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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
Character.Archivable = true
28
Player:ClearCharacterAppearance()
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 20
54
local SIZE = 1.4
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local ROBLOXIDLEANIMATION = IT("Animation")
73
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
74
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
75
local ATANIM = IT("Animation")
76
ATANIM.Name = "Attack Animation"
77
ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "Weapon GUI"
81
local Weapon = IT("Model")
82
Weapon.Name = "Adds"
83
local Effects = IT("Folder", Weapon)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local CLOCKLOOP = 0
89-
local SONG = 510580450
89+
local SONG = 364979524
90
local CLOCKTARGET = nil
91
local CLOCKSPEED = 30
92
script.Parent = WEAPONGUI
93
local CLONE = Character:Clone()
94
CLONE.Parent = nil
95
Character.Archivable = false
96
local sick = Instance.new("Sound",Torso)
97
98
--//=================================\\
99
--\\=================================//
100
101
102
--//=================================\\
103
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
104
--\\=================================//
105
106
ArtificialHB = Instance.new("BindableEvent", script)
107
ArtificialHB.Name = "ArtificialHB"
108
109
script:WaitForChild("ArtificialHB")
110
111
frame = Frame_Speed
112
tf = 0
113
allowframeloss = false
114
tossremainder = false
115
lastframe = tick()
116
script.ArtificialHB:Fire()
117
118
game:GetService("RunService").Heartbeat:connect(function(s, p)
119
	tf = tf + s
120
	if tf >= frame then
121
		if allowframeloss then
122
			script.ArtificialHB:Fire()
123
			lastframe = tick()
124
		else
125
			for i = 1, math.floor(tf / frame) do
126
				script.ArtificialHB:Fire()
127
			end
128
		lastframe = tick()
129
		end
130
		if tossremainder then
131
			tf = 0
132
		else
133
			tf = tf - frame * math.floor(tf / frame)
134
		end
135
	end
136
end)
137
138
--//=================================\\
139
--\\=================================//
140
141
--//=================================\\
142
--|| 	      SOME FUNCTIONS
143
--\\=================================//
144
145
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
146
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
147
end
148
149
function PositiveAngle(NUMBER)
150
	if NUMBER >= 0 then
151
		NUMBER = 0
152
	end
153
	return NUMBER
154
end
155
156
function NegativeAngle(NUMBER)
157
	if NUMBER <= 0 then
158
		NUMBER = 0
159
	end
160
	return NUMBER
161
end
162
163
function Swait(NUMBER)
164
	if NUMBER == 0 or NUMBER == nil then
165
		ArtificialHB.Event:wait()
166
	else
167
		for i = 1, NUMBER do
168
			ArtificialHB.Event:wait()
169
		end
170
	end
171
end
172
173
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
174
	local NEWMESH = IT(MESH)
175
	if MESH == "SpecialMesh" then
176
		NEWMESH.MeshType = MESHTYPE
177
		if MESHID ~= "nil" and MESHID ~= "" then
178
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
179
		end
180
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
181
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
182
		end
183
	end
184
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
185
	NEWMESH.Scale = SCALE
186
	NEWMESH.Parent = PARENT
187
	return NEWMESH
188
end
189
190
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
191
	local NEWPART = IT("Part")
192
	NEWPART.formFactor = FORMFACTOR
193
	NEWPART.Reflectance = REFLECTANCE
194
	NEWPART.Transparency = TRANSPARENCY
195
	NEWPART.CanCollide = false
196
	NEWPART.Locked = true
197
	NEWPART.Anchored = true
198
	if ANCHOR == false then
199
		NEWPART.Anchored = false
200
	end
201
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
202
	NEWPART.Name = NAME
203
	NEWPART.Size = SIZE
204
	NEWPART.Position = Torso.Position
205
	NEWPART.Material = MATERIAL
206
	NEWPART:BreakJoints()
207
	NEWPART.Parent = PARENT
208
	return NEWPART
209
end
210
211
	local function weldBetween(a, b)
212
	    local weldd = Instance.new("ManualWeld")
213
	    weldd.Part0 = a
214
	    weldd.Part1 = b
215
	    weldd.C0 = CFrame.new()
216
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
217
	    weldd.Parent = a
218
	    return weldd
219
	end
220
221
222
function QuaternionFromCFrame(cf)
223
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
224
	local trace = m00 + m11 + m22
225
	if trace > 0 then 
226
		local s = math.sqrt(1 + trace)
227
		local recip = 0.5 / s
228
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
229
	else
230
		local i = 0
231
		if m11 > m00 then
232
			i = 1
233
		end
234
		if m22 > (i == 0 and m00 or m11) then
235
			i = 2
236
		end
237
		if i == 0 then
238
			local s = math.sqrt(m00 - m11 - m22 + 1)
239
			local recip = 0.5 / s
240
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
241
		elseif i == 1 then
242
			local s = math.sqrt(m11 - m22 - m00 + 1)
243
			local recip = 0.5 / s
244
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
245
		elseif i == 2 then
246
			local s = math.sqrt(m22 - m00 - m11 + 1)
247
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
248
		end
249
	end
250
end
251
 
252
function QuaternionToCFrame(px, py, pz, x, y, z, w)
253
	local xs, ys, zs = x + x, y + y, z + z
254
	local wx, wy, wz = w * xs, w * ys, w * zs
255
	local xx = x * xs
256
	local xy = x * ys
257
	local xz = x * zs
258
	local yy = y * ys
259
	local yz = y * zs
260
	local zz = z * zs
261
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
262
end
263
 
264
function QuaternionSlerp(a, b, t)
265
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
266
	local startInterp, finishInterp;
267
	if cosTheta >= 0.0001 then
268
		if (1 - cosTheta) > 0.0001 then
269
			local theta = ACOS(cosTheta)
270
			local invSinTheta = 1 / SIN(theta)
271
			startInterp = SIN((1 - t) * theta) * invSinTheta
272
			finishInterp = SIN(t * theta) * invSinTheta
273
		else
274
			startInterp = 1 - t
275
			finishInterp = t
276
		end
277
	else
278
		if (1 + cosTheta) > 0.0001 then
279
			local theta = ACOS(-cosTheta)
280
			local invSinTheta = 1 / SIN(theta)
281
			startInterp = SIN((t - 1) * theta) * invSinTheta
282
			finishInterp = SIN(t * theta) * invSinTheta
283
		else
284
			startInterp = t - 1
285
			finishInterp = t
286
		end
287
	end
288
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
289
end
290
291
function Clerp(a, b, t)
292
	local qa = {QuaternionFromCFrame(a)}
293
	local qb = {QuaternionFromCFrame(b)}
294
	local ax, ay, az = a.x, a.y, a.z
295
	local bx, by, bz = b.x, b.y, b.z
296
	local _t = 1 - t
297
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
298
end
299
300
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
301
	local frame = IT("Frame")
302
	frame.BackgroundTransparency = TRANSPARENCY
303
	frame.BorderSizePixel = BORDERSIZEPIXEL
304
	frame.Position = POSITION
305
	frame.Size = SIZE
306
	frame.BackgroundColor3 = COLOR
307
	frame.BorderColor3 = BORDERCOLOR
308
	frame.Name = NAME
309
	frame.Parent = PARENT
310
	return frame
311
end
312
313
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
314
	local label = IT("TextLabel")
315
	label.BackgroundTransparency = 1
