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| 1 | Gamer-oo [Kangaroo; Gaming, Shyness]: The best way to a kangaroo's heart is through her gaming console, as one Anon has to learn to get her to open up more. | |
| 2 | ||
| 3 | >You may like video games, but it’s nothing compared to Marsu’s obsession | |
| 4 | >The red kangaroo’s apartment is wall-to-wall game cases, boxes, and memorabilia, with some impressively rare findings | |
| 5 | >She’s not just a collector, but also pretty good at them to boot | |
| 6 | >Growing up with several brothers meant she always had someone to play with | |
| 7 | >But as she got older and moved out she began to isolate herself | |
| 8 | >You’ve always been good friends, so when one of her brothers asked you to get her to be more social you knew you couldn’t leave her all alone | |
| 9 | >Of course, this meant getting through to her using the thing she loves most | |
| 10 | >You’ve gone to spectate at local competitions for her | |
| 11 | >You’ve waited in lines for midnight releases with her | |
| 12 | >You’re always her go-to partner for multiplayer games | |
| 13 | >At first you were a little worried she was just seeing you as a training target or a body to hold her spot in lines | |
| 14 | >After a while you started to think she might actually enjoy your company | |
| 15 | >”Anon! Whatareyoudoingtomorrow?” she shouted into your ear during a phone call | |
| 16 | >Probably hanging out with her | |
| 17 | >”EEEE-GREAT! The new Rumble Mates comes out tomorrow, and I want to do the co-op campaign with you! It’s my favorite series!” | |
| 18 | >Guess you better get an early night’s sleep | |
| 19 | ||
| 20 | >Marsu’s ready to play the moment you arrive at her place | |
| 21 | >She had raced over to the game store the second it opened to pick up her reservation, knowing you probably wouldn’t be so eager to join her so early | |
| 22 | >”Hey”, she says breathlessly as you make your way to her “battle station” | |
| 23 | >You do a double take when you first see her | |
| 24 | >She’s wearing a pretty small hooded sweatshirt and loose shorts, but her gut is bulging out obscenely | |
| 25 | >It takes a moment for you to notice she’s just using her pouch to carry all the snacks and drinks she isn’t able to carry in her arms | |
| 26 | >She unloads everything next to the couch and hands you your controller | |
| 27 | >It basically is “your” controller, because even though she bought it herself she got it just for you to use | |
| 28 | >”A little something for my number one ‘player two’!” Marsu said with a smile when she handed you the package | |
| 29 | >[RUMBLE MATES]! | |
| 30 | >Marsu is bouncing in her seat anxiously | |
| 31 | >You don’t know too much about Rumble Mates, but true to her word it definitely looks like the kangaroo’s favorite series | |
| 32 | >It dominates the motif of the room, with more posters and figurines than any other two games combined | |
| 33 | >”I’ll be Chrome Wolf, and you can be Knight Lion,” she says | |
| 34 | >You’ve long since learned to let Marsu call the shots when it comes to playing with her | |
| 35 | >You each take your respective heroine and the game starts to load | |
| 36 | >It’s hard to tell if the loud humming is coming from the console or her | |
| 37 | >The characters jump onto the screen and Marsu squeals in anticipation | |
| 38 | >It’s a pretty bog-standard beat ‘em up, though Rumble Mates has always been known for being difficult | |
| 39 | >Very difficult | |
| 40 | >Marsu tries explaining all the advanced moves she knows from the series in rapid secession | |
| 41 | >”...And if you have baddies in the 180-degree arc behind you BUT we’re both facing each other with enough Energy for at least a first level Super Stunt...” | |
| 42 | >You never get to apply this knowledge since she cleans up all the bad guys on the screen before you can hit anything | |
| 43 | >Your skill slowly improves, but you still get the impression Marsu has to carry you | |
| 44 | >She scowls when you do something fatal for both characters | |
| 45 | >And when your Lion Knight is the only one left you can see her look at your controller longingly | |
| 46 | >You ask if maybe she’d be better off doing the solo mode while you just watch her | |
| 47 | >”What? No! The heart of Rumble Mates is in the co-op!” | |
