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1 | --//====================================================\\-- | |
2 | --|| CREATED BY KARMARANGE | |
3 | --\\====================================================//-- | |
4 | ||
5 | local e = script.Parent:FindFirstChild("Body Colors") | |
6 | if e then | |
7 | e:Destroy() | |
8 | end | |
9 | ||
10 | wait(1 / 60) | |
11 | ||
12 | ||
13 | wait(1) | |
14 | HOLDBLIZZARD = false | |
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | FREEZEHIT = 0 | |
36 | Head.BrickColor = BrickColor.new("Light stone grey") | |
37 | RightArm.BrickColor = BrickColor.new("Light stone grey") | |
38 | LeftArm.BrickColor = BrickColor.new("Light stone grey") | |
39 | LeftLeg.BrickColor = BrickColor.new("Light stone grey") | |
40 | RightLeg.BrickColor = BrickColor.new("Light stone grey") | |
41 | Torso.BrickColor = BrickColor.new("Light stone grey") | |
42 | wait(0.2) | |
43 | Head.face:Destroy() | |
44 | Humanoid.MaxHealth = "inf" | |
45 | Humanoid.Health = "inf" | |
46 | Humanoid.WalkSpeed = 45 | |
47 | Humanoid.JumpPower = 175 | |
48 | local eye1 = Instance.new("Hat") | |
49 | eye1.AttachmentPos = Vector3.new(0.15,2,0.6) | |
50 | eye1.AttachmentForward = Vector3.new(0,-1,0) | |
51 | eye1.AttachmentRight = Vector3.new(0,0,1) | |
52 | eye1.AttachmentUp = Vector3.new(1,0,0) | |
53 | pupil1 = Instance.new("Part") | |
54 | pupil1.Size = Vector3.new(1.45,1,1.8) | |
55 | pupil1.CanCollide = false | |
56 | local mesh = Instance.new("SpecialMesh") | |
57 | mesh.MeshType = "Sphere" | |
58 | mesh.Parent = pupil1 | |
59 | pupil1.Material = "Neon" | |
60 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
61 | pupil1.Parent = eye1 | |
62 | pupil1.Name = "Handle" | |
63 | local eye2 = Instance.new("Hat") | |
64 | eye2.AttachmentPos = Vector3.new(0.15,2,-0.6) | |
65 | eye2.AttachmentForward = Vector3.new(0,-1,0) | |
66 | eye2.AttachmentRight = Vector3.new(0,0,1) | |
67 | eye2.AttachmentUp = Vector3.new(1,0,0) | |
68 | pupil2 = Instance.new("Part") | |
69 | pupil2.Size = Vector3.new(1.45,1,1.8) | |
70 | pupil2.CanCollide = false | |
71 | local mesh2 = Instance.new("SpecialMesh") | |
72 | mesh2.MeshType = "Sphere" | |
73 | mesh2.Parent = pupil2 | |
74 | pupil2.Material = "Neon" | |
75 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
76 | pupil2.Parent = eye2 | |
77 | pupil2.Name = "Handle" | |
78 | k = Instance.new("Sound",Character) | |
79 | k.Volume = 1.5 | |
80 | k.Looped = true | |
81 | k.PlaybackSpeed = 1 | |
82 | k.Pitch = 1 | |
83 | k.SoundId = "rbxassetid://182880939" | |
84 | k:Play() | |
85 | k.Name = "BackgroundMusic" | |
86 | local horns = Instance.new("Hat") | |
87 | horns.AttachmentPos = Vector3.new(0, -1.7, 0.6) | |
88 | horns.AttachmentForward = Vector3.new(0, 0, -1) | |
89 | horns.AttachmentRight = Vector3.new(1, 0, 0) | |
90 | horns.AttachmentUp = Vector3.new(0, 1, 0) | |
91 | he = Instance.new("Part") | |
92 | he.Size = Vector3.new(0.5,0.5,0.5) | |
93 | he.CanCollide = false | |
94 | he.Name = "Handle" | |
95 | he.Parent = horns | |
96 | he.BrickColor = BrickColor.new("Really black") | |
97 | local mesh2 = Instance.new("SpecialMesh") | |
98 | mesh2.MeshType = "FileMesh" | |
99 | mesh2.Parent = he | |
100 | mesh2.MeshId = "http://www.roblox.com/asset/?id=77352193" | |
101 | mesh2.Scale = Vector3.new(4, 4, 4) | |
102 | if Character:FindFirstChild("Shirt") then | |
103 | Character.Shirt:Destroy() | |
104 | end | |
105 | if Character:FindFirstChild("Pants") then | |
106 | Character.Pants:Destroy() | |
107 | end | |
108 | local top = Instance.new("Shirt") | |
109 | top.ShirtTemplate = "rbxassetid://727336287" | |
110 | top.Parent = Character | |
111 | Head.BrickColor = BrickColor.new("Light stone grey") | |
112 | RightArm.BrickColor = BrickColor.new("Light stone grey") | |
113 | LeftArm.BrickColor = BrickColor.new("Light stone grey") | |
114 | LeftLeg.BrickColor = BrickColor.new("Light stone grey") | |
115 | RightLeg.BrickColor = BrickColor.new("Light stone grey") | |
116 | Torso.BrickColor = BrickColor.new("Light stone grey") | |
117 | it=Instance.new | |
118 | vt=Vector3.new | |
119 | cf=CFrame.new | |
120 | euler=CFrame.fromEulerAnglesXYZ | |
121 | angles=CFrame.Angles | |
122 | Head.Mesh:Destroy() | |
123 | newmesh = Instance.new("SpecialMesh") | |
124 | newmesh.Scale = Vector3.new(4,4,4) | |
125 | newmesh.MeshId = "http://www.roblox.com/asset/?id=74888095" | |
126 | newmesh.TextureId = "http://www.roblox.com/asset/?id=364477701" | |
127 | newmesh.Parent = Head | |
128 | ||
129 | ||
130 | ||
131 | IT = Instance.new | |
132 | CF = CFrame.new | |
133 | VT = Vector3.new | |
134 | RAD = math.rad | |
135 | C3 = Color3.new | |
136 | UD2 = UDim2.new | |
137 | BRICKC = BrickColor.new | |
138 | ANGLES = CFrame.Angles | |
139 | EULER = CFrame.fromEulerAnglesXYZ | |
140 | COS = math.cos | |
141 | ACOS = math.acos | |
142 | SIN = math.sin | |
143 | ASIN = math.asin | |
144 | ABS = math.abs | |
145 | MRANDOM = math.random | |
146 | FLOOR = math.floor | |
147 | ||
148 | ||
149 | ||
150 | ||
151 | ||
152 | --//=================================\\ | |
153 | --|| CUSTOMIZATION | |
154 | --\\=================================// | |
155 | ||
156 | Class_Name = "Arlis" | |
157 | Weapon_Name = "Arlis" | |
158 | ||
159 | Custom_Colors = { | |
160 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
161 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
162 | ||
163 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
164 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
165 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
166 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
167 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
168 | ||
169 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
170 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
171 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
172 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
173 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
174 | } | |
175 | ||
176 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
177 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
178 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
179 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
180 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
181 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
182 | ||
183 | Player_Size = 4 --Size of the player. | |
184 | Animation_Speed = 8 | |
185 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
186 | ||
187 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
188 | Enable_Stats = false --Enables or disables stats. | |
189 | Put_Stats_In_Character = false --Places stats in Character. | |
190 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
191 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
192 | Enable_Stagger = false --Enables or disables staggering. | |
193 | Enable_Stun = false --Enables or disables the stun mechanic. | |
194 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
195 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
196 | ||
197 | Start_Equipped = false --Starts the player equipped with their weapon. | |
198 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
199 | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. | |
200 | Disable_Animator = true --Disables the Animator in the humanoid. | |
201 | Disable_Animate = true --Disables the Animate script in the character. | |
202 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
203 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
204 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
205 | Disable_Jump = false --Disables jumping. | |
206 | Use_HopperBin = true --Uses a hopperbin to do things. | |
207 | ||
208 | Cooldown_1 = 0 --Cooldowns for abilites. | |
209 | Cooldown_2 = 0 | |
210 | Cooldown_3 = 0 | |
211 | Cooldown_4 = 0 | |
212 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
213 | Skill_2_Mana_Cost = 0 | |
214 | Skill_3_Mana_Cost = 0 | |
215 | Skill_4_Mana_Cost = 0 | |
216 | Max_Mana = 0 --Maximum amount of mana you can have. | |
217 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
218 | Mana_Name = "Mana" --Name for the mana bar. | |
219 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
220 | Max_Stun = 1 --Maximum amount of stun you can have. | |
221 | Recover_Mana = 0 --How much mana you gain. | |
222 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
223 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
224 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
225 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
226 | Lose_Stun = 0 --How much stun you lose. | |
227 | Stun_Wait = 0 --Delay between losing stun. | |
228 | Mana_Wait = 0 --Delay between gaining mana. | |
229 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
230 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
231 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
232 | Show_Stats = false --Hides or shows stats. | |
233 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
234 | ||
235 | --//=================================\\ | |
236 | --|| END OF CUSTOMIZATION | |
237 | --\\=================================// | |
238 | ||
239 | ||
240 | function chatfunc(text) | |
241 | local chat = coroutine.wrap(function() | |
242 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
243 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
244 | end | |
245 | local naeeym2 = Instance.new("BillboardGui",Character) | |
246 | naeeym2.Size = UDim2.new(0,100,0,40) | |
247 | naeeym2.StudsOffset = Vector3.new(0,7,0) | |
248 | naeeym2.Adornee = Character.Head | |
249 | naeeym2.Name = "TalkingBillBoard" | |
250 | naeeym2.AlwaysOnTop = true | |
251 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
252 | tecks2.BackgroundTransparency = 1 | |
253 | tecks2.BorderSizePixel = 0 | |
254 | tecks2.Text = "" | |
255 | tecks2.Font = "Fantasy" | |
256 | tecks2.TextSize = 30 | |
257 | tecks2.TextStrokeTransparency = 0 | |
258 | tecks2.TextColor3 = Color3.new(0,0,1) | |
259 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
260 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
261 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
262 | tecks3.BackgroundTransparency = 1 | |
263 | tecks3.BorderSizePixel = 0 | |
264 | tecks3.Text = "" | |
265 | tecks3.Font = "Fantasy" | |
266 | tecks3.TextSize = 30 | |
267 | tecks3.TextStrokeTransparency = 0 | |
268 | tecks3.TextColor3 = Color3.new(0,0,1) | |
269 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
270 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
271 | for i = 1,string.len(text),1 do | |
272 | tecks2.Text = string.sub(text,1,i) | |
273 | tecks3.Text = string.sub(text,1,i) | |
274 | wait(0.01) | |
275 | end | |
276 | wait(2) | |
277 | for i = 1, 50 do | |
278 | wait() | |
279 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
280 | tecks2.Rotation = tecks2.Rotation - .8 | |
281 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
282 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
283 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
284 | tecks3.Rotation = tecks2.Rotation + .8 | |
285 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
286 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
287 | end | |
288 | naeeym2:Destroy() | |
289 | end) | |
290 | chat() | |
291 | end | |
292 | function onChatted(msg) | |
293 | chatfunc(msg) | |
294 | end | |
295 | Player.Chatted:connect(onChatted) | |
296 | ||
297 | ||
298 | --//=================================\\ | |
299 | --|| USEFUL VALUES | |
300 | --\\=================================// | |
301 | ||
302 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
303 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
304 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
305 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
306 | local CO1 = 0 | |
307 | local CO2 = 0 | |
308 | local CO3 = 0 | |
309 | local CO4 = 0 | |
310 | local CHANGEDEFENSE = 0 | |
311 | local CHANGEDAMAGE = 0 | |
312 | local CHANGEMOVEMENT = 0 | |
313 | local ANIM = "Idle" | |
314 | local ATTACK = false | |
315 | local EQUIPPED = false | |
316 | local HOLD = false | |
317 | local COMBO = 1 | |
318 | local LASTPOINT = nil | |
319 | local BLCF = nil | |
320 | local SCFR = nil | |
321 | local STAGGERHITANIM = false | |
322 | local STAGGERANIM = false | |
323 | local STUNANIM = false | |
324 | local CRITCHANCENUMBER = 0 | |
325 | local IDLENUMBER = 0 | |
326 | local DONUMBER = 0 | |
327 | local HANDIDLE = false | |
328 | local SINE = 0 | |
329 | local CHANGE = 2 / Animation_Speed | |
330 | local WALKINGANIM = false | |
331 | local WALK = 0 | |
332 | local DISABLEJUMPING = false | |
333 | local HASBEENBLOCKED = false | |
334 | local STUNDELAYNUMBER = 0 | |
335 | local MANADELAYNUMBER = 0 | |
336 | local SECONDARYMANADELAYNUMBER = 0 | |
337 | local ROBLOXIDLEANIMATION = IT("Animation") | |
338 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
339 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
340 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
341 | local WEAPONGUI = IT("ScreenGui", nil) | |
342 | WEAPONGUI.Name = "Weapon GUI" | |
343 | local WEAPONTOOL = IT("HopperBin", nil) | |
344 | WEAPONTOOL.Name = Weapon_Name | |
345 | local Weapon = IT("Model") | |
346 | Weapon.Name = Weapon_Name | |
347 | local Effects = IT("Folder", Weapon) | |
348 | Effects.Name = "Effects" | |
349 | local ANIMATOR = Humanoid.Animator | |
350 | local ANIMATE = Character.Animate | |
351 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
352 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
353 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
354 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
355 | ||
356 | --//=================================\\ | |
357 | --\\=================================// | |
358 | ||
359 | ||
360 | ||
361 | ||
362 | ||
363 | --//=================================\\ | |
364 | --|| STATS | |
365 | --\\=================================// | |
366 | ||
367 | if Character:FindFirstChild("Stats") ~= nil then | |
368 | Character:FindFirstChild("Stats").Parent = nil | |
369 | end | |
370 | ||
371 | local Stats = IT("Folder", nil) | |
372 | Stats.Name = "Stats" | |
373 | local ChangeStat = IT("Folder", Stats) | |
374 | ChangeStat.Name = "ChangeStat" | |
375 | local Defense = IT("NumberValue", Stats) | |
376 | Defense.Name = "Defense" | |
377 | Defense.Value = 1 | |
378 | local Movement = IT("NumberValue", Stats) | |
379 | Movement.Name = "Movement" | |
380 | Movement.Value = 1 | |
