SHOW:
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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head') and game.Players.LocalPlayer:GetMouse()
| |
| 149 | local plr = game.Players.LocalPlayer | |
| 150 | local char = plr.Character | |
| 151 | local head = char.Head | |
| 152 | local mouse = plr:GetMouse() | |
| 153 | local Hum = char.Humanoid | |
| 154 | local p = game.Players.LocalPlayer | |
| 155 | ||
| 156 | local HealthBarParts = Instance.new("Folder", char)
| |
| 157 | HealthBarParts.Name = "BlockdomHealthBar" | |
| 158 | ||
| 159 | local Effects = Instance.new("Folder", char)
| |
| 160 | Effects.Name = "BlockdomEffects" | |
| 161 | ||
| 162 | local BodyParts = Instance.new("Folder", char)
| |
| 163 | BodyParts.Name = "BlockdomBodyParts" | |
| 164 | ||
| 165 | ||
| 166 | local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1] | |
| 167 | ||
| 168 | ||
| 169 | local EM = Enum.Material | |
| 170 | local CF = CFrame | |
| 171 | local V3 = Vector3 | |
| 172 | local Ins = Instance | |
| 173 | local Col = Color3 | |
| 174 | local UD = UDim | |
| 175 | local UD2 = UDim2 | |
| 176 | local mr = math.rad | |
| 177 | local mra = math.random | |
| 178 | local mh = math.huge | |
| 179 | ||
| 180 | ||
| 181 | ------------------------------------- | |
| 182 | local Head = char.Head | |
| 183 | local RArm = char["Right Arm"] | |
| 184 | local LArm = char["Left Arm"] | |
| 185 | local Torso = char.Torso | |
| 186 | local LLeg = char["Left Leg"] | |
| 187 | local RLeg = char["Right Leg"] | |
| 188 | ------------------------------------- | |
| 189 | ||
| 190 | ||
| 191 | local clerp = function(a, b, t) | |
| 192 | return a:lerp(b, t) | |
| 193 | end | |
| 194 | human = char.Humanoid | |
| 195 | hrp = char.HumanoidRootPart | |
| 196 | anim = human.Animator | |
| 197 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 198 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 199 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 200 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 201 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 202 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 203 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 204 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 205 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 206 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 207 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 208 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 209 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 210 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 211 | RH = Torso:FindFirstChild("Right Hip")
| |
| 212 | LH = Torso:FindFirstChild("Left Hip")
| |
| 213 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 214 | NK = Torso:FindFirstChild("Neck")
| |
| 215 | local RunS = game:GetService("RunService")
| |
| 216 | local Mouse = p:GetMouse() | |
| 217 | local animen = true | |
| 218 | local Player = game.Players.localPlayer | |
| 219 | local Character = Player.Character | |
| 220 | local Humanoid = Character.Humanoid | |
| 221 | local Mouse = Player:GetMouse() | |
| 222 | local LeftArm = Character["Left Arm"] | |
| 223 | local RightArm = Character["Right Arm"] | |
| 224 | local LeftLeg = Character["Left Leg"] | |
| 225 | local RightLeg = Character["Right Leg"] | |
| 226 | local Head = Character.Head | |
| 227 | local Torso = Character.Torso | |
| 228 | local Camera = game.Workspace.CurrentCamera | |
| 229 | local RootPart = Character.HumanoidRootPart | |
| 230 | local RootJoint = RootPart.RootJoint | |
| 231 | local Pause = false | |
| 232 | local attack = false | |
| 233 | local LOL = false | |
| 234 | local Anim = 'Idle' | |
| 235 | local attacktype = 1 | |
| 236 | local delays = false | |
| 237 | local play = true | |
| 238 | local targetted = nil | |
| 239 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 240 | local velocity = RootPart.Velocity.y | |
| 241 | local sine = 0 | |
| 242 | local change = 1 | |
| 243 | local doe = 0 | |
| 244 | local Create = LoadLibrary("RbxUtility").Create
| |
| 245 | ||
| 246 | ||
| 247 | ||
| 248 | ||
| 249 | ||
| 250 | local HealthBase = Instance.new("Part", HealthBarParts)
| |
| 251 | HealthBase.Material = "Neon" | |
| 252 | HealthBase.Color = Color3.fromRGB(0, 0, 0) | |
| 253 | HealthBase.Size = Vector3.new(10, 2, 2) | |
| 254 | HealthBase.CanCollide = false | |
| 255 | HealthBase.Anchored = true | |
| 256 | HealthBase.Name = "HealthMain" | |
| 257 | ||
| 258 | ||
| 259 | local Health = Instance.new("Part", HealthBarParts)
| |
| 260 | Health.Material = "Neon" | |
