cat568

Untitled

Dec 25th, 2018
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  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148. repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head') and game.Players.LocalPlayer:GetMouse()
  149. local plr = game.Players.LocalPlayer
  150. local char = plr.Character
  151. local head = char.Head
  152. local mouse = plr:GetMouse()
  153. local Hum = char.Humanoid
  154. local p = game.Players.LocalPlayer
  155.  
  156. local HealthBarParts = Instance.new("Folder", char)
  157. HealthBarParts.Name = "BlockdomHealthBar"
  158.  
  159. local Effects = Instance.new("Folder", char)
  160. Effects.Name = "BlockdomEffects"
  161.  
  162. local BodyParts = Instance.new("Folder", char)
  163. BodyParts.Name = "BlockdomBodyParts"
  164.  
  165.  
  166. local BlockSpeed = 0.2 -- Lower = Slower, Higher = Faster [0.0001 - 1]
  167.  
  168.  
  169. local EM = Enum.Material
  170. local CF = CFrame
  171. local V3 = Vector3
  172. local Ins = Instance
  173. local Col = Color3
  174. local UD = UDim
  175. local UD2 = UDim2
  176. local mr = math.rad
  177. local mra = math.random
  178. local mh = math.huge
  179.  
  180.  
  181. -------------------------------------
  182. local Head = char.Head
  183. local RArm = char["Right Arm"]
  184. local LArm = char["Left Arm"]
  185. local Torso = char.Torso
  186. local LLeg = char["Left Leg"]
  187. local RLeg = char["Right Leg"]
  188. -------------------------------------
  189.  
  190.  
  191. local clerp = function(a, b, t)
  192. return a:lerp(b, t)
  193. end
  194. human = char.Humanoid
  195. hrp = char.HumanoidRootPart
  196. anim = human.Animator
  197. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  198. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  199. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  200. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  201. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  202. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  203. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  204. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  205. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  206. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  207. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  208. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  209. RS = Torso:FindFirstChild("Right Shoulder")
  210. LS = Torso:FindFirstChild("Left Shoulder")
  211. RH = Torso:FindFirstChild("Right Hip")
  212. LH = Torso:FindFirstChild("Left Hip")
  213. RJ = hrp:FindFirstChild("RootJoint")
  214. NK = Torso:FindFirstChild("Neck")
  215. local RunS = game:GetService("RunService")
  216. local Mouse = p:GetMouse()
  217. local animen = true
  218. local Player = game.Players.localPlayer
  219. local Character = Player.Character
  220. local Humanoid = Character.Humanoid
  221. local Mouse = Player:GetMouse()
  222. local LeftArm = Character["Left Arm"]
  223. local RightArm = Character["Right Arm"]
  224. local LeftLeg = Character["Left Leg"]
  225. local RightLeg = Character["Right Leg"]
  226. local Head = Character.Head
  227. local Torso = Character.Torso
  228. local Camera = game.Workspace.CurrentCamera
  229. local RootPart = Character.HumanoidRootPart
  230. local RootJoint = RootPart.RootJoint
  231. local Pause = false
  232. local attack = false
  233. local LOL = false
  234. local Anim = 'Idle'
  235. local attacktype = 1
  236. local delays = false
  237. local play = true
  238. local targetted = nil
  239. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  240. local velocity = RootPart.Velocity.y
  241. local sine = 0
  242. local change = 1
  243. local doe = 0
  244. local Create = LoadLibrary("RbxUtility").Create
  245.  
  246.  
  247.  
  248.  
  249.  
  250. local HealthBase = Instance.new("Part", HealthBarParts)
  251. HealthBase.Material = "Neon"
  252. HealthBase.Color = Color3.fromRGB(0, 0, 0)
  253. HealthBase.Size = Vector3.new(10, 2, 2)
  254. HealthBase.CanCollide = false
  255. HealthBase.Anchored = true
  256. HealthBase.Name = "HealthMain"
  257.  
  258.  
  259. local Health = Instance.new("Part", HealthBarParts)
  260. Health.Material = "Neon"
  261. Health.Color = Color3.fromRGB(3, 236, 0)
  262. Health.Size = Vector3.new(10.1, 2.1, 2.1)
  263. Health.CanCollide = false
  264. Health.Anchored = true
  265. Health.Name = "Health"
  266.  
  267.  
  268. local RS = game:GetService("RunService")
  269.  
  270.  
  271. for _, i in pairs(char:GetChildren()) do
  272. if i:IsA("Part") then
  273. i.Transparency = 1
  274. end
  275. if i.Name == "Health" then
  276. i:Destroy()
  277. end
  278. if i:IsA("Accessory") then
  279. i:Destroy()
  280. end
  281. end
  282. char.Head.face:Destroy()
  283. Hum.HipHeight = 0.4
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290. local RoarS = Instance.new("Sound", char.Head)
  291. RoarS.SoundId = "rbxassetid://889016272"
  292. RoarS.Volume = 1
  293.  
