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HYPER LIGHT DRIFTER | 99% NMG ROUTE
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HYPER LIGHT DRIFTER | 99% NMG ROUTE WITH GLITCH'S
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Original Concept + Route by CaptainnPorky
3+
Banging together a super duuuuuper basic glitched route for HLD.  Not editing any bit counts so ignore those.  I will have [GTS] (Glitched Time Save) and [PGTS] (Potential Glitched Time Save) in areas where you'd save time with glitches. Also [NGTS] where there's a spot you could save time with glitches but you would miss something and an explanation why.
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Minor route edits + Grenade Strats + upgrade route by Aurorious 
5+
There is some talk it might be faster to do first loop of East first (i.e. up to red door), go buy chain dash, and do almost all of north to come back to east with phantom slash and maybe grenades (because grenades DESTROY east way more than north) however this would require cheesing fire maze with health packs which while possible (because you can skip on the way back) is kinda some complete bullshit. This however would allow us to complete east in 1 go as we'll have rifle for bit/key south of warp and phantom to break into white cloak.  You can grab white cloak and escape the room without going in bounds, so optimal route would probably be finish the north loop of east, then warp to town to grab the cloak.
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If you find a consistent strat that saves time, send a twitch clip and I'll add it!
7+
I will proceed with this route as if there's no major route change.
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Useful resources: 
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http://i.imgur.com/yaNzu3w.jpg Full collectibles map
10+
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http://anishlr.github.io/HyperLightDrifterLocator/ If you're missing a bit, upload your save and it'll tell you what you're missing.  
11+
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https://www.youtube.com/watch?v=CCNcRBZTZ-c Fully loaded Boss Rush tutorial.  With the exception of Toad (where we don't have tools) and Reaper (where it's illegal) (UPDATE: Reaper cheese is now legal in NMG) boss strats are same as the ones here.  Considering how many additional tools we get in this run this allows for very fast bosses, take the time to learn strats better than any% ones!
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============================================
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14
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In total in the entire game, there are:
15+
16
Collect the Pistol (Gun 1/6)
17-
6 Guns
17+
[GTS] Monolith Room Early for 2 bits and a key (reminder i have a consistent setup as jank as it is)
18-
12 Equipment Sets
18+
19-
16 Keys
19+
20-
16 Monoliths
20+
21-
32 Modules
21+
22-
186 Gearbits
22+
[GTS] Someone timed this out earlier, it IS faster to not get the bit off to the left and phantom slash up there when we come back for dark room.  If you get it first try, it's tricky.
23
Continue North Past Village Room
24-
WHAT WE DON’T GET:
24+
25-
Dash Challenge Bit
25+
26-
Dash Challenge Outfit (Purple)
26+
[GTS] It's possible to do a hyper fall on the cliff face and clip out of bounds so you can dash straight to the monolith. GL getting this consistent
27-
Town Arena Outfit (Black)
27+
28-
NG+ Outfit (Pure Black)
28+
29
Head S/W to Tiny Module Room, Activate Module (1/32)
30
Continue to Cave Room, Collect 2 Bits (10/185) and 1 Key (1/16)
31
Continue to Next Room, Collect 2 Bits in Flag Room (12/185) Consistent Setup for enemy bit: https://clips.twitch.tv/PiliableHealthyCaterpillarPrimeMe
32
[NGTS] You HAVE to do the pre-warp arena. It's substantially faster to do the arena now than it would be to continue walking north to bird room module after doing dark room.  If you don't do the arena, coming back later and trying to go south will raise the walls but with no arena to fight, trigger is way too far in to potentially get out of bounds.
33
Continue North Past Arena, Activate Warp
34-
I include bit counts periodically.  Numbers are assuming you follow my upgrade route.  If you choose not to follow my upgrade route, I include total numbers as well. Shop prices are as follows so you can do the math.
34+
35
3 Whole bits
36-
All Sword/Dash upgrades: 3 whole bits.
36+
37
Buy Chain Dash (Costs 3, 0 left)
38-
All Ammo Upgrades: 2 whole bits.