| 261 | Health.Color = Color3.fromRGB(3, 236, 0) | |
| 262 | Health.Size = Vector3.new(10.1, 2.1, 2.1) | |
| 263 | Health.CanCollide = false | |
| 264 | Health.Anchored = true | |
| 265 | Health.Name = "Health" | |
| 266 | ||
| 267 | ||
| 268 | local RS = game:GetService("RunService")
| |
| 269 | ||
| 270 | ||
| 271 | for _, i in pairs(char:GetChildren()) do | |
| 272 | if i:IsA("Part") then
| |
| 273 | i.Transparency = 1 | |
| 274 | end | |
| 275 | if i.Name == "Health" then | |
| 276 | i:Destroy() | |
| 277 | end | |
| 278 | if i:IsA("Accessory") then
| |
| 279 | i:Destroy() | |
| 280 | end | |
| 281 | end | |
| 282 | char.Head.face:Destroy() | |
| 283 | Hum.HipHeight = 0.4 | |
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | ||
| 289 | ||
| 290 | local RoarS = Instance.new("Sound", char.Head)
| |
| 291 | RoarS.SoundId = "rbxassetid://889016272" | |
| 292 | RoarS.Volume = 1 | |
| 293 | ||
| 294 | local Punch = Instance.new("Sound", char.Head)
| |
| 295 | Punch.SoundId = "rbxassetid://386946017" | |
| 296 | Punch.Volume = 1 | |
| 297 | ||
| 298 | local Theme = Instance.new("Sound", char.Head)
| |
| 299 | Theme.SoundId = "rbxassetid://145556530" | |
| 300 | Theme.Volume = 1 | |
| 301 | Theme.Looped = true | |
| 302 | Theme.MaxDistance = 90 | |
| 303 | Theme:Play() | |
| 304 | ||
| 305 | ||
| 306 | ||
| 307 | ||
| 308 | ||
| 309 | ||
| 310 | local TouchSensor = Instance.new("Part", char)
| |
| 311 | TouchSensor.Size = Vector3.new(0.5,0.5,0.5) | |
| 312 | TouchSensor.Material = "Neon" | |
| 313 | TouchSensor.Transparency = 1 | |
| 314 | TouchSensor.CanCollide = false | |
| 315 | ||
| 316 | local TouchSensorWeld = Instance.new("Weld", TouchSensor)
| |
| 317 | TouchSensorWeld.Part0 = char.HumanoidRootPart | |
| 318 | TouchSensorWeld.Part1 = TouchSensor | |
| 319 | TouchSensorWeld.C0 = CFrame.new(0,-4,0) | |
| 320 | ||
| 321 | local LastMaterial = "Grass" | |
| 322 | local LastColor = Color3.fromRGB(0,0,0) | |
| 323 | local LastTrans = 0 | |
| 324 | ||
| 325 | TouchSensor.Touched:Connect(function(hit) | |
| 326 | if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then
| |
| 327 | LastMaterial = hit.Material | |
| 328 | LastColor = hit.Color | |
| 329 | LastTrans = hit.Transparency | |
| 330 | end | |
| 331 | end) | |
| 332 | ||
| 333 | local BlockHead = Instance.new("Part", BodyParts)
| |
| 334 | BlockHead.Size = Vector3.new(2,2,2) | |
| 335 | BlockHead.Material = "Grass" | |
| 336 | ||
| 337 | local HeadWeld = Instance.new("Weld", BlockHead)
| |
| 338 | HeadWeld.Part0 = char.Head | |
| 339 | HeadWeld.Part1 = BlockHead | |
| 340 | ||
| 341 | local BlockTorso = Instance.new("Part", BodyParts)
| |
| 342 | BlockTorso.Size = Vector3.new(3,3,3) | |
| 343 | BlockTorso.Material = "Grass" | |
| 344 | ||
| 345 | local TorsoWeld = Instance.new("Weld", BlockTorso)
| |
| 346 | TorsoWeld.Part0 = char.Torso | |
| 347 | TorsoWeld.Part1 = BlockTorso | |
| 348 | TorsoWeld.C0 = CFrame.new(0, -1, 0) | |
| 349 | ||
| 350 | local BlockLeftArm = Instance.new("Part", BodyParts)
| |
| 351 | BlockLeftArm.Size = Vector3.new(1,1,1) | |
| 352 | BlockLeftArm.Material = "Grass" | |
| 353 | ||
| 354 | local LAWeld = Instance.new("Weld", BlockLeftArm)
| |
| 355 | LAWeld.Part0 = char["Left Arm"] | |
| 356 | LAWeld.Part1 = BlockLeftArm | |
| 357 | LAWeld.C0 = CFrame.new(0, -1, 0) | |
| 358 | ||
| 359 | local BlockRightArm = Instance.new("Part", BodyParts)
| |
| 360 | BlockRightArm.Size = Vector3.new(1,1,1) | |
| 361 | BlockRightArm.Material = "Grass" | |
| 362 | ||
| 363 | local RAWeld = Instance.new("Weld", BlockRightArm)
| |
| 364 | RAWeld.Part0 = char["Right Arm"] | |
| 365 | RAWeld.Part1 = BlockRightArm | |
| 366 | RAWeld.C0 = CFrame.new(0, -1, 0) | |
| 367 | ||
| 368 | ||
| 369 | local BlockLeftLeg = Instance.new("Part", BodyParts)
| |
| 370 | BlockLeftLeg.Size = Vector3.new(1,1,1) | |
| 371 | BlockLeftLeg.Material = "Grass" | |
| 372 | ||
| 373 | local LLWeld = Instance.new("Weld", BlockLeftLeg)
| |
| 374 | LLWeld.Part0 = char["Left Leg"] | |
| 375 | LLWeld.Part1 = BlockLeftLeg | |
| 376 | LLWeld.C0 = CFrame.new(0, -1, 0) | |
| 377 | ||
| 378 | local BlockRightLeg = Instance.new("Part", BodyParts)
| |
| 379 | BlockRightLeg.Size = Vector3.new(1,1,1) | |
| 380 | BlockRightLeg.Material = "Grass" | |
| 381 | ||
| 382 | local RLWeld = Instance.new("Weld", BlockRightLeg)
| |
| 383 | RLWeld.Part0 = char["Right Leg"] | |
| 384 | RLWeld.Part1 = BlockRightLeg | |
| 385 | RLWeld.C0 = CFrame.new(0, -1, 0) | |
| 386 | ||
| 387 | ||
| 388 | local LEye = Instance.new("Part", BlockHead)
| |
| 389 | LEye.Color = Color3.new(1,1,1) | |
| 390 | LEye.Material = "Neon" | |
