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1
https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,https://github.com/Mokiros/roblox-FE-compatibility
149
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
150
local Player,game,owner = owner,game
151
local RealPlayer = Player
152
do
153
	print("FE Compatibility code V2 by Mokiros")
154
	local RealPlayer = RealPlayer
155
	script.Parent = RealPlayer.Character
156
157
	--Fake event to make stuff like Mouse.KeyDown work
158
	local Disconnect_Function = function(this)
159
		this[1].Functions[this[2]] = nil
160
	end
161
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
162
	local FakeEvent_Metatable = {__index={
163
		Connect = function(this,f)
164
			local i = tostring(math.random(0,10000))
165
			while this.Functions[i] do
166
				i = tostring(math.random(0,10000))
167
			end
168
			this.Functions[i] = f
169
			return setmetatable({this,i},Disconnect_Metatable)
170
		end
171
	}}
172
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
173
	local function fakeEvent()
174
		return setmetatable({Functions={}},FakeEvent_Metatable)
175
	end
176
177
	--Creating fake input objects with fake variables
178
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
179
    FakeMouse.keyUp = FakeMouse.KeyUp
180
    FakeMouse.keyDown = FakeMouse.KeyDown
181
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
182
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
183
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
184
	end}
185
	--Merged 2 functions into one by checking amount of arguments
186
	CAS.UnbindAction = CAS.BindAction
187
188
	--This function will trigger the events that have been :Connect()'ed
189
	local function TriggerEvent(self,ev,...)
190
		for _,f in pairs(self[ev].Functions) do
191
			f(...)
192
		end
193
	end
194
	FakeMouse.TriggerEvent = TriggerEvent
195
	UIS.TriggerEvent = TriggerEvent
196
197
	--Client communication
198
	local Event = Instance.new("RemoteEvent")
199
	Event.Name = "UserInput_Event"
200
	Event.OnServerEvent:Connect(function(plr,io)
201
	    if plr~=RealPlayer then return end
202
		FakeMouse.Target = io.Target
203
		FakeMouse.Hit = io.Hit
204
		if not io.isMouse then
205
			local b = io.UserInputState == Enum.UserInputState.Begin
206
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
207
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
208
			end
209
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
210
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
211
			end
212
			for _,t in pairs(CAS.Actions) do
213
				for _,k in pairs(t.Keys) do
214
					if k==io.KeyCode then
215
						t.Function(t.Name,io.UserInputState,io)
216
					end
217
				end
218
			end
219
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
220
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
221
	    end
222
	end)
223
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
224
	local Mouse = owner:GetMouse()
225
	local UIS = game:GetService("UserInputService")
226
	local input = function(io,RobloxHandled)
227
		if RobloxHandled then return end
228
		--Since InputObject is a client-side instance, we create and pass table instead
229
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
230
	end
231
	UIS.InputBegan:Connect(input)
232
	UIS.InputEnded:Connect(input)
233
234
	local h,t
235
	--Give the server mouse data every second frame, but only if the values changed
236
	--If player is not moving their mouse, client won't fire events
237
	local HB = game:GetService("RunService").Heartbeat
238
	while true do
239
		if h~=Mouse.Hit or t~=Mouse.Target then
240
			h,t=Mouse.Hit,Mouse.Target
241
			Event:FireServer({isMouse=true,Target=t,Hit=h})
242
		end
243
		--Wait 2 frames
244
		for i=1,2 do
245
			HB:Wait()
246
		end
247
	end]==],script)
248
249
	----Sandboxed game object that allows the usage of client-side methods and services
250
	--Real game object
251
	local RealGame = game
252
253
	--Metatable for fake service
254
	local FakeService_Metatable = {
255
		__index = function(self,k)
256
			local s = rawget(self,"_RealService")
257
			if s then
258
				return typeof(s[k])=="function"
259
				and function(_,...)return s[k](s,...)end or s[k]
260
			end
261
		end,
262
		__newindex = function(self,k,v)
263
			local s = rawget(self,"_RealService")
264
			if s then s[k]=v end
265
		end
266
	}
267
	local function FakeService(t,RealService)
268
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
269
		return setmetatable(t,FakeService_Metatable)
270
	end
271
272
	--Fake game object
273
	local FakeGame = {
274
		GetService = function(self,s)
275
			return rawget(self,s) or RealGame:GetService(s)
276
		end,
277
		Players = FakeService({
278
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
279
		},"Players"),
280
		UserInputService = FakeService(UIS,"UserInputService"),
281
		ContextActionService = FakeService(CAS,"ContextActionService"),
282
		RunService = FakeService({
283
			_btrs = {},
284
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
285
			BindToRenderStep = function(self,name,_,fun)
286
				self._btrs[name] = self.Heartbeat:Connect(fun)
287
			end,
288
			UnbindFromRenderStep = function(self,name)
289
				self._btrs[name]:Disconnect()
290
			end,
291
		},"RunService")
292
	}
293
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
294
	FakeGame.service = FakeGame.GetService
295
	FakeService(FakeGame,game)
296
	--Changing owner to fake player object to support owner:GetMouse()
297
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
298
end)
299
	--Changing owner to fake player object to support owner:GetMouse()
300
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
301
end
302
303
---------------------------
304
--Created by DJwaffle2005--
305
---------------------------
306
wait(0.1)
307
308
player = game.Players.iiSalsaJay
309
workspacePlayer = game.Workspace.iiSalsaJay
310
311
local ff = Instance.new("ForceField") --Creates forcefield
312
ff.Parent = workspacePlayer
313
314
workspacePlayer.Humanoid.WalkSpeed = 30
315
316
local tool1 = Instance.new("HopperBin") --Gives the player a grab tool.
