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V3rmLua33

My new animation

Feb 6th, 2015
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  1. --==Made by chucky4523==--
  2.  
  3. local player=game.Players.LocalPlayer
  4. local char=player.Character
  5. repeat wait() until player AND char
  6. local torso=char.Torso
  7. local head=char.Head
  8. local human=char.Humanoid
  9. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  10. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  11. local c=function(f) coroutine.resume(coroutine.create(f)) end
  12. local p=function(f) pcall(f) end
  13. local add={
  14.     Part=function(par, a, c, col, t, s, cf)
  15.         local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
  16.         return p
  17.     end,   
  18.     Wedge=function(par, a, c, col, t, s, cf)
  19.         local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
  20.         return p
  21.     end,
  22.     Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  23.         local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
  24.         return g
  25.     end,
  26.     Weld=function(par, p1, cf)
  27.         local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  28.         return w
  29.     end,
  30.     Mesh=function(ins, par, s, OF, t)
  31.         local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=OF or Vector3.new() m.MeshType=t end)
  32.         return m
  33.     end
  34. }
  35. local scriptname="GANGNAM STYLE" --Name here
  36. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove()  end)
  37. local model=Instance.new("Model", char) model.Name="Objects"
  38. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  39. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  40. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  41. local skincolor="Really black"
  42. local body={}
  43. local animate={}
  44. local obj={}
  45. function createParts()
  46.     --==PARTS==--
  47.     body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  48.     body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
  49.     body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  50.     body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
  51.     --==WELDS==--
  52.     body.HeadW=add.Weld(body.Head, torso, CFrame.new(0, 1.5, 0))
  53.     body.TorsoW=add.Weld(body.Torso, torso, nil)
  54.     body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  55.     body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  56.     --==WELDS==--
  57.     add.Weld(body.Head, head, nil)
  58.     add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
  59.     add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
  60.     add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
  61.     add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
  62.     ---------------------------------------------------------------------------------------
  63.     animate={
  64.         ["Head"]=function(cf)
  65.             body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  66.         end;
  67.         ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1
  68.             body.TorsoW.C1=cf
  69.         end;
  70.         ["ArmLeft"]=function(cf)
  71.             body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  72.         end;
  73.         ["ArmRight"]=function(cf)
  74.             body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  75.         end;
  76.         ["LegLeft"]=function(cf)
  77.             body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  78.         end;
  79.         ["LegRight"]=function(cf)
  80.             body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  81.         end;
  82.     }
  83.     --==Objects==--
  84. end
  85. function removeParts()
  86.     p(function()
  87.         for i, v IN pairs(model:children()) do v:remove() end   for i, v IN pairs(modelB:children()) do v:remove() end  for i, v IN pairs(char:children()) do v.Transparency=0 end
  88.     end)
  89. end
  90. function play(id, pitch)
  91.     c(function()
  92.         local sound=Instance.new("Sound", torso)
  93.         sound.Pitch=pitch
  94.         sound.SoundId=id
  95.         sound:play()
  96.         wait(1)
  97.         sound:remove()
  98.     end)
  99. end
  100. local lyrics=0
  101. local dance=0
  102. local dancing=false
  103. local onDancing=false
  104. local startpos=false
  105. bin.Selected:connect(function(mouse) createParts() onDancing=true
  106.     for i=0, 1, .1 do wait()
  107.         animate.Head(CFrame.Angles(math.rad(45), 0, 0))
  108.         animate.ArmLeft(CFrame.new(1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  109.         animate.ArmRight(CFrame.new(-1*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  110.         animate.LegLeft(CFrame.Angles(0, 0, -math.rad(15)*i))
  111.         animate.LegRight(CFrame.Angles(0, 0, math.rad(15)*i))
  112.     end
  113.     WHILE onDancing do wait() lyrics=lyrics+1 dance=dance+1
