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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
8
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
9
local RealPlayer = Player
10
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
11
12
Player = owner
13
PlayerGui = Player.PlayerGui
14
Cam = workspace.CurrentCamera
15
Backpack = Player.Backpack
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18
Mouse = Player:GetMouse()
19
RootPart = Character["HumanoidRootPart"]
20
Torso = Character["Torso"]
21
Head = Character["Head"]
22
RightArm = Character["Right Arm"]
23
LeftArm = Character["Left Arm"]
24
RightLeg = Character["Right Leg"]
25
LeftLeg = Character["Left Leg"]
26
RootJoint = RootPart["RootJoint"]
27
Neck = Torso["Neck"]
28
RightShoulder = Torso["Right Shoulder"]
29
LeftShoulder = Torso["Left Shoulder"]
30
RightHip = Torso["Right Hip"]
31
LeftHip = Torso["Left Hip"]
32
Character.Archivable = true
33
Player:ClearCharacterAppearance()
34
35
IT = Instance.new
36
CF = CFrame.new
37
VT = Vector3.new
38
RAD = math.rad
39
C3 = Color3.new
40
UD2 = UDim2.new
41
BRICKC = BrickColor.new
42
ANGLES = CFrame.Angles
43
EULER = CFrame.fromEulerAnglesXYZ
44
COS = math.cos
45
ACOS = math.acos
46
SIN = math.sin
47
ASIN = math.asin
48
ABS = math.abs
49
MRANDOM = math.random
50
FLOOR = math.floor
51
52
--//=================================\\
53
--|| 	      USEFUL VALUES
54
--\\=================================//
55
56
Animation_Speed = 3
57
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
58
local Speed = 20
59
local SIZE = 1
60
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
63
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
64
local DAMAGEMULTIPLIER = 1
65
local ANIM = "Idle"
66
local ATTACK = false
67
local EQUIPPED = false
68
local HOLD = false
69
local COMBO = 1
70
local Rooted = false
71
local SINE = 0
72
local KEYHOLD = false
73
local CHANGE = 2 / Animation_Speed
74
local WALKINGANIM = false
75
local VALUE1 = false
76
local VALUE2 = false
77
local ROBLOXIDLEANIMATION = IT("Animation")
78
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
79
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
80
local ATANIM = IT("Animation")
81
ATANIM.Name = "Attack Animation"
82
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
83
--ROBLOXIDLEANIMATION.Parent = Humanoid
84
local WEAPONGUI = IT("ScreenGui", PlayerGui)
85
WEAPONGUI.Name = "Weapon GUI"
86
local Weapon = IT("Model")
87
Weapon.Name = "Adds"
88
local Effects = IT("Folder", Weapon)
89
Effects.Name = "Effects"
90
local ANIMATOR = Humanoid.Animator
91
local ANIMATE = Character.Animate
92
local UNANCHOR = true
93
local CLOCKLOOP = 0
94
local SONG = 621130660
95
local CLOCKTARGET = nil
96
local CLOCKSPEED = 1
97
script.Parent = WEAPONGUI
98
local CLONE = Character:Clone()
99
CLONE.Parent = nil
100
Character.Archivable = false
101
local sick = Instance.new("Sound",Torso)
102
103
--//=================================\\
104
--\\=================================//
105
106
107
--//=================================\\
108-
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
108+
109
110
--//=================================\\
111-
ArtificialHB = Instance.new("BindableEvent", script)
111+
112-
ArtificialHB.Name = "ArtificialHB"
112+
113
114-
script:WaitForChild("ArtificialHB")
114+
115
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
116-
frame = Frame_Speed
116+
117-
tf = 0
117+
118-
allowframeloss = false
118+
119-
tossremainder = false
119+
120-
lastframe = tick()
120+
121-
script.ArtificialHB:Fire()
121+
122
	return NUMBER
123-
game:GetService("RunService").Stepped:connect(function(s, p)
123+
124-
	tf = tf + s
124+
125-
	if tf >= frame then
125+
126-
		if allowframeloss then
126+
127-
			script.ArtificialHB:Fire()
127+
128-
			lastframe = tick()
128+
129
	return NUMBER
130-
			for i = 1, math.floor(tf / frame) do
130+
131-
				script.ArtificialHB:Fire()
131+
132
function Swait(NUMBER)
133-
		lastframe = tick()
133+
134
		ArtificialHB.Event:wait()
135-
		if tossremainder then
135+
136-
			tf = 0
136+
137
			ArtificialHB.Event:wait()
138-
			tf = tf - frame * math.floor(tf / frame)
138+
139
	end
140
end
141
142
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
143
	local NEWMESH = IT(MESH)
144
	if MESH == "SpecialMesh" then
145
		NEWMESH.MeshType = MESHTYPE
146
		if MESHID ~= "nil" and MESHID ~= "" then
147
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
148
		end
149
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
150
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
151
		end
152
	end
153
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
154
	NEWMESH.Scale = SCALE
155
	NEWMESH.Parent = PARENT
156
	return NEWMESH
157
end
158
159
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
160
	local NEWPART = IT("Part")
161
	NEWPART.formFactor = FORMFACTOR
162
	NEWPART.Reflectance = REFLECTANCE
163
	NEWPART.Transparency = TRANSPARENCY
164
	NEWPART.CanCollide = false
165
	NEWPART.Locked = true
166
	NEWPART.Anchored = true
167
	if ANCHOR == false then
168
		NEWPART.Anchored = false
169
	end
170
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
171
	NEWPART.Name = NAME
172
	NEWPART.Size = SIZE
173
	NEWPART.Position = Torso.Position
174
	NEWPART.Material = MATERIAL
175
	NEWPART:BreakJoints()
176
	NEWPART.Parent = PARENT
177
	return NEWPART
178
end
179
180
	local function weldBetween(a, b)
181
	    local weldd = Instance.new("ManualWeld")
182
	    weldd.Part0 = a
183
	    weldd.Part1 = b
184
	    weldd.C0 = CFrame.new()
185
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
186
	    weldd.Parent = a
187
	    return weldd
188
	end
189
190
191
function QuaternionFromCFrame(cf)
192
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
193
	local trace = m00 + m11 + m22
194
	if trace > 0 then 
195
		local s = math.sqrt(1 + trace)
196
		local recip = 0.5 / s
197
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
198
	else
199
		local i = 0
200
		if m11 > m00 then
201
			i = 1
202
		end
203
		if m22 > (i == 0 and m00 or m11) then
204
			i = 2
205
		end
206
		if i == 0 then
207
			local s = math.sqrt(m00 - m11 - m22 + 1)
208
			local recip = 0.5 / s
209
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
210
		elseif i == 1 then
211
			local s = math.sqrt(m11 - m22 - m00 + 1)
212
			local recip = 0.5 / s
213
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
214
		elseif i == 2 then
215
			local s = math.sqrt(m22 - m00 - m11 + 1)
216
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
217
		end
218
	end
219
end
220
 
221
function QuaternionToCFrame(px, py, pz, x, y, z, w)
222
	local xs, ys, zs = x + x, y + y, z + z
223
	local wx, wy, wz = w * xs, w * ys, w * zs
224
	local xx = x * xs
225
	local xy = x * ys
226
	local xz = x * zs
227
	local yy = y * ys
228
	local yz = y * zs
229
	local zz = z * zs
230
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
231
end
232
 
233
function QuaternionSlerp(a, b, t)
234
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
235
	local startInterp, finishInterp;
236
	if cosTheta >= 0.0001 then
237
		if (1 - cosTheta) > 0.0001 then
238
			local theta = ACOS(cosTheta)
239
			local invSinTheta = 1 / SIN(theta)
240
			startInterp = SIN((1 - t) * theta) * invSinTheta
241
			finishInterp = SIN(t * theta) * invSinTheta
242
		else
243
			startInterp = 1 - t
244
			finishInterp = t
245
		end
246
	else
247
		if (1 + cosTheta) > 0.0001 then
248
			local theta = ACOS(-cosTheta)
249
			local invSinTheta = 1 / SIN(theta)
250
			startInterp = SIN((t - 1) * theta) * invSinTheta
251
			finishInterp = SIN(t * theta) * invSinTheta
252
		else
253
			startInterp = t - 1
254
			finishInterp = t