38+
39
Leave Town East
40-
Grenade upgrades: 2 for first, 3 for second.
40+
41
Collect 2 Bits (16/185) and Continue to the Next Room
42-
Extra Health Packs: get better at the game.
42+
[PGTS] You can collect 1 and then zip to the other side if route somehow has you with phantom slash at this point
43
Collect 1 Bit (17/185) and Head Down the Elevator
44-
While I include an upgrade route, all of it is optional in a 98.5075% run except for chain dash.  Feel free to make your own upgrade decisions.  There are 3 arena's in particular that grenades save a significant enough time to be worth it, I include clips of those.  They're useful in a lot of mob fights though, so feel free to experiment.
44+
[PTGS] Again, if you somehow have phantom slash, faster to zip to the other side of this room, grab that bit, then backtrack for the module.
45
Activate Module (2/32) and Head Up the Elevator
46-
I say when to equip rifle to hit rifle pylons, but when it's unequipped doesn't matter.  Use your judgement.
46+
47
Activate East Warp
48-
Route assumes you know where everything is when mentioning bits.  Use the map or the bit locator if you're having trouble.  Look for the little squares! 
48+
[PGTS] Routing option if you somehow have Phantom at this point, it's possible to zip OOB into either red door or the 3 module door.
49
[PGTS] It's also possible to zip out of bounds and walk up above and lower the walls without doing north loop.  I've seen it done (and idk where the clip would be now) but never done it myself.
50
51
Continue East, Head Down Elevator
52
Fight Plants, Head through North Pink Door
53
Directly After Pink Door, Head East for Hidden Bit (19/185)
54
[NGTS] You have to kill the sniper for his bit, no point in doing a red door clip for the module.
55
Fight Sniper for Bit (20/185)
56
Activate Module (3/32)
57
Head Through South Pink Door
58
Activate Left Switch
59
Head Towards Right Switch, Kill Sniper for Bit (21/185)
60
Activate Right Switch
61
Head South/East of the Right Switch
62
Shoot the Off-Screen Gun Switch, Head East to Mini-Arena Bit (22/185)
63
64
[PGTS] have done ZERO testing of this but might be possible to do a red door clip and collect fire maze bit from out of bounds saving time.
65
Go Back to the Middle Bridge, Head Down
66
Complete Dash Challenge, Collect Bit (23/185) Faster strat for exiting dash challenge: https://clips.twitch.tv/GoldenEncouragingDolphinChocolateRain
67
Continue on the Main Path and Head Down the Elevator
68
[NGTS] You have to fight the arena even though red door clip exists, 2 bits here
69
Fight the Arena, Collect 2 Bits (25/185) One from the enemy, other is in upper left past the door.
70
71
Enter Key Room
72
[PGTS] IIRC you CAN get clippy on this module, no idea what you could use it for though.Maybe time save on exit by just dashin through the wall?
73
Collect the Hidden Entrance Bit to the Left (26/185)
74
Get to the Bottom of the Room, Activate Module (4/32)
75
Head South/East on the Secret Path, Collect Orange Outfit (1/8)
76
Go back up, then West and Collect Bit Past Floor Traps (27/185)
77
Leave Key Room, Head North, Use Elevator
78
79
Head Right, Collect Bit (28/185)
80
Talk to the Pink Drifter
81
Activate the North/West Monolith (3/16)
82
Get back on the Main Path, and Head North
83
Activate the Switch to Lower the Barricade
84
Enter the Left Door and Use the Elevator
85
86
Get to the First Cluster of Enemies and Head South
87
[PGTS] If you have Phantom in here, there's a VERY (probably M+K only) precise zip to get into white cloak early.  i have a video somewhere showing the specific pixel
88
Head West, Press the Hidden Button, get to the Bit and Collect it (29/185)
89
Head South, Get Bit (30/185) and Hidden Key (2/16)
90
Exit Through East Elevator
91
92
Head North/East of the Purple Frogs and Get Hidden Bit (31/185)
93
Head Up, Go East of the Health Kit to Press the Hidden Switch
94
[NGTS] There are absolutely out of bounds to get the module early without doing the arena, but they all seem to trap you requiring a warp away.