  294. local Punch = Instance.new("Sound", char.Head)
  295. Punch.SoundId = "rbxassetid://386946017"
  296. Punch.Volume = 1
  297.  
  298. local Theme = Instance.new("Sound", char.Head)
  299. Theme.SoundId = "rbxassetid://145556530"
  300. Theme.Volume = 1
  301. Theme.Looped = true
  302. Theme.MaxDistance = 90
  303. Theme:Play()
  304.  
  305.  
  306.  
  307.  
  308.  
  309.  
  310. local TouchSensor = Instance.new("Part", char)
  311. TouchSensor.Size = Vector3.new(0.5,0.5,0.5)
  312. TouchSensor.Material = "Neon"
  313. TouchSensor.Transparency = 1
  314. TouchSensor.CanCollide = false
  315.  
  316. local TouchSensorWeld = Instance.new("Weld", TouchSensor)
  317. TouchSensorWeld.Part0 = char.HumanoidRootPart
  318. TouchSensorWeld.Part1 = TouchSensor
  319. TouchSensorWeld.C0 = CFrame.new(0,-4,0)
  320.  
  321. local LastMaterial = "Grass"
  322. local LastColor = Color3.fromRGB(0,0,0)
  323. local LastTrans = 0
  324.  
  325. TouchSensor.Touched:Connect(function(hit)
  326. if hit.Parent:FindFirstChildOfClass("Humanoid") == nil and hit:IsA("Part") and hit.Parent ~= Effects and hit.Parent ~= BodyParts and hit.Parent ~= HealthBarParts then
  327. LastMaterial = hit.Material
  328. LastColor = hit.Color
  329. LastTrans = hit.Transparency
  330. end
  331. end)
  332.  
  333. local BlockHead = Instance.new("Part", BodyParts)
  334. BlockHead.Size = Vector3.new(2,2,2)
  335. BlockHead.Material = "Grass"
  336.  
  337. local HeadWeld = Instance.new("Weld", BlockHead)
  338. HeadWeld.Part0 = char.Head
  339. HeadWeld.Part1 = BlockHead
  340.  
  341. local BlockTorso = Instance.new("Part", BodyParts)
  342. BlockTorso.Size = Vector3.new(3,3,3)
  343. BlockTorso.Material = "Grass"
  344.  
  345. local TorsoWeld = Instance.new("Weld", BlockTorso)
  346. TorsoWeld.Part0 = char.Torso
  347. TorsoWeld.Part1 = BlockTorso
  348. TorsoWeld.C0 = CFrame.new(0, -1, 0)
  349.  
  350. local BlockLeftArm = Instance.new("Part", BodyParts)
  351. BlockLeftArm.Size = Vector3.new(1,1,1)
  352. BlockLeftArm.Material = "Grass"
  353.  
  354. local LAWeld = Instance.new("Weld", BlockLeftArm)
  355. LAWeld.Part0 = char["Left Arm"]
  356. LAWeld.Part1 = BlockLeftArm
  357. LAWeld.C0 = CFrame.new(0, -1, 0)
  358.  
  359. local BlockRightArm = Instance.new("Part", BodyParts)
  360. BlockRightArm.Size = Vector3.new(1,1,1)
  361. BlockRightArm.Material = "Grass"
  362.  
  363. local RAWeld = Instance.new("Weld", BlockRightArm)
  364. RAWeld.Part0 = char["Right Arm"]
  365. RAWeld.Part1 = BlockRightArm
  366. RAWeld.C0 = CFrame.new(0, -1, 0)
  367.  
  368.  
  369. local BlockLeftLeg = Instance.new("Part", BodyParts)
  370. BlockLeftLeg.Size = Vector3.new(1,1,1)
  371. BlockLeftLeg.Material = "Grass"
  372.  
  373. local LLWeld = Instance.new("Weld", BlockLeftLeg)
  374. LLWeld.Part0 = char["Left Leg"]
  375. LLWeld.Part1 = BlockLeftLeg
  376. LLWeld.C0 = CFrame.new(0, -1, 0)
  377.  
  378. local BlockRightLeg = Instance.new("Part", BodyParts)
  379. BlockRightLeg.Size = Vector3.new(1,1,1)
  380. BlockRightLeg.Material = "Grass"
  381.  
  382. local RLWeld = Instance.new("Weld", BlockRightLeg)
  383. RLWeld.Part0 = char["Right Leg"]
  384. RLWeld.Part1 = BlockRightLeg
  385. RLWeld.C0 = CFrame.new(0, -1, 0)
  386.  
