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| 1 | --[[ | |
| 2 | A Colt AER Laser rifle, Generation 7. Meant to be | |
| 3 | an earlier version of the AER9, from Fallout. | |
| 4 | --]] | |
| 5 | ||
| 6 | ||
| 7 | if script == nil then return end | |
| 8 | ||
| 9 | ||
| 10 | Player = game:GetService("Players").LocalPlayer
| |
| 11 | Char = Player.Character | |
| 12 | animate = Char:findFirstChild("Animate")
| |
| 13 | if animate then | |
| 14 | animate:Destroy() | |
| 15 | end | |
| 16 | ||
| 17 | - | Name = "AER7" |
| 17 | + | Name = "ARX32-Prototype" |
| 18 | selected = false | |
| 19 | canDual = false | |
| 20 | dual = false | |
| 21 | Button1Down = false | |
| 22 | damage = 42 | |
| 23 | canFire = true | |
| 24 | - | canFire2 = false |
| 24 | + | canFire2 = true |
| 25 | readyTime = 0.2 | |
| 26 | - | automatic = false |
| 26 | + | automatic = true |
| 27 | burst = false | |
| 28 | burstCount = 0 | |
| 29 | burstCountMax = 3 | |
| 30 | canSilence = true | |
| 31 | silenced = false | |
| 32 | canZoom = true | |
| 33 | zoom = false | |
| 34 | switchToSingle = true | |
| 35 | switchToBurst = false | |
| 36 | switchToAutomatic = false | |
| 37 | ||
| 38 | ||
| 39 | ammoGui = Instance.new("ScreenGui")
| |
| 40 | ammoGui.Name = Name | |
| 41 | local frame = Instance.new("Frame")
| |
| 42 | frame.Name = "Frame" | |
| 43 | frame.Size = UDim2.new(0, 165, 0, 60) | |
| 44 | frame.Position = UDim2.new(0, 0, 1, -400) | |
| 45 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 46 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
| 47 | frame.Parent = ammoGui | |
| 48 | local label = Instance.new("TextLabel")
| |
| 49 | label.Name = "Weapon" | |
| 50 | label.Text = "Weapon: " ..Name | |
| 51 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 52 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 53 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 54 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 55 | label.Parent = frame | |
| 56 | local label = Instance.new("TextLabel")
| |
| 57 | label.Name = "MagazinePrefix" | |
| 58 | label.Text = " Cell:" | |
| 59 | label.TextXAlignment = "Left" | |
| 60 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 61 | label.Position = UDim2.new(0, 0, 0, 20) | |
| 62 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 63 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 64 | label.Parent = frame | |
| 65 | local label = Instance.new("TextLabel")
| |
| 66 | label.Name = "Magazine" | |
| 67 | label.Text = "0/0" | |
| 68 | label.TextXAlignment = "Right" | |
| 69 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 70 | label.Position = UDim2.new(0, -10, 0, 20) | |
| 71 | label.BackgroundTransparency = 1 | |
| 72 | label.BorderSizePixel = 0 | |
| 73 | label.Parent = frame | |
| 74 | local label = Instance.new("TextLabel")
| |
| 75 | label.Name = "AmmoPrefix" | |
| 76 | label.Text = " MicroCell:" | |
| 77 | label.TextXAlignment = "Left" | |
| 78 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 79 | label.Position = UDim2.new(0, 0, 0, 40) | |
| 80 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 81 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 82 | label.Parent = frame | |
| 83 | local label = Instance.new("TextLabel")
| |
| 84 | label.Name = "Ammo" | |
| 85 | label.Text = "0/0" | |
| 86 | label.TextXAlignment = "Right" | |
| 87 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 88 | label.Position = UDim2.new(0, -10, 0, 40) | |
| 89 | label.BackgroundTransparency = 1 | |
| 90 | label.BorderSizePixel = 0 | |
| 91 | label.Parent = frame | |
| 92 | ||
| 93 | ||
| 94 | function updateGui() | |
| 95 | if selected == false then return end | |
| 96 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
| |
| 97 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
| 98 | ammoGui:Clone().Parent = Player.PlayerGui | |
| 99 | end | |
| 100 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
| 101 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
| 102 | end | |
| 103 | ||
| 104 | ||
| 105 | function makeParts(format) | |
| 106 | local model = Instance.new("Model")
| |
| 107 | model.Name = Name | |
| 108 | local pm = Instance.new("Part")
| |
| 109 | pm.Name = "Handle" | |
| 110 | pm.formFactor = "Symmetric" | |
| 111 | pm.Size = Vector3.new(1, 1, 1) | |
| 112 | pm.BrickColor = BrickColor.new("Dark stone grey")
| |
| 113 | pm.CanCollide = false | |
| 114 | pm.Locked = true | |
| 115 | pm.TopSurface = 0 | |
| 116 | pm.BottomSurface = 0 | |
| 117 | pm.Parent = model | |
| 118 | local m = Instance.new("BlockMesh")
| |
| 119 | m.Scale = Vector3.new(0.5, 1.25, 0.5) | |
| 120 | m.Parent = pm | |
| 121 | if format ~= nil then | |
| 122 | local w = Instance.new("Weld")
| |
| 123 | w.Part0 = pm | |
| 124 | if format == "RightHand" then | |
| 125 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 126 | w.C0 = CFrame.new(0, 1.4, 0.8) | |
| 127 | w.C1 = CFrame.new() | |
| 128 | elseif format == "RightHolster" then | |
| 129 | w.Part1 = Player.Character:FindFirstChild("Torso")
| |
| 130 | w.C0 = CFrame.new(-0.65, -0.1, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(90), 0) | |
| 131 | w.C1 = CFrame.new() | |
| 132 | model.Name = Name.. " (Holstered)" | |
| 133 | end | |
| 134 | w.Parent = pm | |
| 135 | model.Parent = Player.Character | |
| 136 | end | |
| 137 | --[[ | |
| 138 | sniper1 http://www.roblox.com/asset/?id=1868836 | |
| 139 | equip http://www.roblox.com/asset/?id=13510737 | |
| 140 | fire1 http://www.roblox.com/asset/?id=2760979 | |
| 141 | fire2 http://www.roblox.com/asset/?id=13510352 | |
| 142 | fire3 http://www.roblox.com/asset/?id=2692806 | |
| 143 | fire4 http://www.roblox.com/asset/?id=2691586 | |
| 144 | fire5 http://www.roblox.com/asset/?id=2920959 | |
| 145 | fire6 http://www.roblox.com/asset/?id=2697431 | |
| 146 | fire7 http://www.roblox.com/asset/?id=2920959 | |
| 147 | reload1 http://www.roblox.com/asset/?id=2691591 | |
| 148 | reload2 http://www.roblox.com/asset/?id=2697432 | |
| 149 | reload3 http://www.roblox.com/asset/?id=2920960 | |
| 150 | reload4 http://www.roblox.com/asset/?id=2761842 | |
| 151 | shotgun1 http://www.roblox.com/asset/?id=2697294 | |
| 152 | --]] | |
| 153 | local s = Instance.new("Sound")
| |
| 154 | s.Name = "Fire" | |
| 155 | s.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
| 156 | s.Volume = 1 | |
| 157 | s.Pitch = 1.8 | |
| 158 | s.Looped = false | |
| 159 | s.Parent = pm | |
| 160 | local s = Instance.new("Sound")
| |
| 161 | s.Name = "Reload" | |
| 162 | s.SoundId = "http://www.roblox.com/asset/?id=2697432" | |
| 163 | s.Volume = 1 | |
| 164 | s.Pitch = 1 | |
| 165 | s.Looped = false | |
| 166 | s.Parent = pm | |
| 167 | local s = Instance.new("Sound")
| |
| 168 | s.Name = "Empty" | |
| 169 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 170 | s.Volume = 1 | |
| 171 | s.Pitch = 5 | |
| 172 | s.Looped = false | |
| 173 | s.Parent = pm | |
| 174 | local s = Instance.new("Sound")
| |
| 175 | s.Name = "Switch" | |
| 176 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 177 | s.Volume = 1 | |
| 178 | s.Pitch = 10 | |
| 179 | s.Looped = false | |
| 180 | s.Parent = pm | |
| 181 | local p = Instance.new("Part")
| |
| 182 | p.Name = "ShellOut" | |
| 183 | p.formFactor = "Symmetric" | |
| 184 | p.Size = Vector3.new(1, 1, 1) | |
| 185 | p.Transparency = 1 | |
| 186 | p.Locked = true | |
| 187 | p.CanCollide = false | |
| 188 | p.TopSurface = 0 | |
| 189 | p.BottomSurface = 0 | |
| 190 | p.Parent = model | |
| 191 | local w = Instance.new("Weld")
| |
| 192 | w.Part0 = p | |
| 193 | w.Part1 = pm | |