381 | local Damage = IT("NumberValue", Stats) | |
382 | Damage.Name = "Damage" | |
383 | Damage.Value = 1 | |
384 | local Mana = IT("NumberValue", Stats) | |
385 | Mana.Name = "Mana" | |
386 | Mana.Value = 0 | |
387 | local SecondaryMana = IT("NumberValue", Stats) | |
388 | SecondaryMana.Name = "SecondaryMana" | |
389 | SecondaryMana.Value = 0 | |
390 | local CanCrit = IT("BoolValue", Stats) | |
391 | CanCrit.Name = "CanCrit" | |
392 | CanCrit.Value = false | |
393 | local CritChance = IT("NumberValue", Stats) | |
394 | CritChance.Name = "CritChance" | |
395 | CritChance.Value = 20 | |
396 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
397 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
398 | CanPenetrateArmor.Value = false | |
399 | local AntiTeamKill = IT("BoolValue", Stats) | |
400 | AntiTeamKill.Name = "AntiTeamKill" | |
401 | AntiTeamKill.Value = false | |
402 | local Rooted = IT("BoolValue", Stats) | |
403 | Rooted.Name = "Rooted" | |
404 | Rooted.Value = false | |
405 | local Block = IT("BoolValue", Stats) | |
406 | Block.Name = "Block" | |
407 | Block.Value = false | |
408 | local RecentEnemy = IT("ObjectValue", Stats) | |
409 | RecentEnemy.Name = "RecentEnemy" | |
410 | RecentEnemy.Value = nil | |
411 | local StaggerHit = IT("BoolValue", Stats) | |
412 | StaggerHit.Name = "StaggerHit" | |
413 | StaggerHit.Value = false | |
414 | local Stagger = IT("BoolValue", Stats) | |
415 | Stagger.Name = "Stagger" | |
416 | Stagger.Value = false | |
417 | local Stun = IT("BoolValue", Stats) | |
418 | Stun.Name = "Stun" | |
419 | Stun.Value = false | |
420 | local StunValue = IT("NumberValue", Stats) | |
421 | StunValue.Name = "StunValue" | |
422 | StunValue.Value = 0 | |
423 | ||
424 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
425 | Stats.Parent = Character | |
426 | end | |
427 | ||
428 | --//=================================\\ | |
429 | --\\=================================// | |
430 | ||
431 | ||
432 | ||
433 | ||
434 | ||
435 | --//=================================\\ | |
436 | --|| DEBUFFS / BUFFS | |
437 | --\\=================================// | |
438 | ||
439 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
440 | DEFENSECHANGE1.Name = "ChangeDefense" | |
441 | DEFENSECHANGE1.Value = 0 | |
442 | ||
443 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
444 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
445 | MOVEMENTCHANGE1.Value = 0 | |
446 | ||
447 | --//=================================\\ | |
448 | --\\=================================// | |
449 | ||
450 | ||
451 | ||
452 | ||
453 | ||
454 | --//=================================\\ | |
455 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
456 | --\\=================================// | |
457 | ||
458 | ArtificialHB = Instance.new("BindableEvent", script) | |
459 | ArtificialHB.Name = "ArtificialHB" | |
460 | ||
461 | script:WaitForChild("ArtificialHB") | |
462 | ||
463 | frame = Frame_Speed | |
464 | tf = 0 | |
465 | allowframeloss = false | |
466 | tossremainder = false | |
467 | lastframe = tick() | |
468 | script.ArtificialHB:Fire() | |
469 | ||
470 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
471 | tf = tf + s | |
472 | if tf >= frame then | |
473 | if allowframeloss then | |
474 | script.ArtificialHB:Fire() | |
475 | lastframe = tick() | |
476 | else | |
477 | for i = 1, math.floor(tf / frame) do | |
478 | script.ArtificialHB:Fire() | |
479 | end | |
480 | lastframe = tick() | |
481 | end | |
482 | if tossremainder then | |
483 | tf = 0 | |
484 | else | |
485 | tf = tf - frame * math.floor(tf / frame) | |
486 | end | |
487 | end | |
488 | end) | |
489 | ||
490 | --//=================================\\ | |
491 | --\\=================================// | |
492 | ||
493 | ||
494 | ||
495 | ||
496 | ||
497 | --//=================================\\ | |
498 | --|| SOME FUNCTIONS | |
499 | --\\=================================// | |
500 | ||
501 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
502 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
503 | end | |
504 | ||
505 | function PositiveAngle(NUMBER) | |
506 | if NUMBER >= 0 then | |
507 | NUMBER = 0 | |
508 | end | |
509 | return NUMBER | |
510 | end | |
511 | ||
512 | function NegativeAngle(NUMBER) | |
513 | if NUMBER <= 0 then | |
514 | NUMBER = 0 | |
515 | end | |
516 | return NUMBER | |
517 | end | |
518 | ||
519 | function Swait(NUMBER) | |
520 | if NUMBER == 0 or NUMBER == nil then | |
521 | ArtificialHB.Event:wait() | |
522 | else | |
523 | for i = 1, NUMBER do | |
524 | ArtificialHB.Event:wait() | |
525 | end | |
526 | end | |
527 | end | |
528 | ||
529 | function QuaternionFromCFrame(cf) | |
530 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
531 | local trace = m00 + m11 + m22 | |
532 | if trace > 0 then | |
533 | local s = math.sqrt(1 + trace) | |
534 | local recip = 0.5 / s | |
535 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
536 | else | |
537 | local i = 0 | |
538 | if m11 > m00 then | |
539 | i = 1 | |
540 | end | |
541 | if m22 > (i == 0 and m00 or m11) then | |
542 | i = 2 | |
543 | end | |
544 | if i == 0 then | |
545 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
546 | local recip = 0.5 / s | |
547 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
548 | elseif i == 1 then | |
549 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
550 | local recip = 0.5 / s | |
551 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
552 | elseif i == 2 then | |
553 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
554 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
555 | end | |
556 | end | |
557 | end | |
558 | ||
559 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
560 | local xs, ys, zs = x + x, y + y, z + z | |
561 | local wx, wy, wz = w * xs, w * ys, w * zs | |
562 | local xx = x * xs | |
563 | local xy = x * ys | |
564 | local xz = x * zs | |
565 | local yy = y * ys | |
566 | local yz = y * zs | |
567 | local zz = z * zs | |
568 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
569 | end | |
570 | ||
571 | function QuaternionSlerp(a, b, t) | |
572 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
573 | local startInterp, finishInterp; | |
574 | if cosTheta >= 0.0001 then | |
575 | if (1 - cosTheta) > 0.0001 then | |
576 | local theta = ACOS(cosTheta) | |
577 | local invSinTheta = 1 / SIN(theta) | |
578 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
579 | finishInterp = SIN(t * theta) * invSinTheta | |
580 | else | |
581 | startInterp = 1 - t | |
582 | finishInterp = t | |
583 | end | |
584 | else | |
585 | if (1 + cosTheta) > 0.0001 then | |
586 | local theta = ACOS(-cosTheta) | |
587 | local invSinTheta = 1 / SIN(theta) | |
588 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
589 | finishInterp = SIN(t * theta) * invSinTheta | |
590 | else | |
591 | startInterp = t - 1 | |
592 | finishInterp = t | |
593 | end | |
594 | end | |
595 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
596 | end | |
597 | ||
598 | function Clerp(a, b, t) | |
599 | local qa = {QuaternionFromCFrame(a)} | |
600 | local qb = {QuaternionFromCFrame(b)} | |
601 | local ax, ay, az = a.x, a.y, a.z | |
602 | local bx, by, bz = b.x, b.y, b.z | |
603 | local _t = 1 - t | |
604 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
605 | end | |
606 | ||
607 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
608 | local frame = IT("Frame") | |
609 | frame.BackgroundTransparency = TRANSPARENCY | |
610 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
611 | frame.Position = POSITION | |
612 | frame.Size = SIZE | |
613 | frame.BackgroundColor3 = COLOR | |
614 | frame.BorderColor3 = BORDERCOLOR | |
615 | frame.Name = NAME | |
616 | frame.Parent = PARENT | |
617 | return frame | |
618 | end | |
619 | ||
620 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
621 | local label = IT("TextLabel") | |
622 | label.BackgroundTransparency = 1 | |
623 | label.Size = UD2(1, 0, 1, 0) | |
624 | label.Position = UD2(0, 0, 0, 0) | |
625 | label.TextColor3 = C3(255, 255, 255) | |
626 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
627 | label.TextTransparency = TRANSPARENCY | |
628 | label.FontSize = TEXTFONTSIZE | |
629 | label.Font = TEXTFONT | |
630 | label.BorderSizePixel = BORDERSIZEPIXEL | |
631 | label.TextScaled = true | |
632 | label.Text = TEXT | |
633 | label.Name = NAME | |
634 | label.Parent = PARENT | |
635 | return label | |
636 | end | |
637 | ||
638 | function NoOutlines(PART) | |
639 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
640 | end | |
641 | ||
642 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
643 | local NEWPART = IT("Part") | |
644 | NEWPART.formFactor = FORMFACTOR | |
645 | NEWPART.Reflectance = REFLECTANCE | |
646 | NEWPART.Transparency = TRANSPARENCY | |
647 | NEWPART.CanCollide = false | |
648 | NEWPART.Locked = true | |
649 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
650 | NEWPART.Name = NAME | |
651 | NEWPART.Size = SIZE | |
652 | NEWPART.Position = Torso.Position | |
653 | NoOutlines(NEWPART) | |
654 | NEWPART.Material = MATERIAL | |
655 | NEWPART:BreakJoints() | |
656 | NEWPART.Parent = PARENT | |
657 | return NEWPART | |
658 | end | |
659 | ||
660 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
661 | local NEWMESH = IT(MESH) | |
662 | if MESH == "SpecialMesh" then | |
663 | NEWMESH.MeshType = MESHTYPE | |
664 | if MESHID ~= "nil" and MESHID ~= "" then | |
665 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
666 | end | |
667 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
668 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=909271408" | |
669 | end | |
670 | end | |
671 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
672 | NEWMESH.Scale = SCALE | |
673 | NEWMESH.Parent = PARENT | |
674 | PARENT.Transparency = 1 | |
675 | return NEWMESH | |
676 | end | |
677 | ||
678 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
679 | local NEWWELD = IT(TYPE) | |
680 | NEWWELD.Part0 = PART0 | |
681 | NEWWELD.Part1 = PART1 | |
682 | NEWWELD.C0 = C0 | |
683 | NEWWELD.C1 = C1 | |
684 | NEWWELD.Parent = PARENT | |
685 | return NEWWELD | |
686 | end | |
687 | ||
688 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
689 | coroutine.resume(coroutine.create(function() | |
690 | local NEWSOUND = IT("Sound", PARENT) | |
691 | NEWSOUND.Volume = VOLUME | |
692 | NEWSOUND.Pitch = PITCH | |
693 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
694 | Swait() | |
695 | NEWSOUND:play() | |
696 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
697 | end)) | |
698 | end | |
699 | ||
700 | function CFrameFromTopBack(at, top, back) | |
701 | local right = top:Cross(back) | |
702 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
703 | end | |
704 | ||
705 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
706 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
707 | local CURRENTPOSITION = POSITION1 | |
708 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
709 | coroutine.resume(coroutine.create(function() | |
710 | for i = 1, MULTIPLIERTIME do | |
711 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
712 | LIGHTNINGPART.Anchored = true | |
713 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
714 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
715 | if MULTIPLIERTIME == i then | |
716 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
717 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
718 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
719 | else | |
720 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
721 | end | |
722 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
723 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
724 | coroutine.resume(coroutine.create(function() | |
725 | while LIGHTNINGPART.Transparency ~= 1 do | |
726 | --local StartTransparency = tra | |
727 | for i=0, 1, LASTINGTIME do | |
728 | Swait() | |
729 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
730 | end | |
731 | end | |
732 | end)) | |
733 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
734 | end | |
735 | end)) | |
736 | end | |
737 | ||
738 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
739 | local fp=it("Part") | |
740 | fp.formFactor=formfactor | |
741 | fp.Parent=parent | |
742 | fp.Reflectance=reflectance | |
743 | fp.Transparency=transparency | |
744 | fp.CanCollide=false | |
745 | fp.Locked=true | |
746 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
747 | fp.Name=name | |
748 | fp.Size=size | |
749 | fp.Position=Character.Torso.Position | |
750 | fp.Material=material | |
751 | fp:BreakJoints() | |
752 | return fp | |
753 | end | |
754 | ||
755 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
756 | local mesh=it(Mesh) | |
757 | mesh.Parent=part | |
758 | if Mesh=="SpecialMesh" then | |
759 | mesh.MeshType=meshtype | |
760 | mesh.MeshId=meshid | |
761 | end | |
762 | mesh.Offset=offset | |
763 | mesh.Scale=scale | |
764 | return mesh | |
765 | end | |
766 | ||
767 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
768 | local prt=part("Custom",workspace,"Ice",0,0,"Steel blue","Effect",vt(1.5,1.5,1.5)) | |
769 | prt.Anchored = true | |
770 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
771 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
772 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
773 | CF=Part.CFrame | |
774 | Numbb=0 | |
775 | randnumb=math.random()-math.random() | |
776 | for i=0,1,0.05 do | |
777 | wait() | |
778 | CF=CF*cf(0,1,0) | |
779 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
780 | Part.CFrame=CF*euler(Numbb,0,0) | |
781 | Part.Transparency=i | |
782 | Numbb=Numbb+randnumb | |
783 | end | |
784 | Part.Parent=nil | |
785 | end),prt) | |
786 | end | |
787 | ||
788 | function reap(t) | |
789 | if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then | |
790 | local s = Instance.new("Model") | |
791 | s.Name = t.Name | |
792 | s.Parent = workspace | |
793 | local tors = Instance.new("Part") | |
794 | tors.Name = "Torso" | |
795 | tors.Size = t.Torso.Size | |
796 | tors.Parent = s | |
797 | tors.CFrame = t.Torso.CFrame | |
798 | tors.Transparency = 1 | |
799 | tors.CanCollide = false | |
800 | CreateSound("144884907", tors, 1, 1) | |
801 | for i = 1, 25 do | |
802 | BreakEffect(BrickColor.new("Black"),tors.CFrame,0.5,math.random(5,20),0.5) | |
803 | end | |
804 | t:Destroy() | |
805 | end | |
806 | end | |
807 | ||
808 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
809 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