  387.  
  388. local LEye = Instance.new("Part", BlockHead)
  389. LEye.Color = Color3.new(1,1,1)
  390. LEye.Material = "Neon"
  391. LEye.Size = Vector3.new(0.2,0.2,0.2)
  392. local LEyeMesh = Instance.new("SpecialMesh", LEye)
  393. LEyeMesh.MeshType = "Brick"
  394. LEyeMesh.Scale = Vector3.new(1,1,1)
  395. local LEyeWeld = Instance.new("Weld", LEye)
  396. LEyeWeld.Part0 = BlockHead
  397. LEyeWeld.Part1 = LEye
  398. LEyeWeld.C0 = CFrame.new(-0.5,0,-1)
  399.  
  400. local REye = Instance.new("Part", BlockHead)
  401. REye.Color = Color3.new(1,1,1)
  402. REye.Material = "Neon"
  403. REye.Size = Vector3.new(0.2,0.2,0.2)
  404. local REyeMesh = Instance.new("SpecialMesh", REye)
  405. REyeMesh.MeshType = "Brick"
  406. REyeMesh.Scale = Vector3.new(1,1,1)
  407. local REyeWeld = Instance.new("Weld", REye)
  408. REyeWeld.Part0 = BlockHead
  409. REyeWeld.Part1 = REye
  410. REyeWeld.C0 = CFrame.new(0.5,0,-1)
  411.  
  412.  
  413. -- EYE MANAGER
  414.  
  415. coroutine.resume(coroutine.create(function()
  416. while wait() do
  417. for i = 1, 50 do
  418. RS.RenderStepped:wait()
  419. LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1)
  420. REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,0,1), 0.1)
  421. end
  422. for i = 1, 50 do
  423. RS.RenderStepped:wait()
  424. LEyeMesh.Scale = LEyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1)
  425. REyeMesh.Scale = REyeMesh.Scale:lerp(Vector3.new(1,1,1), 0.1)
  426. end
  427. wait(2)
  428. end
  429. end))
  430.  
  431. local BarrageS = false
  432.  
  433. coroutine.resume(coroutine.create(function()
  434. while wait() do
  435. for _, o in pairs(BodyParts:GetChildren()) do
  436. if o == RArm or o == LArm then
  437. if BarrageS == false then
  438. o.Material = LastMaterial
  439. o.Color = o.Color:lerp(LastColor, 0.1)
  440. o.Transparency = LastTrans
  441. end
  442. else
  443.  
  444. o.Material = LastMaterial
  445. o.Color = o.Color:lerp(LastColor, 0.1)
  446. o.Transparency = LastTrans
  447. end
  448. end
  449. end
  450. end))
  451.  
  452. coroutine.resume(coroutine.create(function()
  453. while wait() do
  454. HealthBase.CFrame = HealthBase.CFrame:lerp(char.HumanoidRootPart.CFrame * CFrame.new(0, 9, 0), BlockSpeed)
  455. Health.CFrame = Health.CFrame:lerp(HealthBase.CFrame, BlockSpeed*5)
  456. Health.Size = Health.Size:lerp(Vector3.new(Hum.Health/Hum.MaxHealth*10.1, 2.1, 2.1), 0.1)
  457. end
  458. end))
  459.  
  460.  
  461. -- REGEN
  462. coroutine.resume(coroutine.create(function()
  463. while Hum.Health < Hum.MaxHealth do
  464. Hum.Health = Hum.Health + 1
  465. local r1 = math.random(-5, 5)
  466. local r2 = math.random(-5, 5)
  467. local r3 = math.random(-5, 5)
  468. local c = math.random(1, 5)
  469. local Parto = Instance.new("Part", Effects)
  470. Parto.Material = "Neon"
  471. Parto.Size = Vector3.new(0.2, 0.2, 0.2)
  472. Parto.Shape = "Ball"
  473. Parto.Anchored = true
  474. Parto.CanCollide = false
  475.  
  476. if c == 1 then
  477. Parto.Color = Color3.fromRGB(94, 255, 229)
  478. elseif c == 2 then
  479. Parto.Color = Color3.fromRGB(48, 255, 62)
  480. elseif c == 3 then
  481. Parto.Color = Color3.fromRGB(81, 255, 0)
  482. elseif c == 4 then
  483. Parto.Color = Color3.fromRGB(44, 252, 255)
  484. elseif c == 5 then
  485. Parto.Color = Color3.fromRGB(58, 180, 255)
  486. end
  487.  