| 391 | LEye.Size = Vector3.new(0.2,0.2,0.2) | |
| 392 | local LEyeMesh = Instance.new("SpecialMesh", LEye)
| |
| 393 | LEyeMesh.MeshType = "Brick" | |
| 394 | LEyeMesh.Scale = Vector3.new(1,1,1) | |
| 395 | local LEyeWeld = Instance.new("Weld", LEye)
| |
| 396 | LEyeWeld.Part0 = BlockHead | |
| 397 | LEyeWeld.Part1 = LEye | |
| 398 | LEyeWeld.C0 = CFrame.new(-0.5,0,-1) | |
| 399 | ||
| 400 | local REye = Instance.new("Part", BlockHead)
| |
| 401 | REye.Color = Color3.new(1,1,1) | |
| 402 | REye.Material = "Neon" | |
| 403 | REye.Size = Vector3.new(0.2,0.2,0.2) | |
| 404 | local REyeMesh = Instance.new("SpecialMesh", REye)
| |
| 405 | REyeMesh.MeshType = "Brick" | |
| 406 | REyeMesh.Scale = Vector3.new(1,1,1) | |
| 407 | local REyeWeld = Instance.new("Weld", REye)
| |
| 408 | REyeWeld.Part0 = BlockHead | |
| 409 | REyeWeld.Part1 = REye | |
| 410 | REyeWeld.C0 = CFrame.new(0.5,0,-1) | |
| 411 | ||
| 412 | ||
| 413 | -- EYE MANAGER | |
| 414 | ||
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | while wait() do | |
| 417 | for i = 1, 50 do | |
| 418 | RS.RenderStepped:wait() | |
| 419 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
| 420 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1) | |
| 421 | end | |
| 422 | for i = 1, 50 do | |
| 423 | RS.RenderStepped:wait() | |
| 424 | LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
| 425 | REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1) | |
| 426 | end | |
| 427 | wait(2) | |
| 428 | end | |
| 429 | end)) | |
| 430 | ||
| 431 | local BarrageS = false | |
| 432 | ||
| 433 | coroutine.resume(coroutine.create(function() | |
| 434 | while wait() do | |
| 435 | for _, o in pairs(BodyParts:GetChildren()) do | |
| 436 | if o == RArm or o == LArm then | |
| 437 | if BarrageS == false then | |
| 438 | o.Material = LastMaterial | |
| 439 | o.Color = o.Color:lerp(LastColor, 0.1) | |
| 440 | o.Transparency = LastTrans | |
| 441 | end | |
| 442 | else | |
| 443 | ||
| 444 | o.Material = LastMaterial | |
| 445 | o.Color = o.Color:lerp(LastColor, 0.1) | |
| 446 | o.Transparency = LastTrans | |
| 447 | end | |
| 448 | end | |
| 449 | end | |
| 450 | end)) | |
| 451 | ||
| 452 | coroutine.resume(coroutine.create(function() | |
| 453 | while wait() do | |
| 454 | HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed) | |
| 455 | Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5) | |
| 456 | Health.Size = Health.Size:lerp(Vector3.new(Hum.Health/Hum.MaxHealth*10.1, 2.1, 2.1), 0.1) | |
| 457 | end | |
| 458 | end)) | |
| 459 | ||
| 460 | ||
| 461 | -- REGEN | |
| 462 | coroutine.resume(coroutine.create(function() | |
| 463 | while Hum.Health < Hum.MaxHealth do | |
| 464 | Hum.Health = Hum.Health + 1 | |
| 465 | local r1 = math.random(-5, 5) | |
| 466 | local r2 = math.random(-5, 5) | |
| 467 | local r3 = math.random(-5, 5) | |
| 468 | local c = math.random(1, 5) | |
| 469 | local Parto = Instance.new("Part", Effects)
| |
| 470 | Parto.Material = "Neon" | |
| 471 | Parto.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 472 | Parto.Shape = "Ball" | |
| 473 | Parto.Anchored = true | |
| 474 | Parto.CanCollide = false | |
| 475 | ||
| 476 | if c == 1 then | |
| 477 | Parto.Color = Color3.fromRGB(94, 255, 229) | |
| 478 | elseif c == 2 then | |
| 479 | Parto.Color = Color3.fromRGB(48, 255, 62) | |
| 480 | elseif c == 3 then | |
| 481 | Parto.Color = Color3.fromRGB(81, 255, 0) | |
| 482 | elseif c == 4 then | |
| 483 | Parto.Color = Color3.fromRGB(44, 252, 255) | |
| 484 | elseif c == 5 then | |
| 485 | Parto.Color = Color3.fromRGB(58, 180, 255) | |
| 486 | end | |
| 487 | ||
| 488 | Parto.CFrame = Torso.CFrame * CFrame.new(r1, r2, r3) | |
| 489 | coroutine.resume(coroutine.create(function() | |
| 490 | for i = 1, 50 do | |
| 491 | wait() | |
| 492 | Parto.CFrame = Parto.CFrame:lerp(Torso.CFrame, 0.1) | |
| 493 | Parto.Transparency = Parto.Transparency + 0.05 | |
| 494 | if Parto.Transparency >= 1 then | |
| 495 | Parto:Destroy() | |
| 496 | end | |
| 497 | end | |
| 498 | end)) | |
| 499 | wait() | |
| 500 | end | |
| 501 | end)) | |
| 502 | ||
| 503 | local RoarPower = 0 | |
| 504 | local RoarCharge = false | |
| 505 | ||
| 506 | ||
| 507 | ||
| 508 | local ChargeKame = false | |
| 509 | local KamePower = 0 | |
| 510 | local KameCool = false | |
| 511 | local beamgo = 6 | |
| 512 | ||
| 513 | ||
| 514 | function FireKame() | |
| 515 | Base:Destroy() | |
| 516 | for i = 1,50 do | |
| 517 | RS.RenderStepped:wait() | |
| 518 | PlayAnimationFromTable({
| |
| 519 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(0)), -- Torso, | |
