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jassm11

Untitled

Jul 14th, 2017
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  1. --//====================================================\\--
  2. --|| CREATED BY KARMARANGE
  3. --\\====================================================//--
  4.  
  5. local e = script.Parent:FindFirstChild("Body Colors")
  6. if e then
  7. e:Destroy()
  8. end
  9.  
  10. wait(1 / 60)
  11.  
  12.  
  13. wait(1)
  14. HOLDBLIZZARD = false
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. FREEZEHIT = 0
  36. Head.BrickColor = BrickColor.new("Light stone grey")
  37. RightArm.BrickColor = BrickColor.new("Light stone grey")
  38. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  39. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  40. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  41. Torso.BrickColor = BrickColor.new("Light stone grey")
  42. wait(0.2)
  43. Head.face:Destroy()
  44. Humanoid.MaxHealth = "inf"
  45. Humanoid.Health = "inf"
  46. Humanoid.WalkSpeed = 45
  47. Humanoid.JumpPower = 175
  48. local eye1 = Instance.new("Hat")
  49. eye1.AttachmentPos = Vector3.new(0.15,2,0.6)
  50. eye1.AttachmentForward = Vector3.new(0,-1,0)
  51. eye1.AttachmentRight = Vector3.new(0,0,1)
  52. eye1.AttachmentUp = Vector3.new(1,0,0)
  53. pupil1 = Instance.new("Part")
  54. pupil1.Size = Vector3.new(1.45,1,1.8)
  55. pupil1.CanCollide = false
  56. local mesh = Instance.new("SpecialMesh")
  57. mesh.MeshType = "Sphere"
  58. mesh.Parent = pupil1
  59. pupil1.Material = "Neon"
  60. pupil1.BrickColor = BrickColor.new("Steel blue")
  61. pupil1.Parent = eye1
  62. pupil1.Name = "Handle"
  63. local eye2 = Instance.new("Hat")
  64. eye2.AttachmentPos = Vector3.new(0.15,2,-0.6)
  65. eye2.AttachmentForward = Vector3.new(0,-1,0)
  66. eye2.AttachmentRight = Vector3.new(0,0,1)
  67. eye2.AttachmentUp = Vector3.new(1,0,0)
  68. pupil2 = Instance.new("Part")
  69. pupil2.Size = Vector3.new(1.45,1,1.8)
  70. pupil2.CanCollide = false
  71. local mesh2 = Instance.new("SpecialMesh")
  72. mesh2.MeshType = "Sphere"
  73. mesh2.Parent = pupil2
  74. pupil2.Material = "Neon"
  75. pupil2.BrickColor = BrickColor.new("Steel blue")
  76. pupil2.Parent = eye2
  77. pupil2.Name = "Handle"
  78. k = Instance.new("Sound",Character)
  79. k.Volume = 1.5
  80. k.Looped = true
  81. k.PlaybackSpeed = 1
  82. k.Pitch = 1
  83. k.SoundId = "rbxassetid://182880939"
  84. k:Play()
  85. k.Name = "BackgroundMusic"
  86. local horns = Instance.new("Hat")
  87. horns.AttachmentPos = Vector3.new(0, -1.7, 0.6)
  88. horns.AttachmentForward = Vector3.new(0, 0, -1)
  89. horns.AttachmentRight = Vector3.new(1, 0, 0)
  90. horns.AttachmentUp = Vector3.new(0, 1, 0)
  91. he = Instance.new("Part")
  92. he.Size = Vector3.new(0.5,0.5,0.5)
  93. he.CanCollide = false
  94. he.Name = "Handle"
  95. he.Parent = horns
  96. he.BrickColor = BrickColor.new("Really black")
  97. local mesh2 = Instance.new("SpecialMesh")
  98. mesh2.MeshType = "FileMesh"
  99. mesh2.Parent = he
  100. mesh2.MeshId = "http://www.roblox.com/asset/?id=77352193"
  101. mesh2.Scale = Vector3.new(4, 4, 4)
  102. if Character:FindFirstChild("Shirt") then
  103. Character.Shirt:Destroy()
  104. end
  105. if Character:FindFirstChild("Pants") then
  106. Character.Pants:Destroy()
  107. end
  108. local top = Instance.new("Shirt")
  109. top.ShirtTemplate = "rbxassetid://727336287"
  110. top.Parent = Character
  111. Head.BrickColor = BrickColor.new("Light stone grey")
  112. RightArm.BrickColor = BrickColor.new("Light stone grey")
  113. LeftArm.BrickColor = BrickColor.new("Light stone grey")
  114. LeftLeg.BrickColor = BrickColor.new("Light stone grey")
  115. RightLeg.BrickColor = BrickColor.new("Light stone grey")
  116. Torso.BrickColor = BrickColor.new("Light stone grey")
  117. it=Instance.new
  118. vt=Vector3.new
  119. cf=CFrame.new
  120. euler=CFrame.fromEulerAnglesXYZ
  121. angles=CFrame.Angles
  122. Head.Mesh:Destroy()
  123. newmesh = Instance.new("SpecialMesh")
  124. newmesh.Scale = Vector3.new(4,4,4)
  125. newmesh.MeshId = "http://www.roblox.com/asset/?id=74888095"
  126. newmesh.TextureId = "http://www.roblox.com/asset/?id=364477701"
  127. newmesh.Parent = Head
  128.  
  129.  
  130.  
  131. IT = Instance.new
  132. CF = CFrame.new
  133. VT = Vector3.new
  134. RAD = math.rad
  135. C3 = Color3.new
  136. UD2 = UDim2.new
  137. BRICKC = BrickColor.new
  138. ANGLES = CFrame.Angles
  139. EULER = CFrame.fromEulerAnglesXYZ
  140. COS = math.cos
  141. ACOS = math.acos
  142. SIN = math.sin
  143. ASIN = math.asin
  144. ABS = math.abs
  145. MRANDOM = math.random
  146. FLOOR = math.floor
  147.  
  148.  
  149.  
  150.  
  151.  
  152. --//=================================\\
  153. --|| CUSTOMIZATION
  154. --\\=================================//
  155.  
  156. Class_Name = "Arlis"
  157. Weapon_Name = "Arlis"
  158.  
  159. Custom_Colors = {
  160. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  161. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  162.  
  163. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  164. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  165. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  166. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  167. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  168.  
  169. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  170. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  171. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  172. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  173. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  174. }
  175.  
  176. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  177. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  178. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  179. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  180. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  181. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  182.  
  183. Player_Size = 4 --Size of the player.
  184. Animation_Speed = 8
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186.  
  187. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  188. Enable_Stats = false --Enables or disables stats.
  189. Put_Stats_In_Character = false --Places stats in Character.
  190. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  191. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  192. Enable_Stagger = false --Enables or disables staggering.
  193. Enable_Stun = false --Enables or disables the stun mechanic.
  194. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  195. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  196.  
  197. Start_Equipped = false --Starts the player equipped with their weapon.
  198. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  199. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  200. Disable_Animator = true --Disables the Animator in the humanoid.
  201. Disable_Animate = true --Disables the Animate script in the character.
  202. Disable_Moving_Arms = false --Keeps the arms from moving around.
  203. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  204. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  205. Disable_Jump = false --Disables jumping.
  206. Use_HopperBin = true --Uses a hopperbin to do things.
  207.  
  208. Cooldown_1 = 0 --Cooldowns for abilites.
  209. Cooldown_2 = 0
  210. Cooldown_3 = 0
  211. Cooldown_4 = 0
  212. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  213. Skill_2_Mana_Cost = 0
  214. Skill_3_Mana_Cost = 0
  215. Skill_4_Mana_Cost = 0
  216. Max_Mana = 0 --Maximum amount of mana you can have.
  217. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  218. Mana_Name = "Mana" --Name for the mana bar.
  219. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  220. Max_Stun = 1 --Maximum amount of stun you can have.
  221. Recover_Mana = 0 --How much mana you gain.
  222. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  223. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  224. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  225. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  226. Lose_Stun = 0 --How much stun you lose.
  227. Stun_Wait = 0 --Delay between losing stun.
  228. Mana_Wait = 0 --Delay between gaining mana.
  229. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  230. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  231. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  232. Show_Stats = false --Hides or shows stats.
  233. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  234.  
  235. --//=================================\\
  236. --|| END OF CUSTOMIZATION
  237. --\\=================================//
  238.  
  239.  
  240. function chatfunc(text)
  241. local chat = coroutine.wrap(function()
  242. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  243. Character:FindFirstChild("TalkingBillBoard"):destroy()
  244. end
  245. local naeeym2 = Instance.new("BillboardGui",Character)
  246. naeeym2.Size = UDim2.new(0,100,0,40)
  247. naeeym2.StudsOffset = Vector3.new(0,7,0)
  248. naeeym2.Adornee = Character.Head
  249. naeeym2.Name = "TalkingBillBoard"
  250. naeeym2.AlwaysOnTop = true
  251. local tecks2 = Instance.new("TextLabel",naeeym2)
  252. tecks2.BackgroundTransparency = 1
  253. tecks2.BorderSizePixel = 0
  254. tecks2.Text = ""
  255. tecks2.Font = "Fantasy"
  256. tecks2.TextSize = 30
  257. tecks2.TextStrokeTransparency = 0
  258. tecks2.TextColor3 = Color3.new(0,0,1)
  259. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  260. tecks2.Size = UDim2.new(1,0,0.5,0)
  261. local tecks3 = Instance.new("TextLabel",naeeym2)
  262. tecks3.BackgroundTransparency = 1
  263. tecks3.BorderSizePixel = 0
  264. tecks3.Text = ""
  265. tecks3.Font = "Fantasy"
  266. tecks3.TextSize = 30
  267. tecks3.TextStrokeTransparency = 0
  268. tecks3.TextColor3 = Color3.new(0,0,1)
  269. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  270. tecks3.Size = UDim2.new(1,0,0.5,0)
  271. for i = 1,string.len(text),1 do
  272. tecks2.Text = string.sub(text,1,i)
  273. tecks3.Text = string.sub(text,1,i)
  274. wait(0.01)
  275. end
  276. wait(2)
  277. for i = 1, 50 do
  278. wait()
  279. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  280. tecks2.Rotation = tecks2.Rotation - .8
  281. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  282. tecks2.TextTransparency = tecks2.TextTransparency + .04
  283. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  284. tecks3.Rotation = tecks2.Rotation + .8
  285. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  286. tecks3.TextTransparency = tecks2.TextTransparency + .04
  287. end
  288. naeeym2:Destroy()
  289. end)
  290. chat()
  291. end
  292. function onChatted(msg)
  293. chatfunc(msg)
  294. end
  295. Player.Chatted:connect(onChatted)
  296.  
  297.  
  298. --//=================================\\
  299. --|| USEFUL VALUES
  300. --\\=================================//
  301.  