| 194 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 195 | w.C1 = CFrame.new() | |
| 196 | w.Parent = p | |
| 197 | local p = Instance.new("Part")
| |
| 198 | p.Name = "Grip" | |
| 199 | p.formFactor = "Symmetric" | |
| 200 | p.Size = Vector3.new(1, 1, 1) | |
| 201 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 202 | p.CanCollide = false | |
| 203 | p.Locked = true | |
| 204 | p.TopSurface = 0 | |
| 205 | p.BottomSurface = 0 | |
| 206 | p.Parent = model | |
| 207 | local m = Instance.new("BlockMesh")
| |
| 208 | m.Scale = Vector3.new(0.29, 0.5, 0.9) | |
| 209 | m.Parent = p | |
| 210 | local w = Instance.new("Weld")
| |
| 211 | w.Part0 = p | |
| 212 | w.Part1 = pm | |
| 213 | w.C0 = CFrame.new(0, -0.25, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
| 214 | w.C1 = CFrame.new() | |
| 215 | w.Parent = p | |
| 216 | local p = Instance.new("Part")
| |
| 217 | p.Name = "Magazine Housing" | |
| 218 | p.formFactor = "Symmetric" | |
| 219 | p.Size = Vector3.new(1, 1, 1) | |
| 220 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 221 | p.CanCollide = false | |
| 222 | p.Locked = true | |
| 223 | p.TopSurface = 0 | |
| 224 | p.BottomSurface = 0 | |
| 225 | p.Parent = model | |
| 226 | local m = Instance.new("BlockMesh")
| |
| 227 | m.Scale = Vector3.new(0.3, 0.6, 0.3) | |
| 228 | m.Parent = p | |
| 229 | local w = Instance.new("Weld")
| |
| 230 | w.Part0 = p | |
| 231 | w.Part1 = pm | |
| 232 | w.C0 = CFrame.new(0, 0.525, -0.31) * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) | |
| 233 | w.C1 = CFrame.new() | |
| 234 | w.Parent = p | |
| 235 | local p = Instance.new("Part")
| |
| 236 | p.Name = "Magazine" | |
| 237 | p.formFactor = "Symmetric" | |
| 238 | p.Size = Vector3.new(1, 1, 1) | |
| 239 | p.BrickColor = BrickColor.new("Bright orange")
| |
| 240 | p.Locked = true | |
| 241 | p.TopSurface = 0 | |
| 242 | p.BottomSurface = 0 | |
| 243 | p.Parent = model | |
| 244 | local m = Instance.new("BlockMesh")
| |
| 245 | m.Scale = Vector3.new(0.25, 0.55, 0.2) | |
| 246 | m.Offset = Vector3.new(0,0,-0.36) | |
| 247 | m.Parent = p | |
| 248 | local w = Instance.new("Weld")
| |
| 249 | w.Part0 = p | |
| 250 | w.Part1 = pm | |
| 251 | w.C0 = CFrame.new(0, 0.485, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) | |
| 252 | w.C1 = CFrame.new() | |
| 253 | w.Parent = p | |
| 254 | local p = Instance.new("Part")
| |
| 255 | p.Name = "Trigger Housing" | |
| 256 | p.formFactor = "Symmetric" | |
| 257 | p.Size = Vector3.new(1, 1, 1) | |
| 258 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 259 | p.CanCollide = false | |
| 260 | p.Locked = true | |
| 261 | p.TopSurface = 0 | |
| 262 | p.BottomSurface = 0 | |
| 263 | p.Parent = model | |
| 264 | local m = Instance.new("BlockMesh")
| |
| 265 | m.Scale = Vector3.new(0.1, 0.4, 0.025) | |
| 266 | m.Parent = p | |
| 267 | local w = Instance.new("Weld")
| |
| 268 | w.Part0 = p | |
| 269 | w.Part1 = pm | |
| 270 | w.C0 = CFrame.new(0, 0.1, -0.4) | |
| 271 | w.C1 = CFrame.new() | |
| 272 | w.Parent = p | |
| 273 | local p = Instance.new("Part")
| |
| 274 | p.Name = "Trigger" | |
| 275 | p.formFactor = "Symmetric" | |
| 276 | p.Size = Vector3.new(1, 1, 1) | |
| 277 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 278 | p.CanCollide = false | |
| 279 | p.Locked = true | |
| 280 | p.TopSurface = 0 | |
| 281 | p.BottomSurface = 0 | |
| 282 | p.Parent = model | |
| 283 | local m = Instance.new("BlockMesh")
| |
| 284 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
| 285 | m.Parent = p | |
| 286 | local w = Instance.new("Weld")
| |
| 287 | w.Part0 = p | |
| 288 | w.Part1 = pm | |
| 289 | w.C0 = CFrame.new(0, 0.03, -0.275) | |
| 290 | w.C1 = CFrame.new() | |
| 291 | w.Parent = p | |
| 292 | local p = Instance.new("Part")
| |
| 293 | p.Name = "Barrel 2" | |
| 294 | p.CanCollide = false | |
| 295 | p.formFactor = "Symmetric" | |
| 296 | p.Size = Vector3.new(1, 1, 1) | |
| 297 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 298 | p.Locked = true | |
| 299 | p.TopSurface = 0 | |
| 300 | p.BottomSurface = 0 | |
| 301 | p.Parent = model | |
| 302 | local m = Instance.new("BlockMesh")
| |
| 303 | m.Scale = Vector3.new(0.5, 1.5, 0.5) | |
| 304 | m.Parent = p | |
| 305 | local w = Instance.new("Weld")
| |
| 306 | w.Part0 = p | |
| 307 | w.Part1 = pm | |
| 308 | w.C0 = CFrame.new(0, 1.36, 0) | |
| 309 | w.C1 = CFrame.new() | |
| 310 | w.Parent = p | |
| 311 | local p = Instance.new("Part")
| |
| 312 | p.Name = "Barrel 1" | |
| 313 | p.formFactor = "Symmetric" | |
| 314 | p.Size = Vector3.new(1, 1, 1) | |
| 315 | p.BrickColor = BrickColor.new("Bright orange")
| |
| 316 | p.CanCollide = false | |
| 317 | p.Locked = true | |
| 318 | p.TopSurface = 0 | |
| 319 | p.BottomSurface = 0 | |
| 320 | p.Parent = model | |
| 321 | local m = Instance.new("BlockMesh")
| |
| 322 | m.Scale = Vector3.new(0.45, 0.6, 0.45) | |
| 323 | m.Parent = p | |
| 324 | local w = Instance.new("Weld")
| |
| 325 | w.Part0 = p | |
| 326 | w.Part1 = pm | |
| 327 | w.C0 = CFrame.new(0, 2, 0) | |
| 328 | w.C1 = CFrame.new() | |
| 329 | w.Parent = p | |
| 330 | local p = Instance.new("Part")
| |
| 331 | p.Name = "Muzzle" | |
| 332 | p.formFactor = "Symmetric" | |
| 333 | p.Size = Vector3.new(1, 1, 1) | |
| 334 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 335 | p.CanCollide = false | |
| 336 | p.Locked = true | |
| 337 | p.TopSurface = 0 | |
| 338 | p.BottomSurface = 0 | |
| 339 | p.Parent = model | |
| 340 | local m = Instance.new("BlockMesh")
| |
| 341 | m.Scale = Vector3.new(0.5, 0.2, 0.5) | |
| 342 | m.Parent = p | |
| 343 | local w = Instance.new("Weld")
| |
| 344 | w.Part0 = p | |
| 345 | w.Part1 = pm | |
| 346 | w.C0 = CFrame.new(0, 2.4, 0) | |
| 347 | w.C1 = CFrame.new() | |
| 348 | w.Parent = p | |
| 349 | local s = Instance.new("Smoke")
| |
| 350 | s.Enabled = false | |
| 351 | s.Name = "Smoke" | |
| 352 | s.RiseVelocity = -5 | |
| 353 | s.Opacity = 0.1 | |
| 354 | s.Color = Color3.new(255 / 0, 0 / 225, 0 / 0) | |
| 355 | s.Size = 0.4 | |
| 356 | s.Parent = p | |
| 357 | local f = Instance.new("Fire")
| |
| 358 | f.Enabled = false | |
| 359 | f.Name = "Fire" | |
| 360 | f.Heat = -35 | |
| 361 | f.Color = Color3.new(220 / 255, 10 / 255, 10 / 255) | |
| 362 | f.SecondaryColor = Color3.new(220 / 255, 10 / 255, 10 / 255) | |
| 363 | f.Size = 1 | |
| 364 | f.Parent = p | |
| 365 | local p = Instance.new("Part")
| |
| 366 | p.Name = "Silencer" | |
| 367 | p.formFactor = "Symmetric" | |
| 368 | p.Size = Vector3.new(1, 1, 1) | |
| 369 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 370 | p.CanCollide = false | |
| 371 | p.Transparency = 1 | |
| 372 | p.Locked = true | |
| 373 | p.TopSurface = 0 | |
| 374 | p.BottomSurface = 0 | |
| 375 | p.Parent = model | |
| 376 | local m = Instance.new("CylinderMesh")
| |
| 377 | m.Scale = Vector3.new(0.4, 1.8, 0.4) | |
| 378 | m.Parent = p | |
| 379 | local w = Instance.new("Weld")
| |
| 380 | w.Part0 = p | |
| 381 | w.Part1 = pm | |
| 382 | w.C0 = CFrame.new(0, 2.8, 0) | |
| 383 | w.C1 = CFrame.new() | |
| 384 | w.Parent = p | |
| 385 | local p = Instance.new("Part")
| |
| 386 | p.Name = "Stock 1" | |
| 387 | p.formFactor = "Symmetric" | |
| 388 | p.Size = Vector3.new(1, 1, 1) | |
| 389 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 390 | p.Locked = true | |
| 391 | p.CanCollide = false | |
| 392 | p.TopSurface = 0 | |
| 393 | p.BottomSurface = 0 | |
| 394 | p.Parent = model | |
| 395 | local m = Instance.new("BlockMesh")
| |
| 396 | m.Scale = Vector3.new(0.25, 1.6, 0.125) | |
| 397 | m.Parent = p | |
| 398 | local w = Instance.new("Weld")
| |
| 399 | w.Part0 = p | |
| 400 | w.Part1 = pm | |
| 401 | w.C0 = CFrame.new(0, -1.125, -0.93) | |