| 520 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 521 | CFrame.new(1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(-20)), --- RightArm | |
| 522 | CFrame.new(-1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 523 | CFrame.new(0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-5), mr(5)), --RightLeg | |
| 524 | CFrame.new(-0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(5), mr(-5)), --LeftLeg | |
| 525 | }, .3, false) | |
| 526 | end | |
| 527 | ||
| 528 | local Base1 = Instance.new("Part", char)
| |
| 529 | Base1.Anchored = true | |
| 530 | Base1.Material = "Neon" | |
| 531 | Base1.Size = V3.new(KamePower + 1, KamePower + 1, KamePower + 1) | |
| 532 | Base1.Shape = "Block" | |
| 533 | Base1.Color = Color3.fromRGB(255, 81, 0) | |
| 534 | Base1.CFrame = char.HumanoidRootPart.CFrame * CF.new(0, 0.5, -1.8) | |
| 535 | Base1.CanCollide = false | |
| 536 | local Mesh = Instance.new("SpecialMesh", Base1)
| |
| 537 | Mesh.MeshType = "Sphere" | |
| 538 | ||
| 539 | local Beam = Instance.new("Part", char)
| |
| 540 | Beam.Anchored = true | |
| 541 | Beam.Material = "Neon" | |
| 542 | Beam.Size = V3.new(0, KamePower- 0.8, KamePower- 0.8) | |
| 543 | Beam.Shape = "Block" | |
| 544 | Beam.Color = Color3.fromRGB(255, 157, 0) | |
| 545 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(180),0) | |
| 546 | Beam.CanCollide = false | |
| 547 | local Mesh = Instance.new("SpecialMesh", Beam)
| |
| 548 | Mesh.MeshType = "Cylinder" | |
| 549 | coroutine.resume(coroutine.create(function() | |
| 550 | for i = 1,100 do | |
| 551 | wait() | |
| 552 | beamgo = beamgo + 10 | |
| 553 | Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(90),0) * CFrame.new(beamgo,0,0) | |
| 554 | Beam.Size = V3.new(beamgo * 2, KamePower + 0.5, KamePower + 0.5) | |
| 555 | ||
| 556 | ||
| 557 | end | |
| 558 | end)) | |
| 559 | ||
| 560 | ||
| 561 | Beam.Touched:Connect(function(hit) | |
| 562 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 563 | -- Player | |
| 564 | if hit.Parent.Name == p.Name then return end | |
| 565 | hit.Parent:BreakJoints() | |
| 566 | end | |
| 567 | end) | |
| 568 | ||
| 569 | ||
| 570 | ||
| 571 | wait(5) | |
| 572 | ||
| 573 | for i = 1,200 do | |
| 574 | RS.RenderStepped:wait() | |
| 575 | beamgo = beamgo - 1 | |
| 576 | Beam.Size = Beam.Size - V3.new(0,0.01,0.01) | |
| 577 | Base1.Size = Base1.Size - V3.new(0.01,0.01,0.01) | |
| 578 | Beam.Transparency = Beam.Transparency + 0.01 | |
| 579 | Base1.Transparency = Base1.Transparency + 0.01 | |
| 580 | if Base1.Transparency >= 1 then | |
| 581 | Base1:Destroy() | |
| 582 | Beam:Destroy() | |
| 583 | end | |
| 584 | end | |
| 585 | Hum.WalkSpeed = 16 | |
| 586 | Hum.JumpPower = 50 | |
| 587 | KamePower = 0 | |
| 588 | beamgo = 6 | |
| 589 | Pause = false | |
| 590 | end | |
| 591 | ||
| 592 | ||
| 593 | function Kamehameha() | |
| 594 | if not KameCool then | |
| 595 | KameCool = true | |
| 596 | Hum.WalkSpeed = 0 | |
| 597 | Hum.JumpPower = 0 | |
| 598 | ||
| 599 | for i = 1,50 do | |
| 600 | RS.RenderStepped:wait() | |
| 601 | PlayAnimationFromTable({
| |
| 602 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-60), mr(-5)), -- Torso, | |
| 603 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), 0), ----- Head | |
| 604 | CFrame.new(1.5,0,-0.3) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(60), mr(15), mr(40)), --- RightArm | |
| 605 | CFrame.new(-0.5,0.1,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(140), mr(-35), mr(90)),--LeftArm | |
| 606 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(-5), mr(5)), --RightLeg | |
| 607 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), mr(-5)), --LeftLeg | |
| 608 | }, .3, false) | |
| 609 | end | |
| 610 | Base = Instance.new("Part", char)
| |
| 611 | Base.CanCollide = false | |
| 612 | Base.Anchored = true | |
| 613 | Base.Material = "Neon" | |
| 614 | Base.Size = V3.new(0, 0, 0) | |
| 615 | Base.Shape = "Ball" | |
| 616 | Base.Color = Color3.fromRGB(255, 157, 0) | |
| 617 | Base.CFrame = char.HumanoidRootPart.CFrame * CF.new(2.3, -0.1, 0) | |
| 618 | coroutine.resume(coroutine.create(function() | |
| 619 | while wait() and ChargeKame == true do | |
| 620 | if KamePower >= 1.180 then | |
| 621 | FireKame() | |
| 622 | ChargeKame = false | |
| 623 | else | |
| 624 | KamePower = KamePower + 0.002 | |
| 625 | Base.Size = V3.new(KamePower, KamePower, KamePower) | |
| 626 | end | |
| 627 | end | |
| 628 | end)) | |
| 629 | wait(2) | |
| 630 | KameCool = false | |
| 631 | end | |
| 632 | end | |
| 633 | ||
| 634 | ||
| 635 | ||
| 636 | ||
| 637 | ||
| 638 | function ChargeRoar() | |
