SHOW:
|
|
- or go back to the newest paste.
| 1 | Throughout the course of your character's life, they have experienced bizarre dreams and scenarios including a variety of different creatures; some from fantasy books, and others perhaps from their raw imagination. | |
| 2 | - | Name: Your character's name |
| 2 | + | |
| 3 | ||
| 4 | - | Age:16~26 |
| 4 | + | Name: Eva Granhiert |
| 5 | ||
| 6 | - | Appearance: What do you look like? |
| 6 | + | Age: 18 |
| 7 | ||
| 8 | - | Personality: What are you like? |
| 8 | + | Appearance: Eva has shoulder length wavy black hair, of which the ends are tipped in violet. Her eyes are a steelish color. She's around 5'10, and weighs 120ish lbs. |
| 9 | ||
| 10 | - | Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks. |
| 10 | + | Personality: Eva is overall cunning, curious, stubborn, and dexterous. |
| 11 | ||
| 12 | - | The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead. |
| 12 | + | Soul weapon: Long, slick black claws, tipped in violet, along with a thick black tail with a violet axe head on the end. |
| 13 | ||
| 14 | - | Background: What your life was, yo. |
| 14 | + | Background: In her early life, she was a street urchin essentially. Mucking along the streets of New York, she made a very poor living. Most of what she did was steal from folk who had it better than her. Winters were harsher, unfortunately and she often had to find a good place to stick around. Around the age of 14 the police caught her in an alleyway as she was trying to escape by expertly scaling a building, but almost near the top, she slipped and fell right on top of a cop. Fortunately, the man broke most of her fall, leaving her with a broken leg and the cop with a broken arm, however she was sent to an orphanage where she stayed for a hot second. She got a little bit of an education, and is currently working at an Italian restaurant as a waitress/back up cook. Mostly she just has street smarts. |
| 15 | ||
| 16 | - | Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours. |
| 16 | + | |
| 17 | Demon Souls Devoured: 0 | |
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | ||
| 22 | --------------------------- | |
| 23 | ||
| 24 | ||
| 25 | Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further. | |
| 26 | ||
| 27 | Please note that 0 is distinctly average, and will not penalize you :( | |
| 28 | ||
| 29 | Strength: | |
| 30 | - | Strength: Your ability to deal damage to the enemy, typically applied to physical attacks. |
| 30 | + | |
| 31 | Agility: 3 | |
| 32 | - | Agility: Your ability to evade or outrun the enemy. Also determines certain ranged attacks; particularly bows or throwing weapons. |
| 32 | + | |
| 33 | Resistance: 1 | |
| 34 | - | Resistance: Your ability to withstand physical punishment, and evade death. |
| 34 | + | |
| 35 | Spirit: | |
| 36 | - | Spirit: The power of your soul. Used for utilizing more magical effects; in the beginning, this stat won't really come to play. Later on, you'll be allowed more abilities depending on the amount of points placed in this statistic. (One skill slot per two points) Also noted to be important for casters, as they use raw spirit for most of their attacks. |
| 36 | + | |
| 37 | Willpower: 1 |