  493. local xs, ys, zs = x + x, y + y, z + z
  494. local wx, wy, wz = w * xs, w * ys, w * zs
  495. local xx = x * xs
  496. local xy = x * ys
  497. local xz = x * zs
  498. local yy = y * ys
  499. local yz = y * zs
  500. local zz = z * zs
  501. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  502. end
  503.  
  504. function QuaternionSlerp(a, b, t)
  505. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  506. local startInterp, finishInterp;
  507. if cosTheta >= 0.0001 then
  508. if (1 - cosTheta) > 0.0001 then
  509. local theta = ACOS(cosTheta)
  510. local invSinTheta = 1 / SIN(theta)
  511. startInterp = SIN((1 - t) * theta) * invSinTheta
  512. finishInterp = SIN(t * theta) * invSinTheta
  513. else
  514. startInterp = 1 - t
  515. finishInterp = t
  516. end
  517. else
  518. if (1 + cosTheta) > 0.0001 then
  519. local theta = ACOS(-cosTheta)
  520. local invSinTheta = 1 / SIN(theta)
  521. startInterp = SIN((t - 1) * theta) * invSinTheta
  522. finishInterp = SIN(t * theta) * invSinTheta
  523. else
  524. startInterp = t - 1
  525. finishInterp = t
  526. end
  527. end
  528. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  529. end
  530.  
  531. function Clerp(a, b, t)
  532. local qa = {QuaternionFromCFrame(a)}
  533. local qb = {QuaternionFromCFrame(b)}
  534. local ax, ay, az = a.x, a.y, a.z
  535. local bx, by, bz = b.x, b.y, b.z
  536. local _t = 1 - t
  537. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  538. end
  539.  
  540. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  541. local frame = IT("Frame")
  542. frame.BackgroundTransparency = TRANSPARENCY
  543. frame.BorderSizePixel = BORDERSIZEPIXEL
  544. frame.Position = POSITION
  545. frame.Size = SIZE
  546. frame.BackgroundColor3 = COLOR
  547. frame.BorderColor3 = BORDERCOLOR
  548. frame.Name = NAME
  549. frame.Parent = PARENT
  550. return frame
  551. end
  552.  
  553. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  554. local label = IT("TextLabel")
  555. label.BackgroundTransparency = 1
  556. label.Size = UD2(1, 0, 1, 0)
  557. label.Position = UD2(0, 0, 0, 0)
  558. label.TextColor3 = TEXTCOLOR
  559. label.TextStrokeTransparency = STROKETRANSPARENCY
  560. label.TextTransparency = TRANSPARENCY
  561. label.FontSize = TEXTFONTSIZE
  562. label.Font = TEXTFONT
  563. label.BorderSizePixel = BORDERSIZEPIXEL
  564. label.TextScaled = false
  565. label.Text = TEXT
  566. label.Name = NAME
  567. label.Parent = PARENT
  568. return label
  569. end
  570.  
  571. function NoOutlines(PART)
  572. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  573. end
  574.  
  575.  
  576. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  577. local NEWWELD = IT(TYPE)
  578. NEWWELD.Part0 = PART0
  579. NEWWELD.Part1 = PART1
  580. NEWWELD.C0 = C0
  581. NEWWELD.C1 = C1
  582. NEWWELD.Parent = PARENT
  583. return NEWWELD
  584. end
  585.  
  586. function CreateSound(ID, PARENT, VOLUME, PITCH)
  587. local NEWSOUND = nil
  588. coroutine.resume(coroutine.create(function()
  589. NEWSOUND = IT("Sound", PARENT)
  590. NEWSOUND.Volume = VOLUME
  591. NEWSOUND.Pitch = PITCH
  592. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  593. Swait()
  594. NEWSOUND:play()
  595. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  596. end))
  597. return NEWSOUND
  598. end
  599.  
  600. function CFrameFromTopBack(at, top, back)
  601. local right = top:Cross(back)
  602. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  603. end
  604.  
  605. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  606. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  607. local mesh = IT("SpecialMesh",wave)
  608. mesh.MeshType = "FileMesh"
  609. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  610. mesh.Scale = SIZE
  611. mesh.Offset = VT(0,0,0)
  612. wave.CFrame = CFRAME
  613. coroutine.resume(coroutine.create(function(PART)
  614. for i = 1, WAIT do
  615. Swait()
  616. mesh.Scale = mesh.Scale + GROW
  617. if DOESROT == true then
  618. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  619. end
  620. wave.Transparency = wave.Transparency + (0.5/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  629. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  630. local mesh = IT("SpecialMesh",wave)
  631. mesh.MeshType = "Sphere"
  632. mesh.Scale = SIZE
  633. mesh.Offset = VT(0,0,0)
  634. wave.CFrame = CFRAME
  635. coroutine.resume(coroutine.create(function(PART)
  636. for i = 1, WAIT do
  637. Swait()
  638. mesh.Scale = mesh.Scale + GROW
  639. wave.Transparency = wave.Transparency + (1/WAIT)
  640. if wave.Transparency > 0.99 then
  641. wave:remove()
  642. end
  643. end
  644. end))
  645. end
  646.  