810 | EFFECTPART.Anchored = true | |
811 | EFFECTPART.CFrame = CFRAME | |
812 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
813 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
814 | coroutine.resume(coroutine.create(function(PART, MESH) | |
815 | for i = 0, 1, delay do | |
816 | Swait() | |
817 | PART.CFrame = PART.CFrame * ROTATION | |
818 | PART.Transparency = i | |
819 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
820 | end | |
821 | PART.Parent = nil | |
822 | end), EFFECTPART, EFFECTMESH) | |
823 | end | |
824 | ||
825 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
826 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
827 | EFFECTPART.Anchored = true | |
828 | EFFECTPART.CFrame = CFRAME | |
829 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
830 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
831 | coroutine.resume(coroutine.create(function(PART, MESH) | |
832 | for i = 0, 1, delay do | |
833 | Swait() | |
834 | PART.CFrame = PART.CFrame * ROTATION | |
835 | PART.Transparency = i | |
836 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
837 | end | |
838 | PART.Parent = nil | |
839 | end), EFFECTPART, EFFECTMESH) | |
840 | end | |
841 | ||
842 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
843 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
844 | EFFECTPART.Anchored = true | |
845 | EFFECTPART.CFrame = CFRAME | |
846 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
847 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
848 | coroutine.resume(coroutine.create(function(PART, MESH) | |
849 | for i = 0, 1, delay do | |
850 | Swait() | |
851 | PART.CFrame = PART.CFrame * ROTATION | |
852 | PART.Transparency = i | |
853 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
854 | end | |
855 | PART.Parent = nil | |
856 | end), EFFECTPART, EFFECTMESH) | |
857 | end | |
858 | ||
859 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
860 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
861 | EFFECTPART.Anchored = true | |
862 | EFFECTPART.CFrame = CFRAME | |
863 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
864 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
865 | coroutine.resume(coroutine.create(function(PART, MESH) | |
866 | for i = 0, 1, delay do | |
867 | Swait() | |
868 | PART.CFrame = PART.CFrame * ROTATION | |
869 | PART.Transparency = i | |
870 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
871 | end | |
872 | PART.Parent = nil | |
873 | end), EFFECTPART, EFFECTMESH) | |
874 | end | |
875 | ||
876 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
877 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
878 | EFFECTPART.Anchored = true | |
879 | EFFECTPART.CFrame = CFRAME | |
880 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
881 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
882 | coroutine.resume(coroutine.create(function(PART, MESH) | |
883 | for i = 0, 1, delay do | |
884 | Swait() | |
885 | PART.CFrame = PART.CFrame * ROTATION | |
886 | PART.Transparency = i | |
887 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
888 | end | |
889 | PART.Parent = nil | |
890 | end), EFFECTPART, EFFECTMESH) | |
891 | end | |
892 | ||
893 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
894 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
895 | EFFECTPART.Anchored = true | |
896 | EFFECTPART.CFrame = CFRAME | |
897 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size)) | |
898 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
899 | coroutine.resume(coroutine.create(function(PART, MESH) | |
900 | for i = 0, 1, delay do | |
901 | Swait() | |
902 | PART.CFrame = PART.CFrame * ROTATION | |
903 | PART.Transparency = i | |
904 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
905 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
906 | end | |
907 | PART.Parent = nil | |
908 | end), EFFECTPART, EFFECTMESH) | |
909 | end | |
910 | ||
911 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
912 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
913 | EFFECTPART.Anchored = true | |
914 | EFFECTPART.CFrame = CFRAME | |
915 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
916 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
917 | coroutine.resume(coroutine.create(function(PART, MESH) | |
918 | for i = 0, 1, delay do | |
919 | Swait() | |
920 | PART.CFrame = PART.CFrame * ROTATION | |
921 | PART.Transparency = i | |
922 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
923 | end | |
924 | PART.Parent = nil | |
925 | end), EFFECTPART, EFFECTMESH) | |
926 | end | |
927 | ||
928 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
929 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
930 | EFFECTPART.Anchored = true | |
931 | EFFECTPART.CFrame = CFRAME | |
932 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
933 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
934 | coroutine.resume(coroutine.create(function(PART, MESH) | |
935 | for i = 0, 1, delay do | |
936 | Swait() | |
937 | PART.CFrame = PART.CFrame * ROTATION | |
938 | PART.Transparency = i | |
939 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
940 | end | |
941 | PART.Parent = nil | |
942 | end), EFFECTPART, EFFECTMESH) | |
943 | end | |
944 | ||
945 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
946 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
947 | EFFECTPART.Anchored = true | |
948 | EFFECTPART.CFrame = CFRAME | |
949 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
950 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
951 | coroutine.resume(coroutine.create(function(PART, MESH) | |
952 | for i = 0, 1, delay do | |
953 | Swait() | |
954 | PART.CFrame = PART.CFrame * ROTATION | |
955 | PART.Transparency = i | |
956 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
957 | end | |
958 | PART.Parent = nil | |
959 | end), EFFECTPART, EFFECTMESH) | |
960 | end | |
961 | ||
962 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
963 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
964 | EFFECTPART.Anchored = true | |
965 | EFFECTPART.CFrame = CFRAME | |
966 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
967 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
968 | coroutine.resume(coroutine.create(function(PART, MESH) | |
969 | for i = 0, 1, delay do | |
970 | Swait() | |
971 | PART.CFrame = PART.CFrame * ROTATION | |
972 | PART.Transparency = i | |
973 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
974 | end | |
975 | PART.Parent = nil | |
976 | end), EFFECTPART, EFFECTMESH) | |
977 | end | |
978 | ||
979 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
980 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
981 | EFFECTPART.Anchored = true | |
982 | EFFECTPART.CFrame = CFRAME | |
983 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
984 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
985 | coroutine.resume(coroutine.create(function(PART, MESH) | |
986 | for i = 0, 1, delay do | |
987 | Swait() | |
988 | PART.CFrame = PART.CFrame * ROTATION | |
989 | PART.Transparency = i | |
990 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
991 | end | |
992 | PART.Parent = nil | |
993 | end), EFFECTPART, EFFECTMESH) | |
994 | end | |
995 | ||
996 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
997 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
998 | EFFECTPART.Anchored = true | |
999 | EFFECTPART.CFrame = CFRAME | |
1000 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1001 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1002 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1003 | for i = 0, 1, delay do | |
1004 | Swait() | |
1005 | PART.CFrame = PART.CFrame * ROTATION | |
1006 | PART.Transparency = i | |
1007 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1008 | end | |
1009 | PART.Parent = nil | |
1010 | end), EFFECTPART, EFFECTMESH) | |
1011 | end | |
1012 | ||
1013 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
1014 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1015 | EFFECTPART.Anchored = true | |
1016 | EFFECTPART.CFrame = CFRAME | |
1017 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size) | |
1018 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1019 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1020 | for i = 0, 1, delay do | |
1021 | Swait() | |
1022 | PART.CFrame = PART.CFrame * ROTATION | |
1023 | PART.Transparency = i | |
1024 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
1025 | end | |
1026 | PART.Parent = nil | |
1027 | end), EFFECTPART, EFFECTMESH) | |
1028 | end | |
1029 | ||
1030 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
1031 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
1032 | EFFECTPART.Anchored = true | |
1033 | EFFECTPART.CFrame = CFRAME | |
1034 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size) | |
1035 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1036 | local XVALUE = MRANDOM() | |
1037 | local YVALUE = MRANDOM() | |
1038 | local ZVALUE = MRANDOM() | |
1039 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
1040 | for i = 0, 1, delay do | |
1041 | Swait() | |
1042 | PART.CFrame = PART.CFrame * ROTATION | |
1043 | PART.Transparency = i | |
1044 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
1045 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
1046 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
1047 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
1048 | end | |
1049 | PART.Parent = nil | |
1050 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
1051 | end | |
1052 | ||
1053 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
1054 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
1055 | if MAGNITUDECFRAME > (1 / 100) then | |
1056 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
1057 | EFFECTPART.Anchored = true | |
1058 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
1059 | local THEMESHTYPE = "BlockMesh" | |
1060 | if MESHTYPE == "Cylinder" then | |
1061 | THEMESHTYPE = "CylinderMesh" | |
1062 | end | |
1063 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
1064 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1065 | coroutine.resume(coroutine.create(function(PART, MESH) | |
1066 | for i = 0, 1, delay do | |
1067 | Swait() | |
1068 | PART.CFrame = PART.CFrame * ROTATION | |
1069 | PART.Transparency = i | |
1070 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
1071 | end | |
1072 | PART.Parent = nil | |
1073 | end), EFFECTPART, EFFECTMESH) | |
1074 | end | |
1075 | end | |
1076 | ||
1077 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
1078 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
1079 | EFFECTPART.Anchored = true | |
1080 | EFFECTPART.CFrame = CFRAME | |
1081 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0)) | |
1082 | game:GetService("Debris"):AddItem(EFFECTPART, 10) | |
1083 | local THELASTPOINT = CFRAME | |
1084 | coroutine.resume(coroutine.create(function(PART) | |
1085 | for i = 1, DURATION do | |
1086 | Swait() | |
1087 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
1088 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
1089 | THELASTPOINT = PART.CFrame | |
1090 | end | |
1091 | PART.Parent = nil | |
1092 | end), EFFECTPART) | |
1093 | end | |
1094 | ||
1095 | --local list={} | |
1096 | function Triangle(Color, Material, a, b, c, delay) | |
1097 | local edge1 = (c - a):Dot((b - a).unit) | |
1098 | local edge2 = (a - b):Dot((c - b).unit) | |
1099 | local edge3 = (b - c):Dot((a - c).unit) | |
1100 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
1101 | a, b, c=a, b, c | |
1102 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
1103 | a, b, c=b, c, a | |
1104 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
1105 | a, b, c=c, a, b | |
1106 | else | |
1107 | assert(false, "unreachable") | |
1108 | end | |
1109 | local len1 = (c - a):Dot((b - a).unit) | |
1110 | local len2 = (b - a).magnitude - len1 | |
1111 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1112 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
1113 | if len1 > 1 / 100 then | |
1114 | local sz = VT(0.2, width, len1) | |
1115 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1116 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0)) | |
1117 | w1.Anchored = true | |
1118 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
1119 | coroutine.resume(coroutine.create(function() | |
1120 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1121 | Swait() | |
1122 | w1.Transparency = i | |
1123 | end | |
1124 | w1.Parent = nil | |
1125 | end)) | |
1126 | game:GetService("Debris"):AddItem(w1, 10) | |
1127 | --table.insert(list, w1) | |
1128 | end | |
1129 | if len2 > 1 / 100 then | |
1130 | local sz = VT(0.2, width, len2) | |
1131 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
1132 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0)) | |
1133 | w2.Anchored = true | |
1134 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
1137 | Swait() | |
1138 | w2.Transparency = i | |
1139 | end | |
1140 | w2.Parent = nil | |
1141 | end)) | |
1142 | game:GetService("Debris"):AddItem(w2, 10) | |
1143 | --table.insert(list, w2) | |
1144 | end | |
1145 | --return unpack(list) | |
1146 | end | |
1147 | ||
1148 | --[[Usage: | |
1149 | local Pos = Part | |
1150 | local Offset = Part.CFrame * CF(0, 0, 0) | |
1151 | local Color = "Institutional white" | |
1152 | local Material = "Neon" | |
1153 | local TheDelay = 0.01 | |
1154 | local Height = 4 | |
1155 | BLCF = Offset | |
1156 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
1157 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
1158 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1159 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1160 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
1161 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
1162 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
1163 | SCFR = BLCF | |
1164 | elseif not SCFR then | |
1165 | SCFR = BLCF | |
1166 | end | |
1167 | -- | |
1168 | BLCF = nil | |
1169 | SCFR = nil | |
1170 | --]] | |
1171 | ||
1172 | --//=================================\\ | |
1173 | --\\=================================// | |
1174 | ||
1175 | ||
1176 | ||
1177 | ||
1178 | ||
1179 | --//=================================\\ | |
1180 | --|| RESIZE PLAYER | |
1181 | --\\=================================// | |
1182 | ||
1183 | if Player_Size ~= 1 then | |
1184 | RootPart.Size = RootPart.Size * Player_Size | |
1185 | Torso.Size = Torso.Size * Player_Size | |
