Aurorious

99% Glitched tentative route

Aug 13th, 2019
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  1. HYPER LIGHT DRIFTER | 99% NMG ROUTE WITH GLITCH'S
  2.  
  3. Banging together a super duuuuuper basic glitched route for HLD. Not editing any bit counts so ignore those. I will have [GTS] (Glitched Time Save) and [PGTS] (Potential Glitched Time Save) in areas where you'd save time with glitches. Also [NGTS] where there's a spot you could save time with glitches but you would miss something and an explanation why.
  4.  
  5. There is some talk it might be faster to do first loop of East first (i.e. up to red door), go buy chain dash, and do almost all of north to come back to east with phantom slash and maybe grenades (because grenades DESTROY east way more than north) however this would require cheesing fire maze with health packs which while possible (because you can skip on the way back) is kinda some complete bullshit. This however would allow us to complete east in 1 go as we'll have rifle for bit/key south of warp and phantom to break into white cloak. You can grab white cloak and escape the room without going in bounds, so optimal route would probably be finish the north loop of east, then warp to town to grab the cloak.
  6.  
  7. I will proceed with this route as if there's no major route change.
  8.  
  9.  
  10. --
  11. (If I say something like 'Head West', it doesn't mean Warp. I specify when to Warp to a location)
  12.  
  13.  
  14.  
  15. Begin the game
  16. Collect the Pistol (Gun 1/6)
  17. [GTS] Monolith Room Early for 2 bits and a key (reminder i have a consistent setup as jank as it is)
  18. Collect the Map
  19. Activate Town Warp
  20. Head North out of Town, Collect 2 Bits (2/185)
  21. Continue North, In Hiker Room Collect Monolith (1/16) and 2 Bits (4/185)
  22. [GTS] Someone timed this out earlier, it IS faster to not get the bit off to the left and phantom slash up there when we come back for dark room. If you get it first try, it's tricky.
  23. Continue North Past Village Room
  24. Continue Through Cliffs, Head to Sad Bird Cave
  25. In Sad Bird Cave, Collect 1 Monolith (2/16) and 2 Bits (6/185)
  26. [GTS] It's possible to do a hyper fall on the cliff face and clip out of bounds so you can dash straight to the monolith. GL getting this consistent
  27. Continue on the Main Path
  28. In Drifter Room, Talk to the Pink Drifter and Collect 2 Bits (8/185)
  29. Head S/W to Tiny Module Room, Activate Module (1/32)
  30. Continue to Cave Room, Collect 2 Bits (10/185) and 1 Key (1/16)
  31. Continue to Next Room, Collect 2 Bits in Flag Room (12/185) Consistent Setup for enemy bit: https://clips.twitch.tv/PiliableHealthyCaterpillarPrimeMe
  32. [NGTS] You HAVE to do the pre-warp arena. It's substantially faster to do the arena now than it would be to continue walking north to bird room module after doing dark room. If you don't do the arena, coming back later and trying to go south will raise the walls but with no arena to fight, trigger is way too far in to potentially get out of bounds.
  33. Continue North Past Arena, Activate Warp
  34. Warp Back to Town
  35. 3 Whole bits
  36.  
  37. Buy Chain Dash (Costs 3, 0 left)
  38. (In a Full 100% Run, now is when you would collect the Dash Shop Bit and Outfit)
  39. Leave Town East
  40. Collect 2 Bits (14/185) and Continue to the Next Room
  41. Collect 2 Bits (16/185) and Continue to the Next Room
  42. [PGTS] You can collect 1 and then zip to the other side if route somehow has you with phantom slash at this point
  43. Collect 1 Bit (17/185) and Head Down the Elevator
  44. [PTGS] Again, if you somehow have phantom slash, faster to zip to the other side of this room, grab that bit, then backtrack for the module.
  45. Activate Module (2/32) and Head Up the Elevator
  46. After Elevator, Head West, Collect Hand Bit (18/185)
  47. Activate East Warp
  48. [PGTS] Routing option if you somehow have Phantom at this point, it's possible to zip OOB into either red door or the 3 module door.
