1andforhelps

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Jul 23rd, 2020
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  1. https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,https://github.com/Mokiros/roblox-FE-compatibility
  149. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  150. local Player,game,owner = owner,game
  151. local RealPlayer = Player
  152. do
  153.     print("FE Compatibility code V2 by Mokiros")
  154.     local RealPlayer = RealPlayer
  155.     script.Parent = RealPlayer.Character
  156.  
  157.     --Fake event to make stuff like Mouse.KeyDown work
  158.     local Disconnect_Function = function(this)
  159.         this[1].Functions[this[2]] = nil
  160.     end
  161.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  162.     local FakeEvent_Metatable = {__index={
  163.         Connect = function(this,f)
  164.             local i = tostring(math.random(0,10000))
  165.             while this.Functions[i] do
  166.                 i = tostring(math.random(0,10000))
  167.             end
  168.             this.Functions[i] = f
  169.             return setmetatable({this,i},Disconnect_Metatable)
  170.         end
  171.     }}
  172.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  173.     local function fakeEvent()
  174.         return setmetatable({Functions={}},FakeEvent_Metatable)
  175.     end
  176.  
  177.     --Creating fake input objects with fake variables
  178.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  179.     FakeMouse.keyUp = FakeMouse.KeyUp
  180.     FakeMouse.keyDown = FakeMouse.KeyDown
  181.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  182.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  183.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  184.     end}
  185.     --Merged 2 functions into one by checking amount of arguments
  186.     CAS.UnbindAction = CAS.BindAction
  187.  
  188.     --This function will trigger the events that have been :Connect()'ed
  189.     local function TriggerEvent(self,ev,...)
  190.         for _,f in pairs(self[ev].Functions) do
  191.             f(...)
  192.         end
  193.     end
  194.     FakeMouse.TriggerEvent = TriggerEvent
  195.     UIS.TriggerEvent = TriggerEvent
  196.  
  197.     --Client communication
  198.     local Event = Instance.new("RemoteEvent")
  199.     Event.Name = "UserInput_Event"
  200.     Event.OnServerEvent:Connect(function(plr,io)
  201.         if plr~=RealPlayer then return end
  202.         FakeMouse.Target = io.Target
  203.         FakeMouse.Hit = io.Hit
  204.         if not io.isMouse then
  205.             local b = io.UserInputState == Enum.UserInputState.Begin
  206.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  207.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  208.             end
  209.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  210.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  211.             end
  212.             for _,t in pairs(CAS.Actions) do
  213.                 for _,k in pairs(t.Keys) do
  214.                     if k==io.KeyCode then
  215.                         t.Function(t.Name,io.UserInputState,io)
  216.                     end
  217.                 end
  218.             end
  219.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  220.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  221.         end
  222.     end)
  223.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  224.     local Mouse = owner:GetMouse()
  225.     local UIS = game:GetService("UserInputService")
  226.     local input = function(io,RobloxHandled)
  227.         if RobloxHandled then return end
  228.         --Since InputObject is a client-side instance, we create and pass table instead
  229.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  230.     end
  231.     UIS.InputBegan:Connect(input)
  232.     UIS.InputEnded:Connect(input)
  233.  
  234.     local h,t
  235.     --Give the server mouse data every second frame, but only if the values changed
  236.     --If player is not moving their mouse, client won't fire events
  237.     local HB = game:GetService("RunService").Heartbeat
  238.     while true do
  239.         if h~=Mouse.Hit or t~=Mouse.Target then
  240.             h,t=Mouse.Hit,Mouse.Target
  241.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  242.         end
  243.         --Wait 2 frames
  244.         for i=1,2 do
  245.             HB:Wait()
  246.         end
  247.     end]==],script)
  248.  
  249.     ----Sandboxed game object that allows the usage of client-side methods and services
  250.     --Real game object
  251.     local RealGame = game
  252.  
  253.     --Metatable for fake service
  254.     local FakeService_Metatable = {
  255.         __index = function(self,k)
  256.             local s = rawget(self,"_RealService")
  257.             if s then
  258.                 return typeof(s[k])=="function"
  259.                 and function(_,...)return s[k](s,...)end or s[k]
  260.             end
  261.         end,
  262.         __newindex = function(self,k,v)
  263.             local s = rawget(self,"_RealService")
  264.             if s then s[k]=v end
  265.         end
  266.     }
  267.     local function FakeService(t,RealService)
  268.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  269.         return setmetatable(t,FakeService_Metatable)
  270.     end
  271.  
  272.     --Fake game object
  273.     local FakeGame = {
  274.         GetService = function(self,s)
  275.             return rawget(self,s) or RealGame:GetService(s)
  276.         end,
  277.         Players = FakeService({
  278.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  279.         },"Players"),
  280.         UserInputService = FakeService(UIS,"UserInputService"),
  281.         ContextActionService = FakeService(CAS,"ContextActionService"),
  282.         RunService = FakeService({
  283.             _btrs = {},
  284.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  285.             BindToRenderStep = function(self,name,_,fun)
  286.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  287.             end,
  288.             UnbindFromRenderStep = function(self,name)
  289.                 self._btrs[name]:Disconnect()
  290.             end,
  291.         },"RunService")
  292.     }
  293.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  294.     FakeGame.service = FakeGame.GetService
  295.     FakeService(FakeGame,game)
  296.     --Changing owner to fake player object to support owner:GetMouse()
  297.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  298. end)
  299.     --Changing owner to fake player object to support owner:GetMouse()
  300.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  301. end
  302.  