| 48 | >Her long ears fold back in shame | |
| 49 | >”I’m sorry, Anon. I didn’t mean to be so pushy. Please, you’ll get better!” | |
| 50 | >Well, at least she’s not yanking the controller out of your hands yet | |
| 51 | >Marsu calms down a bit, and the lower tension actually makes things go smoother | |
| 52 | >The two of you get into a steady rhythm, overcoming the game’s increasingly harder challenges | |
| 53 | >You scarf down food during cutscenes or loading times, building a small pile of bags and wrappers on the carpet | |
| 54 | >Bathroom breaks only come when a major chapter is over | |
| 55 | >You have to time your trips with Marsu’s, though, since she is too absorbed in the game to care much about her own bladder, let alone yours. | |
| 56 | >After a few hours you hear a loud chirping noise coming from the kangaroo’s phone | |
| 57 | >She glances at it with a whine, but continues playing | |
| 58 | >Must not be that important of a call? | |
| 59 | >”No, it’s...I’ll explain in a sec.” | |
| 60 | >It takes a little longer than “a sec” to beat the next key boss battle, but when it’s over Marsu puts down her controller | |
| 61 | >”Do you want to come with me for a quick walk?” | |
| 62 | >You’re a little surprised by her sudden lack of attention for the game | |
| 63 | >But as you stretch your stiff muscles the chance for a walk sounds wonderful | |
| 64 | ||
| 65 | >The walk is more like a brisk jog (or hop), so it seems that Marsu’s definitely eager to play the game some more | |
| 66 | >Honestly you’re amazed she didn’t want to just power through the whole thing in one sitting | |
| 67 | >”They say you should take a break after every hour of play,” she says as if reciting a script | |
| 68 | >The kangaroo sighs heavily | |
| 69 | >”A few years ago I had to go to the emergency room because I passed out from exhaustion after playing a day straight. My parents threatened to take everything away from me unless I promised to take frequent breaks. I still probably don’t get nearly enough exercise...” | |
| 70 | >After a few minutes, she slows down her pace a bit | |
| 71 | >”You know, I always feel obligated to take these walks, but...it’s kind of nice to have you with me, Anon.” | |
| 72 | >You feel the same way with her | |
| 73 | >Seems you’re also making some headway in getting her to open up more | |
| 74 | >Marsu looks to her pouch and fishes around in it | |
| 75 | >She pulls out a granola bar in shock | |
| 76 | >”O-oh, that’s embarrassing,” she says sheepishly, thrusting the snack into her sweatshirt pocket. “I thought I cleaned everything out.” | |
| 77 | >You suppose it’s natural for even anthros to feel self-conscious about their own biological quirks | |
| 78 | >Must be pretty nice to have a pouch like that, though | |
| 79 | >”Yeah, it’s super useful. I mean, when you’re not needing it to hold little joeys or anything.” | |
| 80 | >The two of you circle back around and start heading toward her place again | |
| 81 | >”Heh, you know how some humans and anthros stretch their ears out? There are kangaroos who do that to their pouches. Pretty crazy, huh?” | |
| 82 | >She tugs at her own as though she were snapping a waistband | |
| 83 | >”You could fit a grown adult in there like that. Imagine if I could carry you around on walks, or wrap you up like a blanket.” | |
| 84 | >Marsu stumbles over at her own words | |
| 85 | >”I-I mean, not YOU specifically, but just...hypothetically, you know? H-ha ha…” | |
| 86 | >She goes quiet for the rest of the walk | |
| 87 | ||
| 88 | >Marsu is back on the couch with a single bound | |
| 89 | >Getting some fresh air certainly helped clear your mind from stress | |
| 90 | >It also made you aware of the funk from sweat and food litter everywhere | |
| 91 | >The kangaroo probably has a tolerance to this kind of thing | |
| 92 | >The game continues getting more difficult, but once you learn each other’s strengths you get into a synchronous groove | |
| 93 | >It also means you start messing with each other a little more | |
| 94 | >”Hey! You didn’t need the health pack! You have a freaking LANCE, and I have to get up there with a claw!” | |
| 95 | >You pull the, “I don’t know how to play” card, and that sets her off even more | |
| 96 | >”No, stop! Cut it out!” | |