  302. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  303. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  304. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  305. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  306. local CO1 = 0
  307. local CO2 = 0
  308. local CO3 = 0
  309. local CO4 = 0
  310. local CHANGEDEFENSE = 0
  311. local CHANGEDAMAGE = 0
  312. local CHANGEMOVEMENT = 0
  313. local ANIM = "Idle"
  314. local ATTACK = false
  315. local EQUIPPED = false
  316. local HOLD = false
  317. local COMBO = 1
  318. local LASTPOINT = nil
  319. local BLCF = nil
  320. local SCFR = nil
  321. local STAGGERHITANIM = false
  322. local STAGGERANIM = false
  323. local STUNANIM = false
  324. local CRITCHANCENUMBER = 0
  325. local IDLENUMBER = 0
  326. local DONUMBER = 0
  327. local HANDIDLE = false
  328. local SINE = 0
  329. local CHANGE = 2 / Animation_Speed
  330. local WALKINGANIM = false
  331. local WALK = 0
  332. local DISABLEJUMPING = false
  333. local HASBEENBLOCKED = false
  334. local STUNDELAYNUMBER = 0
  335. local MANADELAYNUMBER = 0
  336. local SECONDARYMANADELAYNUMBER = 0
  337. local ROBLOXIDLEANIMATION = IT("Animation")
  338. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  339. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  340. --ROBLOXIDLEANIMATION.Parent = Humanoid
  341. local WEAPONGUI = IT("ScreenGui", nil)
  342. WEAPONGUI.Name = "Weapon GUI"
  343. local WEAPONTOOL = IT("HopperBin", nil)
  344. WEAPONTOOL.Name = Weapon_Name
  345. local Weapon = IT("Model")
  346. Weapon.Name = Weapon_Name
  347. local Effects = IT("Folder", Weapon)
  348. Effects.Name = "Effects"
  349. local ANIMATOR = Humanoid.Animator
  350. local ANIMATE = Character.Animate
  351. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  352. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  353. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  354. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  355.  
  356. --//=================================\\
  357. --\\=================================//
  358.  
  359.  
  360.  
  361.  
  362.  
  363. --//=================================\\
  364. --|| STATS
  365. --\\=================================//
  366.  
  367. if Character:FindFirstChild("Stats") ~= nil then
  368. Character:FindFirstChild("Stats").Parent = nil
  369. end
  370.  
  371. local Stats = IT("Folder", nil)
  372. Stats.Name = "Stats"
  373. local ChangeStat = IT("Folder", Stats)
  374. ChangeStat.Name = "ChangeStat"
  375. local Defense = IT("NumberValue", Stats)
  376. Defense.Name = "Defense"
  377. Defense.Value = 1
  378. local Movement = IT("NumberValue", Stats)
  379. Movement.Name = "Movement"
  380. Movement.Value = 1
  381. local Damage = IT("NumberValue", Stats)
  382. Damage.Name = "Damage"
  383. Damage.Value = 1
  384. local Mana = IT("NumberValue", Stats)
  385. Mana.Name = "Mana"
  386. Mana.Value = 0
  387. local SecondaryMana = IT("NumberValue", Stats)
  388. SecondaryMana.Name = "SecondaryMana"
  389. SecondaryMana.Value = 0
  390. local CanCrit = IT("BoolValue", Stats)
  391. CanCrit.Name = "CanCrit"
  392. CanCrit.Value = false
  393. local CritChance = IT("NumberValue", Stats)
  394. CritChance.Name = "CritChance"
  395. CritChance.Value = 20
  396. local CanPenetrateArmor = IT("BoolValue", Stats)
  397. CanPenetrateArmor.Name = "CanPenetrateArmor"
  398. CanPenetrateArmor.Value = false
  399. local AntiTeamKill = IT("BoolValue", Stats)
  400. AntiTeamKill.Name = "AntiTeamKill"
  401. AntiTeamKill.Value = false
  402. local Rooted = IT("BoolValue", Stats)
  403. Rooted.Name = "Rooted"
  404. Rooted.Value = false
  405. local Block = IT("BoolValue", Stats)
  406. Block.Name = "Block"
  407. Block.Value = false
  408. local RecentEnemy = IT("ObjectValue", Stats)
  409. RecentEnemy.Name = "RecentEnemy"
  410. RecentEnemy.Value = nil
  411. local StaggerHit = IT("BoolValue", Stats)
  412. StaggerHit.Name = "StaggerHit"
  413. StaggerHit.Value = false
  414. local Stagger = IT("BoolValue", Stats)
  415. Stagger.Name = "Stagger"
  416. Stagger.Value = false
  417. local Stun = IT("BoolValue", Stats)
  418. Stun.Name = "Stun"
  419. Stun.Value = false
  420. local StunValue = IT("NumberValue", Stats)
  421. StunValue.Name = "StunValue"
  422. StunValue.Value = 0
  423.  
  424. if Enable_Stats == true and Put_Stats_In_Character == true then
  425. Stats.Parent = Character
  426. end
  427.  
  428. --//=================================\\
  429. --\\=================================//
  430.  
  431.  
  432.  
  433.  
  434.  
  435. --//=================================\\
  436. --|| DEBUFFS / BUFFS
  437. --\\=================================//
  438.  
  439. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  440. DEFENSECHANGE1.Name = "ChangeDefense"
  441. DEFENSECHANGE1.Value = 0
  442.  
  443. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  444. MOVEMENTCHANGE1.Name = "ChangeMovement"
  445. MOVEMENTCHANGE1.Value = 0
  446.  
  447. --//=================================\\
  448. --\\=================================//
  449.  
  450.  
  451.  
  452.  
  453.  
  454. --//=================================\\
  455. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  456. --\\=================================//
  457.  
  458. ArtificialHB = Instance.new("BindableEvent", script)
  459. ArtificialHB.Name = "ArtificialHB"
  460.  
  461. script:WaitForChild("ArtificialHB")
  462.  
  463. frame = Frame_Speed
  464. tf = 0
  465. allowframeloss = false
  466. tossremainder = false
  467. lastframe = tick()
  468. script.ArtificialHB:Fire()
  469.  
  470. game:GetService("RunService").Heartbeat:connect(function(s, p)
  471. tf = tf + s
  472. if tf >= frame then
  473. if allowframeloss then
  474. script.ArtificialHB:Fire()
  475. lastframe = tick()
  476. else
  477. for i = 1, math.floor(tf / frame) do
  478. script.ArtificialHB:Fire()
  479. end
  480. lastframe = tick()
  481. end
  482. if tossremainder then
  483. tf = 0
  484. else
  485. tf = tf - frame * math.floor(tf / frame)
  486. end
  487. end
  488. end)
  489.  
  490. --//=================================\\
  491. --\\=================================//
  492.  
  493.  
  494.  
  495.  
  496.  
  497. --//=================================\\
  498. --|| SOME FUNCTIONS
  499. --\\=================================//
  500.  
  501. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  502. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  503. end
  504.  
  505. function PositiveAngle(NUMBER)
  506. if NUMBER >= 0 then
  507. NUMBER = 0
  508. end
  509. return NUMBER
  510. end
  511.  
  512. function NegativeAngle(NUMBER)
  513. if NUMBER <= 0 then
  514. NUMBER = 0
  515. end
  516. return NUMBER
  517. end
  518.  
  519. function Swait(NUMBER)
  520. if NUMBER == 0 or NUMBER == nil then
  521. ArtificialHB.Event:wait()
  522. else
  523. for i = 1, NUMBER do
  524. ArtificialHB.Event:wait()
  525. end
  526. end
  527. end
  528.  
  529. function QuaternionFromCFrame(cf)
  530. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  531. local trace = m00 + m11 + m22
  532. if trace > 0 then
  533. local s = math.sqrt(1 + trace)
  534. local recip = 0.5 / s
  535. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  536. else
  537. local i = 0
  538. if m11 > m00 then
  539. i = 1
  540. end
  541. if m22 > (i == 0 and m00 or m11) then
  542. i = 2
  543. end
  544. if i == 0 then
  545. local s = math.sqrt(m00 - m11 - m22 + 1)
  546. local recip = 0.5 / s
  547. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  548. elseif i == 1 then
  549. local s = math.sqrt(m11 - m22 - m00 + 1)
  550. local recip = 0.5 / s
  551. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  552. elseif i == 2 then
  553. local s = math.sqrt(m22 - m00 - m11 + 1)
  554. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  555. end
  556. end
  557. end
  558.  
  559. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  560. local xs, ys, zs = x + x, y + y, z + z
  561. local wx, wy, wz = w * xs, w * ys, w * zs
  562. local xx = x * xs
  563. local xy = x * ys
  564. local xz = x * zs
  565. local yy = y * ys
  566. local yz = y * zs
  567. local zz = z * zs
  568. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  569. end
  570.  
  571. function QuaternionSlerp(a, b, t)
  572. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  573. local startInterp, finishInterp;
  574. if cosTheta >= 0.0001 then
  575. if (1 - cosTheta) > 0.0001 then
  576. local theta = ACOS(cosTheta)
  577. local invSinTheta = 1 / SIN(theta)
  578. startInterp = SIN((1 - t) * theta) * invSinTheta
  579. finishInterp = SIN(t * theta) * invSinTheta
  580. else
  581. startInterp = 1 - t
  582. finishInterp = t
  583. end
  584. else
  585. if (1 + cosTheta) > 0.0001 then
  586. local theta = ACOS(-cosTheta)
  587. local invSinTheta = 1 / SIN(theta)
  588. startInterp = SIN((t - 1) * theta) * invSinTheta
  589. finishInterp = SIN(t * theta) * invSinTheta
  590. else
  591. startInterp = t - 1
  592. finishInterp = t
  593. end
  594. end
  595. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  596. end
  597.  
  598. function Clerp(a, b, t)
  599. local qa = {QuaternionFromCFrame(a)}
  600. local qb = {QuaternionFromCFrame(b)}
  601. local ax, ay, az = a.x, a.y, a.z
  602. local bx, by, bz = b.x, b.y, b.z
  603. local _t = 1 - t
  604. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  605. end
  606.  
  607. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  608. local frame = IT("Frame")
  609. frame.BackgroundTransparency = TRANSPARENCY
  610. frame.BorderSizePixel = BORDERSIZEPIXEL
  611. frame.Position = POSITION
  612. frame.Size = SIZE
  613. frame.BackgroundColor3 = COLOR
  614. frame.BorderColor3 = BORDERCOLOR
  615. frame.Name = NAME
  616. frame.Parent = PARENT
  617. return frame
  618. end
  619.  
  620. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  621. local label = IT("TextLabel")
  622. label.BackgroundTransparency = 1
  623. label.Size = UD2(1, 0, 1, 0)
  624. label.Position = UD2(0, 0, 0, 0)
  625. label.TextColor3 = C3(255, 255, 255)
  626. label.TextStrokeTransparency = STROKETRANSPARENCY
  627. label.TextTransparency = TRANSPARENCY
  628. label.FontSize = TEXTFONTSIZE
  629. label.Font = TEXTFONT
  630. label.BorderSizePixel = BORDERSIZEPIXEL
  631. label.TextScaled = true
  632. label.Text = TEXT
  633. label.Name = NAME
  634. label.Parent = PARENT
  635. return label
  636. end
  637.  
  638. function NoOutlines(PART)
  639. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  640. end
  641.  
  642. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  643. local NEWPART = IT("Part")
  644. NEWPART.formFactor = FORMFACTOR
  645. NEWPART.Reflectance = REFLECTANCE
  646. NEWPART.Transparency = TRANSPARENCY
  647. NEWPART.CanCollide = false
  648. NEWPART.Locked = true
  649. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  650. NEWPART.Name = NAME
  651. NEWPART.Size = SIZE
  652. NEWPART.Position = Torso.Position
  653. NoOutlines(NEWPART)
  654. NEWPART.Material = MATERIAL
  655. NEWPART:BreakJoints()
  656. NEWPART.Parent = PARENT
  657. return NEWPART
  658. end
  659.  