316
	label.Size = UD2(1, 0, 1, 0)
317
	label.Position = UD2(0, 0, 0, 0)
318
	label.TextColor3 = TEXTCOLOR
319
	label.TextStrokeTransparency = STROKETRANSPARENCY
320
	label.TextTransparency = TRANSPARENCY
321
	label.FontSize = TEXTFONTSIZE
322
	label.Font = TEXTFONT
323
	label.BorderSizePixel = BORDERSIZEPIXEL
324
	label.TextStrokeColor3 = C3(1,1,1)
325
	label.TextScaled = false
326
	label.Text = TEXT
327
	label.Name = NAME
328
	label.Parent = PARENT
329
	return label
330
end
331
332
function NoOutlines(PART)
333
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
334
end
335
336
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
337
	local NEWWELD = IT(TYPE)
338
	NEWWELD.Part0 = PART0
339
	NEWWELD.Part1 = PART1
340
	NEWWELD.C0 = C0
341
	NEWWELD.C1 = C1
342
	NEWWELD.Parent = PARENT
343
	return NEWWELD
344
end
345
346
local S = IT("Sound")
347
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
348
	local NEWSOUND = nil
349
	coroutine.resume(coroutine.create(function()
350
		NEWSOUND = S:Clone()
351
		NEWSOUND.Parent = PARENT
352
		NEWSOUND.Volume = VOLUME
353
		NEWSOUND.Pitch = PITCH
354
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
355
		NEWSOUND:play()
356
		if DOESLOOP == true then
357
			NEWSOUND.Looped = true
358
		else
359
			repeat wait(1) until NEWSOUND.Playing == false
360
			NEWSOUND:remove()
361
		end
362
	end))
363
	return NEWSOUND
364
end
365
366
function CFrameFromTopBack(at, top, back)
367
	local right = top:Cross(back)
368
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
369
end
370
371
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
372
function WACKYEFFECT(Table)
373
	local TYPE = (Table.EffectType or "Sphere")
374
	local SIZE = (Table.Size or VT(1,1,1))
375
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
376
	local TRANSPARENCY = (Table.Transparency or 0)
377
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
378
	local CFRAME = (Table.CFrame or Torso.CFrame)
379
	local MOVEDIRECTION = (Table.MoveToPos or nil)
380
	local ROTATION1 = (Table.RotationX or 0)
381
	local ROTATION2 = (Table.RotationY or 0)
382
	local ROTATION3 = (Table.RotationZ or 0)
383
	local MATERIAL = (Table.Material or "Neon")
384
	local COLOR = (Table.Color or C3(1,1,1))
385
	local TIME = (Table.Time or 45)
386
	local SOUNDID = (Table.SoundID or nil)
387
	local SOUNDPITCH = (Table.SoundPitch or nil)
388
	local SOUNDVOLUME = (Table.SoundVolume or nil)
389
	coroutine.resume(coroutine.create(function()
390
		local PLAYSSOUND = false
391
		local SOUND = nil
392
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
393
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
394
			PLAYSSOUND = true
395
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
396
		end
397
		EFFECT.Color = COLOR
398
		local MSH = nil
399
		if TYPE == "Sphere" then
400
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
401
		elseif TYPE == "Block" then
402
			MSH = IT("BlockMesh",EFFECT)
403
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
404
		elseif TYPE == "Wave" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
406
		elseif TYPE == "Ring" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
408
		elseif TYPE == "Slash" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
410
		elseif TYPE == "Round Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Swirl" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
414
		elseif TYPE == "Skull" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Crystal" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
418
		end
419
		if MSH ~= nil then
420
			local MOVESPEED = nil
421
			if MOVEDIRECTION ~= nil then
422
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
423
			end
424
			local GROWTH = SIZE - ENDSIZE
425
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
426
			if TYPE == "Block" then
427
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
428
			else
429
				EFFECT.CFrame = CFRAME
430
			end
431
			for LOOP = 1, TIME+1 do
432
				Swait()
433
				MSH.Scale = MSH.Scale - GROWTH/TIME
434
				if TYPE == "Wave" then
435
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
436
				end
437
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
438
				if TYPE == "Block" then
439
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
440
				else
441
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
442
				end
443
				if MOVEDIRECTION ~= nil then
444
					local ORI = EFFECT.Orientation
445
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
446
					EFFECT.Orientation = ORI
447
				end
448
			end
449
			if PLAYSSOUND == false then
450
				EFFECT:remove()
451
			else
452
				repeat Swait() until SOUND.Playing == false
453
				EFFECT:remove()
454
			end
455
		else
456
			if PLAYSSOUND == false then
457
				EFFECT:remove()
458
			else
459
				repeat Swait() until SOUND.Playing == false
460
				EFFECT:remove()
461
			end
462
		end
463
	end))
464
end
465
466
function MakeForm(PART,TYPE)
467
	if TYPE == "Cyl" then
468
		local MSH = IT("CylinderMesh",PART)
469
	elseif TYPE == "Ball" then
470
		local MSH = IT("SpecialMesh",PART)
471
		MSH.MeshType = "Sphere"
472
	elseif TYPE == "Wedge" then
473
		local MSH = IT("SpecialMesh",PART)
474
		MSH.MeshType = "Wedge"
475
	end
476
end
477
478
Debris = game:GetService("Debris")
479
480
function CastProperRay(StartPos, EndPos, Distance, Ignore)
481
	local DIRECTION = CF(StartPos,EndPos).lookVector
482
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
483
end
484
485
function turnto(position)
486
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
487
end
488
489
--//=================================\\
490
--||	     WEAPON CREATION
491
--\\=================================//
492
493
Humanoid.Parent = nil
494
RootPart.Size = RootPart.Size*SIZE
495
Torso.Size = Torso.Size*SIZE
496
RightArm.Size = RightArm.Size*SIZE
497
RightLeg.Size = RightLeg.Size*SIZE
498
LeftArm.Size = LeftArm.Size*SIZE
499
LeftLeg.Size = LeftLeg.Size*SIZE
500
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
501
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
502
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
503
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
504
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
505
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
506
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
507
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
508
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
509
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
510
Head.Size = Head.Size*SIZE
511
RootJoint.Parent = RootPart
512
Neck.Parent = Torso
513
RightShoulder.Parent = Torso
514
LeftShoulder.Parent = Torso
515
RightHip.Parent = Torso
516
LeftHip.Parent = Torso
517
518
Humanoid.DisplayDistanceType = "None"
519
local naeeym2 = IT("BillboardGui",Character)
520
naeeym2.AlwaysOnTop = true
521
naeeym2.Size = UDim2.new(5,35,2,15)
522
naeeym2.StudsOffset = Vector3.new(0,2,0)
523
naeeym2.MaxDistance = 75
524
naeeym2.Adornee = Character.Head
525
naeeym2.Name = "Name"
526
local tecks2 = IT("TextLabel",naeeym2)
527
tecks2.BackgroundTransparency = 1
528
tecks2.TextScaled = true
529
tecks2.BorderSizePixel = 0
530
tecks2.Text = "Gaster!"