  488. Parto.CFrame = Torso.CFrame * CFrame.new(r1, r2, r3)
  489. coroutine.resume(coroutine.create(function()
  490. for i = 1, 50 do
  491. wait()
  492. Parto.CFrame = Parto.CFrame:lerp(Torso.CFrame, 0.1)
  493. Parto.Transparency = Parto.Transparency + 0.05
  494. if Parto.Transparency >= 1 then
  495. Parto:Destroy()
  496. end
  497. end
  498. end))
  499. wait()
  500. end
  501. end))
  502.  
  503. local RoarPower = 0
  504. local RoarCharge = false
  505.  
  506.  
  507.  
  508. local ChargeKame = false
  509. local KamePower = 0
  510. local KameCool = false
  511. local beamgo = 6
  512.  
  513.  
  514. function FireKame()
  515. Base:Destroy()
  516. for i = 1,50 do
  517. RS.RenderStepped:wait()
  518. PlayAnimationFromTable({
  519. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), mr(0)), -- Torso,
  520. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  521. CFrame.new(1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(-20)), --- RightArm
  522. CFrame.new(-1,0.4,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  523. CFrame.new(0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-5), mr(5)), --RightLeg
  524. CFrame.new(-0.6,-2,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(5), mr(-5)), --LeftLeg
  525. }, .3, false)
  526. end
  527.  
  528. local Base1 = Instance.new("Part", char)
  529. Base1.Anchored = true
  530. Base1.Material = "Neon"
  531. Base1.Size = V3.new(KamePower + 1, KamePower + 1, KamePower + 1)
  532. Base1.Shape = "Block"
  533. Base1.Color = Color3.fromRGB(255, 81, 0)
  534. Base1.CFrame = char.HumanoidRootPart.CFrame * CF.new(0, 0.5, -1.8)
  535. Base1.CanCollide = false
  536. local Mesh = Instance.new("SpecialMesh", Base1)
  537. Mesh.MeshType = "Sphere"
  538.  
  539. local Beam = Instance.new("Part", char)
  540. Beam.Anchored = true
  541. Beam.Material = "Neon"
  542. Beam.Size = V3.new(0, KamePower- 0.8, KamePower- 0.8)
  543. Beam.Shape = "Block"
  544. Beam.Color = Color3.fromRGB(255, 157, 0)
  545. Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(180),0)
  546. Beam.CanCollide = false
  547. local Mesh = Instance.new("SpecialMesh", Beam)
  548. Mesh.MeshType = "Cylinder"
  549. coroutine.resume(coroutine.create(function()
  550. for i = 1,100 do
  551. wait()
  552. beamgo = beamgo + 10
  553. Beam.CFrame = Base1.CFrame * CFrame.Angles(0,mr(90),0) * CFrame.new(beamgo,0,0)
  554. Beam.Size = V3.new(beamgo * 2, KamePower + 0.5, KamePower + 0.5)
  555.  
  556.  
  557. end
  558. end))
  559.  
  560.  
  561. Beam.Touched:Connect(function(hit)
  562. if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  563. -- Player
  564. if hit.Parent.Name == p.Name then return end
  565. hit.Parent:BreakJoints()
  566. end
  567. end)
  568.  
  569.  
  570.  
  571. wait(5)
  572.  
  573. for i = 1,200 do
  574. RS.RenderStepped:wait()
  575. beamgo = beamgo - 1
  576. Beam.Size = Beam.Size - V3.new(0,0.01,0.01)
  577. Base1.Size = Base1.Size - V3.new(0.01,0.01,0.01)
  578. Beam.Transparency = Beam.Transparency + 0.01
  579. Base1.Transparency = Base1.Transparency + 0.01
  580. if Base1.Transparency >= 1 then
  581. Base1:Destroy()
  582. Beam:Destroy()
  583. end
  584. end
  585. Hum.WalkSpeed = 16
  586. Hum.JumpPower = 50
  587. KamePower = 0
  588. beamgo = 6
  589. Pause = false
  590. end
  591.  
  592.  
  593. function Kamehameha()
  594. if not KameCool then
  595. KameCool = true
  596. Hum.WalkSpeed = 0
  597. Hum.JumpPower = 0
  598.  