  647. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  648. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  649. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  650. wave.CFrame = CFRAME
  651. coroutine.resume(coroutine.create(function(PART)
  652. for i = 1, WAIT do
  653. Swait()
  654. mesh.Scale = mesh.Scale * GROW
  655. wave.Transparency = wave.Transparency + (0.5/WAIT)
  656. if wave.Transparency > 0.99 then
  657. wave:remove()
  658. end
  659. end
  660. end))
  661. end
  662.  
  663. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  664. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  665. local mesh = IT("BlockMesh",wave)
  666. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  667. coroutine.resume(coroutine.create(function(PART)
  668. for i = 1, WAIT do
  669. Swait()
  670. mesh.Scale = mesh.Scale + GROW
  671. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  672. wave.Transparency = wave.Transparency + (1/WAIT)
  673. if wave.Transparency > 0.99 then
  674. wave:remove()
  675. end
  676. end
  677. end))
  678. end
  679.  
  680. function MakeForm(PART,TYPE)
  681. if TYPE == "Cyl" then
  682. local MSH = IT("CylinderMesh",PART)
  683. elseif TYPE == "Ball" then
  684. local MSH = IT("SpecialMesh",PART)
  685. MSH.MeshType = "Sphere"
  686. elseif TYPE == "Wedge" then
  687. local MSH = IT("SpecialMesh",PART)
  688. MSH.MeshType = "Wedge"
  689. end
  690. end
  691.  
  692. function CheckTableForString(Table, String)
  693. for i, v in pairs(Table) do
  694. if string.find(string.lower(String), string.lower(v)) then
  695. return true
  696. end
  697. end
  698. return false
  699. end
  700.  
  701. function CheckIntangible(Hit)
  702. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  703. if Hit and Hit.Parent then
  704. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  705. return true
  706. end
  707. end
  708. return false
  709. end
  710.  
  711. Debris = game:GetService("Debris")
  712.  
  713. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  714. local Direction = CFrame.new(StartPos, Vec).lookVector
  715. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  716. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  717. if RayHit and CheckIntangible(RayHit) then
  718. if DelayIfHit then
  719. wait()
  720. end
  721. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  722. end
  723. return RayHit, RayPos, RayNormal
  724. end
  725.  
  726. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  727. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  728. end
  729.  
  730. function turnto(position)
  731. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  732. end
  733.  
  734. --//=================================\\
  735. --|| SPEECH
  736. --\\=================================//
  737.  
  738. function chatfunc(text,waitt)
  739. local chat = coroutine.wrap(function()
  740. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  741. Character:FindFirstChild("TalkingBillBoard"):destroy()
  742. end
  743. local naeeym2 = Instance.new("BillboardGui",Character)
  744. naeeym2.Size = UDim2.new(0,100,0,40)
  745. naeeym2.StudsOffset = Vector3.new(0,5,0)
  746. naeeym2.Adornee = Character.Head
  747. naeeym2.Name = "TalkingBillBoard"
  748. naeeym2.AlwaysOnTop = true
  749. local tecks2 = Instance.new("TextLabel",naeeym2)
  750. tecks2.BackgroundTransparency = 1
  751. tecks2.BorderSizePixel = 0
  752. tecks2.Text = ""
  753. tecks2.Font = "SciFi"
  754. tecks2.TextSize = 30
  755. tecks2.TextStrokeTransparency = 1
  756. tecks2.TextColor3 = SKILLTEXTCOLOR
  757. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  758. tecks2.Size = UDim2.new(1,0,0.5,0)
  759. for i = 1,string.len(text),1 do
  760. tecks2.Text = string.sub(text,1,i)
  761. Swait()
  762. end
  763. wait(waitt)
  764. coroutine.resume(coroutine.create(function()
  765. for i = 1, 10 do
  766. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  767. Swait()
  768. end
  769. naeeym2:Destroy()
  770. end))
  771. end)
  772. chat()
  773. end
  774.  
  775. --//=================================\\
  776. --|| WEAPON CREATION
  777. --\\=================================//
  778.  