95
Go all the way to the Bit you just unlocked towards the Eastern Part of the Room (32/185)
96
Continue To Module in the Center of the Room (5/32) (S+Q)
97
Exit Through Northern Elevator
98
99
Head North in the Middle of the Room, Collect Bit (33/185) 
100
Hit the Hidden Switch to the East, and Travel North for Key (3/16)
101
Exit South
102
[NGTS] We've put some time into this and are reasonable sure there are no useful zips in this room
103
Head East Over Lilypad and Get Bit (34/185)
104
Head Past the Bloody Water, Go West to Hidden Elevator
105
Complete Falling Block Arena
106
[PGTS] I'm convinced there HAS to be a zip here but can't find it.
107
Activate Module (6/32)
108
109
Exit North, Head to the South Part of the Room
110
Fight the Enemies, Head West and Collect Bit (35/185)
111
Leave South 
112
On the Western Wall, Get Hidden Monolith (4/16)
113
Enter 3 Module Door South of the Warp
114
115
Go to the South/West Part of the Room, Collect Bit (36/185)
116
Right Before the East Exit, Go South for Hidden Bit (37/185)
117
Leave through the East
118
Fight all the Enemies, Collect the 2 Bits (39/185)
119
Go Through the West Wall and Get Hidden Bit (40/185)
120
Continue to Pre Boss Room
121
122
Fight Arena, Head West
123
[GTS] We never fight this arena, 3 parts.  Rather than activate arena, bottom left corner and with a precise angle you can zip to the stairs]
124
Get to the Switch, Head East of It for Hidden Key (4/16)
125
Open Key Door Right before the Room Exit
126
Head East, Get 2 Bits (42/185)
127
Head Past the Northern Crushing Block
128
Get Bit in the Middle of the Water (43/185)
129
Continue to Module (7/32)
130
[GTS] Get clippy on this module, just walk through the wall to the right and go back to the lower room
131
[GTS] Activate the arena, and then use a shuriken boost to dash over the gap (a la classic any%).  These 3 combined save over a minute iirc
132
Head all the way to the Boss Door
133
Head West of Boss Door, Get 2 Bits (45/185)
134
Head East of Boss Door, Get Monolith (5/16) Dash pattern over the platforms is dash twice, walk for a bit, repeat till horizontal part and chain dash rest.  Sample video: https://clips.twitch.tv/ThankfulCredulousCheddarGivePLZ
135
Fight Emperor (East Boss), Collect His 3 Bits (48/185)
136
Enter Pillar Room, Activate Pillar
137
Head West, Get Shotgun (Gun 2/6)
138
Leave South, Get Module (8/32) and Continue South for Hidden Bit (49/185)
139
140
Leave West, go to Red Door toward the North/West
141
Go west and around building for Hidden Bit (50/185) 
142
Go Through the Red Door
143
Head All the Way to the Big Fountain
144
Head South of Fountain, Do the Dash Challenge to Get Bit (51/185) and Hidden Module (9/32)
145
[GTS] Faster to clip to atlantis if you get it first try.  Go to the door, stand on the left side and open it to get pushed out of bounds.  Then dash 8 o'clock, 10 o'clock, 9 o'clock and you'll barely make it onto the platform.  Once you do it once it'll make sense and you'll get it every time.  (note, it's been a while, might be 10 8 9 instead of 8 10 9)
146
Head North of 8 Module Door, Use Elevator
147
Head to the South of the Room
148
Complete the Mini Dash Challenge, Get 2 Bits (53/185)
149
Go all the Way to the North/Eastern part of the room for Hidden Bit (54/185)
150
Continue to the Arena Room, Fight the Arena
151
[PGTS] Might be possible to clip out of bounds with the door then get the bit and diamond shotgun out of bounds, seems doable but never tested so idk how the OOB world is here.
