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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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--[[ * Leonardo Da Vinci * ]]-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- mediafire
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script.Parent = nil
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script:ClearAllChildren()
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if script.Parent ~= nil then
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print("NOT NIL, TAKE COVER")
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script:Remove()
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end
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Player = game.Players.LocalPlayer
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Character = Player.Character
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coroutine.resume(coroutine.create(function()
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Character.Humanoid.MaxHealth = math.huge -- Better with this cause you cannot die c: easy scripting :D -- In a fight it's a bit.. Yeah xD
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wait()
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Character.Humanoid.Health = Character.Humanoid.MaxHealth
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end))
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Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,10,0)
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Sit = Character.Humanoid.Sit
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ArmLength = 4 -- Looks best at 4 LOCKDOWN ON DIS
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--[[ * Parts and stuff * ]]--
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pcall(function() Character["£HoverCraft"]:Remove() end)
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pcall(function() Player.Backpack.BNS:Remove() end)
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HoverCraft = Instance.new("Model")
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HoverCraft.Name = "£HoverCraft"
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HoverCraft.Parent = Character
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Credits = Instance.new("Hint")
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Credits.Text = "People working on spider: bob371 - Penjuin3"
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Credits.Parent = HoverCraft -- Danke xD
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Seat = Instance.new("VehicleSeat")
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Seat.Anchored = false
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Seat.CanCollide = true
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Seat.Locked = true
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Seat.HeadsUpDisplay = false
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Seat.Size = Vector3.new(4,1,4)
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Seat.TopSurface = 0
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Seat.BottomSurface = 0
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Seat.BrickColor = BrickColor.Black()
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Seat.Parent = HoverCraft
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Seat.CFrame = Character.Torso.CFrame - Vector3.new(0,3,0)
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PartA = Instance.new("Part")
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PartA.Anchored = false
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PartA.CanCollide = true
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PartA.Locked = true
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PartA.formFactor = "Custom"
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PartA.Size = Vector3.new(6,0.5,12)
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PartA.TopSurface = 0
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PartA.BottomSurface = 0
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PartA.Parent = HoverCraft
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WeldA = Instance.new("Weld")
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WeldA.Part0 = PartA
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WeldA.Part1 = Seat
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WeldA.Parent = Seat
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WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
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PartB = Instance.new("Part")
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PartB.Anchored = false
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PartB.CanCollide = true
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PartB.Locked = true
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PartB.formFactor = "Custom"
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PartB.Size = Vector3.new(12,0.5,6)
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PartB.TopSurface = 0
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PartB.BottomSurface = 0
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PartB.Parent = HoverCraft
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PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldB = Instance.new("Weld")
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WeldB.Part0 = PartA
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WeldB.Part1 = PartB
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WeldB.Parent = PartB
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WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
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PartB = Instance.new("Part")
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PartB.Anchored = false
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PartB.CanCollide = true
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PartB.Locked = true
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PartB.formFactor = "Custom"
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PartB.Size = Vector3.new(12,0.5,6)
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PartB.TopSurface = 0
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PartB.BottomSurface = 0
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PartB.Parent = HoverCraft
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PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldB = Instance.new("Weld")
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WeldB.Part0 = PartA
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WeldB.Part1 = PartB
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WeldB.Parent = PartB
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WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
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PartC = Instance.new("Part")
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PartC.Anchored = false
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PartC.CanCollide = true
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PartC.Locked = true
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PartC.formFactor = "Custom"
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PartC.Size = Vector3.new(12,0.5,4)
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PartC.TopSurface = 0
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PartC.BottomSurface = 0
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PartC.Parent = HoverCraft
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PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldC = Instance.new("Weld")
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WeldC.Part0 = PartA
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WeldC.Part1 = PartC
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WeldC.Parent = PartC
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WeldC.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi/2/2,0)
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PartD = Instance.new("Part")
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PartD.Anchored = false
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PartD.CanCollide = true
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PartD.Locked = true
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PartD.formFactor = "Custom"
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PartD.Size = Vector3.new(12,0.5,4)
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PartD.TopSurface = 0
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PartD.BottomSurface = 0
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PartD.Parent = HoverCraft
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PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldD = Instance.new("Weld")
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WeldD.Part0 = PartA
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WeldD.Part1 = PartD
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WeldD.Parent = PartD
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WeldD.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,-math.pi/2/2,0)
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PartE = Instance.new("Part")
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PartE.Anchored = false
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PartE.CanCollide = true
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PartE.Locked = true
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PartE.formFactor = "Custom"
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PartE.Size = Vector3.new(1,1,4)
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PartE.TopSurface = 0
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PartE.BottomSurface = 0
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PartE.BrickColor = BrickColor.Black()
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PartE.Parent = HoverCraft
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PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldE = Instance.new("Weld")
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WeldE.Part0 = PartA
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WeldE.Part1 = PartE
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WeldE.Parent = PartE
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WeldE.C0 = CFrame.new(4,0,4) * CFrame.Angles(0,-math.pi/2/2,0)
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PartF = Instance.new("Part")
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PartF.Anchored = false
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PartF.CanCollide = true
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PartF.Locked = true
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PartF.formFactor = "Custom"
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PartF.Size = Vector3.new(1,1,4)
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PartF.TopSurface = 0
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PartF.BottomSurface = 0
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PartF.BrickColor = BrickColor.Black()
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PartF.Parent = HoverCraft
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PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldF = Instance.new("Weld")
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WeldF.Part0 = PartA
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WeldF.Part1 = PartF
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WeldF.Parent = PartF
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WeldF.C0 = CFrame.new(-4,0,-4) * CFrame.Angles(0,-math.pi/2/2,0)
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PartG = Instance.new("Part")
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PartG.Anchored = false
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PartG.CanCollide = true
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PartG.Locked = true
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PartG.formFactor = "Custom"
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PartG.Size = Vector3.new(1,1,4)
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PartG.TopSurface = 0
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PartG.BottomSurface = 0
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PartG.BrickColor = BrickColor.Black()
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PartG.Parent = HoverCraft
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PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldG = Instance.new("Weld")
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WeldG.Part0 = PartA
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WeldG.Part1 = PartG
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WeldG.Parent = PartG
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WeldG.C0 = CFrame.new(4,0,-4) * CFrame.Angles(0,math.pi/2/2,0)
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PartH = Instance.new("Part")
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PartH.Anchored = false
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PartH.CanCollide = true
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PartH.Locked = true
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PartH.formFactor = "Custom"
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PartH.Size = Vector3.new(1,1,4)
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PartH.TopSurface = 0
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PartH.BottomSurface = 0
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PartH.BrickColor = BrickColor.Black()
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PartH.Parent = HoverCraft
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PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldH = Instance.new("Weld")
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WeldH.Part0 = PartA
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WeldH.Part1 = PartH
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WeldH.Parent = PartH
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WeldH.C0 = CFrame.new(-4,0,4) * CFrame.Angles(0,math.pi/2/2,0)
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PartI = Instance.new("Part")
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PartI.Anchored = false
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PartI.CanCollide = true
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PartI.Locked = true
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PartI.formFactor = "Custom"
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PartI.Size = Vector3.new(4,0.5,3.5)
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PartI.TopSurface = 0
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PartI.BottomSurface = 0
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PartI.Parent = HoverCraft