317
tool1.Name = "Grab"
318
tool1.Parent = player.Backpack 
319
tool1.BinType = "Grab"
320
print("Gave grab tool")
321
322
local tool2 = Instance.new("HopperBin") --Gives the player a clone tool.
323
tool2.Name = "Clone"
324
tool2.Parent = player.Backpack
325
tool2.BinType = "Clone"
326
print("Gave clone tool")
327
328
local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool.
329
tool3.Name = "Hammer"
330
tool3.Parent = player.Backpack
331
tool3.BinType = "Hammer"
332
print("Gave delete tool")
333
334
local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
335
tool4.Name = "New Part"
336
tool4.Parent = player.Backpack
337
tool4.BinType = "Script"
338
print("Gave new part tool")
339
340
local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
341
tool5.Name = "Paint"
342
tool5.Parent = player.Backpack
343
tool5.BinType = "Script"
344
print("Gave paint tool")
345
346
local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
347
tool6.Name = "Anchor"
348
tool6.Parent = player.Backpack
349
tool6.BinType = "Script"
350
print("Gave anchor tool")
351
352
local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
353
tool7.Name = "Un-Anchor"
354
tool7.Parent = player.Backpack
355
tool7.BinType = "Script"
356
print("Gave un-anchor tool")
357
358
local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
359
tool8.Name = "Lock"
360
tool8.Parent = player.Backpack
361
tool8.BinType = "Script"
362
print("Gave lock tool")
363
364
local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
365
tool9.Name = "Unlock"
366
tool9.Parent = player.Backpack
367
tool9.BinType = "Script"
368
print("Gave unlock tool")
369
370
playerMouse = game.Players.LocalPlayer:GetMouse()
371
372
373
--Functions--
374
function lock()
375
	playerMouse.Target.Locked = true
376
	print("Locked "..playerMouse.Target.Name)
377
end
378
379
function unlock()
380
	playerMouse.Target.Locked = false
381
	print("Unlocked "..playerMouse.Target.Name)
382
end
383
384
function anchor()
385
		playerMouse.Target.Anchored = true
386
		print("Anchored "..playerMouse.Target.Name)
387
end
388
389
function unanchor()
390
		playerMouse.Target.Anchored = false
391
		print("Un-anchored "..playerMouse.Target.Name)
392
end
393
394
function paint()
395
	playerMouse.Target.BrickColor = BrickColor.Random()
396
end
397
398
function create(mouse)
399
	local part = Instance.new("Part")
400
	part.Parent = game.Workspace
401
	part.Position = player.Head.Position
402
	part.Anchored = true
403
	part.Locked = false
404
	print("Created a new part.")
405
end
406
407
------------------------
408
409
--Events-
410
411
tool4.Selected:connect(function(mouse) 
412
	print("Selected.")
413
	mouse.Button1Down:connect(create)
414
end)
415
416
tool5.Selected:connect(function(mouse)
417
	print("Selected.")
418
	mouse.Button1Down:connect(paint)
419
end)
420
421
tool6.Selected:connect(function(mouse)
422
	print("Selected.")
423
	mouse.Button1Down:connect(anchor)
424
end)
425
426
tool7.Selected:connect(function(mouse)
427
	print("Selected.")
428
	mouse.Button1Down:connect(unanchor)
429
end)
430
431
tool8.Selected:connect(function(mouse)
432
	print("Selected.")
433
	mouse.Button1Down:connect(lock)
434
end)
435
436
tool9.Selected:connect(function(mouse)
437
	print("Selected.")
438
	mouse.Button1Down:connect(unlock)
439
end)
440
441
print("Gave tools to "..player.Name..".")