531
tecks2.Font = "Fantasy"
532
tecks2.TextSize = 30
533
tecks2.TextStrokeTransparency = 0
534
tecks2.TextColor3 = C3(1,1,1)
535
tecks2.TextStrokeColor3 = C3(0/0, 0/0, 0/0)
536
tecks2.Size = UDim2.new(1,0,0.5,0)
537
tecks2.Parent = naeeym2
538
local top = Instance.new("Shirt")
539
top.ShirtTemplate = "rbxassetid://1070896702"
540
top.Parent = Character
541
top.Name = "Cloth"
542
local bottom = Instance.new("Pants")
543
bottom.PantsTemplate = "rbxassetid://1227314211"
544
bottom.Parent = Character
545
bottom.Name = "Cloth"
546
local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
547
PRT.Color = C3(0,0,0)
548
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
549
CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
550
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
551
PRT.Color = C3(1,1,1)
552
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
553
CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
554
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
555
PRT.Color = C3(0/0, 0/0, 0/0)
556
MakeForm(PRT,"Ball")
557
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
558
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
559
PRT.Color = C3(0/0, 0/0, 0/0)
560
MakeForm(PRT,"Ball")
561
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
562
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
563
PRT.Color = C3(0/0, 0/0, 0/0)
564
MakeForm(PRT,"Ball")
565
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
566
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
567
PRT.Color = C3(0/0, 0/0, 0/0)
568
MakeForm(PRT,"Ball")
569
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
570
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
571
PRT.Color = C3(0/0, 0/0, 0/0)
572
MakeForm(PRT,"Ball")
573
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
574
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
575
PRT.Color = C3(0/0, 0/0, 0/0)
576
MakeForm(PRT,"Ball")
577
CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
578
579
580
581
582
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
583
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
584
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
585
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
586
MakeForm(PRT,"Cyl")
587
local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
588
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
589
MakeForm(PRT,"Cyl")
590
PRT.Color = C3(159/255, 111/255, 183/255)
591
local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
592
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
593
MakeForm(RING,"Cyl")
594
RING.Color = C3(0,0,0)
595
for i = 1, 12 do
596
	local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
597
	PRT.Color = C3(0,0,0)
598
	local MSH = IT("BlockMesh",PRT)
599
	MSH.Scale = VT(0.6,1,1)
600
	CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
601
end
602
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
603
PRT.Color = C3(0,0,0)
604
local MSH = IT("BlockMesh",PRT)
605
MSH.Scale = VT(0.4,1,1)
606
local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
607
local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
608
PRT.Color = C3(0,0,0)
609
local MSH = IT("BlockMesh",PRT)
610
MSH.Scale = VT(0.4,1,1)
611
local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
612
coroutine.resume(coroutine.create(function()
613
	while true do
614
		Swait()
615
		CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
616
		WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
617
		WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
618
		if CLOCKLOOP <= -150 then
619
			if VALUE1 == false then
620
				CLOCKLOOP = 0
621
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = 141606337, SoundPitch = 1.2, SoundVolume = 4})
622
				local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
623
				ApplyAoE(HITPOS,10,15,45,75,false)
624
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
625
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/0, 0/0, 0/0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
626
				if CLOCKTARGET ~= nil then
627
					CLOCKTARGET.Health = CLOCKTARGET.Health - 20
628
					if CLOCKTARGET.Torso ~= nil then
629
						CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
630
					end
631
					if CLOCKTARGET.Health == 0 then
632
						CLOCKTARGET = nil
633
					end
634
				end
635
			end
636
		end
637
	end
638
end))
639
640
for _, c in pairs(Weapon:GetChildren()) do
641
	if c.ClassName == "Part" then
642
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
643
	end
644
end
645
646
Neck.Name = "Weld"
647
RootJoint.Name = "Weld"
648
RightShoulder.Name = "Weld"
649
LeftShoulder.Name = "Weld"
650
RightHip.Name = "Weld"
651
LeftHip.Name = "Weld"
652
653
local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
654
local SKILLFONT = "Fantasy"
655
local SKILLTEXTSIZE = 7
656
657
Weapon.Parent = Character
658
Humanoid.Parent = Character
659
660
Humanoid.Died:connect(function()
661
	ATTACK = true
662
end)
663
664
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
665
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
666
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
667
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
668
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
669
670
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
671
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
672
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
673
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
674
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
675
676
--//=================================\\
677
--||			DAMAGING
678
--\\=================================//
679
680
function ApplyDamage(Humanoid,Damage,TorsoPart)
681
	local defence = Instance.new("BoolValue",Humanoid.Parent)
682
	defence.Name = ("HitBy"..Player.Name)
683
	game:GetService("Debris"):AddItem(defence, 0.001)
684
	Damage = Damage * DAMAGEMULTIPLIER
685
	if Humanoid.Health ~= 0 then
686
		local CritChance = MRANDOM(1,100)
687
		if Damage > Humanoid.Health then
688
			Damage = math.ceil(Humanoid.Health)
689
			if Damage == 0 then
690
				Damage = 0.1
691
			end
692
		end
693
		Humanoid.Health = Humanoid.Health - Damage
694
	end
695
end
696
697
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
698
	local CHILDREN = workspace:GetDescendants()
699
	for index, CHILD in pairs(CHILDREN) do
700
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
701
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
702
			if HUM then
703
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
704
				if TORSO then
705
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
706
						if INSTAKILL == true then
707
							CHILD:BreakJoints()
708
						else
709
							local DMG = MRANDOM(MINDMG,MAXDMG)
710
							ApplyDamage(HUM,DMG,TORSO)
711
						end
712
						if FLING > 0 then
713
							for _, c in pairs(CHILD:GetChildren()) do
714
								if c:IsA("BasePart") then
715
									local bv = Instance.new("BodyVelocity") 
716
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
717
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
718
									bv.Parent = c
719
									Debris:AddItem(bv,0.05)
720
								end
721
							end
722
						end
723
					end
724
				end
725
			end
726
		end
727
	end
728
end
729
730
--//=================================\\
731
--||	ATTACK FUNCTIONS AND STUFF
732
--\\=================================//
733
734
function MagicMissiles()
735
	ATTACK = true
736
	Rooted = true
737
	local SELECTING = true
738
	local SPOTS = {}
739
	coroutine.resume(coroutine.create(function()
740
		local LOOP = 0
741
		repeat
742
			LOOP = LOOP + 1
743
			Swait()
744
			if LOOP >= 10 then
745
				LOOP = 0
746
				for i = 1, #SPOTS do
747
					if SPOTS[i] ~= nil then
748
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
749
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
750
					end
751
				end
752
			end