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PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldI = Instance.new("Weld")
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WeldI.Part0 = PartA
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WeldI.Part1 = PartI
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WeldI.Parent = PartI
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WeldI.C0 = CFrame.new(-3.25,1.5,3.25) * CFrame.Angles(0,math.pi/2/2,math.pi/2/2)
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PartJ = Instance.new("Part")
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PartJ.Anchored = false
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PartJ.CanCollide = true
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PartJ.Locked = true
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PartJ.formFactor = "Custom"
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PartJ.Size = Vector3.new(4,0.5,3.5)
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PartJ.TopSurface = 0
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PartJ.BottomSurface = 0
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PartJ.Parent = HoverCraft
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PartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldJ = Instance.new("Weld")
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WeldJ.Part0 = PartA
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WeldJ.Part1 = PartJ
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WeldJ.Parent = PartJ
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WeldJ.C0 = CFrame.new(3.25,1.5,-3.25) * CFrame.Angles(0,math.pi/2/2,-math.pi/2/2)
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PartK = Instance.new("Part")
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PartK.Anchored = false
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PartK.CanCollide = true
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PartK.Locked = true
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PartK.formFactor = "Custom"
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PartK.Size = Vector3.new(4,0.5,3.5)
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PartK.TopSurface = 0
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PartK.BottomSurface = 0
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PartK.Parent = HoverCraft
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PartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldK = Instance.new("Weld")
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WeldK.Part0 = PartA
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WeldK.Part1 = PartK
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WeldK.Parent = PartK
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WeldK.C0 = CFrame.new(3.25,1.5,3.25) * CFrame.Angles(0,-math.pi/2/2,-math.pi/2/2)
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PartL = Instance.new("Part")
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PartL.Anchored = false
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PartL.CanCollide = true
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PartL.Locked = true
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PartL.formFactor = "Custom"
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PartL.Size = Vector3.new(4,0.5,3.5)
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PartL.TopSurface = 0
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PartL.BottomSurface = 0
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PartL.Parent = HoverCraft
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PartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldL = Instance.new("Weld")
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WeldL.Part0 = PartA
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WeldL.Part1 = PartL
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WeldL.Parent = PartL
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WeldL.C0 = CFrame.new(-3.25,1.5,-3.25) * CFrame.Angles(0,-math.pi/2/2,math.pi/2/2)
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PartM = Instance.new("Part")
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PartM.Anchored = false
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PartM.CanCollide = true
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PartM.Locked = true
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PartM.formFactor = "Custom"
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PartM.Size = Vector3.new(1,1,4)
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PartM.TopSurface = 0
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PartM.BottomSurface = 0
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PartM.BrickColor = BrickColor.Black()
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PartM.Parent = HoverCraft
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PartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldM = Instance.new("Weld")
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WeldM.Part0 = PartA
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WeldM.Part1 = PartM
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WeldM.Parent = PartM
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WeldM.C0 = CFrame.new(-2.25,2.75,-2.25) * CFrame.Angles(0,-math.pi/2/2,0)
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PartN = Instance.new("Part")
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PartN.Anchored = false
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PartN.CanCollide = true
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PartN.Locked = true
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PartN.formFactor = "Custom"
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PartN.Size = Vector3.new(1,1,4)
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PartN.TopSurface = 0
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PartN.BottomSurface = 0
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PartN.BrickColor = BrickColor.Black()
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PartN.Parent = HoverCraft
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PartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldN = Instance.new("Weld")
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WeldN.Part0 = PartA
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WeldN.Part1 = PartN
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WeldN.Parent = PartN
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WeldN.C0 = CFrame.new(2.25,2.75,2.25) * CFrame.Angles(0,-math.pi/2/2,0)
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PartO = Instance.new("Part")
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PartO.Anchored = false
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PartO.CanCollide = true
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PartO.Locked = true
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PartO.formFactor = "Custom"
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PartO.Size = Vector3.new(1,1,4)
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PartO.TopSurface = 0
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PartO.BottomSurface = 0
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PartO.BrickColor = BrickColor.Black()
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PartO.Parent = HoverCraft
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PartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldO = Instance.new("Weld")
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WeldO.Part0 = PartA
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WeldO.Part1 = PartO
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WeldO.Parent = PartO
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WeldO.C0 = CFrame.new(-2.25,2.75,2.25) * CFrame.Angles(0,math.pi/2/2,0)
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PartP = Instance.new("Part")
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PartP.Anchored = false
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PartP.CanCollide = true
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PartP.Locked = true
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PartP.formFactor = "Custom"
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PartP.Size = Vector3.new(1,1,4)
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PartP.TopSurface = 0
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PartP.BottomSurface = 0
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PartP.BrickColor = BrickColor.Black()
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PartP.Parent = HoverCraft
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PartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
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WeldP = Instance.new("Weld")
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WeldP.Part0 = PartA
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WeldP.Part1 = PartP
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WeldP.Parent = PartP
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WeldP.C0 = CFrame.new(2.25,2.75,-2.25) * CFrame.Angles(0,math.pi/2/2,0)
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PartQ = Instance.new("Part")
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PartQ.Anchored = false
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PartQ.CanCollide = true
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PartQ.Locked = true
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PartQ.formFactor = "Custom"
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PartQ.Size = Vector3.new(1,1,2.5)
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PartQ.TopSurface = 0
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PartQ.BottomSurface = 0
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PartQ.BrickColor = BrickColor.Black()
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PartQ.Parent = HoverCraft
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PartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
349
WeldQ = Instance.new("Weld")
350
WeldQ.Part0 = PartA
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WeldQ.Part1 = PartQ
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WeldQ.Parent = PartQ
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WeldQ.C0 = CFrame.new(0,2.75,3.5) * CFrame.Angles(0,math.pi/2,0)
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PartR = Instance.new("Part")
356
PartR.Anchored = false
357
PartR.CanCollide = true
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PartR.Locked = true
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PartR.formFactor = "Custom"
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PartR.Size = Vector3.new(1,1,2.5)
361
PartR.TopSurface = 0
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PartR.BottomSurface = 0
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PartR.BrickColor = BrickColor.Black()
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PartR.Parent = HoverCraft
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PartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
366
WeldR = Instance.new("Weld")
367
WeldR.Part0 = PartA
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WeldR.Part1 = PartR
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WeldR.Parent = PartR
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WeldR.C0 = CFrame.new(0,2.75,-3.5) * CFrame.Angles(0,math.pi/2,0)
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PartS = Instance.new("Part")
373
PartS.Anchored = false
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PartS.CanCollide = true
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PartS.Locked = true
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PartS.formFactor = "Custom"
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PartS.Size = Vector3.new(1,1,2.5)
378
PartS.TopSurface = 0
379
PartS.BottomSurface = 0
380
PartS.BrickColor = BrickColor.Black()
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PartS.Parent = HoverCraft
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PartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
383
WeldS = Instance.new("Weld")
384
WeldS.Part0 = PartA
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WeldS.Part1 = PartS
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WeldS.Parent = PartS
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WeldS.C0 = CFrame.new(3.5,2.75,0) * CFrame.Angles(0,math.pi,0)
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PartT = Instance.new("Part")
390
PartT.Anchored = false
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PartT.CanCollide = true
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PartT.Locked = true
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PartT.formFactor = "Custom"
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PartT.Size = Vector3.new(1,1,2.5)
395
PartT.TopSurface = 0
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PartT.BottomSurface = 0
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PartT.BrickColor = BrickColor.Black()
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PartT.Parent = HoverCraft
399
PartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
400
WeldT = Instance.new("Weld")
401
WeldT.Part0 = PartA
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WeldT.Part1 = PartT
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WeldT.Parent = PartT
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WeldT.C0 = CFrame.new(-3.5,2.75,0) * CFrame.Angles(0,math.pi,0)
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PartU = Instance.new("Part")
407
PartU.Anchored = false
408
PartU.CanCollide = true
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PartU.Locked = true
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PartU.formFactor = "Custom"
411
PartU.Size = Vector3.new(4,1,4)
412
PartU.TopSurface = 0
413
PartU.BottomSurface = 0
414
PartU.BrickColor = BrickColor.Black()
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PartU.Parent = HoverCraft
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PartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
417
WeldU = Instance.new("Weld")
418
WeldU.Part0 = Seat
419
WeldU.Part1 = PartU
420
WeldU.Parent = PartU
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WeldU.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi/2/2,0)
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PartV = Instance.new("Part")
424
PartV.Anchored = false
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PartV.CanCollide = false
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PartV.Locked = true
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PartV.formFactor = "Custom"
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PartV.Size = Vector3.new(3,4,1)
429
PartV.TopSurface = 0
430
PartV.BottomSurface = 0