152
Head West and Get Bit (55/185) and the Diamond Shotgun (Gun 3/6)
153
Leave through the Elevator, Go West and Get Monolith (6/16)
154
Head East, Continue on the path and Get Bit (56/185)
155
Warp to Town
156
157
158
Warp north
159
Head West of Pillar Room
160
Use Mini-Warp, Head Down Elevator
161
Fight Birds, Collect Bit (57/185) (Throw grenade below pillar so it gets far birds, plink closer one)
162
Head North, Use Mini-Warp
163
Collect Hidden Key South of Block Crushers (5/16) (second block, it's obvious on the wall)
164
Use Mini-Warp and Head South Over the Invisible Path
165
Collect Hidden Bit to the West (58/185) (Another good grenade place) Note, the walls will come back up if enemies reenter the arena, but if you chain dash after last kill you'll usually make it out.
166
Leave the Room through the East Exit
167
Get Through the Room, Use Elevator
168
Leave the Room through the East Exit
169
Get Through Room, Right Enemy for Bit (59/185)
170-
11 Whole bits (14 total without buying)
170+
[GTS] if you can bonk on the wall, by the crusher, crusher will push you OOB and you can skip most the room.
171
Leave Through North Door
172-
Buy Charge Slash (3) + 2 grenades (5) + Phantom Slash (3) 0 bits left
172+
[GTS] Same deal, easy OOB
173
Break Left Box, Get Bit (60/185)
174-
Phantom slash is necessary for fast reaper and is just generally useful throughout the run.  
174+
175-
It is also the only way your dash can go through enemies so is a good panic button.
175+
176-
With more refined strats it really helps with West 8 door, highly recommend getting it.
176+
177
178
Head West of Pillar Room
179-
This highlight basically gets a perfect north as far as combat goes, as well as a basically perfect north boss (it's possible to end in the bottom corner but not realistic in rta).  Use it as a guide for how to optimize fights https://www.twitch.tv/videos/179569079
179+
180
After the Elevator, Head East and Get Hidden Bit (62/185)
181
Continue Through the Room As Normal
182
Fight the Arena, Get the Bit (63/185) and the Hidden Module (11/32) (Good grenade arena)
183
Continue Through the North Door
184
Go up to the Enemies
185
Get the Hidden Bit through the East Wall (64/185) and Continue through the Door
186
[GTS] You can skip this arena, clip out of bounds using the door and go to the right.  The routes specific but some people do this in any% so there should be a clip somewhere.  You can break the box for the bit with your pistol (bullet hitbox is enormous when it hits something) and collect it out of bounds, then just go to the loading zone.
187
Fight Sniper by the Door, Get his Bit (65/185) and Continue
188
Fight the Hand Arena, Collect Bit (66/185) and Module (12/32)
189
[NGTS] you have to do this arena, drops a bit.
190
Warp to North
191
192
(note, it does not matter which order you do those preceding 2 sections.  I personally switch them)
193
194
Get Module in Pillar Room (13/32)
195
Head East of Pillar Room
196
Head into the 3 Module Door and Use the Elevator
197
Go North, then Follow the Western Hidden Path to Bit (67/185)
198
Continue North
199
Fight Enemies, Pick up Bit (68/185)
200
[NGTS] You have to do the arena, both for a bit and a module.  There's likely a zip to get out of bounds and skip it.
201
Activate Hidden Module (14/32) and Continue North
202
Climb 3 Staircases, Head through the West Secret
203
Go South for the Mini-Warp
204
Break the Books for a Bit (69/185)
205
for Monolith (7/16) and south for a  Bit (70/186)
206
Take mini-warp back.