  660. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  661. local NEWMESH = IT(MESH)
  662. if MESH == "SpecialMesh" then
  663. NEWMESH.MeshType = MESHTYPE
  664. if MESHID ~= "nil" and MESHID ~= "" then
  665. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  666. end
  667. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  668. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=909271408"
  669. end
  670. end
  671. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  672. NEWMESH.Scale = SCALE
  673. NEWMESH.Parent = PARENT
  674. PARENT.Transparency = 1
  675. return NEWMESH
  676. end
  677.  
  678. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  679. local NEWWELD = IT(TYPE)
  680. NEWWELD.Part0 = PART0
  681. NEWWELD.Part1 = PART1
  682. NEWWELD.C0 = C0
  683. NEWWELD.C1 = C1
  684. NEWWELD.Parent = PARENT
  685. return NEWWELD
  686. end
  687.  
  688. function CreateSound(ID, PARENT, VOLUME, PITCH)
  689. coroutine.resume(coroutine.create(function()
  690. local NEWSOUND = IT("Sound", PARENT)
  691. NEWSOUND.Volume = VOLUME
  692. NEWSOUND.Pitch = PITCH
  693. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  694. Swait()
  695. NEWSOUND:play()
  696. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  697. end))
  698. end
  699.  
  700. function CFrameFromTopBack(at, top, back)
  701. local right = top:Cross(back)
  702. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  703. end
  704.  
  705. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  706. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  707. local CURRENTPOSITION = POSITION1
  708. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  709. coroutine.resume(coroutine.create(function()
  710. for i = 1, MULTIPLIERTIME do
  711. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  712. LIGHTNINGPART.Anchored = true
  713. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  714. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  715. if MULTIPLIERTIME == i then
  716. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  717. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  718. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  719. else
  720. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  721. end
  722. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  723. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  724. coroutine.resume(coroutine.create(function()
  725. while LIGHTNINGPART.Transparency ~= 1 do
  726. --local StartTransparency = tra
  727. for i=0, 1, LASTINGTIME do
  728. Swait()
  729. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  730. end
  731. end
  732. end))
  733. Swait(LIGHTNINGDELAY / Animation_Speed)
  734. end
  735. end))
  736. end
  737.  
  738. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  739. local fp=it("Part")
  740. fp.formFactor=formfactor
  741. fp.Parent=parent
  742. fp.Reflectance=reflectance
  743. fp.Transparency=transparency
  744. fp.CanCollide=false
  745. fp.Locked=true
  746. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  747. fp.Name=name
  748. fp.Size=size
  749. fp.Position=Character.Torso.Position
  750. fp.Material=material
  751. fp:BreakJoints()
  752. return fp
  753. end
  754.  
  755. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  756. local mesh=it(Mesh)
  757. mesh.Parent=part
  758. if Mesh=="SpecialMesh" then
  759. mesh.MeshType=meshtype
  760. mesh.MeshId=meshid
  761. end
  762. mesh.Offset=offset
  763. mesh.Scale=scale
  764. return mesh
  765. end
  766.  
  767. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  768. local prt=part("Custom",workspace,"Ice",0,0,"Steel blue","Effect",vt(1.5,1.5,1.5))
  769. prt.Anchored = true
  770. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  771. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  772. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  773. CF=Part.CFrame
  774. Numbb=0
  775. randnumb=math.random()-math.random()
  776. for i=0,1,0.05 do
  777. wait()
  778. CF=CF*cf(0,1,0)
  779. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  780. Part.CFrame=CF*euler(Numbb,0,0)
  781. Part.Transparency=i
  782. Numbb=Numbb+randnumb
  783. end
  784. Part.Parent=nil
  785. end),prt)
  786. end
  787.  
  788. function reap(t)
  789. if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
  790. local s = Instance.new("Model")
  791. s.Name = t.Name
  792. s.Parent = workspace
  793. local tors = Instance.new("Part")
  794. tors.Name = "Torso"
  795. tors.Size = t.Torso.Size
  796. tors.Parent = s
  797. tors.CFrame = t.Torso.CFrame
  798. tors.Transparency = 1
  799. tors.CanCollide = false
  800. CreateSound("144884907", tors, 1, 1)
  801. for i = 1, 25 do
  802. BreakEffect(BrickColor.new("Black"),tors.CFrame,0.5,math.random(5,20),0.5)
  803. end
  804. t:Destroy()
  805. end
  806. end
  807.  
  808. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  809. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  810. EFFECTPART.Anchored = true
  811. EFFECTPART.CFrame = CFRAME
  812. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  813. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  814. coroutine.resume(coroutine.create(function(PART, MESH)
  815. for i = 0, 1, delay do
  816. Swait()
  817. PART.CFrame = PART.CFrame * ROTATION
  818. PART.Transparency = i
  819. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  820. end
  821. PART.Parent = nil
  822. end), EFFECTPART, EFFECTMESH)
  823. end
  824.  
  825. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  826. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  827. EFFECTPART.Anchored = true
  828. EFFECTPART.CFrame = CFRAME
  829. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  830. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  831. coroutine.resume(coroutine.create(function(PART, MESH)
  832. for i = 0, 1, delay do
  833. Swait()
  834. PART.CFrame = PART.CFrame * ROTATION
  835. PART.Transparency = i
  836. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  837. end
  838. PART.Parent = nil
  839. end), EFFECTPART, EFFECTMESH)
  840. end
  841.  
  842. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  843. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  844. EFFECTPART.Anchored = true
  845. EFFECTPART.CFrame = CFRAME
  846. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  847. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  848. coroutine.resume(coroutine.create(function(PART, MESH)
  849. for i = 0, 1, delay do
  850. Swait()
  851. PART.CFrame = PART.CFrame * ROTATION
  852. PART.Transparency = i
  853. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  854. end
  855. PART.Parent = nil
  856. end), EFFECTPART, EFFECTMESH)
  857. end
  858.  
  859. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  860. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  861. EFFECTPART.Anchored = true
  862. EFFECTPART.CFrame = CFRAME
  863. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  864. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  865. coroutine.resume(coroutine.create(function(PART, MESH)
  866. for i = 0, 1, delay do
  867. Swait()
  868. PART.CFrame = PART.CFrame * ROTATION
  869. PART.Transparency = i
  870. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  871. end
  872. PART.Parent = nil
  873. end), EFFECTPART, EFFECTMESH)
  874. end
  875.  
  876. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  877. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  878. EFFECTPART.Anchored = true
  879. EFFECTPART.CFrame = CFRAME
  880. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  881. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  882. coroutine.resume(coroutine.create(function(PART, MESH)
  883. for i = 0, 1, delay do
  884. Swait()
  885. PART.CFrame = PART.CFrame * ROTATION
  886. PART.Transparency = i
  887. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  888. end
  889. PART.Parent = nil
  890. end), EFFECTPART, EFFECTMESH)
  891. end
  892.  
  893. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  894. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  895. EFFECTPART.Anchored = true
  896. EFFECTPART.CFrame = CFRAME
  897. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  898. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  899. coroutine.resume(coroutine.create(function(PART, MESH)
  900. for i = 0, 1, delay do
  901. Swait()
  902. PART.CFrame = PART.CFrame * ROTATION
  903. PART.Transparency = i
  904. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  905. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  906. end
  907. PART.Parent = nil
  908. end), EFFECTPART, EFFECTMESH)
  909. end
  910.  
  911. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  912. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  913. EFFECTPART.Anchored = true
  914. EFFECTPART.CFrame = CFRAME
  915. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  916. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  917. coroutine.resume(coroutine.create(function(PART, MESH)
  918. for i = 0, 1, delay do
  919. Swait()
  920. PART.CFrame = PART.CFrame * ROTATION
  921. PART.Transparency = i
  922. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  923. end
  924. PART.Parent = nil
  925. end), EFFECTPART, EFFECTMESH)
  926. end
  927.  
  928. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  929. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  930. EFFECTPART.Anchored = true
  931. EFFECTPART.CFrame = CFRAME
  932. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  933. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  934. coroutine.resume(coroutine.create(function(PART, MESH)
  935. for i = 0, 1, delay do
  936. Swait()
  937. PART.CFrame = PART.CFrame * ROTATION
  938. PART.Transparency = i
  939. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  940. end
  941. PART.Parent = nil
  942. end), EFFECTPART, EFFECTMESH)
  943. end
  944.  
  945. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  946. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  947. EFFECTPART.Anchored = true
  948. EFFECTPART.CFrame = CFRAME
  949. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  950. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  951. coroutine.resume(coroutine.create(function(PART, MESH)
  952. for i = 0, 1, delay do
  953. Swait()
  954. PART.CFrame = PART.CFrame * ROTATION
  955. PART.Transparency = i
  956. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  957. end
  958. PART.Parent = nil
  959. end), EFFECTPART, EFFECTMESH)
  960. end
  961.  
  962. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  963. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  964. EFFECTPART.Anchored = true
  965. EFFECTPART.CFrame = CFRAME
  966. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  967. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  968. coroutine.resume(coroutine.create(function(PART, MESH)
  969. for i = 0, 1, delay do
  970. Swait()
  971. PART.CFrame = PART.CFrame * ROTATION
  972. PART.Transparency = i
  973. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  974. end
  975. PART.Parent = nil
  976. end), EFFECTPART, EFFECTMESH)
  977. end
  978.  
  979. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  980. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  981. EFFECTPART.Anchored = true
  982. EFFECTPART.CFrame = CFRAME
  983. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  984. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  985. coroutine.resume(coroutine.create(function(PART, MESH)
  986. for i = 0, 1, delay do
  987. Swait()
  988. PART.CFrame = PART.CFrame * ROTATION
  989. PART.Transparency = i
  990. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  991. end
  992. PART.Parent = nil
  993. end), EFFECTPART, EFFECTMESH)
  994. end
  995.  
  996. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  997. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  998. EFFECTPART.Anchored = true
  999. EFFECTPART.CFrame = CFRAME
  1000. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1001. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1002. coroutine.resume(coroutine.create(function(PART, MESH)
  1003. for i = 0, 1, delay do
  1004. Swait()
  1005. PART.CFrame = PART.CFrame * ROTATION
  1006. PART.Transparency = i
  1007. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1008. end
  1009. PART.Parent = nil
  1010. end), EFFECTPART, EFFECTMESH)
  1011. end
  1012.  
  1013. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  1014. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1015. EFFECTPART.Anchored = true
  1016. EFFECTPART.CFrame = CFRAME
  1017. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  1018. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1019. coroutine.resume(coroutine.create(function(PART, MESH)
  1020. for i = 0, 1, delay do
  1021. Swait()
  1022. PART.CFrame = PART.CFrame * ROTATION
  1023. PART.Transparency = i
  1024. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  1025. end
  1026. PART.Parent = nil
  1027. end), EFFECTPART, EFFECTMESH)
  1028. end
  1029.  
  1030. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  1031. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  1032. EFFECTPART.Anchored = true
  1033. EFFECTPART.CFrame = CFRAME
  1034. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  1035. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1036. local XVALUE = MRANDOM()
  1037. local YVALUE = MRANDOM()
  1038. local ZVALUE = MRANDOM()
  1039. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  1040. for i = 0, 1, delay do
  1041. Swait()
  1042. PART.CFrame = PART.CFrame * ROTATION
  1043. PART.Transparency = i
  1044. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1045. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1046. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1047. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1048. end
  1049. PART.Parent = nil
  1050. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1051. end
  1052.  