| 97 | >She’s too preoccupied to grab your controller, so instead she uses her feet | |
| 98 | >A large paw is shoved into your face as she tries to distract you | |
| 99 | >It works, but more from the tickle of her furry toes than from having your vision obstructed | |
| 100 | >Even when you aren’t at each other’s throats anymore, Marsu keeps her leg up on you in a trance | |
| 101 | >It can’t be that comfortable for her, right? | |
| 102 | >You almost want to take a peek now that her shorts have ridden up a bit | |
| 103 | >You know she’d sooner chastise you for taking your eyes off the game than sneaking a look at her underwear | |
| 104 | >Or lack thereof | |
| 105 | >The end is in sight, and it’s obvious you’re nearing the final boss | |
| 106 | >You try to take a swig of your drink, but Marsu’s leg drops at the worst possible moment | |
| 107 | >She knocks it out of your hand and soon your side of the couch is soaked | |
| 108 | >”Crap!” she says. “I’m so sorry!” | |
| 109 | >You look around for some napkins or towels, but she points urgently at the screen | |
| 110 | >”No time, I’ll just clean it up later!” | |
| 111 | >You still need some place to sit | |
| 112 | >The floor? | |
| 113 | >”No, wait, it’s too gross to sit down there!” | |
| 114 | >She’s not wrong; you two kind of made the floor disappear under all the junk food | |
| 115 | >”Um, uh...here, just sit here!” | |
| 116 | >The kangaroo scoots back in her seat as far as she can, leaving you some room to sit down | |
| 117 | >On her lap | |
| 118 | >Knowing Marsu, she’s dead serious about it | |
| 119 | >Whatever it takes to save the world, right? | |
| 120 | >You take your position and Marsu wraps her arms around you so she can still hold her controller, looking over your shoulder | |
| 121 | >It’s the ultimate showdown, and as much as you’re trying to focus on the boss battle you’re too aware of the senses around you | |
| 122 | >The vibration of the controllers, Marsu’s deep breathing on your neck… | |
| 123 | >Your goal extends beyond just beating the game | |
| 124 | >You want to impress her, to make her happy | |
| 125 | >When it all comes down to you to deliver the final blow, she’s leaning into your back | |
| 126 | >You can feel her heartbeat | |
| 127 | >And you don’t even realize you’ve won by the time she drops her controller and gives you a spine-crushing victory hug | |
| 128 | >”We did it!” | |
| 129 | >Marsu’s rocking you side to side | |
| 130 | >The ending credits go largely ignored, until they end unceremoniously | |
| 131 | >”So, that’s it...” she says dejectedly. “We beat the whole thing in a single day.” | |
| 132 | >You can’t see her face from the way you’re sitting, but you imagine it’s full of disappointment | |
| 133 | >”I thought it would last longer. I...really wanted it to. I was looking forward to this day for a while now.” | |
| 134 | >You try to twist your head, but there’s only so far it can go with her muzzle stopping you | |
| 135 | >”I just wanted to spend the whole day with you, Anon.” | |
| 136 | >It’s already mid afternoon, you still thought the two of you would be playing late into the night | |
| 137 | >You put one hand over her interlocking arms and the other on her sturdy thigh | |
| 138 | >That’s all the encouragement she needs to turn you around and plant her lips on yours | |
| 139 | >She’s still an awkward, nerdy ‘roo at heart, but even her inexperienced kisses are full of the same drive as any game she plays | |
| 140 | >She gives little squeaks as she digs into your mouth, but it’s endearing to listen to | |
| 141 | >The two of you pull away with a little embarrassment, but also relief | |
| 142 | >Now you know what kind of feelings she really has for you | |
| 143 | >And already you can feel the years of isolation break away | |
| 144 | >”Um, Anon.” | |
| 145 | >Marsu shifts her legs around, hanging them off the couch | |
| 146 | >”Maybe we can go for another walk? And...” | |
| 147 | >She takes your hand and slowly brings it back | |
| 148 | >To her pouch | |
| 149 | >”I know we’ve been on the couch all day, but when we can back maybe we can try something different...” | |
| 150 | >Your hand slides into her stomach fold, and then… | |
| 151 | >Hits something hard and plastic? | |
| 152 | >”Maybe we could watch a movie instead!” | |