  779. local EyeSizes={
  780. NumberSequenceKeypoint.new(0,1,0),
  781. NumberSequenceKeypoint.new(1,0,0)
  782. }
  783. local EyeTrans={
  784. NumberSequenceKeypoint.new(0,0.8,0),
  785. NumberSequenceKeypoint.new(1,1,0)
  786. }
  787. local PE=Instance.new("ParticleEmitter",art)
  788. PE.LightEmission=.8
  789. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  790. PE.Size=NumberSequence.new(EyeSizes)
  791. PE.Transparency=NumberSequence.new(EyeTrans)
  792. PE.Lifetime=NumberRange.new(0.35,1.5)
  793. PE.Rotation=NumberRange.new(0,360)
  794. PE.Rate=999
  795. PE.VelocitySpread = 10000
  796. PE.Acceleration = Vector3.new(0,0,0)
  797. PE.Drag = 5
  798. PE.Speed = NumberRange.new(0,0,0)
  799. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  800. PE.ZOffset = -1.5
  801. PE.Name = "PE"
  802. PE.Enabled = false
  803.  
  804. function particles(art)
  805. local PARTICLES = PE:Clone()
  806. PARTICLES.Parent = art
  807. end
  808.  
  809. local HANDFOLDER = IT("Folder",Weapon)
  810. HANDFOLDER.Name = "Hands"
  811.  
  812. for i = 1, 3 do
  813. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  814. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  815. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  816. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  817. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. MakeForm(Palm2,"Ball")
  819. particles(Palm2)
  820.  
  821. local EN = IT("BoolValue",Palm)
  822. EN.Name = "IsEnabled"
  823. EN.Value = true
  824. table.insert(HANDS,{Palm,HandleWeld})
  825. end
  826.  
  827. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  828. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  829. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  830.  
  831. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  832. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  833. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  834.  
  835. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  836. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  838.  
  839. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  840. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  842.  
  843. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  844. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  845. MakeForm(HandlePart,"Ball")
  846. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  847. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  848. MakeForm(HandlePart,"Ball")
  849.  
  850. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  851. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  852. MakeForm(HandlePart,"Ball")
  853.  
  854. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  855. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856. MakeForm(HandlePart,"Ball")
  857. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  858. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. MakeForm(HandlePart,"Ball")
  860. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  861. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  862. MakeForm(HandlePart,"Ball")
  863. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  864. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. MakeForm(HandlePart,"Ball")
  866. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  867. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  868. MakeForm(HandlePart,"Ball")
  869. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  870. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. MakeForm(HandlePart,"Ball")
  872. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  873. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  874. MakeForm(HandlePart,"Ball")
  875. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  876. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  877. MakeForm(HandlePart,"Ball")
  878. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  879. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  880. MakeForm(HandlePart,"Ball")
  881. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  882. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  883. MakeForm(HandlePart,"Ball")
  884.  
  885. local SCYTHE = IT("Model",Character)
  886. SCYTHE.Name = "SCYTHE"
  887.  
  888. local B = SCYTHE
  889. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  890. particles(HandlePart)
  891. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  893. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  894. MakeForm(part,"Ball")
  895. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  896. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897. MakeForm(part,"Ball")
  898. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  899. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  900. MakeForm(part,"Ball")
  901. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  902. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  903. MakeForm(part,"Ball")
  904. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  905. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  906. MakeForm(part,"Ball")
  907. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  908. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  909. MakeForm(part,"Ball")
  910. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  911. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  912. MakeForm(part,"Ball")
  913. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  914. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  915. MakeForm(part,"Ball")
  916. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  917. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  918. MakeForm(part,"Ball")
  919. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  920. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  921. MakeForm(part,"Ball")
  922. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  923. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  924. MakeForm(part,"Ball")
  925. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  926. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  927. MakeForm(part,"Ball")
  928. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  929. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  930. MakeForm(part,"Ball")
  931. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  932. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. MakeForm(part,"Ball")
  934. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  935. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  936. MakeForm(part,"Ball")
  937. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  938. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  939. MakeForm(part,"Ball")
  940. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  941. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  942. MakeForm(part,"Ball")
  943. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  944. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  945. MakeForm(part,"Ball")
  946. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  947. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  948. MakeForm(part,"Ball")
  949. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  950. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  951. MakeForm(part,"Ball")
  952. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  953. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  954. MakeForm(part,"Ball")
  955. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  956. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957.  
  958. for _, c in pairs(SCYTHE:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  961. end
  962. end
  963.  
  964. Weapon.Parent = Character
  965.  
  966. Humanoid.Died:connect(function()
  967. KillChildren(Character)
  968. HANDS = {}
  969. HANDFOLDER:ClearAllChildren()
  970. SCYTHE:ClearAllChildren()
  971. for i = 1, 100 do
  972. Swait()
  973. sick.Volume = sick.Volume - 0.02
  974. end
  975. end)
  976.  
  977. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  978. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  979. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  980. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  981. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  982.  
  983. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  984. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  985. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  986. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  987. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  988.  
  989. --//=================================\\
  990. --|| DAMAGING
  991. --\\=================================//
  992.  
