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| 1 | /* | |
| 2 | Extremely simple CBug detector/Anti-CBug | |
| 3 | Version 1.0 (1/23/2014) | |
| 4 | ||
| 5 | Made by Mauzen (msoll(at)web.de) | |
| 6 | ||
| 7 | This include allows to unsync extra deagle shots automatically, | |
| 8 | and calls OnPlayerCBug once a cbug was detected. | |
| 9 | ||
| 10 | Use as you like, but dont remove this header. | |
| 11 | */ | |
| 12 | ||
| 13 | #if (!defined VectorSize) | |
| 14 | #error "The Anti-CBug include requires at least SA-MP 0.3z RC3" | |
| 15 | #endif | |
| 16 | ||
| 17 | ||
| 18 | // The minimum interval between two shots, everything below that | |
| 19 | // is treated as CBug | |
| 20 | #define CBUG_INTERVAL 700 | |
| 21 | ||
| 22 | ||
| 23 | // Used for getting shot intervals | |
| 24 | new lastDShot[MAX_PLAYERS]; | |
| 25 | ||
| 26 | // If 1, extra cbug shots are unsynced automatically | |
| 27 | new removeCBugs = 1; | |
| 28 | // If 1, OnPlayerCBug is called on cbug usages | |
| 29 | new alertCBugs = 1; | |
| 30 | ||
| 31 | ||
| 32 | // Callback forward | |
| 33 | forward OnPlayerCBug(playerid, interval); | |
| 34 | ||
| 35 | ||
| 36 | public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) | |
| 37 | {
| |
| 38 | // Avoid driveby false alarms | |
| 39 | if (!IsPlayerInAnyVehicle(playerid) && (removeCBugs || alertCBugs)) | |
| 40 | {
| |
| 41 | - | if (GetTickCount() - lastDShot[playerid] < 700 && GetTickCount() - lastDShot[playerid] >= 0) |
| 41 | + | |
| 42 | if (weaponid == 24) | |
| 43 | {
| |
| 44 | // Normal deagle shots shouldnt be faster than 700ms | |
| 45 | // Check if time difference is positive to avoid GetTickCount-reset false alarms | |
| 46 | if (GetTickCount() - lastDShot[playerid] < CBUG_INTERVAL && GetTickCount() - lastDShot[playerid] >= 0) | |
| 47 | {
| |
| 48 | if (alertCBugs) CallLocalFunction("OnPlayerCBug", "ii", playerid, GetTickCount() - lastDShot[playerid]);
| |
| 49 | return !removeCBugs; | |
| 50 | } | |
| 51 | lastDShot[playerid] = GetTickCount(); | |
| 52 | } | |
| 53 | } | |
| 54 | return CallLocalFunction("ACBUG_OnPlayerWeaponShot", "iiiifff", playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
| |
| 55 | } | |
| 56 | #if defined _ALS_OnPlayerWeaponShot | |
| 57 | #undef OnPlayerWeaponShot | |
| 58 | #else | |
| 59 | #define _ALS_OnPlayerWeaponShot | |
| 60 | #endif | |
| 61 | #define OnPlayerWeaponShot ACBUG_OnPlayerWeaponShot | |
| 62 | forward ACBUG_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ); |