255
		end
256
	end
257
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
258
end
259
260
function Clerp(a, b, t)
261
	local qa = {QuaternionFromCFrame(a)}
262
	local qb = {QuaternionFromCFrame(b)}
263
	local ax, ay, az = a.x, a.y, a.z
264
	local bx, by, bz = b.x, b.y, b.z
265
	local _t = 1 - t
266
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
267
end
268
269
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
270
	local frame = IT("Frame")
271
	frame.BackgroundTransparency = TRANSPARENCY
272
	frame.BorderSizePixel = BORDERSIZEPIXEL
273
	frame.Position = POSITION
274
	frame.Size = SIZE
275
	frame.BackgroundColor3 = COLOR
276
	frame.BorderColor3 = BORDERCOLOR
277
	frame.Name = NAME
278
	frame.Parent = PARENT
279
	return frame
280
end
281
282
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
283
	local label = IT("TextLabel")
284
	label.BackgroundTransparency = 1
285
	label.Size = UD2(1, 0, 1, 0)
286
	label.Position = UD2(0, 0, 0, 0)
287
	label.TextColor3 = TEXTCOLOR
288
	label.TextStrokeTransparency = STROKETRANSPARENCY
289
	label.TextTransparency = TRANSPARENCY
290
	label.FontSize = TEXTFONTSIZE
291
	label.Font = TEXTFONT
292
	label.BorderSizePixel = BORDERSIZEPIXEL
293
	label.TextStrokeColor3 = C3(1,1,1)
294
	label.TextScaled = false
295
	label.Text = TEXT
296
	label.Name = NAME
297
	label.Parent = PARENT
298
	return label
299
end
300
301
function NoOutlines(PART)
302
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
303
end
304
305
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
306
	local NEWWELD = IT(TYPE)
307
	NEWWELD.Part0 = PART0
308
	NEWWELD.Part1 = PART1
309
	NEWWELD.C0 = C0
310
	NEWWELD.C1 = C1
311
	NEWWELD.Parent = PARENT
312
	return NEWWELD
313
end
314
315
local S = IT("Sound")
316
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
317
	local NEWSOUND = nil
318
	coroutine.resume(coroutine.create(function()
319
		NEWSOUND = S:Clone()
320
		NEWSOUND.Parent = PARENT
321
		NEWSOUND.Volume = VOLUME
322
		NEWSOUND.Pitch = PITCH
323
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
324
		NEWSOUND:play()
325
		if DOESLOOP == true then
326
			NEWSOUND.Looped = true
327
		else
328
			repeat wait(1) until NEWSOUND.Playing == false
329
			NEWSOUND:remove()
330
		end
331
	end))
332
	return NEWSOUND
333
end
334
335
function CFrameFromTopBack(at, top, back)
336
	local right = top:Cross(back)
337
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
338
end
339
340
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
341
function WACKYEFFECT(Table)
342
	local TYPE = (Table.EffectType or "Sphere")
343
	local SIZE = (Table.Size or VT(1,1,1))
344
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
345
	local TRANSPARENCY = (Table.Transparency or 0)
346
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
347
	local CFRAME = (Table.CFrame or Torso.CFrame)
348
	local MOVEDIRECTION = (Table.MoveToPos or nil)
349
	local ROTATION1 = (Table.RotationX or 0)
350
	local ROTATION2 = (Table.RotationY or 0)
351
	local ROTATION3 = (Table.RotationZ or 0)
352
	local MATERIAL = (Table.Material or "Neon")
353
	local COLOR = (Table.Color or C3(1,1,1))
354
	local TIME = (Table.Time or 45)
355
	local SOUNDID = (Table.SoundID or nil)
356
	local SOUNDPITCH = (Table.SoundPitch or nil)
357
	local SOUNDVOLUME = (Table.SoundVolume or nil)
358
	coroutine.resume(coroutine.create(function()
359
		local PLAYSSOUND = false
360
		local SOUND = nil
361
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
362
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
363
			PLAYSSOUND = true
364
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
365
		end
366
		EFFECT.Color = COLOR
367
		local MSH = nil
368
		if TYPE == "Sphere" then
369
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
370
		elseif TYPE == "Block" then
371
			MSH = IT("BlockMesh",EFFECT)
372
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
373
		elseif TYPE == "Wave" then
374
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,-SIZE.X/8))
375
		elseif TYPE == "Ring" then
376
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
377
		elseif TYPE == "Slash" then
378
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
379
		elseif TYPE == "Round Slash" then
380
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
381
		elseif TYPE == "Swirl" then
382
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
383
		elseif TYPE == "Skull" then
384
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
385
		elseif TYPE == "Crystal" then
386
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "0", "", SIZE, VT(0,0,0))
387
		end
388
		if MSH ~= nil then
389
			local MOVESPEED = nil
390
			if MOVEDIRECTION ~= nil then
391
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
392
			end
393
			local GROWTH = SIZE - ENDSIZE
394
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
395
			if TYPE == "Block" then
396
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
397
			else
398
				EFFECT.CFrame = CFRAME
399
			end
400
			for LOOP = 1, TIME+1 do
401
				Swait()
402
				MSH.Scale = MSH.Scale - GROWTH/TIME
403
				if TYPE == "Wave" then
404
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
405
				end
406
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
407
				if TYPE == "Block" then
408
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
409
				else
410
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
411
				end
412
				if MOVEDIRECTION ~= nil then
413
					local ORI = EFFECT.Orientation
414
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
415
					EFFECT.Orientation = ORI
416
				end
417
			end
418
			if PLAYSSOUND == false then
419
				EFFECT:remove()
420
			else
421
				repeat Swait() until SOUND.Playing == false
422
				EFFECT:remove()
423
			end
424
		else
425
			if PLAYSSOUND == false then
426
				EFFECT:remove()
427
			else
428
				repeat Swait() until SOUND.Playing == false
429
				EFFECT:remove()
430
			end
431
		end
432
	end))
433
end
434
435
function MakeForm(PART,TYPE)
436
	if TYPE == "Cyl" then
437
		local MSH = IT("CylinderMesh",PART)
438
	elseif TYPE == "Ball" then
439
		local MSH = IT("SpecialMesh",PART)
440
		MSH.MeshType = "Sphere"
441
	elseif TYPE == "Wedge" then
442
		local MSH = IT("SpecialMesh",PART)
443
		MSH.MeshType = "Wedge"
444
	end
445
end
446
447
Debris = game:GetService("Debris")
448
449
function CastProperRay(StartPos, EndPos, Distance, Ignore)
450
	local DIRECTION = CF(StartPos,EndPos).lookVector
451
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
452
end
453
454
function turnto(position)
455
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
456
end
457
458
--//=================================\\
459
--||	     WEAPON CREATION
460
--\\=================================//
461
462
RootPart.Size = RootPart.Size*SIZE
463
Torso.Size = Torso.Size*SIZE
464
RightArm.Size = RightArm.Size*SIZE
465
RightLeg.Size = RightLeg.Size*SIZE
466
LeftArm.Size = LeftArm.Size*SIZE
467
LeftLeg.Size = LeftLeg.Size*SIZE
468
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
469
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
470
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
471
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
472
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
473
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
474
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
475
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
476
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
477
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
478
Head.Size = Head.Size*SIZE
479
RootJoint.Parent = RootPart
480
Neck.Parent = Torso
481