| 639 | Hum.WalkSpeed = 0 | |
| 640 | Hum.JumpPower = 0 | |
| 641 | Pause = true | |
| 642 | ||
| 643 | local Ball = Instance.new("Part", Effects)
| |
| 644 | Ball.Name = "RoarCharge" | |
| 645 | Ball.Material = LastMaterial | |
| 646 | Ball.Color = LastColor | |
| 647 | Ball.Size = Vector3.new(0,0,0) | |
| 648 | Ball.Shape = "Ball" | |
| 649 | Ball.CanCollide = false | |
| 650 | Ball.Anchored = true | |
| 651 | Ball.CFrame = Head.CFrame * CFrame.new(0,2,-1) | |
| 652 | ||
| 653 | coroutine.resume(coroutine.create(function() | |
| 654 | while wait() and RoarCharge == true do | |
| 655 | ||
| 656 | PlayAnimationFromTable({
| |
| 657 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 658 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(70), mr(0), 0), ----- Head | |
| 659 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 660 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 661 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 662 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 663 | }, .3, false) | |
| 664 | ||
| 665 | RoarPower = RoarPower + 0.01 | |
| 666 | Ball.Size = Vector3.new(RoarPower, RoarPower, RoarPower) | |
| 667 | Ball.CFrame = Ball.CFrame * CFrame.new(0,0.005,0) | |
| 668 | end | |
| 669 | end)) | |
| 670 | end | |
| 671 | ||
| 672 | ||
| 673 | function FireRoar() | |
| 674 | local Ball = Effects.RoarCharge | |
| 675 | for i = 1, 50 do | |
| 676 | RS.RenderStepped:wait() | |
| 677 | Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 0.1) | |
| 678 | Ball.Size = Ball.Size:lerp(Vector3.new(0,0,0), 0.1) | |
| 679 | end | |
| 680 | ||
| 681 | for i = 1, 10 do | |
| 682 | RS.RenderStepped:wait() | |
| 683 | PlayAnimationFromTable({
| |
| 684 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 685 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 686 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 687 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 688 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 689 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 690 | }, .3, false) | |
| 691 | end | |
| 692 | RoarS:Play() | |
| 693 | Ball:Destroy() | |
| 694 | ||
| 695 | for i = 1, 100 do | |
| 696 | wait(0.1) | |
| 697 | local rad1 = math.random(-1, 1) | |
| 698 | local rad2 = math.random(-1, 1) | |
| 699 | local rad3 = math.random(-1, 1) | |
| 700 | ||
| 701 | local color = math.random(1, 2) | |
| 702 | ||
| 703 | local Roar = Instance.new("Part", Effects)
| |
| 704 | Roar.Name = "Roar" | |
| 705 | Roar.Material = "Neon" | |
| 706 | if RoarPower <= 2 then | |
| 707 | Roar.Shape = "Ball" | |
| 708 | Roar.CFrame = Head.CFrame | |
| 709 | if color == 1 then | |
| 710 | Roar.Color = Color3.fromRGB(255, 81, 0) | |
| 711 | elseif color == 2 then | |
| 712 | Roar.Color = Color3.fromRGB(255, 157, 0) | |
| 713 | end | |
| 714 | ||
| 715 | elseif RoarPower >= 2 then | |
| 716 | Roar.Shape = "Ball" | |
| 717 | Roar.CFrame = Head.CFrame | |
| 718 | if color == 1 then | |
| 719 | Roar.Color = Color3.fromRGB(255, 0, 0) | |
| 720 | elseif color == 2 then | |
| 721 | Roar.Color = Color3.fromRGB(77, 0, 0) | |
| 722 | end | |
| 723 | end | |
| 724 | Roar.Size = Vector3.new(0,0,0) | |
| 725 | Roar.CanCollide = false | |
| 726 | Roar.Anchored = true | |
| 727 | ||
| 728 | coroutine.resume(coroutine.create(function() | |
| 729 | for i = 1, 500 do | |
| 730 | local Touchy = false | |
| 731 | ||
| 732 | coroutine.resume(coroutine.create(function() | |
| 733 | Roar.Touched:Connect(function(hit) | |
| 734 | if Touchy == false then | |
| 735 | Touchy = true | |
| 736 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 737 | hit.Parent.Humanoid:TakeDamage(0.1) | |
| 738 | end | |
| 739 | wait(0.5) | |
| 740 | Touchy = false | |
| 741 | end | |
| 742 | end) | |
| 743 | end)) | |
| 744 | ||
| 745 | RS.RenderStepped:wait() | |
| 746 | Roar.CFrame = Roar.CFrame * CFrame.new(rad1/5,rad2/5,-1) | |
| 747 | Roar.Size = Roar.Size + Vector3.new(0.5, 0.5, 0.5) | |
| 748 | Roar.Transparency = Roar.Transparency + 0.007 | |
| 749 | if Roar.Transparency >= 1 then | |
| 750 | Roar:Destroy() | |
| 751 | end | |
| 752 | end | |
| 753 | end)) | |
| 754 | end | |
| 755 | Hum.WalkSpeed = 16 | |
| 756 | Hum.JumpPower = 50 | |
| 757 | Pause = false | |
| 758 | RoarPower = 0 | |
| 759 | end | |
| 760 | ||
| 761 | ||
| 762 | ||
| 763 | ||
| 764 | function GroundWave2(origin, color, color2) | |
| 765 | if origin ~= nil then | |
| 766 | local part = Instance.new("Part", origin)
| |
| 767 | part.Anchored = true | |
| 768 | part.CanCollide = false | |
| 769 | part.Color = color | |
| 770 | part.Size = Vector3.new(1,1,1) | |