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PartV.BrickColor = BrickColor.Black()
432
PartV.Parent = HoverCraft
433
PartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
434
WeldV = Instance.new("Weld")
435
WeldV.Part0 = Seat
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WeldV.Part1 = PartV
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WeldV.Parent = PartV
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WeldV.C0 = CFrame.new(0,2,1)
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PartW = Instance.new("Part")
441
PartW.Anchored = false
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PartW.CanCollide = false
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PartW.Locked = true
444
PartW.formFactor = "Custom"
445
PartW.Size = Vector3.new(2.7,3.7,0.5)
446
PartW.TopSurface = 0
447
PartW.BottomSurface = 0
448
PartW.Parent = HoverCraft
449
PartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
450
WeldW = Instance.new("Weld")
451
WeldW.Part0 = Seat
452
WeldW.Part1 = PartW
453
WeldW.Parent = PartW
454
WeldW.C0 = CFrame.new(0,2,0.7)
455
456
PartX = Instance.new("Part")
457
PartX.Anchored = false
458
PartX.CanCollide = false
459
PartX.Locked = true
460
PartX.formFactor = "Custom"
461
PartX.Size = Vector3.new(1.2,1,3)
462
PartX.TopSurface = 0
463
PartX.BottomSurface = 0
464
PartX.BrickColor = BrickColor.Black()
465
PartX.Parent = HoverCraft
466
PartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
467
WeldX = Instance.new("Weld")
468
WeldX.Part0 = Seat
469
WeldX.Part1 = PartX
470
WeldX.Parent = PartX
471
WeldX.C0 = CFrame.new(1.5,1.8,-0.2)
472
473
PartY = Instance.new("Part")
474
PartY.Anchored = false
475
PartY.CanCollide = false
476
PartY.Locked = true
477
PartY.formFactor = "Custom"
478
PartY.Size = Vector3.new(1.2,1,3)
479
PartY.TopSurface = 0
480
PartY.BottomSurface = 0
481
PartY.BrickColor = BrickColor.Black()
482
PartY.Parent = HoverCraft
483
PartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
484
WeldY = Instance.new("Weld")
485
WeldY.Part0 = Seat
486
WeldY.Part1 = PartY
487
WeldY.Parent = PartY
488
WeldY.C0 = CFrame.new(-1.5,1.8,-0.2)
489
490
PartZ = Instance.new("Part")
491
PartZ.Anchored = false
492
PartZ.CanCollide = true
493
PartZ.Locked = true
494
PartZ.formFactor = "Custom"
495
PartZ.Size = Vector3.new(2.7,0.5,2.8)
496
PartZ.TopSurface = 0
497
PartZ.BottomSurface = 0
498
PartZ.Parent = HoverCraft
499
PartZ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
500
WeldZ = Instance.new("Weld")
501
WeldZ.Part0 = Seat
502
WeldZ.Part1 = PartZ
503
WeldZ.Parent = PartZ
504
WeldZ.C0 = CFrame.new(0,0.3,0)
505
506
WindowWshr = true
507
508
WPartB = Instance.new("Part")
509
WPartB.Anchored = false
510
WPartB.CanCollide = WindowWshr
511
WPartB.Locked = true
512
WPartB.formFactor = "Custom"
513
WPartB.Size = Vector3.new(0.5,3,3)
514
WPartB.TopSurface = 0
515
WPartB.BottomSurface = 0
516
WPartB.BrickColor = BrickColor.Blue()
517
WPartB.Transparency = 0.75
518
WPartB.Reflectance = 0.1
519
WPartB.Parent = HoverCraft
520
WPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
521
WWeldB = Instance.new("Weld")
522
WWeldB.Part0 = PartA
523
WWeldB.Part1 = WPartB
524
WWeldB.Parent = WPartB
525
WWeldB.C0 = CFrame.new(2,4,2) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
526
527
WPartC = Instance.new("Part")
528
WPartC.Anchored = false
529
WPartC.CanCollide = WindowWshr
530
WPartC.Locked = true
531
WPartC.formFactor = "Custom"
532
WPartC.Size = Vector3.new(0.5,3,3)
533
WPartC.TopSurface = 0
534
WPartC.BottomSurface = 0
535
WPartC.BrickColor = BrickColor.Blue()
536
WPartC.Transparency = 0.75
537
WPartC.Reflectance = 0.1
538
WPartC.Parent = HoverCraft
539
WPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
540
WWeldC = Instance.new("Weld")
541
WWeldC.Part0 = PartA
542
WWeldC.Part1 = WPartC
543
WWeldC.Parent = WPartC
544
WWeldC.C0 = CFrame.new(2,4,-2) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
545
546
WPartD = Instance.new("Part")
547
WPartD.Anchored = false
548
WPartD.CanCollide = WindowWshr
549
WPartD.Locked = true
550
WPartD.formFactor = "Custom"
551
WPartD.Size = Vector3.new(0.5,3,3)
552
WPartD.TopSurface = 0
553
WPartD.BottomSurface = 0
554
WPartD.BrickColor = BrickColor.Blue()
555
WPartD.Transparency = 0.75
556
WPartD.Reflectance = 0.1
557
WPartD.Parent = HoverCraft
558
WPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
559
WWeldD = Instance.new("Weld")
560
WWeldD.Part0 = PartA
561
WWeldD.Part1 = WPartD
562
WWeldD.Parent = WPartD
563
WWeldD.C0 = CFrame.new(-2,4,-2) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
564
565
WPartE = Instance.new("Part")
566
WPartE.Anchored = false
567
WPartE.CanCollide = WindowWshr
568
WPartE.Locked = true
569
WPartE.formFactor = "Custom"
570
WPartE.Size = Vector3.new(0.5,3,3)
571
WPartE.TopSurface = 0
572
WPartE.BottomSurface = 0
573
WPartE.BrickColor = BrickColor.Blue()
574
WPartE.Transparency = 0.75
575
WPartE.Reflectance = 0.1
576
WPartE.Parent = HoverCraft
577
WPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
578
WWeldE = Instance.new("Weld")
579
WWeldE.Part0 = PartA
580
WWeldE.Part1 = WPartE
581
WWeldE.Parent = WPartE
582
WWeldE.C0 = CFrame.new(-2,4,2) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
583
584
WPartF = Instance.new("Part")
585
WPartF.Anchored = false
586
WPartF.CanCollide = WindowWshr
587
WPartF.Locked = true
588
WPartF.formFactor = "Custom"
589
WPartF.Size = Vector3.new(0.5,3,1.8)
590
WPartF.TopSurface = 0
591
WPartF.BottomSurface = 0
592
WPartF.BrickColor = BrickColor.Blue()
593
WPartF.Transparency = 0.75
594
WPartF.Reflectance = 0.1
595
WPartF.Parent = HoverCraft
596
WPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
597
WWeldF = Instance.new("Weld")
598
WWeldF.Part0 = PartA
599
WWeldF.Part1 = WPartF
600
WWeldF.Parent = WPartF
601
WWeldF.C0 = CFrame.new(3.075,4,0) * CFrame.Angles(0,0,math.pi/10)
602
603
WPartG = Instance.new("Part")
604
WPartG.Anchored = false
605
WPartG.CanCollide = WindowWshr
606
WPartG.Locked = true
607
WPartG.formFactor = "Custom"
608
WPartG.Size = Vector3.new(0.5,3,1.8)
609
WPartG.TopSurface = 0
610
WPartG.BottomSurface = 0
611
WPartG.BrickColor = BrickColor.Blue()
612
WPartG.Transparency = 0.75
613
WPartG.Reflectance = 0.1
614
WPartG.Parent = HoverCraft
615
WPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
616
WWeldG = Instance.new("Weld")
617
WWeldG.Part0 = PartA
618
WWeldG.Part1 = WPartG
619
WWeldG.Parent = WPartG
620
WWeldG.C0 = CFrame.new(-3.075,4,0) * CFrame.Angles(0,0,-math.pi/10)
621
622
WPartH = Instance.new("Part")
623
WPartH.Anchored = false
624
WPartH.CanCollide = WindowWshr
625
WPartH.Locked = true
626
WPartH.formFactor = "Custom"
627
WPartH.Size = Vector3.new(0.5,3,1.8)
628
WPartH.TopSurface = 0
629
WPartH.BottomSurface = 0
630
WPartH.BrickColor = BrickColor.Blue()
631
WPartH.Transparency = 0.75
632
WPartH.Reflectance = 0.1
633
WPartH.Parent = HoverCraft
634
WPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
635
WWeldH = Instance.new("Weld")
636
WWeldH.Part0 = PartA
637
WWeldH.Part1 = WPartH
638
WWeldH.Parent = WPartH
639
WWeldH.C0 = CFrame.new(0,4,3.075) * CFrame.Angles(0,math.pi/2,-math.pi/10)
640
641
WPartI = Instance.new("Part")
642
WPartI.Anchored = false
643
WPartI.CanCollide = WindowWshr
644
WPartI.Locked = true
645
WPartI.formFactor = "Custom"
646
WPartI.Size = Vector3.new(0.5,3,1.8)
647
WPartI.TopSurface = 0
648
WPartI.BottomSurface = 0
649
WPartI.BrickColor = BrickColor.Blue()
650
WPartI.Transparency = 0.75
651
WPartI.Reflectance = 0.1
652
WPartI.Parent = HoverCraft
653
WPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
654
WWeldI = Instance.new("Weld")
655
WWeldI.Part0 = PartA
656
WWeldI.Part1 = WPartI
657
WWeldI.Parent = WPartI
658
WWeldI.C0 = CFrame.new(0,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
659
660
WPartJ = Instance.new("Part")
661
WPartJ.Anchored = false
662
WPartJ.CanCollide = WindowWshr
663
WPartJ.Locked = true
664
WPartJ.formFactor = "Custom"
665
WPartJ.Size = Vector3.new(0.55,3.2,0.55)
666
WPartJ.TopSurface = 0
667
WPartJ.BottomSurface = 0
668
WPartJ.BrickColor = BrickColor.Black()
669
WPartJ.Parent = HoverCraft
670
WPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
671
WWeldJ = Instance.new("Weld")
672
WWeldJ.Part0 = PartA
673
WWeldJ.Part1 = WPartJ
674
WWeldJ.Parent = WPartJ
675
WWeldJ.C0 = CFrame.new(1,4,-3.075) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
676
677
WPartK = Instance.new("Part")
678
WPartK.Anchored = false
679
WPartK.CanCollide = WindowWshr
680
WPartK.Locked = true
681
WPartK.formFactor = "Custom"
682
WPartK.Size = Vector3.new(0.55,3.2,0.55)
683
WPartK.TopSurface = 0
684
WPartK.BottomSurface = 0
685
WPartK.BrickColor = BrickColor.Black()
686
WPartK.Parent = HoverCraft
687
WPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
688
WWeldK = Instance.new("Weld")
689
WWeldK.Part0 = PartA
690
WWeldK.Part1 = WPartK
691
WWeldK.Parent = WPartK
692
WWeldK.C0 = CFrame.new(1,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
693
694
WPartL = Instance.new("Part")
695
WPartL.Anchored = false
696
WPartL.CanCollide = WindowWshr
697
WPartL.Locked = true
698
WPartL.formFactor = "Custom"
699
WPartL.Size = Vector3.new(0.55,3.2,0.55)
700
WPartL.TopSurface = 0
701
WPartL.BottomSurface = 0
702
WPartL.BrickColor = BrickColor.Black()
703
WPartL.Parent = HoverCraft
704
WPartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
705
WWeldL = Instance.new("Weld")
706
WWeldL.Part0 = PartA
707
WWeldL.Part1 = WPartL
708
WWeldL.Parent = WPartL
709
WWeldL.C0 = CFrame.new(-1,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
710
711
WPartM = Instance.new("Part")
712
WPartM.Anchored = false
713
WPartM.CanCollide = WindowWshr
714
WPartM.Locked = true
715
WPartM.formFactor = "Custom"
716
WPartM.Size = Vector3.new(0.55,3.2,0.55)
717
WPartM.TopSurface = 0
718
WPartM.BottomSurface = 0
719
WPartM.BrickColor = BrickColor.Black()
720
WPartM.Parent = HoverCraft
721
WPartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
722
WWeldM = Instance.new("Weld")
723
WWeldM.Part0 = PartA
724
WWeldM.Part1 = WPartM
725
WWeldM.Parent = WPartM
726
WWeldM.C0 = CFrame.new(-1,4,-3.075) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
727
728
WPartN = Instance.new("Part")
729
WPartN.Anchored = false
730
WPartN.CanCollide = WindowWshr
731
WPartN.Locked = true
732
WPartN.formFactor = "Custom"
733
WPartN.Size = Vector3.new(0.55,3.2,0.55)
734
WPartN.TopSurface = 0
735
WPartN.BottomSurface = 0
736
WPartN.BrickColor = BrickColor.Black()
737
WPartN.Parent = HoverCraft
738
WPartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
739
WWeldN = Instance.new("Weld")
740
WWeldN.Part0 = PartA
741
WWeldN.Part1 = WPartN
742
WWeldN.Parent = WPartN
743
WWeldN.C0 = CFrame.new(-3.075,4,-1) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
744
745
WPartO = Instance.new("Part")
746
WPartO.Anchored = false
747
WPartO.CanCollide = WindowWshr
748
WPartO.Locked = true
749
WPartO.formFactor = "Custom"
750
WPartO.Size = Vector3.new(0.55,3.2,0.55)
751
WPartO.TopSurface = 0
752
WPartO.BottomSurface = 0
753
WPartO.BrickColor = BrickColor.Black()
754
WPartO.Parent = HoverCraft
755
WPartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
756
WWeldO = Instance.new("Weld")
757
WWeldO.Part0 = PartA
758
WWeldO.Part1 = WPartO
759
WWeldO.Parent = WPartO
760
WWeldO.C0 = CFrame.new(-3.075,4,-1) * CFrame.Angles(0,-math.pi,math.pi/10)
761
762
WPartP = Instance.new("Part")
763
WPartP.Anchored = false
764
WPartP.CanCollide = WindowWshr
765
WPartP.Locked = true
766
WPartP.formFactor = "Custom"
767
WPartP.Size = Vector3.new(0.55,3.2,0.55)
768
WPartP.TopSurface = 0
769
WPartP.BottomSurface = 0
770
WPartP.BrickColor = BrickColor.Black()
771
WPartP.Parent = HoverCraft
772
WPartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
773
WWeldP = Instance.new("Weld")
774
WWeldP.Part0 = PartA
775
WWeldP.Part1 = WPartP
776
WWeldP.Parent = WPartP
777
WWeldP.C0 = CFrame.new(-3.075,4,1) * CFrame.Angles(0,-math.pi,math.pi/10)
778
779
WPartQ = Instance.new("Part")
780
WPartQ.Anchored = false
781
WPartQ.CanCollide = WindowWshr
782
WPartQ.Locked = true
783
WPartQ.formFactor = "Custom"
784
WPartQ.Size = Vector3.new(0.55,3.2,0.55)
785
WPartQ.TopSurface = 0
786
WPartQ.BottomSurface = 0
787
WPartQ.BrickColor = BrickColor.Black()
788
WPartQ.Parent = HoverCraft
789
WPartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
790
WWeldQ = Instance.new("Weld")
791
WWeldQ.Part0 = PartA
792
WWeldQ.Part1 = WPartQ
793
WWeldQ.Parent = WPartQ
794
WWeldQ.C0 = CFrame.new(-3.075,4,1) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
795
796
WPartR = Instance.new("Part")
797
WPartR.Anchored = false
798
WPartR.CanCollide = WindowWshr
799
WPartR.Locked = true
800
WPartR.formFactor = "Custom"
801
WPartR.Size = Vector3.new(0.55,3.2,0.55)
802
WPartR.TopSurface = 0
803
WPartR.BottomSurface = 0
804
WPartR.BrickColor = BrickColor.Black()
805
WPartR.Parent = HoverCraft
806
WPartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
807
WWeldR = Instance.new("Weld")
808
WWeldR.Part0 = PartA
809
WWeldR.Part1 = WPartR
810
WWeldR.Parent = WPartR
811
WWeldR.C0 = CFrame.new(-1,4,3.075) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
812
813
WPartS = Instance.new("Part")
814
WPartS.Anchored = false
815
WPartS.CanCollide = WindowWshr
816
WPartS.Locked = true
817
WPartS.formFactor = "Custom"
818
WPartS.Size = Vector3.new(0.55,3.2,0.55)
819
WPartS.TopSurface = 0
820
WPartS.BottomSurface = 0
821
WPartS.BrickColor = BrickColor.Black()
822
WPartS.Parent = HoverCraft
823
WPartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
824
WWeldS = Instance.new("Weld")
825
WWeldS.Part0 = PartA
826
WWeldS.Part1 = WPartS
827
WWeldS.Parent = WPartS
828
WWeldS.C0 = CFrame.new(-1,4,3.075) * CFrame.Angles(0,math.pi/2,-math.pi/10)
829
830
WPartT = Instance.new("Part")
831
WPartT.Anchored = false
832
WPartT.CanCollide = WindowWshr
833
WPartT.Locked = true
834
WPartT.formFactor = "Custom"
835
WPartT.Size = Vector3.new(0.55,3.2,0.55)
836
WPartT.TopSurface = 0
837
WPartT.BottomSurface = 0
838
WPartT.BrickColor = BrickColor.Black()
839
WPartT.Parent = HoverCraft
840
WPartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
841
WWeldT = Instance.new("Weld")
842
WWeldT.Part0 = PartA
843
WWeldT.Part1 = WPartT
844
WWeldT.Parent = WPartT
845
WWeldT.C0 = CFrame.new(1,4,3.075) * CFrame.Angles(0,-math.pi/2,math.pi/10)
846
847
WPartU = Instance.new("Part")
848
WPartU.Anchored = false
849
WPartU.CanCollide = WindowWshr
850
WPartU.Locked = true
851
WPartU.formFactor = "Custom"
852
WPartU.Size = Vector3.new(0.55,3.2,0.55)
853
WPartU.TopSurface = 0
854
WPartU.BottomSurface = 0
855
WPartU.BrickColor = BrickColor.Black()
856
WPartU.Parent = HoverCraft
857
WPartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
858
WWeldU = Instance.new("Weld")
859
WWeldU.Part0 = PartA
860
WWeldU.Part1 = WPartU
861
WWeldU.Parent = WPartU
862
WWeldU.C0 = CFrame.new(1,4,3.075) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
863
864
WPartV = Instance.new("Part")
865
WPartV.Anchored = false
866
WPartV.CanCollide = WindowWshr
867
WPartV.Locked = true
868