| 402 | w.C1 = CFrame.new() | |
| 403 | w.Parent = p | |
| 404 | local p = Instance.new("Part")
| |
| 405 | p.Name = "Stock 2" | |
| 406 | p.CanCollide = false | |
| 407 | p.formFactor = "Symmetric" | |
| 408 | p.Size = Vector3.new(1, 1, 1) | |
| 409 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 410 | p.Locked = true | |
| 411 | p.TopSurface = 0 | |
| 412 | p.BottomSurface = 0 | |
| 413 | p.Parent = model | |
| 414 | local m = Instance.new("BlockMesh")
| |
| 415 | m.Scale = Vector3.new(0.25, 1.6, 0.175) | |
| 416 | m.Parent = p | |
| 417 | local w = Instance.new("Weld")
| |
| 418 | w.Part0 = p | |
| 419 | w.Part1 = pm | |
| 420 | w.C0 = CFrame.new(0, -1.125, -0.1125) | |
| 421 | w.C1 = CFrame.new() | |
| 422 | w.Parent = p | |
| 423 | local p = Instance.new("Part")
| |
| 424 | p.Name = "Stock 3" | |
| 425 | p.CanCollide = false | |
| 426 | p.formFactor = "Symmetric" | |
| 427 | p.Size = Vector3.new(1, 1, 1) | |
| 428 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 429 | p.Locked = true | |
| 430 | p.TopSurface = 0 | |
| 431 | p.BottomSurface = 0 | |
| 432 | p.Parent = model | |
| 433 | local m = Instance.new("BlockMesh")
| |
| 434 | m.Scale = Vector3.new(0.25, 0.2, 0.668) | |
| 435 | m.Parent = p | |
| 436 | local w = Instance.new("Weld")
| |
| 437 | w.Part0 = p | |
| 438 | w.Part1 = pm | |
| 439 | w.C0 = CFrame.new(0, -1.825, -0.5335) | |
| 440 | w.C1 = CFrame.new() | |
| 441 | w.Parent = p | |
| 442 | local p = Instance.new("Part")
| |
| 443 | p.Name = "Scope Base" | |
| 444 | p.formFactor = "Symmetric" | |
| 445 | p.Size = Vector3.new(1, 1, 1) | |
| 446 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 447 | p.Locked = true | |
| 448 | p.TopSurface = 0 | |
| 449 | p.BottomSurface = 0 | |
| 450 | p.Parent = model | |
| 451 | local m = Instance.new("BlockMesh")
| |
| 452 | m.Scale = Vector3.new(0.1, 0.32, 0.4) | |
| 453 | m.Parent = p | |
| 454 | local w = Instance.new("Weld")
| |
| 455 | w.Part0 = p | |
| 456 | w.Part1 = pm | |
| 457 | w.C0 = CFrame.new(0.1, 0, 0.36) | |
| 458 | w.C1 = CFrame.new() | |
| 459 | w.Parent = p | |
| 460 | local p = Instance.new("Part")
| |
| 461 | p.Name = "Scope End 1" --End = Back | |
| 462 | p.formFactor = "Symmetric" | |
| 463 | p.Size = Vector3.new(1, 1, 1) | |
| 464 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 465 | p.Locked = true | |
| 466 | p.TopSurface = 0 | |
| 467 | p.BottomSurface = 0 | |
| 468 | p.Parent = model | |
| 469 | local m = Instance.new("BlockMesh")
| |
| 470 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
| 471 | m.Parent = p | |
| 472 | local w = Instance.new("Weld")
| |
| 473 | w.Part0 = p | |
| 474 | w.Part1 = pm | |
| 475 | w.C0 = CFrame.new(0, -0.4, 0.475) | |
| 476 | w.C1 = CFrame.new() | |
| 477 | w.Parent = p | |
| 478 | local p = Instance.new("Part")
| |
| 479 | p.Name = "Scope End W" --End = Back | |
| 480 | p.formFactor = "Symmetric" | |
| 481 | p.Size = Vector3.new(1, 1, 1) | |
| 482 | p.BrickColor = BrickColor.new("Lime green")
| |
| 483 | p.Reflectance = 0.5 | |
| 484 | p.Locked = true | |
| 485 | p.TopSurface = 0 | |
| 486 | p.BottomSurface = 0 | |
| 487 | p.Parent = model | |
| 488 | local m = Instance.new("BlockMesh")
| |
| 489 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
| 490 | m.Parent = p | |
| 491 | local w = Instance.new("Weld")
| |
| 492 | w.Part0 = p | |
| 493 | w.Part1 = pm | |
| 494 | w.C0 = CFrame.new(0, -0.401, 0.475) | |
| 495 | w.C1 = CFrame.new() | |
| 496 | w.Parent = p | |
| 497 | local p = Instance.new("Part")
| |
| 498 | p.Name = "Scope Front W" | |
| 499 | p.formFactor = "Symmetric" | |
| 500 | p.Size = Vector3.new(1, 1, 1) | |
| 501 | p.BrickColor = BrickColor.new("Lime green")
| |
| 502 | p.Reflectance = 0.5 | |
| 503 | p.Locked = true | |
| 504 | p.TopSurface = 0 | |
| 505 | p.BottomSurface = 0 | |
| 506 | p.Parent = model | |
| 507 | local m = Instance.new("BlockMesh")
| |
| 508 | m.Scale = Vector3.new(0.3, 0.4, 0.2) | |
| 509 | m.Parent = p | |
| 510 | local w = Instance.new("Weld")
| |
| 511 | w.Part0 = p | |
| 512 | w.Part1 = pm | |
| 513 | w.C0 = CFrame.new(0, 0.501, 0.475) | |
| 514 | w.C1 = CFrame.new() | |
| 515 | w.Parent = p | |
| 516 | local p = Instance.new("Part")
| |
| 517 | p.Name = "Scope Center 1" | |
| 518 | p.formFactor = "Symmetric" | |
| 519 | p.Size = Vector3.new(1, 1, 1) | |
| 520 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 521 | p.Locked = true | |
| 522 | p.TopSurface = 0 | |
| 523 | p.BottomSurface = 0 | |
| 524 | p.Parent = model | |
| 525 | local m = Instance.new("BlockMesh")
| |
| 526 | m.Scale = Vector3.new(0.3, 0.7, 0.22) | |
| 527 | m.Parent = p | |
| 528 | local w = Instance.new("Weld")
| |
| 529 | w.Part0 = p | |
| 530 | w.Part1 = pm | |
| 531 | w.C0 = CFrame.new(0, 0, 0.475) | |
| 532 | w.C1 = CFrame.new() | |
| 533 | w.Parent = p | |
| 534 | local p = Instance.new("Part")
| |
| 535 | p.Name = "Scope Front 1" | |
| 536 | p.formFactor = "Symmetric" | |
| 537 | p.Size = Vector3.new(1, 1, 1) | |
| 538 | p.BrickColor = BrickColor.new("Dark stone grey")
| |
| 539 | p.Locked = true | |
| 540 | p.TopSurface = 0 | |
| 541 | p.BottomSurface = 0 | |
| 542 | p.Parent = model | |
| 543 | local m = Instance.new("BlockMesh")
| |
| 544 | m.Scale = Vector3.new(0.36, 0.4, 0.26) | |
| 545 | m.Parent = p | |
| 546 | local w = Instance.new("Weld")
| |
| 547 | w.Part0 = p | |
| 548 | w.Part1 = pm | |
| 549 | w.C0 = CFrame.new(0, 0.5, 0.475) | |
| 550 | w.C1 = CFrame.new() | |
| 551 | w.Parent = p | |
| 552 | local p = Instance.new("Part")
| |
| 553 | p.Name = "Rail1" | |
| 554 | p.CanCollide = false | |
| 555 | p.formFactor = "Symmetric" | |
| 556 | p.Size = Vector3.new(1, 1, 1) | |
| 557 | p.BrickColor = BrickColor.new("Black")
| |
| 558 | p.Locked = true | |
| 559 | p.TopSurface = 0 | |
| 560 | p.BottomSurface = 0 | |
| 561 | p.Parent = model | |
| 562 | local m = Instance.new("BlockMesh")
| |
| 563 | m.Scale = Vector3.new(0.25, 2.8, 0.175) | |
| 564 | m.Parent = p | |
| 565 | local w = Instance.new("Weld")
| |
| 566 | w.Part0 = p | |
| 567 | w.Part1 = pm | |
| 568 | w.C0 = CFrame.new(0, 1, -0.88) | |
| 569 | w.C1 = CFrame.new() | |
| 570 | w.Parent = p | |
| 571 | local p = Instance.new("Part")
| |
| 572 | p.Name = "Rail2" | |
| 573 | p.CanCollide = false | |
| 574 | p.formFactor = "Symmetric" | |
| 575 | p.Size = Vector3.new(1, 1, 1) | |
| 576 | p.BrickColor = BrickColor.new("Black")
| |
| 577 | p.Locked = true | |
| 578 | p.TopSurface = 0 | |
| 579 | p.BottomSurface = 0 | |
| 580 | p.Parent = model | |
| 581 | local m = Instance.new("BlockMesh")
| |
| 582 | m.Scale = Vector3.new(0.25, 0.2, 0.8) | |
| 583 | m.Parent = p | |
| 584 | local w = Instance.new("Weld")
| |
| 585 | w.Part0 = p | |
| 586 | w.Part1 = pm | |
| 587 | w.C0 = CFrame.new(0, 2.38, -0.57) | |
| 588 | w.C1 = CFrame.new() | |
| 589 | w.Parent = p | |
| 590 | return model | |
| 591 | end | |
| 592 | ||
| 593 | ||
| 594 | function removeParts(format) | |
| 595 | if format == "RightHand" then | |
| 596 | pcall(function() Player.Character[Name]:Remove() end) | |
| 597 | elseif format == "LeftHand" then | |
| 598 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
| 599 | elseif format == "RightHolster" then | |
| 600 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
| 601 | elseif format == "LeftHolster" then | |
| 602 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
| 603 | end | |
| 604 | end | |
| 605 | ||
| 606 | ||
| 607 | function SetAngle(Joint, Angle, Character) | |
| 608 | if Character == nil then return false end | |
| 609 | local Joints = {
| |