| 771 | part.Transparency = 0.4 | |
| 772 | part.Material = "Neon" | |
| 773 | part.CFrame = origin.CFrame | |
| 774 | local Mesh = Instance.new("SpecialMesh", part)
| |
| 775 | Mesh.MeshType = "Sphere" | |
| 776 | Mesh.Scale = Vector3.new(1,1,1) | |
| 777 | ||
| 778 | local part2 = Instance.new("Part", origin)
| |
| 779 | part2.Anchored = true | |
| 780 | part2.CanCollide = false | |
| 781 | part2.Color = color2 | |
| 782 | part2.Size = Vector3.new(1,1,1) | |
| 783 | part2.Material = "Neon" | |
| 784 | part2.CFrame = origin.CFrame | |
| 785 | local Mesh2 = Instance.new("SpecialMesh", part2)
| |
| 786 | Mesh2.MeshType = "Sphere" | |
| 787 | Mesh2.Scale = Vector3.new(0.8,0.8,0.8) | |
| 788 | ||
| 789 | local Ring = Instance.new("Part", char)
| |
| 790 | Ring.Anchored = true | |
| 791 | Ring.CanCollide = false | |
| 792 | Ring.CFrame = part.CFrame | |
| 793 | local RingMesh = Instance.new("SpecialMesh", Ring)
| |
| 794 | RingMesh.MeshId = "rbxassetid://471124075" | |
| 795 | RingMesh.Scale = Vector3.new(0,0,0) | |
| 796 | ||
| 797 | local Ring2 = Instance.new("Part", char)
| |
| 798 | Ring2.Anchored = true | |
| 799 | Ring2.CanCollide = false | |
| 800 | Ring2.CFrame = part.CFrame * CFrame.Angles(0,0,mr(90)) | |
| 801 | local RingMesh2 = Instance.new("SpecialMesh", Ring2)
| |
| 802 | RingMesh2.MeshId = "rbxassetid://471124075" | |
| 803 | RingMesh2.Scale = Vector3.new(0.02,0,0.02) | |
| 804 | ||
| 805 | coroutine.resume(coroutine.create(function() | |
| 806 | for i = 1, 120 do | |
| 807 | RS.RenderStepped:wait() | |
| 808 | Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.3, 1) | |
| 809 | part.Transparency = part.Transparency + 0.01 | |
| 810 | ||
| 811 | Mesh2.Scale = Mesh2.Scale + Vector3.new(0.8, 0.1, 0.8) | |
| 812 | part2.Transparency = part2.Transparency + 0.01 | |
| 813 | if part.Transparency >= 1 then | |
| 814 | part:Destroy() | |
| 815 | end | |
| 816 | ||
| 817 | if part2.Transparency >= 1 then | |
| 818 | part2:Destroy() | |
| 819 | end | |
| 820 | RingMesh.Scale = RingMesh.Scale + Vector3.new(0.02,0,0.02) | |
| 821 | Ring.Transparency = Ring.Transparency + 0.02 | |
| 822 | ||
| 823 | RingMesh2.Scale = RingMesh2.Scale + Vector3.new(0.02,0,0.02) | |
| 824 | Ring2.Transparency = Ring2.Transparency + 0.02 | |
| 825 | if Ring.Transparency >= 1 then | |
| 826 | Ring:Destroy() | |
| 827 | Ring2:Destroy() | |
| 828 | end | |
| 829 | end | |
| 830 | end)) | |
| 831 | ||
| 832 | end | |
| 833 | end | |
| 834 | ||
| 835 | ||
| 836 | ||
| 837 | ||
| 838 | local BarrCool = false | |
| 839 | ||
| 840 | function Barrage() | |
| 841 | coroutine.resume(coroutine.create(function() | |
| 842 | while wait() and BarrageS == true do | |
| 843 | ||
| 844 | for i = 1, 2 do -- Right Punch | |
| 845 | RS.RenderStepped:wait() | |
| 846 | BlockRightArm.Material = "Neon" | |
| 847 | local color = math.random(1, 2) | |
| 848 | if color == 1 then | |
| 849 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
| 850 | elseif color == 2 then | |
| 851 | BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
| 852 | end | |
| 853 | ||
| 854 | BlockRightArm.Touched:Connect(function(hit) | |
| 855 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 856 | if BarrCool == false and BarrageS == true then | |
| 857 | BarrCool = true | |
| 858 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
| |
| 859 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
| 860 | local Punchy = Punch:Clone() | |
| 861 | Punchy.Parent = hit | |
| 862 | Punchy:Play() | |
| 863 | wait() | |
| 864 | BarrCool = false | |
| 865 | end | |
| 866 | end | |
| 867 | end) | |
| 868 | ||
| 869 | PlayAnimationFromTable({
| |
| 870 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 871 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 872 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, -3) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
| 873 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, 2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 874 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 875 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 876 | }, .5, false) | |
| 877 | end | |
| 878 | ||
| 879 | for i = 1, 2 do -- Left Punch | |
| 880 | RS.RenderStepped:wait() | |
| 881 | ||
| 882 | BlockLeftArm.Material = "Neon" | |
| 883 | local color = math.random(1, 2) | |
| 884 | if color == 1 then | |
| 885 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5) | |
| 886 | elseif color == 2 then | |
| 887 | BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5) | |
| 888 | end | |
| 889 | ||
| 890 | BlockLeftArm.Touched:Connect(function(hit) | |
