iStabOreos

BRT mechantics

Nov 8th, 2018
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  1. Mechanics
  2. Attack of Opportunity
  3. * Attack of Opportunities implemented
  4. * Require Opportunist feat
  5. * Must decide to make Attack of Opportunity within 3 seconds of option becoming available
  6. * If a player is waiting for you to decide on an Attack of Opportunity, they can not move
  7. Equipment damage
  8. * Equipment can now be damaged by a successful Sunder attempt
  9. * Zanpakutou will passively damage over time as you use them
  10. Drag
  11. * Drag now requires a successful Grapple to work, or for the person you are dragging to be unconscious
  12. Feats
  13. * Feats are powerful traits that you obtain from passives
  14. * You start with 1 Feat, and you gain 1 per 2 levels (6 feats in total)
  15. Passives
  16. * Passives now cap at 20, and you get 4+(6 * level) passives
  17. * Passives have significantly decreased bonuses.
  18. * Passives are now selected from a cool interface
  19. * Figure Rank boosts how many passives you get:
  20. * Tier 3 Figure is +16 (Major figures: Aizen, Captain Commander, Quincy Elder)
  21. * Tier 2 Figure is +12 (Minor figures: Urahara, Shinji, Senior Captains)
  22. * Tier 1 Figure is +8 (Captain, Espada)
  23. General
  24. * Resistance base increase is 5% of defence, with 2% per level (effective nerf is 10%)
  25. * DDR Training no longer deletes the hud
  26. * Add the Confusion effect (this is basically Shinji's Shikai effect)
  27. * Grant Ress now works if players have a cert higher than 2
  28. * Permanent Shikai Jiroubou now works properly (it no longer works on Swordsmanship)
  29. * Automatically pass your turn if you are AFK in Battle Mode for 600 seconds (10 minutes)
  30. * Try to fix some reported interception problems (unable to reproduce bug reports)
  31. * Change coded admins
  32. * The minimum amount of damage you can take from a Block is now 1
  33. * Two Hands removed from the Shinigami Ability Tree - it is now a Feat
  34. * Add the Pompadour hair
  35. * Fix Counter not restoring the proper amount of AP
  36. * Espadas 1-3 now get Black Cero if they do not already have it
  37. * Admins now get a button to kick players from Battle Mode if they are AFK in their turn (in addition to the AFK timer)
  38. * Some lights now flicker.
  39. * +1 Personal Cap is back
  40. * +1 Personal Cap is now a T3 mutation
  41. HUD
  42. Profile Screen
  43. * Replaces the grid interface
  44. * Should have pretty much all the information you need, accessible by the button at the bottom of the screen
  45. Status
  46. * Health, Reiryoku, and Fatigue are displayed at the top left corner of the game screen
  47. * The game can now be resized and fit everything accordingly (usually)
  48.  
  49. Fullbring
  50. Fullbring transformations
  51. * Now scale up to their Tier 5 requirement (if a Fullbring gives +17 strength at tier 5 (level 9), and I am level 4, I get 17 * (4/9) strength. 7.5 = 8)
  52. * Can be damaged to the point the transformation ends
  53. Fullbring Abilities
  54. * Fullbring can now pick two abilities per tier.
  55. * Now get an item that they need to have equipped to use their Fullbring Activate - this item can be damaged by Sunder
  56. Hollow
  57. Garganta
  58. * Portals now appear at random locations in the specified dimension, and one Garganta will always take you to one linked Garganta
  59. * You must now walk into the portal to activate them
  60. * You can retreat through portals
  61. * Invisibility is set to the owner's invisibility
  62. * Garganta used in Battle Mode is set to a random accessible tile within 11 tiles(5 left 5 right)
  63. * Removed Hollow Smash (now a feat)
  64. * Removed Roar
  65.  
  66. Shinigami
  67. Shikai / Bankai
  68. * Shinigami Releases now passively scale up - they unlock earlier, and their power increases as you get closer to their 'mastery' level
  69. * Obtain Bankai between levels 6-7
  70. * Shikai mastery from levels 6-7
  71. * Bankai mastery from levels 9-10
  72. *Yumichika, Mayuri, and Yamamoto make Reiryoku Strength basic attacks if in Bankai
  73. Zanpakutou
  74. * Zanpakutou now more closely linked to Shikai / Bankai
  75. * You have a relationship stat with your Zanpakutou - it will increase the more that you care about and interact with it.
  76. * It will decrease if you do things that work in its best interest
  77. * Relationship stat influences when you get Shikai/Bankai
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