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| 1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN! | |
| 2 | ------------------------------------------------------------------------------------- | |
| 3 | - | Players = game:GetService("Players")
|
| 3 | + | Players=game:GetService("Xoxanityz")
|
| 4 | - | Me = Players.LocalPlayer |
| 4 | + | Me=Players.LocalPlayer. |
| 5 | - | Char = Me.Character |
| 5 | + | Char=Me.Character |
| 6 | - | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
| 6 | + | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
| 7 | - | ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
|
| 7 | + | ShootColors={"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
|
| 8 | - | PlaceId = game.PlaceId |
| 8 | + | PlaceId=game.PlaceId |
| 9 | ||
| 10 | Selected = false | |
| 11 | Attacking = false | |
| 12 | Accuracy = 5 | |
| 13 | Debounce = true | |
| 14 | Hurt = false | |
| 15 | - | Damage = {15,42}
|
| 15 | + | Damage = {9999999,9999999}
|
| 16 | ||
| 17 | - | ContentProvider = game:GetService("ContentProvider")
|
| 17 | + | ContentProvider = game:GetService("Xoxanityz")
|
| 18 | ||
| 19 | V3 = Vector3.new | |
| 20 | C3 = Color3.new | |
| 21 | BN = BrickColor.new | |
| 22 | CN = CFrame.new | |
| 23 | CA = CFrame.Angles | |
| 24 | MR = math.rad | |
| 25 | MRA = math.random | |
| 26 | MP = math.pi | |
| 27 | MH = math.huge | |
| 28 | UD = UDim2.new | |
| 29 | ||
| 30 | function RC(Pos, Dir, Max, Ignore) | |
| 31 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 32 | end | |
| 33 | ||
| 34 | function RayC(Start, En, MaxDist, Ignore) | |
| 35 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 36 | end | |
| 37 | ||
| 38 | function ComputePos(pos1, pos2) | |
| 39 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
| 40 | end | |
| 41 | ||
| 42 | function DetectSurface(pos, part) | |
| 43 | local surface = nil | |
| 44 | local pospos = part.CFrame | |
| 45 | local pos2 = pospos:pointToObjectSpace(pos) | |
| 46 | local siz = part.Size | |
| 47 | local shaep = part.Shape | |
| 48 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
| 49 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
| |
| 50 | else | |
| 51 | if pos2.Y > ((siz.Y/2)-0.04) then | |
| 52 | surface = {"Top", CA(0, 0, 0)}
| |
| 53 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
| 54 | surface = {"Bottom", CA(-MP, 0, 0)}
| |
| 55 | elseif pos2.X > ((siz.X/2)-0.04) then | |
| 56 | surface = {"Right", CA(0, 0, MR(-90))}
| |
| 57 | elseif pos2.X < -((siz.X/2)-0.04) then | |
| 58 | surface = {"Left", CA(0, 0, MR(90))}
| |
| 59 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
| 60 | surface = {"Back", CA(MR(90), 0, 0)}
| |
| 61 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
| 62 | surface = {"Front", CA(MR(-90), 0, 0)}
| |
| 63 | end | |
| 64 | end | |
| 65 | return surface | |
| 66 | end | |
| 67 | ||
| 68 | function Compute(pos1, pos2) | |
| 69 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 70 | return CN(pos1, pos3) | |
| 71 | end | |
| 72 | ||
| 73 | function waitChild(n, p) | |
| 74 | local c = p:findFirstChild(n) | |
| 75 | if c then return c end | |
| 76 | while true do | |
| 77 | c = p.ChildAdded:wait() | |
| 78 | if c.Name == n then return c end | |
| 79 | end | |
| 80 | end | |
| 81 | ||
| 82 | function Notime(func) | |
| 83 | coroutine.resume(coroutine.create(function() | |
| 84 | func() | |
| 85 | end)) | |
| 86 | end | |
| 87 | ||
| 88 | Torso = waitChild("Torso", Char)
| |
| 89 | Head = waitChild("Head", Char)
| |
| 90 | Rarm = waitChild("Right Arm", Char)
| |
| 91 | Larm = waitChild("Left Arm", Char)
| |
| 92 | Rleg = waitChild("Right Leg", Char)
| |
| 93 | Lleg = waitChild("Left Leg", Char)
| |
| 94 | Neck = waitChild("Neck", Torso)
| |
| 95 | Hum = waitChild("Humanoid", Char)
| |
| 96 | ||
| 97 | RSH = waitChild("Right Shoulder", Torso)
| |
| 98 | LSH = waitChild("Left Shoulder", Torso)
| |
| 99 | RH = waitChild("Right Hip", Torso)
| |
| 100 | LH = waitChild("Left Hip", Torso)
| |
| 101 | ||
| 102 | RSH.Part0 = Torso | |
| 103 | LSH.Part0 = Torso | |
| 104 | RH.Part0 = Torso | |
| 105 | LH.Part0 = Torso | |
| 106 | ||
| 107 | Add = {
| |
| 108 | Mesh = function(P, ID, Scale, Tex) | |