| 153 | >You pull out the DVD case | |
| 154 | >[Rumble Mates: THE MOVIE] | |
| 155 | >Wow | |
| 156 | >What a nerd | |
| 157 | ||
| 158 | ||
| 159 | ||
| 160 | [[ Gamer-oo Two ]] | |
| 161 | ||
| 162 | >With a little coaxing, you’ve finally managed to get your red kangaroo gamer girlfriend Marsu out of the house more often | |
| 163 | >A chance to go to new places and try new things | |
| 164 | >Predictably, she just wants to go and play games | |
| 165 | >So the two of you are heading to Buck and Blaster’s for a day of arcade fun | |
| 166 | >At the very least it has a variety of interactive and physical games to get her off her (cute) butt and be more active | |
| 167 | >It seems cruel to push her like that, but it’s also entirely her idea | |
| 168 | >She has good intentions, just not the willpower to act on them yet | |
| 169 | >She has admitted several times she needs more exercise, and you’re willing to help her out | |
| 170 | >Even if that means taking VERY small steps to get her there | |
| 171 | >The place is just as much of a bar and restaurant as it is an arcade | |
| 172 | >The beeps and chimes of the game machines mix with the rowdy merriment of the diners | |
| 173 | >This is Marsu’s element | |
| 174 | >She’s hopping on her heels in excitement as you pay for your cover fees | |
| 175 | >It’s a good thing you had a filling lunch, because it’s obvious the kangaroo isn’t going to sit and eat until she gets some entertainment in first | |
| 176 | >It’s so overwhelming she can’t even decide what to start with first | |
| 177 | >When she does, it isn’t even a game | |
| 178 | >It’s the prize counter | |
| 179 | >Hunting for the perfect trophy and making a goal to get it | |
| 180 | >Sitting on the top shelf is a small all-in-one game console, preloaded with an assortment of classic games | |
| 181 | >Her eyes sparkle and her mouth hangs open | |
| 182 | >”That!” she squeals. “That’s what I’m working for!” | |
| 183 | >Why that? | |
| 184 | >Marsu already owns the real copies of all those included games | |
| 185 | >Multiple copies, too | |
| 186 | >”B-but…this is more compact! And it’s a collector’s item!” | |
| 187 | >Alright, whatever | |
| 188 | >It’s only...400,000 tickets!? | |
| 189 | >”I’m already almost halfway there!” she says, stifling a whine and holding up a plastic card stamped with the Buck and Blaster’s logo | |
| 190 | >You’re a little concerned how long it took her to even get “almost halfway” | |
| 191 | >”Well…if we, um, pool our tickets it’ll go faster. And we’ll share it anyway!” | |
| 192 | >It still seems like a bit of a waste | |
| 193 | >But as long as she has something to motivate her, then you’ll throw your earnings in as well to help her get it | |
| 194 | >Marsu lunges forward and pulls you into a hug | |
| 195 | >She’s acting like you already won the game system | |
| 196 | >”It’s as good as ours!” she laughs | |
| 197 | >She skips over to a reload machine and slips some money inside | |
| 198 | >The number of bills she puts in makes you even more worried now | |
| 199 | >When she returns to you she thrusts a plastic card into your chest | |
| 200 | >”Don’t lose this,” she says sternly | |
| 201 | >Yikes | |
| 202 | >Her expression softens back to her eager cheer | |
| 203 | >”What are we waiting for? Let’s go!” | |
| 204 | ||
| 205 | >Marsu drags you around the arcade as she analyzes the machines | |
| 206 | >Many of them display their current “jackpot” payouts and she’s on the prowl for the biggest winners | |
| 207 | >Unfortunately, many of the games are already filled up | |
| 208 | >The kangaroo girl makes frustrated noises as she tries to find a vacant game | |
| 209 | >”Let’s start with that one!” | |
| 210 | >It’s a simple light game; stop the lights on the right bulb to win big | |
| 211 | >The jackpot is up to a few hundred, which doesn’t seem all that impressive considering how far you have to go | |
| 212 | >”Yeah, but this will be a fast win,” Marsu says. “I’m great at these! You’ll win almost every time once you have the technique down…” | |
| 213 | >She slams the butter down, just one bulb shy of the jackpot | |
| 214 | >A few pity tickets spit out | |
| 215 | >”Just a warm-up…” | |
| 216 | >She slides her card in to pay more credits and hits the button again | |
| 217 | >And again | |