  1053. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1054. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1055. if MAGNITUDECFRAME > (1 / 100) then
  1056. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1057. EFFECTPART.Anchored = true
  1058. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1059. local THEMESHTYPE = "BlockMesh"
  1060. if MESHTYPE == "Cylinder" then
  1061. THEMESHTYPE = "CylinderMesh"
  1062. end
  1063. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1064. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1065. coroutine.resume(coroutine.create(function(PART, MESH)
  1066. for i = 0, 1, delay do
  1067. Swait()
  1068. PART.CFrame = PART.CFrame * ROTATION
  1069. PART.Transparency = i
  1070. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1071. end
  1072. PART.Parent = nil
  1073. end), EFFECTPART, EFFECTMESH)
  1074. end
  1075. end
  1076.  
  1077. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1078. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1079. EFFECTPART.Anchored = true
  1080. EFFECTPART.CFrame = CFRAME
  1081. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1082. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1083. local THELASTPOINT = CFRAME
  1084. coroutine.resume(coroutine.create(function(PART)
  1085. for i = 1, DURATION do
  1086. Swait()
  1087. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1088. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1089. THELASTPOINT = PART.CFrame
  1090. end
  1091. PART.Parent = nil
  1092. end), EFFECTPART)
  1093. end
  1094.  
  1095. --local list={}
  1096. function Triangle(Color, Material, a, b, c, delay)
  1097. local edge1 = (c - a):Dot((b - a).unit)
  1098. local edge2 = (a - b):Dot((c - b).unit)
  1099. local edge3 = (b - c):Dot((a - c).unit)
  1100. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1101. a, b, c=a, b, c
  1102. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1103. a, b, c=b, c, a
  1104. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1105. a, b, c=c, a, b
  1106. else
  1107. assert(false, "unreachable")
  1108. end
  1109. local len1 = (c - a):Dot((b - a).unit)
  1110. local len2 = (b - a).magnitude - len1
  1111. local width = (a + (b - a).unit * len1 - c).magnitude
  1112. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1113. if len1 > 1 / 100 then
  1114. local sz = VT(0.2, width, len1)
  1115. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1116. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1117. w1.Anchored = true
  1118. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1119. coroutine.resume(coroutine.create(function()
  1120. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1121. Swait()
  1122. w1.Transparency = i
  1123. end
  1124. w1.Parent = nil
  1125. end))
  1126. game:GetService("Debris"):AddItem(w1, 10)
  1127. --table.insert(list, w1)
  1128. end
  1129. if len2 > 1 / 100 then
  1130. local sz = VT(0.2, width, len2)
  1131. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1132. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1133. w2.Anchored = true
  1134. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1135. coroutine.resume(coroutine.create(function()
  1136. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1137. Swait()
  1138. w2.Transparency = i
  1139. end
  1140. w2.Parent = nil
  1141. end))
  1142. game:GetService("Debris"):AddItem(w2, 10)
  1143. --table.insert(list, w2)
  1144. end
  1145. --return unpack(list)
  1146. end
  1147.  
  1148. --[[Usage:
  1149. local Pos = Part
  1150. local Offset = Part.CFrame * CF(0, 0, 0)
  1151. local Color = "Institutional white"
  1152. local Material = "Neon"
  1153. local TheDelay = 0.01
  1154. local Height = 4
  1155. BLCF = Offset
  1156. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1157. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1158. if a then game:GetService("Debris"):AddItem(a, 1) end
  1159. if b then game:GetService("Debris"):AddItem(b, 1) end
  1160. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1161. if a then game:GetService("Debris"):AddItem(a, 1) end
  1162. if b then game:GetService("Debris"):AddItem(b, 1) end
  1163. SCFR = BLCF
  1164. elseif not SCFR then
  1165. SCFR = BLCF
  1166. end
  1167. --
  1168. BLCF = nil
  1169. SCFR = nil
  1170. --]]
  1171.  
  1172. --//=================================\\
  1173. --\\=================================//
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179. --//=================================\\
  1180. --|| RESIZE PLAYER
  1181. --\\=================================//
  1182.  
  1183. if Player_Size ~= 1 then
  1184. RootPart.Size = RootPart.Size * Player_Size
  1185. Torso.Size = Torso.Size * Player_Size
  1186. Head.Size = Head.Size * Player_Size
  1187. RightArm.Size = RightArm.Size * Player_Size
  1188. LeftArm.Size = LeftArm.Size * Player_Size
  1189. RightLeg.Size = RightLeg.Size * Player_Size
  1190. LeftLeg.Size = LeftLeg.Size * Player_Size
  1191. RootJoint.Parent = RootPart
  1192. Neck.Parent = Torso
  1193. RightShoulder.Parent = Torso
  1194. LeftShoulder.Parent = Torso
  1195. RightHip.Parent = Torso
  1196. LeftHip.Parent = Torso
  1197.  
  1198. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1199. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1200. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1201. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1202. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1203. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1204. if Disable_Moving_Arms == false then
  1205. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1206. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1207. else
  1208. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1209. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1210. end
  1211. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1212. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1213. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1214. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1215. wait(0.1)
  1216. eye1.Parent = Character
  1217. eye2.Parent = Character
  1218. horns.Parent = Character
  1219. end
  1220.  
  1221.  
  1222. --//=================================\\
  1223. --\\=================================//
  1224.  
  1225.  
  1226.  
  1227.  
  1228.  
  1229. --//=================================\\
  1230. --|| WEAPON CREATION
  1231. --\\=================================//
  1232.  
  1233. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0))
  1234. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1235. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1236.  
  1237. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
  1238. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1239.  
  1240. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
  1241. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1242.  
  1243. if Player_Size ~= 1 then
  1244. for _, v in pairs (Weapon:GetChildren()) do
  1245. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1246. local p1 = v.Part1
  1247. v.Part1 = nil
  1248. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1249. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1250. v.Part1 = p1
  1251. elseif v.ClassName == "Part" then
  1252. for _, b in pairs (v:GetChildren()) do
  1253. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1254. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1255. end
  1256. end
  1257. end
  1258. end
  1259. end
  1260.  
  1261. for _, c in pairs(Weapon:GetChildren()) do
  1262. if c.ClassName == "Part" then
  1263. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1264. end
  1265. end
  1266.  
  1267. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1268. HandleWeld.Part0 = RightArm
  1269. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1270. end
  1271.  
  1272. Weapon.Parent = Character
  1273.  
  1274. Humanoid.Died:connect(function()
  1275. ATTACK = true
  1276. end)
  1277.  
  1278. print(Class_Name.." loaded.")
  1279.  
  1280. --//=================================\\
  1281. --\\=================================//
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287. --//=================================\\
  1288. --|| DAMAGE FUNCTIONS
  1289. --\\=================================//
  1290.  
  1291. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1292. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1293. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1294. local BODYGYRO = IT("BodyGyro", STATPART)
  1295. local BODYPOSITION = IT("BodyPosition", STATPART)
  1296. BODYPOSITION.P = 2000
  1297. BODYPOSITION.D = 100
  1298. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1299. if LABELTYPE == "Normal" then
  1300. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1301. elseif LABELTYPE == "Debuff" then
  1302. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1303. elseif LABELTYPE == "Interruption" then
  1304. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1305. end
  1306. game:GetService("Debris"):AddItem(STATPART ,5)
  1307. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1308. BILLBOARDGUI.Adornee = STATPART
  1309. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1310. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1311. BILLBOARDGUI.AlwaysOnTop = false
  1312. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1313. TEXTLABEL.BackgroundTransparency = 1
  1314. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1315. TEXTLABEL.Text = TEXT
  1316. TEXTLABEL.Font = "SourceSans"
  1317. TEXTLABEL.FontSize="Size42"
  1318. TEXTLABEL.TextColor3 = COLOR
  1319. TEXTLABEL.TextStrokeTransparency = 0
  1320. TEXTLABEL.TextScaled = true
  1321. TEXTLABEL.TextWrapped = true
  1322. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1323. wait(0.2)
  1324. for i=1, 5 do
  1325. wait()
  1326. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1327. end
  1328. wait(1.2)
  1329. for i=1, 5 do
  1330. wait()
  1331. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1332. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1333. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1334. end
  1335. THEPART.Parent = nil
  1336. end),STATPART, BODYPOSITION, TEXTLABEL)
  1337. end
  1338.  
  1339. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1340. if LOCATION:FindFirstChild("Stats") ~= nil then
  1341. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1342. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1343. return
  1344. end
  1345. end
  1346. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1347. local NewStatChange = IT("NumberValue")
  1348. NewStatChange.Value = AMOUNT
  1349. if STAT == "Defense" then
  1350. NewStatChange.Name = "ChangeDefense"
  1351. elseif STAT == "Damage" then
  1352. NewStatChange.Name = "ChangeDamage"
  1353. elseif STAT == "Movement" then
  1354. NewStatChange.Name = "ChangeMovement"
  1355. end
  1356. if SHOWTHESTAT == true then
  1357. if AMOUNT < 0 then
  1358. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1359. elseif AMOUNT > 0 then
  1360. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1361. end
  1362. end
  1363. if DURATION ~= nil and DURATION ~= 0 then
  1364. local StatDuration = IT("NumberValue")
  1365. StatDuration.Name = "Duration"
  1366. StatDuration.Value = DURATION
  1367. StatDuration.Parent = NewStatChange
  1368. end
  1369. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1370. end
  1371. end
  1372. end
  1373.  
  1374. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1375. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1376. if HIT.Parent == nil then
  1377. return
  1378. end
  1379. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1380. for _, v in pairs(HIT.Parent:GetChildren()) do
  1381. if v:IsA("Humanoid") then
  1382. HITHUMANOID = v
  1383. HITHUMANOID.MaxHealth = 100
  1384. end
  1385. end
  1386. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1387. StaggerHit.Value = true
  1388. if Play_Hitbox_Hit_Sound == true then
  1389. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1390. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1391. end
  1392. end
  1393. return
  1394. end
  1395. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1396. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1397. end
  1398. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1399. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1400. end
  1401. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1402. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1403. if HIT.Parent.DebounceHit.Value == true then
  1404. return
  1405. end
  1406. end
  1407. if AntiTeamKill.Value == true then
  1408. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1409. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1410. return
  1411. end
  1412. end
  1413. end
  1414. if HITEVENWHENDEAD == false then
  1415. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1416. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1417. return
  1418. end
  1419. end
  1420. end
  1421. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1422. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1423. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1424. end
  1425. end
  1426. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1427. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1428. if STAGGER == true and Enable_Stagger == true then
  1429. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1430. end
  1431. end
  1432. end
  1433. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1434. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1435. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1436. HASBEENBLOCKED = true
  1437. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1438. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1439. if RANGED ~= true then
  1440. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1441. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1442. end
  1443. end
  1444. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1445. BlockDebounce.Name = "BlockDebounce"
  1446. BlockDebounce.Value = true
  1447. if RANGED ~= true then
  1448. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1449. else
  1450. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1451. end
  1452. end
  1453. if RANGED ~= true and Enable_Stagger == true then
  1454. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1455. Stagger.Value = true
  1456. end
  1457. return
  1458. end
  1459. end
  1460. end
  1461. if DECREASETHESTAT ~= nil then
  1462. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1463. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1464. end
  1465. end
  1466. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1467. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1468. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1469. if CanPenetrateArmor.Value == true then
  1470. DAMAGE = DAMAGE
  1471. else
  1472. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1473. end
  1474. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1475. DAMAGE = DAMAGE
  1476. end
  1477. end
  1478. if CanCrit.Value == true then
  1479. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1480. if CRITCHANCENUMBER == 1 then
  1481. DAMAGE = DAMAGE * 2
  1482. end
  1483. end
  1484. DAMAGE = math.floor(DAMAGE)
  1485. if HASBEENBLOCKED == false then
  1486. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1487. end
  1488. if DAMAGE < 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1489. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1490. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1491. CreateSound("296102734", HIT, 1, 1)
  1492. else
  1493. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1494. end
  1495. elseif DAMAGE >= 20 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1496. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1497. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1498. CreateSound("296102734", HIT, 1, 1)
  1499. else
  1500. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1501. end
  1502. elseif DAMAGE <= 3 and HASBEENBLOCKED == false and HITHUMANOID.Parent:FindFirstChild("IceCover") == nil then
  1503. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1504. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1505. CreateSound("296102734", HIT, 1, 1)
  1506. else
  1507. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
  1508. end
  1509. elseif HITHUMANOID.Parent:FindFirstChild("IceCover") then
  1510. HITHUMANOID.Health = 0
  1511. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "SHATTERED", C3(225/255, 225/255, 225/255))
  1512. reap(HITHUMANOID.Parent)
  1513. end
  1514. if TYPE == "Normal" then
  1515. local vp = IT("BodyVelocity")
  1516. vp.P=500
  1517. vp.maxForce = VT(math.huge, 0, math.huge)
  1518. if KNOCKBACKTYPE == 1 then
  1519. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1520. elseif KNOCKBACKTYPE == 2 then
  1521. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1522. end
  1523. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1524. vp.Parent = HIT--.Parent.Torso
  1525. end
  1526. game:GetService("Debris"):AddItem(vp, 0.5)
  1527. end
  1528. HASBEENBLOCKED = false
  1529. RecentEnemy.Value = HIT.Parent
  1530. local DebounceHit = IT("BoolValue", HIT.Parent)
  1531. DebounceHit.Name = "DebounceHit"
  1532. DebounceHit.Value = true
  1533. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1534. end
  1535. end
  1536.  