1186 | Head.Size = Head.Size * Player_Size | |
1187 | RightArm.Size = RightArm.Size * Player_Size | |
1188 | LeftArm.Size = LeftArm.Size * Player_Size | |
1189 | RightLeg.Size = RightLeg.Size * Player_Size | |
1190 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
1191 | RootJoint.Parent = RootPart | |
1192 | Neck.Parent = Torso | |
1193 | RightShoulder.Parent = Torso | |
1194 | LeftShoulder.Parent = Torso | |
1195 | RightHip.Parent = Torso | |
1196 | LeftHip.Parent = Torso | |
1197 | ||
1198 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1199 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1200 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1201 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1202 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1203 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1204 | if Disable_Moving_Arms == false then | |
1205 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1206 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1207 | else | |
1208 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1209 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1210 | end | |
1211 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1212 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1213 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1214 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1215 | wait(0.1) | |
1216 | eye1.Parent = Character | |
1217 | eye2.Parent = Character | |
1218 | horns.Parent = Character | |
1219 | end | |
1220 | ||
1221 | ||
1222 | --//=================================\\ | |
1223 | --\\=================================// | |
1224 | ||
1225 | ||
1226 | ||
1227 | ||
1228 | ||
1229 | --//=================================\\ | |
1230 | --|| WEAPON CREATION | |
1231 | --\\=================================// | |
1232 | ||
1233 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
1234 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0)) | |
1235 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
1236 | ||
1237 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
1238 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1239 | ||
1240 | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0)) | |
1241 | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0)) | |
1242 | ||
1243 | if Player_Size ~= 1 then | |
1244 | for _, v in pairs (Weapon:GetChildren()) do | |
1245 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
1246 | local p1 = v.Part1 | |
1247 | v.Part1 = nil | |
1248 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
1249 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
1250 | v.Part1 = p1 | |
1251 | elseif v.ClassName == "Part" then | |
1252 | for _, b in pairs (v:GetChildren()) do | |
1253 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
1254 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
1255 | end | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | ||
1261 | for _, c in pairs(Weapon:GetChildren()) do | |
1262 | if c.ClassName == "Part" then | |
1263 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1264 | end | |
1265 | end | |
1266 | ||
1267 | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then | |
1268 | HandleWeld.Part0 = RightArm | |
1269 | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1270 | end | |
1271 | ||
1272 | Weapon.Parent = Character | |
1273 | ||
1274 | Humanoid.Died:connect(function() | |
1275 | ATTACK = true | |
1276 | end) | |
1277 | ||
1278 | print(Class_Name.." loaded.") | |
1279 | ||
1280 | --//=================================\\ | |
1281 | --\\=================================// | |
1282 | ||
1283 | ||
1284 | ||
1285 | ||
1286 | ||
1287 | --//=================================\\ | |
1288 | --|| DAMAGE FUNCTIONS | |
1289 | --\\=================================// | |
1290 | ||
1291 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1292 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1293 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1294 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1295 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1296 | BODYPOSITION.P = 2000 | |
1297 | BODYPOSITION.D = 100 | |
1298 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1299 | if LABELTYPE == "Normal" then | |
1300 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1301 | elseif LABELTYPE == "Debuff" then | |
1302 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1303 | elseif LABELTYPE == "Interruption" then | |
1304 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1305 | end | |
1306 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1307 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1308 | BILLBOARDGUI.Adornee = STATPART | |
1309 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1310 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1311 | BILLBOARDGUI.AlwaysOnTop = false | |
1312 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1313 | TEXTLABEL.BackgroundTransparency = 1 | |
1314 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1315 | TEXTLABEL.Text = TEXT | |
1316 | TEXTLABEL.Font = "SourceSans" | |
1317 | TEXTLABEL.FontSize="Size42" | |
1318 | TEXTLABEL.TextColor3 = COLOR | |
1319 | TEXTLABEL.TextStrokeTransparency = 0 | |
1320 | TEXTLABEL.TextScaled = true | |
1321 | TEXTLABEL.TextWrapped = true | |
1322 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1323 | wait(0.2) | |
1324 | for i=1, 5 do | |
1325 | wait() | |
1326 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1327 | end | |
1328 | wait(1.2) | |
1329 | for i=1, 5 do | |
1330 | wait() | |
1331 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1332 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1333 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1334 | end | |
1335 | THEPART.Parent = nil | |
1336 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1337 | end | |
1338 | ||
1339 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
1340 | if LOCATION:FindFirstChild("Stats") ~= nil then | |
1341 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then | |
1342 | if LOCATION.Stats:FindFirstChild("Block").Value == true then | |
1343 | return | |
1344 | end | |
1345 | end | |
1346 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then | |
1347 | local NewStatChange = IT("NumberValue") | |
1348 | NewStatChange.Value = AMOUNT | |
1349 | if STAT == "Defense" then | |
1350 | NewStatChange.Name = "ChangeDefense" | |
1351 | elseif STAT == "Damage" then | |
1352 | NewStatChange.Name = "ChangeDamage" | |
1353 | elseif STAT == "Movement" then | |
1354 | NewStatChange.Name = "ChangeMovement" | |
1355 | end | |
1356 | if SHOWTHESTAT == true then | |
1357 | if AMOUNT < 0 then | |
1358 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1)) | |
1359 | elseif AMOUNT > 0 then | |
1360 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1)) | |
1361 | end | |
1362 | end | |
1363 | if DURATION ~= nil and DURATION ~= 0 then | |
1364 | local StatDuration = IT("NumberValue") | |
1365 | StatDuration.Name = "Duration" | |
1366 | StatDuration.Value = DURATION | |
1367 | StatDuration.Parent = NewStatChange | |
1368 | end | |
1369 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat") | |
1370 | end | |
1371 | end | |
1372 | end | |
1373 | ||
1374 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1375 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1376 | if HIT.Parent == nil then | |
1377 | return | |
1378 | end | |
1379 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
1380 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
1381 | if v:IsA("Humanoid") then | |
1382 | HITHUMANOID = v | |
1383 | HITHUMANOID.MaxHealth = 100 | |
1384 | end | |
1385 | end | |
1386 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
1387 | StaggerHit.Value = true | |
1388 | if Play_Hitbox_Hit_Sound == true then | |
1389 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
1390 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
1391 | end | |
1392 | end | |
1393 | return | |
1394 | end | |
1395 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1396 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
1397 | end | |
1398 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
1399 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
1400 | end | |
1401 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
1402 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
1403 | if HIT.Parent.DebounceHit.Value == true then | |
1404 | return | |
1405 | end | |
1406 | end | |
1407 | if AntiTeamKill.Value == true then | |
1408 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
1409 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
1410 | return | |
1411 | end | |
1412 | end | |
1413 | end | |
1414 | if HITEVENWHENDEAD == false then | |
1415 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
1416 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
1417 | return | |
1418 | end | |
1419 | end | |
1420 | end | |
1421 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1422 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
1423 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
1424 | end | |
1425 | end | |
1426 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1427 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
1428 | if STAGGER == true and Enable_Stagger == true then | |
1429 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1434 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
1435 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
1436 | HASBEENBLOCKED = true | |
1437 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
1438 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
1439 | if RANGED ~= true then | |
1440 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
1441 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
1442 | end | |
1443 | end | |
1444 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
1445 | BlockDebounce.Name = "BlockDebounce" | |
1446 | BlockDebounce.Value = true | |
1447 | if RANGED ~= true then | |
1448 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
1449 | else | |
1450 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
1451 | end | |
1452 | end | |
1453 | if RANGED ~= true and Enable_Stagger == true then | |
1454 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
1455 | Stagger.Value = true | |
1456 | end | |
1457 | return | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | if DECREASETHESTAT ~= nil then | |
1462 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1463 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
1464 | end | |
1465 | end | |
1466 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
1467 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
1468 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
1469 | if CanPenetrateArmor.Value == true then | |
1470 | DAMAGE = DAMAGE | |
1471 | else | |
1472 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
1473 | end | |
1474 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
1475 | DAMAGE = DAMAGE | |
1476 | end | |
1477 | end | |
1478 | if CanCrit.Value == true then | |
1479 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
1480 | if CRITCHANCENUMBER == 1 then | |
1481 | DAMAGE = DAMAGE * 2 | |
1482 | end | |
1483 | end | |
1484 | DAMAGE = math.floor(DAMAGE) | |
1485 | if HASBEENBLOCKED == false then | |
1486 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
1487 | end | |
1488 | if DAMAGE < 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
1489 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1490 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1491 | CreateSound("296102734", HIT, 1, 1) | |
1492 | else | |
1493 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0)) | |
1494 | end | |
1495 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
1496 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1497 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1498 | CreateSound("296102734", HIT, 1, 1) | |
1499 | else | |
1500 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0)) | |
1501 | end | |
1502 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then | |
1503 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
1504 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0)) | |
1505 | CreateSound("296102734", HIT, 1, 1) | |
1506 | else | |
1507 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255)) | |
1508 | end | |
1509 | elseif HITHUMANOID.Parent:FindFirstChild("IceCover") then | |
1510 | HITHUMANOID.Health = 0 | |
1511 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "SHATTERED", C3(225/255, 225/255, 225/255)) | |
1512 | reap(HITHUMANOID.Parent) | |
1513 | end | |
1514 | if TYPE == "Normal" then | |
1515 | local vp = IT("BodyVelocity") | |
1516 | vp.P=500 | |
1517 | vp.maxForce = VT(math.huge, 0, math.huge) | |
1518 | if KNOCKBACKTYPE == 1 then | |
1519 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
1520 | elseif KNOCKBACKTYPE == 2 then | |
1521 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
1522 | end | |
1523 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
1524 | vp.Parent = HIT--.Parent.Torso | |
1525 | end | |
1526 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1527 | end | |
1528 | HASBEENBLOCKED = false | |
1529 | RecentEnemy.Value = HIT.Parent | |
1530 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
1531 | DebounceHit.Name = "DebounceHit" | |
1532 | DebounceHit.Value = true | |
1533 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
1534 | end | |
1535 | end | |
1536 | ||
1537 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
1538 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1539 | for _, c in pairs(workspace:GetChildren()) do | |
1540 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1541 | local HEAD = nil | |
1542 | if HUMANOID ~= nil then | |
1543 | for _, d in pairs(c:GetChildren()) do | |
1544 | if d.ClassName == "Model" and RANGED ~= true then | |
1545 | HEAD = d:FindFirstChild("Hitbox") | |
1546 | if HEAD ~= nil then | |
1547 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1548 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1549 | if Play_Hitbox_Hit_Sound == true then | |
1550 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1551 | HitRefpart.Anchored = true | |
1552 | HitRefpart.CFrame = CF(HEAD.Position) | |
1553 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
1554 | end | |
1555 | if Enable_Stagger_Hit == true then | |
