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It'd probably be easier just to list what moves are shit and you should avoid.
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For swordsmen
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Basically all swordsman moves are shit. Thrust is decent for 1 point but nothing more for 
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spamming pierce if you've got nothing else. Bash is shit except for leading into punish if 
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you're a doppel, gung ho, concentrate, pain barrier, and restrain all range from eeeh to 
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bad. Double slash is not worth 3c of swordsman.
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Pelt's rim blow is eh, guardian isn't really worth it unless you're going for an evasion build, 
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high guard is absolute garbage, and shield lob is extraordinarily underwhelming.
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Highlander's wagon wheel is fairly weak and its points are better spent on highlander's 
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godly c2 and c3 skills.
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Hoplite's synchro thrust is worthless.
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Barbarian's stomping kick is too slow and weak compared to the rest of its skills, helm 
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chopper, seism, and cleave are too good to ignore.
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Corsair's unlock chest seems convenient, but the rest of its skills are just so much better.
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Centurion's tercio is just a shitty testuto and phalanx is just a shitty schiltron
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Those are the bad skills in the swordsman tree.
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Archer
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--Full draw is weak and the linking together enemies with it rarely works.
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--Twin Arrows is fairly weak and has a lengthy CD
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--This is personal preference here, but oblique and heavy shot really shouldn't be levelled 
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up past 1, you get all their bonuses but you quickly more than double the sp cost for very, 
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very spammable skills without gaining much attack, thus keeping them at 1 seems ideal. 
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Wonderful 1 point skills though. Always put 1pt in them.
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Quarrel Shooter
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-Stone shot, while on paper it looks good, it relies on a secondary skill to be used, has a 
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massive sp cost for a spammable skill, and stones weigh a fuckton.
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-Caltrops are surprisingly weak, they seem like they should be strong like zaibas, but they 
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ain't.
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-Rapid Fire, a weaker version of multishot with a higher CD. not really worth it.
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-Running shot, move at full speed while attacking with xbow, not worth going c3 QS for. 
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Especially when swift step already alleviates it somewhat.
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Ranger
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-Steady aim, you lose damage because of it.
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-Crit shot should only get 1pt, it's good with 1pt, you just rack up sp cost with more.
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-Time bomb arrow, weak and takes 5s to explode, not worth it.
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I haven't played or seen much about hunter
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but Hounding looks fairly useless.
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Sapper
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I don't know if they've changed this or not, but if not
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-Detonate traps will make you laugh and your allies hate you. You can blow up shit allies 
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place like ice walls or magic circles. They will hate you.
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cont.
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-Conceal is more a pvp skill as far as I can tell, and 1pt should be plenty. Not terrible and 
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not a waste of a point, but not worth pumping.
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Wugushi
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-Detoxify and Bewitch are situational and just weaker than your other skills.
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Scout
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-Flu flu and Flare shot are weak, have long CDs, and unimpressive effects.
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-Scan seems worthless
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-Split arrow is pretty nice, but you're basically giving up 3 ranks of classes that are more 
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effective.
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Camo, cloaking, and undistance all seem very good in their own ways, but don't make a 
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class.
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Scout is just kinda bad in that it doesn't really have a niche other than if you want to go 
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cloaking->backstab rogue. Though camo might be hella OP if you can literally just tank 25 
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physical attacks. with it.
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Rogue
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-If you aren't pumping sneak hit, vendetta, backstab, and a 1-2 points in lachrymator and 
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capture you're doing it all wrong. Those skills are insanely fucking good, the rest just suck 
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in comparison. Max vendetta and backstab always. They are fucking amazing.
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Fletcher
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-Singjijeon and Broadhead aren't terrible, but the other fletcher skills are just too fucking 
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good in comparison.
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Falconer
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-All its skills kinda suck right now because of their ridiculously high CDs, wouldn't go 
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falconer right now.
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Wizard
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-All its skills before C3 are various flavors of bad to eh. Quick cast is fucking amazing and 
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magic missile is good, but not worth losing 2 additional ranks on.