753
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
754
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
755
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
756
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
757
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
758
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
759
		until SELECTING == false
760
		Rooted = false
761
		repeat
762
			LOOP = LOOP + 1
763
			Swait()
764
			if LOOP >= 10 then
765
				LOOP = 0
766
				for i = 1, #SPOTS do
767
					if SPOTS[i] ~= nil then
768
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
769
						WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
770
					end
771
				end
772
			end
773
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
774
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
775
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
776
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
777
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
778
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
779
		until ATTACK == false
780
	end))
781
	repeat
782
		repeat Swait() until HOLD == true
783
			local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
784
			if DIST > 65 then
785
				DIST = 65
786
			end
787
			local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
788
			local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)	
789
			if HITFLOOR ~= nil then
790
				table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
791
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
792
				WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
793
			end
794
		repeat Swait() until HOLD == false
795
	until #SPOTS == 5
796
	SELECTING = false
797
	for i = 1, #SPOTS do
798
		if SPOTS[i] ~= nil then
799
			local POS = SPOTS[i]
800
			coroutine.resume(coroutine.create(function()
801
				local MISSILE = IT("Model",Effects)
802
				MISSILE.Name = "Missile"
803
				local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
804
				MakeForm(BASEPART,"Cyl")
805
				MISSILE.PrimaryPart = BASEPART
806
				BASEPART.CFrame = POS*CF(0,-30*3,0)
807
				local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
808
				MakeForm(HEAD,"Ball")
809
				HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
810
				local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
811
				MakeForm(TAIL,"Cyl")
812
				TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
813
				for i = 1, 10 do
814
					Swait()
815
					for _, c in pairs(MISSILE:GetChildren()) do
816
						if c.ClassName == "Part" then
817
							c.Transparency = c.Transparency - 1/10
818
						end
819
					end
820
				end
821
				for i = 1, 15*1.5 do
822
					Swait()
823
					MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
824
				end
825
				ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
826
				WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
827
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
828
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
829
				WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
830
				MISSILE:remove()
831
			end))
832
		end
833
	end
834
	wait(0.6)
835
	ATTACK = false
836
	Rooted = false
837
end
838
839
function TimesUp()
840
	CLOCKTARGET = nil
841
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
842
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
843
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
844
		if TORSO then
845
			ATTACK = true
846
			Rooted = false
847
			coroutine.resume(coroutine.create(function()
848
				repeat
849
					Swait()
850
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
851
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
852
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
853
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
854
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
855
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
856
				until ATTACK == false
857
			end))
858
			if Effects:FindFirstChild("NeonDoll") then
859
				repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
860
			end
861
			wait(0.5)
862
			local FAKECHARACTER = IT("Model",Effects)
863
			FAKECHARACTER.Name = "NeonDoll"
864
			local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
865
			CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
866
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
867
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
868
			local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
869
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
870
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
871
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
872
			local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
873
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
874
			local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
875
			CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
876
			CreateSound(201858045, TORS, 5, 0.4, false)
877
			for i = 1, 150 do
878
				Swait()
879
				CLOCKSPEED = 6
880
				for _, c in pairs(FAKECHARACTER:GetChildren()) do
881
					if c.ClassName == "Part" then
882
						c.Transparency = c.Transparency - 0.5/150
883
					end
884
				end
885
			end
886
			CLOCKTARGET = HUM
887
			coroutine.resume(coroutine.create(function()
888
				repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
889
				for i = 1, 25 do
890
					Swait()
891
					for _, c in pairs(FAKECHARACTER:GetChildren()) do
892
						if c.ClassName == "Part" then
893
							c.Transparency = c.Transparency + 0.5/25
894
						end
895
					end
896
				end
897
				CLOCKSPEED = 1
898
				FAKECHARACTER:remove()
899
			end))
900
			wait(0.5)
901
			ATTACK = false
902
			Rooted = false
903
		end
904
	end
905
end
906
907
function ChainPunch()
908
	ATTACK = true
909
	Rooted = false
910
	local GYRO = IT("BodyGyro",RootPart)
911
	GYRO.D = 25
912
	GYRO.P = 2000
913
	GYRO.MaxTorque = VT(0,40000,0)
914
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
915
	repeat
916
		Swait()
917
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
918
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
919
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
920
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
921
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
922
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
923
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
924
	until HOLD == true
925
	local POS = Mouse.Hit.p
926
	local CHAINS = false
927
	local CHAINLINKS = {}
928
	local A = IT("Attachment",RightArm)
929
	A.Position = VT(1,-1,0)*SIZE
930
	A.Orientation = VT(-90, -89.982, 0)
931
	local B = IT("Attachment",RightArm)
932
	B.Position = VT(-1,-1,0)*SIZE
933
	B.Orientation = VT(-90, 89.988, 0)
934
	local C = IT("Attachment",RightArm)
935
	C.Position = VT(0.5,-1.3,0)*SIZE
936
	C.Orientation = VT(-90, -89.982, 0)
937
	local D = IT("Attachment",RightArm)
938
	D.Position = VT(-0.5,-1.3,0)*SIZE
939
	D.Orientation = VT(-90, 89.988, 0)
940
	local LIGHT = IT("Attachment",RightArm)
941
	LIGHT.Position = VT(0,-1,0)*SIZE
942
	local LIGHT2 = IT("PointLight",LIGHT)
943
	LIGHT2.Range = 7
944
	LIGHT2.Brightness = 5
945
	LIGHT2.Color = SKILLTEXTCOLOR
946
	for i = 1, 2 do
947
		local TWIST = -2
948
		local START = A
949
		local END = B
950
		if i == 1 then
951
			START = B
952
			END = A
953
		end
954
		local ChainLink = IT("Beam",Torso)
955
		ChainLink.Texture = "rbxassetid://73042633"
956
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
957
		ChainLink.TextureSpeed = 1
958
		ChainLink.Width0 = 1
959
		ChainLink.Width1 = 1
960
		ChainLink.TextureLength = 2.5
961
		ChainLink.Attachment0 = START
962
		ChainLink.Attachment1 = END
963
		ChainLink.CurveSize0 = TWIST
964
		ChainLink.CurveSize1 = TWIST
965
		--ChainLink.FaceCamera = true
966
		ChainLink.Segments = 45
967
		ChainLink.Transparency = NumberSequence.new(1)
968