1556 | StaggerHit.Value = true | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | elseif d:IsA"BasePart" then | |
1561 | HEAD = d | |
1562 | if HEAD ~= nil then | |
1563 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
1564 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1565 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | ||
1574 | --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true) | |
1575 | function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD) | |
1576 | if Player.Neutral == true then | |
1577 | IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1578 | end | |
1579 | for _, c in pairs(workspace:GetChildren()) do | |
1580 | local HUMANOID = c:FindFirstChild("Humanoid") | |
1581 | local THEHEAD = nil | |
1582 | if HUMANOID ~= nil then | |
1583 | if c:FindFirstChild("Torso") ~= nil then | |
1584 | THEHEAD = c:FindFirstChild("Torso") | |
1585 | elseif c:FindFirstChild("UpperTorso") ~= nil then | |
1586 | THEHEAD = c:FindFirstChild("UpperTorso") | |
1587 | end | |
1588 | if THEHEAD ~= nil then | |
1589 | local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude | |
1590 | print("yes 1") | |
1591 | if APPLYTOOTHERSINSTEAD == true then | |
1592 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
1593 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1594 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1595 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1596 | end | |
1597 | end | |
1598 | end | |
1599 | elseif APPLYTOOTHERSINSTEAD == false then | |
1600 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then | |
1601 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then | |
1602 | if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then | |
1603 | IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF) | |
1604 | end | |
1605 | end | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | ||
1613 | --//=================================\\ | |
1614 | --\\=================================// | |
1615 | ||
1616 | ||
1617 | ||
1618 | ||
1619 | ||
1620 | --//=================================\\ | |
1621 | --|| WEAPON GUI | |
1622 | --\\=================================// | |
1623 | ||
1624 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
1625 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
1626 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
1627 | ||
1628 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
1629 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
1630 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
1631 | ||
1632 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
1633 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
1634 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
1635 | ||
1636 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
1637 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
1638 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
1639 | ||
1640 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
1641 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
1642 | ||
1643 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
1644 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
1645 | ||
1646 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
1647 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
1648 | ||
1649 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
1650 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
1651 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
1652 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
1653 | ||
1654 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
1655 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
1656 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
1657 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
1658 | ||
1659 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
1660 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
1661 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
1662 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
1663 | ||
1664 | if Enable_Gui == true then | |
1665 | WEAPONGUI.Parent = PlayerGui | |
1666 | end | |
1667 | ||
1668 | if Enable_Stats == true and Show_Stats == true then | |
1669 | DEFENSEFRAME.Parent = WEAPONGUI | |
1670 | DAMAGEFRAME.Parent = WEAPONGUI | |
1671 | MOVEMENTFRAME.Parent = WEAPONGUI | |
1672 | end | |
1673 | ||
1674 | if Enable_Secondary_Bar == true then | |
1675 | SECONDARYMANABAR.Parent = WEAPONGUI | |
1676 | end | |
1677 | ||
1678 | if Enable_Abilities == true then | |
1679 | SKILL1FRAME.Parent = WEAPONGUI | |
1680 | SKILL2FRAME.Parent = WEAPONGUI | |
1681 | SKILL3FRAME.Parent = WEAPONGUI | |
1682 | SKILL4FRAME.Parent = WEAPONGUI | |
1683 | end | |
1684 | ||
1685 | if Enable_Stun == true then | |
1686 | STUNFRAME.Parent = WEAPONGUI | |
1687 | end | |
1688 | ||
1689 | function UpdateGUI() | |
1690 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1691 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1692 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
1693 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1694 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1695 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
1696 | if Enable_Abilities == true then | |
1697 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1698 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1699 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1700 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1701 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1702 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1703 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1704 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1705 | end | |
1706 | if Enable_Stats == true and Show_Stats == true then | |
1707 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1708 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
1709 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1710 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
1711 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1712 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
1713 | end | |
1714 | if Enable_Stun == true then | |
1715 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1716 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1717 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
1718 | end | |
1719 | if Enable_Secondary_Bar == true then | |
1720 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1721 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
1722 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
1723 | end | |
1724 | end | |
1725 | ||
1726 | if Enable_Gui == true then | |
1727 | UpdateGUI() | |
1728 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
1729 | if v.ClassName == "Frame" then | |
1730 | for _, b in pairs (v:GetChildren()) do | |
1731 | if b.ClassName == "TextLabel" then | |
1732 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
1733 | wait(Menu_Update_Speed) | |
1734 | for i = 1, 0, -0.1 do | |
1735 | Swait() | |
1736 | THETEXTLABEL.TextTransparency = i | |
1737 | THETEXTLABEL.TextStrokeTransparency = i | |
1738 | end | |
1739 | THETEXTLABEL.TextTransparency = 0 | |
1740 | THETEXTLABEL.TextStrokeTransparency = 0 | |
1741 | end), b) | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | end | |
1747 | ||
1748 | --//=================================\\ | |
1749 | --\\=================================// | |
1750 | ||
1751 | ||
1752 | ||
1753 | ||
1754 | ||
1755 | --//=================================\\ | |
1756 | --|| SKILL FUNCTIONS | |
1757 | --\\=================================// | |
1758 | ||
1759 | function UpdateSkillsAndStuff() | |
1760 | if Mana_Regen_Mode == "1" then | |
1761 | if Mana.Value >= Max_Mana then | |
1762 | Mana.Value = Max_Mana | |
1763 | elseif Mana.Value < 0 then | |
1764 | Mana.Value = 0 | |
1765 | else | |
1766 | if MANADELAYNUMBER <= Mana_Wait then | |
1767 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
1768 | else | |
1769 | MANADELAYNUMBER = 0 | |
1770 | Mana.Value = Mana.Value + Recover_Mana | |
1771 | end | |
1772 | end | |
1773 | elseif Mana_Regen_Mode == "2" then | |
1774 | if Mana.Value <= Max_Mana then | |
1775 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
1776 | elseif Mana.Value >= Max_Mana then | |
1777 | Mana.Value = Max_Mana | |
1778 | elseif Mana.Value < 0 then | |
1779 | Mana.Value = 0 | |
1780 | end | |
1781 | end | |
1782 | if Enable_Secondary_Bar == true then | |
1783 | if Secondary_Mana_Regen_Mode == "1" then | |
1784 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
1785 | SecondaryMana.Value = Max_Secondary_Mana | |
1786 | elseif SecondaryMana.Value < 0 then | |
1787 | SecondaryMana.Value = 0 | |
1788 | else | |
1789 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
1790 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
1791 | else | |
1792 | SECONDARYMANADELAYNUMBER = 0 | |
1793 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
1794 | end | |
1795 | end | |
1796 | elseif Secondary_Mana_Regen_Mode == "2" then | |
1797 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
1798 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
1799 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
1800 | SecondaryMana.Value = Max_Secondary_Mana | |
1801 | elseif SecondaryMana.Value < 0 then | |
1802 | SecondaryMana.Value = 0 | |
1803 | end | |
1804 | end | |
1805 | else | |
1806 | SecondaryMana.Value = 0 | |
1807 | end | |
1808 | if Enable_Stun == true then | |
1809 | if Stun_Lose_Mode == "1" then | |
1810 | if StunValue.Value > Max_Stun then | |
1811 | StunValue.Value = Max_Stun | |
1812 | elseif StunValue.Value <= 0 then | |
1813 | StunValue.Value = 0 | |
1814 | else | |
1815 | if STUNDELAYNUMBER <= Stun_Wait then | |
1816 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
1817 | else | |
1818 | STUNDELAYNUMBER = 0 | |
1819 | StunValue.Value = StunValue.Value - Lose_Stun | |
1820 | end | |
1821 | end | |
1822 | elseif Stun_Lose_Mode == "2" then | |
1823 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
1824 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
1825 | elseif StunValue.Value > Max_Stun then | |
1826 | StunValue.Value = Max_Stun | |
1827 | elseif StunValue.Value <= 0 then | |
1828 | StunValue.Value = 0 | |
1829 | end | |
1830 | end | |
1831 | else | |
1832 | StunValue.Value = 0 | |
1833 | end | |
1834 | if Enable_Abilities == true then | |
1835 | if CO1 <= Cooldown_1 then | |
1836 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1837 | elseif CO1 >= Cooldown_1 then | |
1838 | CO1 = Cooldown_1 | |
1839 | end | |
1840 | if CO2 <= Cooldown_2 then | |
1841 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1842 | elseif CO2 >= Cooldown_2 then | |
1843 | CO2 = Cooldown_2 | |
1844 | end | |
1845 | if CO3 <= Cooldown_3 then | |
1846 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1847 | elseif CO3 >= Cooldown_3 then | |
1848 | CO3 = Cooldown_3 | |
1849 | end | |
1850 | if CO4 <= Cooldown_4 then | |
1851 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1852 | elseif CO4 >= Cooldown_4 then | |
1853 | CO4 = Cooldown_4 | |
1854 | end | |
1855 | end | |
1856 | end | |
1857 | ||
1858 | --//=================================\\ | |
1859 | --\\=================================// | |
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | ||
1865 | --//=================================\\ | |
1866 | --|| ATTACK FUNCTIONS AND STUFF | |
1867 | --\\=================================// | |
1868 | ||
1869 | function EquipWeapon() | |
1870 | --ATTACK = true | |
1871 | DEFENSECHANGE1.Parent = nil | |
1872 | MOVEMENTCHANGE1.Parent = ChangeStat | |
1873 | for i=0, 1, 0.5 / Animation_Speed do | |
1874 | Swait() | |
1875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1879 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1881 | end | |
1882 | for i=0, 1, 0.08 / Animation_Speed do | |
1883 | Swait() | |
1884 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1888 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1890 | end | |
1891 | HandleWeld.Part0 = RightArm | |
1892 | HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)) | |
1893 | CreateSound("174884033", HitboxPart, 1, 1.5) | |
1894 | for i=0, 1, 0.5 / Animation_Speed do | |
1895 | Swait() | |
1896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1900 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1902 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1903 | end | |
1904 | LASTPOINT = EffectPart.CFrame | |
1905 | for i=0, 1, 0.08 / Animation_Speed do | |
1906 | Swait() | |
1907 | TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1) | |
1908 | LASTPOINT = EffectPart.CFrame | |
1909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
1911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1913 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
1914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
1915 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed) | |
1916 | end | |
1917 | LASTPOINT = nil | |
1918 | --ATTACK = false | |
1919 | end | |
1920 | ||
1921 | function UnequipWeapon() | |
1922 | --ATTACK = true | |
1923 | for i=0, 1, 0.5 / Animation_Speed do | |
1924 | Swait() | |
1925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1929 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1931 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1932 | end | |
1933 | CreateSound("245542809", HitboxPart, 1, 1.2) | |
1934 | for i=0, 1, 0.08 / Animation_Speed do | |
1935 | Swait() | |
1936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1940 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1942 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed) | |
1943 | end | |
1944 | HandleWeld.Part0 = Torso | |
1945 | HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)) | |
1946 | for i=0, 1, 0.5 / Animation_Speed do | |
1947 | Swait() | |
1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed) | |
1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed) | |
1954 | end | |
1955 | for i=0, 1, 0.08 / Animation_Speed do | |
1956 | Swait() | |
1957 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1958 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1960 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed) | |
1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1963 | if Disable_Moving_Arms == false then | |
1964 | RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1965 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed) | |
1966 | else | |