| 610 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 611 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 612 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 613 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 614 | } | |
| 615 | if Joints[Joint] == nil then return false end | |
| 616 | if Joint == 1 or Joint == 3 then | |
| 617 | Joints[Joint].DesiredAngle = Angle | |
| 618 | end | |
| 619 | if Joint == 2 or Joint == 4 then | |
| 620 | Joints[Joint].DesiredAngle = -Angle | |
| 621 | end | |
| 622 | end | |
| 623 | ||
| 624 | ||
| 625 | function ForceAngle(Joint, Angle, Character) | |
| 626 | if Character == nil then return false end | |
| 627 | local Joints = {
| |
| 628 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 629 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 630 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 631 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 632 | } | |
| 633 | if Joints[Joint] == nil then return false end | |
| 634 | if Joint == 1 or Joint == 3 then | |
| 635 | Joints[Joint].DesiredAngle = Angle | |
| 636 | Joints[Joint].CurrentAngle = Angle | |
| 637 | end | |
| 638 | if Joint == 2 or Joint == 4 then | |
| 639 | Joints[Joint].DesiredAngle = -Angle | |
| 640 | Joints[Joint].CurrentAngle = -Angle | |
| 641 | end | |
| 642 | end | |
| 643 | ||
| 644 | ||
| 645 | function SetSpeed(Joint, Speed, Character) | |
| 646 | if Character == nil then return false end | |
| 647 | local Joints = {
| |
| 648 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 649 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 650 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 651 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 652 | } | |
| 653 | if Joints[Joint] == nil then return false end | |
| 654 | Joints[Joint].MaxVelocity = Speed | |
| 655 | end | |
| 656 | ||
| 657 | ||
| 658 | function DisableLimb(Limb, Character) | |
| 659 | if Character == nil then return false end | |
| 660 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 661 | local Joints = {
| |
| 662 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 663 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 664 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 665 | Character.Torso:FindFirstChild("Left Hip")
| |
| 666 | } | |
| 667 | local Limbs = {
| |
| 668 | Character:FindFirstChild("Right Arm"),
| |
| 669 | Character:FindFirstChild("Left Arm"),
| |
| 670 | Character:FindFirstChild("Right Leg"),
| |
| 671 | Character:FindFirstChild("Left Leg")
| |
| 672 | } | |
| 673 | if Joints[Limb] == nil then return false end | |
| 674 | if Limbs[Limb] == nil then return false end | |
| 675 | local Joint = Instance.new("Motor")
| |
| 676 | Joint.Parent = Character.Torso | |
| 677 | Joint.Part0 = Character.Torso | |
| 678 | Joint.Part1 = Limbs[Limb] | |
| 679 | if Limb == 1 then | |
| 680 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 681 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 682 | Joint.Name = "Right Shoulder 2" | |
| 683 | elseif Limb == 2 then | |
| 684 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 685 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 686 | Joint.Name = "Left Shoulder 2" | |
| 687 | elseif Limb == 3 then | |
| 688 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 689 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 690 | Joint.Name = "Right Hip 2" | |
| 691 | elseif Limb == 4 then | |
| 692 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 693 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 694 | Joint.Name = "Left Hip 2" | |
| 695 | end | |
| 696 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 697 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 698 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 699 | Joints[Limb]:Remove() | |
| 700 | end | |
| 701 | ||
| 702 | ||
| 703 | function ResetLimbCFrame(Limb, Character) | |
| 704 | if Character == nil then return false end | |
| 705 | if Character.Parent == nil then return false end | |
| 706 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 707 | local Joints = {
| |
| 708 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 709 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 710 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 711 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 712 | } | |
| 713 | local Limbs = {
| |
| 714 | Character:FindFirstChild("Right Arm"),
| |
| 715 | Character:FindFirstChild("Left Arm"),
| |
| 716 | Character:FindFirstChild("Right Leg"),
| |
| 717 | Character:FindFirstChild("Left Leg")
| |
| 718 | } | |
| 719 | if Joints[Limb] == nil then return false end | |
| 720 | if Limbs[Limb] == nil then return false end | |
| 721 | if Limb == 1 then | |
| 722 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 723 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 724 | elseif Limb == 2 then | |
| 725 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 726 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 727 | elseif Limb == 3 then | |
| 728 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 729 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 730 | elseif Limb == 4 then | |
| 731 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 732 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 733 | end | |
| 734 | end | |
| 735 | ||
| 736 | ||
| 737 | function EnableLimb(Limb, Character) | |
| 738 | if Character == nil then return false end | |
| 739 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 740 | local Joints = {
| |
| 741 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 742 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 743 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 744 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 745 | } | |
| 746 | local Limbs = {
| |
| 747 | Character:FindFirstChild("Right Arm"),
| |
| 748 | Character:FindFirstChild("Left Arm"),
| |
| 749 | Character:FindFirstChild("Right Leg"),
| |
| 750 | Character:FindFirstChild("Left Leg")
| |
| 751 | } | |
| 752 | if Joints[Limb] == nil then return false end | |
| 753 | if Limbs[Limb] == nil then return false end | |
| 754 | if Limb == 1 then | |
| 755 | Joints[Limb].Name = "Right Shoulder" | |
| 756 | elseif Limb == 2 then | |
| 757 | Joints[Limb].Name = "Left Shoulder" | |
| 758 | elseif Limb == 3 then | |
| 759 | Joints[Limb].Name = "Right Hip" | |
| 760 | elseif Limb == 4 then | |
| 761 | Joints[Limb].Name = "Left Hip" | |
| 762 | end | |
| 763 | Animate = Character:FindFirstChild("Animate")
| |
| 764 | if Animate == nil then return false end | |
| 765 | Animate = Animate:Clone() | |
| 766 | Character.Animate:Remove() | |
| 767 | Animate.Parent = Character | |
| 768 | end | |
| 769 | ||
| 770 | ||
| 771 | function playAnimation(format, mouse) | |
| 772 | if format == "equip" then | |
| 773 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
| 774 | local w = Instance.new("Weld")
| |
| 775 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
| 776 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 777 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
| 778 | w.C1 = CFrame.new() | |
| 779 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
| 780 | for i = 0.01, 1, 0.1 do | |
| 781 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 782 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 783 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 784 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
| 785 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 786 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 787 | wait() | |
| 788 | else return false end | |