  1537. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1538. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1539. for _, c in pairs(workspace:GetChildren()) do
  1540. local HUMANOID = c:FindFirstChild("Humanoid")
  1541. local HEAD = nil
  1542. if HUMANOID ~= nil then
  1543. for _, d in pairs(c:GetChildren()) do
  1544. if d.ClassName == "Model" and RANGED ~= true then
  1545. HEAD = d:FindFirstChild("Hitbox")
  1546. if HEAD ~= nil then
  1547. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1548. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1549. if Play_Hitbox_Hit_Sound == true then
  1550. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1551. HitRefpart.Anchored = true
  1552. HitRefpart.CFrame = CF(HEAD.Position)
  1553. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1554. end
  1555. if Enable_Stagger_Hit == true then
  1556. StaggerHit.Value = true
  1557. end
  1558. end
  1559. end
  1560. elseif d:IsA"BasePart" then
  1561. HEAD = d
  1562. if HEAD ~= nil then
  1563. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1564. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1565. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573.  
  1574. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1575. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1576. if Player.Neutral == true then
  1577. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1578. end
  1579. for _, c in pairs(workspace:GetChildren()) do
  1580. local HUMANOID = c:FindFirstChild("Humanoid")
  1581. local THEHEAD = nil
  1582. if HUMANOID ~= nil then
  1583. if c:FindFirstChild("Torso") ~= nil then
  1584. THEHEAD = c:FindFirstChild("Torso")
  1585. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1586. THEHEAD = c:FindFirstChild("UpperTorso")
  1587. end
  1588. if THEHEAD ~= nil then
  1589. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1590. print("yes 1")
  1591. if APPLYTOOTHERSINSTEAD == true then
  1592. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1593. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1594. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1595. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1596. end
  1597. end
  1598. end
  1599. elseif APPLYTOOTHERSINSTEAD == false then
  1600. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1601. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1602. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1603. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1604. end
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. end
  1611. end
  1612.  
  1613. --//=================================\\
  1614. --\\=================================//
  1615.  
  1616.  
  1617.  
  1618.  
  1619.  
  1620. --//=================================\\
  1621. --|| WEAPON GUI
  1622. --\\=================================//
  1623.  
  1624. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1625. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1626. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1627.  
  1628. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1629. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1630. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1631.  
  1632. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1633. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1634. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1635.  
  1636. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1637. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1638. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1639.  
  1640. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1641. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1642.  
  1643. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1644. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1645.  
  1646. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1647. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1648.  
  1649. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1650. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1651. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1652. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1653.  
  1654. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1655. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1656. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1657. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1658.  
  1659. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1660. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1661. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1662. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1663.  
  1664. if Enable_Gui == true then
  1665. WEAPONGUI.Parent = PlayerGui
  1666. end
  1667.  
  1668. if Enable_Stats == true and Show_Stats == true then
  1669. DEFENSEFRAME.Parent = WEAPONGUI
  1670. DAMAGEFRAME.Parent = WEAPONGUI
  1671. MOVEMENTFRAME.Parent = WEAPONGUI
  1672. end
  1673.  
  1674. if Enable_Secondary_Bar == true then
  1675. SECONDARYMANABAR.Parent = WEAPONGUI
  1676. end
  1677.  
  1678. if Enable_Abilities == true then
  1679. SKILL1FRAME.Parent = WEAPONGUI
  1680. SKILL2FRAME.Parent = WEAPONGUI
  1681. SKILL3FRAME.Parent = WEAPONGUI
  1682. SKILL4FRAME.Parent = WEAPONGUI
  1683. end
  1684.  
  1685. if Enable_Stun == true then
  1686. STUNFRAME.Parent = WEAPONGUI
  1687. end
  1688.  
  1689. function UpdateGUI()
  1690. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1691. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1692. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1693. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1694. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1695. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1696. if Enable_Abilities == true then
  1697. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1699. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1700. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1703. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. end
  1706. if Enable_Stats == true and Show_Stats == true then
  1707. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1709. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1710. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1711. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1712. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1713. end
  1714. if Enable_Stun == true then
  1715. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1716. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1717. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1718. end
  1719. if Enable_Secondary_Bar == true then
  1720. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1721. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1722. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1723. end
  1724. end
  1725.  
  1726. if Enable_Gui == true then
  1727. UpdateGUI()
  1728. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1729. if v.ClassName == "Frame" then
  1730. for _, b in pairs (v:GetChildren()) do
  1731. if b.ClassName == "TextLabel" then
  1732. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1733. wait(Menu_Update_Speed)
  1734. for i = 1, 0, -0.1 do
  1735. Swait()
  1736. THETEXTLABEL.TextTransparency = i
  1737. THETEXTLABEL.TextStrokeTransparency = i
  1738. end
  1739. THETEXTLABEL.TextTransparency = 0
  1740. THETEXTLABEL.TextStrokeTransparency = 0
  1741. end), b)
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
  1747.  
  1748. --//=================================\\
  1749. --\\=================================//
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755. --//=================================\\
  1756. --|| SKILL FUNCTIONS
  1757. --\\=================================//
  1758.  
  1759. function UpdateSkillsAndStuff()
  1760. if Mana_Regen_Mode == "1" then
  1761. if Mana.Value >= Max_Mana then
  1762. Mana.Value = Max_Mana
  1763. elseif Mana.Value < 0 then
  1764. Mana.Value = 0
  1765. else
  1766. if MANADELAYNUMBER <= Mana_Wait then
  1767. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1768. else
  1769. MANADELAYNUMBER = 0
  1770. Mana.Value = Mana.Value + Recover_Mana
  1771. end
  1772. end
  1773. elseif Mana_Regen_Mode == "2" then
  1774. if Mana.Value <= Max_Mana then
  1775. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1776. elseif Mana.Value >= Max_Mana then
  1777. Mana.Value = Max_Mana
  1778. elseif Mana.Value < 0 then
  1779. Mana.Value = 0
  1780. end
  1781. end
  1782. if Enable_Secondary_Bar == true then
  1783. if Secondary_Mana_Regen_Mode == "1" then
  1784. if SecondaryMana.Value >= Max_Secondary_Mana then
  1785. SecondaryMana.Value = Max_Secondary_Mana
  1786. elseif SecondaryMana.Value < 0 then
  1787. SecondaryMana.Value = 0
  1788. else
  1789. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1790. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1791. else
  1792. SECONDARYMANADELAYNUMBER = 0
  1793. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1794. end
  1795. end
  1796. elseif Secondary_Mana_Regen_Mode == "2" then
  1797. if SecondaryMana.Value <= Max_Secondary_Mana then
  1798. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1799. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1800. SecondaryMana.Value = Max_Secondary_Mana
  1801. elseif SecondaryMana.Value < 0 then
  1802. SecondaryMana.Value = 0
  1803. end
  1804. end
  1805. else
  1806. SecondaryMana.Value = 0
  1807. end
  1808. if Enable_Stun == true then
  1809. if Stun_Lose_Mode == "1" then
  1810. if StunValue.Value > Max_Stun then
  1811. StunValue.Value = Max_Stun
  1812. elseif StunValue.Value <= 0 then
  1813. StunValue.Value = 0
  1814. else
  1815. if STUNDELAYNUMBER <= Stun_Wait then
  1816. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1817. else
  1818. STUNDELAYNUMBER = 0
  1819. StunValue.Value = StunValue.Value - Lose_Stun
  1820. end
  1821. end
  1822. elseif Stun_Lose_Mode == "2" then
  1823. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1824. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1825. elseif StunValue.Value > Max_Stun then
  1826. StunValue.Value = Max_Stun
  1827. elseif StunValue.Value <= 0 then
  1828. StunValue.Value = 0
  1829. end
  1830. end
  1831. else
  1832. StunValue.Value = 0
  1833. end
  1834. if Enable_Abilities == true then
  1835. if CO1 <= Cooldown_1 then
  1836. CO1 = CO1 + (1 / 30) / Animation_Speed
  1837. elseif CO1 >= Cooldown_1 then
  1838. CO1 = Cooldown_1
  1839. end
  1840. if CO2 <= Cooldown_2 then
  1841. CO2 = CO2 + (1 / 30) / Animation_Speed
  1842. elseif CO2 >= Cooldown_2 then
  1843. CO2 = Cooldown_2
  1844. end
  1845. if CO3 <= Cooldown_3 then
  1846. CO3 = CO3 + (1 / 30) / Animation_Speed
  1847. elseif CO3 >= Cooldown_3 then
  1848. CO3 = Cooldown_3
  1849. end
  1850. if CO4 <= Cooldown_4 then
  1851. CO4 = CO4 + (1 / 30) / Animation_Speed
  1852. elseif CO4 >= Cooldown_4 then
  1853. CO4 = Cooldown_4
  1854. end
  1855. end
  1856. end
  1857.  
  1858. --//=================================\\
  1859. --\\=================================//
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865. --//=================================\\
  1866. --|| ATTACK FUNCTIONS AND STUFF
  1867. --\\=================================//
  1868.  
  1869. function EquipWeapon()
  1870. --ATTACK = true
  1871. DEFENSECHANGE1.Parent = nil
  1872. MOVEMENTCHANGE1.Parent = ChangeStat
  1873. for i=0, 1, 0.5 / Animation_Speed do
  1874. Swait()
  1875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1881. end
  1882. for i=0, 1, 0.08 / Animation_Speed do
  1883. Swait()
  1884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1890. end
  1891. HandleWeld.Part0 = RightArm
  1892. HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
  1893. CreateSound("174884033", HitboxPart, 1, 1.5)
  1894. for i=0, 1, 0.5 / Animation_Speed do
  1895. Swait()
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1902. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1903. end
  1904. LASTPOINT = EffectPart.CFrame
  1905. for i=0, 1, 0.08 / Animation_Speed do
  1906. Swait()
  1907. TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
  1908. LASTPOINT = EffectPart.CFrame
  1909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  1911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1913. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  1914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1915. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
  1916. end
  1917. LASTPOINT = nil
  1918. --ATTACK = false
  1919. end
  1920.  