  49. [PGTS] It's also possible to zip out of bounds and walk up above and lower the walls without doing north loop. I've seen it done (and idk where the clip would be now) but never done it myself.
  50.  
  51. Continue East, Head Down Elevator
  52. Fight Plants, Head through North Pink Door
  53. Directly After Pink Door, Head East for Hidden Bit (19/185)
  54. [NGTS] You have to kill the sniper for his bit, no point in doing a red door clip for the module.
  55. Fight Sniper for Bit (20/185)
  56. Activate Module (3/32)
  57. Head Through South Pink Door
  58. Activate Left Switch
  59. Head Towards Right Switch, Kill Sniper for Bit (21/185)
  60. Activate Right Switch
  61. Head South/East of the Right Switch
  62. Shoot the Off-Screen Gun Switch, Head East to Mini-Arena Bit (22/185)
  63.  
  64. [PGTS] have done ZERO testing of this but might be possible to do a red door clip and collect fire maze bit from out of bounds saving time.
  65. Go Back to the Middle Bridge, Head Down
  66. Complete Dash Challenge, Collect Bit (23/185) Faster strat for exiting dash challenge: https://clips.twitch.tv/GoldenEncouragingDolphinChocolateRain
  67. Continue on the Main Path and Head Down the Elevator
  68. [NGTS] You have to fight the arena even though red door clip exists, 2 bits here
  69. Fight the Arena, Collect 2 Bits (25/185) One from the enemy, other is in upper left past the door.
  70.  
  71. Enter Key Room
  72. [PGTS] IIRC you CAN get clippy on this module, no idea what you could use it for though.Maybe time save on exit by just dashin through the wall?
  73. Collect the Hidden Entrance Bit to the Left (26/185)
  74. Get to the Bottom of the Room, Activate Module (4/32)
  75. Head South/East on the Secret Path, Collect Orange Outfit (1/8)
  76. Go back up, then West and Collect Bit Past Floor Traps (27/185)
  77. Leave Key Room, Head North, Use Elevator
  78.  
  79. Head Right, Collect Bit (28/185)
  80. Talk to the Pink Drifter
  81. Activate the North/West Monolith (3/16)
  82. Get back on the Main Path, and Head North
  83. Activate the Switch to Lower the Barricade
  84. Enter the Left Door and Use the Elevator
  85.  
  86. Get to the First Cluster of Enemies and Head South
  87. [PGTS] If you have Phantom in here, there's a VERY (probably M+K only) precise zip to get into white cloak early. i have a video somewhere showing the specific pixel
  88. Head West, Press the Hidden Button, get to the Bit and Collect it (29/185)
  89. Head South, Get Bit (30/185) and Hidden Key (2/16)
  90. Exit Through East Elevator
  91.  
  92. Head North/East of the Purple Frogs and Get Hidden Bit (31/185)
  93. Head Up, Go East of the Health Kit to Press the Hidden Switch
  94. [NGTS] There are absolutely out of bounds to get the module early without doing the arena, but they all seem to trap you requiring a warp away.
  95. Go all the way to the Bit you just unlocked towards the Eastern Part of the Room (32/185)
  96. Continue To Module in the Center of the Room (5/32) (S+Q)
  97. Exit Through Northern Elevator
  98.  
  99. Head North in the Middle of the Room, Collect Bit (33/185)
  100. Hit the Hidden Switch to the East, and Travel North for Key (3/16)
  101. Exit South
  102. [NGTS] We've put some time into this and are reasonable sure there are no useful zips in this room
  103. Head East Over Lilypad and Get Bit (34/185)
  104. Head Past the Bloody Water, Go West to Hidden Elevator
  105. Complete Falling Block Arena
  106. [PGTS] I'm convinced there HAS to be a zip here but can't find it.
  107. Activate Module (6/32)
  108.  