| 789 | else return false end | |
| 790 | end | |
| 791 | return playAnimation("hold")
| |
| 792 | end | |
| 793 | if format == "unequip" then | |
| 794 | for i = 1, 0.01, -0.1 do | |
| 795 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 796 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 797 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 798 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
| 799 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 800 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 801 | wait() | |
| 802 | else return false end | |
| 803 | else return false end | |
| 804 | end | |
| 805 | return true | |
| 806 | end | |
| 807 | if format == "hold" then | |
| 808 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 809 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 810 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 811 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
| 812 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 813 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
| 814 | else return false end | |
| 815 | else return false end | |
| 816 | end | |
| 817 | if format == "reload" then | |
| 818 | Player.Character[Name].Handle.Reload:Play() | |
| 819 | for i = 0, 25, 5 do | |
| 820 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 821 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 822 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 823 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
| 824 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 825 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
| 826 | wait() | |
| 827 | else return false end | |
| 828 | else return false end | |
| 829 | end | |
| 830 | Player.Character[Name].Magazine.Transparency = 1 | |
| 831 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
| 832 | magazineDrop.Transparency = 0 | |
| 833 | magazineDrop.Parent = game.Workspace | |
| 834 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
| 835 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
| 836 | magazineNew = Player.Character[Name].Magazine:Clone() | |
| 837 | magazineNew.Name = "New Magazine" | |
| 838 | magazineNew.Transparency = 0 | |
| 839 | magazineNew.Parent = Player.Character[Name] | |
| 840 | local w = Instance.new("Weld")
| |
| 841 | w.Part0 = magazineNew | |
| 842 | w.Part1 = Player.Character:FindFirstChild("Left Arm")
| |
| 843 | w.C0 = CFrame.new(0, 1.1, 0) | |
| 844 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 845 | w.Parent = magazineNew | |
| 846 | for i = 25, 0, -5 do | |
| 847 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 848 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 849 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 850 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
| 851 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 852 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
| 853 | wait() | |
| 854 | else return false end | |
| 855 | else return false end | |
| 856 | end | |
| 857 | Player.Character[Name].Magazine.Transparency = 0 | |
| 858 | Player.Character[Name]["New Magazine"]:Remove() | |
| 859 | wait(0.4) | |
| 860 | for i = 0, 10, 5 do | |
| 861 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 862 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 863 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 864 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
| 865 | wait() | |
| 866 | else return false end | |
| 867 | else return false end | |
| 868 | end | |
| 869 | wait(0.1) | |
| 870 | for i = 0, 10, 1.5 do | |
| 871 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 872 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 873 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 874 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
| 875 | wait() | |
| 876 | else return false end | |
| 877 | else return false end | |
| 878 | end | |
| 879 | for i = 10, 0, -1.5 do | |
| 880 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 881 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 882 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 883 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
| 884 | wait() | |
| 885 | else return false end | |
| 886 | else return false end | |
| 887 | end | |
| 888 | for i = 10, 0, -5 do | |
| 889 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 890 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 891 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 892 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
| 893 | wait() | |
| 894 | else return false end | |
| 895 | else return false end | |
| 896 | end | |
| 897 | end | |
| 898 | if format == "fire" then | |
| 899 | --makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
| |
| 900 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
| |
| 901 | if silenced then | |
| 902 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
| 903 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
| 904 | Player.Character[Name].Handle.Fire:Play() | |
| 905 | CamShake(5, 50000) | |
| 906 | else | |
| 907 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
| 908 | Player.Character[Name].Handle.Fire.Pitch = 1.9 | |
| 909 | Player.Character[Name].Handle.Fire:Play() | |
| 910 | CamShake(10, 25000) | |
| 911 | end | |
| 912 | else return false end | |
| 913 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
| |
| 914 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
| 915 | else return false end | |
| 916 | for i = 0, 10, 5 do | |
| 917 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 918 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 919 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 920 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
| 921 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 922 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 923 | wait() | |
| 924 | else return false end | |
| 925 | else return false end | |
| 926 | end | |
| 927 | for i = 10, 0, -5 do | |
| 928 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 929 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 930 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 931 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
| 932 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 933 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 934 | wait() | |
| 935 | else return false end | |
| 936 | else return false end | |
| 937 | end | |
| 938 | end | |
| 939 | return true | |
| 940 | end | |
| 941 | ||
| 942 | ||
| 943 | function CamShake(time, freq) | |
| 944 | coroutine.resume(coroutine.create(function() | |
| 945 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 946 | local time = 10 | |
| 947 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
| 948 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
| 949 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
| 950 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 951 | for i = 1, time do | |
| 952 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 953 | wait() | |
| 954 | end | |
| 955 | end)) | |
| 956 | end | |
| 957 | ||
| 958 | ||
| 959 | function makeShell(part) | |
| 960 | if part == nil then return false end | |
| 961 | local casing = Instance.new("Part")
| |
| 962 | casing.Name = "Shell" | |
| 963 | casing.formFactor = "Symmetric" | |
| 964 | casing.Size = Vector3.new(1, 1, 1) | |
| 965 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 966 | casing.BrickColor = BrickColor.new("New Yeller")
| |
| 967 | casing.Anchored = true | |