RightShoulder.Parent = Torso
482
LeftShoulder.Parent = Torso
483
RightHip.Parent = Torso
484
LeftHip.Parent = Torso
485
486
local naeeym2 = IT("BillboardGui",Character)
487
naeeym2.AlwaysOnTop = true
488
naeeym2.Size = UDim2.new(5,35,2,15)
489
naeeym2.StudsOffset = Vector3.new(0,2,0)
490
naeeym2.MaxDistance = 75
491
naeeym2.Adornee = Character.Head
492
naeeym2.Name = "Name"
493
local top = Instance.new("Shirt")
494
top.ShirtTemplate = "rbxassetid://99405261"
495
top.Parent = Character
496
top.Name = "Cloth"
497
local bottom = Instance.new("Pants")
498
bottom.PantsTemplate = "rbxassetid://99405318"
499
bottom.Parent = Character
500
bottom.Name = "Cloth"
501
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(0.1,0.1,0.1),false)
502
PRT.Color = C3(0,0,0)
503
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.1,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0,-0.5,0.2))
504
CreateMesh("SpecialMesh", PRT, "FileMesh", "3088871166", "", VT(1,1,1), VT(0,0,0))
505
506
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
507
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
508
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
509
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
510
MakeForm(PRT,"Cyl")
511
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
512
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
513
MakeForm(PRT,"Cyl")
514
PRT.Color = C3(159/255, 111/255, 183/255)
515
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
516
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
517
MakeForm(RING,"Cyl")
518
RING.Color = C3(0,0,0)
519
for i = 1, 12 do
520
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
521
	PRT.Color = C3(0,0,0)
522
	local MSH = IT("BlockMesh",PRT)
523
	MSH.Scale = VT(0.6,1,1)
524
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
525
end
526
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
527
PRT.Color = C3(0,0,0)
528
local MSH = IT("BlockMesh",PRT)
529
MSH.Scale = VT(0.4,1,1)
530
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
531
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
532
PRT.Color = C3(0,0,0)
533
local MSH = IT("BlockMesh",PRT)
534
MSH.Scale = VT(0.4,1,1)
535
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
536
coroutine.resume(coroutine.create(function()
537
	while true do
538
		Swait()
539
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
540
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
541
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
542
		if CLOCKLOOP <= -150 then
543
			if VALUE1 == false then
544
				CLOCKLOOP = 0
545
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 0, SoundPitch = 1.2, SoundVolume = 4})
546
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
547
				ApplyAoE(HITPOS,10,15,45,75,false)
548
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
549
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
550
				if CLOCKTARGET ~= nil then
551
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
552
					if CLOCKTARGET.Torso ~= nil then
553
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
554
					end
555
					if CLOCKTARGET.Health == 0 then
556
						CLOCKTARGET = nil
557
					end
558
				end
559
			end
560
		end
561
	end
562
end))
563
564
for _, c in pairs(Weapon:GetChildren()) do
565
	if c.ClassName == "Part" then
566
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
567
	end
568
end
569
570
Neck.Name = "Weld"
571
RootJoint.Name = "Weld"
572
RightShoulder.Name = "Weld"
573
LeftShoulder.Name = "Weld"
574
RightHip.Name = "Weld"
575
LeftHip.Name = "Weld"
576
577
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
578
local SKILLFONT = "Fantasy"
579
local SKILLTEXTSIZE = 7
580
581
Weapon.Parent = Character
582
Humanoid.Parent = Character
583
584
Humanoid.Died:connect(function()
585
	ATTACK = true
586
end)
587
588
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
589
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
590
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
591
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
592
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
593
594
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
595
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
596
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
597
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
598
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
599
600
--//=================================\\
601
--||			DAMAGING
602
--\\=================================//
603
604
function ApplyDamage(Humanoid,Damage,TorsoPart)
605
	local defence = Instance.new("BoolValue",Humanoid.Parent)
606
	defence.Name = ("HitBy"..Player.Name)
607
	game:GetService("Debris"):AddItem(defence, 0.001)
608
	Damage = Damage * DAMAGEMULTIPLIER
609
	if Humanoid.Health ~= 0 then
610
		local CritChance = MRANDOM(1,100)
611
		if Damage > Humanoid.Health then
612
			Damage = math.ceil(Humanoid.Health)
613
			if Damage == 0 then
614
				Damage = 0.1
615
			end
616
		end
617
		Humanoid.Health = Humanoid.Health - Damage
618
	end
619
end
620
621
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
622
	local CHILDREN = workspace:GetDescendants()
623
	for index, CHILD in pairs(CHILDREN) do
624
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
625
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
626
			if HUM then
627
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
628
				if TORSO then
629
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
630
						if INSTAKILL == true then
631
							CHILD:BreakJoints()
632
						else
633
							local DMG = MRANDOM(MINDMG,MAXDMG)
634
							ApplyDamage(HUM,DMG,TORSO)
635
						end
636
						if FLING > 0 then
637
							for _, c in pairs(CHILD:GetChildren()) do
638
								if c:IsA("BasePart") then
639
									local bv = Instance.new("BodyVelocity") 
640
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
641
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
642
									bv.Parent = c
643
									Debris:AddItem(bv,0.05)
644
								end
645
							end
646
						end
647
					end
648
				end
649
			end
650
		end
651
	end
652
end
653
654
--//=================================\\
655
--||	ATTACK FUNCTIONS AND STUFF
656
--\\=================================//
657
658
function MagicMissiles()
659
	ATTACK = true
660
	Rooted = true
661
	local SELECTING = true
662
	local SPOTS = {}
663
	coroutine.resume(coroutine.create(function()
664
		local LOOP = 0
665
		repeat
666
			LOOP = LOOP + 1
667
			Swait()
668
			if LOOP >= 10 then
669
				LOOP = 0
670
				for i = 1, #SPOTS do
671
					if SPOTS[i] ~= nil then
672
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
673
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
674
					end
675
				end
676
			end
677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
678
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
679
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
680
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
681
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
682
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
683
		until SELECTING == false
684
		Rooted = false
685
		repeat
686
			LOOP = LOOP + 1
687
			Swait()
688
			if LOOP >= 10 then
689
				LOOP = 0
690
				for i = 1, #SPOTS do
691
					if SPOTS[i] ~= nil then
692
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
693
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
694
					end
695
				end
696
			end
697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
698
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
699
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