| 891 | if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
| |
| 892 | if BarrCool == false and BarrageS == true then | |
| 893 | BarrCool = true | |
| 894 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
| |
| 895 | GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0)) | |
| 896 | local Punchy = Punch:Clone() | |
| 897 | Punchy.Parent = hit | |
| 898 | Punchy:Play() | |
| 899 | wait() | |
| 900 | BarrCool = false | |
| 901 | end | |
| 902 | end | |
| 903 | end) | |
| 904 | ||
| 905 | PlayAnimationFromTable({
| |
| 906 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 907 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 908 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, 2) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm | |
| 909 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, -3) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm | |
| 910 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 911 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 912 | }, .5, false) | |
| 913 | end | |
| 914 | ||
| 915 | end | |
| 916 | end)) | |
| 917 | end | |
| 918 | ||
| 919 | ||
| 920 | mouse.KeyDown:Connect(function(k) | |
| 921 | if k == "e" then | |
| 922 | RoarCharge = true | |
| 923 | ChargeRoar() | |
| 924 | end | |
| 925 | if k == "r" then | |
| 926 | Pause = true | |
| 927 | ChargeKame = true | |
| 928 | Kamehameha() | |
| 929 | end | |
| 930 | if k == "q" then | |
| 931 | Pause = true | |
| 932 | BarrageS = true | |
| 933 | Barrage() | |
| 934 | end | |
| 935 | end) | |
| 936 | ||
| 937 | mouse.KeyUp:Connect(function(k) | |
| 938 | if k == "e" then | |
| 939 | RoarCharge = false | |
| 940 | FireRoar() | |
| 941 | end | |
| 942 | if k == "r" then | |
| 943 | ChargeKame = false | |
| 944 | FireKame() | |
| 945 | end | |
| 946 | if k == "q" then | |
| 947 | Pause = false | |
| 948 | BarrageS = false | |
| 949 | end | |
| 950 | end) | |
| 951 | ||
| 952 | ||
| 953 | ||
| 954 | Humanoid.Animator.Parent = nil | |
| 955 | Character.Animate.Parent = nil | |
| 956 | ||
| 957 | local newMotor = function(part0, part1, c0, c1) | |
| 958 | local w = Create('Motor'){
| |
| 959 | Parent = part0, | |
| 960 | Part0 = part0, | |
| 961 | Part1 = part1, | |
| 962 | C0 = c0, | |
| 963 | C1 = c1, | |
| 964 | } | |
| 965 | return w | |
| 966 | end | |
| 967 | function clerp(a, b, t) | |
| 968 | return a:lerp(b, t) | |
| 969 | end | |
| 970 | ||
| 971 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 972 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 973 | ||
| 974 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 975 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 976 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 977 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 978 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 979 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 980 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 981 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 982 | ||
| 983 | local rarmc1 = RW.C1 | |
| 984 | local larmc1 = LW.C1 | |
| 985 | local rlegc1 = RH.C1 | |
| 986 | local llegc1 = LH.C1 | |
| 987 | ||
| 988 | local resetc1 = false | |
| 989 | ||
| 990 | function PlayAnimationFromTable(table, speed, bool) | |
| 991 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 992 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 993 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 994 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 995 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 996 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 997 | if bool == true then | |
| 998 | if resetc1 == false then | |
| 999 | resetc1 = true | |
| 1000 | RootJoint.C1 = RootJoint.C1 | |
| 1001 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1002 | RW.C1 = rarmc1 | |
| 1003 | LW.C1 = larmc1 | |
| 1004 | RH.C1 = rlegc1 | |
| 1005 | LH.C1 = llegc1 | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | ||
| 1010 | ArtificialHB = Create("BindableEvent", script){
| |
| 1011 | Parent = script, | |
| 1012 | Name = "Heartbeat", | |
| 1013 | } | |
| 1014 | ||
| 1015 | script:WaitForChild("Heartbeat")
| |
| 1016 | ||
| 1017 | frame = 1 / 30 | |
| 1018 | tf = 0 | |
| 1019 | allowframeloss = false | |
| 1020 | tossremainder = false | |
| 1021 | lastframe = tick() | |
| 1022 | script.Heartbeat:Fire() | |
| 1023 | ||
| 1024 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1025 | tf = tf + s | |
| 1026 | if tf >= frame then | |
| 1027 | if allowframeloss then | |
| 1028 | script.Heartbeat:Fire() | |