  303. ---------------------------
  304. --Created by DJwaffle2005--
  305. ---------------------------
  306. wait(0.1)
  307.  
  308. player = game.Players.iiSalsaJay
  309. workspacePlayer = game.Workspace.iiSalsaJay
  310.  
  311. local ff = Instance.new("ForceField") --Creates forcefield
  312. ff.Parent = workspacePlayer
  313.  
  314. workspacePlayer.Humanoid.WalkSpeed = 30
  315.  
  316. local tool1 = Instance.new("HopperBin") --Gives the player a grab tool.
  317. tool1.Name = "Grab"
  318. tool1.Parent = player.Backpack
  319. tool1.BinType = "Grab"
  320. print("Gave grab tool")
  321.  
  322. local tool2 = Instance.new("HopperBin") --Gives the player a clone tool.
  323. tool2.Name = "Clone"
  324. tool2.Parent = player.Backpack
  325. tool2.BinType = "Clone"
  326. print("Gave clone tool")
  327.  
  328. local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool.
  329. tool3.Name = "Hammer"
  330. tool3.Parent = player.Backpack
  331. tool3.BinType = "Hammer"
  332. print("Gave delete tool")
  333.  
  334. local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  335. tool4.Name = "New Part"
  336. tool4.Parent = player.Backpack
  337. tool4.BinType = "Script"
  338. print("Gave new part tool")
  339.  
  340. local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  341. tool5.Name = "Paint"
  342. tool5.Parent = player.Backpack
  343. tool5.BinType = "Script"
  344. print("Gave paint tool")
  345.  
  346. local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  347. tool6.Name = "Anchor"
  348. tool6.Parent = player.Backpack
  349. tool6.BinType = "Script"
  350. print("Gave anchor tool")
  351.  
  352. local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  353. tool7.Name = "Un-Anchor"
  354. tool7.Parent = player.Backpack
  355. tool7.BinType = "Script"
  356. print("Gave un-anchor tool")
  357.  
  358. local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  359. tool8.Name = "Lock"
  360. tool8.Parent = player.Backpack
  361. tool8.BinType = "Script"
  362. print("Gave lock tool")
  363.  
  364. local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
  365. tool9.Name = "Unlock"
  366. tool9.Parent = player.Backpack
  367. tool9.BinType = "Script"
  368. print("Gave unlock tool")
  369.  
  370. playerMouse = game.Players.LocalPlayer:GetMouse()
  371.  
  372.  
  373. --Functions--
  374. function lock()
  375.     playerMouse.Target.Locked = true
  376.     print("Locked "..playerMouse.Target.Name)
  377. end
  378.  
  379. function unlock()
  380.     playerMouse.Target.Locked = false
  381.     print("Unlocked "..playerMouse.Target.Name)
  382. end
  383.  
  384. function anchor()
  385.         playerMouse.Target.Anchored = true
  386.         print("Anchored "..playerMouse.Target.Name)
  387. end
  388.  
  389. function unanchor()
  390.         playerMouse.Target.Anchored = false
  391.         print("Un-anchored "..playerMouse.Target.Name)
  392. end
  393.  
  394. function paint()
  395.     playerMouse.Target.BrickColor = BrickColor.Random()
  396. end
  397.  
  398. function create(mouse)
  399.     local part = Instance.new("Part")
  400.     part.Parent = game.Workspace
  401.     part.Position = player.Head.Position
  402.     part.Anchored = true
  403.     part.Locked = false
  404.     print("Created a new part.")
  405. end
  406.  
  407. ------------------------
  408.  
  409. --Events-
  410.  
  411. tool4.Selected:connect(function(mouse)
  412.     print("Selected.")
  413.     mouse.Button1Down:connect(create)
  414. end)
  415.  
  416. tool5.Selected:connect(function(mouse)
  417.     print("Selected.")
  418.     mouse.Button1Down:connect(paint)
  419. end)
  420.  
  421. tool6.Selected:connect(function(mouse)
  422.     print("Selected.")
  423.     mouse.Button1Down:connect(anchor)
  424. end)
  425.  
  426. tool7.Selected:connect(function(mouse)
  427.     print("Selected.")
  428.     mouse.Button1Down:connect(unanchor)
  429. end)
  430.  
  431. tool8.Selected:connect(function(mouse)
  432.     print("Selected.")
  433.     mouse.Button1Down:connect(lock)
  434. end)
  435.  
  436. tool9.Selected:connect(function(mouse)
  437.     print("Selected.")
  438.     mouse.Button1Down:connect(unlock)
  439. end)
  440.  
  441. print("Gave tools to "..player.Name..".")
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