WPartV.formFactor = "Custom"
869
WPartV.Size = Vector3.new(0.55,3.2,0.55)
870
WPartV.TopSurface = 0
871
WPartV.BottomSurface = 0
872
WPartV.BrickColor = BrickColor.Black()
873
WPartV.Parent = HoverCraft
874
WPartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
875
WWeldV = Instance.new("Weld")
876
WWeldV.Part0 = PartA
877
WWeldV.Part1 = WPartV
878
WWeldV.Parent = WPartV
879
WWeldV.C0 = CFrame.new(3.075,4,1) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
880
881
WPartW = Instance.new("Part")
882
WPartW.Anchored = false
883
WPartW.CanCollide = WindowWshr
884
WPartW.Locked = true
885
WPartW.formFactor = "Custom"
886
WPartW.Size = Vector3.new(0.55,3.2,0.55)
887
WPartW.TopSurface = 0
888
WPartW.BottomSurface = 0
889
WPartW.BrickColor = BrickColor.Black()
890
WPartW.Parent = HoverCraft
891
WPartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
892
WWeldW = Instance.new("Weld")
893
WWeldW.Part0 = PartA
894
WWeldW.Part1 = WPartW
895
WWeldW.Parent = WPartW
896
WWeldW.C0 = CFrame.new(3.075,4,1) * CFrame.Angles(0,-math.pi,-math.pi/10)
897
898
WPartX = Instance.new("Part")
899
WPartX.Anchored = false
900
WPartX.CanCollide = WindowWshr
901
WPartX.Locked = true
902
WPartX.formFactor = "Custom"
903
WPartX.Size = Vector3.new(0.55,3.2,0.55)
904
WPartX.TopSurface = 0
905
WPartX.BottomSurface = 0
906
WPartX.BrickColor = BrickColor.Black()
907
WPartX.Parent = HoverCraft
908
WPartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
909
WWeldX = Instance.new("Weld")
910
WWeldX.Part0 = PartA
911
WWeldX.Part1 = WPartX
912
WWeldX.Parent = WPartX
913
WWeldX.C0 = CFrame.new(3.075,4,-1) * CFrame.Angles(0,-math.pi,-math.pi/10)
914
915
WPartY = Instance.new("Part")
916
WPartY.Anchored = false
917
WPartY.CanCollide = WindowWshr
918
WPartY.Locked = true
919
WPartY.formFactor = "Custom"
920
WPartY.Size = Vector3.new(0.55,3.2,0.55)
921
WPartY.TopSurface = 0
922
WPartY.BottomSurface = 0
923
WPartY.BrickColor = BrickColor.Black()
924
WPartY.Parent = HoverCraft
925
WPartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
926
WWeldY = Instance.new("Weld")
927
WWeldY.Part0 = PartA
928
WWeldY.Part1 = WPartY
929
WWeldY.Parent = WPartY
930
WWeldY.C0 = CFrame.new(3.075,4,-1) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
931
932
WHPartB = Instance.new("Part")
933
WHPartB.Anchored = false
934
WHPartB.CanCollide = WindowWshr
935
WHPartB.Locked = true
936
WHPartB.formFactor = "Custom"
937
WHPartB.Size = Vector3.new(3,0.55,1.25)
938
WHPartB.TopSurface = 0
939
WHPartB.BottomSurface = 0
940
WHPartB.BrickColor = BrickColor.Black()
941
WHPartB.Parent = HoverCraft
942
WHPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
943
WHWeldB = Instance.new("Weld")
944
WHWeldB.Part0 = PartA
945
WHWeldB.Part1 = WHPartB
946
WHWeldB.Parent = WHPartB
947
WHWeldB.C0 = CFrame.new(2.5,5.5,0) * CFrame.Angles(0,math.pi/2,0)
948
949
WHPartC = Instance.new("Part")
950
WHPartC.Anchored = false
951
WHPartC.CanCollide = WindowWshr
952
WHPartC.Locked = true
953
WHPartC.formFactor = "Custom"
954
WHPartC.Size = Vector3.new(3,0.55,1.25)
955
WHPartC.TopSurface = 0
956
WHPartC.BottomSurface = 0
957
WHPartC.BrickColor = BrickColor.Black()
958
WHPartC.Parent = HoverCraft
959
WHPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
960
WHWeldC = Instance.new("Weld")
961
WHWeldC.Part0 = PartA
962
WHWeldC.Part1 = WHPartC
963
WHWeldC.Parent = WHPartC
964
WHWeldC.C0 = CFrame.new(-2.5,5.5,0) * CFrame.Angles(0,math.pi/2,0)
965
966
WHPartD = Instance.new("Part")
967
WHPartD.Anchored = false
968
WHPartD.CanCollide = WindowWshr
969
WHPartD.Locked = true
970
WHPartD.formFactor = "Custom"
971
WHPartD.Size = Vector3.new(3,0.55,1.25)
972
WHPartD.TopSurface = 0
973
WHPartD.BottomSurface = 0
974
WHPartD.BrickColor = BrickColor.Black()
975
WHPartD.Parent = HoverCraft
976
WHPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
977
WHWeldD = Instance.new("Weld")
978
WHWeldD.Part0 = PartA
979
WHWeldD.Part1 = WHPartD
980
WHWeldD.Parent = WHPartD
981
WHWeldD.C0 = CFrame.new(0,5.5,-2.5) * CFrame.Angles(0,0,0)
982
983
WHPartE = Instance.new("Part")
984
WHPartE.Anchored = false
985
WHPartE.CanCollide = WindowWshr
986
WHPartE.Locked = true
987
WHPartE.formFactor = "Custom"
988
WHPartE.Size = Vector3.new(3,0.55,1.25)
989
WHPartE.TopSurface = 0
990
WHPartE.BottomSurface = 0
991
WHPartE.BrickColor = BrickColor.Black()
992
WHPartE.Parent = HoverCraft
993
WHPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
994
WHWeldE = Instance.new("Weld")
995
WHWeldE.Part0 = PartA
996
WHWeldE.Part1 = WHPartE
997
WHWeldE.Parent = WHPartE
998
WHWeldE.C0 = CFrame.new(0,5.5,2.5) * CFrame.Angles(0,0,0)
999
1000
WHPartF = Instance.new("Part")
1001
WHPartF.Anchored = false
1002
WHPartF.CanCollide = WindowWshr
1003
WHPartF.Locked = true
1004
WHPartF.formFactor = "Custom"
1005
WHPartF.Size = Vector3.new(2.25,0.55,1.25)
1006
WHPartF.TopSurface = 0
1007
WHPartF.BottomSurface = 0
1008
WHPartF.BrickColor = BrickColor.Black()
1009
WHPartF.Parent = HoverCraft
1010
WHPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1011
WHWeldF = Instance.new("Weld")
1012
WHWeldF.Part0 = PartA
1013
WHWeldF.Part1 = WHPartF
1014
WHWeldF.Parent = WHPartF
1015
WHWeldF.C0 = CFrame.new(1.8,5.5,1.8) * CFrame.Angles(0,math.pi/2/2,0)
1016
1017
WHPartG = Instance.new("Part")
1018
WHPartG.Anchored = false
1019
WHPartG.CanCollide = WindowWshr
1020
WHPartG.Locked = true
1021
WHPartG.formFactor = "Custom"
1022
WHPartG.Size = Vector3.new(2.25,0.55,1.25)
1023
WHPartG.TopSurface = 0
1024
WHPartG.BottomSurface = 0
1025
WHPartG.BrickColor = BrickColor.Black()
1026
WHPartG.Parent = HoverCraft
1027
WHPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1028
WHWeldG = Instance.new("Weld")
1029
WHWeldG.Part0 = PartA
1030
WHWeldG.Part1 = WHPartG
1031
WHWeldG.Parent = WHPartG
1032
WHWeldG.C0 = CFrame.new(-1.8,5.5,-1.8) * CFrame.Angles(0,math.pi/2/2,0)
1033
1034
WHPartH = Instance.new("Part")
1035
WHPartH.Anchored = false
1036
WHPartH.CanCollide = WindowWshr
1037
WHPartH.Locked = true
1038
WHPartH.formFactor = "Custom"
1039
WHPartH.Size = Vector3.new(2.25,0.55,1.25)
1040
WHPartH.TopSurface = 0
1041
WHPartH.BottomSurface = 0
1042
WHPartH.BrickColor = BrickColor.Black()
1043
WHPartH.Parent = HoverCraft
1044
WHPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1045
WHWeldH = Instance.new("Weld")
1046
WHWeldH.Part0 = PartA
1047
WHWeldH.Part1 = WHPartH
1048
WHWeldH.Parent = WHPartH
1049
WHWeldH.C0 = CFrame.new(-1.8,5.5,1.8) * CFrame.Angles(0,-math.pi/2/2,0)
1050
1051
WHPartI = Instance.new("Part")
1052
WHPartI.Anchored = false
1053
WHPartI.CanCollide = WindowWshr
1054
WHPartI.Locked = true
1055
WHPartI.formFactor = "Custom"
1056
WHPartI.Size = Vector3.new(2.25,0.55,1.25)
1057
WHPartI.TopSurface = 0
1058
WHPartI.BottomSurface = 0
1059
WHPartI.BrickColor = BrickColor.Black()
1060
WHPartI.Parent = HoverCraft
1061
WHPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1062
WHWeldI = Instance.new("Weld")
1063
WHWeldI.Part0 = PartA
1064
WHWeldI.Part1 = WHPartI
1065
WHWeldI.Parent = WHPartI
1066
WHWeldI.C0 = CFrame.new(1.8,5.5,-1.8) * CFrame.Angles(0,-math.pi/2/2,0)
1067
1068
HPartB = Instance.new("Part")
1069
HPartB.Anchored = false
1070
HPartB.CanCollide = WindowWshr
1071
HPartB.Locked = true
1072
HPartB.formFactor = "Custom"
1073
HPartB.Size = Vector3.new(0.4,2,0.4)
1074
HPartB.TopSurface = 0
1075
HPartB.BottomSurface = 0
1076
HPartB.Parent = HoverCraft
1077
HPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1078
HWeldB = Instance.new("Weld")
1079
HWeldB.Part0 = PartA
1080
HWeldB.Part1 = HPartB
1081
HWeldB.Parent = HPartB
1082
HWeldB.C0 = CFrame.new(0,5.8,2.5) * CFrame.Angles(0,0,math.pi/2)
1083
1084
HPartC = Instance.new("Part")
1085
HPartC.Anchored = false
1086
HPartC.CanCollide = WindowWshr
1087
HPartC.Locked = true
1088
HPartC.formFactor = "Custom"
1089
HPartC.Size = Vector3.new(1.95,0.3,1.95)
1090
HPartC.TopSurface = 0
1091
HPartC.BottomSurface = 0
1092
HPartC.Parent = HoverCraft
1093
HPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1094
HWeldC = Instance.new("Weld")
1095
HWeldC.Part0 = HPartB
1096
HWeldC.Part1 = HPartC
1097
HWeldC.Parent = HPartC
1098
HWeldC.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.pi/2)
1099
1100
HPartD = Instance.new("Part")
1101
HPartD.Anchored = false
1102
HPartD.CanCollide = WindowWshr
1103
HPartD.Locked = true
1104
HPartD.formFactor = "Custom"
1105
HPartD.Size = Vector3.new(1.95,0.3,1.95)
1106
HPartD.TopSurface = 0
1107
HPartD.BottomSurface = 0
1108
HPartD.Parent = HoverCraft
1109
HPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1110
HWeldD = Instance.new("Weld")
1111
HWeldD.Part0 = HPartC
1112
HWeldD.Part1 = HPartD
1113
HWeldD.Parent = HPartD
1114
HWeldD.C0 = CFrame.new(0,0,-3) * CFrame.Angles(0,0,0)
1115
1116
HPartE = Instance.new("Part")
1117
HPartE.Anchored = false
1118
HPartE.CanCollide = WindowWshr
1119
HPartE.Locked = true
1120
HPartE.formFactor = "Custom"
1121
HPartE.Size = Vector3.new(1.95,0.3,1.95)
1122
HPartE.TopSurface = 0
1123
HPartE.BottomSurface = 0
1124
HPartE.Parent = HoverCraft
1125
HPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1126
HWeldE = Instance.new("Weld")
1127
HWeldE.Part0 = HPartC
1128
HWeldE.Part1 = HPartE
1129
HWeldE.Parent = HPartE
1130
HWeldE.C0 = CFrame.new(1.5,0,-1.5) * CFrame.Angles(0,0,0)
1131
1132
HPartF = Instance.new("Part")
1133
HPartF.Anchored = false
1134
HPartF.CanCollide = WindowWshr
1135
HPartF.Locked = true
1136
HPartF.formFactor = "Custom"
1137
HPartF.Size = Vector3.new(1.95,0.3,1.95)
1138
HPartF.TopSurface = 0
1139
HPartF.BottomSurface = 0
1140
HPartF.Parent = HoverCraft
1141
HPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1142
HWeldF = Instance.new("Weld")
1143
HWeldF.Part0 = HPartC
1144
HWeldF.Part1 = HPartF
1145
HWeldF.Parent = HPartF
1146
HWeldF.C0 = CFrame.new(-1.5,0,-1.5) * CFrame.Angles(0,0,0)
1147
1148
HPartG = Instance.new("Part")
1149
HPartG.Anchored = false
1150
HPartG.CanCollide = WindowWshr
1151
HPartG.Locked = true
1152
HPartG.formFactor = "Custom"
1153
HPartG.Size = Vector3.new(1.95,0.3,1.95)
1154
HPartG.TopSurface = 0
1155
HPartG.BottomSurface = 0
1156
HPartG.BrickColor = BrickColor.Black()
1157
HPartG.Parent = HoverCraft
1158
HPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1159
HWeldG = Instance.new("Weld")
1160
HWeldG.Part0 = HPartC
1161
HWeldG.Part1 = HPartG
1162
HWeldG.Parent = HPartG
1163
HWeldG.C0 = CFrame.new(0,-0.05,-1.5) * CFrame.Angles(0,math.pi/2/2,0)
1164
1165
HPartH = Instance.new("Part")
1166
HPartH.Anchored = false
1167
HPartH.CanCollide = WindowWshr
1168
HPartH.Locked = true
1169
HPartH.formFactor = "Custom"
1170
HPartH.Size = Vector3.new(1.95,0.3,2.2)
1171
HPartH.TopSurface = 0
1172
HPartH.BottomSurface = 0
1173
HPartH.Parent = HoverCraft
1174
HPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1175
HWeldH = Instance.new("Weld")
1176
HWeldH.Part0 = HPartG
1177
HWeldH.Part1 = HPartH
1178
HWeldH.Parent = HPartH
1179
HWeldH.C0 = CFrame.new(1.5,0.05,0) * CFrame.Angles(0,0,0)
1180
1181
HPartI = Instance.new("Part")
1182
HPartI.Anchored = false
1183
HPartI.CanCollide = WindowWshr
1184
HPartI.Locked = true
1185
HPartI.formFactor = "Custom"
1186
HPartI.Size = Vector3.new(1.95,0.3,2.2)
1187
HPartI.TopSurface = 0
1188
HPartI.BottomSurface = 0
1189
HPartI.Parent = HoverCraft
1190
HPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1191
HWeldI = Instance.new("Weld")
1192
HWeldI.Part0 = HPartG
1193
HWeldI.Part1 = HPartI
1194
HWeldI.Parent = HPartI
1195
HWeldI.C0 = CFrame.new(-1.5,0.05,0) * CFrame.Angles(0,0,0)
1196
1197
HPartJ = Instance.new("Part")
1198
HPartJ.Anchored = false
1199
HPartJ.CanCollide = WindowWshr
1200
HPartJ.Locked = true
1201
HPartJ.formFactor = "Custom"
1202
HPartJ.Size = Vector3.new(1.95,0.3,2.2)
1203
HPartJ.TopSurface = 0
1204
HPartJ.BottomSurface = 0
1205
HPartJ.Parent = HoverCraft
1206
HPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1207
HWeldJ = Instance.new("Weld")
1208
HWeldJ.Part0 = HPartG
1209
HWeldJ.Part1 = HPartJ
1210
HWeldJ.Parent = HPartJ
1211
HWeldJ.C0 = CFrame.new(0,0.05,1.5) * CFrame.Angles(0,math.pi/2,0)
1212
1213
HPartK = Instance.new("Part")
1214
HPartK.Anchored = false
1215
HPartK.CanCollide = WindowWshr
1216
HPartK.Locked = true
1217
HPartK.formFactor = "Custom"
1218
HPartK.Size = Vector3.new(1.95,0.3,2.2)
1219
HPartK.TopSurface = 0
1220
HPartK.BottomSurface = 0
1221
HPartK.Parent = HoverCraft
1222
HPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1223
HWeldK = Instance.new("Weld")
1224
HWeldK.Part0 = HPartG
1225
HWeldK.Part1 = HPartK
1226
HWeldK.Parent = HPartK
1227
HWeldK.C0 = CFrame.new(0,0.05,-1.5) * CFrame.Angles(0,math.pi/2,0)
1228
1229
GunPartA = Instance.new("Part")
1230
GunPartA.Anchored = false
1231
GunPartA.CanCollide = true
1232
GunPartA.Locked = true
1233
GunPartA.formFactor = "Custom"
1234
GunPartA.Size = Vector3.new(2.1,2.5,1)
1235
GunPartA.TopSurface = 0
1236
GunPartA.BottomSurface = 0
1237
GunPartA.Parent = HoverCraft
1238
GunPartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1239
GunWeldA = Instance.new("Weld")
1240
GunWeldA.Part0 = Seat
1241
GunWeldA.Part1 = GunPartA
1242
GunWeldA.Parent = GunPartA
1243
GunWeldA.C0 = CFrame.new(0,1.1,-3.5)
1244
1245
GunPartB = Instance.new("Part")
1246
GunPartB.Anchored = false
1247
GunPartB.CanCollide = true
1248
GunPartB.Locked = true
1249
GunPartB.formFactor = "Custom"
1250
GunPartB.Size = Vector3.new(2,2,2)
1251
GunPartB.TopSurface = 0
1252
GunPartB.BottomSurface = 0
1253
GunPartB.Parent = HoverCraft
1254
GunPartB.BrickColor = BrickColor.Black()
1255
GunPartB.Shape = "Ball"
1256
GunPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1257
GunWeldB = Instance.new("Weld")
1258
GunWeldB.Part0 = Seat
1259
GunWeldB.Part1 = GunPartB
1260
GunWeldB.Parent = GunPartB
1261
GunWeldB.C0 = CFrame.new(0,1.3,-3.8)
1262
1263
GunPartC = Instance.new("Part")
1264
GunPartC.Anchored = false
1265
GunPartC.CanCollide = true
1266
GunPartC.Locked = true
1267
GunPartC.formFactor = "Custom"
1268
GunPartC.Size = Vector3.new(1.2,1.2,2.4)
1269
GunPartC.TopSurface = 0
1270
GunPartC.BottomSurface = 0
1271
GunPartC.Parent = HoverCraft
1272
GunPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1273
GunWeldC = Instance.new("Weld")
1274
GunWeldC.Part0 = GunPartB
1275
GunWeldC.Part1 = GunPartC
1276
GunWeldC.Parent = GunPartC
1277
GunWeldC.C0 = CFrame.new(0,0,-1)
1278
1279
GunPartD = Instance.new("Part")
1280
GunPartD.Anchored = false
1281
GunPartD.CanCollide = true
1282
GunPartD.Locked = true
1283
GunPartD.formFactor = "Custom"
1284
GunPartD.Size = Vector3.new(2,2,2)
1285
GunPartD.TopSurface = 0
1286
GunPartD.BottomSurface = 0
1287
GunPartD.Parent = HoverCraft
1288
GunPartD.BrickColor = BrickColor.Black()
1289
GunPartD.Shape = "Ball"
1290
GunPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1291
GunWeldD = Instance.new("Weld")
1292
GunWeldD.Part0 = GunPartC
1293
GunWeldD.Part1 = GunPartD
1294
GunWeldD.Parent = GunPartD
1295
GunWeldD.C0 = CFrame.new(0,0,-1)
1296
1297
GunPartE = Instance.new("Part")
1298
GunPartE.Anchored = false
1299
GunPartE.CanCollide = true
1300
GunPartE.Locked = true
1301
GunPartE.formFactor = "Custom"
1302