  109. Exit North, Head to the South Part of the Room
  110. Fight the Enemies, Head West and Collect Bit (35/185)
  111. Leave South
  112. On the Western Wall, Get Hidden Monolith (4/16)
  113. Enter 3 Module Door South of the Warp
  114.  
  115. Go to the South/West Part of the Room, Collect Bit (36/185)
  116. Right Before the East Exit, Go South for Hidden Bit (37/185)
  117. Leave through the East
  118. Fight all the Enemies, Collect the 2 Bits (39/185)
  119. Go Through the West Wall and Get Hidden Bit (40/185)
  120. Continue to Pre Boss Room
  121.  
  122. Fight Arena, Head West
  123. [GTS] We never fight this arena, 3 parts. Rather than activate arena, bottom left corner and with a precise angle you can zip to the stairs]
  124. Get to the Switch, Head East of It for Hidden Key (4/16)
  125. Open Key Door Right before the Room Exit
  126. Head East, Get 2 Bits (42/185)
  127. Head Past the Northern Crushing Block
  128. Get Bit in the Middle of the Water (43/185)
  129. Continue to Module (7/32)
  130. [GTS] Get clippy on this module, just walk through the wall to the right and go back to the lower room
  131. [GTS] Activate the arena, and then use a shuriken boost to dash over the gap (a la classic any%). These 3 combined save over a minute iirc
  132. Head all the way to the Boss Door
  133. Head West of Boss Door, Get 2 Bits (45/185)
  134. Head East of Boss Door, Get Monolith (5/16) Dash pattern over the platforms is dash twice, walk for a bit, repeat till horizontal part and chain dash rest. Sample video: https://clips.twitch.tv/ThankfulCredulousCheddarGivePLZ
  135. Fight Emperor (East Boss), Collect His 3 Bits (48/185)
  136. Enter Pillar Room, Activate Pillar
  137. Head West, Get Shotgun (Gun 2/6)
  138. Leave South, Get Module (8/32) and Continue South for Hidden Bit (49/185)
  139.  
  140. Leave West, go to Red Door toward the North/West
  141. Go west and around building for Hidden Bit (50/185)
  142. Go Through the Red Door
  143. Head All the Way to the Big Fountain
  144. Head South of Fountain, Do the Dash Challenge to Get Bit (51/185) and Hidden Module (9/32)
  145. [GTS] Faster to clip to atlantis if you get it first try. Go to the door, stand on the left side and open it to get pushed out of bounds. Then dash 8 o'clock, 10 o'clock, 9 o'clock and you'll barely make it onto the platform. Once you do it once it'll make sense and you'll get it every time. (note, it's been a while, might be 10 8 9 instead of 8 10 9)
  146. Head North of 8 Module Door, Use Elevator
  147. Head to the South of the Room
  148. Complete the Mini Dash Challenge, Get 2 Bits (53/185)
  149. Go all the Way to the North/Eastern part of the room for Hidden Bit (54/185)
  150. Continue to the Arena Room, Fight the Arena
  151. [PGTS] Might be possible to clip out of bounds with the door then get the bit and diamond shotgun out of bounds, seems doable but never tested so idk how the OOB world is here.
  152. Head West and Get Bit (55/185) and the Diamond Shotgun (Gun 3/6)
  153. Leave through the Elevator, Go West and Get Monolith (6/16)
  154. Head East, Continue on the path and Get Bit (56/185)
  155. Warp to Town
  156.  
  157.  
  158. Warp north
  159. Head West of Pillar Room
  160. Use Mini-Warp, Head Down Elevator
  161. Fight Birds, Collect Bit (57/185) (Throw grenade below pillar so it gets far birds, plink closer one)
  162. Head North, Use Mini-Warp
  163. Collect Hidden Key South of Block Crushers (5/16) (second block, it's obvious on the wall)
  164. Use Mini-Warp and Head South Over the Invisible Path
  165. Collect Hidden Bit to the West (58/185) (Another good grenade place) Note, the walls will come back up if enemies reenter the arena, but if you chain dash after last kill you'll usually make it out.