  993. function KillChildren(v)
  994. v:BreakJoints()
  995. for _, c in pairs(v:GetChildren()) do
  996. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  997. if c.Transparency < 1 then
  998. if c:FindFirstChildOfClass("Decal") then
  999. c:FindFirstChildOfClass("Decal"):remove()
  1000. end
  1001. particles(c)
  1002. c.PE.Enabled = true
  1003. c.Parent = Effects
  1004. c.CanCollide = false
  1005. c.Material = "Neon"
  1006. c.Color = C3(1,0,0)
  1007. c.Transparency = 0.5
  1008. local grav = Instance.new("BodyPosition",c)
  1009. grav.P = 20000
  1010. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1011. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1012. grav.Name = "GravityForce"
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 1, 50 do
  1015. Swait()
  1016. c.Transparency = c.Transparency + 0.01
  1017. end
  1018. c.PE.Enabled = false
  1019. Debris:AddItem(c,2)
  1020. end))
  1021. end
  1022. end
  1023. end
  1024. end
  1025.  
  1026. function killnearest(position,range)
  1027. for i,v in ipairs(workspace:GetChildren()) do
  1028. local body = v:GetChildren()
  1029. for part = 1, #body do
  1030. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1031. if(body[part].Position - position).Magnitude < range then
  1032. if v.ClassName == "Model" then
  1033. KillChildren(v)
  1034. end
  1035. end
  1036. end
  1037. end
  1038. end
  1039. end
  1040.  
  1041. --//=================================\\
  1042. --|| ATTACK FUNCTIONS AND STUFF
  1043. --\\=================================//
  1044.  
  1045. function Intro()
  1046. ATTACK = true
  1047. Rooted = true
  1048. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1049. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  1050. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  1051. MakeForm(ORB,"Ball")
  1052. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  1053. MakeForm(ORB2,"Ball")
  1054. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  1055. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  1056. for _, c in pairs(Character:GetChildren()) do
  1057. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1058. c.Transparency = 1
  1059. end
  1060. end
  1061. for i=0, 1, 0.1 / Animation_Speed do
  1062. Swait()
  1063. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1064. ORB2.CFrame = ORB.CFrame
  1065. for _, c in pairs(Character:GetChildren()) do
  1066. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1067. c.Transparency = 1
  1068. elseif c.ClassName == "Accessory" then
  1069. c:remove()
  1070. end
  1071. end
  1072. for _, c in pairs(SCYTHE:GetChildren()) do
  1073. if c.ClassName == "Part" then
  1074. c.Transparency = 1
  1075. c.Color = C3(0,0,0)
  1076. end
  1077. end
  1078. Player:ClearCharacterAppearance()
  1079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1085. end
  1086. repeat
  1087. Swait()
  1088. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1089. ORB2.CFrame = ORB.CFrame
  1090. until sick.TimePosition > 12
  1091. CreateSound("134978657", Effects, 5, 1)
  1092. repeat
  1093. Swait()
  1094. if MRANDOM(1,5) == 1 then
  1095. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1096. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1097. MakeForm(SPHERE,"Ball")
  1098. coroutine.resume(coroutine.create(function()
  1099. for i = 1, 100 do
  1100. Swait()
  1101. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1102. SPHERE.Transparency = (i/100)
  1103. end
  1104. SPHERE:remove()
  1105. end))
  1106. end
  1107. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1108. ORB2.CFrame = ORB.CFrame
  1109. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1110. until sick.TimePosition > 24
  1111. CreateSound("135017578", Effects, 5, 1)
  1112. repeat
  1113. Swait()
  1114. if MRANDOM(1,5) == 1 then
  1115. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1116. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  1117. MakeForm(SPHERE,"Ball")
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 1, 100 do
  1120. Swait()
  1121. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1122. SPHERE.Transparency = (i/100)
  1123. end
  1124. SPHERE:remove()
  1125. end))
  1126. end
  1127. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1128. ORB2.CFrame = ORB.CFrame
  1129. if MRANDOM(1,5) == 1 then
  1130. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1131. end
  1132. if MRANDOM(1,5) == 1 then
  1133. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1134. end
  1135. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1136. until sick.TimePosition > 34.5
  1137. repeat
  1138. Swait()
  1139. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1140. ORB2.CFrame = ORB.CFrame
  1141. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  1142. if MRANDOM(1,5) == 1 then
  1143. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1144. end
  1145. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1146. until sick.TimePosition > 36
  1147. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  1148. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  1149. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  1150. CreateSound("2691586", Effects, 5, 1)
  1151. CreateSound("181384451", Effects, 10, 0.6)
  1152. ORB:remove()
  1153. ORB2:remove()
  1154. tecks2.TextTransparency = 0
  1155. repeat
  1156. Swait()
  1157. for _, c in pairs(Character:GetChildren()) do
  1158. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1159. c.Transparency = 0
  1160. c.Color = C3(0,0,0)
  1161. elseif c.ClassName == "Accessory" then
  1162. c:remove()
  1163. end
  1164. end
  1165. for _, c in pairs(Weapon:GetChildren()) do
  1166. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1167. c.Transparency = 0
  1168. end
  1169. end
