SHOW:
|
|
- or go back to the newest paste.
| 1 | - | Name: |
| 1 | + | Name: Henry Desdemona |
| 2 | ||
| 3 | - | Age: |
| 3 | + | Age: 26 |
| 4 | ||
| 5 | - | Appearance: |
| 5 | + | Appearance: Henry's of average height and is characterized by his frail stature, pale skin, and usually disheveled appearance and haircut. |
| 6 | ||
| 7 | - | Personality: |
| 7 | + | Personality: Henry's cold, calculating, spiteful, and usually angry. |
| 8 | ||
| 9 | - | Soul weapon: Your soul, manifested into an actual object. Preferable if you made it somehow pertain to your character's personality. The 'Soul Weapon' is the core of all of your powers. It may be a familiar, an item, and of course, most commonly, an actual weapon for combat. |
| 9 | + | Soul weapon: A statue of a horned imp resting on a circular pedestal. The base of the pedestal is small enough to comfortably sit in the palm of Henry's hand. |
| 10 | ||
| 11 | - | Background: |
| 11 | + | The Soul Weapon's power lies in it's ability to be a container for the souls of defeated demons. A demon summoned from the container will be completely beholden to Henry's will and will be able to be repeatedly summoned until it's second demise. |
| 12 | ||
| 13 | Background: Henry grew up in a single family household with an abusive father who dismissed the supernatural visions and events that Henry reported to him. He eventually moved out to go to college and graduated with a theology degree with a focus on the occult. | |
| 14 | ||
| 15 | He now deals with the depression and mental scars that his harsh upbringing left him. | |
| 16 | ||
| 17 | Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours. | |
| 18 | - | Ability Scores: You begin with five points. 0 Is distinctly average. Statistics may be raised further on in-game. As you defeat demons, your weapon absorbs their essence, allowing you to raise your stats further. After 5, it requires two points, 10, three, and so on and so forth, until you hit the cap at 20. |
| 18 | + | |
| 19 | Demon Souls Devoured: 0 | |
| 20 | - | If you wish to go negative, you may reduce a single statistic down to -2, gaining one point for each removed. |
| 20 | + | |
| 21 | ||
| 22 | - | Strength: Raw power and might. Governs physical attacks. |
| 22 | + | |
| 23 | Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further. | |
| 24 | - | Agility: Your ability to evade or outrun the enemy. Primarily for evasive maneuvers or acrobatic feats. |
| 24 | + | |
| 25 | Strength: 0 | |
| 26 | - | Resistance: Your ability to withstand physical punishment. 'Don't Die' stat. |
| 26 | + | |
| 27 | Agility: 0 | |
| 28 | - | Spirit: Your ability to control spiritual energy. Whereas willpower is your ability to withstand trauma and project your power, spirit is more about understanding your weapon, and serves as an 'intellect' stat in that sense. To understand your weapon, is to understand how to utilize its magical powers. Also a general shoe-in for an 'intelligence' statistic. |
| 28 | + | |
| 29 | Resistance: 0 | |
| 30 | - | Willpower: Allows you to properly withstand certain traumatic events. Your willpower allows you to withstand mental attacks, as well as assert your mind over controlling effects. Willpower determines the raw power of your magical abilities. |
| 30 | + | |
| 31 | Spirit: 0 | |
| 32 | ||
| 33 | - | --------------------------------- |
| 33 | + | Willpower: 5 |
| 34 | ||
| 35 | - | Abilities |
| 35 | + | Power Slots: 5 |