  166. Leave the Room through the East Exit
  167. Get Through the Room, Use Elevator
  168. Leave the Room through the East Exit
  169. Get Through Room, Right Enemy for Bit (59/185)
  170. [GTS] if you can bonk on the wall, by the crusher, crusher will push you OOB and you can skip most the room.
  171. Leave Through North Door
  172. [GTS] Same deal, easy OOB
  173. Break Left Box, Get Bit (60/185)
  174. Get to Bird Arena, Get Bit (61/185)
  175. Collect Module (10/32)
  176. Warp to North
  177.  
  178. Head West of Pillar Room
  179. Continue all the way to the Main Elevator
  180. After the Elevator, Head East and Get Hidden Bit (62/185)
  181. Continue Through the Room As Normal
  182. Fight the Arena, Get the Bit (63/185) and the Hidden Module (11/32) (Good grenade arena)
  183. Continue Through the North Door
  184. Go up to the Enemies
  185. Get the Hidden Bit through the East Wall (64/185) and Continue through the Door
  186. [GTS] You can skip this arena, clip out of bounds using the door and go to the right. The routes specific but some people do this in any% so there should be a clip somewhere. You can break the box for the bit with your pistol (bullet hitbox is enormous when it hits something) and collect it out of bounds, then just go to the loading zone.
  187. Fight Sniper by the Door, Get his Bit (65/185) and Continue
  188. Fight the Hand Arena, Collect Bit (66/185) and Module (12/32)
  189. [NGTS] you have to do this arena, drops a bit.
  190. Warp to North
  191.  
  192. (note, it does not matter which order you do those preceding 2 sections. I personally switch them)
  193.  
  194. Get Module in Pillar Room (13/32)
  195. Head East of Pillar Room
  196. Head into the 3 Module Door and Use the Elevator
  197. Go North, then Follow the Western Hidden Path to Bit (67/185)
  198. Continue North
  199. Fight Enemies, Pick up Bit (68/185)
  200. [NGTS] You have to do the arena, both for a bit and a module. There's likely a zip to get out of bounds and skip it.
  201. Activate Hidden Module (14/32) and Continue North
  202. Climb 3 Staircases, Head through the West Secret
  203. Go South for the Mini-Warp
  204. Break the Books for a Bit (69/185)
  205. for Monolith (7/16) and south for a Bit (70/186)
  206. Take mini-warp back.
  207. Head North for Bit (71/185) then use Hidden Mini-Warp for another Bit (72/185) (Good grenade place)
  208. Head back to the Main Path, Climb up One Staircase and Head through East Exit
  209. Continue East and Get Bit (73/185)
  210. Continue to the Boss Room
  211. Fight the Boss, Collect 3 Bits (76/185) https://clips.twitch.tv/HomelyIgnorantPepperPlanking
  212. Collect the Rifle (Gun 4/6)
  213. Activate Pillar
  214. Warp to Town
  215.  
  216.  
  217. Leave Town out the West Exit
  218. Collect Hidden Bit to the South (77/186)
  219. Leave the Room through the West
  220. Go through the South Secret, Get a Bit (78/195)
  221. Continue West, then Go South and Use the Secret Elevator
  222. Activate the Module (15/32) and Use the Elevator
  223. Continue West
  224. Head North, Ruin the Campfire Party and Kill Dirk for Bit (79/185) (double grenade place)
  225. Continue Onwards, Go through South Secret and Collect the Well Room Bit (80/185)
  226. Head North, Go through the Key Door
  227. Activate Monolith (8/16) and Leave through Key Door again
  228. Head through the East Secret, then North for Bit (81/185)
  229. Leave and Go East for Bit (82/185)
  230. Continue on the Main Path Westward
  231. [NGTS] there is a transition clip here, but we need a bit in the south part, and another bit right by the elevator
  232. Head South/West for Bit (83/185)
  233. Continue on Main Path, Go North Exit
  234. Head North Past the Tree House for Bit (84/185)
  235. Continue on Main Path and Use the Elevator
  236. Head South
  237. Fight Left-Sniper for Bit (85/185) and Leave South (recommend using grenade here to deal with other enemies)
  238. [NGTS] Probably. 2 bits on the left side of the room so doesn't make much sense to clip into the module
  239. Head South, Activate the Switch, Collect 2 Bits (87/185) (one south, one a bit north east)
  240. Head East through the Trees, Activate the Module (16/32)
  241. Leave through West Exit, But On the Way out Kill a Samurai in the North for Bit (88/185)
  242. Activate the West Warp
  243. Get Dog Room Module (17/32)
  244.  