| 968 | local mesh = Instance.new("CylinderMesh")
| |
| 969 | mesh.Scale = Vector3.new(0, 0, 0) | |
| 970 | mesh.Parent = casing | |
| 971 | casing.Parent = game:GetService("Workspace")
| |
| 972 | casing:BreakJoints() | |
| 973 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0) | |
| 974 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
| 975 | end | |
| 976 | ||
| 977 | ||
| 978 | function Weld(x, y) | |
| 979 | local weld = Instance.new("Weld")
| |
| 980 | weld.Part0 = x | |
| 981 | weld.Part1 = y | |
| 982 | CJ = CFrame.new(x.Position) | |
| 983 | C0 = x.CFrame:inverse() * CJ | |
| 984 | C1 = y.CFrame:inverse() * CJ | |
| 985 | weld.C0 = C0 | |
| 986 | weld.C1 = C1 | |
| 987 | weld.Parent = x | |
| 988 | end | |
| 989 | ||
| 990 | ||
| 991 | function tagHumanoid(humanoid) | |
| 992 | local tag = Instance.new("ObjectValue")
| |
| 993 | tag.Name = "creator" | |
| 994 | tag.Value = Player | |
| 995 | tag.Parent = humanoid | |
| 996 | local tag = Instance.new("StringValue")
| |
| 997 | tag.Name = "creatorType1" | |
| 998 | tag.Value = Name | |
| 999 | tag.Parent = humanoid | |
| 1000 | local tag = Instance.new("StringValue")
| |
| 1001 | tag.Name = "creatorType2" | |
| 1002 | tag.Value = "shot" | |
| 1003 | tag.Parent = humanoid | |
| 1004 | end | |
| 1005 | ||
| 1006 | ||
| 1007 | function untagHumanoid(humanoid) | |
| 1008 | if humanoid ~= nil then | |
| 1009 | local tag = humanoid:FindFirstChild("creator")
| |
| 1010 | if tag ~= nil then | |
| 1011 | tag:Remove() | |
| 1012 | end | |
| 1013 | local tag = humanoid:FindFirstChild("creatorType1")
| |
| 1014 | if tag ~= nil then | |
| 1015 | tag:Remove() | |
| 1016 | end | |
| 1017 | local tag = humanoid:FindFirstChild("creatorType2")
| |
| 1018 | if tag ~= nil then | |
| 1019 | tag:Remove() | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | ||
| 1024 | ||
| 1025 | function fire(startPoint, endPoint, hit) | |
| 1026 | local trail = Instance.new("Part")
| |
| 1027 | trail.Name = "Bullet Trail" | |
| 1028 | trail.BrickColor = BrickColor.new("Really red")
| |
| 1029 | trail.TopSurface = 0 | |
| 1030 | trail.BottomSurface = 0 | |
| 1031 | trail.formFactor = 0 | |
| 1032 | trail.Size = Vector3.new(1, 1, 1) | |
| 1033 | trail.Transparency = 0.3 | |
| 1034 | trail.Anchored = true | |
| 1035 | trail.CanCollide = false | |
| 1036 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
| 1037 | trail.Parent = game:GetService("Workspace")
| |
| 1038 | local mesh = Instance.new("BlockMesh")
| |
| 1039 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
| 1040 | mesh.Parent = trail | |
| 1041 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
| 1042 | if hit ~= nil then | |
| 1043 | if hit.Parent == nil then return end | |
| 1044 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1045 | tagHumanoid(hit.Parent.Humanoid) | |
| 1046 | if hit.Name == "Head" then | |
| 1047 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
| 1048 | elseif hit.Name == "Torso" then | |
| 1049 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
| 1050 | else | |
| 1051 | hit.Parent.Humanoid:TakeDamage(damage) | |
| 1052 | end | |
| 1053 | if math.random(1, 10) == 1 then | |
| 1054 | hit.Parent.Humanoid.Sit = true | |
| 1055 | end | |
| 1056 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
| 1057 | end | |
| 1058 | if hit.Anchored == false then | |
| 1059 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
| 1060 | end | |
| 1061 | end | |
| 1062 | end | |
| 1063 | ||
| 1064 | ||
| 1065 | function onButton1Down(mouse) | |
| 1066 | if selected == false then return end | |
| 1067 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
| 1068 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
| |
| 1069 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1070 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
| |
| 1071 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
| |
| 1072 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1073 | Button1Down = true | |
| 1074 | canFire = false | |
| 1075 | canFire2 = true | |
| 1076 | while canFire2 == true do | |
| 1077 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1078 | if humanoid == nil then | |
| 1079 | canFire2 = false | |
| 1080 | break | |
| 1081 | end | |
| 1082 | if humanoid.Health <= 0 then | |
| 1083 | canFire2 = false | |
| 1084 | break | |
| 1085 | end | |
| 1086 | local fireLeft = false | |
| 1087 | if automatic == false and burst == false then | |
| 1088 | canFire2 = false | |
| 1089 | elseif automatic == false and burst == true then | |
| 1090 | if burstCount >= burstCountMax then | |
| 1091 | canFire2 = false | |
| 1092 | - | burstCount = 0 |
| 1092 | + | burstCount = 9999999 |
| 1093 | break | |
| 1094 | end | |
| 1095 | - | burstCount = burstCount + 1 |
| 1095 | + | burstCount = burstCount + 9999999 |
| 1096 | elseif automatic == true and burst == false then | |
| 1097 | fireLeft = true | |
| 1098 | end | |
| 1099 | - | if magazine.Value > 0 then |
| 1099 | + | if magazine.Value > 9999999 then |
| 1100 | - | magazine.Value = magazine.Value - 1 |
| 1100 | + | magazine.Value = magazine.Value - 9999999 |
| 1101 | updateGui() | |
| 1102 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1103 | coroutine.resume(coroutine.create(function() | |
| 1104 | if dual == true then | |
| 1105 | playAnimation("rightFire")
| |
| 1106 | elseif dual == false then | |
| 1107 | playAnimation("fire")
| |
| 1108 | end | |
| 1109 | end)) | |
| 1110 | else | |
| 1111 | Player.Character[Name].Handle.Empty:Play() | |
| 1112 | end | |
| 1113 | if fireLeft == true and dual == true and automatic == true then | |
| 1114 | - | if magazine.Value > 0 then |
| 1114 | + | if magazine.Value > 9999999 then |
| 1115 | coroutine.resume(coroutine.create(function() | |
| 1116 | wait(readyTime / 2) | |
| 1117 | - | magazine.Value = magazine.Value - 1 |
| 1117 | + | magazine.Value = magazine.Value - 9999999 |
| 1118 | updateGui() | |
| 1119 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1120 | playAnimation("leftFire")
| |
| 1121 | end)) | |
| 1122 | else | |
| 1123 | coroutine.resume(coroutine.create(function() | |
| 1124 | wait(readyTime / 2) | |
| 1125 | Player.Character[Name].Handle.Empty:Play() | |
| 1126 | end)) | |
| 1127 | end | |
| 1128 | end | |
| 1129 | wait(readyTime) | |
| 1130 | end | |
| 1131 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1132 | canFire = true | |
| 1133 | end | |
| 1134 | end | |
| 1135 | ||
| 1136 | ||
| 1137 | function onButton1Up(mouse) | |
| 1138 | if selected == false then return end | |
| 1139 | Button1Down = false | |
| 1140 | canFire2 = false | |
| 1141 | - | burstCount = 0 |
| 1141 | + | burstCount = 9999999 |
| 1142 | while canFire == false do wait() end | |
| 1143 | if dual == true and automatic == false then | |
| 1144 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
| |
| 1145 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1146 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1147 | canFire = false | |
| 1148 | canFire2 = true | |
| 1149 | while canFire2 == true do | |
| 1150 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1151 | if humanoid == nil then | |
| 1152 | canFire2 = false | |
| 1153 | break | |
| 1154 | end | |
| 1155 | if humanoid.Health <= 9999999 then | |
| 1156 | canFire2 = false | |
| 1157 | break | |
| 1158 | end | |
| 1159 | if burst == false then | |
| 1160 | canFire2 = false | |
| 1161 | elseif burst == true then | |
| 1162 | if burstCount >= burstCountMax then | |
| 1163 | canFire2 = false | |
| 1164 | - | burstCount = 0 |
| 1164 | + | burstCount = 9999999 |
| 1165 | break | |