207
Head North for Bit (71/185) then use Hidden Mini-Warp for another Bit (72/185) (Good grenade place)
208
Head back to the Main Path, Climb up One Staircase and Head through East Exit
209
Continue East and Get Bit (73/185)
210
Continue to the Boss Room
211
Fight the Boss, Collect 3 Bits (76/185) https://clips.twitch.tv/HomelyIgnorantPepperPlanking
212
Collect the Rifle (Gun 4/6)
213
Activate Pillar 
214
Warp to Town
215
216
217
Leave Town out the West Exit
218
Collect Hidden Bit to the South (77/186)
219
Leave the Room through the West
220
Go through the South Secret, Get a Bit (78/195)
221
Continue West, then Go South and Use the Secret Elevator
222
Activate the Module (15/32) and Use the Elevator
223
Continue West
224
Head North, Ruin the Campfire Party and Kill Dirk for Bit (79/185) (double grenade place)
225
Continue Onwards, Go through South Secret and Collect the Well Room Bit (80/185)
226
Head North, Go through the Key Door
227
Activate Monolith (8/16) and Leave through Key Door again
228
Head through the East Secret, then North for Bit (81/185)
229
Leave and Go East for Bit (82/185)
230
Continue on the Main Path Westward
231
[NGTS] there is a transition clip here, but we need a bit in the south part, and another bit right by the elevator
232-
Return to town with 5 whole bits.  Buy Shotgun Upgrade (2) and Diamond Shotgun Upgrade (2) 
232+
233
Continue on Main Path, Go North Exit
234
Head North Past the Tree House for Bit (84/185)
235
Continue on Main Path and Use the Elevator
236
Head South
237
Fight Left-Sniper for Bit (85/185) and Leave South (recommend using grenade here to deal with other enemies)
238
[NGTS] Probably.  2 bits on the left side of the room so doesn't make much sense to clip into the module
239
Head South, Activate the Switch, Collect 2 Bits (87/185) (one south, one a bit north east)
240
Head East through the Trees, Activate the Module (16/32)
241
Leave through West Exit, But On the Way out Kill a Samurai in the North for Bit (88/185)
242
Activate the West Warp
243
Get Dog Room Module (17/32) 
244
245
Head North and Use the Elevator
246
Go South, then West for Bit (89/185)
247
[GTS] You can clip out of bounds when hitting the pylon with pistol if you stand in a very precise place, just head left through the wall, OOB route can be tricky
248
Go South, Hit Switch and Continue on Main Path
249
Equip Rifle 
250
Get to the Area with the Snipers, Hit Rifle Switch, Get Bit (90/185)
251
Continue through West Secret, Get Key (6/16)
252
Head out through the Elevator
253
Continue Until the First Jail Cell, Open the Door and Execute a Dirk for Bit (91/185)
254
Continue On to the 3 Jail Cells, Open the Left One for Bit (92/185)
255
Continue to the Bridge, Jump off West for Bit (93/185)
256
Get to the 6 Jail Cells, Open the Top-Middle One for Bit (94/185)
257
Open the Top-Right Jail Cell, go through East Wall and Continue to Module (18/32)
258
Continue Onwards on the Main Path
259
Fight the Crystal Golem Arena, Get Bit (95/185) and Use the Elevator
260
Follow the Main Path Until you are Outside
261
Go West, About Half-Way on the Bridge, Follow the South Secret
262
Get the Key (7/16) and Get Back on the Main Path to the Pink Drifter
263
Talk to the Pink Drifter and Head East for Bit (96/185)
264
Leave through the North Door
265
Head North, then East, then South for Hidden Elevator
266
Break the Boxes and Activate the Hidden Module (19/32)
267
Leave Poker Room, Get Northern Bit (97/185)
268
Head North/West, Get 2 Bits (99/185)
269
Get Back on the Main Path, Go West
270
Head North/West to the Drop Down, Get Bit (100/185) (grenade kills the 2 small guys as well as breaking bit box, you can ignore samurai)
271
Go to the Top-Right, Get Bit (101/185)
272
Go South of the Bit, Kill Samurai Gunner for Bit (102/185)
273
Go South/West, Grab Bit Below West Exit (103/185)
274
Go Through the South/West Exit
275
Travel Through to the Module and Activate it (20/32)
276
[PGTS] Never tried it but probably possible to transition clip up to the module saving a chunk of time
277