700
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
701
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
702
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
703
		until ATTACK == false
704
	end))
705
	repeat
706
		repeat Swait() until HOLD == true
707
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
708
			if DIST > 65 then
709
				DIST = 65
710
			end
711
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
712
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
713
			if HITFLOOR ~= nil then
714
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
715
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
716
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
717
			end
718
		repeat Swait() until HOLD == false
719
	until #SPOTS == 5
720
	SELECTING = false
721
	for i = 1, #SPOTS do
722
		if SPOTS[i] ~= nil then
723
			local POS = SPOTS[i]
724
			coroutine.resume(coroutine.create(function()
725
				local MISSILE = IT("Model",Effects)
726
				MISSILE.Name = "Missile"
727
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
728
				MakeForm(BASEPART,"Cyl")
729
				MISSILE.PrimaryPart = BASEPART
730
				BASEPART.CFrame = POS*CF(0,-30*3,0)
731
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
732
				MakeForm(HEAD,"Ball")
733
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
734
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
735
				MakeForm(TAIL,"Cyl")
736
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
737
				for i = 1, 10 do
738
					Swait()
739
					for _, c in pairs(MISSILE:GetChildren()) do
740
						if c.ClassName == "Part" then
741
							c.Transparency = c.Transparency - 1/10
742
						end
743
					end
744
				end
745
				for i = 1, 15*1.5 do
746
					Swait()
747
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
748
				end
749
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
750
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
751
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
752
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
753
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
754
				MISSILE:remove()
755
			end))
756
		end
757
	end
758
	wait(0.6)
759
	ATTACK = false
760
	Rooted = false
761
end
762
763
function TimesUp()
764
	CLOCKTARGET = nil
765
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
766
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
767
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
768
		if TORSO then
769
			ATTACK = true
770
			Rooted = false
771
			coroutine.resume(coroutine.create(function()
772
				repeat
773
					Swait()
774
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
775
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
776
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
777
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
778
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
779
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
780
				until ATTACK == false
781
			end))
782
			if Effects:FindFirstChild("NeonDoll") then
783
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
784
			end
785
			wait(0.5)
786
			local FAKECHARACTER = IT("Model",Effects)
787
			FAKECHARACTER.Name = "NeonDoll"
788
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
789
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
790
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
791
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
792
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
793
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
794
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
795
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
796
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
797
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
798
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
799
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
800
			CreateSound(201858045, TORS, 5, 0.4, false)
801
			for i = 1, 150 do
802
				Swait()
803
				CLOCKSPEED = 6
804
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
805
					if c.ClassName == "Part" then
806
						c.Transparency = c.Transparency - 0.5/150
807
					end
808
				end
809
			end
810
			CLOCKTARGET = HUM
811
			coroutine.resume(coroutine.create(function()
812
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
813
				for i = 1, 25 do
814
					Swait()
815
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
816
						if c.ClassName == "Part" then
817
							c.Transparency = c.Transparency + 0.5/25
818
						end
819
					end
820
				end
821
				CLOCKSPEED = 1
822
				FAKECHARACTER:remove()
823
			end))
824
			wait(0.5)
825
			ATTACK = false
826
			Rooted = false
827
		end
828
	end
829
end
830
831
function ChainPunch()
832
	ATTACK = true
833
	Rooted = false
834
	local GYRO = IT("BodyGyro",RootPart)
835
	GYRO.D = 25
836
	GYRO.P = 2000
837
	GYRO.MaxTorque = VT(0,40000,0)
838
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
839
	repeat
840
		Swait()
841
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
842
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
843
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
844
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
845
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
846
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
847
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
848
	until HOLD == true
849
	local POS = Mouse.Hit.p
850
	local CHAINS = false
851
	local CHAINLINKS = {}
852
	local A = IT("Attachment",RightArm)
853
	A.Position = VT(1,-1,0)*SIZE
854
	A.Orientation = VT(-90, -89.982, 0)
855
	local B = IT("Attachment",RightArm)
856
	B.Position = VT(-1,-1,0)*SIZE
857
	B.Orientation = VT(-90, 89.988, 0)
858
	local C = IT("Attachment",RightArm)
859
	C.Position = VT(0.5,-1.3,0)*SIZE
860
	C.Orientation = VT(-90, -89.982, 0)
861
	local D = IT("Attachment",RightArm)
862
	D.Position = VT(-0.5,-1.3,0)*SIZE
863
	D.Orientation = VT(-90, 89.988, 0)
864
	local LIGHT = IT("Attachment",RightArm)
865
	LIGHT.Position = VT(0,-1,0)*SIZE
866
	local LIGHT2 = IT("PointLight",LIGHT)
867
	LIGHT2.Range = 7
868
	LIGHT2.Brightness = 5
869
	LIGHT2.Color = SKILLTEXTCOLOR
870
	for i = 1, 2 do
871
		local TWIST = -2
872
		local START = A
873
		local END = B
874
		if i == 1 then
875
			START = B
876
			END = A
877
		end
878
		local ChainLink = IT("Beam",Torso)
879
		ChainLink.Texture = "rbxassetid://73042633"
880
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
881
		ChainLink.TextureSpeed = 1
882
		ChainLink.Width0 = 1
883
		ChainLink.Width1 = 1
884
		ChainLink.TextureLength = 2.5
885
		ChainLink.Attachment0 = START
886
		ChainLink.Attachment1 = END
887
		ChainLink.CurveSize0 = TWIST
888
		ChainLink.CurveSize1 = TWIST
889
		--ChainLink.FaceCamera = true
890
		ChainLink.Segments = 45
891
		ChainLink.Transparency = NumberSequence.new(1)
892
		table.insert(CHAINLINKS,ChainLink)
893
	end
894
	for i = 1, 2 do
895
		local TWIST = -1
896
		local START = C
897
		local END = D
898
		if i == 1 then
899
			START = D
900
			END = C
901
		end
902
		local ChainLink = IT("Beam",Torso)
903
		ChainLink.Texture = "rbxassetid://73042633"
904
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
905
		ChainLink.TextureSpeed = 1
906
		ChainLink.Width0 = 1
907
		ChainLink.Width1 = 1
908
		ChainLink.TextureLength = 5
909
		ChainLink.Attachment0 = START
910
		ChainLink.Attachment1 = END
911
		ChainLink.CurveSize0 = TWIST
912
		ChainLink.CurveSize1 = TWIST
913
		--ChainLink.FaceCamera = true
914
		ChainLink.Segments = 25
915
		ChainLink.LightEmission = 0.5
916
		ChainLink.Transparency = NumberSequence.new(1)
917