| 109 | local m = Instance.new("SpecialMesh")
| |
| 110 | m.MeshType = "FileMesh" | |
| 111 | m.MeshId = ID or "" | |
| 112 | m.Scale = Scale or V3(1, 1, 1) | |
| 113 | m.TextureId = Tex or "" | |
| 114 | m.Parent = P | |
| 115 | return m | |
| 116 | end, | |
| 117 | Sphere = function(P, Scale) | |
| 118 | local m = Instance.new("SpecialMesh")
| |
| 119 | m.MeshType = "Sphere" | |
| 120 | m.Scale = Scale or V3(1, 1, 1) | |
| 121 | m.Parent = P | |
| 122 | return m | |
| 123 | end | |
| 124 | } | |
| 125 | ||
| 126 | Sounds = {
| |
| 127 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
| |
| 128 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
| |
| 129 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
| |
| 130 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
| |
| 131 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
| |
| 132 | } | |
| 133 | ||
| 134 | for _,v in pairs(Sounds) do | |
| 135 | ContentProvider:Preload(v.Id) | |
| 136 | end | |
| 137 | ||
| 138 | function PlaySound(Sound, bool) | |
| 139 | local s = Instance.new("Sound")
| |
| 140 | s.Looped = false | |
| 141 | s.Volume = Sound.Volume | |
| 142 | s.SoundId = Sound.Id | |
| 143 | if bool then | |
| 144 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
| 145 | else | |
| 146 | s.Pitch = Sound.Pitch | |
| 147 | end | |
| 148 | s.PlayOnRemove = true | |
| 149 | s.Parent = Torso | |
| 150 | Notime(function() | |
| 151 | wait() | |
| 152 | s.Parent = nil | |
| 153 | end) | |
| 154 | end | |
| 155 | ||
| 156 | function GetParts(pos, dist) | |
| 157 | local parts = {}
| |
| 158 | local function o(p) | |
| 159 | for _,v in pairs(p:children()) do | |
| 160 | if v:IsA("BasePart") then
| |
| 161 | if (pos - v.Position).magnitude <= dist then | |
| 162 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
| |
| 163 | end | |
| 164 | end | |
| 165 | o(v) | |
| 166 | end | |
| 167 | end | |
| 168 | o(workspace) | |
| 169 | return parts | |
| 170 | end | |
| 171 | ||
| 172 | function GetHum(P) | |
| 173 | for _,v in pairs(P:children()) do | |
| 174 | if v:IsA("Humanoid") then
| |
| 175 | if v.Health > 0 then | |
| 176 | return v | |
| 177 | end | |
| 178 | end | |
| 179 | end | |
| 180 | end | |
| 181 | ||
| 182 | function GetGroup(Pos, Distance, Hit) | |
| 183 | local tab = {}
| |
| 184 | for _,v in pairs(workspace:children()) do | |
| 185 | local h = GetHum(v) | |
| 186 | local t = v:findFirstChild("Torso")
| |
| 187 | if h and t and v ~= Hit.Parent then | |
| 188 | if (t.Position - Pos).magnitude <= Distance then | |
| 189 | table.insert(tab, {h, v, (t.Position - Pos).magnitude})
| |
| 190 | end | |
| 191 | end | |
| 192 | end | |
| 193 | if Hit then | |
| 194 | local h = GetHum(Hit.Parent) | |
| 195 | if h then | |
| 196 | table.insert(tab, {h, Hit.Parent, 0})
| |
| 197 | end | |
| 198 | end | |
| 199 | return tab | |
| 200 | end | |
| 201 | ||
| 202 | function Tag(hum) | |
| 203 | if PlaceId == 48513881 then | |
| 204 | local tag = Instance.new("ObjectValue")
| |
| 205 | tag.Name = "creator" | |
| 206 | tag.Value = Me | |
| 207 | tag.Parent = hum | |
| 208 | end | |
| 209 | end | |
| 210 | ||
| 211 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
| 212 | local p = Instance.new("Part")
| |
| 213 | p.formFactor = "Custom" | |
| 214 | p.TopSurface = 0 | |
| 215 | p.BottomSurface = 0 | |
| 216 | p.Transparency = Tran | |
| 217 | p.Reflectance = Ref | |
| 218 | p.Anchored = Anc | |
| 219 | p.CanCollide = Colli | |
| 220 | p.BrickColor = Col | |
| 221 | p.Size = Siz | |
| 222 | p.Locked = true | |
| 223 | p.Parent = Par | |
| 224 | p:BreakJoints() | |
| 225 | return p | |
| 226 | end | |
| 227 | ||
| 228 | function Weld(P0, P1, C0, C1) | |
| 229 | local w = Instance.new("Weld")
| |
| 230 | w.Part0 = P0 | |
| 231 | w.Part1 = P1 | |
| 232 | if C0 then | |
| 233 | w.C0 = C0 | |
| 234 | end | |
| 235 | if C1 then | |
| 236 | w.C1 = C1 | |
| 237 | end | |
| 238 | w.Parent = P0 | |
| 239 | return w | |
| 240 | end | |
| 241 | ||
| 242 | for _,v in pairs(Char:children()) do | |
| 243 | if v.Name == "Hand Cannon" then | |
| 244 | v:remove() | |
| 245 | end | |
| 246 | end | |
| 247 | ||
| 248 | Model = Instance.new("Model")