		table.insert(CHAINLINKS,ChainLink)
969
	end
970
	for i = 1, 2 do
971
		local TWIST = -1
972
		local START = C
973
		local END = D
974
		if i == 1 then
975
			START = D
976
			END = C
977
		end
978
		local ChainLink = IT("Beam",Torso)
979
		ChainLink.Texture = "rbxassetid://73042633"
980
		ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
981
		ChainLink.TextureSpeed = 1
982
		ChainLink.Width0 = 1
983
		ChainLink.Width1 = 1
984
		ChainLink.TextureLength = 5
985
		ChainLink.Attachment0 = START
986
		ChainLink.Attachment1 = END
987
		ChainLink.CurveSize0 = TWIST
988
		ChainLink.CurveSize1 = TWIST
989
		--ChainLink.FaceCamera = true
990
		ChainLink.Segments = 25
991
		ChainLink.LightEmission = 0.5
992
		ChainLink.Transparency = NumberSequence.new(1)
993
		table.insert(CHAINLINKS,ChainLink)
994
	end
995
	coroutine.resume(coroutine.create(function()
996
		repeat
997
			Swait()
998
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
999
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1002
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1004
		until CHAINS == true
1005
		repeat
1006
			Swait()
1007
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1008
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1009
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1010
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1011
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1013
		until ATTACK == false
1014
		for e = 1, 15 do
1015
			Swait()
1016
			for i = 1, #CHAINLINKS do
1017
				CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
1018
			end
1019
		end
1020
		A:remove()
1021
		B:remove()
1022
		C:remove()
1023
		D:remove()
1024
	end))
1025
	CreateSound(233856115, RightArm, 5, 1.2, false)
1026
	for e = 1, 15 do
1027
		Swait()
1028
		for i = 1, #CHAINLINKS do
1029
			CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
1030
		end
1031
	end
1032
	CHAINS = true
1033
	Rooted = true
1034
	wait(0.25)
1035
	local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
1036
	FIST.Color = C3(1, 215/255, 1)
1037
	FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) 
1038
	local LIGHT3 = IT("PointLight",FIST)
1039
	LIGHT3.Range = 7
1040
	LIGHT3.Brightness = 5
1041
	LIGHT3.Color = SKILLTEXTCOLOR
1042
	CreateMesh("SpecialMesh", FIST, "FileMesh", "465130943", "", VT(10,10,10), VT(0,0,0))
1043
	local FISTA = IT("Attachment",FIST)
1044
	FISTA.Position = VT(0.062, 0.977, 0)
1045
	local ChainLink = IT("Beam",Torso)
1046
	ChainLink.Texture = "rbxassetid://304369964"
1047
	ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
1048
	ChainLink.TextureSpeed = 0
1049
	ChainLink.Width0 = 3
1050
	ChainLink.Width1 = 3
1051
	ChainLink.TextureLength = 12
1052
	ChainLink.Attachment0 = LIGHT
1053
	ChainLink.Attachment1 = FISTA
1054
	ChainLink.FaceCamera = true
1055
	ChainLink.Segments = 45
1056
	ChainLink.LightEmission = 0.5
1057
	ChainLink.Transparency = NumberSequence.new(0.25)
1058
	local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
1059
	for i = 1, 85 do
1060
		Swait()
1061
		FIST.CFrame = FIST.CFrame*CF(0,-2,0)
1062
		ChainLink.TextureLength = 12+(i*2)
1063
		ApplyAoE(FIST.Position,10,15,25,100,false)
1064
		WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1065
		local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
1066
		if HITFLOOR ~= nil then
1067
			HITFLOOR:BreakJoints()
1068
			coroutine.resume(coroutine.create(function()
1069
				for i = 1, 15 do
1070
					Swait()
1071
					FISTSOUND.Volume = FISTSOUND.Volume - 0.15
1072
					ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
1073
					WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1074
				end
1075
			end))
1076
			break
1077
		end
1078
	end
1079
	coroutine.resume(coroutine.create(function()
1080
		for i = 1, 50 do
1081
			Swait()
1082
			FIST.Transparency = FIST.Transparency + 0.5/50
1083
			LIGHT3.Range = LIGHT3.Range - 7/50
1084
		end
1085
		FIST:remove()
1086
	end))
1087
	LIGHT:remove()
1088
	GYRO:remove()
1089
	ATTACK = false
1090
	Rooted = false
1091
end
1092
1093
function WarpMeteor()
1094
	local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
1095
	if DIST > 180 then
1096
		DIST = 180
1097
	end
1098
	local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)	
1099
	local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
1100
	if HITFLOOR then
1101
		local POS = HITPOS	
1102
		ATTACK = true
1103
		Rooted = true
1104
		local WARPED = false
1105
		local SMASHED = false
1106
		local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
1107
		coroutine.resume(coroutine.create(function()
1108
			repeat
1109
				Swait()
1110
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1111
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1112
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1113
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1114
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1115
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1116
			until WARPED == true
1117
			repeat
1118
				Swait()
1119
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1120
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1121
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1122
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1123
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1124
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1125
			until SMASHED == true
1126
			repeat
1127
				Swait()
1128
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
1129
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
1130
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1131
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1132
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1133
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1134
			until ATTACK == false
1135
		end))
1136
		VALUE1 = true
1137
		CreateSound(233856115, Torso, 5, 1.6, false)
1138
		for i = 1, 25 do
1139
			Swait()
1140
			for _, c in pairs(Character:GetChildren()) do
1141
				if c.ClassName == "Part" then
1142
					c.Transparency = c.Transparency + 1/25
1143
				end
1144
			end
1145
			for _, c in pairs(Weapon:GetChildren()) do
1146
				if c.ClassName == "Part" then
1147
					c.Transparency = c.Transparency + 1/25
1148
				end
1149
			end
1150
		end
1151
		UNANCHOR = false
1152
		RootPart.Anchored = true
1153
		RootPart.Velocity = VT(0,0,0)
1154
		local ROOTPOS = RootPart.Position
1155
		RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
1156
		WARPED = true
1157
		for i = 1, 25 do
1158
			Swait()
1159
			for _, c in pairs(Character:GetChildren()) do
1160
				if c.ClassName == "Part" then
1161
					c.Transparency = c.Transparency - 1/25
1162
				end
1163
			end
1164
			for _, c in pairs(Weapon:GetChildren()) do
1165
				if c.ClassName == "Part" then
1166
					c.Transparency = c.Transparency - 1/25
1167
				end
1168
			end
1169
		end
1170
		local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
1171
		SHELL.CFrame = RootPart.CFrame
1172
		MakeForm(SHELL,"Ball")
1173
		CreateSound(402981977, SHELL, 5, 1.6, false)
1174
		for i = 1, 10 do
1175
			Swait()
1176
			SHELL.Transparency = SHELL.Transparency - 1/10
1177
			SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
1178
		end
1179
		for i = 1, math.ceil(75/2) do
1180
			Swait()
1181
			RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
1182
			SHELL.CFrame = CF(RootPart.Position)
1183
			WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1184
		end
1185
		RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
1186
		SHELL.CFrame = CF(RootPart.Position)
1187
		WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1188
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1189
		WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1190
		for i = 1, 5 do
1191
			WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1192
		end
1193
		SHELL:remove()
1194
		ApplyAoE(RootPart.Position,75,35,75,175,false)
1195
		SMASHED = true
1196