| 218 | >5 tickets | |
| 219 | >4 tickets | |
| 220 | >4 tickets | |
| 221 | >2 tickets… | |
| 222 | >Every time she tries, she gets a little angrier and a little worse | |
| 223 | >”Crap it all!” she pouts. “Why don’t you try it?” | |
| 224 | >Now you’re almost afraid what will happen if you win instead of her | |
| 225 | >”Use your fingertips, not your palm. The light is slightly behind the computer trigger, so it’s better to hit it too soon rather than too la—“ | |
| 226 | >*WHOOP WHOOP WHOOP* | |
| 227 | >First try | |
| 228 | >The machine flashes wildly as the stream of tickets pours out | |
| 229 | >Ooh, she doesn’t look happy | |
| 230 | >Marsu grabs you tightly, rubbing her body against yours | |
| 231 | >A…victory hug? | |
| 232 | >”I’m taking back the good luck I accidently gave you,” she mutters | |
| 233 | >When the tickets stop coming out you grab them and begin to hastily fold them into a neat little stack | |
| 234 | >Marsu rips off a chunk from your stream | |
| 235 | >”That’s going to take forever!” | |
| 236 | >She lifts up her sweatshirt far enough for you to see her bare stomach | |
| 237 | >Then she stuffs the tickets into her pouch and gives them a pat for safekeeping | |
| 238 | >Guess she can hang onto them for the both of you | |
| 239 | >There are still more light games with some respectable jackpots, and you make your rounds harvesting them all | |
| 240 | >Marsu manages to score the big wins more often than you now | |
| 241 | >She sticks her tongue out with each victory | |
| 242 | >Wasn’t this supposed to be a joint effort? | |
| 243 | >”These are still GAMES, duh. There has to be a winner, after all!” | |
| 244 | >Good lord, this is Rumble Mates all over again | |
| 245 | >Speaking of which, Marsu eyes an arcade cabinet for her favorite game series lined up among other “legacy machines” | |
| 246 | >”Anon! How about a few quick levels?” | |
| 247 | >You have to remind the kangaroo what your mission is | |
| 248 | >These types of games don’t even give out tickets | |
| 249 | >Marsu tugs on her ears | |
| 250 | >”Ooohhh, fine.” | |
| 251 | >She looks around and another old machine catches her eye | |
| 252 | >Before you can stop her, she’s already bounding over to it in large paces | |
| 253 | >”I remember this one!” she gasps | |
| 254 | >It’s a simple whack-a-dino game | |
| 255 | >The mallet looks pretty badly damaged, and one of the dinosaur heads can’t go back down the hole all the way | |
| 256 | >”My dad was a pro at this one. He could get the high score with a slice of pizza in the other hand! Then he’d put me on top and I’d stomp on all the dinos with my feet!” | |
| 257 | >No wonder they look broken | |
| 258 | >Marsu swipes her card to load on the credits | |
| 259 | >Up pop the dinos, and down comes the mallet | |
| 260 | >Her efforts seem to be held back by some childhood nostalgia | |
| 261 | >Rather than fast, calculated motions she’s flailing around like crazy | |
| 262 | >She does a little jump each time she strikes a dino | |
| 263 | >Her total is nowhere near the high score after the last dino burrows back down | |
| 264 | >Only a short strip of tickets comes out | |
| 265 | >Marsu gives you an embarrassed look as she tucks them into her pouch | |
| 266 | >”Maybe we should find some other games to play…” | |
| 267 | ||
| 268 | >It’s hard to keep Marsu from getting sidetracked | |
| 269 | >She keeps gravitating back to the high-risk, low-payout games | |
| 270 | >Skee ball, roulette, button-tapping games… | |
| 271 | >You’re never going to get all the tickets you need at this rate | |
| 272 | >But after a while you realize something | |
| 273 | >She’s having fun, and that’s what you came here for | |
| 274 | >Getting that game system was technically HER goal, but you’ve been more focused on it than she has | |
| 275 | >You already met your own goal by getting her out of the house | |
| 276 | >”Anon, we have to try it!” | |
| 277 | >Your gaze follows where she’s pointing: a “Stompin’ Beat Beat” machine | |
| 278 | >Arrows on the floor glow invitingly | |
| 279 | >Again, no prize tickets for playing this sort of thing | |
| 280 | >But at least it’ll be good exercise | |
| 281 | >”I got in pretty good shape when I was younger playing SBB,” Marsu says, wiggling her hips | |