		table.insert(CHAINLINKS,ChainLink)
918
	end
919
	coroutine.resume(coroutine.create(function()
920
		repeat
921
			Swait()
922
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
923
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
924
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
925
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
926
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
927
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
928
		until CHAINS == true
929
		repeat
930
			Swait()
931
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
932
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
933
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
934
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
935
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
936
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
937
		until ATTACK == false
938
		for e = 1, 15 do
939
			Swait()
940
			for i = 1, #CHAINLINKS do
941
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
942
			end
943
		end
944
		A:remove()
945
		B:remove()
946
		C:remove()
947
		D:remove()
948
	end))
949
	CreateSound(233856115, RightArm, 5, 1.2, false)
950
	for e = 1, 15 do
951
		Swait()
952
		for i = 1, #CHAINLINKS do
953
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
954
		end
955
	end
956
	CHAINS = true
957
	Rooted = true
958
	wait(0.25)
959
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
960
	FIST.Color = C3(1, 215/255, 1)
961
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
962
	local LIGHT3 = IT("PointLight",FIST)
963
	LIGHT3.Range = 7
964
	LIGHT3.Brightness = 5
965
	LIGHT3.Color = SKILLTEXTCOLOR
966
	CreateMesh("SpecialMesh", FIST, "FileMesh", "0", "", VT(10,10,10), VT(0,0,0))
967
	local FISTA = IT("Attachment",FIST)
968
	FISTA.Position = VT(0.062, 0.977, 0)
969
	local ChainLink = IT("Beam",Torso)
970
	ChainLink.Texture = "rbxassetid://73042633"
971
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
972
	ChainLink.TextureSpeed = 0
973
	ChainLink.Width0 = 3
974
	ChainLink.Width1 = 3
975
	ChainLink.TextureLength = 12
976
	ChainLink.Attachment0 = LIGHT
977
	ChainLink.Attachment1 = FISTA
978
	ChainLink.FaceCamera = true
979
	ChainLink.Segments = 45
980
	ChainLink.LightEmission = 0.5
981
	ChainLink.Transparency = NumberSequence.new(0.25)
982
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
983
	for i = 1, 85 do
984
		Swait()
985
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
986
		ChainLink.TextureLength = 12+(i*2)
987
		ApplyAoE(FIST.Position,10,15,25,100,false)
988
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
989
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
990
		if HITFLOOR ~= nil then
991
			HITFLOOR:BreakJoints()
992
			coroutine.resume(coroutine.create(function()
993
				for i = 1, 15 do
994
					Swait()
995
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
996
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
997
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
998
				end
999
			end))
1000
			break
1001
		end
1002
	end
1003
	coroutine.resume(coroutine.create(function()
1004
		for i = 1, 50 do
1005
			Swait()
1006
			FIST.Transparency = FIST.Transparency + 0.5/50
1007
			LIGHT3.Range = LIGHT3.Range - 7/50
1008
		end
1009
		FIST:remove()
1010
	end))
1011
	LIGHT:remove()
1012
	GYRO:remove()
1013
	ATTACK = false
1014
	Rooted = false
1015
end
1016
1017
function WarpMeteor()
1018
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1019
	if DIST > 180 then
1020
		DIST = 180
1021
	end
1022
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1023
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1024
	if HITFLOOR then
1025
		local POS = HITPOS	
1026
		ATTACK = true
1027
		Rooted = true
1028
		local WARPED = false
1029
		local SMASHED = false
1030
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1031
		coroutine.resume(coroutine.create(function()
1032
			repeat
1033
				Swait()
1034
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1035
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1036
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1037
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1038
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1039
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1040
			until WARPED == true
1041
			repeat
1042
				Swait()
1043
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1044
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1045
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1046
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1047
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
			until SMASHED == true
1050
			repeat
1051
				Swait()
1052
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1056
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1058
			until ATTACK == false
1059
		end))
1060
		VALUE1 = true
1061
		CreateSound(233856115, Torso, 5, 1.6, false)
1062
		for i = 1, 25 do
1063
			Swait()
1064
			for _, c in pairs(Character:GetChildren()) do
1065
				if c.ClassName == "Part" then
1066
					c.Transparency = c.Transparency + 1/25
1067
				end
1068
			end
1069
			for _, c in pairs(Weapon:GetChildren()) do
1070
				if c.ClassName == "Part" then
1071
					c.Transparency = c.Transparency + 1/25
1072
				end
1073
			end
1074
		end
1075
		UNANCHOR = false
1076
		RootPart.Anchored = true
1077
		RootPart.Velocity = VT(0,0,0)
1078
		local ROOTPOS = RootPart.Position
1079
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1080
		WARPED = true
1081
		for i = 1, 25 do
1082
			Swait()
1083
			for _, c in pairs(Character:GetChildren()) do
1084
				if c.ClassName == "Part" then
1085
					c.Transparency = c.Transparency - 1/25
1086
				end
1087
			end
1088
			for _, c in pairs(Weapon:GetChildren()) do
1089
				if c.ClassName == "Part" then
1090
					c.Transparency = c.Transparency - 1/25
1091
				end
1092
			end
1093
		end
1094
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1095
		SHELL.CFrame = RootPart.CFrame
1096
		MakeForm(SHELL,"Ball")
1097
		CreateSound(402981977, SHELL, 5, 1.6, false)
1098
		for i = 1, 10 do
1099
			Swait()
1100
			SHELL.Transparency = SHELL.Transparency - 1/10
1101
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1102
		end
1103
		for i = 1, math.ceil(75/2) do
1104
			Swait()
1105
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1106
			SHELL.CFrame = CF(RootPart.Position)
1107
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1108
		end
1109
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1110
		SHELL.CFrame = CF(RootPart.Position)
1111
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1112
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1113
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1114
		for i = 1, 5 do
1115
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1116
		end
1117
		SHELL:remove()
1118
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1119
		SMASHED = true
1120
		wait(1)
1121
		VALUE1 = false
1122
		UNANCHOR = true
1123
		ATTACK = false
1124
		Rooted = false
1125
	end
1126
end
1127
1128
function PandorasBox()
1129
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1130
	if HITFLOOR ~= nil then
1131
		ATTACK = true
1132
		Rooted = true
1133
		local RINGSPIN = true
1134
		local CONSTRUCTING = true
1135
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1136
		RING.Color = C3(0,0,0)
1137
		MakeForm(RING,"Cyl")
1138
		RING.CFrame = CF(HITPOS)
1139
		CreateSound(402981977, RING, 5, 1.2, false)
1140
		coroutine.resume(coroutine.create(function()
1141
			repeat
1142
				Swait()
1143
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1144