GunPartE.Size = Vector3.new(1.2,0.4,1.8)
1303
GunPartE.TopSurface = 0
1304
GunPartE.BottomSurface = 0
1305
GunPartE.Parent = HoverCraft
1306
GunPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1307
GunWeldE = Instance.new("Weld")
1308
GunWeldE.Part0 = GunPartD
1309
GunWeldE.Part1 = GunPartE
1310
GunWeldE.Parent = GunPartE
1311
GunWeldE.C0 = CFrame.new(0,-0.5,-1) * CFrame.Angles(0.2,0,0)
1312
1313
GunPartF = Instance.new("Part")
1314
GunPartF.Anchored = false
1315
GunPartF.CanCollide = true
1316
GunPartF.Locked = true
1317
GunPartF.formFactor = "Custom"
1318
GunPartF.Size = Vector3.new(1.2,0.4,1.8)
1319
GunPartF.TopSurface = 0
1320
GunPartF.BottomSurface = 0
1321
GunPartF.Parent = HoverCraft
1322
GunPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1323
GunWeldF = Instance.new("Weld")
1324
GunWeldF.Part0 = GunPartD
1325
GunWeldF.Part1 = GunPartF
1326
GunWeldF.Parent = GunPartF
1327
GunWeldF.C0 = CFrame.new(1,-0.35,-1) * CFrame.Angles(0.2,0,0.3)
1328
1329
GunPartG = Instance.new("Part")
1330
GunPartG.Anchored = false
1331
GunPartG.CanCollide = true
1332
GunPartG.Locked = true
1333
GunPartG.formFactor = "Custom"
1334
GunPartG.Size = Vector3.new(1.2,0.4,1.8)
1335
GunPartG.TopSurface = 0
1336
GunPartG.BottomSurface = 0
1337
GunPartG.Parent = HoverCraft
1338
GunPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1339
GunWeldG = Instance.new("Weld")
1340
GunWeldG.Part0 = GunPartD
1341
GunWeldG.Part1 = GunPartG
1342
GunWeldG.Parent = GunPartG
1343
GunWeldG.C0 = CFrame.new(-1,-0.35,-1) * CFrame.Angles(0.2,0,-0.3)
1344
1345
GunPartH = Instance.new("Part")
1346
GunPartH.Anchored = false
1347
GunPartH.CanCollide = true
1348
GunPartH.Locked = true
1349
GunPartH.formFactor = "Custom"
1350
GunPartH.Size = Vector3.new(1.2,0.4,1.2)
1351
GunPartH.TopSurface = 0
1352
GunPartH.BottomSurface = 0
1353
GunPartH.Parent = HoverCraft
1354
GunPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1355
GunWeldH = Instance.new("Weld")
1356
GunWeldH.Part0 = GunPartD
1357
GunWeldH.Part1 = GunPartH
1358
GunWeldH.Parent = GunPartH
1359
GunWeldH.C0 = CFrame.new(-0.8,-0.2,-1.9) * CFrame.Angles(0.5,math.pi/2/2,-0.4)
1360
1361
GunPartI = Instance.new("Part")
1362
GunPartI.Anchored = false
1363
GunPartI.CanCollide = true
1364
GunPartI.Locked = true
1365
GunPartI.formFactor = "Custom"
1366
GunPartI.Size = Vector3.new(1.2,0.4,1.2)
1367
GunPartI.TopSurface = 0
1368
GunPartI.BottomSurface = 0
1369
GunPartI.Parent = HoverCraft
1370
GunPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1371
GunWeldI = Instance.new("Weld")
1372
GunWeldI.Part0 = GunPartD
1373
GunWeldI.Part1 = GunPartI
1374
GunWeldI.Parent = GunPartI
1375
GunWeldI.C0 = CFrame.new(0.8,-0.2,-1.9) * CFrame.Angles(0.5,-math.pi/2/2,0.4)
1376
1377
GunPartJ = Instance.new("Part")
1378
GunPartJ.Anchored = false
1379
GunPartJ.CanCollide = true
1380
GunPartJ.Locked = true
1381
GunPartJ.formFactor = "Custom"
1382
GunPartJ.Size = Vector3.new(1.6,0.4,1.2)
1383
GunPartJ.TopSurface = 0
1384
GunPartJ.BottomSurface = 0
1385
GunPartJ.Parent = HoverCraft
1386
GunPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1387
GunWeldJ = Instance.new("Weld")
1388
GunWeldJ.Part0 = GunPartD
1389
GunWeldJ.Part1 = GunPartJ
1390
GunWeldJ.Parent = GunPartJ
1391
GunWeldJ.C0 = CFrame.new(0,-0.2,-2.2) * CFrame.Angles(0.3,0,0)
1392
1393
GunPartJ = Instance.new("Part")
1394
GunPartJ.Anchored = false
1395
GunPartJ.CanCollide = true
1396
GunPartJ.Locked = true
1397
GunPartJ.formFactor = "Custom"
1398
GunPartJ.Size = Vector3.new(1.6,0.4,1.2)
1399
GunPartJ.TopSurface = 0
1400
GunPartJ.BottomSurface = 0
1401
GunPartJ.Parent = HoverCraft
1402
GunPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1403
GunWeldJ = Instance.new("Weld")
1404
GunWeldJ.Part0 = GunPartD
1405
GunWeldJ.Part1 = GunPartJ
1406
GunWeldJ.Parent = GunPartJ
1407
GunWeldJ.C0 = CFrame.new(0,-0.2,-2.2) * CFrame.Angles(0.3,0,0)
1408
1409
GunPartK = Instance.new("Part")
1410
GunPartK.Anchored = false
1411
GunPartK.CanCollide = true
1412
GunPartK.Locked = true
1413
GunPartK.formFactor = "Custom"
1414
GunPartK.Size = Vector3.new(2,2,2)
1415
GunPartK.TopSurface = 0
1416
GunPartK.BottomSurface = 0
1417
GunPartK.BrickColor = BrickColor.Black()
1418
GunPartK.Shape = "Ball"
1419
GunPartK.Parent = HoverCraft
1420
GunPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1421
GunWeldK = Instance.new("Weld")
1422
GunWeldK.Part0 = GunPartC
1423
GunWeldK.Part1 = GunPartK
1424
GunWeldK.Parent = GunPartK
1425
GunWeldK.C0 = CFrame.new(0,0.1,-1) * CFrame.Angles(0,0,0)
1426
1427
GunPartL = Instance.new("Part")
1428
GunPartL.Anchored = false
1429
GunPartL.CanCollide = true
1430
GunPartL.Locked = true
1431
GunPartL.formFactor = "Custom"
1432
GunPartL.Size = Vector3.new(1.6,1.2,0.4)
1433
GunPartL.TopSurface = 0
1434
GunPartL.BottomSurface = 0
1435
GunPartL.Parent = HoverCraft
1436
GunPartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1437
GunWeldL = Instance.new("Weld")
1438
GunWeldL.Part0 = GunPartK
1439
GunWeldL.Part1 = GunPartL
1440
GunWeldL.Parent = GunPartL
1441
GunWeldL.C0 = CFrame.new(0,0.6,0.2) * CFrame.Angles(0,0,0)
1442
1443
GunPartM = Instance.new("Part")
1444
GunPartM.Anchored = false
1445
GunPartM.CanCollide = true
1446
GunPartM.Locked = true
1447
GunPartM.formFactor = "Custom"
1448
GunPartM.Size = Vector3.new(1.3,1.2,0.4)
1449
GunPartM.TopSurface = 0
1450
GunPartM.BottomSurface = 0
1451
GunPartM.Parent = HoverCraft
1452
GunPartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1453
GunWeldM = Instance.new("Weld")
1454
GunWeldM.Part0 = GunPartL
1455
GunWeldM.Part1 = GunPartM
1456
GunWeldM.Parent = GunPartM
1457
GunWeldM.C0 = CFrame.new(1.2,-0.1,0) * CFrame.Angles(0,0,-0.2)
1458
1459
GunPartN = Instance.new("Part")
1460
GunPartN.Anchored = false
1461
GunPartN.CanCollide = true
1462
GunPartN.Locked = true
1463
GunPartN.formFactor = "Custom"
1464
GunPartN.Size = Vector3.new(1.3,1.2,0.4)
1465
GunPartN.TopSurface = 0
1466
GunPartN.BottomSurface = 0
1467
GunPartN.Parent = HoverCraft
1468
GunPartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1469
GunWeldN = Instance.new("Weld")
1470
GunWeldN.Part0 = GunPartL
1471
GunWeldN.Part1 = GunPartN
1472
GunWeldN.Parent = GunPartN
1473
GunWeldN.C0 = CFrame.new(-1.2,-0.1,0) * CFrame.Angles(0,0,0.2)
1474
1475
GunPartO = Instance.new("Part")
1476
GunPartO.Anchored = false
1477
GunPartO.CanCollide = true
1478
GunPartO.Locked = true
1479
GunPartO.formFactor = "Custom"
1480
GunPartO.Size = Vector3.new(1.6,0.4,1.4)
1481
GunPartO.TopSurface = 0
1482
GunPartO.BottomSurface = 0
1483
GunPartO.Parent = HoverCraft
1484
GunPartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1485
GunWeldO = Instance.new("Weld")
1486
GunWeldO.Part0 = GunPartL
1487
GunWeldO.Part1 = GunPartO
1488
GunWeldO.Parent = GunPartO
1489
GunWeldO.C0 = CFrame.new(0,0.6,-0.5) * CFrame.Angles(0.24,0,0)
1490
1491
GunPartP = Instance.new("Part")
1492
GunPartP.Anchored = false
1493
GunPartP.CanCollide = true
1494
GunPartP.Locked = true
1495
GunPartP.formFactor = "Custom"
1496
GunPartP.Size = Vector3.new(1.4,0.4,1.4)
1497
GunPartP.TopSurface = 0
1498
GunPartP.BottomSurface = 0
1499
GunPartP.Parent = HoverCraft
1500
GunPartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1501
GunWeldP = Instance.new("Weld")
1502
GunWeldP.Part0 = GunPartO
1503
GunWeldP.Part1 = GunPartP
1504
GunWeldP.Parent = GunPartP
1505
GunWeldP.C0 = CFrame.new(-1.3,-0.15,0) * CFrame.Angles(0,0,0.25)
1506
1507
GunPartQ = Instance.new("Part")
1508
GunPartQ.Anchored = false
1509
GunPartQ.CanCollide = true
1510
GunPartQ.Locked = true
1511
GunPartQ.formFactor = "Custom"
1512
GunPartQ.Size = Vector3.new(1.4,0.4,1.4)
1513
GunPartQ.TopSurface = 0
1514
GunPartQ.BottomSurface = 0
1515
GunPartQ.Parent = HoverCraft
1516
GunPartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1517
GunWeldQ = Instance.new("Weld")
1518
GunWeldQ.Part0 = GunPartO
1519
GunWeldQ.Part1 = GunPartQ
1520
GunWeldQ.Parent = GunPartQ
1521
GunWeldQ.C0 = CFrame.new(1.3,-0.15,0) * CFrame.Angles(0,0,-0.25)
1522
1523
GunPartR = Instance.new("Part")
1524
GunPartR.Anchored = false
1525
GunPartR.CanCollide = true
1526
GunPartR.Locked = true
1527
GunPartR.formFactor = "Custom"
1528
GunPartR.Size = Vector3.new(0.4,1,1.4)
1529
GunPartR.TopSurface = 0
1530
GunPartR.BottomSurface = 0
1531
GunPartR.Parent = HoverCraft
1532
GunPartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1533
GunWeldR = Instance.new("Weld")
1534
GunWeldR.Part0 = GunPartO
1535
GunWeldR.Part1 = GunPartR
1536
GunWeldR.Parent = GunPartR
1537
GunWeldR.C0 = CFrame.new(1.65,-0.8,0) * CFrame.Angles(0,0,-0.25)
1538
1539
GunPartS = Instance.new("Part")
1540
GunPartS.Anchored = false
1541
GunPartS.CanCollide = true
1542
GunPartS.Locked = true
1543
GunPartS.formFactor = "Custom"
1544
GunPartS.Size = Vector3.new(0.4,1,1.4)
1545
GunPartS.TopSurface = 0
1546
GunPartS.BottomSurface = 0
1547
GunPartS.Parent = HoverCraft
1548
GunPartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1549
GunWeldS = Instance.new("Weld")
1550
GunWeldS.Part0 = GunPartO
1551
GunWeldS.Part1 = GunPartS
1552
GunWeldS.Parent = GunPartS
1553
GunWeldS.C0 = CFrame.new(-1.65,-0.8,0) * CFrame.Angles(0,0,0.25)
1554
1555
GunPartT = Instance.new("Part")
1556
GunPartT.Anchored = false
1557
GunPartT.CanCollide = true
1558
GunPartT.Locked = true
1559
GunPartT.formFactor = "Custom"
1560
GunPartT.Size = Vector3.new(1.4,0.5,3)
1561
GunPartT.TopSurface = 0
1562
GunPartT.BottomSurface = 0
1563
GunPartT.Parent = HoverCraft
1564
GunPartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1565
GunWeldT = Instance.new("Weld")
1566
GunWeldT.Part0 = GunPartO
1567
GunWeldT.Part1 = GunPartT
1568
GunWeldT.Parent = GunPartT
1569
GunWeldT.C0 = CFrame.new(0,-0.59,-1.89) * CFrame.Angles(-0.4,0,0)
1570
1571
GunPartU = Instance.new("Part")
1572
GunPartU.Anchored = false
1573
GunPartU.CanCollide = true
1574
GunPartU.Locked = true
1575
GunPartU.formFactor = "Custom"
1576
GunPartU.Size = Vector3.new(1.4,0.5,3)
1577
GunPartU.TopSurface = 0
1578
GunPartU.BottomSurface = 0
1579
GunPartU.Parent = HoverCraft
1580
GunPartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1581
GunWeldU = Instance.new("Weld")
1582
GunWeldU.Part0 = GunPartT
1583
GunWeldU.Part1 = GunPartU
1584
GunWeldU.Parent = GunPartU
1585
GunWeldU.C0 = CFrame.new(-1.2,-0.15,0) * CFrame.Angles(0,0,0.25)
1586
1587
GunPartV = Instance.new("Part")
1588
GunPartV.Anchored = false
1589
GunPartV.CanCollide = true
1590
GunPartV.Locked = true
1591
GunPartV.formFactor = "Custom"
1592
GunPartV.Size = Vector3.new(1.4,0.5,3)
1593
GunPartV.TopSurface = 0
1594
GunPartV.BottomSurface = 0
1595
GunPartV.Parent = HoverCraft
1596
GunPartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1597
GunWeldV = Instance.new("Weld")
1598
GunWeldV.Part0 = GunPartT
1599
GunWeldV.Part1 = GunPartV
1600
GunWeldV.Parent = GunPartV
1601
GunWeldV.C0 = CFrame.new(1.2,-0.15,0) * CFrame.Angles(0,0,-0.25)
1602
1603
GunPartW = Instance.new("Part")
1604
GunPartW.Anchored = false
1605
GunPartW.CanCollide = true
1606
GunPartW.Locked = true
1607
GunPartW.formFactor = "Custom"
1608
GunPartW.Size = Vector3.new(0.4,0.85,3)
1609
GunPartW.TopSurface = 0
1610
GunPartW.BottomSurface = 0
1611
GunPartW.Parent = HoverCraft
1612
GunPartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1613
GunWeldW = Instance.new("Weld")
1614
GunWeldW.Part0 = GunPartT
1615
GunWeldW.Part1 = GunPartW
1616
GunWeldW.Parent = GunPartW
1617
GunWeldW.C0 = CFrame.new(1.7,-0.45,0) * CFrame.Angles(0,0,-0.25)
1618
1619
GunPartX = Instance.new("Part")
1620
GunPartX.Anchored = false
1621
GunPartX.CanCollide = true
1622
GunPartX.Locked = true
1623
GunPartX.formFactor = "Custom"
1624
GunPartX.Size = Vector3.new(0.4,0.85,3)
1625
GunPartX.TopSurface = 0
1626
GunPartX.BottomSurface = 0
1627
GunPartX.Parent = HoverCraft
1628
GunPartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1629
GunWeldX = Instance.new("Weld")
1630
GunWeldX.Part0 = GunPartT
1631
GunWeldX.Part1 = GunPartX
1632
GunWeldX.Parent = GunPartX
1633
GunWeldX.C0 = CFrame.new(-1.7,-0.45,0) * CFrame.Angles(0,0,0.25)
1634
1635
GunPartY = Instance.new("Part")
1636
GunPartY.Anchored = false
1637
GunPartY.CanCollide = true
1638
GunPartY.Locked = true
1639
GunPartY.formFactor = "Custom"
1640
GunPartY.Size = Vector3.new(0.1,1,1)
1641
GunPartY.TopSurface = 0
1642
GunPartY.BottomSurface = 0
1643
GunPartY.Parent = HoverCraft
1644
GunPartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1645
GunWeldY = Instance.new("Weld")
1646
GunWeldY.Part0 = GunPartX
1647
GunWeldY.Part1 = GunPartY
1648
GunWeldY.Parent = GunPartY
1649
GunWeldY.C0 = CFrame.new(0,-0.4,-0.6) * CFrame.Angles(math.pi/2/2,0,0)
1650
1651
GunPartZ = Instance.new("Part")
1652
GunPartZ.Anchored = false
1653
GunPartZ.CanCollide = true
1654
GunPartZ.Locked = true
1655
GunPartZ.formFactor = "Custom"
1656
GunPartZ.Size = Vector3.new(0.1,1,1)
1657
GunPartZ.TopSurface = 0
1658
GunPartZ.BottomSurface = 0
1659
GunPartZ.Parent = HoverCraft
1660
GunPartZ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1661
GunWeldZ = Instance.new("Weld")
1662
GunWeldZ.Part0 = GunPartW
1663
GunWeldZ.Part1 = GunPartZ
1664
GunWeldZ.Parent = GunPartZ
1665
GunWeldZ.C0 = CFrame.new(0,-0.4,-0.6) * CFrame.Angles(math.pi/2/2,0,0)
1666
1667
-- WE NEED FANGS doing that c:
1668
1669
EyePartA = Instance.new("Part")
1670
EyePartA.Anchored = false
1671
EyePartA.CanCollide = true
1672
EyePartA.Locked = true
1673
EyePartA.formFactor = "Custom"
1674
EyePartA.Size = Vector3.new(0.6,0.6,0.6)
1675
EyePartA.TopSurface = 0
1676
EyePartA.BottomSurface = 0
1677
EyePartA.BrickColor = BrickColor.Black()
1678
EyePartA.Parent = HoverCraft
1679
EyeMeshA = Instance.new("SpecialMesh",EyePartA)
1680
EyeMeshA.MeshType = "Sphere"
1681
EyePartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1682
EyeWeldA = Instance.new("Weld")
1683
EyeWeldA.Part0 = GunPartT
1684
EyeWeldA.Part1 = EyePartA
1685
EyeWeldA.Parent = EyePartA
1686
EyeWeldA.C0 = CFrame.new(1,0.3,0) * CFrame.Angles(0,0,0)
1687
1688
EyePartB = Instance.new("Part")
1689
EyePartB.Anchored = false
1690
EyePartB.CanCollide = true
1691
EyePartB.Locked = true
1692
EyePartB.formFactor = "Custom"
1693
EyePartB.Size = Vector3.new(0.6,0.6,0.6)
1694
EyePartB.TopSurface = 0
1695
EyePartB.BottomSurface = 0
1696
EyePartB.BrickColor = BrickColor.Black()
1697
EyePartB.Parent = HoverCraft
1698
EyeMeshB = Instance.new("SpecialMesh",EyePartB)
1699
EyeMeshB.MeshType = "Sphere"
1700
EyePartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1701
EyeWeldB = Instance.new("Weld")
1702
EyeWeldB.Part0 = GunPartT
1703
EyeWeldB.Part1 = EyePartB
1704
EyeWeldB.Parent = EyePartB
1705
EyeWeldB.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(0,0,0)
1706
1707
-- WARK SLAIV >:o
1708
1709
J1PartA = Instance.new("Part")
1710
J1PartA.Anchored = false
1711
J1PartA.CanCollide = true
1712
J1PartA.Locked = true
1713
J1PartA.formFactor = "Custom"
1714
J1PartA.Shape = "Ball"
1715
J1PartA.Size = Vector3.new(2,2,2)
1716
J1PartA.TopSurface = 0
1717
J1PartA.BottomSurface = 0
1718
J1PartA.BrickColor = BrickColor.Black()
1719
J1PartA.Parent = HoverCraft
1720
J1PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1721
