TTHelvianTT

Exorcists

Oct 21st, 2017
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  1. Name:
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  3. Age:
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  5. Appearance:
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  7. Personality:
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  9. Soul weapon: Your soul, manifested into an actual object. Preferable if you made it somehow pertain to your character's personality. The 'Soul Weapon' is the core of all of your powers. It may be a familiar, an item, and of course, most commonly, an actual weapon for combat.
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  11. Background:
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  18. Ability Scores: You begin with five points. 0 Is distinctly average. Statistics may be raised further on in-game. As you defeat demons, your weapon absorbs their essence, allowing you to raise your stats further. After 5, it requires two points, 10, three, and so on and so forth, until you hit the cap at 20.
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  20. If you wish to go negative, you may reduce a single statistic down to -2, gaining one point for each removed.
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  22. Strength: Raw power and might. Governs physical attacks.
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  24. Agility: Your ability to evade or outrun the enemy. Primarily for evasive maneuvers or acrobatic feats.
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  26. Resistance: Your ability to withstand physical punishment. 'Don't Die' stat.
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  28. Spirit: Your ability to control spiritual energy. Whereas willpower is your ability to withstand trauma and project your power, spirit is more about understanding your weapon, and serves as an 'intellect' stat in that sense. To understand your weapon, is to understand how to utilize its magical powers. Also a general shoe-in for an 'intelligence' statistic.
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  30. Willpower: Allows you to properly withstand certain traumatic events. Your willpower allows you to withstand mental attacks, as well as assert your mind over controlling effects. Willpower determines the raw power of your magical abilities.
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  35. Abilities
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  37. Your soul weapon begins with up to two unique abilities. For every two points in spirit, you may begin with one extra. Your soul weapon develops new powers and abilities over the course of the play as well.
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