  1921. function UnequipWeapon()
  1922. --ATTACK = true
  1923. for i=0, 1, 0.5 / Animation_Speed do
  1924. Swait()
  1925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1931. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1932. end
  1933. CreateSound("245542809", HitboxPart, 1, 1.2)
  1934. for i=0, 1, 0.08 / Animation_Speed do
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1942. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
  1943. end
  1944. HandleWeld.Part0 = Torso
  1945. HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
  1946. for i=0, 1, 0.5 / Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
  1954. end
  1955. for i=0, 1, 0.08 / Animation_Speed do
  1956. Swait()
  1957. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1958. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1960. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1963. if Disable_Moving_Arms == false then
  1964. RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1965. LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
  1966. else
  1967. RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1968. LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
  1969. end
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1972. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1973. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1974. end
  1975. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1976. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1977. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1978. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1979. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1980. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1981. if Disable_Moving_Arms == false then
  1982. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1983. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1984. else
  1985. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1986. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1987. end
  1988. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1989. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1990. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1991. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1992. --ATTACK = false
  1993. DEFENSECHANGE1.Parent = ChangeStat
  1994. MOVEMENTCHANGE1.Parent = nil
  1995. end
  1996.  
  1997. function StaggerHitAnimation()
  1998. ATTACK = true
  1999. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2000. for i = 1, MRANDOM(2, 4) do
  2001. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2002. end
  2003. end
  2004. for i = 0, 1, 0.1 / Animation_Speed do
  2005. Swait()
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  2012. if Stagger.Value == true or Stun.Value == true then
  2013. break
  2014. end
  2015. end
  2016. ATTACK = false
  2017. end
  2018.  
  2019. function StaggerAnimation()
  2020. ATTACK = true
  2021. if Weapon:FindFirstChild("Hitbox") ~= nil then
  2022. for i = 1, MRANDOM(2, 4) do
  2023. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  2024. end
  2025. end
  2026. DISABLEJUMPING = true
  2027. COMBO = 1
  2028. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  2029. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  2030. STAGGERVELOCITY.P = 500
  2031. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  2032. if Rooted.Value == false then
  2033. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  2034. end
  2035. for i = 0, 1, 0.35 / Animation_Speed do
  2036. Swait()
  2037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  2043. end
  2044. for i = 0, 1, 0.2 / Animation_Speed do
  2045. Swait()
  2046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2050. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  2052. end
  2053. STAGGERVELOCITY.Parent = nil
  2054. for i = 1, 50 * Animation_Speed do
  2055. Swait()
  2056. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  2057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2060. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  2061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  2062. end
  2063. DISABLEJUMPING = false
  2064. ATTACK = false
  2065. end
  2066.  
  2067. function StunAnimation()
  2068. ATTACK = true
  2069. DISABLEJUMPING = true
  2070. COMBO = 1
  2071. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  2072. for i = 0, 1, 0.3 / Animation_Speed do
  2073. Swait()
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  2080. end
  2081. for i = 0, 1, 0.3 / Animation_Speed do
  2082. Swait()
  2083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2087. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  2089. end
  2090. for i = 0, 1, 0.3 / Animation_Speed do
  2091. Swait()
  2092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  2098. end
  2099. for i = 1, 70 * Animation_Speed do
  2100. Swait()
  2101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2107. end
  2108. for i = 0, 1, 0.2 / Animation_Speed do
  2109. Swait()
  2110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2114. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2116. end
  2117. DISABLEJUMPING = false
  2118. ATTACK = false
  2119. end
  2120.  
  2121. function EAbility()
  2122. ATTACK = true
  2123. ATTACK = false
  2124. end
  2125.  
  2126. function Attack1()
  2127. ATTACK = true
  2128. for i=0, 1, 0.1 / Animation_Speed do
  2129. Swait()
  2130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
  2132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2135. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2136. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2137. break
  2138. end
  2139. end
  2140. CreateSound("553461842", LeftArm, 1.2, MRANDOM(8, 9) / 10)
  2141. for i=0, 1, 0.1 / Animation_Speed*4 do
  2142. Swait()
  2143. local Pos = HitboxPart
  2144. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2145. local Color = "Cyan"
  2146. local Material = "Neon"
  2147. local TheDelay = 0.01
  2148. local Height = 6.2 * Player_Size
  2149. BLCF = Offset
  2150. local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
  2151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  2153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*6)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2156. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2157. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2158. break
  2159. end
  2160. end
  2161. shockwaveright()
  2162. BLCF = nil
  2163. SCFR = nil
  2164. ATTACK = false
  2165. end
  2166.  
  2167. function Attack2()
  2168. ATTACK = true
  2169. for i=0, 1, 0.1 / Animation_Speed do
  2170. Swait()
  2171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
  2172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  2173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2175. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2177. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2178. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2179. break
  2180. end
  2181. end
  2182. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  2183. for i=0, 1, 0.1 / Animation_Speed*5 do
  2184. Swait()
  2185. local Pos = HitboxPart
  2186. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2187. local Color = "Cyan"
  2188. local Material = "Neon"
  2189. local TheDelay = 0.01
  2190. local Height = 6.2 * Player_Size
  2191. BLCF = Offset
  2192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1.25 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*4)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2198. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2199. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2200. break
  2201. end
  2202. end
  2203. shockwaveright()
  2204. BLCF = nil
  2205. SCFR = nil
  2206. ATTACK = false
  2207. end
  2208.  
  2209. function Freeze()
  2210. pupil1.BrickColor = BrickColor.new("Deep blue")
  2211. pupil2.BrickColor = BrickColor.new("Deep blue")
  2212. Humanoid.JumpPower = 0
  2213. Humanoid.WalkSpeed = 0
  2214. ATTACK = true
  2215. CreateSound("357558023",Torso, 15, MRANDOM(11, 13) / 10)
  2216. for i=0, 1, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(25)), 0.15 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  2224. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2225. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2226. break
  2227. end
  2228. end
  2229. SilenceRoar2()
  2230. UniqueMove1()
  2231. end
  2232.  
  2233. function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
  2234. local POS1 = POSITION1
  2235. local POS2 = POSITION2
  2236. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2237. local FIREPILLARHITSOUNDS = {"260433557", --[["646619365",--]] "260433522"--[[, "144140670"--]]}
  2238. local FIREPILLARCOLORS = {"Toothpaste", "Cyan", "Tael"}
  2239. local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
  2240. local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2241. FirePillarRefpart1.Anchored = true
  2242. FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
  2243. game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
  2244. local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
  2245. if FIREPILLAR2HIT ~= nil then
  2246. FirePillarRefpart1.Parent = nil
  2247. local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2248. FirePillarRefpart2.Anchored = true
  2249. FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
  2250. game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
  2251. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
  2252. for i = 1, MRANDOM(5, 10) do
  2253. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
  2254. end
  2255. for i = 1, MRANDOM(15, 20) do
  2256. local FIREEFFECTSIZE = MRANDOM(1, 2)
  2257. MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
  2258. end
  2259. MagicCylinder("Cyan", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
  2260. MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
  2261. MagicSphere("Tael", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
  2262. MagicSphere("Lapis", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
  2263. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 25, 35, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
  2264. end
  2265. end
  2266.  
  2267. function Attack3()
  2268. ATTACK = true
  2269. local FIREEFFECTCOLORS = {"Tael", "Cyan", "Toohpaste"}
  2270. for i=0, 1, 0.1 / Animation_Speed do
  2271. Swait()
  2272. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2273. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2278. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2280. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2281. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2282. break
  2283. end
  2284. end
  2285. CreateSound("549224856", LeftArm, 1, MRANDOM(11, 13) / 10)
  2286. FirePillar(RootPart.Position, Mouse.hit.p, 125, 3.5, 0, 5, 10, 0.025)
  2287. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2288. MagicBlock("Cyan", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2289. MagicBlock("Toothpaste", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2290. for i=0, 1, 0.1 / Animation_Speed do
  2291. Swait()
  2292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2296. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2298. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2299. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2305. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2306. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2307. break
  2308. end
  2309. end
  2310. ATTACK = false
  2311. end
  2312.  
  2313. function Move1()
  2314. ATTACK = true
  2315. ATTACK = false
  2316. end
  2317.  
  2318. function Move2()
  2319. ATTACK = true
  2320. ATTACK = false
  2321. end
  2322.  
  2323. function Move3()
  2324. ATTACK = true
  2325. ATTACK = false
  2326. end
  2327.  
  2328. function Move4()
  2329. ATTACK = true
  2330. ATTACK = false
  2331. end
  2332.  
  2333. function blizzard()
  2334. ATTACK = true
  2335. while true do
  2336. if HOLDBLIZZARD == true then
  2337. CreateSound("357558023", Torso, 15, MRANDOM(15, 18) / 10)
  2338. local ice = Instance.new("Part")
  2339. local mesh = Instance.new("SpecialMesh")
  2340. mesh.MeshId = "rbxassetid://168892432"
  2341. mesh.Scale = Vector3.new(18,18,18)
  2342. mesh.Parent = ice
  2343. ice.Parent = Character
  2344. ice.CanCollide = false
  2345. ice.Anchored = true
  2346. ice.Transparency = 1
  2347. ice.BrickColor = BrickColor.new("White")
  2348. ice.CFrame = RootPart.CFrame
  2349. local ice2 = Instance.new("Part")
  2350. local mesh2 = Instance.new("SpecialMesh")
  2351. mesh2.MeshId = "rbxassetid://168892432"
  2352. mesh2.Scale = Vector3.new(24,24,24)
  2353. mesh2.Parent = ice2
  2354. ice2.Parent = Character
  2355. ice2.CanCollide = false
  2356. ice2.Anchored = true
  2357. ice2.Transparency = 1
  2358. ice2.BrickColor = BrickColor.new("White")
  2359. ice2.CFrame = RootPart.CFrame
  2360. for spin = 1,20 do
  2361. spin = ice.CFrame
  2362. spin2 = ice2.CFrame
  2363. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 5, 8, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2364. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  2365. ice.Transparency = ice.Transparency - 0.025
  2366. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  2367. ice2.Transparency = ice2.Transparency - 0.025
  2368. wait(0.015)
  2369. end
  2370. for spin = 1,20 do
  2371. spin = ice.CFrame
  2372. spin2 = ice2.CFrame
  2373. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, ice, 18, false, 15, 18, 0, "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2374. ice.CFrame = spin * CFrame.fromEulerAnglesXYZ(0, 0.25, 0)
  2375. ice.Transparency = ice.Transparency + 0.025
  2376. ice2.CFrame = spin2 * CFrame.fromEulerAnglesXYZ(0, -0.25, 0)
  2377. ice2.Transparency = ice2.Transparency + 0.025
  2378. wait(0.015)
  2379. end
  2380. ice:Destroy()
  2381. else
  2382. ATTACK = false
  2383. break
  2384. end
  2385. end
  2386. end
  2387.  