| 282 | >That’s one way to get fit, you guess | |
| 283 | >Marsu puts a paw on her belly | |
| 284 | >”Yeah, I...was kind of a chubby kid. Getting a workout from the arcades was easier than going to a gym. Not as many people to judge you...” | |
| 285 | >She swipes her card and the playlist scrolls by | |
| 286 | >There’s a lot of music you’ve never heard of | |
| 287 | >That’s not the case for Marsu | |
| 288 | >She oohs and ahhs with each press of the button | |
| 289 | >Finally she settles on some obscure pop group and picks her difficulty | |
| 290 | >It’s a bit higher than what you pick | |
| 291 | >You’re not even sure her difficulty is possible for a human’s anatomy | |
| 292 | >Marsu zips herself up to keep everything in her pouch from flying all around, then hops in place for the countdown | |
| 293 | >The game starts, and the screen is flooded with arrows | |
| 294 | >At least on half the screen | |
| 295 | >You can still see the background as your cluster of arrows fly upward, while Marsu’s side is completely filled | |
| 296 | >Her long legs thump furiously on the platform, hitting each arrow flawlessly | |
| 297 | >It’s a little distracting, and most of the challenge for you comes from trying to drown out her commotion | |
| 298 | >A few times you feel a gush of wind as the kangaroo’s tail whips by | |
| 299 | >You dodge out of the way just as a powerful swipe nearly takes out your legs | |
| 300 | >The music subsides and the last arrow floats off | |
| 301 | >That…could have gone better | |
| 302 | >Your failing score kicks you out of the next round while Marsu takes the center of the platform | |
| 303 | >”You did…h-hah…you did good,” she pants. “Now let me…let me show you how it’s done!” | |
| 304 | >The next round begins and the screen fills up with arrows once more | |
| 305 | >This time, Marsu’s tackling both sides at once | |
| 306 | >Dancing and grooving with expert precision | |
| 307 | >An audience starts to form around you to watch Marsu hit note after note | |
| 308 | >Your attention is focused less on the game and more on Marsu | |
| 309 | >Her thighs flex, her chest bounces around, and her tail seems to lift up whenever she has her back to you | |
| 310 | >You’re the only one not looking at the screen | |
| 311 | >Sudden applause snaps you out of the trance | |
| 312 | >The onlookers are cheering Marsu on as she wheezes for air | |
| 313 | >You manage to grab her just in time as she stumbles back against you | |
| 314 | >She squirms around in your arms, a little startled by her fall until she realizes it’s just you | |
| 315 | >She rubs her snout against your face, babbling incoherently | |
| 316 | >Might be a good time for a break… | |
| 317 | ||
| 318 | >You and your kangaroo girlfriend refuel in the restaurant side of Buck and Blaster’s | |
| 319 | >She scarfs down nachos and chugs down a really colorful, fruity drink | |
| 320 | >Marsu is a major lightweight when it comes to alcohol, and it doesn’t take her long to loosen up | |
| 321 | >She’s flicking chip crumbs and blowing straw wrappers at you | |
| 322 | >Once she expends all of her ammunition, she resorts to other antics | |
| 323 | >At first she just smiles dreamily at you as distraction | |
| 324 | >Then you feel her fuzzy toes work their way up your legs to your stomach | |
| 325 | >You grab her foot and she begins laughing as you tickle it | |
| 326 | >”N-no! S-stop!” she snorts | |
| 327 | >Anyone who doesn’t see what’s going on under the table is probably thinking the kangaroo girl has just gone crazy | |
| 328 | >When she settles down and sobers up a bit, Marsu takes out her pile of tickets and untangles them | |
| 329 | >”Seems like we still have a ways to go,” she sighs. “I guess we should probably get back out there soon...” | |
| 330 | >It’s not like you’re under a time constraint though, right? | |
| 331 | >It’s only early in the evening, and she can always just load the tickets up on her card again to hang on to for next time | |
| 332 | >Marsu looks like you just told her you’re taking all her games away for good | |
| 333 | >”B-b-but...the system! What if it’s not there the next time we come?” | |
| 334 | >With a ticket cost that steep, you doubt there’s anyone who’s going to be cashing in on it in the next few days | |
| 335 | >The two of you can always come back later in the week | |
