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| 1 | - | --==Made by LuisPambid==-- |
| 1 | + | --==Made by chucky4523==-- |
| 2 | ||
| 3 | local player=game.Players.LocalPlayer | |
| 4 | local char=player.Character | |
| 5 | repeat wait() until player and char | |
| 6 | local torso=char.Torso | |
| 7 | local head=char.Head | |
| 8 | local human=char.Humanoid | |
| 9 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
| |
| 10 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
| |
| 11 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
| 12 | local p=function(f) pcall(f) end | |
| 13 | local add={
| |
| 14 | Part=function(par, a, c, col, t, s, cf) | |
| 15 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 16 | return p | |
| 17 | end, | |
| 18 | Wedge=function(par, a, c, col, t, s, cf) | |
| 19 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 20 | return p | |
| 21 | end, | |
| 22 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
| 23 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
| 24 | return g | |
| 25 | end, | |
| 26 | Weld=function(par, p1, cf) | |
| 27 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
| |
| 28 | return w | |
| 29 | end, | |
| 30 | Mesh=function(ins, par, s, of, t) | |
| 31 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
| 32 | return m | |
| 33 | end | |
| 34 | } | |
| 35 | local scriptname="GANGNAM STYLE" --Name here | |
| 36 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
| 37 | local model=Instance.new("Model", char) model.Name="Objects"
| |
| 38 | local modelB=Instance.new("Model", char) modelB.Name=scriptname
| |
| 39 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
| |
| 40 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
| |
| 41 | local skincolor="Really black" | |
| 42 | local body={}
| |
| 43 | local animate={}
| |
| 44 | local obj={}
| |
| 45 | function createParts() | |
| 46 | --==PARTS==-- | |
| 47 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 48 | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
| 49 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 50 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 51 | --==WELDS==-- | |
| 52 | body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0)) | |
| 53 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
| 54 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
| 55 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
| 56 | --==WELDS==-- | |
| 57 | add.Weld(body.Head, head, nil) | |
| 58 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
| 59 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
| 60 | add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
| 61 | add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
| 62 | --------------------------------------------------------------------------------------- | |
| 63 | animate={
| |
| 64 | ["Head"]=function(cf) | |
| 65 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
| 66 | end; | |
| 67 | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 | |
| 68 | body.TorsoW.C1=cf | |
| 69 | end; | |
| 70 | ["ArmLeft"]=function(cf) | |
| 71 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
| 72 | end; | |
| 73 | ["ArmRight"]=function(cf) | |
| 74 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
| 75 | end; | |
| 76 | ["LegLeft"]=function(cf) | |
| 77 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
| 78 | end; | |
| 79 | ["LegRight"]=function(cf) | |
| 80 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
| 81 | end; | |
| 82 | } | |
| 83 | --==Objects==-- | |
| 84 | end | |
| 85 | function removeParts() | |
| 86 | p(function() | |
| 87 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
| 88 | end) | |
| 89 | end | |
| 90 | function play(id, pitch) | |
| 91 | c(function() | |
| 92 | local sound=Instance.new("Sound", torso)
| |
| 93 | sound.Pitch=pitch | |
| 94 | sound.SoundId=id | |
| 95 | sound:play() | |
| 96 | wait(1) | |
| 97 | sound:remove() | |
| 98 | end) | |
| 99 | end | |
| 100 | local lyrics=0 | |
| 101 | local dance=0 | |
| 102 | local dancing=false | |
| 103 | local onDancing=false | |
| 104 | local startpos=false | |
| 105 | bin.Selected:connect(function(mouse) createParts() onDancing=true | |
| 106 | for i=0, 1, .1 do wait() | |
| 107 | animate.Head(CFrame.Angles(math.rad(45), 0, 0)) | |
| 108 | animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
| 109 | animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i)) | |
| 110 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i)) | |
| 111 | animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i)) | |
| 112 | end | |
| 113 | while onDancing do wait() lyrics=lyrics+1 dance=dance+1 | |
| 114 | if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
| |
| 115 | if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
| |
| 116 | if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end
| |
| 117 | if dance<=2 and dancing==false then print(dance) | |
| 118 | dancing=true | |
| 119 | startpos=false | |
| 120 | for i=0, 1, .1 do wait() | |
| 121 | animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) | |
| 122 | animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) | |
| 123 | animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) | |
| 124 | animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45))) | |
| 125 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 126 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 127 | end | |
| 128 | for i=0, 1, .1 do wait() | |
| 129 | animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) | |
| 130 | animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) | |
| 131 | animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) | |
| 132 | animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45))) | |
| 133 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 134 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 135 | end | |
| 136 | dancing=false | |
| 137 | elseif dance>=2 and dance<5 and dancing==false then print(dance) | |
| 138 | dancing=true | |
| 139 | startpos=false | |
| 140 | for i=0, 1, .1 do wait() | |
| 141 | animate.Head(CFrame.Angles(math.rad(45*i), 0, 0)) | |
| 142 | animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i))) | |
| 143 | animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45))) | |
| 144 | animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) | |
| 145 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 146 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 147 | end | |
| 148 | for i=0, 1, .1 do wait() | |
| 149 | animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0)) | |
| 150 | animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i))) | |
| 151 | animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45))) | |
| 152 | animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i))) | |
| 153 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 154 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 155 | end | |
| 156 | dancing=false | |
| 157 | elseif dance>=5 and dance<10 and dancing==false then print(dance) | |
| 158 | dancing=true | |
| 159 | if startpos==false then | |
| 160 | startpos=true | |
| 161 | game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue")
| |
| 162 | for i=0, 1, .1 do wait() | |
| 163 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
| 164 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
| 165 | animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i)) | |
| 166 | animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i)) | |
| 167 | end | |
| 168 | end | |
| 169 | for i=0, 1, .2 do wait() | |
| 170 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 | |
| 171 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
| 172 | animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i))) | |
| 173 | animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 174 | animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 175 | end | |
| 176 | for i=0, 1, .2 do wait() | |
| 177 | torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2 | |
| 178 | animate.Head(CFrame.Angles(math.rad(15), 0, 0)) | |
| 179 | animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i))) | |
| 180 | animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15))) | |
| 181 | animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15))) | |
| 182 | end | |
| 183 | dancing=false | |
| 184 | elseif dance<=10 then | |
| 185 | dance=0 | |
| 186 | lyrics=0 | |
| 187 | end | |
| 188 | end | |
| 189 | end) | |
| 190 | bin.Deselected:connect(function() onDancing=false body.Torso.Transparency=1 removeParts() torso.Transparency=0 end) |