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| 1 | Mechanics | |
| 2 | Attack of Opportunity | |
| 3 | * Attack of Opportunities implemented | |
| 4 | * Require Opportunist feat | |
| 5 | * Must decide to make Attack of Opportunity within 3 seconds of option becoming available | |
| 6 | * If a player is waiting for you to decide on an Attack of Opportunity, they can not move | |
| 7 | Equipment damage | |
| 8 | * Equipment can now be damaged by a successful Sunder attempt | |
| 9 | * Zanpakutou will passively damage over time as you use them | |
| 10 | Drag | |
| 11 | * Drag now requires a successful Grapple to work, or for the person you are dragging to be unconscious | |
| 12 | Feats | |
| 13 | * Feats are powerful traits that you obtain from passives | |
| 14 | * You start with 1 Feat, and you gain 1 per 2 levels (6 feats in total) | |
| 15 | Passives | |
| 16 | * Passives now cap at 20, and you get 4+(6 * level) passives | |
| 17 | * Passives have significantly decreased bonuses. | |
| 18 | * Passives are now selected from a cool interface | |
| 19 | * Figure Rank boosts how many passives you get: | |
| 20 | * Tier 3 Figure is +16 (Major figures: Aizen, Captain Commander, Quincy Elder) | |
| 21 | * Tier 2 Figure is +12 (Minor figures: Urahara, Shinji, Senior Captains) | |
| 22 | * Tier 1 Figure is +8 (Captain, Espada) | |
| 23 | General | |
| 24 | * Resistance base increase is 5% of defence, with 2% per level (effective nerf is 10%) | |
| 25 | * DDR Training no longer deletes the hud | |
| 26 | * Add the Confusion effect (this is basically Shinji's Shikai effect) | |
| 27 | * Grant Ress now works if players have a cert higher than 2 | |
| 28 | * Permanent Shikai Jiroubou now works properly (it no longer works on Swordsmanship) | |
| 29 | * Automatically pass your turn if you are AFK in Battle Mode for 600 seconds (10 minutes) | |
| 30 | * Try to fix some reported interception problems (unable to reproduce bug reports) | |
| 31 | * Change coded admins | |
| 32 | * The minimum amount of damage you can take from a Block is now 1 | |
| 33 | * Two Hands removed from the Shinigami Ability Tree - it is now a Feat | |
| 34 | * Add the Pompadour hair | |
| 35 | * Fix Counter not restoring the proper amount of AP | |
| 36 | * Espadas 1-3 now get Black Cero if they do not already have it | |
| 37 | * Admins now get a button to kick players from Battle Mode if they are AFK in their turn (in addition to the AFK timer) | |
| 38 | * Some lights now flicker. | |
| 39 | * +1 Personal Cap is back | |
| 40 | * +1 Personal Cap is now a T3 mutation | |
| 41 | HUD | |
| 42 | Profile Screen | |
| 43 | * Replaces the grid interface | |
| 44 | * Should have pretty much all the information you need, accessible by the button at the bottom of the screen | |
| 45 | Status | |
| 46 | * Health, Reiryoku, and Fatigue are displayed at the top left corner of the game screen | |
| 47 | * The game can now be resized and fit everything accordingly (usually) | |
| 48 | ||
| 49 | Fullbring | |
| 50 | Fullbring transformations | |
| 51 | * Now scale up to their Tier 5 requirement (if a Fullbring gives +17 strength at tier 5 (level 9), and I am level 4, I get 17 * (4/9) strength. 7.5 = 8) | |
| 52 | * Can be damaged to the point the transformation ends | |
| 53 | Fullbring Abilities | |
| 54 | * Fullbring can now pick two abilities per tier. | |
| 55 | * Now get an item that they need to have equipped to use their Fullbring Activate - this item can be damaged by Sunder | |
| 56 | Hollow | |
| 57 | Garganta | |
| 58 | * Portals now appear at random locations in the specified dimension, and one Garganta will always take you to one linked Garganta | |
| 59 | * You must now walk into the portal to activate them | |
| 60 | * You can retreat through portals | |
| 61 | * Invisibility is set to the owner's invisibility | |
| 62 | * Garganta used in Battle Mode is set to a random accessible tile within 11 tiles(5 left 5 right) | |
| 63 | * Removed Hollow Smash (now a feat) | |
| 64 | * Removed Roar | |
| 65 | ||
| 66 | Shinigami | |
| 67 | Shikai / Bankai | |
| 68 | * Shinigami Releases now passively scale up - they unlock earlier, and their power increases as you get closer to their 'mastery' level | |
| 69 | * Obtain Bankai between levels 6-7 | |
| 70 | * Shikai mastery from levels 6-7 | |
| 71 | * Bankai mastery from levels 9-10 | |
| 72 | *Yumichika, Mayuri, and Yamamoto make Reiryoku Strength basic attacks if in Bankai | |
| 73 | Zanpakutou | |
| 74 | * Zanpakutou now more closely linked to Shikai / Bankai | |
| 75 | * You have a relationship stat with your Zanpakutou - it will increase the more that you care about and interact with it. | |
| 76 | * It will decrease if you do things that work in its best interest | |
| 77 | * Relationship stat influences when you get Shikai/Bankai |