  1170. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1171. if c.ClassName == "Part" then
  1172. c.Transparency = 0
  1173. c.Color = C3(0,0,0)
  1174. end
  1175. end
  1176. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1177. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1184. until sick.TimePosition > 42
  1185. HandleWeld.Part0 = RightArm
  1186. for i=0, 1, 0.1 / Animation_Speed do
  1187. Swait()
  1188. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. end
  1196. for i = 1, 100 do
  1197. Swait()
  1198. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1199. for _, c in pairs(SCYTHE:GetChildren()) do
  1200. if c.ClassName == "Part" then
  1201. if c.Material ~= Enum.Material.Neon then
  1202. c.Transparency = c.Transparency - 0.01
  1203. end
  1204. c.Color = C3(0,0,0)
  1205. end
  1206. end
  1207. end
  1208. HandleWeld.Part0 = Torso
  1209. TRANSFORMED = true
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function AttackTemplate()
  1215. ATTACK = true
  1216. Rooted = false
  1217. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1218. HandleWeld.Part0 = RightArm
  1219. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1220. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1221. for i=0, 1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1229. end
  1230. HandleWeld.Part0 = Torso
  1231. ATTACK = false
  1232. Rooted = false
  1233. end
  1234.  
  1235. function Hit()
  1236. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1237. if HAND[1].IsEnabled.Value == true then
  1238. HAND[1].IsEnabled.Value = false
  1239. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1240. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1241. for i = 1, 4 do
  1242. Swait()
  1243. killnearest(HAND[1].Position,5)
  1244. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1245. end
  1246. HAND[1].IsEnabled.Value = true
  1247. end
  1248. end
  1249.  
  1250. function Warp()
  1251. ATTACK = true
  1252. Rooted = true
  1253. UNANCHOR = false
  1254. RootPart.Anchored = true
  1255. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1256. HandleWeld.Part0 = RightArm
  1257. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1258. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1259. for i=0, 0.5, 0.1 / Animation_Speed do
  1260. Swait()
  1261. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1262. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1263. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270. end
  1271. for i = 1, 10 do
  1272. Swait()
  1273. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1274. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1275. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1276. if c.ClassName == "Part" then
  1277. c.Transparency = c.Transparency + 0.1
  1278. end
  1279. end
  1280. end
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1284. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1285. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. end
  1293. local ORIGIN = RootPart.Position
  1294. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1295. for i=0, 1, 0.1 / Animation_Speed do
  1296. Swait()
  1297. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1298. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1299. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1306. end
  1307. UNANCHOR = true
  1308. RootPart.Anchored = false
  1309. for i = 1, 10 do
  1310. Swait()
  1311. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1312. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1313. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1314. if c.ClassName == "Part" then
  1315. c.Transparency = c.Transparency - 0.1
  1316. end
  1317. end
  1318. end
  1319. HandleWeld.Part0 = Torso
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323.  
  1324. function DeathlyDash()
  1325. ATTACK = true
  1326. Rooted = false
  1327. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1328. HandleWeld.Part0 = RightArm
  1329. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1330. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1331. for i=0, 1, 0.1 / Animation_Speed do
  1332. Swait()
  1333. turnto(Mouse.Hit.p)
  1334. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1341. end
  1342. local TRAILS = {}
  1343. local FOUND = false
  1344. for i = 1, 75 do
  1345. Swait()
  1346. local TRAIL = Character:Clone()
  1347. for _, c in pairs(TRAIL:GetChildren()) do
  1348. if c.ClassName == "Part" then
  1349. c.Anchored = true
  1350. c.Color = C3(1,0,0)
  1351. c.Transparency = 0.5
  1352. c.Material = "Neon"
  1353. c.CanCollide = false
  1354. else
  1355. c:remove()
  1356. end
  1357. end
  1358. TRAIL.Parent = Effects
  1359. table.insert(TRAILS,TRAIL)
  1360. Debris:AddItem(TRAIL,0.08)
  1361. for _, c in pairs(workspace:GetChildren()) do
  1362. if c.ClassName == "Model" then
  1363. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1364. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1365. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1366. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1367. killnearest(TORSO.Position,25)
  1368. FOUND = true
  1369. end
  1370. end
  1371. end
  1372. end
  1373. if FOUND == true then
  1374. for i = 1, 65 do
  1375. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1376. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1377. end
  1378. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1379. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1380. for i=0, 1, 0.1 / Animation_Speed do
  1381. Swait()
  1382. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1389. end
  1390. break
  1391. end
  1392. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1393. end
  1394. HandleWeld.Part0 = Torso
  1395. ATTACK = false
  1396. Rooted = false
  1397. end
  1398.  