  2388. function shockwaverightleg()
  2389. local shockwave = Instance.new("Part")
  2390. CreateSound("438666141", RightLeg, 5, 1)
  2391. shockwave.CanCollide = false
  2392. shockwave.Anchored = true
  2393. shockwave.Parent = Character
  2394. shockwave.BrickColor = BrickColor.new("Really black")
  2395. local meshg = Instance.new("SpecialMesh")
  2396. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2397. meshg.Parent = shockwave
  2398. meshg.Scale = Vector3.new(3, 12, 3)
  2399. shockwave.CFrame = RightLeg.CFrame
  2400. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightLeg, 12, false, 15, 20, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2401. for i = 1,20 do
  2402. meshg.Scale = meshg.Scale + Vector3.new(5,0,5)
  2403. wait(0.025)
  2404. end
  2405. for i = 1,20 do
  2406. shockwave.Transparency = shockwave.Transparency + 0.05
  2407. wait(0.015)
  2408. end
  2409. shockwave:Destroy()
  2410. end
  2411.  
  2412. function shockwaveright()
  2413. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2414. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2415. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2416. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2417. BreakEffect(BrickColor.new("Black"),RightArm.CFrame,0.5,math.random(5,20),0.5)
  2418. local shockwave = Instance.new("Part")
  2419. CreateSound("260430189", RightArm, 4, MRANDOM(3, 4) / 10)
  2420. shockwave.CanCollide = false
  2421. shockwave.Anchored = true
  2422. shockwave.Parent = Character
  2423. shockwave.BrickColor = BrickColor.new("Medium blue")
  2424. local meshg = Instance.new("SpecialMesh")
  2425. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2426. meshg.Parent = shockwave
  2427. meshg.Scale = Vector3.new(3, 12, 3)
  2428. shockwave.CFrame = RightArm.CFrame
  2429. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, RightArm, 5, false, 35, 45, MRANDOM(35, 45), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2430. for i = 1,10 do
  2431. shockwave.Transparency = shockwave.Transparency + 0.1
  2432. meshg.Scale = meshg.Scale + Vector3.new(2,0,2)
  2433. wait(0.05)
  2434. end
  2435. shockwave:Destroy()
  2436. end
  2437.  
  2438. --//=================================\\
  2439. --\\=================================//
  2440.  
  2441.  
  2442.  
  2443. --//=================================\\
  2444. --|| SET THINGS UP
  2445. --\\=================================//
  2446.  
  2447.  
  2448. --//=================================\\
  2449. --\\=================================//
  2450.  
  2451. function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2452. Humanoid.MaxHealth = "inf"
  2453. Humanoid.Health = "inf"
  2454. if HIT.Parent == nil then
  2455. return
  2456. end
  2457. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  2458. for _, v in pairs(HIT.Parent:GetChildren()) do
  2459. if v:IsA("Humanoid") then
  2460. HITHUMANOID = v
  2461. end
  2462. end
  2463. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  2464. StaggerHit.Value = true
  2465. if Play_Hitbox_Hit_Sound == true then
  2466. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  2467. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  2468. end
  2469. end
  2470. return
  2471. end
  2472. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  2473. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  2474. end
  2475. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  2476. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  2477. end
  2478. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  2479. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  2480. if HIT.Parent.DebounceHit.Value == true then
  2481. return
  2482. end
  2483. end
  2484. if AntiTeamKill.Value == true then
  2485. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  2486. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  2487. return
  2488. end
  2489. end
  2490. end
  2491. if HITEVENWHENDEAD == false then
  2492. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  2493. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  2494. return
  2495. end
  2496. end
  2497. end
  2498. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2499. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  2500. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  2501. end
  2502. end
  2503. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2504. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  2505. if STAGGER == true and Enable_Stagger == true then
  2506. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  2507. end
  2508. end
  2509. end
  2510. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2511. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  2512. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  2513. HASBEENBLOCKED = true
  2514. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  2515. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  2516. if RANGED ~= true then
  2517. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  2518. CreateSound("260433487", HIT, 1, HITBLOCKSOUNDPITCH)
  2519. end
  2520. end
  2521. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  2522. BlockDebounce.Name = "BlockDebounce"
  2523. BlockDebounce.Value = true
  2524. if RANGED ~= true then
  2525. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  2526. else
  2527. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  2528. end
  2529. end
  2530. if RANGED ~= true and Enable_Stagger == true then
  2531. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  2532. Stagger.Value = true
  2533. end
  2534. return
  2535. end
  2536. end
  2537. end
  2538. if DECREASETHESTAT ~= nil then
  2539. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2540. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  2541. end
  2542. end
  2543. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  2544. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  2545. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  2546. if CanPenetrateArmor.Value == true then
  2547. DAMAGE = DAMAGE
  2548. else
  2549. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  2550. end
  2551. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  2552. DAMAGE = DAMAGE
  2553. end
  2554. end
  2555. if CanCrit.Value == true then
  2556. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  2557. if CRITCHANCENUMBER == 1 then
  2558. end
  2559. end
  2560. DAMAGE = math.floor(DAMAGE)
  2561. if HASBEENBLOCKED == false then
  2562. end
  2563. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  2564. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  2565. StaggerHit.Value = true
  2566. end
  2567. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  2568. CreateSound("260433487", HIT, 1, HITARMORSOUNDPITCH)
  2569. end
  2570. elseif DAMAGE > 3 and HASBEENBLOCKED == false then
  2571. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  2572. CreateSound("260433487", HIT, 1, HITPLAYERSOUNDPITCH)
  2573. end
  2574. end
  2575. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  2576. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2577. CreateSound("260433487", HIT, 1, 1)
  2578. else
  2579. end
  2580. elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
  2581. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2582. else
  2583. end
  2584. elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
  2585. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  2586. CreateSound("260433487", HIT, 1, 1)
  2587. else
  2588. end
  2589. end
  2590. if TYPE == "Normal" then
  2591. local vp = IT("BodyVelocity")
  2592. vp.P=500
  2593. vp.maxForce = VT(math.huge, 0, math.huge)
  2594. if KNOCKBACKTYPE == 1 then
  2595. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  2596. elseif KNOCKBACKTYPE == 2 then
  2597. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  2598. end
  2599. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  2600. vp.Parent = HIT--.Parent.Torso
  2601. end
  2602. game:GetService("Debris"):AddItem(vp, 0.5)
  2603. end
  2604. HASBEENBLOCKED = false
  2605. RecentEnemy.Value = HIT.Parent
  2606. local DebounceHit = IT("BoolValue", HIT.Parent)
  2607. DebounceHit.Name = "DebounceHit"
  2608. DebounceHit.Value = true
  2609. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  2610. end
  2611. c = HITHUMANOID.Parent:GetChildren()
  2612. for g = 1, #c do
  2613. if c[g].ClassName == "Script" then
  2614. c[g]:Destroy()
  2615. elseif c[g].ClassName == "Part" and c[g].Name ~= "HumanoidRootPart" then
  2616. FREEZEHIT = FREEZEHIT + 1
  2617. local ice = c[g]:Clone()
  2618. ice.Size = c[g].Size + Vector3.new(0.2,0.2,0.2)
  2619. ice.Name = "Ice"
  2620. ice.CFrame = c[g].CFrame
  2621. ice.Anchored = true
  2622. ice.CanCollide = false
  2623. ice.Parent = HITHUMANOID.Parent
  2624. ice.Transparency = 0.5
  2625. ice.Material = "Ice"
  2626. ice.BrickColor = BrickColor.new("Steel blue")
  2627. h = ice:GetChildren()
  2628. for j = 1, #h do
  2629. if h[j].ClassName ~= "SpecialMesh" then
  2630. h[j]:Destroy()
  2631. end
  2632. end
  2633. c[g].Anchored = true
  2634. elseif c[g].ClassName == "Accessory" then
  2635. c[g].Handle.Anchored = true
  2636. end
  2637. end
  2638. local f = Instance.new("Folder")
  2639. f.Name = "IceCover"
  2640. f.Parent = HITHUMANOID.Parent
  2641. end
  2642.  
  2643. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2644. function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2645. for _, c in pairs(workspace:GetChildren()) do
  2646. local HUMANOID = c:FindFirstChild("Humanoid")
  2647. local HEAD = nil
  2648. if HUMANOID ~= nil then
  2649. for _, d in pairs(c:GetChildren()) do
  2650. if d.ClassName == "Model" and RANGED ~= true then
  2651. HEAD = d:FindFirstChild("Hitbox")
  2652. if HEAD ~= nil then
  2653. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2654. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2655. if Play_Hitbox_Hit_Sound == true then
  2656. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2657. HitRefpart.Anchored = true
  2658. HitRefpart.CFrame = CF(HEAD.Position)
  2659. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  2660. end
  2661. if Enable_Stagger_Hit == true then
  2662. StaggerHit.Value = true
  2663. end
  2664. end
  2665. end
  2666. elseif d:IsA"BasePart" then
  2667. HEAD = d
  2668. if HEAD ~= nil then
  2669. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  2670. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  2671. SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  2672. end
  2673. end
  2674. end
  2675. end
  2676. end
  2677. end
  2678. end
  2679.  
  2680. function UniqueMove1()
  2681. Humanoid.JumpPower = 0
  2682. Humanoid.WalkSpeed = 0
  2683. ATTACK = true
  2684. for i=0, 1, 0.1 do
  2685. Swait()
  2686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed*8)
  2689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed*8)
  2690. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
  2692. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2693. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2694. break
  2695. end
  2696. end
  2697. chatfunc("Freeze up!")
  2698. Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 13, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2699. SilenceRoar()
  2700. if FREEZEHIT > 0 then
  2701. Thaw()
  2702. FREEZEHIT = 0
  2703. else
  2704. Humanoid.JumpPower = 175
  2705. Humanoid.WalkSpeed = 45
  2706. pupil1.BrickColor = BrickColor.new("Steel blue")
  2707. pupil2.BrickColor = BrickColor.new("Steel blue")
  2708. end
  2709. ATTACK = false
  2710. end
  2711.  
  2712. function Thaw()
  2713. Humanoid.JumpPower = 0
  2714. Humanoid.WalkSpeed = 0
  2715. ATTACK = true
  2716. for i=0, 1, 0.1 / Animation_Speed do
  2717. Swait()
  2718. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2722. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2724. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2725. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2726. break
  2727. end
  2728. end
  2729. chatfunc("Break to pieces!")
  2730. CreateSound("553461718", LeftArm, 1.2, MRANDOM(7, 9) / 10)
  2731. for i=0, 1, 0.1 / Animation_Speed*7 do
  2732. Swait()
  2733. local Pos = HitboxPart
  2734. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2735. local Color = "Cyan"
  2736. local Material = "Neon"
  2737. local TheDelay = 0.01
  2738. local Height = 6.2 * Player_Size
  2739. BLCF = Offset
  2740. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2744. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  2745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  2746. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2747. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2748. break
  2749. end
  2750. end
  2751. shockwaverightleg()
  2752. BLCF = nil
  2753. SCFR = nil
  2754. ATTACK = false
  2755. Humanoid.JumpPower = 175
  2756. Humanoid.WalkSpeed = 45
  2757. pupil1.BrickColor = BrickColor.new("Steel blue")
  2758. pupil2.BrickColor = BrickColor.new("Steel blue")
  2759. end
  2760.  