  245. Head North and Use the Elevator
  246. Go South, then West for Bit (89/185)
  247. [GTS] You can clip out of bounds when hitting the pylon with pistol if you stand in a very precise place, just head left through the wall, OOB route can be tricky
  248. Go South, Hit Switch and Continue on Main Path
  249. Equip Rifle
  250. Get to the Area with the Snipers, Hit Rifle Switch, Get Bit (90/185)
  251. Continue through West Secret, Get Key (6/16)
  252. Head out through the Elevator
  253. Continue Until the First Jail Cell, Open the Door and Execute a Dirk for Bit (91/185)
  254. Continue On to the 3 Jail Cells, Open the Left One for Bit (92/185)
  255. Continue to the Bridge, Jump off West for Bit (93/185)
  256. Get to the 6 Jail Cells, Open the Top-Middle One for Bit (94/185)
  257. Open the Top-Right Jail Cell, go through East Wall and Continue to Module (18/32)
  258. Continue Onwards on the Main Path
  259. Fight the Crystal Golem Arena, Get Bit (95/185) and Use the Elevator
  260. Follow the Main Path Until you are Outside
  261. Go West, About Half-Way on the Bridge, Follow the South Secret
  262. Get the Key (7/16) and Get Back on the Main Path to the Pink Drifter
  263. Talk to the Pink Drifter and Head East for Bit (96/185)
  264. Leave through the North Door
  265. Head North, then East, then South for Hidden Elevator
  266. Break the Boxes and Activate the Hidden Module (19/32)
  267. Leave Poker Room, Get Northern Bit (97/185)
  268. Head North/West, Get 2 Bits (99/185)
  269. Get Back on the Main Path, Go West
  270. Head North/West to the Drop Down, Get Bit (100/185) (grenade kills the 2 small guys as well as breaking bit box, you can ignore samurai)
  271. Go to the Top-Right, Get Bit (101/185)
  272. Go South of the Bit, Kill Samurai Gunner for Bit (102/185)
  273. Go South/West, Grab Bit Below West Exit (103/185)
  274. Go Through the South/West Exit
  275. Travel Through to the Module and Activate it (20/32)
  276. [PGTS] Never tried it but probably possible to transition clip up to the module saving a chunk of time
  277. Get Hidden Bit in the Room (104/185) (suggest doing after module, guards for the bit will usually follow you away from it)
  278. Head back through the way you came
  279. Activate Southern Key Door, Press the Button
  280. Head to where you opened, Get Bit (105/185) and Hidden Key (8/16)
  281. Continue to the Pre-Boss Room
  282. Get Hidden Bit on the Way to Boss (106/185)
  283. Kill the Boss, Collect 3 Bits (109/185) and the Zaliska (Gun 5/6)
  284. Leave North, Get the Pillar and the Hidden Bit to the North/East (110/185)
  285. Leave East, Traverse the Dark Room and Activate the Hidden Monolith (9/16)
  286. Warp to West
  287.  
  288. Warp to East
  289.  
  290. Head through the South Exit
  291. Equip Rifle
  292. Shoot the Hidden Rifle Switch and Do the Dash Challenge
  293. Collect the Bit (111/185) and the Key (9/16)
  294. Warp to East
  295.  