  1399. function FatalGrab()
  1400. Rooted = true
  1401. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1402. if HAND[1].IsEnabled.Value == true then
  1403. HAND[1].IsEnabled.Value = false
  1404. HAND[1].CanCollide = true
  1405. local GRABBED = false
  1406. local GRABTARGET = nil
  1407. local HUMAN = nil
  1408. local HIT = HAND[1].Touched:Connect(function(hit)
  1409. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1410. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1411. if TORS ~= nil then
  1412. GRABTARGET = TORS
  1413. GRABBED = true
  1414. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1415. end
  1416. end
  1417. end)
  1418. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1419. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1420. for i = 1, 4 do
  1421. Swait()
  1422. turnto(Mouse.Hit.p)
  1423. if GRABBED == true then
  1424. break
  1425. end
  1426. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1427. end
  1428. if GRABBED == true then
  1429. UNANCHOR = false
  1430. RootPart.Anchored = true
  1431. HUMAN.PlatformStand = true
  1432. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1433. local WELD = weldBetween(HAND[1],GRABTARGET)
  1434. VALUE2 = true
  1435. for i = 1, 30 do
  1436. Swait()
  1437. HUMAN.PlatformStand = true
  1438. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1439. end
  1440. for i = 1, 50 do
  1441. Swait()
  1442. HUMAN.PlatformStand = true
  1443. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1444. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1445. end
  1446. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1447. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1448. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1449. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1450. WELD:remove()
  1451. KillChildren(GRABTARGET.Parent)
  1452. killnearest(GRABTARGET.Position,10)
  1453. UNANCHOR = true
  1454. RootPart.Anchored = false
  1455. for i = 1, 10 do
  1456. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1457. Swait()
  1458. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1459. end
  1460. VALUE2 = false
  1461. end
  1462. HAND[1].CanCollide = false
  1463. HAND[1].IsEnabled.Value = true
  1464. end
  1465. Rooted = false
  1466. end
  1467.  
  1468. function FatalWave()
  1469. ATTACK = true
  1470. Rooted = true
  1471. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1472. HandleWeld.Part0 = RightArm
  1473. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1474. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1475. for i=0, 1, 0.1 / Animation_Speed do
  1476. Swait()
  1477. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1478. turnto(Mouse.Hit.p)
  1479. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1486. end
  1487. for i=0,0.1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. turnto(Mouse.Hit.p)
  1490. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1497. end
  1498. local angle = - 30
  1499. for i = 1, 5 do
  1500. coroutine.resume(coroutine.create(function()
  1501. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1502. local SpawnPosition = RayPos
  1503. local floor = RayHit
  1504. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1505. local LastPosition = RayPos
  1506. local Delay = 1
  1507. for i = 1, 15 do
  1508. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1509. local End = RayPos
  1510. LastPosition = End
  1511. if SpawnPosition then
  1512. killnearest(End,25)
  1513. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1514. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1515. end
  1516. Swait()
  1517. end
  1518. end))
  1519. angle = angle + 15
  1520. end
  1521. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1522. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1523. CreateSound("62339698", HitBox, 10, 0.4)
  1524. for i=0, 1, 0.1 / Animation_Speed do
  1525. Swait()
  1526. turnto(Mouse.Hit.p)
  1527. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1534. end
  1535. HandleWeld.Part0 = Torso
  1536. ATTACK = false
  1537. Rooted = false
  1538. end
  1539.  