| |
| 249 | Model.Name = "Hand Cannon" | |
| 250 | ||
| 251 | FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1)) | |
| 252 | FW = Weld(Torso, FTorso) | |
| 253 | ||
| 254 | RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 255 | LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 256 | RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 257 | LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 258 | ||
| 259 | RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0)) | |
| 260 | LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0)) | |
| 261 | RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0)) | |
| 262 | LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0)) | |
| 263 | ||
| 264 | RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0)) | |
| 265 | LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0)) | |
| 266 | RLW = Weld(RLB, nil, CN(), CN(0, 1, 0)) | |
| 267 | LLW = Weld(LLB, nil, CN(), CN(0, 1, 0)) | |
| 268 | ||
| 269 | TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55))) | |
| 270 | ||
| 271 | Weapon = Instance.new("Model")
| |
| 272 | Weapon.Name = "Cannon" | |
| 273 | ||
| 274 | HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 275 | HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90))) | |
| 276 | HW = Weld(HB, nil) | |
| 277 | ||
| 278 | Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
| |
| 279 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "") | |
| 280 | TW.Part1 = Handle | |
| 281 | ||
| 282 | Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5))
| |
| 283 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "") | |
| 284 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2)) | |
| 285 | ||
| 286 | Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5))
| |
| 287 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "") | |
| 288 | Weld(Main, Main2, CN(), CN(0, 0, 1.7)) | |
| 289 | ||
| 290 | Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3))
| |
| 291 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "") | |
| 292 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0)) | |
| 293 | ||
| 294 | Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
| |
| 295 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
| 296 | Weld(Main, Tip, CN(), CN(0, 0, -1.15)) | |
| 297 | ||
| 298 | Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3))
| |
| 299 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "") | |
| 300 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15)) | |
| 301 | ||
| 302 | for i = 1.3, 1.45, 0.1 do | |
| 303 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3))
| |
| 304 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
| 305 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6)) | |
| 306 | end | |
| 307 | ||
| 308 | for i = -0.95, 0.66, 1.55 do | |
| 309 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3))
| |
| 310 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "") | |
| 311 | Weld(Main, Tip3, CN(), CN(0, 0, i)) | |
| 312 | end | |
| 313 | ||
| 314 | for i = 1.3, 1.5, 0.1 do | |
| 315 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6))
| |
| 316 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
| 317 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1)) | |
| 318 | end | |
| 319 | ||
| 320 | for i = -0.3, 1, 0.15 do | |
| 321 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 322 | Add.Sphere(p, V3(6, 6, 2)) | |
| 323 | Weld(Main2, p, CN(0, 0, i)) | |
| 324 | end | |
| 325 | ||
| 326 | function Show_Damage(P, D) | |
| 327 | local mo = Instance.new("Model")
| |
| 328 | mo.Name = "- "..D | |
| 329 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
| |
| 330 | p.Name = "Head" | |
| 331 | local m = Instance.new("SpecialMesh")
| |
| 332 | m.MeshType = "Brick" | |
| 333 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
| 334 | m.Parent = p | |
| 335 | local bp = Instance.new("BodyPosition", p)
| |
| 336 | bp.maxForce = V3(MH, MH, MH) | |
| 337 | bp.P = 9001 | |
| 338 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
| 339 | local h = Instance.new("Humanoid")
| |
| 340 | h.Health = 0 | |
| 341 | h.MaxHealth = 0 | |
| 342 | h.Name = "asd" | |
| 343 | h.Parent = mo | |