1967 | RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1968 | LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed) | |
1969 | end | |
1970 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1972 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1973 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1974 | end | |
1975 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1976 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1977 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1978 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1979 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
1980 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
1981 | if Disable_Moving_Arms == false then | |
1982 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1983 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
1984 | else | |
1985 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1986 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
1987 | end | |
1988 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1989 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1990 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1991 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1992 | --ATTACK = false | |
1993 | DEFENSECHANGE1.Parent = ChangeStat | |
1994 | MOVEMENTCHANGE1.Parent = nil | |
1995 | end | |
1996 | ||
1997 | function StaggerHitAnimation() | |
1998 | ATTACK = true | |
1999 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2000 | for i = 1, MRANDOM(2, 4) do | |
2001 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2002 | end | |
2003 | end | |
2004 | for i = 0, 1, 0.1 / Animation_Speed do | |
2005 | Swait() | |
2006 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed) | |
2007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2010 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed) | |
2012 | if Stagger.Value == true or Stun.Value == true then | |
2013 | break | |
2014 | end | |
2015 | end | |
2016 | ATTACK = false | |
2017 | end | |
2018 | ||
2019 | function StaggerAnimation() | |
2020 | ATTACK = true | |
2021 | if Weapon:FindFirstChild("Hitbox") ~= nil then | |
2022 | for i = 1, MRANDOM(2, 4) do | |
2023 | ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
2024 | end | |
2025 | end | |
2026 | DISABLEJUMPING = true | |
2027 | COMBO = 1 | |
2028 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0)) | |
2029 | local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso) | |
2030 | STAGGERVELOCITY.P = 500 | |
2031 | STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge) | |
2032 | if Rooted.Value == false then | |
2033 | STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40 | |
2034 | end | |
2035 | for i = 0, 1, 0.35 / Animation_Speed do | |
2036 | Swait() | |
2037 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2041 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed) | |
2043 | end | |
2044 | for i = 0, 1, 0.2 / Animation_Speed do | |
2045 | Swait() | |
2046 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2050 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed) | |
2052 | end | |
2053 | STAGGERVELOCITY.Parent = nil | |
2054 | for i = 1, 50 * Animation_Speed do | |
2055 | Swait() | |
2056 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed) | |
2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed) | |
2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed) | |
2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed) | |
2062 | end | |
2063 | DISABLEJUMPING = false | |
2064 | ATTACK = false | |
2065 | end | |
2066 | ||
2067 | function StunAnimation() | |
2068 | ATTACK = true | |
2069 | DISABLEJUMPING = true | |
2070 | COMBO = 1 | |
2071 | StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0)) | |
2072 | for i = 0, 1, 0.3 / Animation_Speed do | |
2073 | Swait() | |
2074 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
2075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
2076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2078 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
2079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
2080 | end | |
2081 | for i = 0, 1, 0.3 / Animation_Speed do | |
2082 | Swait() | |
2083 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
2089 | end | |
2090 | for i = 0, 1, 0.3 / Animation_Speed do | |
2091 | Swait() | |
2092 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
2093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
2098 | end | |
2099 | for i = 1, 70 * Animation_Speed do | |
2100 | Swait() | |
2101 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
2107 | end | |
2108 | for i = 0, 1, 0.2 / Animation_Speed do | |
2109 | Swait() | |
2110 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed) | |
2111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2114 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed) | |
2115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
2116 | end | |
2117 | DISABLEJUMPING = false | |
2118 | ATTACK = false | |
2119 | end | |
2120 | ||
2121 | function EAbility() | |
2122 | ATTACK = true | |
2123 | ATTACK = false | |
2124 | end | |
2125 | ||
2126 | function Attack1() | |
2127 | ATTACK = true | |
2128 | for i=0, 1, 0.1 / Animation_Speed do | |
2129 | Swait() | |
2130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed) | |
2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2133 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2135 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2136 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2137 | break | |
2138 | end | |
2139 | end | |
2140 | CreateSound("553461842", LeftArm, 1.2, MRANDOM(8, 9) / 10) | |
2141 | for i=0, 1, 0.1 / Animation_Speed*4 do | |
2142 | Swait() | |
2143 | local Pos = HitboxPart | |
2144 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2145 | local Color = "Cyan" | |
2146 | local Material = "Neon" | |
2147 | local TheDelay = 0.01 | |
2148 | local Height = 6.2 * Player_Size | |
2149 | BLCF = Offset | |
2150 | local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character) | |
2151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed) | |
2153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*6) | |
2154 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed) | |
2155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2156 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2157 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2158 | break | |
2159 | end | |
2160 | end | |
2161 | shockwaveright() | |
2162 | BLCF = nil | |
2163 | SCFR = nil | |
2164 | ATTACK = false | |
2165 | end | |
2166 | ||
2167 | function Attack2() | |
2168 | ATTACK = true | |
2169 | for i=0, 1, 0.1 / Animation_Speed do | |
2170 | Swait() | |
2171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-50)), 0.4 / Animation_Speed) | |
2172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
2173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2177 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2178 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2179 | break | |
2180 | end | |
2181 | end | |
2182 | CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10) | |
2183 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
2184 | Swait() | |
2185 | local Pos = HitboxPart | |
2186 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2187 | local Color = "Cyan" | |
2188 | local Material = "Neon" | |
2189 | local TheDelay = 0.01 | |
2190 | local Height = 6.2 * Player_Size | |
2191 | BLCF = Offset | |
2192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*4) | |
2195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2196 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2198 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2199 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2200 | break | |
2201 | end | |
2202 | end | |
2203 | shockwaveright() | |
2204 | BLCF = nil | |
2205 | SCFR = nil | |
2206 | ATTACK = false | |
2207 | end | |
2208 | ||
2209 | function Freeze() | |
2210 | pupil1.BrickColor = BrickColor.new("Deep blue") | |
2211 | pupil2.BrickColor = BrickColor.new("Deep blue") | |
2212 | Humanoid.JumpPower = 0 | |
2213 | Humanoid.WalkSpeed = 0 | |
2214 | ATTACK = true | |
2215 | CreateSound("357558023",Torso, 15, MRANDOM(11, 13) / 10) | |
2216 | for i=0, 1, 0.1 / Animation_Speed do | |
2217 | Swait() | |
2218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
2219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(25)), 0.15 / Animation_Speed) | |
2220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2222 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
2223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
2224 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
2225 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2226 | break | |
2227 | end | |
2228 | end | |
2229 | SilenceRoar2() | |
2230 | UniqueMove1() | |
2231 | end | |
2232 | ||
2233 | function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME) | |
2234 | local POS1 = POSITION1 | |
2235 | local POS2 = POSITION2 | |
2236 | local MOUSELOOK = CF((POS1 + POS2) / 2, POS2) | |
2237 | local FIREPILLARHITSOUNDS = {"260433557", --[["646619365",--]] "260433522"--[[, "144140670"--]]} | |
2238 | local FIREPILLARCOLORS = {"Toothpaste", "Cyan", "Tael"} | |
2239 | local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character) | |
2240 | local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2241 | FirePillarRefpart1.Anchored = true | |
2242 | FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0) | |
2243 | game:GetService("Debris"):AddItem(FirePillarRefpart1, 5) | |
2244 | local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character) | |
2245 | if FIREPILLAR2HIT ~= nil then | |
2246 | FirePillarRefpart1.Parent = nil | |
2247 | local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2248 | FirePillarRefpart2.Anchored = true | |
2249 | FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS) | |
2250 | game:GetService("Debris"):AddItem(FirePillarRefpart2, 5) | |
2251 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10) | |
2252 | for i = 1, MRANDOM(5, 10) do | |
2253 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100) | |
2254 | end | |
2255 | for i = 1, MRANDOM(15, 20) do | |
2256 | local FIREEFFECTSIZE = MRANDOM(1, 2) | |
2257 | MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100) | |
2258 | end | |
2259 | MagicCylinder("Cyan", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME) | |
2260 | MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME) | |
2261 | MagicSphere("Tael", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME) | |
2262 | MagicSphere("Lapis", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME) | |
2263 | MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 25, 35, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true) | |
2264 | end | |
2265 | end | |
2266 | ||
2267 | function Attack3() | |
2268 | ATTACK = true | |
2269 | local FIREEFFECTCOLORS = {"Tael", "Cyan", "Toohpaste"} | |
2270 | for i=0, 1, 0.1 / Animation_Speed do | |
2271 | Swait() | |
2272 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2273 | --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05) | |
2274 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
2275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2278 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
2279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
2280 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2281 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2282 | break | |
2283 | end | |
2284 | end | |
2285 | CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10) | |
2286 | FirePillar(RootPart.Position, Mouse.hit.p, 125, 3.5, 0, 5, 10, 0.025) | |
2287 | MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
2288 | MagicBlock("Cyan", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05) | |
2289 | MagicBlock("Toothpaste", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05) | |
2290 | for i=0, 1, 0.1 / Animation_Speed do | |
2291 | Swait() | |
2292 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2293 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2294 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2295 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2296 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed) | |
2297 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed) | |
2298 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2299 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed) | |
2300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
2301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2303 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
2304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2305 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]-- | |
2306 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2307 | break | |
2308 | end | |
2309 | end | |
2310 | ATTACK = false | |
2311 | end | |
2312 | ||
2313 | function Move1() | |
2314 | ATTACK = true | |
2315 | ATTACK = false | |
2316 | end | |
2317 | ||
2318 | function Move2() | |
2319 | ATTACK = true | |
2320 | ATTACK = false | |
2321 | end | |
2322 | ||
2323 | function Move3() | |
2324 | ATTACK = true | |
2325 | ATTACK = false | |
2326 | end | |
2327 | ||
2328 | function Move4() | |
2329 | ATTACK = true | |
2330 | ATTACK = false | |
2331 | end | |
2332 | ||
2333 | function blizzard() | |
2334 | ATTACK = true | |
2335 | while true do | |
2336 | if HOLDBLIZZARD == true then | |
2337 | CreateSound("357558023", Torso, 15, MRANDOM(15, 18) / 10) | |
2338 | local ice = Instance.new("Part") | |
2339 | local mesh = Instance.new("SpecialMesh") | |
2340 | mesh.MeshId = "rbxassetid://168892432" | |
2341 | mesh.Scale = Vector3.new(18,18,18) | |
2342 | mesh.Parent = ice | |
2343 | ice.Parent = Character | |
2344 | ice.CanCollide = false | |
2345 | ice.Anchored = true | |
2346 | ice.Transparency = 1 | |
2347 | ice.BrickColor = BrickColor.new("White") | |
2348 | ice.CFrame = RootPart.CFrame | |
2349 | local ice2 = Instance.new("Part") | |
2350 | local mesh2 = Instance.new("SpecialMesh") | |
2351 | mesh2.MeshId = "rbxassetid://168892432" | |
2352 | mesh2.Scale = Vector3.new(24,24,24) | |
2353 | mesh2.Parent = ice2 | |
2354 | ice2.Parent = Character | |
2355 | ice2.CanCollide = false | |
2356 | ice2.Anchored = true | |
2357 | ice2.Transparency = 1 | |
2358 | ice2.BrickColor = BrickColor.new("White") | |
2359 | ice2.CFrame = RootPart.CFrame | |
2360 | for spin = 1,20 do | |