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Pyro
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-Flare has a long CD, bad attack values, and a fairly lengthy CD. put 1pt if you want, but 
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no more. Used to be good but got nerfed to hell.
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-Enchant fire put 1pt for the ability to debuff enemy fire res, no more. The skill sucks ass 
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in every other respect.
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-Hell's Breath, strong but devours your sp (6%/s) and it's not really worth going C3 pyro 
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for.
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Cryo
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-Ice blast has the same problems as flare
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Linker
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-Spiritual Chain seems like it could be neat, but only sharing with 1 person is fairly 
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underwhelming, especially since you are one of the people and wiz don't exactly have 
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great solo buffs.
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-Life line I do not know how this works, so buyer beware.
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Linker does great with 1C, not sure you really need more than that, it is fucking amazing 
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with that 1C though.
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Psycho
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-Its got some really cool abilities and synergies but is really hampered by its long CDs, 
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needs some buffs.
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That being said psychic pressure is godly and its skills have massive potential for 
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shenanigans. Honestly I think it'd be great if they just slashed most of its CDs in half.
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Elementalist
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-Meteor has a sweet spot. Level it too much and you get fucked by the cast time, sure 
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you could release early but then you're just wasting points. Level it too little and you get 
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a poor AoE. I don't know what the sweet spot is.
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cont
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But it definitely has one where you get a good enough AoE but you don't have to stand 
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around charging all day.
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Chronomancer
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-Need info on how reincarnate works and what it works on, seems questionable right 
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now.
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-Haste is good for 1pt, barely gains anything from more.
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-Stop is also a 1pt wonder. if you max it people will not like you for having to wait around 
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forever.
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Sorceror
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-Summon familiar only hits 1 enemy with the explosion, so yeah.
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Necro
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-Gather corpse is good for 1pt as a finisher since it is fairly weak and only gets corpses on 
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kills, but oheat and 10s CD makes it a fairly decent finisher to get back corpses spent. 
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More points in it are just wasted.
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-No clue about dirty pole or corpse tower. But really if you aren't getting flesh cannon 
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and raise dead then you should be ashamed of yourself.
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Alchemist
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-Briquetting is praying on the RNG to not fuck up your item. The odds of that potential 
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being spent NOT being a waste in comparison to doing basically anything else with it are 
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not good.
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-Dig and Combustion suffer from competing with gem roasting, tincturing, awakening, 
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and magnum opus, all of which are god tier.
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Cleric
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-Do not go past C1.
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Priest
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-Monstrance does not increase the bonus dex and it's something fairly paltry like 10, not 
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very good. Scaling doesn't increase and is just not that good.
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-Blessing may last a shitload of time but it just isn't that strong unless you max out its 
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attribute, which is not happening, and even then it is a solid alright. It gets points for not 
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being sacrament
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-Sacrament is just a slightly stronger (but still weak as piss) version of enchant fire, but 
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without a useful attribute.
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-Exorcise is only better than steady aim, 2nd worst skill in the game.
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The rest of priest is real good though, though remember that block = 0 if you don't have 
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a shield so stone skin is situational.
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Krivis
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-Aukuras is awful. Regen skills are awful.
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The rest of krivis is amazing.
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Bokor
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-Haven't played or seen much about it, cannot say.
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Sadhu
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-Vashita Siddhi and Transfer Prana are fairly underwhelming
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the rest of Sadhu is great.
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Diev
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-Carve owl is kind of underwhelming compared to the rest of its skills.
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Diev kind of suffers from being so immobile with its buffs, can be a problem sometimes 
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when grinding. Still solid though.
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Pally
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-Restoration is shit
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-Turn Undead and Conversion have bad rates and are bad.
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Pardoner
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-Simony is iffy right now due to lackluster spell selection. Not terrible but not great.
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Druid
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-Telepath is just worse than every other option, because the rest are great skills. Just 
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fucking 10/10 because of effects and/or attributes.
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cont