  296. Go South, Head through Red Door to the Left
  297. Travel through the Room North/East, Get to the Key Door and Collect the White Outfit (2/8)
  298. Go South, Collect the Bit (112/185)
  299. Warp to Town
  300.  
  301. [PGTS] as previously mentioned, a complete north first route would eliminate this revist
  302.  
  303. Enter the House, Equip the White Cape
  304.  
  305. Do Soccer Kid (113/185)
  306.  
  307. Soccer Kid Strat: https://www.twitch.tv/videos/137696247 This DOES work with controller, might take a bit of practice.
  308.  
  309. [GTS] You are not intended to beat soccer kid so anytime you do it is a glitch. That's why the category is 99% NMG Kappa
  310.  
  311. If you struggle with sky factory dashes, optional to buy Dash Reflect upgrade
  312. More upgrades are also optional, but currently there's no strats for them besides reflect slash, but it's not worth the time to grab unless you're there anyway.
  313.  
  314. [PGTS] There's a whole lotta nothing between archer and pillar, may be faster to go ahead and transition clip for the pillar and then just warp away from archer
  315.  
  316. [PGTS] By the way, it's possible to zip past the gate blocking south till you've raised the other pillars. No idea why it'd be faster from a routing standpoint but maybe?
  317.  
  318. Head South
  319. On the Road to South, Collect 2 Bits (115/185)
  320. Head South
  321. Talk to the Pink Drifter, BibleThump, Collect Pink Outfit (3/8)
  322. Head South, Activate South Warp
  323. Use the Western Elevator, then head East
  324. Get the Hidden Monolith through the West wall (10/16) and Head South
  325. [GTS] You can zip in here and get the fuschia outfit and 2 bits, requires a warp away but if you get it first try is still faster than opening the 16 key door.
  326. Head South, Get Hidden Bit to the Left (116/185) and Continue South
  327. In the Next Room, Grenade Strat for turret arena: https://clips.twitch.tv/NeighborlySleepyCourgetteTheThing
  328. [NGTS] There's a ridiculous strat to skip half this room by using a bullet boost, but we need stuff from the rest of the room so don't bother.
  329. Continue down.
  330. Collect the South/West Hidden Key (10/16) and Eastern Bit Past the Crusher (117/185)
  331. Continue on the Main Path Until Module-Boss
  332. Fight the Boss, Pick up 3 Bits (120/185)
  333. Head North, Get Module (21/32) and Head North past the Hidden Path for Bit (121/185)
  334. Warp to South
  335.  
  336. Use the Western Elevator, Go through the 1 Module Door
  337. About Halfway on the Bridge, go Down for Bit (122/185)
  338. Before Pink Door, Kill Security Bot for Bit (123/185)
  339. Go North, Activate the Module (22/32)
  340. Get the Hidden Bit to the North/East (124/185) and Use the Elevator
  341. Head West through Secret for Monolith (11/16)
  342. [PGTS] It's possible to get clippy by falling and having a rocket guy knock you back onto the floor mid fall. Would save some time walking around in this room.
  343. Head East, Get the Hidden Bit (125/185) and the Hidden Module (23/32)
  344. Mecha Armor Arena Grenade Strat https://clips.twitch.tv/WittySmilingNewtUnSane
  345. To note, extra dirks spawn a set amount of time after the dirks die, however extra rocket guy spawns a set amount of time after upper right one aggro's to you. Hitting him does nothing to advance the timer, he just has to want to shoot you.
  346. Leave North, Go North of the Bridge and Get the Hidden Bit (126/185) and the Hidden Key (11/16)
  347. Leave through the North Door
  348. Fight and Kill the Boss, Collect the 3 Bits (129/185)
  349. Head North, Activate the Module (24/32)
  350. Use the Elevator and Head East
  351. Get the Bit (130/185) then Head North and Activate the Monolith (12/16)
  352. Warp to South 14.5 bits if no upgrades bought after west (32.5 total)
  353.  
  354.  