J1WeldA = Instance.new("Weld")
1722
J1WeldA.Part0 = PartI
1723
J1WeldA.Part1 = J1PartA
1724
J1WeldA.Parent = J1PartA
1725
J1WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
1726
1727
J1PartB = Instance.new("Part")
1728
J1PartB.Anchored = false
1729
J1PartB.CanCollide = true
1730
J1PartB.Locked = true
1731
J1PartB.formFactor = "Custom"
1732
J1PartB.Size = Vector3.new(1,ArmLength,1)
1733
J1PartB.TopSurface = 0
1734
J1PartB.BottomSurface = 0
1735
J1PartB.Parent = HoverCraft
1736
J1PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1737
J1WeldB = Instance.new("Weld")
1738
J1WeldB.Part0 = J1PartA
1739
J1WeldB.Part1 = J1PartB
1740
J1WeldB.Parent = J1PartB
1741
J1WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1742
1743
J1PartC = Instance.new("Part")
1744
J1PartC.Anchored = false
1745
J1PartC.CanCollide = true
1746
J1PartC.Locked = true
1747
J1PartC.formFactor = "Custom"
1748
J1PartC.Shape = "Ball"
1749
J1PartC.Size = Vector3.new(2,2,2)
1750
J1PartC.TopSurface = 0
1751
J1PartC.BottomSurface = 0
1752
J1PartC.BrickColor = BrickColor.Black()
1753
J1PartC.Parent = HoverCraft
1754
J1PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1755
J1WeldC = Instance.new("Weld")
1756
J1WeldC.Part0 = J1PartB
1757
J1WeldC.Part1 = J1PartC
1758
J1WeldC.Parent = J1PartC
1759
J1WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1760
1761
J1PartD = Instance.new("Part")
1762
J1PartD.Anchored = false
1763
J1PartD.CanCollide = true
1764
J1PartD.Locked = true
1765
J1PartD.formFactor = "Custom"
1766
J1PartD.Size = Vector3.new(1,ArmLength,1)
1767
J1PartD.TopSurface = 0
1768
J1PartD.BottomSurface = 0
1769
J1PartD.Parent = HoverCraft
1770
J1PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1771
J1WeldD = Instance.new("Weld")
1772
J1WeldD.Part0 = J1PartC
1773
J1WeldD.Part1 = J1PartD
1774
J1WeldD.Parent = J1PartD
1775
J1WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1776
1777
J1PartE = Instance.new("Part")
1778
J1PartE.Anchored = false
1779
J1PartE.CanCollide = true
1780
J1PartE.Locked = true
1781
J1PartE.formFactor = "Custom"
1782
J1PartE.Shape = "Ball"
1783
J1PartE.Size = Vector3.new(2,2,2)
1784
J1PartE.TopSurface = 0
1785
J1PartE.BottomSurface = 0
1786
J1PartE.BrickColor = BrickColor.Black()
1787
J1PartE.Parent = HoverCraft
1788
J1PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1789
J1WeldE = Instance.new("Weld")
1790
J1WeldE.Part0 = J1PartD
1791
J1WeldE.Part1 = J1PartE
1792
J1WeldE.Parent = J1PartE
1793
J1WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1794
1795
J1PartF = Instance.new("Part")
1796
J1PartF.Anchored = false
1797
J1PartF.CanCollide = true
1798
J1PartF.Locked = true
1799
J1PartF.formFactor = "Custom"
1800
J1PartF.Size = Vector3.new(1,ArmLength,1)
1801
J1PartF.TopSurface = 0
1802
J1PartF.BottomSurface = 0
1803
J1PartF.Parent = HoverCraft
1804
J1PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1805
J1WeldF = Instance.new("Weld")
1806
J1WeldF.Part0 = J1PartE
1807
J1WeldF.Part1 = J1PartF
1808
J1WeldF.Parent = J1PartF
1809
J1WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1810
1811
J1PartG = Instance.new("Part")
1812
J1PartG.Anchored = false
1813
J1PartG.CanCollide = true
1814
J1PartG.Locked = true
1815
J1PartG.formFactor = "Custom"
1816
J1PartG.Shape = "Ball"
1817
J1PartG.Size = Vector3.new(2,2,2)
1818
J1PartG.TopSurface = 0
1819
J1PartG.BottomSurface = 0
1820
J1PartG.BrickColor = BrickColor.Black()
1821
J1PartG.Parent = HoverCraft
1822
J1PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1823
J1WeldG = Instance.new("Weld")
1824
J1WeldG.Part0 = J1PartF
1825
J1WeldG.Part1 = J1PartG
1826
J1WeldG.Parent = J1PartG
1827
J1WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1828
1829
J1PartH = Instance.new("Part")
1830
J1PartH.Anchored = false
1831
J1PartH.CanCollide = true
1832
J1PartH.Locked = true
1833
J1PartH.formFactor = "Custom"
1834
J1PartH.Size = Vector3.new(1,1,ArmLength/2)
1835
J1PartH.TopSurface = 0
1836
J1PartH.BottomSurface = 0
1837
J1PartH.Parent = HoverCraft
1838
J1PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1839
J1WeldH = Instance.new("Weld")
1840
J1WeldH.Part0 = J1PartG
1841
J1WeldH.Part1 = J1PartH
1842
J1WeldH.Parent = J1PartH
1843
J1WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
1844
1845
J1PartI = Instance.new("Part")
1846
J1PartI.Anchored = false
1847
J1PartI.CanCollide = true
1848
J1PartI.Locked = true
1849
J1PartI.formFactor = "Custom"
1850
J1PartI.Size = Vector3.new(1,1,ArmLength/2)
1851
J1PartI.TopSurface = 0
1852
J1PartI.BottomSurface = 0
1853
J1PartI.Parent = HoverCraft
1854
J1PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1855
J1WeldI = Instance.new("Weld")
1856
J1WeldI.Part0 = J1PartG
1857
J1WeldI.Part1 = J1PartI
1858
J1WeldI.Parent = J1PartI
1859
J1WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
1860
1861
J2PartA = Instance.new("Part")
1862
J2PartA.Anchored = false
1863
J2PartA.CanCollide = true
1864
J2PartA.Locked = true
1865
J2PartA.formFactor = "Custom"
1866
J2PartA.Shape = "Ball"
1867
J2PartA.Size = Vector3.new(2,2,2)
1868
J2PartA.TopSurface = 0
1869
J2PartA.BottomSurface = 0
1870
J2PartA.BrickColor = BrickColor.Black()
1871
J2PartA.Parent = HoverCraft
1872
J2PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1873
J2WeldA = Instance.new("Weld")
1874
J2WeldA.Part0 = PartJ
1875
J2WeldA.Part1 = J2PartA
1876
J2WeldA.Parent = J2PartA
1877
J2WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi,0)
1878
1879
J2PartB = Instance.new("Part")
1880
J2PartB.Anchored = false
1881
J2PartB.CanCollide = true
1882
J2PartB.Locked = true
1883
J2PartB.formFactor = "Custom"
1884
J2PartB.Size = Vector3.new(1,ArmLength,1)
1885
J2PartB.TopSurface = 0
1886
J2PartB.BottomSurface = 0
1887
J2PartB.Parent = HoverCraft
1888
J2PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1889
J2WeldB = Instance.new("Weld")
1890
J2WeldB.Part0 = J2PartA
1891
J2WeldB.Part1 = J2PartB
1892
J2WeldB.Parent = J2PartB
1893
J2WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1894
1895
J2PartC = Instance.new("Part")
1896
J2PartC.Anchored = false
1897
J2PartC.CanCollide = true
1898
J2PartC.Locked = true
1899
J2PartC.formFactor = "Custom"
1900
J2PartC.Shape = "Ball"
1901
J2PartC.Size = Vector3.new(2,2,2)
1902
J2PartC.TopSurface = 0
1903
J2PartC.BottomSurface = 0
1904
J2PartC.BrickColor = BrickColor.Black()
1905
J2PartC.Parent = HoverCraft
1906
J2PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1907
J2WeldC = Instance.new("Weld")
1908
J2WeldC.Part0 = J2PartB
1909
J2WeldC.Part1 = J2PartC
1910
J2WeldC.Parent = J2PartC
1911
J2WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1912
1913
J2PartD = Instance.new("Part")
1914
J2PartD.Anchored = false
1915
J2PartD.CanCollide = true
1916
J2PartD.Locked = true
1917
J2PartD.formFactor = "Custom"
1918
J2PartD.Size = Vector3.new(1,ArmLength,1)
1919
J2PartD.TopSurface = 0
1920
J2PartD.BottomSurface = 0
1921
J2PartD.Parent = HoverCraft
1922
J2PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1923
J2WeldD = Instance.new("Weld")
1924
J2WeldD.Part0 = J2PartC
1925
J2WeldD.Part1 = J2PartD
1926
J2WeldD.Parent = J2PartD
1927
J2WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1928
1929
J2PartE = Instance.new("Part")
1930
J2PartE.Anchored = false
1931
J2PartE.CanCollide = true
1932
J2PartE.Locked = true
1933
J2PartE.formFactor = "Custom"
1934
J2PartE.Shape = "Ball"
1935
J2PartE.Size = Vector3.new(2,2,2)
1936
J2PartE.TopSurface = 0
1937
J2PartE.BottomSurface = 0
1938
J2PartE.BrickColor = BrickColor.Black()
1939
J2PartE.Parent = HoverCraft
1940
J2PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1941
J2WeldE = Instance.new("Weld")
1942
J2WeldE.Part0 = J2PartD
1943
J2WeldE.Part1 = J2PartE
1944
J2WeldE.Parent = J2PartE
1945
J2WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1946
1947
J2PartF = Instance.new("Part")
1948
J2PartF.Anchored = false
1949
J2PartF.CanCollide = true
1950
J2PartF.Locked = true
1951
J2PartF.formFactor = "Custom"
1952
J2PartF.Size = Vector3.new(1,ArmLength,1)
1953
J2PartF.TopSurface = 0
1954
J2PartF.BottomSurface = 0
1955
J2PartF.Parent = HoverCraft
1956
J2PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1957
J2WeldF = Instance.new("Weld")
1958
J2WeldF.Part0 = J2PartE
1959
J2WeldF.Part1 = J2PartF
1960
J2WeldF.Parent = J2PartF
1961
J2WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1962
1963
J2PartG = Instance.new("Part")
1964
J2PartG.Anchored = false
1965
J2PartG.CanCollide = true
1966
J2PartG.Locked = true
1967
J2PartG.formFactor = "Custom"
1968
J2PartG.Shape = "Ball"
1969
J2PartG.Size = Vector3.new(2,2,2)
1970
J2PartG.TopSurface = 0
1971
J2PartG.BottomSurface = 0
1972
J2PartG.BrickColor = BrickColor.Black()
1973
J2PartG.Parent = HoverCraft
1974
J2PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1975
J2WeldG = Instance.new("Weld")
1976
J2WeldG.Part0 = J2PartF
1977
J2WeldG.Part1 = J2PartG
1978
J2WeldG.Parent = J2PartG
1979
J2WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
1980
1981
J2PartH = Instance.new("Part")
1982
J2PartH.Anchored = false
1983
J2PartH.CanCollide = true
1984
J2PartH.Locked = true
1985
J2PartH.formFactor = "Custom"
1986
J2PartH.Size = Vector3.new(1,1,ArmLength/2)
1987
J2PartH.TopSurface = 0
1988
J2PartH.BottomSurface = 0
1989
J2PartH.Parent = HoverCraft
1990
J2PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
1991
J2WeldH = Instance.new("Weld")
1992
J2WeldH.Part0 = J2PartG
1993
J2WeldH.Part1 = J2PartH
1994
J2WeldH.Parent = J2PartH
1995
J2WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
1996
1997
J2PartI = Instance.new("Part")
1998
J2PartI.Anchored = false
1999
J2PartI.CanCollide = true
2000
J2PartI.Locked = true
2001
J2PartI.formFactor = "Custom"
2002
J2PartI.Size = Vector3.new(1,1,ArmLength/2)
2003
J2PartI.TopSurface = 0
2004
J2PartI.BottomSurface = 0
2005
J2PartI.Parent = HoverCraft
2006
J2PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2007
J2WeldI = Instance.new("Weld")
2008
J2WeldI.Part0 = J2PartG
2009
J2WeldI.Part1 = J2PartI
2010
J2WeldI.Parent = J2PartI
2011
J2WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
2012
2013
J3PartA = Instance.new("Part")
2014
J3PartA.Anchored = false
2015
J3PartA.CanCollide = true
2016
J3PartA.Locked = true
2017
J3PartA.formFactor = "Custom"
2018
J3PartA.Shape = "Ball"
2019
J3PartA.Size = Vector3.new(2,2,2)
2020
J3PartA.TopSurface = 0
2021
J3PartA.BottomSurface = 0
2022
J3PartA.BrickColor = BrickColor.Black()
2023
J3PartA.Parent = HoverCraft
2024
J3PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2025
J3WeldA = Instance.new("Weld")
2026
J3WeldA.Part0 = PartK
2027
J3WeldA.Part1 = J3PartA
2028
J3WeldA.Parent = J3PartA
2029
J3WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi,0)
2030
2031
J3PartB = Instance.new("Part")
2032
J3PartB.Anchored = false
2033
J3PartB.CanCollide = true
2034
J3PartB.Locked = true
2035
J3PartB.formFactor = "Custom"
2036
J3PartB.Size = Vector3.new(1,ArmLength,1)
2037
J3PartB.TopSurface = 0
2038
J3PartB.BottomSurface = 0
2039
J3PartB.Parent = HoverCraft
2040
J3PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2041
J3WeldB = Instance.new("Weld")
2042
J3WeldB.Part0 = J3PartA
2043
J3WeldB.Part1 = J3PartB
2044
J3WeldB.Parent = J3PartB
2045
J3WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2046
2047
J3PartC = Instance.new("Part")
2048
J3PartC.Anchored = false
2049
J3PartC.CanCollide = true
2050
J3PartC.Locked = true
2051
J3PartC.formFactor = "Custom"
2052
J3PartC.Shape = "Ball"
2053
J3PartC.Size = Vector3.new(2,2,2)
2054
J3PartC.TopSurface = 0
2055
J3PartC.BottomSurface = 0
2056
J3PartC.BrickColor = BrickColor.Black()
2057
J3PartC.Parent = HoverCraft
2058
J3PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2059
J3WeldC = Instance.new("Weld")
2060
J3WeldC.Part0 = J3PartB
2061
J3WeldC.Part1 = J3PartC
2062
J3WeldC.Parent = J3PartC
2063
J3WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2064
2065
J3PartD = Instance.new("Part")
2066
J3PartD.Anchored = false
2067
J3PartD.CanCollide = true
2068
J3PartD.Locked = true
2069
J3PartD.formFactor = "Custom"
2070
J3PartD.Size = Vector3.new(1,ArmLength,1)
2071
J3PartD.TopSurface = 0
2072
J3PartD.BottomSurface = 0
2073
J3PartD.Parent = HoverCraft
2074
J3PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2075
J3WeldD = Instance.new("Weld")
2076
J3WeldD.Part0 = J3PartC
2077
J3WeldD.Part1 = J3PartD
2078
J3WeldD.Parent = J3PartD
2079
J3WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2080
2081
J3PartE = Instance.new("Part")
2082
J3PartE.Anchored = false
2083
J3PartE.CanCollide = true
2084
J3PartE.Locked = true
2085
J3PartE.formFactor = "Custom"
2086
J3PartE.Shape = "Ball"
2087
J3PartE.Size = Vector3.new(2,2,2)
2088
J3PartE.TopSurface = 0
2089
J3PartE.BottomSurface = 0
2090
J3PartE.BrickColor = BrickColor.Black()
2091
J3PartE.Parent = HoverCraft
2092
J3PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2093
J3WeldE = Instance.new("Weld")
2094
J3WeldE.Part0 = J3PartD
2095
J3WeldE.Part1 = J3PartE
2096
J3WeldE.Parent = J3PartE
2097
J3WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2098
2099
J3PartF = Instance.new("Part")
2100
J3PartF.Anchored = false
2101
J3PartF.CanCollide = true
2102
J3PartF.Locked = true
2103
J3PartF.formFactor = "Custom"
2104
J3PartF.Size = Vector3.new(1,ArmLength,1)
2105
J3PartF.TopSurface = 0
2106
J3PartF.BottomSurface = 0
2107
J3PartF.Parent = HoverCraft
2108
J3PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2109
J3WeldF = Instance.new("Weld")
2110
J3WeldF.Part0 = J3PartE
2111
J3WeldF.Part1 = J3PartF
2112
J3WeldF.Parent = J3PartF
2113
J3WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2114
2115
J3PartG = Instance.new("Part")
2116
J3PartG.Anchored = false
2117
J3PartG.CanCollide = true
2118
J3PartG.Locked = true
2119
J3PartG.formFactor = "Custom"
2120
J3PartG.Shape = "Ball"
2121
J3PartG.Size = Vector3.new(2,2,2)
2122
J3PartG.TopSurface = 0
2123
J3PartG.BottomSurface = 0
2124
J3PartG.BrickColor = BrickColor.Black()
2125
J3PartG.Parent = HoverCraft
2126
J3PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2127
J3WeldG = Instance.new("Weld")
2128
J3WeldG.Part0 = J3PartF
2129
J3WeldG.Part1 = J3PartG
2130
J3WeldG.Parent = J3PartG
2131
J3WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2132
2133
J3PartH = Instance.new("Part")
2134
J3PartH.Anchored = false
2135
J3PartH.CanCollide = true
2136
J3PartH.Locked = true
2137
J3PartH.formFactor = "Custom"
2138
J3PartH.Size = Vector3.new(1,1,ArmLength/2)
2139
J3PartH.TopSurface = 0
2140
J3PartH.BottomSurface = 0
2141
J3PartH.Parent = HoverCraft
2142
J3PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2143
J3WeldH = Instance.new("Weld")
2144
J3WeldH.Part0 = J3PartG
2145
J3WeldH.Part1 = J3PartH
2146
J3WeldH.Parent = J3PartH
2147
J3WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
2148
2149
J3PartI = Instance.new("Part")
2150
J3PartI.Anchored = false
2151
J3PartI.CanCollide = true
2152
J3PartI.Locked = true
2153
J3PartI.formFactor = "Custom"
2154
J3PartI.Size = Vector3.new(1,1,ArmLength/2)
2155
J3PartI.TopSurface = 0
2156
J3PartI.BottomSurface = 0
2157
J3PartI.Parent = HoverCraft
2158
J3PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2159