| 1029 | lastframe = tick() | |
| 1030 | else | |
| 1031 | for i = 1, math.floor(tf / frame) do | |
| 1032 | script.Heartbeat:Fire() | |
| 1033 | end | |
| 1034 | lastframe = tick() | |
| 1035 | end | |
| 1036 | if tossremainder then | |
| 1037 | tf = 0 | |
| 1038 | else | |
| 1039 | tf = tf - frame * math.floor(tf / frame) | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end) | |
| 1043 | ||
| 1044 | function swait(num) | |
| 1045 | if num == 0 or num == nil then | |
| 1046 | ArtificialHB.Event:wait() | |
| 1047 | else | |
| 1048 | for i = 0, num do | |
| 1049 | ArtificialHB.Event:wait() | |
| 1050 | end | |
| 1051 | end | |
| 1052 | end | |
| 1053 | ||
| 1054 | ||
| 1055 | ||
| 1056 | ||
| 1057 | ||
| 1058 | New = function(Object, Parent, Name, Data) | |
| 1059 | local Object = Instance.new(Object) | |
| 1060 | for Index, Value in pairs(Data or {}) do
| |
| 1061 | Object[Index] = Value | |
| 1062 | end | |
| 1063 | Object.Parent = Parent | |
| 1064 | Object.Name = Name | |
| 1065 | return Object | |
| 1066 | end | |
| 1067 | function rayCast(Position, Direction, Range, Ignore) | |
| 1068 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1069 | end | |
| 1070 | ||
| 1071 | ||
| 1072 | ||
| 1073 | ||
| 1074 | coroutine.wrap(function() | |
| 1075 | while 1 do | |
| 1076 | swait() | |
| 1077 | if doe <= 360 then | |
| 1078 | doe = doe + 2 | |
| 1079 | else | |
| 1080 | doe = 0 | |
| 1081 | end | |
| 1082 | end | |
| 1083 | end)() | |
| 1084 | while true and (animen == true) do | |
| 1085 | swait() | |
| 1086 | ||
| 1087 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1088 | velocity = RootPart.Velocity.y | |
| 1089 | sine = sine + change | |
| 1090 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1091 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1092 | Anim = "Jump" | |
| 1093 | if Pause == false then | |
| 1094 | PlayAnimationFromTable({
| |
| 1095 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso, | |
| 1096 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head | |
| 1097 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50),0,mr(10)), --- RightArm | |
| 1098 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), 0, mr(-10)),--LeftArm | |
| 1099 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(-15)), --RightLeg | |
| 1100 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(15)), --LeftLeg | |
| 1101 | }, .3, false) | |
| 1102 | end | |
| 1103 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1104 | Anim = "Fall" | |
| 1105 | if Pause == false then | |
| 1106 | PlayAnimationFromTable({
| |
| 1107 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso, | |
| 1108 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), ----- Head | |
| 1109 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,mr(50)), --- RightArm | |
| 1110 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0.5) * CFrame.Angles(mr(0), 0, mr(-50)),--LeftArm | |
| 1111 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, mr(-15)), --RightLeg | |
| 1112 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(10), 0, mr(15)), --LeftLeg | |
| 1113 | }, .3, false) | |
| 1114 | end | |
| 1115 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1116 | Anim = "Idle" | |
| 1117 | if Pause == false then | |
| 1118 | change = 1 | |
| 1119 | PlayAnimationFromTable({
| |
| 1120 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso, | |
| 1121 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head | |
| 1122 | CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm | |
| 1123 | CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm | |
| 1124 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg | |
| 1125 | CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg | |
| 1126 | }, .3, false) | |
| 1127 | end | |
| 1128 | ||
| 1129 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1130 | Anim = "Walk" | |
| 1131 | if Pause == false then | |
| 1132 | PlayAnimationFromTable({
| |
| 1133 | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*19), 0) * CFrame.Angles(-0.3, 0, 0+RootPart.RotVelocity.Y/30), -- Torso | |
| 1134 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head | |
| 1135 | CFrame.new(1.3,0.4,0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70),mr(-5),mr(10)), --- RightArm | |
| 1136 | CFrame.new(-1.3,0.4, 0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70), mr(5), mr(-10)),--LeftArm | |
| 1137 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
| 1138 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33), | |
| 1139 | }, .3, false) | |
| 1140 | end | |
| 1141 | end | |
| 1142 | end |