Get Hidden Bit in the Room (104/185) (suggest doing after module, guards for the bit will usually follow you away from it)
278
Head back through the way you came
279
Activate Southern Key Door, Press the Button
280
Head to where you opened, Get Bit (105/185) and Hidden Key (8/16)
281
Continue to the Pre-Boss Room
282
Get Hidden Bit on the Way to Boss (106/185)
283
Kill the Boss, Collect 3 Bits (109/185) and the Zaliska (Gun 5/6)
284
Leave North, Get the Pillar and the Hidden Bit to the North/East (110/185)
285
Leave East, Traverse the Dark Room and Activate the Hidden Monolith (9/16)
286
Warp to West
287
288
Warp to East
289
290
Head through the South Exit
291
Equip Rifle 
292
Shoot the Hidden Rifle Switch and Do the Dash Challenge
293
Collect the Bit (111/185) and the Key (9/16)
294
Warp to East
295
296
Go South, Head through Red Door to the Left
297
Travel through the Room North/East, Get to the Key Door and Collect the White Outfit (2/8)
298
Go South, Collect the Bit (112/185)
299
Warp to Town
300
301-
9 1/2 bits (27 earned, 18 spent)
301+
[PGTS] as previously mentioned, a complete north first route would eliminate this revist
302
303
Enter the House, Equip the White Cape
304
305
Do Soccer Kid (113/185)
306
307
Soccer Kid Strat: https://www.twitch.tv/videos/137696247  This DOES work with controller, might take a bit of practice.
308
309
[GTS] You are not intended to beat soccer kid so anytime you do it is a glitch.  That's why the category is 99% NMG Kappa
310
311
If you struggle with sky factory dashes, optional to buy Dash Reflect upgrade
312
More upgrades are also optional, but currently there's no strats for them besides reflect slash, but it's not worth the time to grab unless you're there anyway.
313
314
[PGTS] There's a whole lotta nothing between archer and pillar, may be faster to go ahead and transition clip for the pillar and then just warp away from archer
315
316
[PGTS] By the way, it's possible to zip past the gate blocking south till you've raised the other pillars.  No idea why it'd be faster from a routing standpoint but maybe?
317
318
Head South
319
On the Road to South, Collect 2 Bits (115/185)
320
Head South
321
Talk to the Pink Drifter, BibleThump, Collect Pink Outfit (3/8)
322
Head South, Activate South Warp
323
Use the Western Elevator, then head East
324
Get the Hidden Monolith through the West wall (10/16) and Head South
325
[GTS] You can zip in here and get the fuschia outfit and 2 bits, requires a warp away but if you get it first try is still faster than opening the 16 key door.
326
Head South, Get Hidden Bit to the Left (116/185) and Continue South
327
In the Next Room, Grenade Strat for turret arena: https://clips.twitch.tv/NeighborlySleepyCourgetteTheThing
328
[NGTS] There's a ridiculous strat to skip half this room by using a bullet boost, but we need stuff from the rest of the room so don't bother.
329
Continue down.
330
Collect the South/West Hidden Key (10/16) and Eastern Bit Past the Crusher (117/185)
331
Continue on the Main Path Until Module-Boss
332
Fight the Boss, Pick up 3 Bits (120/185)
333
Head North, Get Module (21/32) and Head North past the Hidden Path for Bit (121/185)
334
Warp to South
335
336
Use the Western Elevator, Go through the 1 Module Door
337
About Halfway on the Bridge, go Down for Bit (122/185)
338
Before Pink Door, Kill Security Bot for Bit (123/185)
339
Go North, Activate the Module (22/32)
340
Get the Hidden Bit to the North/East (124/185) and Use the Elevator
341
Head West through Secret for Monolith (11/16)
342
[PGTS] It's possible to get clippy by falling and having a rocket guy knock you back onto the floor mid fall.  Would save some time walking around in this room.
343
Head East, Get the Hidden Bit (125/185) and the Hidden Module (23/32)
344
Mecha Armor Arena Grenade Strat https://clips.twitch.tv/WittySmilingNewtUnSane
345
To note, extra dirks spawn a set amount of time after the dirks die, however extra rocket guy spawns a set amount of time after upper right one aggro's to you.  Hitting him does nothing to advance the timer, he just has to want to shoot you.