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1145
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1146
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1147
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1148
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
			until CONSTRUCTING == false
1151
			repeat 
1152
				Swait() 
1153
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1154
			until RINGSPIN == false
1155
			for i = 1, 25 do
1156
				Swait()
1157
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1158
				RING.Size = RING.Size - VT(0.15,0,0.15)
1159
				--DECAL.Transparency = DECAL.Transparency + 1/25
1160
				RING.Transparency = RING.Transparency + 1/25
1161
			end
1162
			RING:remove()
1163
		end))
1164
		for i = 1, 15 do
1165
			Swait()
1166
			RING.Size = RING.Size + VT(0.75,0,0.75)
1167
			RING.Transparency = RING.Transparency - 1/15
1168
		end
1169
		local BOXSPIN = true
1170
		local PANDORASBOX = IT("Model",Effects)
1171
		PANDORASBOX.Name = "Pandora's Box"
1172
		local BOX = IT("Model",PANDORASBOX)
1173
		BOX.Name = "Body"
1174
		local LID = IT("Model",PANDORASBOX)
1175
		LID.Name = "Lid"
1176
		--BUILDING THE BOX--
1177
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1178
			BASE.Color = C3(0,0,0)
1179
			PANDORASBOX.PrimaryPart = BASE
1180
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1181
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1182
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1183
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1184
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1185
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1186
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1187
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1188
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1189
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1190
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1191
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1192
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1193
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1194
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1195
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1196
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1197
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1198
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1199
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1200
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1201
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1202
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1203
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1204
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1205
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1206
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1207
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1208
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1209
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1210
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1211
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1212
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1213
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1214
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1215
			-------------
1216
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1217
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1218
			LID.PrimaryPart = LIDPART
1219
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1220
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1221
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1222
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1223
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1224
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1225
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1226
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1227
			local DECAL = IT("Decal",LIDPART)
1228
			DECAL.Face = "Top"
1229
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1230
			DECAL.Color3 = C3(0,0,0)
1231
		--BUILDING THE BOX--
1232
		coroutine.resume(coroutine.create(function()
1233
			repeat
1234
				Swait()
1235
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1236
			until BOXSPIN == false
1237
		end))
1238
		for i = 1, 25 do
1239
			Swait()
1240
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1241
		end
1242
		wait(0.5)
1243
		BOXSPIN = false
1244
		CONSTRUCTING = false	
1245
		coroutine.resume(coroutine.create(function()
1246
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1247
			--[[for i = 1, 45 do
1248
				Swait()
1249
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1250
			end-
1251
			LID:remove()]]--
1252
			for _, c in pairs(LID:GetChildren()) do
1253
				if c.ClassName == "Part" then
1254
					c.Anchored = false
1255
					c.CanCollide = true
1256
					if c ~= LIDPART then
1257
						weldBetween(LIDPART,c)
1258
					end
1259
				end
1260
			end
1261
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1262
			Debris:AddItem(LID,15)
1263
			wait(0.5)
1264
			local RANDOMEFFECT = MRANDOM(1,4)
1265
			if RANDOMEFFECT == 1 then
1266
				for i = 1, 45 do
1267
					wait((2-(i/15))/15)
1268
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1269
				end	
1270
				wait(1)
1271
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1272
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1273
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1274
				for i = 1, 5 do
1275
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1276
				end
1277
				ApplyAoE(BASE.Position,50,1,200,375,false)
1278
				ApplyAoE(BASE.Position,250,35,75,175,false)
1279
			elseif RANDOMEFFECT == 2 then
1280
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1281
				FIELD.CFrame = BASE.CFrame
1282
				MakeForm(FIELD,"Ball")
1283
				for i = 1, 50 do
1284
					Swait()
1285
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1286
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1287
				end
1288
				wait(0.2)
1289
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1290
				coroutine.resume(coroutine.create(function()
1291
					for i = 1, 75 do
1292
						Swait()
1293
						LOOP.Volume = LOOP.Volume + 10/75
1294
						LOOP.Parent = FIELD
1295
						local CHILDREN = workspace:GetDescendants()
1296
						for index, CHILD in pairs(CHILDREN) do
1297
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1298
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1299
								if HUM then
1300
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1301
									if TORSO then
1302
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1303
											HUM.Health = HUM.Health - 0.1
1304
											TORSO.Velocity = VT(0,5,0)
1305
											HUM.PlatformStand = true
1306
											if TORSO.RotVelocity.Magnitude < 15 then
1307
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1308
											end
1309
										end
1310
									end
1311
								end
1312
							end
1313
						end
1314
						FIELD.Size = FIELD.Size + VT(3,3,3)
1315
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1316
					end
1317
					for i = 1, 500 do
1318
						Swait()
1319
						LOOP.Parent = FIELD
1320
						local CHILDREN = workspace:GetDescendants()
1321
						for index, CHILD in pairs(CHILDREN) do
1322
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1323
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1324
								if HUM then
1325
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1326
									if TORSO then
1327
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1328