| 344 | local nah = true | |
| 345 | mo.Parent = workspace | |
| 346 | p.CFrame = CN(P) | |
| 347 | Notime(function() | |
| 348 | wait(1.5) | |
| 349 | for i = 0, 1, 0.05 do | |
| 350 | p.Transparency = i | |
| 351 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
| 352 | wait() | |
| 353 | end | |
| 354 | mo:remove() | |
| 355 | end) | |
| 356 | end | |
| 357 | ||
| 358 | function Kill(hit) | |
| 359 | if Debounce and Hurt then | |
| 360 | local Hu = GetHum(hit.Parent) | |
| 361 | if Hu then | |
| 362 | Debounce = false | |
| 363 | local Dmg = MRA(Damage[1], Damage[2]) | |
| 364 | Hu.Health = Hu.Health - Dmg | |
| 365 | Show_Damage(Tip.Position, Dmg) | |
| 366 | PlaySound(Sounds.Hit, true) | |
| 367 | Tag(Hu) | |
| 368 | local chance = MRA(1, 10) | |
| 369 | if chance >=5 then | |
| 370 | Hu.PlatformStand = true | |
| 371 | wait(0.15) | |
| 372 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
| 373 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
| 374 | wait(0.3) | |
| 375 | Hu.PlatformStand = false | |
| 376 | end | |
| 377 | end | |
| 378 | end | |
| 379 | end | |
| 380 | ||
| 381 | Main.Touched:connect(Kill) | |
| 382 | ||
| 383 | Weapon.Parent = Model | |
| 384 | Model.Parent = Char | |
| 385 | ||
| 386 | if script.Parent.className ~= "HopperBin" then | |
| 387 | h = Instance.new("HopperBin", Me.Backpack)
| |
| 388 | h.Name = "Hand Cannon" | |
| 389 | script.Parent = h | |
| 390 | end | |
| 391 | ||
| 392 | bin = script.Parent | |
| 393 | ||
| 394 | function Attach(t) | |
| 395 | RSH.Part0 = t | |
| 396 | LSH.Part0 = t | |
| 397 | RH.Part0 = t | |
| 398 | LH.Part0 = t | |
| 399 | RABW.Part0 = t | |
| 400 | LABW.Part0 = t | |
| 401 | LLBW.Part0 = t | |
| 402 | RLBW.Part0 = t | |
| 403 | if t == Torso then | |
| 404 | FTorso.Transparency = 1 | |
| 405 | else | |
| 406 | Torso.Transparency = 1 | |
| 407 | end | |
| 408 | t.Transparency = 0 | |
| 409 | end | |
| 410 | ||
| 411 | function SelectAnim() | |
| 412 | RAW.Part1 = Rarm | |
| 413 | for i = 0.25, 1, 0.25 do | |
| 414 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
| 415 | wait() | |
| 416 | end | |
| 417 | for i = 0.1, 1, 0.1 do | |
| 418 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
| 419 | wait() | |
| 420 | end | |
| 421 | for i = 0.5, 1, 0.5 do | |
| 422 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
| 423 | wait() | |
| 424 | end | |
| 425 | HW.Part1 = Handle | |
| 426 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
| 427 | TW.Part1 = nil | |
| 428 | Attach(FTorso) | |
| 429 | LAW.Part1 = Larm | |
| 430 | for i = 0.25, 1, 0.25 do | |
| 431 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
| 432 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
| 433 | FW.C0 = CA(0, MR(-5*i), 0) | |
| 434 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
| 435 | wait() | |
| 436 | end | |
| 437 | for i = 0.06, 1, 0.06 do | |
| 438 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
| 439 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0) | |
| 440 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
| 441 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
| 442 | wait() | |
| 443 | end | |
| 444 | Hum.WalkSpeed = 10 | |
| 445 | for i = 0.1, 1, 0.1 do | |
| 446 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
| 447 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0) | |
| 448 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
| 449 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
| 450 | wait() | |
| 451 | end | |
| 452 | for i = 0.25, 1, 0.25 do | |
| 453 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
| 454 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0) | |
| 455 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
| 456 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
| 457 | wait() | |
| 458 | end | |
| 459 | end | |
| 460 | ||
| 461 | function DeselAnim() | |
| 462 | for i = 0.25, 1, 0.25 do | |
| 463 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
| 464 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0) | |
| 465 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
| 466 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
| 467 | wait() | |