  599. for i = 1,50 do
  600. RS.RenderStepped:wait()
  601. PlayAnimationFromTable({
  602. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-5), mr(-60), mr(-5)), -- Torso,
  603. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), 0), ----- Head
  604. CFrame.new(1.5,0,-0.3) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(60), mr(15), mr(40)), --- RightArm
  605. CFrame.new(-0.5,0.1,-1.2) * CFrame.new(0, 0, 0.2) * CFrame.Angles(mr(140), mr(-35), mr(90)),--LeftArm
  606. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(-5), mr(5)), --RightLeg
  607. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(5), mr(60), mr(-5)), --LeftLeg
  608. }, .3, false)
  609. end
  610. Base = Instance.new("Part", char)
  611. Base.CanCollide = false
  612. Base.Anchored = true
  613. Base.Material = "Neon"
  614. Base.Size = V3.new(0, 0, 0)
  615. Base.Shape = "Ball"
  616. Base.Color = Color3.fromRGB(255, 157, 0)
  617. Base.CFrame = char.HumanoidRootPart.CFrame * CF.new(2.3, -0.1, 0)
  618. coroutine.resume(coroutine.create(function()
  619. while wait() and ChargeKame == true do
  620. if KamePower >= 1.180 then
  621. FireKame()
  622. ChargeKame = false
  623. else
  624. KamePower = KamePower + 0.002
  625. Base.Size = V3.new(KamePower, KamePower, KamePower)
  626. end
  627. end
  628. end))
  629. wait(2)
  630. KameCool = false
  631. end
  632. end
  633.  
  634.  
  635.  
  636.  
  637.  
  638. function ChargeRoar()
  639. Hum.WalkSpeed = 0
  640. Hum.JumpPower = 0
  641. Pause = true
  642.  
  643. local Ball = Instance.new("Part", Effects)
  644. Ball.Name = "RoarCharge"
  645. Ball.Material = LastMaterial
  646. Ball.Color = LastColor
  647. Ball.Size = Vector3.new(0,0,0)
  648. Ball.Shape = "Ball"
  649. Ball.CanCollide = false
  650. Ball.Anchored = true
  651. Ball.CFrame = Head.CFrame * CFrame.new(0,2,-1)
  652.  
  653. coroutine.resume(coroutine.create(function()
  654. while wait() and RoarCharge == true do
  655.  
  656. PlayAnimationFromTable({
  657. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  658. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(70), mr(0), 0), ----- Head
  659. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  660. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  661. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  662. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  663. }, .3, false)
  664.  
  665. RoarPower = RoarPower + 0.01
  666. Ball.Size = Vector3.new(RoarPower, RoarPower, RoarPower)
  667. Ball.CFrame = Ball.CFrame * CFrame.new(0,0.005,0)
  668. end
  669. end))
  670. end
  671.  
  672.  
  673. function FireRoar()
  674. local Ball = Effects.RoarCharge
  675. for i = 1, 50 do
  676. RS.RenderStepped:wait()
  677. Ball.CFrame = Ball.CFrame:lerp(Head.CFrame, 0.1)
  678. Ball.Size = Ball.Size:lerp(Vector3.new(0,0,0), 0.1)
  679. end
  680.  
  681. for i = 1, 10 do
  682. RS.RenderStepped:wait()
  683. PlayAnimationFromTable({
  684. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  685. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  686. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  687. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  688. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  689. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  690. }, .3, false)
  691. end
  692. RoarS:Play()
  693. Ball:Destroy()
  694.  
  695. for i = 1, 100 do
  696. wait(0.1)
  697. local rad1 = math.random(-1, 1)
  698. local rad2 = math.random(-1, 1)
  699. local rad3 = math.random(-1, 1)
  700.  
  701. local color = math.random(1, 2)
  702.  
  703. local Roar = Instance.new("Part", Effects)
  704. Roar.Name = "Roar"
  705. Roar.Material = "Neon"
  706. if RoarPower <= 2 then
  707. Roar.Shape = "Ball"
  708. Roar.CFrame = Head.CFrame
  709. if color == 1 then
  710. Roar.Color = Color3.fromRGB(255, 81, 0)
  711. elseif color == 2 then
  712. Roar.Color = Color3.fromRGB(255, 157, 0)
  713. end
  714.  
  715. elseif RoarPower >= 2 then
  716. Roar.Shape = "Ball"
  717. Roar.CFrame = Head.CFrame
  718. if color == 1 then
  719. Roar.Color = Color3.fromRGB(255, 0, 0)
  720. elseif color == 2 then
  721. Roar.Color = Color3.fromRGB(77, 0, 0)
  722. end
  723. end
  724. Roar.Size = Vector3.new(0,0,0)
  725. Roar.CanCollide = false
  726. Roar.Anchored = true
  727.  
  728. coroutine.resume(coroutine.create(function()
  729. for i = 1, 500 do
  730. local Touchy = false
  731.  
  732. coroutine.resume(coroutine.create(function()
  733. Roar.Touched:Connect(function(hit)
  734. if Touchy == false then
  735. Touchy = true
  736. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  737. hit.Parent.Humanoid:TakeDamage(0.1)
  738. end
  739. wait(0.5)
  740. Touchy = false
  741. end
  742. end)
  743. end))
  744.  