346
Leave North, Go North of the Bridge and Get the Hidden Bit (126/185) and the Hidden Key (11/16)
347
Leave through the North Door 
348
Fight and Kill the Boss, Collect the 3 Bits (129/185)
349
Head North, Activate the Module (24/32)
350
Use the Elevator and Head East 
351
Get the Bit (130/185) then Head North and Activate the Monolith (12/16)
352
Warp to South 14.5  bits if no upgrades bought after west (32.5 total)
353
354
355
Head to the Eastern Elevator and Use it
356
Head South, Follow the Path Until you hit the next Room
357
Equip rifle.  Recommend Rifle + pistol.
358
Collect the 3 Bits in the Room (133/185) and Head East
359
Collect 1 Bit From the Security Bot and 1 Bit through the South Secret (135/185)
360
Before Using the Elevator, Go through the Right Secret for a Key (12/16)
361
Continue to the Boss Room
362
Fight and Kill the Boss, Collect 3 Bits (138/185)
363
Head West, Activate the Module (25/32)
364
Warp to South
365
366
Head to the Eastern Elevator and Use it
367
Head East, Kill the Security Bot for a Bit (139/185)
368
Head South Through the Secret Path, Activate Monolith (13/16)
369
Continue on to the Next Room
370
Get to the Turret, Head East over the Hidden Path and Activate Module (26/32)
371
[PGTS] You can get clippy on this but it's probably useless
372
Get the Top-Right Bit (140/185)
373
Towards the End of the Room, Follow another Hidden Path for Bit (141/185)
374
Enter the Next Room
375
Head West, Break the Boxes for Hidden Button, Ride the Lift and Get the Bit (142/185)
376
Head North, Get the Hidden Bit on the Floating Island (143/185)
377
Continue North, Hit the Security Switch and Head East
378
Head through the North/East Pink Door for Module (27/32)
379
Head to the North Exit, Kill the Left Security Bot for Bit (144/185)
380
Go Through the Door, Head North for Hidden Bit (145/185)
381
Go through the Door, Kill all the Enemies for a Bit (146/185)
382
[PGTS] Might be able to door clip and collect bit from out of bounds.  It's pretty far in so cutting it close
383
Fight Archer Boss, Pick up 3 Bits (149/185)
384
Activate the Pillar
385
Warp to South 19 1/4 bits
386
387
After this point (or maybe before this point) you have enough bits that it's too slow to count.  Just hope you have them all.
388
389
Head North
390
Enter the Secret Exploding Barrel Room in the Drifter Room
391
Collect a Bit (150/185) and a Key (13/16)
392
Warp to South
393
394
Head South/West
395
Complete the Hidden Dash Challenge
396
Activate Module (28/32)
397
Warp to South
398
399
Head South/East
400
Go Through the 8 Module Door
401
Head Up, Get the Bit (151/185) and Use the Elevator
402
Progress through the Sky Factory
403
Fight the Sky Factory Arena (Tutorial https://www.twitch.tv/videos/233604427)
404
Collect the Rail Gun (Gun 6/6)
405
Warp to West
406
407
Head West to the Next Room
408
Head South down the Secret, Collect Bit (152/185)
409
Continue South to the Next Room
410
Collect the 2 Bits in the Room (154/185)
411
[NGTS] Have not managed to find an out of bounds even with the rising walls
412
Go Back to the Main Path
413
Head North/West past the Spiders for a Key (14/16)
414
Head to the Middle of the Room, Kill Dirk for Bit (155/185)
415
Continue to the Next Room
416
Use the Gun Switches to the West to Collect 2 Bits (157/185) (you can dash next to the first bit very close to the entrance, it's free in 60 fps and virtually impossible in 30 fps for some reason)
417
Head through the 12 Key Door
418
Collect Bit (158/185) and the Gold Outfit (4/8)
419
Head Back on the Main Path and Use the Elevator
420
Unlock the Jail Cells, Collect the Bit (159/185)
421
[NGTS] any% crystal clips up to the module, you need the bits
422
Get the Hidden Module (29/32)
423
Head North/West and Collect the Hidden Bit (160/185)
424
Continue through the Elevator
425
Head South/West, Collect the Bit (161/185)
426
Head North/West to the Next Room, Activate the Module (30/32)
427
Head Back, Collect the Northern Bit (162/185)
428
Head North, Activate the Hidden Monolith (14/16)
429
Warp to West
430
431
Head South, Go through the 8 Module Door
432
Progress through the Room, Collect 2 Bits (164/185) and Monolith (15/16)
433
Warp Back to West, reenter 8 Module Door
434
Head to the Crystal Dash Challenge
435
CDC explanation https://clips.twitch.tv/ExquisiteFaithfulPassionfruitSeemsGood
436
Do phantom slash and just hold sword, you'll get a charge slash before a dirk can attack every time.