| 336 | >Marsu fidgets in her seat | |
| 337 | >”Alright, but let’s at least make a good effort tonight, okay?” | |
| 338 | >So you and the ‘roo return to the gaming floor after clearing your tab | |
| 339 | >The bill alone is a pretty convincing incentive to not have to come back another day | |
| 340 | >The food isn’t even THAT good... | |
| 341 | >You take a lap around the arcade again to check on any machines that have their jackpots built up again | |
| 342 | >Many of the games are getting filled up with other guests again now that the evening rush has arrived | |
| 343 | >Marsu has a look on her face that you recognize from your most intense moments with Rumble Mates | |
| 344 | >It’s a determination she exhibits when she has a clear goal in her sights | |
| 345 | >The ultimate prize guarded by a boss battle she’s confidant she can beat | |
| 346 | >You suggest splitting off so you can clean up on as many machines as possible, but she clings tightly to you | |
| 347 | >There’s no separating you two tonight | |
| 348 | >You massage her shoulders while she plays, and she leans over yours when it’s your turn | |
| 349 | >Marsu stuffs every large ticket payout into her pouch while you collect the little stubs | |
| 350 | >Eventually her belly takes on a lumpy shape as the wads of tickets visible distend her pouch | |
| 351 | >You suggest that she run to the card reloader to cash in the tickets before something happens to them, but she waves you off | |
| 352 | >”No time! We’re so close!” | |
| 353 | >Looks like she’s been mentally counting every ticket you’ve earned since the beginning | |
| 354 | >What began as a goal of over 200,000 tickets has shrunk to a few thousand | |
| 355 | >Though now with all of the popular machines either occupied or completely expended, the hunt becomes even more nerve-wracking | |
| 356 | >At one point, Marsu spots a stream of tickets seemingly abandoned at one of the machines | |
| 357 | >She eyes it like it’s a legendary treasure and hops toward it | |
| 358 | >But before she can get there a little koala boy runs over and snatches them up | |
| 359 | >Marsu has fire in her eyes, and you have to grab her tail to stop her from chasing down the child and tackling him | |
| 360 | >Tensions are running a little high, apparently | |
| 361 | >Just then, an open opportunity | |
| 362 | >One of the game machines that’s been constantly occupied since you arrived clears out | |
| 363 | >You have never seen Marsu jump so far before in a single bound | |
| 364 | >She practically lands on her rump as she claims the vacant seat, patting the spot next to her for you to sit | |
| 365 | >It’s a betting game | |
| 366 | >You don’t use normal credits; you use actual tickets | |
| 367 | >Probably the worst type of game to play with the two of you being so close to your goal | |
| 368 | >She’s so desperate for that final little stretch she’s willing to risk it all | |
| 369 | >And Marsu is fully aware of the gamble she’s about to make | |
| 370 | >She keeps you away from her pouch with her leg as she fishes out a particularly long strand | |
| 371 | >”Just trust me on this one!” she growls | |
| 372 | >All you can do now is be her support | |
| 373 | >Her Player Two | |
| 374 | >Which is probably for the best, because you haven’t the slightest idea what’s going on as cards and dice and weird arcane ruins fill the already busy screen | |
| 375 | >Though what you DO understand is when she’s winning or losing, both from the appropriate graphics on the screen and from the various grunts she makes | |
| 376 | >It’s a good thing the speakers are shot, because the accompanying sounds from the game would probably just add to the anxiety | |
| 377 | >By the time you pick up on what the stakes are for each move she makes, you’re at the “big one” | |
| 378 | >And not by choice | |
| 379 | >Marsu’s haste leads her to pressing the wrong button and going all-in for one more bet | |
| 380 | >”There’s no going back now,” she croaks, knowing full well how badly she screwed up | |
| 381 | >You can’t watch this one | |
| 382 | >The inevitable disappointment is going to be too much | |
| 383 | >Her nails click on the buttons, and you hear the game sounds make their beeps and chirps | |
| 384 | >Then, all goes quiet | |