  745. RS.RenderStepped:wait()
  746. Roar.CFrame = Roar.CFrame * CFrame.new(rad1/5,rad2/5,-1)
  747. Roar.Size = Roar.Size + Vector3.new(0.5, 0.5, 0.5)
  748. Roar.Transparency = Roar.Transparency + 0.007
  749. if Roar.Transparency >= 1 then
  750. Roar:Destroy()
  751. end
  752. end
  753. end))
  754. end
  755. Hum.WalkSpeed = 16
  756. Hum.JumpPower = 50
  757. Pause = false
  758. RoarPower = 0
  759. end
  760.  
  761.  
  762.  
  763.  
  764. function GroundWave2(origin, color, color2)
  765. if origin ~= nil then
  766. local part = Instance.new("Part", origin)
  767. part.Anchored = true
  768. part.CanCollide = false
  769. part.Color = color
  770. part.Size = Vector3.new(1,1,1)
  771. part.Transparency = 0.4
  772. part.Material = "Neon"
  773. part.CFrame = origin.CFrame
  774. local Mesh = Instance.new("SpecialMesh", part)
  775. Mesh.MeshType = "Sphere"
  776. Mesh.Scale = Vector3.new(1,1,1)
  777.  
  778. local part2 = Instance.new("Part", origin)
  779. part2.Anchored = true
  780. part2.CanCollide = false
  781. part2.Color = color2
  782. part2.Size = Vector3.new(1,1,1)
  783. part2.Material = "Neon"
  784. part2.CFrame = origin.CFrame
  785. local Mesh2 = Instance.new("SpecialMesh", part2)
  786. Mesh2.MeshType = "Sphere"
  787. Mesh2.Scale = Vector3.new(0.8,0.8,0.8)
  788.  
  789. local Ring = Instance.new("Part", char)
  790. Ring.Anchored = true
  791. Ring.CanCollide = false
  792. Ring.CFrame = part.CFrame
  793. local RingMesh = Instance.new("SpecialMesh", Ring)
  794. RingMesh.MeshId = "rbxassetid://471124075"
  795. RingMesh.Scale = Vector3.new(0,0,0)
  796.  
  797. local Ring2 = Instance.new("Part", char)
  798. Ring2.Anchored = true
  799. Ring2.CanCollide = false
  800. Ring2.CFrame = part.CFrame * CFrame.Angles(0,0,mr(90))
  801. local RingMesh2 = Instance.new("SpecialMesh", Ring2)
  802. RingMesh2.MeshId = "rbxassetid://471124075"
  803. RingMesh2.Scale = Vector3.new(0.02,0,0.02)
  804.  
  805. coroutine.resume(coroutine.create(function()
  806. for i = 1, 120 do
  807. RS.RenderStepped:wait()
  808. Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.3, 1)
  809. part.Transparency = part.Transparency + 0.01
  810.  
  811. Mesh2.Scale = Mesh2.Scale + Vector3.new(0.8, 0.1, 0.8)
  812. part2.Transparency = part2.Transparency + 0.01
  813. if part.Transparency >= 1 then
  814. part:Destroy()
  815. end
  816.  
  817. if part2.Transparency >= 1 then
  818. part2:Destroy()
  819. end
  820. RingMesh.Scale = RingMesh.Scale + Vector3.new(0.02,0,0.02)
  821. Ring.Transparency = Ring.Transparency + 0.02
  822.  
  823. RingMesh2.Scale = RingMesh2.Scale + Vector3.new(0.02,0,0.02)
  824. Ring2.Transparency = Ring2.Transparency + 0.02
  825. if Ring.Transparency >= 1 then
  826. Ring:Destroy()
  827. Ring2:Destroy()
  828. end
  829. end
  830. end))
  831.  
  832. end
  833. end
  834.  
  835.  
  836.  
  837.  
  838. local BarrCool = false
  839.  
  840. function Barrage()
  841. coroutine.resume(coroutine.create(function()
  842. while wait() and BarrageS == true do
  843.  
  844. for i = 1, 2 do -- Right Punch
  845. RS.RenderStepped:wait()
  846. BlockRightArm.Material = "Neon"
  847. local color = math.random(1, 2)
  848. if color == 1 then
  849. BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5)
  850. elseif color == 2 then
  851. BlockRightArm.Color = BlockRightArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5)
  852. end
  853.  
  854. BlockRightArm.Touched:Connect(function(hit)
  855. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  856. if BarrCool == false and BarrageS == true then
  857. BarrCool = true
  858. hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
  859. GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0))
  860. local Punchy = Punch:Clone()
  861. Punchy.Parent = hit
  862. Punchy:Play()
  863. wait()
  864. BarrCool = false
  865. end
  866. end
  867. end)
  868.  