437
(Legacy Strat if you're curious
438
CDC Grenade Strat https://clips.twitch.tv/PopularPuzzledMuleCoolCat
439
Setup explanation: If you look at the crystals closely the have 2 different patterns forming stripes.  Dash down second stripe from far right, then dash left into room.  Throw grenade down (exact angle isn't too specific, aim for middle of the wall), immediately shotgun plink upwards (toward center of the room), throw a grenade toward center of the room, and usually there will be a bit of cleanup based on enemy movement RNG, but it's manageable. End Legacy Strat)
440
Complete the Crystal Dash Challenge, Get the Blue/Green Outfit (5/8)
441
Warp to Town
442
443
Head North until you hit the 10 Key Door in North
444
[GTS] remember to zip up to the bit if you skipped it in first room with a monolith
445
Enter the 10 Key Door
446
Collect the 2 Bits (166/185) and the Dark Blue Outfit (6/8)
447
Exit the Key Room and Head East
448
Collect the 2 Bits (168/185) and Enter the Dark Room (one on top of the building, hit a switch inside, the other in a dirk, grenades are fast)
449
[PGTS] still need to get bits, but may be possible to use the blocks in the opening to clip oob by bonking, likely faster than doing the room
450
Traverse the Dark Room, Collect 2 Bits (170/185) (one near entrance, one in bottom of wall after last kill block) and Activate Module (31/32)
451
Warp to North
452
453
Leave through the South Exit
454
Get to the Flag Room (Right Before the Cave)
455
Shoot the Railgun Switch, and Cross the Gap
456
Dash through the Birds, Try not to Panic, Get to the Bit (171/185) and enter the Eastern Cave
457
Activate the Module (32/32)
458
Warp to North
459
460
Head East of Pillar Room
461
Go through the 8 Module Door and Use the Elevator
462
Get the Hidden Bit (172/185) and Continue to the Next Room
463
Collect the 3 Bits (175/185) and Continue to the Next Room
464
Collect the 2 Bits (177/185) and the Key (15/16) (1 in enemy, the other hit the pylon with your pistol while getting the key, through far wall)
465
Exit through the North Door
466
Fight the Waterfall Arena, Collect the Bit (178/185) and the Monolith (16/16)
467
Warp to North
468
469
Head West of the Pillar Room
470
Head South, Collect the Bit (179/185)
471
Continue South, Collect the Bit (180/185)
472
Continue South, Travel all the way to the Monolith Room
473
Be Happy you Don't Have to Do MRE Skip, Collect Bit (181/185), Collect the Key (16/16), Collect the Ochre Outfit (7/8)
474
Use the Mini-Warp Pad
475
Collect the Northern Bit (182/185)
476
Head East in Town, Collect the Bit (183/184)
477
Head South/East in Town, Collect the Bit Behind the Key Door (184/185)
478
Warp to South
479
480
Head down the West Elevator
481
Head to the 16 Key Door
482
Collect the Bit (185/185) and the Fuchsia Outfit (8/8)
483
Warp to Town
484
485
At this point if your total doesn't match up, it is legal to plug in your save to the bit locator mid run to find what you're missing and 
486
487
Head Down the Main Elevator and Finish the Game!