2361 | spin = ice.CFrame | |
2362 | spin2 = ice2.CFrame | |
2363 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 5, 8, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2364 | ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0) | |
2365 | ice.Transparency = ice.Transparency - 0.025 | |
2366 | ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0) | |
2367 | ice2.Transparency = ice2.Transparency - 0.025 | |
2368 | wait(0.015) | |
2369 | end | |
2370 | for spin = 1,20 do | |
2371 | spin = ice.CFrame | |
2372 | spin2 = ice2.CFrame | |
2373 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 15, 18, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2374 | ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0) | |
2375 | ice.Transparency = ice.Transparency + 0.025 | |
2376 | ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0) | |
2377 | ice2.Transparency = ice2.Transparency + 0.025 | |
2378 | wait(0.015) | |
2379 | end | |
2380 | ice:Destroy() | |
2381 | else | |
2382 | ATTACK = false | |
2383 | break | |
2384 | end | |
2385 | end | |
2386 | end | |
2387 | ||
2388 | function shockwaverightleg() | |
2389 | local shockwave = Instance.new("Part") | |
2390 | CreateSound("438666141", RightLeg, 5, 1) | |
2391 | shockwave.CanCollide = false | |
2392 | shockwave.Anchored = true | |
2393 | shockwave.Parent = Character | |
2394 | shockwave.BrickColor = BrickColor.new("Really black") | |
2395 | local meshg = Instance.new("SpecialMesh") | |
2396 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2397 | meshg.Parent = shockwave | |
2398 | meshg.Scale = Vector3.new(3, 12, 3) | |
2399 | shockwave.CFrame = RightLeg.CFrame | |
2400 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 12, false, 15, 20, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2401 | for i = 1,20 do | |
2402 | meshg.Scale = meshg.Scale + Vector3.new(5,0,5) | |
2403 | wait(0.025) | |
2404 | end | |
2405 | for i = 1,20 do | |
2406 | shockwave.Transparency = shockwave.Transparency + 0.05 | |
2407 | wait(0.015) | |
2408 | end | |
2409 | shockwave:Destroy() | |
2410 | end | |
2411 | ||
2412 | function shockwaveright() | |
2413 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
2414 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
2415 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
2416 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
2417 | BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5) | |
2418 | local shockwave = Instance.new("Part") | |
2419 | CreateSound("260430189", RightArm, 4, MRANDOM(3, 4) / 10) | |
2420 | shockwave.CanCollide = false | |
2421 | shockwave.Anchored = true | |
2422 | shockwave.Parent = Character | |
2423 | shockwave.BrickColor = BrickColor.new("Medium blue") | |
2424 | local meshg = Instance.new("SpecialMesh") | |
2425 | meshg.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2426 | meshg.Parent = shockwave | |
2427 | meshg.Scale = Vector3.new(3, 12, 3) | |
2428 | shockwave.CFrame = RightArm.CFrame | |
2429 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightArm, 5, false, 35, 45, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2430 | for i = 1,10 do | |
2431 | shockwave.Transparency = shockwave.Transparency + 0.1 | |
2432 | meshg.Scale = meshg.Scale + Vector3.new(2,0,2) | |
2433 | wait(0.05) | |
2434 | end | |
2435 | shockwave:Destroy() | |
2436 | end | |
2437 | ||
2438 | --//=================================\\ | |
2439 | --\\=================================// | |
2440 | ||
2441 | ||
2442 | ||
2443 | --//=================================\\ | |
2444 | --|| SET THINGS UP | |
2445 | --\\=================================// | |
2446 | ||
2447 | ||
2448 | --//=================================\\ | |
2449 | --\\=================================// | |
2450 | ||
2451 | function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2452 | Humanoid.MaxHealth = "inf" | |
2453 | Humanoid.Health = "inf" | |
2454 | if HIT.Parent == nil then | |
2455 | return | |
2456 | end | |
2457 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid") | |
2458 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
2459 | if v:IsA("Humanoid") then | |
2460 | HITHUMANOID = v | |
2461 | end | |
2462 | end | |
2463 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
2464 | StaggerHit.Value = true | |
2465 | if Play_Hitbox_Hit_Sound == true then | |
2466 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
2467 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
2468 | end | |
2469 | end | |
2470 | return | |
2471 | end | |
2472 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2473 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid") | |
2474 | end | |
2475 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
2476 | HIT = HIT.Parent.Parent:FindFirstChild("Head") | |
2477 | end | |
2478 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then | |
2479 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then | |
2480 | if HIT.Parent.DebounceHit.Value == true then | |
2481 | return | |
2482 | end | |
2483 | end | |
2484 | if AntiTeamKill.Value == true then | |
2485 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
2486 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
2487 | return | |
2488 | end | |
2489 | end | |
2490 | end | |
2491 | if HITEVENWHENDEAD == false then | |
2492 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then | |
2493 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
2494 | return | |
2495 | end | |
2496 | end | |
2497 | end | |
2498 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2499 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
2500 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN | |
2501 | end | |
2502 | end | |
2503 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2504 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then | |
2505 | if STAGGER == true and Enable_Stagger == true then | |
2506 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true | |
2507 | end | |
2508 | end | |
2509 | end | |
2510 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2511 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then | |
2512 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then | |
2513 | HASBEENBLOCKED = true | |
2514 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then | |
2515 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255)) | |
2516 | if RANGED ~= true then | |
2517 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
2518 | CreateSound("260433487", HIT, 1, HITBLOCKSOUNDPITCH) | |
2519 | end | |
2520 | end | |
2521 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block")) | |
2522 | BlockDebounce.Name = "BlockDebounce" | |
2523 | BlockDebounce.Value = true | |
2524 | if RANGED ~= true then | |
2525 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5) | |
2526 | else | |
2527 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
2528 | end | |
2529 | end | |
2530 | if RANGED ~= true and Enable_Stagger == true then | |
2531 | HIT.Parent.Stats:FindFirstChild("Block").Value = false | |
2532 | Stagger.Value = true | |
2533 | end | |
2534 | return | |
2535 | end | |
2536 | end | |
2537 | end | |
2538 | if DECREASETHESTAT ~= nil then | |
2539 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2540 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
2541 | end | |
2542 | end | |
2543 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
2544 | if HIT.Parent:FindFirstChild("Stats") ~= nil then | |
2545 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then | |
2546 | if CanPenetrateArmor.Value == true then | |
2547 | DAMAGE = DAMAGE | |
2548 | else | |
2549 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value | |
2550 | end | |
2551 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then | |
2552 | DAMAGE = DAMAGE | |
2553 | end | |
2554 | end | |
2555 | if CanCrit.Value == true then | |
2556 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
2557 | if CRITCHANCENUMBER == 1 then | |
2558 | end | |
2559 | end | |
2560 | DAMAGE = math.floor(DAMAGE) | |
2561 | if HASBEENBLOCKED == false then | |
2562 | end | |
2563 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2564 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
2565 | StaggerHit.Value = true | |
2566 | end | |
2567 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
2568 | CreateSound("260433487", HIT, 1, HITARMORSOUNDPITCH) | |
2569 | end | |
2570 | elseif DAMAGE > 3 and HASBEENBLOCKED == false then | |
2571 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
2572 | CreateSound("260433487", HIT, 1, HITPLAYERSOUNDPITCH) | |
2573 | end | |
2574 | end | |
2575 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
2576 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2577 | CreateSound("260433487", HIT, 1, 1) | |
2578 | else | |
2579 | end | |
2580 | elseif DAMAGE >= 20 and HASBEENBLOCKED == false then | |
2581 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2582 | else | |
2583 | end | |
2584 | elseif DAMAGE <= 3 and HASBEENBLOCKED == false then | |
2585 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
2586 | CreateSound("260433487", HIT, 1, 1) | |
2587 | else | |
2588 | end | |
2589 | end | |
2590 | if TYPE == "Normal" then | |
2591 | local vp = IT("BodyVelocity") | |
2592 | vp.P=500 | |
2593 | vp.maxForce = VT(math.huge, 0, math.huge) | |
2594 | if KNOCKBACKTYPE == 1 then | |
2595 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
2596 | elseif KNOCKBACKTYPE == 2 then | |
2597 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
2598 | end | |
2599 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
2600 | vp.Parent = HIT--.Parent.Torso | |
2601 | end | |
2602 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2603 | end | |
2604 | HASBEENBLOCKED = false | |
2605 | RecentEnemy.Value = HIT.Parent | |
2606 | local DebounceHit = IT("BoolValue", HIT.Parent) | |
2607 | DebounceHit.Name = "DebounceHit" | |
2608 | DebounceHit.Value = true | |
2609 | game:GetService("Debris"):AddItem(DebounceHit, DELAY) | |
2610 | end | |
2611 | c = HITHUMANOID.Parent:GetChildren() | |
2612 | for g = 1, #c do | |
2613 | if c[g].ClassName == "Script" then | |
2614 | c[g]:Destroy() | |
2615 | elseif c[g].ClassName == "Part" and c[g].Name ~= "HumanoidRootPart" then | |
2616 | FREEZEHIT = FREEZEHIT + 1 | |
2617 | local ice = c[g]:Clone() | |
2618 | ice.Size = c[g].Size + Vector3.new(0.2,0.2,0.2) | |
2619 | ice.Name = "Ice" | |
2620 | ice.CFrame = c[g].CFrame | |
2621 | ice.Anchored = true | |
2622 | ice.CanCollide = false | |
2623 | ice.Parent = HITHUMANOID.Parent | |
2624 | ice.Transparency = 0.5 | |
2625 | ice.Material = "Ice" | |
2626 | ice.BrickColor = BrickColor.new("Steel blue") | |
2627 | h = ice:GetChildren() | |
2628 | for j = 1, #h do | |
2629 | if h[j].ClassName ~= "SpecialMesh" then | |
2630 | h[j]:Destroy() | |
2631 | end | |
2632 | end | |
2633 | c[g].Anchored = true | |
2634 | elseif c[g].ClassName == "Accessory" then | |
2635 | c[g].Handle.Anchored = true | |
2636 | end | |
2637 | end | |
2638 | local f = Instance.new("Folder") | |
2639 | f.Name = "IceCover" | |
2640 | f.Parent = HITHUMANOID.Parent | |
2641 | end | |
2642 | ||
2643 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2644 | function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2645 | for _, c in pairs(workspace:GetChildren()) do | |
2646 | local HUMANOID = c:FindFirstChild("Humanoid") | |
2647 | local HEAD = nil | |
2648 | if HUMANOID ~= nil then | |
2649 | for _, d in pairs(c:GetChildren()) do | |
2650 | if d.ClassName == "Model" and RANGED ~= true then | |
2651 | HEAD = d:FindFirstChild("Hitbox") | |
2652 | if HEAD ~= nil then | |
2653 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2654 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2655 | if Play_Hitbox_Hit_Sound == true then | |
2656 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2657 | HitRefpart.Anchored = true | |
2658 | HitRefpart.CFrame = CF(HEAD.Position) | |
2659 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
2660 | end | |
2661 | if Enable_Stagger_Hit == true then | |
2662 | StaggerHit.Value = true | |
2663 | end | |
2664 | end | |
2665 | end | |
2666 | elseif d:IsA"BasePart" then | |
2667 | HEAD = d | |
2668 | if HEAD ~= nil then | |
2669 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
2670 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
2671 | SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
2672 | end | |
2673 | end | |
2674 | end | |
2675 | end | |
2676 | end | |
2677 | end | |
2678 | end | |
2679 | ||
2680 | function UniqueMove1() | |
2681 | Humanoid.JumpPower = 0 | |
2682 | Humanoid.WalkSpeed = 0 | |
2683 | ATTACK = true | |
2684 | for i=0, 1, 0.1 do | |
2685 | Swait() | |
2686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
2687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
2688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*8) | |
2689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed*8) | |
2690 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
2691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
2692 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
2693 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2694 | break | |
2695 | end | |
2696 | end | |
2697 | chatfunc("Freeze up!") | |
2698 | Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 13, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
2699 | SilenceRoar() | |
2700 | if FREEZEHIT > 0 then | |
2701 | Thaw() | |
2702 | FREEZEHIT = 0 | |
2703 | else | |
2704 | Humanoid.JumpPower = 175 | |
2705 | Humanoid.WalkSpeed = 45 | |
2706 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
2707 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
2708 | end | |
2709 | ATTACK = false | |
2710 | end | |
2711 | ||
2712 | function Thaw() | |
2713 | Humanoid.JumpPower = 0 | |
2714 | Humanoid.WalkSpeed = 0 | |
2715 | ATTACK = true | |
2716 | for i=0, 1, 0.1 / Animation_Speed do | |
2717 | Swait() | |
2718 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2722 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
2723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
2724 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2725 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2726 | break | |
2727 | end | |
2728 | end | |
2729 | chatfunc("Break to pieces!") | |
2730 | CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10) | |
2731 | for i=0, 1, 0.1 / Animation_Speed*7 do | |
2732 | Swait() | |
2733 | local Pos = HitboxPart | |