  869. PlayAnimationFromTable({
  870. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  871. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  872. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, -3) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm
  873. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, 2) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  874. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  875. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  876. }, .5, false)
  877. end
  878.  
  879. for i = 1, 2 do -- Left Punch
  880. RS.RenderStepped:wait()
  881.  
  882. BlockLeftArm.Material = "Neon"
  883. local color = math.random(1, 2)
  884. if color == 1 then
  885. BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 81, 0), 0.5)
  886. elseif color == 2 then
  887. BlockLeftArm.Color = BlockLeftArm.Color:lerp(Color3.fromRGB(255, 157, 0), 0.5)
  888. end
  889.  
  890. BlockLeftArm.Touched:Connect(function(hit)
  891. if hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  892. if BarrCool == false and BarrageS == true then
  893. BarrCool = true
  894. hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(10)
  895. GroundWave2(hit, Color3.fromRGB(255, 81, 0), Color3.fromRGB(255, 157, 0))
  896. local Punchy = Punch:Clone()
  897. Punchy.Parent = hit
  898. Punchy:Play()
  899. wait()
  900. BarrCool = false
  901. end
  902. end
  903. end)
  904.  
  905. PlayAnimationFromTable({
  906. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  907. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  908. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0, 2) * CFrame.Angles(mr(90),mr(0),mr(-20)), --- RightArm
  909. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0, -3) * CFrame.Angles(mr(90), mr(0), mr(20)),--LeftArm
  910. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  911. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  912. }, .5, false)
  913. end
  914.  
  915. end
  916. end))
  917. end
  918.  
  919.  
  920. mouse.KeyDown:Connect(function(k)
  921. if k == "e" then
  922. RoarCharge = true
  923. ChargeRoar()
  924. end
  925. if k == "r" then
  926. Pause = true
  927. ChargeKame = true
  928. Kamehameha()
  929. end
  930. if k == "q" then
  931. Pause = true
  932. BarrageS = true
  933. Barrage()
  934. end
  935. end)
  936.  
  937. mouse.KeyUp:Connect(function(k)
  938. if k == "e" then
  939. RoarCharge = false
  940. FireRoar()
  941. end
  942. if k == "r" then
  943. ChargeKame = false
  944. FireKame()
  945. end
  946. if k == "q" then
  947. Pause = false
  948. BarrageS = false
  949. end
  950. end)
  951.  
  952.  
  953.  
  954. Humanoid.Animator.Parent = nil
  955. Character.Animate.Parent = nil
  956.  
  957. local newMotor = function(part0, part1, c0, c1)
  958. local w = Create('Motor'){
  959. Parent = part0,
  960. Part0 = part0,
  961. Part1 = part1,
  962. C0 = c0,
  963. C1 = c1,
  964. }
  965. return w
  966. end
  967. function clerp(a, b, t)
  968. return a:lerp(b, t)
  969. end
  970.  
  971. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  972. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  973.  
  974. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  975. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  976. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  977. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  978. RootJoint.C1 = CFrame.new(0, 0, 0)
  979. RootJoint.C0 = CFrame.new(0, 0, 0)
  980. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  981. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  982.  
  983. local rarmc1 = RW.C1
  984. local larmc1 = LW.C1
  985. local rlegc1 = RH.C1
  986. local llegc1 = LH.C1
  987.  
  988. local resetc1 = false
  989.  
  990. function PlayAnimationFromTable(table, speed, bool)
  991. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  992. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  993. RW.C0 = clerp(RW.C0, table[3], speed)
  994. LW.C0 = clerp(LW.C0, table[4], speed)
  995. RH.C0 = clerp(RH.C0, table[5], speed)
  996. LH.C0 = clerp(LH.C0, table[6], speed)
  997. if bool == true then
  998. if resetc1 == false then
  999. resetc1 = true
  1000. RootJoint.C1 = RootJoint.C1
  1001. Torso.Neck.C1 = Torso.Neck.C1
  1002. RW.C1 = rarmc1
  1003. LW.C1 = larmc1
  1004. RH.C1 = rlegc1
  1005. LH.C1 = llegc1
  1006. end
  1007. end
  1008. end
  1009.  
  1010. ArtificialHB = Create("BindableEvent", script){
  1011. Parent = script,
  1012. Name = "Heartbeat",
  1013. }
  1014.  
  1015. script:WaitForChild("Heartbeat")
  1016.  
  1017. frame = 1 / 30
  1018. tf = 0
  1019. allowframeloss = false
  1020. tossremainder = false
  1021. lastframe = tick()
  1022. script.Heartbeat:Fire()
  1023.  