		wait(1)
1197
		VALUE1 = false
1198
		UNANCHOR = true
1199
		ATTACK = false
1200
		Rooted = false
1201
	end
1202
end
1203
1204
function PandorasBox()
1205
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1206
	if HITFLOOR ~= nil then
1207
		ATTACK = true
1208
		Rooted = true
1209
		local RINGSPIN = true
1210
		local CONSTRUCTING = true
1211
		local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
1212
		RING.Color = C3(0,0,0)
1213
		MakeForm(RING,"Cyl")
1214
		RING.CFrame = CF(HITPOS)
1215
		CreateSound(402981977, RING, 5, 1.2, false)
1216
		coroutine.resume(coroutine.create(function()
1217
			repeat
1218
				Swait()
1219
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1220
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1221
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1222
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1223
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1224
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1225
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
			until CONSTRUCTING == false
1227
			repeat 
1228
				Swait() 
1229
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1230
			until RINGSPIN == false
1231
			for i = 1, 25 do
1232
				Swait()
1233
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1234
				RING.Size = RING.Size - VT(0.15,0,0.15)
1235
				--DECAL.Transparency = DECAL.Transparency + 1/25
1236
				RING.Transparency = RING.Transparency + 1/25
1237
			end
1238
			RING:remove()
1239
		end))
1240
		for i = 1, 15 do
1241
			Swait()
1242
			RING.Size = RING.Size + VT(0.75,0,0.75)
1243
			RING.Transparency = RING.Transparency - 1/15
1244
		end
1245
		local BOXSPIN = true
1246
		local PANDORASBOX = IT("Model",Effects)
1247
		PANDORASBOX.Name = "Pandora's Box"
1248
		local BOX = IT("Model",PANDORASBOX)
1249
		BOX.Name = "Body"
1250
		local LID = IT("Model",PANDORASBOX)
1251
		LID.Name = "Lid"
1252
		--BUILDING THE BOX--
1253
			local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
1254
			BASE.Color = C3(0,0,0)
1255
			PANDORASBOX.PrimaryPart = BASE
1256
			BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
1257
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1258
			WOOD.CFrame = BASE.CFrame*CF(1,0,1)
1259
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1260
			WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
1261
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1262
			WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
1263
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
1264
			WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
1265
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1266
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
1267
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1268
			WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
1269
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1270
			WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
1271
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1272
			WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
1273
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1274
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
1275
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1276
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
1277
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1278
			WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
1279
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1280
			WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
1281
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1282
			WOOD.CFrame = BASE.CFrame*CF(0,0,1)
1283
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
1284
			WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
1285
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1286
			WOOD.CFrame = BASE.CFrame*CF(1,0,0)
1287
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
1288
			WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
1289
			local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1290
			WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
1291
			-------------
1292
			local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
1293
			LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
1294
			LID.PrimaryPart = LIDPART
1295
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1296
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
1297
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
1298
			WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
1299
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1300
			WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
1301
			local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
1302
			WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
1303
			local DECAL = IT("Decal",LIDPART)
1304
			DECAL.Face = "Top"
1305
			DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
1306
			DECAL.Color3 = C3(0,0,0)
1307
		--BUILDING THE BOX--
1308
		coroutine.resume(coroutine.create(function()
1309
			repeat
1310
				Swait()
1311
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
1312
			until BOXSPIN == false
1313
		end))
1314
		for i = 1, 25 do
1315
			Swait()
1316
			PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
1317
		end
1318
		wait(0.5)
1319
		BOXSPIN = false
1320
		CONSTRUCTING = false	
1321
		coroutine.resume(coroutine.create(function()
1322
			WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
1323
			--[[for i = 1, 45 do
1324
				Swait()
1325
				LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
1326
			end-
1327
			LID:remove()]]--
1328
			for _, c in pairs(LID:GetChildren()) do
1329
				if c.ClassName == "Part" then
1330
					c.Anchored = false
1331
					c.CanCollide = true
1332
					if c ~= LIDPART then
1333
						weldBetween(LIDPART,c)
1334
					end
1335
				end
1336
			end
1337
			LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
1338
			Debris:AddItem(LID,15)
1339
			wait(0.5)
1340
			local RANDOMEFFECT = MRANDOM(1,4)
1341
			if RANDOMEFFECT == 1 then
1342
				for i = 1, 45 do
1343
					wait((2-(i/15))/15)
1344
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
1345
				end	
1346
				wait(1)
1347
				WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
1348
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
1349
				WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
1350
				for i = 1, 5 do
1351
					WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1352
				end
1353
				ApplyAoE(BASE.Position,50,1,200,375,false)
1354
				ApplyAoE(BASE.Position,250,35,75,175,false)
1355
			elseif RANDOMEFFECT == 2 then
1356
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1357
				FIELD.CFrame = BASE.CFrame
1358
				MakeForm(FIELD,"Ball")
1359
				for i = 1, 50 do
1360
					Swait()
1361
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1362
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1363
				end
1364
				wait(0.2)
1365
				local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
1366
				coroutine.resume(coroutine.create(function()
1367
					for i = 1, 75 do
1368
						Swait()
1369
						LOOP.Volume = LOOP.Volume + 10/75
1370
						LOOP.Parent = FIELD
1371
						local CHILDREN = workspace:GetDescendants()
1372
						for index, CHILD in pairs(CHILDREN) do
1373
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1374
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1375
								if HUM then
1376
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1377
									if TORSO then
1378
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1379
											HUM.Health = HUM.Health - 0.1
1380
											TORSO.Velocity = VT(0,5,0)
1381
											HUM.PlatformStand = true
1382
											if TORSO.RotVelocity.Magnitude < 15 then
1383
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1384
											end
1385
										end
1386
									end
1387
								end