J3WeldI = Instance.new("Weld")
2160
J3WeldI.Part0 = J3PartG
2161
J3WeldI.Part1 = J3PartI
2162
J3WeldI.Parent = J3PartI
2163
J3WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
2164
2165
J4PartA = Instance.new("Part")
2166
J4PartA.Anchored = false
2167
J4PartA.CanCollide = true
2168
J4PartA.Locked = true
2169
J4PartA.formFactor = "Custom"
2170
J4PartA.Shape = "Ball"
2171
J4PartA.Size = Vector3.new(2,2,2)
2172
J4PartA.TopSurface = 0
2173
J4PartA.BottomSurface = 0
2174
J4PartA.BrickColor = BrickColor.Black()
2175
J4PartA.Parent = HoverCraft
2176
J4PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2177
J4WeldA = Instance.new("Weld")
2178
J4WeldA.Part0 = PartL
2179
J4WeldA.Part1 = J4PartA
2180
J4WeldA.Parent = J4PartA
2181
J4WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2182
2183
J4PartB = Instance.new("Part")
2184
J4PartB.Anchored = false
2185
J4PartB.CanCollide = true
2186
J4PartB.Locked = true
2187
J4PartB.formFactor = "Custom"
2188
J4PartB.Size = Vector3.new(1,ArmLength,1)
2189
J4PartB.TopSurface = 0
2190
J4PartB.BottomSurface = 0
2191
J4PartB.Parent = HoverCraft
2192
J4PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2193
J4WeldB = Instance.new("Weld")
2194
J4WeldB.Part0 = J4PartA
2195
J4WeldB.Part1 = J4PartB
2196
J4WeldB.Parent = J4PartB
2197
J4WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2198
2199
J4PartC = Instance.new("Part")
2200
J4PartC.Anchored = false
2201
J4PartC.CanCollide = true
2202
J4PartC.Locked = true
2203
J4PartC.formFactor = "Custom"
2204
J4PartC.Shape = "Ball"
2205
J4PartC.Size = Vector3.new(2,2,2)
2206
J4PartC.TopSurface = 0
2207
J4PartC.BottomSurface = 0
2208
J4PartC.BrickColor = BrickColor.Black()
2209
J4PartC.Parent = HoverCraft
2210
J4PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2211
J4WeldC = Instance.new("Weld")
2212
J4WeldC.Part0 = J4PartB
2213
J4WeldC.Part1 = J4PartC
2214
J4WeldC.Parent = J4PartC
2215
J4WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2216
2217
J4PartD = Instance.new("Part")
2218
J4PartD.Anchored = false
2219
J4PartD.CanCollide = true
2220
J4PartD.Locked = true
2221
J4PartD.formFactor = "Custom"
2222
J4PartD.Size = Vector3.new(1,ArmLength,1)
2223
J4PartD.TopSurface = 0
2224
J4PartD.BottomSurface = 0
2225
J4PartD.Parent = HoverCraft
2226
J4PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2227
J4WeldD = Instance.new("Weld")
2228
J4WeldD.Part0 = J4PartC
2229
J4WeldD.Part1 = J4PartD
2230
J4WeldD.Parent = J4PartD
2231
J4WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2232
2233
J4PartE = Instance.new("Part")
2234
J4PartE.Anchored = false
2235
J4PartE.CanCollide = true
2236
J4PartE.Locked = true
2237
J4PartE.formFactor = "Custom"
2238
J4PartE.Shape = "Ball"
2239
J4PartE.Size = Vector3.new(2,2,2)
2240
J4PartE.TopSurface = 0
2241
J4PartE.BottomSurface = 0
2242
J4PartE.BrickColor = BrickColor.Black()
2243
J4PartE.Parent = HoverCraft
2244
J4PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2245
J4WeldE = Instance.new("Weld")
2246
J4WeldE.Part0 = J4PartD
2247
J4WeldE.Part1 = J4PartE
2248
J4WeldE.Parent = J4PartE
2249
J4WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2250
2251
J4PartF = Instance.new("Part")
2252
J4PartF.Anchored = false
2253
J4PartF.CanCollide = true
2254
J4PartF.Locked = true
2255
J4PartF.formFactor = "Custom"
2256
J4PartF.Size = Vector3.new(1,ArmLength,1)
2257
J4PartF.TopSurface = 0
2258
J4PartF.BottomSurface = 0
2259
J4PartF.Parent = HoverCraft
2260
J4PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2261
J4WeldF = Instance.new("Weld")
2262
J4WeldF.Part0 = J4PartE
2263
J4WeldF.Part1 = J4PartF
2264
J4WeldF.Parent = J4PartF
2265
J4WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2266
2267
J4PartG = Instance.new("Part")
2268
J4PartG.Anchored = false
2269
J4PartG.CanCollide = true
2270
J4PartG.Locked = true
2271
J4PartG.formFactor = "Custom"
2272
J4PartG.Shape = "Ball"
2273
J4PartG.Size = Vector3.new(2,2,2)
2274
J4PartG.TopSurface = 0
2275
J4PartG.BottomSurface = 0
2276
J4PartG.BrickColor = BrickColor.Black()
2277
J4PartG.Parent = HoverCraft
2278
J4PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2279
J4WeldG = Instance.new("Weld")
2280
J4WeldG.Part0 = J4PartF
2281
J4WeldG.Part1 = J4PartG
2282
J4WeldG.Parent = J4PartG
2283
J4WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
2284
2285
J4PartH = Instance.new("Part")
2286
J4PartH.Anchored = false
2287
J4PartH.CanCollide = true
2288
J4PartH.Locked = true
2289
J4PartH.formFactor = "Custom"
2290
J4PartH.Size = Vector3.new(1,1,ArmLength/2)
2291
J4PartH.TopSurface = 0
2292
J4PartH.BottomSurface = 0
2293
J4PartH.Parent = HoverCraft
2294
J4PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2295
J4WeldH = Instance.new("Weld")
2296
J4WeldH.Part0 = J4PartG
2297
J4WeldH.Part1 = J4PartH
2298
J4WeldH.Parent = J4PartH
2299
J4WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
2300
2301
J4PartI = Instance.new("Part")
2302
J4PartI.Anchored = false
2303
J4PartI.CanCollide = true
2304
J4PartI.Locked = true
2305
J4PartI.formFactor = "Custom"
2306
J4PartI.Size = Vector3.new(1,1,ArmLength/2)
2307
J4PartI.TopSurface = 0
2308
J4PartI.BottomSurface = 0
2309
J4PartI.Parent = HoverCraft
2310
J4PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2311
J4WeldI = Instance.new("Weld")
2312
J4WeldI.Part0 = J4PartG
2313
J4WeldI.Part1 = J4PartI
2314
J4WeldI.Parent = J4PartI
2315
J4WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
2316
2317
Balloon = Instance.new("Part")
2318
Balloon.Anchored = false
2319
Balloon.CanCollide = true
2320
Balloon.Locked = true
2321
Balloon.formFactor = "Custom"
2322
Balloon.Size = Vector3.new(0.3,0.3,0.3)
2323
Balloon.Transparency = 1
2324
Balloon.TopSurface = 0
2325
Balloon.BottomSurface = 0
2326
Balloon.BrickColor = BrickColor.Black()
2327
Balloon.Parent = HoverCraft
2328
Balloon.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2329
BalloonW = Instance.new("Weld")
2330
BalloonW.Part0 = PartA
2331
BalloonW.Part1 = Balloon
2332
BalloonW.Parent = Balloon
2333
BalloonW.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2334
BalloonM = Instance.new("SpecialMesh")
2335
BalloonM.MeshType = "Sphere"
2336
BalloonM.Scale = Vector3.new(1,1,1)
2337
BalloonM.Parent = Balloon
2338
2339
Jump = false
2340
2341
Gyro = Instance.new("BodyGyro")
2342
Gyro.maxTorque = Vector3.new(math.huge,0,math.huge)
2343
Gyro.cframe = CFrame.new(0,0,0)
2344
Gyro.Parent = Seat
2345
2346
AngleVelocity = Instance.new("BodyAngularVelocity")
2347
AngleVelocity.maxTorque = Vector3.new(0,math.huge,0)
2348
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2349
AngleVelocity.Parent = Seat
2350
2351
DriveVelocity = Instance.new("BodyVelocity")
2352
DriveVelocity.maxForce = Vector3.new(0,0,0)
2353
DriveVelocity.Parent = Seat
2354
2355
function FTBurn(BurntModel)
2356
coroutine.resume(coroutine.create(function()
2357
char =  BurntModel
2358
2359
model = Instance.new("Model")
2360
model.Name = "Burnt"
2361
model.Parent = char
2362
2363
for _,j in pairs (char:GetChildren()) do 
2364
if j.className == "CharacterMesh" then 
2365
j:Remove() 
2366
end end 
2367
2368
local part = Instance.new("Part")
2369
part.Anchored = false
2370
part.CanCollide = false
2371
part.Locked = true
2372
part.formFactor = "Symmetric"
2373
part.TopSurface = 0
2374
part.BottomSurface = 0
2375
part.BrickColor = BrickColor.new("Really black")
2376
part.Size = Vector3.new(1,1,1)
2377
part.Parent = model
2378
local mesh = Instance.new("SpecialMesh")
2379
mesh.MeshType = "Brick"
2380
mesh.Scale = Vector3.new(1.01,2.005,1.01)
2381
mesh.Parent = part
2382
weld = Instance.new("Weld") 
2383
weld.Parent = char["Left Arm"]
2384
weld.Part0 = weld.Parent
2385
weld.Part1 = part
2386
weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2387
local part = Instance.new("Part")
2388
part.Anchored = false
2389
part.CanCollide = false
2390
part.Locked = true
2391
part.formFactor = "Symmetric"
2392
part.TopSurface = 0
2393
part.BottomSurface = 0
2394
part.BrickColor = BrickColor.new("Really black")
2395
part.Size = Vector3.new(1,1,1)
2396
part.Parent = model
2397
local mesh = Instance.new("SpecialMesh")
2398
mesh.MeshType = "Brick"
2399
mesh.Scale = Vector3.new(1.01,2.005,1.01)
2400
mesh.Parent = part
2401
weld = Instance.new("Weld") 
2402
weld.Parent = char["Right Arm"]
2403
weld.Part0 = weld.Parent
2404
weld.Part1 = part
2405
weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2406
local part = Instance.new("Part")
2407
part.Anchored = false
2408
part.CanCollide = false
2409
part.Locked = true
2410
part.formFactor = "Symmetric"
2411
part.TopSurface = 0
2412
part.BottomSurface = 0
2413
part.BrickColor = BrickColor.new("Really black")
2414
part.Size = Vector3.new(1,1,1)
2415
part.Parent = model
2416
local mesh = Instance.new("SpecialMesh")
2417
mesh.MeshType = "Brick"
2418
mesh.Scale = Vector3.new(1.01,2.005,1.01)
2419
mesh.Parent = part
2420
weld = Instance.new("Weld") 
2421
weld.Parent = char["Left Leg"]
2422
weld.Part0 = weld.Parent
2423
weld.Part1 = part
2424
weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2425
local part = Instance.new("Part")
2426
part.Anchored = false
2427
part.CanCollide = false
2428
part.Locked = true
2429
part.formFactor = "Symmetric"
2430
part.TopSurface = 0
2431
part.BottomSurface = 0
2432
part.BrickColor = BrickColor.new("Really black")
2433
part.Size = Vector3.new(1,1,1)
2434
part.Parent = model
2435
local mesh = Instance.new("SpecialMesh")
2436
mesh.MeshType = "Brick"
2437
mesh.Scale = Vector3.new(1.01,2.005,1.01)
2438
mesh.Parent = part
2439
weld = Instance.new("Weld") 
2440
weld.Parent = char["Right Leg"]
2441
weld.Part0 = weld.Parent
2442
weld.Part1 = part
2443
weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
2444
local part = Instance.new("Part")
2445
part.Anchored = false
2446
part.CanCollide = false
2447
part.Locked = true
2448
part.formFactor = "Symmetric"
2449
part.TopSurface = 0
2450
part.BottomSurface = 0
2451
part.BrickColor = BrickColor.new("Really black")
2452
part.Size = Vector3.new(1,1,1)
2453
part.Parent = model
2454
local mesh = Instance.new("SpecialMesh")
2455
mesh.MeshType = "Brick"
2456
mesh.Scale = Vector3.new(2.005,2.005,1.01)
2457
mesh.Parent = part
2458
weld = Instance.new("Weld") 
2459
weld.Parent = char["Torso"]
2460
weld.Part0 = weld.Parent
2461
weld.Part1 = part
2462
local part = Instance.new("Part")
2463
part.Anchored = false
2464
part.CanCollide = false
2465
part.Locked = true
2466
part.formFactor = "Symmetric"
2467
part.TopSurface = 0
2468
part.BottomSurface = 0
2469
part.BrickColor = BrickColor.new("Really black")
2470
part.Size = Vector3.new(1,1,1)
2471
part.Parent = model
2472
local mesh = Instance.new("SpecialMesh")
2473
mesh.MeshType = "Head"
2474
mesh.Scale = Vector3.new(1.26,1.26,1.26)
2475
mesh.Parent = part
2476
weld = Instance.new("Weld") 
2477
weld.Parent = char["Head"]
2478
weld.Part0 = weld.Parent
2479
weld.Part1 = part
2480
2481
for i,v in pairs(char:GetChildren()) do if v.className == "Part" then Instance.new("Fire").Parent = v end end
2482
for i,v in pairs(model:GetChildren()) do if v.className == "Part" then v.Transparency = 1 end end
2483
for i = 1,1000 do wait()
2484
for i,v in pairs(model:GetChildren()) do if v.className == "Part" then v.Transparency = v.Transparency - 0.001 end end
2485
char.Humanoid.Health = char.Humanoid.Health - 0.11
2486
end
2487
for i,v in pairs(char:GetChildren()) do if v.className == "Part" then v.BrickColor = BrickColor.new("Really black") end end
2488
model:Remove()
2489
char:BreakJoints()
2490
2491
2492
2493
end))
2494
end
2495
2496
function LegsDown()
2497
if Mode == 1 then Velocity.Parent = Seat end
2498
for i = 1,6 do wait()
2499
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2500
J1WeldC.C0 = J1WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2501
J1WeldE.C0 = J1WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2502
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2503
J2WeldC.C0 = J2WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2504
J2WeldE.C0 = J2WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2505
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2506
J3WeldC.C0 = J3WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2507
J3WeldE.C0 = J3WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2508
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2509
J4WeldC.C0 = J4WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2510
J4WeldE.C0 = J4WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
2511
end
2512
end
2513
2514
function LegsUp()
2515
for i = 1,6 do wait()
2516
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2517
J1WeldC.C0 = J1WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2518
J1WeldE.C0 = J1WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2519
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2520
J2WeldC.C0 = J2WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2521
J2WeldE.C0 = J2WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2522
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2523
J3WeldC.C0 = J3WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2524
J3WeldE.C0 = J3WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2525
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2526
J4WeldC.C0 = J4WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2527
J4WeldE.C0 = J4WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
2528
end
2529
end
2530
2531
Legs = 0
2532
LegsDown()
2533
2534
function TempSeats()
2535
2536
local PartAA = Instance.new("Seat")
2537
PartAA.Anchored = false
2538
PartAA.CanCollide = false
2539
PartAA.Locked = true
2540
PartAA.formFactor = "Custom"
2541
PartAA.Size = Vector3.new(2,0.5,2)
2542
PartAA.TopSurface = 0
2543
PartAA.BottomSurface = 0
2544
PartAA.BrickColor = BrickColor.Black()
2545
PartAA.Parent = HoverCraft
2546
PartAA.Name = "TempSeatA"
2547
PartAA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2548
local WeldAA = Instance.new("Weld")
2549
WeldAA.Part0 = Seat
2550
WeldAA.Part1 = PartAA
2551
WeldAA.Parent = PartAA
2552
WeldAA.C0 = CFrame.new(0,0.25,4.75) * CFrame.Angles(0,math.pi,0)
2553
2554
local PartBB = Instance.new("Seat")
2555
PartBB.Anchored = false
2556
PartBB.CanCollide = false
2557
PartBB.Locked = true
2558
PartBB.formFactor = "Custom"
2559
PartBB.Size = Vector3.new(2,0.5,2)
2560
PartBB.TopSurface = 0
2561
PartBB.BottomSurface = 0
2562
PartBB.BrickColor = BrickColor.Black()
2563
PartBB.Parent = HoverCraft
2564
PartBB.Name = "TempSeatB"
2565
PartBB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2566
local WeldBB = Instance.new("Weld")
2567
WeldBB.Part0 = Seat
2568
WeldBB.Part1 = PartBB
2569
WeldBB.Parent = PartBB
2570
WeldBB.C0 = CFrame.new(-4.75,0.25,0) * CFrame.Angles(0,math.pi/2,0)
2571
2572
local PartCC = Instance.new("Seat")
2573
PartCC.Anchored = false
2574
PartCC.CanCollide = false
2575
PartCC.Locked = true
2576
PartCC.formFactor = "Custom"
2577
PartCC.Size = Vector3.new(2,0.5,2)
2578
PartCC.TopSurface = 0
2579
PartCC.BottomSurface = 0
2580
PartCC.BrickColor = BrickColor.Black()
2581
PartCC.Parent = HoverCraft
2582
PartCC.Name = "TempSeatC"