  1024. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1025. tf = tf + s
  1026. if tf >= frame then
  1027. if allowframeloss then
  1028. script.Heartbeat:Fire()
  1029. lastframe = tick()
  1030. else
  1031. for i = 1, math.floor(tf / frame) do
  1032. script.Heartbeat:Fire()
  1033. end
  1034. lastframe = tick()
  1035. end
  1036. if tossremainder then
  1037. tf = 0
  1038. else
  1039. tf = tf - frame * math.floor(tf / frame)
  1040. end
  1041. end
  1042. end)
  1043.  
  1044. function swait(num)
  1045. if num == 0 or num == nil then
  1046. ArtificialHB.Event:wait()
  1047. else
  1048. for i = 0, num do
  1049. ArtificialHB.Event:wait()
  1050. end
  1051. end
  1052. end
  1053.  
  1054.  
  1055.  
  1056.  
  1057.  
  1058. New = function(Object, Parent, Name, Data)
  1059. local Object = Instance.new(Object)
  1060. for Index, Value in pairs(Data or {}) do
  1061. Object[Index] = Value
  1062. end
  1063. Object.Parent = Parent
  1064. Object.Name = Name
  1065. return Object
  1066. end
  1067. function rayCast(Position, Direction, Range, Ignore)
  1068. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1069. end
  1070.  
  1071.  
  1072.  
  1073.  
  1074. coroutine.wrap(function()
  1075. while 1 do
  1076. swait()
  1077. if doe <= 360 then
  1078. doe = doe + 2
  1079. else
  1080. doe = 0
  1081. end
  1082. end
  1083. end)()
  1084. while true and (animen == true) do
  1085. swait()
  1086.  
  1087. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1088. velocity = RootPart.Velocity.y
  1089. sine = sine + change
  1090. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1091. if RootPart.Velocity.y > 1 and hit == nil then
  1092. Anim = "Jump"
  1093. if Pause == false then
  1094. PlayAnimationFromTable({
  1095. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), -- Torso,
  1096. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0.3) * CFrame.Angles(mr(50), mr(0), mr(0)), ----- Head
  1097. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50),0,mr(10)), --- RightArm
  1098. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(50), 0, mr(-10)),--LeftArm
  1099. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(-15)), --RightLeg
  1100. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-50), 0, mr(15)), --LeftLeg
  1101. }, .3, false)
  1102. end
  1103. elseif RootPart.Velocity.y < -1 and hit == nil then
  1104. Anim = "Fall"
  1105. if Pause == false then
  1106. PlayAnimationFromTable({
  1107. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), -- Torso,
  1108. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-20), mr(0), 0), ----- Head
  1109. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,mr(50)), --- RightArm
  1110. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0.5) * CFrame.Angles(mr(0), 0, mr(-50)),--LeftArm
  1111. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, mr(-15)), --RightLeg
  1112. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(10), 0, mr(15)), --LeftLeg
  1113. }, .3, false)
  1114. end
  1115. elseif Torsovelocity < 1 and hit ~= nil then
  1116. Anim = "Idle"
  1117. if Pause == false then
  1118. change = 1
  1119. PlayAnimationFromTable({
  1120. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), -- Torso,
  1121. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(0), mr(0), 0), ----- Head
  1122. CFrame.new(1.5,0,0) * CFrame.new(0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0),mr(0),mr(10)), --- RightArm
  1123. CFrame.new(-1.5,0,0) * CFrame.new(-0.3, 0-.1*math.sin(tick()*1), 0) * CFrame.Angles(mr(0), mr(0), mr(-10)),--LeftArm
  1124. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, mr(20), 0), --RightLeg
  1125. CFrame.new(-0.5,-2,0) * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(0, mr(20), mr(-10)), --LeftLeg
  1126. }, .3, false)
  1127. end
  1128.  
  1129. elseif Torsovelocity > 2 and hit ~= nil then
  1130. Anim = "Walk"
  1131. if Pause == false then
  1132. PlayAnimationFromTable({
  1133. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*19), 0) * CFrame.Angles(-0.3, 0, 0+RootPart.RotVelocity.Y/30), -- Torso
  1134. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0+RootPart.RotVelocity.Y/20, 0), -- Head
  1135. CFrame.new(1.3,0.4,0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70),mr(-5),mr(10)), --- RightArm
  1136. CFrame.new(-1.3,0.4, 0) * CFrame.new(0, 0.2-.1*math.sin(tick()*17), 0.5) * CFrame.Angles(mr(-70), mr(5), mr(-10)),--LeftArm
  1137. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33),
  1138. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 80 * math.cos((sine) / 3)), 0, 0-RootPart.RotVelocity.Y/33),
  1139. }, .3, false)
  1140. end
  1141. end
  1142. end
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