| 468 | end | |
| 469 | for i = 0.15, 1, 0.15 do | |
| 470 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
| 471 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
| 472 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
| 473 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
| 474 | wait() | |
| 475 | end | |
| 476 | for i = 0.12, 1, 0.12 do | |
| 477 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
| 478 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
| 479 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
| 480 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
| 481 | wait() | |
| 482 | end | |
| 483 | LAW.Part1 = nil | |
| 484 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
| 485 | for i = 0.25, 1, 0.25 do | |
| 486 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
| 487 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
| 488 | wait() | |
| 489 | end | |
| 490 | Attach(Torso) | |
| 491 | HW.Part1 = nil | |
| 492 | TW.Part1 = Handle | |
| 493 | Hum.WalkSpeed = 16 | |
| 494 | for i = 0.15, 1, 0.15 do | |
| 495 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
| 496 | wait() | |
| 497 | end | |
| 498 | for i = 0.33, 1, 0.33 do | |
| 499 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
| 500 | wait() | |
| 501 | end | |
| 502 | RAW.Part1 = nil | |
| 503 | end | |
| 504 | ||
| 505 | --Norms: | |
| 506 | --RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 507 | --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
| 508 | --FW.C0 = CA(0, MR(-50), 0) | |
| 509 | --HW.C0 = CA(MR(30), 0, 0) | |
| 510 | -- | |
| 511 | -- | |
| 512 | ||
| 513 | function Explode(Par, Pos, surface) | |
| 514 | Notime(function() | |
| 515 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
| 516 | if surface[1] == "Anything" then | |
| 517 | cf = surface[2] | |
| 518 | end | |
| 519 | local col = Par.BrickColor.Color | |
| 520 | local r, g, b = col.r, col.g, col.b | |
| 521 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
| 522 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
| 523 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
| 524 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
| 525 | p.CFrame = cf | |
| 526 | p2.CFrame = cf | |
| 527 | p3.CFrame = cf | |
| 528 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 529 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 530 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 531 | for i = -0.2, 1, 0.12 do | |
| 532 | p2.Transparency = i+0.1 | |
| 533 | p.Transparency = i | |
| 534 | p3.Transparency = i+0.2 | |
| 535 | m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i) | |
| 536 | m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i) | |
| 537 | m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i) | |
| 538 | wait() | |
| 539 | end | |
| 540 | p2:remove() | |
| 541 | p3:remove() | |
| 542 | p:remove() | |
| 543 | end) | |
| 544 | end | |
| 545 | ||
| 546 | function Shoot(Pos) | |
| 547 | coroutine.resume(coroutine.create(function() | |
| 548 | local acc = Accuracy*100 | |
| 549 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
| 550 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
| 551 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3))
| |
| 552 | Add.Sphere(Cannonball) | |
| 553 | Cannonball.CFrame = Face | |
| 554 | local Go = 3 | |
| 555 | local Drop = 0.55/(Go*3) | |
| 556 | local Dist = 500 | |
| 557 | local lastP = Start | |
| 558 | local omg = 0 | |
| 559 | for i = Go, Dist, Go do | |
| 560 | Drop = Drop + 1/(Go*3) | |
| 561 | omg = omg + Drop | |
| 562 | local dropping = CA(MR(-Drop), 0, 0) | |
| 563 | if omg > 130 then | |
| 564 | dropping = CN() | |
| 565 | end | |
| 566 | Face = Face * dropping * CN(0, 0, -Go) | |
| 567 | Cannonball.CFrame = Face | |
| 568 | local Magn = (Face.p - lastP).magnitude | |
| 569 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
| |
| 570 | local M = Instance.new("SpecialMesh",T)
| |
| 571 | M.MeshType = "Head" | |
| 572 | M.Scale = V3(5, Magn, 5) | |
| 573 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
| 574 | Notime(function() | |
| 575 | wait(0.1) | |
| 576 | for i = 0.1, 1, 0.1 do | |
| 577 | T.Transparency = i+0.1 | |