  114.         if lyrics==1 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
  115.         if lyrics==2 then game:GetService("Chat"):Chat(head, "Op", "Blue") end
  116.         if lyrics==4 then game:GetService("Chat"):Chat(head, "Oppa GANGNAM STYLE!", "Blue") end
  117.         if dance<=2 AND dancing==false then print(dance)
  118.             dancing=true
  119.             startpos=false
  120.             for i=0, 1, .1 do wait()
  121.                 animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
  122.                 animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
  123.                 animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
  124.                 animate.ArmRight(CFrame.new(-1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, -math.rad(45)))
  125.                 animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  126.                 animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  127.             end
  128.             for i=0, 1, .1 do wait()
  129.                 animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
  130.                 animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
  131.                 animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
  132.                 animate.ArmRight(CFrame.new(-1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, -math.rad(45)))
  133.                 animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  134.                 animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  135.             end
  136.             dancing=false
  137.         elseif dance>=2 AND dance<5 AND dancing==false then print(dance)
  138.             dancing=true
  139.             startpos=false
  140.             for i=0, 1, .1 do wait()
  141.                 animate.Head(CFrame.Angles(math.rad(45*i), 0, 0))
  142.                 animate.Torso(CFrame.Angles(0, 0, math.rad(-5+10*i)))
  143.                 animate.ArmLeft(CFrame.new(1, .5*i, -.5)*CFrame.Angles(math.rad(90+45*i), 0, math.rad(45)))
  144.                 animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
  145.                 animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  146.                 animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  147.             end
  148.             for i=0, 1, .1 do wait()
  149.                 animate.Head(CFrame.Angles(math.rad(45-45*i), 0, 0))
  150.                 animate.Torso(CFrame.Angles(0, 0, math.rad(5-10*i)))
  151.                 animate.ArmLeft(CFrame.new(1, .5-.5*i, -.5)*CFrame.Angles(math.rad(135-45*i), 0, math.rad(45)))
  152.                 animate.ArmRight(CFrame.Angles(math.rad(180+math.random(-45, 45)*i), 0, -math.rad(math.random(-45, 45)*i)))
  153.                 animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  154.                 animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  155.             end
  156.             dancing=false
  157.         elseif dance>=5 AND dance<10 AND dancing==false then print(dance)
  158.             dancing=true
  159.             if startpos==false then
  160.                 startpos=true
  161.                 game:GetService("Chat"):Chat(head, "EH SEXY LADY!", "Blue")
  162.                 for i=0, 1, .1 do wait()
  163.                     animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  164.                     animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  165.                     animate.ArmLeft(CFrame.new(.2*i, 0, 0)*CFrame.Angles(0, 0, math.rad(15)*i))
  166.                     animate.ArmRight(CFrame.new(-.2*i, 0, 0)*CFrame.Angles(0, 0, -math.rad(15)*i))
  167.                 end
  168.             end
  169.             for i=0, 1, .2 do wait()
  170.                 torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
  171.                 animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  172.                 animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(-5+10*i)))
  173.                 animate.LegLeft(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, -math.rad(15)))
  174.                 animate.LegRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, math.rad(15)))
  175.             end
  176.             for i=0, 1, .2 do wait()
  177.                 torso.CFrame=torso.CFrame+torso.CFrame.lookVector*.2
  178.                 animate.Head(CFrame.Angles(math.rad(15), 0, 0))
  179.                 animate.Torso(CFrame.Angles(0, -math.rad(90), math.rad(5-10*i)))
  180.                 animate.LegLeft(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(15)))
  181.                 animate.LegRight(CFrame.new(0, .5-(.5*i), 0)*CFrame.Angles(0, 0, math.rad(15)))
  182.             end
  183.             dancing=false
  184.         elseif dance<=10 then
  185.             dance=0
  186.             lyrics=0
  187.         end
  188.     end
  189. end)
  190. bin.Deselected:connect(function() onDancing=false body.Torso.Transparency=1 removeParts() torso.Transparency=0 end)
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