  355. Head to the Eastern Elevator and Use it
  356. Head South, Follow the Path Until you hit the next Room
  357. Equip rifle. Recommend Rifle + pistol.
  358. Collect the 3 Bits in the Room (133/185) and Head East
  359. Collect 1 Bit From the Security Bot and 1 Bit through the South Secret (135/185)
  360. Before Using the Elevator, Go through the Right Secret for a Key (12/16)
  361. Continue to the Boss Room
  362. Fight and Kill the Boss, Collect 3 Bits (138/185)
  363. Head West, Activate the Module (25/32)
  364. Warp to South
  365.  
  366. Head to the Eastern Elevator and Use it
  367. Head East, Kill the Security Bot for a Bit (139/185)
  368. Head South Through the Secret Path, Activate Monolith (13/16)
  369. Continue on to the Next Room
  370. Get to the Turret, Head East over the Hidden Path and Activate Module (26/32)
  371. [PGTS] You can get clippy on this but it's probably useless
  372. Get the Top-Right Bit (140/185)
  373. Towards the End of the Room, Follow another Hidden Path for Bit (141/185)
  374. Enter the Next Room
  375. Head West, Break the Boxes for Hidden Button, Ride the Lift and Get the Bit (142/185)
  376. Head North, Get the Hidden Bit on the Floating Island (143/185)
  377. Continue North, Hit the Security Switch and Head East
  378. Head through the North/East Pink Door for Module (27/32)
  379. Head to the North Exit, Kill the Left Security Bot for Bit (144/185)
  380. Go Through the Door, Head North for Hidden Bit (145/185)
  381. Go through the Door, Kill all the Enemies for a Bit (146/185)
  382. [PGTS] Might be able to door clip and collect bit from out of bounds. It's pretty far in so cutting it close
  383. Fight Archer Boss, Pick up 3 Bits (149/185)
  384. Activate the Pillar
  385. Warp to South 19 1/4 bits
  386.  
  387. After this point (or maybe before this point) you have enough bits that it's too slow to count. Just hope you have them all.
  388.  
  389. Head North
  390. Enter the Secret Exploding Barrel Room in the Drifter Room
  391. Collect a Bit (150/185) and a Key (13/16)
  392. Warp to South
  393.  
  394. Head South/West
  395. Complete the Hidden Dash Challenge
  396. Activate Module (28/32)
  397. Warp to South
  398.  
  399. Head South/East
  400. Go Through the 8 Module Door
  401. Head Up, Get the Bit (151/185) and Use the Elevator
  402. Progress through the Sky Factory
  403. Fight the Sky Factory Arena (Tutorial https://www.twitch.tv/videos/233604427)
  404. Collect the Rail Gun (Gun 6/6)
  405. Warp to West
  406.  
  407. Head West to the Next Room
  408. Head South down the Secret, Collect Bit (152/185)
  409. Continue South to the Next Room
  410. Collect the 2 Bits in the Room (154/185)
  411. [NGTS] Have not managed to find an out of bounds even with the rising walls
  412. Go Back to the Main Path
  413. Head North/West past the Spiders for a Key (14/16)
  414. Head to the Middle of the Room, Kill Dirk for Bit (155/185)
  415. Continue to the Next Room
  416. Use the Gun Switches to the West to Collect 2 Bits (157/185) (you can dash next to the first bit very close to the entrance, it's free in 60 fps and virtually impossible in 30 fps for some reason)
  417. Head through the 12 Key Door
  418. Collect Bit (158/185) and the Gold Outfit (4/8)
  419. Head Back on the Main Path and Use the Elevator
  420. Unlock the Jail Cells, Collect the Bit (159/185)
  421. [NGTS] any% crystal clips up to the module, you need the bits
  422. Get the Hidden Module (29/32)
  423. Head North/West and Collect the Hidden Bit (160/185)
  424. Continue through the Elevator
  425. Head South/West, Collect the Bit (161/185)
  426. Head North/West to the Next Room, Activate the Module (30/32)
  427. Head Back, Collect the Northern Bit (162/185)
  428. Head North, Activate the Hidden Monolith (14/16)
  429. Warp to West
  430.  