| 385 | >You’re afraid to look | |
| 386 | >You hear Marsu inhale sharply | |
| 387 | >”No...” | |
| 388 | >Oh boy... | |
| 389 | >You slowly open your eyes, expecting the worst | |
| 390 | >But Marsu is smiling broadly and pointing to the game screen | |
| 391 | >[[ YOU ARE WINNER! ]] | |
| 392 | >She did it | |
| 393 | >”I did it! Sorry, didn’t mean to make you worry!” | |
| 394 | >You almost had a heart attack because of her | |
| 395 | >She presses her snout against your cheek and gives you little kisses as the tickets come flooding out | |
| 396 | ||
| 397 | >The crowd is starting to thin out as Buck and Blaster’s goes full “bar mode” | |
| 398 | >The place starts closing up to anyone not old enough to drink, meaning a lot of the younger gamers are heading out | |
| 399 | >Kind of a shame in a way, since you already hit your goal just as the competition for getting to the best machines subsides | |
| 400 | >Whatever | |
| 401 | >Marsu takes out the massive pile of tickets from her pouch while you gather up your own pitiful number from a cup | |
| 402 | >She doesn’t even need the little stubs she entrusted to you after that last major winning | |
| 403 | >”What a night, huh?” she giggles | |
| 404 | >The two of you make your way over to the ticket counter to cash everything in | |
| 405 | >That’s when Marsu stops cold | |
| 406 | >Ahead of you is the young koala boy and what you assume to be his father | |
| 407 | >There are tears in the kid’s eyes as he looks up at the prize wall | |
| 408 | >”I’m sorry, buddy,” the father says. “It wasn’t 10,000. There was an extra zero in there...” | |
| 409 | >The koala boy is staring at a toy gun set with foam bullets | |
| 410 | >The poor kid must have seen the 100,000 ticket cost sign and though it was only a tenth of that | |
| 411 | >Neither the father nor the prize cashier looks comfortable with the crying boy on their hands | |
| 412 | >It’s enough to get Marsu to start sniffing | |
| 413 | >She looks at the mass of tickets in her arms | |
| 414 | >Before you can say anything to her, she’s already padding over to the koala and the two adults | |
| 415 | >All three of them look at her with surprise | |
| 416 | >The kangaroo girl snaps off part of the ticket mass and hands it to the boy | |
| 417 | >You don’t know how much it is, but it’s clearly enough to cover the full cost for the gun set | |
| 418 | >The koala boy looks up at Marsu like she’s a superhero | |
| 419 | >The father is speechless at first, then he clears his throat | |
| 420 | >”Miss, are you sure...?” | |
| 421 | >Marsu shrugs | |
| 422 | >”Well, he’s got them now! I got all the fun I wanted tonight anyway.” | |
| 423 | >Marsu looks back at you with a knowing smile | |
| 424 | >All in all, it really was a good night | |
| 425 | >The koala boy hugs Marsu’s legs before him and his father head out with the prize in tow | |
| 426 | >You congratulate your ‘roo girl for her generosity | |
| 427 | >Admittedly, you’re pretty proud of her | |
| 428 | >She may have her goals and her ambitions, but at least she’s learning to play games just for the enjoyment rather than to make everything about the winning | |
| 429 | >Marsu gives you a funny look | |
| 430 | >”What are you talking about?” | |
| 431 | >You ask her the same question | |
| 432 | >”We’re not done here...” | |
| 433 | >Come again? | |
| 434 | >Marsu laughs, then slides a furry paw underneath your shirt | |
| 435 | >”We’re old enough to be here, you and me,” she whispers | |
| 436 | >She rubs your back slowly and nibbles on your ear | |
| 437 | >”And the place is still open for another couple of hours. More than enough time to replace that hundred grand.” | |
| 438 | >Your stomach knots up | |
| 439 | >You might have jumped the gun in thinking she was going to head home with just the satisfaction of an altruistic deed | |
| 440 | >Marsu takes the cup of tickets from your hand and dumps them into her pouch | |
| 441 | >”Not a bad start. C’mon! If we get that system soon, maybe we can even plug it in tonight and have a few quick games before bed!” | |
| 442 | >Wonderful | |
| 443 | >Spend hours in a brightly lit arcade staring at glowing screens just so you can go home to a dimly lit living room and stare at a glowing screen for hours | |
| 444 | >It’s going to be a long night... |