2583
PartCC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
2584
local WeldCC = Instance.new("Weld")
2585
WeldCC.Part0 = Seat
2586
WeldCC.Part1 = PartCC
2587
WeldCC.Parent = PartCC
2588
WeldCC.C0 = CFrame.new(4.75,0.25,0) * CFrame.Angles(0,-math.pi/2,0)
2589
2590
coroutine.resume(coroutine.create(function()
2591
for i = 1,0,-0.1 do
2592
PartAA.Transparency = i
2593
PartBB.Transparency = i
2594
PartCC.Transparency = i
2595
wait()
2596
end
2597
end))
2598
end
2599
2600
2601
2602
function DelTempSeats()
2603
pcall(function()
2604
local PartAA = HoverCraft.TempSeatA
2605
local PartBB = HoverCraft.TempSeatB
2606
local PartCC = HoverCraft.TempSeatC
2607
coroutine.resume(coroutine.create(function()
2608
for i = 0,1,0.1 do
2609
PartAA.Transparency = i
2610
PartBB.Transparency = i
2611
PartCC.Transparency = i
2612
wait()
2613
end
2614
PartAA:Destroy()
2615
PartBB:Destroy()
2616
PartCC:Destroy()
2617
end))
2618
end)
2619
end
2620
2621
function MakeBall()
2622
DriveVelocity.maxForce = Vector3.new(0,0,0)
2623
DriveVelocity.velocity = Vector3.new(0,0,0)
2624
wait()
2625
Balloon.Transparency = 0
2626
BalloonW.C0 = CFrame.new(0,12,0) * CFrame.Angles(0,0,0)
2627
for i = 1,30 do wait()
2628
BalloonW.C0 = BalloonW.C0 + Vector3.new(0,0.74,0)
2629
BalloonM.Scale = BalloonM.Scale + Vector3.new(5,5,5)
2630
end
2631
DriveVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2632
DriveVelocity.velocity = Vector3.new(0,math.pi*ArmLength,0)
2633
end
2634
2635
function dmgcounter(part,name)
2636
dmgcm = Instance.new("Model", part.Parent)
2637
dmgcm.Name = name
2638
dmgc = Instance.new("Part", dmgcm)
2639
dmgc.Name = "Head"
2640
dmgc.BrickColor = BrickColor.new("Bright red")
2641
dmgc.FormFactor = "Custom"
2642
dmgc.Size = Vector3.new(0.7,0.2,0.7)
2643
dmgc.TopSurface = "Smooth"
2644
dmgc.BottomSurface = "Smooth"
2645
dmgc.CanCollide = false
2646
dmgc.Anchored = true
2647
Instance.new("Humanoid", dmgcm).MaxHealth = 0
2648
game:GetService("Debris"):AddItem(dmgcm,3)
2649
dmgc.CFrame = CFrame.new(part.CFrame.x+math.random(-2,2),math.random(7,8),part.CFrame.z+math.random(-2,2))
2650
coroutine.resume(coroutine.create(function()
2651
while true do
2652
wait(0.1)
2653
dmgc.CFrame = dmgc.CFrame*CFrame.new(0,0.01,0)
2654
end
2655
end))
2656
end
2657
2658
function DeleBall()
2659
for i = 1,30 do wait()
2660
BalloonW.C0 = BalloonW.C0 - Vector3.new(0,0.74,0)
2661
BalloonM.Scale = BalloonM.Scale - Vector3.new(5,5,5)
2662
end
2663
Balloon.Transparency = 1
2664
BalloonW.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2665
DriveVelocity.maxForce = Vector3.new(0,0,0)
2666
DriveVelocity.velocity = Vector3.new(0,0,0)
2667
end
2668
2669
Blah = true
2670
EndBlah = true
2671
2672
Mode = 0 -- 0=Spider,1=Balloon
2673
Walking = false
2674
Walk = false
2675
WalkA = false
2676
WalkD = false
2677
WalkS = false
2678
WalkW = false
2679
2680
---------------------------------------------------------------------------------------------------------------
2681
2682
function SpiderWalkW()
2683
if not Walk then
2684
Walk = true
2685
if WalkW then
2686
2687
for i = 1, 2 do wait()
2688
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2689
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2690
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2691
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2692
end
2693
DriveVelocity.maxForce = Vector3.new(math.huge,0,math.huge)
2694
while (Mode == 0) and WalkW do wait()
2695
for i = 1,4 do wait()
2696
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2697
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2698
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2699
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2700
DriveVelocity.velocity = Seat.CFrame.lookVector * 20
2701
2702
end
2703
for i = 1,4 do wait()
2704
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2705
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2706
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2707
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2708
DriveVelocity.velocity = Seat.CFrame.lookVector * 20
2709
2710
end
2711
end
2712
DriveVelocity.maxForce = Vector3.new(0,0,0)
2713
DriveVelocity.velocity = Vector3.new(0,0,0)
2714
for i = 1, 2 do wait()
2715
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2716
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2717
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2718
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2719
end
2720
2721
end
2722
Walk = false
2723
end
2724
end
2725
2726
---------------------------------------------------------------------------------------------------------------
2727
2728
function SpiderWalkS()
2729
if not Walk then
2730
Walk = true
2731
if WalkS then
2732
2733
for i = 1, 2 do wait()
2734
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2735
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2736
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2737
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2738
end
2739
DriveVelocity.maxForce = Vector3.new(math.huge,0,math.huge)
2740
2741
while (Mode == 0) and WalkS do wait()
2742
for i = 1,4 do wait()
2743
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2744
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2745
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2746
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2747
DriveVelocity.velocity = Seat.CFrame.lookVector * -15
2748
2749
end
2750
for i = 1,4 do wait()
2751
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2752
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2753
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2754
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2755
DriveVelocity.velocity = Seat.CFrame.lookVector * -15
2756
2757
end
2758
end
2759
DriveVelocity.maxForce = Vector3.new(0,0,0)
2760
DriveVelocity.velocity = Vector3.new(0,0,0)
2761
for i = 1, 2 do wait()
2762
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2763
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2764
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2765
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2766
end
2767
2768
end
2769
Walk = false
2770
end
2771
end
2772
2773
---------------------------------------------------------------------------------------------------------------
2774
2775
function SpiderWalkA()
2776
if not Walk then
2777
Walk = true
2778
if WalkA then
2779
2780
for i = 1, 2 do wait()
2781
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2782
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2783
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2784
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2785
end
2786
AngleVelocity.angularvelocity = Vector3.new(0,3,0)
2787
while (Mode == 0) and WalkA do wait()
2788
for i = 1,4 do wait()
2789
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2790
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2791
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2792
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2793
end
2794
for i = 1,4 do wait()
2795
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2796
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2797
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2798
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2799
end
2800
end
2801
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2802
for i = 1, 2 do wait()
2803
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2804
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2805
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2806
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2807
end
2808
2809
end
2810
Walk = false
2811
2812
2813
elseif Walk then
2814
2815
if WalkW then
2816
AngleVelocity.angularvelocity = Vector3.new(0,0.5,0)
2817
while (Mode == 0) and WalkW and WalkA do wait() end
2818
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2819
end
2820
2821
end
2822
end
2823
2824
---------------------------------------------------------------------------------------------------------------
2825
2826
function SpiderWalkD()
2827
if not Walk then
2828
Walk = true
2829
if WalkD then
2830
2831
for i = 1, 2 do wait()
2832
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2833
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2834
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2835
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2836
end
2837
AngleVelocity.angularvelocity = Vector3.new(0,-3,0)
2838
while (Mode == 0) and WalkD do wait()
2839
for i = 1,4 do wait()
2840
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2841
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2842
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2843
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2844
end
2845
for i = 1,4 do wait()
2846
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2847
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2848
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2849
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
2850
end
2851
end
2852
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2853
for i = 1, 2 do wait()
2854
J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2855
J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2856
J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2857
J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
2858
end
2859
2860
end
2861
Walk = false
2862
2863
2864
elseif Walk then
2865
2866
if WalkW then
2867
AngleVelocity.angularvelocity = Vector3.new(0,-0.5,0)
2868
while (Mode == 0) and WalkW and WalkD do wait() end
2869
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2870
end
2871
2872
end
2873
end
2874
2875
function BFlyW()
2876
2877
end
2878
2879
function BFlyA()
2880
if not Walk then
2881
Walk = true
2882
if WalkA then
2883
2884
AngleVelocity.angularvelocity = Vector3.new(0,1,0)
2885
while WalkA do wait() end
2886
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2887
2888
end
2889
Walk = false
2890
end
2891
end
2892
2893
function BFlyS()
2894
if not Walk then
2895
Walk = true
2896
if WalkS then
2897
2898
2899
end
2900
Walk = false
2901
end
2902
end
2903
2904
function BFlyD()
2905
if not Walk then
2906
Walk = true
2907
if WalkD then
2908
2909
AngleVelocity.angularvelocity = Vector3.new(0,-1,0)
2910
while WalkD do wait() end
2911
AngleVelocity.angularvelocity = Vector3.new(0,0,0)
2912
2913
end
2914
Walk = false
2915
end
2916
end
2917
2918
----
2919
2920
function HatchUp()
2921
for i = 1,12 do wait()
2922
HWeldB.C0 = HWeldB.C0 * CFrame.Angles(0,-math.pi/24,0)
2923
end
2924
end
2925
2926
function HatchDown()
2927
for i = 1,12 do wait()
2928
HWeldB.C0 = HWeldB.C0 * CFrame.Angles(0,math.pi/24,0)
2929
end
2930
end
2931
2932
----
2933
2934
function CloseJaw()
2935
for i = 1,7 do wait()
2936
GunWeldD.C0 = GunWeldD.C0 * CFrame.Angles(0.1,0,0)
2937
GunWeldK.C0 = GunWeldK.C0 * CFrame.Angles(-0.1,0,0)
2938
end
2939
end
2940
function OpenJaw()
2941
for i = 1,7 do wait()
2942
GunWeldD.C0 = GunWeldD.C0 * CFrame.Angles(-0.1,0,0)
2943
GunWeldK.C0 = GunWeldK.C0 * CFrame.Angles(0.1,0,0)
2944
end
2945
end
2946
2947
function Shoot()
2948
end
2949
2950
---------------------------------------------------------------------------------------------------------------
2951
2952
Seats = false
2953
2954
hatch = true
2955
2956
if script.Parent == nil or script.Parent.Name == Player.Name or script.Parent.Parent.Name == Player.Name then
2957
Hopper = Instance.new("HopperBin")
2958
Hopper.Name = "BNS"
2959
Hopper.Parent = Player.Backpack
2960
end
2961
2962
function onKeyDown(key)
2963
if Blah == true then
2964
Blah = false
2965
2966
if key == "f" then
2967
OpenJaw()
2968
Shoot()
2969
CloseJaw()
2970
end
2971
2972
if key == "e" then
2973
if Mode == 0 then
2974
if hatch then
2975
hatch = false
2976
HatchUp()
2977
elseif not hatch then
2978
hatch = true
2979
HatchDown()
2980
end
2981
end
2982
end
2983
2984
if key == "l" then
2985
if Seats == false then
2986
if HoverCraft:FindFirstChild("TempSeatA") or HoverCraft:FindFirstChild("TempSeatB") or HoverCraft:FindFirstChild("TempSeatC") then
2987
Seats = true
2988
DelTempSeats()
2989
Seats = false
2990
else
2991
Seats = true
2992
TempSeats()
2993
Seats = false
2994
end
2995
end
2996
end
2997
2998
if string.byte(key) == 8 then
2999
Character.Torso.CFrame = Seat.CFrame*CFrame.new(0,2,0)
3000
end
3001
3002
if key == "/" then -- shift key :3
3003
if Mode == 0 and not Walk then
3004
if not Jump then
3005
Jump = true
3006
LegsDown()
3007
DriveVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
3008
DriveVelocity.velocity = Vector3.new(Seat.CFrame.lookVector.x * 30,15,Seat.CFrame.lookVector.z * 30)
3009
wait()
3010
LegsUp()
3011
wait(0.6)
3012
DriveVelocity.maxForce = Vector3.new(0,0,0)
3013
DriveVelocity.velocity = Vector3.new(0,0,0)
3014
wait(0.7)
3015
Jump = false
3016
end
3017
end
3018
end
3019
3020
if key == "p" and (not WalkW and not WalkA and not WalkS and not WalkD) and not Walk then
3021
if Mode == 0 then
3022
Mode = 1
3023
if not hatch then HatchDown() hatch = true end -- c:
3024
LegsUp()
3025
LegsUp()
3026
MakeBall()
3027
elseif Mode == 1 then
3028
Mode = 0
3029
3030
DeleBall()
3031
LegsDown()
3032
LegsDown()
3033
3034
end
3035
3036
end
3037
3038
Sit = Character.Humanoid.Sit
3039
3040
if Mode == 0 and Sit then
3041
3042
if key == "w" then
3043
WalkW = true
3044
coroutine.resume(coroutine.create(function()
3045
SpiderWalkW()
3046
end))
3047
3048
elseif key == "a" then
3049
WalkA = true
3050
coroutine.resume(coroutine.create(function()
3051
SpiderWalkA()
3052
end))
3053
3054
elseif key == "s" then
3055
WalkS = true
3056
coroutine.resume(coroutine.create(function()
3057
SpiderWalkS()
3058
end))
3059
3060
elseif key == "d" then
3061
WalkD = true
3062
coroutine.resume(coroutine.create(function()
3063
SpiderWalkD()
3064
end))
3065
end
3066
3067
elseif Mode == 1 and Sit then
3068
3069
if key == "w" then
3070
WalkW = true
3071
coroutine.resume(coroutine.create(function()
3072
BFlyW()
3073
end))
3074
3075
elseif key == "a" then
3076
WalkA = true
3077
coroutine.resume(coroutine.create(function()
3078
BFlyA()
3079
end))
3080
3081
elseif key == "s" then
3082
WalkS = true
3083
coroutine.resume(coroutine.create(function()
3084
BFlyS()
3085
end))
3086
3087
elseif key == "d" then
3088
WalkD = true
3089
coroutine.resume(coroutine.create(function()
3090
BFlyD()
3091
end))
3092
3093
end
3094
3095
end
3096
3097
Blah = true
3098
end
3099
end
3100
3101
function onKeyUp(key)
3102
key = key:lower()
3103
if key == "w" then
3104
WalkW = false
3105
elseif key == "a" then
3106
WalkA = false
3107
elseif key == "s" then
3108
WalkS = false
3109
elseif key == "d" then
3110
WalkD = false
3111
end
3112
end
3113
3114
function Selected(Mouse) 
3115
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
3116
Mouse.KeyDown:connect(onKeyDown)
3117
Mouse.KeyUp:connect(onKeyUp)
3118
Mouse.Button1Down:connect(function()    onButton1Down(Mouse)    end)
3119
end 
3120
3121
Hopper.Selected:connect(Selected)