  431. Head South, Go through the 8 Module Door
  432. Progress through the Room, Collect 2 Bits (164/185) and Monolith (15/16)
  433. Warp Back to West, reenter 8 Module Door
  434. Head to the Crystal Dash Challenge
  435. CDC explanation https://clips.twitch.tv/ExquisiteFaithfulPassionfruitSeemsGood
  436. Do phantom slash and just hold sword, you'll get a charge slash before a dirk can attack every time.
  437. (Legacy Strat if you're curious
  438. CDC Grenade Strat https://clips.twitch.tv/PopularPuzzledMuleCoolCat
  439. Setup explanation: If you look at the crystals closely the have 2 different patterns forming stripes. Dash down second stripe from far right, then dash left into room. Throw grenade down (exact angle isn't too specific, aim for middle of the wall), immediately shotgun plink upwards (toward center of the room), throw a grenade toward center of the room, and usually there will be a bit of cleanup based on enemy movement RNG, but it's manageable. End Legacy Strat)
  440. Complete the Crystal Dash Challenge, Get the Blue/Green Outfit (5/8)
  441. Warp to Town
  442.  
  443. Head North until you hit the 10 Key Door in North
  444. [GTS] remember to zip up to the bit if you skipped it in first room with a monolith
  445. Enter the 10 Key Door
  446. Collect the 2 Bits (166/185) and the Dark Blue Outfit (6/8)
  447. Exit the Key Room and Head East
  448. Collect the 2 Bits (168/185) and Enter the Dark Room (one on top of the building, hit a switch inside, the other in a dirk, grenades are fast)
  449. [PGTS] still need to get bits, but may be possible to use the blocks in the opening to clip oob by bonking, likely faster than doing the room
  450. Traverse the Dark Room, Collect 2 Bits (170/185) (one near entrance, one in bottom of wall after last kill block) and Activate Module (31/32)
  451. Warp to North
  452.  
  453. Leave through the South Exit
  454. Get to the Flag Room (Right Before the Cave)
  455. Shoot the Railgun Switch, and Cross the Gap
  456. Dash through the Birds, Try not to Panic, Get to the Bit (171/185) and enter the Eastern Cave
  457. Activate the Module (32/32)
  458. Warp to North
  459.  
  460. Head East of Pillar Room
  461. Go through the 8 Module Door and Use the Elevator
  462. Get the Hidden Bit (172/185) and Continue to the Next Room
  463. Collect the 3 Bits (175/185) and Continue to the Next Room
  464. Collect the 2 Bits (177/185) and the Key (15/16) (1 in enemy, the other hit the pylon with your pistol while getting the key, through far wall)
  465. Exit through the North Door
  466. Fight the Waterfall Arena, Collect the Bit (178/185) and the Monolith (16/16)
  467. Warp to North
  468.  
  469. Head West of the Pillar Room
  470. Head South, Collect the Bit (179/185)
  471. Continue South, Collect the Bit (180/185)
  472. Continue South, Travel all the way to the Monolith Room
  473. Be Happy you Don't Have to Do MRE Skip, Collect Bit (181/185), Collect the Key (16/16), Collect the Ochre Outfit (7/8)
  474. Use the Mini-Warp Pad
  475. Collect the Northern Bit (182/185)
  476. Head East in Town, Collect the Bit (183/184)
  477. Head South/East in Town, Collect the Bit Behind the Key Door (184/185)
  478. Warp to South
  479.  
  480. Head down the West Elevator
  481. Head to the 16 Key Door
  482. Collect the Bit (185/185) and the Fuchsia Outfit (8/8)
  483. Warp to Town
  484.  
  485. At this point if your total doesn't match up, it is legal to plug in your save to the bit locator mid run to find what you're missing and
  486.  
  487. Head Down the Main Elevator and Finish the Game!
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