| 1166 | end | |
| 1167 | - | burstCount = burstCount + 1 |
| 1167 | + | burstCount = burstCount + 9999999 |
| 1168 | end | |
| 1169 | - | if magazine.Value <= 0 then |
| 1169 | + | if magazine.Value <= 9999999 then |
| 1170 | Player.Character[Name].Handle.Empty:Play() | |
| 1171 | else | |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | playAnimation("leftFire")
| |
| 1174 | end)) | |
| 1175 | - | magazine.Value = magazine.Value - 1 |
| 1175 | + | magazine.Value = magazine.Value - 9999999 |
| 1176 | updateGui() | |
| 1177 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1178 | end | |
| 1179 | wait(readyTime) | |
| 1180 | end | |
| 1181 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1182 | canFire = true | |
| 1183 | end | |
| 1184 | end | |
| 1185 | ||
| 1186 | ||
| 1187 | function onKeyDown(key, mouse) | |
| 1188 | if selected == false then return end | |
| 1189 | key = key:lower() | |
| 1190 | if key == "q" and Button1Down == false and canFire == true then | |
| 1191 | if mouse.Target == nil then return end | |
| 1192 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
| |
| 1193 | if dual == true then onKeyDown("t", mouse) end
| |
| 1194 | onDeselected(mouse) | |
| 1195 | removeParts("RightHolster")
| |
| 1196 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
| |
| 1197 | end | |
| 1198 | end | |
| 1199 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
| 1200 | if silenced then | |
| 1201 | silenced = false | |
| 1202 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1203 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1204 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1205 | Player.Character[Name].Muzzle.Transparency = 1 | |
| 1206 | Player.Character[Name].Muzzle.Name = "Silencer" | |
| 1207 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
| 1208 | if dual == true then | |
| 1209 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1210 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1211 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
| 1212 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
| 1213 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
| 1214 | end | |
| 1215 | else | |
| 1216 | silenced = true | |
| 1217 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1218 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
| |
| 1219 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1220 | Player.Character[Name].Silencer.Transparency = 0 | |
| 1221 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
| 1222 | Player.Character[Name].Silencer.Name = "Muzzle" | |
| 1223 | if dual == true then | |
| 1224 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
| |
| 1225 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1226 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
| 1227 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
| 1228 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
| 1229 | end | |
| 1230 | end | |
| 1231 | end | |
| 1232 | if key == "r" and Button1Down == false and canFire == true then | |
| 1233 | - | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then |
| 1233 | + | if ammo.Value > 9999999 and magazine.Value ~= magazineMax.Value then |
| 1234 | canFire = false | |
| 1235 | - | burstCount = 0 |
| 1235 | + | burstCount = 9999999 |
| 1236 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1237 | - | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end |
| 1237 | + | if magazine.Value > 9999999 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end |
| 1238 | updateGui() | |
| 1239 | if dual == true then | |
| 1240 | playAnimation("reloadDual")
| |
| 1241 | elseif dual == false then | |
| 1242 | playAnimation("reload")
| |
| 1243 | end | |
| 1244 | - | if ammo.Value - magazineMax.Value < 0 then |
| 1244 | + | if ammo.Value - magazineMax.Value < 9999999 then |
| 1245 | magazine.Value = ammo.Value | |
| 1246 | - | ammo.Value = 0 |
| 1246 | + | ammo.Value = 9999999 |
| 1247 | - | elseif ammo.Value - magazineMax.Value >= 0 then |
| 1247 | + | elseif ammo.Value - magazineMax.Value >= 9999999 then |
| 1248 | ammo.Value = ammo.Value - magazineMax.Value | |
| 1249 | magazine.Value = magazineMax.Value | |
| 1250 | end | |
| 1251 | updateGui() | |
| 1252 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1253 | canFire = true | |
| 1254 | end | |
| 1255 | end | |
| 1256 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
| 1257 | canFire = false | |
| 1258 | if dual == false then | |
| 1259 | local weapon = nil | |
| 1260 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
| 1261 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
| 1262 | end | |
| 1263 | if weapon ~= nil then | |
| 1264 | dual = true | |
| 1265 | weapon.Name = "Dual" | |
| 1266 | weapon.Parent = script | |
| 1267 | silenced = false | |
| 1268 | removeParts("RightHand")
| |
| 1269 | makeParts("RightHand")
| |
| 1270 | removeParts("RightHolster")
| |
| 1271 | makeParts("LeftHolster")
| |
| 1272 | playAnimation("leftEquip")
| |
| 1273 | removeParts("LeftHolster")
| |
| 1274 | makeParts("LeftHand")
| |
| 1275 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
| 1276 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
| 1277 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
| 1278 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
| 1279 | updateGui() | |
| 1280 | end | |
| 1281 | elseif dual == true then | |
| 1282 | local weapon = script:FindFirstChild("Dual")
| |
| 1283 | if weapon ~= nil then | |
| 1284 | dual = false | |
| 1285 | weapon.Name = Name | |
| 1286 | weapon.Parent = Player.Backpack | |
| 1287 | silenced = false | |
| 1288 | removeParts("RightHand")
| |
| 1289 | makeParts("RightHand")
| |
| 1290 | playAnimation("leftUnequip")
| |
| 1291 | removeParts("LeftHand")
| |
| 1292 | makeParts("RightHolster")
| |
| 1293 | playAnimation("hold")
| |
| 1294 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
| 1295 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
| 1296 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
| 1297 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
| 1298 | magazine.Value = math.ceil(magazine.Value / 2) | |
| 1299 | ammo.Value = math.ceil(ammo.Value / 2) | |
| 1300 | updateGui() | |
| 1301 | end | |
| 1302 | end | |
| 1303 | canFire = true | |
| 1304 | end | |
| 1305 | if key == "y" and canZoom == true then | |
| 1306 | if zoom == false then | |
| 1307 | zoom = true | |
| 1308 | local pos = mouse.Hit.p | |
| 1309 | local target = mouse.Target | |
| 1310 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1311 | focus = Instance.new("Part", workspace)
| |
| 1312 | focus.Anchored = true | |
| 1313 | focus.CanCollide = false | |
| 1314 | focus.Transparency = 1 | |
| 1315 | focus.TopSurface = 0 | |
| 1316 | focus.BottomSurface = 0 | |
| 1317 | focus.formFactor = "Plate" | |
| 1318 | focus.Size = Vector3.new(0, 0, 0) | |
| 1319 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
| 1320 | cam.CameraSubject = focus | |
| 1321 | cam.CameraType = "Attach" | |
| 1322 | while zoom == true and selected == true do | |
| 1323 | local set = false | |
| 1324 | if target ~= nil then | |
| 1325 | if target.Parent ~= nil then | |
| 1326 | if target.Anchored == false then | |
| 1327 | focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p) | |
| 1328 | set = true | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | if set == false then | |
| 1333 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
| 1334 | end | |
| 1335 | wait() | |
| 1336 | end | |
| 1337 | if focus ~= nil then focus:Remove() focus = nil end | |