  1540. function Reap()
  1541. ATTACK = true
  1542. Rooted = true
  1543. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1544. HandleWeld.Part0 = RightArm
  1545. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1546. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1547. for i=0, 3, 0.1 / Animation_Speed do
  1548. Swait()
  1549. for e=1,#HANDS do
  1550. if HANDS[e]~=nil then
  1551. local Thing=HANDS[e]
  1552. if Thing~=nil then
  1553. local MainPart=Thing[1]
  1554. local F=Thing[2]
  1555. MainPart.IsEnabled.Value = false
  1556. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1557. end
  1558. end
  1559. end
  1560. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567. end
  1568. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1569. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1570. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1571. Swait()
  1572. repeat
  1573. Swait()
  1574. for e=1,#HANDS do
  1575. if HANDS[e]~=nil then
  1576. local Thing=HANDS[e]
  1577. if Thing~=nil then
  1578. local MainPart=Thing[1]
  1579. local F=Thing[2]
  1580. MainPart.IsEnabled.Value = false
  1581. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1582. end
  1583. end
  1584. end
  1585. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1592. until SOUND.playing == false
  1593. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1594. MakeForm(FLOOR,"Cyl")
  1595. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1596. CreateSound("289315275", Effects, 5, 0.3)
  1597. for i = 1, 400 do
  1598. Swait()
  1599. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1600. if i > 100 then
  1601. if MRANDOM(1,2) == 1 then
  1602. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1603. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1604. MakeForm(SPHERE,"Ball")
  1605. coroutine.resume(coroutine.create(function()
  1606. for i = 1, 100 do
  1607. Swait()
  1608. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1609. SPHERE.Transparency = (i/100)
  1610. end
  1611. SPHERE:remove()
  1612. end))
  1613. end
  1614. end
  1615. end
  1616. CreateSound("62339698", Effects, 10, 0.3)
  1617. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1618. FLOOR:ClearAllChildren()
  1619. MakeForm(FLOOR,"Ball")
  1620. for i = 1, 50 do
  1621. Swait()
  1622. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1623. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1624. end
  1625. FLOOR:remove()
  1626. HandleWeld.Part0 = Torso
  1627. ATTACK = false
  1628. Rooted = false
  1629. for e=1,#HANDS do
  1630. if HANDS[e]~=nil then
  1631. local Thing=HANDS[e]
  1632. if Thing~=nil then
  1633. local MainPart=Thing[1]
  1634. local F=Thing[2]
  1635. MainPart.IsEnabled.Value = true
  1636. end
  1637. end
  1638. end
  1639. end
  1640.  
  1641. function Taunt()
  1642. ATTACK = true
  1643. Rooted = true
  1644. local SOUND = CreateSound("134978657", Head, 10, 1)
  1645. Swait()
  1646. repeat
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1654. until SOUND.Playing == false
  1655. ATTACK = false
  1656. Rooted = false
  1657. end
  1658.  
  1659. --//=================================\\
  1660. --|| ASSIGN THINGS TO KEYS
  1661. --\\=================================//
  1662.  
  1663. function MouseDown(Mouse)
  1664. if ATTACK == false then
  1665. Hit()
  1666. end
  1667. end
  1668.  
  1669. function MouseUp(Mouse)
  1670. HOLD = false
  1671. end
  1672.  
  1673. function KeyDown(Key)
  1674. KEYHOLD = true
  1675. if TRANSFORMED == true and Rooted == false then
  1676. if Key == "t" and ATTACK == false then
  1677. Taunt()
  1678. end
  1679.  
  1680. if Key == "z" and ATTACK == false then
  1681. Warp()
  1682. end
  1683.  
  1684. if Key == "b" and ATTACK == false then
  1685. DeathlyDash()
  1686. end
  1687.  
  1688. if Key == "c" and ATTACK == false then
  1689. FatalGrab()
  1690. end
  1691.  
  1692. if Key == "v" and ATTACK == false then
  1693. FatalWave()
  1694. end
  1695.  
  1696. if Key == "x" and ATTACK == false then
  1697. Reap()
  1698. end
  1699. end
  1700.  
  1701. if Key == "9" and ATTACK == false then
  1702. CreateSound("135017578", Effects, 5, 1)
  1703. end
  1704. end
  1705.  
  1706. function KeyUp(Key)
  1707. KEYHOLD = false
  1708. end
  1709.  
  1710. Mouse.Button1Down:connect(function(NEWKEY)
  1711. MouseDown(NEWKEY)
  1712. end)
  1713. Mouse.Button1Up:connect(function(NEWKEY)
  1714. MouseUp(NEWKEY)
  1715. end)
  1716. Mouse.KeyDown:connect(function(NEWKEY)
  1717. KeyDown(NEWKEY)
  1718. end)
  1719. Mouse.KeyUp:connect(function(NEWKEY)
  1720. KeyUp(NEWKEY)
  1721. end)
  1722.  
  1723. --//=================================\\
  1724. --\\=================================//
  1725.  
  1726.  
  1727. function unanchor()
  1728. if UNANCHOR == true then
  1729. RootPart.Anchored = false
  1730. end
  1731. for _, c in pairs(SCYTHE:GetChildren()) do
  1732. if c.ClassName == "Part" then
  1733. c.Anchored = false
  1734. end
  1735. end
  1736. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1737. if c.ClassName == "Part" then
  1738. c.Anchored = false
  1739. end
  1740. end
  1741. for _, c in pairs(Weapon:GetChildren()) do
  1742. if c.ClassName == "Part" then
  1743. c.Anchored = false
  1744. end
  1745. end
  1746. end
  1747.  
  1748.  
  1749. --//=================================\\
  1750. --|| WRAP THE WHOLE SCRIPT UP
  1751. --\\=================================//
  1752.  