1388
							end
1389
						end
1390
						FIELD.Size = FIELD.Size + VT(3,3,3)
1391
						FIELD.Transparency = FIELD.Transparency + 0.8/75
1392
					end
1393
					for i = 1, 500 do
1394
						Swait()
1395
						LOOP.Parent = FIELD
1396
						local CHILDREN = workspace:GetDescendants()
1397
						for index, CHILD in pairs(CHILDREN) do
1398
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1399
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1400
								if HUM then
1401
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1402
									if TORSO then
1403
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
1404
											TORSO.Velocity = VT(0,5,0)
1405
											HUM.Health = HUM.Health - 0.1
1406
											HUM.PlatformStand = true
1407
											if TORSO.RotVelocity.Magnitude < 15 then
1408
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1409
											end
1410
										end
1411
									end
1412
								end
1413
							end
1414
						end
1415
					end
1416
					for i = 1, 25 do
1417
						Swait()
1418
						LOOP.Volume = LOOP.Volume + 10/25
1419
						LOOP.Parent = FIELD
1420
						local CHILDREN = workspace:GetDescendants()
1421
						for index, CHILD in pairs(CHILDREN) do
1422
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1423
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1424
								if HUM then
1425
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1426
									if TORSO then
1427
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
1428
											TORSO.Velocity = VT(0,5,0)
1429
											HUM.Health = HUM.Health - 0.1
1430
											HUM.PlatformStand = false
1431
											if TORSO.RotVelocity.Magnitude < 15 then
1432
										 		TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
1433
											end
1434
										end
1435
									end
1436
								end
1437
							end
1438
						end
1439
						FIELD.Size = FIELD.Size - VT(3,3,3)
1440
						FIELD.Transparency = FIELD.Transparency + 0.2/25
1441
					end	
1442
					FIELD:remove()
1443
				end))
1444
			elseif RANDOMEFFECT == 3 then
1445
				for i = 1, 10 do
1446
					wait(0.15)
1447
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
1448
					coroutine.resume(coroutine.create(function()
1449
						local MINION = CLONE:Clone()
1450
						MINION.Parent = Effects
1451
						MINION.Name = "Shadow"
1452
						MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1453
						MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
1454
						for _, c in pairs(MINION:GetChildren()) do
1455
							if c.ClassName == "Part" then
1456
								c.Material = "Neon"
1457
								c.Color = C3(0,0,0)
1458
								c.Transparency = 0.25
1459
								if c.Name == "Head" then
1460
									c:ClearAllChildren()
1461
									local MSH = IT("BlockMesh",c)
1462
									MSH.Scale = VT(0.5,1,1)
1463
								end
1464
							end
1465
						end
1466
						local TORSO = MINION.Torso
1467
						local HUMAN = MINION.Humanoid
1468
						HUMAN.WalkSpeed = 50
1469
						HUMAN.MaxHealth = math.huge
1470
						HUMAN.Health = math.huge
1471
						HUMAN.DisplayDistanceType = "None"
1472
						HUMAN.Died:connect(function()
1473
							MINION:remove()
1474
							--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
1475
						end)
1476
						wait(1)
1477
						local findNearestTorso = function(POS)
1478
							local list = game.Workspace:GetDescendants()
1479
							local torso = nil
1480
							local dist = 500
1481
							local temp = nil
1482
							local human = nil
1483
							local temp2 = nil
1484
							for x = 1, #list do
1485
								temp2 = list[x]
1486
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
1487
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1488
									human = temp2:findFirstChildOfClass("Humanoid")
1489
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1490
										if (temp.Position - POS).magnitude < dist then
1491
											torso = temp
1492
											dist = (temp.Position - POS).magnitude
1493
										end
1494
									end
1495
								end
1496
							end
1497
							return torso, dist
1498
						end
1499
						for i = 1, 40 do
1500
							if HUMAN.Health == 0 then
1501
								break
1502
							end
1503
							wait(0.3)
1504
							local target,dist= findNearestTorso(TORSO.Position)
1505
							if target then
1506
								HUMAN:MoveTo(target.Position)
1507
								if dist < 25 then
1508
									CreateSound(348663022, TORSO, 10, 1, true)
1509
									wait(2)
1510
									--local ANIM = HUMAN:LoadAnimation(ATANIM)
1511
									--ANIM:Play()
1512
									--CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
1513
									ApplyAoE(TORSO.Position,10,0,0,85,true)
1514
									WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
1515
									for i = 1, 5 do
1516
										WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1517
									end
1518
									break
1519
								end
1520
							end
1521
						end
1522
						MINION:remove()
1523
					end))
1524
				end
1525
			elseif RANDOMEFFECT == 4 then
1526
				local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
1527
				FIELD.Color = C3(0,0,0)
1528
				FIELD.CFrame = BASE.CFrame
1529
				MakeForm(FIELD,"Ball")
1530
				FIELD.CanCollide = true
1531
				for i = 1, 50 do
1532
					Swait()
1533
					FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
1534
					FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
1535
				end
1536
				wait(0.2)
1537
				local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
1538
				coroutine.resume(coroutine.create(function()
1539
					local E = 0
1540
					for i = 1, 75 do
1541
						E = E + 1
1542
						Swait()
1543
						if E >= 35 then
1544
							E = 0
1545
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1546
						end
1547
						LOOP.Volume = LOOP.Volume + 10/75
1548
						LOOP.Parent = FIELD
1549
						local CHILDREN = workspace:GetDescendants()
1550
						for index, CHILD in pairs(CHILDREN) do
1551
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1552
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1553
								if HUM then
1554
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1555
									if TORSO then
1556
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1557
											for _, c in pairs(CHILD:GetChildren()) do
1558
												if c:IsA("BasePart") then
1559
													local bv = Instance.new("BodyVelocity") 
1560
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1561
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1562
													bv.Parent = c
1563
													Debris:AddItem(bv,0.05)
1564
												end
1565
											end
1566
											HUM.Health = HUM.Health - 0.3
1567
										end
1568
									end
1569
								end
1570
							end
1571
						end
1572
						FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
1573
					end
1574
					for i = 1, 180 do
1575
						E = E + 1
1576
						Swait()
1577
						if E >= 35 then
1578
							E = 0
1579
							WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
1580
						end
1581
						LOOP.Parent = FIELD
1582
						local CHILDREN = workspace:GetDescendants()
1583
						for index, CHILD in pairs(CHILDREN) do
1584
							if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
1585
								local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1586
								if HUM then
1587
									local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1588
									if TORSO then
1589
										if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
1590
											for _, c in pairs(CHILD:GetChildren()) do
1591
												if c:IsA("BasePart") then
1592
													local bv = Instance.new("BodyVelocity") 
1593
													bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1594
													bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
1595
													bv.Parent = c
1596
													Debris:AddItem(bv,0.05)
1597
												end
1598
											end
1599