											TORSO.Velocity = VT(0,5,0)
1329
											HUM.Health = HUM.Health - 0.1
1330
											HUM.PlatformStand = true
1331
											if TORSO.RotVelocity.Magnitude < 15 then
1332
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1333
											end
1334
										end
1335
									end
1336
								end
1337
							end
1338
						end
1339
					end
1340
					for i = 1, 25 do
1341
						Swait()
1342
						LOOP.Volume = LOOP.Volume + 10/25
1343
						LOOP.Parent = FIELD
1344
						local CHILDREN = workspace:GetDescendants()
1345
						for index, CHILD in pairs(CHILDREN) do
1346
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1347
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1348
								if HUM then
1349
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1350
									if TORSO then
1351
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1352
											TORSO.Velocity = VT(0,5,0)
1353
											HUM.Health = HUM.Health - 0.1
1354
											HUM.PlatformStand = false
1355
											if TORSO.RotVelocity.Magnitude < 15 then
1356
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1357
											end
1358
										end
1359
									end
1360
								end
1361
							end
1362
						end
1363
						FIELD.Size = FIELD.Size - VT(3,3,3)
1364
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1365
					end	
1366
					FIELD:remove()
1367
				end))
1368
			elseif RANDOMEFFECT == 3 then
1369
				for i = 1, 10 do
1370
					wait(0.15)
1371
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1372
					coroutine.resume(coroutine.create(function()
1373
						local MINION = CLONE:Clone()
1374
						MINION.Parent = Effects
1375
						MINION.Name = "Shadow"
1376
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1377
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1378
						for _, c in pairs(MINION:GetChildren()) do
1379
							if c.ClassName == "Part" then
1380
								c.Material = "Neon"
1381
								c.Color = C3(0,0,0)
1382
								c.Transparency = 0.25
1383
								if c.Name == "Head" then
1384
									c:ClearAllChildren()
1385
									local MSH = IT("BlockMesh",c)
1386
									MSH.Scale = VT(0.5,1,1)
1387
								end
1388
							end
1389
						end
1390
						local TORSO = MINION.Torso
1391
						local HUMAN = MINION.Humanoid
1392
						HUMAN.WalkSpeed = 20
1393
						HUMAN.MaxHealth = math.huge
1394
						HUMAN.Health = math.huge
1395
						HUMAN.DisplayDistanceType = "None"
1396
						HUMAN.Died:connect(function()
1397
							MINION:remove()
1398
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1399
						end)
1400
						wait(1)
1401
						local findNearestTorso = function(POS)
1402
							local list = game.Workspace:GetDescendants()
1403
							local torso = nil
1404
							local dist = 500
1405
							local temp = nil
1406
							local human = nil
1407
							local temp2 = nil
1408
							for x = 1, #list do
1409
								temp2 = list[x]
1410
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1411
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1412
									human = temp2:findFirstChildOfClass("Humanoid")
1413
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1414
										if (temp.Position - POS).magnitude < dist then
1415
											torso = temp
1416
											dist = (temp.Position - POS).magnitude
1417
										end
1418
									end
1419
								end
1420
							end
1421
							return torso, dist
1422
						end
1423
						for i = 1, 40 do
1424
							if HUMAN.Health == 0 then
1425
								break
1426
							end
1427
							wait(0.3)
1428
							local target,dist= findNearestTorso(TORSO.Position)
1429
							if target then
1430
								HUMAN:MoveTo(target.Position)
1431
								if dist < 25 then
1432
									CreateSound(348663022, TORSO, 10, 1, true)
1433
									wait(2)
1434
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1435
									--ANIM:Play()
1436
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1437
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1438
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1439
									for i = 1, 5 do
1440
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1441
									end
1442
									break
1443
								end
1444
							end
1445
						end
1446
						MINION:remove()
1447
					end))
1448
				end
1449
			elseif RANDOMEFFECT == 4 then
1450
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1451
				FIELD.Color = C3(0,0,0)
1452
				FIELD.CFrame = BASE.CFrame
1453
				MakeForm(FIELD,"Ball")
1454
				FIELD.CanCollide = true
1455
				for i = 1, 50 do
1456
					Swait()
1457
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1458
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1459
				end
1460
				wait(0.2)
1461
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1462
				coroutine.resume(coroutine.create(function()
1463
					local E = 0
1464
					for i = 1, 75 do
1465
						E = E + 1
1466
						Swait()
1467
						if E >= 35 then
1468
							E = 0
1469
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1470
						end
1471
						LOOP.Volume = LOOP.Volume + 10/75
1472
						LOOP.Parent = FIELD
1473
						local CHILDREN = workspace:GetDescendants()
1474
						for index, CHILD in pairs(CHILDREN) do
1475
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1476
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1477
								if HUM then
1478
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1479
									if TORSO then
1480
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1481
											for _, c in pairs(CHILD:GetChildren()) do
1482
												if c:IsA("BasePart") then
1483
													local bv = Instance.new("BodyVelocity") 
1484
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1485
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1486
													bv.Parent = c
1487
													Debris:AddItem(bv,0.05)
1488
												end
1489
											end
1490
											HUM.Health = HUM.Health - 0.3
1491
										end
1492
									end
1493
								end
1494
							end
1495
						end
1496
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1497
					end
1498
					for i = 1, 180 do
1499
						E = E + 1
1500
						Swait()
1501
						if E >= 35 then
1502
							E = 0
1503
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1504
						end
1505
						LOOP.Parent = FIELD
1506
						local CHILDREN = workspace:GetDescendants()
1507
						for index, CHILD in pairs(CHILDREN) do
1508
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1509
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1510
								if HUM then
1511
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1512
									if TORSO then
1513
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1514
											for _, c in pairs(CHILD:GetChildren()) do
1515
												if c:IsA("BasePart") then
1516
													local bv = Instance.new("BodyVelocity") 
1517
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1518
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1519
													bv.Parent = c
1520
													Debris:AddItem(bv,0.05)
1521
												end
1522
											end
1523
											HUM.Health = HUM.Health - 0.3
1524
										end
1525
									end
1526
								end
1527
							end
1528
						end
1529
					end
1530
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1531
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1532
					for i = 1, 5 do
1533
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1534
					end
1535
					FIELD:remove()
1536
				end))
1537
			elseif RANDOMEFFECT == 5 then
1538
			end
1539
			wait(0.5)
1540
			for i = 1, 25 do
1541
				Swait()
1542
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1543
			end