  1753. Humanoid.Changed:connect(function(Jump)
  1754. if Jump == "Jump" and (Disable_Jump == true) then
  1755. Humanoid.Jump = false
  1756. end
  1757. end)
  1758.  
  1759. local FF = IT("ForceField",Character)
  1760. FF.Visible = false
  1761.  
  1762. INSTANT = false
  1763. Speed = 20
  1764.  
  1765. while true do
  1766. Swait()
  1767. SINE = SINE + CHANGE
  1768. --if DEAD == false then
  1769. if VALUE2 == false then
  1770. for e=1,#HANDS do
  1771. if HANDS[e]~=nil then
  1772. local Thing=HANDS[e]
  1773. if Thing~=nil then
  1774. local MainPart=Thing[1]
  1775. local F=Thing[2]
  1776. if MainPart.IsEnabled.Value == true then
  1777. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1778. end
  1779. end
  1780. end
  1781. end
  1782. end
  1783. ANIMATE.Parent = nil
  1784. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1785. IDLEANIMATION:Play()
  1786. if TRANSFORMED == true then
  1787. tecks2.TextTransparency = 0
  1788. for _, c in pairs(Character:GetChildren()) do
  1789. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1790. c.Anchored = false
  1791. c.Transparency = 0
  1792. c.Color = C3(0,0,0)
  1793. end
  1794. end
  1795. for _, c in pairs(Weapon:GetChildren()) do
  1796. if c.ClassName == "Part" then
  1797. c.Transparency = 0
  1798. end
  1799. end
  1800. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1801. if c.ClassName == "Part" then
  1802. c.Color = C3(0,0,0)
  1803. if c:FindFirstChild("PE") then
  1804. c.PE.Enabled = true
  1805. end
  1806. end
  1807. end
  1808. for _, c in pairs(SCYTHE:GetChildren()) do
  1809. if c.ClassName == "Part" then
  1810. if c.Material ~= Enum.Material.Neon then
  1811. c.Transparency = 0
  1812. end
  1813. c.Color = C3(0,0,0)
  1814. if c:FindFirstChild("PE") then
  1815. c.PE.Enabled = true
  1816. end
  1817. end
  1818. end
  1819. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1820. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1821. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1822. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1823. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1824. if ATTACK == false and VALUE2 == false then
  1825. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1826. end
  1827. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1828. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1829. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1830. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1831. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1832. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1833. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1834. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1835. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1836. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1837. end
  1838. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1839. ANIM = "Jump"
  1840. if ATTACK == false then
  1841. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1842. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1843. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1845. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1846. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1847. end
  1848. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1849. ANIM = "Fall"
  1850. if ATTACK == false then
  1851. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1857. end
  1858. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1859. ANIM = "Idle"
  1860. if ATTACK == false then
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1867. end
  1868. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1869. ANIM = "Walk"
  1870. WALK = WALK + 1 / Animation_Speed
  1871. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1872. WALK = 0
  1873. if WALKINGANIM == true then
  1874. WALKINGANIM = false
  1875. elseif WALKINGANIM == false then
  1876. WALKINGANIM = true
  1877. end
  1878. end
  1879. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1880. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1881. if ATTACK == false then
  1882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1886. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1888. end
  1889. end
  1890. end
  1891. --end
  1892. Humanoid.DisplayDistanceType = "None"
  1893. unanchor()
  1894. Humanoid.MaxHealth = "inf"
  1895. Humanoid.Health = "inf"
  1896. if Rooted == false then
  1897. Disable_Jump = false
  1898. Humanoid.WalkSpeed = Speed
  1899. elseif Rooted == true then
  1900. Disable_Jump = true
  1901. Humanoid.WalkSpeed = 0
  1902. end
  1903. if Head:FindFirstChild("face") then
  1904. Head.face:remove()
  1905. end
  1906. local MATHS = {"0","1"}
  1907. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1908. Humanoid.PlatformStand = false
  1909. if INTRO == false and INSTANT == false then
  1910. INTRO = true
  1911. coroutine.resume(coroutine.create(function()
  1912. sick:Play()
  1913. Intro()
  1914. end))
  1915. end
  1916. if INSTANT == true then
  1917. if TRANSFORMED == false then
  1918. sick.TimePosition = 60
  1919. Player:ClearCharacterAppearance()
  1920. sick:Play()
  1921. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1922. if c.ClassName == "Part" then
  1923. c.Transparency = 0
  1924. end
  1925. end
  1926. end
  1927. TRANSFORMED = true
  1928. end
  1929. script.Parent = PlayerGui
  1930. Character.Parent = workspace
  1931. Humanoid.Parent = Character
  1932. Player:ClearCharacterAppearance()
  1933. end
  1934.  
  1935. --//=================================\\
  1936. --\\=================================//
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942. --//====================================================\\--
  1943. --|| END OF SCRIPT
  1944. --\\====================================================//--
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