| 578 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
| 579 | wait() | |
| 580 | end | |
| 581 | T:remove() | |
| 582 | end) | |
| 583 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
| 584 | lastP = Face.p | |
| 585 | if Hit then | |
| 586 | PlaySound(Sounds.Boom, true) | |
| 587 | local s = DetectSurface(Hitpos, Hit) | |
| 588 | Explode(Hit, Hitpos, s) | |
| 589 | Cannonball.CFrame = CN(Hitpos) | |
| 590 | local hu = GetHum(Hit.Parent) | |
| 591 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
| 592 | coroutine.resume(coroutine.create(function() | |
| 593 | wait(10) | |
| 594 | for i = 0, 1, 0.04 do | |
| 595 | Cannonball.Transparency = i | |
| 596 | wait() | |
| 597 | end | |
| 598 | Cannonball:remove() | |
| 599 | end)) | |
| 600 | else | |
| 601 | Cannonball:remove() | |
| 602 | end | |
| 603 | local Noobs = GetGroup(Hitpos, 5, Hit) | |
| 604 | for _,v in pairs(Noobs) do | |
| 605 | local dm = 60/((v[3]+3)/3) | |
| 606 | dm = MRA(dm*0.9, dm*1.04) | |
| 607 | v[1].Health = v[1].Health - dm | |
| 608 | local t = v[2]:findFirstChild("Head")
| |
| 609 | if t then | |
| 610 | Show_Damage(t.Position, dm) | |
| 611 | end | |
| 612 | pcall(function() | |
| 613 | Tag(v[1]) | |
| 614 | end) | |
| 615 | end | |
| 616 | local Parts = GetParts(Hitpos, 7) | |
| 617 | for _,v in pairs(Parts) do | |
| 618 | if v[3] == false then | |
| 619 | Notime(function() | |
| 620 | if v[1].Name == "Brick wall" then | |
| 621 | v[1]:BreakJoints() | |
| 622 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
| 623 | wait(0.1) | |
| 624 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
| 625 | else | |
| 626 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
| 627 | end | |
| 628 | end) | |
| 629 | end | |
| 630 | end | |
| 631 | break | |
| 632 | end | |
| 633 | wait() | |
| 634 | end | |
| 635 | end)) | |
| 636 | end | |
| 637 | ||
| 638 | function ShootAnim(pos) | |
| 639 | RLW.Part1 = Rleg | |
| 640 | LLW.Part1 = Lleg | |
| 641 | local cf = ComputePos(Torso.Position, pos) | |
| 642 | local bp = Instance.new("BodyPosition",Torso)
| |
| 643 | bp.maxForce = V3(MH, 0, MH) | |
| 644 | bp.P = 10000 | |
| 645 | PlaySound(Sounds.Shoot, true) | |
| 646 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
| 647 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
| 648 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
| 649 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
| 650 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
| 651 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
| 652 | for i = 0, 1, 0.5 do | |
| 653 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
| 654 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0) | |
| 655 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
| 656 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
| 657 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
| 658 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
| 659 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
| 660 | bp.position = cf * CN(0, 0, 3*i).p | |
| 661 | m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i) | |
| 662 | m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i) | |
| 663 | w1.C1 = CN(0, -1-0.2*i, 0) | |
| 664 | w2.C1 = CN(0, -1-0.5*i, 0) | |
| 665 | effect.Transparency = 0.2*i | |
| 666 | effect2.Transparency = 0.2*i | |
| 667 | wait() | |
| 668 | end | |
| 669 | for i = 0.2, 1, 0.2 do | |
| 670 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
| 671 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0) | |
| 672 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
| 673 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
| 674 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
| 675 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
| 676 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
| 677 | bp.position = cf * CN(0, 0, 3+1*i).p | |
| 678 | m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i) | |
| 679 | m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i) | |
| 680 | w1.C1 = CN(0, -1.2-0.6*i, 0) | |
| 681 | w2.C1 = CN(0, -1.5-1.8*i, 0) | |
| 682 | effect.Transparency = 0.2+0.9*i | |
| 683 | effect2.Transparency = 0.2+0.9*i | |