1544
			PANDORASBOX:remove()
1545
			RINGSPIN = false
1546
		end))
1547
		ATTACK = false
1548
		Rooted = false
1549
	end
1550
end
1551
1552
function Taunt()
1553
	ATTACK = true
1554
	local LAUGH = nil
1555
	coroutine.resume(coroutine.create(function()
1556
		repeat
1557
			Swait()
1558
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1559
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1560
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1561
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1562
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1563
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1564
		until LAUGH ~= nil
1565
		repeat
1566
			Swait()
1567
			LAUGH.Parent = Head
1568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1569
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1570
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1571
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1572
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1573
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1574
		until LAUGH.Playing == false
1575
	ATTACK = false
1576
	end))
1577
	wait(0.1)
1578
	sick:Pause()
1579
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1580
	wait(1)
1581
	sick:Resume()
1582
end
1583
1584
--//=================================\\
1585
--||	  ASSIGN THINGS TO KEYS
1586
--\\=================================//
1587
1588
function MouseDown(Mouse)
1589
	HOLD = true
1590
	if ATTACK == false then
1591
	end
1592
end
1593
1594
function MouseUp(Mouse)
1595
HOLD = false
1596
end
1597
1598
function KeyDown(Key)
1599
	KEYHOLD = true
1600
	if Key == "z" and ATTACK == false then
1601
		MagicMissiles()
1602
	end
1603
1604
	if Key == "b" and ATTACK == false then
1605
		TimesUp()
1606
	end
1607
1608
	if Key == "c" and ATTACK == false then
1609
		ChainPunch()
1610
	end
1611
1612
	if Key == "v" and ATTACK == false then
1613
		WarpMeteor()
1614
	end
1615
1616
	if Key == "x" and ATTACK == false then
1617
		PandorasBox()
1618
	end
1619
1620
	if Key == "t" and ATTACK == false then
1621
		Taunt()
1622
	end
1623
end
1624
1625
function KeyUp(Key)
1626
	KEYHOLD = false
1627
end
1628
1629
	Mouse.Button1Down:connect(function(NEWKEY)
1630
		MouseDown(NEWKEY)
1631
	end)
1632
	Mouse.Button1Up:connect(function(NEWKEY)
1633
		MouseUp(NEWKEY)
1634
	end)
1635
	Mouse.KeyDown:connect(function(NEWKEY)
1636
		KeyDown(NEWKEY)
1637
	end)
1638
	Mouse.KeyUp:connect(function(NEWKEY)
1639
		KeyUp(NEWKEY)
1640
	end)
1641
1642
--//=================================\\
1643
--\\=================================//
1644
1645
1646
function unanchor()
1647
	if UNANCHOR == true then
1648
		RootPart.Anchored = false
1649
	end
1650
	g = Character:GetChildren()
1651
	for i = 1, #g do
1652
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1653
			g[i].Anchored = false
1654
		end
1655
	end
1656
	g = Weapon:GetChildren()
1657
	for i = 1, #g do
1658
		if g[i].ClassName == "Part" then
1659
			g[i].Anchored = false
1660
		end
1661
	end
1662
end
1663
1664
1665
--//=================================\\
1666
--||	WRAP THE WHOLE SCRIPT UP
1667
--\\=================================//
1668
1669
Humanoid.Changed:connect(function(Jump)
1670
	if Jump == "Jump" and (Disable_Jump == true) then
1671
		Humanoid.Jump = false
1672
	end
1673
end)
1674
1675
while true do
1676
	Swait()
1677
	script.Parent = WEAPONGUI
1678
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1679
	    v:Stop();
1680
	end
1681
	ANIMATE.Parent = nil
1682
	SINE = SINE + CHANGE*1.5
1683
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1684
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1685
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1686
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1687
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1688
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1689
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1690
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1691
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1692
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1693
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1694
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1695
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1696
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1697
	end
1698
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1699
		ANIM = "Jump"
1700
		if ATTACK == false then
1701
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1702
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1703
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1704
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1705
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1706
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1707
	    end
1708
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1709
		ANIM = "Fall"
1710
		if ATTACK == false then
1711
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1712
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1713
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1714
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1715
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1716
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1717
		end
1718
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1719
		ANIM = "Idle"
1720
		if ATTACK == false then
1721
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1722
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1723
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1724
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1725
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1726
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1727
		end
1728
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1729
		ANIM = "Walk"
1730
		if ATTACK == false then
1731
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1732
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1733
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1734
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1735
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1736
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1737
		end
1738
	end
1739
	unanchor()
1740
	Humanoid.MaxHealth = "inf"
1741
	Humanoid.Health = "inf"
1742
	if Rooted == false then
1743
		Disable_Jump = false
1744
		Humanoid.WalkSpeed = Speed
1745
	elseif Rooted == true then
1746
		Disable_Jump = true
1747
		Humanoid.WalkSpeed = 0
1748
	end
1749
	for _, c in pairs(Character:GetChildren()) do
1750
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1751
			c.Material = "Fabric"
1752
			if c:FindFirstChildOfClass("ParticleEmitter") then
1753
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1754
			end
1755
			if c ~= Head then
1756
				c.Color = C3(0,0,0)
1757
			else
1758
				c.Color = C3(1,1,1)
1759
			end
1760
			if c == Head then
1761
				if c:FindFirstChild("face") then
1762
					c.face:remove()
1763
				end
1764
			end
1765
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1766
			c:remove()
1767
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1768
			c:remove()
1769
		end
1770
	end
1771
	sick.SoundId = "rbxassetid://"..SONG
1772
	sick.Looped = true
1773
	sick.Pitch = 1
1774
	sick.Volume = 5
1775
	sick.Parent = Torso
1776
	sick:Resume()
1777
	--sick.Playing = false
1778
end
1779
1780
--//=================================\\
1781
--\\=================================//
1782
1783
1784
1785
1786
1787
--//====================================================\\--
1788
--||			  		 END OF SCRIPT
1789
--\\====================================================//--