											HUM.Health = HUM.Health - 0.3
1600
										end
1601
									end
1602
								end
1603
							end
1604
						end
1605
					end
1606
					ApplyAoE(FIELD.Position,40,15,20,375,false)
1607
					WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
1608
					for i = 1, 5 do
1609
						WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
1610
					end
1611
					FIELD:remove()
1612
				end))
1613
			elseif RANDOMEFFECT == 5 then
1614
			end
1615
			wait(0.5)
1616
			for i = 1, 25 do
1617
				Swait()
1618
				PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
1619
			end
1620
			PANDORASBOX:remove()
1621
			RINGSPIN = false
1622
		end))
1623
		ATTACK = false
1624
		Rooted = false
1625
	end
1626
end
1627
1628
function Taunt()
1629
	ATTACK = true
1630
	local LAUGH = nil
1631
	coroutine.resume(coroutine.create(function()
1632
		repeat
1633
			Swait()
1634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1638
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1640
		until LAUGH ~= nil
1641
		repeat
1642
			Swait()
1643
			LAUGH.Parent = Head
1644
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1645
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
1646
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1647
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1648
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1649
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1650
		until LAUGH.Playing == false
1651
	ATTACK = false
1652
	end))
1653
	wait(0.1)
1654
	sick:Pause()
1655
	LAUGH = CreateSound(525166232, Head, 10, 1, false)
1656
	wait(1)
1657
	sick:Resume()
1658
end
1659
1660
--//=================================\\
1661
--||	  ASSIGN THINGS TO KEYS
1662
--\\=================================//
1663
1664
function MouseDown(Mouse)
1665
	HOLD = true
1666
	if ATTACK == false then
1667
	end
1668
end
1669
1670
function MouseUp(Mouse)
1671
HOLD = false
1672
end
1673
1674
function KeyDown(Key)
1675
	KEYHOLD = true
1676
	if Key == "z" and ATTACK == false then
1677
		MagicMissiles()
1678
	end
1679
1680
	if Key == "b" and ATTACK == false then
1681
		TimesUp()
1682
	end
1683
1684
	if Key == "c" and ATTACK == false then
1685
		ChainPunch()
1686
	end
1687
1688
	if Key == "v" and ATTACK == false then
1689
		WarpMeteor()
1690
	end
1691
1692
	if Key == "x" and ATTACK == false then
1693
		PandorasBox()
1694
	end
1695
1696
	if Key == "t" and ATTACK == false then
1697
		Taunt()
1698
	end
1699
end
1700
1701
function KeyUp(Key)
1702
	KEYHOLD = false
1703
end
1704
1705
	Mouse.Button1Down:connect(function(NEWKEY)
1706
		MouseDown(NEWKEY)
1707
	end)
1708
	Mouse.Button1Up:connect(function(NEWKEY)
1709
		MouseUp(NEWKEY)
1710
	end)
1711
	Mouse.KeyDown:connect(function(NEWKEY)
1712
		KeyDown(NEWKEY)
1713
	end)
1714
	Mouse.KeyUp:connect(function(NEWKEY)
1715
		KeyUp(NEWKEY)
1716
	end)
1717
1718
--//=================================\\
1719
--\\=================================//
1720
1721
1722
function unanchor()
1723
	if UNANCHOR == true then
1724
		RootPart.Anchored = false
1725
	end
1726
	g = Character:GetChildren()
1727
	for i = 1, #g do
1728
		if g[i].ClassName == "Part" and g[i] ~= RootPart then
1729
			g[i].Anchored = false
1730
		end
1731
	end
1732
	g = Weapon:GetChildren()
1733
	for i = 1, #g do
1734
		if g[i].ClassName == "Part" then
1735
			g[i].Anchored = false
1736
		end
1737
	end
1738
end
1739
1740
1741
--//=================================\\
1742
--||	WRAP THE WHOLE SCRIPT UP
1743
--\\=================================//
1744
1745
Humanoid.Changed:connect(function(Jump)
1746
	if Jump == "Jump" and (Disable_Jump == true) then
1747
		Humanoid.Jump = false
1748
	end
1749
end)
1750
1751
while true do
1752
	Swait()
1753
	script.Parent = WEAPONGUI
1754
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1755
	    v:Stop();
1756
	end
1757
	ANIMATE.Parent = nil
1758
	SINE = SINE + CHANGE*1.5
1759
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1760
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1761
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1762
	local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
1763
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1764
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1765
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1766
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1767
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1768
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1769
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1770
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1771
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1772
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1773
	end
1774
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1775
		ANIM = "Jump"
1776
		if ATTACK == false then
1777
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1780
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1781
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1782
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1783
	    end
1784
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1785
		ANIM = "Fall"
1786
		if ATTACK == false then
1787
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1788
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1789
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1790
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1791
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1792
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1793
		end
1794
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1795
		ANIM = "Idle"
1796
		if ATTACK == false then
1797
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1798
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1799
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1800
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1801
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1802
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1803
		end
1804
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1805
		ANIM = "Walk"
1806
		if ATTACK == false then
1807
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
1808
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
1809
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1810
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1811
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1812
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1813
		end
1814
	end
1815
	unanchor()
1816
	Humanoid.MaxHealth = "inf"
1817
	Humanoid.Health = "inf"
1818
	if Rooted == false then
1819
		Disable_Jump = false
1820
		Humanoid.WalkSpeed = Speed
1821
	elseif Rooted == true then
1822
		Disable_Jump = true
1823
		Humanoid.WalkSpeed = 0
1824
	end
1825
	for _, c in pairs(Character:GetChildren()) do
1826
		if c.ClassName == "Part" and c.Name ~= "Detail" then
1827
			c.Material = "Fabric"
1828
			if c:FindFirstChildOfClass("ParticleEmitter") then
1829
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1830
			end
1831
			if c ~= Head then
1832
				c.Color = C3(0,0,0)
1833
			else
1834
				c.Color = C3(1,1,1)
1835
			end
1836
			if c == Head then
1837
				if c:FindFirstChild("face") then
1838
					c.face:remove()
1839
				end
1840
			end
1841
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1842
			c:remove()
1843
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1844
			c:remove()
1845
		end
1846
	end
1847
	sick.SoundId = "rbxassetid://"..SONG
1848
	sick.Looped = true
1849
	sick.Pitch = 1
1850
	sick.Volume = 5
1851
	sick.Parent = Torso
1852
	sick:Resume()
1853
	--sick.Playing = false
1854
	Humanoid.Name = "Pandora = "..Player.Name
1855
end
1856
1857
--//=================================\\
1858
--\\=================================//
1859
1860
1861
1862
1863
1864
--//====================================================\\--
1865
--||			  		 END OF SCRIPT
1866
--\\====================================================//--