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Mechanics
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	Attack of Opportunity
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		* Attack of Opportunities implemented
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		* Require Opportunist feat
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		* Must decide to make Attack of Opportunity within 3 seconds of option becoming available
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		* If a player is waiting for you to decide on an Attack of Opportunity, they can not move
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	Equipment damage
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		* Equipment can now be damaged by a successful Sunder attempt
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		* Zanpakutou will passively damage over time as you use them
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	Drag
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		* Drag now requires a successful Grapple to work, or for the person you are dragging to be unconscious
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	Feats	
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		* Feats are powerful traits that you obtain from passives
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		* You start with 1 Feat, and you gain 1 per 2 levels (6 feats in total)
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	Passives
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		* Passives now cap at 20, and you get 4+(6 * level) passives
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		* Passives have significantly decreased bonuses. 
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		* Passives are now selected from a cool interface
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		* Figure Rank boosts how many passives you get:
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			* Tier 3 Figure is +16 (Major figures: Aizen, Captain Commander, Quincy Elder)
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			* Tier 2 Figure is +12 (Minor figures: Urahara, Shinji, Senior Captains)
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			* Tier 1 Figure is +8 (Captain, Espada)
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General
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	* Resistance base increase is 5% of defence, with 2% per level (effective nerf is 10%)
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	* DDR Training no longer deletes the hud
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	* Add the Confusion effect (this is basically Shinji's Shikai effect)
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	* Grant Ress now works if players have a cert higher than 2
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	* Permanent Shikai Jiroubou now works properly (it no longer works on Swordsmanship)
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	* Automatically pass your turn if you are AFK in Battle Mode for 600 seconds (10 minutes)
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	* Try to fix some reported interception problems (unable to reproduce bug reports)
31
	* Change coded admins
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	* The minimum amount of damage you can take from a Block is now 1
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	* Two Hands removed from the Shinigami Ability Tree - it is now a Feat
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	* Add the Pompadour hair
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	* Fix Counter not restoring the proper amount of AP
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	* Espadas 1-3 now get Black Cero if they do not already have it
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	* Admins now get a button to kick players from Battle Mode if they are AFK in their turn (in addition to the AFK timer)
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	* Some lights now flicker.
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	* +1 Personal Cap is back
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	* +1 Personal Cap is now a T3 mutation
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HUD
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	Profile Screen
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		* Replaces the grid interface
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		* Should have pretty much all the information you need, accessible by the button at the bottom of the screen
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	Status
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		* Health, Reiryoku, and Fatigue are displayed at the top left corner of the game screen
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	* The game can now be resized and fit everything accordingly (usually)
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Fullbring
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	Fullbring transformations
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		* Now scale up to their Tier 5 requirement (if a Fullbring gives +17 strength at tier 5 (level 9), and I am level 4, I get 17 * (4/9) strength. 7.5 = 8)
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		* Can be damaged to the point the transformation ends
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	Fullbring Abilities
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		* Fullbring can now pick two abilities per tier. 
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	* Now get an item that they need to have equipped to use their Fullbring Activate - this item can be damaged by Sunder
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Hollow
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	Garganta
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		* Portals now appear at random locations in the specified dimension, and one Garganta will always take you to one linked Garganta
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		* You must now walk into the portal to activate them
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		* You can retreat through portals
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		* Invisibility is set to the owner's invisibility
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		* Garganta used in Battle Mode is set to a random accessible tile within 11 tiles(5 left 5 right)
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	* Removed Hollow Smash (now a feat)
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	* Removed Roar
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Shinigami
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	Shikai / Bankai
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		* Shinigami Releases now passively scale up - they unlock earlier, and their power increases as you get closer to their 'mastery' level
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		* Obtain Bankai between levels 6-7 
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		* Shikai mastery from levels 6-7
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		* Bankai mastery from levels 9-10
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		*Yumichika, Mayuri, and Yamamoto make Reiryoku Strength basic attacks if in Bankai
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	Zanpakutou
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		* Zanpakutou now more closely linked to Shikai / Bankai
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		* You have a relationship stat with your Zanpakutou - it will increase the more that you care about and interact with it.
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		* It will decrease if you do things that work in its best interest
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		* Relationship stat influences when you get Shikai/Bankai