| 684 | wait() | |
| 685 | end | |
| 686 | effect:remove() | |
| 687 | effect2:remove() | |
| 688 | for i = 0.2, 1, 0.2 do | |
| 689 | bp.position = cf * CN(0, 0, 4+0.8*i).p | |
| 690 | wait() | |
| 691 | end | |
| 692 | for i = 0.08, 1, 0.06 do | |
| 693 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
| 694 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0) | |
| 695 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
| 696 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
| 697 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
| 698 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
| 699 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
| 700 | bp.position = cf * CN(0, 0, 4.8+0.8*i).p | |
| 701 | wait() | |
| 702 | end | |
| 703 | bp:remove() | |
| 704 | for i = 0.33, 1, 0.33 do | |
| 705 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
| 706 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0) | |
| 707 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
| 708 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
| 709 | wait() | |
| 710 | end | |
| 711 | for i = 0.12, 1, 0.12 do | |
| 712 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
| 713 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0) | |
| 714 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
| 715 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
| 716 | wait() | |
| 717 | end | |
| 718 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1))
| |
| 719 | local m = Add.Sphere(b) | |
| 720 | local w = Weld(Larm, b, CN(), CN(0, 1.4, 0)) | |
| 721 | for i = 0.16, 1, 0.16 do | |
| 722 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0) | |
| 723 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
| 724 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
| 725 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
| 726 | wait() | |
| 727 | end | |
| 728 | for i = 0.1, 1, 0.1 do | |
| 729 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0) | |
| 730 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
| 731 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
| 732 | wait() | |
| 733 | end | |
| 734 | for i = 0.16, 1, 0.16 do | |
| 735 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0) | |
| 736 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
| 737 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
| 738 | w.C0 = CN(1.5*i, 0.55*i, 1.1*i) | |
| 739 | wait() | |
| 740 | end | |
| 741 | PlaySound(Sounds.Reload, true) | |
| 742 | b:remove() | |
| 743 | w:remove() | |
| 744 | for i = 0.2, 1, 0.2 do | |
| 745 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0) | |
| 746 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
| 747 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
| 748 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
| 749 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
| 750 | wait() | |
| 751 | end | |
| 752 | for i = 0.11, 1, 0.11 do | |
| 753 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0) | |
| 754 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
| 755 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
| 756 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
| 757 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
| 758 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
| 759 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
| 760 | wait() | |
| 761 | end | |
| 762 | Neck.C0 = necko | |
| 763 | for i = 0.25, 1, 0.25 do | |
| 764 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0) | |
| 765 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 766 | HW.C0 = CA(MR(30), 0, 0) | |
| 767 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
| 768 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
| 769 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
| 770 | wait() | |
| 771 | end | |
| 772 | RLW.Part1 = nil | |
| 773 | LLW.Part1 = nil | |
| 774 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 775 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
| 776 | FW.C0 = CA(0, MR(-50), 0) | |
| 777 | HW.C0 = CA(MR(30), 0, 0) | |
| 778 | Neck.C0 = necko | |
| 779 | end | |
| 780 | ||