  2761. function SilenceRoar2()
  2762. local exp = Instance.new("Part")
  2763. exp.Parent = Character
  2764. exp.Size = Vector3.new(1,1,1)
  2765. exp.Anchored = true
  2766. exp.Transparency = 1
  2767. exp.CanCollide = false
  2768. exp.CFrame = Torso.CFrame
  2769. exp.BrickColor = BrickColor.new("White")
  2770. exp.Material = "Sand"
  2771. local meshe = Instance.new("SpecialMesh")
  2772. meshe.MeshType = "Sphere"
  2773. meshe.Parent = exp
  2774. meshe.Scale = Vector3.new(3*24,3*24,3*24)
  2775. for size = 1, 12 do
  2776. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  2777. exp.Transparency = exp.Transparency - (1/24)
  2778. wait(0.055)
  2779. end
  2780. for size = 1, 12 do
  2781. meshe.Scale = meshe.Scale - Vector3.new(3,3,3)
  2782. exp.Transparency = exp.Transparency + (1/34)
  2783. wait(0.055)
  2784. end
  2785. exp:Destroy()
  2786. end
  2787.  
  2788. function SilenceRoar()
  2789. for i = 1, 5 do
  2790. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  2791. end
  2792. local exp = Instance.new("Part")
  2793. exp.Parent = Character
  2794. exp.Size = Vector3.new(1,1,1)
  2795. exp.Anchored = true
  2796. exp.Transparency = 0.25
  2797. exp.CanCollide = false
  2798. exp.CFrame = Torso.CFrame
  2799. exp.BrickColor = BrickColor.new("White")
  2800. exp.Material = "Sand"
  2801. local meshe = Instance.new("SpecialMesh")
  2802. meshe.MeshType = "Sphere"
  2803. meshe.Parent = exp
  2804. for size = 1, 24 do
  2805. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  2806. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  2807. BreakEffect(BrickColor.new("Black"),Torso.CFrame,0.5,math.random(5,20),0.5)
  2808. meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
  2809. exp.Transparency = exp.Transparency + (1/25)
  2810. wait(0.025)
  2811. end
  2812. exp:Destroy()
  2813. end
  2814.  
  2815. -- taunts --
  2816.  
  2817. function taunt1()
  2818. CreateSound("134978657", Head, 12, MRANDOM(12, 13) / 10)
  2819. end
  2820.  
  2821. function taunt2()
  2822. CreateSound("135017578", Head, 12, MRANDOM(12, 13) / 10)
  2823. end
  2824.  
  2825. --//=================================\\
  2826. --|| ASSIGN THINGS TO KEYS
  2827. --\\=================================//
  2828.  
  2829. Humanoid.Changed:connect(function(Jump)
  2830. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2831. Humanoid.Jump = false
  2832. end
  2833. end)
  2834.  
  2835. function MouseDown(Mouse)
  2836. if ATTACK == true or EQUIPPED == false then
  2837. return
  2838. end
  2839. HOLD = true
  2840. if COMBO == 1 then
  2841. COMBO = 2
  2842. Attack2()
  2843. elseif COMBO == 2 then
  2844. COMBO = 1
  2845. Attack1()
  2846. end
  2847. coroutine.resume(coroutine.create(function()
  2848. for i=1, 50 do
  2849. if ATTACK == false then
  2850. Swait()
  2851. end
  2852. end
  2853. if ATTACK == false then
  2854. COMBO = 1
  2855. end
  2856. end))
  2857. end
  2858.  
  2859. function MouseUp(Mouse)
  2860. HOLD = false
  2861. end
  2862.  
  2863. function KeyDown(Key)
  2864. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2865. ATTACK = true
  2866. COMBO = 1
  2867. if EQUIPPED == false then
  2868. EQUIPPED = true
  2869. if Disable_Animate == true then
  2870. ANIMATE.Parent = nil
  2871. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2872. IDLEANIMATION:Play()
  2873. end
  2874. if Disable_Animator == true then
  2875. ANIMATOR.Parent = nil
  2876. end
  2877. Swait()
  2878. elseif EQUIPPED == true then
  2879. end
  2880. ATTACK = false
  2881. end
  2882. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2883. Thaw()
  2884. end
  2885. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
  2886. Mana.Value = Mana.Value - Skill_1_Mana_Cost
  2887. CO1 = 0
  2888. Move1()
  2889. end
  2890. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2891. HOLDBLIZZARD = true
  2892. blizzard()
  2893. end
  2894. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2895. Freeze()
  2896. end
  2897. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2898. Attack3()
  2899. end
  2900. if Key == "q" then
  2901. Mana.Value = Max_Mana
  2902. SecondaryMana.Value = Max_Secondary_Mana
  2903. CO1 = Cooldown_1
  2904. CO2 = Cooldown_2
  2905. CO3 = Cooldown_3
  2906. CO4 = Cooldown_4
  2907. end
  2908. if Key == "p" then
  2909. end
  2910. if Key == "[" then
  2911. taunt1()
  2912. end
  2913. if Key == "]" then
  2914. taunt2()
  2915. end
  2916. end
  2917.  
  2918. function KeyUp(Key)
  2919. HOLDBLIZZARD = false
  2920. end
  2921.  
  2922. if Use_HopperBin == false then
  2923.  
  2924. Mouse.Button1Down:connect(function(NEWKEY)
  2925. MouseDown(NEWKEY)
  2926. end)
  2927. Mouse.Button1Up:connect(function(NEWKEY)
  2928. MouseUp(NEWKEY)
  2929. end)
  2930. Mouse.KeyDown:connect(function(NEWKEY)
  2931. KeyDown(NEWKEY)
  2932. end)
  2933. Mouse.KeyUp:connect(function(NEWKEY)
  2934. KeyUp(NEWKEY)
  2935. end)
  2936.  
  2937. elseif Use_HopperBin == true then
  2938. WEAPONTOOL.Parent = Backpack
  2939. script.Parent = WEAPONTOOL
  2940. function SelectTool(Mouse)
  2941. Mouse.Button1Down:connect(function()
  2942. MouseDown(Mouse)
  2943. end)
  2944. Mouse.Button1Up:connect(function()
  2945. MouseUp(Mouse)
  2946. end)
  2947. Mouse.KeyDown:connect(KeyDown)
  2948. Mouse.KeyUp:connect(KeyUp)
  2949. end
  2950. function DeselectTool(Mouse)
  2951. end
  2952. WEAPONTOOL.Selected:connect(SelectTool)
  2953. WEAPONTOOL.Deselected:connect(DeselectTool)
  2954. end
  2955.  
  2956. --//=================================\\
  2957. --\\=================================//
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963. --//=================================\\
  2964. --|| WRAP THE WHOLE SCRIPT UP
  2965. --\\=================================//
  2966.  
  2967. while true do
  2968. Swait()
  2969. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2970. HitboxPart.Name = "NilHitbox"
  2971. else
  2972. HitboxPart.Name = "Hitbox"
  2973. end
  2974. if Enable_Gui == true then
  2975. UpdateGUI()
  2976. end
  2977. UpdateSkillsAndStuff()
  2978. if Walkspeed_Depends_On_Movement_Value == true then
  2979. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2980. Humanoid.WalkSpeed = 0
  2981. else
  2982. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2983. end
  2984. end
  2985. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2986. StunValue.Value = 0
  2987. Stun.Value = true
  2988. end
  2989. if Enable_Stagger_Hit == true then
  2990. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2991. coroutine.resume(coroutine.create(function()
  2992. STAGGERHITANIM = true
  2993. while ATTACK == true do
  2994. Swait()
  2995. end
  2996. StaggerHitAnimation()
  2997. StaggerHit.Value = false
  2998. STAGGERHITANIM = false
  2999. end))
  3000. end
  3001. else
  3002. StaggerHit.Value = false
  3003. end
  3004. if Enable_Stagger == true then
  3005. if Stagger.Value == true and STAGGERANIM == false then
  3006. coroutine.resume(coroutine.create(function()
  3007. STAGGERANIM = true
  3008. while ATTACK == true do
  3009. Swait()
  3010. end
  3011. StaggerAnimation()
  3012. Stagger.Value = false
  3013. STAGGERANIM = false
  3014. end))
  3015. end
  3016. else
  3017. Stagger.Value = false
  3018. end
  3019. if Enable_Stun == true then
  3020. if Stun.Value == true and STUNANIM == false then
  3021. coroutine.resume(coroutine.create(function()
  3022. StunValue.Value = 0
  3023. STUNANIM = true
  3024. while ATTACK == true do
  3025. Swait()
  3026. end
  3027. StunAnimation()
  3028. Stun.Value = false
  3029. STUNANIM = false
  3030. end))
  3031. end
  3032. else
  3033. StunValue.Value = 0
  3034. Stun.Value = false
  3035. end
  3036. if DONUMBER >= .5 then
  3037. HANDIDLE = true
  3038. elseif DONUMBER <= 0 then
  3039. HANDIDLE = false
  3040. end
  3041. if HANDIDLE == false then
  3042. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  3043. else
  3044. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  3045. end
  3046. if ATTACK == false then
  3047. IDLENUMBER = IDLENUMBER + 1
  3048. else
  3049. IDLENUMBER = 0
  3050. end
  3051. if Enable_Stats == true then
  3052. for _, v in pairs (ChangeStat:GetChildren()) do
  3053. if v:FindFirstChild("Duration") ~= nil then
  3054. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  3055. if v:FindFirstChild("Duration").Value <= 0 then
  3056. v.Parent = nil
  3057. end
  3058. end
  3059. if v.Name == "ChangeDefense" then
  3060. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  3061. elseif v.Name == "ChangeDamage" then
  3062. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  3063. elseif v.Name == "ChangeMovement" then
  3064. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  3065. end
  3066. end
  3067. Defense.Value = 1 + (CHANGEDEFENSE)
  3068. if Defense.Value <= 0.01 then
  3069. Defense.Value = 0.01
  3070. end
  3071. Damage.Value = 1 + (CHANGEDAMAGE)
  3072. if Damage.Value <= 0 then
  3073. Damage.Value = 0
  3074. end
  3075. Movement.Value = 1 + (CHANGEMOVEMENT)
  3076. if Movement.Value <= 0 then
  3077. Movement.Value = 0
  3078. end
  3079. CHANGEDEFENSE = 0
  3080. CHANGEDAMAGE = 0
  3081. CHANGEMOVEMENT = 0
  3082. end
  3083. SINE = SINE + CHANGE
  3084. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3085. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3086. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3087. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3088. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3089. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  3090. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3091. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3092. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3093. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3094. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  3095. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3096. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3097. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3098. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3099. end
  3100. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3101. ANIM = "Jump"
  3102. if EQUIPPED == true and ATTACK == false then
  3103. Humanoid.WalkSpeed = 75
  3104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3108. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3110. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3111. end
  3112. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3113. ANIM = "Fall"
  3114. if EQUIPPED == true and ATTACK == false then
  3115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3119. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3121. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  3122. end
  3123. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3124. ANIM = "Idle"
  3125. if EQUIPPED == true and ATTACK == false then
  3126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  3127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3130. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  3131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3132. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  3133. end
  3134. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3135. ANIM = "Walk"
  3136. WALK = WALK + 1 / Animation_Speed
  3137. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3138. WALK = 0
  3139. if WALKINGANIM == true then
  3140. WALKINGANIM = false
  3141. elseif WALKINGANIM == false then
  3142. WALKINGANIM = true
  3143. end
  3144. end
  3145. if EQUIPPED == true and ATTACK == false then
  3146. Humanoid.WalkSpeed = 45
  3147. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3151. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3153. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3154. end
  3155. end
  3156.  
  3157. end
  3158.  
  3159. --//=================================\\
  3160. --\\=================================//
  3161.  
  3162.  
  3163.  
  3164.  
  3165.  
  3166. --//====================================================\\--
  3167. --|| END OF SCRIPT
  3168. --\\====================================================//
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