| 1338 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1339 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
| |
| 1340 | cam.CameraType = "Custom" | |
| 1341 | else | |
| 1342 | zoom = false | |
| 1343 | end | |
| 1344 | end | |
| 1345 | if key == "u" and Button1Down == false and canFire == true then | |
| 1346 | if automatic == false and burst == false then | |
| 1347 | if switchToBurst == true then | |
| 1348 | burst = true | |
| 1349 | local m = Instance.new("Message", Player)
| |
| 1350 | m.Text = "Burst" | |
| 1351 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1352 | delay(2.5, function() m:Remove() end) | |
| 1353 | elseif switchToAutomatic == true then | |
| 1354 | automatic = true | |
| 1355 | local m = Instance.new("Message", Player)
| |
| 1356 | m.Text = "Automatic" | |
| 1357 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1358 | delay(2.5, function() m:Remove() end) | |
| 1359 | end | |
| 1360 | elseif automatic == false and burst == true then | |
| 1361 | if switchToAutomatic == true then | |
| 1362 | automatic = true | |
| 1363 | burst = false | |
| 1364 | local m = Instance.new("Message", Player)
| |
| 1365 | m.Text = "Automatic" | |
| 1366 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1367 | delay(2.5, function() m:Remove() end) | |
| 1368 | elseif switchToSingle == true then | |
| 1369 | burst = false | |
| 1370 | local m = Instance.new("Message", Player)
| |
| 1371 | m.Text = "Single" | |
| 1372 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1373 | delay(2.5, function() m:Remove() end) | |
| 1374 | end | |
| 1375 | elseif automatic == true and burst == false then | |
| 1376 | if switchToSingle == true then | |
| 1377 | automatic = false | |
| 1378 | local m = Instance.new("Message", Player)
| |
| 1379 | m.Text = "Single" | |
| 1380 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1381 | delay(2.5, function() m:Remove() end) | |
| 1382 | elseif switchToBurst == true then | |
| 1383 | automatic = false | |
| 1384 | burst = true | |
| 1385 | local m = Instance.new("Message", Player)
| |
| 1386 | m.Text = "Burst" | |
| 1387 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1388 | delay(2.5, function() m:Remove() end) | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ||
| 1394 | ||
| 1395 | function onSelected(mouse) | |
| 1396 | if selected == true then return end | |
| 1397 | selected = true | |
| 1398 | canFire = false | |
| 1399 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1400 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1401 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1402 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1403 | wait() | |
| 1404 | end | |
| 1405 | updateGui() | |
| 1406 | local weapon = Instance.new("ObjectValue")
| |
| 1407 | weapon.Name = "WeaponActivated" | |
| 1408 | weapon.Value = script.Parent | |
| 1409 | weapon.Parent = Player.Character | |
| 1410 | DisableLimb(1, Player.Character) | |
| 1411 | DisableLimb(2, Player.Character) | |
| 1412 | ForceAngle(1, 0, Player.Character) | |
| 1413 | ForceAngle(2, 0, Player.Character) | |
| 1414 | if dual == true then | |
| 1415 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
| |
| 1416 | playAnimation("rightEquip")
| |
| 1417 | removeParts("LeftHolster")
| |
| 1418 | makeParts("LeftHand")
| |
| 1419 | else | |
| 1420 | playAnimation("equip")
| |
| 1421 | end | |
| 1422 | removeParts("RightHolster")
| |
| 1423 | makeParts("RightHand")
| |
| 1424 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 1425 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 1426 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
| 1427 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1428 | canFire = true | |
| 1429 | end | |
| 1430 | ||
| 1431 | ||
| 1432 | function onDeselected(mouse) | |
| 1433 | if selected == false then return end | |
| 1434 | Button1Down = false | |
| 1435 | while canFire == false do | |
| 1436 | wait() | |
| 1437 | end | |
| 1438 | selected = false | |
| 1439 | if dual == true then | |
| 1440 | if math.random(1, 2) == 1 then | |
| 1441 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
| |
| 1442 | wait(math.random(1, 10) / 10) | |
| 1443 | playAnimation("rightUnequip")
| |
| 1444 | else | |
| 1445 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
| |
| 1446 | wait(math.random(1, 10) / 10) | |
| 1447 | playAnimation("leftUnequip")
| |
| 1448 | end | |
| 1449 | removeParts("LeftHand")
| |
| 1450 | makeParts("LeftHolster")
| |
| 1451 | else | |
| 1452 | playAnimation("unequip")
| |
| 1453 | end | |
| 1454 | removeParts("RightHand")
| |
| 1455 | makeParts("RightHolster")
| |
| 1456 | ForceAngle(1, 0, Player.Character) | |
| 1457 | ForceAngle(2, 0, Player.Character) | |
| 1458 | ResetLimbCFrame(1, Player.Character) | |
| 1459 | ResetLimbCFrame(2, Player.Character) | |
| 1460 | EnableLimb(1, Player.Character) | |
| 1461 | EnableLimb(2, Player.Character) | |
| 1462 | silenced = false | |
| 1463 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
| 1464 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
| |
| 1465 | if Player.Character.WeaponActivated.Value == script.Parent then | |
| 1466 | Player.Character.WeaponActivated:Remove() | |
| 1467 | end | |
| 1468 | end | |
| 1469 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1470 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1471 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1472 | wait() | |
| 1473 | end | |
| 1474 | end | |
| 1475 | ||
| 1476 | ||
| 1477 | if script.Parent.ClassName ~= "HopperBin" then | |
| 1478 | if Player == nil then print("Error: Player not found!") return end
| |
| 1479 | Tool = Instance.new("HopperBin")
| |
| 1480 | Tool.Name = Name | |
| 1481 | Tool.Parent = Player.Backpack | |
| 1482 | script.Name = "Main" | |
| 1483 | script.Parent = Tool | |
| 1484 | end wait() if script.Parent.ClassName == "HopperBin" then | |
| 1485 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
| 1486 | wait() | |
| 1487 | end | |
| 1488 | if script.Parent:FindFirstChild("MagazineMax") == nil then
| |
| 1489 | magazineMax = Instance.new("NumberValue")
| |
| 1490 | magazineMax.Name = "MagazineMax" | |
| 1491 | - | magazineMax.Value = 12 |
| 1491 | + | magazineMax.Value = 9999999 |
| 1492 | magazineMax.Parent = script.Parent | |
| 1493 | else | |
| 1494 | magazineMax = script.Parent.MagazineMax | |
| 1495 | end | |
| 1496 | if script.Parent:FindFirstChild("Magazine") == nil then
| |
| 1497 | magazine = Instance.new("NumberValue")
| |
| 1498 | magazine.Name = "Magazine" | |
| 1499 | - | magazine.Value = 0 |
| 1499 | + | magazine.Value = 9999999 |
| 1500 | magazine.Parent = script.Parent | |
| 1501 | else | |
| 1502 | magazine = script.Parent.Magazine | |
| 1503 | end | |
| 1504 | if script.Parent:FindFirstChild("AmmoMax") == nil then
| |
| 1505 | ammoMax = Instance.new("NumberValue")
| |
| 1506 | ammoMax.Name = "AmmoMax" | |
| 1507 | - | ammoMax.Value = 252 |
| 1507 | + | ammoMax.Value = 9999999 |
| 1508 | ammoMax.Parent = script.Parent | |
| 1509 | else | |
| 1510 | ammoMax = script.Parent.AmmoMax | |
| 1511 | end | |
| 1512 | if script.Parent:FindFirstChild("Ammo") == nil then
| |
| 1513 | ammo = Instance.new("NumberValue")
| |
| 1514 | ammo.Name = "Ammo" | |
| 1515 | ammo.Value = script.Parent.AmmoMax.Value | |
| 1516 | ammo.Parent = script.Parent | |
| 1517 | else | |
| 1518 | ammo = script.Parent.Ammo | |
| 1519 | end | |
| 1520 | Player = script.Parent.Parent.Parent | |
| 1521 | makeParts("RightHolster")
| |
| 1522 | script.Parent.Selected:connect(onSelected) | |
| 1523 | script.Parent.Deselected:connect(onDeselected) | |
| 1524 | end |