| 781 | function Melee() | |
| 782 | PlaySound(Sounds.Slash, true) | |
| 783 | for i = 0.25, 1, 0.25 do | |
| 784 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
| 785 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0) | |
| 786 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
| 787 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
| 788 | wait() | |
| 789 | end | |
| 790 | for i = 0.12, 1, 0.12 do | |
| 791 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
| 792 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0) | |
| 793 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
| 794 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
| 795 | wait() | |
| 796 | end | |
| 797 | for i = 0.33, 1, 0.33 do | |
| 798 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0) | |
| 799 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0) | |
| 800 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
| 801 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
| 802 | wait() | |
| 803 | end | |
| 804 | Hurt = true | |
| 805 | Debounce = true | |
| 806 | for i = 0.07, 1, 0.07 do | |
| 807 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0) | |
| 808 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0) | |
| 809 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
| 810 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
| 811 | wait() | |
| 812 | end | |
| 813 | for i = 0.16, 1, 0.16 do | |
| 814 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0) | |
| 815 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0) | |
| 816 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
| 817 | FW.C0 = CA(0, MR(40+10*i), 0) | |
| 818 | wait() | |
| 819 | end | |
| 820 | Hurt = false | |
| 821 | for i = 0.2, 1, 0.2 do | |
| 822 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0) | |
| 823 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0) | |
| 824 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
| 825 | FW.C0 = CA(0, MR(50+3*i), 0) | |
| 826 | wait() | |
| 827 | end | |
| 828 | wait(0.2) | |
| 829 | for i = 0.2, 1, 0.2 do | |
| 830 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0) | |
| 831 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0) | |
| 832 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
| 833 | FW.C0 = CA(0, MR(53-10*i), 0) | |
| 834 | wait() | |
| 835 | end | |
| 836 | for i = 0.08, 1, 0.08 do | |
| 837 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0) | |
| 838 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0) | |
| 839 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
| 840 | FW.C0 = CA(0, MR(43-82*i), 0) | |
| 841 | wait() | |
| 842 | end | |
| 843 | for i = 0.2, 1, 0.2 do | |
| 844 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0) | |
| 845 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0) | |
| 846 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
| 847 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
| 848 | wait() | |
| 849 | end | |
| 850 | RLW.Part1 = nil | |
| 851 | LLW.Part1 = nil | |
| 852 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 853 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
| 854 | FW.C0 = CA(0, MR(-50), 0) | |
| 855 | HW.C0 = CA(MR(30), 0, 0) | |
| 856 | Neck.C0 = necko | |
| 857 | end | |
| 858 | ||
| 859 | function onSelected(mouse) | |
| 860 | SelectAnim() | |
| 861 | Selected = true | |
| 862 | mouse.Button1Down:connect(function() | |
| 863 | if Attacking == false then | |
| 864 | Attacking = true | |
| 865 | mouse.Button1Up:wait() | |
| 866 | Shoot(mouse.Hit.p) | |
| 867 | ShootAnim(mouse.Hit.p) | |
| 868 | Attacking = false | |
| 869 | end | |
| 870 | end) | |
| 871 | mouse.KeyDown:connect(function(key) | |
| 872 | key = key:lower() | |
| 873 | if key == "q" then | |
| 874 | if Attacking == false then | |
| 875 | Attacking = true | |
| 876 | Melee() | |
| 877 | Attacking = false | |
| 878 | end | |
| 879 | end | |
| 880 | end) | |
| 881 | end | |
| 882 | ||
| 883 | function onDeselected(mouse) | |
| 884 | Selected = false | |
| 885 | DeselAnim() | |
| 886 | end | |
| 887 | ||
| 888 | bin.Selected:connect(onSelected) | |
| 889 | bin.Deselected:connect(onDeselected) |