2734 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
2735 | local Color = "Cyan" | |
2736 | local Material = "Neon" | |
2737 | local TheDelay = 0.01 | |
2738 | local Height = 6.2 * Player_Size | |
2739 | BLCF = Offset | |
2740 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
2743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
2744 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
2745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
2746 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
2747 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
2748 | break | |
2749 | end | |
2750 | end | |
2751 | shockwaverightleg() | |
2752 | BLCF = nil | |
2753 | SCFR = nil | |
2754 | ATTACK = false | |
2755 | Humanoid.JumpPower = 175 | |
2756 | Humanoid.WalkSpeed = 45 | |
2757 | pupil1.BrickColor = BrickColor.new("Steel blue") | |
2758 | pupil2.BrickColor = BrickColor.new("Steel blue") | |
2759 | end | |
2760 | ||
2761 | function SilenceRoar2() | |
2762 | local exp = Instance.new("Part") | |
2763 | exp.Parent = Character | |
2764 | exp.Size = Vector3.new(1,1,1) | |
2765 | exp.Anchored = true | |
2766 | exp.Transparency = 1 | |
2767 | exp.CanCollide = false | |
2768 | exp.CFrame = Torso.CFrame | |
2769 | exp.BrickColor = BrickColor.new("White") | |
2770 | exp.Material = "Sand" | |
2771 | local meshe = Instance.new("SpecialMesh") | |
2772 | meshe.MeshType = "Sphere" | |
2773 | meshe.Parent = exp | |
2774 | meshe.Scale = Vector3.new(3*24,3*24,3*24) | |
2775 | for size = 1, 12 do | |
2776 | meshe.Scale = meshe.Scale - Vector3.new(3,3,3) | |
2777 | exp.Transparency = exp.Transparency - (1/24) | |
2778 | wait(0.055) | |
2779 | end | |
2780 | for size = 1, 12 do | |
2781 | meshe.Scale = meshe.Scale - Vector3.new(3,3,3) | |
2782 | exp.Transparency = exp.Transparency + (1/34) | |
2783 | wait(0.055) | |
2784 | end | |
2785 | exp:Destroy() | |
2786 | end | |
2787 | ||
2788 | function SilenceRoar() | |
2789 | for i = 1, 5 do | |
2790 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
2791 | end | |
2792 | local exp = Instance.new("Part") | |
2793 | exp.Parent = Character | |
2794 | exp.Size = Vector3.new(1,1,1) | |
2795 | exp.Anchored = true | |
2796 | exp.Transparency = 0.25 | |
2797 | exp.CanCollide = false | |
2798 | exp.CFrame = Torso.CFrame | |
2799 | exp.BrickColor = BrickColor.new("White") | |
2800 | exp.Material = "Sand" | |
2801 | local meshe = Instance.new("SpecialMesh") | |
2802 | meshe.MeshType = "Sphere" | |
2803 | meshe.Parent = exp | |
2804 | for size = 1, 24 do | |
2805 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
2806 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
2807 | BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5) | |
2808 | meshe.Scale = meshe.Scale + Vector3.new(5,5,5) | |
2809 | exp.Transparency = exp.Transparency + (1/25) | |
2810 | wait(0.025) | |
2811 | end | |
2812 | exp:Destroy() | |
2813 | end | |
2814 | ||
2815 | -- taunts -- | |
2816 | ||
2817 | function taunt1() | |
2818 | CreateSound("134978657", Head, 12, MRANDOM(12, 13) / 10) | |
2819 | end | |
2820 | ||
2821 | function taunt2() | |
2822 | CreateSound("135017578", Head, 12, MRANDOM(12, 13) / 10) | |
2823 | end | |
2824 | ||
2825 | --//=================================\\ | |
2826 | --|| ASSIGN THINGS TO KEYS | |
2827 | --\\=================================// | |
2828 | ||
2829 | Humanoid.Changed:connect(function(Jump) | |
2830 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
2831 | Humanoid.Jump = false | |
2832 | end | |
2833 | end) | |
2834 | ||
2835 | function MouseDown(Mouse) | |
2836 | if ATTACK == true or EQUIPPED == false then | |
2837 | return | |
2838 | end | |
2839 | HOLD = true | |
2840 | if COMBO == 1 then | |
2841 | COMBO = 2 | |
2842 | Attack2() | |
2843 | elseif COMBO == 2 then | |
2844 | COMBO = 1 | |
2845 | Attack1() | |
2846 | end | |
2847 | coroutine.resume(coroutine.create(function() | |
2848 | for i=1, 50 do | |
2849 | if ATTACK == false then | |
2850 | Swait() | |
2851 | end | |
2852 | end | |
2853 | if ATTACK == false then | |
2854 | COMBO = 1 | |
2855 | end | |
2856 | end)) | |
2857 | end | |
2858 | ||
2859 | function MouseUp(Mouse) | |
2860 | HOLD = false | |
2861 | end | |
2862 | ||
2863 | function KeyDown(Key) | |
2864 | if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then | |
2865 | ATTACK = true | |
2866 | COMBO = 1 | |
2867 | if EQUIPPED == false then | |
2868 | EQUIPPED = true | |
2869 | if Disable_Animate == true then | |
2870 | ANIMATE.Parent = nil | |
2871 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2872 | IDLEANIMATION:Play() | |
2873 | end | |
2874 | if Disable_Animator == true then | |
2875 | ANIMATOR.Parent = nil | |
2876 | end | |
2877 | Swait() | |
2878 | elseif EQUIPPED == true then | |
2879 | end | |
2880 | ATTACK = false | |
2881 | end | |
2882 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
2883 | Thaw() | |
2884 | end | |
2885 | if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then | |
2886 | Mana.Value = Mana.Value - Skill_1_Mana_Cost | |
2887 | CO1 = 0 | |
2888 | Move1() | |
2889 | end | |
2890 | if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then | |
2891 | HOLDBLIZZARD = true | |
2892 | blizzard() | |
2893 | end | |
2894 | if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then | |
2895 | Freeze() | |
2896 | end | |
2897 | if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then | |
2898 | Attack3() | |
2899 | end | |
2900 | if Key == "q" then | |
2901 | Mana.Value = Max_Mana | |
2902 | SecondaryMana.Value = Max_Secondary_Mana | |
2903 | CO1 = Cooldown_1 | |
2904 | CO2 = Cooldown_2 | |
2905 | CO3 = Cooldown_3 | |
2906 | CO4 = Cooldown_4 | |
2907 | end | |
2908 | if Key == "p" then | |
2909 | end | |
2910 | if Key == "[" then | |
2911 | taunt1() | |
2912 | end | |
2913 | if Key == "]" then | |
2914 | taunt2() | |
2915 | end | |
2916 | end | |
2917 | ||
2918 | function KeyUp(Key) | |
2919 | HOLDBLIZZARD = false | |
2920 | end | |
2921 | ||
2922 | if Use_HopperBin == false then | |
2923 | ||
2924 | Mouse.Button1Down:connect(function(NEWKEY) | |
2925 | MouseDown(NEWKEY) | |
2926 | end) | |
2927 | Mouse.Button1Up:connect(function(NEWKEY) | |
2928 | MouseUp(NEWKEY) | |
2929 | end) | |
2930 | Mouse.KeyDown:connect(function(NEWKEY) | |
2931 | KeyDown(NEWKEY) | |
2932 | end) | |
2933 | Mouse.KeyUp:connect(function(NEWKEY) | |
2934 | KeyUp(NEWKEY) | |
2935 | end) | |
2936 | ||
2937 | elseif Use_HopperBin == true then | |
2938 | WEAPONTOOL.Parent = Backpack | |
2939 | script.Parent = WEAPONTOOL | |
2940 | function SelectTool(Mouse) | |
2941 | Mouse.Button1Down:connect(function() | |
2942 | MouseDown(Mouse) | |
2943 | end) | |
2944 | Mouse.Button1Up:connect(function() | |
2945 | MouseUp(Mouse) | |
2946 | end) | |
2947 | Mouse.KeyDown:connect(KeyDown) | |
2948 | Mouse.KeyUp:connect(KeyUp) | |
2949 | end | |
2950 | function DeselectTool(Mouse) | |
2951 | end | |
2952 | WEAPONTOOL.Selected:connect(SelectTool) | |
2953 | WEAPONTOOL.Deselected:connect(DeselectTool) | |
2954 | end | |
2955 | ||
2956 | --//=================================\\ | |
2957 | --\\=================================// | |
2958 | ||
2959 | ||
2960 | ||
2961 | ||
2962 | ||
2963 | --//=================================\\ | |
2964 | --|| WRAP THE WHOLE SCRIPT UP | |
2965 | --\\=================================// | |
2966 | ||
2967 | while true do | |
2968 | Swait() | |
2969 | if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then | |
2970 | HitboxPart.Name = "NilHitbox" | |
2971 | else | |
2972 | HitboxPart.Name = "Hitbox" | |
2973 | end | |
2974 | if Enable_Gui == true then | |
2975 | UpdateGUI() | |
2976 | end | |
2977 | UpdateSkillsAndStuff() | |
2978 | if Walkspeed_Depends_On_Movement_Value == true then | |
2979 | if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then | |
2980 | Humanoid.WalkSpeed = 0 | |
2981 | else | |
2982 | Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size | |
2983 | end | |
2984 | end | |
2985 | if Enable_Stun == true and StunValue.Value >= Max_Stun then | |
2986 | StunValue.Value = 0 | |
2987 | Stun.Value = true | |
2988 | end | |
2989 | if Enable_Stagger_Hit == true then | |
2990 | if StaggerHit.Value == true and STAGGERHITANIM == false then | |
2991 | coroutine.resume(coroutine.create(function() | |
2992 | STAGGERHITANIM = true | |
2993 | while ATTACK == true do | |
2994 | Swait() | |
2995 | end | |
2996 | StaggerHitAnimation() | |
2997 | StaggerHit.Value = false | |
2998 | STAGGERHITANIM = false | |
2999 | end)) | |
3000 | end | |
3001 | else | |
3002 | StaggerHit.Value = false | |
3003 | end | |
3004 | if Enable_Stagger == true then | |
3005 | if Stagger.Value == true and STAGGERANIM == false then | |
3006 | coroutine.resume(coroutine.create(function() | |
3007 | STAGGERANIM = true | |
3008 | while ATTACK == true do | |
3009 | Swait() | |
3010 | end | |
3011 | StaggerAnimation() | |
3012 | Stagger.Value = false | |
3013 | STAGGERANIM = false | |
3014 | end)) | |
3015 | end | |
3016 | else | |
3017 | Stagger.Value = false | |
3018 | end | |
3019 | if Enable_Stun == true then | |
3020 | if Stun.Value == true and STUNANIM == false then | |
3021 | coroutine.resume(coroutine.create(function() | |
3022 | StunValue.Value = 0 | |
3023 | STUNANIM = true | |
3024 | while ATTACK == true do | |
3025 | Swait() | |
3026 | end | |
3027 | StunAnimation() | |
3028 | Stun.Value = false | |
3029 | STUNANIM = false | |
3030 | end)) | |
3031 | end | |
3032 | else | |
3033 | StunValue.Value = 0 | |
3034 | Stun.Value = false | |
3035 | end | |
3036 | if DONUMBER >= .5 then | |
3037 | HANDIDLE = true | |
3038 | elseif DONUMBER <= 0 then | |
3039 | HANDIDLE = false | |
3040 | end | |
3041 | if HANDIDLE == false then | |
3042 | DONUMBER = DONUMBER + 0.003 / Animation_Speed | |
3043 | else | |
3044 | DONUMBER = DONUMBER - 0.003 / Animation_Speed | |
3045 | end | |
3046 | if ATTACK == false then | |
3047 | IDLENUMBER = IDLENUMBER + 1 | |
3048 | else | |
3049 | IDLENUMBER = 0 | |
3050 | end | |
3051 | if Enable_Stats == true then | |
3052 | for _, v in pairs (ChangeStat:GetChildren()) do | |
3053 | if v:FindFirstChild("Duration") ~= nil then | |
3054 | v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed | |
3055 | if v:FindFirstChild("Duration").Value <= 0 then | |
3056 | v.Parent = nil | |
3057 | end | |
3058 | end | |
3059 | if v.Name == "ChangeDefense" then | |
3060 | CHANGEDEFENSE = CHANGEDEFENSE + v.Value | |
3061 | elseif v.Name == "ChangeDamage" then | |
3062 | CHANGEDAMAGE = CHANGEDAMAGE + v.Value | |
3063 | elseif v.Name == "ChangeMovement" then | |
3064 | CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value | |
3065 | end | |
3066 | end | |
3067 | Defense.Value = 1 + (CHANGEDEFENSE) | |
3068 | if Defense.Value <= 0.01 then | |
3069 | Defense.Value = 0.01 | |
3070 | end | |
3071 | Damage.Value = 1 + (CHANGEDAMAGE) | |
3072 | if Damage.Value <= 0 then | |
3073 | Damage.Value = 0 | |
3074 | end | |
3075 | Movement.Value = 1 + (CHANGEMOVEMENT) | |
3076 | if Movement.Value <= 0 then | |
3077 | Movement.Value = 0 | |
3078 | end | |
3079 | CHANGEDEFENSE = 0 | |
3080 | CHANGEDAMAGE = 0 | |
3081 | CHANGEMOVEMENT = 0 | |
3082 | end | |
3083 | SINE = SINE + CHANGE | |
3084 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
3085 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
3086 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
3087 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
3088 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
3089 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
3090 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3091 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3092 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3093 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3094 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
3095 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3096 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3097 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3098 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3099 | end | |
3100 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
3101 | ANIM = "Jump" | |
3102 | if EQUIPPED == true and ATTACK == false then | |
3103 | Humanoid.WalkSpeed = 75 | |
3104 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3106 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3107 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3108 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
3109 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3110 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3111 | end | |
3112 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
3113 | ANIM = "Fall" | |
3114 | if EQUIPPED == true and ATTACK == false then | |
3115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
3117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3119 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3121 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed) | |
3122 | end | |
3123 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
3124 | ANIM = "Idle" | |
3125 | if EQUIPPED == true and ATTACK == false then | |
3126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
3127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
3128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3130 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
3131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
3132 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed) | |
3133 | end | |
3134 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
3135 | ANIM = "Walk" | |
3136 | WALK = WALK + 1 / Animation_Speed | |
3137 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
3138 | WALK = 0 | |
3139 | if WALKINGANIM == true then | |
3140 | WALKINGANIM = false | |
3141 | elseif WALKINGANIM == false then | |
3142 | WALKINGANIM = true | |
3143 | end | |
3144 | end | |
3145 | if EQUIPPED == true and ATTACK == false then | |
3146 | Humanoid.WalkSpeed = 45 | |
3147 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
3151 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3153 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
3154 | end | |
3155 | end | |
3156 | ||
3157 | end | |
3158 | ||
3159 | --//=================================\\ | |
3160 | --\\=================================// | |
3161 | ||
3162 | ||
3163 | ||
3164 | ||
3165 | ||
3166 | --//====================================================\\-- | |
3167 | --|| END OF SCRIPT | |
3168 | --\\====================================================// |